/---------------------\
Zone Of The Enders
\---------------------/

Guide Written By: Joe Messer (Grand Admiral)
          Email: [email protected]

This document is copyright August 14, 2002 by Joe Messer. It cannot be
reproduced for commercial use. Use of this guide on any site, magazine,
or other publication, profit or non-profit, other then WWW.GAMEFAQS.COM
is prohibited without the author's written consent. This document may
not be altered in any way or form by anyone anywhere except for the
original author. The latest version can always be found at
WWW.GAMEFAQS.COM. Contributors to this FAQ/Walkthrough are credited with
their name, alias, and email. Contributors may elect not to reveal
certain information about themselves or be credited as anonymous.

Date: 8/14/02
Last Updated: 6/23/03

/---------------------\
Game Information
\---------------------/

Name: Zone of the Enders
Publisher: Konami
Developer: Konami
Genre: Mech Action
ESRB Rating: Mature
Discs: 2
Format: Disc 1-CD Disc 2-DVD
Region: North America

/---------------------\
Version History
\---------------------/
v1.03- 6/23/03
Changed my email address. Future email changes will not warrant a
comment here so be sure to check back if for some reason im not answering your emails.

v1.02- 8/19/02
While not a complete overhaul I did mess around more with the
formatting. This will most likely be the last version I submit however I
wont submit it as a final since I don't like making promises.

v1.01- 8/15/02
Made minor changes to the format and added a TOC. I might make a
complete overhaul to the guide layout sometime.

v1.0- 8/14/02
First version everything is new.

/---------------------\
A Word About Format
\---------------------/

The format of this walkthrough is not mission based as some of the other
FAQ's on this game are. Instead, I separate the game into chapters of a
story. The chapter names are of my own creation and they reflect the
theme of the current chapter. My reasons for doing this are mostly for
FAQ originality, but I also don't consider this to be a traditional mech
fighter. The story is immersive and so I decided to treat it that way.
Play the game as if you were playing an RPG and don't think of it as a
mission based game. Trust me you'll enjoy it more.

/---------------------\
Table Of Contents
\---------------------/

>>>Section 1: Game Basics
  >>Controls
  >>Menu Commands
  >>The Radar
  >>Special Moves
  >>Game Screen
  >>Field Objects

>>>Section 2: Walkthrough
  >>An Unlikely Hero:     Leo's first frame
  >>A Daunting Mission:   After the first battle
  >>Illogical Actions:    Leo Meets Celvice
  >>Command of the Skies: Leo must take out the microwave barrier
  >>Saving ADA:           ADA is infected with a virus
  >>Completing Jehuty:    Leo must destroy invisible enemies
  >>One Life to Live:     The final battles

>>>Section 3: Secrets and Miscellaneous
  >>Secrets
  >>Sub-Weapons
  >>Programs
  >>Gameshark Codes
  >>Cheats
  >>Versus Mode
  >>FAQ
  >>Contact Information
  >>Credits


/---------------------\
Introduction
\---------------------/

Welcome to my Zone of the Enders guide (referred to as ZOE herein). Let
me tell you that I have made out like a bandit purchasing this game.
First of all it was only $9 brand new when it was selling for $50
everywhere else. And then when I played it I was completely blown away
by the game play. Pretty good for a $9 game eh?

I was turned off from mech fighters with Armored Core 2 so I had
originally passed this game up. In AC2 the controls were terrible and
the customization was too complex for me. Not true in ZOE. The controls
are easy and the lack of customization really adds to the fun factor
contrary to the norm. My only beef with this game is the camera. As you
move around the camera is fixed until you stop then it positions itself
behind you. If would be a lot better if the camera just stayed behind
you at all times. I also thought it was funny that the developers were
using Metal Gear to push this title to success. First of all it comes
with a demo for MGS2. Also, all over the packaging it says "From the
makers of Metal Gear Solid". And to add icing to the cake, in the
production credits, METAL GEAR SOLID is in parentheses whenever Hideo
Kojima's name comes up. Talk about a lack of confidence on the
developers side.

Well enough of my rambling and on with the guide.


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SECTION 1: GAME BASICS

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/---------------------\
Controls
\---------------------/

----------------------------------------------------------------
L1- Cancels Lock on         L2- Locks on
   Changes camera angle        Change locked enemy
   Zooms out of radar map      Zoom in to radar map

R1- Guard                   R2- Activate dash when in motion
                               Activate burst when stationary
----------------------------------------------------------------
Directional Buttons- Rotate through Sub Weapons
                    Moves cursor in field selection
----------------------------------------------------------------
Select Button- No use       Start Button- Opens Menu
----------------------------------------------------------------
Square- Use main weapon.    Triangle- Ascend

Circle- Shoot Sub weapon    X- Descend
       Confirm Selection      Cancel Selection
----------------------------------------------------------------
Left Analog Stick- Moves orbital frame

Right Analog Stick- Change View
----------------------------------------------------------------

/---------------------\
Menu Commands
\---------------------/

Press the START button while playing to access the menu for a list of
options.

Weapons: Gives you a list of all available sub-weapons. Highlight and
press CIRCLE to equip. You can also equip sub-weapons by pressing the
directional buttons in game.

Programs: Lists all the programs that have been obtained. A complete
list of all programs and their location can be found at the bottom of
this guide.

Pass codes: A list of all unused pass codes. A list of all pass codes
can be found with the program list at the bottom of this guide.

Area Change: Use this option to go back to the colony map.

Mission: Current mission objectives are displayed here.

Options: Game settings are changed here

Save: Save your progress on a memory card. You can only do this on the
colony map.

/---------------------\
The Radar
\---------------------/

Light Blue Arrow- Jehuty
Orange Arrows- Enemies
White Arrows- Represents an underground passage

Yellow Line- Enemy Path

Yellow Cone- Local Server
Purple Cube- Porter
Red Cube- Item Box
Blue Cube- An Item Box that carries a Metatron Ore

M- This means that the enemy is carrying a Metatron Ore
P- This enemy is carrying the passcode
B- This enemy is carrying sub weapon ammunition.



/---------------------\
Special Moves
\---------------------/

*DASH ATTACK*-
Hold down R2 while moving and press SQUARE

*BURST ATTACK*-
Hold down R2 while stationary and press SQUARE

*GRAB AND THROW*-
Press CIRCLE when up close with an enemy and you will grab him. Move the
LEFT ANALOG STICK to aim your throw and release the circle button. You
can also lock on to targets with L2 and you will throw the enemy at that
target.

*ESCAPE*-
Unlock your enemies with L1 and head in the opposite direction. A
counter will appear at the bottom of the screen and when it reaches zero
your enemies will leave you alone.

/---------------------\
Game Screen
\---------------------/

There are 12 things that will appear on the screen that you should know
about.

Jehuty-
The Jehuty is the name of the orbital frame model you are using. The
camera always reverts itself behind you whenever you make a movement and
then stand still

Energy Gauge-
Your energy gauge tells you how stable your orbital frame is. If it
drops to zero its game over. This is located on the bottom left corner
of your screen.

Player Level-
This number appears on the right hand side of your energy gauge. It
displays your current level. As you beat more frames your level
increases.

Experience Gauge-
This is located on the bottom left side of your energy gauge. It
displays your experience for the current level. Fill it up and you
advance on to the next level.

Sub-Weapon Icon-
Located on the bottom right hand of your screen it displays the equipped
sub weapon and number of rounds.

Target Marker-
The red cross hairs that move about the screen. This shows you what
direction your gun will be fired at.

Lock-On Marker-
The green cross hairs that appear after locking on to an enemy. All
shots fired will head in the direction of these cross hairs.

Party Marker-
When a group of enemies are patrolling they are enclosed in a yellow
box. There level and carried items is also displayed. When the party is
close enough to be locked on the box will turn brown.

Party Circle-
Displays the direction and distance to a nearby enemy(ies).

Survivor-
Located on the upper right hand side of your screen, it displays in
percentage how many enemies are alive.

Squads-
Located right above _survivor_ it displays how many remaining enemy
parties exist.

Enemy-
Displays the number of enemies that are combat ready.

/---------------------\
Field Objects
\---------------------/

Item Box-
Item boxes give you various things including metatron ores, which heal
your frame, sub-weapons, and pass codes.

Porter-
Destroy these things to release the vector trap. You cannot lock on to
them so you must fire your weapon manually.

Local Server-
An outlet to download programs from. These programs can do various
things such as add options or give you sub weapons. In most cases you
need a passcode to access them.


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SECTION 2: WALKTHROUGH

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/---------------------------\
Chapter 1: An Unlikely Hero
\---------------------------/

After you pop in the game and select new game you will view an opening
cut scene. The year is A.D. 2172. The setting is Jupiter space colony
Antilla. The scene opens with a bunch of orbital frames converging on
the space colony. After a conversation between Viola and the mission
commander you learn that this is an invasion army and their objective is
to destroy or capture 2 new gears.

After the frames enter the colony the scene switches to a blue haired
boy named Leo. Leo is running from the destruction caused by the
invading orbital frames. A flashback then occurs where he and his
friends get in trouble. After the flashback he see's his friends killed
from a falling frame. Then a short sequence with Viola ensues. Does any
of this sound familiar?

The scene quickly turns back to Leo who is running from an assaulting
frame. He makes his way into a hanger where he stumbles upon Jehuty, one
of the new gears that Viola is after. Leaning on Jehuty, Leo falls in
after part of the structure disappears. Leo without thinking climbs into
the pilots chair and begins to operate Jehuty.

A fight breaks out. Don't worry its not tough. Just get in close and
press the SQUARE button. It will be destroyed in no time.

/------------------------------\
Chapter 2: A Daunting Mission
\------------------------------/

After your first battle you meet ADA. ADA is your onboard computer. She
will aid you in your mission objectives by offering advice and
directions. If you are unfamiliar with the controls now is your chance
to get some practice with ADA's training simulator.

Once your confident with the controls go straight and pick up the
metatron ore. Afterwards follow the arrow that ADA has provided you.
Once outside you must fight some more battles. This is a good time to
test out your dash attack. Press and hold R2 along with the SQUARE
button. Move around your enemy while in dash mode and attack. Your
attacks become more powerful while doing this enabling you to kill your
enemies faster. Don't bother with your energy gun since 90% of the hits
will be blocked with their shield.

After you take out the small fry, Viola comes to the scene.

*+*+*+BOSS: Viola     Difficulty: Very Easy

Some people wouldn't consider this to be a boss fight since its so easy,
but Ill include it as one anyway. Viola will fight you up close so I
hope you perfected your dash attack technique. Shortly after the battle
begins Viola will be surprised that your only a kid. Show her what your
made of by pummeling her with dash attacks. After the battle she will
feel humiliated and want revenge, but her mission commander tells her to
retreat for now.

A cut scene will follow the battle. Slash has arrived at sector 03 and
Nightraid has reached his position at 05. The commander asks for a
report from Viola, but she refuses, taking offense to the fact he knew
how she was humiliated.

The scene switches back to Leo. ADA informs Leo that everyone is dead.
In response Leo's mental condition begins to fail. ADA then patches
through a message from the Atlantis corporation. Elena informs Leo that
Atlantis was suppose to transport Jehuty to Mars, but the frame runner
Alan was MIA. Elena then asks Leo to do it for the sake of his people.
Leo is at first reluctant not desiring to kill anyone. Still doest sound
familiar? (*cough*xenogears*cough*). Leo eventually agrees to do it.

After Elena cuts transmission ADA will begin to describe your mission
objectives. Before leaving the Antilla colony you must first equip
Jehuty with the necessary programs and drivers that are found in servers
all over the colony. We will find our first two here. Follow the arrow
ADA has provided to the first one. After obtaining the scouting module
you must obtain a passcode for the next. There are several enemies in
the vicinity now. One of them has the passcode. You can tell by the
party marker. If it says passcode underneath it kill those enemies. Once
you obtain pass_global find the next server. If you go into your menu it
will be located on your radar map. Easy huh? After you find the server
go into your menu and leave this area.

/-----------------------------\
Chapter 3: Illogical Actions
\-----------------------------/

Once you leave this area Leo will notice that his hometown is being
attacked. Press the CIRCLE button once over Town 1. ADA regrets to
inform Leo that there are no signs of life, but also that it is probable
the people evacuated before the invasion. Leo then prays that his father
is still alive. At that moment ADA detects one life form. Leo discovers
it is Celvice, a friend of his. A cut-scene follows and Celvice explains
that she is going to the church to make sure there are no children
there. Leo then gets upset at her and tells her to evacuate. Before the
argument can continue Leo soon has bigger fish to fry.

*+*+*+BOSS: Tempest     Difficulty: Easy

Ok your first "real" boss. He's not so tough so don't worry about your
lack of skills at this point. There is basically two parts to this
fight. First off you have to destroy the top shell. Just lock and keep
your distance while firing your energy gun. His shell will soon be
destroyed. Afterwards he becomes more aggressive. Again keep your
distance. Avoid his fireballs and when he jumps into the air, dash to
the left and all of his attacks should miss. As soon as he lands perform
a burst attack. Stay still and hold down R2. Then press the CIRCLE
button to send a giant ball of energy towards him. This will deal a lot
of damage. Repeat this a few times and he will be dead in no time.

After the battle ADA will confirm the vital signs of the frame runner
fleeing the scene. ADA then locks on the runner and instructs Leo to
destroy the target. Leo refuses saying he will not kill those who are
defenseless. ADA argues that his actions are illogical and tells him of
the threat that he will return. But Leo does not care and lets the
target go.

A cut scene will follow. Celvice runs out of the church banged up a
little. Leo goes to her and lets her on board. But before the two can
have a proper reunion reinforcements arrive on the scene.

It would be a good idea to eliminate all of the enemy frames, but there
is only two groups of interest. One has a metatron ore and the other has
the passcode pass_javelin. Once you have these locate the local server
on your map and get the Javelin, your first sub-weapon. You can cycle
through your sub-weapons by using the directional buttons. There is also
another metatron ore in the area, pick it up if you need it. Were done
here lets leave the area.

**********************
Rescue Mission #1
**********************

Go to Town 2 before heading over to the factory. Like all rescue
missions your objective is to eliminate all enemies in the area without
destroying any part of the colony or killing any survivors. The only
advice I can give is try to lure enemies away from houses and buildings.
One of the enemies has a pass_phalanx. Get it and then take it over to
the local server to get your new sub weapon.

/-----------------------------------\
Chapter 4: The Command of the Skies
\-----------------------------------/

Head over to the factory and fight the frames. Were looking for the
pass_antilla. Once its in your possession take it to the local server
and download the colony info. We have no more business here so go ahead
and leave.

ADA will tell you that in order to leave the colony you must disrupt the
Microwave barrier that is giving the enemy air superiority. However you
have received another distress call back at Town 1. You can skip it if
you like, but I'd advise you to go ahead and do it.


**********************
Rescue Mission #2
**********************

Same as before. Just kill all the enemies while reducing collateral
damage.

Head over to City 1. You can't miss it. There's a big beam of light
coming from it. Enter and ADA will tell you to knock out the base of
this beam of energy. However, the problem is the microwave barrier is
preventing you from using energy weapons. You need something physical.
You can destroy the enemies if you want, but you'll just have to fight
them over again. Anyways leave and go to Town 2.

Town 2 introduces you to the vector trap. There are purple things all
over the place called porters. Porters bend space or whatever to hide
items and you guessed it; it's hiding your sniper rifle. Might be a good
idea to destroy the enemies first to make things easier. Once that's
done go ahead and knock out those porters. I should also mention that
those porters are too small to lock on so you'll have to aim manually. I
found that using the phalanx to be helpful here since it scatters
bullets all over the place which guarantees hits as long as your close
to the porter. Once you destroy all the porters an item box will appear
that has the sniper rifle in it. Get it and then leave.

Head back to City 1 and use your sniper ammo to take out the base. The
trick is to knock out the white dots that appear on the rotating base.
Don't worry if your aim is not perfect. As long as your in the vicinity
the white dots will be blown out. Once you destroy the base the backup
generator will kick in, but you'll still have access to the enemy
carrying pass_geyser and the local server.

Now lets go to EPS 1. When you try to shoot out the satellite ADA will
tell you that there is a back up generator that you need to destroy.
Before you do take out the surrounding enemies and destroy the porters
to get pass_halberd. Use that on the local server for a new sub-weapon.

Once you get the halberd open the menu and look at your radar. Do you
see the white arrows? This is a road that leads to an underground
maintenance shaft. Go in there and go straight. Always straight. There
will be an intersection, but you will not turn because you are still
going straight. Once you reach the end go down below and destroy that
generator and the microwave barrier for that satellite will be lifted.
Now leave EPS 1.

Your next destination is EPS 2. Do the same thing go to the underground
maintenance shaft. However, this time you wont be able to go through due
to a microwave barrier. Leave and fight the enemies with the passcode
pass_control1. Now leave for Town 1.

There are some tough cookies in Town 1. The enemies with the passcode
pass_control2 have reinforced programs and their weapons do a lot of
damage. The best strategy is once your locked on dash around them and
once your behind the enemy do a burst attack. If you need it there is a
metatron ore in the area.

Now with both passcodes go back to EPS 1 and back in the maintenance
shaft. Remember that intersection I told you about? Well this time take
it and enter both codes into the server.

It seems that this is the module to operate an unmanned Raptor. You need
this to get pass that barrier preventing access to the underground shaft
at EPS 2. Where do we find one? In Town 2. It is near the red item box
containing sniper ammo.

Once you find it ADA will send it back to EPS 2. Avoid battles and head
underground. Turn right at first intersection and get the detector.fcmd
module. Now destroy the porters and then head back to the intersection.
Turn right and go to the end. You will need to shoot out a crack in the
wall. Once you do destroy the generator and you will Take back control
of Jehuty.

/----------------------\
Chapter 5: Saving ADA
\----------------------/

**********************
Rescue Mission #3
**********************

Before moving on there is another rescue mission at Town 3. You may
complete it if you want to. Same thing as before destroy the enemies
without casualties or building destruction.

Now back to the colony map go to Mountain 1. Some guy in a huge frame
will shoot you out of the sky. ADA will start acting funny. She will
then tell you that you are far superior to the frame who shot you and
advises you to engage. Ignore her if you wish to live and leave the
area.

ADA is obviously infected with a virus. The place to get a vaccine is
Factory 2. But before you do there is a rescue mission available at City
2.

**********************
Rescue Mission #4
**********************

I highly recommend you at least go here, if not just for the comet sub
weapon. It  will be of extreme use to you later on. Destroy all the
porters and then open up the red item box to get the passcode
pass_comet. The server is on the ground somewhere lost in a sea of
buildings. This is by far the hardest rescue mission so don't feel bad
if you grab the comet and run.

When your ready go to Factory 2. Look on your radar map and find the
white arrows signaling you to an underground passage. Follow it through
and you'll meet up with an enemy. Use your comet for an easy kill. Go
down and grab the vaccine.exe from the local server. The other server is
decoy.drvr, but you don't have the passcodes yet so don't worry about
it.

Once you download the vaccine ADA will be back to her normal self again.
She will comment on the large frame you met earlier and say that you
need to build up Jehuty a bit more before you could possibly have a
chance. So lets do that.

Once you leave the final rescue mission will become available at City 1.

**********************
Rescue Mission #5
**********************

The last mission was the hardest and this one is the easiest. This was
the only rescue operation where I got an A. There aren't any buildings
to destroy and only one place where there are survivors so just stay out
of that vicinity and you will be OK.

/----------------------------\
Chapter 6: Completing Jehuty
\----------------------------/

Your first stop is City 2. There is a frame here with the passcode
pass_decoy1. Destroy him to get it. You will need a second one in order
to access the server. The second one is located at Town 3. When you
arrive you will notice that all the enemies are invisible. ADA tells you
that they are using stealth technology. You will need to destroy that
raptor you were controlling earlier in order to get the proper detector
module.

Do you remember where that is? Its back at EPS 2. Go there now and enter
the maintenance shaft. Head back in the direction of the EPS generator
and you will meet up with it. Destroy it to get the detector.fcmd. Once
it is you possession you can leave the shaft. When you get out there
will be some porters. Destroy them to get the passcode pass_gauntlet.
Download the new sub weapon from the local server.

Now its back to Town 3. The enemies are now visible. Take them out like
normal and get pass_decoy2. Now that you have both codes go back to
factory 2 where the decoy.drvr server is located for the new sub-weapon.
There are also invisible porters in the area to get ammunition for the
decoy. When your ready head to Park 1.

*+*+*+BOSS: Orbital Frame ???     Difficulty: Medium

Besides rescue mission 4 this is the first time I encountered any
difficulty in the game. Obviously your going to have to make use of that
decoy sub-weapon. As you approach him he will shoot out powerful lasers.
Avoid these and when he locks on to you use your decoy. Then either fire
your energy gun or use other sub weapons. After awhile he will change
his attack pattern like the previous boss, becoming more aggressive.
Just dodge his charges and when he stops to use his weapons fire your
comet or gauntlet sub weapons. With a bit of luck he should go down in
no time.

/---------------------------\
Chapter 7: One Life to Live
\---------------------------/

After the scene with the boss save your game and go down to Mountain 1.
When you first enter do a 180 and get the pass_bounder from the enemies.
The server is in the same area. Now just follow your map. Go straight an
then turn at the next left. There is a whole in the mountain. Go through
it and make the pin point attack. There is another pin point attack at
the end of this river and another one after that. Look at your map.
There should be some white arrows. Go through there to meet the next
boss.

*+*+*+BOSS: Nebula     Difficulty: Medium

This boss is not much harder then the previous one. Gauntlet is your
best friend here. The first stage of the battle just stay semi close to
him and use your energy gun or bounder. Once he enters the second stage
get a back a little and avoid his attacks. Soon he will take a breather.
This is your chance to pummel him with your gauntlet. Rinse and repeat.
He should be dead in no time.

After defeating Nebula you will view a cut scene. Thunderheart or
whatever his name is will tell you to go through the water ducts to
reach the warehouse. You will automatically do so and be asked to save
your game which you should do. Afterwards you will enter the warehouse,
but it's a little quiet. Too quiet.  After a brief scene with
Thunderheart Viola appears and she wants to fight you really bad.

*+*+*+BOSS: Viola     Difficulty: Medium-Hard

If you're a master of up close combat you wont have as much trouble then
you did with the previous battles. Don't try to back off of her because
your efforts will be in vain. She does back off once in awhile, but
she's usually in your face. Just use your dash attacks and everything is
good. Usually when she backs off she makes a gauntlet attack. When you
see her reach back to fire shoot a gauntlet your self and the two will
cancel each other out. If you need to use Mummy to heal yourself.

After she is defeated you will view an FMV. I'm not going to describe
any of it because it's a major spoiler. Just sit back and watch. After
the FMV Jehuty gets transported to the space port. Along the way there
is a conversation where you learn there is more to ADA then meets the
eye. Leo also describes a bit about his past. Once inside the space port
ADA will instruct Leo on how to disarm the bombs. As you fly around the
HUB you will fight enemies as she scans for bombs. Once she finds the
bomb she will indicate its location with a marker. Unequip any sub
weapon and press CIRCLE while in front of the bomb. Make sure you lock
on first. There are 4 bombs total. Once you disarm the bombs its time
for another rematch with Viola

+*+*+BOSS: Viola     Difficulty: Hard

Much more difficult this time around. She will try and keep her distance
using six flying orbs as her methods of attack. Get in close and don't
allow her to use them. If you do, this battle will be much harder. After
this only one more fight to go.

+*+*+BOSS: Anubis     Difficulty: n/a

This is a fight you cannot win so don't bother attacking. Just keep
those mummy's handy in case you need to heal. If you run out of mummies
you can also use the code found below to refill your health and ammo.
Soon you will be given the opportunity to leave.


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SECTION 3: SECRETS AND MISC.

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/---------------------\
Secrets
\---------------------/

These secrets were taken from WWW.GAMEFAQS.COM

Different Ending Music-
Get an A rank in all 5 rescue missions and you will hear different
ending music.

Final Comments-
The final comment you get at the end of the game is determined by your
final ranking.

B-Leo
A-ADA
S-Celvice

Second Ending-
To get the second ending destroy all buildings and all survivors and
destroy the colony shaft during the last rescue mission. You should get
a different ending.

Note: I have not tested this to confirm it. I've tried but for some
reason I never can destroy all the buildings. If it is false please
email me.

Versus Mode-
Beat the game on any difficulty to unlock versus mode. Beat it again to
get 2 new levels.

/---------------------\
Sub Weapons
\---------------------/

Javelin-
A weak projectile. When you shoot the javelin, it travels in a parabola.
Grade: F

Phalanx-
A rapid firing energy gun. When fired energy bullets scatter in one
general direction. Useful for destroying porters, but nothing else.
Grade: C

Sniper-
A gun that fires physical bullets. Not only is it slow, but it does low
damage.
Grade: F

Geyser- Shoots out disks that cling to a surface and fire energy
projectiles. A decent weapon when confined in a room, especially in the
maintenance shaft, but its usefulness stops there.
Grade: C

Halberd-
A large energy sword. Press CIRCLE to extend and retract it. Powerful,
but not very efficient.
Grade: D

Bounder-
Sort of like the stationary burst attack except not as useful. It has
poor range and thus a poor grade.
Grade: D

Comet-
A missile type weapon that homes in on your enemies. Probably one of the
most useful sub weapon in your arsenal.
Grade: B

Gauntlet-
A projectile like Comet minus the homing ability. However it is much
faster and with added damage.
Grade: A

Decoy-
Creates a decoy of yourself to confuse your enemies. Once the decoy is
cast your enemies will shoot that instead.
Grade: A

Mummy-
A shield that raises your frame HP. Hold the circle button for the
healing effect.
Grade: A

/---------------------\
Programs
\---------------------/

-monitor.fcmd-
Located: Factory 1
Passcode: None
Effect: Activates command menu

-global.fcmd-
Located: Factory 1
Passcode: pass_global
Effect: Area change activated in command menu

-javelin.drvr-
Located: Town 1
Passcode: pass_javelin
Effect: Acquire sub-weapon Javelin

-phalanx.drvr-
Located: Town 2
Passcode: pass_phalanx
Effect: Acquire Phalanx sub-weapon

-antilla.info-
Located: Factory 1
Passcode: pass_antilla
Effect: Contains information on the EPS power supply.

-geyser.drvr-
Located: City 1
Passcode: pass_geyser
Effect: Acquire Geyser sub-weapon

-halberd.drvr-
Located: ESP 1
Passcode: pass_halberd
Effect: Acquire sub-weapon Halberd

-rapt_ctrl.fcmd-
Located: ESP 1
Passcode: pass_control1 and control2
Effect: Allows you to control raptor mechs.

-detector.fcmd-
Located: ESP 2
Passcode: none
Effect: Reveal hidden enemies and porters.

-vaccine.exec-
Located: Factory 2
Passcode: pass_vaccine
Effect: Eliminate computer virus'.

-comet.drvr-
Located: City 2
Passcode: pass_comet
Effect: Acquire sub-weapon Comet.

-gauntlet.drvr-
Located: EPS 2
Passcode: pass_gauntlet
Effect: Acquire sub-weapon Gauntlet.

-decoy.drvr-
Located: Factory 2
Passcode: pass_decoy1 and pass_decoy2
Effect: Acquire sub-weapon Decoy.

-bounder.drvr-
Located: Mountain 1
Passcode: pass_bounder
Effect: Acquire sub-weapon Bounder.

/---------------------\
Game Shark Codes
\---------------------/

These codes were taken from WWW.GAMEREVOLUTION.COM

(M) Must Be On
ECB784141456E60A

Infinite Javelin
4CDF70521456E404

Infinite Geyser
4CDF70581456E404

Infinite Bounder
4CDF70561456E404

Infinite Phalanx
4CDF705C1456E404

Infinite Halberd
4CDF705A1456E404

Infinite Comet
4CDF70601456E404

Infinite Gauntlet
4CDF705E1456E404

Infinite Sniper
4CDF70641456E404

Infinite Decoy
4CDF70621456E404

Infinite Mummy
4CDF70681456E404

Press L2 = Javelin Equipped
0CDD27661456B10C
4CDF704E1456E7A6

Press L2 + X = Geyser Equipped
0CDD27661456710C
4CDF704E1456E7A7

Press L2 + O = Bounder Equipped
0CDD27661456910C
4CDF704E1456E7A8

Press L2 + Triangle = Phalanx Equipped
0CDD27661456C10C
4CDF704E1456E7A1

Press L2 + Square = Halberd Equipped
0CDD27661456310C
4CDF704E1456E7A2

Press L2 + L1 = Comet Equipped
0CDD27661456AD0C
4CDF704E1456E7A3

Press L2 + R1 = Gauntlet Equipped
0CDD27661456B90C
4CDF704E1456E7A4

Press L2 + R2 = Sniper Equipped
0CDD27661456B30C
4CDF704E1456E79D


Press L2 + D-Pad LEFT = Decoy Equipped
0CDD27661456B18C
4CDF704E1456E79E

Press L2 + D-Pad RIGHT = Mummy Equipped
0CDD27661456B1EC
4CDF704E1456E79F

Ultimate Jehuty
This code will turn your mech into the ULTIMATE fighting machine. Super
health, and the ability to destroy almost any enemy with one swipe of
the Jehuty's blade!!! When this code is on, it will save to your
modified Jehuty to your memory card. Be sure you want to continue
playing with this code active BEFORE saving!!
3CDF70291456E70C


0 Continues Used
4CDF706E1456E7A5

0 Saves Used
4CDF70701456E7A5

9999 Defeated
4CDF706A1456089C

NO Casualties-Town 2
4CE0576E145626D5

/---------------------\
Cheats
\---------------------/

These cheats were taken from WWW.GAMEFAQS.COM

Full Health and Ammo-
Press pause during battle, (shoulder buttons) press
L1, L1, L2, L2, L1, R1, L1, R1, R2, R1
(Your level will go down once each time you do this.)

These cheats were taken from WWW.GAMEREVOLUTION.COM

Disco Mode-
At the title screen press Up, Down, Down, X, Triangle, Left, Right,
Square.

Versus Mode-
At the start screen press O, X, Right, Left, Right, Left, Down, Down,
Up, Up

/---------------------\
Versus Mode
\---------------------/

This mode is achieved after beating the game. After beating the game
again you will be awarded with two new characters and battle areas.

Player 1-Com-
Choose this option to play versus the computer.

Player1-Player2
Choose this option to fight against a friend.

Select Orbital Frame-
Select your frame to fight with. Your options are Mummy Hero, Cyclops,
Raptor, Jehuty, and Neith.

Select Level-
Use the directional buttons to adjust the power of your frame.

Select Stage-
Choose what area of the colony you want to fight in.

*Orbital Frames*

MUMMY HERO-
    Regular Attack: Phalanx
    Dash Attack:    Energy Beams
    Burst Attack:   Comet

The dash attack is pretty powerful, but that's the only thing it has
going for it. This frame is slow moving and not very agile. Grade: C

CYCLOPS-
    Regular Attack: Slash
    Dash Attack:    Strong Slash
    Burst Attack:   Same as Dash

Much faster then the mummy hero, but your attacks are limited to close
range. Grade: D

RAPTOR-
    Regular Attack: Slash(close)
                    Javelin(far)
    Dash Attack:    Vertical Slash(close)
                    Geyser(far)
    Burst Attack:   Horizontal Slash(close)
                    Bounder(far)
Of the three enemy frames this one is the best. It has the speed of the
Cyclops and the biggest cache of weapons. Grade: B

JEHUTY-
    Regular Close: Slash(close)
                   Energy Gun(far)
    Dash Attack:   Strong Slash(close)
                   Multi Missle(far)
    Burst Attack:  360 degree Slash(close)
                   Energy Blast(far)

Neith-
    Regular Attack: Slash(close)
                    Spray Gun(far)
    Dash Attack:    Double Slash(close)
                    Flame Guantlet(far)
    Burst Attack:   Shockwave Blast(close)
                    Energy Blast(far)

Naturally Jehuty and Neith are the most well rounded frames in versus
mode. They are fast and have decent attacks. Thus they get the best
grade. Grade: A

*Secret Frames*
Beat the game a second time to unlock these new frames.

SINGLE SWORD RAPTOR-
Same as the other raptor except its not as strong. The only purpose of
using this frame is for a challenge. Grade: F


ZOMBIE NEITH-
    Regular Attack: Slash(close)
                    Rapid Shot(far)
    Dash Slash:     Double Slash(close)
                    Blue Gauntlet(far)
    Burst Attack:   Double Slash(close)
                    Six Orbs(far)

The attacks are better then the regular Neith, but speed and agility is
sacrificed greatly which makes it target practice for Jehuty and Neith.
Grade: D

/---------------------\
FAQ
\---------------------/

None yet

/---------------------\
Contact Information
\---------------------/

If for some reason you need to contact me my email is
[email protected]. I will answer any questions pertaining to the game.
If you cant find something in this faq be sure to do a search (ctrl+F)
first before emailing me. All emails containing flames or other rude
content will only get your email filtered. If you make a contribution
please provide your name, gamefaqs alias, and email address at the end
of your email for proper credit. Thank you for reading.

IMPORTANT INFO FOR WEBMASTERS
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1. Your site must be a non-commercial site and be free of pay services.
2. Your website must be complete.
3. Always include a link to your web page in your email.
4. Your site will be credited at the FAQ contributors board at
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out so don't bother.
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The following sites have permission to post my FAQ. If you see this FAQ
on any other site please contact me.

www.gamefaqs.com

/---------------------\
Credits
\---------------------/

Thanks to...

-CjayC for gamefaqs
-Target for selling me this game for $9 brand new

The following have contributed information to this FAQ.

-WWW.GAMEREVOLUTION.COM for the gameshark codes and some cheats.
-ZOE manual for confirming some of the game basics
-I used Dallas' FAQ on my first play through so there are a few parts
where I owe him my current knowledge. Although I did not take anything
from his FAQ. His FAQ is great so go ahead and check it out.
-WWW.GAMEFAQS.COM for the above cheats and secrets.

This FAQ was written by Joe Messer.

Recognition Page:
http://www.gamefaqs.com/features/recognition/22237.html

Final Notes: DJ Mystic is good to listen to while playing this game.

FIN

"Democracy is the worst form of government. Except for all the other
ones"- Winston Churchill