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The Breath of Fire III Enemy Database v3.14
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Copyright 2011 second_advent (Some One)
Email <
[email protected]>
*SPOILER WARNING*
This database will display spoilers for boss names/locations, so if you
do not want to be spoiled, then turn back now. Most of the spoilers will be
minor or expected anyway, but they are still spoilers :P.
******************************
Version History/Future Updates
******************************
v4.0 - Finally got around to updating the AI information for all of the enemies
which needed to be done after finding out the exact triggers for every
AI condition. Some of them were a bit off (especially the one where I
had "At 1/2 HP in one hit, 1/4 in multiple" which is actually "Damage
>= Max HP" but IIRC it did trigger on Gisshan under the previously
listed condition...
This version is much smaller than the previous ones because I took out a
great deal of junk that wasn't really needed (explanations after every
AI section, especially when they are fairly self-explanatory, and much
of the skill list's info), and cleaned up some sections, all while
adding a bit more to it (like adding the steal formula/steal rates, not
just the stolen item's rate when dropped, which is what was there).
This -will- be the last big change, as there isn't really much else to
add, UNLESS when the mechanics guide I need to work on gets rejected, as
I'll just throw it in here. I was going to add the learn mechanics to
this, as well as the learn difficulty for skills, but I am going to add
that to the mechanics guide instead.
v3.14 - Added the Item/Skill lists I wanted to add, which should make it a bit
easier to find what enemies give them. They don't look the best, but
"should" get the job done :P. This will likely be the final update,
unless I can find something else to add/modify, or make any minor
corrections. Also, I had finished this update once before, but I
accidentally saved in an older version of the database that was still
open (obsessive Ctrl+S pressing >_>), so I may have missed some of the
changes I had incorporated before, but this should hopefully have all
of the important info :P.
v2.5 - Updated the drop/steal rate information (changed from the 0-7 scale to
using the actual percentages), however, the steal rates may be off, if
the steal formula works differently from the drop formula (something I
still have to check...), but is accurate for when the steal is dropped
by the enemy. Also corrected some things and added two new sections
under Extra Info, as well as removing the unused AI sections from the
enemy data, as it was just taking up useless space.
v2.0 - Added the enemy formations for all areas with enemies, and since this
was a fairly large update, it is deserving of the title version 2.0 :D.
All enemies and formations are ordered in chronological order, or at
least as close as I can get to it.
v1.0 - The first version, contains all of the enemies in the game, with
complete data on all of them... not the prettiest layout, but what do
you expect for my first guide?
What's Next:
For this guide, probably nothing except maybe fixes/cleanups. I do need to
crank out my mechanics guide though, which will have stuff that just doesn't
fit into this one (unless it's rejected, THEN it will be added into here :3).
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*****************
Table of Contents
*****************
~~~~~~~ ~~~~~~~~~~~
Section Search Code
~~~~~~~ ~~~~~~~~~~~
Enemy Formations [FORM]
Enemy Layout [ENML]
AI Layout [AILT]
Change Types [CHNG]
Basic AI Info [BSIC]
AI Conditions [AICO]
Default AI Sections [DFAI]
Extra Info [EXIN]
Level Based Damage [LVDM]
Intelligence as Defense [INTD]
Item Rates [ITMR]
Resistances [RSIT]
Escape Glitch/Trick [ESCP]
How Influence Works [INFL]
Enemy Data* [ENMY]
Item List* [ITML]
Skill List* [SKLL]
Copyright [COPY]
Credits [CRDT]
*To search for an enemy, just enter it's name into the search box with []
around it and you should jump right to the enemy.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
=======================
Enemy Formations [FORM]
=======================
This section is for the formations that the enemies appear in within the many
areas of the game. There are up to eight different formations that can appear
in any one area of the game, but if you were to try and count each of them, the
total would add up to much more than the limit of eight. Why? Because every
formation has up to eight enemies that can appear, and each one of them has a
set chance to appear, so you you may see the same formation a few times in a
row and not notice, since different combinations of enemies appeared each time.
Each formation I list will have it's formation number (1-8), it's chance to
appear, and then all of the enemies that can appear, within their respective
"slots." A slot is the position that the enemy is positioned in, and each slot
has a different chance to appear, with the first having the highest, and the
last having the lowest chance. You can see up to eight enemies in a battle (so
far my highest has been seven, eight is VERY rare), provided there is enough
space for all of the enemies to appear. The slots have these chances to appear:
Slot 1 - 8/8
Slot 2 - 7/8
Slot 3 - 6/8
Slot 4 - 5/8
Slot 5 - 4/8
Slot 6 - 3/8
Slot 7 - 2/8
Slot 8 - 1/8
These are the chance IF there is enough room; it is possible for the slot 1
enemy not to appear if there is not enough room for it to do so, which is why
there are usually less enemies fought in smaller rooms, even though the enemy
formations stay the same. To be able to fight a group of eight enemies, you
would need the room to be as big as your screen is wide, and there are very few
times that you will have that much space inside of a building, so the most
likely place you could ever see a full enemy group would be in a random
battlefield.
Size is also a factor to how the enemies are placed; each enemy has a set size
factor (I will not list it until I figure out exactly how the enemy placement
and size scale works together), so enemies such as the Man Trap or Ripper, who
are much bigger than an Eye Goo, would require much more space to have the same
quantity (and may even allow less maximum enemies to appear). As such, you do
not see too many large enemy groups, mainly because there is just not enough
space on the battlefield to place them all.
Now for an actual example of how a formation can vary. Say there is a formation
like so:
Slot 1 - ArmorBot
Slot 2 - ProtoBot
Slot 6 - HyperBot
Unless there is too limited space, the ArmorBot will always appear, with the
ProtoBot almost as frequent, and the HyperBot appearing rarely. There are
several different combinations that can appear (without taking space limit into
consideration): a single ArmorBot, an ArmorBot and ProtoBot, an ArmorBot and
HyperBot, and a fight with all three bots at once. However, the chances of
seeing the different possible combinations vary, but these are the chances of
seeing the above versions of this formation (NOTE: this will not be done with
the actual formations I will list later anytime soon, if ever, as this is just
being used as an example):
Type 1 - ArmorBot - 5/64
Type 2 - ArmorBot, ProtoBot - 35/64
Type 3 - ArmorBot, HyperBot - 3/64
Type 4 - ArmorBot, ProtoBot, HyperBot - 21/64
Though ArmorBot is guaranteed to appear, type one requires that the other two
do NOT appear, which causes the chance to steadily decrease as more enemies are
taken into the factor. Types 2 and 4 have the best overall chance to appear,
and will likely be the versions you fight the most frequently, while type 3 is
the rarest version (the 7/8 chance ProtoBot has to NOT appear, which happens
1/8 of the time, and HyperBot only appears 3/8 of the time, so getting the
ProtoBot not to appear alone drastically reduces the chance of it being seen).
The chance to see a specific formation is reduced even more by the formations'
own appearance rate (explained below), so the chances given are only accurate
when the formation appears, the actual overall chance will likely be much
lower.
The appearance rate for the formations themselves is not the same as the slot
chances; the formations have their own unique chance to appear, based on an
X/16 chance for each formation. However, not all of the formations may appear
normally, some are called by the game as boss battles, and means less random
formations that can appear, and there are also those that do not appear because
the total chance is already at the 16 limit (happens with a battle on the Black
Ship, where a solo BoltLord formation is there, but can never happen). Lets
use an example to show how the chance works:
Formation 1 - 6/16
Formation 2 - 6/16
Formation 3 - 4/16
Formation 4 - 16/16
Formation 8 - 0/16
Formation 4 has a guaranteed rate to appear, but because the total chance of
the preceeding formations are already 16, there is a 0/16 chance left to be
used, so the formation cannot appear. Formation 8 has a 0/16 chance, but had
been saved for a boss battle, so even though you cannot randomly see it, it
will still appear as normal during the boss fight (the boss formations will
be listed for reference, and ALL enemies will appear, regardless of normal
chance, except for the Ammonite battle, which only picks two of the four
possible Ammonites based on how far you ran).
Now with my likely confusing/longwinded explanations out of the way, lets get
to the actual formations already :P. I will only list the slots that are used,
to conserve space:
NOTE: The formations will only be accurate for the Vodka Shot version, at least
until I get around finding any differences in formations between the two
versions. Also, the locations may not be 100% accurate as well, at least not
until I manually find out where each file points to (the area number listed is
what order the game has the files in, for reference). All areas are in rough
story order to make things easier to follow, and any areas that have the same
exact formations will be combined together to conserve space. Some areas may be
accessible earlier than their listed order, but I will list them so that they
are in an order that is more convenient as you play; as an example, it is not
likely that many people will fight for a while in the container yard when it
becomes available as a teleport location, since it would make more sense to
just wait a bit longer to have easy save/rest access.
=======================================================
Area 024 (Dauna Mine, Intro's misc. battles as a whelp)
=======================================================
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 7 - Gary
Slot 8 - Mogu
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 5 - Miner
Slot 6 - Foreman
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 3 - Engineer
Slot 4 - Foreman
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Miner
Slot 2 - Engineer
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======================================
Area 002 (Dauna Mine, final whelp area)
=======================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16 (Boss)
Slot 1 - Worker
Slot 2 - Operator
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========================================
Area 032 (Dauna Mine, Unused enemy battle)
==========================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Worker
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
============================================
Area 008 (Cedar Woods, Pre-Nue, Bunyan area)
Area 003 (Cedar Woods, Spring, Bunyan area)
============================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 6 - Eye Goo
Slot 8 - Eye Goo
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 6 - Eye Goo
Slot 8 - Eye Goo
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Goblin
SLot 7 - Goblin*
Slot 8 - Goblin
*The Slot 7 Goblin only appears before killing Nue, in Spring it is gone.
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Gonghead
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ripper
Slot 7 - Ripper
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ripper
Slot 6 - Eye Goo
Slot 7 - Eye Goo
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Ripper
Slot 7 - Mage Goo
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Goblin
Slot 7 - Eye Goo
Slot 8 - Goblin
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
============================================================
Area 009 (Cedar Woods, Pre-Nue, Where Ryu was found)
Area 010 (Cedar Woods, Pre-Nue, Your house area)
Area 019 (Yraall Road, Pre-Nue)
************************************************************
Area 006 (Cedar Woods, Spring, Where Ryu was found)
Area 005 (Cedar Woods, Spring, Your house area)
Area 018 (Yraall Road, Spring)
************************************************************
Area 012 (Cedar Woods, Post Balio & Sunder, Your house area)
============================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 5 - Eye Goo
Slot 6 - Eye Goo
Slot 8 - Eye Goo
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 5 - Eye Goo
Slot 6 - Eye Goo
Slot 8 - Eye Goo
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Goblin
Slot 6 - Goblin
Slot 7 - Goblin
Slot 8 - Goblin
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Gonghead
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Eye Goo
Slot 6 - Eye Goo
Slot 7 - Eye Goo
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Ripper
Slot 6 - Mage Goo
Slot 7 - Mage Goo
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Goblin
Slot 6 - Eye Goo
Slot 7 - Eye Goo
Slot 8 - Goblin
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
====================================================
Area 029 (Yraall Region Random Battlefield, Pre-Nue)
Area 020 (Yraall Region Random Battlefield, Spring)
====================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Gooey
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Mage Goo
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 2 - Eye Goo
Slot 3 - Eye Goo
Slot 6 - Eye Goo
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Man Trap
Slot 8 - Man Trap
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - BossGbln
Slot 2 - Goblin
Slot 3 - Goblin
Slot 7 - Goblin
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 6 - Eye Goo
Slot 7 - Eye Goo
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Gooey
Slot 7 - Gooey
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===========================================
Area 096 (? Area Before Mt. Glaus, Pre-Nue)
Area 095 (? Area Before Mt. Glaus, Spring)
===========================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Man Trap
Slot 6 - Man Trap
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper
Slot 8 - Ripper
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 3 - Mage Goo
Slot 7 - Puff Goo
Slot 8 - Mage Goo
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Puff Goo
Slot 8 - Puff Goo
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Gonghead
Slot 2 - Eye Goo
Slot 6 - Eye Goo
Slot 7 - Eye Goo
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Gonghead
Slot 5 - Ripper
Slot 6 - Ripper
Slot 7 - Eye Goo
Slot 8 - Mage Goo
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Man Trap
Slot 5 - Ripper
Slot 6 - Ripper
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Man Trap
Slot 2 - Eye Goo
Slot 3 - Mage Goo
Slot 8 - Puff Goo
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=============================
Area 023 (Mt. Glaus, Outside)
=============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Curr
Slot 2 - Curr
Slot 3 - Curr
Slot 7 - Curr
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Gonghead
Slot 2 - Gonghead
Slot 7 - Gonghead
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Eye Goo
Slot 2 - Mage Goo
Slot 3 - Puff Goo
Slot 4 - Puff Goo
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 3 - Mage Goo
Slot 4 - Mage Goo
Slot 5 - Eye Goo
Slot 6 - Eye Goo
Slot 7 - Mage Goo
Slot 8 - Mage Goo
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Puff Goo
Slot 2 - Puff Goo
Slot 3 - Puff Goo
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Curr
Slot 2 - Curr
Slot 3 - Eye Goo
Slot 4 - Mage Goo
Slot 5 - Mage Goo
Slot 6 - Puff Goo
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Gonghead
Slot 2 - Eye Goo
Slot 3 - Eye Goo
Slot 4 - Eye Goo
Slot 7 - Mage Goo
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Nue
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
================================
Area 022 (Mt. Glaus, Nue's Cave)
================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Zombie
Slot 2 - Zombie
Slot 3 - Zombie
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Bat
Slot 2 - Bat
Slot 3 - Bat
Slot 4 - Bat
Slot 5 - Bat
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Curr
Slot 2 - Curr
Slot 3 - Curr
Slot 7 - Curr
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Zombie
Slot 2 - Zombie
Slot 3 - Bat
Slot 4 - Bat
Slot 5 - Bat
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Curr
Slot 2 - Curr
Slot 3 - Zombie
Slot 4 - Zombie
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Bat
Slot 2 - Bat
Slot 3 - Curr
Slot 4 - Curr
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Curr
Slot 2 - Curr
Slot 3 - Bat
Slot 4 - Bat
Slot 5 - Zombie
Slot 6 - Zombie
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Nue
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==================================
Area 026 (Mcneil Manor, Courtyard)
==================================
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 2 - Pooch
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Rocky
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===============================
Area 027 (Mcneil Manor, Inside)
===============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Volt
Slot 6 - Volt
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Guard
Slot 2 - Guard
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Guard
Slot 5 - Guard
Slot 6 - Guard
Slot 8 - Guard
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 6/16
Slot 1 - Roach
Slot 2 - Roach
Slot 3 - Roach
Slot 5 - Roach
Slot 7 - Roach
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 4 - Doksen
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 3 - Galtel
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 2 - Kassen
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Torast
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=============================
Area 028 (Mcneil Manor, Roof)
=============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Volt
Slot 6 - Volt
Slot 8 - Volt
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Bat
Slot 2 - Bat
Slot 6 - Bat
Slot 7 - Bat
Slot 8 - Bat
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Bat
Slot 2 - Bat
Slot 3 - Bat
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Volt
Slot 2 - Bat
Slot 3 - Bat
Slot 4 - Bat
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Amalgam
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========================================================
Area 011 (Cedar Woods, Your house, Balio & Sunder event)
========================================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Balio
Slot 2 - Sunder
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=====================
Area 051 (Mt. Myrneg)
=====================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Nut Mage
Slot 8 - Nut Mage
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - NutTroop
Slot 8 - NutTroop
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Tar Man
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ripper
Slot 5 - Ripper
Slot 7 - Ripper
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Ripper
Slot 2 - Nut Mage
Slot 7 - Ripper
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Ripper
Slot 2 - NutTroop
Slot 7 - Ripper
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Nut Mage
Slot 2 - NutTroop
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=================================
Area 041 (Wyndia Castle Basement)
=================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Balio
Slot 2 - Sunder
Slot 3 - Nina
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
============================
Area 056 (Wyndian Catacombs)
============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Thunder
Slot 2 - Volt
Slot 6 - Volt
Slot 8 - Volt
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Nut Mage
Slot 7 - Nut Mage
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - NutTroop
Slot 7 - NutTroop
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Nut Mage
Slot 2 - NutTroop
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Zombie
Slot 2 - Zombie
Slot 8 - Zombie
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Ghoul
Slot 2 - Zombie
Slot 3 - Zombie
Slot 8 - Zombie
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Volt
Slot 2 - Volt
Slot 6 - Volt
Slot 8 - Volt
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Volt
Slot 2 - Zombie
Slot 5 - Volt
Slot 6 - Zombie
Slot 7 - Volt
Slot 8 - Zombie
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===================================================
Area 063 (Central Wyndia Region Random Battlefield)
===================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Tar Man
Slot 7 - Tar Man
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Thunder
Slot 2 - Volt
Slot 6 - Volt
Slot 7 - Volt
Slot 8 - Volt
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - NutArchr
Slot 2 - Nut Mage
Slot 3 - NutTroop
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - NutTroop
Slot 7 - NutTroop
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - NutArchr
Slot 2 - NutArchr
Slot 7 - NutArchr
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Nut Mage
Slot 7 - NutTroop
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - NutTroop
Slot 2 - NutTroop
Slot 7 - NutTroop
Slot 8 - NutTroop
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Nut Mage
Slot 2 - Nut Mage
Slot 7 - Nut Mage
Slot 8 - Nut Mage
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======================
Area 069 (Eygnock Road)
=======================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 3 - Eye Goo
Slot 4 - Eye Goo
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 2 - Eye Goo
Slot 3 - Eye Goo
Slot 4 - Eye Goo
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Gonghead
Slot 2 - Gonghead
Slot 3 - Mage Goo
Slot 7 - Mage Goo
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Eye Goo
Slot 3 - Eye Goo
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - NutTroop
Slot 7 - NutTroop
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper
Slot 3 - Gonghead
Slot 4 - Gonghead
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper
Slot 3 - Mage Goo
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 2 - Mage Goo
Slot 6 - Mage Goo
Slot 7 - Mage Goo
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
============================
Area 099 (Mt Boumore, Front)
============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Gonger
Slot 5 - Tar Man
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Tar Man
Slot 2 - Tar Man
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - NutArchr
Slot 5 - NutArchr
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - NutTroop
Slot 5 - NutTroop
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - NutArchr
Slot 2 - NutTroop
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Tar Man
Slot 2 - NutArchr
Slot 7 - NutArchr
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Tar Man
Slot 2 - NutTroop
Slot 7 - NutTroop
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Gonger
Slot 5 - Gonger
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
============================
Area 071 (Mt. Boumore, Back)
============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Gonger
Slot 2 - Tar Man
Slot 6 - Tar Man
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Tar Man
Slot 2 - Tar Man
Slot 6 - Tar Man
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - NutArchr
Slot 2 - NutTroop
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - NutArchr
Slot 5 - NutArchr
Slot 7 - NutArchr
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - NutTroop
Slot 5 - NutTroop
Slot 7 - NutTroop
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 5/16
Slot 1 - Orc
Slot 6 - Orc
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Orc
Slot 2 - Tar Man
Slot 6 - Tar Man
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===================================================
Area 064 (Eastern Wyndia Region Random Battlefield)
===================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Nut Mage
Slot 2 - NutArchr
Slot 3 - NutTroop
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Orc
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Lizard
Slot 2 - Lizard
Slot 3 - Lizard
Slot 7 - Lizard
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Gonger
Slot 2 - Gonger
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - NutTroop
Slot 3 - NutTroop
Slot 4 - NutTroop
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Gonger
Slot 2 - Gonger
Slot 3 - Orc
Slot 4 - Orc
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Nut Mage
Slot 2 - Nut Mage
Slot 3 - Nut Mage
Slot 4 - Nut Mage
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - NutArchr
Slot 2 - NutArchr
Slot 3 - NutArchr
Slot 4 - NutArchr
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==================================================================
Area 042 (Momo's Tower, Outside, Entrance, and Chrysm Puzzle room)
==================================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Orc
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - ProtoBot
Slot 6 - ProtoBot
Slot 8 - ProtoBot
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Gonger
Slot 2 - Orc
Slot 6 - Orc
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Lizard
Slot 2 - Lizard
Slot 5 - Lizard
Slot 8 - Lizard
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Lizard
Slot 3 - Lizard
Slot 8 - Lizard
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Gonger
Slot 2 - Lizard
Slot 3 - Lizard
Slot 8 - Lizard
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - ProtoBot
Slot 2 - ProtoBot
Slot 3 - Orc
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - ProtoBot
Slot 2 - ProtoBot
Slot 3 - Lizard
Slot 5 - Lizard
Slot 8 - Lizard
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=====================================
Area 040 (Momo's Tower, Early floors)
=====================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ProtoBot
Slot 2 - ProtoBot
Slot 3 - ArmorBot
Slot 4 - ArmorBot
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ArmorBot
Slot 2 - ArmorBot
Slot 7 - ArmorBot
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ice Toad
Slot 2 - Ice Toad
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Orc
Slot 2 - Orc
Slot 8 - Orc
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ProtoBot
Slot 2 - ArmorBot
Slot 3 - Gonger
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Lizard
Slot 2 - Lizard
Slot 3 - Lizard
Slot 8 - Lizard
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Ice Toad
Slot 6 - Ice Toad
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ArmorBot
Slot 2 - ArmorBot
Slot 3 - Ice Toad
Slot 6 - Ice Toad
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======================================
Area 044 (Momo's Tower, Middle floors)
Area 048 (Momo's Tower, Topmost floors)
=======================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - HyperBot
Slot 2 - ProtoBot
Slot 3 - ArmorBot
Slot 4 - ProtoBot
Slot 5 - ArmorBot
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - HyperBot
Slot 5 - HyperBot
Slot 8 - HyperBot
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Ice Toad
Slot 6 - Ice Toad
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Orc
Slot 2 - Lizard
Slot 3 - Lizard
Slot 8 - Lizard
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Ice Toad
Slot 2 - Ice Toad
Slot 6 - Ice Toad
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ArmorBot
Slot 2 - ArmorBot
Slot 3 - Ice Toad
Slot 6 - Ice Toad
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - ArmorBot
Slot 2 - ArmorBot
Slot 3 - Lizard
Slot 4 - Lizard
Slot 6 - Lizard
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Lizard
Slot 2 - Lizard
Slot 3 - Lizard
Slot 4 - Lizard
Slot 5 - Lizard
Slot 6 - Lizard
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========================================================
Area 054 (? Area beside Momo's Tower, Rocket crash site)
========================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Nut Mage
Slot 2 - NutArchr
Slot 3 - NutTroop
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Orc
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Lizard
Slot 2 - Lizard
Slot 3 - Lizard
Slot 7 - Lizard
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - NutTroop
Slot 3 - NutTroop
Slot 4 - NutTroop
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper
Slot 3 - Orc
Slot 4 - Orc
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Nut Mage
Slot 2 - Nut Mage
Slot 3 - Nut Mage
Slot 4 - Nut Mage
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - NutArchr
Slot 2 - NutArchr
Slot 3 - NutArchr
Slot 4 - NutArchr
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========================================
Area 091 (? Area Where Meryleep is found)
=========================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 3 - Eye Goo
Slot 4 - Eye Goo
Slot 5 - Eye Goo
Slot 6 - Eye Goo
Slot 7 - Eye Goo
Slot 8 - Eye Goo
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 2 - Mage Goo
Slot 3 - Mage Goo
Slot 4 - Mage Goo
Slot 5 - Mage Goo
Slot 6 - Mage Goo
Slot 7 - Mage Goo
Slot 8 - Mage Goo
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Puff Goo
Slot 2 - Puff Goo
Slot 3 - Puff Goo
Slot 4 - Puff Goo
Slot 5 - Puff Goo
Slot 6 - Puff Goo
Slot 7 - Puff Goo
Slot 8 - Puff Goo
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 3 - Mage Goo
Slot 4 - Mage Goo
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - GooTitan
Slot 8 - GooTitan
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Eye Goo
Slot 2 - Mage Goo
Slot 3 - Puff Goo
Slot 4 - Gooey
Slot 5 - GooTitan
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Eye Goo
Slot 2 - Mage Goo
Slot 3 - Puff Goo
Slot 4 - Gooey
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Gooey
Slot 6 - Gooey
Slot 7 - Gooey
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===================
Area 052 (The Dump)
===================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Bomber
Slot 7 - Bomber
Slot 8 - Bomber
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Slug
Slot 2 - Slug
Slot 3 - Slug
Slot 6 - Slug
Slot 7 - Slug
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - FireSlug
Slot 2 - Slug
Slot 3 - Slug
Slot 6 - Slug
Slot 7 - Slug
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - RankWeed
Slot 2 - PainWeed
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Eye Bulb
Slot 6 - Eye Bulb
Slot 8 - Eye Bulb
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - RankWeed
Slot 2 - PainWeed
Slot 3 - Eye Bulb
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Eye Bulb
Slot 2 - Slug
Slot 3 - Slug
Slot 6 - Eye Bulb
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Mutant
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
============================================
Area 079 (Contest of Champions, First fight)
============================================
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 3 - Patrio
Slot 4 - Dodai (Opponent's)
Slot 5 - Dodai (Yours)
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 2 - Cawer
Slot 4 - Dodai (Opponent's)
Slot 5 - Dodai (Yours)
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Claw
Slot 4 - Dodai (Opponent's)
Slot 5 - Dodai (Yours)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=============================================
Area 081 (Contest of Champions, Second fight)
=============================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Emitai
Slot 2 - Golem (Starts with Attack)
Slot 3 - Golem (Starts with Spirit Blast)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
============================================
Area 080 (Contest of Champions, Third fight)
============================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Garr
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========================
Area 067 (Maekyss Gorge)
========================
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 4 - Stallion
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Bully 1
Slot 2 - Bully 2
Slot 3 - Bully 3
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
============================================
Area 072 (Rhapala Region Random Battlefield)
============================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Bomber
Slot 2 - Bomber
Slot 6 - Bomber
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - BloodBat
Slot 2 - BloodBat
Slot 6 - BloodBat
Slot 8 - BloodBat
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Tricker
Slot 7 - Tricker
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 6 - LizardMn
Slot 7 - LizardMn
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - LizardMn
Slot 2 - Lizard
Slot 3 - Lizard
Slot 7 - Lizard
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - Bomber
Slot 7 - Bomber
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===============================
Area 092 (Rhapala, Beyd fights)
===============================
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 2 - Beyd (The trained version)
Slot 3 - Zig
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Beyd (The one you train)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==============================
Area 076 (Lighthouse, Outside)
==============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Bomber
Slot 2 - Bomber
Slot 7 - Bomber
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ghost
Slot 5 - Ghost
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Ghost
Slot 2 - BloodBat
Slot 3 - BloodBat
Slot 7 - BloodBat
Slot 8 - BloodBat
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ghost
Slot 2 - Thunder
Slot 3 - Volt
Slot 4 - Volt
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Thunder
Slot 2 - Thunder
Slot 3 - Volt
Slot 4 - Volt
Slot 8 - Volt
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Ghost
Slot 2 - Bomber
Slot 7 - Bomber
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - BloodBat
Slot 2 - BloodBat
Slot 3 - BloodBat
Slot 6 - BloodBat
Slot 7 - BloodBat
Slot 8 - BloodBat
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================================
Area 077 (Lighthouse, Inside and roof)
======================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Ghost
Slot 5 - Ghost
Slot 7 - Ghost
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - BloodBat
Slot 2 - BloodBat
Slot 3 - BloodBat
Slot 7 - BloodBat
Slot 8 - BloodBat
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Spectre
Slot 7 - Spectre
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Spectre
Slot 2 - Ghost
Slot 6 - Ghost
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Ghost
Slot 2 - BloodBat
Slot 3 - BloodBat
Slot 4 - BloodBat
Slot 8 - BloodBat
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Ghost
Slot 2 - Bomber
Slot 3 - Bomber
Slot 7 - Ghost
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Gazer
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========================================
Area 175 (Faerie Village, Dolphin fight)
========================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Dolphin
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=================================
Area 102 (Mt. Zublo, Early areas)
=================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - LizardMn
Slot 2 - Lizard
Slot 3 - Lizard
Slot 4 - Lizard
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 8 - LizardMn
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Lava Man
Slot 2 - Lava Man
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Vulcan
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Lava Man
Slot 2 - Lava Man
Slot 3 - LizardMn
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Vulcan
Slot 2 - Lava Man
Slot 3 - Lava Man
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - LizardMn
Slot 2 - Lizard
Slot 3 - Lizard
Slot 4 - Lava Man
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - LizardMn
Slot 2 - Lizard
Slot 3 - Lizard
Slot 7 - Vulcan
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=================================
Area 103 (Mt. Zublo, Later areas)
=================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - LizardMn
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 6 - LizardMn
Slot 8 - LizardMn
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Lava Man
Slot 2 - Lava Man
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Vulcan
Slot 8 - Vulcan
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Lava Man
Slot 2 - Lava Man
Slot 3 - LizardMn
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Vulcan
Slot 2 - Lava Man
Slot 3 - Lava Man
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Scylla
Slot 2 - Charyb
Slot 3 - Gisshan
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========================================
Area 073 (Urkan Region Random Battlefield)
==========================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Bomber
Slot 2 - Bomber
Slot 6 - Bomber
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Cerebus
Slot 7 - Cerebus
Slot 8 - Cerebus
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Tricker
Slot 7 - Tricker
Slot 8 - Tricker
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 6 - LizardMn
Slot 7 - LizardMn
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - LizardMn
Slot 2 - Lizard
Slot 3 - Lizard
Slot 7 - Lizard
Slot 8 - Lizard
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - Bomber
Slot 5 - Bomber
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===============================
Area 082 (Angel Tower, Outside)
===============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 6 - Tricker
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Spectre
Slot 2 - LizardMn
Slot 3 - Cerebus
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - LizardMn
Slot 6 - LizardMn
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - Tricker
Slot 3 - Tricker
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Spectre
Slot 6 - Cerebus
Slot 7 - Cerebus
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Cerebus
Slot 2 - Cerebus
Slot 7 - Cerebus
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - LizardMn
Slot 2 - Cerebus
Slot 3 - Cerebus
Slot 7 - Cerebus
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
====================================
Area 083 (Angel Tower, Early floors)
====================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Phantom
Slot 2 - Phantom
Slot 6 - Cerebus
Slot 7 - Cerebus
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - LizardMn
Slot 2 - Cerebus
Slot 3 - Cerebus
Slot 4 - Cerebus
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Phantom
Slot 2 - Cerebus
Slot 3 - Cerebus
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - LizardMn
Slot 6 - LizardMn
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - LizardMn
Slot 2 - Tricker
Slot 3 - Tricker
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Phantom
Slot 2 - LizardMn
Slot 3 - LizardMn
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Phantom
Slot 2 - LizardMn
Slot 3 - Cerebus
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 6 - Tricker
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=====================================
Area 084 (Angel Tower, Deeper floors)
=====================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 6 - Tricker
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Phantom
Slot 2 - Spectre
Slot 3 - Cerebus
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Spectre
Slot 2 - Spectre
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 3 - Phantom
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Phantom
Slot 6 - Cerebus
Slot 7 - Cerebus
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Cerebus
Slot 2 - Cerebus
Slot 6 - Cerebus
Slot 7 - Cerebus
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Spectre
Slot 2 - Cerebus
Slot 3 - Cerebus
Slot 7 - Cerebus
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
====================================
Area 085 (Angel Tower, Bottom floor)
====================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Garr
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===========================================================
Area 108 (Dauna Mines, B2, Explosive cart room)
Area 109 (Dauna Mines, B2, Tunnels leading out of the mine)
===========================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ZombieDr
Slot 2 - Zombie
Slot 7 - Zombie
Slot 8 - Zombie
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - ZombieDr
Slot 2 - Ghoul
Slot 3 - Zombie
Slot 4 - Zombie
Slot 5 - Ghoul
Slot 6 - Zombie
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - GntRoach
Slot 2 - GntRoach
Slot 6 - GntRoach
Slot 7 - GntRoach
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - FireSlug
Slot 2 - FireSlug
Slot 5 - FireSlug
Slot 6 - FireSlug
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - GntRoach
Slot 2 - GntRoach
Slot 3 - FireSlug
Slot 4 - FIreSlug
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - ZombieDr
Slot 2 - ZombieDr
~~~~~~~~~~~
Formation 8*
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - D.Zombie
*Formation 8 only appears in the Explosive cart room.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
================================================
Area 110 (Dauna Hills Region Random Battlefield)
================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - BossGbln
Slot 2 - BlueGbln
Slot 3 - BlueGbln
Slot 6 - BlueGbln
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 7 - Tricker
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - GooTitan
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - GooTitan
Slot 8 - GooTitan
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Vagabond
Slot 5 - Vagabond
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Vagabond
Slot 2 - Tricker
Slot 7 - Tricker
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - BlueGbln
Slot 2 - Tricker
Slot 5 - BlueGbln
Slot 6 - Tricker
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
====================
Area 035 (Ogre Road)
====================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Tricker
Slot 5 - Tricker
Slot 6 - Tricker
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Slasher
Slot 2 - Slasher
Slot 6 - Slasher
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - GooTitan
Slot 8 - GooTitan
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Vagabond
Slot 2 - Tricker
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Slasher
Slot 2 - Slasher
Slot 3 - GooTitan
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Tricker
Slot 2 - Ripper
Slot 3 - Ripper
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Vagabond
Slot 2 - Vagabond
Slot 6 - Tricker
Slot 7 - Tricker
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Weretigr
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=====================
Area 070 (Mt. Levett)
=====================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 5/16
Slot 1 - BossGbln
Slot 2 - BlueGbln
Slot 3 - BlueGbln
Slot 6 - BlueGbln
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - BlueGbln
Slot 2 - BlueGbln
Slot 6 - BlueGbln
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 6 - Tricker
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Slasher
Slot 2 - Tricker
Slot 5 - Slasher
Slot 6 - Tricker
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - GooTitan
Slot 2 - BlueGbln
Slot 6 - BlueGbln
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Slasher
Slot 2 - Slasher
Slot 7 - GooTitan
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - BlueGbln
Slot 2 - Slasher
Slot 3 - Slasher
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - GooTitan
Slot 7 - GooTitan
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==================================
Area 043 (Checkpoint, Mikba fight)
==================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Mikba
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
============================================================
Area 117 (Underground Laboratory, Entrance, First few rooms)
============================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 2 - Fly Man
Slot 3 - ZombieDr
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 2 - ToxicFly
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 7 - ToxicFly
Slot 8 - Fly Man
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 2 - Big Bulb
Slot 3 - Big Blub
Slot 8 - Fly Man
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Fly Man
Slot 2 - GntRoach
Slot 3 - GntRoach
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ZombieDr
Slot 2 - ZombieDr
Slot 8 - ZombieDr
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Big Bulb
Slot 2 - Big Bulb
Slot 7 - ZombieDr
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - ToxicFly
Slot 2 - ToxicFly
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 8 - ToxicFly
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - GntRoach
Slot 2 - GntRoach
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 5 - Fly Man
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========================================================================
Area 118 (Underground Laboratory, First few numbered rooms and gas room)
========================================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 2 - Fly Man
Slot 3 - ZombieDr
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Fly Man
Slot 2 - GntRoach
Slot 3 - GntRoach
Slot 4 - GntRoach
Slot 8 - Fly Man
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 2 - ToxicFly
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 7 - ToxicFly
Slot 8 - Fly Man
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ToxicFly
Slot 2 - ToxicFly
Slot 3 - GntRoach
Slot 4 - GntRoach
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ZombieDr
Slot 2 - ZombieDr
Slot 3 - ZombieDr
Slot 8 - ZombieDr
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Big Bulb
Slot 2 - Big Bulb
Slot 7 - ZombieDr
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - ToxicFly
Slot 2 - ToxicFly
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 8 - ToxicFly
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - GntRoach
Slot 2 - GntRoach
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 5 - Fly Man
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=============================================
Area 119 (Underground Laboratory, Boss areas)
=============================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Fly Man
Slot 2 - Fly Man
Slot 3 - ZombieDr
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Fly Man
Slot 2 - GntRoach
Slot 3 - GntRoach
Slot 4 - GntRoach
Slot 8 - Fly Man
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 8 - Fly Man
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Big Bulb
Slot 2 - Big Bulb
Slot 7 - ZombieDr
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ZombieDr
Slot 2 - ZombieDr
Slot 3 - ZombieDr
Slot 8 - ZombieDr
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Big Bulb
Slot 2 - Big Bulb
Slot 7 - ZombieDr
NOTE: Yes, this is a duplicate of formation 4, why it is, I don't know >_>.
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 2 - Shroom
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - HugeSlug
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===============================
Area 105 (Tidal Caves, Outside)
===============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Slasher
Slot 2 - Sleepy
Slot 6 - Sleepy
Slot 8 - Slasher
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Slasher
Slot 2 - Sleepy
Slot 6 - Sleepy
Slot 8 - BarbBulb
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Spiker
Slot 7 - Spiker
Slot 8 - Sleepy
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - BombSeed
Slot 7 - BombSeed
Slot 8 - BombSeed
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - BarbBulb
Slot 7 - BarbBulb
Slot 8 - Sleepy
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Slasher
Slot 2 - Slasher
Slot 3 - Spiker
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Spiker
Slot 2 - BarbBulb
Slot 8 - Sleepy
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========================================================
Area 106 (Tidal Caves, Inside, Where tide cannot change)
Area 107 (Tidal Caves, Inside, Where tide can change)
========================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Sleepy
Slot 2 - Sleepy
Slot 3 - Slasher
Slot 4 - Spiker
Slot 7 - Slasher
Slot 8 - Spiker
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Sleepy
Slot 2 - Sleepy
Slot 3 - Slasher
Slot 4 - BarbBulb
Slot 7 - Slasher
Slot 8 - BarbBulb
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - BombSeed
Slot 2 - Sleepy
Slot 3 - Sleepy
Slot 7 - BombSeed
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Spiker
Slot 2 - BarbBulb
Slot 8 - Sleepy
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - BarbBulb
Slot 7 - BarbBulb
Slot 8 - Sleepy
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Spiker
Slot 7 - Spiker
Slot 8 - Sleepy
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - BombSeed
Slot 6 - BarbBulb
Slot 7 - BombSeed
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - BombSeed
Slot 6 - Spiker
Slot 7 - Spiker
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
================
Area 120 (Cliff)
================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Gaist
Slot 2 - Torch
Slot 3 - Torch
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===============================
Area 075 (Steel Beach, Outside)
===============================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Angler
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=================================
Area 086 (Steel Beach, Freighter)
=================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 6/16
Slot 1 - Bolt
Slot 8 - Bolt
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 6/16
Slot 1 - BoltArch
Slot 8 - BoltArch
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - BoltMage
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Bolt
Slot 2 - BoltArch
Slot 8 - BoltMage
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========================================
Area 135 (Black Ship, Early areas)
Area 136 (Black Ship, Boost counter part)
=========================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - KingToad
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - KingToad
Slot 2 - Sleepy
Slot 3 - Sleepy
Slot 4 - Sleepy
Slot 8 - Sleepy
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Bolt
Slot 2 - BoltArch
Slot 3 - BoltMage
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Bolt
Slot 8 - Bolt
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - BoltArch
Slot 8 - BoltArch
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Bolt
Slot 2 - BoltArch
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Bolt
Slot 8 - Sleepy
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - BoltArch
Slot 8 - Sleepy
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
================================
Area 188 (Black Ship, Rest area)
================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 5/16
Slot 1 - Bolt
Slot 6 - Bolt
Slot 7 - Bolt
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 5/16
Slot 1 - BoltArch
Slot 6 - BoltArch
Slot 7 - BoltArch
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 6/16
Slot 1 - Bolt
Slot 2 - BoltArch
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======================================================================
Area 137 (Black Ship, Area before Ammonite area)
Area 134 (Black Ship, Outside the ship where the Ammonite fight occurs)
=======================================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 6/16
Slot 1 - GntCrab
Slot 2 - GntCrab
Slot 8 - GntCrab
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Bolt
Slot 7 - Bolt
Slot 8 - GntCrab
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - BoltArch
Slot 7 - BoltArch
Slot 8 - GntCrab
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Bolt
Slot 2 - BoltArch
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Bolt
Slot 2 - BoltArch
Slot 3 - BoltMage
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Bolt
Slot 2 - BoltArch
Slot 3 - BoltMage
Slot 4 - BoltLord
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - BoltLord
Note: Because all 16 chances are already used up, this formation cannot happen.
~~~~~~~~~~~
Formation 8*
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Ammonite (You fight these two if you fail to run far enough)
Slot 2 - Ammonite
Slot 3 - Ammonite (You fight these if you run back a good bit, rewarded with
Slot 4 - Ammonite the cannons firing at them)
*Formation 8 only occurs in the Ammonite area.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===============================================
Area 124 (Lost Shore Region Random Battlefield)
===============================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Assassin
Slot 6 - Assassin
Slot 7 - Assassin
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - MultiBot
Slot 7 - MultiBot
Slot 8 - MultiBot
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Audrey
Slot 7 - Audrey
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Thrasher
Slot 2 - Thrasher
Slot 6 - Thrasher
Slot 7 - Thrasher
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - TankBot
Slot 2 - Thrasher
Slot 3 - Thrasher
Slot 7 - Thrasher
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - TankBot
Slot 2 - MultiBot
Slot 3 - MultiBot
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Assassin
Slot 2 - Assassin
Slot 3 - TankBot
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - TankBot
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
Area 127 (Steel Grave)
======================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Thrasher
Slot 2 - Thrasher
Slot 6 - Thrasher
Slot 7 - Thrasher
Slot 8 - Thrasher
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Audrey
Slot 6 - Audrey
Slot 7 - Audrey
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - MultiBot
Slot 2 - MultiBot
Slot 8 - MultiBot
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Assassin
Slot 2 - Assassin
Slot 7 - Assassin
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Audrey
Slot 2 - Assassin
Slot 3 - Assassin
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Assassin
Slot 2 - Assassin
Slot 3 - MultiBot
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Audrey
Slot 2 - MultiBot
Slot 8 - MultiBot
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========================
Area 145 (Colony, Outside)
==========================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ToxicMan (Average)
Slot 2 - ToxicMan (Strong)
Slot 3 - ToxicMan (Weak)
Slot 7 - ToxicMan (Average)
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - ToxicMan (Strong)
Slot 2 - ToxicMan (Average)
Slot 5 - ToxicMan (Weak)
Slot 6 - ToxicMan (Average)
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Thrasher
Slot 2 - Thrasher
Slot 6 - Thrasher
Slot 7 - Thrasher
Slot 8 - Thrasher
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Codger
Slot 6 - Codger
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Assassin
Slot 2 - Assassin
Slot 6 - Assassin
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Codger
Slot 2 - Assassin
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Assassin
Slot 5 - ToxicMan (Weak)
Slot 6 - ToxicMan (Strong)
Slot 7 - ToxicMan (Average)
Slot 8 - Assassin
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===========================================
Area 111 (Colony, Portal room to Jack room)
Area 112 (Colony, Platform room and above)
===========================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 5/16
Slot 1 - Codger
Slot 2 - TankBot
Slot 6 - Codger
Slot 8 - TankBot
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Reaper
Slot 2 - Reaper
Slot 6 - Reaper
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Insector
Slot 2 - Dragnfly
Slot 3 - Dragnfly
Slot 4 - Dragnfly
Slot 7 - Dragnfly*
Slot 8 - Dragnfly
*The Dragnfly in Slot 7 only appears in the Platform room and above.
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Insector
Slot 2 - Insector
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Insector
Slot 2 - TankBot
Slot 7 - Insector
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Dragnfly
Slot 2 - Dragnfly
Slot 3 - Dragnfly
Slot 8 - Dragnfly
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Reaper
Slot 2 - Reaper
Slot 3 - Insector
Slot 6 - Reaper*
*The Reaper in Slot 6 only appears in the Platform room and above.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
================================
Area 144 (Dragnier, Elder fight)
================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Elder
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===========================
Area 138 (Factory, Outside)
===========================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Egg Gang
Slot 6 - Egg Gang
Slot 8 - Egg Gang
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - BossGbln
Slot 2 - Hobgobln
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Hobgobln
Slot 8 - Hobgobln
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Gold Egg
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Egg Gang
Slot 8 - Gold Egg
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - PipeBomb
Slot 2 - PipeBomb
Slot 6 - PipeBomb
Slot 8 - PipeBomb
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Egg Gang
Slot 2 - PipeBomb
Slot 6 - Egg Gang
Slot 7 - PipeBomb
Slot 8 - Gold Egg
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===============================
Area 139 (Factory, Early areas)
===============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Egg Gang
Slot 2 - Egg Gang
Slot 8 - Egg Gang
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Hobgobln
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Hobgobln
Slot 7 - Hobgobln
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Gold Egg
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Egg Gang
Slot 8 - Gold Egg
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - PipeBomb
Slot 2 - PipeBomb
Slot 6 - PipeBomb
Slot 8 - PipeBomb
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Egg Gang
Slot 2 - PipeBomb
Slot 6 - Egg Gang
Slot 7 - PipeBomb
Slot 8 - Gold Egg
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - GntOrc
Slot 2 - GntOrc
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===============================
Area 140 (Factory, Later areas)
===============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Egg Gang
Slot 2 - Egg Gang
Slot 8 - Egg Gang
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Hobgobln
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Hobgobln
Slot 7 - Hobgobln
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - PipeBomb
Slot 2 - PipeBomb
Slot 3 - GntOrc
Slot 8 - PipeBomb
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Egg Gang
Slot 8 - Gold Egg
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - PipeBomb
Slot 2 - PipeBomb
Slot 6 - PipeBomb
Slot 8 - PipeBomb
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Egg Gang
Slot 2 - PipeBomb
Slot 6 - Egg Gang
Slot 7 - PipeBomb
Slot 8 - Gold Egg
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - GntOrc
Slot 2 - GntOrc
Slot 3 - Hobgobln
Slot 7 - Hobgobln
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===========================================================
Area 125 (Desert of Death/Desert Region Random Battlefield)
===========================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Drak
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Magmaite
Slot 7 - Magmaite
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Scorpion
Slot 2 - Scorpion
Slot 7 - Scorpion
Slot 8 - Scorpion
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Cacti
Slot 6 - Cacti
Slot 7 - Cacti
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Scorpion
Slot 2 - Cacti
Slot 6 - Cacti
Slot 7 - Scorpion
Slot 8 - Scorpion
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Magmaite
Slot 2 - Scorpion
Slot 3 - Cacti
Slot 7 - Scorpion
Slot 8 - Cacti
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Drak
Slot 2 - Scorpion
Slot 3 - Cacti
Slot 7 - Scorpion
Slot 8 - Cacti
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Scorpion
Slot 7 - Cacti
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======================================
Area 196 (Desert of Death, Manmo fight)
=======================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Manmo
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========================
Area 146 (Container Yard)
=========================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 14/16
Slot 1 - TankBot
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Berserkr
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - ArchMage
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======================================
Area 167 (Myria Station, Worker's Area)
=======================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Armor
Slot 7 - Armor
Slot 8 - Armor
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Nitemare
Slot 7 - Nitemare
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Adept
Slot 7 - Adept
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - DeathBot
Slot 5 - TankBot
Slot 6 - DeathBot
Slot 7 - DeathBot
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Nitemare
Slot 2 - DeathBot
Slot 6 - DeathBot
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Nitemare
Slot 2 - TankBot
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Adept
Slot 2 - Armor
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Armor
Slot 2 - Nitemare
Slot 3 - DeathBot
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===================================
Area 168 (Myria Station, Main Hall)
===================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Armor
Slot 6 - Armor
Slot 7 - Armor
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Nitemare
Slot 2 - Nitemare
Slot 7 - Nitemare
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Adept
Slot 6 - Adept
Slot 7 - Adept
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - DeathBot
Slot 2 - TankBot
Slot 5 - DeathBot
Slot 6 - DeathBot
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Nitemare
Slot 2 - DeathBot
Slot 3 - DeathBot
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Nitemare
Slot 2 - TankBot
Slot 7 - TankBot
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Adept
Slot 2 - Armor
Slot 6 - Armor
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Armor
Slot 2 - Nitemare
Slot 3 - DeathBot
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======================================================
Area 169 (Myria Station, Laboratory, Near resting spot)
=======================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - RedDrake
Slot 7 - RedDrake
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - IceDrake
Slot 7 - IceDrake
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - RedDrake
Slot 2 - IceDrake
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Newt
Slot 6 - Newt
Slot 7 - Newt
Slot 8 - Newt
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Newt
Slot 2 - Clone
Slot 3 - Clone
Slot 7 - Clone
Slot 8 - Clone
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Newt
Slot 2 - Hopper
Slot 3 - Hopper
Slot 7 - Hopper
Slot 8 - Hopper
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Newt
Slot 2 - RedDrake
Slot 3 - IceDrake
Slot 4 - Clone
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Hopper
Slot 2 - Hopper
Slot 3 - Clone
Slot 4 - Clone
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========================================================================
Area 170 (Myria Station, Laboratory, Near HE Shells and shock panel rooms)
==========================================================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - RedDrake
Slot 6 - RedDrake
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - IceDrake
Slot 6 - IceDrake
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - RedDrake
Slot 2 - IceDrake
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Newt
Slot 5 - Newt
Slot 6 - Newt
Slot 8 - Newt
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Newt
Slot 2 - Clone
Slot 3 - Clone
Slot 6 - Clone
Slot 7 - Clone
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Newt
Slot 2 - Hopper
Slot 3 - Hopper
Slot 6 - Hopper
Slot 7 - Hopper
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Newt
Slot 2 - RedDrake
Slot 3 - IceDrake
Slot 4 - Clone
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Hopper
Slot 2 - Hopper
Slot 3 - Clone
Slot 4 - Clone
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======================================
Area 197 (Myria Station, Chimera fight)
=======================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Chimera
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================================
Area 171 (Myria Station, Path to Eden)
======================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - FoulWeed
Slot 7 - FoulWeed
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - FoulWeed
Slot 2 - Plant42
Slot 7 - Plant42
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Plant42
Slot 2 - Plant42
Slot 7 - Plant42
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Wraith
Slot 8 - Wraith
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - FoulWeed
Slot 2 - Hopper
Slot 3 - Hopper
Slot 6 - Hopper
Slot 7 - Hopper
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Plant42
Slot 2 - Plant42
Slot 3 - Hopper
Slot 7 - Hopper
Slot 8 - Hopper
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Goo King
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==================================
Area 141 (Ryu's Dream, First part)
==================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 8/16
Slot 1 - Mad Gong
Slot 7 - Mad Gong
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 6/16
Slot 1 - VileWeed
Slot 6 - VileWeed
Slot 7 - VileWeed
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - VileWeed
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===================================
Area 142 (Ryu's Dream, Second part)
===================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Mad Gong
Slot 6 - Mad Gong
Slot 8 - Mad Gong
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - VileWeed
Slot 2 - VileWeed
Slot 6 - VileWeed
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Thanotos
Slot 6 - Thanotos
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Thanotos
Slot 2 - Mad Gong
Slot 7 - Thanotos
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - VileWeed
Slot 2 - VileWeed
Slot 3 - Mad Gong
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - VileWeed
Slot 2 - Thanotos
Slot 3 - Mad Gong
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Arwan
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==============================
Area 172 (Myria Station, Eden)
==============================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Wraith
Slot 7 - Wraith
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 1/16
Slot 1 - Goo King
Slot 8 - Goo King
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 7 - Eye Goo
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Eye Goo
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - GooTitan
Slot 2 - GooTitan
Slot 7 - GooTitan
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 2 - GooTitan
Slot 3 - GooTitan
Slot 8 - Goo King
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - D.Lord
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=================================
Area 158 (Sample Boss Rooms, Nue)
=================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Sample 1
Slot 2 - Sample 1
Slot 3 - Sample 1
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================================
Area 159 (Sample Boss Rooms, HugeSlug)
======================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Sample 2
Slot 2 - Sample 2
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===================================
Area 160 (Sample Boss Rooms, Mikba)
===================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Sample 3
Slot 2 - Sample 3
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==================================
Area 161 (Sample Boss Rooms, Dodo)
==================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Sample 4
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=================================================
Area 162 (Sample Boss Rooms, Angler and Ammonite)
=================================================
~~~~~~~~~~~
Formation 7
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 3 - Sample 6
Slot 4 - Sample 6
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Sample 5
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===================================
Area 163 (Sample Boss Rooms, Manmo)
===================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Sample 7
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===================================
Area 164 (Sample Boss Rooms, Rocky)
===================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Sample 8
Slot 2 - Sample 8
Slot 3 - Sample 8
Slot 4 - Sample 8
Slot 5 - Sample 8
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===================================
Area 165 (Sample Boss Rooms, Gaist)
===================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Sample 9
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================================
Area 166 (Sample Boss Rooms, Stallion)
======================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Sample10
Slot 2 - Sample11
Slot 3 - Sample12
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
=================================
Area 173 (Myria Station, Library)
=================================
~~~~~~~~~~~
Formation 1
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Mist Man
Slot 8 - Mist Man
~~~~~~~~~~~
Formation 2
~~~~~~~~~~~
Appearance Rate - 4/16
Slot 1 - Vampire
Slot 2 - NightBat
Slot 3 - NightBat
Slot 5 - NightBat
Slot 6 - NightBat
Slot 7 - NightBat
~~~~~~~~~~~
Formation 3
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - NightBat
Slot 2 - NightBat
Slot 6 - NightBat
Slot 7 - NightBat
~~~~~~~~~~~
Formation 4
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Revenant
Slot 6 - Revenant
Slot 7 - Revenant
~~~~~~~~~~~
Formation 5
~~~~~~~~~~~
Appearance Rate - 3/16
Slot 1 - Mist Man
Slot 2 - Revenant
Slot 5 - Revenant
Slot 6 - Revenant
~~~~~~~~~~~
Formation 6
~~~~~~~~~~~
Appearance Rate - 2/16
Slot 1 - Goo King
Slot 8 - Goo King
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=====================================
Area 198 (Myria Station, Myria fight)
=====================================
~~~~~~~~~~~
Formation 8
~~~~~~~~~~~
Appearance Rate - 0/16
Slot 1 - Myria
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
===================
Enemy Layout [ENML]
===================
Format to be used:
Stats:
Level: 255
HP: 65535
AP: 65535
Strength: 999
Defense: 999
Agility: 999
Intelligence: 999 (50% magic defense)
Zenny: 65535
Experience: 65535
Resistances:
Fire: 7
Ice: 7
Thunder: 7
Earth: 7
Wind: 7
Holy: 7
Psionic: 7
Status: 7
Death: 7
Items:
Stolen Item: Healing Herb
Steal Rate: 32, 1/1 Drop
Dropped Item: MultiVitamin
Drop Rate: 1/1
Special Properties:
Initial Status: Paralysis
Type: Dragon
Reprisal
Dodge
Lucky Strike
Target Low HP
Explanations for above sections:
Level: The enemy's level. This value is mainly for determining the defense
ignoring level based damage (see [LVDM] fore more info)
HP: The enemy's HP value
AP: The enemy's AP value for skills
Strength: The enemy's Attack power (for an estimate of physical damage, take
(attacker's Str - defender's Def) * 0.8, which is true for normal
physical attacks only. Add level based damage if attacker is an
enemy)
Defense: The enemy's Defense power (see above)
Agility: The enemy's speed (higher speed means they attack faster, duh :P)
Intelligence: Works as both magical attack power, and magic defense for the
enemy (see [INTD] for an in-depth explanation for Int as defense)
Zenny: The amount of Zenny they will always drop
Experience: The amount of experience they give (divided between active members)
Fire: Resistance to the Fire element
Ice: Resistance to the Ice element
Thunder: Resistance to the Thunder element
Earth: Resistance to the Earth element
Wind: Resistance to the Wind element
Holy: Resistance to Holy attacks (affects healing, damage, and kyrie)
Psionic: Resistance to Psionic attacks (stat changes like agility down)
Status: Resistance to Status attacks (such as poison, not death)
Death: Resistance to Death attacks (Death status and damaging)
NOTE: See [RSIT] for more info on resistance levels and hit rates
Stolen Item: The item that you can steal (may be dropped if not stolen)
Steal Rate: Chance to drop/steal above item (See [ITMR] for more info). Left is
Steal Rate for the steal formula, right is rate to be dropped if
not stolen.
Dropped Item: The item that can only be obtained as a drop
Drop Rate: Chance to drop above item (See [ITMR] for more info)
NOTE: If there isn't an item present, it will be excluded (NONE if both are not
present).
Initial Status: Status the enemy starts with (like Eye Bulb's regen, or Gooey's
paralysis)
Type: For weapons like the Dragon Blade, which have a type of slayer attribute,
if the enemy's type and weapon's slayer match, damage is increased
Reprisal: If the enemy can get a reprisal attack
Dodge: If the enemy can dodge attacks (50% chance)
Lucky Strike: If the enemy can land a Lucky Strike (critical hit, 50% chance)
Target Low HP: Will only attack those with the lowest HP remaining
Reverse Targeting - Causes actions that normally target the characters to hit
enemies, and those that target the enemies to target the
characters (so heal would target a character if enabled)
Defend/Escape/Skill Use - When an enemy disabled this, they can no longer use
the specified type of action, even if their attack
type has it included (they will instead default to
the normal physical attack). No enemy ever uses this
along with an attack type that has the disabled
action, so this change is essentially useless. ALL
enemies, with a few exceptions (which are listed in
their Special Properties) have this enabled to start.
NOTE: If a Special Property is not present, it will not be shown to make it a
bit easier to see at a glance what the enemy has (NONE if all are not present).
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
================
AI Layout [AILT]
================
There are five AI sections, and the first has no condition (always happens
unless another takes it's place), and so the first section will have the least
amount of info. As with the enemy's starting Special Properties, specific
pieces of the AI section may be removed if it is not used (most frequent
example being Special Message), or if it is a Skill list without any skills in
it (if it has skills, even if it can't be used, it will still be listed).
An example section of enemy AI:
~~~~~~~~~~~~
AI Section 3
~~~~~~~~~~~~
Condition: Damaging Thunder Attack
Change Type: Stats 1
Stats Changed: HP, AP, Str, Def, Agl, Int
Modifier: 100
Attack Type: 1/2 Attack, 1/4 Defend, 1/4 Skills
Special Message: "HyperBot increases in ability!"
Skills: Lightning (6/8), Mjollnir (2/8)
If the enemy is hit with a lightning elemental attack, it will display the
message "HyperBot increases in ability!", multiply it's HP, AP, Strength,
Defense, Agility, and Intelligence by 10 (modifier/10), and have the ability
to use the regular attack, Defend, or the skills Lightning and Mjollnir.
Condition - What causes the AI section to activate.
Change Type - What effect the AI has on the enemy's stats/properties.
Stats Changed - The actual modified values in the above change type.
Modifier - Used to affect the new value for the above stats.
Attack Type - Which of the Attack, Defend, Escape, and Skill commands the
enemy has access to, with rate listed.
Special Message - Message that is displayed when the section activates.
Skills - The list of skills and their usage rate that the enemy can use if it
uses the Skill command.
~~~~~~~~~~~~~~~~~~~
Change Types [CHNG]
~~~~~~~~~~~~~~~~~~~
Special Properties - Can enable/disable any of the Reprisal, Dodge, Lucky
Strike, or Target low HP flags, as well as the three
specific action usage flags (NOT the type of enemy).
Status - Sets the statuses present as the Enemy's new statuses, overwriting any
previous statuses.
Stats 1 - Can change HP, AP, Strength, Defense, Agility, Intelligence, and
Level using the Modifier (Stats are changed to (Modifier / 10)% of
their current values, so a Modifier of 30 is a 300% boost, or 3 times
the base value).
NOTE: Level is calculated as Level * Mod^2 / 10 for whatever reason, so even
using a base mod of 10 (causing other stats to have no change), Level will get
a boost. Level is only decreased when Mod < 4.
Stats 2 - Can modify the Experience and Zenny using the Modifier the same way
as Stats 1.
Resistances - Can modify all but the Death resistance using the Modifier to
set the new resistance level.
Drop Rates - Can modify both the Steal and Drop rates for the enemy, using the
modifier as the new rate(s) for the type listed.
Special Flag - Enables/Disables the Special Flag, which causes certain enemies
to react in different ways.
~~~~~~~~~~~~~~~~~~~~
Basic AI Info [BSIC]
~~~~~~~~~~~~~~~~~~~~
The AI acts in a specific order, so if multiple conditions were to be activated
at the same time, only one would have it's skills used, but all will have any
stat changes that were to occur as if they are the ones being used. Also, the
higher the AI section's number, the higher priority it has, so if 2, 3, and 5
were to be activated at the same time, only 5 would have it's skill set and
attack type used.
So, for example, if you were to hit the Wraith enemy with the skill Sirocco,
it'd have it's wind and fire conditions activated (assuming you had not
activated them before in the same fight), but since wind is on section 5, it
will have it's changes done before the fire's changes, so the resistance to
wind and fire will both be lifted, but more importantly the wind barrier
message will appear before the fire barrier one, and use the wind condition's
skill set and attack type (which happen to be the same as fire :P).
Once any specific skill set and attack type are active, they will remain active
until another section takes it's place, so if an Eye Goo were to live to the
tenth turn to use the skill Snooze, it will continue to do so until it is
blinded, since that is the only other AI that can activate, and if it were to
be blinded at any time before the tenth turn, it will never get to stop using
Snooze.
~~~~~~~~~~~~~~~~~~~~
AI Conditions [AICO]
~~~~~~~~~~~~~~~~~~~~
I will list all AI conditions that are present in the game's data (even those
that are not used by any enemy), which are separated into two categories: Pre-
Turn and Post-Attack.
Pre-Turn happens before any actions take place on either side (though it seems
that the characters attempting to escape happens BEFORE the Pre-Turn AI checks
occur, which leads to the escape glitch), and are ALL able to be repeated if
the check becomes false at some point after it's original activation, and then
becomes true again (so if "Character is Alone" fails (2+ characters), and then
it goes back to one living character, the section will reactivate). The enemy
MUST be alive for the AI change to take place, so if you were to kill an enemy
before allowing it to survive a turn at <= 1/4 HP, then the "Enemy in Critical
HP" condition would not activate for those still alive.
Post-Attack happens after the action takes place, regardless if the enemy
survived the attack or not (so killing an Eye Goo with Blind can still activate
it's "Enemy is Blinded" condition). Some of these conditions are able to be
reactivated, even multiple times a turn.
The conditions will not be listed as Pre-Turn or Post-Attack in the enemy
section, as it would just take up space, and the only Post-Attack conditions
are the ones that can only really be checked after being attacked (though the
status/steal checks could have been placed in Pre-Turn checks as well, it would
not have triggered on their death, and wouldn't trigger as fast either).
===================
Pre-Turn Conditions
===================
Current HP <= Max HP / 4
Current HP <= Max HP / 2
Current AP <= Max AP / 5
Any Enemy in Critical HP (any Enemy's HP <= Max HP / 4)
Enemy Killed (cannot be reactivated)
Enemy is Alone (cannot be reactivated)
Current HP > Max HP / 2 (active First Turn)
Current AP > Max AP / 2 (active First Turn)
2nd Turn (cannot be reactivated)
10th Turn (cannot be reactivated)
1st Character's Level >= 6 More than Enemy (ONLY the character in position 1)
Turn = Multiple of 2 (2/4/6/8/etc)
Turn = Multiple of 3 (3/6/9/12/etc)
Turn != Multiple of 2 (1/3/5/7/etc)
Turn != Multiple of 3 (1/4/7/10/etc)
Character is Alone
Character is not Alone
All Enemies are Alive (cannot be reactivated, active First Turn)
Enemy isn't alone (cannot be reactivated, active First Turn)
Last AI Condition to Activate (only works if there are no unused sections)
Special Flag Enabled
NOTE: Even though some are listed as "cannot be reactivated" above, they "can"
be reactivated, but not through normal means. The most common problem is with
reviving enemies; they were originally able to be revived, but now, for
whatever reason, they cannot, rendering many of these either limited in use, or
completely useless aside from being used as a "First Turn" condition, which is
still useless in it's own right, since there is a default AI section anyway.
The nth turn ones "could" be reactivated, but you'd have to play for MANY years
to do so legitimately, as the turn counter is a 4-byte (word) value, meaning
a few billion turns to reset it.
======================
Post-Attack Conditions
======================
Damaging Fire Attack
Damaging Ice Attack
Damaging Thunder Attack
Damaging Earth Attack
Damaging Wind Attack
Damaging Holy Attack
Damaging Psionic Attack
Damaging Death Attack
Damaging Status Attack
Damaging Fire Attack (Repeatable)
Damaging Ice Attack (Repeatable)
Damaging Thunder Attack (Repeatable)
NOTE: The above will work for any skill with the present element (again, MUST
deal at least 1 damage; non-damaging skills will not work), or any elemental
physical attack by a character with the exception of the Death element; it will
not activate the "Damaging Death Attack" section unless through a skill.
Damaging Ability
Damaging Physical Attack
Damaging Physical Attack (Repeatable)
NOTE: Damaging Ability will ONLY work for abilities used from the Ability menu
(and likely Items that cast a specific Ability, but not regular items), and
Damaging Physical Attacks will ONLY work for the normal physical attack (so
Double Blow would not work), as each checks the character's attack type.
All of the above (elemental included) will also activate if the attack heals
the enemy, it just can't deal 0 or be a non-damaging attack.
Blinded
Poisoned
Item Stolen
Damage >= Current HP (essentially, the attack killed the enemy)
~~~~~~~~~~~~~~~~~~~~~~~~~~
Default AI Sections [DFAI]
~~~~~~~~~~~~~~~~~~~~~~~~~~
Here are the default AI used for any enemy not using a specific piece of AI
(essentially an almost working AI section, with just the off condition), just
for completion purposes:
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: OFF
Change Type: Item Rates
Stats Changed: Steal
Modifier: 7 (100% Drop, Steal Rate 32)
Attack Type: Attack
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: OFF
Change Type: Special Properties
Stats Changed: Enable Lucky Strike, Disable Defend/Skill Usage
Attack Type: 3/4 Attack, 1/4 Escape
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: OFF
Change Type: Item Rates
Stats Changed: Drop
Modifier: 3 (1/64)
Attack Type: 3/4 Attack, 1/4 Escape
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: OFF
Change Type: Stats 2
Stats Changed: Zenny
Modifier: 0
Attack Type: 3/4 Attack, 1/4 Escape
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
========================
Extra information [EXIN]
========================
This section will go over some of the things that just don't fit anywhere else.
If I don't make a seperate guide for the game mechanics and other misc. info,
this is where it will go (though it is likely that a seperate guide will be
made to simplify things a bit :P).
~~~~~~~~~~~~~~~~~~~~~~~~~
Level Based Damage [LVDM]
~~~~~~~~~~~~~~~~~~~~~~~~~
Level based damage is an added bit of damage that enemies do based on their
levels, which applies to their physical attacks. Unlike normal physical attacks
though, this damage does NOT look at your defense stat, allowing enemies in
earlier areas (such as a Man Trap) to still deal physical damage to you, even
when your defense is obviously way ahead of their Strength. This extra damage
ONLY applies to enemies (as far as I can tell), and does not affect your own
physical attacks (which is why high defense enemies may take 0 damage from your
attacks).
This is also how Garr in the Angel Tower fight is able to damage you, even with
higher defense than his attack power (he has a whopping 0, so even if you had
NO defense, he would STILL be unable to physically damage you for more than the
occasional 1 point). This should also affect enemy skills, though the amount of
damage done by the LBD could be reduced by some skills (I will have to test
this out at some point in the future).
Formula:
Round((Level * 0.2 OR 0.3 + Rand(0..1)) * 205 * Physical Random / 65536)
Physical Random:
0 - 218
1 - 230
2 - 243
3 - 256
4 - 269
5 - 282
6 - 294
7 - 307
Now, let's use Garr as an example. Garr is level 80, so let's plug this into
the formula (calculating minimum damage):
Damage = ((80 * 0.2 + 0) * 205 * 218 / 65536)
= (16 * 205 * 218 / 65536)
= (715040 / 65536)
= (10.91)
= 11
So, even with Garr's 0 Strength, he can still do a minimum of 11 damage to Ryu.
Now, just for reference, here is Garr's full damage range for his level based
damage (Min-Max for 0.2/Min-Max for 0.3):
0 - 11-12/16-17
1 - 12-12/17-18
2 - 12-13/18-19
3 - 13-14/19-20
4 - 13-14/20-21
5 - 14-15/21-22
6 - 15-16/22-23
7 - 15-16/23-24
So Garr's Level Based Damage ranges from 11-24, with 12 being the most likely
to be seen (1/7 chance), and 11/24 being the least likely (1/28). There is also
a chance, if I am remembering right, for an additional 1 point to be added to
this value (from the physical attack's normal 50% 1 point addition), making the
true range 11-25 damage (1/56 chance for 11 or 25 to occur :P).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Intelligence as Defense [INTD]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Intelligence not only affects your damage/healing output from spells, but it
also reduces damage from magical attacks (if they check against Int). Normally,
your resistances (and the possible Barrier for an instant 50% magic resistance)
are the only things that reduce magical damage, but with a high enough Int
stat, you will also begin to notice a change in the damage from enemy spells.
The formula for Intelligence as defense is as follows ([] means round down):
Resistance % = [Int / 5] / 100
This value is capped at 50% (or 250 Int, any higher has no extra resistance),
halving any Int checking magical attack, regardless of it's element. This
resistance lowers the damage, which then checks your character for Barrier or
elemental resistances, which can further reduce the damage taken. Each extra
resistance does not add onto the base resistance, but rather reduces the
reduced value.
To better explain this, look at the following example:
The enemy has 300 Int, Barrier enabled, halves fire damage, and you use Inferno
against it (which, say has a base of 100 damage for your character). The enemy
has 300 Int which becomes 50% resistance (remember, capped at 250), causing the
damage to drop to 50. Barrier is enabled, which halves damage, so the damage is
then reduced to 25. The enemy halves fire elemental damage, and the attack
(Inferno) is fire elemental, so the 25 damage becomes 12 (rounded down).
~~~~~~~~~~~~~~~~~
Item Rates [ITMR]
~~~~~~~~~~~~~~~~~
The actual translated rates from the enemy's 0-7 scale:
=====
Drops
=====
0 = 0 (Impossible)
1 = 1/256
2 = 1/128
3 = 1/64
4 = 1/32
5 = 1/8
6 = 1/2
7 = 1/1 (Guaranteed)
NOTE: Charm increases the level by 1, so a rate of 4 (1/32) would become a rate
of 5 (1/8 chance).
============
Stolen Items
============
Chance to steal the item is calculated as follows:
Agility Mod = Attacker's Agility - Target's Agility
If Agility Mod >= 49, Steal Mod = 12
Else If Agility Mod >= 29, Steal Mod = 11
Else If Agility Mod >= 19, Steal Mod = 10
Else If Agility Mod >= 9, Steal Mod = 9
Else If Agility Mod >= -10, Steal Mod = 8
Else If Agility Mod >= -20, Steal Mod = 7
Else If Agility Mod >= -30, Steal Mod = 6
Else If Agility Mod >= -50, Steal Mod = 5
Else Steal Mod = 4
Steal Rate (Charm increases the level by 2):
0 = 0 (Impossible)
1 = 1
2 = 3
3 = 6
4 = 12
5 = 16
6 = 32
7 = 32
Steal %age = Steal Mod * Steal Rate / 256
So, if you had 100 Agility, and your target with a rate of 3 had 75 agility,
you would end up with a Steal Mod of 10 (100 - 75 = 25; 25 >= 19), and a Steal
Rate of 6, leaving you with a total of ~28% chance (12*6/256 = 0.28125) to nab
the item (Charm would boost the Rate from 6 to 16 (from level 3 to 5), giving a
new chance of 75%).
NOTE: Stolen items that are not stolen will be treated as drops when the enemy
is killed, but they will still gain the +2 from charm, so an initial rate of
4 (1/32 drop) for the stolen item would become a rate of 6 (1/2 drop).
~~~~~~~~~~~~~~~~~~
Resistances [RSIT]
~~~~~~~~~~~~~~~~~~
Here is an explanation of the 0-7 range the game uses (these are the actual
values used by the game that I found while going through everything):
All but holy resistance default level is 2, with holy's default at 5.
Generally, the higher up the number, the better the resistance to the attribute
is, so a 7 would be the best you could get, and a 0 would make you the weakest
to it.
Fire, Ice, Lightning, Earth, Wind, Psionic, Status, Death (Damage):
0 = 300%
1 = 200%
2 = 100%
3 = 75%
4 = 50%
5 = 25%
6 = 0%
7 = -100% (absorption)
Psionic, Status, Death (Hit rate):
0 = -1% (Guaranteed hit)
1 = 150%
2 = 100%
3 = 75%
4 = 50%
5 = 25%
6 = 0% (Guaranteed miss)
7 = 0% (Guaranteed miss)
Holy (as an offensive attack):
0 = 300%
1 = 200%
2 = 200%
3 = 150%
4 = 125%
5 = 100%
6 = 50%
7 = 0%
Holy (as restorative):
0 = -300% (Damage)
1 = -200% (Damage)
2 = -100% (Damage)
3 = 0%
4 = 50%
5 = 100%
6 = 200%
7 = 400%
Holy (Kyrie hit rate)
0 = -1% (Guaranteed hit)
1 = 200%
2 = 100%
3 = 50%
4 = 25%
5 = 0% (Guaranteed miss)
6 = 0% (Guaranteed miss)
7 = 0% (Guaranteed miss)
The Intelligence stat of the caster and target affects the actual chance to hit
with an attack of the Psionic, Status, Death, or Holy (Kyrie) elements as such:
Attacker's Mod = Floor(Attacker's Int / 5) + 50, Max at 100 (250 Int)
Defender's Mod = 125 - Floor(Defender's Int / 5), Minimum of 50 (375 Int)
True Resistance = Floor(Atk Mod * Def Mod * Def Resist / 10000)
For example, say you have 75 Int, and the target has 500 Int with a resistance
of 3:
Atk Mod = Floor(75 / 5) + 50 = 15 + 50 = 65
Def Mod = 125 - Floor(375 (Capped) / 5) = 125 - 75 = 50
True Resistance = Floor(65 * 50 * 0.75 / 10000) = Floor(2437 / 10000) = 24%
So, even though the base chance is 75% to hit this enemy, you end up with a low
rate of 24%. The actual range for resistance from Int's affect is 0.25-1.25
times the base amount, and if both you and the target have maxed out Int (as
far as the resistances are concerned), you end up with half the base infliction
rate, making Int a big factor in reducing your chance to be hit, even with low
resistance to the element itself.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Escape Glitch/Trick [ESCP]
~~~~~~~~~~~~~~~~~~~~~~~~~~
Basically, you can trick the enemy into using a section longer than it normally
would if you attempt to escape and fail at it, so if an enemy were to have a
second turn condition and you failed to escape, it will NOT activate the new
condition that turn, and will use the last AI section another time. So, if you
were to do this against, say, Stallion, on the first turn, he will never get to
activate his second turn AI section, and will be stuck only being able to use
the skill Barrier (since that is what he is able to use) until a new section is
activated, which means you can make him waste turns using only Barrier all the
way until he reaches half life, making the battle much easier.
All Pre-Turn AI conditions can be abused by the escape glitch, which is roughly
half of the conditions used, but not all can easily be exploited, as they will
remain true for more than just one turn out of all turns in the battle. So,
the amount you can abuse this is still limited, but you can abuse even more
using Ex turns, as there is apparently a way to still occasionally attack on
specific Ex turns and still not activate the Pre-Turn checks, potentially
delaying ALL Pre-Turn checks for as long as desired (though I haven't messed
around with Ex turns myself, and from what I heard, you had to skip quite a few
rounds before you could attack, likely making it more trouble than it's worth).
~~~~~~~~~~~~~~~~~~~~~~~~~~
How Influence Works [INFL]
~~~~~~~~~~~~~~~~~~~~~~~~~~
Influence is a nice move for those who like to control Rei in Weretiger mode,
or the berserk Kaiser Ryu, but other than that, there is very limited use for
the skill. The reason for this is because the skill will only work on those who
are confused (likely for berserk as well), or who have an intelligence of 0-1,
meaning there are very few enemies that influence will work on. You can use it
as a way to help protect yourself from confusion attacks, by making your
influence user immune to confuse and having them use it whenever the party
becomes confused, but even that has limited use, since confusion attacks are
not extremely common. While it would have been nice if influence was based off
of the user's intelligence to control enemies, it is not, and so it will end up
being used for what it is most commonly used for, and that is to control
Weretiger Rei.
You may be wanting to know what enemies can be influenced, so here is the very
small list of all influence-able enemies:
Gary* (These three are just for reference, because you cannot actually have
Mogu* influence at that point, but if you did, you could influence them :D)
Operator*
Eye Goo
Goblin
Puff Goo
Bat
Sunder (both fights)
Ghoul
Lizard
BlueGbln
ToxicFly
Dragnfly
Clone
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
=================
Enemy Data [ENMY]
=================
Now, onto the enemies themselves. They are listed chronologically based on my
formation section above to make things easier to follow while playing.
======
[Gary]
======
Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 8
Agility: 0
Intelligence: 0
Zenny: 0
Experience: 0
Resistances:
Fire: 7
Ice: 7
Thunder: 7
Earth: 7
Wind: 7
Holy: 7
Psionic: 7
Status: 7
Death: 7
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Ice Attack
Change Type: Item Rates
Stats Changed: Steal
Modifier: 7 (100% Drop, Steal Rate 32)
Attack Type: Attack
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Psionic Attack
Change Type: Special Properties
Stats Changed: Enable Lucky Strike, Disable Skill/Defend Usage
Attack Type: 3/4 Attack, 1/4 Escape
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damaging Psionic Attack
Change Type: Item Rates
Stats Changed: Drop
Modifier: 3 (1/64)
Attack Type: 3/4 Attack, 1/4 Escape
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Damaging Psionic Attack
Change Type: Stats 2
Stats Changed: Zenny
Modifier: 0
Attack Type: 3/4 Attack, 1/4 Escape
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======
[Mogu]
======
Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 9
Agility: 0
Intelligence: 0
Zenny: 0
Experience: 0
Resistances:
Fire: 7
Ice: 7
Thunder: 7
Earth: 7
Wind: 7
Holy: 7
Psionic: 7
Status: 7
Death: 7
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Ice Attack
Change Type: Item Rates
Stats Changed: Steal
Modifier: 7 (100% Drop, Steal Rate 32)
Attack Type: Attack
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Psionic Attack
Change Type: Special Properties
Stats Changed: Enable Lucky Strike, Disable Skill/Defend Usage
Attack Type: 3/4 Attack, 1/4 Escape
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damaging Psionic Attack
Change Type: Item Rates
Stats Changed: Drop
Modifier: 3 (1/64)
Attack Type: 3/4 Attack, 1/4 Escape
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Damaging Psionic Attack
Change Type: Stats 2
Stats Changed: Zenny
Modifier: 0
Attack Type: 3/4 Attack, 1/4 Escape
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8),
ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Miner]
=======
Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 4
Agility: 3
Intelligence: 3
Zenny: 20
Experience: 5
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Foreman]
=========
Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 4
Agility: 3
Intelligence: 3
Zenny: 33
Experience: 8
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Engineer]
==========
Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 4
Agility: 3
Intelligence: 3
Zenny: 20
Experience: 4
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Worker]
========
Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 4
Agility: 3
Intelligence: 3
Zenny: 20
Experience: 65
Resistances:
Fire: 3
Ice: 1
Thunder: 1
Earth: 1
Wind: 1
Holy: 1
Psionic: 1
Status: 0
Death: 1
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Operator]
==========
Stats:
Level: 5
HP: 65535
AP: 0
Strength: 0
Defense: 999
Agility: 0
Intelligence: 0
Zenny: 0
Experience: 0
Resistances:
Fire: 7
Ice: 7
Thunder: 7
Earth: 7
Wind: 7
Holy: 7
Psionic: 7
Status: 7
Death: 7
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Defend
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Eye Goo]
=========
Stats:
Level: 4
HP: 12
AP: 5
Strength: 14
Defense: 7
Agility: 4
Intelligence: 1
Zenny: 4
Experience: 2
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
Stolen Item: Healing Herb
Steal Rate: 16, 1/8 Drop
Dropped Item: Vitamin
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 10th Turn
Attack Type: Skills
Skills: Snooze
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Blinded
Change Type: Stats 2
Stats Changed: Experience
Modifier: 100
Attack Type: Attack
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Mage Goo]
==========
Stats:
Level: 6
HP: 22
AP: 2
Strength: 16
Defense: 8
Agility: 7
Intelligence: 20
Zenny: 20
Experience: 6
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
Stolen Item: Healing Herb
Steal Rate: 12, 1/32 Drop
Dropped Item: Wisdom Seed
Drop Rate: 1/256
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skill
Skills: Burn
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Blinded
Change Type: Stats 2
Stats Changed: Experience
Modifier: 30
Attack Type: Attack
Skills: Burn
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========================
[BossGbln] [Boss Goblin]
========================
Stats:
Level: 5
HP: 25
AP: 10
Strength: 16
Defense: 13
Agility: 28
Intelligence: 10
Zenny: 10
Experience: 12
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Waistcloth
Steal Rate: 6, 1/64 Drop
Dropped Item: Brass Helm
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Influence (8/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: All Enemies are Alive
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: Skills
Skills: Influence
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: Skills
Skills: Influence
NOTE: The above two are essentially identical in function, as they both
activate on the first turn.
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: Escape
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Goblin]
========
Stats:
Level: 4
HP: 10
AP: 10
Strength: 15
Defense: 10
Agility: 5
Intelligence: 1
Zenny: 5
Experience: 2
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Bent Sword
Steal Rate: 12, 1/32 Drop
Dropped Item: Old Popper
Drop Rate: 1/32
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Unmotivate
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Unmotivate
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damaging Holy Attack
Attack Type: Escape
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Gonghead]
==========
Stats:
Level: 10
HP: 31
AP: 18
Strength: 19
Defense: 11
Agility: 7
Intelligence: 20
Zenny: 10
Experience: 8
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
Stolen Item: Vitamin
Steal Rate: 6, 1/64 Drop
Dropped Item: Life Shard
Drop Rate: 1/256
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Giant Growth
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Character is Alone
Attack Type: Attack
Skills: Giant Growth
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Ripper]
========
Stats:
Level: 10
HP: 20
AP: 12
Strength: 15
Defense: 8
Agility: 12
Intelligence: 25
Zenny: 5
Experience: 7
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Berries
Steal Rate: 16, 1/8 Drop
Dropped Item: Swallow Eye
Drop Rate: 1/256
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Blind
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Wind Attack
Change Type: Stats 1
Stats Changed: Agility
Modifier: 1
Attack Type: Defend
Skills: Blind
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Gooey]
=======
Stats:
Level: 45
HP: 48
AP: 12
Strength: 22
Defense: 6
Agility: 1
Intelligence: 10
Zenny: 4
Experience: 9
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7
Items:
Stolen Item: Marbles
Steal Rate: 12, 1/32 Drop
Special Properties:
Initial Status: Paralysis
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Defend
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 1st Character's Level >= 6 More than Enemy
Change Type: Status
Stats Changed: Disable all
Attack Type: Skills
Skills: Ebonfire
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Man Trap]
==========
Stats:
Level: 10
HP: 45
AP: 10
Strength: 26
Defense: 19
Agility: 9
Intelligence: 200
Zenny: 40
Experience: 24
Resistances:
Fire: 0
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: PointedStick
Steal Rate: 32, 1/2 Drop
Dropped Item: Panacea
Drop Rate: 1/128
Special Properties:
Initial Status: Sleep
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Devour (6/8), Dream Breath (2/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Puff Goo]
==========
Stats:
Level: 9
HP: 21
AP: 5
Strength: 21
Defense: 12
Agility: 6
Intelligence: 1
Zenny: 7
Experience: 15
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 3
Death: 3
Items:
Stolen Item: Healing Herb
Steal Rate: 16, 1/8 Drop
Dropped Item: Vitamin
Drop Rate: 1/64
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Defend
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd Turn
Change Type: Special Properties
Stats Changed: Disable Reprisal
Attack Type: Attack
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Blinded
Change Type: Special Properties
Stats Changed: Disable all
Attack Type: Attack
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Blinded
Change Type: Stats 2
Stats Changed: Experience
Modifier: 30
Attack Type: Attack
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======
[Curr]
======
Stats:
Level: 7
HP: 23
AP: 22
Strength: 18
Defense: 13
Agility: 9
Intelligence: 15
Zenny: 4
Experience: 7
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Antidote
Steal Rate: 12, 1/32 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Chlorine
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 1/2 Defend, 1/4 Skills
Skills: Chlorine
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: 1st Character's Level >= 6 More than Enemy
Attack Type: 1/4 Attack, 1/2 Escape, 1/4 Skills
Skills: Chlorine
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===================
[Nue] (first fight)
===================
Stats:
Level: 18
HP: 210
AP: 10
Strength: 23
Defense: 11
Agility: 11
Intelligence: 50
Zenny: 20
Experience: 95
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 3
Death: 7
Items:
Stolen Item: Power Food
Steal Rate: 3, 1/128 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Chlorine (5/8), Nue Stomp (3/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Change Type: Special Properties
Stats Changed: Enable Reprisal
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Chlorine (4/8), Nue Stomp (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Zombie]
========
Stats:
Level: 6
HP: 78
AP: 6
Strength: 25
Defense: 1
Agility: 0
Intelligence: 3
Zenny: 8
Experience: 8
Resistances:
Fire: 0
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 0
Psionic: 2
Status: 2
Death: 6
Items:
Stolen Item: Clothing
Steal Rate: 12, 1/32 Drop
Dropped Item: Bracers
Drop Rate: 1/32
Special Properties:
Initial Status: Confuse
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Chlorine
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=====
[Bat]
=====
Stats:
Level: 7
HP: 6
AP: 10
Strength: 24
Defense: 0
Agility: 16
Intelligence: 1
Zenny: 0
Experience: 8
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Berries
Steal Rate: 12, 1/32 Drop
Special Properties:
Target Low HP
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Defend
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Any Enemy in Critical HP
Attack Type: Attack
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Enemy Killed
Attack Type: Attack
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Skills
Skills: Gloom
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
====================
[Nue] (second fight)
====================
Stats:
Level: 20
HP: 290
AP: 3
Strength: 23
Defense: 11
Agility:12
Intelligence: 2
Zenny: 50
Experience: 95
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 4
Death: 7
Items:
Stolen Item: Power Food
Steal Rate: 6, 1/64 Drop
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Chlorine (3/8), Nue Stomp (5/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Change Type: Stats 1
Stats Changed: Strength
Modifier: 11
Attack Type: 1/4 Attack, 3/4 Skills
Special Message: "Nue howls with fury!"
Skills: Jolt (6/8), Nue Stomp (2/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Pooch]
=======
Stats:
Level: 15
HP: 260
AP: 0
Strength: 32
Defense: 15
Agility: 12
Intelligence: 50
Zenny: 10
Experience: 55
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 3
Items:
Stolen Item: Vitamin
Steal Rate: 16, 1/8 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Snap
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Snap
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: Attack
Skills: Snap
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Rocky]
=======
Stats:
Level: 18
HP: 280
AP: 50
Strength: 30
Defense: 13
Agility: 13
Intelligence: 10
Zenny: 0
Experience: 85
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 4
Death: 4
Items:
Stolen Item: Life Shard
Steal Rate: 6, 1/64 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Jump
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: Skills
Skills: Ovum
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn != Multiple of 3
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Jump
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======
[Volt]
======
Stats:
Level: 6
HP: 34
AP: 3
Strength: 20
Defense: 9
Agility: 9
Intelligence: 2
Zenny: 6
Experience: 28
Resistances:
Fire: 2
Ice: 5
Thunder: 7
Earth: 6
Wind: 2
Holy: 1
Psionic: 3
Status: 4
Death: 5
Items:
Stolen Item: Taser
Steal Rate: 3, 1/128 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Charge
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Attack Type: Skills
Skills: Charge
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Thunder Attack
Change Type: Stats 2
Stats Changed: Experience
Modifier: 30
Attack Type: Skills
Special Message: "Volt increases in ability!"
Skills: Jolt
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Guard]
=======
Stats:
Level: 15
HP: 47
AP: 0
Strength: 25
Defense: 16
Agility: 8
Intelligence: 2
Zenny: 24
Experience: 12
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 1
Death: 1
Items:
Stolen Item: Healing Herb
Steal Rate: 16, 1/8 Drop
Dropped Item: Iron Helm
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack only
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 1/4 Defend, 1/2 Skills
Skills: Healing Herb
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Attack Type: Attack
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Roach]
=======
Stats:
Level: 8
HP: 60
AP: 0
Strength: 24
Defense: 2
Agility: 12
Intelligence: 3
Zenny: 0
Experience: 10
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Healing Herb
Steal Rate: 16, 1/8 Drop
Dropped Item: Vitamin
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Jump
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy Killed
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Jump
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Torast]
========
Stats:
Level: 10
HP: 115
AP: 25
Strength: 28
Defense: 13
Agility: 10
Intelligence: 10
Zenny: 8
Experience: 32
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 7
Status: 5
Death: 7
Items:
Stolen Item: Magic Shard
Steal Rate: 3, 1/128 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Sleep
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn != Multiple of 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Sleep
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 2
Attack Type: Attack
Skills: Sleep
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Kassen]
========
Stats:
Level: 14
HP: 62
AP: 35
Strength: 27
Defense: 23
Agility: 7
Intelligence: 400
Zenny: 20
Experience: 37
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 7
Status: 4
Death: 7
Items:
Stolen Item: Magic Shard
Steal Rate: 3, 1/128 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Leech Power
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Drain
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Leech Power
NOTE: The above two sections have the Item Rates change type, but nothing is
changed, so the steal/drop rates remain the same.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Galtel]
========
Stats:
Level: 14
HP: 145
AP: 3
Strength: 27
Defense: 16
Agility: 8
Intelligence: 15
Zenny: 4
Experience: 35
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 7
Status: 4
Death: 7
Items:
Stolen Item: Magic Shard
Steal Rate: 3, 1/128 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Weaken (4/8), Blunt (2/8), Slow (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Attack Type: Attack
Skills: Weaken (3/8), Blunt (3/8), Slow (2/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Doksen]
========
Stats:
Level: 15
HP: 140
AP: 20
Strength: 29
Defense: 18
Agility: 11
Intelligence: 2
Zenny: 24
Experience: 46
Resistances:
Fire: 4
Ice: 4
Thunder: 4
Earth: 4
Wind: 4
Holy: 2
Psionic: 7
Status: 4
Death: 7
Items:
Stolen Item: Magic Shard
Steal Rate: 3, 1/128 Drop
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Flare (3/8), Frost (5/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Fire Attack (Repeatable)
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: Skills
Skills: Flare
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Ice Attack (Repeatable)
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: Skills
Skills: Frost
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damaging Holy Attack
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Attack Type: Skills
Skills: Heal
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Amalgam]
=========
Stats:
Level: 20
HP: 520
AP: 55
Strength: 35
Defense: 14
Agility: 10
Intelligence: 65
Zenny: 200
Experience: 210
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 5
Status: 7
Death: 7
Items:
Stolen Item: Magic Shard
Steal Rate: 12, 1/32 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Astral Warp (1/8), Sleep (3/8), Flare (2/8), Frost (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Astral Warp (3/8), Sleep (2/8), Flare (1/8), Frost (2/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Skills
Skills: Astral Warp (7/8), Sleep (1/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Balio]
=======
Stats:
Level: 28
HP: INFINITE (200 listed)
AP: 500
Strength: 65
Defense: 15
Agility: 10
Intelligence: 50
Zenny: 180
Experience: 85
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7
Items:
Stolen Item: Protein
Steal Rate: 1, 1/256 Drop
Dropped Item: AsbestosArmr
Drop Rate: 1/1
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Lightning
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd Turn
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Lightning
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: 10th Turn
Attack Type: Skills
Skills: Lightning
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Sunder]
========
Stats:
Level: 25
HP: INFINITE (180 listed)
AP: 50
Strength: 70
Defense: 20
Agility: 8
Intelligence: 1
Zenny: 4
Experience: 25
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7
Items:
Stolen Item: Life Shard
Steal Rate: 1, 1/256 Drop
Dropped Item: Broad Sword
Drop Rate: 1/1
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
NOTE: Balio and Sunder have it listed that their drops are 100%, but this
doesn't seem to be the case; there is apparently a hidden factor involved with
obtaining their drops, and some people are able to get them farily easily,
while others never obtain them.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Nut Mage]
==========
Stats:
Level: 10
HP: 5
AP: 2
Strength: 29
Defense: 1
Agility: 1
Intelligence: 39
Zenny: 18
Experience: 17
Resistances:
Fire: 1
Ice: 5
Thunder: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Molotov
Steal Rate: 32, 1/1 Drop
Dropped Item: Berries
Drop Rate: 1/8
Special Properties:
Dodge
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Flare
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Change Type: Item Rates
Stats Changed: Steal
Modifier: 0
Attack Type: Attack
Skills: Flare
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Item Stolen
Attack Type: Attack
Skills: Flare
NOTE: This section also sets the steal chance to 0, but since it is already set
to 0, since it was stolen, that part is useless.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[NutTroop] [Nut Troop]
======================
Stats:
Level: 15
HP: 5
AP: 10
Strength: 30
Defense: 1
Agility: 13
Intelligence: 39
Zenny: 16
Experience: 15
Resistances:
Fire: 1
Ice: 5
Thunder: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Berries
Steal Rate: 16, 1/8 Drop
Dropped Item: Broad Sword
Drop Rate: 1/128
Special Properties:
Dodge
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Double Blow
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn = Multiple of 2
Attack Type: Attack
Skills: Double Blow
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn != Multiple of 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Double Blow
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Tar Man]
=========
Stats:
Level: 14
HP: 78
AP: 10
Strength: 30
Defense: 150
Agility: 4
Intelligence: 30
Zenny: 15
Experience: 70
Resistances:
Fire: 1
Ice: 1
Thunder: 4
Earth: 7
Wind: 4
Holy: 5
Psionic: 4
Status: 7
Death: 3
Items:
Stolen Item: Clay Vase
Steal Rate: 12, 1/32 Drop
Dropped Item: MultiVitamin
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Tarbaby
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Ice Attack
Change Type: Stats 1
Stats Changed: Defense
Modifier: 1
Attack Type: Defend
Special Message: "Tar Man is frozen!"
Skills: Tarbaby
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Fire Attack (Repeatable)
Attack Type: Escape
Skills: Tarbaby
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damaging Ice Attack (Repeatable)
Change Type: Status
Stats Changed: Paralysis
Attack Type: Defend
Skills: Tarbaby
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: 1/4 Attack, 3/4 Escape
Skills: Tarbaby
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======
[Nina]
======
Stats:
Level: 8
HP: INFINITE
AP: 0
Strength: 25
Defense: 12
Agility: 10
Intelligence: 3
Zenny: 20
Experience: 55
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 4
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
NONE
Special Properties:
Initial Status: Sleep (none listed)
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Snap
NOTE: Nina physically attacks when she awakens, and immediately flees the
battle, so this section is never really used.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Thunder]
=========
Stats:
Level: 12
HP: 45
AP: 12
Strength: 18
Defense: 10
Agility: 14
Intelligence: 2
Zenny: 18
Experience: 16
Resistances:
Fire: 2
Ice: 5
Thunder: 7
Earth: 6
Wind: 2
Holy: 1
Psionic: 3
Status: 3
Death: 5
Items:
Stolen Item: Taser
Steal Rate: 6, 1/64 Drop
Special Properties:
Reverse Targeting
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Jolt
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: Skills
Skills: Jolt
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Enemy is Alone
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: Skills
Skills: Jolt
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Ghoul]
=======
Stats:
Level: 20
HP: 65
AP: 8
Strength: 25
Defense: 5
Agility: 7
Intelligence: 0
Zenny: 20
Experience: 22
Resistances:
Fire: 0
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 0
Psionic: 2
Status: 2
Death: 6
Items:
Stolen Item: LeatherArmor
Steal Rate: 12, 1/32 Drop
Dropped Item: High Boots
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Bone Dart
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======================
[NutArchr] [Nut Archer]
=======================
Stats:
Level: 18
HP: 5
AP: 8
Strength: 31
Defense: 1
Agility: 16
Intelligence: 39
Zenny: 14
Experience: 25
Resistances:
Fire: 1
Ice: 5
Thunder: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Berries
Steal Rate: 16, 1/8 Drop
Dropped Item: Panacea
Drop Rate: 1/64
Special Properties:
Dodge
Lucky Strike
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Target
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Blinded
Attack Type: Skills
Skills: Target
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Gonger]
========
Stats:
Level: 16
HP: 70
AP: 3
Strength: 45
Defense: 14
Agility: 10
Intelligence: 4
Zenny: 27
Experience: 30
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
Stolen Item: MultiVitamin
Steal Rate: 6, 1/64 Drop
Dropped Item: Life Shard
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Venom Breath
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Attack Type: 1/2 Attack, 1/2 Defend
Skills: Venom Breath
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Escape
Skills: Venom Breath
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=====
[Orc]
=====
Stats:
Level: 18
HP: 100
AP: 20
Strength: 50
Defense: 17
Agility: 11
Intelligence: 30
Zenny: 62
Experience: 58
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 0
Status: 1
Death: 2
Items:
Stolen Item: BronzeShield
Steal Rate: 6, 1/64 Drop
Dropped Item: Titan Belt
Drop Rate: 1/128
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Last Resort
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: Attack
Skills: Magic Belt
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Lizard]
========
Stats:
Level: 20
HP: 45
AP: 10
Strength: 49
Defense: 15
Agility: 14
Intelligence: 1
Zenny: 25
Experience: 28
Resistances:
Fire: 3
Ice: 2
Thunder: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Panacea
Steal Rate: 6, 1/64 Drop
Special Properties:
Type: Dragon
Target Low HP
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Blind
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[ProtoBot] [Proto Bot]
======================
Stats:
Level: 12
HP: 65
AP: 10
Strength: 53
Defense: 20
Agility: 11
Intelligence: 50
Zenny: 0
Experience: 30
Resistances:
Fire: 4
Ice: 4
Thunder: 1
Earth: 6
Wind: 4
Holy: 5
Psionic: 1
Status: 7
Death: 7
Items:
Stolen Item: Marbles
Steal Rate: 12, 1/32 Drop
Dropped Item: Cuirass
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Thunder Attack (Repeatable)
Change Type: Status
Stats Changed: Enable Confusion
Attack Type: Attack
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[ArmorBot] [Armor Bot]
======================
Stats:
Level: 25
HP: 65
AP: 10
Strength: 22
Defense: 40
Agility: 7
Intelligence: 50
Zenny: 0
Experience: 45
Resistances:
Fire: 6
Ice: 6
Thunder: 2
Earth: 6
Wind: 6
Holy: 5
Psionic: 1
Status: 7
Death: 7
Items:
Stolen Item: Breastplate
Steal Rate: 6, 1/64 Drop
Dropped Item: Marbles
Drop Rate: 1/32
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Charge
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Thunder Attack (Repeatable)
Change Type: Status
Stats Changed: Enable Confuse
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Charge
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Physical Attack (Repeatable)
Change Type: Stats 1
Stats Changed: Defense
Modifier: 7
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Charge
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Item Stolen
Change Type: Stats 1
Stats Changed: Defense
Modifier: 1
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Charge
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Ice Toad]
==========
Stats:
Level: 15
HP: 80
AP: 30
Strength: 54
Defense: 7
Agility: 8
Intelligence: 30
Zenny: 45
Experience: 63
Resistances:
Fire: 1
Ice: 4
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Life Shard
Steal Rate: 3, 1/128 Drop
Dropped Item: Soul Gem
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Icebreath
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Fire Attack
Attack Type: 1/4 Attack, 1/2 Escape, 1/4 Skills
Skills: Icebreath
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[HyperBot] [Hyper Bot]
======================
Stats:
Level: 13
HP: 65
AP: 30
Strength: 57
Defense: 30
Agility: 20
Intelligence: 100
Zenny: 0
Experience: 120
Resistances:
Fire: 3
Ice: 3
Thunder: 7
Earth: 6
Wind: 3
Holy: 5
Psionic: 1
Status: 7
Death: 7
Items:
Stolen Item: Cuirass
Steal Rate: 6, 1/64 Drop
Dropped Item: Vodka Shot
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Blitz
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Thunder Skill
Change Type: Stats 1
Stats Changed: Strength
Modifier: 12
Attack Type: 1/2 Attack, 1/2 Skills
Special Message: "HyperBot increases in ability!"
Skills: Blitz
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Change Type: Stats 1
Stats Changed: Strength
Modifier: 8
Attack Type: 1/2 Attack, 1/2 Defend
Special Message: "HyperBot: Losing powe..."
NOTE: GooTitan would appear next, however it will be included later with the
enemies in the Dauna region because it is seen more commonly there and it is
not likely that most people will be killing Titans for sport at this point in
the game anyway :P.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Bomber]
========
Stats:
Level: 22
HP: 100
AP: 6
Strength: 57
Defense: 35
Agility: 15
Intelligence: 15
Zenny: 45
Experience: 102
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 1
Status: 2
Death: 2
Items:
Stolen Item: Vitamin
Steal Rate: 6, 1/64 Drop
Dropped Item: Ivory Dice
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Air Raid
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Attack Type: Attack
Skills: Air Raid
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======
[Slug]
======
Stats:
Level: 15
HP: 47
AP: 12
Strength: 56
Defense: 5
Agility: 10
Intelligence: 2
Zenny: 20
Experience: 35
Resistances:
Fire: 2
Ice: 0
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Chlorine
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 1/2 Escape, 1/4 Skills
Skills: Chlorine
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Special Flag Enabled
Attack Type: Escape
Skills: Chlorine
NOTE: The Special Flag will be enabled when the FireSlug is badly hurt or
killed.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[FireSlug] [Fire Slug]
======================
Stats:
Level: 18
HP: 61
AP: 12
Strength: 62
Defense: 35
Agility: 13
Intelligence: 80
Zenny: 50
Experience: 94
Resistances:
Fire: 2
Ice: 0
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
Stolen Item: Panacea
Steal Rate: 6, 1/64 Drop
Dropped Item: Moxa
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Firebreath
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Firebreath
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damage >= Current HP
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Firebreath
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[RankWeed] [Rank Weed]
======================
Stats:
Level: 20
HP: 80
AP: 20
Strength: 62
Defense: 35
Agility: 13
Intelligence: 60
Zenny: 40
Experience: 57
Resistances:
Fire: 0
Ice: 0
Thunder: 0
Earth: 0
Wind: 0
Holy: 5
Psionic: 4
Status: 4
Death: 2
Items:
Stolen Item: Bat Amulet
Steal Rate: 3, 1/128 Drop
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Weaken
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[PainWeed] [Pain Weed]
======================
Stats:
Level: 20
HP: 80
AP: 20
Strength: 62
Defense: 35
Agility: 13
Intelligence: 60
Zenny: 40
Experience: 57
Resistances:
Fire: 7
Ice: 7
Thunder: 7
Earth: 7
Wind: 7
Holy: 5
Psionic: 4
Status: 4
Death: 2
Items:
Stolen Item: Bat Amulet
Steal Rate: 3, 1/128 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Weaken
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Eye Bulb]
==========
Stats:
Level: 18
HP: 60
AP: 20
Strength: 56
Defense: 34
Agility: 15
Intelligence: 60
Zenny: 42
Experience: 80
Resistances:
Fire: 1
Ice: 4
Thunder: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 2
Status: 3
Death: 3
Items:
Stolen Item: Mandrake
Steal Rate: 12, 1/32 Drop
Dropped Item: Vitamins
Drop Rate: 1/64
Special Properties:
Initial Status: Regen
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Silence
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Rest
NOTE: It has the Item Rates change type, but doesn't change anything.
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Blinded
Change Type: Stats 2
Stats Changed: Experience
Modifier: 30
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Rest
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Mutant]
========
Stats:
Level: 30
HP: 500
AP: 5000
Strength: 73
Defense: 22
Agility: 13
Intelligence: 45
Zenny: 300
Experience: 600
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 7
Death: 7
Items:
NONE
Special Properties:
Initial Status: Regen
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Dream Breath (4/8), Venom Breath (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Physical Attack (Repeatable)
Change Type: Stats 1
Stats Changed: AP
Modifier: 9
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Dream Breath (4/8), Venom Breath (4/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Change Type: Status
Stats Changed: Disable All
Attack Type: 1/2 Attack, 1/2 Skills
Special Message: "Mutant loses regeneration!"
Skills: Dream Breath (4/8), Venom Breath (4/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damaging Fire Attack (Repeatable)
Change Type: Stats 1
Stats Changed: AP
Modifier: 4
Attack Type: 3/4 Attack, 1/4 Skills
Special Message: "Mutant is in pain!"
Skills: Dream Breath (4/8), Venom Breath (4/8)
NOTE: It's AP is used as a trigger for it's loss of regeneration, which happens
when Current AP <= 1000. Two Fire attacks, or 15-16 (depending on how many
times it uses Breath attacks) non-Fire physical attacks will cause it to lose
regeneration (as well as any combination of the two, or naturally after 1334
uses of Breath attacks which isn't likely to happen :P).
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======
[Claw]
======
Stats:
Level: 40
HP: 220
AP: 40
Strength: 68
Defense: 25
Agility: 17
Intelligence: 100
Zenny: 200
Experience: 150
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 4
Death: 2
Items:
Stolen Item: Silver Knife
Steal Rate: 16, 1/8 Drop
Dropped Item: Speed Boots
Drop Rate: 1/32
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Blind
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Double Blow (6/8), Blind (2/8)
NOTE: Claw's Speed Boots are EXTREMELY useful for a Level 1 Ryu against Angel
Tower Garr, and not that difficult to obtain.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Cawer]
=======
Stats:
Level: 30
HP: 200
AP: 100
Strength: 67
Defense: 32
Agility: 11
Intelligence: 75
Zenny: 70
Experience: 165
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 4
Death: 2
Items:
Stolen Item: Dream Ring
Steal Rate: 12, 1/32 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Protect
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: Skills
Skills: Speed
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Frost (3/8), Cyclone (3/8), Heal (1/8), Rejuvenate (1/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Patrio]
========
Stats:
Level: 30
HP: 350
AP: 30
Strength: 64
Defense: 18
Agility: 12
Intelligence: 30
Zenny: 120
Experience: 200
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 7
Death: 7
Items:
Stolen Item: Scale Mail
Steal Rate: 16, 1/8 Drop
Dropped Item: Claymore
Drop Rate: 1/8
Special Properties:
Lucky Strike
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Frost Strike
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Frost Strike
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Dodai 1]
=========
Stats:
Level: 1
HP: 2000
AP: 0
Strength: 25
Defense: 30
Agility: 10
Intelligence: 3
Zenny: 0
Experience: 3000
Resistances:
Fire: 6
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 7
Death: 7
Items:
NONE
Special Properties:
Defend Usage Disabled
Escape Usage Disabled
Skill Usage Disabled
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Snap
NOTE: The Dodai do not attack as the Boss data prevents them from doing so.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Dodai 2]
=========
Stats:
Level: 1
HP: 1500
AP: 0
Strength: 25
Defense: 12
Agility: 10
Intelligence: 3
Zenny: 0
Experience: 500
Resistances:
Fire: 6
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 7
Death: 7
Items:
NONE
Special Properties:
Defend Usage Disabled
Escape Usage Disabled
Skill Usage Disabled
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Snap
NOTE: The Dodai do not attack as the Boss data prevents them from doing so.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Emitai]
========
Stats:
Level: 17
HP: 600
AP: 0
Strength: 55
Defense: 35
Agility: 10
Intelligence: 2
Zenny: 300
Experience: 400
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 5
Death: 7
Items:
Stolen Item: Mage's Robes
Steal Rate: 32, 1/2 Drop
Dropped Item: Magician Rod
Drop Rate: 1/2
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Healing Herb
NOTE: Emitai is forced to constantly Defend by the Boss data.
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damage >= Current HP
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: Defend
Skills: Healing Herb
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Golem]
=======
Stats:
Level: 40
HP: 750
AP: 0
Strength: 170
Defense: 10
Agility: 10
Intelligence: 3
Zenny: 20
Experience: 100
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 7
Death: 7
Items:
Stolen Item: Life Shard
Steal Rate: 12, 1/32 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Spirit Blast
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Special Flag Enabled
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Attack Type: Skills
Skills: Spirit Blast
NOTE: The Special Flag is enabled when Emitai is defeated.
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 2
Change Type: Stats 1
Stats Changed: Strength
Modifier: 25
Attack Type: Skills
Skills: Spirit Blast
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Turn != Multiple of 2
Change Type: Stats 1
Stats Changed: Strength
Modifier: 4
Attack Type: Attack
Skills: Spirit Blast
NOTE: The increase/decrease in Strength cancels each other out, causing the
same two Strength amounts (170 and 68) to occur.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Golem]
=======
Stats:
Level: 40
HP: 750
AP: 0
Strength: 68
Defense: 10
Agility: 10
Intelligence: 3
Zenny: 20
Experience: 100
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 7
Death: 7
Items:
Stolen Item: Life Shard
Steal Rate: 12, 1/32 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Spirit Blast
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Special Flag Enabled
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Attack Type: Skills
Skills: Spirit Blast
NOTE: The Special Flag is enabled when Emitai is defeated.
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 2
Change Type: Stats 1
Stats Changed: Strength
Modifier: 4
Attack Type: Attack
Skills: Spirit Blast
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Turn != Multiple of 2
Change Type: Stats 1
Stats Changed: Strength
Modifier: 25
Attack Type: Skills
Skills: Spirit Blast
NOTE: The increase/decrease in Strength cancels each other out, causing the
same two Strength amounts (170 and 68) to occur.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
============================
[Garr] (final contest fight)
============================
Stats:
Level: 50
HP: 65535
AP: 10
Strength: 92
Defense: 55
Agility: 10
Intelligence: 80
Zenny: 500
Experience: 500
Resistances:
Fire: 5
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7
Items:
Stolen Item: Scale Mail
Steal Rate: 12, 1/32 Drop
Dropped Item: Green Apple
Drop Rate: 1/32
Special Properties:
Type: Devil
Lucky Strike
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Pyrokinesis (6/8), Flare (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 10th turn
Change Type: Stats 1
Stats Changed: Strength
Modifier: 50
Attack Type: Attack
Special Message: "Garr: Let's finish this!"
Skills: Pyrokinesis (6/8), Flare (2/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Bully 1]
=========
Stats:
Level: 20
HP: 200
AP: 20
Strength: 66
Defense: 15
Agility: 22
Intelligence: 3
Zenny: 100
Experience: 80
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Beef Jerkey
Steal Rate: 32, 1/1 Drop
Dropped Item: Life Shard
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Bully 2]
=========
Stats:
Level: 20
HP: 200
AP: 30
Strength: 64
Defense: 15
Agility: 10
Intelligence: 100
Zenny: 100
Experience: 80
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Beef Jerkey
Steal Rate: 32, 1/1 Drop
Dropped Item: Wisdom Seed
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Flare
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Bully 3]
=========
Stats:
Level: 20
HP: 200
AP: 20
Strength: 65
Defense: 15
Agility: 15
Intelligence: 30
Zenny: 150
Experience: 80
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Beef Jerkey
Steal Rate: 32, 1/1 Drop
Dropped Item: BallockKnife
Drop Rate: 1/32
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Blind
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Stallion]
==========
Stats:
Level: 50
HP: 1500
AP: 1000
Strength: 94
Defense: 25
Agility: 14
Intelligence: 25
Zenny: 500
Experience: 800
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 7
Psionic: 4
Status: 7
Death: 7
Items:
Stolen Item: Life Shard
Steal Rate: 16, 1/8 Drop
Dropped Item: Holy Mantle
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Barrier
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Jolt (6/8), Resist (1/8), UtmostAttack (1/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Resist (2/8), Jolt (3/8), UtmostAttack (3/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: 1/4 Attack, 3/4 Skills
Skills: UtmostAttack (5/8), Jolt (2/8), Resist (1/8)
NOTE: Stallion can be prevented from attacking and only be able to use Barrier
until reaching 1/2 HP if you attempt to run on the second turn (Escape Glitch).
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[BloodBat] [Blood Bat]
======================
Stats:
Level: 18
HP: 35
AP: 10
Strength: 70
Defense: 15
Agility: 18
Intelligence: 200
Zenny: 30
Experience: 55
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Berries
Steal Rate: 12, 1/32 Drop
Special Properties:
Dodge
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Syphon
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: Escape
Skills: Syphon
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Tricker]
=========
Stats:
Level: 23
HP: 100
AP: 20
Strength: 90
Defense: 28
Agility: 25
Intelligence: 25
Zenny: 120
Experience: 70
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 4
Items:
Stolen Item: Gems
Steal Rate: 12, 1/32 Drop
Dropped Item: ThievesKnife
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Blind (4/8), Flying Kick (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Blinded
Attack Type: Skills
Skills: Target
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Escape
Skills: Flying Kick
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======================
[LizardMn] [Lizard Man]
=======================
Stats:
Level: 30
HP: 128
AP: 20
Strength: 93
Defense: 36
Agility: 13
Intelligence: 75
Zenny: 102
Experience: 160
Resistances:
Fire: 3
Ice: 2
Thunder: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Broad Sword
Steal Rate: 12, 1/32 Drop
Dropped Item: Flame Shield
Drop Rate: 1/256
Special Properties:
Type: Dragon
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Shield
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Double Blow (4/8), Wind Strike (4/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Any Enemy in Critical HP
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Double Blow (2/8), Wind Strike (2/8), Rejuvenate (4/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Rejuvenate
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Item Stolen
Change Type: Stats
Stats Changed: Strength
Modifier: 5
Attack Type: Attack
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=================
[Beyd] (training)
=================
Stats:
Level: 8
HP: 100
AP: 0
Strength: 25
Defense: 12
Agility: 12
Intelligence: 3
Zenny: 0
Experience: 0
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 6
Death: 6
Items:
NONE
Special Properties:
Skill Usage Disabled
NOTE: These are likely just the base stats, before training takes place, and
without equipment bonuses.
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Defend
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Attack Type: Attack
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==================
[Beyd] (Zig fight)
==================
Stats:
Level: 8
HP: 10000
AP: 0
Strength: 25
Defense: 12
Agility: 12
Intelligence: 3
Zenny: 0
Experience: 0
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 6
Death: 6
Items:
NONE
Special Properties:
NONE
NOTE: Stats are likely different in-battle, he probably uses whatever he had
from training, along with the equipment given to him.
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=====
[Zig]
=====
Stats:
Level: 45
HP: 250
AP: 50
Strength: 70
Defense: 40
Agility: 12
Intelligence: 3
Zenny: 0
Experience: 0
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 6
Death: 6
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
NOTE: Zig is able to get Lucky Strikes through the Boss code, which also allows
you to attack him once without penalty.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Ghost]
=======
Stats:
Level: 32
HP: 65
AP: 9
Strength: 71
Defense: 40
Agility: 22
Intelligence: 20
Zenny: 80
Experience: 90
Resistances:
Fire: 2
Ice: 4
Thunder: 2
Earth: 6
Wind: 4
Holy: 0
Psionic: 7
Status: 4
Death: 7
Items:
Stolen Item: Wisdom Seed
Steal Rate: 3, 1/128 Drop
Dropped Item: Buckler
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Sleep (4/8), Cyclone (2/8), Jolt (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd Turn
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Cyclone (4/8), Jolt (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Spectre]
=========
Stats:
Level: 22
HP: 30
AP: 6
Strength: 73
Defense: 70
Agility: 18
Intelligence: 30
Zenny: 75
Experience: 150
Resistances:
Fire: 4
Ice: 4
Thunder: 4
Earth: 6
Wind: 4
Holy: 1
Psionic: 7
Status: 4
Death: 7
Items:
Stolen Item: Wisdom Seed
Steal Rate: 3, 1/128 Drop
Dropped Item: Barrier Ring
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Depress
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Attack Type: Skills
Skills: Leech Power
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current AP > Max AP / 2
Attack Type: Skills
Skills: Depress
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Gazer]
=======
Stats:
Level: 60
HP: 1100
AP: 300
Strength: 78
Defense: 35
Agility: 14
Intelligence: 100
Zenny: 1000
Experience: 1500
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 1
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7
Items:
Stolen Item: Wisdom Fruit
Steal Rate: 12, 1/32 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Hypnotize
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn != Multiple of 3
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Hypnotize
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: Skills
Skills: Eye Beam
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Blinded
Change Type: Stats 2
Stats Changed: Experience
Modifier: 20
Attack Type: Attack
Skills: Eye Beam
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Dolphin]
=========
Stats:
Level: 60
HP: 1200
AP: 250
Strength: 97
Defense: 55
Agility: 21
Intelligence: 150
Zenny: 200
Experience: 900
Resistances:
Fire: 2
Ice: 2
Thunder: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 7
Death: 7
Items:
Stolen Item: Fish-head
Steal Rate: 16, 1/8 Drop
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Intimidate
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: Skills
Skills: Tsunami
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn != Multiple of 3
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Intimidate
NOTE: This is one of three battles that you can learn Tsunami.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Lava Man]
==========
Stats:
Level: 20
HP: 113
AP: 300
Strength: 80
Defense: 30
Agility: 15
Intelligence: 30
Zenny: 75
Experience: 90
Resistances:
Fire: 7
Ice: 1
Thunder: 3
Earth: 6
Wind: 3
Holy: 5
Psionic: 3
Status: 6
Death: 6
Items:
Stolen Item: Vitamin
Steal Rate: 12, 1/32 Drop
Dropped Item: Firecracker
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Fireblast (5/8), Flare (3/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Fire Attack (Repeatable)
Change Type: Stats 1
Stats Changed: Strength, Defense, Agility, Intelligence
Modifier: 16
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Inferno (2/8), Fireblast (6/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Flare (5/8), Burn (3/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Burn
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Damaging Fire Attack (Repeatable)
Change Type: Stats 2
Stats Changed: Experience
Modifier: 16
Attack Type: 1/2 Attack, 1/2 Skills
Special Message: "Lava Man absorbs the flame!"
Skills: Inferno (2/8), Fireblast (6/8)
NOTE: Experience caps after 15 Fire attacks on it (65535 Exp), but 14 uses will
get you fairly close (64563 Exp) and be a turn faster, saving you time and
potentially money (less turns = less reviving).
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Vulcan]
========
Stats:
Level: 25
HP: 300
AP: 40
Strength: 95
Defense: 550
Agility: 8
Intelligence: 2
Zenny: 300
Experience: 180
Resistances:
Fire: 7
Ice: 1
Thunder: 6
Earth: 1
Wind: 6
Holy: 5
Psionic: 5
Status: 5
Death: 5
Items:
Stolen Item: Protein
Steal Rate: 6, 1/64 Drop
Dropped Item: Magma Armor
Drop Rate: 1/32
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Defend
Skills: Attack
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Fire Attack
Change Type: Stats 1
Stats Changed: Defense
Modifier: 1
Attack Type: 1/4 Attack, 3/4 Skills
Special Message: "Vulcan begins to move!"
Skills: Lavaburst
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Fire Attack
Change Type: Stats 2
Stats Changed: Experience
Modifier: 50
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Lavaburst
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Scylla]
========
Stats:
Level: 70
HP: 1000
AP: 100
Strength: 100
Defense: 40
Agility: 13
Intelligence: 30
Zenny: 0
Experience: 500
Resistances:
Fire: 7
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7
Items:
Stolen Item: Power Food
Steal Rate: 12, 1/32 Drop
Dropped Item: Protein
Drop Rate: 1/32
Special Properties:
Type: Dragon
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Snap (3/8), Wall of Fire (5/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Special Flag Enabled
Attack Type: 1/4 Attack, 1/4 Defend, 1/2 Skills
Skills: Snap (1/8), Wall of Fire (2/8), Watch Enemy (5/8)
NOTE: The Special Flag is enabled when Gisshan dies.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Charyb]
========
Stats:
Level: 70
HP: 1000
AP: 100
Strength: 100
Defense: 40
Agility: 13
Intelligence: 30
Zenny: 0
Experience: 500
Resistances:
Fire: 7
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7
Items:
Stolen Item: Power Food
Steal Rate: 12, 1/32 Drop
Dropped Item: Protein
Drop Rate: 1/32
Special Properties:
Type: Dragon
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Snap (3/8), Wall of Fire (5/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Special Flag Enabled
Attack Type: 1/4 Attack, 1/4 Defend, 1/2 Skills
Skills: Snap (1/8), Wall of Fire (2/8), Watch Enemy (5/8)
NOTE: The Special Flag is enabled when Gisshan dies.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Gisshan]
=========
Stats:
Level: 40
HP: 800
AP: 300
Strength: 95
Defense: 32
Agility: 20
Intelligence: 50
Zenny: 1000
Experience: 500
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 7
Death: 7
Items:
Stolen Item: Magician Rod
Steal Rate: 16, 1/8 Drop
Dropped Item: Waistcloth
Drop Rate: 1/8
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Defend, 1/2 Skills
Skills: Vitalize (2/8), Sleep (4/8), Confuse (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damage >= Current HP
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: Attack
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Defend, 3/4 Skills
Skills: Vitalize (4/8), Sleep (2/8), Confuse (2/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Attack Type: 1/2 Defend, 1/2 Skills
Skills: Vitalize (2/8), Sleep (4/8), Confuse (2/8)
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Any Enemy in Critical HP
Attack Type: Skills
Skills: Vitalize
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Cerebus]
=========
Stats:
Level: 16
HP: 65
AP: 22
Strength: 85
Defense: 25
Agility: 16
Intelligence: 30
Zenny: 45
Experience: 72
Resistances:
Fire: 3
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 4
Items:
Stolen Item: Beef Jerkey
Steal Rate: 16, 1/8 Drop
Dropped Item: Vitamins
Drop Rate: 1/64
Special Properties:
Type: Devil
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Howling
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Howling
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Phantom]
=========
Stats:
Level: 35
HP: 140
AP: 5
Strength: 83
Defense: 42
Agility: 17
Intelligence: 30
Zenny: 200
Experience: 115
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 0
Psionic: 1
Status: 4
Death: 7
Items:
Stolen Item: Belladonna
Steal Rate: 12, 1/32 Drop
Dropped Item: Crepe Cape
Drop Rate: 1/64
Special Properties:
Type: Devil
Lucky Strike
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Death
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Attack Type: Attack
Skills: Death
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Holy Attack
Attack Type: Escape
Skills: Death
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
====================
[Garr] (Angel Tower)
====================
Stats:
Level: 80
HP: 380
AP: 30
Strength: 0
Defense: 50
Agility: 11
Intelligence: 60
Zenny: 0
Experience: 400
Resistances:
Fire: 4
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7
Items:
Stolen Item: Scale Mail
Steal Rate: 0
Dropped Item: Green Apple
Drop Rate: 0
Special Properties:
Type: Devil
Reprisal
NOTE: You cannot obtain Garr's items, and his damage is purely Level-Based,
meaning your defense will not help you here.
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Pyrokinesis (3/8), Fireblast (5/8)
NOTE: If you are to fight Garr with a level 1 Ryu, then your best bet would be
to have Ryu poisoned (reduces physical damage to 3/4), equip the Speed Boots
from Claw (1/32 drop), remove all of your armor, and equip a light weapon which
would make it impossible for Garr to kill you (as long as you heal when your HP
is below max), as you would be faster than him and take less than max damage
even when he hits his hardest.
Of course, getting to Garr without having poisoned Ryu die is another problem
all together :3.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================================
[ZombieDr] [Zombie Dr] [Zombie Doctor]
======================================
Stats:
Level: 30
HP: 145
AP: 60
Strength: 90
Defense: 12
Agility: 14
Intelligence: 150
Zenny: 215
Experience: 80
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 0
Psionic: 2
Status: 2
Death: 6
Items:
Stolen Item: MultiVitamin
Steal Rate: 12, 1/32 Drop
Dropped Item: Vitamins
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Bone Dart
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: Skills
Skills: Vitalize
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Any Enemy in Critical HP
Attack Type: Skills
Skills: Vitalize
NOTE: Congrats, you have earned the Herp Derp of the year award!
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========================
[GntRoach] [Giant Roach]
========================
Stats:
Level: 23
HP: 150
AP: 20
Strength: 65
Defense: 4
Agility: 22
Intelligence: 8
Zenny: 0
Experience: 85
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Healing Herb
Steal Rate: 16, 1/8 Drop
Dropped Item: Vitamin
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Jump
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Special Flag Enabled
Attack Type: Skills
Skills: Douse (6/8), Jump (2/8)
NOTE: The Special Flag is enabled when either a FireSlug is killed/at half HP,
or a Fly Man is alive.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========================
[D.Zombie] [Dragon Zombie]
==========================
Stats:
Level: 110
HP: 2500
AP: 200
Strength: 130
Defense: 45
Agility: 13
Intelligence: 50
Zenny: 300
Experience: 1000
Resistances:
Fire: 1
Ice: 4
Thunder: 4
Earth: 4
Wind: 4
Holy: 1
Psionic: 4
Status: 7
Death: 7
Items:
Stolen Item: Power Food
Steal Rate: 12, 1/32 Drop
Dropped Item: Dragon Tear
Drop Rate: 1/128
Special Properties:
Type: Dragon
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Bone Dance (4/8), RottenBreath (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========================
[BlueGbln] [Blue Goblin]
========================
Stats:
Level: 25
HP: 120
AP: 20
Strength: 100
Defense: 35
Agility: 12
Intelligence: 1
Zenny: 75
Experience: 95
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 3
Death: 4
Items:
Stolen Item: Beef Jerkey
Steal Rate: 16, 1/8 Drop
Dropped Item: Scramasax
Drop Rate: 1/32
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Jolt
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Change Type: Stats 1
Stats Changed: Intelligence
Modifier: 100
Attack Type: 1/4 Attack, 1/4 Escape, 1/2 Skills
Skills: Rejuvenate (5/8), Jolt (3/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Jolt
NOTE: If it is taken below/raised above 1/2 HP 3 times, it's Intelligence will
reach 999, causing Jolt to do a base of 164 damage before resistance.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[GooTitan] [Goo Titan]
======================
Stats:
Level: 40
HP: 350
AP: 100
Strength: 120
Defense: 40
Agility: 17
Intelligence: 950
Zenny: 200
Experience: 660
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 1
Death: 5
Items:
Stolen Item: Life Shard
Steal Rate: 6, 1/64 Drop
Dropped Item: Protectors
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Burn
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: 1/2 Escape, 1/2 Skills
Skills: Timed Blow
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Blinded
Change Type: Stats 1
Stats Changed: Level, Str, Def, Agl, Int
Modifier: 6
Attack Type: 1/4 Attack, 1/2 Defend, 1/4 Skills
Skills: Burn
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: 1st Character's Level >= 6 More than Enemy
Attack Type: 1/2 Escape, 1/2 Skills
Skills: Timed Blow
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Vagabond]
==========
Stats:
Level: 22
HP: 125
AP: 10
Strength: 112
Defense: 50
Agility: 13
Intelligence: 150
Zenny: 80
Experience: 88
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
Stolen Item: Moon Sword
Steal Rate: 6, 1/64 Drop
Dropped Item: MithrilArmor
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Healing Herb
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Healing Herb
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Attack Type: Attack
Skills: Healing Herb
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Slasher]
=========
Stats:
Level: 80
HP: 98
AP: 12
Strength: 95
Defense: 27
Agility: 32
Intelligence: 200
Zenny: 70
Experience: 95
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Berries
Steal Rate: 16, 1/8 Drop
Dropped Item: Swallow Eye
Drop Rate: 1/128
Special Properties:
Target Low HP
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Mind Flay
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: Skills
Skills: Mind Flay
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: 2nd turn
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Mind Flay (8/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[Weretigr] [Weretiger]
======================
Stats:
Level: 60
HP: 1200
AP: 50
Strength: 120
Defense: 30
Agility: 80
Intelligence: 150
Zenny: 450
Experience: 600
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 7
Death: 7
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Snap
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn != Multiple of 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Snap
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 2
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Focus
NOTE: Due to a bug, Focus actually REDUCES the damage enemies do if only used
once. Also, Weretigr runs when his Current HP <= Max HP / 4, as far as I know.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Mikba]
=======
Stats:
Level: 80
HP: 2400
AP: 200
Strength: 110
Defense: 52
Agility: 17
Intelligence: 50
Zenny: 1500
Experience: 3000
Resistances:
Fire: 3
Ice: 3
Thunder: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 4
Status: 7
Death: 7
Items:
Stolen Item: Silver Mail
Steal Rate: 12, 1/32 Drop
Special Properties:
Type: Devil
Reprisal
Lucky Strike
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Venom Breath
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Multistrike (2/8), Resist (3/8), Venom Breath (3/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Multistrike (4/8), Venom Breath (2/8), Quake (2/8)
NOTE: You can abuse the Escape Glitch by using Escape on the second turn,
forcing him to use Venom Breath until half HP.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Fly Man]
=========
Stats:
Level: 25
HP: 135
AP: 20
Strength: 113
Defense: 50
Agility: 14
Intelligence: 20
Zenny: 140
Experience: 160
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Scale Mail
Steal Rate: 12, 1/32 Drop
Dropped Item: Flame Spear
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Flame Strike (3/8), Firebreath (5/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Flame Strike (3/8), Firebreath (5/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 2
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Flame Strike (4/8), Firebreath (4/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Turn != Multiple of 2
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Flame Strike (4/8), Firebreath (4/8)
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Damage >= Current HP
Change Type: Special
Stats Changed: Disable Special Flag
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Fire Strike (4/8), Firebreath (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[ToxicFly] [Toxic Fly]
======================
Stats:
Level: 25
HP: 40
AP: 0
Strength: 100
Defense: 12
Agility: 38
Intelligence: 1
Zenny: 20
Experience: 70
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Antidote
Steal Rate: 6, 1/64 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Chlorine
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd Turn
Change Type: Special Properties
Stats Changed: Enable Target Low HP
Attack Type: Attack
Skills: Chlorine
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Big Bulb]
==========
Stats:
Level: 40
HP: 110
AP: 15
Strength: 30
Defense: 45
Agility: 17
Intelligence: 50
Zenny: 75
Experience: 100
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Mandrake
Steal Rate: 12, 1/32 Drop
Dropped Item: Life Shard
Drop Rate: 1/128
Special Properties:
Initial Status: Regen
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/4 Defend, 1/4 Skills
Skills: Pollen
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Physical Attack (Repeatable)
Change Type: Stats 1
Stats Changed: Agility, Defense, Strength
Modifier: 12
Attack Type: 1/2 Attack, 1/4 Defend, 1/4 Skills
Skills: Pollen
NOTE: It has an extra stat change flag, but it is never checked by the code.
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Skill
Change Type: Stats 1
Stats Changed: Intelligence
Modifier: 20
Attack Type: 1/2 Attack, 1/4 Defend, 1/4 Skills
Skills: Pollen
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Blinded
Attack Type: Escape
Skills: Pollen
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Damaging Physical Attack (Repeatable)
Change Type: Stats 2
Stats Changed: Experience
Modifier: 12
Attack Type: 1/2 Attack, 1/4 Defend, 1/4 Skills
Skills: Pollen
NOTE: It's Experience caps at around 36 times being damaged by a physical
attack, which isn't as great as Lava Men, especially since it's HP/Def are low,
making it harder to continue doing as you level. If you blind it, then
immediately after use a physical attack, you will force it to stay in battle
instead of fleeing, making it hurt your characters much less (unlike Lava Man,
who cannot be blinded), so it could be a lower level alternative to Lava Man
grinding.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[HugeSlug] [Huge Slug]
======================
Stats:
Level: 90
HP: 2500
AP: 100
Strength: 150
Defense: 40
Agility: 24
Intelligence: 300
Zenny: 300
Experience: 2100
Resistances:
Fire: 1
Ice: 3
Thunder: 3
Earth: 2
Wind: 3
Holy: 5
Psionic: 5
Status: 7
Death: 7
Items:
Stolen Item: Vitamins
Steal Rate: 12, 1/32 Drop
Special Properties:
Dodge
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Molasses (6/8), Syphon (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Change Type: Stats 1
Stats Changed: Intelligence
Modifier: 1
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Syphon (2/8), Quake (6/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Fire Attack
Change Type: Special Properties
Stats Changed: Disable Dodge
Attack Type: 1/2 Attack, 1/2 Skills
Special Message: "HugeSlug loses protective coating"
Skills: Syphon
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Shroom]
========
Stats:
Level: 110
HP: 3000
AP: 200
Strength: 150
Defense: 35
Agility: 25
Intelligence: 70
Zenny: 300
Experience: 3900
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 6
Death: 7
Items:
Stolen Item: Wisdom Fruit
Steal Rate: 3, 1/128 Drop
Dropped Item: Wisdom Ring
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Ragnarok (3/8), Lavaburst (2/8), Head Cracker (3/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Lavaburst (1/8), Ragnarok (1/8), Head Cracker (3/8), Restore (3/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Skills
Skills: Lavaburst (1/8), Ragnarok (1/8), Head Cracker (1/8), Blitz (5/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Sleepy]
========
Stats:
Level: 23
HP: 120
AP: 15
Strength: 113
Defense: 42
Agility: 26
Intelligence: 30
Zenny: 66
Experience: 95
Resistances:
Fire: 2
Ice: 2
Thunder: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Baby Frog
Steal Rate: 12, 1/32 Drop
Dropped Item: Fat Frog
Drop Rate: 1/256
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Snooze (2/8), Hypnotize (6/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Special Flag Enabled
Change Type: Special Properties
Stats Changed: Enable Target Low HP
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Snooze (2/8), Hypnotize (6/8)
NOTE: The Special Flag is activated when a Slasher appears.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[BarbBulb] [Barb Bulb]
======================
Stats:
Level: 30
HP: 155
AP: 10
Strength: 115
Defense: 70
Agility: 15
Intelligence: 30
Zenny: 110
Experience: 125
Resistances:
Fire: 2
Ice: 2
Thunder: 0
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 3
Items:
Stolen Item: Croc Tear
Steal Rate: 16, 1/8 Drop
Dropped Item: Vodka Shot
Drop Rate: 1/64
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Steroids
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: Defend
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Attack
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Spiker]
========
Stats:
Level: 45
HP: 250
AP: 23
Strength: 122
Defense: 40
Agility: 18
Intelligence: 75
Zenny: 125
Experience: 240
Resistances:
Fire: 2
Ice: 2
Thunder: 1
Earth: 7
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 4
Items:
Stolen Item: Antidote
Steal Rate: 16, 1/8 Drop
Dropped Item: Soul Gem
Drop Rate: 1/256
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Venom Breath (4/8), Giant Growth (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Venom Breath (2/8), Giant Growth (2/8), Rejuvenate (4/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Venom Breath (4/8), Giant Growth (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[BombSeed] [Bomb Seed]
======================
Stats:
Level: 40
HP: 250
AP: 1
Strength: 135
Defense: 55
Agility: 27
Intelligence: 15
Zenny: 150
Experience: 212
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 4
Status: 4
Death: 4
Items:
Stolen Item: Vitamin
Steal Rate: 16, 1/8 Drop
Dropped Item: Ivory Dice
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Defend
Skills: Sacrifice
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Special Message: "BombSeed is angered!"
Skills: Sacrifice
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Gaist]
=======
Stats:
Level: 110
HP: 2500
AP: 1000
Strength: 135
Defense: 65
Agility: 25
Intelligence: 300
Zenny: 500
Experience: 1000
Resistances:
Fire: 7
Ice: 1
Thunder: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 5
Status: 5
Death: 7
Items:
NONE
Special Properties:
Type: Devil
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Sanctuary (3/8), Howling (2/8), Risky Blow (2/8), Corona (1/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Howling (2/8), Risky Blow (3/8), Corona (3/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Torch]
=======
Stats:
Level: 8
HP: 300
AP: 1000
Strength: 70
Defense: 30
Agility: 15
Intelligence: 400
Zenny: 0
Experience: 0
Resistances:
Fire: 7
Ice: 0
Thunder: 2
Earth: 2
Wind: 0
Holy: 5
Psionic: 7
Status: 7
Death: 7
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Flare
NOTE: The Boss data causes them to target Gaist instead of you, even though
their Reverse Targeting flag is disabled.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Angler]
========
Stats:
Level: 48
HP: 3000
AP: 200
Strength: 160
Defense: 55
Agility: 20
Intelligence: 200
Zenny: 200
Experience: 3000
Resistances:
Fire: 2
Ice: 2
Thunder: 4
Earth: 2
Wind: 2
Holy: 3
Psionic: 5
Status: 5
Death: 7
Items:
Stolen Item: Fish-head
Steal Rate: 32, 1/2 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Venom Breath (4/8), Bone Dart (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn != Multiple of 3
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Venom Breath (4/8), Bone Dart (4/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: Skills
Skills: Thunder Clap
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======
[Bolt]
======
Stats:
Level: 28
HP: 10
AP: 30
Strength: 135
Defense: 50
Agility: 23
Intelligence: 150
Zenny: 85
Experience: 160
Resistances:
Fire: 5
Ice: 5
Thunder: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 5
Status: 5
Death: 5
Items:
Stolen Item: Berries
Steal Rate: 16, 1/8 Drop
Dropped Item: Royal Dagger
Drop Rate: 1/128
Special Properties:
Dodge
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Frost Strike (8/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========================
[BoltArch] [Bolt Archer]
========================
Stats:
Level: 45
HP: 10
AP: 20
Strength: 100
Defense: 50
Agility: 50
Intelligence: 150
Zenny: 100
Experience: 190
Resistances:
Fire: 5
Ice: 5
Thunder: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 5
Status: 5
Death: 5
Items:
Stolen Item: Berries
Steal Rate: 16, 1/8 Drop
Dropped Item: Panacea
Drop Rate: 1/32
Special Properties:
Dodge
Lucky Strike
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 3/4 Attack, 1/4 Skills
Skills: Blind
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Special Flag enabled
Attack Type: Skills
Skills: Blind
NOTE: The Special Flag is enabled when a BoltMage appears.
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: Attack
Skills: Blind
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[BoltMage] [Bolt Mage]
======================
Stats:
Level: 26
HP: 10
AP: 16
Strength: 125
Defense: 50
Agility: 35
Intelligence: 150
Zenny: 180
Experience: 185
Resistances:
Fire: 5
Ice: 5
Thunder: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 5
Status: 5
Death: 5
Items:
Stolen Item: Berries
Steal Rate: 16, 1/8 Drop
Dropped Item: Robe of Wind
Drop Rate: 1/128
Special Properties:
Dodge
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Silence
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: Skills
Skills: Silence
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn != Multiple of 2
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: Skills
Skills: Silence
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: 2nd Turn
Attack Type: Skills
Skills: Iceblast (2/8), Jolt (6/8)
NOTE: Was likely meant to be "Turn = Multiple of 2."
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: Skills
Skills: Iceblast (4/8), Jolt (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[KingToad] [King Toad]
======================
Stats:
Level: 30
HP: 210
AP: 30
Strength: 135
Defense: 50
Agility: 22
Intelligence: 30
Zenny: 150
Experience: 280
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 4
Items:
Stolen Item: Healing Herb
Steal Rate: 16, 1/8 Drop
Dropped Item: Life Shard
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Influence
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Icebreath
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[GntCrab] [Giant Crab]
======================
Stats:
Level: 40
HP: 155
AP: 15
Strength: 137
Defense: 85
Agility: 18
Intelligence: 20
Zenny: 150
Experience: 230
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 3
Death: 3
Items:
Stolen Item: Belladonna
Steal Rate: 12, 1/32 Drop
Dropped Item: BlizzardMail
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 1/4 Defend, 1/2 Skills
Skills: Double Blow
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Skills
Skills: Death
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: Skills
Skills: Death
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Attack Type: Attack
Skills: Death
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[BoltLord] [Bolt Lord]
======================
Stats:
Level: 40
HP: 20
AP: 20
Strength: 140
Defense: 50
Agility: 17
Intelligence: 150
Zenny: 550
Experience: 320
Resistances:
Fire: 5
Ice: 5
Thunder: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 5
Status: 5
Death: 5
Items:
Stolen Item: Berries
Steal Rate: 16, 1/8 Drop
Dropped Item: Laquer Helm
Drop Rate: 1/128
Special Properties:
Dodge
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Heal
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Attack Type: Skills
Special Message: "BoltLord panics!"
Skills: Heal
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Attack Type: Escape
Skills: Heal
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[Ammonite] (no cannon)
======================
Stats:
Level: 75
HP: 2000
AP: 100
Strength: 170
Defense: 75
Agility: 28
Intelligence: 75
Zenny: 500
Experience: 4500
Resistances:
Fire: 2
Ice: 2
Thunder: 1
Earth: 6
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7
Items:
Stolen Item: Moon Tears
Steal Rate: 3, 1/128 Drop
Special Properties:
NONE
NOTE: This is the version you fight if you failed to make it far enough back on
the ship to reach the cannons.
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Tsunami (2/8), Multistrike (4/8), Confuse (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Tsunami (3/8), Iceblast (2/8), Blizzard (3/8)
NOTE: This is one of three battles you can learn Tsunami from.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===========================
[Ammonite] (cannon version)
===========================
Stats:
Level: 75
HP: 2000
AP: 100
Strength: 170
Defense: 75
Agility: 28
Intelligence: 75
Zenny: 500
Experience: 4500
Resistances:
Fire: 2
Ice: 2
Thunder: 1
Earth: 6
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7
Items:
Stolen Item: Moon Tears
Steal Rate: 3, 1/128 Drop
Special Properties:
NONE
NOTE: This version is the one you fight for fleeing far enough back on the
ship before the battle starts.
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Tsunami (2/8), Multistrike (2/8), Confuse (1/8), Main Cannon (3/8)
NOTE: Main Cannon is an attack that is aimed at their party, it takes up one of
their turns and does not need the Reverse Targeting flag enabled, since it uses
the same targeting method healing spells/buffs use,
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Tsunami (3/8), Iceblast (2/8), Blizzard (2/8), Main Cannon (1/8)
NOTE: This is one of three battles you can learn Tsunami from.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Assassin]
==========
Stats:
Level: 30
HP: 160
AP: 10
Strength: 142
Defense: 60
Agility: 36
Intelligence: 100
Zenny: 380
Experience: 225
Resistances:
Fire: 3
Ice: 3
Thunder: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 0
Status: 0
Death: 4
Items:
Stolen Item: Lgt.Clothing
Steal Rate: 12, 1/32 Drop
Dropped Item: Katzbalger
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Disembowel
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn != Multiple of 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Disembowel
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Target
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Escape
Skills: Mind Sword
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[MultiBot] [Multi Bot]
======================
Stats:
Level: 30
HP: 115
AP: 100
Strength: 148
Defense: 150
Agility: 20
Intelligence: 50
Zenny: 0
Experience: 300
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 6
Holy: 5
Psionic: 0
Status: 7
Death: 7
Items:
Stolen Item: Silver Mail
Steal Rate: 6, 1/64 Drop
Dropped Item: Barrier Ring
Drop Rate: 1/128
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Defend
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Fire Attack (Repeatable)
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: Skills
Skills: Wall of Fire
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Thunder Attack (Repeatable)
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: Skills
Skills: Thunder Clap
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damaging Ice Attack (Repeatable)
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: Skills
Skills: Iceblast
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Damaging Holy Attack
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Attack Type: Skills
Skills: Rejuvenate
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Audrey]
========
Stats:
Level: 29
HP: 175
AP: 10
Strength: 145
Defense: 55
Agility: 22
Intelligence: 400
Zenny: 110
Experience: 330
Resistances:
Fire: 0
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 2
Items:
Stolen Item: Green Apple
Steal Rate: 12, 1/32 Drop
Dropped Item: Mandrake
Drop Rate: 1/32
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Pollen
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd Turn
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Devour
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Absorb
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Thrasher]
==========
Stats:
Level: 29
HP: 90
AP: 1
Strength: 140
Defense: 50
Agility: 25
Intelligence: 50
Zenny: 110
Experience: 185
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
Stolen Item: Wisdom Seed
Steal Rate: 12, 1/32 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Timed Blow (4/8), Watch Enemy (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damage >= Current HP
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: Skills
Skills: Timed Blow
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Special Flag Enabled
Attack Type: Skills
Skills: Timed Blow
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Enemy Killed
Attack Type: Skills
Skills: Timed Blow
NOTE: This makes their Section 2 and 3 useless, as it does the same thing with
just one Section, and no enemies they appear with enable the Special Flag
without dieing, nor do they appear with any enemy that checks the Special Flag,
which would be the only exceptions.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
====================
[TankBot] [Tank Bot]
====================
Stats:
Level: 50
HP: 275
AP: 200
Strength: 114
Defense: 40
Agility: 30
Intelligence: 100
Zenny: 0
Experience: 500
Resistances:
Fire: 2
Ice: 2
Thunder: 1
Earth: 6
Wind: 2
Holy: 5
Psionic: 1
Status: 7
Death: 7
Items:
Stolen Item: Wisdom Seed
Steal Rate: 12, 1/32 Drop
Dropped Item: Wisdom Fruit
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Transfer
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: 1/2 Defend, 1/2 Skills
Skills: Sacrifice
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Skills
Skills: Vitalize
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damaging Thunder Attack (Repeatable)
Change Type: Status
Stats Changed: Enable Confuse
Attack Type: Skills
Skills: Sacrifice
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
================================
[ToxicMan] (average) [Toxic Man]
================================
Stats:
Level: 30
HP: 175
AP: 15
Strength: 150
Defense: 75
Agility: 22
Intelligence: 30
Zenny: 25
Experience: 325
Resistances:
Fire: 2
Ice: 3
Thunder: 3
Earth: 6
Wind: 4
Holy: 0
Psionic: 2
Status: 7
Death: 7
Items:
Stolen Item: Clay Vase
Steal Rate: 12, 1/32 Drop
Special Properties:
Initial Status: Poison
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Chlorine (4/8), Venom Breath (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===============================
[ToxicMan] (strong) [Toxic Man]
===============================
Stats:
Level: 30
HP: 35
AP: 15
Strength: 190
Defense: 120
Agility: 28
Intelligence: 50
Zenny: 25
Experience: 335
Resistances:
Fire: 2
Ice: 3
Thunder: 3
Earth: 6
Wind: 4
Holy: 0
Psionic: 2
Status: 7
Death: 7
Items:
Stolen Item: Clay Vase
Steal Rate: 12, 1/32 Drop
Special Properties:
Initial Status: Poison
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Chlorine (4/8), Venom Breath (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=============================
[ToxicMan] (weak) [Toxic Man]
=============================
Stats:
Level: 20
HP: 600
AP: 15
Strength: 120
Defense: 10
Agility: 15
Intelligence: 30
Zenny: 25
Experience: 225
Resistances:
Fire: 2
Ice: 3
Thunder: 3
Earth: 6
Wind: 4
Holy: 0
Psionic: 2
Status: 7
Death: 7
Items:
Stolen Item: Clay Vase
Steal Rate: 12, 1/32 Drop
Special Properties:
Initial Status: Poison
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 1/4 Defend, 1/2 Skills
Skills: Chlorine (4/8), Venom Breath (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Codger]
========
Stats:
Level: 45
HP: 225
AP: 4
Strength: 155
Defense: 58
Agility: 23
Intelligence: 250
Zenny: 230
Experience: 380
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
Stolen Item: Rare Book
Steal Rate: 6, 1/64 Drop
Dropped Item: Skill Ink
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: MagicShuffle (6/8), Bad Back (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/4 Attack, 3/4 Skills
Skills: MagicShuffle (6/8), Bad Back (2/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Attack Type: Skills
Skills: Flying Kick (6/8), Bad Back (2/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Reaper]
========
Stats:
Level: 60
HP: 240
AP: 20
Strength: 123
Defense: 65
Agility: 35
Intelligence: 80
Zenny: 270
Experience: 420
Resistances:
Fire: 1
Ice: 3
Thunder: 2
Earth: 2
Wind: 2
Holy: 0
Psionic: 2
Status: 3
Death: 7
Items:
Stolen Item: Magic Shard
Steal Rate: 6, 1/64 Drop
Dropped Item: PhantomDress
Drop Rate: 1/64
Special Properties:
Type: Devil
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Focus
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn = Multiple of 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Multistrike
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn != Multiple of 2
Attack Type: Skills
Skills: Focus
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damaging Holy Attack
Attack Type: Defend
Skills: Focus
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Multistrike
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Insector]
==========
Stats:
Level: 32
HP: 274
AP: 15
Strength: 160
Defense: 65
Agility: 35
Intelligence: 75
Zenny: 220
Experience: 520
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 1
Death: 2
Items:
Stolen Item: Beef Jerkey
Steal Rate: 16, 1/8 Drop
Dropped Item: Gale Javelin
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Typhoon
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Attack Type: Skills
Skills: Devour
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: Skills
Skills: Devour
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: 1/4 Escape, 3/4 Skills
Skills: Tornado
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Enemy is Alone
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: 1/4 Escape, 3/4 Skills
Skills: Tornado
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[Dragnfly] [Dragonfly]
======================
Stats:
Level: 35
HP: 75
AP: 10
Strength: 149
Defense: 75
Agility: 28
Intelligence: 1
Zenny: 60
Experience: 250
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 0
Items:
Stolen Item: Panacea
Steal Rate: 16, 1/8 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Snap (4/8), Chlorine (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Special Flag Enabled
Attack Type: 1/2 Attack, 1/4 Escape, 1/4 Skills
Skills: Snap (4/8), Chlorine (4/8)
NOTE: The Special Flag is enabled when Insector reaches 1/2 HP, which causes it
to begin attacking the Dragnflys (which is why they start to escape).
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Elder]
=======
Stats:
Level: 100
HP: 5000
AP: 500
Strength: 245
Defense: 90
Agility: 29
Intelligence: 100
Zenny: 0
Experience: 6000
Resistances:
Fire: 3
Ice: 3
Thunder: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 5
Status: 6
Death: 7
Items:
Stolen Item: Dynamite
Steal Rate: 12, 1/32 Drop
Special Properties:
Escape Usage Disabled
NOTE: He is NOT considered the Dragon type, even though he is clearly one,
unless the Boss data forcibly sets him as one.
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Sirocco (2/8), Inferno (2/8), Double Blow (2/8), Myollnir (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn != Multiple of 3
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Sirocco (2/8), Inferno (2/8), Double Blow (2/8), Myollnir (2/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: Skills
Skills: Bad Back
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Egg Gang]
==========
Stats:
Level: 45
HP: 270
AP: 20
Strength: 174
Defense: 85
Agility: 27
Intelligence: 200
Zenny: 420
Experience: 560
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 1
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 4
Items:
Stolen Item: Beads
Steal Rate: 6, 1/64 Drop
Dropped Item: Ivory Dice
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Ovum
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn != Multiple of 2
Attack Type: Skills
Skills: Ovum
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Magic Ball (4/8), Double Blow (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[Hobgobln] [Hobgoblin]
======================
Stats:
Level: 46
HP: 380
AP: 200
Strength: 188
Defense: 90
Agility: 17
Intelligence: 50
Zenny: 300
Experience: 800
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 2
Death: 5
Items:
Stolen Item: Power Food
Steal Rate: 6, 1/64 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Intimidate (3/8), Spirit Blast (5/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Special Flag Enabled
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Attack Type: Attack
NOTE: The Special Flag is enabled when a BossGbln appears.
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Enemy is Alone
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Intimidate (3/8), Spirit Blast (5/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Gold Egg]
==========
Stats:
Level: 80
HP: 500
AP: 100
Strength: 190
Defense: 120
Agility: 38
Intelligence: 250
Zenny: 20000
Experience: 100
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 1
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7
Items:
Stolen Item: Diamond Ring
Steal Rate: 6, 1/64 Drop
Dropped Item: Divine Helm
Drop Rate: 1/256
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 1/4 Escape, 1/2 Skills
Skills: Ovum (4/8), Resist (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Physical Attack (Repeatable)
Change Type: Stats 2
Stats Changed: Zenny
Modifier: 8
Attack Type: 1/4 Attack, 1/4 Escape, 1/2 Skills
Special Message: "Gold Egg loses a chunk of flesh!"
Skills: Ovum (4/8), Resist (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[PipeBomb] [Pipe Bomb]
======================
Stats:
Level: 36
HP: 145
AP: 25
Strength: 170
Defense: 160
Agility: 32
Intelligence: 80
Zenny: 180
Experience: 495
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Vitamin
Steal Rate: 12, 1/32 Drop
Dropped Item: Ivory Dice
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Protect (6/8), Air Raid (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: Skills
Skills: Air Raid
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Skills
Skills: Sacrifice
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
====================
[GntOrc] [Giant Orc]
====================
Stats:
Level: 50
HP: 245
AP: 50
Strength: 174
Defense: 57
Agility: 25
Intelligence: 30
Zenny: 260
Experience: 480
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
Stolen Item: Titan Belt
Steal Rate: 12, 1/32 Drop
Dropped Item: Tiger's Cap
Drop Rate: 1/128
Special Properties:
Initial Status: Regen
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Magic Belt (6/8), Blitz (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Protect (6/8), Blitz (2/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Blitz
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Item Stolen
Change Type: Stats 1
Stats Changed: Strength
Modifier: 5
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Blitz
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======
[Drak]
======
Stats:
Level: 10
HP: 340
AP: 20
Strength: 245
Defense: 120
Agility: 42
Intelligence: 100
Zenny: 350
Experience: 850
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7
Items:
Stolen Item: Titan Belt
Steal Rate: 6, 1/64 Drop
Dropped Item: Mind Shield
Drop Rate: 1/256
Special Properties:
Initial Status: Paralysis
Type: Dragon
Reverse Targeting
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Cure
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Attack Type: Skills
Special Message: "Drak is paralyzed by the heat"
Skills: Cure
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Physical Attack
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: 1/2 Attack, Skills
Skills: Typhoon
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damaging Ability
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Typhoon
NOTE: If you physically attack it below 1/2 HP, making it attack you, and then
cure it back above 1/2 HP, it will display it's paralyzed message again and
heal itself triggering this AI section.
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Attack Type: Escape
Skills: Cure
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Magmaite]
==========
Stats:
Level: 50
HP: 400
AP: 40
Strength: 215
Defense: 160
Agility: 15
Intelligence: 150
Zenny: 300
Experience: 1300
Resistances:
Fire: 4
Ice: 4
Thunder: 4
Earth: 0
Wind: 4
Holy: 5
Psionic: 4
Status: 5
Death: 7
Items:
Stolen Item: Napalm
Steal Rate: 12, 1/32 Drop
Dropped Item: Royal Armor
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Air Raid (4/8), Flying Kick (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Air Raid (2/8), Flying Kick (2/8), Lavaburst (4/8)
NOTE: DAT ASS.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Scorpion]
==========
Stats:
Level: 40
HP: 185
AP: 20
Strength: 190
Defense: 165
Agility: 28
Intelligence: 100
Zenny: 320
Experience: 620
Resistances:
Fire: 4
Ice: 1
Thunder: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 4
Items:
Stolen Item: Antidote
Steal Rate: 12, 1/32 Drop
Dropped Item: Protein
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Double Blow (4/8), Chlorine (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Tornado
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Cacti]
=======
Stats:
Level: 38
HP: 160
AP: 20
Strength: 190
Defense: 85
Agility: 18
Intelligence: 50
Zenny: 210
Experience: 510
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 3
Items:
Stolen Item: Croc Tear
Steal Rate: 16, 1/8 Drop
Dropped Item: Vodka Shot
Drop Rate: 1/64
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Defend, 1/2 Skills
Skills: Pollen
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: Attack
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Manmo]
=======
Stats:
Level: 100
HP: 3200
AP: 200
Strength: 235
Defense: 90
Agility: 35
Intelligence: 80
Zenny: 1000
Experience: 6000
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 6
Death: 7
Items:
Stolen Item: Power Food
Steal Rate: 32, 1/1 Drop
Dropped Item: Aries Gloves
Drop Rate: 1/256
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Feign Swing (4/8), Focus (2/8), Howling (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Focus (2/8), Howling (2/8), Quake (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[Berserkr] [Berserker]
======================
Stats:
Level: 100
HP: 12000
AP: 500
Strength: 600
Defense: 300
Agility: 60
Intelligence: 999
Zenny: 3000
Experience: 30000
Resistances:
Fire: 3
Ice: 3
Thunder: 3
Earth: 6
Wind: 3
Holy: 5
Psionic: 7
Status: 7
Death: 7
Items:
Stolen Item: Aries Gloves
Steal Rate: 6, 1/64 Drop
Dropped Item: Rufad'sSpear
Drop Rate: 1/64
Special Properties:
Initial Status: Confuse
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Fire Whip
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Skills
Skills: Berserk
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[ArchMage] [Arch Mage]
======================
Stats:
Level: 100
HP: 3000
AP: 50000
Strength: 300
Defense: 150
Agility: 80
Intelligence: 700
Zenny: 2000
Experience: 48000
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7
Items:
Stolen Item: Soul Gem
Steal Rate: 16, 1/8 Drop
Dropped Item: Holy Avenger
Drop Rate: 1/1
Special Properties:
Initial Status: Regen
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Myollnir (4/8), Mind Sword (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Character is Alone
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Attack Type: Skills
Skills: Benediction
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Character isn't Alone
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: Skills
Skills: Myollnir (4/8), Mind Sword (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Armor]
=======
Stats:
Level: 40
HP: 275
AP: 10000
Strength: 225
Defense: 220
Agility: 25
Intelligence: 999
Zenny: 100
Experience: 1220
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7
Items:
Stolen Item: Claymore
Steal Rate: 16, 1/8 Drop
Dropped Item: Gideon'sGarb
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Risky Blow (2/8), Frost Strike (6/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Physical Attack (Repeatable)
Change Type: Stats 1
Stats Changed: AP
Modifier: 4
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Risky Blow (2/8), Frost Strike (6/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Change Type: Stats 1
Stats Changed: Defense
Modifier: 5
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Risky Blow (2/8), Frost Strike (6/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Change Type: Item Rates
Stats Changed: Drop
Modifier: 0
Attack Type: 1/4 Attack, 3/4 Skills
Special Message: "Armor's armor is cracked!"
Skills: Risky Blow (2/8), Frost Strike (6/8)
NOTE: To get Gideon'sGarb, you need to kill it using Abilities, or before using
two Physical Attacks on it. BoF3 uses the enemy's AP as the "Armor" value,
while BoF4 has it's own armor values.
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Item Stolen
Change Type: Stats
Stats Changed: Level, Strength
Modifier: 7
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Risky Blow (2/8), Frost Strike (6/8)
NOTE: Level is actually increased to 196 instead of dropping to 28.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Nitemare]
==========
Stats:
Level: 45
HP: 215
AP: 85
Strength: 213
Defense: 130
Agility: 40
Intelligence: 300
Zenny: 220
Experience: 850
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 4
Status: 6
Death: 7
Items:
Stolen Item: Hawk's Ring
Steal Rate: 3, 1/128 Drop
Dropped Item: Burglar Garb
Drop Rate: 1/128
Special Properties:
Type: Devil
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Sleep (6/8), Syphon (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Syphon (4/8), Magic Ball (4/8)
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: 1st Character's Level >= 6 More than Enemy
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: Escape
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Adept]
=======
Stats:
Level: 38
HP: 190
AP: 14
Strength: 205
Defense: 91
Agility: 35
Intelligence: 300
Zenny: 550
Experience: 650
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 4
Death: 5
Items:
Stolen Item: Holy Robe
Steal Rate: 3, 1/128 Drop
Dropped Item: Shaman'sRing
Drop Rate: 1/256
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Meditation (4/8), MagicShuffle (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn != Multiple of 2
Attack Type: Skills
Skills: Meditation (4/8), MagicShuffle (4/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 2
Attack Type: Skills
Skills: MagicShuffle
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[DeathBot] [Death Bot]
======================
Stats:
Level: 50
HP: 450
AP: 50
Strength: 200
Defense: 125
Agility: 23
Intelligence: 100
Zenny: 100
Experience: 960
Resistances:
Fire: 3
Ice: 3
Thunder: 1
Earth: 6
Wind: 3
Holy: 5
Psionic: 5
Status: 5
Death: 7
Items:
Stolen Item: DamascusMail
Steal Rate: 6, 1/64 Drop
Dropped Item: Atomic Bomb
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Barrier
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Attack Type: Skills
Special Message: "INTRUDER ALERT. ARMING WEAPONS."
Skills: Barrier
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: Skills
Skills: Might
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Turn = Multiple of 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Triple Blow
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: Skills
Skills: Protect
NOTE: Barrier -> Protect -> Might -> Atk/TB -> Atk/TB, then repeat Might ->
Atk/TB -> Atk/TB.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[RedDrake] [Red Drake]
======================
Stats:
Level: 45
HP: 350
AP: 53
Strength: 245
Defense: 140
Agility: 30
Intelligence: 100
Zenny: 250
Experience: 2050
Resistances:
Fire: 3
Ice: 1
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 4
Status: 4
Death: 5
Items:
Stolen Item: Ring of Fire
Steal Rate: 3, 1/128 Drop
Dropped Item: Dragonfang
Drop Rate: 1/256
Special Properties:
Type: Dragon
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Howling (3/8), Flame Breath (5/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: Skills
Skills: Flame Breath
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[IceDrake] [Ice Drake]
======================
Stats:
Level: 45
HP: 350
AP: 53
Strength: 245
Defense: 140
Agility: 30
Intelligence: 100
Zenny: 250
Experience: 2050
Resistances:
Fire: 1
Ice: 3
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 4
Status: 4
Death: 5
Items:
Stolen Item: Ring of Ice
Steal Rate: 3, 1/128 Drop
Dropped Item: Dragonfang
Drop Rate: 1/256
Special Properties:
Type: Dragon
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Howling (3/8), Frost Breath (5/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: Skills
Skills: Frost Breath
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======
[Newt]
======
Stats:
Level: 45
HP: 250
AP: 35
Strength: 245
Defense: 140
Agility: 45
Intelligence: 150
Zenny: 350
Experience: 1550
Resistances:
Fire: 3
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 4
Death: 5
Items:
Stolen Item: Heat Shotel
Steal Rate: 3, 1/128 Drop
Dropped Item: Mind Shield
Drop Rate: 1/256
Special Properties:
Type: Dragon
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Shield (4/8), Mighty Chop (2/8), Simoon (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Mighty Chop (5/8), Simoon (3/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Mighty Chop (5/8), Simoon (3/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damage >= Current HP
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Mighty Chop (5/8), Simoon (3/8)
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Item Stolen
Change Type: Stats 1
Stats Changed: Strength
Modifier: 5
Attack Type: Escape
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Clone]
=======
Stats:
Level: 38
HP: 90
AP: 20
Strength: 220
Defense: 65
Agility: 38
Intelligence: 1
Zenny: 255
Experience: 320
Resistances:
Fire: 3
Ice: 1
Thunder: 3
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
Stolen Item: Vitamin
Steal Rate: 16, 1/8 Drop
Dropped Item: Bell Collar
Drop Rate: 1/128
Special Properties:
Type: Dragon
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Flame Strike (3/8), Blind (5/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Special Flag Enabled
Attack Type: Escape
Skills: Flame Strike (3/8), Blind (5/8)
NOTE: The Special Flag is enabled when Newt is killed.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Hopper]
========
Stats:
Level: 38
HP: 175
AP: 25
Strength: 217
Defense: 75
Agility: 29
Intelligence: 50
Zenny: 120
Experience: 380
Resistances:
Fire: 2
Ice: 4
Thunder: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Fat Frog
Steal Rate: 3, 1/128 Drop
Dropped Item: Balance Ring
Drop Rate: 1/128
Special Properties:
Target Low HP
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Air Raid (4/8), Hypnotize (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Watch Enemy
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Chimera]
=========
Stats:
Level: 110
HP: 7500
AP: 500
Strength: 310
Defense: 85
Agility: 38
Intelligence: 60
Zenny: 2000
Experience: 9000
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 6
Death: 7
Items:
Stolen Item: Firecracker
Steal Rate: 6, 1/64 Drop
Dropped Item: Icicle
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Paralyzer (5/8), Inferno (2/8), Blizzard (1/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Paralyzer (3/8), Inferno (2/8), Blizzard (2/8), Myollnir (1/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Skills
Skills: Restore (4/8), Myollnir (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[FoulWeed] [Foul Weed]
======================
Stats:
Level: 42
HP: 680
AP: 30
Strength: 248
Defense: 80
Agility: 21
Intelligence: 250
Zenny: 250
Experience: 1700
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 3
Death: 4
Items:
Stolen Item: Power Food
Steal Rate: 6, 1/64 Drop
Dropped Item: Protein
Drop Rate: 1/64
Special Properties:
Initial Status: Sleep
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Devour (4/8), Quake (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Absorb
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP > Max HP / 2
Change Type: Special
Stats Changed: Enable Special Flag
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Devour (4/8), Quake (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Plant42]
=========
Stats:
Level: 38
HP: 220
AP: 50
Strength: 225
Defense: 135
Agility: 30
Intelligence: 200
Zenny: 0
Experience: 1200
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Mandrake
Steal Rate: 16, 1/8 Drop
Dropped Item: Vitamins
Drop Rate: 1/128
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Attack
Skills: Nue Stomp
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Special Flag Enabled
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Attack Type: Attack
Skills: Snap (4/8), Pollen (2/8) Absorb (2/8)
NOTE: The Special Flag is enabled when a FoulWeed is in the battle.
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Enemy is Alone
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: 3/4 Attack, 1/4 Escape
Skills: Snap (4/8), Pollen (2/8), Absorb (2/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: 2nd turn
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Snap (4/8), Pollen (2/8), Absorb (2/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========
[Wraith]
========
Stats:
Level: 44
HP: 100
AP: 80
Strength: 210
Defense: 600
Agility: 34
Intelligence: 80
Zenny: 275
Experience: 1250
Resistances:
Fire: 5
Ice: 5
Thunder: 5
Earth: 6
Wind: 5
Holy: 5
Psionic: 7
Status: 7
Death: 7
Items:
Stolen Item: Soul Gem
Steal Rate: 3, 1/128 Drop
Dropped Item: Divine Helm
Drop Rate: 1/128
Special Properties:
Dodge
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8),
Typhoon (1/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Fire Attack
Change Type: Resistances
Stats Changed: Fire
Modifier: 0
Attack Type: Skills
Special Message: "Flame barrier is destroyed!"
Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8),
Typhoon (1/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Ice Attack
Change Type: Resistances
Stats Changed: Ice
Modifier: 0
Attack Type: Skills
Special Message: "Frost barrier is destroyed!"
Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8),
Typhoon (1/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Damaging Thunder Attack
Change Type: Resistances
Stats Changed: Lightning
Modifier: 0
Attack Type: Skills
Special Message: "Lightning barrier is destroyed!"
Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8),
Typhoon (1/8)
~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~
Condition: Damaging Wind Attack
Change Type: Resistances
Stats Changed: Wind
Modifier: 0
Attack Type: Skills
Special Message: "Wind barrier is destroyed!"
Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8),
Typhoon (1/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Goo King]
==========
Stats:
Level: 50
HP: 1500
AP: 1000
Strength: 250
Defense: 110
Agility: 70
Intelligence: 350
Zenny: 1000
Experience: 15000
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 7
Death: 7
Items:
Stolen Item: Green Apple
Steal Rate: 32, 1/1 Drop
Dropped Item: GooKingSword
Drop Rate: 1/256
Special Properties:
NONE
NOTE: This GooKingSword is the real one, not the hoax people keep putting on
the interwebz XD.
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 1/2 Escape, 1/4 Skills
Skills: Charge (4/8), Burn (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Item Stolen
Attack Type: Skills
Special Message: "Goo King wants the item back!"
Skills: Sirocco (2/8), Ragnarok (2/8), Tornado (2/8), Charge (2/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Mad Gong]
==========
Stats:
Level: 40
HP: 230
AP: 30
Strength: 230
Defense: 52
Agility: 30
Intelligence: 85
Zenny: 0
Experience: 850
Resistances:
Fire: 2
Ice: 1
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1
Items:
Stolen Item: Vodka Shot
Steal Rate: 16, 1/8 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Charge
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Physical Attack
Change Type: Stats 1
Stats Changed: Strength
Modifier: 11
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Charge
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[VileWeed] [Vile Weed]
======================
Stats:
Level: 35
HP: 190
AP: 4
Strength: 232
Defense: 102
Agility: 9
Intelligence: 48
Zenny: 0
Experience: 750
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 2
Items:
Stolen Item: Rice Ball
Steal Rate: 32, 1/1 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Myollnir (1/8), Sirocco (1/8), Watch Enemy (1/8), Molasses (1/8),
Heal (1/8), Shield (1/8), Simoon (1/8), Death (1/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Thanotos]
==========
Stats:
Level: 40
HP: 200
AP: 50
Strength: 240
Defense: 90
Agility: 23
Intelligence: 130
Zenny: 0
Experience: 755
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 2
Holy: 1
Psionic: 4
Status: 4
Death: 7
Items:
Stolen Item: Clothing
Steal Rate: 6, 1/64 Drop
Dropped Item: Panacea
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Leech Power (3/8), Drain (3/8), Blizzard (2/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Arwan]
=======
Stats:
Level: 140
HP: 2400
AP: 1000
Strength: 250
Defense: 114
Agility: 36
Intelligence: 250
Zenny: 0
Experience: 5000
Resistances:
Fire: 3
Ice: 3
Thunder: 3
Earth: 3
Wind: 3
Holy: 1
Psionic: 7
Status: 7
Death: 7
Items:
NONE
Special Properties:
Type: Devil
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Sleep (4/8), Chill (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Blizzard (4/8), Chill (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[D.Lord] [Dragon Lord]
======================
Stats:
Level: 120
HP: 12500
AP: 500
Strength: 315
Defense: 140
Agility: 41
Intelligence: 150
Zenny: 3000
Experience: 15000
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 6
Status: 7
Death: 7
Items:
Stolen Item: Dragon Blade
Steal Rate: 32, 1/1 Drop
Dropped Item: Dragon Armor
Drop Rate: 1/1
Special Properties:
Type: Dragon
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Howling (2/8), Triple Blow (2/8), Inferno (2/8), Blizzard (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Sirocco (3/8), Howling (1/8), Inferno (1/8), Blizzard (1/8),
Triple Blow (2/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
================
[Sample 1] (Nue)
================
Stats:
Level: 20
HP: 290
AP: 3
Strength: 22
Defense: 11
Agility: 12
Intelligence: 2
Zenny: 50
Experience: 95
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 4
Death: 7
Items:
Stolen Item: Power Food
Steal Rate: 12, 1/32 Drop
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Chlorine (3/8), Nue Stomp (5/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Change Type: Stats 1
Stats Changed: Strength
Modifier: 11
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Jolt (6/8), Nue Stomp (2/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[Sample 2] (Huge Slug)
======================
Stats:
Level: 80
HP: 1200
AP: 100
Strength: 145
Defense: 40
Agility: 22
Intelligence: 300
Zenny: 300
Experience: 2100
Resistances:
Fire: 1
Ice: 3
Thunder: 3
Earth: 2
Wind: 3
Holy: 5
Psionic: 5
Status: 7
Death: 7
Items:
Stolen Item: Vitamins
Steal Rate: 12, 1/32 Drop
Special Properties:
Dodge
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Molasses (6/8), Syphon (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Change Type: Stats 1
Stats Changed: Intelligence
Modifier: 1
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Syphon (2/8), Quake (6/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Damaging Fire Attack
Change Type: Special Properties
Stats Changed: Disable Dodge
Attack Type: 1/2 Attack, 1/2 Skills
Special Message: "Sample 2 loses protective coating"
Skills: Syphon
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==================
[Sample 3] (Mikba)
==================
Stats:
Level: 80
HP: 2400
AP: 200
Strength: 110
Defense: 52
Agility: 17
Intelligence: 50
Zenny: 1500
Experience: 2000
Resistances:
Fire: 3
Ice: 3
Thunder: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 4
Status: 7
Death: 7
Items:
Stolen Item: Silver Mail
Steal Rate: 12, 1/32 Drop
Special Properties:
Type: Devil
Reprisal
Lucky Strike
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Venom Breath
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Multistrike (2/8), Resist (3/8), Venom Breath (3/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Multistrike (4/8), Venom Breath (2/8), Quake (2/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=================
[Sample 4] (Dodo)
=================
Stats:
Level: 80
HP: 6500
AP: 100
Strength: 290
Defense: 130
Agility: 42
Intelligence: 150
Zenny: 500
Experience: 6000
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 7
Death: 7
Items:
Stolen Item: Ring of Fire
Steal Rate: 3, 1/128 Drop
Dropped Item: Dragonfang
Drop Rate: 1/256
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Snap (4/8), Double Blow (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn != Multiple of 3
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Snap (4/8), Double Blow (4/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: Skills
Skills: Evil Eye
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
===================
[Sample 5] (Angler)
===================
Stats:
Level: 48
HP: 3000
AP: 200
Strength: 160
Defense: 55
Agility: 20
Intelligence: 200
Zenny: 200
Experience: 3000
Resistances:
Fire: 2
Ice: 2
Thunder: 4
Earth: 2
Wind: 2
Holy: 3
Psionic: 5
Status: 7
Death: 7
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Venom Breath (4/8), Bone Dart (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn != Multiple of 3
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Venom Breath (4/8), Bone Dart (4/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: Skills
Skills: Thunder Clap
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=====================
[Sample 6] (Ammonite)
=====================
Stats:
Level: 60
HP: 2000
AP: 100
Strength: 165
Defense: 75
Agility: 30
Intelligence: 60
Zenny: 500
Experience: 3000
Resistances:
Fire: 2
Ice: 2
Thunder: 1
Earth: 6
Wind: 2
Holy: 5
Psionic: 5
Status: 7
Death: 7
Items:
NONE
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Tsunami (2/8), Multistrike (4/8), Confuse (2/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Tsunami (3/8), Iceblast (2/8), Blizzard (3/8)
NOTE: This is one of three battles you can learn Tsunami.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==================
[Sample 7] (Manmo)
==================
Stats:
Level: 70
HP: 2500
AP: 100
Strength: 220
Defense: 85
Agility: 30
Intelligence: 50
Zenny: 1000
Experience: 6000
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 7
Death: 7
Items:
NONE
Special Properties:
Reprisal
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Quake (4/8), Double Blow (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==================
[Sample 8] (Rocky)
==================
Stats:
Level: 16
HP: 280
AP: 50
Strength: 28
Defense: 12
Agility: 13
Intelligence: 5
Zenny: 0
Experience: 85
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Life Shard
Steal Rate: 32, 1/2 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Air Raid
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Turn = Multiple of 3
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Ovum
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Turn != Multiple of 3
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Air Raid
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==================
[Sample 9] (Gaist)
==================
Stats:
Level: 80
HP: 1500
AP: 1000
Strength: 128
Defense: 50
Agility: 25
Intelligence: 300
Zenny: 500
Experience: 2000
Resistances:
Fire: 7
Ice: 2
Thunder: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 5
Status: 7
Death: 7
Items:
NONE
Special Properties:
Type: Devil
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Sanctuary (3/8), Howling (2/8), Risky Blow (2/8), Corona (1/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Howling (2/8), Risky Blow (3/8), Corona (3/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================================
[Sample10] (blue Stallion) [Sample 10]
======================================
Stats:
Level: 90
HP: 2300
AP: 1000
Strength: 250
Defense: 100
Agility: 38
Intelligence: 75
Zenny: 800
Experience: 5000
Resistances:
Fire: 2
Ice: 7
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7
Items:
Stolen Item: Life Shard
Steal Rate: 16, 1/8 Drop
Dropped Item: Ring of Ice
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Barrier
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: Skills
Skills: Iceblast
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Resist (4/8), Iceblast (2/8), UtmostAttack (2/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: 1/4 Attack, 3/4 Skills
Skills: UtmostAttack (5/8), Resist (3/8)
NOTE: Like Stallion, they can be locked into using Barrier until half life if
you attempt to run on the second turn.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=====================================
[Sample11] (red Stallion) [Sample 11]
=====================================
Stats:
Level: 90
HP: 2300
AP: 1000
Strength: 250
Defense: 100
Agility: 38
Intelligence: 75
Zenny: 800
Experience: 5000
Resistances:
Fire: 7
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7
Items:
Stolen Item: Life Shard
Steal Rate: 16, 1/8 Drop
Dropped Item: Ring of Fire
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Barrier
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: Skills
Skills: Fireblast
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Curent HP <= Max HP / 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Resist (4/8), Fireblast (2/8), UtmostAttack (2/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: 1/4 Attack, 3/4 Skills
Skills: UtmostAttack (5/8), Resist (3/8)
NOTE: Like Stallion, they can be locked into using Barrier until half life if
you attempt to run on the second turn.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
========================================
[Sample12] (yellow Stallion) [Sample 12]
========================================
Stats:
Level: 90
HP: 2300
AP: 1000
Strength: 250
Defense: 100
Agility: 38
Intelligence: 75
Zenny: 800
Experience: 5000
Resistances:
Fire: 2
Ice: 2
Thunder: 7
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7
Items:
Stolen Item: Life Shard
Steal Rate: 16, 1/8 Drop
Dropped Item: Thunder Ring
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: Skills
Skills: Barrier
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: 2nd turn
Attack Type: Skills
Skills: Lightning
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Resist (4/8), Lightning (2/8), UtmostAttack (2/8)
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: 1/4 Attack, 3/4 Skills
Skills: UtmostAttack (5/8), Resist (3/8)
NOTE: Like Stallion, they can be locked into using Barrier until half life if
you attempt to run on the second turn.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Mist Man]
==========
Stats:
Level: 50
HP: 450
AP: 10000
Strength: 285
Defense: 250
Agility: 40
Intelligence: 999
Zenny: 400
Experience: 5200
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7
Items:
Stolen Item: SeekingSword
Steal Rate: 6, 1/64 Drop
Dropped Item: Mist Armor
Drop Rate: 1/64
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: ThundrStrike
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Damaging Physical Attack (Repeatable)
Change Type: Stats 1
Stats Changed: AP
Modifier: 4
Attack Type: 1/2 Attack, 1/2 Skills
Skills: ThundrStrike
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Change Type: Stats 1
Stats Changed: Defense
Modifier: 5
Attack Type: 1/2 Attack, 1/2 Skills
Skills: ThundrStrike
~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~
Condition: Current AP <= Max AP / 5
Change Type: Item Rates
Stats Changed: Drop
Modifier: 0
Attack Type: 1/2 Attack, 1/2 Skills
Special Message: "Mist Man's armor is cracked!"
Skills: ThundrStrike
NOTE: Just like Armor, it uses it's AP as a trigger for it's armor breaking,
so if you want the Mist Armor you can't physically attack more than once.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=========
[Vampire]
=========
Stats:
Level: 70
HP: 1000
AP: 100
Strength: 275
Defense: 175
Agility: 50
Intelligence: 900
Zenny: 1000
Experience: 12000
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 4
Psionic: 5
Status: 7
Death: 7
Items:
Stolen Item: Burglar Garb
Steal Rate: 3, 1/128 Drop
Dropped Item: Lifestealer
Drop Rate: 1/128
Special Properties:
Initial Status: Regen
Type: Devil
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Flare (4/8), Frost (4/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Enemy is Alone
Change Type: Status
Stats Changed: Disable all
Attack Type: Skills
Skills: Triple Blow (2/8), Death (3/8), Evil Eye (3/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Enemy is Alone
Change Type: Stats 2
Stats Changed: Experience
Modifier: 5
Attack Type: Skills
Special Message: "Vampire is flustered!"
Skills: Triple Blow (2/8), Death (3/8), Evil Eye (3/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
======================
[NightBat] [Night Bat]
======================
Stats:
Level: 35
HP: 75
AP: 20
Strength: 212
Defense: 75
Agility: 52
Intelligence: 130
Zenny: 58
Experience: 350
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2
Items:
Stolen Item: Power Food
Steal Rate: 3, 1/128 Drop
Dropped Item: Protein
Drop Rate: 1/128
Special Properties:
Dodge
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Gloom
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Special Flag Enabled
Attack Type: 1/4 Attack, 3/4 Escape
Skills: Gloom
NOTE: The Special Flag is never enabled, rendering this section useless.
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
==========
[Revenant]
==========
Stats:
Level: 45
HP: 290
AP: 50
Strength: 252
Defense: 145
Agility: 47
Intelligence: 200
Zenny: 500
Experience: 1500
Resistances:
Fire: 1
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 3
Status: 3
Death: 7
Items:
Stolen Item: Belladonna
Steal Rate: 12, 1/32 Drop
Dropped Item: Diana'sDress
Drop Rate: 1/256
Special Properties:
Type: Devil
Lucky Strike
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/2 Attack, 1/2 Skills
Skills: Multistrike (4/8), Chill (4/8)
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v
=======
[Myria]
=======
Stats:
Level: 120
HP: 20000
AP: 10000
Strength: 305
Defense: 100
Agility: 52
Intelligence: 150
Zenny: 0
Experience: 0
Resistances:
Fire: 2
Ice: 2
Thunder: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7
Items:
Stolen Item: Napalm
Steal Rate: 1, 1/256 Drop
Special Properties:
NONE
~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Sanctuary (2/8), Venom (2/8), Inferno (1/8), Blizzard (1/8),
Sirocco (1/8), Evil Eye (1/8)
~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 2
Attack Type: 1/4 Attack, 3/4 Skills
Skills: Venom (1/8), Inferno (1/8), Blizzard (1/8), Sirocco (1/8),
Myollnir (1/8), Holocaust (2/8), Restore (1/8)
~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~
Condition: Current HP <= Max HP / 4
Attack Type: Skills
Skills: Venom (2/8), Holocaust (3/8), Sirocco (1/8), Myollnir (1/8),
Death (1/8)
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
================
Item List [ITML]
================
This list has every possible item that can be obtained from the enemies in the
game, with the items listed alphabetically, and the enemies that give the items
are listed chronologically. So, if you search up Healing Herb, you will see the
entire list of enemies that drop it starting with Eye Goo (the earliest) and
ending with KingToad (the last one to have it).
The format isn't the greatest, but it gets the job done :P.
NOTE: Stolen items have the Steal rate for the steal formula, followed by the
drop rate that happens if the item isn't stolen.
Key:
* Boss enemy
** Missable enemy
[Antidote]
Steal: Curr - 12, 1/32 Drop: N/A
ToxicFly - 6, 1/64
Spiker - 16, 1/8
Scorpion - 12, 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Aries Gloves]
Steal: Berserkr - 6, 1/64 Drop: Manmo* - 1/256
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[AsbestosArmr]
Steal: N/A Drop: Balio* - 1/1*
*It says 100%, but he does not always drop it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Atomic Bomb]
Steal: N/A Drop: DeathBot - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Baby Frog]
Steal: Sleepy - 12, 1/32 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Balance Ring]
Steal: N/A Drop: Hopper - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[BallockKnife]
Steal: N/A Drop: Bully 3* - 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Barrier Ring]
Steal: N/A Drop: Spectre - 1/128
MultiBot - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Bat Amulet]
Steal: RankWeed - 3, 1/128 Drop: N/A
PainWeed - 3, 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Beads]
Steal: Egg Gang - 6, 1/64 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Beef Jerkey]
Steal: Bully 1* - 32, 1/1 Drop: N/A
Bully 2* - 32, 1/1
Bully 3* - 32, 1/1
Cerebus - 16, 1/8
BlueGbln - 16, 1/8
Insector - 16, 1/8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Bell Collar]
Steal: N/A Drop: Clone - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Belladonna]
Steal: Phantom - 12, 1/32 Drop: N/A
GntCrab - 12, 1/32
Revenant - 12, 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Bent Sword]
Steal: Goblin - 12, 1/32 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Berries]
Steal: Ripper - 16, 1/8 Drop: Nut Mage - 1/8
Bat - 12, 1/32
NutTroop - 16, 1/8
NutArchr - 16, 1/8
BloodBat - 12, 1/32
Slasher - 16, 1/8
Bolt - 16, 1/8
BoltArch - 16, 1/8
BoltMage - 16, 1/8
BoltLord - 16, 1/8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[BlizzardMail]
Steal: N/A Drop: GntCrab - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Bracers]
Steal: N/A Drop: Zombie - 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Brass Helm]
Steal: BossGbln - 6, 1/64 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Breastplate]
Steal: ArmorBot - 6, 1/64 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Broad Sword]
Steal: LizardMn - 12, 1/32 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[BronzeShield]
Steal: Orc - 6, 1/64 Drop: Sunder* - 1/1*
NutTroop - 1/128
*It says 100%, but he does not always drop it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Buckler]
Steal: N/A Drop: Ghost - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Burglar Garb]
Steal: Vampire - 3, 1/128 Drop: Nitemare - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Clay Vase]
Steal: Tar Man - 12, 1/32 Drop: N/A
ToxicMan - 12, 1/32*
*All three versions of ToxicMan has the same drop rate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Claymore]
Steal: Armor - 16, 1/8 Drop: Patrio* - 1/8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Clothing]
Steal: Zombie - 12, 1/32 Drop: N/A
Thanotos - 6, 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Crepe Cape]
Steal: N/A Drop: Phantom - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Croc Tear]
Steal: BarbBulb - 16, 1/8 Drop: N/A
Cacti - 16, 1/8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Cuirass]
Steal: HyperBot - 6, 1/64 Drop: ProtoBot - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[DamascusMail]
Steal: DeathBot - 6, 1/64 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Diamond Ring]
Steal: Gold Egg - 6, 1/64 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Diana'sDress]
Steal: N/A Drop: Revenant - 1/256
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Divine Helm]
Steal: N/A Drop: Gold Egg - 1/256
Wraith - 1.128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Dragonfang]
Steal: N/A Drop: RedDrake - 1/256
IceDrake - 1/256
Sample 4*- 1/256
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Dragon Armor]
Steal: N/A Drop: D.Lord* - 1/1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Dragon Blade]
Steal: D.Lord* - 32, 1/1 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Dragon Tear]
Steal: N/A Drop: D.Zombie*- 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Dream Ring]
Steal: Cawer* - 12, 1/32 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Dynamite]
Steal: Elder* - 12, 1/32 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Fat Frog]
Steal: Hopper - 3, 1/128 Drop: Sleepy - 1/256
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Firecracker]
Steal: N/A Drop: Lava Man - 1/64
Chimera* - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Fish-Head]
Steal: Dolphin* - 16, 1/8 Drop: N/A
Angler* - 32, 1/2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Flame Shield]
Steal: N/A Drop: LizardMn - 1/256
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Flame Spear]
Steal: N/A Drop: Fly Man - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Gale Javelin]
Steal: N/A Drop: Insector - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Gems]
Steal: Tricker - 12, 1/32 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Gideon'sGarb]
Steal: N/A Drop: Armor - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GooKingSword]
Steal: N/A Drop: Goo King - 1/256
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Green Apple]
Steal: Audrey - 12, 1/32 Drop: Garr (1)*- 1/32
Goo King - 32, 1/1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Hawk's Ring]
Steal: Nitemare - 3, 1/128 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Healing Herb]
Steal: Eye Goo - 16, 1/8 Drop: N/A
Mage Goo - 12, 1/32
Puff Goo - 16, 1/8
Guard** - 16, 1/8
Roach** - 16, 1/8
GntRoach - 16, 1/8
KingToad - 16, 1/8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Heat Shotel]
Steal: Newt - 3, 1/128 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[High Boots]
Steal: N/A Drop: Ghoul - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Holy Avenger]
Steal: N/A Drop: ArchMage - 1/1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Holy Mantle]
Steal: N/A Drop: Stallion*- 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Holy Robe]
Steal: Adept - 3, 1/128 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Icicle]
Steal: N/A Drop: Chimera* - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Iron Helm]
Steal: N/A Drop: Guard** - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Ivory Dice]
Steal: N/A Drop: Bomber - 1/128
BombSeed - 1/64
Egg Gang - 1/64
PipeBomb - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Katzbalger]
Steal: N/A Drop: Assassin - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Laquer Helm]
Steal: N/A Drop: BoltLord - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[LeatherArmor]
Steal: Ghoul - 12, 1/32 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Lgt.Clothing]
Steal: Assassin - 12, 1/32 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Life Shard]
Steal: Rocky* - 6, 1/64 Drop: Gonghead - 1/256
Sunder* - 1, 1/256 Gonger - 1/128
Ice Toad - 3, 1/128 Bully 1* - 1/128
Golem(1)*- 12, 1/32 Big Bulb - 1/128
Golem(2)*- 12, 1/32
Stallion*- 16, 1/8
GooTitan - 6, 1/64
KingToad - 3, 1/128
Sample 8*- 32, 1/2
Sample10*- 16, 1/8
Sample11*- 16, 1/8
Sample12*- 16, 1/8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Lifestealer]
Steal: N/A Drop: Vampire - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Mage's Robes]
Steal: Emitai* - 32, 1/2 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Magic Shard]
Steal: Torast* - 3, 1/128 Drop: N/A
Kassen* - 3, 1/128
Galtel* - 3, 1/128
Doksen* - 3, 1/128
Amalgam* - 12, 1/32
Reaper - 6, 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Magician Rod]
Steal: Gisshan* - 16, 1/8 Drop: Emitai* - 1/2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Magma Armor]
Steal: N/A Drop: Vulcan - 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Mandrake]
Steal: Eye Bulb - 12, 1/32 Drop: Audrey - 1/32
Big Bulb - 12, 1/32
Plant42 - 16, 1/8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Marbles]
Steal: Gooey - 12, 1/32 Drop: ArmorBot - 1/32
ProtoBot - 12, 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Mind Shield]
Steal: N/A Drop: Drak - 1/256
Newt - 1/256
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Mist Armor]
Steal: N/A Drop: Mist Man - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[MithrilArmor]
Steal: N/A Drop: Vagabond - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Molotov]
Steal: Nut Mage - 32, 1/1 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Moon Sword]
Steal: Vagabond - 6, 1/64 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Moon Tears]
Steal: Ammonite*- 3, 1/128 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Moxa]
Steal: N/A Drop: FireSlug - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[MultiVitamin]
Steal: Gonger - 6, 1/64 Drop: Tar Man - 1/128
ZombieDr - 12, 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Napalm]
Steal: Magmaite - 12, 1/32 Drop: N/A
Myria* - 1, 1/256
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Old Popper]
Steal: N/A Drop: Goblin - 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Panacea]
Steal: Lizard - 6, 1/64 Drop: Man Trap - 1/128
FireSlug - 6, 1/64 NutArchr - 1/64
BoltArch - 12, 1/32 Thanotos - 1/64
Dragnfly - 16, 1/8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[PhantomDress]
Steal: N/A Drop: Reaper - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[PointedStick]
Steal: Man Trap - 32, 1/2 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Power Food]
Steal: Nue (1)* - 3, 1/128 Drop: N/A
Nue (2)* - 6, 1/64
Scylla* - 12, 1/32
Charyb* - 12, 1/32
D.Zombie*- 12, 1/32
Hobgobln - 6, 1/64
Manmo* - 32, 1/1
FoulWeed - 6, 1/64
Sample 1*- 12, 1/32
NightBat - 3, 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Protectors]
Steal: N/A Drop: GooTitan - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Protein]
Steal: Balio* - 1, 1/256 Drop: Scylla* - 1/32
Vulcan - 6, 1/64 Charyb* - 1/32
Scorpion - 1/64
FoulWeed - 1/64
NightBat - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Rare Book]
Steal: Codger - 6, 1/64 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Rice Ball]
Steal: VileWeed - 32, 1/1 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Ring of Fire]
Steal: Sample 4*- 3, 1/128 Drop: Sample11*- 1/64
RedDrake - 3, 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Ring of Ice]
Steal: IceDrake - 3, 1/128 Drop: Sample10*- 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Robe of Wind]
Steal: N/A Drop: BoltMage - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Royal Armor]
Steal: N/A Drop: Magmaite - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Royal Dagger]
Steal: N/A Drop: Bolt - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Rufad's Spear]
Steal: N/A Drop: Berserkr - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Scale Mail]
Steal: Patrio* - 16, 1/8 Drop: N/A
Garr (1)*- 12, 1/32
Fly Man - 12, 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Scramasax]
Steal: N/A Drop: BlueGbln - 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[SeekingSword]
Steal: Mist Man - 1/63 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Shaman'sRing]
Steal: N/A Drop: Adept - 1/256
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Silver Knife]
Steal: Claw* - 16, 1/8 Drop: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Silver Mail]
Steal: Mikba* - 12, 1/32 Drop: N/A
MultiBot - 6, 1/64
Sample 3*- 12, 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Skill Ink]
Steal: N/A Drop: Codger - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Soul Gem]
Steal: ArchMage - 16, 1/8 Drop: Ice Toad - 1/128
Wraith - 3, 1/128 Spiker - 1/256
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Speed Boots]
Steal: N/A Drop: Claw* - 1/32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Swallow Eye]
Steal: Slasher - 3, 1/128 Drop: Ripper - 1/256
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Taser]
Steal: Volt - 3, 1/128 Drop: N/A
Thunder - 6, 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ThievesKnife]
Steal: N/A Drop: Tricker - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Thunder Ring]
Steal: N/A Drop: Sample12*- 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Tiger's Cap]
Steal: N/A Drop: GntOrc - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Titan Belt]
Steal: GntOrc - 12, 1/32 Drop: Orc - 1/128
Drak - 6, 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Vitamin]
Steal: Gonghead - 6, 1/64 Drop: Eye Goo - 1/64
Pooch* - 16, 1/8 Puff Goo - 1/64
Bomber - 6, 1/64 Roach** - 1/64
Lava Man - 12, 1/32 GntRoach - 1/64
BombSeed - 16, 1/8
PipeBomb - 12, 1/32
Clone - 16, 1/8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Vitamins]
Steal: HugeSlug*- 12, 1/32 Drop: Eye Bulb - 1/64
Sample 2*- 12, 1/32 Cerebus - 1/64
ZombieDr - 1/128
Plant42 - 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Vodka Shot]
Steal: Mad Gong - 16, 1/8 Drop: HyperBot - 1/64
BarbBulb - 1/64
Cacti - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Waistcloth]
Steal: BossGbln - 6, 1/64 Drop: Gisshan* - 1/8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Wisdom Fruit]
Steal: Gazer* - 12, 1/32 Drop: TankBot - 1/64
Shroom* - 3, 1/128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Wisdom Ring]
Steal: N/A Drop: Shroom* - 1/64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Wisdom Seed]
Steal: Mage Goo - 1, 1/256 Drop: Bully 2* - 1/128
Ghost - 3, 1/128
Spectre - 3, 1/128
Thrasher - 12, 1/32
TankBot - 12, 1/32
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
=================
Skill List [SKLL]
=================
Lists the skills in alphabetical order, and the enemies in chronological order
with masters at the very end (so if you search up Blind, you will find that the
first enemy is Ripper (earliest) and Clone (last one to use it) is last. If
the skill is only learnable by manipulating the enemy in some way (such as
blinding a Tricker to learn Target), the method of getting them to use it will
be listed in parenthesis next to the enemy's name. I will also tell you what
causes the enemy to stop using the skill, if it needs it.
This is meant to be an easy-to-use list that briefly covers how to learn the
skills, and will not go over the entire AI; just look at the enemy's entry
above to see more detailed info :P.
NOTE: A * represents a missable or boss enemy. A * next to the name of a skill
means that the skill itself is missable if certain conditions are not met or
the last enemy that teaches it is defeated (the conditions for missing the
skill will be explained below the skill). And, as with the Item List, this
isn't the best looking format, but it will have to do :D.
[Air Raid] - Bomber
Magmaite
PipeBomb (Used until 1/4 HP)
Sample 8*
Hopper (Used until it's alone)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Aura] - Ladon (9 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Backhand] - Durandal (3 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Bad Back] - Codger
Elder* (Turns that are multiples of 3)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Barrier] - Emitai (Master, 2 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Benediction] - ArchMage (Character is alone)
Hondara (8 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Berserk] - Berserkr (Once after reaching 1/4 HP)
Giotto (5 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Blind] - Ripper
Tricker (Used until Blinded/reaching 1/4 HP)
Lizard
Bully 3*
Claw*
BoltArch (Possibly used on first turn; always used when BoltMage is
present)
Clone
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Blitz] - HyperBot (Used until third turn. If you attack it with a thunder
attack on the third turn, you will get up to 5 turns (4 if
it already went that turn) to learn it)
Shroom* (Used until reaching 1/4 HP)
GntOrc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Blizzard]* - Deis* (5 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Bone Dart] - Ghoul
Angler* (Used on turns that aren't multiples of 3)
ZombieDr (Used until reaching 1/2 HP or another enemy reaches 1/4
HP)
Sample 5* (Same as Angler)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Burn] - Mage Goo (Used until Blinded)
GooTitan (Used until reaching 1/4 HP or if the 1st character's level
is 46+)
Lava Man (Used from 1/2 HP on, unless hit with a Fire attack)
Goo King (Used until it flees/it's apple is stolen)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Celerity]* - Deis* (15 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Charge] - Volt (Always used until hit with a Thunder attack)
ArmorBot
Mad Gong
Goo King
Fahl (2 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Charm]* - Meryleep* (2 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Chill] - Arwan*
Revenant
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Counter] - Fahl (4 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Cure] - Drak (Used once Paralysis is removed unless attacked)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Demonbane] - Hachio (4 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Disembowel] - Assassin (Used on turns that aren't multiples of 2)
Bunyan (10 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Double Blow] - NutTroop (Used on turns that aren't multiples of 2)
LizardMn (Used until reaching 1/2 HP/item is stolen)
Claw*
Scorpion (Used until enemy is alone)
GntCrab (Used until enemy is alone)
Egg Gang (Used on turns that are multiples of 2)
Elder* (Used on turns that aren't multiples of 3)
Sample 4* (Same as Elder)
Sample 7*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Douse] - GntRoach (Used when FireSlug/Fly Man enable the Special Flag)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Ebonfire] - Gooey (Used when 1st character's level is 51+)
NOTE: May also be learned from an enemy that uses MagicShuffle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Enlighten] - Emitai (Master, 6 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Evil Eye] - Sample 4* (Used on turns that are multiples of 3)
Vampire (Used when alone)
Myria (Used before reaching 1/2 HP)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Feign Swing] - Manmo* (Used until reaching 1/2 HP)
Durandal (2 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Flame Strike] - Fly Man
Clone
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Flying Kick] - Tricker (Used until reaching 1/4 HP/it's item is stolen)
Codger (used when reaching 1/5 AP)
Magmaite
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Focus] - Weretigr* (Used on turns that are multiples of 2)
Reaper (Used on turns that aren't multiples of 2)
Manmo*
Bunyan (5 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Frost] - Mygas (1 level)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Frost Strike] - Patrio* (Used after reaching 1/2 HP)
Bolt
Armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Gloom] - Bat (Used when reaching 1/4 HP)
NightBat
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Holy Strike] - Ladon (5 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Inferno]* - Deis* (2 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Influence] - BossGbln (Used unless enemy is alone)
KingToad (Used unless enemy is alone)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Intimidate] - Hobgobln
Dolphin* (Used on turns that aren't multiples of 3)
D'lonzo (3 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Jump] - Rocky* (Used on turns that aren't multiples of 3)
Roach (Used when an enemy is killed)
GntRoach (Used unless the Special Flag is enabled by FireSlug/Fly Man)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Kyrie] - Hondara (5 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Last Resort] - Orc (Used on the first turn)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Lavaburst] - Vulcan (Used when hit with a Fire attack)
Shroom*
Magmaite (Used after reaching 1/2 HP)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Magic Ball] - Egg Gang (Used on turns that are multiples of 2)
Nitemare
Mygas (6 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Meditation] - Adept (Used on turns that aren't multiples of 2)
Mygas (4 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Mighty Chop] - Newt (Used until it's item is stolen)
Hachio (2 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Mind Flay] - Slasher
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Mind Sword] - ArchMage
Emitai (Master, 4 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Mind's Eye] - Ladon (3 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Monopolize] - D'lonzo (2 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Multistrike] - Mikba*
Phantom (Used on turns that are multiples of 2)
Ammonite* (Used until the enemy is alone)
Sample 3* (Same as Mikba)
Sample 6* (Same as Ammonite)
Revenant
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Myollnir]* - Deis* (8 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Purify] - Hondara (2 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Recall] - Yggdrasil (5 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Resist] - Mikba* (Used until reaching 1/2 HP)
Stallion*
Gold Egg
Sample 3* (Same as Mikba)
Sample10->12* (Used after reaching 1/2 HP)
Fahl (6 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Rest] - Eye Bulb
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Risky Blow] - Gaist*
Sample 9*
Armor
Bunyan (2 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Sacrifice] - BombSeed (Used after reaching 1/2 HP)
TankBot (Used when the enemy is alone/hit with a Thunder attack)
PipeBomb (Used after reaching 1/4 HP)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Sanctuary] - Gaist* (Used until reaching 1/2 HP)
Sample 9* (Same as Gaist)
Myria (Used until reaching 1/2 HP)
Yggdrasil (2 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Shadowwalk]* - Meryleep* (5 levels)
NOTE: Astral Warp is identical to Shadowwalk, but isn't able to
be learned, sadly :/.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Shield] - Yggdrasil (8 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Sirocco]* - Deis* (11 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Snap] - Pooch* (Used until reaching 1/2 HP)
Weretigr* (Used on turns that aren't multiples of 2)
Scylla/Charyb*
Dragnfly
Sample 4* (Used on turns that aren't multiples of 3)
Plant 42 (Used until the enemy is alone)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Snooze] - Eye Goo (Used after the 10th turn)
Sleepy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Spirit Blast] - Golem* (One uses it on turns that are multiples of 2, while
the other uses it on turns that aren't multiples of 2,
so one will always be using it)
Hobgobln
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Steal] - D'lonzo (4 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[SuddenDeath] - Giotto (8 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Super Combo] - Bunyan (8 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Target] - Tricker (Used when Blinded)
NutArchr (Used when Blinded)
Assassin (Used on turns that are multiples of 2)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Thunder Clap] - Angler* (Used on turns that are multiples of 3)
MultiBot (Used when hit with a Thunder attack)
Sample 5* (Same as Angler)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ThundrStrike] - Mist Man
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Timed Blow] - GooTitan (Used when reaching 1/4 HP/1st character's level is
46+)
Thrasher
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Tornado] - Insector (Used after reaching 1/4 HP/enemy is alone)
Scorpion (Used when the enemy alone)
Goo King (Used when it's item is stolen)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Transfer] - TankBot (Used until reaching 1/4 HP/enemy is alone/hit with a
Thunder attack)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Triple Blow] - DeathBot (Used on turns that are multiples of 2, starting from
turn 4)
D.Lord*
Vampire (Used when the enemy is alone)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Trump] - Giotto (2 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Tsunami]* - Ammonite*
Sample 6*
Dolphin* (Used on turns that are multiples of 3)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Typhoon] - Mygas (8 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Unmotivate] - Goblin (Used when not Influenced)
Durandal (1 level)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Wall of Fire] - Scylla/Charyb*
MultiBot (Used when hit by a Fire attack)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[War Shout]* - Meryleep* (8 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[WardofLight] - Ladon (7 levels)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Wind Strike] - LizardMn (Used until reaching 1/4 HP)
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
================
Copyright [COPY]
================
This guide was made by me, and as such only I get to say when an where it
appears, so if I see it anywhere that I did not specifically give permission
for it to be, I will likely not be a very happy camper. Mostly everything in
this guide is information that I found, the rest of it is from those in the
credits section, there are those that like to take other's work, and call it
their own, and that is not something I want to see happen to my guide, or any
other guide anywhere, and if I do see it, you can bet that I will be on you
like Rei was to Loki, and we all know what happened to that poor bastard :P.
If you want to use any part of my guide, just ask me, and I will likely say yes
as long as it isn't for anything commercial, or for monetary gain, because I am
not making any money off of this, and neither should you. The game, and the
characters in it are all copyrighted to CAPCOM, so if you decide to steal from
them, they probably will not be that happy about it either :P.
Basically, this guide is copyrighted to me, so just don't steal it, okay?
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
==============
Credits [CRDT]
==============
In no particular order:
LBoshka - The checksum data helped me with a good bit, since it is harder to
edit the character stats normally to where I needed them, thanks!
DavidK5 - For the chat logs, and your wonderful guide which I still use when I
play... It has everything you could ask for... except maybe the info
in this guide :P. Your suggestions have been helpful to me as well,
you are pretty much the one who got me started on everything, thanks
for the help, and thanks for the awesome guide >:D.
bmecoli - For the data you had found in your time looking through the game
data, it is what helped me see what everything was, and where to look
for the enemy data in the first place (I had figured it was in the
battle files :P). Without the list you gave me, I would likely not be
as far as I am now, thank you :D.
He also got me into learning ASM, which has helped me uncover a bit
of extra information, such as the drop rates (which I had figured out
on my own a little before through hours of testing) and true
resistance values :P.
slivers7/ZC Liu - For the resistances section, for helping me solve some of the
unknown data sections, along with the enemy testing, and for
the guide that made me want to know everything about the
enemies to begin with (you started it and then stopped... I
didn't like not having a full list of that data :P). I also
can't forget to thank you for putting up with my ginormous
emails... but everybody on the board has to put up with it
as well XD.
StarryKnights - For annoying me enough to keep me going XD. Some of the
questions you and everybody else asked me has made me want to
learn more as well.
CAPCOM - For this game, which is one of my favorite games out there, along
with the other Breath of Fire games.
CJayC - For keeping GameFAQs going, and for hosting my file so I don't have to
put a link on the board that will be seen by less :P.
And to everybody that was interested in my progress (on the guide itself, or
the mod I will be working on now >:3), I probably would not have tried to do
this guide if nobody was even interested, and I was actually surprised to see
anybody interested at all :P.
In case you did not see it at the top (i.e. you are blind like me :D), my email
is
[email protected], and i usually check it pretty often, so if you have
any questions/comments/suggestions, just send them to me. For hate mail, you
can bet that I will promptly delete them, and possibly retaliate with a pretty
happy email of my own ^_^.
END OF FILE.