ANUBIS : Zone of the Enders
(Zone of the Enders 2 : 2nd Runner)
--------------------------------------------
>>>>>"VS Mode FAQ"<<<<<
--------------------------------------------
Platform: Playstation 2
Produced by: Konami Computer Japan
Published by: Konami computer Entertainment ,Inc
Ver. 0.4
Best view with Wordpad.
The Author: Demonrugal
E-mail --
[email protected]
Version 0.4 : Correct spelling (again). Add more details...
Version 0.3 : Correct spelling. Inhert has no "Ship mode" (My mistake ;_;)
Version 0.2 : Fix wrong parts.
Version 0.1 : Finish writing this FAQ
>Disclaimer<
This ZOE 2nd VS mode faq is written by ME. An unorthorized use at anyway are
prohibited. Remodified / Rewrite / Reprint / Posting on website / board /
topic without permissions are prohibited under International common laws.
This FAQ is for loving memory to my brother, Friend and Cousins. Who give me
the details and play this game with me. Thanks everyone
>From Demonrugal<
"Finally, ANUBIS ZOE is a Univocity of beings" --Demonrugal.
This is my 7th times for writing FAQ and this is my 1st time for writing
Guide FAQ. For the first of all, thanks to Luna. He (I think) provided the
codes "How to play as secret characters" (Thanks) I owe you a lot. And
second, I'm Asian so English is a foreign language to me. At least I want to
improve it everytime I write the FAQ.
Last, Maybe this FAQ is too far from complete and most of Characters Tactics
and Strats are based on "VS Human" (And they are veteran Virtual on and ZOE
players!)
THIS FAQ CONTAINS SOME MINOR SPOILERS!
Special thanks to :
-Hideo Kojima (Muuu!!!! I love this guy!)
-The girl (???) who is ADA's VA.
-Yoji Shinkawa, The guy who designed ANUBIS. He kick every mecha's ass!
-Mr. Murata...
Feel free to mail me about useful tactics and stuff. Thanks in Advance!
---------------------------------
>Table of Contents<
---------------------------------
-What is VS mode?
-How to Unlock?
-System
-Controls
-Index
-Characters
--Jehuty
--Jehuty Ver. 2
--Damaged Jehuty
--Naked Jehuty
--Vic Viper
--Ardjet
--Nepthis
--Inhert
--Aumaan Anubis
--Anubis
-Credits
----------------------------------
>What is VS mode?<
----------------------------------
First of all, in an interview video with stuff. They said ANUBIS : ZOE is
not a direct sequel of ZOE. They change its name and modified the story in
order to expand ZOE's universe. So this IS NOT A DIRECT SEQUEL, It's just A
SEQUEL WHICH CONTAINS SOME OLD CHARACTERS INSIDE. Because ZOE series in
stateside is only ZOE on PS2 while ZOE series in Japanese side are ZOE (PS2)
,ZOE Dolores (Anime),ZOE Idolo (OVA), ZOE Testament 1,2 (GBA) ,etc... and
this one actually is ZOE : Anubis. But for stateside (US) has only 1 ZOE. So
they named it ZOE : 2nd runner because the runner (Main character) is now
Dingo. And Leo? -- He isn't a main character anymore. So that's why this is
2nd runner.
In fact VS mode is just a bonus for anyone who purchased ZOE game and able
to beat it (Which isn't hard at all.) but now it shows that this is the
coolest idea ever. Even some of them looks dull, but there are some whose
very fun to play against / with. (Like Anubis)
As a descendant of ZOE, VS mode in ZOE 2 is far more complete than ZOE's
one. More characters, stuff, everything. Balanced out characters without any
doubts (Like Raptor can handle Jehuty in ZOE) , Anubis is now playable.
Everything.
Back to the story! Unlike Virtual on Series. This game takes 3D space arena,
not 2D. The view is 3rd-person view (Like Tomb raider) and there are NO
OPTION to cut the screen to 2 (Imagine Virtual On's VS mode sreen? 50-50) It
just only 1 screen but I think it's much better than VO's screen because I
can see clearly what my enemy trying to do. If you aren't get used to it.
Let's play it for a while and then you'll get used to it!
Note : All of OF's skills are DEPEND ON RUNNER! (Or you!)
-----------------------------
>How to unlock?<
-----------------------------
To unlock VS mode. Beat the game at very 1st episode. You'll get VS mode but
only Jehuty is available. Beat the entire game to unlock other 6 OFs.
-Jehuty = After you beat Deimos station stage, Jehuty is now available with
VS mode.
-Jehuty Ver.2 = Beat the game once.
-Damaged Jehuty = Beat the game once.
-Naked Jehuty = At the "Way to Aumaan" stage (Large downward hallway) Simply
pass the 1st stage, and for the 2nd stage. After you reach the "final gate".
Take a look at the bottom of the gate. You'll see a cargo way which blocked
by red laser. Go to the left. Shoot Laser bar to deactivate it and go
inside. You'll find Naked Jehuty inside of it. Beat it and grab its Icon.
-Vic Viper = Beat the game once.
-Ardjet = Beat the game once.
-Nephtis = Beat the game once.
-Inhert = Beat the game, Save it. And play it again. Play it until you
reached Lloyd's city. At the underground stage (Pillar-Squiz way) wait
until you reach 2nd stage. The wait until the 3rd pillar retracted. Go left
and then you'll find Inhert's icon (You may tap L2 for it)
['<>][<>][<>]
See an ( ' ) Icon on the upper left? It's a gap. (The upper left of this
pillar is a gap, unlike others pillar.) Inhert's Icon is THERE.
-Aumaan Anubis = Beat the game, Save it. And play it again with Sub-weapon
"Equip". At the Mars surface stage. After you beat Vic Viper and you're at
the locked gate. Simply go left. After that, go left again. You'll find the
route to the left in it (Protected by floting-mind bomb) destroy them and
You'll find a huge pile of rock. Use V.Cannon subweapon to destroy it. And
then go inside. you'll find yourself in a large wind tunnel with a dozen of
enemies. Beat them for your Lv. and go forward. At the end you'll find
Aumaan Anubis. Beat it and grab its icon.
-Anubis = Beat the game once.
----------------
>System<
----------------
System? VS mode's system is much like real game's system. You'll get used to
it in 3 second if you did beat Story mode before. But there are somthings
you should know about this mode.
1. Time. Can set from 60 to 180 seconds. I invite you to set it to 180
seconds because most of people will... well, play scrub or hit-and-run more
than "Slash-em-Splash" like CPU does.
2. Melee attack, Dash-Hook, Shot, Dash-Shot, Special moves and Burst attack.
-Melee attack is only available in Close range combat (Radar will say
"Close") This type of attack deal a lot of damage but easy to dodge and not
very useful IF your enemy has more skill than you. Simply press Square
button for it. Most of them has 4-hits combo in a rows.
-Dash-hook. Overused for Jehuty. Ver effective / fast but not that damaging.
Has terrible recovery point.
-Shot attack is only available in mid-range and far-range combat. Much like
VO series, Shot attack can deal very less damage. Can be use as a mix-up for
combos.
-Dash shot. More effective than Shot attack and it covers wild range. Most
of them are really useful BUT you must use it while "Dashing". Really
effective!
-Special moves. Most of characters have "Special moves". This type of attack
depends on characters. It can be Warp, Mode change, Rushing moves or
somrthing like that. VERY effective.
-Burst shot. The most overlook type of attack IF you really don't know how
to use them well. Most of Burst shot will leave characters vulnurable for a
long period of time and has very terrible recovery point. But if it does
hit, it deal very large damage to the victim. Be wise to use it.
3. Go up-and-down. Mobility.
Very simple. You can go up with Triangle button, and go down with X button.
Dash with R2 button. Press and Hold Direction + R2 for faster movement.
.The rest is in "Control" section. Go ahead and read it.
4. Hit-rate system.
-If that moves is really hard to hit = It deals more damage. (Melee and
Burst shot)
-If that moves is really east to hit = It deals less damage. (Other than
that)
-Blocking , Can be use against Melee, Shot, Dash Shot but not with Burst
shot. Some characters can break through this "blocking" motion (Ex :
Anubis's Last melee hit) So scrubs are not allow! (Though they can be
invincible with some characters...)
5. Grab
Can be use only in very close range (The screen must show "Close" word") To
perform it, press Circle button for it. The victim can marsh out of it if
quick enough. There are no stupid jokes like Jehuty's throw-bang-throw-bang
bug like ZOE anymore.
6. Level. Can set from 1 to 5. In fact this is a "handicap" if you asked me.
The more you increase it, the more strength / defense OF gets. If you want
to improve you skill, decrease it to Lv.1 and increase it to Lv.5 for CPU
then play along. If you win. Feel free to say "Yatta!"
------------------
>Controls<
------------------
(Analog stick, Compatible with PSX, Dual Shock 1, Dual Shock 2 controller)
Up = Moving Forward
Down = Moving Backward
Left = Move left
Right = Move right
Square = Attack
X = Moving downward
Triangle = Moving Upward
Circle = Grab (Can be use only at close range) (Some characters have no grab
moves)
L1 = Special moves (Depend on characters)
L2 = No use
R1 = Block
R2 = Dash, Press and hold for faster movement.
-Advance controls
-Direction + Square = Move and then attack. Use to annoy your enemy. DO NOT
rely on this kind of attack.
-Direction + R2 and then Square = Move and then use Dash Shot. Overused in
human battle and real-game battle.
-Left of Right + R2 = Left right whoop. Use to evade enemy's attack /
fireball or anything like that. Most use in the battle.
-X or Triangle + R2 = Downward / Upward short-whoop. Can be use to evade
like Left-Right whoop.
-Press Left or Right + R2 Rapidly : Rapid Short Hop. Much faster than normal
whoop. Can evade most of Fireballs.
This is "High speed robot action" not "Robot animation simulator" so if you
say it's too fast. Get out of here. ZOE 2nd has a very fast and totally
fast-paced gameplay for entire game. If you want the game for kids, Go and
get DMC series. So the game is very fast and very eye candy. Very fun but
not very stylish IF you do stick with the game which focussing on graphics
not gameplay (IE : Brainwash). This game is totally fresh but of course.
It's too fast for someone.
For more effective movements. See them all in Characters section.
-------------
>Index<
-------------
-Enders = The people who live at the "shape of the country". The people who
lived here known as "enders". In this story, "Enders" means the people who
lived in outer space (In fact, in TV animation, it means "martians" -- The
person who were borned and lived on Mars) According to the gravity on Mars,
it does lesser if compare to earth. So Martian's strength are no matched for
Earthian at any way. So "Enders" in this series are known as "lesser
people"...
-OF = Orbital Frame. Is a giant mechanical robot. There are 6 Advance
Orbital Frame in this game. In fact, they known as a "boss" except for
Jehuty itself (Because Jehuty is the main character). But the word "Orbital
Frame" doesn't mean that's a boss. The basic Orbital Frame are normal
enemies, like Raptor, Leopard, Mummyhead, etc. and they have no pilot
(runner). They really are a robot (Controlled by A.I) so feel free to
destroy them. There are no bad karma at all.
-Metatron = The knowledge about this mysterious substance is not much, so it
still a "mysterious" substance. The only thing we know about this thing is
it is not a chemical-based element substance for sure and... this mysterios
substance can release an energy even more than Uranium which created nuclear
power (type Uranium-235) if using as a generator.
What I learn from this game is, there are no bad guys or things from the
beginning. If you think Alfred Nobel (The guy who made Dynamite) is a mad or
Dynamite is the device which meant to be "destroy". Say goodbye to railway
tunnel or any kind of advance construction you known and say hello to this :
a rope and a huge pile of rock. Wanna made Pyramid? Metatron is NOT a bad
thing by itself. The only thing whose bad, is the way they use it. Nohman
using it only to served his bloated ego. So that's why it end up with more
than ten thousand of innocent's life were sacrificed. Worse than that, he
used it to DESTROY everything. (Looks like what he need at most is Oxygen,
cuz his brain may got lack of it. So it cause a lot of cells in his brain to
dead... just guessing)
----------------------
>Characters<
----------------------
Jehuty, Jehuty Ver.2, Damaged Jehuty, Vic Viper, Ardjet, Nephtis and Anubis
are available to play as after you beat the game.
-----------
-Name
-----------
-Difficulty
-Attack
-Speed
-Defense
-Moves
-Pros and Cons
-Rate
-Difficulty
1 = Very easy to play as. Very powerful
2 = Rather easy to play as. Very powerful but needed skill to Advance
3 = You can play them well in first 3 hours. But needed skill to Advance.
Can't rely on Dash-shot anymore.
4 = Not very easy to play as. This type of characters are totally mixed-up
from hit-and-run character to Cheap character. Need a lot of Practice.
5 = Hard to play as. Complicated / hard to use if you don't know how to use
them effective. Most of this type of characters depend on 2 things. Cheap to
death or Time Over.
-Attack
1 = Not very strong. Need mixed-up combo. Can't use as a stand alone at all.
2 = Can be use effective only in "setting" situation" (Trap)
3 = Can be use properly to annoy your opponent, Effective if does hit.
4 = Can be use effectively in every situation. But very easy to block. Cover
wild range.
5 = Like No.4 but it's unblockable. Unavoidable if set as a "Trap" (Cheap) /
Or really effective.
-Speed
1 = Turtle in diguise. Not a type for Melee at all. Able to evade well.
2 = Normal speed. Can dash / evade well but not with rushing forward.
3 = Very fast. Can Whoop to evade everything. Melee-type character.
-Defense
1 = At worst. Dead in 2 or 3 combos. Evade / Offense type
2 = Rather good stamina. But also die in 3 or 4 combos. Offense type
3 = Good stamina. Able to offese / defense well.
4 = Very good stamina but very slow. Defense type.
-Rate
1 = Leave them away. Never think of them.
2 = Rather good if you really like their style but not very effective in
real-combat.
3 = Doing well in real combat but do have lack of projectile or maybe
depends on fireball. Well Balance
4 = Good balance. Can be use very effective in real combat.
5 = Overpower character. Has very good shot / everything. Skill is needed
but if mastered...
Please note : ALL OF THE SCORES HERE ARE JUST MY OPINION! Since the game
characters are well-balanced this time. It really depends on player (runner)
to use them effective. If I said Naked Jehuty and Aumaan Anubis are the
best. Remember it's just my opinion! (Push down that torch, I'm scare!)
--------------
>Jehuty<
--------------
-Runner : Dingo Egret (Male)
-Assignment : Neutral, but place himself on an opposite side of Bahram.
-Runner's Details : A former Bahram's runner who is Viola's comrade. He even
said he'll never point his gun to her. He is the ace pilot in Nohman's squad
but after that "mission" to recieved metatron from Antilia. Nohman left them
to dead (Send them to die) and Dingo lost his comrades. Dingo managed to
survived and went to Callisto, Jupiter. As a miner, Dingo lives in
peacefully life. Until that day comes...
-OF's Details : Made from metatron. Jehuty is mainly a blue killing machine.
Its A.I is ADA. Only using for help its own runner to complete the mission
he or she recieved. 2 years ago when Bahram forces lead by Nohman invaded
Antilia space colony on Jupiter. The young boy name "Leo Stenbuck"
discovered it in a hangar after he was tortured and lost all of his best
friends. It was used by him to help everyone out (Including Celvice Klein, A
girl who's Leo's childhood friend). Its central computer, ADA. Started to
growing more like "human" by Leo's information. However, he beat Viola and
then pissed off by Viola (Neith's runner) at the same time (She shot
Celvice!, including she must take response for Leo's friends death) He going
after her and find himself at the core of the colony. Bahram planned to
destroy it by placing mines all over the place. After disarmed them all, he
find Zombie Neith. After that he eventually beat her but... It seems Viola's
luck is at worst for today. She got hit by her own bomb (which placing by
her own comrades) and then being sucked into Jupiter...
Leo found something worse than Neith... Anubis...
"You two too aren't destined to meet yet..." --ADA
After escaped from Antilia by Rock Thunderheart and Elena Weinberg. ADA
decided to "seal" herself (Do I called her "itself?") and Jehuty up because
of some wild reason...
2 years ago. The space miner name Dingo Egret, who is the leader of the
miner found Jehuty by an accident and pilot it only by an accident, too.
After that. He becames Jehuty's runner...
Jehuty is Anubis's twins. They are a twins. The reason why Nohman invaded
and kill a lot of innocent's lives is only to claimed "Alpha" (Anubis) and
Jehuty (Beta?) in order to activate "Aumaan" -- which is the biggest and
hugest Metatron's facility and lead humankind to the new future...
destruction.
-Difficulty = 2
-Attack
Melee = 3
Shot = 1
Dash-Shot = 3
Dash-hook = 4
Burst Shot = 3
Grab = 4
-Speed = 2
-Defense = 2
-Special moves : NONE
Rate = 3
----------------------
>Jehuty Ver.2<
----------------------
-Difficulty = 1
-Attack
Melee = 4
Shot = 3
Dash-Shot = 3
Dash-hook = 4
Burst Shot = 4
Grab = 5
-Speed = 2
-Defense = 3
-Special moves : NONE
Rate = 4
------------------------------
>Damaged Jehuty<
------------------------------
-Difficulty = 5
-Attack
Melee = 3
Shot = None
Dash-Shot = None
Dash-hook = 4
Burst Shot = None
Grab = 3
-Speed = 3
-Defense = 1
-Special moves : NONE
Rate = 2
------------------------
>Naked Jehuy<
------------------------
-Difficulty = 1
-Attack
Melee = 4
Shot = 3
Dash-Shot = 4
Dash-hook = 5
Burst Shot = 4
Grab = 5
-Speed = 3
-Defense = 4
-Special moves : NONE
Rate = 5
As a a main character, Jehuty has 4 types of its own in this game. One is
Jehuty, which unlock with VS mode after you beat the 1st episode, Jehuty
Ver.2, Damaged Jehuty, and Naked Jehuty.
-Jehuty
Identical to Jehuty in the first ZOE. Except for this Jehuty fire more
homing laser.
Is Jehuty which you play from Callisto through Chaos war. Is the same Jehuty
which you play as in ZOE1 except for it can shoot more homing Laser and now
it's a homing laser. Burst shot can now charge (Bigger = deal more damage)
Vulnurable if using Burst shot.
But has less stamina / power if compare to other version of it. He fires
blue shot.
-Jehuty Ver.2
Advanced Jehuty. After gained an experienced after Chaos battle. Jehuty
transformed to its new form. Having 3 options thing as a helper. 0-shift
program is now function.
Jehuty is now immune to "Small" fireball. It also immune to small fireball
while using Burst shot too. Enhanced melee and fireball abilities (Has 3
fin-funnel thing follow at every attack, Shot 4 fireball) Has the same
stamina as Jehuty. Very well balanced character. He fires green shot.
-Damaged Jehuty.
Damaged by Metatron's beam. Jehuty is now lost its ability to shot
everything, even an ability to protect itself. But for some reason, 0-shift
program is still function.
Is Jehuty which you play as against Anubis (The way to Phobos battle) It has
no fireball ability at all. Has the worst stamina and there is NO 0-Shift
for Damaged Jehuty. The worst character in VS mode for me. Damaged Jehuty
can't block.
Note : If you are the best Damaged Jehuty player in the universe. You CAN't
beat these characters for sure : Ardjet and A.Anubis. Why? They will repeat
using HOMING FIREBALL to you and those 2 fireball abilities are at BEST...
Do you get what I mean?
-Naked Jehuty.
After Jehuty beat Anubis at "The way to Phobos" battle. Jehuty claimed its
prize. Fix itself and upgraded attack power. Now Jehuty is the strongest of
all OF. Except for one... Aumaan Anubis.
Naked Jehuty is Jehuty which you play as against Aumaan Anubis. Jehuty is
now upgraded at every way. (He also immune to small fireball, like Jehuty
ver.2) This version of Jehuty fire white shot instead of blue shot like
Jehuty. Except for it deals more damage. Has more stamina. His Burst Attack
deal mad damage but he better need to get closer to do close-range combat.
Very good character to play as.
You should focussing on "Close-range" combat if you're plaing as Jehuty. All
versions of Jehuty are identical to those Jehuty in Real-game Jehuty. They
are the same, that's all. Remember to practice "evade-and-hook" and using
combos well. Do not rely on his Dash-shot or his Burst shot. (Even his Burst
shot is useful)
Pros : The best OF in close-range combat. Has very multiple choices in
combat.
Con : Need to get close in order to attack, so he can be "trap" on that
easy.
Best matched stage : Callisto, Arena, Mar's surface, Vascilla city, Phobos's
surface
Moves :
-Far Square : Jehuty will shoot small fireball to its enemy. Can be
effective if use to "annoy" your opponent at very far range
-Close square : Jehuty will perform "Slash" motion to its enemy. Can be link
to 4 hits. Here are moves list.
>Square x 4 : Last attack will send enemy backward.
>Square x 3 > Triangle : Last attack will send enemy upward.
>Square x 3 > X : Last attack will send enemy downward. Work best if that
>stage has "ground" (Callisto)
>Square x 3 > Circle : Last attack is a "grab" moves. It may not work
>against characters whose "ungrabable" (Anubis, Ardjet, etc) but it works at
>Jehuty, If you ask me.
-----After that > Use short-hop to your enemy > Square x 3 > Do whatever you
want.
>Square x 3 > Press and Hold R2 and then Square : Last attack is an
>unblockable strike. Useful against any OFs which slower than you. After
>this you may follow it with Square x 3 > Circle or something like that...
-Far Dash + Square : Jehuty will shoot 6 homing laser to your enemy. Work
best as a mix-up to melee attack. It can be miss if you use it at very close
range. Chasing your enemy for 2 times.
-Close Dash + Square : Jehuty will perform "stabbing" motion. (Sounds odd?)
Cover wild range and very useful. Use best as evade-counter. However it has
recovery point if it does miss.
-Far, Hold R2, Then Press Square (Charge) : Jehuty will create a huge energy
ball in his palm. Can be use in an instant but deal less damage than charged
one. The more you charge, the more damage you deal. This thing can be
explode after you shot it. Can attack nearby enemy. Unblockable
-Close, Hold R2, Then Press Square. Jehuty will charge for a while, then
swing his blade for 360 degrees. Unblockable. Useful if you use it at
enemy's recovery point.
-Close Circle : Jehuty will rush forward and grab its enemy at extremely
fast speed. Press R2 to choke (Slowly reduce enemy's HP), Press Circle to
throw, Marsh Circle to perform Giant swing. Good button.
Jehuty has no special moves.
-----------------
>Vic Viper<
-----------------
-Runner : Leo Stenbuck (Male)
-Assignment : USNF
-Runner's details : An orphan from Antilia. Escaped with his childhood
friend : Celvice Klein. After sealed Jehuty and ADA up 2 years ago. He (Leo)
started working as a labor on Magrinifrier, Mars. So... what happen with
Celvice and their relationship for today? find out in "Vic Viper"
minigame...
Fun fact : Leo Stenbuck does look a lot like "Amuro" from Gundam : The
Origin (0079)
Why? Both of them are just a boy who know nothing about war. The reason why
they got dragged into this mud called "war" are just "kept themself
survived"... They ran away, try to hide but what they found is not a hand of
a saver, but a hand of "savior" by became to it themself.
And in my opinion. ZOE 2nd runner referring to Z Gundam.... For me, I said.
-LEV's details : The Labor's LEV. can perform "mode change" (switch) between
Human mode and Ship mode especially with Ship mode, its speed is the fastest
of all.
-Difficulty = 3
-Attack
Melee = 2
Shot = 4
Dash-Shot = 3
Dash-hook = 3
Burst Shot = 3
-Speed = (Human mode = 1) (Ship mode = 3)
-Defense = 4
-Special moves : Mode change, Shield and Option
Rate = 3
Pros : In "ship" mode, it is the fastest character in the game. Even it
can't block while it was in this form. Perfect hit-and-run character.
Con : Totally suck in close combat. Need to be cheap if you seriously want
to win.
Best matched stage : Mar's surface, Antilia, Callisto
Special moves :
-Mode change = Press L1
-Shield = Press R1 while Vic Viper is in Ship mode. (Lose 1/4 of its life)
-Option = Press R3 while Vic Viper is in Ship mode. (Lose 1/6 of its life)
Vic Viper is all about "Ship mode" ,evade, shot, evade, shot. Just think
like this. You're now in shooting game. Not a robot-action Game. That's all.
Its human mode is useful but not in close-combat. Vic Viper can be pretty
cheap IF you or your enemy don't know how to deal against "it"...
Moves :
(Human mode)
-Far Square : It has none. (Same as Close Square, it'll punch.)
-Close Square : Vic viper will "punch". Unescapeable for the first 5 hits,
after the chain is finish. It can be counterable a its last hit.
-Close, Hold R2 + Square : It has none.
-Far ,Hold R2 + Square : Vic Viper will hold its palm, release fireball from
it (The one you saw in Vic Viper vs. Clone anubis) ,go directly to your
opponent. The most useful in Vic Viper's human form. Unblockable.
Press L1
(Ship form)
It has no melee attack here, so all of them are FIREBALL. Most of Vic
Viper's Special abilities will disappear if you change it back to its human
form. (Except for "Shield")
-Square : Vic Viper will fire long-range laser.
-X : Vic Viper will fire a missiles. These little things are easy to avoid,
but still dangerous.
-R1 : Vic Viper will create Shield. Can prevent attack from your enemy.
-R3 : Vic Viper will create an Option. Can expand Vic Viper's fireball
abilities. You can summon 4 of them at most.
-Dash + Square : Vic Viper will shot "Circle" beam from it. Unblockable but
easy as hell to evade. (Just stand there)... Useful in some ways...
Vic Viper has no "Grab moves"
------------
>Ardjet<
------------
-Runner : Ken Marinaris (Female)
-Assignment : USNF spy in Bahram forces(???)
-Runner's detail : Bahram's female runner. She did help Dingo for the first
time they met... (Dingo got shot by Nohman) and she resurrected Dingo by
placed Metatron device in his chest. Command him to do this / that /
those... however it looks she hid something under her "pretend-to-be-mature"
face...
-OF's detail : The newest type of OF. Designed and created by Dr. Lloyd, as
he's one of the scientist who created this OF. Made to be light-weight and
thin-scale OF. Look a lot like "Angel" or "Pure Maiden"
-Difficulty = 5
-Attack
Melee = 1
Shot = 4
Dash-Shot = 3
Dash-hook = 2
Burst Shot = 2
-Speed = 3
-Defense = 4
-Special moves : Splash Wisps
Rate = 2
Ardjet is ungrabable
Pros : Can Dash to evade almost everything in this game. "Splash Wisp" moves
is unescapeable. Its "Burst" moves is invincible while performing.
Cons : Has the worst melee ability in the game. Most of its attack are easy
to block or evade. Terrible recovery point at every moves.
Best matched stage : Callisto, Wind tunnel
Ardjet is nothing more than "Time Over" character. Play as cheap as possible
to win because most of its attack can't hit everyone at all. An easy way to
play as Ardjet is to use "Wisp" moves and then go mix-up to piss them of.
But beware... It has very long recovery point.
Moves:
-Far Square : Ardjet will create 4 set of small wisps, then shoot it to an
enemy.
-Close Square : Ardjet will "charge" and then slash its enemy. Can link up
to 4 hits. But I do doubts because of its speed. Is it really can "hit" the
others?
-Dash + Square : Ardjet has none.
-Close Dash + Square : Ardjet has none.
-R2 : Ardjet will cover itself like a cocoon. Charging its power (look very
cool) then shot a laser beam to its enemy. Easy as hell to evade. Only use
it for this word : "Time Over". Unblockable.
-L1 : "Slash Wisps" moves. Can use as a barrier for a while. Blockable but
useful if you want to use it to pissed your enemy off. However... Its
recovery point is...
-Close Circle : Ardjet will rush forward, hold an enemy then smash it to the
wall. Unblockable.
----------------
>Nephtis<
----------------
-Runner : Viola A.I (unidentified)
-Assignment : Bahram
-Runner's details : A mysterious Nepthis's runner. A former Dingo's comrade,
Viola. Who already dead 2 years ago. She appear to be just an A.I that
Nohman created to be Nephtis's runner. She also remember what Jehuty did to
her. Nothing more than that... Jehuty is her enemy.
Note : Viola A.I is NOT Viola. It's just her A.I which decide anything like
Viola did.
-OF's details : This OF has great abilities at any way, strength and defense
are overall great. Even Speed is very fast and smooth. The fastest Bahram's
OF.
-Difficulty = 4
-Attack
Melee = 4
Shot = 3
Dash-Shot = 4
Dash-hook = 3
Burst Shot = 2
-Speed = 3
-Defense = 4
-Special moves : Charge attack
Rate = 4
Pros : Has very good abilities in close-combat. Has very good stamina. Deal
a lot of damage.
Cons : Suck at ranged attack. She must reach very close range and then
attack.
Best matched stage : Vascilla city, Arena, or any stage which are very
small.
Nepthis is all about speed, evade and close combat. It is on an opposite
side of Ardjet. Nephtis has very good stamina and it can deal very large
damage (If it does hit) However her range of attack is suck. She must
move-evade-and then Attack at close range. Fun to play as isn't it?
Moves :
-Close Square : An identical to Neith (OF pilotted by Viola in ZOE) A 4-hit
slash attack. Very fast and deal large damage if completely hit. Most useful
for Nephtis.
-Far Square : Nephtis will fire 4 fireball. It isn't a wide-spread fireball
because after a while, it will "mixing" and hit its enemy AT ONCE. (Spread
at first, then mix together.) Can be use to annoy or mix-up attack.
-Far Dash + Square : Nephtis will using "things" on its shoulder (there are
4 of these things, fin-funnel-like) Then shooting laser from it. Looks much
like a spread-type laser. Good news. It's a homing laser but goes directly.
Deal large damage if completely hit. Bad news, it will open itself
vulnurable for a long period if it does miss.
-Close Dash + Square : Nepthis will bear its arms, swinging it and proceed
forward. Deal good damage but... range...
-Far, Hold R2, then press Square : Nepthis will mix of of those funnel
things at once and then shot 3 fireball from it. Charageable. (Aim
carefully!) Deal big damage but very suck and easy as hell to avoid.
Unblockable.
-Close, Hold R2, Then press Square : Nepthis will mix those funnel things to
its own ring (on its back) and create a whoola-hoop from hell (A discuss)
then proceed forward. Deal large damage but easy to avoid. no comment
because the range is...
-L1 : This is what makes Nepthis famous. Nepthis will charge for a while.
Then rush forward with extremely fast speed. Unblockable but easy to avoid.
Leave itself vulnurable for a while before "rushing" motion. Useful against
enemy's "charging" point. (Like Jehuty's burst attack, Nepthis will attack
jehuty first. Guaranteed)
-Close Circle : Nepthis will rush forward, hold its enemy, then smash 'em to
the wall. Has slow startup.
-------------
>Inhert<
-------------
-Runner : Lloyd (Male)
-Assignment : Bahram
-Runner's details : One of the scientist who created Jehuty and Anubis. He
(Lloyd) and Nohman's father created them together. So he knew everything
about Jehuty and Anubis and he even know what they really made for... He
also kept 0-shift program for Jehuty. Which will make Jehuty reach it's
maximum ability (Or true)
Lloyd met Dingo at the first day Dingo started to trained as Bahram's
soldier. And so with Nohman. That's why Dingo called him "Chi-chan" or
"Grandpa"
-OF's details : Lloyd's prototype OF. A different from other OF is... It use
special black "Gel" thing to cover itself as a "beam-absorb" shield. Plus it
has an ability to moving incredibly fast and even mine those F.bombs around
you.... And at worst... "Blank"
Note : All Inhert's abilities except for mining and firing... aren't exist
in Vs. mode at all...
-Difficulty = 5
-Attack
Melee = 3
Shot = 2
Dash-Shot = 1
Dash-hook = 3
Burst Shot = 3
-Speed = 1
-Defense = 3
-Special moves : Decoy
Rate = 2
Inhert is ungrabable
Pros : He has "Decoy" moves which as annoying as hell. His 5th hit slash
deal almost 50% damage!
Cons : The slowest character in the game. Not very mobility, easy to counter
back.
Best matched stage : Wind Tunnel
Inhert is all about Dash-Shot, rushing forward and Slash your enemy, if they
fight back, use Decoy. DO NOT use normal wide-spread shot. You'll see why by
yourself. Alway put those F.Mine around the stage. Anyway use the smallest
stage as possible (Arena, Vascilla city)
Moves :
-Far Square : Inhert will roll itself. Fire a spread wide laser shot. NOT
VERY USEFUL. Don't try to use it because its recover point is about 3
seconds!
-Close Square : Slash. Inhert will perform 3 unescapeable slash. For the
last hit, is unblockable and it deals 50% damage (!!!) but it's not very
useful IF your opponent know how to counter back. Luck, I said, Luck.
Sometimes it can hit your enemy. Pissed them off!
-Far Dash + Square : Inhert will release 4 sets of annoying-homing fireball
to its enemy. Useful IF you use it to keep your opponent on "defensive" and
then proceed forward to slash them. However it's really easy to block.
-Close Dash + Square : "Scrissor" slash. What's wrong with his tiny hands?
why they deal so much damage? However, unlike Jehuty's Hook attack. It has
shorter reach point.
-Far, hold R2, then Square : Inhert will lay 3 bombs in a row. Useful if use
in a right timer (Use it to lure an enemy to attack, They got hit) Deal
large damage.
-Close, Hold R2, then Square : Same as Dash attack but now it's unblockable.
However it charge longer.
-L1 : Inhert will teleport away and leave its decoy. It will remain there
for 2 seconds and then disappear. Useful because of Inhert's speed is really
suck. Can be use very well in close-range battle.
-Close Circle : Inhert will rush forward. Embracing an enemy, then perform
German-shuplex throw (Reverse throw) deal BIG damage.
------------------------------
>Aumaan Anubis<
------------------------------
-Runner : Nohman (Male)
-Assignment : Commander of Bahram forces
-Runner's detail : Son of one of the scientist who created Anubis and
Jehuty, and he is the commander of Bahram forces. After he left all of his
squad to death at Antilia 6 years ago. He started what he planned : claimed
Alpha and Jehuty. By invaded Antilia colony for them but he missed Jehuty
(He only got Anubis as his prize but he lost Viola) Then he started to find
and recapture Jehuty and now he found it on Calisto. Including Dingo, one of
his EX-comrades...
-OF's detail : After being beaten by Jehuty on the way to Phobos. Anubis is
now over. But after Nohman landed on Phobos moon, Anubis had fell in the
scattered on the surface. Inside that... It's Aumaan core. Anubis absorbed
most of energy and became one of it... Aumaan Anubis! (Or Naked Anubis... I
don't care) then he challenge Naked Jehuty in a final showdown....
-Difficulty = 3
-Attack
Melee = 4
Shot = 4
Dash-Shot = 5
Dash-hook = 1
Burst Shot = 4
-Speed = 3
-Defense = 4
-Special moves : Warp
Rate = 5
Aumaan Anubis is ungrabable
-Pros : As the game's final boss, Aumaan Anubis is powerful. Now has
enhanced Melee ability but in exchange for it. It lost "homing" fireball
(Unlike Anubis) Has more stamina than Anubis. Move faster. etc. Has ultra
cheap "Warp" motion.
-Cons : Still suck at Dash-hook. His Burst shot is now goes directly. So
it's on THAT easy to avoid (If doesn't use as a mix-up attck)
Best matched stage : The way to Phobos, The core of Aumaan
Aumaan Anubis is all about mix-up from Dash Attack (Homing red laser). Its
abilities are all enhanced by now. If you ask me "Why it's easier than
Anubis in "The way to Phobos" battle?" I'd say it "Because you're plaing as
Naked Jehuty" Play EX mission with normal Jehuty, Ver.2 or Damaged you'll
see his true power. Yes, it's NOT that hard but still one of the hardest.
Its "warp" abilities make Aumaan Anubis perfectly as a "hit-an-run"
character. Always use its Dash attack first, then go mix it up!
-Tips : Shot, Fire, Burst shot. Enemy came too close? Press L1 and then
repeat the same process. Shoot Dash-Shot, Press L1, Melee, After the 2nd hit
and all of Dash shot are gone, Press L1 to escape. Repeat the process.
-Tips 2 : Anubis's "warp" moves can travel only Close-to-far or Far-to-close
only (Unlike CPU) However it's invincible against anything (can be use to
evade almost everything in the game) but it leaves vulnurable for 0.5
seconds.
Note : Hey look! A.Anubis has a ring on its head! What kind of OF is this?
An Angel frame? Let's take a look if Nohman has Ring on his head too....
This is DEFINITELY NOT a Galaxy Angel!
Moves :
-Far Square : A.Anubis will shot 3 small fireballs to an enemy. All 3 will
hit at once.
-Close Square : A.Anubis will swing its own spear (created by its own power)
swing it for 4 times. The last hit is unblockable but it's easy to escape.
Use it as a mix-up from Dash-Shot. Please note that this moves can be cancel
at its 4th shot by Pressing Square repeatly at its 3rd hit. But always
remember, I use this things against my friend. He knew how to counter it.
So... He use Jehuty and managed to escape from it. Then he use Side-step
dash and hit me with his Dash-Hook... Like I did to CPU...
-Far Dash + Square : One of the most deadliest homing laser Dash-shot in the
game. Use perfectly as a startup to any moves because it's unavoidable if
your enemy isn't quick enough (Must block) Always use this things before you
melee / shoot your enemy.
-Close Dash + Square : The suckest ever. Sure it's fast enough to counter
Jehuty's hook but look at its recovery point! Its nearly is 4 seconds! DO
NOT USE IT!
-Far, Hold R2, Then press Square : Much like Jehuty's charging motion.
Anubis will spread something like blood all over the screen and shoot a huge
fireball out of its body. This one go straight forward to your enemy
(directly) and it's on THAT easy to avoid. Can be use as a mix-up from Dash
shot. This may easy to avoid but... no one has 0-shift or "warp" moves like
you. So... This fireball is destroyable by any type of fireball because of
its speed. Unblockable. (In fact I saw CPU shot homing version... can
someone tell me how to use it?)
Tips : If you got shot while charging, Mash Square button like mad! A.Anubis
is able to perform 2 charge-shot in a row! (No startup for A.Anubis's 2nd
charge-shot)
-Close, Hold R2, Then press Square : Anubis will charge and perform 4-hits
slash at once (faster than Close Melee one) The last hit of this moves is
unblockable but Anubis will leave himself open if it does miss.
-L1 : Anubis's "Warp through space moves". Can be use to escape / evade /
avoid / decoy / everything. The most useful for any Anubis because his melee
abilities are suck. Use this to move in / out instead of "dashing". Can be
use in a mix-up attack. ( Far Dash Shot > L1 to proceed forward > Square x 2
> L1 to escape > Burst shot....)
-Close Circle : A.Anubis will covers itself with black aura. Then grab your
enemy, throw them to the wall. Please note while A.Anubis is charging.
Nothing can harm him at all. So this one can be use perfectly in Close-range
combat.
-------------
>Anubis<
-------------
Runner : Nohman (Male)
Assignment : Commander of Bahram forces
-Runner's detail : The commander of Bahram forces. After he left all of his
squad to death at Antilia 6 years ago. He started what he planned : claimed
Alpha and Jehuty. By invaded Antilia colony for them but he missed Jehuty
(He only got Anubis as his prize but he lost Viola) Then he started to find
and recapture Jehuty and now he found it on Callisto. Including Dingo, one
of his former comrades...
-OF's detail : Is Jehuty's twins so it also made from Metatron, too. Its
real name is "Alpha". It has a special ability to "Warp" through inner
space. Can use multiple shot to manipulated other OF. Anubis always follow
Dingo and pissed Dingo off everywhere Dingo went to...
-Difficulty = 4
-Attack
Melee = 2
Shot = 5
Dash-Shot = 5
Dash-hook = 1
Burst Shot = 5
-Speed = 2
-Defense = 3
-Special moves : Warp
Rate = 4
Anubis is ungrabable
Pros : Has the best fireball-trap abilities in the game. Has homing-fireball
(Which as annoying as hell). Has the coolest design ever. Increase mobility
with "warp" moves.
Cons : Has very dull melee ability. Not very powerful in close range combat.
Slow movement.
Best matched stage : The way to Phobos, Antilia, The wind tunnel.
Anubis is all about hit-and-run like Ardjet. Anubis is identical to Aumaan
Anubis except for he has lesser ability in close range combat but enhance
fireball abilities (really annoying). His Dash-shot can be use like Ardjet's
"Wisps" moves, except for it can be mix-up (Dash-shot > Burst shot) In fact,
Dash shot use best if you want to keep your opponent on defensive stance.
(It's a homing fireball)
Anubis and A.Anubis are the same. Except for Anubis has more and more
recovery points and even has lesser stamina & strength than A.Anubis (weaker
even has cooler design)
Moves :
-Far Square : Anubis will shot 3 small fireballs to an enemy. All 3 will hit
at once.
-Close Square : Anubis will swing its own spear (created by its own power)
swing it for 4 times. The last hit is unblockable but it's easy to escape.
Use it as a mix-up from Dash-Shot. Please note that Anubis's melee abilities
are a lot sucker than A.Anubis's even it is much easier to cancel (Because
it was slower A LOT) My friend even managed to hit me with Nephtis's special
moves while I use that...
-Far Dash + Square : One of the most deadliest homing laser Dash-shot in the
game. Use perfectly as a startup to any moves because it's unavoidable if
your enemy isn't quick enough (Must block) Always use this thing before you
melee / shoot your enemy.
Note : Anubis's homing laser goes slower than A.Anubis's and it leaves BIG
open space. Its recovery point is about 2-3 seconds. Unlike A.Anubis's.
-Close Dash + Square : The suckest ever. Sure it's fast enough to counter
Jehuty's hook but look at its recovery point! Its nearly is 4 seconds! DO
NOT USE IT!
-Far, Hold R2, Then press Square : Much like Jehuty's charging motion.
Anubis will spread something like blood all over the screen and shoot a huge
fireball out of his body. Unlike A.Anubis, this one goes homing (a homing
shot) It will never leaves its target except for it's out of range or got
destroyed by your enemy. However this thing is really easy to see. So use it
as a mix-up from Dash-shot.
Note : Anubis has the same ability as A.Anubis's. If you got hit while
charging it, mash Square button like mad. Anubis will fire 2 fireballs in a
row!
-Close, Hold R2, Then press Square : Anubis will charge and perform 4-hits
slash at once (faster than Close Melee one) The last hit of this moves is
unblockable but Anubis will leave itself open if it does miss.
-L1 : Anubis's "Warp through space moves". Can be use to escape / evade /
avoid / decoy / everything. The most useful for any Anubis because his melee
abilities are suck. Use this to move in / out instead of "dashing". Can be
use in a mix-up attack. ( Far Dash Shot > L1 to proceed forward > Square x 2
> L1 to escape > Burst shot....)
-Close Circle : Anubis will covers itself with black aura. Then grab your
enemy, throw them to the wall. This one is cancelable (unlike A.Anubis's) so
try NOT TO USE IT.
Whew, That's all for now. In fact all OF are balance. Except for some
characters have more cheap moves than the others (Like Anubis) but it still
balanced. I don't know what to write next because I wrote them down for
all...
Oops... Did I say something wrong? Feel free to mail me about your strats &
tactics, moves or everything about VS mode. Thanks in Advance!
---------------
>Credits<
---------------
-Luna for provided an information about "How to use secret OFs in VS mode",
and thanks to your amazing walkthrough.
-Mike Wu for amazing walkthrough.
-www.gamefaqs.com for hosting this FAQ
-www.ign.com for for inviting me and this FAQ. And for hosting this.
-My friends, brother, girl friend and cousins. Hey, stop using Ardjet and
run away! I told you!
-And you! the reader of this Faq! Thank you!
-EOF-