_________                                            __
         /   _____/ ____ _____    ________ __   ____   _______/  |_
         \_____  \_/ __ \\__  \  / ____/  |  \_/ __ \ /  ___/\   __\
         /        \  ___/ / __ \< <_|  |  |  /\  ___/ \___ \  |  |
        /_______  /\___  >____  /\__   |____/  \___  >____  > |__|
                \/     \/     \/    |__|           \/     \/



Apathetic Aardvark                                                    9/12/2004
Version 1.0                                                [email protected]


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Table of Contents
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    i.   Basics
    ii.  Controls
    iii. The Enemies & Gameplay
    iv.  Hints & Tips
    v.   Disclaimer
    vi.  Credits

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  i) Basics
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Greed.  It has been the bane of mankind since our creation, now, it has allowed
for a video game.  So it can not be too bad.   The plot is simple, many members
of your submarine crew have ventured into the water to get long lost treasures.
But, now they are returning with it, though in danger.  You, captaining the
submarine must bring them to safety while avoid dangers of your own.  Getting
hit by any enemy will cause you to lose a sub.  Running out of air inside of
the sub is also bad news.  Surfacing without any rescued crew members will sink
you as well.

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  ii) Controls
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As with most 2600 games, use the Atari Joystick with the Orange button facing
the upper left of the controller.  This button will shoot your weapon.  Being
able to defend yourself is a critical point of this game.  You may hold the
button down for continuous firing.  If playing with the difficulty switch on
'a', the continuous firing will be substantially slower than if it is set on
difficulty switch 'b'.

The joystick will move the submarine in the respective directions.  The
submarine can face both ways, so moving left for example, will actually turn
the sub so it faces left.  This is good as it allows you to hit the enemies
which enter the screens from both sides.

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  iii) The Enemies & Gameplay
-------------------------------------------------------------------------------

Enemies are in theory chasing the divers, but, they can not actually hurt them
so they are really just after you.... shame.  A common enemy is the killer
shark.  Sharks are somewhat quick moving and not very large.  They will attempt
to collide into your sub.  Now, all fun aside for a moment, I have never heard
of a shark kicking the crap out of a submarine, but, whatever.  Enemy Subs make
up other hazards.  They are slower moving but can shoot torpedoes at you, so be
careful.  After a while, a patrol submarine will appear on the surface.  This
sub can not be harmed by you.  It does not shoot, so all you must do is avoid
surfacing too close to it.  Keep in mind though, while surfaced, you can not
dive until your oxygen tanks are completely refilled.  Also, the patrol sub
gets a lot faster as you progress through the game.

Killer Sharks and Enemy Submarines yield 20 points each at first.  Rescuing
divers will get you fifty points.  You can only rescue a set of divers when you
have six of them in your hold.  When you do this, an annoying sound will go off
and you will know to surface.  If you need to surface before rescuing six of
your divers, you will lose one which you have rescued when you do so.  If you
try to surface with no divers, you will lose a submarine.

This is where Seaquest gets a bit interesting.  After you have rescued six
divers, all enemies destroyed will give ten additional points when you defeat
them.  This trend continues every sixth rescued diver.  Enemies can give only a
maximum of 90 points when defeated.

As I said before, every diver brought to safety gives fifty points... at first.
For each batch of six divers, they will start giving fifty more points.  The
limit to how many points they give is one thousand each... wow!

Finally, the more oxygen in your submarines tank when you reach the surface
with six divers, the more extra points you will get.

The Oxygen supply is the long bar at the bottom of the screen which begins the
game white.  As you stay underwater, it will slowly turn red.  When the bar is
about 80% empty, the emergency alarm will go off and the submarine will have
only eight seconds to surface.  If it fails to do so, it will be destroyed.

Every 10,000 points will give you an extra submarine.  You may only have six
extra submarines waiting for you to use at a time.  If your submarine is
destroyed, you will lose one diver you have rescued.

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  iv) Hints & Tips
-------------------------------------------------------------------------------

- Avoid excessive surfacing.  In addition to losing a diver every time you do
so, you will also cause the difficulty of the game to increase.

- Although this contradicts my previous statement, if you have five divers and
see two more entering the screen, surface and get air.  You will lose one diver
and pick up two more, bringing you to six.  Now surface again and get a ton of
bonus points for all that oxygen you have left!

- Much like enemy submarines, your shots fire only directly in front of you,
meaning, if you can hit them, they can hit you.

- If possible, let a group of enemies pass over or under you and then turn
around to shoot them from the back.  It is the safest way, after all.

- Do not wait until the last second to refuel, or the patrol sub might be in
your way meaning you will die one way or the other.

- The patrol sub appears after the second wave of six divers has been rescued,
just to warn you.

- Remember, your divers can not die from enemy fire, so it is not a race to get
to them.  Be sure to have cleared the vicinity before going in to save them.

- Never chase a diver to the very edge of the screen, doing so can open you up
to a swarm of enemies jumping on.

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  v) Disclaimer
-------------------------------------------------------------------------------

Copyright 2004, Apathetic Aardvark
All rights reserved.

The following sites have my permission to post this without asking;
www.gamefaqs.com
www.neoseeker.com

Any site, magazine, or other form of media, that is not included on this list
caught hosting this guide without my written consent is in violation of
copyright laws and will be prosecuted to the full extent of the laws.

-------------------------------------------------------------------------------
  vi) Credits
-------------------------------------------------------------------------------

CJayC - Founder of GameFAQs

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Copyright 2004, Apathetic Aardvark|
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