____ ___
\ \/ /____ ____ ____ ___________ _________
\ // __ \ / \ / _ \/ ___/\__ \ / ___\__ \
/ \ ___/| | ( <_> )___ \ / __ \_/ /_/ > __ \_
/___/\ \___ >___| /\____/____ >(____ /\___ (____ /
\_/ \/ \/ \/ \//_____/ \/
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| E P I S O D E 2 - J E N S E I T S V O N G U T U N D B O S E |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Author: A I e x |
| Began: February 15th, 2005 |
| Completed: February 24th, 2005 |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
O============================================================================O
| Table of Contents |
O============================================================================O
** In order to navigate this guide I have implemented a Ctrl+f system, which
means you press ctrl+f in your browser or word processer to bring up the
search menu, then enter the letters in brackets on the right of the section
that you're looking for.
1. Full Walkthrough....................................................(00000)
i - Old Miltia....................................................(00001)
ii - Second Miltia A..............................................(00002)
iii - Second Miltia B.............................................(00003)
iv - Subconscious Domain..........................................(00004)
v - Dammerung.....................................................(00005)
vi - Elsa.........................................................(00006)
vii - Ormus Stronghold............................................(00007)
viii - Durandal...................................................(00008)
ix - Submered City................................................(00009)
x - Labyrinthos...................................................(0000A)
xi - Omega System.................................................(0000B)
xii - Space-Time Anomaly..........................................(0000C)
xiii - Post-Game..................................................(00000)
2. Robot Academy.......................................................(01000)
i - Desert........................................................(01001)
ii - Factory......................................................(01002)
iii - Heaven's Ruins..............................................(01003)
iv - Space Coliseum...............................................(01004)
3. Episode I Plot Summary..............................................(00200)
i - Characters....................................................(00201)
ii - Chapter 1....................................................(00202)
iii - Chapter 2...................................................(00203)
iv - Chapter 3....................................................(00204)
v - The Ending....................................................(00205)
4. Episode II Plot Summary.............................................(00100)
i - Old Miltia....................................................(00101)
ii - Second Miltia A..............................................(00102)
iii - Second Miltia B.............................................(00103)
iv - Subconscious Domain..........................................(00104)
v - Dammerung.....................................................(00105)
vi - Elsa.........................................................(00106)
vii - Ormus Stronghold............................................(00107)
viii - Durandal...................................................(00108)
ix - Submered City................................................(00109)
x - Labyrinthos...................................................(0010A)
xi - Omega System.................................................(0010B)
xii - Space-Time Anomaly..........................................(0010C)
xiii - Post-Game..................................................(00100)
5. Global Samaritan Campaign...........................................(00010)
i - GS Quest No.1.................................................(00011)
ii - GS Quest No.2................................................(00012)
iii - GS Quest No.3...............................................(00013)
iv - GS Quest No.4................................................(00014)
v - GS Quest No.5.................................................(00015)
vi - GS Quest 6...................................................(00016)
vii - GS Quest No.7...............................................(00017)
viii - GS Quest No.8..............................................(00018)
ix - GS Quest No.9................................................(00019)
x - GS Quest No.10................................................(0001A)
xi - GS Quest No.11...............................................(0001B)
xii - GS Quest No.12..............................................(0001C)
xiii - GS Quest No.13.............................................(0001D)
xiv - GS Quest No.14..............................................(0001E)
xv - GS Quest No.15...............................................(0001F)
xvi - GS Quest No.16..............................................(0001G)
xvii - GS Quest No.17.............................................(0001H)
xviii - GS Quest No.18............................................(0001I)
xix - GS Quest No.19..............................................(0001J)
xx - GS Quest No.20...............................................(0001K)
xxi - GS Quest No.21..............................................(0001L)
xxii - GS Quest No.22.............................................(0001M)
xxiii - GS Quest No.23............................................(0001N)
xxiv - GS Quest No.24.............................................(0001O)
xxv - GS Quest No.25..............................................(0001P)
xxvi - GS Quest No.26.............................................(0001Q)
xxvii - GS Quest No.27............................................(0001R)
xviii - GS Quest No.28............................................(0001S)
xvix - GS Quest No.29.............................................(0001T)
xxx - GS Quest No.30..............................................(0001U)
xxxi - GS Quest No.31.............................................(0001V)
xxxii - GS Quest No.32............................................(0001W)
xxxiii - GS Quest No.33...........................................(0001X)
xxxiv - GS Quest No.34............................................(0001Y)
xxxv - GS Quest No.35.............................................(0001Z)
xxxvi - GS Quest No.36............................................(0001?)
6. Item List...........................................................(02000)
i - Usable Items..................................................(02001)
ii - Key Items....................................................(02002)
iii - A.M.W.S. Accessories........................................(02003)
iv - Key Item Locations...........................................(02004)
7. Skill List..........................................................(03000)
i - Level 1.......................................................(03001)
ii - Level 2......................................................(03002)
iii - Level 3.....................................................(03003)
iv - Level 4......................................................(03004)
v - Double........................................................(03005)
vi - E.S. Asher...................................................(03006)
vii - E.S. Dinah..................................................(03007)
viii - E.S. Zebulun...............................................(03008)
8. Double Attacks......................................................(04000)
i - Shion.........................................................(04001)
ii - KOS-MOS......................................................(04002)
iii - MOMO........................................................(04003)
iv - Ziggy........................................................(04004)
v - chaos.........................................................(04005)
vi - Jr...........................................................(04006)
vii - Jin.........................................................(04007)
9. Segmetn Addresses...................................................(05000)
10. Enemy Info.........................................................(06000)
11. Version History....................................................(90000)
12. Legal..............................................................(90001)
13. Credits............................................................(90002)
O============================================================================O
| Full Walkthrough (00000) |
O============================================================================O
o------- Item Checklist -------o Right when you begin the game you have the
| | option of loading your clear game data from
| Power Shield..........._____ | Xenosaga: Episode 1. Doing so will net you
| Nano Sphere............_____ | the swimsuits for Ziggy and KOS-MOS, but
| Nano Repair A.........._____ | they are certainly not a requirement for the
| Nano Repair A.........._____ | game, just a nice bonus. After the opening
| Revive S..............._____ | you take control of an A.M.W.S. Directly
| Skill Upgrade D........_____ | down you'll reach a save point, access it
| Bio Sphere............._____ | and save your game. Further down you'll
| | come to a truck blocking your path, this
o------------------------------o truck can be destroyed using the square
button to attack. Continue along past the
two side by side objects and you'll pass a large armoured tank. Destroy this
tank and it will open up a path to two cylinders, the second of which contains
a 'Power Shield.' Proceed Southwest to trigger a scene.
In front of you is an enemy, approach the enemy to begin combat. The combat
system is explained here, there are three types of enemies, Mechanical,
Biological and Gnosis. Square and triangle are your basic attacks, to defeat
these enemies. Start by attacking the first two and you'll be interrupted by
a little tutorial on how to boost. Boost is performed by holding the R1
button and press the corresponding button, either square, triangle or circle
depending on which party member is going to boost. You can open the A.M.W.S.
menu and charge your energy with stock, then you can execute special attacks
depending on how much energy you have stored. There are also different types
of event slots that change every turn, you'll be familiar with this if you
played the first game. The CTC slot increases critical hits by 50%, the BST
slot increases the rate at which boost increases, and the SKL increases the
number of skill points you get from enemies. Three more types of slots exist
which can come up randomly, ETR which increases Ether damage and healing by
50%. T-C where any damaged target loses their turn and RV where a target's
boost gauge increases when attacked. Fight the rest of the battle using the
square and triangle buttons to come out with an easy victory.
Down the path you'll find a couple of traps, shoot these traps as if they were
destroyable objects and any enemies within the blast radius will be affected
by some special negative effects. Just above the yellow trap is a barrier you
can shoot which opens a ramp leading up to a number of cars, the last of which
hides a 'Nano Sphere.' Back down the ramp, but not quite as far as the main
road is a short path leading to a 'Nano Repair A.' Before going up the curved
road defeat the enemy on the corner and break all the objects behind it to
reveal a capsule containing 'Nano Repair A.' Now follow the road North.
After the scene you are no longer in control of your A.M.W.S but instead are
not limited to moving around on foot. Save your game and then head up to find
a soldier, which will be your first battle as characters. There are two types
of attacks, basic ones with square and triangle, then a single one with
circle. There are different attack zones based on height. Many enemies have
weaknesses to specific types of these attacks and you can break the defenses
and allow yourself to attack their weak points. For the rest of the battle
use double square attacks and circle to exploit the weaknesses of these
enemies. Just below where you fought the soldier, on the right is a pile of
junk that you can destroy to reveal a chest containing 'Revive S.' Now head
North. Destroy the white car, as well as the door frame just above it.
Examine this red door to discover Segment Address No.14. Later you'll be able
to return and open up this door, they work similar to the way they did in
Episode 1. Continue up to trigger your second battle. Here you will learn
about using the stock option with characters as well which allows you to add
extra attacks on to your normal ones. Team up attacks are also possible with
specific characters as well, you need to boost the character you want to
perform the attack with. The other condition is that you have a certain
amount of stock with both characters. In this case you are given full stock
so use the double attack on the mechanical enemy, then finish off the soldier
with a square -> square. Just a little bit further is a ladder which leads up
to an object you can blow up containing three 'Skill Upgrade D.' Climb back
down the ladder to the main road and head East to the next area.
On your way down you'll notice a number of pillars with moving green rings,
you can target and destory these rings. Doing so will make a capsule appear
at the bottom of the slanted road with a 'Bio Sphere' inside. A bit below
that the camera angle will change, at this point you can cross over a broken
pillar to a place called "Toys Universe" but you can't get in at the moment.
Return to the main road and keep going East for another scene. Save your game
then make your way North and blast the enormous objects in your way. Continue
North until you reach a tunnel, get ready for your first boss fight.
O=========================o==================o===============o===============O
| Boss: Margulis | Type: Biological | HP: 1000 | EXP: 2500 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 150 | C.Pts: 400 | Break: C-B | Revive DX, Skill Upgrade E |
O================o================o============o=============================O
| |
| The majority of this fight will probably constitute getting used to the |
| more advanced features of the battle system. At the beginning of the |
| fight the first thing you should do is select the move command, this will |
| allow you to move one character behind Margulis and the rest of the battle |
| will be spent going from turn to turn and allowing yourself to hit him |
| from behind increasing your critical chances. When he uses his shield, |
| or you don't have a chance to attack from behind it would probably be a |
| good idea to stock up on those turns. Your double attack will inflict |
| some serious damage so these stocks should build up nicely. When you're |
| ready to make the finishing blow on the boss, you need to make note that |
| he will finish the battle with an automatic final attack that knocks the |
| event slot ahead by one, meaning that if you want the bonus skill points |
| for this fight, you need to defeat Margulis on the extra boost slot. |
| |
o----------------------------------------------------------------------------o
After the battle watch the scene and save your game. More events follow.
| /
|/ enosaga Episode 2 /-----------------------------------------------------o
/| --------o----------\ Second Miltia A |
/ | (00002) \----------------------------------------------------o
o------- Item Checklist -------o Now you're in control of Ziggy, use the save
| | point right below you to save your game
| 5 Skill Upgrade A......_____ | after all those cutscenes. For those who
| Antidote L............._____ | have not played the first game and don't
| Ether Pack S..........._____ | feel like reading the enormous plot summary
| Revive S..............._____ | for it at the bottom of this guide, you can
| Revive S..............._____ | check out the monitors on the right for some
| Revive S..............._____ | back into as well as some combat data. When
| Revive S..............._____ | you're ready to continue exit to the South
| 5 Skill Upgrade A......_____ | and watch the scene. Afterwards you can set
| Bio Sphere............._____ | up a party of three based on the four
| Bio Sphere............._____ | characters you have. Save your game and
| Revive S..............._____ | walk up to be thrown into a battle
| Revive S..............._____ | immediately. Head up the ramp and destroy
| | all the objects, then go through the door
o------------------------------o marked exit. Take the stairs on the left
and blow up the crate to find five 'Skill
Upgrade A.' Descend the East stairs to reach the next area. Follow the water
North and destroy the wall, this hill will send you down to the bottom. When
you land climb up the ladder and break the three crates above you for an
'Antidote L.' Smash open the door and ascend the ladder on the left side.
Break the door and go up the stairs where you'll find an 'Ether Pack S' inside
the box. Follow the walkway around to another box with two 'Revive S' in it.
When you reach the next screen be sure to prepare your party adequately
because there's a boss fight coming up right here.
O=========================o==================o===============o===============O
| Boss: Executus Sagitta | Type: Mechanical | HP: 1760 | EXP: 1800 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 60 | C.Pts: N/A | Break: N/A | Scrap Iron, Junked Circuit |
O================o================o============o=============================O
| |
| This boss shouldn't be too hard at all if you've gotten used to the battle |
| system by now, since you're attacked from behind it's a good idea to |
| send a character behind the boss so you can get back attacks as often |
| as possible, normal attacks will suffice just fine. I recommend using |
| chaos, Ziggy and Jr. here, but perhaps I'm just biased against MOMO. |
| |
o----------------------------------------------------------------------------o
Run South, and then West up the stairs. A helicopter appears and drops down
some beams meant to enclose you, and then forces you into a battle with some
enemy soldiers. It's certainly no cakewalk, their grenade attack can do some
serious damage. Use square then triangle to a perform a break. Now run up
the hill and take shelter in one of those overhanging rest areas. The first
has a crate you can destroy containing two 'Revive S.' Time your exit so that
you leave just after a barrier passes, but don't run up to the next rest area,
instead run across the road to the other side and break open the box to reveal
five 'Skill Upgrade A.' Head to the top and break through the gate to reach a
save point. Save your game and then ride the elevator up. At the top you'll
find two 'Bio Sphere' in one of the large crates. Continue along until...
O=========================o==================o===============o===============O
| Boss: O-88 Libra | Type: Mechanical | HP: 3360 | EXP: 5800 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 450 | C.Pts: 600 | Break: A-A | Auxiliary Ar B, G ST Double |
O================o================o============o=============================O
| |
| This battle is a bit difficult, but not too difficult if you know what |
| you're doing. Stock all your characters as high as they can and then |
| have Jr. use his circle attacks which hit for type A to break the defense |
| and then boost with your other two characters as follow ups. The most |
| dangerous attack is a counterattack that can deal up to 300 damage to |
| your entire party, if this happens hopefully you have Medica All. |
| |
o----------------------------------------------------------------------------o
Head North and shoot the crane to create a makeshift bridge. Run across it
then follow the linear path up until you come to a blockade. Destroying it
sends you into a fight automatically. Exploit the machines' weakness to C-C.
Above this you'll find four boxes, the upper right one conceals an enemy, the
at the lower right has two 'Revive S' in it. Continue up the path to reach
another save point. Take the West door and start running, don't stop running
until you get to the top. Prepare yourself before going through the door.
O=========================o==================o===============o===============O
| Boss: Scutum | Type: Mechanical | HP: 4800 | EXP: 6800 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 500 | C.Pts: 150 | Break: N/A | Auxiliary B, Charge Boost |
O================o========o=======o==========o=o=============o===============O
| Boss: Pilum | Type: Mechanical | HP: 3360 | EXP: 6200 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 400 | C.Pts: 450 | Break: N/A | EF Circuit B, Tuned Circuit |
O================o================o============o=============================O
| |
| Surprisingly your primary source of damage in this battle will probably |
| be MOMO, so substitute her in for chaos unless you're using her already. |
| Have everyone just stock up attacks like mad and then let loose large |
| combos on the critical up turn slot. MOMO's four bow attacks in a row |
| during a critical slot can deal between 1500-2000 so you can easily see |
| how quickly the boss' HP will deplete. You need to get one of them out of |
| the way so that the battle becomes easier to manage, target Pilum on the |
| right first since it has less HP. Use stock combos and basically any |
| means you have to deal damage. Hopefully Ziggy will be the main target |
| of attacks, but either way having some of the level 2 Medica spells |
| certainly couldn't hurt. Each boss becomes more powerful the lower thier |
| HP gets so a good tactic is to stock up and attack slowly until they get |
| angry, that's your cue to let loose everything you have on them. |
| |
o----------------------------------------------------------------------------o
Another lengthy bunch of cutscenes follow this battles.
| /
|/ enosaga Episode 2 /-----------------------------------------------------o
/| --------o----------\ Second Miltia B |
/ | (00003) \----------------------------------------------------o
o------- Item Checklist -------o Now you'll have control of Shion in this
| | area, run up to the centre and enter the
| Bio Sphere............._____ | city area. You can save your game and
| Med Kit S.............._____ | access the U.M.N. Network. There's some new
| Med Kit S.............._____ | items available in Old Miltia if you go
| GS Path................_____ | there now. On the screen to your left along
| Boost Max.............._____ | there wall there are a couple of objects you
| Segment File..........._____ | can destroy to get access to that area in
| Decoder 06............._____ | front of the building. When you get back
| Love Letter............_____ | there head left and go up the stairs. This
| Bio Sphere............._____ | will take you all the way along to a ladder.
| 5 Skill Upgrade A......_____ | Press the button beside the ladder and climb
| Med Kit S.............._____ | down. At the far end of the walkway is a
| Sidney's Letter........_____ | chest containing 'Bio Sphere.' Return to
| Boost Max.............._____ | the previous area and this time head to the
| Spade Letter..........._____ | right in front of the building. Break the
| Heart Letter..........._____ | yellow object and get the two 'Med Kit S.'
| Club Letter............_____ | That's really all there is to do here at the
| Diamond Letter........._____ | moment, you can exit the network by
| Decoder 11............._____ | selecting the U.M.N. option in your menu.
| Secret Box............._____ |
| Secret Key 6..........._____ | Now back in Second Miltia again, run in the
| Skill Upgrade D........_____ | direction away from the camera and make a
| Skill Upgrade D........_____ | right when a path comes up. A Bunnie thing
| Skill Upgrade D........_____ | will approach you and introduce you to the
| Facility Key..........._____ | GS campaign. Agree to everything the Bunnie
| Class Upgrade C........_____ | says and you'll receive the 'GS Path.' This
| Class Upgrade C........_____ | makes it possible to partake in 36 little
| Bio Sphere............._____ | mini-quests scattered throughout the game.
| 5 Skill Upgrade A......_____ | Continue East to the next area of town.
| Rejuvenator M.........._____ | Continue forward from the ramps and go into
| Teddy Bear............._____ | the door on your right labelled "Publishing
| Secret Key 11.........._____ | Agency." There's a door at the top of the
| Decoder 01............._____ | shop leading to a storage room with a number
| 10 Skill Upgrade D....._____ | of crates you can destroy. The only item
| 10 Class Upgrade C....._____ | you'll find in all the crates is 'Boost
| Bio Sphere............._____ | Max' but destroying the wall panel at
| | the top of the room reveals Segment Address
o------------------------------o No. 3. Leave the agency and follow the path
North and a girl will begin talking to you.
She just happens to be the younger sister of the man who introduced you to
Segment Addresses in Episode 1. She'll give you the 'Segment File' and
'Decoder 06.' Examine the door behind her which is Segment Address No. 6.
You can use that decoder she just gave you to open the door and get the
'Secret Key 3' inside. Continue up the nearby ramp and enter "Moby Dick's
Cafe" for a number of scenes. There are a number of mini-quests now
available, if you don't wish to partake in them now scroll down to the first
paragraph without "===" in front, there's seven in a row below here.
=== The first GS quest is now available. Leave Moby Dick's Cafe and return to
the first area of the city section in Second MIltia (the first section of the
place you're currently in) and go to the fork just before the path that led to
the Bunnie that gave you the GS Path. Instead of going right, go laft and
talk to the girl beside the door there. If she doesn't say anything special
it's because you're using a male as your avatar character, choose your party
leader to be Shion and talk to the girl. Select "Leave it to me!" to begin
the quest. You'll receive the 'Love Letter.' Leave the city section and head
to the spaceport to the Southwest. Head through the gate to the left of the
desk and fly up to the Durandal. When you get off the elevator ascend the
ramp on your right and tell the person you want to go to the Kukai Foundation.
Leave the docking port and head to the Urban Area. Smash the nearby cars to
get 'Bio Sphere' and five 'Skill Upgrade A.' Also blast the truck on the left
for a 'Med Kit S.' Speak to the man beside the counter and he'll give you
'Sydney's Letter.' Examine the gate on the upper left side of the bar.
Ignore the red button, just smash all the large crates until a 'Boost Max'
pops out. Now leave the Foundation entirely and return to the city section of
Second Miltia. Speak to Jacqueline. This completes the quest successfully.
Your reward is the 'Secret Key 1' which makes the "Psycho Pocket" skill
avaiable (that's what secret keys to, they unlock skills) and Psycho Pocket is
one of the best, many bosses carry ultra rare items and Psycho Pocket allows
you to steal them, doing this quest early in the game is recommended.
=== The second GS quest is now available once you've completed the first one.
Enter the hospital beside Jacqueline from the first quest and run all the way
to the East end. Speak to the man named Sikes laying down on the bed. Agree
to deliver his letters for him. You'll receive 'Spade Letter,' 'Heart
Letter,' 'Club Letter,' and 'Diamond Letter.' The first person you need to
give one of these letters to is in the Publishing Agency in the second sector
of the city. Speak to the man wandering around at the top, Enrico, and give
him the give him the Spade Letter. Unfortunately this isn't exactly the
nicest quest in the world, you can't just use trial and error to eventually
complete it, just as it is possible to succeed it is equally possible to fail
and this becomes evident in just a moment. Leave the city section and go
Southwest to the spaceport. Here's where it becomes possible to fail, there
is a young child who asks if the Club Letter is from her auntie, this is NOT
the person you want to give it to. The person you want to give the Club
Letter to is named Ulrica, who asks is it's from her niece. Now go through
the terminal and up onto the Durandal. Get on the train car to your left and
ride it to the park. Speak to the blue haired person beside the fountain and
respond "Do such things really exist?" followed by "Okay, we'll take it."
This nets you the 'Decoder 11.' Speak to the man at the Northwest corner
doing the crazy hand gestures named Eugene and give him a card as well.
Finally you need to return to where you boarded the Durandal (Dock Area) and
ride the shuttle down to the Kukai Foundation. Head to the Urban Area and
make your way West to the next section. Climb the stairs to the North when
you enter and speak to the person at the lower left hand corner of the
fountain named Patricia, give her the final letter. Head all the way back to
the hospital in the sector one of the Second Miltian City section and speak
with Sikes in the hospital. Now you've completed the second quest. Assuming
you did it correctly you'll get the 'Secret Key 2' for your efforts.
=== The third GS quest is now available. Return back to the Kukai Foundation
and head to the Urban Area. In the West section up the stairs on the West
side there is a place called Lavare Dry Cleaning. Go inside and speak to the
woman beside the dryers named Sheila. Once you've learned of your task head
to the upper part of this area and climb the ladder into the attic. Speak to
the old woman to begin the minigame. You need to eliminate ten mice within
one minute and thirty seconds. To do so you just have to run up to them and
press the square button as if they were destroyable objects. Don't waste time
with the actual crates, just go for the mice. For the last couple of mice at
the lower left side climb up the stairs and shoot down those paintings to
block off those little holes they keep escaping through. This should make
your job fairly easy. The old lady gives you the 'Secret Box' once you
complete your job. Back downstairs, speak to Sheila for the 'Secret Key 6.'
=== The seventh GS quest is now available. Return to the Publishing Agency in
the second sector of the Second Miltia City. Speak to Miguel in the storage
room and he'll give you a quest to go around the city putting up posters.
Leave the Publishing Agency and go down a few steps, then East down the ramps.
Below you is a steeper ramp leading down to a man beside and electricity sign.
Examine the wall to the right of him and put up a poster. Head back up to
where Angelina is standing, the Segment Door tutorial girl and examine the
wall on her left to put up the second poster. Put one on the right side of
the door itself too. Head up to Moby Dick's Cafe and put a poster under the
words "Second Miltia" on the lower side of the cafe (outside, not inside.) Go
down below this walkway and along the wall that runs East/West below Moby
Dick's Cafe you can put up a total of four posters. This should be eight put
up so far. Head to the first sector of the city. Start at the save point and
U.M.N. terminal, you can put one poster above them. Climb the nearby stairs
and put the 10th poster between the two doors and then enter the Ballet
Academy (the first door.) Put up a poster on the East wall at the base of the
stairs. Ascend the stairs and put up a poster on the North wall. Leave the
Ballet Academy and go next door. Place the first poster on the wall behind
the floating yellow object and the second one down the stairs on the East
wall. You should be up to 14 now. Go outside again and place a poster on the
wall between the left-most table and the large blue screen. Enter the
hospital and put one up on the far East wall, and another to the left of the
main desk. Now only three remain. All three of them can be placed in the
area that connects city sectors one and two, near the Bunnie. Return to the
Publishing Agency in sector two and speak to Miguel. For doing this little
task you get three 'Skill Upgrade D' as well as MOMO and Jr's Swimsuits, two
special skills that make this menial task well worth doing.
=== The eighth GS quest is now available. Go to the South end of the second
city sector and head down the ramp to find a man named Lizzy. Speak to him
and agree to his proposal. He'll give you the 'Facility Key.' Enter through
the door on the left and climb down the ladder. Go through the gate and head
West along the conveyer belt, climb the ladder at the end. At the top there's
some current flowing between the two sides of the path, wait for it to
disappear before running North. Watch out for the large bursts of electricity
when running across the conveyer belt. When you find yourself moving East,
you have to be especially careful of these bursts because they will knock you
onto a moving belt. Follow the path around, down along the moving belt and
down the ladder. At the bottom are a large number of crates that you can
destroy, destroy all the crates in a striaght line to the North to find two
'Class Upgrade C.' Destroy a couple of crates on your left then run North and
press the button to return power back to acceptable levels. Now backtrack a
bit and destroy every single crate now that the time limit is gone. You'll
find a 'Bio Sphere' and five 'Skill Upgrade A.' Down the West path there's a
chest containing 'Rejuvenator M.' Make your way back to the entrance and
leave this area. Speak to Lizzie again to end this quest. Finishing it
allows you to use the "Burst Veil" Double Attack for Shion and MOMO.
=== The ninth GS quest is now available. Return to the path that connects
city sector one and two and you'll find a little kid standing there named
Maple. Speak to the child and agree to help. Return to sector two and go up
the ramp and turn right. A quick scene occurs. Keep running East, and then
down the ramp to the East. At the bottom after the thief speaks examine the
gold sparkle on your left to receive 'Teddy Bear.' Head back and speak to the
child to end the quest. This unlocks the Double Attack "Elemental Nocturne."
=== The eleventh GS quest is now available. In the second city sector go all
the way East and down the ramp (where you got the Teddy Bear in the other
quest.) Speak to the man in orange named Ciaran. Agree to help him to begin
the quest. Descend into the hole on the left. Speak to the man at the bottom
to start it off. Now make a right at the fork and examine the terminal,
select "Area D." You must destroy only the red objects. Return to the
beginning and make a left. Examine the terminal and select "Area F." This
will show you the red objects on your left and the ones above you. Head West
then North and use that terminal to check out "Area H." Destroy the objects
above you and memorize the red ones from the four on your right. Head North
then make a right and go down the stairs. Head South and destroy the red
objects that you memorized. Return North and go up the stairs again. At the
very top examine the terminal and select "Area A." Descend the stairs again
and make a right, there's a terminal on the East wall, check out "Area C."
Run South from this terminal and check out "Area G." Go around the right side
but not up the ladder, and check out "Area E." Now take the ladder on the
left and follow the linear path all the way around, down into the water and
back up again. Examine the terminal and look at "Area B." Also while you're
at it check out "Area C" and you'll notice that the one single object along
the way was indeed one you should destroy. That takes care of all of them.
Climb back up the ladder and speak to Ciaran to end the quest. Your reward
for completing it is the 'Secret Key 11.' That's finally it for now.
Leave the city and make your way Northwest to the Uzuki Residence for a scene.
Now that you have control of chaos, head North and go to the U.M.N. control
Center. Save your game on the left and then run to the right. Enter the two
large double doors and run to the North end of the room. There's three doors
here, examine the door on the right and watch the scene. Return to the first
area of the building and check the door on the right for another scene. Now
you need to go to the analysis room, it is located through through the left
door at the junction of three doors. Speak to the man standing at the door
and tell him that you are ready. Leave Second Division and return to the
world map. One new GS quest has now become avaialble.
=== The fifth GS quest is now available. Enter the Uzuki Residence and speak
to Jun on the West side. All you have to do is complete a 3x3 sliding puzzle,
not only do you need to match up the Japanese characters at the top of the
shelf but you also need to match up the coloured patterns on the sides, so in
short there's only one position that each piece can fit into. It's randomly
generated every time so it's just a matter of you being a logical thinker
here. For completing this quest you receive the 'Decoder 01' as well as the
ability to use "Archangel's Requiem," a Double Attack for Jr. and Shion. Also
note there are four levels of this game you can play, and beating the last one
(while challenging) rewards you with ten 'Skill Upgrade D' and 10 'Class
Upgrade C' which is a farily nice reward for all your hard work.
Regardless of whether or not you did GS quest number five, you should still
visit the Uzuki Residence again and go into the backyard. At the upper right
corner are a number of plants you can destroy to uncover a 'Bio Sphere.' Also
shoot the little area in between the pond and the side gate that you came
through to reveal Segment Address No. 9. Also it might be a good idea to
return to Moby Dick's Cafe and speak to the chef there, he'll unlock the back
door to the kitchen for you, you never know when this may come in handy.
Proceed to the main U.M.N. Center and watch the scene. Speak to Allen once,
and then again. Tell him you are ready.
o------- Item Checklist -------o The first thing you should do is create a
| | party from all the people you have. I'll be
| Skill Upgrade C........_____ | using MOMO, Jr. and KOS-MOS, however it's by
| Skill Upgrade C........_____ | no means the best. Try experimenting around
| Revive S..............._____ | while you fight different battles. Enter
| Revive S..............._____ | the house and shoot the telephone beside the
| Med Kit M.............._____ | stairs and then examine the jewelry box.
| Med Kit M.............._____ | Blast the gray wall at the bottom of the
| Skill Upgrade B........_____ | stairs and go through to find another at the
| Skill Upgrade B........_____ | South end. Behind it are two 'Skill Upgrade
| Skill Upgrade B........_____ | C.' Ascend the stairs and attempt to go
| Skill Upgrade B........_____ | into the room to trigger a scene. Now leave
| Decoder 04............._____ | the house and follow the figures onto the
| Antidote H............._____ | glowing circle. You can save your game to
| Antidote H............._____ | the left of the porch first if you wish.
| Boost Max.............._____ | After the scene run South and leave the
| Med Kit S.............._____ | room. Save your game and make your way
| Antidote L............._____ | East. Leave the building through the East
| Antidote L............._____ | door and follow the path all the way down
| Ether Pack S..........._____ | and around to the West. Continue to run
| Ether Pack S..........._____ | West as far as you possibly can and watch
| Bio Sphere............._____ | the scene. Follow the boys back a couple of
| Bio Sphere............._____ | screens for another scene. Follow them into
| Bio Sphere............._____ | the facility. Make a right at the fork and
| Skill Upgrade B........_____ | enter the first door you come to. Leave the
| Skill Upgrade B........_____ | room and enter the door just above the fork.
| Skill Upgrade B........_____ |
| Skill Upgrade B........_____ | You'll find yourself beside a gas station.
| Rejuvenator M.........._____ | Save your game and destroy all the crates on
| Ether Pack M..........._____ | your left to find two 'Revive S.' On your
| Ether Pack M..........._____ | left destroy the door to the batroom stall
| Ether Pack M..........._____ | and then hit the poster to rip it up.
| 10 Skill Upgrade A....._____ | That's it for now. Make your way North
| | until you reach a truck. Climb onto the
o------------------------------o back and open the chest to find two 'Med Kit
M.' Run all the way back to the South and
then take the East path that leads into the forest. You'll pass by a number
of rocks, the second has an enemy inside of it. You can blast the house on
the upper left side, but there's nothing you can do with the device at the
moment. Continue East to the next screen. Follow the path around to the West
and take the lower branch to reach a rock concealing a chest containing four
'Skill Upgrade B.' Run to the East end and go down the broken log laying on
its side. FOllow the Northwest path and knock over the tree at the end. Head
East around the path and knock over the next tree you come to. From there
take the North and and follow it until you reach the next screen.
The little puzzle here is quite simple, basically there are a number of rocks
in the stream you can destroy and a tree you can knock down. The tree will go
downstream until it hits one of those rocks and stops it, so by detroying the
rocks you can make the tree float further downstream. Go to the upper left
corner beside the tree and destroy the rock, then the one on the right so that
the tree floats down to the third rock when you knock it over. Cross the log
and break the crate to get a 'Decoder 04.' Now to respawn the rocks you have
to leave this section and then come back in again. Knock down the three
without destroying any rocks and then cross it and save your game. Take a few
steps up and head left to find a chest with two 'Antidote H.' Knock over the
large tree on your right then exit this area North. In this area there are
two tree trunks, cross the one on the right and if you stay on the right side
you can shoot one of the trees. Run under the brush and jump down to find a
'Boost Max' in the chest. Jump down again and run South to the next screen.
Here you will find another 'Boost Max' inside the rock. Go back and run up
the hill on the left to reach the two logs again. Cross the one on the right
and make your way North. There's a scene and then you'll have to fight a few
normal enemies. Just use two triangle attacks to break them. Save your game
at the save point and then keep running North until a scene occurs.
O=========================o==================o===============o===============O
| Boss: Level 4 | Type: Biological | HP: 5760 | EXP: 15,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 900 | C.Pts: 600 | Break:CCBB | Ether Pack DX, Skill Upgd E |
O================o================o============o=============================O
| |
| This boss can be beaten extremely effectively as long as you time all your |
| turns correctly. In one battle I frustratingly tried and failed to keep |
| up with his powerful attacks along with those of the little enemies he |
| summons, then in the next battle I ended up killing him in about three |
| turns. What was the trick? First of all I used Jr., MOMO and KOS-MOS but |
| the only person out of all of those who is really important is KOS-MOS. |
| At the beginning of the battle have everyone stock up to full, and then |
| accumulate as much boost as possible. Now get ready to time your attacks. |
| I'll use my party for the sake of an example. Have Jr. get into a |
| circumstance where his turn comes after that of KOS-MOS, or any way so |
| that on Jr.'s turn it is possible to boost KOS-MOS. In this circumstance |
| have KOS-MOS boost and then use Jr.'s triangle-triangle attack for C C. |
| Now on KOS-MOS' turn, complete the break using square-square (B B) and |
| then have her use three circle attacks as well, assuming it wasn't just a |
| fluke in my case these three attacks will probably deal over 1500 damage. |
| Boost MOMO while doing this and have her do four circle attacks, then |
| boost Jr. and have him do four circle attacks. At this point you're |
| pretty much looking at a corpse, and even if not, a big time offensive for |
| the next couple of turns will absolutely wipe the boss up. |
| |
o----------------------------------------------------------------------------o
Leave the room and save your game. Make your way East and go outside. Follow
the path around and watch the scene. Continue down and enter the area with
the broken wall. Go West and follow the boys back into the facility. Save
and enter the room just above the fork again. Watch the scene here.
This is the same area you were at before, in a slightly more sub-zero
environment. Break the crates and pick up the 'Med Kit S.' Run all the way
North, you can't get onto the truck but you can destroy the crate on the right
and get the two 'Antidote L.' Make your way South and enter the forest again.
The first of the four rocks this time has an enemy in it, but the second has
two 'Ether Pack S.' Leave this area via the East path. Follow the path and
head down the log leaning against the hill. Take the Northwest branch at the
bottom. Knock down the tree on the West side and go around the path. Break
the rock and open the chest on the other side to receive two 'Bio Sphere.'
Knock down the tree on the right and then exit this area to the North.
Same idea applies here a last time. Destroy two of the rocks on the left side
to make a bridge to reach the create containing 'Bio Sphere.' It is however
different this time, leave the area and come back. Now destroy three of the
rocks, so that the bridge hits the final one. Cross over and destroy the rock
to reveal a chest containing four 'Skill Upgrade B.' Leave and come back once
again. Just knock down the tree without destroying any rocks and save your
game. Make a left down the path just above you and open the chest at the end
to receive 'Rejuvenator M.' Exit to the North. Destroy the rock on the left
side to reveal an 'Ether Pack M.' Cross the log on the right and destroy the
tree like you did before. Drop down to find Segment Address No. 15. Head all
the way South and break the rock on the next screen to get a 'Revive S.'
Return to the previous screen and cross over the double log on the right and
proceed North out of this area. Save your game on the left side.
Take the centre path up and cross the bridge to the other side. Go around the
top and cross another bridge leading Southwest. Go up to the fork and make a
left, then head South. Open the chest to get two 'Ether Pack M.' Now run
directly North of here to the top and go around to the right a little bit,
inside the rock you will find ten 'Skill Upgrade A.' Now head around to the
other equivalent side, the Northeast corner of this map. There you will find
two 'Skill Upgrade C' in a treasure chest. Now it's probably a good idea to
go back to the bottom of this map and save your game after picking all that
up, a boss is coming very soon and you won't have another chance. Once your
game is saved exit this area to the North and watch the scene.
O=========================o==================o===============o===============O
| Boss: Albedo | Type: Biological | HP: 7680 | EXP: 21,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 1200 | C.Pts: 750 | Break:BCCB | Skill Upgrde E, Awakening I |
O================o================o============o=============================O
| |
| I imagine a number of people who haven't read a single other word in this |
| guide have just tuned in now because they were so frustrated at this boss |
| that they just had to turn to an FAQ. Well that's ok, that's what I'm |
| here for. Suffice to say you should be able to beat this boss without any |
| trouble at all, but that's only if you know what you're doing. Here's how |
| it works, you cannot damage Albedo at all at the beginning of the fight, |
| this is completely normal. Notice that every once in awhile it will say |
| his arms have gone numb? Well keep attacking so that you get this message |
| about three or four times and eventually his arms will literally be |
| destroyed. Before this actually happens however there are a couple things |
| you want to do. Lets start with the party, the only real important person |
| is KOS-MOS. Use who you like. Now before his arms are destroyed you're |
| going to want to stock up everyone to full. This means that you should |
| only be damaging him with single attacks that don't drain your stock so |
| that it's still full when his arms are destroyed. Secondly this is the |
| first boss battle where stealing is important, you're going to want that |
| Awakening I. To get it you should have done that GS quest earlier in the |
| game and unlocked the Psycho Pocket skill, if not, your loss. Have two |
| people with this skill and get one of them to boost while it's the other |
| person's turn. Press triangle on the Psycho Pocket skill at this time to |
| use a special steal spell that will specifically steal his rare item the |
| Awakening I. Now back to the fight. Once his arms are destroyed you're |
| going to do this. You need to break him. Make sure you have one person |
| ready to do the B C part (square-triangle) and boost during his/her turn |
| so that the next person can finish the break with C B (triangle-square.) |
| Now start boosting like crazy and use all your circle attacks. Start |
| with KOS-MOS so that she knocks him in the air and severly weakens his |
| defenses. Doing this and using up all your stock should easily mean a |
| combo of damage in the thousands. Repeat this one more time for a dead |
| boss. His arms do regenerate however so you'll also have to destroy them |
| again before you try. For some extra damage try casting a spell that |
| adds the element of fire to your weapon, it'll make a big difference. |
| |
o----------------------------------------------------------------------------o
o------- Item Checklist -------o Leave the room and use the save point on
| | your left. Follow the hallway to the East
| Med Kit S.............._____ | and enter the door on the left in the next
| Med Kit S.............._____ | room to find Allen. Speak to him and then
| Ether Pack S..........._____ | return to your room. Walk up to the bed and
| Med Kit M.............._____ | select to rest for a scene. Leave your room
| Decoder 18............._____ | in the morning too and go back to the room
| Rejuvenator DX........._____ | with Allen. Now leave the room and go back
| Secret Key 7..........._____ | to Shion's room but continue West from
| Med Kit L.............._____ | there. Go through the door on the upper
| Ether Pack M..........._____ | left side and ride the elevator down. Now
| Bio Sphere............._____ | you'll have to start facing some enemies
| Bio Sphere............._____ | here, fortunately Shion's weapon is
| Secret Key 8..........._____ | extremely effective against them. Follow
| Skill Upgrade E........_____ | the path North past the first two sentry
| Skill Upgrade E........_____ | guards. When you find yourself in a large
| Rejuvenator DX........._____ | open room, check the crates in the lower
| Skill Upgrade C........_____ | left corner to find two 'Med Kit S.' Keep
| Skill Upgrade C........_____ | running East until you find another
| Decoder 15............._____ | collection of crates hiding two 'Ether Pack
| | S.' Follow the path South from here. Go
o------------------------------o down the left branch and get the 'Med Kit
M,' There's a large door on your left you
can destroy and get a 'Decoder 18' from. Go back and blast the two crates on
the right to reveal a ladder. Climb up the ladder and press the button on the
left side, this will destroy an object and reveal a door. Now before going
back down press the button on the right side and time it so that you press it
when the box is just about in the middle of the conveyer belt. Keep doing
this over and over until something pops out. Now climb back down the ladder.
Destroy the crates below the ladder and get the 'Rejuvenator DX' then run East
to find the object you knocked down on the floor beside the East wall, it's a
'Secret Key 7.' Blast the crates above this key and get the 'Med Kit L.'
Save your game using the save point on the left. Now to the left of the save
point there's two doors with the small red lights overhead. Enter the left-
most one of those, the one you uncovered with the gun. Break all the boxes at
the top of the room and get the 'Ether Pack M.' Destroy the support holding
the walkway above you and run up the ramp. To the South you'll find two 'Bio
Sphere.' Head North into the room to the North. There's quite a few crates
in this room. Climb down the ladder and destroy enough boxes to reach the
back wall and discover Segment Address No. 1. Go through the door and open
the chest to receive 'Secret Key 8.' Go back out, blast your way to the
ladder, climb up and leave the room. Now go back in to respawn all the boxes.
_ _ _ _ _ _
|_|_|_| _|_|_|_| Descend the ladder and stand in front of all the boxes.
|_| |_|_|_|_| |_| What you need to do is destroy the correct blocks in order
|_| |_|_|_| |_| to make a path you can walk across from the right side of
|_| |_| the room to the left side. It's virtually impossible to
|_| |_| explain in words so I'll draw a diagram of the exact path
|_| |_| you should be trying to create, and from there you will
know which blocks to destroy and which ones not to.
The diagram above, again like I said, shows the exact shape of the path you're
going to take, it's a 1 - 1 model so each square represents a block. No
matter what you do, as long as you don't destroy any blocks in those positions
so that they drop lower that two blocks high, you'll be fine. For the upper
right ones you actually have to climb the ladder and blast them from the top.
Follow the makeshift walkway around to the left catwalk and exit the room to
the South. Run over to the right side and watch the scene. Press the button
on the terminal below you to activate the elevator and then open the door and
you'll find yourself in a room with tons and tons of conveyer belts. What you
want to do is get onto the main belt but immeidately turn around and run in
the opposite direction so that you're moving either very slowly or not moving
at all. You'll notice that there are a couple of crates moving along here as
well. Slowly make your way down to the first one on the left and use the
square button to knock it off into the room below. To get the other one you
need to go down a little further and then turn right onto the final belt.
While standing on this one knock the second box down. You'll end up falling
on top of an enemy but no matter. Break the crates in this room uncluding the
one you knocked down to get two 'Skill Upgrade E.' Leave this small room and
go into the lower left one marked F.You'll find a 'Rejuvenator DX' inside.
Also check the lower right room A to discover Segment Address No. 7.
Return to the main large room and save your game, then ride the elevator up.
In the conveyer belt room you need to ride the middle belt until you reach the
final branch going left, thi branch has three possible drops, but you want the
one that's just straight left, number 03. Descend the stairs and make your
way along the linear path. Destroy the crate in your way at the top of the
stairs to find two 'Skill Upgrade C,' you don't really have a choice anyway.
Enter the room up the next set of stairs. Keep going until you come to a
large open area. This is another puzzle. Here's what you need to do. There
are four boxes you can destroy underneath this large glass panel. You want to
destroy three of them, all but the one on the far right. Now step onto the
large piece of glass. Stand at the Northwest corner of it where there is no
longer any support and it will tilt under your weight. Now you can run to the
Southeast corner, and while you have the ability to run up onto the platform,
don't do it, instead run to the far Southeast corner and weight for the panel
to go back down, when it does the weight will break the box on that corner and
send a treasure box back over to the upper left side. Go and open it to
receive 'Decoder 15.' Get back onto the glass panel and do the exact same
thing, but this time step onto the catwalk at the Southeast side and go into
the door. Save your game and get ready to take on the giant fan!
What you need to do here is run up toward the fan in the exact centre of the
path, the platform ahead of your will serve to block some of the wind. Once
you get right up to it run quickly to the upper right and use that clear glass
panel as cover to reach the terminal beside it and deactivate the fan. Climb
the ladder at the upper left side and ride the elevator up for a scene.
Defeat the two normal enemies and then exit North to trigger another scene.
o------- Item Checklist -------o Around the right side of the area you start
| | is a save point and a U.M.N. terminal.
| Decoder 14............._____ | Using this terminal you can go back and open
| Robot Part Right Arm..._____ | some of the Segment Addresses you now have
| Decoder 07............._____ | keys for. You can also do a couple new GS
| Secret Key 5..........._____ | quests. Do the GS quests before going to
| Robot Part Left Arm...._____ | unlock the segment doors, as GS quest 27
| | rewards you with the decoder needed to
o------------------------------o unlock the door in Old Miltia.
=== The twenty-seventh GS quest is now available. Head two doors to the West
to reach the Elsa Diner. Speak to the robot working the bar. Agree to help
the droid with his problem. The robot wants to create a drink to cure the
captain's hangover, and he needs three digits to do it. The three digits
represent the portions of the three drinks to mix, orange juice, tomato juice
and coffee. In order to find out what the mix is you need to collect clues
from the other four droids in this room. You get a total of five tries before
you fail. The clues given to you by the four robots are as follows: The
captain likes fruity drinks like orange juice, he likes tomato juice and
coffee about the same, he never drinks orange juice by itself and he's always
saying how balance is important. These clues are make it nearly impossible to
get wrong, but regardless the mix is indeed a balance with a preference toward
orange juice. Speak to ADONIS and tell him you want to make a mix. You need
to make it so it totals seven, select a ratio of 3-2-2. Give it to the
Matthews robot on the left side of the room and then speak to ADONIS again.
For completing this mission you get the 'Decoder 14.'
Note: Your success in this determines what kind of Erde Kaiser robot you're
going to get at the end of the game. Get it on the first or second try and
you'll get a slash type robot. Get it one the third or fourth try for a
pierce type robot. Get it on the final try for a Thunder type robot. Slash
type should be the most useful, so don't bother failing on purpose.
=== The thirty-second GS quest is now available. I can tell you now that you
won't be completing this anytime soon, possibly ever. You may have already
been introduced to this quest unofficially but to begin it officially, ride
the elevator down and speak to the robot in front of the weaponry sign. Tell
him that you promise to help pay off Captain Matthews' debt. The debt is
10,000,000 and you pay it off by giving up items. You'll long since have the
game beat before it's paid off, but at least you can initiate it now.
Go to the U.M.N. terminal and head to Old Miltia from fourteen years ago.
Using the Decoder 14 you just got from the hangover quest, open the Segment
Address here and open both chests inside to find 'Robot Part Right Arm' and
'Decoder 07.' Leave Old Miltia and head to the Subconscious Domain Winter
area. If you remember, you found a Segment Address near the North end of the
forest, it's a bit of a walk but if you think that a 'Secret Key 5' is worth
it. Leave the U.M.N. network. Finally you can head to the Dammerung and use
your Decoder 07 on the Segment Address in the hall with all those small room
going off it, room A had the door. Inside you'll find the 'Robot Part Left
Arm.' Leave the U.M.N. network one final time. Back on the Elsa again ride
the elevator down to the lower floor. Assuming you have the Robot Part Left
Arm and Robot Part Right Arm you can put them to good use by going into the
academt down the stairs to the West and meet up once again with the Professor.
Just speaking to him nets you the Erde Storm spell. Now you're ready to
proceed with the game once again, but perhaps you should save first.
Quickly go into the room above and to the left of Ziggy and MOMO. At the
upper left corner you can destroy a wall panel and discover Segment Address
No. 2. Return to the area with the save point and enter the room on the
right. Speak to Matthews when you're ready to proceed to Old Miltia.
o------- Item Checklist -------o Leave the bridge and go to the lower left to
| | get off the Elsa. Go into the status menu
| Charge Recover........._____ | and equip your E.S. machines with whatever
| G Slow Guard..........._____ | accessories you have. Head South and enter
| Nano Repair A.........._____ | the structure. When you come to a fork go
| Nano Repair A.........._____ | right to find another Encephalon Dive device
| Nano Sphere............_____ | with no purpose at the moment. Head back
| Nano Sphere............_____ | and continue South. At the next fork take
| Nano Repair Z.........._____ | the upper path and you'll come to a number
| Nano Repair Z.........._____ | of little glowing pedestal things. What you
| Nano Repair A.........._____ | need to do is use these to rotate the four
| Nano Repair A.........._____ | objects in the next section so that the open
| Nano Repair A.........._____ | part is facing down. You'll see what I mean
| Nano Repair A.........._____ | just by experimenting yourself, each of the
| Secret Key 14.........._____ | sphere has an open section on one side, and
| 6 Class Upgrade B......_____ | this has to be rotated around so it faces
| Decoder 02............._____ | the front and all the green lights beside it
| Secret Key 9..........._____ | go off. Do this for all of them and the
| | hatch will open. Get onto the elevator and
o------------------------------o ride it to the bottom. Head through the
door on your left. Get off your E.S.
machines and save your game.
In the next room there's a big red button, press the button. That's all there
is to do here, you need to go back out and get on your machines again. Ride
the ladder up and run back to the most recent fork in the path. Take the
lower branch this time and blow open the panel in the wall. In this next area
make a right at the fork and follow the path up. Take the North branch at the
next fork, then go right, and right again, then up. This should lead you to a
chest containing 'Charge Recover.' From here go down and make a left, then
down, down, left, left, down, down, right and open the chest to receive 'G
Slow Guard.' Now head up, right, up, up, left to exit out of this area.
Break all the objects in this room to find a treasure trove containing two
'Nano Repair A,' two 'Nano Sphere,' two 'Nano Repair Z,' and four 'Nano Repair
A.' Save your game and ride the elevator up, make sure to break the objects
while the elevator is moving. Go through the door for a scene.
O=========================o==================o===============o===============O
| Boss: Scutum | Type: Mechanical | HP: 19,200 | EXP: 4000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: N/A | C.Pts: N/A | Break: N/A | Anti-Thunder Ar, Charge Bst |
O================o========o=======o==========o=o=============o===============O
| Boss: Pilum | Type: Mechanical | HP: 3360 | EXP: 5000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: N/A | C.Pts: N/A | Break: N/A | Anti-Fire Ar, Tuned Circuit |
O================o================o============o=============================O
| |
| Get ready for another battle against these two. First of all if you're |
| trying to collect everything, and even if not, you're still going to want |
| to steal those rare accessories if possible. MOMO is the only character |
| who can use Ether spells in an E.S. so make sure she knows Psycho Pocket |
| and begin the battle by stealing the Charge Boost and Tuned Circuit. As |
| for the battle, it goes pretty much as you might expect. Make sure one |
| person has the Charge Recover on, and hopefully you don't waste too much |
| EP stealing because the Medica 2 spell will be a lifesaver. If EP becomes |
| too much of an issue, it's difficult to time because of its randomness but |
| try to cast it on a double Ether effect turn. Pilum has a super powerful |
| attack capable of dealing 5000-6000 damage to a party member, this is why |
| I would say to take out Pilum first, but Scutum is extremely dangerous as |
| well. Whatever you do just focus on one of them, that's what really |
| matters. Don't forget you can swap your third E.S. machine late in the |
| battle in case you health gets a little low. Use triangle attacks against |
| Scutum and square attacks against Pilum. Try switching around the pilots |
| before battle to see which special stock attacks you like best. |
| |
o----------------------------------------------------------------------------o
There's a button on the wall at the top of the room, press it to form a path.
Now leave the room and save your game. Once again you have to do a bit of
backtracking. Since you destroyed those nasty crates on your way up the
elevator, you have to make your way back to that E.S. dock and disembark from
your machines. As you cross that area that was previously blocked, open the
chest to find 'Secret Key 14.' Exit through the West door. Climb the ladder
and follow the path West. Head up the ramp and turn right, destroy the upper
wall to find six 'Class Upgrade B.' Follow this revealed path to the end to
find a chest with 'Decoder 02' inside. Continue to follow the main path East
and then climb up the ladder and save your game. Head through the door.
Run across the long bridge out into another area with a single path going
down. Follow it all the way down to the bottom and go through the door. This
is another relatively simple puzzle. Basically when you stand on the right
side of those blocks and shoot them, they fall on the elevator. When you
stand below them and shoot, they are destroyed. To complete this puzzle all
you have to do is knock all the green blocks over the edge, and destroy all
the blue blocks. After doing that, climb down the ladder and get onto the
elevator. Destroy one set of green blocks and it will take you up to the
correct position. Go through the door on your left.
_ _ _ _ _ _ _ _ _ _
|_|_|_|_|_|_|_|_|_|_| What you have here in this room is an old fashioned
|_|_|_|A|_|_|_|_|_|_| slide puzzle, then knocked the crates will slide until
|_|B|_|_|_|_|E|_|F|_| they hit something. Now listen carefully and you won't
|_|_|_|_|_|_|_|_|_|_| have any problems. The blocks are set up on an 8x10
|_|_|_|C|_|_|_|_|_|_| grid at positions as shown on the diagram. Now since
|_|_|_|_|_|_|_|_|_|_| the diagram won't move with you, you're going to have
|_|_|_|D|_|_|_|_|_|_| to partially keep track of each box, but I'll be sure
|_|_|_|_|_|_|_|_|_|_| to keep track of the coordinates so even if you forget
which letter box is which, you'll still be fine.
The first step is to push block A up. Second step is to push block E up, and
then left. The third step is to push block F up and then left. Now push
block C up. Now you should have kind of a sideways L shape going on at the
top. What you want to do is use the block on the right side of this L as a
makeshift wall so that you can get each block into position and make the
bridge. Lets call the upper left floor panel position 1-1, which is row-
column. With this in mind you now want to push the block at position 1-5,
which is the one in the middle, up so that it drops down and makes the first
section of the bridge. Now push the block at 1-4 to the right so that it's
now in the same position the other one was, and push that one up to make the
second part of the bridge. You're probably getting the idea by now. Push the
block at position 2-4 up, then right, then up to make the third part. Now it
doesn't even matter for the other two. Since the bridge only needs five
blocks you won't have to worry about getting that last one out of there, so
you see the two blocks that you haven't even touched yet? Blocks B and D on
the diagram? Push both of them up, right, up and you'll have your bridge.
Cross over to the other side and there's another optional puzzle here, it
involves making a path to the segment door. These blocks however don't slide
all the way to the wall, they only go one space at a time. As long as you're
thinking logically it's pretty hard to screw this up, it's not make to trick
you or anything, but here's how it works. Lets name the blocks from left to
right A B C D E. Push D down twice and it will fall. Push E left once and
then down three times to make it fall. Push C down once, right once, down
twice and right once so that it lands one square to the right of the last one.
Push block B down once, right twice, down twice and right twice. Only one
more needed. Push block A right three times, down three times and right three
times to connect the path to Segment Address No. 13 which even after all that
work you still can't open. Exit through the East door and save your game.
You'll come to a fork in the path and two coloured panels in the floor.
There's two ways to go, one takes you to a segment door and the other takes
you to the end. To get to the segment door you need to take the yellow one,
then the blue one, then the second yellow one at the end. Head East and
discover Segment Address No. 4. Decode it and go inside to find 'Secret Key
9.' That key allows you to learn a skill that increases your maximum skill
equip by one, very helpful, don't miss it. In fact after that since there's a
boss coming up, you'll want to go back and save your game. To do so take the
blue one in the middle going up, then the only choice you have, then the
yellow one on the far left side, then the blue one going up. Head back to the
West and save your game, make sure you're fully prepared before you continue.
To get to the end to the end from the top, take the bottom yellow one, then
the far right blue one down, then the middle yellow one down, then the only
choice you have, then then furthest left yellow one down, then the furthest
right yellow one down, then the furthest left blue one up and finally the
middle yellow one down. Make your way to the centre of this area and step
onto the large green transporter. Save your game and you're faced with a fork
in the path. Take the right branch and ride up to the top, head down the path
and enter the little opening at the base of the structure for a scene.
O=========================o==================o===============o===============O
| Boss: Orgulla | Type: Biological | HP: 18,000 | EXP: 27,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 1800 | C.Pts: 1800 | Break:BCBB | Skill Upgrade E |
O================o========o=======o==========o=o=============o===============O
| Boss: Orgulla (Manes) | Type: Biological | HP: 18,000 | EXP: 27,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 1800 | C.Pts: 3600 | Break: CBB | Skill Upgrd E, Awakening II |
O================o================o============o=============================O
| |
| Get ready for an extremely difficult boss fight. Your most important |
| party member here is going to be Ziggy, he is capable of dishing out some |
| pretty serious damage. The boss' attacks are powerful, much more powerful |
| than anything you've faced so far, this means that characters with low |
| HP totals are going to have to be watch very carefully. She has two forms |
| but we'll get to that in a second. Her break point is BCBB so start |
| stocking and getting your boost meter up right at the beginning of battle. |
| Another thing to do at the start of the fight is have two people boost |
| together and use the rare item stealing Ether to get the Awakening II, |
| you won't get another chance at this. Once you've fully stocked and |
| boosted start your break attack and do it so that you do a ground attack |
| rather than an air attack. She takes more damage on the ground than in |
| air. Ziggy can do such an attack with circle when she is broken. Now her |
| defense is quite good, and with 18,000 HP it seems like it will take |
| nearly forever to kill her, and in fact this is partially true. Do |
| whatever it takes to find better ways of damaging her. One easy way I |
| find is the Attacker spell which sacrifices defense to raise your attack. |
| After you've put a severe dent in her, she'll start to change into her |
| other form which most notably has a blue sword instead of a green one. |
| This form of course is much more powerful, and also you can't steal the |
| rare item from it. Use the same strategy here as you did for the first |
| form. She'll raise her attack power to the point where normal attacks |
| from her are dealing upwards of 900 damage, fortunately this wears off |
| after awhile. Play it defensively and stay in control, always heal to max |
| HP and cast supportive magic like Quick if you have it. Defeating her in |
| her alternate form nets you double the Class Points, not too shabby. |
| |
o----------------------------------------------------------------------------o
Destroy any one of the four electro-pillars to set off a chain reaction. Now
exit this area to the South and save your game. Save it. Run North of the
save point and go into the pyramid thing. Another puzzle. There are six red
objects that you can shoot to change their direction here. Only three of them
actually matter though, those are the three middle ones in a straight line
from left to right. Go to the furthest left one and shoot it once so that it
changes direction. The one to the right, and a couple steps down should be
shot once in the downward direction so that it points Southeast. The one
directly to the right of this one should be shot once so that it moves right
and faces Northeast. Press the button at the bottom and suddenly you're faced
with a 30 minute timer. Now if I can write this guide while racing the timer,
I'm sure you can beat it just playing the game, so be a man (or woman) and get
your ass moving. Exit this place through the South door.
The save point is gone of course, to prevent you from completely screwing up
your game and saving when you don't have enough time left. Start running like
crazy, the transporter puzzle is a breeze going the other way, just take blue
ones whenever you see them, although you need to take one yellow one near the
top. Run West and backtrack as fast as you possibly can. Fights are bad,
remember you can run away using either Shion or MOMO. On the thin path
leading up all the winding stairs it's virtually impossible to squeeze past
the enemies so just fight as fast as you possibly can. Finally when you reach
your E.S. machines and leave, there's another scene that occurs.
O=========================o==================o===============o===============O
| Boss: E.S. Issachar | Type: Mechanical | HP: 30,400 | EXP: 10,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: N/A | C.Pts: N/A | Break: N/A | EMAX300 |
O================o================o============o=============================O
| |
| At first I thought this fight was easy, then before I knew it I got a game |
| over, then I thought this fight was really hard, by the time I got back |
| I realized how painfully easy it is. All you have to do is put Jin in the |
| E.S. Asher machine, this will allow it to do a special attack when stocked |
| called "Wings of Light" that deals nearly 5000 damage. This will be your |
| main offensive for the battle. Have your other machine be Zebulun and use |
| it for nothing but healing, casting Quick on Asher, and casting defensive |
| magic on itself. Use Wings of Light each time you have stocked up and |
| heal with the other. The boss has a super powerfu attack called Genesis |
| that deals 6000 damage to your party, this is where your healer comes into |
| play of course. A simple strategy like this will almost guarantee you a |
| win, slamming the triangle button seems like it works great, right until |
| the boss gets below 10,000 HP and suddenly kicks your ass... okay my ass. |
| |
o----------------------------------------------------------------------------o
o------- Item Checklist -------o I'll admit now that this whole Durandal
| | section is indeed just a cover up for all
| ZAZA's Clue 1.........._____ | the GS quests that are now available, so
| ZAZA's Clue 2.........._____ | that people who are trying to get everything
| ZAZA's Clue 3.........._____ | just by following the walkthrough won't be
| ZAZA's Clue 4.........._____ | let down. Head to the bridge of the Elsa
| ZAZA's Clue 5.........._____ | and ask Captain Matthews to take you to Old
| ZAZA's Clue 6.........._____ | Miltia, then watch the scene. When you have
| ZAZA's Clue 7.........._____ | control again, assuming you want to do the
| 20 Skill Upgrade D....._____ | GS quests, speak to Captain Matthews and
| Rejuvenator E.........._____ | tell him to head back to the Foundation.
| Decoder 17............._____ | If you don't want to do any of these special
| Curry Recipe..........._____ | quests then forget about heading back to the
| Hyper Fertilizer......._____ | Foundation, just stay here.
| Spring Seed............_____ |
| Secret Key 15.........._____ | === The fourth GS quest is now available.
| Water Tank A Key......._____ | Head down the elevator on the Elsa and speak
| Stella's Hairpin......._____ | to the robot on the right named SPUMONI.
| Stella's Shoes........._____ | This quest I imagine would be incredibly
| Stella's Corset........_____ | difficult if you had to find everyone
| Class Upgrade C........_____ | yourself, but I'm going to give you a hand
| Class Upgrade C........_____ | with this one. Go to the bridge of the Elsa
| Memory Locket.........._____ | and ask Captain Matthews to take you to
| Secret Key 21.........._____ | Second Miltia. Head to Vector's Second
| Wedding Ring..........._____ | Division and speak to the man in orange at
| Secret Key 17.........._____ | the Southest end of the hall named Woody.
| Power Battery.........._____ | He'll give you 'ZAZA's Clue 1.' Now return
| Pink Maid Uniform......_____ | to the Elsa. Have Captain Matthews return
| Rules of High Society.._____ | you to the Foundation, then board the
| Statue Blueprint......._____ | Durandal and take the transport ship down to
| Unlock Code............_____ | the Kukai Foundation. Enter the Fishing Lab
| Secret Key 23.........._____ | located on the West side of the city. Speak
| King's Key............._____ | to the little kid on the right to get the
| Ether Pack M..........._____ | second item 'ZAZA's Clue 2.' Once again
| Med Kit M.............._____ | board the Elsa and have Matthews bring you
| 5 Skill Upgrade D......_____ | back to Second Miltia. Make your way to the
| Decoder 16............._____ | second sector of the City section and enter
| Red Eye Fish Print....._____ | the Publishing Agency. Speak to the woman
| Revive DX.............._____ | named Larraine beside the desk to receive
| Revive DX.............._____ | 'ZAZA's Clue 3.' Time to dock once again
| Vault Key.............._____ | with the Durandal. Ride the Durandal's
| Med Kit DX............._____ | train car to the Park Area and speak to the
| Med Kit DX............._____ | blond haired guy on the left named Sean to
| Med Kit DX............._____ | get 'ZAZA's Clue 4.' You guessed it, back
| Med Kit DX............._____ | to Second Miltia and back to the City
| Secret Key 18.........._____ | section, sector two, go down the stairs
| | South of Moby Dick's Cafe and head East to
o------------------------------o find a woman named Yolanda who gives you
'ZAZA's Clue 5.' Continuing the streak of
mind-numbing, crippling, repetition and monotony let's return to the Kukai
Foundation. Select the Urban Area and run to the West section. Climb the
stairs and speak to the person at the lower right hand side of the fountain
area to get 'ZAZA's Clue 6.' Fortunately there's only one more clue, but it's
back on Second Miltia again. Enter the U.M.N. Control Center and go into the
room where Ziggy was being maintained. There is a girl named Sylvia here, she
has 'ZAZA's Clue 7.' Now this quest wouldn't be complete without another trip
to the Kukai Foundation. Head to the area where the shuttle lands, right when
you go down there. You'll see a broken robot laying near the building.
You'll have the chance to input the password, one digit is written on each of
your clues, for the reference the password is: 2 5 8 7 6 4 3. Take the
transport ship back and return to the Elsa. Speak to SPUMONI once again to
finally end the quest. You get twenty 'Skill Upgrade D' and 'Rejuvenator E.'
=== The sixth GS quest is now available. Have Captain Matthews take you to
Second Miltia. Enter the Moby Dick's Cafe and speak to the cook in the
kitchen. Your main avatar character must be a female for this mission. This
is one of the easier quests. All you need to do is push the button he calls
out, whether or not you have trouble with this really isn't going to be
affected by the guide, practice makes perfect and you can try as many times as
you like. All I can say is don't rush, you're given adequate time. For
completing this you get the 'Decoder 17' and 'Curry Recipe' which you can
bring to Punch who is in the Kukai Foundation's Ironman bar.
=== The tenth GS quest is now available. Head to the hospital in the first
section of the Second Miltia City. Speak to Luty, the little girl near the
entrance who you just might recognize. After agreeing to help her return to
the Elsa. Go to the crew qurters area and speak to the robot named KINGSTON
in the room on the right four times to get four 'Hyper Fertilizer.' Now go
into the crew quarters on the left and talk to DUBONNET to get the 'Spring
Seed.' Return to the hospital in the city and examine the little area above
Luty. Plant the Spring Seed. Use the Hyper Fertilizer on the seed a total of
four times and then talk to Luty. For doing this you get 'Secret Key 15.'
=== The twelth GS quest is now available. Head to the second sector of the
Second Miltia City. You've talked to this guy before but he's got another
quest for you, go down the Southeast ramp and speak to the man named Ray to
the left of the open hole. He'll give you the 'Water Tank A Key.' Climb down
into the sewer and run to the North end, use the Water Tank A Key on the
elevator and ride it down. Now what you need to do here is open six valves in
a specific order. The order is as follows. Run West to find the first one.
To open it just start turning the right analog stick in a clockwise direction
until you hear fifteen squeaks. Proceed all the way to the East and and then
go down the stairs. Take a few steps down and head left underneath the odd
looking overpass. Walk down under another one and then left and up the
stairs. Head left at the top then North at the fork, then West at the next
fork to find the second valve. Turn it the same way. Now at the fork right
beside you go South and turn water valve number three. Run back up and go
right at the fork, then keep heading South at the next one. You'll eventually
come to a red button on your left, press the button and ride the platform
until it stops moving. Press the button on the other terminal when you get
off and then go East past the stairs and then down to find valve number four.
Run back up and go down the nearest stairs just a couple steps to the left.
Make your way South and up another set of stairs. Take the West branch at the
fork and it will eventually lead you to valve number five. Head down then
East, when you come to a fork go South and turn the sixth and final valve.
Return back up to the top once again, talk to Ray when you get there.
=== The twenty-fifth GS quest is now available. Head to Second Miltia City's
sector one and go into the ballet academy to find a woman laying on a bed.
All you have to do is find three special items. There's a guy walking around
outside the Publishing Agency is sector two named Anila who will give you
'Stells'a Hairpin.' Speak to the old lady beside the red bench at the
Southeast section to get 'Stella's Shoes.' Now go up near the kitchen
entrance to Moby Dick's Cafe and talk to the kid to get 'Stella's Corset.'
Now go back and talk to Stella. You'll get two 'Class Upgrade C,' as well as
the swimsuits for both Shion and chaos.
=== The fourteenth GS quest is now available. Head upstairs from your
previous client in the Second Miltia City ballet academy and talk to Kate this
time. Leave the academy and use the U.M.N. terminal to access Miltia from
fourteen years ago. Choose the character as opposed to E.S. option. If you
know where the segment door is in this place, then you know your destination.
Just to the South is a monster that won't even run toward you, you have to
approach it yourself. Part of this quest entails fighting a boss.
O=========================o==================o===============o===============O
| Boss: Rod Blondel | Type: Gnosis | HP: 17,600 | EXP: 24,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 1200 | C.Pts: 1200 | Break: BBC | Skill Upgrade D, Skill Up E |
O================o================o============o=============================O
| |
| Don't overestimate this enemy, especially near the end of the battle. His |
| attacks are predictable but powerful. He starts off by usually using a |
| 400 damage attack that hits a single character, eventually moving into |
| a 200-400 damage party attack and finally to an 800 damage single attack. |
| Near the end of the fight he also boosts like made so once he gets near |
| or below 5000 HP get ready to try and eliminate him in a single combo |
| string otherwise you risk serious injury if he gets controls again. Also |
| you may as well try to steal the Skill Upgrade E while you're at it. |
| Update: Here's a tip. I'm told you can constantly steal Skill Upgrade E |
| and just run away, again and again. Good trick to max out your skills. |
| |
o----------------------------------------------------------------------------o
=== (GS No. 14 continued) For defeating the boss you get the 'Memory Locket.'
Leave the Encephalon and return to the ballet academy where Kate awaits. Your
reward for completing this task is the 'Secret Key 21.'
=== The fifteenth GS quest is now available. Have Captain Matthews fly you to
the Durandal, and take the transport ship down to the Kukai Foundation. Enter
the Urban Area and go to the "Our Treasure" Inn. On the second floor you will
find a woman named Mallory. The ring she lost has a specific vibration
pattern which you can test by asking her to demonstrate, now you can go all
around the city trying to match different patterns. For a quick and easy
answer, just run to the dry cleaners and check the ground on the right side in
front of the cabinet, this is the ring you want. Pick up up to obtain
'Wedding Ring.' Now return and hand it over to Mallory. For doing this
little task Mallory rewards you with the 'Secret Key 17.'
=== The twenty-third GS quest is now available. This one takes place on the
Elsa so board it and go down to B1. Talk to PANACHE, the robot standing
beside the coloured screen. Now head down to Second Miltia's Vector
Industries. Speak to the blond haired guy in the first room named Narcissus
and have him give you the 'Power Battery.' Now return to the Elsa and use it
on the terminal below the coloured screen. Now this becomes a very monotonous
task as well. It will go along and pick a random colour from the side, this
colour that it lands on will make all blocks in the middle of the same colour
disappear, but you must uncover the whole image, and you'll need more than
five tries to do it so each time you need to run all the way back to Vector to
do it. Oh well. Deal with it. Once the image is uncovered the quest is
automatically over. You reward is the "Fiery Ritornelle" Double Attack.
=== The seventeenth GS quest is now available. You need to return to the
Kukai Foundation and go to the Urban Area. In the West section beside the
fountain there is a person named Bonny, it's the thief that stole the
Captain's Log. For the actual quest itself the first thing to need to do is
go to the dry cleaners. Speak to the person beside the clothes rack and
she'll ask what kind of uniform you want, select the 'Pink Maid Uniform.' Now
head to the East section and go into the Ironman Bar. Ride the elevator to
the second floor and talk to the little girl nearby to get the 'Rules of High
Society.' Ride back down and then talk to the bartender to end the quest.
Your reward is the Dual Spell Ray Double Attack for Shion and chaos.
=== The eighteenth GS quest is now available. Head to Second Miltia's City
sector one, and go into the lab beside the ballet academy. Speak to the woman
in the middle named Janet. Now it's back to the Kukai Foundation. Enter the
Urban Area and go to the West section. Below the dry cleaners is a garage
with "Parking Area" written on it and a car inside. Destroy the car and run
to the back then speak to the man there to get the 'Statue Blueprint.' Leave
and go all the way back to Second Miltia. Give them to the girl in the lab to
end the quest. You'll get an 'Unlock Code' as a reward. In order to actually
make this unlock code useful you need to return once again to the Kukai
Foundation and go up to the statue in the West section of the Urban Area.
Approach the statue and enter 3 8 5 9 to reveal Segment Adress No. 11. Decode
it and go inside to get 'Secret Key 23' from the chest.
=== The twentieth GS quest is now available. Make your way to the East
section of the Kukai Foundation Urban Area and go to the second floor of the
"Our Treasure" Inn. Speak to the man to the lower left of the stairs named
Kramer. Talk to him again to begin the little game. All your have to do is
examine the window and then slowly rotate the right analog stick clockwise
four times, similar to what you did with the valves. You are given lots of
time to do it, and all you have to do is just run right to find the windows,
the only possible way to fail is that if you're in too much of a hurry and
spin it too fast or awkwardly to actually have it register. You'll
automatically end the quest when your finish. Your reward for doing this is
the 'King's Key.' Now head to the West section and go up the stairs toward
the fountain but stop mid way and enter the door marked "East 6." Smash all
the crates to find 'Ether Pack M' and 'Med Kit M' then climb the stairs and
examine the red button. Use the password found on the King's Key which
is 1 8 5 7. Have the man tell you about a secret passage and then run down to
the West end to get five 'Skill Upgrade D,' your real reward.
=== The twenty-second GS quest is now available. Head down in front of the
bakery in the West section of the Kukai Foundation Urban Area, and talk to the
man named Johnny. You need to find twelve people and play rock-paper-scissors
with them, so lets get started. The first person is on your right, named Lee.
The second is Shawna, below that person. The third is Jaime, on your right, a
little kid skipping. Climb the stairs up tot he fountain and speak to Ed, the
fourth person, and then the fifth person Jessica right beside him. Further
left still is the sixth person, Patricia. Above her is the seventh person,
Harold. Left fo him is the eighth person, Roy. Go down ths stairs and talk
to the little girl Claudia, the ninth person. Run down the next stairs and
talk to the man somewhat near the bakery named Buzz, the tenth. Then to
Reina, on the left. That's eleven. The twelth and final person is Chris, up
the stairs near the fountain, in front of the "East 6" door. Return to the
bakery and speak to the man out front, I won two out of twelve games but he
still seemed happy, I don't think it really matters. Just play normally and
you'll be perfectly fine. "Cross Fist" Double Attack is your reward.
=== The twenty-ninth GS quest is now available. Head to the Kukai
Foundation's Fishing Lab for this one. Set your avatar character to a male
and then speak with Butch. This is a very simple game, all you have to do is
run between different sections of the dock and pressing circle to cast your
line. Once it's cast slowly turn the right analog stick clockwise and you'll
reel something (or nothing) in. Keep doing this and playing over and over
until that "something" is the Red Eye, there's no indication whether it is or
not until you catch it. Your reward for this little game is the 'Decoder 16'
and the 'Red Eye Fish Print.'
=== The nineteenth GS quest is now available. Enter the door in the Kukai
Foundation Urban Area West section marked "East 6." Speak to the man on the
left just as you enter named King. Now you have to go find a doctor, the
hospital in the Second Miltian City would be a good place to get one. Talk to
the doctor sitting in the chair named Hirad, Force him to go and then return
to see King. He'll give you two 'Revive DX.'
=== The thirtieth GS quest is now available. In the Kukai Foundation's Urban
Area West section "East 6" again, upstairs from King is a man named Clive. If
he won't give you the quest it's because you haven't left the room and come
back in since completing GS quest 19. Examine the five cats in this room and
choose to find an owner for all of them before leaving. First place to go is
the dry cleaners. Speak to the man named Kagari on the right side to drop off
the cat Rebour. Now it's off to the East section of the Urban area. On the
left side of the Ironman Bar there's a person named Nastya who will take
Walker in. That's two of five. The other prospective owners are all on
Second Miltia, so head there now. Head to the Publishing Agency in the City
and give Newt to Agnese, the kid near the desk. The next person is in Moby
Dick's Cafe, speak to Valentino and give him Loop. Now head back to the Elsa,
on the way there as you pass through the Space Port, talk to Marcela, a person
wearing a purple-ish shirt on the mid-left side. Now that Ollie is unloaded
you can return to the East 6 in the Urban Area and talk to Clive. He'll give
you your reward, the "Cross Hilbert" Double Attack for KOS-MOS and MOMO.
=== The thirty-first GS quest is now available. Head to the Kukai Foundation
Urban Area's East section. The person you need to speak to is in the "Our
Treasure" Inn, behind the main desk, named Layla. Agree to help her and then
head to Second Miltia. Go to the Publishing Agency in the City area and talk
to the person near the entrance named Augusta. Now it's back to the Kukai
Foundation to speak with Layla. Your reward is the 'Vault Key.' It has a
code on it to open the vault on the other side of the inn, use the following
password: 0 8 1 3 to open the door and get the four 'Med Kit DX.'
=== The thirty-third GS quest is now available. Speak to the man at the
bottom of the stairs named Hugo on the Kukai Foundation Launch Area. If it
wasn't obvious enough already, you need to dive into the Subconscious Domain
Summer area. Check the bathroom on the left and break the door, then the
poster to find a clue. You must read this clue. Now run to the North end of
the road and examine the crate behind the billboard to unlock Protection 01.
Now head East t o the first forest path. Along the way you'll pass a patch of
red flowers above you, examine them to unlock Protection 02. Take the East
exit, and then the East exit again. Go down the slanted log on the right side
and examine the white flowers at the bottom to unlock Protection 03. Now head
North to the next map. In this area knock over the tree without destroying
any rocks. Run down the upper right path that leads near the cave that the
stream is coming out of. Just examine the wall in this area to unlock
Protection 04. Now exit this map to the North. Head down the East hill and
examine the tree above you at the bottom to unlock Protection 05.
Unfortunately the next one is right near the entrance to the forest. Head
Northwest and exit to the West through the broken wall to arrive at the first
fork. The Northwest path will either lead to a shed or a ground panel
depending on whether you destroyed the shed earlier in the game, but
regardless there's some red flowers on a rock to the upper right of that area.
They unlock Protection 06. Now leave this area down the East path, and then
exit the next area North. To unlock Protection 07 examine the odd looking
hole in the bush as you run along the path. Now leave this map North as well.
In this area with the two logs side by side, cross the one on the right and
examine the mushrooms that are growing out of the log on the left to unlock
Protection 08. Head South to the previous area of the forest you came from.
Destroy the left most three rocks in the river and then knock the trunk into
it. Cross over and examine the rock that can't be destroyed to unlock
Protection 09. The final one is one the map South of here. Destroy the rock
on the left blocking the path to the enormous tree and examine the tree itself
to unlock the final protection. For doing this you get the 'Secret Key 18.'
Don't forget to go and talk to the outer world Hugo to finish the quest.
=== The thirty-fourth GS quest is now available. Go to the Second Miltian
City sector two and speak to the man below the Publishing Agency named Carlos.
This is painfully simple. You can go around and speak to all the people if
you want to, or you can just talk to him again immediately and tell him that
Second Miltia is the best spot. Return to city sector one, and then back
again to speak with Carlos. You get the "Lion Heart" Double Attack.
Is it possible that could be all? Indeed it is. Head to the bridge of the
Elsa (which you are probably REALLY familiar with after that) and speak to
Captain Matthews, this time telling him to bring you to Old Miltia.
o------- Item Checklist -------o Leave the bridge and choose to launch your
| | E.S. machines. Svae your game first off,
| G Blind Guard.........._____ | and then head Northwest. Shoot the section
| G Weak Guard..........._____ | of road in the next area to knock it down to
| Quick Charge..........._____ | your level. When you come to a fork in the
| Nano Repair Z.........._____ | path go West and get off your E.S. machine
| Nano Repair A.........._____ | to discover Segment Address No. 10. Destroy
| Nano Repair A.........._____ | all the objects just above the fork to find
| Nano Repair Z.........._____ | 'G Blind Guard.' Keep going to the next
| Decoder 09............._____ | screen. Blast the crates at the next fork
| Nano Sphere............_____ | and pick up the 'G Weak Guard.' Follow the
| Nano Sphere............_____ | left branch and shoot down the path. The
| G Poison Guard........._____ | chest contains 'Quick Charge.' Head back
| Nano Repair A.........._____ | down and continue North. When you come to
| G ST Double............_____ | a fork in the next area, take the upper path
| | and get off your E.S. machines. Destroy the
o------------------------------o two objects and examine Segment Address No.
18. When you shoot the truck on the lower
path it will spit out all sorts of crates, smash all of them to get 'Nano
Repair Z' and 'Nano Repair A.' Continue along the path, when you see a red
looking enemy you haven't fought before don't underestimate him. Beam attacks
and such will heal him, you need to be physical and he has one attack that can
deal over 3000 to both your characters. I recommend putting Jin as the co-
pilot for Asher again like I mentioned for the last boss fight, when I used
Wings of Light it did 12,000 damage to this enemy with a critical hit.
Climb up onto the road again then go left and save your game. Down the road
to the right, on the corner are a number of crates, one contains a 'Nano
Repair A.' You need to run up onto the stone platform and shoot the thing
down that's blocking your path. Run across it and then begin moving West.
When you come to a dead end take a few steps back and go down. The fourth
object you destroy hides an enemy inside. The object to the left of that one
has a 'Nano Repair Z' inside. Head up the ramp to the left of the two boxes.
Another of those difficult enemies is at the top, he's guarding a create which
contains the 'Decoder 09.' Down the ramp and above here are two 'Nano
Sphere' items in the crate. Now continue down the West path. Destroy all the
objects at the fork to find 'G Poison Guard' then go left. Knock both those
giant spheres down into the water. Now blast one of them on your way back
down, then go North at the previous fork and save your game. Head North.
O=========================o==================o===============o===============O
| Boss: Naglfar Cannons | Type: Mechanical | HP: 35,200 | EXP: 15,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: N/A | C.Pts: N/A | Break: N/A | Charge Clean, EMAX300 |
O================o================o============o=============================O
| |
| This boss will seem more confusing than overwhelming at first, and in fact |
| it's true this boss isn't very hard. What it does it bring up a shield |
| at the beginning of the battle and declare an event slot, attacking the |
| boss on this event slot from now on will reduce the shield power and |
| eventually get rid of it. This boss has absolutely pitiful defense and |
| huge weaknesses to elemental attacks. Anything with Ice, or Tornado in |
| the name (Tornado Fist = 8000 damage easy) work great here. Don't even |
| attack the other enemies at all, they just respawn and as long as you have |
| your healer machine with you, you'll be fine. Remember that you can |
| your reserve machine into battle if you want, just to spice things up |
| |
o----------------------------------------------------------------------------o
Follow the road Northeast and destroy the truck for a 'Nano Repair A.' Head
further North and blast the six boxes to reveal a chest containing 'G ST
Double.' Beside that is a yellow barrier and the entrance to Labyrinthos.
o------- Item Checklist -------o Start by saving your game obviously, then go
| | West and make a left at the fork. Head
| Med Kit S.............._____ | South rather than going down the stairs and
| Med Kit S.............._____ | destroy all the crates at the end to find
| Secret Key 13.........._____ | two 'Med Kit S.' Descend the stairs beside
| 5 Skill Upgrade A......_____ | you and battle that rather large enemy at
| Antidote H............._____ | the bottom. North of here is a ladder to
| Antidote H............._____ | climb up on the left. Break open the door
| Med Kit S.............._____ | and fight past the enemy to get to the
| Decoder 05............._____ | treasure box containing 'Secret Key 13.'
| Secret Key 20.........._____ | Run West and examine the blue computer
| Boost Max.............._____ | terminal. Press the button to lift the gate
| Rejuvenator E.........._____ | beside it. Now climb back down the ladder
| Bio Sphere............._____ | and up the South stairs. This time make a
| 5 Skill Upgrade D......_____ | left at the fork, down the stairs and
| Antidote L............._____ | through the door you just opened.
| Med Kit M.............._____ |
| Rejuvenator DX........._____ | As you enter this room you'll see some
| Boost Max.............._____ | terminals and two red indicators on either
| 6 Class Upgrade B......_____ | side that show the current water level. The
| Antidote H............._____ | water levels must be zero on both sides in
| | order to progress anywhere, so here's what
o------------------------------o you need to do. Operate the terminals in
this order, number 6, number 5, number 6,
and then number 2 twice. At this point they should both be at zero and you
should have no problem going down the left side over to the right side of the
room. Descend the large set of stairs outside and the climb up the ladder.
In this next room go through the upper door and turn right. At the next fork
after it curves around West, break all the boxes to find five 'Skill Upgrade
A.' Head North and you'll find yourself at a 4-way split. Take the North
path again and follow it around to reach two 'Antidote H' and Segment Address
No. 5. Return to the 4-way split and go West. Enter the next room and save
your game on the left, then go down the stairs and get into the train car that
takes you to the Labyrinthos Core. Get off the train car and climb the
stairs. Around the left side you'll find 'Med Kit S' in one of the crates.
Exit through the North door. In this room run around one side to the North
end and defeat the mechanoid there to get access to the treasure chest which
has 'Decoder 05' inside. In case you've already forgotten that was Segment
Address No. 5 you found a couple rooms back, so take the time now to go unlock
it and get the 'Secret Key 20' then return to this room again.
Take the Southwest path leading out of this large room. Walk a couple steps
down at the top of the stairs and break all the boxes to find 'Boost Max.'
Ascend the stairs above you and then get ready for another puzzle. Press the
button on the terminal at the top of the stairs then run down and go under the
now open gates. There's a chest at the upper left corner containing
'Rejuvenator E.' On your way back to the entrance of this room press the
button on the terminal below the second gate to lower it down. Now climb the
stairs again and press the button on the first terminal. Run down and across
the second gate which is now lowered. When your cross the third one press the
button to bring it up, then go left and rpess the button to lower the fourth
one. Break the two objects above you to find 'Bio Sphere.' Descend the
stairs to South and go under the upper right gate to reach a door.
Now it's time to solve the block puzzle. Climb down one of the two ladders to
reach the floor. Now when you shoot the blocks, they slide and fall in the
direction you shot, and you goal is to make a bridge. Here's how to do it.
Head to the centre point so that you're surrounded by block pillars. Notice
there are six pillars, three upper ones and three lower ones. Lets call the
three upper ones from left to right A, B, C, and the lower ones from left to
right D, E, and F. Stand by the lower left block D, and shoot it facing
South. Now stand below the upper left block A and shoot it facing North.
Stand below the upper right block C and shoot it facing North. Stand above
the upper middleblock B and shoot it facing South. Stand above the lower
middle block E and shoot it facing South. Stand below the lower right block F
and shoot it facing North. Now the bridge should be complete. Climb up the
ladder on the right and start running across the blocks. Get the chest at the
Northwest corner containing five 'Skill Upgrade D' then go out the Northeast
door. Back in the main area again run to the South end and press the button
on the terminal. Head back up and ride the elevator down.
Now that you're back here again, save your game and take the Southeast exit
this time. Ascend up the first ladder you come to in this room. When you
reach the top go left and break the two crates to find an 'Antidote L.' Run
North past the large crates, the second of which hides an enemy, through the
glass. Now destroy the two large crates here to find a 'Med Kit M.' Get onto
the ladder and climb all the way down to the bottom. Break the two crates and
run North, keep destroying crates until you reach the top one which hides a
chest. Inside the chest you'll find 'Rejuvenator DX.' Climb this aldder to
the very top and head North to reach the exit. Now in the next room there are
five little turnable objects. Start by turning the lower right once, lower
left three times, upper right three times and the middle once. Go down the
stairs and follow the path to a 'Boost Max.' Leave the room to reset the
puzzle. Once it's reset, turn the lower left once, the upper right once, the
upper left three times, the lower right once and the middle twice. Go down
and follow the path to six 'Class Upgrade B.' Wihtout leaving the room this
time run to the top again. Turn the upper left twice, the middle once, the
lower left twice and the middle one more time. Now head for the door at the
Northwest corner. In the main room run to the South and press the button on
the terminal, the ride the elevator down and save your game once again.
Ride the large elevator down and go into the room above you. Take the left
branch and ride the elevator up to the next level. Press the button below you
on the terminal and then go back down. Head to the centre where there is a 4-
way split and take the South path to find Lock A. Now ride the elevator that
you just took back up again. Cross over the top and press the button on the
other side. Go down the stairs and follow the walkway South through a door.
After the scene press the button on the wall above Canaan and then go back
down to the first floor. Head through the North door and ride the elevator
down to the Zohar Isolation Area. Destroy all the object on the left side for
an 'Antidote H,' then on the right for a 'Bio Sphere.' Save and go North
through the door. You need to fight a total of three normal battles before
you can actually proceed further. Be sure to go back and save after winning
them all. When you're fully prepared and saved, go through the North door.
O=========================o==================o===============o===============O
| Boss: Margulus | Type: Biological | HP: 20,800 | EXP: 36,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 2400 | C.Pts: 2400 | Break:CBCB | Skill Up E, Awakening III |
O================o================o============o=============================O
| |
| Another difficult fight awaits you, one where you're forced to use Jin but |
| it's not all bad, since your other characters level up with you even if |
| you haven't been using him he should be pretty strong. Personally I chose |
| to drop KOS-MOS out of my KOS-MOS, Jr. and MOMO party. Now when the fight |
| starts go the usual way of stocking as much as possible, and building up |
| your boost. Before you let loose a combo make absolutely sure Margulis |
| is facing Jin, not Jr. and MOMO, because they extra damage they'll get |
| comboing from behind is substantial. Start attacking and boosting until |
| you have absolutely nothing left. This should deal about 8000 damage to |
| Margulus assuming you do it well. After this take the time to heal and |
| use supportive magic on your party before starting the process again. |
| You may notice he summons a shadow of himself from time to time, ignore |
| shadow completely. Often he wastes a turn summoning it, then wastes |
| another turn dismissing it. Reminds me of the fight with Jette if you've |
| played that game. Anyway another thing to note is that this is where you |
| can steal the third Awakening. Not only can you steal it from Margulus, |
| but you can also steal one from each of his shadows. They sell for |
| 500,000 towards Captain Matthews' debt so if you can pick up extras, then |
| that's great. Now here's where it gets somewhat ugly. Once his life gets |
| around 5000 or below he will announce the coming of "H-Stop" which means |
| instant game over. He says it comes in three turns, but these three turns |
| actually mean like fifteen turns for each of your characters a piece. |
| Margulus' attacks don't count as a turn toward its coming, only when you |
| get a big message saying "two turns remaining" is it actually still |
| going. During this time you must start stocking a huge combo and you must |
| eliminate him before it's too late. There's one more condition however, |
| Jin must strike the final blow. Fortunately if any other characters do |
| it Margulus just comes back with 1 HP, so don't worry about timing it |
| perfectly, just make sure that the battle ends with Jin. One more little |
| thing I just noticed. Every single shadow drops a Skill Upgrade E, so the |
| longer you can delay the battle without H-Stop, the better. |
| |
o----------------------------------------------------------------------------o
o------- Item Checklist -------o There are three more GS quests available
| | before the end of the game. As always if
| Music Box.............._____ | you aren't interested then just skip ahead
| Iron 4 Sheet Music....._____ | past the "===" paragraphs.
| Robot Part Right Leg..._____ |
| Decoder 03............._____ | === The sixteenth GS quest is now available.
| Toy Store Key.........._____ | Have Captain Matthews take you to the Kukai
| Secret Key 10.........._____ | Foundation if you aren't there already. The
| Decoder 13............._____ | person you need to speak to is in the "Our
| Secret Key 28.........._____ | Treasure" hotel, in the room to the left on
| Nano Sphere............_____ | the second floor. His name is Margoyles.
| Nano Repair Z.........._____ | Head to the West section and go into the
| Med Kit M.............._____ | door marked "East 6." Blast the car and
| Secret Key 24.........._____ | talk to the man underneath it to get the
| Charge Boost..........._____ | 'Music Box.' Bring it back to the man. He
| G Ether PD Guard......._____ | gives you the 'Iron 4 Sheet Music' as a
| Nano Sphere............_____ | reward. As a follow-up to the quest go next
| Skill Upgrade B........_____ | door into the Ironman bar and examine the
| Skill Upgrade B........_____ | piano, choose to play the song and Segment
| Skill Upgrade B........_____ | Address No.16 will be revealed. Get the
| Skill Upgrade B........_____ | 'Robot Part Right Leg' and 'Decoder 03.'
| Med Kit DX............._____ |
| Boost Max.............._____ | === The twenty-sixth GS quest is now
| Ether Pack DX.........._____ | available. Head to the Kukai Foundation
| Ether Pack M..........._____ | Launch Area and speak to Pitt, The guy under
| Skill Upgrade C........_____ | the glowing Durandal Gate sign. He gives
| | you the 'Toy Store Key.' Return to the
o------------------------------o Urban Area and use the U.M.N. terminal in
front of the Ironman bar. Select Old
Miltia, and choose to use your characters. To get to your destination head to
the segment door and go North from there. Follow the road toward the end,
along the way there's a broken concrete pillar leading to the Toys Universe
store that you can't miss. Examine the door and enter the password 4 9 4 9 on
the side panel. Inside head down the stairs and approach the large Gnosis.
O=========================o==================o===============o===============O
| Boss: Grips Sister | Type: Gnosis | HP: 22,400 | EXP: 30,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 1800 | C.Pts: 1800 | Break: BBB | Skill Up D, Skill Upgrade E |
O================o================o============o=============================O
| |
| While not a particularly difficult boss on its own, it always helps to |
| come prepared. In this case the boss has a tendency to be a bit |
| "elemental" meaning it has a clear weakness, and a clear attack type. |
| Taking advantage of these is easy. It's worth the skill slot just for |
| this battle to equip the Flame Coat, it will severely reduce the damage |
| you take from his attacks. Secondly he has is ridiculously weak to |
| Thunder attacks, to using Thunder Sword on your weapon will increase you |
| damage from double to triple to quadruple the more thunder based attacks |
| you use. I casted Thunder Sword on the entire party and started a combo |
| that chained 15 thunder attacks in a row, and MOMO's normal attack without |
| a critical hit did 1500 damage, increasing each turn. When the boss gets |
| low on life, like most it breaks out the powerful attacks and the boosts |
| so make sure you don't wait until it's on death's door to let loose. |
| |
o----------------------------------------------------------------------------o
=== (GS No. 26 continued) Blast all the crates and talk to the kid. Now go to
your menu and leave the Encephalon. Return to the Launch Area and talk to
Pitt. For returning the kid, he rewards you with the 'Secret Key 10.'
=== The thirty-fifth GS quest is now avaiable. Head to the "Our Treasure" Inn
in the Urban Area of the Kukai Foundation. Climb the stairs to the second
floor then up the ladder to the third. Head out the South door to reach the
roof and speak to the person there named Camille with a male character as your
leader. This is like the easiest thing in the universe. Just run along this
little area and examine those dirty looking broken patches in the roof, keep
tapping circle to swing the frying pan and hit all ten of those areas within
one minute. You won't need the whole minute. Once you finish it
automatically ends. For your efforts you're rewarded with the 'Decoder 13.'
All right, well if you're ready for the final dungeon it's time to board the
Elsa and speak to Captain Matthews. Note that after you beat the game, you
can still go aorund and do things, so in essence there is no "point of no
return" in this game. In fact numerous things remain inaccessible until after
you beat the game, so you might as well go do it. Off we go.
In your E.S. machine, head South to the elevator and ride it down. When you
stop the first time it asks where you would like to go, select stop and fight
your way past the enemy on the right. Get off your machine and examine the
door to find Segment Address No. 17. Decode it and get the 'Secret Key 28.'
Board the E.S. and ride the elevator down to the next level. Beat up the
enemy and grab the 'Nano Sphere' from the crate on the left. Now ride the
elevator down once more. Go right and destroy the crate to get the 'Nano
Repair Z.' Save your game at the save point on the other side then ride down
one final time. Run toward the West wall and get off your E.S. machines.
Through the door is a room full of odd looking crates. Break the one at the
top and pick up the 'Med Kit M.' Also smash the spheres at the upper left to
reveal a path. Follwo this path up the stairs and into the East door at the
top, then press the button. Head back to the left and go into the door
leading North at the top of the stairs. When you reach the North wall turn
right and defeat the enemy to reach the chest containing 'Secret Key 24.' Now
run all the way West and press the button on the terminal. Now return to your
E.S. machine and go through the large door to the North. Smash through all
the objects in your way in the next room and go through the door on the left.
Continue to follow the path around until you reach an area where you have no
choice but to get off your E.S. Take the elevator down to the lower level.
Start descending all the stairs in this area. Run all the way down to the
bottom and save your game. Take the elevator down and press the power switch
at the bottom. Backtrack all the way to the top again and hit the switch.
The elevator starts coming down, but there are two points on the way down at
which it can get blocked. What you need to do is run ahead of the eleavtor
and press the red buttons you find on the way down to open the gates, but you
must time it correctly because the gates close again. Don't do it too early
or else it will close before the elevator reaches it, also don't wait until
the last second or you won't have enough time to get to the next one.
Somehwere around the middle works fine. Once it's past both of them run down
to the bottom, save your game, and get into your machines then walk North.
O=========================o==================o===============o===============O
| Boss: Inversion | Type: Mechanical | HP: 49,600 | EXP: 52,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: N/A | C.Pts: N/A | Break: N/A | Auto Recover |
O================o================o============o=============================O
| |
| This is a pretty relaxed battle, just make sure you bring your healing |
| E.S. with you, or at least be ready to switch it in. This boss has a |
| weakness to fire, so what I do is cast Fire Sword on my main attacking |
| E.S. and just have it use a square button attack every turn for about |
| 2000 consistant damage. Not exactly that great, but if you cast Quick on |
| it and dedicate your other mech to healing, as long as the character |
| piloting it has learned that skill that recharges your EP each time you |
| stock it should be able to keep you going at a good pace the entire battle |
| without ever really risking death. Wings of Light works quite well too. |
| |
o----------------------------------------------------------------------------o
You can go back and save if you want, but there's still another save point in
between here and the next boss, so just use a Nano Sphere or something. Head
through the North door. Looks like a beast at first, but you'll get the hang
of it. In fact it painfully simple. All you have to do is destroy all the
blocks, a step by step guide on how to do it would be next to useless as it
would contain dozens of steps that are all obvious anyway. You can shoot over
the walls just fine, they're only there to block your movement so while it
goes slowly, it's not possible to find yourself in a position where you're
stuck. Open up the path the the lower left and get the 'Charge Boost,' get
the 'G Ether PD Guard' on the right side, and finally the 'Nano Sphere' at the
upper left. Exit through the door at the upper left corner.
Save your game on the right. Get off your E.S. on one of the docks on the
right, and run down the walkway to the Southeast. Destroy the green thing to
get four 'Skill Upgrade B.' Break the purple door and go inside to find a
'Med Kit DX.' Open the yellow door beside it and break the crate at the upper
left corner to receive 'Boost Max.' Now you have two options here, you can
either take the West door and fight with your E.S. all the way to the final
save point, or you can do this little puzzle and take a different path with
your characters. Normally I would jump at the chance the skip a puzzle and do
some more giant mech battles, considering how long random character battles
take, but in this case it means missing out on items (the E.S. path is dry) so
I guess we'll proceed with the puzzle. Approach the giant wall of blocks, now
you can cycle between any column with the L1 and R1 buttons. This isn't
exactly easy to figure out so listen close. Destroy one of the three blue
blocks on the furthest left column. Now on the sixth column from the left
destroy any of the red blocks. Destroy the blue block on the bottom in the
third column, destroy either red block in column three, destroy any of the
yellow blocks in column two, destroy the only yellow block in column one,
destroy the blue block in column two, destroy either of the blue blocks in
column six, destroy the third block on column 8 which is the red one, destroy
any of those four yellow blocks in column seven, destroy one of the top three
yellow block in the far right column, then finally the one remaining red block
on column nine. Now you can dock your machine and run over to the left door.
Through the door after the corner you'll come to a fork. Head South and open
the chest to find the 'Secret Key 27.' Continue East and press the red button
near the door to unlock it. If you're looking for items then listen
carefully, if you're looking for enemies then completely ignore me. Destroy
the second glowing pillar on your left for 'Ether Pack DX.' Also destroy the
first one along the upper wall after you go around the curve (not in the
middle of the curve) for an 'Ether Pack M.' Head through the door and shoot
the second on on the right for a 'Skill Upgrade C.' Continue through the door
and when you come to an enormous object you can target, do so to reveal a save
point. Make absolutely sure you save, then ride the platform for a scene.
O=========================o==================o===============o===============O
| Boss: Cathedral | Type: Mechanic | HP: 32,000 | EXP: 42,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 3000 | C.Pts: 4800 |Break:Varies| Skill Upgrade E |
O================o================o============o=============================O
| |
| Settle yourself in for a long battle, there are quite a few things to |
| keep in mind during this fight. First of all the boss has three forms, |
| White Robe (break point CCCC), Call to Arms (break point BCCB) and |
| Cry of the Rapture (break point BBC). They are the basic, physical and |
| Ether forms respectively. The boss will always tell you which of the |
| forms it is changing to when it does. Now here's the other thing, the |
| game basically forces you to switch between party members for this fight, |
| the first of two reasons being that the boss is actually gender |
| discriminant. You must fight the Call to Arms form with a male party |
| otherwise it will Counter Boost, the opposite applies with Cry of the |
| Rapture which must be fought with a female party. Damage shouldn't be |
| too much of an issue, the specific gender parties work well for dealing |
| damage against their respective bosses. What helps in this fight is good |
| immunities against status effects, especially stun, and some elemental |
| resistances against Thunder and Fire. Now the other reason the game |
| forces you to switch characters is the Mirror of Truth attack which will |
| choose a party member and automatically kill them in a few turns. You |
| can render this attack 100% ineffective though just by switching that |
| person out of battle. Stock up and combo, rinse and repeat. |
| |
o----------------------------------------------------------------------------o
You're definitely going to want to return and save your game, unless you're
some kind of crazy person who LIKES multiple boss fights in a row with the
chance of having to repeat them. Return across again and examine the panel.
O=========================o==================o===============o===============O
| Boss: Patriarch | Type: Biological | HP: 21,600 | EXP: N/A |
O================o========o=======o==========o=o=============o===============O
| S.Pts: N/A | C.Pts: N/A | Break:BCBB | Skill Up E, Awakening IV |
O================o================o============o=============================O
| Boss: Patriarch (2nd) | Type: Biological | HP: 32,000 | EXP: 72,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 6000 | C.Pts: 5400 | Break:BCC | Skill Up E, Awakening IV |
O================o================o============o=============================O
| |
| In the most technical sense, this is the true boss of the game, the last |
| boss that poses a serious threat to you (besides the super powerful |
| optional bosses of course) so give it everything you have. If you're |
| curious what skills I have on my characters, I have the one that increases |
| slots to four, Aura Coat, Damage-10, Swimsuit and Last Revenge. That |
| gives me Aura defense, extra agility, 10% less damage and any characters |
| who die automatically come back to life once with 1 HP, boosted with three |
| stock. My party was also level 37 and consisted of Jr, MOMO and KOS-MOS. |
| Now on to the boss. His first form is really nothing to write home about, |
| is is very weak to pretty much all attacks (or at least to the attacks of |
| the characters I was using.) Charge up and stock some huge ass combos, |
| his attacks will hit single party members and inflict some basic negative |
| status ailments. He has one group attack that will be reduced if you |
| equipped the Aura Shield skill. In fact there's no reason to even give a |
| strategy for this form, because you'll need to be able to conquer it |
| easily in order to beat his next form. There are a couple things I |
| suggest however. The first is stealing the Awakening IV of course, the |
| second is stocking up full with all your characters and then casting Quick |
| on all of them. With all that kill the boss without combos or boost so |
| that all of it remains in effect and leaves you in the best possible |
| position for the start of the next fight. At the beginning of the next |
| battle it seems almost identical to the last one, most of his attacks |
| remain the same except for his new ability to cast Quick on himself. In |
| fact most of this battle is indeed the same as the first one, it's just |
| that like many other bosses, if you let him linger lower than 10,000 HP |
| he is going to absolutely destroy you. Completely. Once he hits that |
| mark he will boost like crazy, attack constantly without stopping. That's |
| not the dangerous part either. He'll use the power of Proto Omega too. |
| Proto Omega has two different attacks, I can't even tell the difference, |
| both of them nailed my party for 1500 damage each time. In fact is it |
| wasn;t for the Last Revenge skill I would probably be out levelling up |
| right now rather than writing this, but in fact it allowed me to Counter |
| Boost and knock the guy's block off. In fact I ended up using a |
| Rejuvenator E which I had been hoping to save for the optional bosses just |
| so I could kill him on a skill boost slot, and when I did it said |
| "Skill Points x10" so it was the best risk I ever took. Good luck. |
| |
o----------------------------------------------------------------------------o
After the fight and after the scene you'll have control of Jr. Explore the
area if you wish, you'll notice you can't board the Elsa, you can't go to the
Kukai Foundation, you can't really do anything. In situations like this it's
always nice to take a relaxing walk in the park, so head there now. Watch the
scene when you arrive. Eventually you'll find yourself in...
o------- Item Checklist -------o Save your game and run North. Keep
| | following the linear path from scene to
| None......................./ | scene, until you finally arrive at the end
| | of the path and the final fight.
o------------------------------o
O=========================o==================o===============o===============O
| Boss: Final Boss | Type: Biological | HP: 5300 | EXP: N/A |
O================o========o=======o==========o=o=============o===============O
| S.Pts: N/A | C.Pts: N/A |Break:Varies| N/A |
O================o================o============o=============================O
| |
| Are you prepared for a battle that you cannot lose? I assume you are. |
| |
o----------------------------------------------------------------------------o
o------- Item Checklist -------o When you load your clear data you'll
| | automatically be placed on the Elsa. Try
| Water Tank B Key......._____ | to head up but you'll be stopped by the
| Decoder 08............._____ | professor. Now begins the primary
| Secret Key 16.........._____ | side quest after the game is complete,
| Robot Part Head........_____ | taking down the Dark Erde Kaiser. The
| Secret Key 22.........._____ | Dark Erda Kaiser quest will be covered in
| Robot Part Left Leg...._____ | the Robot Academy Erde Kaiser section of the
| Decoder 10............._____ | guide, what you'll find below is a guide
| Bio Sphere............._____ | that will help you finish off most of the
| 20 Skill Upgrade D....._____ | remaining GS quests you have left, and go
| 10 Class Upgrade C....._____ | and get those remaining segment treasures.
| Secret Key 25.........._____ |
| Secret Key 26.........._____ | === The thirteenth GS quest is now
| | available. Head to City sector two of
o------------------------------o Second Miltia. Head to the waterworks
entrance for a third time. Go down and
speak to Glenn who is standing near the elevator at the top end. He gives you
the 'Water Conditioning Tank B Key.' Get into the elevator and ride it down
to B2. Run to the Southeast corner and follow the path to another door. When
you reach it, use the Water Tank B key and prepare yourself for a fight.
O=========================o==================o===============o===============O
| Boss: Wraith Virus | Type: Gnosis | HP: 25,600 | EXP: 30,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 2700 | C.Pts: 3000 | Break: N/A | Skill Up D, Skill Upgrade E |
O================o================o============o=============================O
| |
| Being able to beat the boss of the game is a perfect indicator of whether |
| you can take on this boss or not, assuming you play your cards right you |
| will be fine. Since the boss has no break point what you have to do is |
| exploit its weakness. First of all start by stocking up everyone to full. |
| There is absolutely no reason to ever attack those little pods with the |
| boss so just ignore them. What you want to do when everyone is fully |
| stocked is cast Fire Sword on all of them, now that's not JUST your most |
| powerful attackers, it has to be everyone. The reason for this is whether |
| you were aware or not, the little counter that appears the more elemental |
| attacks you do will keep increasing their damage, so each attack will just |
| get strong and stronger as it goes. Using this the boss' HP will drop |
| like a rock. The feeler's aren't anything to worry about, and the boss |
| has a couple attacks worthy of Medica All, don't underestimate it but |
| also don't be too afraid, it can't "annihilate" you. Once the boss itself |
| is gone all you have to do is beat up the feelers to win the fight. |
| |
o----------------------------------------------------------------------------o
=== (GS No. 13 continued) Return back up to floor B1 and speak with Glenn to
end the quest. Your reward for beating the water monster is the 'Decoder 08.'
=== The twenty-first GS quest is now available. Head to the Kukai Foundation
and talk to the man at the top of the stairs beside the dry cleaners in the
West section of the Urban Area named Roy. Agree to help him with his problem.
Now in order to get this time capsule you must work through the Dark Erde
Kaiser sidequest, so return here when you've done so.
=== The twenty-fourth GS quest is now available. Head to the Kukai Foundation
Launch Area and talk to the boy in red named Simon. He gives you the 'Free
Play Token' for accepting. Head to the "Our Treasure" Inn and examine the
game machine on the left. Choose the following answers. Question 1: 4,
Question 2: 2000, Question 3: 8, Question 4: 4, Question 5: 40, Question 6:
229, Question 7: 3, Question 8: 6, Question 9: 10, Question 10: 5, Question
11: 12, Question 12: 82, Question 13: 4, Question 14: 10, Question 15: 25612,
Question 16: 34, Question 17: 1, Question 18: 9, Question 19: 7, Question 20:
28080. Now go back to the Launch Area and speak to Simon.
At this point you should have thirty-two quests completed, two started but
unfinished (unless you've colelcted all Matthews' money somehow) and two you
haven't started yet. This is all for now. On to Segment Addresses. This
will assume you've been following the walkthrough and will help you go back
and get most of the ones you either missed, or haven't seen yet.
Make your way to a U.M.N. terminal. First of all I will start with one you
may already have, I forgot to open Segment Address No. 18 when I was in the
submerged city despite having the decoder. Regardless you can check your
segment file and if you don't have that treasure, select the submerged city
and run all the way to the door to find 'Secret Key 16.' Now it's time to
launch to the Ormus Stronghold. Run all the way down to that block puzzle you
did and go across to segment door 13 to get the 'Robot Part Head.' Now return
to the Elsa if you aren't already there. Head the the crew room on the left
side and open the segment door to get 'Secret Key 22.' Now have Captain
Matthews take you to Second Miltia. Head to the City sector two and open the
segment door in the back of the Publishing Agency to find 'Robot Part Left
Leg.' Also go and open the door in the backyard of the Uzuki Residence and
get the 'Secret Key 4' from the chest.' That's it for doors for now.
Before you go any further and start the Dark Erde Kaiser sidequest, head back
to the Omega System. Notice that now there is an option to use your
characters rather than E.S. Choose this option. Ride the elevator down to
the bottom and go left into that huge door. When you head up you'll see three
green crates on the right, break them all and get the 'Decoder 10.' Head back
and ride the elevator up one level. Use the save point on your left then
cross the bridge to the West. Get the 'Bio Sphere' on the way across and take
the platform down. Defeat the enemy and go through the door, puzzle time.
There's an elevator at the top you can use to ride between levels here. It's
similar to the previous one except you aren't just trying to destroy
everything in site, you have to do it correctly. The green panel will reset
the blocks if you want. Start by destroying the two blocks that are on this
level facing you, and then go down the elevator. Blast the pillar so you can
get by. At the first column of blocks, destroy a single block so that you can
see it makes a bridge for the path above you. Ride the elevator back up and
run across it. Smash the two blacks that are facing you on the North column
and go back down again. Run to the North column and break two blocks so that
it is level with the path above you. Go back up and run across it to find
twenty 'Skill Upgrade D.' Return to the lower floor again. At the South
column, the first one you come to, you can smash every single block in it.
This will open up the path to the East column. Break the one block and go up
to the upper level. Walk across the East column and smash the box to get ten
'Class Upgrade C.' Back on the lower floor destroy all three blocks on the
North column and then go past it to reach a point where you can destroy one of
the blocks in the East column. Head around to the other side and blast the
final block in the East column to get the chest containing 'Secret Key 25.'
Of course that's not "quite" everything. Gate out of here and gate into the
Submerged City. When you reach the first fork go left and dock you E.S.
machine. You can use the Decoder 10 you just got in the Omega System to open
the door and find the 'Secret Key 26' inside. All right, that's finally it.
Your next destination is the Robot Academy in Second Miltia City sector one.
O============================================================================O
| Robot Academy (01000) |
O============================================================================O
o------- Item Checklist -------o Once you've beaten the game and loaded your
| | clear data, head to the Second Miltian City
| Sequencer B............_____ | sector one and go into the lab next door to
| | the ballet academy. Speak to the other
o------------------------------o professor. Here you'll receive 'Sequencer
B.' The first dungeon is located in Ormus
Stronghold, if you remember those gate devices it's now time to use use them.
Head to Ormus Stronghold and make a right at the first fork. Examine the
device and choose to initiate the Encephalon dive.
o------- Item Checklist -------o Save your game on the left and then shoot
| | the little whirlsand to reveal a chest
| G Ether PD Guard......._____ | containing 'G Ether PD Guard.' A few steps
| Nano Repair A.........._____ | up and to the left you can go underneath a
| G Poison Guard........._____ | rock bridge and destroy the pillar to get
| Nano Repair A.........._____ | 'Nano Repair A.' Climb up to the top and
| G Lost Guard..........._____ | defeat the monster, then open the chest and
| Robot Part Body........_____ | get the 'G Poison Guard.' Walk up and slide
| Nano Repair A.........._____ | down the little waterfall of sand. Head
| G Stun Guard..........._____ | Southeast and destroy the pillar to reveal a
| Nano Repair Z.........._____ | 'Nano Repair A.' Northeast of this is
| Nano Repair A.........._____ | another whirlsand that hides a chest with 'G
| Nano Sphere............_____ | Lost Guard' inside. Move directly South of
| Nano Sphere............_____ | the chest and defeat the monster. At the
| G Poison EP Guard......_____ | top you can disembark from your E.S. and
| Nano Sphere............_____ | locate Segment Address No. 8. Decode it and
| Power Shield..........._____ | get the chest containing 'Robot Part Body.'
| Nano Repair Z.........._____ | Head to the North end of the desert map and
| G Bind Guard..........._____ | aim your gun at the wall, shoot it a few
| Nano Repair Z.........._____ | times and proceed through.
| Sequencer C............_____ |
| | Soon enough in this next room you'll come to
o------------------------------o a fork. Make a right and destroy the first
object on your left to get 'Nano Repair A.'
In the next room open the treasure chest to find the 'G Stun Guard.' Return
to the fork and go left this time, but stop at the terminal with the flashing
red button. Press the button to turn the middle panel. Now destroy the
object on the right past the button to get 'Nano Repair Z' and then head North
through the opening. In this next area blast the second object you come to
and pick up the 'Nano Repair A.' Go under the bridge and you'll come to a
fork at the top. Break the thing in the middle to get a 'Nano Sphere' and
then follows the Southwest path back into the other room from a different
direction. As you go down break the first object on your right for a 'Nano
Sphere' and then make a right at the fork to find 'G Poison EP Guard.' Back
at the fork again choose the left path this time. Break the second thing on
your left and get the 'Nano Sphere' then go out and get the 'Power Shield.'
Return to the main fork in the room above you and go back North. In the room
above take the Northwest branch this time. Break the second object on your
left for a 'Nano Repair Z' and go into the opening on the right. Get the 'G
Bind Guard' from the chest. Return to the previous fork one final time and
head Northeast this time. Break the object at the corner above you to get a
'Nano Repair Z' then continue further into the cave. Make sure you use the
save point here, I'm sure you won't be asking why. Head North when ready.
O=========================o==================o===============o===============O
| Boss: Scarabeille | Type: Gnosis | HP: 96,000 | EXP: 68,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: N/A | C.Pts: N/A | Break: N/A | Skill Upgrade E |
O================o================o============o=============================O
| |
| Perhaps I was underleveled but for me this was one of the hardest bosses |
| I had faced up to this point. Fortunately after weathering a game over |
| I managed to come up with a few tricks. In fact it's not even the boss |
| that is hard, it's the errors made by the player that gets them killed. |
| First of all the boss has a really annoying poison attack, and in your |
| machine poison is extremely painful so you'll not just want to cure it |
| right away, but also equip accessories beforehand that prevent it, along |
| with stun. Now for the boss itself, here's what you want to do. Put |
| Shion into Asher! With that and an EMAX300 equipped you can use the Odin |
| Buster. Move one of your machines at the beginning of the fight and use |
| Odin Buster while behind the boss for a critical hit dealing 20,000 points |
| of damage. Speaking of the beginning of the battle the boss will give you |
| like five turns to prepare, so stock up, casting Boost 1, perhaps Quick |
| as well. Keep using Odin Buster until the boss' health drops. Now here's |
| where the game over comes. When he gets below 30,000 HP he starts to |
| up, during this time he is going to intercept virtually every attack |
| and send it back at you. What this means is that using Odin Buster won't |
| hurt him and deal 15,000 to your whole party. That's where the game over |
| came from. Here's how to avoid it. You will notice the boss attacks |
| now and then, but also every once in awhile he skips his turn. NEVER |
| use a special attack on him after he skips a turn, ALWAYS do it after he |
| he uses one of his normal attacks. Also before you actually use it, |
| boost your other E.S. just to be on the safe side so that he doesn't |
| interrupt you at the last second. Repeat this until victory is yours. |
| |
o----------------------------------------------------------------------------o
Save your game and head North. Grab the chest on the right to receive a
'Sequencer C.' If you're ready to return use the yellow panel on the left
side to go back to Ormus Stronghold, and out of the Encephalon completely.
Now you should have all the robot parts, so take them back to the Professor.
He'll eventually build you the ultimate robot, just select what type of body
you want. There are actually a total of eighty-one different possible
animations for this, they are all determined by how many tries it took you on
some of the GS quests where you won the decoders for the robot part doors.
You can't switch to a different one or anything, but it's neat to think that
few people will get the same one twice. Select whatever body type you want,
it really doesn't make any difference in power. Only Shion can summon it.
Your next destination is the Subconscious Domain Summer in the Encephalon.
Head into the forest and go Northwest at the first fork, destroy the shed if
you haven't already and use the dive device to reach the Factory.
o------- Item Checklist -------o Save your game and then head up the walkway
| | into the door. Break the two green crates
| Antidote L............._____ | at the top of the stairs to find two
| Antidote L............._____ | 'Antidote L.' Now head through the door on
| Med Kit S.............._____ | the right, then take a few steps up and head
| Med Kit S.............._____ | back to the left. Run to the third crate on
| Boost Max.............._____ | the left and break your way down to two 'Med
| Bio Sphere............._____ | Kit S.' Crash through the middle ones and
| Med Kit L.............._____ | go South, on your right you'll find a 'Boost
| Secret Key 29.........._____ | Max.' Follow the walkway to the blue button
| Antidote H............._____ | and press it to lower the ladder, then cross
| Antidote H............._____ | over to the other side and out the door
| Bio Sphere............._____ | still on the second floor. Press the button
| Skill Upgrade D........_____ | on the terminal then return and climb down
| Ether Pack DX.........._____ | the ladder, exit out the East side and ride
| Bio Sphere............._____ | the lift across to the other side.
| Secret Key 30.........._____ |
| Class Upgrade C........_____ | Enter the room and go down, break the crates
| Pink Book.............._____ | to find a 'Bio Sphere.' Head down the
| Sequencer A............_____ | stairs on the right and save your game at
| 6 Skill upgrade E......_____ | the bottom. Run down and turn left, smash
| | the crate to get a 'Med Kit L.' Exit this
o------------------------------o room, move South, and enter the next room on
your right. Head down at the first fork and
then down again, you'll find a treasure chest containing 'Secret Key 29'
hidden inside this block. Ride the elevator just above you to the lower
floor. Navigate around past the red guy and go left at the top, in the crate
you'll find two 'Antidote H.' Press the blue button when your reach the upper
walkway to lower the ladder, then press the other blue button on the terminal
through the West door. Return and climb down, then save your game.
Make a left and the fork below you and go out the East door. Now that the
elevator is active you can take it down to the lower level. Head up and make
a right then a left to find 'Bio Sphere' in the crate. Go right at the top
and get the 'Skill Upgrade D.' Exit through the West door and climb down the
ladder. Operate the crane, then go back and climb down the other ladder you
passed in the previous room. Cross the coveyer belt and exit to the West.
Continue across the walkway into the door. Break the crates on the left and
get the 'Ether Pack DX.' Ascend the stairs then go up and left to find 'Bio
Sphere.' The path is pretty linear right to the end. When you come to a
junction with some crates, go South and defeat the enemy. Behind him is a
chest with the 'Secret Key 30' inside. Destroy the crate on the right and run
over the the button that lowers the ladder. Make sure to climb down the
ladder and save your game before going across those belts, prepare for a boss.
O=========================o==================o===============o===============O
| Boss: Duller Soul | Type: Gnosis | HP: 57,600 | EXP: 72,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 3600 | C.Pts: 5400 | Break:BCCC | Skill Upgrade E |
O================o================o============o=============================O
| |
| Fortunately this is one of the easiest bosses ever, at least I think so, |
| I went and completely overkilled it. Jr. is a must have for this fight, |
| the boss takes some serious damage from pierce attacks, for that reason |
| MOMO also works well. Now as for the battle. At the beginning you cannot |
| break the boss so don't even try, stock up and combo if you want but you |
| can't break. Just attack normally and try and save all your stock, |
| somewhere in the mid 30,000 level it will say his beak guard is gone. Now |
| get ready for this. Here's what I did that worked absolutely incredibly |
| well. First of all the boss has a weakness to ice, have everyone cast |
| Ice sword on themselves before the big combo. I also had them all cast |
| attacker on themselves and to top it all off, I had Jr. cast a spell |
| on the boss that lowers physical defense. Now as the Ice attacks started |
| to add up, each character was doing over 1000 damage per hit, and by the |
| end each of Jr's normal attack were between 3000-4000 damage. When this |
| boss gets low on HP it starts spitting out weird numbers and stuff, but |
| it isn't even attacking you. After about four of these random numbers |
| he'll unleash a powerful attack, but you have by far enough time to set |
| up one more uber combo and wipe him off the face of the planet first. |
| |
o----------------------------------------------------------------------------o
Head East and go left at the fork for a 'Class Upgrade C.' Exit through the
door on the right and press the button on the terminal. Head back around and
ride that elevator down after saving your game. Enter the East room now.
It's puzzle time again. It's quite easy, each block has a specific numerical
value which were actually the values being spouted out by the previous boss.
No matter. Some are positive, some are negative, all that matters is that
after five shots they add up to a total of nine. Here's how I did it:
Yellow, Blue, gray, brown, red. Now you can go through the door and open the
two chests to get 'Pink Book' and 'Sequencer A.' Exit the Factory by heading
right just below the terminal for this puzzle. Use the red dive device.
Assuming you already started GS quest number 21, or even if you didn't, head
back and talk to the guy up the stairs beside the dry cleaners in the Kukai
Foundation's Urban Area West section. The man gives you six 'Skill Upgrade
E' for your trouble. Not a bad reward since you would have got it anyway.
Now head for the Second Miltia City sector one. Return to the lab with the
other professor and go downstairs, there is a green dive device there.
o------- Item Checklist -------o Start by going down the second path on the
| | right for a 'Bio Sphere,' and the second
| Bio Sphere............._____ | last path on the left for a 'Med Kit M.'
| Med Kit M.............._____ | Head up into the ruins. When you come to
| Secret Key 31.........._____ | two blocks on the left and right, destroy
| 6 Skill Upgrade E......_____ | the one on the right and follow the path all
| Decoder 12............._____ | the way South and up to reach the 'Secret
| Sequencer D............_____ | Key 31.' Now take the West branch at the
| | fork, and then South at the end. Prepare
o------------------------------o for a miniboss here. It may seem like a
normal enemy however it has one attack
capable of 1500 damage to your entire party. Deal with it by casting Ice
Sword on your entire party and letting loose a huge combo to kill it in a
single turn if possible. Once it's dead you'll see that a red sphere appears
on the upper level. Run back to the main path and go to the top to save.
Return to where you fought the miniboss and go North. Turn right at the fork
with the enemy and the trap on the ground and destroy the block at the end.
Return to the main path and go left this time. Turn right at the fork then go
South and smash the red sphere. Continue East past the enemy and break the
crate above you to find six 'Skill Upgrade E.' Exit through the East door and
go up. This miniboss is weak to Aura, so cast that on your weapon before
letting loose your combo. You may also want to equip protection against
Thunder, as that is the element of his most powerful attack. Head down to the
bottom and go around to the right to reach the new yellow sphere that
appeared, smash it. There's tow doors leading back West to the previous room,
take the upper of the two. Break the block at the end and go back to save.
Take the right branch at the fork below the save point and follow it around to
where you fought the first miniboss. Head up and out the West door. Head
back to the previous room, go up to the top level and out the West door.
Break the blue sphere here to finally unlock the door. Save your game and
rpoceed through the arch beside the save point. Now start making your way up
the spiral ramp. Go out and run right across the path to a large Gnosis
enemy, you may recognize them from the original Zenosaga final dungeon. These
enemies are extremely powerful. The only way I was able to defeat them was
with the Erda Kaiser, since they are weak to Aura Attacks cast Aura Sword on
Shion and Erde Kaiser will deal about 10,000 damage. If you got the Thunder
based robot then well... good luck, you must defeat it in order to continue.
Keep climbing and when you enter the second enclosed section break the part of
the wall to reveal Segment Address No. 12. There's no possible way to open it
at the moment. Head up to the top and go down the other path to defeat one
more set of those powerful enemies, then climb to the top and save your game
before going through the door. Approach the little thing in the centre to
trigger a battle. Just cast Flame Sword on Shion and use Erde Kaiser.
O=========================o==================o===============o===============O
| Boss: Nepos Rigas | Type: Gnosis | HP: 59,000 | EXP: 84,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 4800 | C.Pts: 5400 | Break:CBCC | Skill Upgrade E |
O================o================o============o=============================O
| |
| Defeating this boss won't be easy, like many Gnosis enemies you'll have |
| to rely on exploiting its weakness to Aura attacks. Start the battle by |
| stocking up and casting Aura Sword on everyone, also I like to use |
| Attacker as well to really boost the damage. Let loose you most powerful |
| combo, then repeat again. His attacks are surprisingly painlessfor the |
| most part. He does however have one extremely powerful Fire based attack, |
| if he's going to kill you this is almost certainly how he will do it so |
| equipping the Fire Coat skill before battle is a good idea. Now after |
| a couple of combos he will bring up a shield that cannot be broken. What |
| you need to do is just stick with normal Aura Sword enhanced attacks and |
| keep attacking without trying to break until his shield is gone, at that |
| point let loose your biggest combo before he brings it back up. Fianlly |
| when he gets REALLY low on HP, less than 10,000, he'll call for a battle |
| between single attacks. Every time you hit him, he will attack back with |
| a powerful hit, so what you need to do is find ways of dealing a lot of |
| damage in a single hit. This of course means bring out Shion and the Erde |
| Kaiser! Cast Aura Sword on her and let the robot do the talking with his |
| sword. Since the boss isn't attacking it's easy to set it up so that |
| you summon it on a bonus skill points slot, a nice reward for you. |
| |
o----------------------------------------------------------------------------o
Get the 'Decoder 12' from the chest after the battle and go back down to that
segment door you passed recently. Inside you'll find the 'Sequencer D.' With
that in hand climb once again back up to the top and exit the Heaven's Ruins.
Now you need to return to the Ormus Stronhold again. Head to the Desert and
run to the end where the yellow dive device is, instead of using the device
dock you E.S. machine on the rock legde between the device and the chest on
the right. Run all the way up to the top of the stairs and onto the platform.
O=========================o==================o===============o===============O
| Boss: Dark Erde Kaiser | Type: Mechanical | HP: 192,000 | EXP: 96,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 9000 | C.Pts: 5400 | Break:AAAA | Skill Upgrade E |
O================o================o============o=============================O
| |
| Well a fairly tough battle awaits you, but certainly not a battle that |
| can't be won. I was able to wi nthe battle fairly easily at level 50. |
| It did however require a party switch up, my normal team of KOS-MOS, Jr. |
| and MOMO had to swap KOS-MOS for Ziggy since this boss cannot be knocked |
| into the air, only down. I hadn't used Ziggy at all through the entire |
| game, but his high HP total made it so he could stand along with the rest |
| of my team quite well. Now for the boss. He has a basic knuckle attack |
| you'll be seeing a LOT of (this fight takes almost an hour) and another |
| more powerful slash that hits your party, but he uses much less often. |
| Stock up and use Flame Sword on your characters, except for Ziggy since |
| his attack is Fire based already. Once you have three stocks Jr. should |
| break him by using four circle attacks, then boost to Ziggy and knock him |
| don't. Once he's down the majority of the damage will come from MOMO with |
| her Flamed Sworded bow. Keep doing this over and over and over. After |
| you've dealth about 50,000 damage he brings up the Kaiser Shield! The |
| Kaiser Shield protects him from just about everything and makes the fight |
| almost impossible, however it can be permanently broken! Simply summon |
| the Erde Kaiser and the shield is gone forever. With the shield gone he |
| loses absolutely all his defense. For me the combo that ended with MOMO |
| deadling about 800-900 damage per hit now deals 5000-6000 damage per hit |
| with Flame Sword. 90% of the battle time takes place before he actually |
| raises the shield. There's one more thing to note however, sometimes |
| he casts Veil magic to increase his defense against a particular element, |
| in this case what you need to do is just switch to the opposite element. |
| Fire and Ice are opposite, Thunder and Aura are opposite. Good luck. |
| |
o----------------------------------------------------------------------------o
Once the Dark Erde Kaiser is defeated, the battle is still not over. There
are still three other optional bosses remaining and one more GS quest to do.
=== The twenty-eighth GS quest is now available. This GS quest is activated
by going to the Ironman Bar in the Urban Area of the Kukai Foundation. Talk
to Caito at the bar and he'll give you this final quest. The man who tells
you to find is up on top of the Heaven's Ruins, go back there by taking the
dive device in the Second Miltian City lab. Once the enemy has been defeated
return and speak to Caito to get the Double Attack "Grand Ronde."
There are three more optional bosses in this game, a coupe of them are even
harder than the Erde Kaiser! One is on the Dammerung, the other in the Desert
and the last in Old Miltia. Personally I haven't fought them myself yet, and
I'm in need of a serious break from this game right now, but if you're itching
for more boss fights, check out some these special exclusive enemies.
O============================================================================O
| Episode I Plot Summary (00200) |
O============================================================================O
Note: This entire section is being written based on the full Xenosaga Episode 1
cutscene disk included with the preorder of Xenosaga episode 2. The cutscenes
have been edited a little, removing the less important scenes to get the point
across but is still extremely expansive (five hours long). The characters
profiles are the same ones you will find in the instruction manual, this is not
meant to be an analysis, it is meant to be a reference for people wanting to
either find something they missed, or read the whole thing at their own pace.
Shion Uzuki - Chief engineer of KOS-MOS Project General Operation Research
Center, Vector Industries First R&D Division. When the story opens, she is
assigned on a twofold mission: to assist in the investigation of a planetary
disappearance which is somehow related to the "Zohar Project" a plan developed
jointly between the government and private industry - and to test KOS-MOS.
KOS-MOS - A female, armored battle android developed by the interstellar
conglomerate, Vestor Industries. She is comprised entirely of mechanical
parts, a rarity in an age of advanced Realian technology. "KOS-MOS" is not her
personal name but rather the name of the complete battle system designed to
combat Gnosis.
Ziggy - A combat cyborg assigned the task of recovering and protecting MOMO,
the prototype 100-Series Observational Realian. Instead of embracing the fact
that he was once human, Ziggy is constantly tuning his body, eliminating his
organic parts in order to erase his own existence and reduce himself fro ma
"person" to a mere "object."
MOMO - A prototype 100-Series Observational Realian (synthetic human) developed
to observe and contact Gnosis, an alien life form that can only be detected by
a "special sense." MOMO is short for Multiple Observable Mimetic Organicus.
She was created by Jaochim Mizrahi, a scientist renowned throughout the galazy,
and his wife, Juli Mizrahi.
chaos - A slender, young boy who appears 16 years old but whose true age is
unknown. His perpetually melancholic expression, as well as the depth and
scope of his conversation, give the impression that he hails from a higher
plane of existence His translucent blue eyes and silver hair are his
particularly distinguishing features. As he volunteers no information
whatsoever about his past other than his name, everything about him, including
whether he even has any memory about his past, is unknown.
Jr. - One of the directors of the Kukai Fondation, a special organization based
on Second Miltia (an autonomous state in the Galaxy Federation.) Despite his
seemingly carefree attitude, Jr. is actually quite wise and will occasionally
make statements cutting right to the heart of things.
In the year 20XX, the game opens up with an island mining site. Many people
dig across miles of open dirt hills. We see two men speaking about the dig
when they are interrupted by a man yelling who identifies one of them as a Dr.
Masuda. The man exclaims that they've come across something that matches the
location described in a research paper. They head over to see what it is, the
thing they speak of is a small rectacgular shaped indentation in the ground,
with a couple of bumps on the side about the size of someone's palm. Dr.
Masuda examines it and places an object in his position into the indentation
which fits perfectly. As he does the objects starts to eminiate bright lights
and the ground begins to shake. From underwater huge pillars burst out from
the ocean floor, chaos insues at the dig site as more and more of these giant
pillars erupt from the ground. A path has formed that leads far out into the
water to a huge object in the exact same shape as the indentation which is
forming out of thin air. It launches a huge beam of light into the sky...
Now we find ourselves in outer space, the subtext says "4000 years later." We
can see the object that appeared over the water floating out in space. Scenes
are spliced in of some kind of laboratory, menus are displayed with "Connection
target: KOS-MOS" and "System administrator: Shion Uzuki." Many people sit in
this lab accessing the computers. A young woman sits down in a very mechanized
chair while the computers seem to monitor her anatomy. A large ship floats by
the mysterious object in space. The woman instructs one of the other men to
initialize the interconnection protocol, and a countdown begins. Two small
pods grab hold of the object out in space and another man touches it. As he
does a light shines and he disappears without a trace. The countdown ends and
the partition opens, KOS-MOS body formation is initialized. We see an outdoor
area briefly in between static noise. The enormous rectangular object is
loaded onto the ship via protective circular light beams. The sequence boots
up and a large fleet of ships appear from a rift in space including a large one
which is displaying the tag "Vector" on its side.
We move to what looks like the bridge of the ship, and the crew speaking of
various technical specifications. One of the men says they are almost home,
another woman mentions that the asteriods should serve to protect them from the
"columns" however what they're referring to at this point is unclear. The
captain asks that chief Uzuki be brought to the bridge and the young woman who
sat in the mechanized chair earlier responds to the request. Her name is Shion
Uzuki and is the main character of the game. The captain wants her to bring
the data for KOS-MOS to him on the bridge. The workers are constantly
badgering one man to make his move on the chief, but he denies any such
intentions of course. One important thing to note at this point that the DVD
does not make too clear early on is that KOS-MOS is a prototype android weapon
designed to look like a human woman, their first trip into the Encephalon
simulator was to try and gather field data about KOS-MOS who is not yet awake
in reality. Shion Uziki is the head fo the project, and Allen is the second.
Shion sits at her terminal working late into the night. A man approaches who
she acknowledges as Kevin, and both are wondering why the other is up so late.
Kevin says he hasn't been able to sleep lately, something has been on his mind.
He says "Tomorrow she's finally going to wake up" but has no idea what to say
to her when she wakes up. Shion suggests "Good morning KOS-MOS" indicating
that they are indeed talking about the prototype. Kevin leaves for the night.
Shion is back again walking down the hall and Allen runs up to her handing her
a data disc that she forgot, this brings her back into the present when it
becomes apparent that the whole Kevin incident was a daydream/flashback. We
see a mysterious little girl with orange hair but it does not last long.
On the bridge Shion is giving her report. The man asks where the actual field
data is but Shion says it's not quite ready. The man is very testy saying that
the fleet was assembled quickly and while they have A.G.W.S. units they don't
have the 100-Series Observational Units to go with them. A.G.W.S. units by the
way are the large mech robots you see as a central point in this game, and 100-
Seies Observational units include the prototype KOS-MOS which he is speaking
about. He explains that the purpose of KOS-MOS was to protect them in the case
of attacks and that there;s no excuse for not having it ready yet. He keeps
yelling but the captain tells him it's not their fault, they're under serious
time constraints. Suddenly the man gets a call saying something urgent has
come up and needs to be excused. He dismisses Shion for today.
Now we see the angry man standing in front of a screen in a dark room speaking
to someone over video communications. The man on the screen tells the angry
man from the bridge that he made a grave mistake, and calls him Cherenkov. He
says he already warned Cherenkov about the dangers of the "Zohar" and he should
have been more careful when retrieving it. It is quite clear at this point
that the Zohar refers to the rectangular object in space, and the fatalities
refer to the incident if not more of the man in the space suit touching it and
suddenly disappearing. The man on the screen says they have to move the plan
up two phases and can't have the Zohar falling into government hands. He says
they picked up local U.M.N. activity and says the fleet is "column jumping"
toward their convoy and will be there in five hours. Cherenkov seems very
worried that maybe reinforcements might not arrive before "they" do. The man
tells Cherenkov that it doesn't matter is the prototype is unstable and
untested, they must wake it up.
We see Shion standing in a cemetery where the little girl from before appears.
She wears a short dress and a necklace with a cross on it... next she is
standing in Shion's room while she sleeps and that is all.
On the bridge again they get ready to gate jump, but then all of a sudden there
is a warning signal. One man says he doesn't think an external source is the
cause of the warning signal, it's inside the ship in sector 3, the KOS-MOS
unit. Not only this, an enormous force is coming from ahead of them and none
of the readings make sense. Mass panic erupts and the captains exclaims
"Gnosis!" Huge monsters appear out of a rift in space and move toward the ship
firing numerous projectiles as they go. The ship and its A.G.W.S. units fight
back but have little effect. Military units assemble on the ship to start
holding off the Gnosis monsters. Weapons are useless as they Gnosis don't seem
to even exist in normal space, everything phases through them and they phase
through everything, murdering everyone they come across, even sucking the life
out of their bodies as they do.
The bridge is still in a panic, they're too close to fire on the mother ship,
there's a breach in the reactor room and they've lost more than 70% of their
A.G.W.S. units. One man tries to call for reinforcements to help their ship,
the Woglinde. The captain exclaims there's no question, they're after that
thing, most likely what he's referring to is the Zohar of course. Nobody can
find their first officer Cherenkov, he's not at his position. The bridge takes
a direct hit from a kamikaze Gnosis. Down in the area of the Zohar Cherenkov
wants to jump into hyperspace but another man objects saying that he must know
what happens when humans enter hyperspace! Cherenkov explains how they can
survive and approaches the Zohar intending to sacrifice himself.
Back in the lab we still see the other problem, KOS-MOS is starting up in auto
mode but Allen says they disabled that mode after the "incident" and only the
chief's terminal can reactivate it. Power goes out and a light shines from
KOS-MOS' chamber bed. She sits up and does an internal search for Shion and
the Zohar. Everyone in the lab cowers in fear as she walks away.
One man in an A.G.W.S. unit steals a handheld unit from Shion, saying that he
knows their control code. He's referring to the Realian soldiers and
sacrificing them in an explosion to hold off the enemies. The Gnosis knock him
down and grab Shion, beginning to suck the life out of her... as she flashes
back to recent events she notices the little girl who she seems to recognize.
A beam of light fires through the wall knocking Shion of of the Gnosis grasp
and KOS-MOS breaks through the wall and begins fighting the Gnosis off. Allen
appears and says that KOS-MOS helped everyone escape. She lowers her mask and
initiates something called the "Hilbert Effect" which is used to bring the
Gnosis into real space. Using her duel-triple gatling guns (yes, six total)
she dispatches the enemies and explains they must get to the hangar where the
object is, this is most likely the Gnosis target.
Cherenkov is there already, Shion, KOS-MOS, Allen and Virgil the angry who
wanted to kill the Realians appear trying to keep the enemies at bay. Two
enemies come up behind Shion and KOS-MOS turns around firing straight through
Virgil into the enemies, killing him instantly. KOS-MOS tells Shion to hurry
and escape, she says that her job is to protect Vector employees and not
military personnel, also adding there is only room for two in the escape pod,
Allen and Shion. They escape from the ship while KOS-MOS and commander
Cherenkov are left out on the hull. The largest Gnosis absorbs the object and
leaves. KOS-MOS explains that the Zohar was not the original but in fact, an
emulator. She now plans to head to Second Miltia, but not before planting a
tracking device on the Gnosis mother ship.
Now the mood changes as we see someone at a desk called Master Wilhelm, and
that there is a new report from KOS-MOS. An unidentified ship is approaching
the battlefield but if need be KOS-MOS will protect Shion. Wilhelm says the
data for the "Rhine Maiden" is now complete, and all phenomena are moving
forward as specified by this Compass of Order.
Soon after an entire planet is blown up in front of our eyes. "What's one and
a half billion people to us?" asks the same man who appeared earlier speaking
over video with Cherenkov. The girl he is talking to says they were innocents,
the man says he will do whatever it takes to get the Emulator, or he will use
the original if he has to. He asks the girl Pellegri if maybe it's too much
for her consciences to bear. He says that they are the ones who determine life
and death. Finally a common soldier speaks to him and we learn the name of
this mysterious enemy. His name is Commander Margulis and the soldier says
there's a message from Lieutenant Commander Vanderkam, sole survivor of the
vanguard force. Vanderkam was the man from the ship down near the Zohar,
arguing with Cherenkov, with the big purple cross painted on his face. He says
the unit was decimated and the Emulator was not secured.
A new character is introduced at this point. A council of people sit in large
chairs around a circle when a man walks in. No ordinary man, his legs are
mechanical. The man is named Ziggurat 8 and the coucil explains that upon his
death in 4667 he donated his body to Ziggurat Industries. The council has a
mission, recently they received information that as armed group has shown signs
of resurgence and the same group was responsible for the events fourteen years
ago, the U-TIC Organization. They've located the U-TIC Organization's hideout,
it was originally a shrine from a long lost religion but was abandoned. The
mission is to rescue someone and return her to her rightful place. A child,
but a Realian. A 100-Series Realian, with the same specifications as KOS-MOS.
Ziggurat says that being a cyborg he has no rights and thus cannot refuse their
request but wants to make one request first, after his returning he wants all
memories from his previous life erased. The council agrees and says he can get
the specifics from Dr. Yuri Mizrahi later. Ziggurat 8 rides the elevator down
in silence. One woman on the coucil says that Ziggurat didn't die in duty but
instead had committed suicide by shooting himself in the head. Thus he has
been equipped with a safety mechanism which prevents him from hurting himself.
She says he was brought back to life against his will and will become only a
machine once the brain erasure procedure is complete.
Inside a prison cell the young girl sits, the 100-Series Realian Ziggurat was
meant to rescue. Margulis enters her cell and asks some simple question to
which she does not answer, saying she doesn't like the name "100-Series
Realian" but instead wants to know where she's going. Margulis says that she's
just a machine and machines are meant to be used.
Ziggurat arrives at the hideout in a stealth camouflage suit and quickly finds
it to be a little malfunctive. Flashback to the council room again one person
explains to Ziggurat 8 that the 100-Series Realian is encoded with extensive
amounts of research data left behind by the founder of U-TIC. The council
member explains that the founder of U-TIC also advocated the creation of the
child, his name was Joachim Mizrahi, a madman who lost his humanity by
immersing himself in science. He was indeed her ex-husband. She tells him
time is very important and before leaving he asks why he's taking the Realian
to the Miltian star system despite beind registered as her daughter. They are
carrying out a mission vital to the survival of the human race and it will be
safer to send her there. Back in the hideout again Ziggurat beats up the
guards and explains that he is here to rescue her. She explains that the name
she prefersis MOMO. Ziggurat explains that he is a cyborg ex-human who was
resurrected against his will. MOMO suggests the name Ziggy instead since it
sounds more human but the mention of this suddenly triggers a flashback of a
young boy and his dog, thanking his father for the pet who explains that he
would have got a real one if possible, but he couldn't. The boy suggests the
name Nex as oppsoed to Nexus 6, the model number, for his dog.
Some flunky explains to Margulis that the intruder is after the 100-Series
Realian. As they're escaping Margulis confronts them and they barely escape by
using the explosives that Ziggy set earlier. They climb into one of the nearby
ships and fly off away from the hideout. Numerous pursuit ships make chase.
Margulis turns around to see a white haired young man and a white haired even
younger girl who looks like MOMO approach, saying only "You're late."
Shion and everyone are settling in on the Elsa, the ship that picked up their
escape pod. Allen asks what they're going to do now and Shion responds saying
one thing she knows is that KOS-MOS is now functioning independently and can
survive on her own. Allen says he's a bit weary about staying on this ship
much longer, he looked into them as said they're with something called the
Kukai Foundtation, a place he heard is crawling with mutants.
Back on Ziggy and MOMO's escape pod, MOMO gets heady to jump back to
headquarters but Ziggy says they aren't going, that his mission is to escort
her to Second Miltia. They fly into a jump gate and set off on their way.
On the Elsa again we see Cherenkov looking down at KOS-MOS who is currently in
stasis. A flashback occurs to a rainy day showing Shion and a number of other
workes in a lab. Soldiers break in and take command in the name of the U-TIC
organization. A man in a suit who sounds exactly like Cherenkov presses a
button and begins to activate KOS-MOS who at this time is clad in golden armour
rather than silver. She wakes up in a mechanical daze, twitching wildly and
attacks all sorts of soldiers and people indiscriminantly including Cherenkov.
A ship appears and tries to blast her but she is unphased and responds by
blowing up the ship itself. Back on the Elsa again Cherenkov asks himself if
what he sees is really the same archetype from before. He pulls out a handgun
and aims it at her face but slowly sets it down. Shion appears and suprises
him, he makes no move to try and hide the gun however. When Shion asks what he
was doing he says he was looking at her, he explains the gun as a "bad habit"
and Shion accepts it saying he is a soldier after all. Cherenkov asks if this
really is the android who can take on the Gnosis, she sure doesn't look like
it. Cherenkov speaks of Virgil who was killed by KOS-MOS' battle algorithm.
Shion says she always thought of her as a daughter, or maybe a friend. Shion
asks Cherenkov what he was doing on the Woglinde, he somehow seemed different
from the other crew members. He says he's a soldier and he'll go to where he's
assigned. He walks off without another word...
Ziggy and MOMO are flying through hyperspace being chased by a number of ships
from the hideout. Next we see Shion talking to the director over video
communication. He says it seems like there are no major problems with KOS-MOS,
Shion says she's now moving around on her own accord and she can't possibly to
turn her over to second division without determining why. The director gives
in saying that he'll smooth things over with the people upstairs, but says not
to do anything foolish, he doesn't ever want a repeat of the events two years
ago. Ziggy and MOMO are in big trouble evading all the fire from enemy ships,
MOMO sends out a distress signal and says there's a civilian ship in
hyperspace. Ziggy communicates to the ship, which just happens to be the Elsa
that a battle has broken out and they must gate out as soon as possible.
Matthews calls Shion to the bridge where they look back at the battle occuring
behind them. No one can identify the ships, but once they realize that they're
in the line of fire and start taking hits he tells Tony to start fighting.
They start firing and blowing the enemy ships out of the sky. Ziggy's ship
rides along the walls of the hyperspace column sending a trail of fire back and
destroying the follower ships. Suddenly reinforcements for the enemies arrive
and take out one of Ziggy's ship's engines. Their descent is halted when
something grabs hold of them, it's a giant arm thing from the Elsa.
Everyone is sitting down in the dining area. Tony compliments Ziggy on his
moves out in hyperspace, but MOMO interrupts saying that she was the one
handling the controls. Shion asks if MOMO is from the Mizrahi lab, MOMO
accidentally admits she's a 100-Series but Shion says it's okay and doesn't
have to keep it a secret, KOS-MOS is one too. Shion asks if MOMO is a Hilbert
Effect equipped model, she says she is. chaos says that they would be willing
to take them wherever they're going. MOMO asks to be taken to the Second
Miltian star system and Shion says that's coincedentally where they're going as
well. Captain Matthews says they'll have to stop at a neaby Dock Colony for
repairs and tells Shion to give Ziggy and MOMO a tour.
In a completely different area we see a young boy piloting an A.G.W.S. through
a head of space debris. A blonde haired woman named Mary on a ship bridge
identifies the young boy as "Little Master." They're trying to observe and
examine whatever debris it is outside. The young master says there was some
kind of planet here just a little while ago...
In the next scene Cherenkov is talking to Margulis again saying the Zohar was
taken by the Gnosis but he has secured the 100-Series Realian and they're
headed for the Miltian star system. Cherenkov believes it is the one Margulis
secured on Preloma. Margulis says not to do anything beyond the scope as his
mission, and tells Cherenkov to return to headquarters at once. The white
haired man man from before mocks Margulis saying he shouldn't just bark out
orders or someday maybe his dogs might bite back one day. He says the
prototype belongs to him, he thinks he is more likely to succeed than
Margulis' dogs. He takes an enormous A.G.W.S. and pilots it away, saying "Ah
MOMO my adorable little peche." Margulis says the man has his uses and leaves.
MOMO is examining Ziggy and suggests that perhaps it would be better if Shion
were to look after him, but he admits being uncomfortable at the thought of a
young woman looking him over, he's embarrassed about the mechanical body. He
says that he is comfortable with MOMO because of her pure heart, not because he
sees her as an object. Cherenkov is seen wandering abround the edge of his
room obviously in some serious mental anguish seeing flashbacks of the Gnosis
attack. He gives himself an injection but that night still has restless
dreams. Unable to sleep Cherenkov gets himself a drink but suddenly buckles in
pain, his arm is phasing into a translucent state and he can see his own breath
in front of him. The pain persists all through the night.
Shion too is hearing things as she sleeps, back in the image of the cemetery
again. A little girl stands in front of her saying it may already be too late,
and the choice is ultimately up to "him." But Shion may be able to understand
him in his final moments and that will bring him comfort. The image stops and
Shion wakes up and the ship is shaking, a powerful force is trying to access
the ship from hyperspace. Shion's hands start to glow as does the entire ship
as they break out of hyperspace. They are surrounded by hundreds of Gnosis
including an enormous mothership. Shion orders KOS-MOS to initiate an ultra
wide range Hilbert Effect. The ship is being affected by a gravitational field
and start getting pulled toward the largest Gnosis.
They appear in what looks like the inside of some kind of biological organism.
Shion asks chaos where they are, but MOMO interrupts saying they're inside of a
Gnosis. KOS-MOS identifies at as the centre of a giant Gnosis approximately
16,000 kilometers long known as the "Cathedral Ship." KOS-MOS picks up a
signal on her sensors, it's the Elsa as well as a signal similar to the Zohar
that was taken from the Woglinde. They decide to start searching for the ship.
Elsewhere in the Cathedral Ship we see Cherenkov wandering around. He says
that "it" isn't possible, that Ariadne vanished when the Zohar went out of
control. There's a flashback to a large populated city, Cherenkov is there
moving toward an illuminated door. He opens it up to find a scene of death and
destruction inside. A younger version of him stands alone there.
Back on the ship from earlier that was examining the remains of the missing
planet, some kind of alarm is going off. The Little Master comes up to the
bridge asking if it's the Zohar causing it. He decides that whatever is
causing the signal that is reactign with the Zohar, they're going to alert the
federation that they're gate jumping to follow it.
Back to the party again everyone is trying to discern exactly what it is
they're inside. They see a sign written in English partially fused with the
wall that reads "Ariadne Central Shopping Mall." It seems like the sign itself
is part of the Gnosis, numerous man made things are in here fused with the
Gnosis. Suddenly an image of the young girl appears saying "Hurry, they'll be
gone soon." Shion wonders to herself what the girl has to do with this place.
Cherenkov too is still wandering around, we see a scene of some kind of space-
court. Cherenkov stands in a tube while the court officials judge him, saying
that his origins are unknown but circumstances might actually qualify him as a
victim of the "Life Recycling Law." She asks if it is right for him to be the
first victim of an abandoned capital punishment system, with all their advanced
technology surely they're can be some other means by which he can repay
society. The judge speaks, "This court hereby sentences the defendant, Andrew
Cherenkov, to undergo Level 7 Personality Reconditioning." The woman says the
current "you" will cease to exist but it makes the bright of a brand new world
for him. We see the same woman and Cherenkov talking. He asks what the
meaning of this is, "why can't we have a child of our own." She asks what he
could want to leave behind, that abnormal DNA of his. She calls him pathetic,
saying he hasn't changed one bit. She only married him for a cloning permit,
she asks if he actually thought they were in love. He looks over at her and
then approaches her. The scene cuts to a shot of her body on the ground, then
to Cherenkov in prison. It's obvious that he murdered her. The judge speaks
again, saying he will now undergo Level 8 Personality Reconditioning, his human
rights shall be revoked and he will be a life form which belongs tot he
federation with the same rights and privaleges as a Realian. Outside among many
people a young girl approaches him, calling him garbage... so he kills her.
They decide to use him as the test subject for the Level 9 procedure. Bodies
litter the ground outside as a space ship approaches. Cherenkov sits alone on
the ground surrounded by the dead. A man approaches him saying "You're the man
who murdered every worker in this facility and annihilated three squads of
Federation Special Forces." This man is Margulis. Cherenkov tries to attack
but Margulis is much faster. Margulis says they'll take Cherenkov with them...
The party arrives at the centre of the Gnosis where they find some kind of
building or device. A Zohar shapes object sits there but looks like it's being
drained or just a different colour as the other Zohar they saw before. KOS-MOS
says she lost the Elsa's signal, the last known coordinates place it 300 metres
below their current position. Another vision from Cherenkov occurs, Margulis
and Cherenkov are talking. Cherenkov says that the preparations for the Zohar
Link Experiment are complete, but asks why he was assigned to the mission.
Margulis says he wanted to test his loyalty, but nothing more. We see a scene
of Cherenkov as he takes of in a plane, seeing his wife and a little girl
together. The little girl looks identical to the one he murdered after his
wife. In the Cathedral Ship the group finds the real Zohar down below, KOS-MOS
identifies it as the Zohar emulator that was stores on board the Woglinde.
Shion asks if she means a real one exists somewhere else, KOS-MOS says it's
ture. Cherenkov appears saying "You're the creator of that thing yet you
didn't even know about that?" Cherenkov is in obvious pain and seems to be
phasing in and out of reality. Cherenkov admits being the one behind the
disappearance of the Planet Ariadne. All that mattered was the recovery of the
Emulator, that was why Vector and the Military were deployed. Cherenkov starts
swinging at the air as spirits come from above, invading his body. KOS-MOS
can't read anything about what's going on but Cherenkov is being transformed
into a large monster. Ziggy says "It's the same... just like that day." And
the monster jumps down to attack the group. Once the monster is defeated a
flashback scene occus. Margulis and Cherenkov are staring at a light on the
horizon. Margulis says that this is the light cast by the stagnant eyes of the
people who have lost the will to create. Shion can actually see this vision
but doesn't recognize Margulis, the man with Cherenkov. Shion finds out that
the commander underwent personality reconditioning. Margulis says he wishes to
rekindle the torch, the rekindle the human consciousness.
Commander Cherenkov and Shion appear in a vision on a beach. Cherenkov says
that he never really existed at all, that 36 years ago. The year after the
Zoar Incident which led up to the Mitian Conflict, he was brought into the
world as a weapon of warfare. It happened often. It was their way of life,
but he wasn't able to adapt, and wasn't given a chance to die. The war ended
and he was left behind, he tried to adapt but wasn't able to. He felt rejected
by everyone except for the Commander, but he still had to rely on drugs to
communicate with the rest of the world, he hadn't truly changed. He finally
understands that the world didn't reject him, he rejected the world. He enjoys
the place he is now, where he is the only living thing. He says that this is
exactly what he's been searching for, and soon Shion will find herself here as
well. Back in reality once again the Gargoyle cries out and disappears. Shion
is trying to find out what really happened to Commander Cherenkov, if he really
was that monster they faced. But he was. She wonders if maybe all of them are
going to end up like him, but chaos says they're still here and none of them
turned into a Gnosis. Perhaps they can take solace in that. They begin
floating upward and see the Elsa flying around. Captain Matthews calls to them
and picks them up before escaping from the Gnosis.
Out in space again they're still being chased by hundreds of Gnosis but
suddenly something appears and blasts the Gnosis out of the sky. Captain
Matthews identifies it as the Durandal, piloted by the Little Master from
before. He orders them to target the Gnosis and cut open as escape path. The
Durandal is annihilating all the enemies from all directions but it's still not
enough. KOS-MOS starts riding up an elevator, the bridge crew is confused as
to why someone is opening a hatch. KOS-MOS jumps to the back of the ship.
There's a problem on the Durandal as well, some kind of external sources are
sending requests to the Zohars in the quarantine hangar. KOS-MOS lets loose an
enormous beam of energy which disintegrates all the Gnosis that are following
behind. Allen says that it appears she absorbed the Gnosis, but Shion wonders
he she had weaponry they didn't know about. "No" she says "That wasn't a
weapon... that was..." but Captain Matthews says who cares how she did it, the
Gnosis are gone. Shion says that it's not the KOS-MOS that she built, that
perhaps it was Kevin'shand at work.
Back on the U-TIC headquarters they inform Margulis that Commander Cherenkov's
tracking signal has disappeared. They lost him at a space-time anomaly and
believe the Gnosis may have been there. The party boards the Durandal.
Matthews explains that the kid is their boss, the head honcho. Little Master
tells Matthews to get the Elsa fixed at the foundation, Shion asks if it's the
same foundation from the top 10 fastest growing corporations list. Allen warns
Shion saying that they shouldn't be associating with these people. Shion
introduces herself to the Little Master who in turn introduces himself as Jr.,
Gainan Jr. He says he has a real name but it doesn't matter now. He says
they're returning to the foundation and need to tell Gainan that they've
secured the final Emulator. At this point I'd like to note that if I remember
correctly, the subtitles in the DVD and the game spell Gainan differently, in
the game Guinan has a "g" in it somewhere. Anyway... don't get confused,
they're the same person. They gate jump toward the foundation... as they do we
see the white haired man's A.G.W.S. floating in space nearby...
When the third and final chapter begins we see Jr. running in the middle of a
wrecked city, a creepy song is heard in the background. He called out Gainan's
name. He sees a dead cat with the name "Gainan" on its collar and cradles it
in his arms. Back on the Durandal he holds the body of a young boy. Suddenly
a light erupts and he exclaims "Albedo!" Jr. wakes up and realizes he was just
having a dream. He looks down at his hand at the number "666" which is
tattooed on his palm. Saying "Dammit" he decides to get out of bed.
Now we see a huge open hangar in the Durandal. Inside there are a total of 13
Zohars being stored. They each carry an inscription, the names Peter, Andrew,
Boanerges, Thomas, John, Philip, Matthew, Bartholomew, James, Thaddaeus, Simon,
Judas and finally Marienkind on the central one. Shion says it sounds
familiar, the woman explains that it means the child of Mary. Jr. says that
this is where they store all the really dangerous stuff and he presses a button
to uncover all the Zohars. He explains that they're all actually just
emulators, and their purpose is to help deal with the Gnosis threat.
The Durandal arrives at the Foundation and Shion's group is welcomed by a man
who carries a tattoo on his palm of the number "669." He is master Gainan.
Shion feels awkward when meeting him and wonders why she seems to be acting so
rudely to someone she's just met. Gainan walks off but turns back to look at
Shion saying only "No, it can't be." We see Gainan and Jr. together conversing
in an office. Jr. is talking about KOS-MOS and her power, and how she
resonated with the Emulators. Gainan is concerned that Shion might be "On to
them" and their powers. Jr. says it's not possible, she's just an ordinary
human but acknowledges that maybe it could be possible, considering she's
involved in such a big project, the same one as Helmer. The Zohar Project.
Margulis is talking to a man over video communication who has not appeared
before. He wears dark glasses and has bright purple hair. The man says the
output is not enough, and Margulis asks if what he's saying is that they can't
open the door to Lost Jerusalem. Not only can they not open the door the man
says, but it's doubtful they can even find it. The Emulators were only
supplements and it was Margulis' fault. Margulis says that they can't keep the
commander waiting and will begin plan 401. The man responds saying that it is
dangerous, the 100-Series that Helmer's protege is babysitting not only
contains the entire record of Mizrahi's research, but the access codes for the
U.M.N. transfer column to the old Miltia. Margulis contacts the white haired
man in the A.G.W.S. and tells him to hold off for a bit. He says that is the
situation warrants, they may have to use the "Song of Nephilim."
They plan on arriving at second Miltia soon. Jr. approaches MOMO and asks her
if she would accept a good luck charm. After he gives it to her there is a
sudden attack from a huge fleet of ships. According to the news report, the
Kukai Foundation has engaged in an act of aggression against the 117th Marine
Division. They have come to the conclusion that it was an act of rebellion
from the Second Miltian government. They move for an emergency suspension of
all vested rights of Second Miltia's autonomous government. Dr. Mizrahi comes
on screen (MOMO's mother and the person who gave Ziggy the mission) saying that
they are moving the 100-Series to Second Miltia as planned and following the
protocols. A man asks her if she is too deeply involved in the situation
regarding her latehusband. On the Durandal again they are being boarded by a
party lead by a woman who is identified as Captain Lapis Roman of the Galaxy
Federation's Special Ops Command Headquarters. She hereby places the Durandal
under custody of the Galaxy Federation. They officially arrest Gainan Kukai
under suspicion of treason against the Galaxy Federation.
Captain Lapis enters the room where the group is being held saying the
preliminary inquiry is about to begin. She explains that she is an agent
working for representative Helmer of the Second Miltian Parliament. She
explains that they are currently in Federation custody and within a few hours
MOMO will be turned over to the U-TIC Organization and soon after the Second
Miltian government will be stripped of all its authority. They must find
concrete proof of Shion and the group's innocence. Shion suggests that KOS-MOS
could be used because she has a recording of the battle against the Gnosis on
the Woglinde. Allen says that they'll need the Federation keys in order to
access the record, but Shion explains that by diving into the Encephalon
themselves they can make a copy through the Connection Gear. Lapis gives them
a remote to open any locked doors they find. In order to make it legitimate
she says they'll have to knock her out and make it look like an escape so Ziggy
totally punches her. They make their way to KOS-MOS now.
They all prepare and get ready to dive into the Encephalon. Shion finds
herself in a park area with a little red haired girl on a swing, it's a younger
version of her. The girls calls to her father who says that they can't visit
her mother today, they'll do it tomorrow. The other little red haired girl
from the visions earlier appears and tells Shion she is seeing the last day she
ever spent with her father. She says she has been waiting a long time for
Shion, and that they have much to talk about. Jr. finds himself in a place
very similar to where he was in the dream, a broken city. They see soldiers
marching, soldiers that look just like Jr. with different hair colour. He says
that they must be U.R.T.V. Ziggy says that this place is more than just an
illusion. He asks Jr. if he recognizes this place, Jr. does and explains that
it is Miltia from fourteen years ago. Back to Shion and the young girl again.
chaos and Allen are there with her as well. Shion asks who the little girl is,
she says her name is "Nephilim," what she has been called ever since she
existed in this form. Back to Jr. again the little child soldiers who looks
identical to Jr. are murdering people left and right. Jr. exclaims "Damn it,
every single one of them's infected..." One black haired one calls out for
someone named Rubedo. Jr. realizes that this person is actually Gainan. He
sees Gainan somewhere else now, staggering forward barely able to stand up and
a white haired child glows with power in front of him. This is the same place
from the dream where he called out the name "Albedo."
Shion and the little girl are sitting talking on the swings. Shion is told
that this place really is Miltia, a world of unbroken memories. It was sensed
and recreated by KOS-MOS. It is her memory as well. But the original KOS-MOS
was destroyed during that incident two years ago... by Shion herself. There
she lost someone very dear to her. It was Kevin, the man from earlier scenes.
Nephilim tells Shion that they all must accept their memories, bad and good,
and return to Miltia once again. Only KOS-MOS knows the answer to why they
must go to Miltia, she is waiting for them there. We next see Jr, MOMO and
Ziggy approach a large tower which he identifies as the U-TIC central tower.
A man stands on the edge preaching down to everyone. MOMO realizes that this
man is indeed Joachim Mizrahi, her father. He is engulfed by flame and falls
from the building. MOMO tries to catch him but he disappears as he hits the
ground. The ground disappears from below their feet and they are absorbed by a
bright light that brings them into a forest. Shion and chaos are there as
well. They're trying to find out how they all got pulled into the Encephalon
dive when none of them besides Shion were connected, there would have to be
some other external force. Most likely Nephilim. Basically they explain that
the Encephalon world is changed based on the experiences people share in time
and space. They move and enter a nearby church.
Inside the church they find some woman, actually a Realian. He introduces
herself as Febronia, she came to this church to find a place where Realians
could find peace. Shion recognizes this person but doesn't want to remember.
She keeps getting flashing visions of Febronia being murdered by monsters.
Febronia shows them to a door, saying once they pass through they will come
face to face with themselves, an experience full or pain and sorrow but a very
important one. When they go through they find they are inside the Shion's
soul, at the Accute Neurosis Treatment Facility. The room where her mother was
hospitalized. Inside the room they find bodies stricken on the floor,
bloodied. Shadows of monster zombies roam around growing into a larger form.
Suddenly in another room, the same one for a third time, Jr. sees the young
white haired boy who he calls Albedo. The boy is talking about "the song" and
then gets up, his body warping. Shion and Jr. are envoloped by a light and
then all of a sudden they find themselves in front of a tree on a hill.
Febronia says that she knows how hard it was, but there are two of her. One is
an image of her, and this world is created solely for two little girls called
Cecily and Cathe. Allen says they seem so happy, but Febronia asks if he would
say the same thing in this situation, showing the girls gleefully running
around a dead tree and Febronia's lifeless body. She says that this is an
illusion, a binding spell created by mankind to control the Zohar. Febronia
asks Shion to release her sisters, for as far as they know this world is
reality. Not just for the Relians, but for all forms of consciousness.
Nephilim says that she and Febronia cannot exist in the real world long, and
that is why she called for all of them... to change the future.
They are shown an image of a planet in space, the planet Miltia. KOS-MOS
appears and fires a huge wave of energy on the planet, wiping it out
completely. Nephilim says that this stream of energy is the consciousness
known as U-DO. U-DO was the source of the space-time anomaly that engulfed
Miltia fourteen years ago. What they just witnessed was a vision of the
future. Where U-DO encounters KOS-MOS. U-DO will awaken soon and feed on
consciousness. But the future they just saw is one of infinite possibilities.
Shion's group is a wave that can change the future. Nephilim wanted them to
face their pasts, but sees that they are not yet ready. Shion asks why them,
Nephilim explains that Shion was once touched by a Gnosis but remains as she
is. That is why... one day she can explain why if she goes back to Miltia. A
door appears and opens up into a room with KOS-MOS tied to a cross. As Shion
touches her face KOS-MOS shines and Shion says "Ye shall be as gods..." This
tells KOS-MOS to disarm subconscious domain protection, and they are all
brought back into the real world where Shion gate jumped and it all began.
Shion goes to the bridge of the Durandal and gives KOS-MOS' data to the
commander. Jr. asks Shion if the name of that little girl really was Nephilim,
and if she's connected to what he's thinking of, things are going to get real
busy real soon. Down in the park area chaos is sitting with Allen. Allen says
that this is only the second time he's ever seen her cry, and thinks back to
the day that Kevin died. He says that she never shares her pain with anyone,
and times like these he's reminded that he's nothing but a subordinate to her.
Perhaps someday he can take her tears away, chaos agrees.
In the office again, Gainan is talking to a man over video communication. The
man tells him that the charges have been dropped against the Kukai Foundation.
This man by the way, is Helmer whom they often speak of. In the next scene the
white haired man Albedo is sitting and cradling one of his little MOMO-like
Realians. Margulis' voice says that they have eluded the trap, and for him to
be careful. "So we'll finally hear it, the song, I can't wait" he says.
chaos is sitting and working at his terminal when all of a sudden an eerie song
starts playing in the background. Jr. says to Gainan that that's... and Gainan
responds "The Song of Nephilim." chaos gets up and yells, saying they musn't
allow that song to play. Suddenly an enormous wave of energy blast through one
of the fleet's ships, destroying it instantly. Another follows, and then
another. The Gnosis are appearing all around the Kukai Foundation. THey call
for the evacuation of all the civilians and they may have to abandon the
foundation. Shion calls for KOS-MOS to activate the Hilbert Effect. Shion has
a vision of KOS-MOS destroying Miltia and tells KOS-MOS that they're all
counting on her. Then out of nowhere Albedo's A.G.W.S. appears and begins
smashing federation soldiers and the Gnosis indiscriminatley. MOMO goes down
to the Kukai Foundation to help as does the party to help with the evacuation
and fight the Gnosis. Once the main threat is eliminated and they're back on
the ship, everyone is looking for MOMO who has not returned yet. Jr. says
they'll get his 100-Series to start looking.
We see MOMO lying on the floor it some walkway in a very large, rather dark
area. The song is playing in the background. She's wondering what happened
and thinks back to the Kukai Foundation where she thought she say her father
and followed him into an alleyway. Albedo comes up from behind and all is
blank. She walks over to find another of the MOMO lookalikes laying on the
ground. There's a scene of the Federation fleet again, one of the commander's
is blaming Helmer and demands that they turn their guns on the Kukai
Foundation, to destroy the source. Back to MOMO again she realizes that the
Realian is her sister, and that this must be "Daddy's place." The Realian
cannot talk but is still alive, MOMO asks who did this to her and the Realian
touches her face and gives her a vision of the little girl Realian in some kind
of tube, and Mizrahi talking to her. Saying that soon she will be born, and if
she does good deeds she can become human. He says she can become his
"Sakura." Then Albedo appears in the vision and smacks the girl's face.
The Federation fleet appears, they're probably there because the pattern of
Gnosis gate outs are in the centre of the Foundation. But they rule out the
possibility of them being called by the Zohars in the Durandal so Jr. suggests
it must be that song. Gainan says that no one else can hear the song, but
Shion is starting to hear it. Jr. wonders how it is possible that she hears
it. Both Gainan and Jr. are seeing images of darkness, Jr. says "It can't be!"
MOMO has begun wandering around in the place that she woke up. She comes
across more and more bodies of her Realian sisters. Albedo is here as well,
MOMO is crying but Albedo says that the act of mourning the dead belongs to the
realm of humans. Albedo is holding her sister, saying "Ah, my beautiful little
Kirschwasser." He drops the girl and reaches out for MOMO. He says that
Realians like her have everything, they are free from human shackles but what
they lack is reality and that is what he will provide her with. He cuts off
his own arm and scares MOMO as is grows back again immediately. He then cuts
off his own head as well. This doesn't seem to phase him as his severed head
continues talking on the ground. He says he senses a man in her heart, who
could it be. "Rubedo... Ah, it's Rubedo!" His head rematerializes and he
touches MOMO's face, asking her what she thinks, then laughes maniacally.
The Commander's ships have arrived and are just about to target the Kukai
Foundation when all of a sudden all the Gnosis are wiped out at once.
Something huge emerges from a rift and the fleet commander says "Impossible!
That's not supposed to be here...!" Shion looks up and says "The
Dammerung...?!" A younger white haired well dressed man sits at a terminal in
this enormous ship, reports are coming in saying that all the Federation ships
are ready to attack. The huge ship opens up and fires upon all the Gnosis with
an enormous weapon. Shion calls it the "Rhine Maiden" and assumes after seeing
that, that it must be operational at this point. Miyuki appears on screen and
sends over some kind object is a suitcase. She says they need to hook up the
Dammerung with KOS-MOS' sensors to locate the origin of the force field that
the enemy is using, but it's under a cloaking device. Shion asks Miyuki if she
actually knows what the object is that she sent over, but she doesn't. It's an
explosive device capable of collapsing an entire star if used properly. KOS-
MOS ways that by limiting the phase transfer mass she can activate it without
affecting the fleet or the Foundation. Jr. tells Shion that it's the Song of
Nephilim and there's no question about it. He says that it's the worst
creation that ever resulted from Joachim Mizrahi's research. It was the song
that destroyed Miltia and summoned the Gnosis.
Shion decides there's nothing they can do and sends KOS-MOS off saying to keep
the phase transfer mass as low as possible, all they need is to get rid of the
force field. A huge weapon materializes in KOS-MOS' hand and she locates the
source of the distortion. Shion gives the order to fire and a large upside-
down pyramind structure appears. Inside Albedo and MOMO are there, Albedo says
they're earlier than he expected. He sets MOMO down and says he's going to
have a look around go the key that lives inside her. He uses his hands to
create some kind of energy link with her brain. On the Durandal Jr. looks up
at it, saying nothing has changed, it's the Song of Nephilim. Jr. realizes
suddenly that MOMO is indeed inside of that thing, he says "It's him...
Albedo!" Gainan says Albedo's presance explains the feelings he was having.
He also explains that MOMO is a repository for the late Joachim Mizrahi's
records. Albedo and the U-TIC organization want that information. Jr. says
that Albedo is his dark half, the part he tried to hide away.
They decide that the only the Elsa can manoeuvre close enough to it so they
board the Elsa and take off toward the Song of Nephilim. As they approach
Shion asks to see the top of it, she has a vision of herself as a little girl
with her mother in the hospital. Outside the hospital window the same design
is on the ground as is on top of the Song of Nephilim. They board the Song of
Nephilim from the side and find MOMO on the ground when they enter. She sees
disoriented and unable to speak, Jr. says that bastard has taken her
consciousness. Albedo went and reversed the spiritual link, the opposite what
he and Gainan do when they communicate telepathically, it enables you to dive
into someone's mind and take what you want. Jr. wants to go off by himself but
everyone won't let him, Shion says she has to go too, the song is responsible
for the destruction of Miltia and brining the Gnosis into this world.
They find themselves standing in from of Albedo. He asks Jr. if he told MOMO
that they are both monsters, both Jr. and Albedo. MOMO grabs Jr. by the neck
and lifts him off the ground, but it's not MOMO, it's one of her sisters and
the real MOMO lies in Albedo's lap. Jr. forms a huge burst of energy to launch
the girl off him, Albedo tells MOMO to watch for this is Jr.'s true nature,
Rubedo's true nature (Jr.'s real name.) Albedo starts sucking MOMO's
consciousness out with his hand again, Jr. is angry and blows Albedo's arm off
but it just grows back. Albedo tells him to remember what he has to do, or
perhaps it's been so long that he's forgotten. Jr. says he doesn't need
someone contaminated by U-DO to tell him what to do, but Albedo says it's more
like evolved than contaminated, and that was the day he began experiencing true
power. He has reached a higher stage of existence. Jr. shoots his head off
but it just regenerates, everyone is mystified, it can't be nanotechnology,
nothing has evolved enough to regenerate a head. chaos says her is a U.R.T.V.,
just like Jr. They are created for the express purpose of eradicating U-DO.
Albedo says there is only one more layer, soon he will have everything from
inside of MOMO. Jr. screams and in a burst of energy everything goes white.
There is a man in the vision saying that this is the extent of his power, that
no one can stop the events that are about to unfold. It is Joachim Mizrahi.
Albedo is watching, these are MOMO's deepest memories. Suddenly Albedo is
blown back by Jr.'s energy burst and begins laughing. His A.G.W.S. descends
down and he boards it, ready for battle they fight. After their victory Jr.
and Albedo begin to square off their powers building huge energy fields around
themselves, everyone is calling to him to stop. Suddenly as everything is
building up something, the energy fields start dying down. MOMO is standing
there controlling them, saying to Albedo that she also received a part of him,
she asks how he could have done what he did to all of her sisters. Albedo says
that she is the flower that blooms from all their corpses, everything is how
her father wanted it to be. Jr. tells him to stop, and not say any more.
Shion starts yelling at Albedo saying that all of the Realians had wills of
their own and he had no right to do what he did, but they are interrupted by
another voice. A masked man in blue descends from the air. As Albedo walks
off he tells the masked man to give "him" the message "It belongs to me."
We see Albedo moving off in his A.G.W.S. searching through MOMO's memories. He
says "So this is the Y Data" then we hear KOS-MOS' voice saying "I do not exist
for your pleasure." He gives the impression that he is somehow trying to
access KOS-MOS, but an image of Shion appears and he says "Hmph, he really
didn't want anyone going in there." The man in blue challenges the group, he
tells Jr. to attack him, it shouldn't be a problem for a U.R.T.V. They battle
and end in what seems like a stalemate. As he walks away Shion asks him what
he really wants, but he tells her that if she wants to know, to come to that
time... to that place. That he'll be waiting there for Shion. KOS-MOS
announces that the Song of Nephilim has ceased all function, it's time to go.
Everyone is abord the Durandal again, they're planning to fire on the Song of
Nephilim. MOMO says it must be done for their sake. Jr. asks chaos if he
thinks this will put the Kirschwassers to rest. Since their toughts and
feelings now exist within MOMO then everything is okay. Jr. seems really
depressed, like he somehow failed. He gives the order to fire on the Song of
Nephilim but when they do all the energy bursts are deflected. Something is
wrong, the Gnosis are being absorbed into the Song of Nephilim. Albedo is
there in the centre of all this. He sets off a huge explosion that shakes the
Kukai Foundation and reveals an enormous structure below the Song of Nephilim
that dwarfs it in size. Everyone is watching from the viewscreens, Helmer and
the council as well. Dr. Mizrahi says it's impossible, that it was supposed to
be destroyed. MOMO calls it Proto Merkabah. The place where she was born.
The man in blue just says Albedo is summoning needless toys. It is now that we
are shown the man in blue's true identity, he is Virgil from way back at the
beginning, the angry soldier who was murdered by KOS-MOS on the Woglinde.
As the Song of Nephilim descends into Proto Merkabah, MOMO explains that her
father sent the data needed to create her from Miltia to Proto Merkabah. Dr.
Mizrahi says that Proto Merkabah was originally created to discover the true
form of the universe that they were meant to have. But then he took it... if
that thing, the Song and the Zohars all link together... but he is interrupted
by a man saying that's why they dropped it into the Abyss after recovering the
100-Series Realian. Dr. Mizrahi says the original is still on Miltia, with
only Proto Merkabah he can't... but then Proto Merkabah starts forming an
energy wave which completely decimates the Federation fleet. Albedo calls it
just a mere fraction of what it is capable of. He uses it to absorb more
Gnosis. Shion recognizes this as a similar phenomenon to when KOS-MOS stood
atop the Elsa and absorbed all the Gnosis. Originally Proto Merkabah, the Song
of Nephilim and the Zohar were a single apparatus. Proto Merkabah uses the
Gnosis as a means to collect waves from the Zohars and store the energy it
needs to operate. Albedo explains that he knows all this, and learned how to
use it all by linking with MOMO. He decides that his next target will be the
capital of Second Miltia. Albedo challenges tham to stop him if they can.
Dr. Mizrahi explains that the target is a giant facility that was abandoned
before being completed, with a reactor at the central meeting point of a number
of paths. All they have to do is take out the reactor to shut Proto Merkabah
down completely. She asks them to destroy the machine once and for all.
In the next scene they have infiltrated Proto Merkabah and are making their way
toward the centre. Along the way MOMO and the rest come across the room where
she was created. She says that her mother never told her what this facility
was actually used for during the Miltian conflict. When she was born her
father died, and the Gnosis came. A lot of people died just because of her
birth. Shion says that MOMO is not at fault, no parent would allow that.
They finally reach the reactor core of Proto Merkabah and find Albedo there.
Albedo jumps down and creates a large wavy image of a face, explaining that
this is the power of will which exists within everyone. He fights Jr. and the
rest of the group, then Jr. asks why he's doing what he is doing. He says he's
doing it all for Jr.'s sake. He asks Jr. if perhaps he has forgotten what he
did to them, he closed himself off from them breaking their mental link and
causing them to succumb to the Song one by one. He tells Jr. to repent for his
sin, and Jr. admits it, that he couldn't control his fear. But Albedo is
grateful because thanks to him he was able to find the way to a whole new
world. He says at first he didn't believe it, but now he has experienced
something that confirms it. He tells them to entertain him as some kind of
giant monster is born from fusing a Gnosis with the reactor, saying they must
destroy that if they have any hope of destroying Proto Merkabah. Albedo
escapes and leaves them to battle the Gnosis, which they of course defeat.
After destroying the reactor an explosion is imminent. As they run there's
more rumbling but it's not the explosion, chaos says they are changing
directions. Proto Merkabah has activated its propulsion units and is descend
toward Second Miltia. The entire thing itself is going to crash into the
planet. KOS-MOS suggests that based on the angle of descent they could have
96% of it burn up in the atmosphere is they broke it into 28,000 pieces. Shion
suggests letting off each subcompartment. MOMO directs them to the control
room where they can detach everything. MOMO explains there's a problem ,that
the entire process takes too long and they won't have time to return to the
Elsa. Ziggy asks if they can do it remotely, but they can't. The only way to
stop the thing is to go down with it. KOS-MOS tells everyone to return to the
Elsa, she will stay behind to initiate the sequence. She says that she has no
intention of remaining on the facility until the end, that at her speed she can
reach the Elsa in under one minute. They start to run back to the ship.
KOS-MOS initiates the detachment sequence and starts Proto Merkabah breaking
apart into pieces. Jr. explains the situation to Captain Matthews back on the
bridge of the Elsa saying that they can't lift off until KOS-MOS is back.
Pieces of Proto Merkabah start falling on the Elsa, smashing the engines
considerably and Tony says there's no way they can stay much longer. Despite
not being back yet Jr. gives the order to lift off, the facility explodes with
KOS-MOS still inside. Shion pleads with Captain Matthews to go back, she has a
vision of KOS-MOS running and tells them where to go to. KOS-MOS bursts out of
the wall and Shion grabs her hand, but is about to drop her when Ziggy's hand
grabs hold and pulls her in. TOny navigates the ship through tons of falling
debris but something is wrong, when they get to the bridge they realize their
angle of approach is too steep, they're going to be vaoprized unless they can
find a way to stop it. As they approach the planet we see chaos in the
hangar.. KOS-MOS comes down the elevator and goes out the aft hatch.
Shion then realizes that KOS-MOS is trying to shield the Elsa with her energy
field, KOS-MOS says to level off the Elsa during this period but Shion yells
back to her that if she continues then she will be incinerated. The last thing
she says is "I am happy to be of service" and the signal goes out. Elsewhere
chaos sees a light eminating from his hands, the young girl Nephilim watches
from the cemetery and a there is a brief image of a small boy (who totally
looks like Fei) building a tower of blocks. KOS-MOS' eyes shine blue as she
envelops the ship in a large wing barrier and everything goes white...
The Elsa is safe, flying over the Ocean calmly and there is no sign of KOS-MOS.
But then Matthews gets an eye on something out front, he orders them to
activate the secondary bow camera where they see KOS-MOS standing on the hull
of the ship. The Elsa flies off into the distance and credits roll.
During the credits there are scenes playing on the side, a man clad in black
robes and long black hair prays at a tombstone below the Elsa as it flies by.
We see Gainan at his desk, he is speaking to someone saying that judging from
the circumstances, it's clear that the U-TIC Organization's target is Miltia.
He is speaking to Helmer. Gainan explains there's a vortex of obsession that
still draws them in, including Albedo. Helmer is surprised by this, he wasn't
aware that Albedo was still alive. Gainan says that he will not die, at least
not until that time.
Albedo is floating in his A.G.W.S. in space, saying that all he needs now is
for MOMO to link up with the U.M.N. network and his objective will be complete.
The young white haired man from before is speaking to another man in a a red
cloak. The cloaked man says they've confirmed a gate jump from Albedo, but the
man says that it's fine. The door to "Abel's ark" can only be opened by him.
The man explains that Albedo is only a key, and doesn't have enough power to
link with U-DO again. He says that it's a shame Albedo has such a minor role.
KOS-MOS arrives on the Elsa, saying only "Mission complete"...
~ fin ~
O============================================================================O
| Episode II Plot Summary (00100) |
O============================================================================O
The game opens with a news story depicting Realian attacks against the
Federation. It says that only Realian models created or adjusted in the
Miltian star system have been implicated. A man appears on a video screen, we
can see his familiar face as Helmer from Episode 1. He's speaking to another
man who is suiting up for some kind of mission. This man is identified as a
Realian named Canaan, who was created by Vector. Another person walks in the
door, it is chaos, another familiar face, who will be the navigator for this
mission. Their objective is to retrive the U.R.T.V. forces. Following this
they will infiltrate the U-TIC motherframe and acquire the Y Data. They
deploy in an A.M.W.S. toward the ground below. On the way down they are
attacked by a number of unmanned units, but promptly lay waste to them. After
the attacks in the air they are forced to approach on ground. Canaan says he
understands that the U.R.T.V.'s are bioweapons sent to destroy the link
between the U-TIC's mobile weapons fleet and their course of power, the Zohar.
chaos says that the military has full confidence in the power of the U.R.T.V's
but are also blind to their potential dangers.
chaos explains that the system currently used to control the Zohar was
originally designed to be used as a U.M.N. transport system. They were unable
to transport living beings, every one of them died except for a select few who
simply were not able to recover their own consciousness, Helmer said that the
system lead to the destruction of the human mind. If the U.R.T.V.'s were to
experience this, the Zohar would spiral out of control. As they continue they
hear a song, it's the Song of Nephilim. Some A.M.W.S. machines appear but
they do not accept the signal for ceasefire, the machine piloted by chaos and
Canaan has its arm blown offand they are approached by some more mechs who are
engulfed in a beam of light, and just explode. One craft signals them, saying
that the other pilots were tainted but he is receiving the IFF signal. One
sword wielding soldier exits his craft and identifies himself as captain Jin
Uzuki. chaos asks Jin if he knows where the U.R.T.V.'s are, they must protect
them. Jin responds saying that he will take them there.
Canaan speaks to Jin, saying that everything was a setup. A scheme to make
the U-TIC organization (or Miltia) into a scapegoat. Jin says that he learned
from a disc that he acquired, that the is a special place only contained in
the Y Data. They continue further and Jin informs them that they have reached
the location of the U.R.T.V.'s. He says that in order to complete his work on
his data, he has to access the mainframe here. Before he can say anything
further a mysterious man appears. The man tells Jin that he has nothing, but
Jin says that he still must stay. Of course this is the beginning of a battle
between them. After the fight Margulis and Jin battle one on one on top of
the building. Margulis says that the planet is finished, they both charge
bursts of energy and blast each other. Margulis bleeds but Jin falls to the
ground, while Margulis tries to tell him off the ground cracks at his feet and
sends him down into the void below. Jin gives Canaan the data, but says he
must go his own way. He tells Canaan to bng the truth of the conflict, the
truth hidden in the data, to light. Something appears and the screen cuts.
| /
|/ enosaga Episode 2 /-----------------------------------------------------o
/| --------o----------\ Second Miltia A |
/ | (00102) \----------------------------------------------------o
The next scene in the game takes place fourteen years later on Second Miltia.
Canaan lays in a Realian maintenance bed. A man speaks to him, talking about
a shadow. "It has to be that shadow, its influence severs your data link
every time" he says to Canaan. If they only knew what it was then they could
access the data he gave him, most likely referring to the data from Jin.
Canaan goes to report to Helmer. Helmer says the man who gave him the data
was a subordinate on an independent mission, Jin Uzuki. Canaan asks what
happened to him, Helmer says he left the military and he's doing fine.
There's a new job for Canaan, it's the 100-Series Realian MOMO. They're going
to execute a dive into her subconscious and they want his assitence.
A mysterious woman walks into a church temple and says she has news concerning
the Y-Data. Margulis wishes to address the old man in the church directly.
He asks Margulis how the Y-Data could have gotten into the hands of the Kukai
Foundation, inside the 100-Series Relian. Margulis says that according to
Albedo the Y-Data is well encoded and can only be accessed at the U.M.N.
control center on Second Miltia. Before leaving the man tells Margulis one
more thing, he doesn't like "that U.R.T.V." it reminds him of someone vulgar.
That is all that is said, and the image of Margulis fades away.
Margulis steps into the bridge of a ship and speaks to his female subordinate.
She says they are pursuing someone at the moment, or at least her subordinates
are. Margulis grants her permission to use the E.S. Issachar. She calls them
thousand year old relics, but Margulis says it is equipped with the Vessel of
Anima, something discovered at the same time as the Zohar and possesses great
power. He tells her to be very careful with it.
Finally we see the Elsa flying above the water, and a voice in the background.
Fans of Episode 1 will remember this scene clearly. The voice recalls the
details of the first game, about how KOS-MOS woke up unintentionally and
everything began. They are currently on their way to hand KOS-MOS over to
Vector's second R&D division. They also took the 100-Series Realian MOMO with
them which caused the U-TIC organization and a man named Albedo to chase after
them and bring about the appearance of the Song of Nephilim and Proto
Merkabah. Many of KOS-MOS' functions that they were previously unaware of
have become apparent and were likely left over black box functions put into
place by the late Kevin. The voice identifies herself as Shion Uzuki, of
Vector Industries' first R&D Division. They arrive down in the Vector
facility on the planet, Ziggy says he has to go report to the subcommittee.
Speaking to Dr. Mizrahi over the video communication, she calls Ziggy by his
real name but he corrects her, and gives her the message that MOMO is looking
forward to seeing her, Dr. Mizrahi is MOMO's mother in a matter of speaking,
she seems hesitant. Jr. says she seemed almost afraid to meet her, and then
changes the subject suggestion that perhaps Ziggy would like to upgrade his
old mechanical body to a new Realian model, but he says he has no interest in
prolonging his life. He decides to go and rejoin the others.
As they're driving in a car down a long highway suddenly a number of huge
A.M.W.S.'s appear to ambush the group. MOMO jumps into the driver's seat and
Jr. tries to hold the enemies off with his twin pistols. Using a combination
of a fire extinguisher and a handgun shot Jr. blinds both the enemies and
themselves and they crash down a staircase and into a wall. They make their
way back to the surface and Jr. contacts Gaignan, telling him to send backup.
Gaignan was distracted somehow but couldn't understand why. The group runs to
the top of a tower only to fight some A.M.W.S. units waiting for them. After
they fight another A.M.W.S. appears piloted by the girl working with Margulis.
Just as she seems to have them under control a craft piloted by Canaan appears
and does battle with the enemy mech. They lock arms and suddenly go into some
kind of stasis, the controls on her ship won't respond and she gives the order
to withdraw. MOMO asks Jr. if he knows the man, he says it's an acquaintance.
Following this is a scene with Jr. holding a person in his arms who he calls
Nigredo, who won't stop bleeding. Canaan and chaos locate them and it becomes
evident that this is what happened when they went to Miltia. It is said that
he and Albedo, though artificially created were still conjoined twins.
| /
|/ enosaga Episode 2 /-----------------------------------------------------o
/| --------o----------\ Second Miltia B |
/ | (00103) \----------------------------------------------------o
Back at Vector Industries Second R&D Division Shion, KOS-MOS and Allen are
meeting with a man. The man says the Gnosis phenomenon is spreading, and
humanity may only have a few years left before it is wiped out. He explains
that the Zohar project's ultimate goal is to eradicate the Gnosis completely,
and to do this they must get the original Zohar from Miltia. There is a force
known as U-DO that created Miltian space, and is responsible for the Gnosis
themselves. He has developed a tertiary weapon system for KOS-MOS, a sort of
wing-weapon device. He even goes on to say that the system was designed by
Kevin, one of the leads on the KOS-MOS project. Shion accepts the plan.
Next we see Shion speaking with someone, looking at a device made specifically
for KOS-MOS that allows her to access hyperspace without a U.M.N. column. The
man is Kevin, and this is a flashback. Kevin says that he hopes KOS-MOS can
be more than just a weapon, that perhaps she can help lead them into a future
free of prejudice. Back in Vector Industries again Allen catches up with
Shion. She tells Allen to keep watch on KOS-MOS and heads to the city.
Shion enters a place called Moby Dick's Cafe and talks to the bartender
referring to him as "boss." She seems quite familiar with the man, he said
the last time he say her was when she was in high school. The man says
Shion's brother comes in quite often and talked about her a couple of times.
chaos and Jr. walk into the cafe, and seem a little puzzled at Shion.
Gaignun comes in with Shelley and Mary to meet with Helmer. Helmer says
there's some bad news, some disturbing activity is going on. Some factions in
the Federation have begun to show signs of rebellion as a result of strain on
the peace treaty from 14 years ago. MOMO enters the room and introduces
herself, she also speaks to Canaan calling him an enhanced memory model.
Helmer says she looks more like Dr. Mizrahi's late daughter than the other
ones. Her tells MOMO that she will soon undergo analysis at the U.M.N.
center. He asks Nigredo (Gaignun) for some reconnaissance. Gaignun leaves
the room and uses some of his psychic powers to communicate and search for
Albedo. He tells Albedo it's not too late to make up. Albedo says that
McCartney tried the same thing, but he knows Gaignun's true form, an
executioner. Gaignun says that was over a long time ago. Albedo accuses
Gaignun of hanging around Rubedo just so he can execute his mission, but soon
he plans to "borrow" Rubedo and won't have a need for Gaignun. Guignan yells
at his and attacks him telepathically, but Albedo laughs it off.
Jr., chaos and Shion are eating at Moby Dick's. After some talk Jin enters
the cafe. He looks over to Jr. and chaos' table but Shion has disappeared.
She's hiding behind the wall trying to gesture Jr. to shut up, but she lets
her voice out and Jin hears her. He walks over and and sees her. He
introduces himself, and sits down. He jokes a bit, asking what kind of
trouble Shion has been causing them. She tries to convince Jin that she's
busy for the night, but Allen calls up and tells her it's going to take two or
three days to deal with some extra issues with KOS-MOS. He convinces Shion to
come home and invites Jr. and chaos to come along.
They arrive at Shion's house and find a bookstore opened. Shion tells Jin
that she was under the impression he had opened a doctor's office. He
explains that in this day and age everything is curable with modern medicine,
there's no need for another doctor. Jr. is very interested in the books.
The scene changes to that of a car sitting in a chair who we haven't seen
before, in either game. He is speaking about some kind of fortress or ship,
and the man he's talking to is Margulis. Margulis refers to the man as
"Sellers." Margulis tells Pellegi (his assistant) that Albedo will soon break
the seal on Old Miltia and the Immigrant Force will begin its invasion. All
of this in order to secure the original Zohar.
Jin tells Shion that it may not be a good idea to help the people she's with,
they're skilled professionals and she's only an amateur. Jin tells Shion that
tomorrow they will go pay respects to their mother and father's graves, but
Shion absolutely refuses. She says that their mother and father aren't even
in those graves, that Jin knows just as well as she does where they are. She
says that they were the only ones there "that day" and if Jin had only been
there sooner... she still won't go visit their graves. Jr., chaos and Jin
leave the room. chaos asks if it would be alright to stay the night there.
He and Jin sit outside that night to talk about some past issues. chaos asks
him about U-TIC... Jin explains that the human race began as a flock of
hunters and gatherers, they learned to control fire, and from that the power
of the blade. He says that humans will inevitably move toward a guiding
light, sometimes without thinking about the source. He words remain very
cryptic but he tells chaos to take care of Shion, he can't allow himself to
get close to her again. He's afraid that if he does, she might cut him out of
her life. He tells chaos that it seems like they can talk about everything,
it's as if chaos has been around for hundreds of years.
Jr., Ziggy and MOMO meet at the U.M.N. Center along with Gaignun, and Dr.
Mizrahi appears. She thanks them for all their help during the Proto Merkabah
incident, MOMO is excited but Dr. Mizrahi remains distant. Before leaving
however she turns around and tells MOMO it would be nice if they could live
together after the whole incident is over, then she walks away.
Jr. asks Dr. Mizrahi why she acted nice to MOMO all of a sudden, the Dr.
explains that MOMO was designed to react positively to familial warmth so it
was just part of her job to ensure the proceedings move forward smooothly.
Jr. tells her that pretending to be cold and emotionless is only going to hurt
her in the end, she says that MOMO was created by Joachim and that scares her.
Jr. says that regardless, he made a promise to Sakura and as such, he's going
to treat MOMO like a real girl. He says she made him promise to look after
her mother and sister. Mizrahi leaves and choas comes in. Mizrahi does some
work on Ziggy, she says that MOMO told her that being a famous scientist she
probably knew a thing or two about cybernetic engineering. Ziggy asks why she
acts so cold toward MOMO and Dr. Mizrahi explains that it is difficult to love
someone that looks like your daughter, but isn't. She asks Ziggy if he has
any children, he said he did but his son was lost in an accident. That very
event was the reason he committed suicide. Ziggy suggests that rather than
trying to think of MOMO as just a replacement of Sakura, why not think of her
as another daughter that she never had.
The analysis on MOMO is beginning. They explain that during the process they
will temporarily be shutting down MOMO's artificial emotions and artificial
personality. Before shutting down MOMO seems a bit saddened at the idea that
she just works off of an artificial set of emotions, but within seconds those
functions are shut down. During these proceedings Jr. leaves the room, saying
he can't watch, he's too afraid. Something starts to go terribly wrong, and
the only thing MOMO manages to say are the words "It's a trap!" After this
Ackbarism all the 100-Series Realians start to drop, Mizrahi says someone is
openeing up a U.M.N. terminal but they can't locate it. Dr. Mizrahi explains
that it's no wonder they found nothing, they were trying to analyze every
system separately when in fact each one is only a fragment of a larger whole.
There's some kind of "self-expanding" trap apart from Joachim's designs, it's
something much more recent, most likely Albedo's work from the intrusion. Dr.
Mizrahi says the only thing to do is initiate the emergency control code to
the destruction of the Y-Data, despite Ziggy objections about the danger to
MOMO she cannot allow it to fall into enemy hands. Suddenly as Dr. Mizrahi
hovers her finger over the activation button, she holds off just long enough
for another man to tell her the network has begun to disrupt. It's MOMO who
is destroying her own mind in order to protect the data. While Dr. Mizrahi
tries to restore MOMO, it triggers bloody flashbacks in Ziggy's mind. Jr.
relays the information to Shion and Allen, along with Helmer on another
monitor who explains that they're going to need Vector's help if they have any
chance of recovering the Y-Data. He officially requests their help.
We hear a man's voice yelling, asking what possible reason there could be to
dispatch the Immigrant Fleet to Second Miltia. The old man who we saw
previously talking to Margulis in the church begins to address a large
collective of people on video screens. He says that once there existed a
world known as Miltia, but fourteen years ago that land and mankind's greatest
treaure was sealed away. Someone interrupts him saying that all Zohar
activity currently falls under the jurisdiction of the Federation. The old
man says that it is the Miltian government that have been using the events of
fourteen years ago to justify their mobilization and reignite conflict. They
attempt to use the chaos of war to use the Relic to their own interests. He
says that the Miltian government however was cleared of all charges, even
Vector provided data to prove it, but one man says that there are rumours that
Vector is working with the Miltian government and such data cannot be trusted.
People are wondering exactly where Helmer is when the scene comes to an end.
We see Helmer enter the Uzuki Residence to speak to Jin. He tells Jin that he
is once again looking to enlist his services, Helmer wants to find out the
truth in the data that Jin entrusted to Canaan, just enough so that he can
find out who their real enemy is. Jin says that in order to unravel the data
he gave to Canaan, they have to "go back there." He knows what that means.
They begin the Encephalon dive into MOMO. Allen explains that MOMO is based
off of Sakura's memories and people who were in close contact with her may
appear at times. Jr. admits that would be him. He said that Sakura suffered
fron some kind of central nervous system disorder which they believe was
somehow connected to wave pulses in the U.M.N. Ziggy changes the subject a
little asking Jr. what U-DO is exactly, Jr. responds sayng U-DO is the Unus-
Mundus Drive Operation System. It may sound like something created by U.M.N.
but nothing like that could have been man made. People said it was an
artificial consciousness carrying dangerous waves throughout the U.M.N., but
this was a lie. Jr.'s father Dmitri Yuriev knew about this from the start.
Suddenly we see all the U.R.T.V.'s gathered around some large energy source,
seemily absorbing waves from. it. Jr. is holding Albedo's hand who is scared
and crying like a little baby. It brings forward the vision of a planet being
destroyed and Jr. then calls for an emergency cutoff of the spiritual link.
He says that all the thermal energy is going to converge, that his father knew
all along. Albedo is consumed by the energy force and the screen fades. Back
in the lab again Jr. finally speaks. U-DO is an energy from a higher
dimension that humans couldn't possibly control, U.R.T.V.'s are designed to be
its anti-existence but were never told what it truly was.
After the dive they find themselves inside MOMO's subconscious, which is
Sakura's inner world. KOS-MOS' data has been transferred to be therw ith them
as well. MOMO is there but cannot speak, her neural network is still
completely fried. Jr. tells her to hang on just a little bit longer.
Shion and the party enter the house. Upstairs they find Sakura sleeping in
bed and a rather loud noise coming from the closet. Albedo, Nigredo and
Rubedo fall out, and Rubedo says they must have messed up the transport
coordinates, this is an image from fourteen years ago. The coordinates
however were correct and the girl was actually their contact target. She is
surprised they can her her, and she's so happy they came. Shion's party
follows the images outside into a glowing teleport circle. Here we see a
scene with a girl and a man she calls Dimitri. She asks him if he really
believes the boys will be able to help with Sakura's treatment. The woman is
Dr. Mizrahi. Some pods open up and the U.R.T.V.s come out. Jr. says he has a
message for Dr. Mizrahi from the girl "Please tell my mother that I love
her." Mizrahi asks Rubedo to keep telling her what her daughter says.
Rubedo sees Sakura through a window playing the piano, Mizrahi explains that
her neural paths do not allow her to communicate in this world. We see Rubedo
talking to Sakura in the dive world, she is saying that her father is planning
to make a Realian, and he can hook her senses up to it. She asks Rubedo is he
has a mother, he says that somewhere there was a person with the perfect set
of chromosomes, but that's all she was. Sakura asks him a favour, to look
after her mother and her sister. Nigredo and Albedo are making fun of Rubedo
for his interest in the girl. Albedo says that soon they'll be going for the
U-DO training session, but Rubedo says he's ready. They enter the facility
and meet up with a girl who identifies herself as U.R.T.V. number 668 named
Citrine. She is one of the few reamining X type U.R.T.V.'s.
In the next room the U.R.T.V.'s are seen inside some dive tubes. Albedo says
he can't stand all the others, all of them up to 665 are born without any
individual consciousness, they just function as a collective. Their task is
to initiate a dive into the subconscious of the patient and repair her sensory
impairment. The collective ones are angry with Rubedo, they don't believe he
is capable of being a leader, he's just a variant.
In the forest now, the U.R.T.V.'s find a large source of energy they refer to
as Sakura's fear. The waves of of energy are infecting some of the U.R.T.V.'s
and even manifest themselves to attack in the normal world. Albedo begins
attacking one of the normal U.R.T.V.'s saying that variants aren't weak, he's
very angry and screams out loud. Back at the facility again Rubedo is angry
at Albedo, saying that the one U.R.T.V. is now badly injured. Albedo says
it's not a big deal, he can just regenerate himself and proceeds to
demonstrate by using a burst of energy to blow off his own head which promptly
reappears. Rubedo is angry and Albedo is confused, he asks if it's true that
they can't regenerate, and Nigredo tells him that it's a skill only he
posseses. Albedo starts crying, asking if they're both going to die and just
leave him behind. He says that if they're going to die then he wants to too.
Jr. explains that ever since that day when Albedo learned he couldn't die, he
started to change. Ziggy explains that death is rest for the soul, and if the
body couldn't die, fear would continue to build up and life would become an
eternal prison. Jr. and Albedo were born sharing the same internal organs and
they had the same powers, but those powers split when they were separated.
They go back into Sakura's mind and venture through the forest. At the end
they're all together but Rubedo's shadow is beginning to change shape. Albedo
laughs at him, saying that he too is a monster. The image of Sakura fades,
she says that it's a trap. Rebedo starts getting very angry, and Jr.'s normal
form is getting angry as well. Back in the real world Allen says that the
Encephalon structure is starting to collapse. There is a rip in the space
beside Jr. and the older Albedo steps through. Albedo grabs Jr., Shion yells
to Jr. to try and make peace with his brother, but that becomes a little hard
when Albedo shoves his hand through Jr. back. They begin to do battle. After
the fight Albedo and Jr. are charging their energy power but MOMO interrupts
and suddenly a pattern appears in the sky and fires a beam down seemingly
absorbing something out of MOMO. Albedo says that she fell for it, and how it
would have been so much smarter for Joachim Mizrahi to have made her without
emotions. Back in the real world MOMO is awake, but Dr. Mizrahi says the Y-
Data is gone, what they have feared most the past fourteen years is happening.
We see Albedo in his A.M.W.S. out in space. He says he has finally found the
gospel that will awaken Miltia. He is absorbed entirely into a void in space
and Jr. suddenly feels an intense pain, Albedo's heartbeat is fading...
"When Albedo released the seal the lost path to Miltia was reopened once
again." Both the Immigrant Force and the Federation launched an offensive
into Miltian space with the intent of gaining control of the original Zohar.
The Federation however was slow and unorganized and they were unable to stop
the Immigrant Fleet's advance. In response to this Helmer sent a number of
ships to assist the Federation. He also planned a covert operation with the
intent of securing the Zohar, with the help of Vector. In the newly restored
Elsa, the group made plans to descend into Old Miltia. Several new members
also joined including Jin and Canaan to ensure their success.
Dr. Mizrahi is speaking to MOMO about the coming operation, she says that
utilizing MOMO's special skills they would likely be able to get into Old
Miltia undetected. She tells MOMO to make sure she comes back alive.
Elsewhere on the Vector ship Dammerung Shion is talking to Miyuki when she
suddenly sees an image of the red haired girl Nephilim. She asks herself why
the girl had such a sad face... Shion goes to take a nap.
During her nap she has a dream about the Zohar and the young Realian Febronia.
Febronia says that this is the cave where her sisters are held captive, a
prison constructed for the Zohar. She tells Shion to set them free from the
cage. Shion says that she doesn't even know where she is, how can she help?
Febronia responds with "Soon you will visit this place." Shion wakes up and
sees another vision of Nephilim in the communications room. She says "Feb is
waiting for you, there's no time left." She tells Shion that when she gets
there she will have to make an important choice for her sake as well as
theirs. Shion finally realizes that Febronia's sisters are on Miltia, but
then Allen interrupts and the vision ends. He asks her if she's busy at the
moment but she says she has to go somewhere... to Old Miltia. Allen says it's
impossible for her to get transport, and even if so there's a war about to
start, it's dangerous. Shion says that she has a plan though, there's a
transport that Kevin was developing concurrently with KOS-MOS here on the
ship. It can travel through hyperspace without going near the U.M.N.
Just they're starting to initiate, some Realian soldiers pour into the room.
Allen uses the big guns on the ship to scare them off however. Off they go.
The white haired man whom we say previously in the first game watches them
from a window. He is approach by another man in a red cloak who says that
Albedo's ascension has been detected. The man is Wilhelm, but the identity of
the clocked man is still a mystery. Wilhelm says that the rest is up to
"her," she'll be able to accomplish the task.
Allen and Shion approach Miltia when they are suddenly attacked by a fleet of
ships including a super maneuverable ship with agility like none they'd ever
seen. They're hit with a blast and lose shields, the super ship opens up to
reveal some kind of uber A.M.W.S. inside the shell and the last thing we see
are Shion and Allen flying toward it. The scene cuts to another alert going
off. KOS-MOS is once again waking up by herself. As the scientists watch in
awe, she turns her cryo-sleep bed into a space motorcycle. Before going
anywhere she announces that Shion is calling her and then creates a magic bike
ramp out of energy and blasts off into outer space. Back in Allen and Shion's
situation they are spiraling out of control. That's when KOS-MOS appears and
starts blasting enemies out of the sky. She once again changes the shape of
her space motorcycle and uses it to dock onto Shion craft creating a more
powerful transformer death machine. After obliterating virtually the entire
enemy force, that one super-mech manages to disappear before being blown away.
After all is said and done they are floating out in space when a transmission
comes in. It's Captain Matthews of the Elsa, congratulating her.
Shion meets up with everyone else from the party, including Jin and Canaan as
they are on a mission to Old Miltia and it just seems they met up with Allen
and Shion by coincedence. They decide to proceed forward together.
They realize it's too dangerous to just go head on so MOMO finds a possible
detour between two black holes, it's dangerous but Tony is up for it of
course. Just then something appears directly in front of them between the
black holes. They decide to go on an offensive and see if they can take it
out from the inside. After being hit by a rather nasty attack they land on
top of the thing and make their way inside.
The group enters the structure and sets off the self-destruct sequence. When
leaving they are attacked my Margulus' subordinate. They get back to the ship
but it's too damaged, right when all hope is lost and they're being sucked
into the black hole, the Durandal appears and saves them. Shelley explains
that Gaignun instructed them to come, but he himself took off for the
Federation capital of Fifth Jerusalem.
Gaignun is having some painful memories. He sees himself talking to one of
the female U.R.T.V.s a long time ago. She asks him if he thinks it's strange,
the way he doesn't react to the U-DO simulator the way the others do. She
keeps mentioning the "Red Dragon" too. In the next scene he sees himself in
front of his father, yelling at him he says "I won't follow you orders
anymore" and then pulls out a gun and shoots him. Back in the real world he
collapses onto the floor in pain, his head glowing rather oddly.
Shelley tells Jr. that the Immigrant Fleet is already descending into Miltia,
there isn't much time left. Then a transmission from Helmer comes in. He
says that he's happy they are safe, but needs them to get the Zohar, the
Federation fleet may be too late.
We see Gaignun once again, but his hair has been bleached white. He's
speaking to a man over video communications. He asks the man about U-DO but
the man says that while one U.R.T.V. made contact with it fourteen years ago,
it's been covered by two black holes ever since. Gaignun tells the man to
ready his forces, and he'll contact him again soon. The man asks Gaignun how
he's doing, he heard that Gaignun's old body had to be disposed of. Gaignun
responds saying that he's fine, there's only so much life extension one can
achieve, but he is indeed fine thanks to his son... the son who killed him.
In the centre of the structure Jin tells Canaan that they can finally free him
of his curse. Shion asks just what exactly is the data inside of Canaan, and
Jin tells her is contains the identity of the one responsible for the Miltian
Conflict. Shion says that Joachim Mizrahi was behind it, but Jin says that's
what everyone thinks, but just because people believe something doesn't
necessarily mean that it's true. He presses a button on the terminal.
Jin asks Shion if she knows of the U-TIC Organization. She says that she
does, it was established by Joachim to study the Zohar. Jin says the U-TIC
Organization was originally part of the Federation. Supposedly Mizrahi was
using the data he obtained studying the Zohar to turn U-TIC into a military
organization. Something is strange though, it takes an enormous amount of
money to fund research and weaponry but there is no evidence the Federation
ever provided it, someone else was funding them. All except one of U-TIC's
enterprises were nothing more than dummy corporations. The data contains
information regarding a business known as Hyams. This company probably did
all the funding, it is headed by a man named Heinlein, who now happens to be
one of the Immigrant Fleet's cardinals. As for the company, something
happened that they could not have predicted. U-DO awoke, and the Gnosis
appeared. Jin tells MOMO that the truth is, her father wasn't a madman at
all. In all the chaos, he knew he had to somehow isolate the Zohar, U-DO and
Miltia where no one could touch them. When doing this many people were
sacrificed for his sake, which is why he then brought judgment upon himself.
He was trying to save the world MOMO would be brought into, and he entrusted
all of his data to her. The Immigrant Fleet cannot get ahold of the Zohar.
The group meets up with Margulus in the Zohar chamber. Jin appears as well
and starts having a few words with Margulus. He tells him it was a mistake
for Margulus not to erase those records fourteen years ago, now he'll never be
able to return to the Federation. Of course Margulus won't way anything
without a fight. There's a pretty badass sword fight scene that only reminds
you why you should be playing the game rather than reading this, but whatever.
After defeating Marulus they find the original Zohar in the chamber. Shion
says this is the place from her dream, the cage that Febronia's sisters were
trapped in. KOS-MOS mentions she detects life signs up ahead, and the two
sisters of Febronia can be seen in life pods with their limbs severed, hooked
up to a number of pipes and a respirator. Shion goes into a fit and freaks
out when she sees this, KOS-MOS determines it is impossible to remove them
from the contraptions without shutting them down. Suddenly a man appears
speaking in a loud voice. It is the old man from the church Margulus was
talking to earlier. He says that they had to isolate their consciousness from
the outside world. Jin identifies this man as the leader of the Immigrant
Fleet. The man says the Zohar originally belonged to them, to Ormus. He says
that all life in the entire universe must be guided forward by Ormus and the
Zohar. Shion says she refuses to accept that as a reason for doing what they
did to Feb's sisters, but the man says he'll make them accept it. A noise can
be heard and Jr. calls it the voice of U-DO, and if it doesn't stop, then it's
going to wake up again. KOS-MOS pulls out her gun and says she will sever the
link to the Zohar. Shion won't let her but an image of Febronia appears
saying that it's alright, so in her crying and weeping Shion moves aside to
ley KOS-MOS machine gun the hell out of the pods. The man however says it
doesn't matter, they can't actually accomplish anything. With that an
enormous machine takes the Zohar inside of it and rises up. Jin calls it
Proto Omega and the man says that using its power, they will wipe the Gnosis
from the cosmos. Proto Omega descends into the ground and the party escapes.
Back on the Elsa the ship flies off just as a huge structure rises out of
Miltia. Every ship in the system is immediately annihilated, and the entire
planet of Miltia is destroyed. Elsewhere a man is talking to Pellegri over
video communications, he tells her now that Proto Omega has been deployed the
plan can be brought to the next level, however merely seconds after that the
man is shot. Another man walks in, gun in hand, but we cannot see his face.
Pellegri looks at him and says *gaps* "You!" He says that he's taken control
of the parliament, and he won't allow her to continue. She says that it's
impossible, he died fourteen years ago. The man is the white haired version
of Gaignun who is assumedly the U.R.T.V. creator now, their father.
The old man in control of Proto Omega orders Margulus to go and destroy the
Federation fleet, but this time Margulus does not listen. Margulus says that
they the Inquisitors serve but one master. He says that everything has gone
so far as planned, and all that remains is for the old man to die as a martyr.
"You can't mean Heinlein" the old man says, but Margulus has disappeared.
Shion is sitting at one of the tables in the Elsa when Jin comes in. She says
that it's just like it was fourteen years ago, Febronia was killed right in
front of her face and all she could do was run away. Jin tells her that
Febronia had wanted the help another person along with her sisters, someone
who she considered to be another sister herself. Shion starts to understand
this and leaves the room, as she does Jin thanks Febronia out loud saying that
she did for Shion what he should have done as her brother a long time ago.
On the Durandal again a message comes in, specially encoded for Jr. They put
it on the screen and it is the white haired Gaignun. Jr. says "You!" and the
man says "It's been a long time my dear son." It is indeed Dr. Dimitri
Yuriev. He says he heard what happened fourteen years ago, Albedo made
contact with U-DO and formed a space-time anomaly. Jr. asks why he allowed
them to make contact with U-DO if he knew it could destroy the planet, the man
says that if they could save the entire star cluster one planet would be a
small price to pay. Albedo is trying to re-contact U-DO, he has become
infected himself. He tells Rubedo to stop Albedo however he can. After the
transmission is over, Dimitri has a wave of pain again and transforms back
into the black haired Gaignun saying Jr... don't trust... my words."
They meet up with the old man, the Patriarch in the centre of the Omega
System. Albedo appears and tells him it's about time he stopped playing this
ridiculous game, the power truly belongs to him! Albedo offers his assistance
in bringing an end to the old fool. Albedo attacks the man but Proto Omega
quickly blasts him out of the sky. He fades from existence, laughing as he
dies, telling Rubedo to "inhale his particles" as he goes. Jr. looks at the
man, saying the only one who should have taken out Albedo was him, and then
the battle begins. After defeating him, he still seems unphased. Despite
their battle he says Proto Omega can still be used, with its U.M.N. transfer
cannon it can strike any target from anywhere in space. He tells them they'll
be seeing they're friends soon and commands Omega to power up.
Suddenly it just stops, the Patriarch yells for it to go on and work, but then
a new man's voice can be heard. "The Zohar does not exist for your sake" it
says. Two cloaked men come down from above, one is the red cloaked man whom
we have not seen the identity of, the other is the blue cloaked man from
episode one who turned out to be Vanderkaum. The large red mech also
descends, the one that almost killed Shion and Allen. The Patriarch calls it
Testament. Using their power they completely annihilate the Patriarch and
Proto Omega, leaving only the Zohar behind. One of the men in a dark cloak
looks down at Ziggy, who sees his face and recognizes the man. The man from
his flashbacks standing with the child's shoe in a pool of blood. He screams
"Voyager!" as he fires his missle pod at the man, only to find himself being
the one who is hit. They ignore Ziggy's attack and use their power to
recreate Albedo, who summons the power of U-DO and invites Jr. to come and see
"his world." That's when KOS-MOS breaks out the new weapon they were
designing for her, creating what appears to be a shield she holds while
instructing everyone to escape. Ziggy says that he'll take care of the
escape, pulling back a mighty punch and smashing the wall, and his entire arm
clean off. The wall crumbles revealing the Elsa outside waiting for them.
The Omega System explodes, and Albedo can be heard saying "Behold my new
power" and other such things. Currently it is stable but it's just a matter
of time before it begins expanding and consuming the system. Jin says the
only way to stop it would be to go in and destroy the source, but that would
be taking an enormous risk. Jr. tells Shelley to take over, and proceeds to
ride the elevator down off the main bridge of the Durandal. He heads to the
park area, where he talks with Shion. Jr. says Albedo is still calling to
him, he wants to settle the score. He decides to go check on Ziggy.
We see MOMO and Ziggy in the repair area, talking to Dr. Mizrahi over video
communication. She tells them to just call her Juli now, and she addresses
Ziggy by his real name, Jan Sauer. She says there's something she would like
to discuss with him. She says she understands he has been refusing lifespan
extension procedures, she asks him to live just awhile longer, even if just
for MOMO's sake. He asks for some time to think about it and Jr. walks in.
Jr. says it was nice to see him express anger, that he really is human after
all. Ziggy tells him to go show Albedo a thing or two, and Jr. agrees.
He meets up with MOMO before leaving. She tells him not to go, but if he does
she wants to go with him. He tells her that Albedo is calling him, and it has
to be him only. After all, he is the brother. She tells him to promise that
he'll come back, but he ditches her and runs off to his E.S. He launches the
thing and flies off into the space time anomoly.
As Jr. runs through the anomaly, he sees a number of visions, the first being
of Albedo as a child who accuses him of abandoning his friends like he did
before, perhaps letting them all die. In the next scene he sees a young
Albedo digging graves for Rubedo and Nigredo, he says that he's practicing so
that when they die, he won't cry. Perhaps if he links with U-DO again...
maybe they'll kill him. He hopes so. Further down he sees Albedo attacking
Sakura, saying to her that he hates the way she flirts with Rubedo. He looks
at Jr. and says he always hated that girl, the way she flirted with him, he's
glad she's dead. Obviosuly this pisses Jr. off and he punches the young
Albedo in the face. He asks Jr. why he clings to such a useless imitation rag
doll like MOMO, she's already damaged, and Albedo damaged her. He disappears
before Jr. can strike at him again.
For the next one, Jr.'s own mirror images are taunting him, sending him into a
state of madness. He falls to the floor saying "not now, Red Dragon mode, the
anti-U-DO shift." The young Sakura appears and tells him not to be afraid, he
says that he will not give in to it. The next one is the last... he finds
Albedo sitting on a throne among numerous odd looking tubes cross crossing
about. Jr. tells him to stop the anomaly, but he says that as an immortal it
is his duty to bring a brand new world to mankind. Albedo tells Jr. that he
is a weapon, and for once Jr. agrees. He says that he is a weapon, every cell
in his body wants to fight and probably has since the moment he was born.
Finally they face off against each other. After fighting with Albedo he sits
down, saying that perhaps this is a release. He won't have to fear losing
anyone anymore. He tells Jr. to beware of Nigredo's shadow, to think why it
is that he doesn't react to U-DO. With that his little winged 100-Series
"Kirschwassers" come down and carry him off. Jr. cries up for him not to
leave, not to leave him alone, but says only "I'm free" as he is carried off.
Jr. sits in darkness, when Sakura's image appears and asks him what is wrong.
He says that he can no longer hear his other heartbeat anymore. She tells him
to remember the promise he made, to her, to protect her sister, and to MOMO,
the promise to come back. He thanks her and goes to hug her, but her image
turns into an image of chaos... so he hugs him. chaos tells Jr. that he did
well, and Nephilim too is there, saying that he'll finally be able to find
peace. But it's not over, for now he wants Jr. to rest even for a short time
Back on the Durandal bridge, Jr. arrives with chaos, thanking him for saving
him and then meets up with everyone. They've confirmed the location of the
original Zohar, however when they move in on it something happens. Some large
mass is gating out. Wilhelm looks up at it, saying that "Abel's Arl" is
coming. It gate's out and is absolutely gigantonormous, swallowing the Zohar,
it makes the Zohar look like a speck of dust in comparison. We can see chaos
snating on the outer hull of the Durandal, watching as this enormous structure
disappears once again, then it cuts to Wilhelm who says "It's been a long
time... Yeshua, I'm pleased you've come but, didn't you say you weren't going
to intervene" the screen being focused on chaos the whole time. chaos says
"I've made up my mind, I'm not going to hold back anymore."
In the end Jr. gets himself a new dog, names it Alby of course, it's an
Albino. Elsewhere Dr. Mizrahi has decided to live with MOMO for awhile, Ziggy
has been assigned to the Kukai Foundation but can be sent to MOMO on priority
whenever, for that reason he will also be undergoing life extension. Jin is
off again, he's rather curous about this Ormus. Shion sees him off, telling
him not to change jobs again another six months later. Shion, Allen and KOS-
MOS see off the Elsa. Shion announces that it's time to go home.
In the final scene Wilhelm is talking to all the cloaked men. He says that
the Y-Data has been uncovered but there is a good portion missing. THey have
only checked as far as the subconscious, much of it likely still remains in
the lowest unconscious level, the Unus Mundus. He says that once the answer
is found, and the path to Lost Jerusalem is opened, that is when KOS-MOS will
awaken. One man asks when he will do with "him" as a light is shined on a
large white machine and a new man clad in the same cloaks as the others
appears, only in white this time. They call him Zarathrusta, the weaver of
the eternal circle. And with that, there is only "To be continued..."
~ fin ~
O============================================================================O
| Global Samaritan Campaign (00010) |
O============================================================================O
Location - At the Northwest corner of the first area in the city second of
Second Miltia, you must have a female as your lead character.
Reward - Secret Key 1
Requirements - Speak to the girl and agree to take her love letter. Leave the
city section and head to the spaceport to the Southwest. Head through the
gate to the left of the desk and fly up to the Durandal. When you get off the
elevator ascend the ramp on your right and tell the person you want to go to
the Kukai Foundation. Leave the docking port and head to the Urban Area.
Smash the nearby cars to get 'Bio Sphere' and five 'Skill Upgrade A.' Also
blast the truck on the left for a 'Med Kit S.' Speak to the man beside the
counter and he'll give you 'Sydney's Letter.' Examine the gate on the upper
left side of the bar. Ignore the red button, just smash all the large crates
until a 'Boost Max' pops out. Now leave the Foundation entirely and return to
the city section of Second Miltia. Speak to Jacqueline. This completes the
quest successfully.
Location - Second Miltia City Sector One, hospital
Reward - Secret Key 2
Requirements - Enter the hospital beside Jacqueline from the first quest and
run all the way to the East end. Speak to the man named Sikes laying down on
the bed. Agree to deliver his letters for him. You'll receive 'Spade
Letter,' 'Heart Letter,' 'Club Letter,' and 'Diamond Letter.' The first
person you need to give one of these letters to is in the Publishing Agency in
the second sector of the city. Speak to the man wandering around at the top,
Enrico, and give him the give him the Spade Letter. Unfortunately this isn't
exactly the nicest quest in the world, you can't just use trial and error to
eventually complete it, just as it is possible to succeed it is equally
possible to fail and this becomes evident in just a moment. Leave the city
section and go Southwest to the spaceport. Here's where it becomes possible
to fail, there is a young child who asks if the Club Letter is from her
auntie, this is NOT the person you want to give it to. The person you want to
give the Club Letter to is named Ulrica, who asks is it's from her niece. Now
go through the terminal and up onto the Durandal. Get on the train car to
your left and ride it to the park. Speak to the blue haired person beside the
fountain and respond "Do such things really exist?" followed by "Okay, we'll
take it." This nets you the 'Decoder 11.' Speak to the man at the Northwest
corner doing the crazy hand gestures named Eugene and give him a card as well.
Finally you need to return to where you boarded the Durandal (Dock Area) and
ride the shuttle down to the Kukai Foundation. Head to the Urban Area and
make your way West to the next section. Climb the stairs to the North when
you enter and speak to the person at the lower left hand corner of the
fountain named Patricia, give her the final letter. Head all the way back to
the hospital in the sector one of the Second Miltian City section and speak
with Sikes in the hospital. Now you've completed the second quest.
Location - Kukai Foundation Urban Area, West Section dry cleaners
Requirements - Return back to the Kukai Foundation and head to the Urban Area.
In the West section up the stairs on the West side there is a place called
Lavare Dry Cleaning. Go inside and speak to the woman beside the dryers named
Sheila. Once you've learned of your task head to the upper part of this area
and climb the ladder into the attic. Speak to the old woman to begin the
minigame. You need to eliminate ten mice within one minute and thirty
seconds. To do so you just have to run up to them and press the square button
as if they were destroyable objects. Don't waste time with the actual crates,
just go for the mice. For the last couple of mice at the lower left side
climb up the stairs and shoot down those paintings to block off those little
holes they keep escaping through. This should make your job fairly easy. The
old lady gives you the 'Secret Box' once you complete your job. Go back
downstairs and speak to Sheila to complete the quest.
Requirements - Head down the elevator on the Elsa and speak to the robot on
the right named SPUMONI. This quest I imagine would be incredibly difficult
if you had to find everyone yourself, but I'm going to give you a hand with
this one. Go to the bridge of the Elsa and ask Captain Matthews to take you
to Second Miltia. Head to Vector's Second Division and speak to the man in
orange at the Southest end of the hall named Woody. He'll give you 'ZAZA's
Clue 1.' Now return to the Elsa. Have Captain Matthews return you to the
Foundation, then board the Durandal and take the transport ship down to the
Kukai Foundation. Enter the Fishing Lab located on the West side of the city.
Speak to the little kid on the right to get the second item 'ZAZA's Clue 2.'
Once again board the Elsa and have Matthews bring you back to Second Miltia.
Make your way to the second sector of the City section and enter the
Publishing Agency. Speak to the woman named Larraine beside the desk to
receive 'ZAZA's Clue 3.' Time to dock once again with the Durandal. Ride the
Durandal's train car to the Park Area and speak to the blond haired guy on the
left named Sean to get 'ZAZA's Clue 4.' You guessed it, back to Second Miltia
and back to the City section, sector two, go down the stairs South of Moby
Dick's Cafe and head East to find a woman named Yolanda who gives you 'ZAZA's
Clue 5.' Continuing the streak of mind-numbing, crippling, repetition and
monotony let's return to the Kukai Foundation. Select the Urban Area and run
to the West section. Climb the stairs and speak to the person at the lower
right hand side of the fountain area to get 'ZAZA's Clue 6.' Fortunately
there's only one more clue, but it's back on Second Miltia again. Enter the
U.M.N. Control Center and go into the room where Ziggy was being maintained.
There is a girl named Sylvia here, she has 'ZAZA's Clue 7.' Now this quest
wouldn't be complete without another trip to the Kukai Foundation. Head to
the area where the shuttle lands, right when you go down there. You'll see a
broken robot laying near the building. You'll have the chance to input the
password, one digit is written on each of your clues, for the reference the
password is: 2 5 8 7 6 4 3. Take the transport ship back and return to the
Elsa. Speak to SPUMONI once again to finally end the quest.
Requirements - Enter the Uzuki Residence and speak to Jun on the West side.
All you have to do is complete a 3x3 sliding puzzle, not only do you need to
match up the Japanese characters at the top of the shelf but you also need to
match up the coloured patterns on the sides, so in short there's only one
position that each piece can fit into. It's randomly generated every time so
it's just a matter of you being a logical thinker here.
Location - Second Miltia City, Moby Dick's Cafe kitchen
Reward - Decoder 17, Curry Recipe
Requirements - Have Captain Matthews take you to Second Miltia. Enter the
Moby Dick's Cafe and speak to the cook in the kitchen. Your main avatar
character must be a female for this mission. This is one of the easier
quests. All you need to do is push the button he calls out, whether or not
you have trouble with this really isn't going to be affected by the guide,
practice makes perfect and you can try as many times as you like. All I can
say is don't rush, you're given adequate time.
Location - Second Miltia City, Publishing Agency storage room
Reward - Skill Upgrade D x3
Requirements - Speak to Miguel and he'll give you a quest to go around the
city putting up posters. Leave the Publishing Agency and go down a few steps,
then East down the ramps. Below you is a steeper ramp leading down to a man
beside and electricity sign. Examine the wall to the right of him and put up
a poster. Head back up to where Angelina is standing, the Segment Door
tutorial girl and examine the wall on her left to put up the second poster.
Put one on the right side of the door itself too. Head up to Moby Dick's Cafe
and put a poster under the words "Second Miltia" on the lower side of the cafe
(outside, not inside.) Go down below this walkway and along the wall that
runs East/West below Moby Dick's Cafe you can put up a total of four posters.
This should be eight put up so far. Head to the first sector of the city.
Start at the save point and U.M.N. terminal, you can put one poster above
them. Climb the nearby stairs and put the 10th poster between the two doors
and then enter the Ballet Academy (the first door.) Put up a poster on the
East wall at the base of the stairs. Ascend the stairs and put up a poster on
the North wall. Leave the Ballet Academy and go next door. Place the first
poster on the wall behind the floating yellow object and the second one down
the stairs on the East wall. You should be up to 14 now. Go outside again
and place a poster on the wall between the left-most table and the large blue
screen. Enter the hospital and put one up on the far East wall, and another
to the left of the main desk. Now only three remain. All three of them can
be placed in the area that connects city sectors one and two, near the Bunnie.
Return to the Publishing Agency in sector two and speak to Miguel.
Location - Second Miltia City, sector two South end down the ramp
Reward - Burst Veil Double Attack for Shion and MOMO
Requirements - At the south end of the second city sector go down the ramp
and meet Lizzy. Speak to him and agree to his proposal. He'll give you the
'Facility Key.' Enter through the door on the left and climb down the ladder.
Go through the gate and head West along the conveyer belt, climb the ladder at
the end. At the top there's some current flowing between the two sides of the
path, wait for it to disappear before running North. Watch out for the large
bursts of electricity when running across the conveyer belt. When you find
yourself moving East, you have to be especially careful of these bursts
because they will knock you onto a moving belt. Follow the path around, down
along the moving belt and down the ladder. At the bottom are a large number
of crates that you can destroy, destroy all the crates in a striaght line to
the North to find two 'Class Upgrade C.' Destroy a couple of crates on your
left then run North and press the button to return power back to acceptable
levels. Now backtrack a bit and destroy every single crate now that the time
limit is gone. You'll find a 'Bio Sphere' and five 'Skill Upgrade A.' Down
the West path there's a chest containing 'Rejuvenator M.' Make your way back
to the entrance and leave this area. Speak to Lizzie again to end this quest.
Location - Second Miltia City, path connecting sector one and two
Reward - Elemental Nocturne Double Attack for Jr. and chaos
Requirements - Return to the path that connects city sector one and two and
you'll find a little kid standing there named Maple. Speak to the child and
agree to help. Return to sector two and go up the ramp and turn right. A
quick scene occurs. Keep running East, and then down the ramp to the East.
At the bottom after the thief speaks examine the gold sparkle on your left to
receive 'Teddy Bear.' Head back and speak to the child to end the quest.
Location - Second Miltia City, sector one hospital
Reward - Secret Key 15
Requirements - Head to the hospital in the first section of the Second Miltia
City. Speak to Luty, the little girl near the entrance who you just might
recognize. After agreeing to help her return to the Elsa. Go to the crew
qurters area and speak to the robot named KINGSTON in the room on the right
four times to get four 'Hyper Fertilizer.' Now go into the crew quarters on
the left and talk to DUBONNET to get the 'Spring Seed.' Return to the
hospital in the city and examine the little area above Luty. Plant the Spring
Seed. Use the Hyper Fertilizer a total of four times and then talk to Luty.
Location - Second Miltia City, sector two down East ramp
Reward - Secret Key 11
Requirements - In the second city sector go all the way East and down the ramp
(where you got the Teddy Bear in the other quest.) Speak to the man in orange
named Ciaran. Agree to help him to begin the quest. Descend into the hole on
the left. Speak to the man at the bottom to start it off. Now make a right
at the fork and examine the terminal, select "Area D." You must destroy only
the red objects. Return to the beginning and make a left. Examine the
terminal and select "Area F." This will show you the red objects on your left
and the ones above you. Head West then North and use that terminal to check
out "Area H." Destroy the objects above you and memorize the red ones from
the four on your right. Head North then make a right and go down the stairs.
Head South and destroy the red objects that you memorized. Return North and
go up the stairs again. At the very top examine the terminal and select "Area
A." Descend the stairs again and make a right, there's a terminal on the East
wall, check out "Area C." Run South from this terminal and check out "Area
G." Go around the right side but not up the ladder, and check out "Area E."
Now take the ladder on the left and follow the linear path all the way around,
down into the water and back up again. Examine the terminal and look at "Area
B." Also while you're at it check out "Area C" and you'll notice that the one
single object along the way was indeed one you should destroy. That takes
care of all of them. Climb back up the ladder and speak to Ciaran to end it.
Location - Second Miltia City sector two, down Southeast ramp
Reward - Secret Key 12
Requirements - Head to the second sector of the Second Miltia City. You've
talked to this guy before but he's got another quest for you, go down the
Southeast ramp and speak to the man named Ray to the left of the open hole.
He'll give you the 'Water Tank A Key.' Climb down into the sewer and run to
the North end, use the Water Tank A Key on the elevator and ride it down. Now
what you need to do here is open six valves in a specific order. The order is
as follows. Run West to find the first one. To open it just start turning
the right analog stick in a clockwise direction until you hear fifteen
squeaks. Proceed all the way to the East and and then go down the stairs.
Take a few steps down and head left underneath the odd looking overpass. Walk
down under another one and then left and up the stairs. Head left at the top
then North at the fork, then West at the next fork to find the second valve.
Turn it the same way. Now at the fork right beside you go South and turn
water valve number three. Run back up and go right at the fork, then keep
heading South at the next one. You'll eventually come to a red button on your
left, press the button and ride the platform until it stops moving. Press the
button on the other terminal when you get off and then go East past the stairs
and then down to find valve number four. Run back up and go down the nearest
stairs just a couple steps to the left. Make your way South and up another
set of stairs. Take the West branch at the fork and it will eventually lead
you to valve number five. Head down then East, when you come to a fork go
South and turn the sixth and final valve. Return back up to the top once
again, talk to Ray when you get there to bring an end to the quest.
Location - Second Miltia City sector two, waterworks B1
Reward - Decoder 08
Requirements - Head to City sector two of Second Miltia. Head to the
waterworks entrance for a third time. Go down and speak to Glenn who is
standing near the elevator at the top end. He gives you the 'Water
Conditioning Tank B Key.' Get into the elevator and ride it down to B2. Run
to the Southeast corner and follow the path to another door. When you reach
it, use the Water Tank B key and prepare yourself for a fight.
O=========================o==================o===============o===============O
| Boss: Wraith Virus | Type: Gnosis | HP: 25,600 | EXP: 30,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 2700 | C.Pts: 3000 | Break: N/A | Skill Up D, Skill Upgrade E |
O================o================o============o=============================O
| |
| Being able to beat the boss of the game is a perfect indicator of whether |
| you can take on this boss or not, assuming you play your cards right you |
| will be fine. Since the boss has no break point what you have to do is |
| exploit its weakness. First of all start by stocking up everyone to full. |
| There is absolutely no reason to ever attack those little pods with the |
| boss so just ignore them. What you want to do when everyone is fully |
| stocked is cast Fire Sword on all of them, now that's not JUST your most |
| powerful attackers, it has to be everyone. The reason for this is whether |
| you were aware or not, the little counter that appears the more elemental |
| attacks you do will keep increasing their damage, so each attack will just |
| get strong and stronger as it goes. Using this the boss' HP will drop |
| like a rock. The feeler's aren't anything to worry about, and the boss |
| has a couple attacks worthy of Medica All, don't underestimate it but |
| also don't be too afraid, it can't "annihilate" you. Once the boss itself |
| is gone all you have to do is beat up the feelers to win the fight. |
| |
o----------------------------------------------------------------------------o
Return back up to floor B1 and speak with Glenn to end the quest.
Location - Second Miltia City, upstairs ballet academy
Reward - Secret Key 21
Requirements - Head upstairs from your previous client in the Second Miltia
City ballet academy and talk to Kate this time. Leave the academy and use the
U.M.N. terminal to access Miltia from fourteen years ago. Choose the
character as opposed to E.S. option. If you know where the segment door is in
this place, then you know your destination. Just to the South is a monster
that won't even run toward you, you have to approach it yourself. Part of
this quest entails fighting a boss.
O=========================o==================o===============o===============O
| Boss: Rod Blondel | Type: Gnosis | HP: 17,600 | EXP: 24,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 1200 | C.Pts: 1200 | Break: BBC | Skill Upgrade D, Skill Up E |
O================o================o============o=============================O
| |
| Don't overestimate this enemy, especially near the end of the battle. His |
| attacks are predictable but powerful. He starts off by usually using a |
| 400 damage attack that hits a single character, eventually moving into |
| a 200-400 damage party attack and finally to an 800 damage single attack. |
| Near the end of the fight he also boosts like made so once he gets near |
| or below 5000 HP get ready to try and eliminate him in a single combo |
| string otherwise you risk serious injury if he gets controls again. Also |
| you may as well try to steal the Skill Upgrade E while you're at it. |
| Update: Here's a tip. I'm told you can constantly steal Skill Upgrade E |
| and just run away, again and again. Good trick to max out your skills. |
| |
o----------------------------------------------------------------------------o
For defeating the boss you get the 'Memory Locket.' Leave the Encephalon and
return to the ballet academy where Kate awaits.
Location - Kukai Foundation Urban Area, Our Treasure Inn second floor
Reward - Secret Key 17
Requirements - Have Captain Matthews fly you to the Durandal, and take the
transport ship down to the Kukai Foundation. Enter the Urban Area and go to
the "Our Treasure" Inn. On the second floor you will find a woman named
Mallory. The ring she lost has a specific vibration pattern which you can
test by asking her to demonstrate, now you can go all around the city trying
to match different patterns. For a quick and easy answer, just run to the dry
cleaners and check the ground on the right side in front of the cabinet, this
is the ring you want. Pick up up to obtain 'Wedding Ring.' Now return and
hand it over to Mallory.
Location - Kukai Foundation Our Treasure Inn, second floor
Reward - Iron 4 Sheet Music
Requirements - Have Captain Matthews take you to the Kukai Foundation if you
aren't there already. The person you need to speak to is in the "Our
Treasure" hotel, in the room to the left on the second floor. His name is
Margoyles. Head to the West section and go into the door marked "East 6."
Blast the car and talk to the man underneath it to get the 'Music Box.' Bring
it back to the man. As a follow-up to the quest go next door into the Ironman
bar and examine the piano, Segment Address No.16 will be revealed.
Location - Kukai Foundation Urban Area, West section near fountain
Reward - Dual Spell Ray Double Attack
Requirements - You need to return to the Kukai Foundation and go to the Urban
Area. In the West section beside the fountain there is a person named Bonny,
it's the thief that stole the Captain's Log. For the actual quest itself the
first thing to need to do is go to the dry cleaners. Speak to the person
beside the clothes rack and she'll ask what kind of uniform you want, select
the 'Pink Maid Uniform.' Now head to the East section and go into the Ironman
Bar. Ride the elevator to the second floor and talk to the little girl nearby
to get the 'Rules of High Society.' Ride back down and then talk to the
bartender to end the quest.
Location - Second Miltia City, sector one lab beside ballet academy
Reward - Unlock Code
Requirements - Head to Second Miltia's City sector one, and go into the lab
beside the ballet academy. Speak to the woman in the middle named Janet. Now
it's back to the Kukai Foundation. Enter the Urban Area and go to the West
section. Below the dry cleaners is a garage with "Parking Area" written on it
and a car inside. Destroy the car and run to the back then speak to the man
there to get the 'Statue Blueprint.' Leave and go all the way back to Second
Miltia. Give them to the girl in the lab to end the quest. Now you can check
the statue in the Urban Area and use the code to reveal a segment door.
Location - Kukai Foundation Urban Area, West section "East 6" building
Reward - Revive DX x2
Requirements - The nineteenth GS quest is now available. Enter the door in
the Kukai Foundation Urban Area West section marked "East 6." Speak to the
man on the left just as you enter named King. Now you have to go find a
doctor, the hospital in the Second Miltian City would be a good place to get
one. Talk to the doctor sitting in the chair named Hirad, Force him to go and
then return to see King.
Location - Kukai Foundation Urban Area, Our Treasure Inn second floor
Reward - King's Key
Requirements - Make your way to the East section of the Kukai Foundation Urban
Area and go to the second floor of the "Our Treasure" Inn. Speak to the man
to the lower left of the stairs named Kramer. Talk to him again to begin the
little game. All your have to do is examine the window and then slowly rotate
the right analog stick clockwise four times, similar to what you did with the
valves. You are given lots of time to do it, and all you have to do is just
run right to find the windows, the only possible way to fail is that if you're
in too much of a hurry and spin it too fast or awkwardly to actually have it
register. You'll automatically end the quest when your finish. Use the
King's Key on the red panel upstairs to open the door.
Location - Kukai Foundation Urban Area West, upstairs beside dry cleaners
Reward - Skill Upgrade E x6
Requirements - Head to the Kukai Foundation and talk to the man at the top of
the stairs beside the dry cleaners in the West section of the Urban Area named
Roy. Agree to help him with his problem. Now in order to get this time
capsule you must work through the Dark Erde Kaiser sidequest, so return here
when you've done so. Once you have the Pink Book from the Factory, return
here and speak to the man to claim your reward.
Location - Kukai Foundation Urban Area, West section in front of bakery
Reward - Cross Fist Double Attack
Requirements - Head down in front of the bakery in the West section of the
Kukai Foundation Urban Area, and talk to the man named Johnny. You need to
find twelve people and play rock-paper-scissors with them, so lets get
started. The first person is on your right, named Lee. The second is Shawna,
below that person. The third is Jaime, on your right, a little kid skipping.
Climb the stairs up tot he fountain and speak to Ed, the fourth person, and
then the fifth person Jessica right beside him. Further left still is the
sixth person, Patricia. Above her is the seventh person, Harold. Left fo him
is the eighth person, Roy. Go down ths stairs and talk to the little girl
Claudia, the ninth person. Run down the next stairs and talk to the man
somewhat near the bakery named Buzz, the tenth. Then to Reina, on the left.
That's eleven. The twelth and final person is Chris, up the stairs near the
fountain, in front of the "East 6" door. Return to the bakery and speak to
the man out front, I won two out of twelve games but he still seemed happy, I
don't think it really matters. Just play normally and you'll be fine.
Requirements - This one takes place on the Elsa so board it and go down to B1.
Talk to PANACHE, the robot standing beside the coloured screen. Now head down
to Second Miltia's Vector Industries. Speak to the blond haired guy in the
first room named Narcissus and have him give you the 'Power Battery.' Now
return to the Elsa and use it on the terminal below the coloured screen. Now
this becomes a very monotonous task as well. It will go along and pick a
random colour from the side, this colour that it lands on will make all blocks
in the middle of the same colour disappear, but you must uncover the whole
image, and you'll need more than five tries to do it so each time you need to
run all the way back to Vector to do it. Oh well. Deal with it. Once the
image is uncovered the quest is automatically over.
Requirements - Head to the Kukai Foundation Launch Area and talk to the boy in
red named Simon. He gives you the 'Free Play Token' for accepting. Head to
the "Our Treasure" Inn and examine the game machine on the left. Choose the
following answers. Question 1: 4, Question 2: 2000, Question 3: 8, Question
4: 4, Question 5: 40, Question 6: 229, Question 7: 3, Question 8: 6, Question
9: 10, Question 10: 5, Question 11: 12, Question 12: 82, Question 13: 4,
Question 14: 10, Question 15: 25612, Question 16: 34, Question 17: 1, Question
18: 9, Question 19: 7, Question 20: 28080. Head back and speak to Simon.
Reward - Class Upgrade C x2, Shion's Swimsuit, chaos' Swimsuit
Requirements - Head to Second Miltia City's sector one and go into the ballet
academy to find a woman laying on a bed. All you have to do is find three
special items. There's a guy walking around outside the Publishing Agency is
sector two named Anila who will give you 'Stells'a Hairpin.' Speak to the old
ladt beside the red bench at the Southeast section to get 'Stella's Shoes.'
Now go up near the kitchen entrance to Moby Dick's Cafe and talk to the kid to
get 'Stella's Corset.' Now go back and talk to Stella.
Requirements - Head to the Kukai Foundation Launch Area and speak to Pitt, The
guy under the glowing Durandal Gate sign. He gives you the 'Toy Store Key.'
Return to the Urban Area and use the U.M.N. terminal in front of the Ironman
bar. Select Old Miltia, and choose to use your characters. To get to your
destination head to the segment door and go North from there. Follow the road
toward the end, along the way there's a broken concrete pillar leading to the
Toys Universe store that you can't miss. Examine the door and enter the
password 4 9 4 9 on the side panel. Inside head down the stairs and break the
debris on the floor to reach the boss.
O=========================o==================o===============o===============O
| Boss: Grips Sister | Type: Gnosis | HP: 22,400 | EXP: 30,000 |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 1800 | C.Pts: 1800 | Break: BBB | Skill Up D, Skill Upgrade E |
O================o================o============o=============================O
| |
| While not a particularly difficult boss on its own, it always helps to |
| come prepared. In this case the boss has a tendency to be a bit |
| "elemental" meaning it has a clear weakness, and a clear attack type. |
| Taking advantage of these is easy. It's worth the skill slot just for |
| this battle to equip the Flame Coat, it will severely reduce the damage |
| you take from his attacks. Secondly he has is ridiculously weak to |
| Thunder attacks, to using Thunder Sword on your weapon will increase you |
| damage from double to triple to quadruple the more thunder based attacks |
| you use. I casted Thunder Sword on the entire party and started a combo |
| that chained 15 thunder attacks in a row, and MOMO's normal attack without |
| a critical hit did 1500 damage, increasing each turn. When the boss gets |
| low on life, like most it breaks out the powerful attacks and the boosts |
| so make sure you don't wait until it's on death's door to let loose. |
| |
o----------------------------------------------------------------------------o
Blast all the crates and talk to the kid. Now go to your menu and leave the
Encephalon. Return to the Launch Area and talk to Pitt.
Requirements - Make your way to the Elsa Diner. Speak to the robot working
the bar. Agree to help the droid with his problem. The robot wants to create
a drink to cure the captain's hangover, and he needs three digits to do it.
The three digits represent the portions of the three drinks to mix, orange
juice, tomato juice and coffee. In order to find out what the mix is you need
to collect clues from the other four droids in this room. You get a total of
five tries before you fail. The clues given to you by the four robots are as
follows: The captain likes fruity drinks like orange juice, he likes tomato
juice and coffee about the same, he never drinks orange juice by itself and
he's always saying how balance is important. These clues are make it nearly
impossible to get wrong, but regardless the mix is indeed a balance with a
preference toward orange juice. Speak to ADONIS and tell him you want to make
a mix. You need to make it so it totals seven, select a ratio of 3-2-2. Give
it to the Matthews robot on the left side of the room and speak to ADONIS.
Note: Your success in this determines what kind of Erde Kaiser robot you're
going to get at the end of the game. Get it on the first or second try and
you'll get a slash type robot. Get it one the third or fourth try for a
pierce type robot. Get it on the final try for a Thunder type robot. Slash
type should be the most useful, so don't bother failing on purpose.
Location - Kukai FOundation Urban Area Ironman Bar
Reward - Grand Ronde Double Attacl
Requirements - You cannot do this quest until you have completed the Darl Erde
Kaiser sidequest. This GS quest is activated by going to the Ironman Bar in
the Urban Area of the Kukai Foundation. Talk to Caito at the bar and he'll
give you this final quest. The man who tells you to find is up on top of the
Heaven's Ruins, go back there by taking the dive device in the Second Miltian
City lab. Once the enemy has been defeated return and speak to Caito.
Requirements - Head to the Kukai Foundation's Fishing Lab for this one. Set
your avatar character to a male and then speak with Butch. This is a very
simple game, all you have to do is run between different sections of the dock
and pressing circle to cast your line. Once it's cast slowly turn the right
analog stick clockwise and you'll reel something (or nothing) in. Keep doing
this and playing over and over until that "something" is the Red Eye, there's
no indication whether it is or not until you catch it.
Location - Kukai Foundation Urban Area, West section "East 6" building
Reward - Cross Hilbert Double Attack
Requirements - In the Kukai Foundation's Urban Area West section "East 6"
again, upstairs from King is a man named Clive. If he won't give you the
quest it's because you haven't left the room and come back in since completing
GS quest 19. Examine the five cats in this room and choose to find an owner
for all of them before leaving. First place to go is the dry cleaners. Speak
to the man named Kagari on the right side to drop off the cat Rebour. Now
it's off to the East section of the Urban area. On the left side of the
Ironman Bar there's a person named Nastya who will take Walker in. That's two
of five. The other prospective owners are all on Second Miltia, so head there
now. Head to the Publishing Agency in the City and give Newt to Agnese, the
kid near the desk. The next person is in Moby Dick's Cafe, speak to Valentino
and give him Loop. Now head back to the Elsa, on the way there as you pass
through the Space Port, talk to Marcela, a person wearing a purple-ish shirt
on the mid-left side. Now that Ollie is unloaded you can return to the East 6
in the Urban Area and talk to Clive.
Location - Kukai Foundation Urban Area East section "Our Treasure" inn
Reward - Vault Key
Requirements - Head to the Kukai Foundation Urban Area's East section. The
person you need to speak to is in the "Our Treasure" Inn, behind the main
desk, named Layla. Agree to help her and then head to Second Miltia. Go to
the Publishing Agency in the City area and talk to the person near the
entrance named Augusta. Now it's back to the Foundation and speak to Layla.
Use the Vault Key on the vault, it's on the left side of the inn.
Location - Elsa, B1 robot in front of weaponry sign
Reward - Secrety Key 19, Skill Upgrade E x40, Swimsuit for Jin, X-Buster for
KOS MOS, Power Strike Double Attack
Requirements - You must find a way to pay off Captain Matthews' 10,000,000
debt by selling whatever you have in your inventory. This will be carried out
through the entire game and even after. Good luck. It's pretty much known
all around that the fastest way to do this is fight the boss of the game over
and over again, stealing the Awakening IV each time with sells for 500,000.
Requirements - Speak to the man at the bottom of the stairs named Hugo on the
Kukai Foundation Launch Area. If it wasn't obvious enough already, you need
to dive into the Subconscious Domain Summer area. Check the bathroom on the
left and break the door, then the poster to find a clue. You must read this
clue. Now run to the North end of the road and examine the crate behind the
billboard to unlock Protection 01. Now head East t o the first forest path.
Along the way you'll pass a patch of red flowers above you, examine them to
unlock Protection 02. Take the East exit, and then the East exit again. Go
down the slanted log on the right side and examine the white flowers at the
bottom to unlock Protection 03. Now head North to the next map. In this area
knock over the tree without destroying any rocks. Run down the upper right
path that leads near the cave that the stream is coming out of. Just examine
the wall in this area to unlock Protection 04. Now exit this map to the
North. Head down the East hill and examine the tree above you at the bottom
to unlock Protection 05. Unfortunately the next one is right near the
entrance to the forest. Head Northwest and exit to the West through the
broken wall to arrive at the first fork. The Northwest path will either lead
to a shed or a ground panel depending on whether you destroyed the shed
earlier in the game, but regardless there's some red flowers on a rock to the
upper right of that area. They unlock Protection 06. Now leave this area
down the East path, and then exit the next area North. To unlock Protection
07 examine the odd looking hole in the bush as you run along the path. Now
leave this map North as well. In this area with the two logs side by side,
cross the one on the right and examine the mushrooms that are growing out of
the log on the left to unlock Protection 08. Head South to the previous area
of the forest you came from. Destroy the left most three rocks in the river
and then knock the trunk into it. Cross over and examine the rock that can't
be destroyed to unlock Protection 09. The final one is one the map South of
here. Destroy the rock on the left blocking the path to the enormous tree and
examine the tree itself to unlock the final protection. You still need to
talk to Hugo at the Kukai Foundation Launch Area to end the quest.
Location - Second Miltia City sector two, below Publishing Agency
Reward - Lion Hart Double Attack
Requirements - Go to the Second Miltian City sector two and speak to the man
below the Publishing Agency named Carlos. This is painfully simple. You can
go around and speak to all the people if you want to, or you can just talk to
him again immediately and tell him that Second Miltia is the best spot.
Return to city sector one, and then back again to speak with Carlos.
Location - Kukai Foundation Urban Area, Our Treasure Inn roof
Reward - Decoder 13
Requirements - Head to the "Our Treasure" Inn in the Urban Area of the Kukai
Foundation. Climb the stairs to the second floor then up the ladder to the
third. Head out the South door to reach the roof and speak to the person
there named Camille with a male character as your leader. This is like the
easiest thing in the universe. Just run along this little area and examine
those dirty looking broken patches in the roof, keep tapping circle to swing
the frying pan and hit all ten of those areas within one minute. You won't
need the whole minute. Once you finish it automatically ends.
Requirements - Speak to Winona, a woman walking around in the Second Miltian
City sector two and she'll challenge you to see who can complete the most GS
quests. Don't talk to her again until every single other GS quest besides
this one is done. Once they are, speak to her and that ends it all.
O============================================================================O
| Item List (02000) |
O============================================================================O
O========================o===================================================O
| Name | Description |
O========================o===================================================O
| Med Kit S | Recover 25% of MAX HP |
|------------------------+---------------------------------------------------|
| Med Kit M | Recover 50% of MAX HP |
|------------------------+---------------------------------------------------|
| Med Kit L | Recover 75% of MAX HP |
|------------------------+---------------------------------------------------|
| Med Kit DX | Recover all HP |
|------------------------+---------------------------------------------------|
| Ether Pack S | Recover 25% of MAX EP |
|------------------------+---------------------------------------------------|
| Ether Pack M | Recover 50% of MAX EP |
|------------------------+---------------------------------------------------|
| Ether Pack DX | Recover all EP |
|------------------------+---------------------------------------------------|
| Rejuvenator M | Recover 50% of MAX HP and EP |
|------------------------+---------------------------------------------------|
| Rejuvenator DX | Recover all HP and EP |
|------------------------+---------------------------------------------------|
| Rejuvenator E | Recover all HP and EP for all allies |
|------------------------+---------------------------------------------------|
| Antidote L | Heal L-type statues effects |
|------------------------+---------------------------------------------------|
| Antidote H | Heal H-type statues effects |
|------------------------+---------------------------------------------------|
| Revive S | Revive & recover 25% of MAX HP |
|------------------------+---------------------------------------------------|
| Revive DX | Revive & recover all HP |
|------------------------+---------------------------------------------------|
| Boost Max | Boost Gauge maximum +1 (up to 5) |
|------------------------+---------------------------------------------------|
| Bio Sphere | Recover all HP and EP (entire party) |
|------------------------+---------------------------------------------------|
| Skill Upgrade A | Skill Points +10 |
|------------------------+---------------------------------------------------|
| Skill Upgrade B | Skill Points +30 |
|------------------------+---------------------------------------------------|
| Skill Upgrade C | Skill Points +50 |
|------------------------+---------------------------------------------------|
| Skill Upgrade D | Skill Points +100 |
|------------------------+---------------------------------------------------|
| Skill Upgrade E | Skill Points +500 |
|------------------------+---------------------------------------------------|
| Class Upgrade A | Class Points +10 |
|------------------------+---------------------------------------------------|
| Class Upgrade B | Class Points +50 |
|------------------------+---------------------------------------------------|
| Class Upgrade C | Class Points +100 |
|------------------------+---------------------------------------------------|
| Nano Repair A | Recover 25% of MAX HP and EP (E.S. only) |
|------------------------+---------------------------------------------------|
| Nano Repair Z | Recover 50% of MAX HP and EP (E.S. only) |
|------------------------+---------------------------------------------------|
| Nano Sphere | Recover all HP and EP of all crafts (E.S. only) |
o------------------------o---------------------------------------------------o
O========================o===================================================O
| Name | Description |
O========================o===================================================O
| Decoder 01 | Decoder to unlock Segment Address No. 01 |
|------------------------+---------------------------------------------------|
| Decoder 02 | Decoder to unlock Segment Address No. 02 |
|------------------------+---------------------------------------------------|
| Decoder 03 | Decoder to unlock Segment Address No. 03 |
|------------------------+---------------------------------------------------|
| Decoder 04 | Decoder to unlock Segment Address No. 04 |
|------------------------+---------------------------------------------------|
| Decoder 05 | Decoder to unlock Segment Address No. 05 |
|------------------------+---------------------------------------------------|
| Decoder 06 | Decoder to unlock Segment Address No. 06 |
|------------------------+---------------------------------------------------|
| Decoder 07 | Decoder to unlock Segment Address No. 07 |
|------------------------+---------------------------------------------------|
| Decoder 08 | Decoder to unlock Segment Address No. 08 |
|------------------------+---------------------------------------------------|
| Decoder 09 | Decoder to unlock Segment Address No. 09 |
|------------------------+---------------------------------------------------|
| Decoder 10 | Decoder to unlock Segment Address No. 10 |
|------------------------+---------------------------------------------------|
| Decoder 11 | Decoder to unlock Segment Address No. 11 |
|------------------------+---------------------------------------------------|
| Decoder 12 | Decoder to unlock Segment Address No. 12 |
|------------------------+---------------------------------------------------|
| Decoder 13 | Decoder to unlock Segment Address No. 13 |
|------------------------+---------------------------------------------------|
| Decoder 14 | Decoder to unlock Segment Address No. 14 |
|------------------------+---------------------------------------------------|
| Decoder 15 | Decoder to unlock Segment Address No. 15 |
|------------------------+---------------------------------------------------|
| Decoder 16 | Decoder to unlock Segment Address No. 16 |
|------------------------+---------------------------------------------------|
| Decoder 17 | Decoder to unlock Segment Address No. 17 |
|------------------------+---------------------------------------------------|
| Decoder 18 | Decoder to unlock Segment Address No. 18 |
|------------------------+---------------------------------------------------|
| Love Letter | Love letter from Jacqueline to Sidney |
|------------------------+---------------------------------------------------|
| ZAZA's Clue 1 | A memo left by Elsa's robot ZAZA, #2 written |
|------------------------+---------------------------------------------------|
| ZAZA's Clue 2 | A memo left by Elsa's robot ZAZA, #5 written |
|------------------------+---------------------------------------------------|
| ZAZA's Clue 3 | A memo left by Elsa's robot ZAZA, #8 written |
|------------------------+---------------------------------------------------|
| ZAZA's Clue 4 | A memo left by Elsa's robot ZAZA, #7 written |
|------------------------+---------------------------------------------------|
| ZAZA's Clue 5 | A memo left by Elsa's robot ZAZA, #6 written |
|------------------------+---------------------------------------------------|
| ZAZA's Clue 6 | A memo left by Elsa's robot ZAZA, #4 written |
|------------------------+---------------------------------------------------|
| ZAZA's Clue 7 | A memo left by Elsa's robot ZAZA, #3 written |
|------------------------+---------------------------------------------------|
| Spade Letter | A letter shaped like a Spade, mail-order |
|------------------------+---------------------------------------------------|
| Heart Letter | A letter shaped like a Heart, work-related |
|------------------------+---------------------------------------------------|
| Club Letter | A letter shaped like a Club, niece to aunt |
|------------------------+---------------------------------------------------|
| Diamond Letter | A letter shaped like a Diamong, days and nights |
|------------------------+---------------------------------------------------|
| Facility Key | Key to the power distribution facility |
|------------------------+---------------------------------------------------|
| Stella's Shoes | Stella's ballet shoes |
|------------------------+---------------------------------------------------|
| Stella's Hairpin | Stella's hairpin from her last performance |
|------------------------+---------------------------------------------------|
| Stella's Corset | Stella's favorite stage costume |
|------------------------+---------------------------------------------------|
| Water Tank A Key | Key to waterworks water tank A |
|------------------------+---------------------------------------------------|
| Water Tank B Key | Key to waterworks water tank B |
|------------------------+---------------------------------------------------|
| Spring Seed | A radiant blue flower seed |
|------------------------+---------------------------------------------------|
| Summer Seed | A radiant blue flower seed |
|------------------------+---------------------------------------------------|
| Autumn Seed | A radiant blue flower seed |
|------------------------+---------------------------------------------------|
| Winter Seed | A radiant blue flower seed |
|------------------------+---------------------------------------------------|
| Power Battery | A rechargeable battery made by Vector Industries |
|------------------------+---------------------------------------------------|
| Sequencer A | Key to unlock the green Forbidden Device |
|------------------------+---------------------------------------------------|
| Sequencer B | Key to unlock the yellow Forbidden Device |
|------------------------+---------------------------------------------------|
| Sequencer C | Key to unlock the red Forbidden Device |
|------------------------+---------------------------------------------------|
| Sequencer D | Key to unlock the blue Forbidden Device |
|------------------------+---------------------------------------------------|
| Wedding Ring | A ring filled with love from Mickey to Mallory |
|------------------------+---------------------------------------------------|
| Engagement Ring | A ring filled with love |
|------------------------+---------------------------------------------------|
| Hyper Fertilizer | Natural fertilizer that accelerates plant growth |
|------------------------+---------------------------------------------------|
| Vault Key | Key to Our Treasure's vault 0813 written on it |
|------------------------+---------------------------------------------------|
| Secret Box | A box with receipts for mice inside |
|------------------------+---------------------------------------------------|
| Curry Recipe | Chop's ultimate curry recipe |
|------------------------+---------------------------------------------------|
| Teddy Bear | Teddy bear Maple received from her father |
|------------------------+---------------------------------------------------|
| Memory Locket | Locket with a picture of Kate and Rod |
|------------------------+---------------------------------------------------|
| Music Box | An old-fashioned music box with nostalgic melody |
|------------------------+---------------------------------------------------|
| Entertainment Guide | Filled with entertainment |
|------------------------+---------------------------------------------------|
| Rules of High Society | Filled with the rules for high society living |
|------------------------+---------------------------------------------------|
| Blue Maid Uniform | A scandalous blue waitress uniform |
|------------------------+---------------------------------------------------|
| Pink Maid Uniform | A scandalous pink waitress uniform |
|------------------------+---------------------------------------------------|
| Black Maid Uniform | A scandalous black waitress uniform |
|------------------------+---------------------------------------------------|
| Aqua Maid Uniform | A scandalous aqua waitress uniform |
|------------------------+---------------------------------------------------|
| Statue Blueprint | Blueprint for the stone statue on Foundation |
|------------------------+---------------------------------------------------|
| Pink Book | Book filled with memories of Roy's adolescense |
|------------------------+---------------------------------------------------|
| Free Play Token | Play the quiz game on the Foundation |
|------------------------+---------------------------------------------------|
| Toy Store Key | Key to Toy's Universe, pass code is 4949 |
|------------------------+---------------------------------------------------|
| Red Eye Fish Print | Fish print of the giant fish |
|------------------------+---------------------------------------------------|
| Iron 4 Sheet Music | Sheet music of the Iron 4 theme by Margoyles |
|------------------------+---------------------------------------------------|
| Unlock Code | Code that reveals trick in statue, 3859 |
|------------------------+---------------------------------------------------|
| King's Key | Key to King's secret storage, 1857 written |
|------------------------+---------------------------------------------------|
| Geriatric Swimsuit | Swimsuit made from bio fibers, nice robot print! |
|------------------------+---------------------------------------------------|
| Sidney's Letter | A very embarrassing letter to Jacqueline |
|------------------------+---------------------------------------------------|
| Robot Part Right Arm | The right arm of a giant robot |
|------------------------+---------------------------------------------------|
| Robot Part Left Arm | The left arm of a giant robot |
|------------------------+---------------------------------------------------|
| Robot Part Right Leg | The right leg of a giant robot |
|------------------------+---------------------------------------------------|
| Robot Part Left Leg | The left leg of a giant robot |
|------------------------+---------------------------------------------------|
| Robot Part Head | The head of a giant robot |
|------------------------+---------------------------------------------------|
| Robot Part Body | The body of a giant robot |
|------------------------+---------------------------------------------------|
| Secret Key 1 | Level 1 Class H skill, Psycho Pocket |
|------------------------+---------------------------------------------------|
| Secret Key 2 | Level 1 Class H skill, Break B10 |
|------------------------+---------------------------------------------------|
| Secret Key 3 | Level 1 Class H skill, Focus 1 |
|------------------------+---------------------------------------------------|
| Secret Key 4 | Level 1 Class H skill, EP Regen |
|------------------------+---------------------------------------------------|
| Secret Key 5 | Level 2 Class D skill, Stock 1 |
|------------------------+---------------------------------------------------|
| Secret Key 6 | Level 2 Class D skill, Rare+10 |
|------------------------+---------------------------------------------------|
| Secret Key 7 | Level 2 Class F skill, Junk Beam |
|------------------------+---------------------------------------------------|
| Secret Key 8 | Level 2 Class H skill, Boost 1 |
|------------------------+---------------------------------------------------|
| Secret Key 9 | Level 2 Class H skill, Expansion Pack |
|------------------------+---------------------------------------------------|
| Secret Key 10 | Level 2 Class H skill, Inner Peace |
|------------------------+---------------------------------------------------|
| Secret Key 11 | Level 2 Class H skill, ST Resist 20 |
|------------------------+---------------------------------------------------|
| Secret Key 12 | Level 3 Class A skill, Safety Level |
|------------------------+---------------------------------------------------|
| Secret Key 13 | Level 3 Class A skill, Limiter Up |
|------------------------+---------------------------------------------------|
| Secret Key 14 | Level 3 Class C skill, Rapid Refresh |
|------------------------+---------------------------------------------------|
| Secret Key 15 | Level 3 Class C skill, Last Revenge |
|------------------------+---------------------------------------------------|
| Secret Key 16 | Level 3 Class E skill, First Combo |
|------------------------+---------------------------------------------------|
| Secret Key 17 | Level 3 Class F skill, Break B15 |
|------------------------+---------------------------------------------------|
| Secret Key 18 | Level 3 Class F skill, Rare+30 |
|------------------------+---------------------------------------------------|
| Secret Key 19 | Level 3 Class G skill, Ether Burst |
|------------------------+---------------------------------------------------|
| Secret Key 20 | Level 3 Class H skill, Skill Up 10 |
|------------------------+---------------------------------------------------|
| Secret Key 21 | Level 3 Class H skill, Experience Up 10 |
|------------------------+---------------------------------------------------|
| Secret Key 22 | Level 3 Class H skill, Combo Boost |
|------------------------+---------------------------------------------------|
| Secret Key 23 | Level 3 Class H skill, EP Half |
|------------------------+---------------------------------------------------|
| Secret Key 24 | Level 4 Class A skill, Curse |
|------------------------+---------------------------------------------------|
| Secret Key 25 | Level 4 Class B skill, Focus 2 |
|------------------------+---------------------------------------------------|
| Secret Key 26 | Level 4 Class C skill, Overload |
|------------------------+---------------------------------------------------|
| Secret Key 27 | Level 4 Class C skill, ST Double |
|------------------------+---------------------------------------------------|
| Secret Key 28 | Level 4 Class D skill, Best Ally |
|------------------------+---------------------------------------------------|
| Secret Key 29 | Level 4 Class D skill, Skill Up 15 |
|------------------------+---------------------------------------------------|
| Secret Key 30 | Level 4 Class D skill, Experience Up 15 |
|------------------------+---------------------------------------------------|
| Secret Key 31 | Level 4 Class D skill, Rebound |
o------------------------o---------------------------------------------------o
O==========o=================================================================O
| Door | Location |
O==========o=================================================================O
| No. 01 | Dammerung box puzzle area |
|----------+-----------------------------------------------------------------|
| No. 02 | Elsa crew quarters on the left |
|----------+-----------------------------------------------------------------|
| No. 03 | Second Miltia City secor two Publishing Agency |
|----------+-----------------------------------------------------------------|
| No. 04 | Ormus Stronghold, coloured transporter puzzle |
|----------+-----------------------------------------------------------------|
| No. 05 | Labyrinthos, North at the 4-way split |
|----------+-----------------------------------------------------------------|
| No. 06 | Second Miltia City sector two, North of the Publishing Agency |
|----------+-----------------------------------------------------------------|
| No. 07 | Dammerung below the conveyer belt room, the one labelled "A" |
|----------+-----------------------------------------------------------------|
| No. 08 | Desert, up the cliff on the East side |
|----------+-----------------------------------------------------------------|
| No. 09 | Second Miltia Uzuki Residence backyard |
|----------+-----------------------------------------------------------------|
| No. 10 | Submerged City, go left at the first fork |
|----------+-----------------------------------------------------------------|
| No. 11 | Kukai Foundation Urban Area statue, complete GS quest No. 18 |
|----------+-----------------------------------------------------------------|
| No. 12 | Heaven's Ruins, destroy the wall on the way up the tower |
|----------+-----------------------------------------------------------------|
| No. 13 | Ormus Stronghold block bridge puzzle room |
|----------+-----------------------------------------------------------------|
| No. 14 | Old Miltia beside the white car on the road |
|----------+-----------------------------------------------------------------|
| No. 15 | Subconscious Domain Winter, destory tree acress parallel logs |
|----------+-----------------------------------------------------------------|
| No. 16 | Kukai Foundation Urban Area Ironman Bar, GS quest No. 16 |
|----------+-----------------------------------------------------------------|
| No. 17 | Omega System, make a right down the first elevator |
|----------+-----------------------------------------------------------------|
| No. 18 | Submerged City, go up at the fork mid-way through |
o----------o-----------------------------------------------------------------o
O============================================================================O
| Enemy Info (06000) |
O============================================================================O
O============================================================================O
| Version History (90000) |
O============================================================================O
Version 0.00 - (February 15th, 2005) - Began the walkthrough
Version 1.00 - (February 24th, 2005) - Completed the walkthrough
I am no longer active writing guides for video games, and thus I will no
longer any questions or update with any corrections sent through email. It
is likely that after this point this guide will never be updated again. I am
aware that there are errors occasionally and I apologize for those. Please
do not email me any corrections, or ask me for any help with this particular
game, as I will not respond.
It is also not necessary to send any email to thank me for the work, I will
say right now that you are very welcome.
Furthermore, please do not contact me about hosting this guide on your website,
I will not grant permisson. I am still willing to take action if I find this
guide being hosted anywhere other than GameFAQs.com, IGN.com, or a very small
number of other select sites.
Finally, if you need to contact me for some reason that is not covered above,
then you can reach me at StarOceanDC(a.t)gmail(d.o.t)com.
Split, Kouli and anyone else writing a guide for this great game
David Cassady for a great guide as well, despite all the pages falling out
Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same
to Sailor Bacon. Thanks to Sean, Mark and Jeremy here at the University of
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being
great people, and thanks to everyone who takes the time to send feedback.
Thank you very much finally, to anyone and everyone reading this walkthrough.