YS IV: Mask of the Sun -A New Theory-                             Playstation 2

What, no ASCII art?


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CONTENTS
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1: Version History
2: Intro
3: Game Basics
4: Walkthrough
     4a) The Boat
     4b) Promalock
     4c) Mine
     4d) Kasnan
     4e) Komodo
     4f) Crater
     4g) Highland
     4h) Ice Cave
     4i) Backtracking
     4j) Selrei
     4k) Fire Cave
     4l) Selrei 2
     4m) Komodo 2
     4n) Crater 2
     4o) Bactracking 2
     4p) Komodo 3
     4q) Light Temple
     4r) Stuff to Do
     4s) Earth Temple
     4t) More Stuff
     4u) Rescue
     4v) A New Sword
     4w) Round and Round
     4x) Sun Temple
     4y) The Final Dungeon
     4z) The Final Battle
5: Item list
6: FAQ
7. Legal


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1: Version History
------------------

[12/06/05] 0.9 - Walkthrough finished. A bunch of item names changed. Thanks to
                misada over at the Ancient Land of Ys forum. Link being
                http://seldane.proboards23.com/index.cgi for those interested.
                This guide won't be updated anymore, unless I find those last
                few items I'm missing. Have fun!

[11/06/05] 0.7 - Walkthrough completed to the start of 4v). Version number
                increased by 0.4. Item list updated with a load of rubbish
                I either can't translate, or don't know what to use for.
                Edited a typo. Bit more magic info added, with a note on
                combos too.

[07/06/05] 0.2 - Walkthrough completed up to the end of the Fire Cave. A few
                items added to the list, and a few other minor changes to the
                walkthrough.

[05/06/05] 0.1 - Intro, Game Basics, and the Walkthrough written up to 4i).

[04/06/05] 0.00001 - I wrote the title in Notepad and saved it.


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2. Intro
--------

I've never written an FAQ before, and nor do I know any Japanese. That's why I
figured that an RPG entirely in Japanese would make a great first FAQ! I'm a
moron, it seems.

Again, since I don't know Japanese, any plot related shenanigans is going to be
made up. Any spoilers as a result are purely coincidental until such time as I
do actually pull my finger out and learn Japanese. Hopefully at some point
before the release of Final Fantasy XII! Most names used, if any, are also made
up, or literal translations of the Katakana. But hey, it'll still get you to
the end of the game! (If I can.)

This FAQ will have about as much structure as... Something really unstructured.
I am the metaphor king.


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3. Game Basics
--------------

-AND YOU ARE?-

You're Adol Christin. He has red hair and saves the world a lot. He stays in
the center of the screen pretty much all the time, distinguishing him from
other characters.

-SAVING-

Saving your game is a good idea. You may die. Where would you be then without a
fairly recent save? On the way to angryville is where. The game cannot be saved
in dungeons.

-BASIC CONTROLS-

The <left analogue stick>, or the <D-Pad> if you prefer, moves you.

<Start> opens that there menu, where you can save/load, equip your snazzy new
stuff, and adjust the games settings. The menu is all in English, and self
explanatory.

<Circle> is the action button. It confirms actions in menus. As you would
expect. Use it to talk to people and examine stuff in the field or in towns.

<Circle> is also used in battle, along with <Square> and <X>, to perform a
multitude of slashing attacks. <Circle> is a powerful, yet slow attack.
<Square> is quick, yet fairly weak. <X> is the best of both. Hammer it.

<Triangle> uses the currently equipped item.

<L1> and <R1> switch between the three swords that you can have equipped at a
time.

<L2> and <R2> affect the display at the bottom of the screen, press them, it's
fairly obvious what they're doing. <L2> displays stats. <R2> displays the
currently equipped item.

-COMBOS-

Attacking twice with <Square>, twice with <X>, and once with <Circle>, all in
quick succession, unleashes a stronger attack. The effects are different,
depending on the sword used.

-HEALING-

Stand in the same place for a while and you'll heal yourself. This is most
useful, and don't go forgetting it. It can't be used in certain dungeons at
certain times. I'm unsure how this is countered... It may be that you need the
right sword/crest/fragment for the dungeon you're in. Experiment.

-LEVELLING UP-

Kill enough enemies and you'll go up a level. When you level up your health is
restored as well as the standard increases in HP/Att/Def. You'll get less and
less experience from enemies depending on how strong you currently are.

-ITEMS-

Items can be equipped in the menu. You can only hold one of each item at any
time. An item needs to be equipped in order to use it by pressing <Triangle>.

-EQUIPPING STUFF-

Press <Start> to access the menu, and select equip. Press <Circle>. You can
equip three swords, a shield, some armor, and an item. Select the space you
want to equip something in, and then select the item you want to equip in that
space. Any stat changes are displayed in the bar at the top.

-ICE MAGIC-

Upon reaching a certain point in the game, magic can be used. Holding down any
of the attack buttons whilst having the relevent Sword charges the gauge, and
when you release the button you will release a small... Thing. This can then
be fired at enemies using <X>. This can also be used to smash certain stuff. An
obstruction can be created with <Circle>. It can be turned into something
that looks like a shield with <Square>. This enables you to run much quicker.
When I find more purpose for these attacks, I will update this.

-FIRE MAGIC-

As above, really. The main difference being that everything is red this time!
<Circle> and <X> do the same thing, <Square> this time causes the things to
look like a shield again, but it raises your attack rather than make you run
quicker.

-LIGHTNING MAGIC-

<Circle> can be used in various places to light up darkened areas. <X> just
fires, can't smash anything with this ol' thing. <Square> causes the orbs to
spin around you, approach an enemy and they do the attacking for you!

-EARTH MAGIC-

<Circle> smashes the orb to the floor, this is used to press down the odd
switch or two. <X> can be used to attack, or smash through those rocky yellow
barriers about the place. <Square> spins the orbs. Not sure what they do,
though...

-DARK MAGIC-

<Circle> does little. <X> fires it as per usual. When fired at those black
pillars that are dotted around the world it sends you to a room to warp to
previously visited villages. <Square> opens the spinny things again, causing
your HP to go down. I can't work out what the plus side is.

-HOLY MAGIC-

<Circle> and <X> do nothing special. <Square> causes your health to be restored
at a phenomonal rate. If it didn't take so long to charge, it'd be fantastic.


--------------
4. Walkthrough
--------------

4a) The Boat

You start on a boat, talking to Freya. He asks you a bunch of questions, the
details of which elude me. You're given a choice between yes (the top answer)
and no (the bottom one) for each question. I answered yes every time, and it
didn't seem to do any harm. Heaven knows what I was agreeing to though... Press
<Circle> to make your choices, and to skip the following text.

When he's done talking, exit the room and head left and up the stairs. When
you get on deck, walk towards the bottom of the screen, and head left. Adol
will notice a bottle in the water, and will be talked to by one of the crew.

Cue title. And some sinister looking characters in a cut-scene.


4b) Promalock

Head past the bar, and into town. You'll be stopped by a yellow haired man
who probably offers you a drink, as you end up in the bar with him. He says
something which a blue haired man (or possibly woman) at the bar finds terribly
shocking. Then there's some shock/confusion all round until Blue gets beckoned
away.

Back in town head the way you were going before you were stopped before. Past
that point, go up the stairs by the weapons store, and into the inn where you
find Freya. He takes you to your room which you should promptly leave. You
ungrateful swine.

Back outside once more, go down the stairs and you'll notice a bunch of people
led by Freya. Talk to the man talking to Freya and he'll generously donate you
300G to use to get some equipment.

You'll now need to go shopping! You need a shield, some armor, and a sword. All
conveniently available for 100G each at various shops in the town. When you
enter a shop and talk to the guy, the top option you're given will allow you
to browse the merchandise, the second will say byebye. At the armory you can
get armor (the top one) and a shield (the bottom one). When you say you want
to buy, the yes and no are in the same order as before. You really should know
them by now, though! After you're done and you have a sword too, equip them
all, and go back and talk to the generous man who gave you all that money that
you've spent. He'll ask if you're fully equipped (I would guess), tell him you
are, and you're outta there.


4c) Mine

Head south, and you'll be stopped by the man there. To the north some red
hatted bad guys approach and swiftly retreat. Talk again to the generous guy
and you'll run off to battle.

Your first taste of fighting! There's nothing especially tough here, and you
shouldn't have any problems so long as you have fingers. Follow the red capped
ones onto the next screen. There's only one route through this next screen, so
follow it killing all in your path. Save before entering the next screen.

On the next screen, enter the mine. You'll think that you're about to be
involved in some Alundra style mine-cart riding. Think again. The first right
turn will take you to the sleeping quarters. Nowt there. Take the first left
and you'll find two chests containing a herb and 200G between them. Go back and
continue along the straight path in the middle. Take the next right and you'll
net yourself 50G from a chest. Go back and head to the end of the mine, and up
the wooden ramp. Who's there?! You'll be asked something. Regardless of your
response, you'll be thrown in a jail cell. Those villains, eh?

After a short dialogue, Freya will come and see you, and you'll somehow end
up fighting a boss through some holes in the wall. How it happens is anyone's
guess!

-BOSS 1-

HP: 57-70

This boss has three main attacks. He'll come out of one of the holes about half
way, and shoot daggers a couple of times. The damage you take from this is
negligible. When he takes damage, he'll poke his claw out and wave it around a
bit. Standing in either of the back corners renders this attack useless. The
other attack is the important one, yet it's just as easy to avoid. He'll poke
his claw out of a hole all the way, and leave it there for a few seconds. When
he does this, hit it for zero damage. After you've done that, he'll poke an eye
out of the hole the claw just came from. Hit that, and it's damage city. Rinse
and repeat.

-BOSS 1 END-

4d) Kasnan

When it's dead, you'll find yourself in a tent, with newly restored health.
Open the chests to get 500G, a herb, and a Middle Shield. Since you can only
carry one of any item, you'll most likely find the herb gets put back. Oh well.

Leave the room with Freya in, to find yourself in a room with Freya. Leave this
room too for another cutscene. Go outside to find yourself in the town you
were just imprisoned in. Forgiven, it would seem.

Heading south out of town takes you back to the previous town. No real need for
that at the moment though. Shop, buy anything you need/can afford. The item
shop sells herbs, is all. You'll get one soon anyway so unless you're really
bad at this game, leave it. Buy whatever you want from the armory and the
weapons store, and then leave town at the north exit.

Head right on this screen, and then up. Go up the stairs, and follow the rest
of this area round up two more flights of stairs. When you reach the rope
bridge, head south past the statue for a herb. Head back, going over the bridge
this time.

Go into the temple to find Carna, shocked by your entrance it seems. After a
brief dialogue and cut-scene, follow her.


4e) Komodo

Head left for a bit until you reach a crossroads. Take the south path here, and
head straight, ignoring the next south, to reach a treasure chest containing
a herb. Go back and take the south path you just skipped. Follow this round,
and step into the elavator to find yourself in a town of treehouses. This is
Komodo.

Follow the bridge around to find Carna once more. Follow her through the
doorway to the village proper. An item shop is full of just herbs, yet again!
The other shops also contain nothing you can't have already bought at this
point. So it's on with the story! Whatever the story is!

Head up the ramp, and then another, to get to the third level. Aww, puppy!
After the conversation, you'll find yourself with a party of two! Though Carna
does absolutely nothing to help. Just hangs around in you. How terribly lazy.
In the building in which Carna joins you, you'll see a very stealthy staircase
leading down to a chest with 2000G in it.

Head back to the entrance of the village and take the left (ours, not Adol's)
path this time, down the elevator. Which thinking about it, is incredible
technology for a bunch of people who built their houses in trees with wood.
Onwards.

At the bottom Carna emerges, says something that is probably really important,
and then joins you again. Head south a bit until you reach a crossroads, then
stop with the south and go left. Follow this path around for a while until you
leave the screen. This next area is a dungeon, so save before entering if
you're safety conscious.


4f) Crater

Enter the big hole. Head southeast until you can head southwest, and then do
that instead. You'll appear out the other side. Head left across the rock face,
being VERY careful not to fall. Actually, don't worry, you can't fall really.
I'm just worrying you unnecessarily! Re-enter the crater at far hole, ignore
the one in the middle. This next passage doesn't have any turn-offs, so you can
just follow out all the way and out of the crater the other side, where Carna
pops out for another muse about something or other.

Outside, follow the path left all the way, then head up the muddy ramp. Keep
heading right at the top until you come to a turn-off. South is a treasure
chest with a herb. Go back and continue right. The path turns muddy again, and
follow it around the corner once more. Keep on it past the next turn-off, as
there's nothing there. Before too much longer, you'll be off the screen...

.. And into another that looks the same! Until you move. Head over the rope
bridge. Turn and head right up the mountain. Then turn once more and start
heading left. Before much longer you'll see another turning point. Take it to
find a treasure chest containing Scale Armor. Go back to the trail and carry
on up the mountain. You'll exit the screen shortly.


4g) Highland

Up the short ramp on this screen, and you'll find yourself in the village. The
shops here, again, have the same stuff you've got already by now. More herbs?
Mmm, yes please. Talk to some people, and it turns out almost everyone in the
village is mute. I sense a quest! Unless it's just that they hate you.

Head right to the back of the village, up another ramp, and go into the
building by the statue. Heeeeeere's Riesa! She doesn't shut up. After about 14
hours she leaves. Only to go talk to somebody else. Eventually, she finishes,
and Carna wanders off.

Leave the village by the north exit, close to the building you went into
earlier. To the right as you enter the next screen is a chest with a herb,
again. After collecting that, should you need to, head around the screen the
only way it lets you, and move onto the next screen. Where it starts to rain.

At the crossroads head straight on, follow the path to another screen. After
some more path following, you'll come to a junction, and I'll wonder if
GameFAQs would accept a guide that just said;

10 follow the path
20 goto 10

I decide no, and carry on. Take the path to the left (ours) and head north for
a chest containing 500G. Head back to the path, and follow it the rest of the
way. Follow the path. Think about donating to my thesaurus fund.


4h) Ice Cave

On the next screen, the rain turns to snow. Follow the path, as if you didn't
know. When you reach the junction, take the corner, and then head south for a
chest with 300G. Back to the path with you, and carry on.

The next screen houses a wrecked up mansion. Inside of which is a chest. It's
hidden behind the statue, so look carefully. Inside the chest is some kind of
stone with a picture of a snowflake on it. I have no idea what it is or is for.
Hopefully, it'll become clear before too long. Nothing else to see here, so go
back outside, and around the right side of the building, and leave the screen
to see some nutbar going mad.

Take the left road on this screen, then follow the next all the way around and
enter the doorway. It's getting colder here. Next screen, and it's another
one-router. Screen the next. Head south, and then east when you can. You now
have 3 different ways to go. Luckily, two of them lead to the same place. Go
either north, or carry on straight and head around the corner to find a chest
containing an ice shield.

Head back and take the south path. Keep going, and you'll make it outside. Head
all the way to the right for a chest with 1000G. Go back a bit, and to the
north you'll see a path leading upwards. Up you go. Head around this now very
familiar looking room for ages, until you get to a crossroads. Heading south
here will net you an Ice armor (nice, geddit?) from the chest right by the big
dripping stalagmite. Head back and take the right path this time, and go
outside. Go north, and through the doorway.

At the next turning point, head straight on and toward the suspicious looking
doorway. It may be a good idea to level up before you go through. The fact that
it asks whether or not you're ready to go in, combined with the fact that you
haven't saved for a long time, would suggest that going in with 22 HP isn't a
good plan. Standing still to heal isn't an option, with the enmies firing at
you from off screen. So levelling up to restore health is the way to go. But,
it's your game so do as you please. I level up. I go through the door. I was
wise.

-BOSS 2-

HP: Around 600

It's the nutbar from before! Attacks. Those small stalagmites you see around
the place, he can raise them from the floor and fire them at you, doesn't do
a great deal of damage. He can also fire icicles from his body. This attack is
a little more deadly, not much so. He throws a small bomb occasionally, this is
no worse than the icicle attack. To win, I just charged him and hammered <X>.

-BOSS 2 END-

When the boss is dead, Adol runs toward a stone tablet. A scene ensues with a
guy, heaven knows how he made it to this place alive. When he's done talking,
go and examine the door he's standing in front of for a bit more dialogue.
Ensure that you have that stone from earlier on, the one with the snowflake,
equipped, as it turns out that's the key to the door. The door opens, and in
you go. Before too long you'll find yourself holding the ice sword. The old guy
also gives you a book. Why he does this, and what it is, I am unsure. Porn,
probably.


4i) Backtracking

When all is said and done, go all the way back to Highland. (I'm not sure if
that's the actual name of the place to be honest, it's just what my save file
said when I saved it there!) You'll be stopped by Riesa who talks to you, in
depth, about life, the universe, and everything. Then she takes to meet some
dude with wings. Afterwards, it's time to shop! Doubtless you'll have
bucketloads of money, and the armory has been stocked with some new stuff.
Go see, and buy, my friends.

When you're happy that you're strong enough, go all the way back to Komodo. As
for in depth instructions as to how to get there, use this simple system:
Follow the path. Just before you get to Komodo, you'll reach the elavator. From
here, go south, sticking to the trees on the right. Follow this off the screen,
to be re-united with Carna for about 7 seconds.

From where you start in this area, head west for a chested herb. Though I still
haven't needed to use one of those yet. After that, head back east, and when
you get to the pyramid, head south to find your way off the screen.

Follow the forest around for miles, taking the (our) right path at the turning.
Soon, you'll find the exit of the screen. Walk along this area for a bit, and
you'll soon see some big ol' gates down a small path to Adol's right. Or our
left, if one prefers. There is a chest with 800G in it if you skip past the
town and continue on the path, either get it now, if you're short, or leave it
for later, we'll be back.

4j) Selrei

There's a new sword for sale. Make haste. After this, head to the right side of
town, and you can exit onto a wooden walkway, go into the house at the end of
this to meet some guy I've seen before but can't remember where. Talk to him
with that tatty old book you just got, equipped. He reads a load of that book
at you for a while, then goes a bit mad. I assume someone ripped out the last
page. Adol tells him the Butler did it.

Leave via the front door, like you have a choice. Then, making sure that you
have the ice sword and crest equipped, head to the blacksmiths. He has a big
hammer above his door, can't miss it. He says some stuff and knocks you up a
nice new... Pile of rocks! Whoa, some blacksmith he is. As far as I can work
out, this is what you need to use magic. It doesn't need equipping or anything.
Just ignore them!

Exit to see Mr Nutbar, staying true to his name. Then everything gets a bit
smokey. From the blacksmiths, head (Adols) right and walk straight into the
house you'll come to. The one which it actually two round houses joined
together. The woman in there says something, possibly about dinner, and leaves.
Follow her out, then go into the other building that's joined to the one you
just left. Go down the stairs.

Skip the next screen, and you'll hear a man screaming. I imagine he's being
attacked by some form of mutant squid. We shall see.

Turns out he isn't, he's just standing there screaming. There's nothing else
you can do here for now. Leave town, and head along the path you were
travelling to get here. Past the waterfall is that chest with 800G if you
didn't get it before, aside from that, enter the cave behind the waterfall.


4k) Fire Cave

Be aware that for some reason, my health did not restore when I was standing
still in this cave. For why, I am unsure. It's also pretty huge, and easy to
get lost. Combined with the fact that there are some very strong enemies in
here, make sure you go in prepared. Assume east to be the direction that you're
heading to begin with. This is also a very wide area, so you may have to jink
left to right to make sure you're not missing anything.

On we go. Walk straight ahead, and you'll see three choices. A path leads
north, another leads south, and a middle path leads straight on. Head south
for now. Since there's sod all north and east.

Make sure your Ice Sword is equipped, it being the one that shoots ice.
When you reach the southern wall, head east along it, and keep your eyes open
for a barrier that appears to be oozing fire. My descriptions: Awesome. It's
flanked by big rocks, which makes it a little harder to miss. Face it and hold
down either of the attack buttons to charge the magic gauge, and then release
when it's full. You'll get a snazzy little ice thing. Again, description,
awesome. Press <X> to fire it, and it'll smash through the barrier. Go through
and head south, then west to get to the herb.

From here, head east, keeping along the bottom edge until you get to the next
fire barrier and smash through that too. Head south, then west. Follow the west
path all the way around, smashing through a couple more barriers to reach a
dead end. When you get here, hang around for a second wondering why the hell I
made you go there.

Then have a look behind the big column, and Adol's speech bubble thing will
appear! There's a Flame Shield in the chest.

Follow the path all the way back to the turn, and this time head straight past
it. Bust through a few more barriers, to come to a door. If you're ready, head
through.

-BOSS 3-

HP: Around 800

The big dragon from before! Like you didn't know it was gonna be that. His
first attack is a tail swipe, standing at the back prevents that from doing any
damage. His fire breath can damage you anywhere, so don't bother trying to
avoid that. It's not too powerful though. It was damaging me for 4HP at level
24. After a while, the levels of the floors change. This gives him a chance to
unleash a few stronger attacks. His fire breath becomes much stronger at this
height, it does a bit more damage and hits you a couple of times each. He
glows red before unleashing it, so run off crying and hide. Then go back for
more! Hit him with your sword and soon enough he'll sink and begone.

-END BOSS 3-

After the fight, you'll run up to the stone tablet, and be given the fire
stone. Equip this, and go through the door, as in the ice temple. Shiny new
sword!

Leave the fire cave completely. After you've left the bosses room, head North,
west, north, west, north, west, north, west. All directions are for the first
junction you encounter.


4l) Selrei 2

Head back to Selrei and go speak to the guy at the end of the pier. Equip
the fire stone and speak to the blacksmith who'll offer to allow you to use
fire magic for 12500G. Say yes.

This sequence of events feels terribly familiar! Talk to the woman in the
northern of the two adjoining houses again. Then head off to the sewers where
the screaming guy was before.

Adol walks right up to him. Me, I'd be terrified. But not our hero! After a
brief conversation examine the door. You'll realise you need the Thunder, or
possibly Wind crest to open the door. Leave the sewer.

Back in town go speak to the guy at the end of the pier again, and the woman
in one of the two houses, then leave town.


4m) Komodo 2

Head north, and on the next screen head north again. You'll get to a
crossroads, but just keep heading north. On the next screen, head north and
east, until you can leave the screen. You'll be back in the forest outside
Komodo, that being the place we want to go. So go!

When you enter Komodo, the puppy runs past you and you greet a much happier
looking Carna. You'll follow her through the doorway. Once through, head to the
top of the ramps again and into the building there.

When they're done talking, everyone runs off and the old guy gives Adol a new
Armor. Equip. Leave Komodo, back to the forest you'd just come from.


4n) Crater 2

When you enter, Carna, Freya and some other guy will be looking at a firey
barrier. HA! That's nothing! Do your stuff, and as you try to walk through,
they'll run through first. Head south, west, north, west, south. Those
directions all occuring at the first junction you get to. In theory, you should
come to another red barrier. Unless you got it wrong. Or I did.

Bust it! This path is pretty much a straight route to the outside. Hop on over
to the other hole, and go inside. Asifyouhadachoice.

Smash through the barrier here, and head straight on until you get to a chest
containing a herb, of course. Head south from here, and through the next
barrier. This path leads you outside once more, and to a really big ominous
looking hole. In you go, and naturally...

-BOSS 4-

HP: Around 1250

The sod! Look what he did to that poor innocent puppy! Oh, and Carna too. Time
for action. As for attacks, there's the swipe obviously, he uses this to throw
boulders from the convenient pile next to him. He also attacks by hammering the
ground, which releases a small shockwave and makes a load of boulders fall from
the ceiling, onto you, natch. He'll cry, lean forward, and just slump onto you.
Whoa, scary. As for strategy, dodge his attacks then charge him and stab him a
bit. Stay away when he cries, as this is when he'll fall forward onto you.

-END BOSS 4-

When the boss is dead, you'll be back in Komodo. When you're done talking,
you'll be outside Komodo, with an all new crest. I can't work out what it's
for yet.


4o) Backtracking 2

From the lift, head east, and onto the next screen, which is the temple that
relates to the crest you just got! Unfortunately, while you can open the door,
you can't yet progress, so you'll have to leave via the other exit. Follow the
next screen all the way down and go into town, to be greeted by a soldier guy.

Leave town via the south exit for a cutscene. Then head all the way back to
the first dungeon in the game, the mine! Ah, the memories. To get there follow
the huge 'U' road around, north through the next screen, east straight out of
the next, and then follow the winding path. In the mine, head straight to the
ramp at the end, and go up.

Stand with your back to the chair as close as you can get, facing the
fireplace. As you've been doing to smash barriers, use that big red sword of
yours to light the fire. Ooo, switchy. Go through.

In the small hut on the next screen, you'll find yet another of those crests.
Coming out of your ears, they are. Exit all the way back to the town with all
the soldiers. Only you'll notice that pretty much all the soldiers have gone!


4p) Komodo 3

Look at the title for this section. Guess where you have to go? Yep, right! On
your way you go. Predictably enough, when you get there it's crawling with
metal guys.

-BOSS 5-

HP: Around 750

He's not too tough to kill really. He has a pretty strong attack whereby a
bunch of arrows fly from the sky and hit you, but you can see it coming a mile
off and if you run around it's pretty easy to avoid. He also calls hoardes of
soldiers to fight with him. Ignore them. Just charge the man in black, hit him
with the strongest sword you've got, and he'll go down before too long, taking
all his buddies with him.

-END BOSS 5-

After the fight you'll be in the top room of Komodo again. Speak to the guys
and leave the house. This'll switch you all the way over to the route to
Highland, where Carna is. She seems pretty annoyed.


4q) Light Temple

You're at the entrance to Highland. Go speak with Riesa. But wait! You can't
yet, because you're stopped by a blue bandana'd man.

Back down the slope, go in a straight line, and into the house of the old guy
you were talking to before. Have a chat. He gives you the thunder crest. Head
outside for some cutscenes. Carna in trouble yet again. Roll the eyes.

Oh look, Riesa too! Head up to the building we couldn't get in before, due to
cappy, time for us to go a-rescuing. Through the back door.

Head up the path until you're surrounded. You back off into a corner but
luckily, Dogi to the rescue! You'll find yourself in a huge hall. Some pretty
strong enemies await you here, come prepared.

Lots of nice easy to navigate square rooms, equals lots of easy to get lost in
square rooms. Assume north to be your initial facing. Head north into the room
with the button in the floor. Ignore it. Head east, then south and outside. In
the chest is a Tall Armor. Equip. Go into the other door.

Head north, and then west, and then follow the next bunch of rooms in a big
line to the end, only turning once to start heading east. If you stick to the
north edge when heading along the east way - you'll find a chest with a shield
in. At the end, equip the thunder stone, and joy of joys, we get a new sword
when you waltz through the door! The lightning one! Equip.

Leave the way you came. For the short of memory that's south, south, east,
east, east, south, south, past the chest and into the next doorway, west,
south, south. Simple!


4r) Stuff to do

At this point, I become stuck. So it's time to go do a ton of stuff while I
find my way!

-Dark Sword, and some new magic-

Leave Highland via the south. Stick to these paths on the next few screens, all
the way to the bottom when you reach the crater. Head through the first part,
there are no turnoffs. When you're back outside skip the centre hole, and go
into the far one. Follow this path too, again there are no turnoffs, and then
go outside into the forest.

When you reach the first junction, ignore the path that leads to the black
column, and go the other way. At the next junction, head south to get onto the
next screen. On this one, head south, and slightly west. Leave the screen via
the southern exit. To get through the next forest, just head west at the
turning.

From here, find your way to town, and go down into the sewers, where you've
been before, and from here go to the big door. You know what's coming, equip
the right stone, and go grab that new sword!

Exit here, and go to the blacksmith to buy any magic you've not got yet. To get
him to sell you it, just equip the crests and talk to him. Note that you have
to have the corresponding sword before he'll offer to sell you this. It'll cost
you 12500G at a time, too.

You now have the most convenient magic in the game! Firing the dark magic at
those black columns you've seen all over the world sends you to a warp tower,
where you can go to any village in the game. AT LAST!

-Some seeds-

Use the warp point just outside the village to warp to the busted up ice
mansion. The column at about 10 o'clock, assuming the room to be a clock. Go
onto the next screen, toward the ice temple.

Take the left road on this screen, then follow the next all the way around and
enter the doorway. Next screen, follow all the way. On the next screen head
south, and then east when you can. At the next turn, go south and follow the
twisty path until you end up outside again. Once out, head east and when you
get to the ramp, head upwards. Head around this screen for a while, until you
come to a crossroads, where you should head south. You'll walk and walk and
soon come to a firey barrier. You know the drill. On the next screen, grab
yourself some seeds, and then warp back to the second village you came to in
the game. (3 o'clock.)

I have no idea what these seeds do.


4s) Earth Temple

Head north out of the village, and through the next screen. Over the bridge and
into the temple. Open the door with the relevent crest, and go in. If you try
to walk inside, Adol complains, probably about the dark, and walks back. Where
he walks to is a small puddle on the floor. Use your lightning magic, and
the press circle to thump it into the floor. Big flash, and on we can go.

This is another pretty big dungeon. Assume entry to be east, and south to be
the direction you're running in after lighting the place up. I advise using
the dark sword in this dungeon, the enemies appear to have a weakness to it.

Keep heading south. Do you want a herb? If so, follow the next paragraph. If
you don't, skip to the one after.

Keep heading south past the first junction, and then again past the second. At
this point you'll see some big tree/branch things. It's not hard to work out
how to solve this'un. But if you're a bit stupid, I'll explain. Shoot fire at
it. Got that? Through you go. At the next junction, head east, and then south
at the next. There may be a barrier here, I forget. You'll go down a bit and
have to head east. Keep heading east for ages until you reach a yellow looking
barrier. Can't bust through that just yet. If you head back a bit, and go
north, you'll get the aforementioned herb from a chest! Though the chances are
you've lost eight thousand HP in the attempt. Ho hum. Head back south to the
main path. Then go west, north, west, and back north. Through the destroyed
barrier, and north. Past the first cross roads, and then stop at the second.

All that for a herb? Man! From where you are, head east. The first junction you
reach, head south. Keep heading south past the next west path, and at the next
one head east. Don't head east for long, go north at the first opportunity.
Smash through a barrier here using the fire magic, and stay heading north.
Past all the turnings. Eventually, you'll have to go west. Then you'll have to
go north and then east.

You'll have to bust through a couple of more barriers in the east part, and the
enemies get slightly stronger too. When heading south, skip the first turn,
skip the second, and go through the barrier. After that, take the next turn
east. Take the next south, and the east after that. Through one more barrier is
a doorway. Prepare to fight a boss.

And then get through the door and realise there isn't one! You'll be on your
way to the sword, so go grab it, and now you can use some earth power! Well,
after a trip to the smithys. Back out of the room, head through the broken
barrier, and then head north and east. Use the warp point to get yo' ass back
to the blacksmith. (11 o'clock.)


4t) More Stuff

Go to the Blacksmith, ensuring you have the earth crest equipped. He'll offer
you a bit more magic for a mere 12500G. Since you need it, you're gonna have to
say yes. Exit his house, and go to the guy who lives on the pier. Have words
with him about something or other, and then leave town.

Now it's time to get another item I have no idea what to do with. A funny
looking thing, so it is. Outside town, head south and around to the fire cave.
Inside there, head east to the first junction where you need to turn south.
Then go back to heading east at the next. Keep going this way until you reach a
dead end. Almost dead. You can use your new earth magic to smash the barrier,
and then get the item in the chest.

Want a new shield and some armor? Sure ya do. Warp to 3 o'clock. When you get
there, head out of the village to the north, and make your way back to the
earth temple once more. When you reach the first crossroads, head west. Follow
the path round and through the barriers. Breaking the branches with your fire
and the yellow rocks with your earth sword. Head west at the end, to get a
chest with the Gaia shield. Head back to the crossroads at the start again.

Head south this time, past another crossroads, and east past the barrier. Head
south at the next turning, and then just go straight, smashing all in your path
until you reach the next yellow barrier. I don't mean stop smashing, I mean
stop heading straight. At the next turn after the yellow barrier, head north
for some snazzy Gaia Armor.

After this use the warp point to the south and east, and head to 8 o'clock.
Highland.


4u) Rescue

Back in Highland, head to the top and back into the place where you saw
Carna get screwed up before. This time we can get some switch action going on!
Head in a straight line through all the rooms until you come to a big grate.
Obviously we can't get through there. Yet. Go back into the middle of the room
and note the big switch. The plan is to fire off some earth magic, and smash
it with <Circle> so it falls onto the floor and pushes the switch down. When
you've done that, you can run through the now open doorway.

Run through the next screen too, making sure you don't have only 3HP or
something.

-BOSS 6-

HP: Around 1800

First attack. He'll turn his shield into a bunch of flying things that don't
look unlike cockroaches. They'll fly around for a bit and come down onto the
floor. They do minimal damage, but what they do do is slow you right down for
a few seconds. Something you'll want to avoid. Aside from that he has a couple
of beam attacks. One just shoots some beam things at you, the other shoots a
beam right out, and then spins around. If you just run in the direction of the
beam, you can outrun it pretty easily. Tactics? Charge at him and hammer <X>,
of course!

-END BOSS 6-

After the fight, he goes psycho, and you speak to Carna. She says something
which could be especially poignant, and then you all head back to the guys
house in Selrei. I mean all. Most of the people you've met thus far are packed
into his house! After the dialogue, you'll receive a new item. If I could work
out what it was I'd tell you...

There's new stuff in the shops. It's expensive, and it doesn't give you stats
any better than what you should have already. Completists only as far as armor
and a shield goes! The sword comes recommended.


4v) A New Sword

Leave town and head north. In this forest, head north at the turning to get on
your way to the next screen. This next screen contains the big temple. Head
directly north to get to it. You'll have to head east a little to actually get
inside.

Now you lose all your pretty swords. Examine each of the five small stones.
Into each one is placed a sword when you select yes. Now you have to get back
to the other temple!

Here's what I did. I figured hey, there's a warp point outside Selrei, I
can just head there, and warp to the village right by the other temple! So off
I go, then I get to the warp point and realise crap, I don't have the freakin'
dark sword anymore. Eejit!

Here's what you should do. Go east from the entrance to this temple, and off
the screen. In the forest, stick to the very south of the screen, and head
into Komodo. Straight through and down the other side. In this forest, same
story as before, head along sticking to the very south. You should come out
at the temple. Head outside using the other door, over the bridge, and south
to the statue. Examine the sword, and all hell breaks loose.

Careful using this sword, as it heals most enemies in the game. That being the
reason I went and called it the Holy Sword.


4w) Round and Round

We need to go back to the other temple again. So it's north and into the
temple, then out the other side. Stick to the south along both the forest
sections, and through Komodo in the middle. On the screen with the temple, head
east, and slightly south. Enter the temple, and get all your swords back by
examining them. Head up the stairs in here, and through the door.

First things first, go up a bit, head right, and you can see a chest. Have a
look inside for a new shield. This whole area, and the next few screens, all
are on a big circle. As such, there's only one route you can get through them.
After getting the shield on the first screen, head to the second. You can grab
a herb up some stairs to the north. Next screen, you can grab some armor if
you ascend some more stairs. Next screen you'll find a pillar of light. Step
onto it and press <Circle> and you'll warp.

On this next screen, prepare for a boss. Head along for a while to get to it.

-BOSS 7-

HP: Around 1000

Make sure you have the holy sword equipped. Anything else and you'll heal him.
He can fire those rocks around the arena at you. He can unleash a shockwave
around him, this covers a pretty big range and it's not easy to avoid. Luckily
it's not particularly strong. Charge and smash. After you deal him a bunch of
damage, he'll transform into his second form...

HP: Around 3000

Much stronger now. He can send out some whirlwinds for mid-range damage. He
also has something similar to a machine gun. The damage from this isn't that
great so feel free to keep attacking when he uses it. What you've gotta watch
out for is his charge attack. He'll crouch down and glow red for a second when
he's about to unleash it. When you notice him doing this, run away from him.
The further you get, the longer you have to dodge to either side to get out
of the way. After that, just hit him more times! Note that the Holy sword is
once more useless in this battle. Go back to the dark sword.

-END BOSS 7-

After the fight you'll be with Carna. Our mate will go and disappear again.
After a brief dialogue, you'll be back by the warp point. Head south, and onto
the next screen

On these next two screens, we need to head south again. But on the first of
them stick to the north wall to find some new armor behind a big fallen
pillar. On the second stick to the south wall to get a chest behind a building,
containing a new shield. After this, continue on the path to enter a big golden
temple. Sunny.

When you enter, Adol will examine the stone tablet. In the next room you'll
meet that angel guy. Who I still can't work out is working for. Is he good? Is
he bad? Well, he attacks you so I'm going out on a limb and assuming bad.

-BOSS 8-

HP: ???

A tough one, this. He is very quick, getting attacks in is tough, as he often
just runs from where you are. He has a terribly strong beam attack too. Maybe.
I didn't notice whether it took away 37 or 137 of my HP. Either way you really
don't want to get in the way. Aside from that, his other attacks are none too
weak either. He can surround himself with a fire/lightning field for a second,
which'll hurt you. And he can make the screen flash white while he shoots a
bunch of bullets all around hisself. These, being white, usually hit you
before you see them as the screen takes a second or so to return to normal. I
manageed to hit him for about 750 damage, before the battle ended. However the
battle ended a few seconds after I'd hit him. It may be that you can just run
around avoiding his attacks without needing to hit him, the battle being on a
timer. I can't confirm this though, so considering you've got nothing better
to do, just get as close to him as you can and hit him with your sword.
Careful of his close proximity attacks, though.

-END BOSS 8-

At the end of the fight, he'll push you out of the window. He seems to be
rescuing you, which is great. Just when I'd assumed he was bad. You'll meet
Riesa on your way down. What are the chances of that, eh? He gives you the
final crest and you fall down into the forest.


4x) Sun Temple

Head south straight off the screen, and go into Selrei. Equip the holy sword,
and the final crest. Go to the house on the wooden walkway, and have words.
When you leave, Freya will be with you. Go see the blacksmith to get some new
magic. It takes ages to charge up, this one. But heals you very well. When you
leave you'll be stopped by some guy. After the chat, we need to head back to
the golden temple you were in a while ago.

Leave town and head north. In the forest, head north at the turning. On the
next screen, head... Yeah, you guessed it, north. And east a little too. When
you reach the temple, head back up the stairs and through the door. You'll
reach the circular paths once more. Follow them all around and enter the temple
after saving outside. After the conversation with Freya and Carna, head into
the temple proper. I recommend the toughest non-magic sword you have, in this
place.

This temple is a sod, be warned. The enemies aren't too tough. Well, they are,
but at the HP you should be at by now they shouldn't come close to beating you
and there's plenty of time for you to heal. It's just a fairly long area, with
a tough boss at the end. You have been warned. For your reference, compass
points are going to look like this, in this dungeon.

N E
X
W S

Let's go!

-FIRST FLOOR-

More square rooms here. But some very tough enemies. Go through the first room,
and you'll find yourself trapped in the second. The enemies in here appear,
fire at you, then warp away again. Your task is to kill them. It's not easy at
first with 5 different balls of fire coming at you from 5 different directions.
Luckily, as you kill them it gets easier. Hang around towards the center of the
room avoiding everything as best you can. When you see a black spot appear on
the floor close by, ready your sword and attack it before it gets a chance to
shoot at you. Do so a few more times and the grates will open. Leave the room
to the north. East through the next room, and then north to get to the stairs.
Go up them, and onto the next floor.

-SECOND FLOOR-

Go north in the first room, to find yourself locked in once more. Ha! One
single slime awaits you. Kill it. Then find yourself faced with a whole load
more slimes. Not good. Just go at them one at a time and hit <X> a lot. They'll
get one attack in on you, so make sure you have enough HP to endure it. Luckily
with them being so slow, you can stand far away from them and heal should you
need to. When the doors re-open head east to the next room. There's a herb in
a chest if you need one. Head south, and then south out of the next room. Up
the stairs.

-THIRD FLOOR-

I wonder what enemies await us in the locked room on this floor! From the start
head east through the first door to be faced with... A puzzle! The aim here is
to fire a beam of light from the one small pillar (with a mirror on) to the
other pillar, that looks all busted up. So from the pillar, push one of the
big purple stones so it is to the east (northeast on a compass that isn't
isometric) of the working pillar. Push another to the north of that one. Then
push a third to the west of that one. So that when the beam travels through it,
it passes the mirror before hitting the stone. Push a fourth stone to the west
so that it's in line with both the third stone, and the broken pillar. Stand
between the pillars and shoot off some lightning magic at the pillar with the
mirror. The beam should travel through all the pillars, changing through 90
degrees each time. If need be, make any slight adjustments and go again. When
the door opens, head north through it. West in the next room, and then north to
get to the stairs.

-FOURTH FLOOR-

From where you start, head south into the second room. You'll see two switches.
The plan is to have both of them pressed down at once. Not difficult. Use your
earth magic and <Circle> to press one down, and just step on the other. Head
east into the next room, where you'll see a whole ton of switches. Simply use
your earth magic on the middle one, and then as quickly as you can, run around
and press all the others down. When all are pressed at once, the doors will
open. If you don't want any new armor, head south. If you do, head north and
grab the chest to the west of the room. Head south, and south again, and run up
the stairs.

-FIFTH FLOOR-

This is terribly annoying if you don't know where to go! If you go through
the wrong door, you'll be warped back to the start again. Make sure you know
how my directions are working, then head east, north, west, then south. You'll
be off the floor. If you get stuck, look at the floor. Each doorway has a
symbol closeby, and the correct door has a different symbol to all of the
others. Easy when you know how, eh? If you do go wrong, you'll hear a noise
that'll make it pretty clear that you were wrong.

-SIXTH FLOOR-

On this floor, you'll need to have your holy sword equipped, as the enemies
have the ability to absorb anything else. Keep this sword equipped afterwards
as it's pretty much the only sword worth using between here and the finish.
Head north in the first room, then west in the second. Another lock in. This
time you have to fight a whole bunch of you's! They have good attack, and
pretty high HP. So just try and take out a few at a time, as quickly as
possible. Dying in this room is a very real possibility. When you're done, for
a shield head west and up the stairs. Back in the room with the Adols, head
south and then west to go up to the top of the tower. And it's dialogue city.

-BOSS 9-

The first part of this fight is terribly easy. Ensure you have your holy sword
equipped in order to kill the enemies she summons. What you need to do is
position one of the purple pillars to the south of her, another one to the left
of it, and a third one so that it is lined up with both the second one you
pushed, and the boss. If you then stand below the first stone when she glows
purple, her beam will come back and hit her. Hit her three times to go to the
second stage. If you get hit by the beam, you'll turn into a slime. Though this
isn't much of a problem really. This is probably the second easiest fight so
far in the game! Are you ready for the next part? The difficulty ramps up!

HP: Around 2000

A huge spider. Lovely. And she has a ton of attacks. You need to spend most of
your time dodging these attacks. Really. The web attack especially, as it slows
you right down for ages, as well as damaging you. And then when you are in the
web, she decides to come jab you a couple times. Right. She won't stay in one
place, this is the initial problem. When you can get close enough to hit her,
try and hit her from the side. So, other attacks. She hangs around in the air,
and can shoot purple stuff at you. If she's offscreen, run around like a
headless chicken, and you should avoid this. If you're webbed up though, you're
screwed. She can jump on the floor and cause rocks to fall down all over the
place. Finally, she can shoot stuff. Great, huh? She's also very fast. This is
not an easy fight at all. As I've said, try and hit her from the side if you
can, and just spend a lot of time avoiding everything.

-END BOSS 9-

Congratulations. You've beat the hardest boss in the game! After the fight, she
goes a bit mad...

-EIGHTH FLOOR-

Ah, back to this again. In the first room, use the warp point, save your game,
and then warp back. Sneaky, eh? If you didn't get the chest earlier on, there's
a herb very closeby to where you warp to. Go into the second room, and use the
warp point there.


4y) The Final Dungeon

So here we are, the final dungeon in the game. Then enemies are damn strong
here. Level up a few times. Go on, I dare ya.

Go forward a couple of rooms to see a room with 9 switches in it. A tenth
switch up the stairs resets the first 9. So what do we do? The plan is to have
all of the switches pressed down at once. Wheneve you stand on a switch, all
of the adjacent switches change too. Press the center one first, then press
all of the corner, travelling clockwise. The doors open as if by magic.

Take the south door, and follow these few rooms around to find yourself some
new armor, the strongest in the game! Go back to the room with the switches,
and take the north door this time. Follow these rooms the only way you can,
until you come to a big white glowing door. Go through.

The other side of the door is the same, just with tougher enemies! Go through
the first door to your north to be faced with a choice between north again and
east. Go north, and head through a few rooms to get the best shield in the
game at the end of it. Head back to the junction, and head east instead.

You'll be locked in again. Storm down the stairs full speed for another switch
puzzle and then run off crying when you get your ass kicked by two massive
dragons! There's nothing you can do to avoid their attacks, so just run up to
them and hit them, to hell with the consequences. After they die, head east
once more. North, east, north, west, north, east, and east through the next
glowy door.


4z) The Final Battle

So, here we are. The final battle. And it's mostly pretty simple stuff! The
first part pits you against the black haired guy who's been causing havoc all
along. His attacks are pitifully weak, the only danger is if you get hit
about 700 times. He fires loads and loads of orbs. That's it. They all do very
little damage. He can also teleport, so you'll only get a few hits in at a time
before he's outta there. Just follow him around the ring hitting him when you
can. You can pretty much ignore your HP. After around 1200HP damage, he'll
lose. And you'll be teleported to the next part...

You'll be on a small platform. You are surrounded by a bunch of diamond shaped
things. Equip the dark sword, concentrate on any one of the orbs surrounding
you, and just pummel it. It'll have around 2200HP. You'll be there a while.
While all this is going on, there's a laser show going on all around you. These
things are pretty much impossible to avoid successfully, and you'll be safer
just ignoring them for the most part, and smashing the big diamond thing as
fast as you can. When you've destroyed one of the orbs, you'll move to yet
another platform.

The laser show continues here. Again, it's very difficult to avoid the attacks,
and you'll probably take more damage attempting it. This part of the boss takes
place on a few different levels. Once you destroy the orb here, you'll have to
take a path off the left of the platform, and do it again. Each orb can only
be destroyed using the corresponding sword. It's pretty obvious which is which,
but to make it easier, it goes in this order - Earth - Ice - Lightning - Fire -
and when the fire is gone, that's it! Now, again, don't bother trying to avoid
the attacks. Just keep getting in as many blows as possible, unless the attack
is really easy to avoid. The only exception is a huge beam attack. You'll know
it when you see it. Run the hell away, as it can deal over 100HP damage.

After the final orb is destroyed, you'll be back with the black haired man.
Prepare to fight him, and then realise you don't have to.

Congratulations, you've just finished the game!


------------
5. Item list
------------

Items are listed in the order which they appear in the selection screen. Going
from left to right. Obviously. I may give the items different names in the
walkthrough, so check this list and you'll see what I'm on about, in theory.
Since they're in order, and that.


-WEAPONS-

Short Sword -- The sword you get first. ATT+10

Middle Sword - On sale in for 1000G. ATT+15

Tarwarl ------ On sale in for 5000G. ATT+20

Fascination -- The Ice sword. In ice cave. ATT+20

Long Sword --- On sale for 10000G. ATT+25

Valentia ----- The Fire Sword Found in the fire cave. ATT+25

Confiansa ---- Earth sword. In the earth temple. ATT+30

Broad Sword -- On sale for 60000G. ATT+35

Inhenio ------ The lightning sword. In the temple behind Highland. ATT+40

Eternal ------ The dark sword. Got in the sewers in Selrei. ATT+45

Fustishia ---- Sun sword. Pulled out of the statue, King Arthur sytle. ATT+45


-SHIELDS-

Leather Shield - The shield you get first. DEF+4

Middle Shield -- A silver shield. In a chest after defeating the first
                boss. Also on sale. DEF+6

Kite Shield ---- On sale for 5450G. DEF+8

Ice Shield ----- In ice cave. DEF+10

Large Shield --- On sale for 10500G. DEF+12

Flame Shield --- In Fire Cave. DEF+16

Gaia Shield ---- Found in the Earth temple. DEF+24

Plate Shield --- Bought for 57800G. DEF+22

Tall Shield ---- Found in the temple behind Highland. DEF+20

Chrono Shield -- On the way to the Sun Temple. DEF+28

Unknown (?) ---- On the way to the Sun Temple. DEF+32

Reflector ------ In the Sun Temple. DEF+35

Tuckler -------- After Sun Temple. DEF+40


-ARMOR-

Leather Mail - The armor you get first. DEF+6

Chain Mail --- On sale for 1400G. DEF+10

Scale Armor -- On sale for 5850G. DEF+12

Ice Armor ---- In ice cave. DEF+16

Breast Armor - On sale for 12800G. DEF+20

Flame Armor -- Given to you in Komodo, second time through. DEF+24

Gaia Armor --- In earth temple. DEF+36

Plate Armor -- On sale for 58000G. DEF+32

Tall Armor --- It's in the temple over at the back of Highland. DEF+28

Chrono Armor - On the way to the Sun Temple. DEF+40

Unknown (?) -- On the way to the Sun Temple. DEF+44

Defenser ----- In Sun Temple. DEF+48

Halfsrider --- After Sun Temple. DEF+55


-ITEMS-

Herb - Restores half of your max HP.

Wing - Looks like a gun made out of a lightbulb. What?

Roda Charm - Looks like some sewing related shenanigans.

????

Ancient Text - No idea what this does.

????

????

Selceta Seeds - Plant them in the soil to go see the giant. OK, that's made up.

Ice crest - Opens the door in the ice temple.

Fire crest - Ditto for the fire temple.

Earth crest - Again.

Light crest - Again.

Dark crest - Again

Sun crest - Opens the final temple.

Blue fragment - Allow you to use ice magic. (I think!)

Red fragment - Ditto but for fire magic.

Yellow fragment - Again.

Purple fragment - Again.

Black fragment - Again.

White fragment - Healy magic.


------
6. FAQ
------

This guide is pretty rubbish so far. Any questions, feel free to email me.
Please feel free also to email me with any major omissions, of which I'm sure
there will be a few. Translations of item and place names would be most
helpful. Anything with a (?) next to it is just my completely literal
translation, and sounds ridiculous currently. My email address can be found
on www.inthegame.co.uk as the less places I post it online, the better for my
spam!


--------
7. Legal
--------

If you want to use any part of this guide for any reason other than to complete
this game, please email me beforehand. This guide shall be hosted on
www.gamefaqs.com solely, as at the most recent update. Thankyou!