____ ___
\ \/ /____ ____ ____ ___________ _________
\ // __ \ / \ / _ \/ ___/\__ \ / ___\__ \
/ \ ___/| | ( <_> )___ \ / __ \_/ /_/ > __ \_
/___/\ \___ >___| /\____/____ >(____ /\___ (____ /
\_/ \/ \/ \/ \//_____/ \/
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| E P I S O D E 1 - D E R W I L L E Z U R M A C H T |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Author: A I e x |
| Began: January 30th, 2005 |
| Completed: February 6th, 2005 |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
O============================================================================O
| Table of Contents |
O============================================================================O
** In order to navigate this guide I have implemented a Ctrl+f system, which
means you press ctrl+f in your browser or word processer to bring up the
search menu, then enter the letters in brackets on the right of the section
that you're looking for.
1. Full Walkthrough....................................................(00000)
i - Simulator.....................................................(00001)
ii - Woglinde.....................................................(00002)
iii - Pleroma.....................................................(00003)
iv - Elsa.........................................................(00004)
v - U-TIC Battleship..............................................(00005)
vi - Dock Colony..................................................(00006)
vii - Cathedral Ship..............................................(00007)
viii - Durandal...................................................(00008)
ix - Kukai Foundation.............................................(00009)
x - Durandal......................................................(0000A)
xi - Encephalon...................................................(0000B)
xii - Kukai Foundation............................................(0000C)
xiii - Song of Nephilim...........................................(0000D)
xiv - Proto Merkabah..............................................(0000E)
2. Sidequests..........................................................(00100)
i - Mintia........................................................(00101)
ii - Great Joe....................................................(00102)
iii - Erde Kaiser.................................................(00103)
iv - Segment Addresses............................................(00104)
v - Minigames.....................................................(00105)
3. Plot Summary........................................................(00010)
i - Characters....................................................(00011)
ii - Chapter 1....................................................(00012)
iii - Chapter 2...................................................(00013)
iv - Chapter 3....................................................(00014)
v - The Ending....................................................(00015)
4. Version History.....................................................(90000)
5. Legal...............................................................(90001)
6. Credits.............................................................(90002)
O============================================================================O
| Full Walkthrough (00000) |
O============================================================================O
o------- Item Checklist -------o After all the cutscenes at the start of the
| | game you will find yourself in a white
| Med Kit S.............._____ | tutorial area. Speak to KOS-MOS, the robot
| Med Kit S.............._____ | girl on your right and depending on which
| Med Kit................_____ | type of attack you select you can learn
| Revive................._____ | about each one. Selecting "Real Combat"
| Ether Pack............._____ | will send you into a normal fight where all
| Med Kit S.............._____ | the combat options are available to you.
| Med Kit S.............._____ | The enemies will attack you at this time but
| Mission Key............_____ | the danger is laughably minimal. Use a
| | combination of the square and triangle
o------------------------------o attack buttons to lay waste to the enemies.
Fo1llowing the fight you will learn about
this new area, encounters in this game are triggered by coming into physical
contact with the enemy. You will notice a number of different coloured barrels
around, these can be detonated by pressing the square button while
standingdudeeby and will cripple enemies in different ways depending on what
colour the barrel is. Use them to your advantage when trying to avoid battle.
There's a ladder to the West, ascend it to the top and walk forward. You can
see here that it is possible to shoot both the door and the barrel through the
window, press the R1 button to target the barrel and shoot it before going into
the room. When you encounter the enemy you will automatically start with one
boost for each character. Open the chest in there to receive two 'Med Kit S.'
Climb down the ladder and fight your way past the enemies down here, it is
possible to avoid them but preferable to fight so you can level up faster. To
the right of the yellow barrel is a broken down pickup truck. Blow it up to
clear the path and follow the walkway South to reach a door you can smash,
inside you'll find a 'Med Kit.' Now head North and go through the large
opening to reach the next area.
Climb the stairs on your right and follow the path around until you reach a
fork with a red barrel. Head South and smash the box in your way to unblock
the path leading down to a crate containing 'Revive.' Head back North and go
left at the fork, then into the door. Follow the path to trigger a scene.
There's a battle here but it's more like a tutorial than a real fight. It will
teach you how to select the A.G.W.S. option to use your giant robot in battle.
KOS-MOS unfortunately does not have an A.G.W.S. so she should just stick with
normal attacks here. Select one of the two A.G.W.S. attacks and have Shion use
to it to more than likely end the fight.
Approach that spinning yellow object and press the circle button to bring up
the save menu. Take the Southeast stairs down but don't go into the door,
instead descend the ladder on your left and head South to find a room with
quite a few crates containing 'Ether Pack' and two 'Med Kit S.' Further past
those two crates is a magic red door. This door just so happens to be Segment
Address No. 10. At this point in the game you can't open it, but later when
you find the key that fits this particular door you can return and get the
treasure that sits inside. If you destroyed the create on the West side you'll
trigger a battle with some ugly looking drones which are actually quite
difficult. Return to the ladder and climb up, then go into the East door.
Sitting and shining on the lower desk is the 'Mission Key,' not surprisingly
you will need this to complete your mission. Examine the door on the right
side of this room to unlock it and head through, be careful of that mammoth
robot guard hovering around this hall. I would recommend getting to level
three before going any further, it really doesn't take long at all. Examine
the glowing panel beside the door at the bottom of the stairs and head through.
When you arrive get ready and then watch the scene...
O============================================================================O
| Boss: Drone GX |
O===========o============o============o============o============o============O
| HP: 420 | Exp: 100 | G: 0 | T.Pts: 24 | E.Pts: 12 | S.Pts: 8 |
o-----------o------------o------------o------------o------------o------------o
| |
| This fight is extremely easy, but what else can you expect from the first |
| real boss fight of the game. Basically select the A.G.W.S option for |
| Shion and then just tap the square button for the remainder of the battle. |
| In the event that the boss goes into guard mode just guard yourself or |
| heal because this means the boss can do a nasty counterattack. |
| |
o----------------------------------------------------------------------------o
After the fight, watch the scene and the simulation is done.
o------- Item Checklist -------o Take a few steps to the South and speak to
| | the buy kneeling beside the red simulator
| Battle Passport........_____ | machine. Tell him you wish to return to the
| Maintenance Data......._____ | simulator world. Go North and into the room
| Drill Passport........._____ | where you just fought the boss, inside you
| Med Kit S.............._____ | will find a red crate with a treasure chest
| Segment File..........._____ | hidden within. The chest contains the
| Med Kit................_____ | 'Battle Passport' which allows you to play
| Escape Pack............_____ | one of Xenosaga's four minigames. Use the
| Frame Repair A........._____ | terminal beside the chest to return to the
| Frame Repair A........._____ | Woglinde. Navigate around to the door
| Frame Repair Z........._____ | leading out of this room to the East and a
| Frame Repair Z........._____ | scene will occur. As you run down the hall
| 200G..................._____ | you'll be interrupted by something, it's a
| Veil..................._____ | new email! Throughout the game you will get
| Veil..................._____ | a number of different emails throughout the
| 200G..................._____ | game and quite a few of them can even be
| Revive DX.............._____ | replied to! You can check your email at any
| Decoder 7.............._____ | time by selecting the U.M.N. from the menu.
| Robot Part Right Arm..._____ |
| Crewman's Key.........._____ | Head South for a couple of cutscenes then
| SMP53AG................_____ | continue East along the path. Before
| Ether Pack............._____ | entering leaving this walkway talk to the guy
| Med Kit................_____ | at the Southeast corner. He'll tell you he
| Bio Sphere............._____ | has some secret information to share and ask
| Revive................._____ | your email address, be sure to give it to
| Revive................._____ | him. Now head through the door to the
| Med Kit S.............._____ | Northeast and watch the scene. As you run
| Ether Pack S..........._____ | North you'll be stopped by Shion saying she
| Decoder 18............._____ | needs something from her room. Shion's room
| Bio Sphere............._____ | is down the North hall so take that path at
| Stim..................._____ | the fork. Examine the red door on your way
| Coat-Lightning........._____ | there to receive Segment Address No. 18.
| Escape Pack............_____ | Just beyond this the door on the right leads
| Revive................._____ | to Shion's room. Examine the object on the
| Revive................._____ | desk to receive 'Maintenance Data.' Save
| Revive................._____ | your game at the terminal, then you can rest
| | in the bed if you like. With all that out of
o------------------------------o the way try to leave the room only to receive
another email. Leave and proceed South.
Turn and follow the West branch at the fork and enter the door to see a scene.
After the scene you need to speak to all the people in the room who are
positioned on the angled platforms. Once you do try and go through the North
door to trigger another scene, then another when you actually go through it.
Turn around now and go directly South again, in the middle of the room with all
the Realians you'll receive an email. Read it all the way through and try and
absorb everything, then cancel out for a quick conversation with the little
rabbit thing. Now that you've considered it you have the option of replying,
doing so is highly recommended. Choose the first option which is "I Will Help
You." With this out of the way head back North and follow the linear path
until you reach a blockade. Speak to the man on the left.
Agree to help this mentally unstable Mr. Driller. Doing this is quite a simple
process, basically everything you do is controlled with the square button and
you have two chances to push it. Holding it the first time will move the drill
upward and letting go then holding it again will move the drill to the right.
Press the R2 button to change the camera angle, I find the overhead view is by
far the easiest to aim. Drill away all the junk scattered around the floor and
the man will be so happy that he rewards you with a 'Drill Passport,' a ticket
to play another of Xenosaga's four minigames which is played virtually
identically to what you just did, except with prizes. Mr. Driller also rewards
you with a 'Med Kit S' for doing such a great job.
As you head North you'll be interrupted by yet another email. Make your way
through the door at the top and enter the first door on your left, be sure to
save your game here. Back in the main hall don't bother checking the other
door because it's locked, keep going up until you come to a brach in the path,
there is a lounge area on your left, as you approach it you'll receive another
email. You can reply to this one, do so and select "I Read Your Secret Email"
as the message you send back. Now follow the hall Northeas into the door.
There's a man here who will give you a tutorial on those special Segment
Address doors. He gives you the 'Segment File' which will help you on your
quest to find them all. Examine the door beside him to discover Segment
Address No. 7. Just a few steps East of here you receive an email. It may be
an advertisement, but it's certainly a nifty little feature.
Make your way down the hall to the Northwest, you'll find two men standing on
the left near the end. Speak to the one further away from you to trigger a
little minigame. It's a simple game of tag where these two guys are going to
be chasing you, your goal is to get to the area behind where they start but if
you run directly at them you'll be caught. Instead what you should do is run
North where there's a big rectangular obstacle thing in the middle of the
floor, simply run around it in either direction and they will follow you making
it easy to avoid them entirely. Your reward for this menial task is a 'Med
Kit.' Head Northwest, you'll see a treasure chest but you can't access it at
the moment, just enter the room above. Speak to the man in the orange suit
standing on the right side to be able to make some purchases.
At the upper right hand corner of this o- Woglinde (Item) ------------o
hangar is a worker who will allow you to use | |
the A.G.W.S. simulator. You can fight one | Med Kit..................20G |
on one A.G.W.S. battles with Shion here and | Ether Pack...............40G |
get some really decent experience. Leave | Escape Pack..............20G |
the hangar and run to the East. Through the | Bio Sphere..............120G |
door the path will curve to the South, here | Revive...................60G |
you will discover the Segment Address No. | |
16. Enter the room beside it and save your o- Woglinde (Acc) -------------o
game, ignore the treasure chest for now | |
because you have no means to break the | Uniform.................100G |
glass. Now you can finally follow this | Protector................80G |
hallway all the way around until you reach a | |
double set of orange glass doors. Open them o------------------------------o
up and take the elevator up to the bridge
for a scene. After the scene you'll get an email, then ride the elevator down.
The loudspeaker informs you of your awaiting package in the hangar, take the
long way there by going East, the reason will become clear in a second. As the
path leads North there is a plant object in the middle, you must go around this
to the LEFT side in order to trigger a new email. Assuming you have 500G you
can invest in a company and get some serious payout later, the best of these is
resultant from chooseing "I Will Invest in Vector." Now return to the A.G.W.S.
hangar at the Northwest end of the ship.
Speak to the man in green on the left side to receive the M.W.S., Shion's odd
looking weapon from the simulation. When you leave the hangar Shion mentions
that she is tired so now you have to return to her room. It's pretty much just
a matter of running South until you come to that fork just below the hallway
leading to her room. If you take the South path and run all the way back to
the simulation laboratory, you will receive an email when you run along the
Western wall, but unless you really want all the emails including the most
pointless ones then it's not worth going that far out of your way for. Head
back to Shion's room to trigger a lengthy scene when you enter.
If you didn't get any Escape Pack items when you were buying from that guy in
the hangar it means you can't get in any battles at all without instant game
over. With this in mind you're surely going to want to save your game using
the terminal in Shion's room. When you get into a battle with the one above
you Shion automatically runs away and a scene triggers. Head East and press
the second switch on the wall above you to shut the door and protect yourself.
Further along the hall you'll reach a yellow Gnosis enemy, the button on the
right side in the little area will turn on a display screen and distract the
enemy enough for you to get by. Around the next couple of corners you'll
encounter another Gnosis. When it starts chasing you run into the office to
get away, now you can safely proceed. Save and and leave here for a scene.
Follow the hallway to the West and climb the ladder in the next room. There's
a flashing green button up here, press it to suck all the Gnosis monsters out
into space. Go down the ladder and continue West and talk to the tag guy who
is sitting just a little bit South of where the two guys were standing when you
played the tag game originally. Now go into the hangar and talk to the guy on
the right side, he'll give you the Vaporizer Plug-in along with selling you
some items. At the top part of the hangar there's two crates and one computer
panel you can blow up to find 'Escape Pack,' two 'Frame Repair A,' and two
'Fram Repair Z.' Now leave the hangar and take a look at that chest in the
middle of all the wreckage. There are two enemies guarding it who aren't going
to let you through under any circumstances. To get to the chest what you need
to do is stand right up to the brown crate on the left side and one of the
Gnosis will destroy the crate. Now quickly run up to the top of this area and
stand right beside one of those yellow lights. One of the enemies will
approach you and get stuck in the electrical discharge of the panel, do the
same with the other enemy at the other panel then you are free to pick up the
'200G' from the crate and two 'Veil' form the treasure chest.
Head East away from here and look for that soldier who told you to get the
Plug-in to see that he isn't in very good shape. Run North and destroy that
huge block then climb the ladder, inside these two crates are '200G' and
'Revive DX.' Head South down the hall and destroy the big pile of cars, now
get ready. If you played the tag game you'll be familiar with this, the
situation is exactly the same except with the Gnosis instead of friendly
shipmates, and a greusome bloody death instead of "Haha you lose!" if you're
caught. You're actually faster than they are so keep an eye on your radar and
maybe even allow them to catch up a bit, you don't want one of them to catch on
to you and go around the other side because he was so far away. After the
chase you'll meet up with Sgt. Swaine again automatically and receive the
'Decoder 7.' The Decoders are what open those red doors, so now you can open
up door number seven which coincedentally happens to be just above you. Inside
is a chest containing the 'Robot Part Right Arm.'
Proceed South through the door to trigger a cutscene. Examine the body on the
ground directly beside you to receive the 'Crewman's Key.' Now you can unlock
the door on the left leading to a room with a chest containing 'SMP53AG.'
Leave this room and go into the one below it to save your game. Now leave the
room and head South for yet another scene. Following this is a boss fight.
O============================================================================O
| Boss: Cyclops |
O=================o===================o============o============o============O
| HP: 560 | Exp: 560 | T.Pts: 30 | E.Pts: 16 | S.Pts: 24 |
o-----------------o-------------------o------------o------------o------------o
| |
| The difficulty of this fight really depends on your ability to keep your |
| thumb off the triangle button. The triangle ether attacks will charge |
| up the boss' counter boost and cause it to counterattack with a powerful |
| laser strike that hits your entire party. If you use the square button |
| melee attacks this will never occur and you'll be home free. The only one |
| problem is that Shion's attacks are extremely pitiful against this boss |
| and healing/guarding will be virtually all she's used for in this fight. |
| |
o----------------------------------------------------------------------------o
When you have control of Shion once again destroy the vending machine and plant
stand above you to find 'Ether Pack' and 'Med Kit.' There's an enemy nearby
but don't worry, you can safely attack them now. If you go East a quick little
camera pan will show to a red coloured switch in the office, go in there and
press the button. Now follow the hallway North and save your game in Shion's
room, you can heal as well. Head North and blow up the object in the middle of
the floor to reveal a 'Bio Sphere.' You can use the yellow barrel to hinder
the movement of the enemies. Now go through the door past the fiery wreckage
above you. Smash the object in the centre to receive two 'Revive' items, then
make your way East down the hall.
Up the path in that small area where you turned on the monitor for the Gnosis
enemy last time are some objects you can break revealing 'Med Kit S' and 'Ether
Pack S.' Further North still you will reach that glass office. Now you can
use your Vaporizer to smash the glass and gain access to the treasure chest
which contains 'Decoder 18.' This Decoder works on the red door just below
Shion's room, avoid going back there yet though, you'll have the chance soon.
Head West to the next area then run South where you'll encounter an enemy in
the tag hallway, just run South and stop him by blowing up that red barrel.
Destroy the object in the centre of the Southern room to receive 'Bio Sphere'
and then return back to the South. Keep following this hallway down until you
reach a bridge. Beside the flaming hole are four crates, the bottom of which
hides a treasure chest containing 'Stim.' Now that you've got this you need to
go back North and take the Eastern hall at the first fork you come to, the one
where Sgt. Swaine's body lies crouched on the ground...
When you reach the orange doors leading to the elevator in that central hall
again, take the South doors. This will lead you back to Shion's room once
again, use the Decoder 18 to get into the red door below her room and open the
chest to receive 'Coat-Lightning.' Save and heal in Shion's room, then go all
the way South past the Gnosis eating the mech. When you come to the yellow
Gnosis take the West path which is somewhat hard to see, it leads to two large
crates, the lower hiding an enemy and the upper containing an 'Escape Pack.'
Run down across the metal walkway and blow up the four panels against the wall
beside the large Gnosis enemy to find three 'Revive' items. Make your way
South and watch the scene when you go through the door, get ready for...
O============================================================================O
| Boss: Minotaur |
O=================o===================o============o============o============O
| HP: 920 | Exp: 150 | T.Pts: 42 | E.Pts: 30 | S.Pts: 12 |
o-----------------o-------------------o------------o------------o------------o
| |
| Have Shion get into her A.G.W.S. right at the beginning of this fight, |
| there are two smaller enemies here which you'll have to take care of |
| before the actual boss, each Sky Fish have 240 HP. KOS-MOS should do a |
| single attack so that she charges two AP for the next turn and then use |
| her R-CANNON. Shion's submachine gun A.G.W.S attack is perfectly |
| effective, the A.G.W.S. probably won't need to be healed but you might |
| have to use a Med Kit S on KOS-MOS near the end of the fight. |
| |
o----------------------------------------------------------------------------o
o------- Item Checklist -------o After all those cutscenes I highly recommend
| | you use that save point on your right. Head
| Scope.................._____ | North and then East to find two crates you
| Ether Upgrade S........_____ | can destroy, inside you'll find 'Scope' and
| Ether Upgrade S........_____ | in the tube there are two 'Ether Upgrade S.'
| Revive................._____ | Follow the Northeast path and watch the
| Revive................._____ | scene. In this section you should use your
| Snake Hunter..........._____ | radar in order to determine where the enemies
| Decoder 11............._____ | are. The hard floor will make noise when you
| Veil..................._____ | run on it so hold R2 to walk. Carefully walk
| Veil..................._____ | East to reach the next room. In this room
| Med Kit S.............._____ | there are two objects you can blow up just
| Bio Sphere............._____ | through the archway, the lower contains two
| Ether Pack S..........._____ | 'Revive' and the upper has a hidden breakable
| Revive................._____ | wall behind it. Go through and open the
| 100G..................._____ | chest at the top to receive 'Snake Hunter.'
| Master Key............._____ | Break the stone tablet just above it to
| Speed Stim............._____ | reveal Segment Address No. 4. Head back down
| Decoder 4.............._____ | and make your way East, destroy the object in
| Med Kit................_____ | the centre of the room to find a chest
| Ether Upgrade Z........_____ | containing 'Decoder 11.' Now continue East.
| Ether Pack............._____ |
| Ether Pack............._____ | There's a large A.G.W.S. in this area. To
| Ether Pack S..........._____ | avoid fighting it simply operate the crane
| Ether Pack S..........._____ | down the walkway to the Southwest. Not only
| Bio Sphere............._____ | will this distract the mech but also make a
| Bio Sphere............._____ | treasure chest available. Climb down the
| 8 Med Kit S............_____ | ladder and run East for a scene. You'll have
| Thief Ring............._____ | to fight a battle against two normal enemies
| | but just use your square attack to defeat
o------------------------------o them quickly. Take the Southwest exit out of
this room. At the bottom of the stairs use
the yellow barrel to incapacitate the guard and grab the treasure chest on the
left side containing two 'Veil.' Run to the East side and take the South door.
In the room on the left you will find a number of crates, the lower left one
hides an enemy but the others contain a plethora of items including 'Med Kit
S,' 'Bio Sphere,' 'Ether Pack S,' 'Revive' and '100G.' Go down the hall and
through the East door. Before approaching the guard droid be sure to heal
yourself to full health. Use the triangle button to defeat this enemy and
ignore the two laser pods that soon accompany it. After the battle open the
chest to receive 'Master Key.' Return to the cell block and open the cell on
the left to find a 'Speed Stim' inside. Open the one in the middle and save
your game, then finally open the one on the right. After the scene the first
thing you should do is like MOMO said, position her behind Ziggurat using the
Battle Formation option in your menu. Now run to the West.
Get into a battle with the large A.G.W.S. here, now that you have MOMO in your
party you can defeat it, though it will still take quite awhile. With MOMO's
healing spell and ability to put the A.G.W.S. to sleep she can be the support
character while Ziggurat uses Guard every other turn, and then follows with a
Square + Square + Circle combo against the enemy. For defeating it you receive
the 'Decoder 4.' Ascend the ladder and run to the left to find that you can no
longer go this way. Turn around and backtrack as far as the room where you
fought the droid to get the Master Key. Watch the scene when you get into this
room and press the button on the upper right computer terminal. Now leave
the room and head through the Southwest door for another scene down the stairs.
Make your way West and do your best to avoid the brown stick slime on the
ground, it will only slow you down. Take the left path at the first fork and
then cross the small bridge on your right, follow this path back across the
bridge to the left path again and take the small bridge North when you come to
it, this will lead you back to the right a bit where a canister containing 'Med
Kit' awaits. Before returning to the main path head North through the door to
find an area with a treasure chest at the back containing 'Ether Upgrade Z.'
Break the objects on the left and right sides and pick up the two 'Ether Pack'
and 'Ether Pack S.' Go back to the previous path and head West.
Smash the two canisters and pick up the 'Revive,' then go down and up the
ladders as you slowly make your way to the left. Once you're across you'll
find an area where it's hard to navigate because of your vision being blocked
by the ceiling pipes, at the lower left corner of this section is a short path
leading to a canister containing 'Ether Pack S.' Keep going West until you
come to a ladder, then climb up once you're prepared. Here you'll have to
fight three A.G.W.S. units but none of them are nearly as hard individually as
the other one, in fact there's a really cheap trick to winning this fight.
Have MOMO use her Sheep Beam on the left and right green Mercurios and the
middle red one will actually say "Why are you sleeping" and attack them himself
for almost 200 damage. Just keep them asleep and keep attacking the red unit
in the middle, finish off the other two once you're done.
After the battle destroy the forklift and pick up the two 'Bio Sphere.' Make
sure to break the crates above you as well for a total of eight 'Med Kit S.'
Leave this room through the Northeast door and save your game in this room
before going any further, I recommend using a Bio Sphere as well. When you go
up to the North. Head East into the next room and use that secret path you
found to reach Segment Address 4 again, now that you have the Decoder 4 you can
go inside and open the chest containing 'Thief Ring.' Now that you have this
go back down and run all the way to the right to trigger a scene.
O============================================================================O
| Boss: Margulis |
O=================o===================o============o============o============O
| HP: 820 | Exp: 2400 | T.Pts: 58 | E.Pts: 60 | S.Pts: 26 |
o-----------------o-------------------o------------o------------o------------o
| |
| This is an extremely difficult fight, so difficult in fact that you aren't |
| even required to win it. If you do want to win the fight however and get |
| a special Purple Ring, you'll have to prepare beforehand with some serious |
| leveling up. Accompanying this there's also some other things to note, |
| first of all the boss can knock you into the back row so having MOMO |
| behind Ziggy is a given, also to add extra damage you'll need to use some |
| of those support items you picked up in the area. The boss has two |
| special attacks called Flame Dragon and Lightning Phoenix which absorb |
| Fire and Lightning respectively on the next turn, not coincedentally |
| these happen to be the two elements of Ziggy's special attacks so make |
| to use the opposite one to the element he becaomes immune to. |
| |
o----------------------------------------------------------------------------o
o------- Item Checklist -------o When you get control of your character here,
| | head Southwest and go through the door.
| Card Passport.........._____ | Speak to the robot to obtain 'Card Passport'
| Disarm Key............._____ | which allows you to play the third minigame
| Ether Pack............._____ | in Xenosaga Episode 1. Head back to the room
| Ether Upgrade S........_____ | your started it and exit to the Northwest.
| Ether Upgrade S........_____ | As you go down the stairs you'll receive an
| Med Kit................_____ | email, and then another one if you take the
| Med Kit................_____ | path up on the right. The second one rewards
| Ether Upgrade A........_____ | you with some Ether Pack S items for your
| 50G...................._____ | investment, you need to manually download the
| 200G..................._____ | attachment to receive the items. Go back
| 150G..................._____ | down and left a bit to reach a door in the
| 50G...................._____ | centre of this area leading down into the
| Bio Sphere............._____ | crew quarters. In the middle of this room
| Spirit Pendant........._____ | there is a curved couch on the right side,
| Decoder 10............._____ | examine this couch along the lower section
| Bio Sphere............._____ | using the circle button to find an invisible
| Med Kit................_____ | 'Disarm Key.' Leave this room and go North,
| 5 Ether Upgrade A......_____ | around the next crew quarters area until you
| 150G..................._____ | reach a 4-way split with the upper path
| 100G..................._____ | pointing toward the bridge. Head East here
| Fiber Suit............._____ | to reach a save point and gray shop terminal.
| Ether Upgrade S........_____ |
| 5 Ether Upgrade A......_____ | Return to the fork and head South to the
| Hazardous Area Map....._____ | large area, on the West side you will find an
| Med Kit DX............._____ | elevator which takes you down to B1. On the
| Ether Pack............._____ | lower floor take a few steps up and destroy
| Ether Pack............._____ | the object on your left for an 'Ether Pack.'
| Bio Sphere............._____ | As you walk to the East side you will receive
| Escape Pack............_____ | another email. There's a fork here with
| Antidote..............._____ | North and South paths, take the North path
| 5 Skill Upgrade A......_____ | and go into the door, there are a number of
| Ether Upgrade A........_____ | crates to destroy in here which contain two
| Ether Upgrade S........_____ | 'Ether Upgrade S' and two 'Med Kit.' Leave
| Ether Upgrade S........_____ | the room and head South. At the bottom of
| Antidote..............._____ | the path on the left side are two wall untis
| Antidote..............._____ | you can destroy to reveal a hidden path, get
| Frame Repair A........._____ | the 'Ether Upgrade A' and '50G' at the end.
| Skill Upgrade S........_____ | Follow the regular path further to the
| Bio Sphere............._____ | Southeast, at the bottom of the stairs
| Frame Repair A........._____ | collect the '200G' and '150G' from the
| Med Kit S.............._____ | crates. Proceed West and save your game
| Ether Pack............._____ | when you get through the door.
| Antidote..............._____ |
| Escape Pack............_____ | Take the North door and destroy the two units
| Skill Upgrade A........_____ | on the left wall to reveal Segment Address
| Med Kit S.............._____ | No. 8. There's a computer terminal to your
| Ether Upgrade S........_____ | right, when you activate it a path will form
| Escape Pack............_____ | and connect the two sides. Take the right
| Booster Pack..........._____ | branch to find '200G' then take the left
| Booster Pack..........._____ | '50G,' a 'Bio Sphere,' 'Spirit Pendant' and
| | 'Decoder 10.' Leave this lower section and
o------------------------------o return to the fork, take the North path and
then make a left when you reach a wall.
Destroy everything here to receive 'Bio Sphere,' 'Med Kit,' and five 'Ether
Upgrade A.' Backtrack a little and take the
right path this time, keep following the o- Elsa (Item) ----------------o
hallway ignoring the first door you pass, | |
then go through the second door leading | Med Kit..................20G |
West. This leads to a huge open area with | Ether Pack...............40G |
all sorts of objects to destroy on both the | Revive...................60G |
left and right sides, hitting all of them | Cure-All................100G |
will net you '150G,' '100G,' 'Fiber Suit,' | Antidote.................60G |
'Ether Upgrade S,' and Segment Address No. | Neuro Stim...............60G |
14. Make your way back to the save point | Escape Pack..............20G |
room with chaos again. | Bio Sphere..............120G |
| |
Leave this room to the South and take the o- Elsa (Acc) -----------------o
elevator down. Check out the crates on the | |
left side of the hangar to get five 'Ether | Metal Wear..............200G |
Upgrade A.' Talk to the robot in the middle | Fiber Suit..............320G |
of the area to buy some stuff for your | D Unit V2...............400G |
A.G.W.S. and then take the upper left | Metal Helmet............100G |
elevator, go through the door for a scene. | Protector................80G |
Leave the room to find out that your new | Spirit Pendant..........400G |
destination is the bridge. Before going | |
there ride the elevator down and run South o- Elsa (Card) ----------------o
to find Tony, he'll ask you for a favour. | |
Return to the main floor and head back to | Starter Set.............400G |
that robot who gave you the Card Passort, | Card Pack #1............100G |
run slightly South past the robot to trigger | |
an email. Leave this room and return to the o------------------------------o
lower section of crew quarters. There's a
really stupid activation for an email here, take a look at the table on the
left. You will only trigger this if you run in between the upper and upper
right stools, that is to say the 12 o'clock and 2 o'clock stools, press against
the table in between them to trigger the email. Make your way North toward the
bridge for a cutscene. Speak to Captain Matthews after the scene to receive
the 'Hazardous Area Map' that Tony was asking for. Leave the bridge and head
East to receive an email. This is another
email similar to the one you received o- Elsa (AG Wep) --------------o
before, where you can reply and invest in a | |
specific company. It costs 1000G to do so | SWD21AG.................320G |
and is a very good idea, choose "I Will | SWD34VX.................320G |
Invest in Venture Link" then save your game. | LG10AG..................520G |
| LG24VX..................620G |
That odd looking blue thing on top of the | SMG99AG.................440G |
save point means you can use the | SMG32VX.................660G |
Environmental Simulator to revisit places | BMP45Vx.................680G |
you've been before while standing on it. | SMP53AG.................480G |
Make your way all the way back to the | |
A.G.W.S. hangar and speak with Tony. You'll o- Elsa (AG Acc) --------------o
receive a 'Med Kit DX' as a reward, not too | |
bad. If you remember that huge long hallway | Auxiliary Armor A.......100G |
where you found one of the Segment Doors | EF Circuit A............200G |
that's your next destination now, it's | |
called the Catapult. Ride the upper right o- Elsa (AG Frame) ------------o
elevator and head North. Follow the hallway | |
as farNorth as you can go without entering | VX01-F02................800G |
any doors, then take the final door you | |
reach leading to the West. When you're in o- Elsa (AG Gener) ------------o
the huge room again run all the way to the | |
far North and examine the red button to | VX01-G02...............1200G |
trigger a scene.As you leave the area to the | |
South you'll be interrupted by an email. o- Elsa (Card) ----------------o
Choose to reply and select "Cargo Ship Seems | |
Suspicious." Make your way back to the | Starter Set.............400G |
bridge from here and watch the cutscene. | Card Pack #1............100G |
| |
Leave the bridge and save your game on the o------------------------------o
right. Now return back down to B1, you'll
be pleased to know that all the crates have restocked so break the unit just
above you and get the 'Ether Pack.' Follow the path and watch the scene.
Go into the room above you and smash everything to find 'Ether Pack,' 'Bio
Sphere' and 'Escape pack.' Climb down the ladder and watch the scene. As
Ziggy start blasting the objects on the sides to receive 'Antidote,' five
'Skill Upgrade A,' 'Ether Upgrade A' and 'Ether Upgrade S.' The two large
crates at the bottom contain 'Ether Upgrade S' and 'Antidote.' Take the East
eixt and meet up with the rest of the party. Watch the cutscene that follows.
Make your way South and go West at the fork, smash everything in this area to
receive 'Antidote,' 'Frame Repair A' and 'Skill Upgrade S.' Return to the fork
and head South to reach another one on the walkway, to the right is a 'Bio
Sphere' in a crate and to the left is another treasure trove with 'Frame Repair
A,' 'Med Kit S,' 'Ether Pack' and 'Antidote.' Make your way South into the
small room and save your game. Take the East exit and slowly but surely
navigate across the electrified floor. Break the crates containing 'Escape
Pack,' and two 'Skill Upgrade A.' Go up the stairs and get the 'Med Kit S'
from the crate at the top. Break the two wall units on the West wall to find
an 'Escape Pack' then take the secret path leading to 'Ether Upgrade S' and
'Escape Pack.' Return to the small room and save your game. Now go down and
ride the elevator into the gear hangar. Take the South exit and watch the
scene. Run down one of the side paths to the bottom but don't approach the
boss yet, instead head down the tight path to the South where you'll find a
treasure chest containing 'Coat-Beam.' Now run and attack the boss!
O============================================================================O
| Boss: Domo Carrier |
O=================o===================o============o============o============O
| HP: 1800 | Exp: 4500 | T.Pts: 80 | E.Pts: 20 | S.Pts: 40 |
o-----------------o-------------------o------------o------------o------------o
| |
| This is actually quite a good fight for new players because it forces you |
| to become accustomed to some of the more advanced functions of the |
| battle system. Basically the idea is that the boss will designate one |
| of the four battle turn states as its "Tremor" attack state, this means |
| that every time the boss gets a turn on that particular state it will use |
| the tremor attack. There are four states in battle that cycle between |
| turns in order from nothing, increased critical, increased boost and |
| increase points after the fight. You can see this little bar as the |
| rectangular icon at the lower right side of the screen. What you have to |
| do is keep an eye on this. Lets say the boss assigned the increased |
| critical as its Tremor attack turn, if it was one of your character's |
| turns on the empty slot and you saw that the boss' turn was next on the |
| increased critical slot you would have a problem. In this case you need |
| to use another feature of the battle system which is Boost. The bar under |
| your character's health represents boost and when it fills up via the use |
| of attacks it will empty again and the number changes to one, this means |
| you have one boost. Now at any point you can hold the R1 button and press |
| either square, triangle or circle according to the character's position |
| to automatically flag them so that they instantly get the next turn. This |
| is what you need to use in this case, if you see the boss is about to |
| get a Tremor turn, Boost someone so that they take the next slot and then |
| the boss will be forced to use a normal attack. Stick with this strategy |
| for the whole fight. Shion should pop into her A.G.W.S., it's especially |
| good if you bought the same weapon for each hand, in that case Guard every |
| other turn and in between select the W-Act option for a powerful hit. |
| Exploit the boss' weakness to Lightning and it should go down in time. |
| |
o----------------------------------------------------------------------------o
Following the fight leave the dining room through the North exit. Go down into
the crew quarters and watch the scene. When Shion says that maybe she should
call it a day, say that you haven't finished the tour properly yet. Leave the
quarters and take the West elevator down to B1. Make your way to the small
save point room for another scene. When you run to the upper right corner of
this room you'll receive an email. Anice reward for 4000G comes from the mere
1000G it cost to make the investment. Leave this room to the South, then the
hangar to the South and ride the upper left elevator up for yet another tour
scene. Head all the way back to the large Catapult room. Run to the far North
end to get another email, reply and select "I Will Invest in Vector." Now make
your way back to the first floor. If you wish you can use the Environmental
Simulator to return to the Simulator and now that you have the Decoder 10 you
can unlock the segment door. It leads to a chest containing two 'Booster
Pack.' Return to Shion's quarters and rest to trigger a long cutscene.
o------- Item Checklist -------o After all the scenes are over you'll be
| | thrown into a battle against four weak
| Ether Upgrade A........_____ | enemies with your not-so-weak A.G.W.S. Use
| Ether Upgrade A........_____ | either square attacks, triangle attacks.
| Antidote..............._____ | Every third turn you will have built up
| Med Kit S.............._____ | enoguh AP for a W-Act. Watch the cutscene
| Tech Upgrade A........._____ | after this and then you'll be in control of
| Tech Upgrade A........._____ | Jr. Use the save point just below you before
| Skill Upgrade A........_____ | going any further. Follow the linear path
| Skill Upgrade A........_____ | into the ship area. Destroy the tanks to
| Frame Repair A........._____ | find two 'Ether Upgrade A,' 'Antidote,' 'Med
| Frame Repair A........._____ | Kit S' and two 'Tech Upgrade A.' There's a
| Bio Sphere............._____ | fork you'll come to, take a few steps up and
| Cure-All..............._____ | go into the small enclosed area on the right.
| Skill Upgrade A........_____ | Destroy the tank here to deactivate the
| Skill Upgrade A........_____ | lasers. Now head past the previously blocked
| Tech Upgrade A........._____ | path and go up a bit, on your left is a
| Tech Upgrade A........._____ | similar device for the upper lasers. As for
| Skill Upgrade A........_____ | those red object on your right against the
| Skill Upgrade A........_____ | wall, the upper one hides an enemy and the
| Coat-Ice..............._____ | lower one contains two 'Skill Upgrade A.'
| 5 Ether Upgrade A......_____ | Head around to the top via the other path
| Cure-All..............._____ | previously blocked by the lasers and press
| Frame Repair A........._____ | the button on the terminal. Now proceed
| Skill Upgrade A........_____ | South down the hall.
| Skill Upgrade A........_____ |
| Ether Upgrade S........_____ | There's two enemies who ambush you, not a lot
| Tech Upgrade Z........._____ | you can do about it. Enter the first room
| U-TIC Card............._____ | you pass to find two 'Frame Repair A.' Enter
| Card No.3.............._____ | the second room you come to and press the
| Decoder 16............._____ | button in here to unlock that large number 4
| | door. At the first branch take the South
o------------------------------o path and blow up all the wall units here to
receive 'Bio Sphere' and 'Cure-All.' Enter
the Sothwest room, you can save your game in here. Follow the hall East of the
people and destroy the planters which contain two 'Skill Upgrade A' and two
'Tech Upgrade A.' Pass by the first door and the first security panel on the
wall, destroy the second security panel and then go into the upper right door.
Fight the enemy you encounter here, then destroy the object at the upper right
to receive two 'Skill Upgrade A.' Examine the door to discover Segment Address
No. 11. You should have Decoder 11 so go inside and get the 'Coat-Ice.'
Make your way South and blow up the object on the East wall to find five 'Ether
Upgrade A.' Head West and weather the enemy ambush, it' no big deal. Keep
going West through two doors and press the button to unlock door number 5.
Leave the room and make your way South, blast the thing on the right side of
the catwalk to find 'Cure-All.' Descend the stairs on the left and check the
end of each little dock area for a terminal you can blow up. You'll find
'Frame Repair A,' two 'Skill Upgrade A,' 'Ether Upgrade S' and the last one
alerts some guards of your presance. Open the treasure chest to get 'Tech
Upgrade Z.' Climb back up to the catwalk and continue to the South.
Enter the first room on your right and blow up the crate, inside the chest you
will find the 'U-TIC Card.' Further South in the room on the left you can get
'Card No. 3' off the upper counter. Go back and return to the area with the
alarm trapped doors and the panels you had to blow up to deactivate them.
Examine the door on the East wall and use your U-TIC Card to get through. Open
the chest here and take the 'Decoder 16.' Leave the room and go back to the
West. Left of the large number 3 door is a small computer room. Inside this
room examine the green key card slot and then press the red button. Enter the
lower left room and save your game, then proceed North. Follow this hall into
a large door and watch the scene. Now examine the terminal in the centre.
O============================================================================O
| Boss: Ambix |
O=================o===================o============o============o============O
| HP: 1200 | Exp: 1800 | T.Pts: 62 | E.Pts: 16 | S.Pts: 50 |
o-----------------o-------------------o------------o------------o------------o
| |
| Right at the beginning of the battle have Jr. hop into his A.G.W.S. The |
| battle should go as follows, Soldier and Jr. should attack every turn and |
| then W-Act on the third turn. Mary should use Guard every other turn then |
| W-Act in between. This tactic alone will pretty much guarantee a victory |
| unless your characters are extremely taxed from the regular battles that |
| preceded this fight. See if you can win ona bonus points turn here. |
| |
o----------------------------------------------------------------------------o
o------- Item Checklist -------o Almost immediately as you start to head South
| | you'll be interrupted by an email. You need
| None......................./ | to head back to that small save point room
| | downstairs, that's where Ziggy is waiting for
o------------------------------o you. When you've got him in your party
return to the fork in the path just below the
bridge on the first floor and head West to reach the exit. Make your way West
and speak to the woman in brown who talks
about her husband and fishing. Speak to her o- Dock Colony (Item) ---------o
again and then again to get the third clue. | |
Beside her should be the door to the Dock | Med Kit..................20G |
Clinic. Speak to everyone in this clinic | Ether Pack...............40G |
and learn as much as you can about the | Revive...................60G |
little girl. Leave the clinic and go into | Cure-All................100G |
the shop, you can make quite a few purchases | Antidote.................60G |
here, there's tons of great weapons and | Neuro Stim...............60G |
items. At the bottom of the shop you'll | Escape Pack..............20G |
find a staircase leading down to the West. | Bio Sphere..............120G |
Destroy all the junk in this area to reveal | |
the Segment Address No. 2. Now leave the o- Dock Colony (Wep) ----------o
shop entirely and start walking South. | |
| Navy Gloves.............240G |
Make sure you're prepared beforehand, there | Metal Rod...............200G |
is an extremely small window of opportunity | MSP89SX................1200G |
for getting an email here. What you need to | |
do is run South until a scene triggers. o- Dock Colony (Acc) ----------o
After the scene go immediately North and | |
ignore any urge you have to keep going | Stylish Armor...........580G |
South. Return to the Dock Clinic and run up | D Unit V3...............620G |
in between the two seating units. Now you | VOLG20..................420G |
can return to where you saw Cherenkov to | Space Helmet............340G |
trigger another cutscene. Save your game | Protector................80G |
and go through the North door to receive an | Power Brace.............300G |
email. Head back to the first floor, right | Guard Pendant...........300G |
when you're about to get into the elevator | |
you are interrupted by another email. After o- Dock Colony (AG Wep) -------o
reading the email download the attachment | |
and you will have the new F-BSHOT, which is | SWD21AG.................320G |
a weapon for KOS-MOS. Return to the first | SWD34VX.................320G |
floor and save your game, then make your way | AXE11AG.................600G |
to the bridge and get ready for another | SMG32VX.................660G |
cutscene. Just speak to Captain Matthews | SHB67AG................1000G |
and tell him that you are ready to depart. | FLM64AG.................800G |
| |
o- Dock Colony (AG Acc) ----------------------o- Dock Colony (AG Frame) -----o
| | |
| Auxiliary Armor A.....................100G | VX01-F02................800G |
| EF Circuit A..........................200G | VX01-F03...............1400G |
| Armor Protect Unit....................500G | AG02-F03...............1400G |
| | |
o- Dock Colony (AG Gener) --------------------o------------------------------o
| |
| VX01-G02.............................................................1200G |
| VX01-G02.............................................................1800G |
| AG02-G03.............................................................2400G |
| |
o----------------------------------------------------------------------------o
o------- Item Checklist -------o Start off by saving your game and then
| | blowing up all the rock objects above you to
| Antidote..............._____ | find 'Antidote' and 'Nightwalker.' It's not
| Nightwalker............_____ | coincedental that you will find an accessory
| Bio Sphere............._____ | that prevents sleep, you're going to need
| Neuro Stim............._____ | this equipped here, seriously. One way to
| Coat-Fire.............._____ | replicate the effect is to go into your
| Revive................._____ | Skills menu and use your Skill Points to
| Cure-All..............._____ | extract its effect, that way you can keep the
| Revive DX.............._____ | skill on some people while equipping the
| Tuned Circuit.........._____ | actual accessory on others. Follwo the path
| Med Kit S.............._____ | up and to the Northwest until you reach two
| Ether Kit S............_____ | rocks, in one of them is a 'Bio Sphere.'
| Frame Repair A........._____ | Return to the fork and head Northeast. Just
| Skill Upgrade A........_____ | follow the path along to the North until a
| Decoder 15............._____ | scene occurs. Go up under the broken arch
| Med Kit DX............._____ | and break all the objects here to find a
| 100G..................._____ | 'Neuro Stim.' Head East along the path, when
| Skill Upgrade A........_____ | you come to a fork take the right branch and
| 5 Skill Upgrade A......_____ | follow it up to a large sign with some fish
| Tech Upgrade A........._____ | on it, destroy the sign and get the chest
| Tech Upgrade A........._____ | containing 'Coat-Fire.' Backtrack down to
| Cure-All..............._____ | the fork and make your way South.
| Ether Upgrade A........_____ |
| Ether Upgrade A........_____ | When you reach the structure break down the
| Ether Pack S..........._____ | door and climb up the ladder. At the top you
| 200G..................._____ | will find a number of things to destroy
| Cure-All..............._____ | including the wall at the upper right area,
| Bio Sphere............._____ | here you will find 'Revive,' 'Cure-All,' and
| 500G..................._____ | 'Revive DX.' Now go back down the ladder and
| Skill Upgrade A........_____ | make your way South, destroy the large crates
| Skill Upgrade A........_____ | in this area which will get in the way of the
| Med Kit MAX............_____ | elevator just above them. Return to the
| Cure-All..............._____ | entrance of this area and this time take the
| 500G..................._____ | North path, it will lead you to the elevator.
| Rejuvenator............_____ | Ride it down and head South to the next area.
| Decoder 9.............._____ |
| Clock Shield..........._____ | Follow the path here until you reach a
| Revive................._____ | staircase, at the top of the stairs approach
| Frame Repair A........._____ | those two inconspicuous boxes just above you,
| Frame Repair A........._____ | now go into your menu and make sure that MOMO
| Ether Pack MAX........._____ | is in your party, then select the Character
| Frame Repair Z........._____ | menu and highlight her profile and press
| Magical Hat............_____ | square, this will make her the on-screen
| Robot Part Left Arm...._____ | character. Now when you exit out of your
| | menu suddenly one of those two boxes will
o------------------------------o have a sparkle on it, examine this sparkling
box to receive some special attacks for MOMO,
now you can take her out of your party again if you wish. Destroy the junk on
the right side of this area to knock down the bridge and then go back down the
stairs. Head East across the bridge, you will need to destroy a somewhat
powerful enemy but certainly no boss. Just keep in mind that Ether attacks are
weak, and fire attacks are absorbed. Open the treasure chest to find 'Tuned
Circuit.' Take the path that leads West below the staircase and follow it
around down the slope and up the next set of stairs. Destroy the rocks at the
top to find 'Med Kit S' and 'Ether Kit S.' Continue on to the next screen and
take the linear path leading you to gray shop terminal and a save point.
Head North into the structure. Blast the objects in your way to get a 'Frame
Repair A' and two 'Skill Upgrade A.' You'll have to fight your way past
another of those miniboss enemies. Climb up the escalator and battle the plant
enemy through the broken window. For defeating the enemy you get the 'Decoder
15.' Run to the back of the shop and pick up the 'Flower Seed,' now leave and
head Northwest. Follow this walkway around to the South side, when you come
out there's an elevator right below you. Ride it down and enter the North
room. There are two unicorn enemies in here, not only are they a fair bit
harder than normal enemies but they also have the ability to revive one of the
two enemies that accompany them, so make sure to kill them at almost the same
time, and avoid Ether attacks on the unicorn. Destroy absolutely everything in
here and you'll find 'Med Kit DX,' '100G,' 'Skill Upgrade A,' five ;Skill
Upgrade A,' two 'Tech Upgrade A,' 'Cure-All,' two 'Ether Upgrade A,' 'Ether
Pack S,' '200G,' 'Cure-All,' 'Bio Sphere,' '500G,' two 'Skill Upgrade A,' 'Med
Kit MAX,' and Segment Address No. 13. Ride the elevator up and head South.
When you reach the bottom of the slope turn around and make your way West.
Blast all the rocks and grab the 'Cure-All' and '500G.' DOn't take the North
path you just cleared however, keep going West until you reach a stucture, you
can blow open the door to reveal 'Rejuvenator.' Run South until you come to a
fork, then take the West path. Here there's another of those miniboss enemies
guarding a chest containing 'Decoder 9.' Now take the East path and destroy
the crate to find 'Clock Shield.' Further down is another crate with 'Revive'
inside. Return to where you destroyed all the rocks and then watch the scene
when you head North. Now enter the large building in front of you.
In this room blast everything to find 'Revive' and two 'Frame Repair A.'
Inside the pirate statue at the upper left corner is a chest containing 'Ether
Pack MAX.' In the next room you will find a large lobby area with a save point
on your left. In the upper middle of this room is an elevator with two
terminals on either side, blow these up to eliminate the orange grid. Now take
the upper left door and run up the path past the cubicles to the top of this
room. Inside the planter is a 'Frame Repair Z' capsule. Check the Southeast
cubicle for a secret hidden 'Magical Hat.' Make your way to the upper right of
the room and ascend the stairs to the South. On the walkway here is a red
button, be sure to press this button. Also here is another of those terminals
to destroy however you can't get to the other side from here, so go back down
and around up the stairs on the other side of the room. Destroy the terminal
on the left side as well, then climb the ladder. Eradicate the two terminals
and also the monitor on the right side of the walkway. Through the hidden door
you will discover Segment Address No. 9. Since you just got the Decoder for
this door you can go inside and get the 'Robot Part Left Arm.' Return to the
front lobby of this area and save your game, then ride the eleavtor down.
In this area there are three lizardmen circling the walkway, use the R2 button
to slowly follow them around in a clockwise direction. At the West 9'oclock
position is an object you can blow up to receive a 'Veil.' Make your way to
the South path and descend on the huge elevator. At the bottom press the huge
button on the computer terminal and proceed through the door for a scene.
O============================================================================O
| Boss: Gargoyle |
O=================o===================o============o============o============O
| HP: 3600 | Exp: 7400 | T.Pts: 140 | E.Pts: 120 | S.Pts: 60 |
o-----------------o-------------------o------------o------------o------------o
| |
| This is the first really difficult boss of the game, you'll need to |
| prepare beforehand if you hope to win this fight. First of all I would |
| suggest transferring Medica All to each one of your characters, secondly |
| it would be a good idea to use MOMO in your party, her new ability which |
| can be used to steal from enemies is able to pull the ultra rare |
| Commander's Crest from this boss. Now as for the battle your first |
| priority is to destroy the two Oudogue enemies, each has 1000 HP are are |
| just as capable of dealing serious damage as the boss is. Each time one |
| of them dies the boss powers up, but the fight is still much easier when |
| the main boss is the only remaining enemy. Have each of your characters |
| use melee attacks to take out the two Oudogugues and then immediately |
| after put Shion into her A.G.W.S., now you should guard each turn and use |
| W-Act when your AP reaches six, with critical hits this was dealing nearly |
| 1000 damage for me so it's going to be your primary attack source, have |
| your other two characters switch between Medica All and general battle |
| support, along with charing AP for powerful techs. I would recommend at |
| least level 16, but personally my characters won at level 14 with this. |
| |
o----------------------------------------------------------------------------o
o------- Item Checklist -------o Start making your way West and you'll get an
| | email, the Cathedral Ship you were just on is
| Booster Pack..........._____ | now available in the Environmental Simulator.
| Booster Pack..........._____ | Leaving this area will trigger yet another
| Casino Passport........_____ | email about your investment, make sure to
| Med Kit DX............._____ | download the attachment that comes with it.
| Med Kit DX............._____ | Now you'll reach some kind of transport car,
| Ether Pack S..........._____ | forget the bridge for now and select the
| Ether Upgrade A........_____ | Residential Area. Head inside and run North
| Ether Upgrade A........_____ | destroying the objects along the right wall
| Med Kit S.............._____ | as you go to receive 'Booster Pack,' and
| Ether Upgrade A........_____ | 'Booster Pack.' Turn right at the fork and
| Ether Upgrade A........_____ | head into the room. Along with a save point
| | there is a treasure chest at the East end,
o------------------------------o this chest contains the 'Casino Passport'
which allows you to play the fourth and final
minigame in Xenosaga. Leave the room and go West through the door, head up the
hall and blow up the vending machines on the
left to find 'Med Kit DX.' Turn right at o- Duraldal (Item) ------------o
the fork and you'll reach a room with a shop | |
terminal and a closet, which when blasted | Med Kit..................20G |
reveals a 'Med Kit DX.' If you're going to | Med Kit S................60G |
do some shopping here I'd recommend keeping | Ether Pack...............40G |
at least 6000G, that is if you plan to keep | Ether Pack S.............80G |
up with these investment emails. Exit the | Revive...................60G |
room and head West, blow up everything in | Cure-All................100G |
the little sitting area to find 'Ether Pack | Antidote.................60G |
S,' and two 'Ether Upgrade A.' Return to | Neuro Stim...............60G |
the fork and head South, then West. In the | Escape Pack..............20G |
room at the end of this hall there are two | Bio Sphere..............120G |
closets concealing 'Med Kit S' and two | |
'Ether Upgrade A.' Now it's time to exit o- Durandal (Wep) -------------o
the Residential Area and head to the Hangar. | |
| Rider Gloves............160G |
Proceed East and head through the large | Platinum Rod............380G |
door, this will automatically trigger an | ROOK505.................800G |
email. Assuming that you received KOS-MOS' | |
F-BSHOT weapon then reply with "I Will o- Durandal (Acc) -------------o
Invest in Shijima," otherwise select | |
Alkimia. Not much else to do here at the | Battle Gear.............850G |
Hangar so get back on the train and select | D Unit V4...............960G |
the Park as your next destination. Go up | VOLG30..................680G |
either ramp and enter either door to trigger | Space Helmet............340G |
a cutscene. Speak to your party members and | Protector................80G |
then attempt to leave the Park and you'll | Sniper Goggles..........200G |
receive an email. Your reward for investing | Snake Hunter............500G |
in Shijima has already paid off in the | |
amount of 72,000G, don't spend it all in one o- Durandal (Ammo) ------------o
place. Outside the park yet another email | |
comes in, be sure to download the Code | RK280...................400G |
Disarm Key Support Plug-in. It's time to | BXS002V.................200G |
head to your room, which is of course | BXS003V.................200G |
located in the Residential Area. Another | BXS004V.................200G |
email interrupts your approach of the | BXS005V.................200G |
residence, another advertisement. Inside | |
the residence area take the West hall at the o- Durandal (Cards) -----------o
fork and go into the room, approach the beds | |
to rest and watch a cutscene. | Starter Set.............400G |
| Card Pack #1............100G |
When morning comes, take the train car to | Card Pack #2............100G |
the Dock and go up the moving ramps, then | |
speak with Jr. to gather your party. o------------------------------o
There's a little bonus miniquest you can
take part in, it doesn't take very long. Go back down the ramp and take the
lower path leading East back onto the Elsa, talk to Captain Matthews on the
bridge and ask him to bring you back to the Dock Colony. In the "Talk to Me"
shop you can find a little boy by the name of Tom, speak to him a few times.
You can also purchase an entire A.G.W.S. for the steep price of 50,000G.
Whether you take the plunge or not visit the Dock Clinic and speak to the
little girl. Offer her the Flower Seed you found in the Cathedral Ship.
That's about all there is to do here, return to the Dock of the Durandal and go
up the conveyer belt. Head through the gate and into the transport vessel.
o------- Item Checklist -------o After the scene you'll receive an email.
| | Read through it and then reply with
| PM Card C.............._____ | "Durandal." Leave the beach area and you'll
| Escape Pack............_____ | find yourself on the edge of town. At the
| Tech Upgrade A........._____ | South end is the A.G.W.S. parts shop, that
| Ether Upgrade S........_____ | should be your first destination. On the
| Ether Upgrade S........_____ | right side of this shop is a terminal machine
| 1200G.................._____ | marked "Game," opt to play it and find out
| PM Card B.............._____ | that it's based on just choosing the right
| Fish Detector.........._____ | answers to simple questions. These answers
| Med Kit................_____ | are as follows: Talk to Me, Professor,
| Speed Stim............._____ | Smelly-looking purple t-shirt, Holgar (scroll
| Engagement Ring........_____ | down), Luty. For winning this little game
| Stim DX................_____ | you get a 'PM Card C' as a reward. Check out
| Decoder 1.............._____ | the A.G.W.S. shop on the left side of this
| | place, then go down to stairs to the West.
o------------------------------o After the scene is over go up the stairs and
then back down again. You must complete a
very menial task, just run around the lab and use your Vaporizer to blast all
the crap that's lying around, then speak to
him when you're done. Assuming you picked o- Kukai Foundation (AG Wep) --o
up the Robot Parts Left Arm and Right Arm | |
then he'll transform them into the "Throni | PB55AG.................1000G |
Blade" which becomes a new Ether attack for | HG75VX..................900G |
Shion. Leave this shop and make your way to | GLG76AG................1400G |
City Sector 26 & 27 in the centre of town. | BA15VX.................1800G |
| BL24AG.................1400G |
When you arrive here the first building | SHB67AG................1000G |
you'll come across is the "Ironman." Before | |
going inside check out that crank on the o- Kukai Foundation (AG Acc) --o
left side of the door, turn it in order to | |
bring down the awning. There's a woman at | Auxiliary Armor A.......100G |
the lower left corner, who similar to the | Auxiliary Armor B.......200G |
woman at th e Dock Colony, speaks of her | EF Circuit A............200G |
predicament involving a special item. Head | EF Circuit B............400G |
back to the street and go into the "Our | Armor Protect Unit......500G |
Treasure" hotel. Nothing to pick up in | Gear Shield.............500G |
here, just save your game and shop. Avoid | AP Shield...............500G |
sleeping here for now because that will | Cockpit Guard...........800G |
continue on with the game, and you aren't | Guard Cleaner..........2000G |
quite done yet. Exit the hotel and go West. | Guard Recovery.........2000G |
| Anti-Fire Armor........1000G |
There's a staircase right in front of you, | Anti-Ice Armor.........1000G |
ascend the first one and make a left at the | Anti-Lightning Armor...1000G |
landing, don't continue up the second one. | Anti-Beam Armor........1000G |
Head inside the open door here. Destroy the | |
objects in this area to find 'Escape Pack,' o- Kukai Foundation (AG Frame) o
and 'Tech Upgrade A,' but be careful when | |
blowing up the crates because you will | VX01-F03...............1400G |
reveal an odd looking purple toy that can be | VX01-F04...............2000G |
destroyed, but should not be. Speak to it | AG02-F03...............1400G |
and ask it to tell you a great story to | AG02-F04...............2000G |
learn about a special item in the Durandal | VX02-F04...............2000G |
park. Climb the stairs and exit through the | |
West door. Blast everything down the hall o- Kukai Foundation (AG Gener) o
at the bottom of the stairs to get two | |
'Ether Upgrade S,' '1200G,' and discover | VX01-G03...............1800G |
Segment Address No. 3. In the room below | VX01-G04...............2400G |
this there is a large set of stairs with a | AG02-G03...............2400G |
smaller set right below it, if you stand on | AG02-G04...............3200G |
this small set and examine the dryer you'll | VX02-G04...............2800G |
get 'PM Card B.' At the top of the large | |
stairs check out the nice looking suit on o- Kukai Foundations (Card) ---o
the wall, this is the suit that the woman at | |
the Dock Colony was talking about with the | Starter Set.............400G |
'Fish Detector' inside the pocket. Exit to | Card Pack #1............100G |
the South and then head North at the fork. | Card Pack #2............100G |
Follow this path around to the walkway on | |
the other side which leads to a ladder, o------------------------------o
climb down and press the button to extend it
lower. Once you're at the bottom again, head East until you get an email from
that weird toy, then return to the beach with your brand new Fish Detector.
Now that you're on the beach run into the water and choose to catch fish. Your
detector will allow the fish to show up on your little radar, examine all of
the fish in the water to find 'Med Kit,' 'Speed Stim,' and 'Engagement Ring.'
The only thing left to do before continuing is to return to the Ironman in
Sector 26 & 27 and give that crying woman the Engagement Ring, you'll receive
the 'Decoder 8' in return for your efforts. Make your way to the hotel and opt
to sleep for awhile. Now would be a good time to return to the Wogline on the
Environmental Simulator and use your Decoder 16, it's the door near the glass
panel office. Inside you'll find a chest containing 'Stim DX.' Back on the
Kukai Foundation, leave Sector 26 & 27 then head for the Launch Pad. Once back
on the Durandal go to the train car and take it to the Park. Inside the park
area on the right side, shining in the grass is the 'Decoder 1' that the purple
bug was talking about in its great story. Head back to the dock and board the
Elsa. Save your game and then speak to Allen to trigger a scene.
o------- Item Checklist -------o A battle begins between chaos and two normal
| | guards. Even if you haven't been using him
| Equip Item............._____ | at all through the game this fight still
| Armory Key............._____ | isn't particularly difficult. Just use
| Frame Repair Z........._____ | square attacks and they'll go down quickly.
| MSS540................._____ | Head East, then North, then East and go into
| Decoder 5.............._____ | the room to find a chest containing 'Equip
| | Item' which basically just means all your
o------------------------------o equipment. Set up your party, make any
purchases you may need, then leave the room.
Make your way South and proceed through the East door, there's a couple of
guards in this area. Go South down the hall and turn to the West, in the room
at the end one of the closets conceals a hidden chest containing 'Armory Key.'
Leave this room as well and make your way as far East as you can. Get on the
train car and select the Hangar as your destination.
That key you found can be used on one of the doors here to lead you into a room
full of crates where you'll find 'Frame Repair Z,' 'MSS540' and 'Decoder 5.'
With this out of the way ride the train car to the dock. Avoid speaking to any
of the enemies. Approach the large mech at the lower left and battle it to
gain access to the secret path. This path will lead you down a ladder and
across a walkway to the Elsa. Jump on the roof of the ship and take the
elevator down. Shion mentions they need to get to the maintenance lab, the lab
is located up the left elevator in the A.G.W.S. hanger on the lower level.
o------- Item Checklist -------o You'll start off with control of Jr. in this
| | area. Save your game and start moving East,
| Coat-Sword............._____ | watch out for the searchlights, being caught
| Ruby Helmet............_____ | by them will trigger a battle. If ever you
| 5 Med Kit DX..........._____ | need to blast an object make sure to do it
| 5 Bio Sphere..........._____ | out of the way of the searchlight because it
| Defense Shield........._____ | will target you almost immediately if you're
| 5 Ether Pack S........._____ | in the vacinity. Beyond the first light head
| Blade Soul............._____ | South past the broken concrete and open the
| Bio Sphere............._____ | chest on your right to receive 'Coat-Sword.'
| Bio Sphere............._____ | Now go up and around to the right. All the
| Bio Sphere............._____ | barrels at the North end contain items, just
| Rejuvenator............_____ | make sure you aren't in between the light and
| 5 Revive..............._____ | the barrel itself when blasting it, you'll
| PM Card E.............._____ | find 'Ruby Helmet,' five 'Med Kit DX' and
| Double Buster.........._____ | five 'Bio Sphere.' Now head South to trigger
| Guard Cleaner.........._____ | a scene and gain control of Shion's party.
| 5 Ether Pack S........._____ |
| Rejuvenator............_____ | Make your way West to start and blast the
| Bio Sphere............._____ | cylinder to find an item bag with 'Defense
| Bio Sphere............._____ | Shield.' Run North to the next area, there's
| Angel Ring............._____ | no way to get into those doors at this point
| Veil..................._____ | in time. You can save your game on the right
| 5 Neuro Stim..........._____ | if you wish. Vaporize the various statues
| Frame Repair A........._____ | that line the side of this path as you go to
| Frame Repair A........._____ | find five 'Ether Pack S,' 'Blade Soul,' three
| Red Topaz.............._____ | 'Bio Sphere,' and a 'Rejuvenator.' The
| Ether Pack S..........._____ | second from the Northwest statue that looks
| Venom Block............_____ | like an enemy, really is an enemy so be
| 4 Frame Repair A......._____ | careful. The one above him contains five
| Decoder 12............._____ | 'Revive.' Continue along the linear path and
| PM Card D.............._____ | examine the odd looking rabbit doll at the
| Blue Topaz............._____ | bottom of the stairs. Proceed South to the
| Ether Pack S..........._____ | next screen. On this screen go through the
| 4 S.Carrot Juice......._____ | opening between the posts and head up, run in
| Decoder 3.............._____ | a back and forth pattern down the roads until
| | you reach the lowest part. Start down the
o------------------------------o road here to the Southwest but go into the
little area on the Southeast side of the
road, try to avoid the rather dangerous enemy and open the chest to receive
'PM Card E.' Keep going and ignore the open manhole for now, speak to the
person standing nearby to trigger a battle. To kill the enemy you need to heal
it, rather than damage it. Use a Med Kit DX or something similar. If you
destroy the large crate above you it reveals another manhole, descend down it.
Up the stairs on the left you'll reach an area that looks familiar. Press the
flashing red button and go down the stairs. Defeat the large enemy to gain
access to Segment Address No. 5. You should have the Decoder 5 to open this
door to go inside and get the 'Double Buster' which is an extremely powerful
accessory. Leave this room and climb the stairs, press the button to unlock
the door and go through the door parallel to it on the other side. Destroy the
panel and open the chest to receive 'Guard Cleaner.' Backtrack down into the
sewer and up out of the manhole. Descend into the other manhole to the South.
Start by going South, there's a big pile of concrete here to destroy which
reveals five 'Ether Pack S.' That's all for this part, go back where you came
in and head East. Before you go across the bridge you have to fight past the
enemy blocking the red button. Press the button and proceed South to the end.
Now you'll have control of Jr. yet again. Start by going West and enter the
burning building through the open door, at the very top beside the fire are a
couple of crates you can destroy to reveal 'Rejunevator.' Make your way South
down the road until you can't go any further, then trun left and descend the
stairs. Navigate through all the junk until you reach a save point. Going
Northeast (not where you came from, just above that) will take you to a door,
before going through destroy the junk on the left to get a two 'Bio Sphere.'
Beside that you can target the glass and reveal a red door in the glass room,
enter the door now and examine the upper wall to discover Segment Address No.
15. Use your Decoder 15 to gain access and take the 'Angel Ring' from the
chest. Return to the save point and head North.
Descend the stairs under the blue tube cover, if you destory the benches on the
wall above you when you get to the bottom you'll find 'Veil.' Go down onto the
subway tracks and blast the vending machine on the right side to reveal five
'Neuro Stim.' Once again return to the main floor and back to the save point.
Now take the stairs that are going down directly beside the save point. Avoid
vaporizing the bench in front of you, otherwise a Kobold will attack. Do
however, take out the vending machine on the left side and get the two 'Frame
Repair A.' Go down the steps and up the somewhat inconspicuous ramp on the
left side. Defeat the enemy and then go down the other ramp to a reach a
vending machine concealing a chest with 'Red Topaz.' Climb up over the
dilapidated train car and proceed East down the subway tracks.
Walk to the right until your path is blocked, then follow the little path of
junk that leads around the bottom. Enter the train car and head right. Follow
the path to a ladder and climb up. At the left side of this walkway there's an
object to destroy which gives you access to a treasure chest, but not yet.
Climb back down and enter the train again, now destory the door on the left
side to reveal an 'Ether Pack S.' Just before you head through this opening
leave the train car via the lower exit and go up along the side of the car to
find the chest you knocked down containin 'Venom Block.' Enter the train car
once again and head to your left, then down the ramp at the top. Take the
small set of steps to the North and head down into the waterway. Run along
this waterway fighting the enemies as you go, just past the third one is an
object you can destroy containing four 'Frame Repair A.' Go up the small set
of steps, climb the ladder and proceed through the door assuming you unlocked
it with Shion's party. In the treasure chest is the 'Decoder 12.' Return back
down again, then head East and ascend the larger ladder up.
Save your game as Shion once again. As you walk up the path you'll come to a
red coloured monster, below the monster is a rock you can destroy. While the
rock itself does not leave anything it does give you access to a hidden passage
leading South. You're brought to a treasure chest containing 'PM Card D.'
Continue along the path East to the next screen. Here you will see that little
bunny rabbit from the U.M.N. and the park as well. From here the path is quite
linear, it takes you across a stone bridge, then a fallen tree log and down
around a curved sloping path. At the left end of this path near the Kobold
enemy is a tree which can be Vaporized. Do so and take this path into the
water area. Follow it around and destroy all the walls as you go, but watch
out for the invisible enemy. Blast the rock pillar and open the chest to
receive 'Blue Topaz.' Head all the way back past the Kobold to the curved
downward path and leave this area to the Southeast.
Run up the hill to the right, past the troll enemy and destroy the stump to
find 'Ether Pack S.' Cross the bridge and head down to the West. Knock down
the little bridge crank and run across behind the waterfall and into the
opening. This leads to those four carrot objects the bunny was at before,
destroy them all and collect the four 'S. Carrot Juice.' Make your way back to
the bridge you crossed to get to the waterfall, but this time go underneath it
to where you saw the rabbit. Examine the stump and put an S. Carrot Juice
down. Now the bunny will come out and get the juice, you need to get into his
house before he sees you. The trick however is that the eyes you see are fake,
and the real ones he sees from are on the back of his head. In order to get
into his house easily, you need to wait for him to start circling. Allow him
to circle around until he reaches the upper left stool which is almost one full
revolution, and then start running around the stump on the left side in the
same direction and the rabbit shouldn't see you until it's way too late.
Inside his house you'll find a chest with 'Decoder 3' inside. Leave the house
and follow the path that goes around behind it to the North for a scene.
When you arrive in this next area proceed East and enter the church for a
cutscene. Be absolutely sure to save your game and prepare your characters
here, what you are about to face is arguably the hardest normal boss in the
game. Reading ahead at the strategy might be advisable before going further.
Talk to the girl beside the door to get your HP & EP restored, then head
through the door and get ready for some more cutscenes before facing...
O============================================================================O
| Boss: Tiamat |
O=================o===================o============o============o============O
| HP: 6400 | Exp: 15,600 | T.Pts: 180 | E.Pts: 160 | S.Pts: 120 |
o-----------------o-------------------o------------o------------o------------o
| |
| Now this boss can be a real pain, but hopefully you won't have to deal |
| too harshly with it. To be honest I've been a bit hypocritical recently, |
| despite recommending being at least level 18 for the Cathedral Ship boss |
| quite awhile ago I am currently level 17 for this one, and I just creamed |
| him on the first try to that should be pretty decent evidence that this |
| strategy works. First of all I recommend a party of Shion, Jr. and Ziggy. |
| Shion and Jr. should be equipped with whatever skills and accessories |
| will basically benefit them most for staying alive in a fierce battle, |
| for Ziggy I equipped him with the Blade Soul to prevent confusion, the |
| Double Buster to let loose some massive damage and his best armour at the |
| moment. Cyber Kick as set to the high tech slot and leveled up a couple |
| of times. Shion and Jr. should have both their A.G.W.S. equipped with |
| the most powerful W-Act supporting melee weapons and handguns respectively |
| and as accessories using the Guard Recover, Guard Cleaner and Tuned |
| Circuit. Now in the actual battle use a Stim on Ziggy just to maximize |
| all the damage you're going to get. Now immediately pop Shion and Jr. |
| into their A.G.W.S.' Ziggy should be guarding each turn and then letting |
| loose a square attack followed by two Cyber Kicks which should be able to |
| deal almost 1000 damage per turn without taking critical hits into |
| consideration, this should also fill his boost meter quickly which means |
| that your most powerful attacker is also your fastest attacker. As an |
| added bonus this boss has some "special attacks" it uses if its turn comes |
| right after Shion or Jr. but is Ziggy gets most of the turns then you'll |
| minimize the amount of times you see these attacks. Shion and Jr. should |
| be using Guard and W-Act alternatively, the Guard Recover will assure that |
| they almost always heal as much damage as they take. Having something |
| like the Search Scope is also a good idea to keep track of the boss' HP |
| because once it gets down below 1000 you'll need to change your tactic. |
| Basically for reason pertaining to Shion and Jr's "conscious" you need to |
| defeat this boss twice, once with Shion and once with Jr. The second time |
| it only has 1500 HP though so don't worry. Just don't accidentally kill |
| the boss with Ziggy, or with one of the other characters more than once or |
| you're just wasting effort. One thing you will probably want to consider |
| is using Jr.'s Psycho Pocket Ether to steal some of the rare items from |
| the boss, it's worth the time to level up and obtain the skill. Remember |
| though that if you can't win, keep in mind that this boss was easy here |
| at level 17, so maybe coming up with a better strategy would be a better |
| solution that hours of menial leveling. Good luck on this one. |
| |
o----------------------------------------------------------------------------o
o------- Item Checklist -------o Leave your room and you'll get an email
| | informing you that the Encephalon is now
| Swimsuit..............._____ | available in the Environmental Simulator. On
| Ether Upgrade S........_____ | the way to the train car you'll receive
| Battle Gear............_____ | another email, make sure to save the
| Tech Upgrade S........._____ | attachment. You won't won't be able to get
| Decoder 13............._____ | to the train without one more though, after
| 1000G.................._____ | these three emails get onto the train and
| Tech Upgrade S........._____ | ride it to the Dock. Get onto the transport
| Wooden Idol............_____ | ship and ride it down to the Kukai
| Ether Upgrade S........_____ | Foundation. Head to City Sector 26 & 27 then
| Ether Upgrade S........_____ | go into the Ironman. You'll find Allen on
| Skill Upgrade S........_____ | the right side, speak with him for a scene.
| 1000G.................._____ |
| Cure-All..............._____ | Ride the elevator down an head back to the
| Robot Part Right Leg..._____ | Dock. Take the transport ship to the Kukai
| Robot Part Left Leg...._____ | Foundation and go to City Sector 26 & 27.
| Tech Upgrade Z........._____ | Speak to the man directly in front of you to
| | learn of your mission, and to make some
o------------------------------o purchases, but there's nothing you haven't
seen before. Start by checking the Ironman
first. On the right side is the man that Allen was talking to, he's behind the
large stand-up. 12 remaining. That's all there is to do here for now, so head
next door to the Our Treasure hotel. Talk to the guy on the floor, then save
your game on the right. Open the chest behind the counter to get a
'Swimsuit.' Climb the stairs and go into the room on your left, then take the
South door. Vaporize the planter on the right side to find an 'Ether Upgrade
S' then turnr around and go back into the hotel. Check the room on the right
side and blow up the shelf to find 'Battle Gear.' Continue East past the shelf
and press the button on the terminal in the next room. Return to the previous
room you were in and climb the ladder. There's a picture on your left at the
top, examining it gives the birthday October 28th. Blast the crate on your
right for a 'Tech Upgrade S' then exit through the South door. You'll find
yourself on a ledge here, what you need to do is run off the edge on the left
side but hold the analog stick in the upper left "10 o'clock" position so that
you're running along the roof to the West but only gradually slipping down. If
you do this correctly you will be able to catch yourself on a guard rail and go
through a door to the West. This leads to a rooftop chest containing 'Decoder
13.' Head back to the East section then be careful again. Slowly drop off
almost directly down from where you are standing, the roof extends out a little
and this is where you want to slide off. You'll land in the little garbage
area and can destroy the two dumpsters for 1000G and a person. 11 remaining.
Enter the Our Treasure hotel again and defeat the enemy on the left side.
Examine the safe and it tells you to enter the P.I.N. Well if you remember
correctly the man on the ground told you it was a birthday, and the picture
gave us the birthday October 28th, also written as 10/28 so put in the number
1028 and the door opens. Another person waits inside. 10 remaining. Leave
the hotel and go back to the Ironman bar, now that the elevator has risen you
can get back past the counter and destroy all the crates piled up to find
another person and a 'Tech Upgrade S.' 9 remaining. Defeat the enemy behind
the counter and get the 'Wooden Idol' from the chest. Exit the Ironman and go
into the Our Treasure hotel just one more time. Climb all the way to the top
and step out onto the roof ledge again. Do the same thing you did last time
except hold up and right this time to slowly slide down to another ledge with a
door frame that explodes revealing Segment Address No. 1. Enter it and grab
the 'Robot Part Head' from the chest. Drop down to the main street and make
your way to the West, entering the West section of City Sector 26 & 27.
Fight the nearby Gnosis enemy then destroy the statues and save the person. 8
remaining. Head West and ascend the stairs at the end. Enter the cleaners and
loop around to the right where you will find a woman South of the staircase,
speak with her. 7 remaining. Vaporize the desk on the right to find two
'Ether Upgrade S' and then climb up the ladder. Follow the walkway around to
the East and blow up the cover on the wall to find the next person. 6
remaining. Blast the gate and drop down. Go around to the left and take the
metal walkway South and into the only door before the burning wreck. Destroy
the bookshelf to get a 'Skill Upgrade S' and then wrap around the walkway into
the next door. Follow the hallway all the way around until you're outside
again. Run down the ramp on your left and press the button to rise it up, then
climb the ladder and go into the previously inaccessible door in the middle.
Fight the bugbear enemy and save the person on the floor. 5 remaining.
Blow up the two shelves and get the '1000G' but don't slide down that secret
escape route, instead exit through the South door you came in from. Folow the
walkway up and head East, down the stairs and into the door makred "East 6."
Destroy the car and get the 'Rune Crystal,' then destroy the crate and talk to
the woman to get two people at once. 3 remaining. Leave this room, climb the
stairs and go into the door at the top. Talk to the person right in front of
you for a quick rescue. 2 remaining. You'll need to go around and fight the
Larva Doll to get access to that yellow switch. Press it and then go West into
the outer corridor. Down in the next room is another Larva Doll, defeat it and
save the person on the ground. 1 remaining. Blast the bookshelves to find
'Cure-All' and then open up Segment Address No. 3 and get the chest containing
'Robot Part Right Leg.' Return back up to the room with the switch and the man
who wanted you to save his cat. The switch opened up a door in the wall to the
Northeast, go through and climb up the stairs. Fight the Larva Doll in the
hallway and rescure the cat, none remaining, you're done. Make your way back
down to the street level and go into the Our treasure hotel. Be sure to save
your game and use a Bio Sphere, now leave and start heading East...
O============================================================================O
| Boss: Gigas |
O=================o===================o============o============o============O
| HP: 2800 | Exp: 7800 | T.Pts: 120 | E.Pts: 100 | S.Pts: 60 |
o-----------------o-------------------o------------o------------o------------o
| |
| At the beginning of the battle the boss will split itself into two mirror |
| forms, and the only difference between the two is that one is weak to |
| Ether attacks, and the other to melee attacks. Both bosses have some very |
| dangerous attacks that will target your entire party, whoever has the |
| least amount of max HP should be wearing the Coat-Ice for this battle. |
| Syart the battle by casting quick on all your characters and wailing on |
| the left boss with all the Ether attacks you have, KOS-MOS' R-CANNON in |
| particular works well especially with the Double Buster equipped. Have |
| KOS-MOS as your primary offensive against the left boss and your other |
| two characters as support, you'll definietely need it. Once the one boss |
| is dead have Shion pop into her A.G.W.S. Shion's W-Act attack with two |
| axes equipped was doing about 1200-1300 dmage with critical hits against |
| the melee weak boss so you can see it shouldn't take long to eliminate, |
| the problem is that when it's alone the boss likes to start using an |
| instant death attack and often twice in a row before you even get a turn. |
| In this case you'll have to hope you've got a good supply of Revives or |
| that the boss targets your A.G.W.S. character(s). I was level 20 for |
| everyone when I won the battle, using a party of Shion, Jr. and KOS-MOS. |
| |
o----------------------------------------------------------------------------o
Leave City Sector 26 & 27 and return to the o- Elsa (Item) ----------------o
Launch Pad for a cutscene. After riding | |
back to the Durandal you can't get onto the | Med Kit..................20G |
train because you have to find MOMO, so turn | Med Kit S................60G |
around and ride back there again for a quick | Med Kit DX..............150G |
scene. Now you need to go back to the | Ether Pack...............40G |
Durandal AGAIN. Take the train car to the | Ether Pack S.............80G |
Residential Area and watch the scene when | Revive...................60G |
you arrive. Take the elevator down and | Cure-All................100G |
you'll receive an email as you get off. | Antidote.................60G |
Return to the Dock and get on the Elsa, | Neuro Stim...............60G |
before talking to the captain you might want | Escape Pack..............20G |
to go down to the lower level and open up | Bio Sphere..............120G |
Segment Address No.8 to find the 'Robot Part | |
Left Leg.' If you wish you can return to o- Elsa (Wep) -----------------o
the Kukai Foundation and give all your new | |
parts to the Professor, and you'll receive | Work Gloves..............80G |
two new Ether spells for Shion in return. | Mithril Rod.............520G |
When you're ready to continue head to the | SAIFAR45...............1200G |
bridge of the Elsa and talk to Captain | |
Matthews. Tell him you want to go back to o- Elsa (Acc) -----------------o
the Dock Colony and enter the Dock Clinic. | |
The little girl you gave the Flower Seed to | Ruby Suit..............1200G |
will give you a 'Tech Upgrade Z' when you | D Unit V5..............1400G |
talk to her. Now take the Elsa back to the | VOLG40..................880G |
Durandal. Check out the gray shop terminal | Ruby Helmet.............600G |
beside the save point near the Elsa's bridge | Protector................80G |
because it's been completely restocked with | Green Ring..............400G |
brand new items and equipment. When you're | Blue Ring...............200G |
ready head to the bridge and ask Captain | Kobold Ring.............200G |
Matthews to go to the Song of Nephilim. | Orange Ring.............300G |
| |
o- Elsa (Ammo) -------------------------------o- Elsa (Card) ----------------o
| | |
| BX002V.................................200G | Starter Set.............400G |
| BX003V.................................200G | Card Pack #1............100G |
| BX004V.................................200G | Card Pack #2............100G |
| BX005V.................................200G | |
| | |
o---------------------------------------------o------------------------------o
| /
|/ enosaga Episode 1 /-----------------------------------------------------o
/| --------o----------\ Song of Nephilim |
/ | (0000D) \----------------------------------------------------o
o------- Item Checklist -------o Just like Captain Matthews said, you won't be
| | leaving until you're done so be cautious when
| Med Kit DX............._____ | saving your game. Leave the Elsa out the
| Decoder 14............._____ | West exit and watch another scene. In the
| Neo Armor Alpha........_____ | first main room you'll find a switch
| Cross.................._____ | surrounded by many boxes, this is an elevator
| Soldier's Honor........_____ | and which floor it goes to is determined by
| Defibrillator Vest....._____ | how many boxes you destroy, each box has a
| Neo Armor Beta........._____ | weight value depending on its size, single
| Decoder 2.............._____ | blocks are worth 1, double worth two, there's
| W Hammer Rod..........._____ | a 3 block at the upper left and a 4 block on
| Field Ring............._____ | the right. Each floor is accessed in
| Ether Pack DX.........._____ | increments of three, this means to get to the
| Skill Upgrade S........_____ | second floor you need to destroy blocks
| Ether Pack DX.........._____ | totaling three. You could destroy three
| Med Kit................_____ | single blocks, or one single and one double.
| Decoder 17............._____ | Nor the next floor it would be six total,
| | then nine etc. So destroy six blocks worth
o------------------------------o and press the switch to go to the third
floor. They regenerate if you exit the room.
On the third floor head left when you get off and go down the path. At the
bottom you'll find a crate containing 'Med Kit DX.' There is a door leading
out of this hall to the Southwest, take it and press the button at the top to
extend one of the bridges. Go up and around the right path and you'll find a
place you can drop down to the elevator again. Destroy 12 total worth of boxes
to ride the elevator to floor five. You'll find a 'Decoder 14' at the bottom
of this area inside the crate. Head back down and destroy fifteen crates worth
of weight to get to floor six. Inside the block at the bottom of this area is
a 'Neo Armor Alpha.' Now leave this area through the Northwest door.
In the second tower switch your map avatar to MOMO so that she's the person
displayed on the screen similar to when you did it in the Cathedral Ship. Take
the Northeast path and examine the sparkle on the wall in the next room to get
a new Tech Attack and Ether for MOMO. Now you can switch your avatar back if
you wish. Go back to the previous room and save your game in the centre. Take
the North branch and blow up the tube to find a 'Cross.' Finally take the
Northwest exit from the previous room. Climb down the ladder and then up the
very next one you come to. Inside the object at the top is a 'Soldier's
Honor.' Climb down and make your way East, descend the next ladder you come
to. Follow the path West ignoring the first ladder down and take the second
ladder up. Blast everything here to find 'Defibrillator Vest' and 'Neo Armor
Beta.' The next crate holds an extremely powerful enemy, you must use physical
attacks to defeat this enemy because the instant any other type of attack is
used, it will be effective from the first time but he will adapt and be immune
to it thereafter. Defeating this enemy nets you the 'Decoder 2' and you'll
discover Segment Address No. 12 behind the final crate. Go inside and get the
'W Hammer Rod' from the chest. Now backtrack a bit and descend the ladder.
Climb down the ladder just up from this one that you passed before. When you
get to the bottom head East and take the first South path you come to, press
the button to lower the circular walkway down to this level. Go out and turn
right, then into the next door you come to. Destroy the cylinder then run
around the outer path to the other side and destroy that one as well. Doing so
triggers an attack from a large monster, but you're given time to prepare.
O============================================================================O
| Boss: Rainon Se |
O=================o===================o============o============o============O
| HP: 5600 | Exp: 20,000 | T.Pts: 160 | E.Pts: 160 | S.Pts: 40 |
o-----------------o-------------------o------------o------------o------------o
| |
| Start the battle by casting quick on your entire party. This boss has |
| some strong attacks but is quite predictable. Use your normal tech |
| attacks during this battle, they should suffice just fine. The most |
| important thing to remember is to just stay healed, it's easy to let your |
| health fade away but just heal after every one of his physical or drain |
| attacks to make sure that you don't risk losing any of your characters. |
| Your main disadvantage is that the boss will cast a spell disabling your |
| ability to boost. While this disables your ability to use boost it does |
| NOT prevent boost from accumulating, so a good tactic is to just avoid |
| curing the status and wait until the boss' HP starts to get low. At that |
| point you can usually use a single Cure-All on someone and they'll |
| immediately have access to up to three free turns that have built up over |
| the course of the battle. Don't forget to use Jr.'s Psycho Pocket to |
| steal the Shield Armor from this boss, other than that no worries. |
| |
o----------------------------------------------------------------------------o
Outside of the room press the red button. Now run to the end of the path and
take the elevator up to the next level. You can now access the third and final
tower. When you reach the room with the triangular hole in the middle of the
floor take the West door. Climb down the ladder to the lower level, but not
the lowest level. On your left there is a large pillar of blocks, start
Vaporizing them until the bridge drops down to your level. Cross to the other
side and get the 'Field Ring' from the cylinder. Now climb all the way down to
the very bottom level and knock the bridge down so you can cross it. Do the
same with the other one on the other side and cross to find an 'Ether Pack
DX.' Run back across the bridge and exit to the South. The only purpose of
this little balcony is so that the blocks will be reset again when you go back
in. Go back to the previous room, climb the ladder to the next platform and go
left. Knock the bridge down to your level and cross over. Ascend the ladder
to the top and run East. When you destroy the object here you have the option
of jumping down the hole but choose not to. On the right side is a cylinder
containing 'Skill Upgrade S.' Now jump down the hole, you'll land on an 'Ether
Pack DX.' Destroy the door for a 'Med Kit' and then blow up the object
blocking the ladder. Before going down get the ;Decoder 17' from the chest on
the right. Go across the bridge to the West, climb down and continue West.
There's a puzzle here in this room. Before doing anything take the West
hallway and listen to the sound that the three light pillars are making at the
end. You need to destroy a certain amount of pieces of the actual large
pillars to duplicate this sound. Simply listen to it and commit the tune to
memory and then blast away the pieces from the previous room. Despite this
being the easiest thing in the universe to do, some people still have
difficulty discerning which tones are which. If it helps the three notes bear
resemblance to the first three notes of our Canadian national anthem, but since
only a small percentage of you will actually know how that goes, the answer is
as follows: Blast three blue ones, one green one and as many red ones as you
want until the game automatically stops you because you got it right (a total
of four for red.) Now the South door is open, go out and press the button at
the end of the path. Enter the nearby door and ride the triangular elevator
up. Although your destination lies through the Southwest door it would be
preferable to go Northeast first and save your game in the previous tower.
After doing so return to the third tower and head East. Approach the three
coloured lights and ride the elevator down. Enter the North door for a scene.
O============================================================================O
| Boss: Simeon |
O=================o===================o============o============o============O
| HP: 8400 | Exp: 32,000 | T.Pts: 220 | E.Pts: 200 | S.Pts: 180 |
o-----------------o-------------------o------------o------------o------------o
| |
| This is quite a difficult boss fight if you don't know what you're doing, |
| fortunately it's not that hard to figure out exactly how does boss fights. |
| Start the battle like usual with Quick on everyone, this should leave all |
| your characters quite a bit faster than the boss. While you're still in |
| full control at the beginning of the fight using Boost 1 on everyone will |
| come in handy later. Simeon has some dangerous attacks, the one that is |
| most dangerous is the yellow light beam that hits your entire party, for |
| this reason it's a good idea to try and set it up so that the boss gets |
| as few turns as possible on the increased criticals slot. Virtually every |
| attack is weak against this boss which is why the fight seems so hard at |
| the beginning, but fortunately there's a trick. Soon enough the boss will |
| start using an attack called Aird E. Before he actually uses this he'll |
| spend one turn saying "You're all so frail!" and whoever the camera is |
| pointing at while the boss speaks is the character who is going to be hit |
| by the attack. Use the time in between to guard with this character. Now |
| when the boss actually uses Aird E you should be able to weather it well |
| and then your window of opportunity appears. In between using Aird E and |
| the boss' next turn it loses all of its Ether Defense so let loose all of |
| your attacks at this point, Boost all your characters to get in as many |
| hits during this time of weakness and then repeat the process through the |
| rest of the battle. Near the end he'll start Boosting like nuts, this is |
| when you should start using whatever boost you have as well to try and |
| stay on top of him at all times. Make sure everyone has Medica All and |
| always heal everyone to full HP when you have the chance, be defensive. |
| |
o----------------------------------------------------------------------------o
Following the fight there is a cloaked man standing in front of you. Do NOT
speak to this man, instead go all the way back up and save your game. When you
think you are prepared talk to him and get ready for another boss fight.
O============================================================================O
| Boss: Ein Rugel |
O=================o===================o============o============o============O
| HP: 3600 | Exp: N/A | T.Pts: N/A | E.Pts: N/A | S.Pts: N/A |
O============================================================================O
| Boss: Doppelwogel |
O=================o===================o============o============o============O
| HP: 4400 | Exp: 24,000 | T.Pts: 180 | E.Pts: 160 | S.Pts: 80 |
o-----------------o-------------------o------------o------------o------------o
| |
| Another difficult battle awaits you here and so soon after the previous |
| one. Oh well. This battle takes place in two stages because the boss |
| has two forms. The first is of course the easier of the two, it reacts |
| to all forms of Ether attacks. KOS-MOS' R-CANNON will completely |
| obliterate this boss. The danger comes in the form of all the crazy |
| status effects you'll have used on you. You might want to make sure you |
| have one charachter ready to guard at all times and use a 6-AP Cure-All |
| on your entire party. Make sure you at least cure everything before |
| dealing the final blow, you don't want to go into the next fight at a huge |
| disadvantage. One other thing to do before defeating the boss is steal |
| form it. There is one item to get from the first form, then two to get |
| from the second form. The second form is about the polar opposite of the |
| first, it has by far the highest defense of any enemy you've faced so far |
| and I'd go so far to say that any Ether based tech attacks that aren't |
| leveled at least to double digit power levels aren't even worth your time. |
| In fact they were so weak for me that I had to base the entire fight |
| around Jr. I gave Jr. the Double Buster and a White Ring to speed him up |
| then Shion and KOS-MOS acted as support characters either healing or |
| casting Quick/Boost 1 on Jr. each turn. Jr. would guard and they let |
| loose a double strike of Lost Symphony which levelled out at about 700 |
| damage total per turn. The battle is slow but if you have protection from |
| confusion and the ability to heal after his massive group attack, then |
| slowly but surely you should be able to whittle his HP down. |
| |
o----------------------------------------------------------------------------o
Speak to your party then exit through the South door for a cutscene. At this
point you might want to go around and start doing the sidequests, through it is
still possible to play through the next dungeon and then come all the way back,
so the choice is up to you. Go down the elevator and you'll get an email, and
then another one as you go East. If you completed the Snake Charmer hunt
correctly you will now receive a nice 200,000G. You won't even be able to make
it to the train car without getting another email still. Take the train to the
Dock and board the Elsa. When you're ready and business is complete, tell
Captain Matthews to take you to the final dungeon, Proto Merkabah.
o------- Item Checklist -------o Dock at Proto Merkabah and exit from the
| | Elsa. Go down the stairs and make your way
| Defibrillator Vest....._____ | North, at the end of this walkway you will
| Ether Pack DX.........._____ | find a chest containing 'Defibrillator
| Ether Pack DX.........._____ | Vest.' Head back to the entrance to the Elsa
| Frame Repair A........._____ | and follow the walkway down and around to the
| Frame Repair A........._____ | North. Don't worry about any of those crates
| Bio Sphere............._____ | down there, they're empty. At the fork make
| Bio Sphere............._____ | a left and go up the stairs. Follow this
| Frame Repair Z........._____ | path across a conveyer belt and blow up the
| Frame Repair Z........._____ | crates for two 'Ether Pack DX,' two 'Frame
| Med Kit DX............._____ | Repair A' and one enemy. Defeat the enemy
| Med Kit DX............._____ | and climb down the ladder behind it. Destroy
| Ether Pack DX.........._____ | the two large crates below you to reveal two
| Ether Pack DX.........._____ | 'Bio Sphere' and two 'Frame Repair Z.' On
| Frame Repair Z........._____ | your left you'll find another two large
| Frame Repair Z........._____ | crates hiding two 'Med Kit DX.' Just above
| Rejuvenator............_____ | you and to your left there's an opening in
| Dragon Rod............._____ | the wall. Press both buttons on both
| BLOOD9................._____ | computer consoles in this area. Leave this
| M Chip Guard..........._____ | little area and make your way to the
| Chakra Shield.........._____ | Northeast corner where you'll find four
| Decoder 6.............._____ | crates, one contains two 'Ether Pack DX.'
| Trauma Plate..........._____ | Just above you there's another button. Press
| | this button but not the other one in this
o------------------------------o room, instead use the ramp in the centre of
the room and return to the upper section.
Now when you go back West across the conveyer belt, all the bridges leading
North are in place. Take this path to get to the elevator and ride it.
Ascend the stairs to the first landing and go into the door on the left. Enter
the North door in this room and examine the bright green panel in the centre.
Now leave and climb up the stairs again, skip the 42nd floor and head through
the door on the 43rd. Go through the first door and blow up the red crate to
reveal a chest containing two 'Frame Repair Z.' Now enter the room to the left
of this one marked as the Control Room. Save your game and then examine the
terminal in the middle. Leave this floor entirely and go up the the 44th. In
the middle of this room is a glass panel which leaves a 'Rejuvenator' when
vaporized. The chest itself contains 'Dragon Rod.' Run to the Southwest door
and exit to an alternate staircase on the other side. Descend to the 43rd
floor and press the green button to open up a path between the two sides of the
floor. In the door on your left you'll discover Segment Address No. 17.
Proceed through the door and open the chest to get the 'BLOOD9.' Climb down
one more floor to number 42. The only thing you need to do on this floor is
press the green button on the terminal. Return to the stairs and head down to
the 41st floor. Go through the first door you pass and take the Southeast exit
to reach a chest containing 'M Chip Guard.' That's all there is do do on this
floor, now that the button has been activated return to the 44th floor.
In this room, just below the panel of glass you smashed to get to the chest is
a staircase leading down. In the next area run all the way to the East, smash
the units on the wall and continue East throguh the tunnel. It leads you to
eight cylindrical objects to smash with only a single chest containing 'Chakra
Shield.' Now run all the way to the West end. Before you proceed down the
path to the South make sure you are ready to fight a boss, keep in mind that
you haven't saved in a little while to the consequences for losing are rather
severe, you might want to read the boss strategy before continuing South. Make
sure you haveno plans to return after this, it's a big drop.
O============================================================================O
| Boss: Proto Dora |
O=================o===================o============o============o============O
| HP: 12,000 | Exp: 32,000 | T.Pts: 240 | E.Pts: 0 | S.Pts: 200 |
O============================================================================O
| Boss: Shutz |
O=================o===================o============o============o============O
| HP: 3800 | Exp: 5000 | T.Pts: 100 | E.Pts: 0 | S.Pts: 60 |
o-----------------o-------------------o------------o------------o------------o
| |
| If you've been playing through the game at a relatively low level then |
| this is the battle that is going to start catching up to you. At the |
| start you've got a total of three enemies to deal with, and obviously the |
| underlings at the side will have the be the first to go. Attacks that |
| target mutliple enemies are the most effective ones at the start of the |
| battle. In fact surprisingly despite having to deal with three enemies |
| this is actually the easier part of the battle. Attacks aren't too |
| powerful and you can get quite a few turns if you've got quick on everyone |
| in your party. The real difficulty comes after the Shutz are dead. The |
| fact is that the boss has a huge amount of HP, has the ability to heal |
| itself for more than 2000 and brings up a shield rendering all attacks |
| near useless. In this case you'll need to start using something like |
| KOS-MOS' R-BLADE until the shield is down. Jr can penetrate it with his |
| attacks and should be very powerful since you just got the BLOOD9. By far |
| the most dangerous thing is when the boss charges up, this means on the |
| next turn he's going to release a huge energy attack for huge amounts of |
| damage, usually around 700 each. When you see him charge guard with |
| every single person in your party to try your best to reduce the damage, |
| items and spells that increase PDEF and EDEF are extremely useful, equip |
| the Cross as well. Make sure to steal the Fast Circuit 50 too. |
| |
o----------------------------------------------------------------------------o
Defeating the boss nets you a 'Decoder 6.' Head down the Northwest path and
climb up the ladder. Enter the door at the top. Examine the computer terminal
in the centre of this room and watch the scene. Go around to the right side of
the room and break the object to reveal a ladder. Down the ladder head South
and circle around to a red object on the left side, destroy it to discover
Segment Address No. 6. Inside is a chest containing 'Trauma Plate.' Now go up
the stairs and exit through the North door. Follow the path into the next room
and into the large door leading North. Watch the scene when you get inside.
Afterwards go around the right side of the path and take the stairs down to the
elevator. At the bottom you'll find the final save point in the game. When
you think that you are ready head West and ride the large platform down to the
lower level. From here on it's just a linear path to the end of the game.
O============================================================================O
| Boss: Albedo |
O=================o===================o============o============o============O
| HP: 7400 | Exp: 54,000 | T.Pts: 250 | E.Pts: 220 | S.Pts: 250 |
o-----------------o-------------------o------------o------------o------------o
| |
| It's the second last fight of the game and it's not going to be easy, this |
| battle is all about speed. Albedo gets some incredible speed boosting |
| skills so you're going to have to counter with your own speed. Have |
| everyone extract the AGL+1 and Speed+25 skill from the White Ring and |
| Speed Shoes respectively. A.G.W.S. are not too useful, Albedo has an |
| an ability that drains half you HP and gives it to him, and A.G.W.S. |
| machines usually tend to have a lot of HP. Since he has extremely high |
| defense against pretty much all types of attacks besides physical, I |
| recommend setting up KOS-MOS with R-BLADE or whatever you use and Jr. |
| with Last Symphony as your primary sources of damage, Shion should be |
| nothing besides support and even one of your other two will have to lend |
| a hand at some point. Remember that this is the second last battle, so if |
| you've been collecting items afraid to use them, there's no time like the |
| present to start emptying your inventory. Albedo has a lot less HP than |
| the previous boss, but the difficulty comes in his strength and speed, not |
| endurance. Try for a really offensive battle, take some risks. It may |
| be a little late now to go back to the Casino, but I had two of the prizes |
| Bravesoul and Golden Dice equipped on Jr. which powered him up with his |
| HP down. When I used a Hemlock on him (HP = 1) his Last Symphony dealt |
| 6882 damage WITHOUT a critical hit. Sure he was level 65 and Last |
| Symphony was powered up to level 42, but regardless of your level using |
| the Hemlock in combination with those accessories if absolutely brutal. |
| |
o----------------------------------------------------------------------------o
After the battle watch the scene and prepare to face the final boss.
O============================================================================O
| Boss: Sophie Peithos |
O=================o===================o============o============o============O
| HP: 16,000 | Exp: 80,000 | T.Pts: 250 | E.Pts: 250 | S.Pts: 250 |
o-----------------o-------------------o------------o------------o------------o
| |
| It's finally here, the final boss. Unfortunately you don't get a chance |
| to heal and prepare in between Albedo and this fight, so hoepfully you |
| are fond of whatever setup you chose. This battle should be fought almost |
| oppositely from the last one, very defensively. The battle won't be too |
| overwhelming as long as you are willing to let it drag on a bit just to |
| make sure you are safe. There's a number of status effects you can be |
| inflicted with and while it might seem like a waste of a turn it's |
| important never to find yourself screwed by one of them at a critical |
| moment. The boss itself is actually fairly weak and predictable, it will |
| use its Swarm attack constantly which only deals about 300 damage and only |
| hits one character at a time. The battle gets interesting when the boss |
| starts summoning minibosses into the batle. There are two types, |
| Jaldaboath and Ratatosk, which have 1200 and 1800 HP respectively. While |
| the second is a bit more powerful than the first it's important to |
| eliminate any Jaldaboath enemies otherwise you risk having them self |
| destruct in your face. Fortunately for you virtually all attacks are |
| effective here and the boss doesn't have any particular super strong |
| defenses. In fact if you beat Albedo there's little reason you should |
| have trouble. The real danger comes in like I said, whether you can be |
| defensive or not. While 95% of the time you're being hit by weak attacks |
| the boss actually DOES have a super powerful attack called Dark Omen which |
| can deal over 700 damage to your full party. After something like that |
| hopefully you'll have two Rejuvenators and someone with 6 AP in your |
| party. This is the reason that despite the seemingly less pwoerful |
| attacks, the second you let you guard don't it can bite you in the ass. |
| |
o----------------------------------------------------------------------------o
o------- Item Checklist -------o In order to find this optional boss you must
| | return to the Kukai Foundation. Set MOMO as
| None......................./ | your character avatar by pressing square on
| | her character profile in the menu so that
o------------------------------o she's the leader, and then head to City
Sector 26 & 27. In front of the Ironman bar
there is a crank on the left side of the entrance, turn it to open the awning
and then run into the Our Treasure hotel. Climb the stairs and go into the
left room, then take the South exit. Run East along the walkway and blast the
planter. Now you can jump down onto the awning and since you've connected
them, access the door on the right side. Watch the scene and select "Yes."
O============================================================================O
| Boss: Mintia |
O=================o===================o============o============o============O
| HP: 7777 | Exp: 22,000 | T.Pts: 160 | E.Pts: 240 | S.Pts: 200 |
o-----------------o-------------------o------------o------------o------------o
| |
| Most the annoyingness of this battle comes in the form of obnoxious status |
| effects. If you stole the Shield Armor from the boss in the Song of |
| Nephilim then this battle is going to be a LOT easier, especially if you |
| decide to extract the All Guard ability and put it on all your characters. |
| Short of that your best defense is an accessory that prevents Attack |
| Poison, which is different from normal poison. Mintia also has an attack |
| to knock people to the back row so if you plan on having a dedicated |
| healer than you may want to start them already in the back row behind |
| someone who you really don't want pushed into the back row. Also a party |
| made up entirely of females is preferable, Mintia has a this little thing |
| against men and will be extra nasty to them in battle. If you have either |
| the Golden Dice or Bravesoul they work great as a means to give a benefit |
| to Mintia's attack that leaves you at one health. Since her defenses are |
| super powerful, and physical close range attacks can't target her, it's |
| not going to be a quick battle despite her not-so-impressive HP total. |
| Be absolutely sure to use MOMO to steal the Craft Apron from her. |
| |
| |
o----------------------------------------------------------------------------o
For defeating Mintia you get MOMO's new Tech Attack, Dark Sceptor.
| /
|/ enosaga Episode 1 /-----------------------------------------------------o
/| --------o----------\ Great Joe |
/ | (00102) \----------------------------------------------------o
o------- Item Checklist -------o Hopefully you are sufficiently leveled and
| | prepared, because Great Joe is most certainly
| None......................./ | the hardest boss in the game. You'll find
| | him by returning to the Durandal Residential
o------------------------------o Area and heading West of the Game Room
through the door, then North to the top and
making a right at the fork. It's in the room with the gray shop terminal. All
you need to do is set up Jr. as you on screen character and use your Vaporizer
to blast the closet on the right. Great Joe appears and challenges you.
O============================================================================O
| Boss: Great Joe |
O=================o===================o============o============o============O
| HP: 9999 | Exp: 18,000 | T.Pts: 200 | E.Pts: 180 | S.Pts: 200 |
o-----------------o-------------------o------------o------------o------------o
| |
| Well this is certainly an interesting battle. If you're anywhere below |
| level 30 you should seriously be looking elsewhere, level 35 is fine, |
| level 40 or above and you probably shouldn't even be reading a strategy |
| like this, go kick his ass. Fortunately for you Great Joe has a lot of |
| pitiful weak attacks, which are of course balanced by his really strong |
| ones (combination Celebrate + Soul Crusher) will really hurt you. Equip |
| the party with protection from the Curse status, you really aren't going |
| to want to deal with something insignificant like that hwile trying to |
| stay alive. Jr. should have the Bravesoul and Golden Dice equipped, this |
| is especially true for this fight because at some point Great Joe will |
| ask for a one-on-one battle with Jr. You can still attack him with other |
| party members but he will always counterattack. This isn't as bad as it |
| sounds actually because he counterattacks with his weakest move. In fact |
| at this point you may as well take the opportunity to do most of your |
| attacks because while he's focused on Jr. he doesn't have the ability to |
| destroy everyone else in your party. While Jr. is taking the punishment |
| avoid healing him so that he gets a powerful strength boost from the |
| accessories and can start beating on Great Joe. Now after this little |
| battle Joe will most likely use an ability to change into a damage |
| immunity, but in doing so he becomes vulnerable to healing. Take one |
| character with a weak attack and use their turn to verify that he has |
| indeed switched and then from that point start using all your most |
| healing spells on him, as well as yourself becuase he'll still be going |
| after you. I'm sorry if I've made it sound easy, because it isn't. None |
| of this is set in stone and things don't always go as planned, he isn't |
| 100% bound to using his weakest attack on a counter, it seems like during |
| certain fights he may actually tend more toward some ultra dangerous |
| attack like Soul Crusher. Have everyone with the ability to use Boost 1 |
| because sometimes you know there's just nothing you can accomplish on your |
| turn, but at least that will give you some way to make up for it later. |
| Don't forget that the Erde Kaiser deals 9999 damage and will take out |
| Great Joe is a single cast right down to the exact HP. Obviously this is |
| not the preferable way to do it, I mean... come on... keep at it. |
| |
o----------------------------------------------------------------------------o
Following the fight you get Jr.'s Soul Rhapsody and Magnum Joe Ether spell.
o------- Item Checklist -------o Considering how rediculously easy it is to
| | get the Erde Kaiser, and it's so powerful
| None......................./ | that it will take out the hardest optional
| | boss in the game in a single turn, they
o------------------------------o really had some balance issues in this game.
Fortunately though it's entirely optional and
no one is forcing you to use it during those fights so you can still take part
in this little mini quest to get the giant robot. Basically if you've got all
the Segment Address open already than you're 99% of the way there. What you
need are the six Robot Parts from sixof those Segment Addresses. The Professor
who will build the robot for you is located downstairs in the Kukai Foundation
A.G.W.S. shop. The most important thing to do first is to collect the parts.
The Robot Part Right Arm is the first one you will get. While you're on the
Woglinde Sgt Swaine will give you the Decoder 7 for the door right beside him.
You'll find the Robot Part Right arm directly inside there. The Robot Part
Left Arm can be found at the highest floor above the office cubicles in the
Cathedral Ship. You'll get the Decoder for this door just outside, to the
Southwest is an enemy guarding a treasure chest containing it. The Robot Part
Right Leg can be found behind Segment Address No. 3 in City Sector 26 & 27 of
the Kukai Foundation, behind a bookshelf. The Decoder for this door is inside
Bunnie's house in the Encephalon forest. The Robot Part Left Leg is inside
Segment Address No. 8 of the Elsa. To get the Decooder 8 you need to get the
Fish Detector from the coat pocket in the Kukai Foundation dry cleaners, and
then use it to find the Engagement Ring on the beach, the woman in the Ironman
gives you the Decoder in exchange for the ring. The Robot Part Head is in
Segment Address No. 1 on top of the Our treasure hotel roof in the Kukai
Foundation. The Decoder 1 is found by talking to the purple toy in the Kukai
Foundation and having him tell you a great story after you've spoken to Tom at
the Dock Colony. Now Decoder 1 is shining on the ground in the Durandal park.
The final part, the Robot Part Body is found at the bottom of the Talk To Me
shop on the Dock Colony behind all the junk. To get the Decoder 2 for this
door you must defeat the enemy hiding in one of the crates on the Song of
Nephilim. All the descriptions for the Decoder locations are outlined in much
better detail in the walkthrough, you can always search the document for the
name of the decoder you're looking for. In most cases unless they are
separated by a line break in between you can find what you want easily.
Anyway once you have all the parts it's just a matter of bringing them to the
Professor in the Kukai Foundation's A.G.W.S. parts shop. If you bring them all
at once just leave and come back in between scenes to trigger the next one.
You'll get in order the Throni Blade for the two arms, the Dominion Tank for
the two legs and the Seraphim Bird for the head. There is no Ether spell for
the body but of course it allows you to connect everything together. During
this time there is a dispute with the Professor and his assistant can be found
easily at the counter of the Ironman Bar in City Sector 26 & 27. Speak to him
and you'll receive the 'Erde Kaiser' which costs 60 MP to summon (or 30 with
the Angel Ring) and deals 9999 damage to all enemies, unaffected by defenses or
anything like that. It can easily be used to defeat virtually any enemy.
There are four different minigames in Xenosaga, the Battle the Xenocard, the
Drill, and the Casino. This si the most basic outline of each one of them,
they need little explaining (except Xenocard, which needs more explaining than
Xenosaga itself, I tried to learn everything but really didn't have enough
interest to keep trying.) It's similar to Magic: The gathering or any other of
those card games, probably quite enjoyable once you get the hang of it.
The battle game is accessed by returning to the KOS-MOS simulator and checking
inside the box sitting where you fought the boss. The battle game is your
basic dumbed down version of Armored Core or Virtual On, not that it's really
bad in any way, no one would expect them to dedicate that many resources to
making it stunning. Basically is an action mech game, set up your A.G.W.S. and
start blasting your opponent. Not much else to say, enjoy its limited appeal.
The Drill Game is accessed after you get the Drill Passport by destroying all
the junk on the Woglinde. You control the Drill by holding the square button
once, and then again to move it a second time. Wherever you stop it will drill
and you can change the camera angles in order to try and make more direct hits
on those tinier objects which usually hold the better prizes. There are
different levels and lots of prizes, works well as a distraction.
Xenocard like I already explained is similar to most of those collectable card
games if you've ever played one. You even get to by card packs from the store
and hope for rare pulls, just like the real thing. It's surprisingly complex,
build your own deck and defeat you opponent. There's even a number of special
promotional cards you'll find throughout the game. It's mostly a learn by
experience kind of deal, the more you play the more you'll start to see
strategies come up, and hopefully you didn't look here expecting some kind of
magic secret on how to win every game, learn the rules... build a good deck.
Finally we have the Casino which has the most practical application. You can
win some of the best accessories in the game, like the Bravesoul here. The
slots game is rather fun, it's actually set up to be fairly complicated... for
slots at least. Some people have found ways to really get the most out of
the slots and can get hundreds of bazillions of coins in a matter of an hour,
but these in depth strategies are far beyond the scope of what I know. I find
actually that Poker is quite an easy and reliable way to make serious cash.
When playing poker you have to understand that unless you go for the biggest
payouts you aren't going to walk away with much more than you started with, and
that the risks are part of the game. Always play level 4 for startes. You'll
get a hand of five cards and can hold any and draw the rest, pretty simple.
The basic rules are that you're trying to pair cards up or get numbers in a row
and such, I'm sure you've played poker before. This thing is that once you win
you can go double or nothing. Always choose to do so. A card is flipped and
you have to guess whether the next will be higher or lower, and you can stop at
any time. NEVER STOP. Maybe if you got a royal flush, and you were up the the
fourth flip, and they brought out an 8 then maybe you should stop... but other
than that you're not going to get anywhere unless you bet all the way up to x16
every time. Sure it'll be frustrating when you lose out but you'll be
surprised how often you make it there and the payouts can get pretty big.
Exchange your coins for prizes you want, or stuff to sell. Great moneymaker.
Note: This entire section is being written based on the full Xenosaga Episode 1
cutscene disk included with the preorder of Xenosaga episode 2. The cutscenes
have been edited a little, removing the less important scenes to get the point
across but is still extremely expansive (five hours long). The characters
profiles are the same ones you will find in the instruction manual, this is not
meant to be an analysis, it is meant to be a reference for people wanting to
either find something they missed, or read the whole thing at their own pace.
Shion Uzuki - Chief engineer of KOS-MOS Project General Operation Research
Center, Vector Industries First R&D Division. When the story opens, she is
assigned on a twofold mission: to assist in the investigation of a planetary
disappearance which is somehow related to the "Zohar Project" a plan developed
jointly between the government and private industry - and to test KOS-MOS.
KOS-MOS - A female, armored battle android developed by the interstellar
conglomerate, Vestor Industries. She is comprised entirely of mechanical
parts, a rarity in an age of advanced Realian technology. "KOS-MOS" is not her
personal name but rather the name of the complete battle system designed to
combat Gnosis.
Ziggy - A combat cyborg assigned the task of recovering and protecting MOMO,
the prototype 100-Series Observational Realian. Instead of embracing the fact
that he was once human, Ziggy is constantly tuning his body, eliminating his
organic parts in order to erase his own existence and reduce himself fro ma
"person" to a mere "object."
MOMO - A prototype 100-Series Observational Realian (synthetic human) developed
to observe and contact Gnosis, an alien life form that can only be detected by
a "special sense." MOMO is short for Multiple Observable Mimetic Organicus.
She was created by Jaochim Mizrahi, a scientist renowned throughout the galazy,
and his wife, Juli Mizrahi.
chaos - A slender, young boy who appears 16 years old but whose true age is
unknown. His perpetually melancholic expression, as well as the depth and
scope of his conversation, give the impression that he hails from a higher
plane of existence His translucent blue eyes and silver hair are his
particularly distinguishing features. As he volunteers no information
whatsoever about his past other than his name, everything about him, including
whether he even has any memory about his past, is unknown.
Jr. - One of the directors of the Kukai Fondation, a special organization based
on Second Miltia (an autonomous state in the Galaxy Federation.) Despite his
seemingly carefree attitude, Jr. is actually quite wise and will occasionally
make statements cutting right to the heart of things.
In the year 20XX, the game opens up with an island mining site. Many people
dig across miles of open dirt hills. We see two men speaking about the dig
when they are interrupted by a man yelling who identifies one of them as a Dr.
Masuda. The man exclaims that they've come across something that matches the
location described in a research paper. They head over to see what it is, the
thing they speak of is a small rectacgular shaped indentation in the ground,
with a couple of bumps on the side about the size of someone's palm. Dr.
Masuda examines it and places an object in his position into the indentation
which fits perfectly. As he does the objects starts to eminiate bright lights
and the ground begins to shake. From underwater huge pillars burst out from
the ocean floor, chaos insues at the dig site as more and more of these giant
pillars erupt from the ground. A path has formed that leads far out into the
water to a huge object in the exact same shape as the indentation which is
forming out of thin air. It launches a huge beam of light into the sky...
Now we find ourselves in outer space, the subtext says "4000 years later." We
can see the object that appeared over the water floating out in space. Scenes
are spliced in of some kind of laboratory, menus are displayed with "Connection
target: KOS-MOS" and "System administrator: Shion Uzuki." Many people sit in
this lab accessing the computers. A young woman sits down in a very mechanized
chair while the computers seem to monitor her anatomy. A large ship floats by
the mysterious object in space. The woman instructs one of the other men to
initialize the interconnection protocol, and a countdown begins. Two small
pods grab hold of the object out in space and another man touches it. As he
does a light shines and he disappears without a trace. The countdown ends and
the partition opens, KOS-MOS body formation is initialized. We see an outdoor
area briefly in between static noise. The enormous rectangular object is
loaded onto the ship via protective circular light beams. The sequence boots
up and a large fleet of ships appear from a rift in space including a large one
which is displaying the tag "Vector" on its side.
We move to what looks like the bridge of the ship, and the crew speaking of
various technical specifications. One of the men says they are almost home,
another woman mentions that the asteriods should serve to protect them from the
"columns" however what they're referring to at this point is unclear. The
captain asks that chief Uzuki be brought to the bridge and the young woman who
sat in the mechanized chair earlier responds to the request. Her name is Shion
Uzuki and is the main character of the game. The captain wants her to bring
the data for KOS-MOS to him on the bridge. The workers are constantly
badgering one man to make his move on the chief, but he denies any such
intentions of course. One important thing to note at this point that the DVD
does not make too clear early on is that KOS-MOS is a prototype android weapon
designed to look like a human woman, their first trip into the Encephalon
simulator was to try and gather field data about KOS-MOS who is not yet awake
in reality. Shion Uziki is the head fo the project, and Allen is the second.
Shion sits at her terminal working late into the night. A man approaches who
she acknowledges as Kevin, and both are wondering why the other is up so late.
Kevin says he hasn't been able to sleep lately, something has been on his mind.
He says "Tomorrow she's finally going to wake up" but has no idea what to say
to her when she wakes up. Shion suggests "Good morning KOS-MOS" indicating
that they are indeed talking about the prototype. Kevin leaves for the night.
Shion is back again walking down the hall and Allen runs up to her handing her
a data disc that she forgot, this brings her back into the present when it
becomes apparent that the whole Kevin incident was a daydream/flashback. We
see a mysterious little girl with orange hair but it does not last long.
On the bridge Shion is giving her report. The man asks where the actual field
data is but Shion says it's not quite ready. The man is very testy saying that
the fleet was assembled quickly and while they have A.G.W.S. units they don't
have the 100-Series Observational Units to go with them. A.G.W.S. units by the
way are the large mech robots you see as a central point in this game, and 100-
Seies Observational units include the prototype KOS-MOS which he is speaking
about. He explains that the purpose of KOS-MOS was to protect them in the case
of attacks and that there;s no excuse for not having it ready yet. He keeps
yelling but the captain tells him it's not their fault, they're under serious
time constraints. Suddenly the man gets a call saying something urgent has
come up and needs to be excused. He dismisses Shion for today.
Now we see the angry man standing in front of a screen in a dark room speaking
to someone over video communications. The man on the screen tells the angry
man from the bridge that he made a grave mistake, and calls him Cherenkov. He
says he already warned Cherenkov about the dangers of the "Zohar" and he should
have been more careful when retrieving it. It is quite clear at this point
that the Zohar refers to the rectangular object in space, and the fatalities
refer to the incident if not more of the man in the space suit touching it and
suddenly disappearing. The man on the screen says they have to move the plan
up two phases and can't have the Zohar falling into government hands. He says
they picked up local U.M.N. activity and says the fleet is "column jumping"
toward their convoy and will be there in five hours. Cherenkov seems very
worried that maybe reinforcements might not arrive before "they" do. The man
tells Cherenkov that it doesn't matter is the prototype is unstable and
untested, they must wake it up.
We see Shion standing in a cemetery where the little girl from before appears.
She wears a short dress and a necklace with a cross on it... next she is
standing in Shion's room while she sleeps and that is all.
On the bridge again they get ready to gate jump, but then all of a sudden there
is a warning signal. One man says he doesn't think an external source is the
cause of the warning signal, it's inside the ship in sector 3, the KOS-MOS
unit. Not only this, an enormous force is coming from ahead of them and none
of the readings make sense. Mass panic erupts and the captains exclaims
"Gnosis!" Huge monsters appear out of a rift in space and move toward the ship
firing numerous projectiles as they go. The ship and its A.G.W.S. units fight
back but have little effect. Military units assemble on the ship to start
holding off the Gnosis monsters. Weapons are useless as they Gnosis don't seem
to even exist in normal space, everything phases through them and they phase
through everything, murdering everyone they come across, even sucking the life
out of their bodies as they do.
The bridge is still in a panic, they're too close to fire on the mother ship,
there's a breach in the reactor room and they've lost more than 70% of their
A.G.W.S. units. One man tries to call for reinforcements to help their ship,
the Woglinde. The captain exclaims there's no question, they're after that
thing, most likely what he's referring to is the Zohar of course. Nobody can
find their first officer Cherenkov, he's not at his position. The bridge takes
a direct hit from a kamikaze Gnosis. Down in the area of the Zohar Cherenkov
wants to jump into hyperspace but another man objects saying that he must know
what happens when humans enter hyperspace! Cherenkov explains how they can
survive and approaches the Zohar intending to sacrifice himself.
Back in the lab we still see the other problem, KOS-MOS is starting up in auto
mode but Allen says they disabled that mode after the "incident" and only the
chief's terminal can reactivate it. Power goes out and a light shines from
KOS-MOS' chamber bed. She sits up and does an internal search for Shion and
the Zohar. Everyone in the lab cowers in fear as she walks away.
One man in an A.G.W.S. unit steals a handheld unit from Shion, saying that he
knows their control code. He's referring to the Realian soldiers and
sacrificing them in an explosion to hold off the enemies. The Gnosis knock him
down and grab Shion, beginning to suck the life out of her... as she flashes
back to recent events she notices the little girl who she seems to recognize.
A beam of light fires through the wall knocking Shion of of the Gnosis grasp
and KOS-MOS breaks through the wall and begins fighting the Gnosis off. Allen
appears and says that KOS-MOS helped everyone escape. She lowers her mask and
initiates something called the "Hilbert Effect" which is used to bring the
Gnosis into real space. Using her duel-triple gatling guns (yes, six total)
she dispatches the enemies and explains they must get to the hangar where the
object is, this is most likely the Gnosis target.
Cherenkov is there already, Shion, KOS-MOS, Allen and Virgil the angry who
wanted to kill the Realians appear trying to keep the enemies at bay. Two
enemies come up behind Shion and KOS-MOS turns around firing straight through
Virgil into the enemies, killing him instantly. KOS-MOS tells Shion to hurry
and escape, she says that her job is to protect Vector employees and not
military personnel, also adding there is only room for two in the escape pod,
Allen and Shion. They escape from the ship while KOS-MOS and commander
Cherenkov are left out on the hull. The largest Gnosis absorbs the object and
leaves. KOS-MOS explains that the Zohar was not the original but in fact, an
emulator. She now plans to head to Second Miltia, but not before planting a
tracking device on the Gnosis mother ship.
Now the mood changes as we see someone at a desk called Master Wilhelm, and
that there is a new report from KOS-MOS. An unidentified ship is approaching
the battlefield but if need be KOS-MOS will protect Shion. Wilhelm says the
data for the "Rhine Maiden" is now complete, and all phenomena are moving
forward as specified by this Compass of Order.
Soon after an entire planet is blown up in front of our eyes. "What's one and
a half billion people to us?" asks the same man who appeared earlier speaking
over video with Cherenkov. The girl he is talking to says they were innocents,
the man says he will do whatever it takes to get the Emulator, or he will use
the original if he has to. He asks the girl Pellegri if maybe it's too much
for her consciences to bear. He says that they are the ones who determine life
and death. Finally a common soldier speaks to him and we learn the name of
this mysterious enemy. His name is Commander Margulis and the soldier says
there's a message from Lieutenant Commander Vanderkam, sole survivor of the
vanguard force. Vanderkam was the man from the ship down near the Zohar,
arguing with Cherenkov, with the big purple cross painted on his face. He says
the unit was decimated and the Emulator was not secured.
A new character is introduced at this point. A council of people sit in large
chairs around a circle when a man walks in. No ordinary man, his legs are
mechanical. The man is named Ziggurat 8 and the coucil explains that upon his
death in 4667 he donated his body to Ziggurat Industries. The council has a
mission, recently they received information that as armed group has shown signs
of resurgence and the same group was responsible for the events fourteen years
ago, the U-TIC Organization. They've located the U-TIC Organization's hideout,
it was originally a shrine from a long lost religion but was abandoned. The
mission is to rescue someone and return her to her rightful place. A child,
but a Realian. A 100-Series Realian, with the same specifications as KOS-MOS.
Ziggurat says that being a cyborg he has no rights and thus cannot refuse their
request but wants to make one request first, after his returning he wants all
memories from his previous life erased. The council agrees and says he can get
the specifics from Dr. Yuri Mizrahi later. Ziggurat 8 rides the elevator down
in silence. One woman on the coucil says that Ziggurat didn't die in duty but
instead had committed suicide by shooting himself in the head. Thus he has
been equipped with a safety mechanism which prevents him from hurting himself.
She says he was brought back to life against his will and will become only a
machine once the brain erasure procedure is complete.
Inside a prison cell the young girl sits, the 100-Series Realian Ziggurat was
meant to rescue. Margulis enters her cell and asks some simple question to
which she does not answer, saying she doesn't like the name "100-Series
Realian" but instead wants to know where she's going. Margulis says that she's
just a machine and machines are meant to be used.
Ziggurat arrives at the hideout in a stealth camouflage suit and quickly finds
it to be a little malfunctive. Flashback to the council room again one person
explains to Ziggurat 8 that the 100-Series Realian is encoded with extensive
amounts of research data left behind by the founder of U-TIC. The council
member explains that the founder of U-TIC also advocated the creation of the
child, his name was Joachim Mizrahi, a madman who lost his humanity by
immersing himself in science. He was indeed her ex-husband. She tells him
time is very important and before leaving he asks why he's taking the Realian
to the Miltian star system despite beind registered as her daughter. They are
carrying out a mission vital to the survival of the human race and it will be
safer to send her there. Back in the hideout again Ziggurat beats up the
guards and explains that he is here to rescue her. She explains that the name
she prefersis MOMO. Ziggurat explains that he is a cyborg ex-human who was
resurrected against his will. MOMO suggests the name Ziggy instead since it
sounds more human but the mention of this suddenly triggers a flashback of a
young boy and his dog, thanking his father for the pet who explains that he
would have got a real one if possible, but he couldn't. The boy suggests the
name Nex as oppsoed to Nexus 6, the model number, for his dog.
Some flunky explains to Margulis that the intruder is after the 100-Series
Realian. As they're escaping Margulis confronts them and they barely escape by
using the explosives that Ziggy set earlier. They climb into one of the nearby
ships and fly off away from the hideout. Numerous pursuit ships make chase.
Margulis turns around to see a white haired young man and a white haired even
younger girl who looks like MOMO approach, saying only "You're late."
Shion and everyone are settling in on the Elsa, the ship that picked up their
escape pod. Allen asks what they're going to do now and Shion responds saying
one thing she knows is that KOS-MOS is now functioning independently and can
survive on her own. Allen says he's a bit weary about staying on this ship
much longer, he looked into them as said they're with something called the
Kukai Foundtation, a place he heard is crawling with mutants.
Back on Ziggy and MOMO's escape pod, MOMO gets heady to jump back to
headquarters but Ziggy says they aren't going, that his mission is to escort
her to Second Miltia. They fly into a jump gate and set off on their way.
On the Elsa again we see Cherenkov looking down at KOS-MOS who is currently in
stasis. A flashback occurs to a rainy day showing Shion and a number of other
workes in a lab. Soldiers break in and take command in the name of the U-TIC
organization. A man in a suit who sounds exactly like Cherenkov presses a
button and begins to activate KOS-MOS who at this time is clad in golden armour
rather than silver. She wakes up in a mechanical daze, twitching wildly and
attacks all sorts of soldiers and people indiscriminantly including Cherenkov.
A ship appears and tries to blast her but she is unphased and responds by
blowing up the ship itself. Back on the Elsa again Cherenkov asks himself if
what he sees is really the same archetype from before. He pulls out a handgun
and aims it at her face but slowly sets it down. Shion appears and suprises
him, he makes no move to try and hide the gun however. When Shion asks what he
was doing he says he was looking at her, he explains the gun as a "bad habit"
and Shion accepts it saying he is a soldier after all. Cherenkov asks if this
really is the android who can take on the Gnosis, she sure doesn't look like
it. Cherenkov speaks of Virgil who was killed by KOS-MOS' battle algorithm.
Shion says she always thought of her as a daughter, or maybe a friend. Shion
asks Cherenkov what he was doing on the Woglinde, he somehow seemed different
from the other crew members. He says he's a soldier and he'll go to where he's
assigned. He walks off without another word...
Ziggy and MOMO are flying through hyperspace being chased by a number of ships
from the hideout. Next we see Shion talking to the director over video
communication. He says it seems like there are no major problems with KOS-MOS,
Shion says she's now moving around on her own accord and she can't possibly to
turn her over to second division without determining why. The director gives
in saying that he'll smooth things over with the people upstairs, but says not
to do anything foolish, he doesn't ever want a repeat of the events two years
ago. Ziggy and MOMO are in big trouble evading all the fire from enemy ships,
MOMO sends out a distress signal and says there's a civilian ship in
hyperspace. Ziggy communicates to the ship, which just happens to be the Elsa
that a battle has broken out and they must gate out as soon as possible.
Matthews calls Shion to the bridge where they look back at the battle occuring
behind them. No one can identify the ships, but once they realize that they're
in the line of fire and start taking hits he tells Tony to start fighting.
They start firing and blowing the enemy ships out of the sky. Ziggy's ship
rides along the walls of the hyperspace column sending a trail of fire back and
destroying the follower ships. Suddenly reinforcements for the enemies arrive
and take out one of Ziggy's ship's engines. Their descent is halted when
something grabs hold of them, it's a giant arm thing from the Elsa.
Everyone is sitting down in the dining area. Tony compliments Ziggy on his
moves out in hyperspace, but MOMO interrupts saying that she was the one
handling the controls. Shion asks if MOMO is from the Mizrahi lab, MOMO
accidentally admits she's a 100-Series but Shion says it's okay and doesn't
have to keep it a secret, KOS-MOS is one too. Shion asks if MOMO is a Hilbert
Effect equipped model, she says she is. chaos says that they would be willing
to take them wherever they're going. MOMO asks to be taken to the Second
Miltian star system and Shion says that's coincedentally where they're going as
well. Captain Matthews says they'll have to stop at a neaby Dock Colony for
repairs and tells Shion to give Ziggy and MOMO a tour.
In a completely different area we see a young boy piloting an A.G.W.S. through
a head of space debris. A blonde haired woman named Mary on a ship bridge
identifies the young boy as "Little Master." They're trying to observe and
examine whatever debris it is outside. The young master says there was some
kind of planet here just a little while ago...
In the next scene Cherenkov is talking to Margulis again saying the Zohar was
taken by the Gnosis but he has secured the 100-Series Realian and they're
headed for the Miltian star system. Cherenkov believes it is the one Margulis
secured on Preloma. Margulis says not to do anything beyond the scope as his
mission, and tells Cherenkov to return to headquarters at once. The white
haired man man from before mocks Margulis saying he shouldn't just bark out
orders or someday maybe his dogs might bite back one day. He says the
prototype belongs to him, he thinks he is more likely to succeed than
Margulis' dogs. He takes an enormous A.G.W.S. and pilots it away, saying "Ah
MOMO my adorable little peche." Margulis says the man has his uses and leaves.
MOMO is examining Ziggy and suggests that perhaps it would be better if Shion
were to look after him, but he admits being uncomfortable at the thought of a
young woman looking him over, he's embarrassed about the mechanical body. He
says that he is comfortable with MOMO because of her pure heart, not because he
sees her as an object. Cherenkov is seen wandering abround the edge of his
room obviously in some serious mental anguish seeing flashbacks of the Gnosis
attack. He gives himself an injection but that night still has restless
dreams. Unable to sleep Cherenkov gets himself a drink but suddenly buckles in
pain, his arm is phasing into a translucent state and he can see his own breath
in front of him. The pain persists all through the night.
Shion too is hearing things as she sleeps, back in the image of the cemetery
again. A little girl stands in front of her saying it may already be too late,
and the choice is ultimately up to "him." But Shion may be able to understand
him in his final moments and that will bring him comfort. The image stops and
Shion wakes up and the ship is shaking, a powerful force is trying to access
the ship from hyperspace. Shion's hands start to glow as does the entire ship
as they break out of hyperspace. They are surrounded by hundreds of Gnosis
including an enormous mothership. Shion orders KOS-MOS to initiate an ultra
wide range Hilbert Effect. The ship is being affected by a gravitational field
and start getting pulled toward the largest Gnosis.
They appear in what looks like the inside of some kind of biological organism.
Shion asks chaos where they are, but MOMO interrupts saying they're inside of a
Gnosis. KOS-MOS identifies at as the centre of a giant Gnosis approximately
16,000 kilometers long known as the "Cathedral Ship." KOS-MOS picks up a
signal on her sensors, it's the Elsa as well as a signal similar to the Zohar
that was taken from the Woglinde. They decide to start searching for the ship.
Elsewhere in the Cathedral Ship we see Cherenkov wandering around. He says
that "it" isn't possible, that Ariadne vanished when the Zohar went out of
control. There's a flashback to a large populated city, Cherenkov is there
moving toward an illuminated door. He opens it up to find a scene of death and
destruction inside. A younger version of him stands alone there.
Back on the ship from earlier that was examining the remains of the missing
planet, some kind of alarm is going off. The Little Master comes up to the
bridge asking if it's the Zohar causing it. He decides that whatever is
causing the signal that is reactign with the Zohar, they're going to alert the
federation that they're gate jumping to follow it.
Back to the party again everyone is trying to discern exactly what it is
they're inside. They see a sign written in English partially fused with the
wall that reads "Ariadne Central Shopping Mall." It seems like the sign itself
is part of the Gnosis, numerous man made things are in here fused with the
Gnosis. Suddenly an image of the young girl appears saying "Hurry, they'll be
gone soon." Shion wonders to herself what the girl has to do with this place.
Cherenkov too is still wandering around, we see a scene of some kind of space-
court. Cherenkov stands in a tube while the court officials judge him, saying
that his origins are unknown but circumstances might actually qualify him as a
victim of the "Life Recycling Law." She asks if it is right for him to be the
first victim of an abandoned capital punishment system, with all their advanced
technology surely they're can be some other means by which he can repay
society. The judge speaks, "This court hereby sentences the defendant, Andrew
Cherenkov, to undergo Level 7 Personality Reconditioning." The woman says the
current "you" will cease to exist but it makes the bright of a brand new world
for him. We see the same woman and Cherenkov talking. He asks what the
meaning of this is, "why can't we have a child of our own." She asks what he
could want to leave behind, that abnormal DNA of his. She calls him pathetic,
saying he hasn't changed one bit. She only married him for a cloning permit,
she asks if he actually thought they were in love. He looks over at her and
then approaches her. The scene cuts to a shot of her body on the ground, then
to Cherenkov in prison. It's obvious that he murdered her. The judge speaks
again, saying he will now undergo Level 8 Personality Reconditioning, his human
rights shall be revoked and he will be a life form which belongs tot he
federation with the same rights and privaleges as a Realian. Outside among many
people a young girl approaches him, calling him garbage... so he kills her.
They decide to use him as the test subject for the Level 9 procedure. Bodies
litter the ground outside as a space ship approaches. Cherenkov sits alone on
the ground surrounded by the dead. A man approaches him saying "You're the man
who murdered every worker in this facility and annihilated three squads of
Federation Special Forces." This man is Margulis. Cherenkov tries to attack
but Margulis is much faster. Margulis says they'll take Cherenkov with them...
The party arrives at the centre of the Gnosis where they find some kind of
building or device. A Zohar shapes object sits there but looks like it's being
drained or just a different colour as the other Zohar they saw before. KOS-MOS
says she lost the Elsa's signal, the last known coordinates place it 300 metres
below their current position. Another vision from Cherenkov occurs, Margulis
and Cherenkov are talking. Cherenkov says that the preparations for the Zohar
Link Experiment are complete, but asks why he was assigned to the mission.
Margulis says he wanted to test his loyalty, but nothing more. We see a scene
of Cherenkov as he takes of in a plane, seeing his wife and a little girl
together. The little girl looks identical to the one he murdered after his
wife. In the Cathedral Ship the group finds the real Zohar down below, KOS-MOS
identifies it as the Zohar emulator that was stores on board the Woglinde.
Shion asks if she means a real one exists somewhere else, KOS-MOS says it's
ture. Cherenkov appears saying "You're the creator of that thing yet you
didn't even know about that?" Cherenkov is in obvious pain and seems to be
phasing in and out of reality. Cherenkov admits being the one behind the
disappearance of the Planet Ariadne. All that mattered was the recovery of the
Emulator, that was why Vector and the Military were deployed. Cherenkov starts
swinging at the air as spirits come from above, invading his body. KOS-MOS
can't read anything about what's going on but Cherenkov is being transformed
into a large monster. Ziggy says "It's the same... just like that day." And
the monster jumps down to attack the group. Once the monster is defeated a
flashback scene occus. Margulis and Cherenkov are staring at a light on the
horizon. Margulis says that this is the light cast by the stagnant eyes of the
people who have lost the will to create. Shion can actually see this vision
but doesn't recognize Margulis, the man with Cherenkov. Shion finds out that
the commander underwent personality reconditioning. Margulis says he wishes to
rekindle the torch, the rekindle the human consciousness.
Commander Cherenkov and Shion appear in a vision on a beach. Cherenkov says
that he never really existed at all, that 36 years ago. The year after the
Zoar Incident which led up to the Mitian Conflict, he was brought into the
world as a weapon of warfare. It happened often. It was their way of life,
but he wasn't able to adapt, and wasn't given a chance to die. The war ended
and he was left behind, he tried to adapt but wasn't able to. He felt rejected
by everyone except for the Commander, but he still had to rely on drugs to
communicate with the rest of the world, he hadn't truly changed. He finally
understands that the world didn't reject him, he rejected the world. He enjoys
the place he is now, where he is the only living thing. He says that this is
exactly what he's been searching for, and soon Shion will find herself here as
well. Back in reality once again the Gargoyle cries out and disappears. Shion
is trying to find out what really happened to Commander Cherenkov, if he really
was that monster they faced. But he was. She wonders if maybe all of them are
going to end up like him, but chaos says they're still here and none of them
turned into a Gnosis. Perhaps they can take solace in that. They begin
floating upward and see the Elsa flying around. Captain Matthews calls to them
and picks them up before escaping from the Gnosis.
Out in space again they're still being chased by hundreds of Gnosis but
suddenly something appears and blasts the Gnosis out of the sky. Captain
Matthews identifies it as the Durandal, piloted by the Little Master from
before. He orders them to target the Gnosis and cut open as escape path. The
Durandal is annihilating all the enemies from all directions but it's still not
enough. KOS-MOS starts riding up an elevator, the bridge crew is confused as
to why someone is opening a hatch. KOS-MOS jumps to the back of the ship.
There's a problem on the Durandal as well, some kind of external sources are
sending requests to the Zohars in the quarantine hangar. KOS-MOS lets loose an
enormous beam of energy which disintegrates all the Gnosis that are following
behind. Allen says that it appears she absorbed the Gnosis, but Shion wonders
he she had weaponry they didn't know about. "No" she says "That wasn't a
weapon... that was..." but Captain Matthews says who cares how she did it, the
Gnosis are gone. Shion says that it's not the KOS-MOS that she built, that
perhaps it was Kevin'shand at work.
Back on the U-TIC headquarters they inform Margulis that Commander Cherenkov's
tracking signal has disappeared. They lost him at a space-time anomaly and
believe the Gnosis may have been there. The party boards the Durandal.
Matthews explains that the kid is their boss, the head honcho. Little Master
tells Matthews to get the Elsa fixed at the foundation, Shion asks if it's the
same foundation from the top 10 fastest growing corporations list. Allen warns
Shion saying that they shouldn't be associating with these people. Shion
introduces herself to the Little Master who in turn introduces himself as Jr.,
Gainan Jr. He says he has a real name but it doesn't matter now. He says
they're returning to the foundation and need to tell Gainan that they've
secured the final Emulator. At this point I'd like to note that if I remember
correctly, the subtitles in the DVD and the game spell Gainan differently, in
the game Guinan has a "g" in it somewhere. Anyway... don't get confused,
they're the same person. They gate jump toward the foundation... as they do we
see the white haired man's A.G.W.S. floating in space nearby...
When the third and final chapter begins we see Jr. running in the middle of a
wrecked city, a creepy song is heard in the background. He called out Gainan's
name. He sees a dead cat with the name "Gainan" on its collar and cradles it
in his arms. Back on the Durandal he holds the body of a young boy. Suddenly
a light erupts and he exclaims "Albedo!" Jr. wakes up and realizes he was just
having a dream. He looks down at his hand at the number "666" which is
tattooed on his palm. Saying "Dammit" he decides to get out of bed.
Now we see a huge open hangar in the Durandal. Inside there are a total of 13
Zohars being stored. They each carry an inscription, the names Peter, Andrew,
Boanerges, Thomas, John, Philip, Matthew, Bartholomew, James, Thaddaeus, Simon,
Judas and finally Marienkind on the central one. Shion says it sounds
familiar, the woman explains that it means the child of Mary. Jr. says that
this is where they store all the really dangerous stuff and he presses a button
to uncover all the Zohars. He explains that they're all actually just
emulators, and their purpose is to help deal with the Gnosis threat.
The Durandal arrives at the Foundation and Shion's group is welcomed by a man
who carries a tattoo on his palm of the number "669." He is master Gainan.
Shion feels awkward when meeting him and wonders why she seems to be acting so
rudely to someone she's just met. Gainan walks off but turns back to look at
Shion saying only "No, it can't be." We see Gainan and Jr. together conversing
in an office. Jr. is talking about KOS-MOS and her power, and how she
resonated with the Emulators. Gainan is concerned that Shion might be "On to
them" and their powers. Jr. says it's not possible, she's just an ordinary
human but acknowledges that maybe it could be possible, considering she's
involved in such a big project, the same one as Helmer. The Zohar Project.
Margulis is talking to a man over video communication who has not appeared
before. He wears dark glasses and has bright purple hair. The man says the
output is not enough, and Margulis asks if what he's saying is that they can't
open the door to Lost Jerusalem. Not only can they not open the door the man
says, but it's doubtful they can even find it. The Emulators were only
supplements and it was Margulis' fault. Margulis says that they can't keep the
commander waiting and will begin plan 401. The man responds saying that it is
dangerous, the 100-Series that Helmer's protege is babysitting not only
contains the entire record of Mizrahi's research, but the access codes for the
U.M.N. transfer column to the old Miltia. Margulis contacts the white haired
man in the A.G.W.S. and tells him to hold off for a bit. He says that is the
situation warrants, they may have to use the "Song of Nephilim."
They plan on arriving at second Miltia soon. Jr. approaches MOMO and asks her
if she would accept a good luck charm. After he gives it to her there is a
sudden attack from a huge fleet of ships. According to the news report, the
Kukai Foundation has engaged in an act of aggression against the 117th Marine
Division. They have come to the conclusion that it was an act of rebellion
from the Second Miltian government. They move for an emergency suspension of
all vested rights of Second Miltia's autonomous government. Dr. Mizrahi comes
on screen (MOMO's mother and the person who gave Ziggy the mission) saying that
they are moving the 100-Series to Second Miltia as planned and following the
protocols. A man asks her if she is too deeply involved in the situation
regarding her latehusband. On the Durandal again they are being boarded by a
party lead by a woman who is identified as Captain Lapis Roman of the Galaxy
Federation's Special Ops Command Headquarters. She hereby places the Durandal
under custody of the Galaxy Federation. They officially arrest Gainan Kukai
under suspicion of treason against the Galaxy Federation.
Captain Lapis enters the room where the group is being held saying the
preliminary inquiry is about to begin. She explains that she is an agent
working for representative Helmer of the Second Miltian Parliament. She
explains that they are currently in Federation custody and within a few hours
MOMO will be turned over to the U-TIC Organization and soon after the Second
Miltian government will be stripped of all its authority. They must find
concrete proof of Shion and the group's innocence. Shion suggests that KOS-MOS
could be used because she has a recording of the battle against the Gnosis on
the Woglinde. Allen says that they'll need the Federation keys in order to
access the record, but Shion explains that by diving into the Encephalon
themselves they can make a copy through the Connection Gear. Lapis gives them
a remote to open any locked doors they find. In order to make it legitimate
she says they'll have to knock her out and make it look like an escape so Ziggy
totally punches her. They make their way to KOS-MOS now.
They all prepare and get ready to dive into the Encephalon. Shion finds
herself in a park area with a little red haired girl on a swing, it's a younger
version of her. The girls calls to her father who says that they can't visit
her mother today, they'll do it tomorrow. The other little red haired girl
from the visions earlier appears and tells Shion she is seeing the last day she
ever spent with her father. She says she has been waiting a long time for
Shion, and that they have much to talk about. Jr. finds himself in a place
very similar to where he was in the dream, a broken city. They see soldiers
marching, soldiers that look just like Jr. with different hair colour. He says
that they must be U.R.T.V. Ziggy says that this place is more than just an
illusion. He asks Jr. if he recognizes this place, Jr. does and explains that
it is Miltia from fourteen years ago. Back to Shion and the young girl again.
chaos and Allen are there with her as well. Shion asks who the little girl is,
she says her name is "Nephilim," what she has been called ever since she
existed in this form. Back to Jr. again the little child soldiers who looks
identical to Jr. are murdering people left and right. Jr. exclaims "Damn it,
every single one of them's infected..." One black haired one calls out for
someone named Rubedo. Jr. realizes that this person is actually Gainan. He
sees Gainan somewhere else now, staggering forward barely able to stand up and
a white haired child glows with power in front of him. This is the same place
from the dream where he called out the name "Albedo."
Shion and the little girl are sitting talking on the swings. Shion is told
that this place really is Miltia, a world of unbroken memories. It was sensed
and recreated by KOS-MOS. It is her memory as well. But the original KOS-MOS
was destroyed during that incident two years ago... by Shion herself. There
she lost someone very dear to her. It was Kevin, the man from earlier scenes.
Nephilim tells Shion that they all must accept their memories, bad and good,
and return to Miltia once again. Only KOS-MOS knows the answer to why they
must go to Miltia, she is waiting for them there. We next see Jr, MOMO and
Ziggy approach a large tower which he identifies as the U-TIC central tower.
A man stands on the edge preaching down to everyone. MOMO realizes that this
man is indeed Joachim Mizrahi, her father. He is engulfed by flame and falls
from the building. MOMO tries to catch him but he disappears as he hits the
ground. The ground disappears from below their feet and they are absorbed by a
bright light that brings them into a forest. Shion and chaos are there as
well. They're trying to find out how they all got pulled into the Encephalon
dive when none of them besides Shion were connected, there would have to be
some other external force. Most likely Nephilim. Basically they explain that
the Encephalon world is changed based on the experiences people share in time
and space. They move and enter a nearby church.
Inside the church they find some woman, actually a Realian. He introduces
herself as Febronia, she came to this church to find a place where Realians
could find peace. Shion recognizes this person but doesn't want to remember.
She keeps getting flashing visions of Febronia being murdered by monsters.
Febronia shows them to a door, saying once they pass through they will come
face to face with themselves, an experience full or pain and sorrow but a very
important one. When they go through they find they are inside the Shion's
soul, at the Accute Neurosis Treatment Facility. The room where her mother was
hospitalized. Inside the room they find bodies stricken on the floor,
bloodied. Shadows of monster zombies roam around growing into a larger form.
Suddenly in another room, the same one for a third time, Jr. sees the young
white haired boy who he calls Albedo. The boy is talking about "the song" and
then gets up, his body warping. Shion and Jr. are envoloped by a light and
then all of a sudden they find themselves in front of a tree on a hill.
Febronia says that she knows how hard it was, but there are two of her. One is
an image of her, and this world is created solely for two little girls called
Cecily and Cathe. Allen says they seem so happy, but Febronia asks if he would
say the same thing in this situation, showing the girls gleefully running
around a dead tree and Febronia's lifeless body. She says that this is an
illusion, a binding spell created by mankind to control the Zohar. Febronia
asks Shion to release her sisters, for as far as they know this world is
reality. Not just for the Relians, but for all forms of consciousness.
Nephilim says that she and Febronia cannot exist in the real world long, and
that is why she called for all of them... to change the future.
They are shown an image of a planet in space, the planet Miltia. KOS-MOS
appears and fires a huge wave of energy on the planet, wiping it out
completely. Nephilim says that this stream of energy is the consciousness
known as U-DO. U-DO was the source of the space-time anomaly that engulfed
Miltia fourteen years ago. What they just witnessed was a vision of the
future. Where U-DO encounters KOS-MOS. U-DO will awaken soon and feed on
consciousness. But the future they just saw is one of infinite possibilities.
Shion's group is a wave that can change the future. Nephilim wanted them to
face their pasts, but sees that they are not yet ready. Shion asks why them,
Nephilim explains that Shion was once touched by a Gnosis but remains as she
is. That is why... one day she can explain why if she goes back to Miltia. A
door appears and opens up into a room with KOS-MOS tied to a cross. As Shion
touches her face KOS-MOS shines and Shion says "Ye shall be as gods..." This
tells KOS-MOS to disarm subconscious domain protection, and they are all
brought back into the real world where Shion gate jumped and it all began.
Shion goes to the bridge of the Durandal and gives KOS-MOS' data to the
commander. Jr. asks Shion if the name of that little girl really was Nephilim,
and if she's connected to what he's thinking of, things are going to get real
busy real soon. Down in the park area chaos is sitting with Allen. Allen says
that this is only the second time he's ever seen her cry, and thinks back to
the day that Kevin died. He says that she never shares her pain with anyone,
and times like these he's reminded that he's nothing but a subordinate to her.
Perhaps someday he can take her tears away, chaos agrees.
In the office again, Gainan is talking to a man over video communication. The
man tells him that the charges have been dropped against the Kukai Foundation.
This man by the way, is Helmer whom they often speak of. In the next scene the
white haired man Albedo is sitting and cradling one of his little MOMO-like
Realians. Margulis' voice says that they have eluded the trap, and for him to
be careful. "So we'll finally hear it, the song, I can't wait" he says.
chaos is sitting and working at his terminal when all of a sudden an eerie song
starts playing in the background. Jr. says to Gainan that that's... and Gainan
responds "The Song of Nephilim." chaos gets up and yells, saying they musn't
allow that song to play. Suddenly an enormous wave of energy blast through one
of the fleet's ships, destroying it instantly. Another follows, and then
another. The Gnosis are appearing all around the Kukai Foundation. THey call
for the evacuation of all the civilians and they may have to abandon the
foundation. Shion calls for KOS-MOS to activate the Hilbert Effect. Shion has
a vision of KOS-MOS destroying Miltia and tells KOS-MOS that they're all
counting on her. Then out of nowhere Albedo's A.G.W.S. appears and begins
smashing federation soldiers and the Gnosis indiscriminatley. MOMO goes down
to the Kukai Foundation to help as does the party to help with the evacuation
and fight the Gnosis. Once the main threat is eliminated and they're back on
the ship, everyone is looking for MOMO who has not returned yet. Jr. says
they'll get his 100-Series to start looking.
We see MOMO lying on the floor it some walkway in a very large, rather dark
area. The song is playing in the background. She's wondering what happened
and thinks back to the Kukai Foundation where she thought she say her father
and followed him into an alleyway. Albedo comes up from behind and all is
blank. She walks over to find another of the MOMO lookalikes laying on the
ground. There's a scene of the Federation fleet again, one of the commander's
is blaming Helmer and demands that they turn their guns on the Kukai
Foundation, to destroy the source. Back to MOMO again she realizes that the
Realian is her sister, and that this must be "Daddy's place." The Realian
cannot talk but is still alive, MOMO asks who did this to her and the Realian
touches her face and gives her a vision of the little girl Realian in some kind
of tube, and Mizrahi talking to her. Saying that soon she will be born, and if
she does good deeds she can become human. He says she can become his
"Sakura." Then Albedo appears in the vision and smacks the girl's face.
The Federation fleet appears, they're probably there because the pattern of
Gnosis gate outs are in the centre of the Foundation. But they rule out the
possibility of them being called by the Zohars in the Durandal so Jr. suggests
it must be that song. Gainan says that no one else can hear the song, but
Shion is starting to hear it. Jr. wonders how it is possible that she hears
it. Both Gainan and Jr. are seeing images of darkness, Jr. says "It can't be!"
MOMO has begun wandering around in the place that she woke up. She comes
across more and more bodies of her Realian sisters. Albedo is here as well,
MOMO is crying but Albedo says that the act of mourning the dead belongs to the
realm of humans. Albedo is holding her sister, saying "Ah, my beautiful little
Kirschwasser." He drops the girl and reaches out for MOMO. He says that
Realians like her have everything, they are free from human shackles but what
they lack is reality and that is what he will provide her with. He cuts off
his own arm and scares MOMO as is grows back again immediately. He then cuts
off his own head as well. This doesn't seem to phase him as his severed head
continues talking on the ground. He says he senses a man in her heart, who
could it be. "Rubedo... Ah, it's Rubedo!" His head rematerializes and he
touches MOMO's face, asking her what she thinks, then laughes maniacally.
The Commander's ships have arrived and are just about to target the Kukai
Foundation when all of a sudden all the Gnosis are wiped out at once.
Something huge emerges from a rift and the fleet commander says "Impossible!
That's not supposed to be here...!" Shion looks up and says "The
Dammerung...?!" A younger white haired well dressed man sits at a terminal in
this enormous ship, reports are coming in saying that all the Federation ships
are ready to attack. The huge ship opens up and fires upon all the Gnosis with
an enormous weapon. Shion calls it the "Rhine Maiden" and assumes after seeing
that, that it must be operational at this point. Miyuki appears on screen and
sends over some kind object is a suitcase. She says they need to hook up the
Dammerung with KOS-MOS' sensors to locate the origin of the force field that
the enemy is using, but it's under a cloaking device. Shion asks Miyuki if she
actually knows what the object is that she sent over, but she doesn't. It's an
explosive device capable of collapsing an entire star if used properly. KOS-
MOS ways that by limiting the phase transfer mass she can activate it without
affecting the fleet or the Foundation. Jr. tells Shion that it's the Song of
Nephilim and there's no question about it. He says that it's the worst
creation that ever resulted from Joachim Mizrahi's research. It was the song
that destroyed Miltia and summoned the Gnosis.
Shion decides there's nothing they can do and sends KOS-MOS off saying to keep
the phase transfer mass as low as possible, all they need is to get rid of the
force field. A huge weapon materializes in KOS-MOS' hand and she locates the
source of the distortion. Shion gives the order to fire and a large upside-
down pyramind structure appears. Inside Albedo and MOMO are there, Albedo says
they're earlier than he expected. He sets MOMO down and says he's going to
have a look around go the key that lives inside her. He uses his hands to
create some kind of energy link with her brain. On the Durandal Jr. looks up
at it, saying nothing has changed, it's the Song of Nephilim. Jr. realizes
suddenly that MOMO is indeed inside of that thing, he says "It's him...
Albedo!" Gainan says Albedo's presance explains the feelings he was having.
He also explains that MOMO is a repository for the late Joachim Mizrahi's
records. Albedo and the U-TIC organization want that information. Jr. says
that Albedo is his dark half, the part he tried to hide away.
They decide that the only the Elsa can manoeuvre close enough to it so they
board the Elsa and take off toward the Song of Nephilim. As they approach
Shion asks to see the top of it, she has a vision of herself as a little girl
with her mother in the hospital. Outside the hospital window the same design
is on the ground as is on top of the Song of Nephilim. They board the Song of
Nephilim from the side and find MOMO on the ground when they enter. She sees
disoriented and unable to speak, Jr. says that bastard has taken her
consciousness. Albedo went and reversed the spiritual link, the opposite what
he and Gainan do when they communicate telepathically, it enables you to dive
into someone's mind and take what you want. Jr. wants to go off by himself but
everyone won't let him, Shion says she has to go too, the song is responsible
for the destruction of Miltia and brining the Gnosis into this world.
They find themselves standing in from of Albedo. He asks Jr. if he told MOMO
that they are both monsters, both Jr. and Albedo. MOMO grabs Jr. by the neck
and lifts him off the ground, but it's not MOMO, it's one of her sisters and
the real MOMO lies in Albedo's lap. Jr. forms a huge burst of energy to launch
the girl off him, Albedo tells MOMO to watch for this is Jr.'s true nature,
Rubedo's true nature (Jr.'s real name.) Albedo starts sucking MOMO's
consciousness out with his hand again, Jr. is angry and blows Albedo's arm off
but it just grows back. Albedo tells him to remember what he has to do, or
perhaps it's been so long that he's forgotten. Jr. says he doesn't need
someone contaminated by U-DO to tell him what to do, but Albedo says it's more
like evolved than contaminated, and that was the day he began experiencing true
power. He has reached a higher stage of existence. Jr. shoots his head off
but it just regenerates, everyone is mystified, it can't be nanotechnology,
nothing has evolved enough to regenerate a head. chaos says her is a U.R.T.V.,
just like Jr. They are created for the express purpose of eradicating U-DO.
Albedo says there is only one more layer, soon he will have everything from
inside of MOMO. Jr. screams and in a burst of energy everything goes white.
There is a man in the vision saying that this is the extent of his power, that
no one can stop the events that are about to unfold. It is Joachim Mizrahi.
Albedo is watching, these are MOMO's deepest memories. Suddenly Albedo is
blown back by Jr.'s energy burst and begins laughing. His A.G.W.S. descends
down and he boards it, ready for battle they fight. After their victory Jr.
and Albedo begin to square off their powers building huge energy fields around
themselves, everyone is calling to him to stop. Suddenly as everything is
building up something, the energy fields start dying down. MOMO is standing
there controlling them, saying to Albedo that she also received a part of him,
she asks how he could have done what he did to all of her sisters. Albedo says
that she is the flower that blooms from all their corpses, everything is how
her father wanted it to be. Jr. tells him to stop, and not say any more.
Shion starts yelling at Albedo saying that all of the Realians had wills of
their own and he had no right to do what he did, but they are interrupted by
another voice. A masked man in blue descends from the air. As Albedo walks
off he tells the masked man to give "him" the message "It belongs to me."
We see Albedo moving off in his A.G.W.S. searching through MOMO's memories. He
says "So this is the Y Data" then we hear KOS-MOS' voice saying "I do not exist
for your pleasure." He gives the impression that he is somehow trying to
access KOS-MOS, but an image of Shion appears and he says "Hmph, he really
didn't want anyone going in there." The man in blue challenges the group, he
tells Jr. to attack him, it shouldn't be a problem for a U.R.T.V. They battle
and end in what seems like a stalemate. As he walks away Shion asks him what
he really wants, but he tells her that if she wants to know, to come to that
time... to that place. That he'll be waiting there for Shion. KOS-MOS
announces that the Song of Nephilim has ceased all function, it's time to go.
Everyone is abord the Durandal again, they're planning to fire on the Song of
Nephilim. MOMO says it must be done for their sake. Jr. asks chaos if he
thinks this will put the Kirschwassers to rest. Since their toughts and
feelings now exist within MOMO then everything is okay. Jr. seems really
depressed, like he somehow failed. He gives the order to fire on the Song of
Nephilim but when they do all the energy bursts are deflected. Something is
wrong, the Gnosis are being absorbed into the Song of Nephilim. Albedo is
there in the centre of all this. He sets off a huge explosion that shakes the
Kukai Foundation and reveals an enormous structure below the Song of Nephilim
that dwarfs it in size. Everyone is watching from the viewscreens, Helmer and
the council as well. Dr. Mizrahi says it's impossible, that it was supposed to
be destroyed. MOMO calls it Proto Merkabah. The place where she was born.
The man in blue just says Albedo is summoning needless toys. It is now that we
are shown the man in blue's true identity, he is Virgil from way back at the
beginning, the angry soldier who was murdered by KOS-MOS on the Woglinde.
As the Song of Nephilim descends into Proto Merkabah, MOMO explains that her
father sent the data needed to create her from Miltia to Proto Merkabah. Dr.
Mizrahi says that Proto Merkabah was originally created to discover the true
form of the universe that they were meant to have. But then he took it... if
that thing, the Song and the Zohars all link together... but he is interrupted
by a man saying that's why they dropped it into the Abyss after recovering the
100-Series Realian. Dr. Mizrahi says the original is still on Miltia, with
only Proto Merkabah he can't... but then Proto Merkabah starts forming an
energy wave which completely decimates the Federation fleet. Albedo calls it
just a mere fraction of what it is capable of. He uses it to absorb more
Gnosis. Shion recognizes this as a similar phenomenon to when KOS-MOS stood
atop the Elsa and absorbed all the Gnosis. Originally Proto Merkabah, the Song
of Nephilim and the Zohar were a single apparatus. Proto Merkabah uses the
Gnosis as a means to collect waves from the Zohars and store the energy it
needs to operate. Albedo explains that he knows all this, and learned how to
use it all by linking with MOMO. He decides that his next target will be the
capital of Second Miltia. Albedo challenges tham to stop him if they can.
Dr. Mizrahi explains that the target is a giant facility that was abandoned
before being completed, with a reactor at the central meeting point of a number
of paths. All they have to do is take out the reactor to shut Proto Merkabah
down completely. She asks them to destroy the machine once and for all.
In the next scene they have infiltrated Proto Merkabah and are making their way
toward the centre. Along the way MOMO and the rest come across the room where
she was created. She says that her mother never told her what this facility
was actually used for during the Miltian conflict. When she was born her
father died, and the Gnosis came. A lot of people died just because of her
birth. Shion says that MOMO is not at fault, no parent would allow that.
They finally reach the reactor core of Proto Merkabah and find Albedo there.
Albedo jumps down and creates a large wavy image of a face, explaining that
this is the power of will which exists within everyone. He fights Jr. and the
rest of the group, then Jr. asks why he's doing what he is doing. He says he's
doing it all for Jr.'s sake. He asks Jr. if perhaps he has forgotten what he
did to them, he closed himself off from them breaking their mental link and
causing them to succumb to the Song one by one. He tells Jr. to repent for his
sin, and Jr. admits it, that he couldn't control his fear. But Albedo is
grateful because thanks to him he was able to find the way to a whole new
world. He says at first he didn't believe it, but now he has experienced
something that confirms it. He tells them to entertain him as some kind of
giant monster is born from fusing a Gnosis with the reactor, saying they must
destroy that if they have any hope of destroying Proto Merkabah. Albedo
escapes and leaves them to battle the Gnosis, which they of course defeat.
After destroying the reactor an explosion is imminent. As they run there's
more rumbling but it's not the explosion, chaos says they are changing
directions. Proto Merkabah has activated its propulsion units and is descend
toward Second Miltia. The entire thing itself is going to crash into the
planet. KOS-MOS suggests that based on the angle of descent they could have
96% of it burn up in the atmosphere is they broke it into 28,000 pieces. Shion
suggests letting off each subcompartment. MOMO directs them to the control
room where they can detach everything. MOMO explains there's a problem ,that
the entire process takes too long and they won't have time to return to the
Elsa. Ziggy asks if they can do it remotely, but they can't. The only way to
stop the thing is to go down with it. KOS-MOS tells everyone to return to the
Elsa, she will stay behind to initiate the sequence. She says that she has no
intention of remaining on the facility until the end, that at her speed she can
reach the Elsa in under one minute. They start to run back to the ship.
KOS-MOS initiates the detachment sequence and starts Proto Merkabah breaking
apart into pieces. Jr. explains the situation to Captain Matthews back on the
bridge of the Elsa saying that they can't lift off until KOS-MOS is back.
Pieces of Proto Merkabah start falling on the Elsa, smashing the engines
considerably and Tony says there's no way they can stay much longer. Despite
not being back yet Jr. gives the order to lift off, the facility explodes with
KOS-MOS still inside. Shion pleads with Captain Matthews to go back, she has a
vision of KOS-MOS running and tells them where to go to. KOS-MOS bursts out of
the wall and Shion grabs her hand, but is about to drop her when Ziggy's hand
grabs hold and pulls her in. TOny navigates the ship through tons of falling
debris but something is wrong, when they get to the bridge they realize their
angle of approach is too steep, they're going to be vaoprized unless they can
find a way to stop it. As they approach the planet we see chaos in the
hangar.. KOS-MOS comes down the elevator and goes out the aft hatch.
Shion then realizes that KOS-MOS is trying to shield the Elsa with her energy
field, KOS-MOS says to level off the Elsa during this period but Shion yells
back to her that if she continues then she will be incinerated. The last thing
she says is "I am happy to be of service" and the signal goes out. Elsewhere
chaos sees a light eminating from his hands, the young girl Nephilim watches
from the cemetery and a there is a brief image of a small boy (who totally
looks like Fei) building a tower of blocks. KOS-MOS' eyes shine blue as she
envelops the ship in a large wing barrier and everything goes white...
The Elsa is safe, flying over the Ocean calmly and there is no sign of KOS-MOS.
But then Matthews gets an eye on something out front, he orders them to
activate the secondary bow camera where they see KOS-MOS standing on the hull
of the ship. The Elsa flies off into the distance and credits roll.
During the credits there are scenes playing on the side, a man clad in black
robes and long black hair prays at a tombstone below the Elsa as it flies by.
We see Gainan at his desk, he is speaking to someone saying that judging from
the circumstances, it's clear that the U-TIC Organization's target is Miltia.
He is speaking to Helmer. Gainan explains there's a vortex of obsession that
still draws them in, including Albedo. Helmer is surprised by this, he wasn't
aware that Albedo was still alive. Gainan says that he will not die, at least
not until that time.
Albedo is floating in his A.G.W.S. in space, saying that all he needs now is
for MOMO to link up with the U.M.N. network and his objective will be complete.
The young white haired man from before is speaking to another man in a a red
cloak. The cloaked man says they've confirmed a gate jump from Albedo, but the
man says that it's fine. The door to "Abel's ark" can only be opened by him.
The man explains that Albedo is only a key, and doesn't have enough power to
link with U-DO again. He says that it's a shame Albedo has such a minor role.
KOS-MOS arrives on the Elsa, saying only "Mission complete"...
~ fin ~
Note: If for some reason you happen to look up at this line while reading the
credits or something I figured I should put a warning that everything above
this line contains major plot spoilers, please turn away.
O============================================================================O
| Version History (90000) |
O============================================================================O
Version 0.00 - (January 30th, 2005) - Began the walkthrough
Version 0.10 - (January 31st, 2005) - Continued the walkthrough
Version 0.20 - (February 1st, 2005) - Continued the walkthrough
Version 0.30 - (February 2nd, 2005) - Continued the walkthrough
Version 0.40 - (February 3rd, 2005) - Continued the walkthrough
Version 0.50 - (February 4th, 2005) - Continued the walkthrough
Version 0.60 - (February 5th, 2005) - Continued the walkthrough
Version 1.00 - (February 6th, 2005) - Completed the walkthrough
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