X-Men: Next Dimension for PS2 Guide/Movelist
version 2.6.5
updated 8/15/03
by Azraelswrd (created 10/20/02)
azraelswrd@hot mail com (it's spelled wrong so I don't tip off SPAM bots)
copyright of Azraelswrd 2002
***DISCLAIMER***
I claim that this entire work is a product of my own so please don't
rip me off and copy it and say it's yours because that would be really
lame and let's everyone know you're socially and morally weak!!!
PLEASE DO NOT STEAL MY WORK!!! ^_^
Best viewed if both the numbers and = line up: 123456
======
=====================
= Table of Contents =
=====================
I. Update History
II. Introduction
III. Characters
1. Cyclops
2. Wolverine
3. Gambit
4. Storm
5. Beast
6. Phoenix
7. Toad
8. Mystique
9. Sabretooth
10. Magneto
11. Nightcrawler
12. Rogue
13. Forge
14. Juggernaut
15. Havok
16. Lady D
17. Betsy
18. Bastion
19. Sentinel A
20. Sentinel B
21. Psylocke
22. Bishop
23. Blob
24. Dark Phoenix
IV. Story Mode
V. Stages
Sentinel Invasion
Savage Land
Xavier's Mansion
Danger Room
Asteroid M
Morlock Tunnels
Magneto's Citadel
Apocalypse's Tomb
VI Secrets / Glitches
a.Unlocking Secrets
Unlock FMV's
Unlock 3rd Costume
Unlock 4th Costume
Unlock Bastion and 2nd Costume
Unlock Sentinel A
Unlock Sentinel B
Unlock Psylocke
Unlock Bishop
Unlock Blob
Unlock Dark Phoenix
Unlock Everything Code
b.Known Bugs/Glitches
Bastion
Bishop
Forge
Gambit
Havok
Jean Grey
Magneto
Mystique
Nightcrawler
Rogue
Sabretooth
Sentinel A
Storm
Toad
Wolverine
Any Character
Stage: Apocalypse Tomb (room 2)
Stage: Xavier's Mansion (room 1)
Stage: Morlock's Sewers (room 1)
Stage: Danger Room
Any Stage
VII. Character Analysis
VIII.Gameplay Tips
Counters
Damage Reduction
Meter Building
FREQUENTLY ASKED QUESTIONS!!!!!
IX. In-Game Quotes
X. In the Future...
XI. Credits
XII. My Records
**********************************************************************
********************* I. UPDATE HISTORY *************************
**********************************************************************
(I'll only list version changes)
8-15-03 - Ver 2.6.5
- added In-Game Quotes section; updated new info from emails
3-26-03 - Ver 2.6
- added GAMEPLAY TIPS section
- cleaned up some of the layout
- added another glitch (Storm, Magneto)
1-25-03 - Ver 2.53
- added the hit damages for all the special moves and their hit locations
1-20-03 - Ver 2.52
- added section for MY GRIPES and MY RECORDS for posterity
10-27-02 - Ver 2.51
- added list of known bugs in "Secrets"
- added secret taunts
- removed combos and put them into separate COMBOS list
10-25-02 - Ver 2.50
- added more moves/combos to everyone
- added End Boss
10-21-02 - Ver. 2.00
- revamped the entire guide: Cleaned up the specials and added combo
trees for basic button taps. Added Dark Phoenix and included her moves.
Also added combos from Drake3 and Robert Garcia. Added costumes and included
the UNLOCK EVERYTHING code.
10-20-02 - Ver. 1.00
- Guide/Movelist created
**********************************************************************
********************* II. INTRODUCTION ************************
**********************************************************************
Well, it's another X-Men game from Activision. This time around, they have
implemented 3-dimensions to their fighting game engine and it shows this
time! We have most of the character returning (sans Spidey and Xavier) plus
some new characters that really do add to the game with different styles
and combos.
I made this guide/movelist to encompass the specials and supers and to be used
as a general reference guide for the game mechanics. For combos and
strategies, please see my other document (X-Men Next Dimension Combo).
publisher: Activision
rated: TEEN
media : DVD-ROM
release: 10-16-2002
format: PS2, GC, XB
This game has several modes of play:
STORY - Fight a preset story with fixed character selections
ARCADE - 9 battles (best of 3 rounds) and the final match is best of 7 rounds
VERSUS - Human head-to-head competition
SURVIVAL - how far can you go?
PRACTICE - multiple options to focus your skills
**********************************************************************
********************* III. CHARACTERS *************************
**********************************************************************
===========
= Legend: =
===========
S square punch 1
T triangle punch 2
X kick 1
O circle or "O" kick 2
R1 throw
R2 + forward Punch counter
R2 + back Kick counter
R2 + down Low counter
jump R2 Aerial counter
L1 power transfer (follow the buttons highlighted)
L2 + d-pad 8-way movement
up, L2 flight (10 seconds) *some characters only*
tap up sidestep up
tap down sidestep down
b,b dash back
f,f dash forward
f,f (hold f) running
when you get knocked down:
nothing get up in the same spot
hold up roll into the background
hold down roll into the foreground
hold forward roll towards the enemy
hold back roll away from the enemy
hold T,O tech attack (Recovery) (varies with the character)
f forward
b back
u up
d down
/\ jump or hold up [AIR SEEK]
/j\ normal jump
\/ land from a jump
qcf quarter circle forward (down, down-forward, forward)
qcb quarter circle back (down, down-back, back)
_ or
+ and
* hold down the direction on the d-pad for 2 sec then release
! stunning hit
~ do the next move VERY QUICKLY!!! Otherwise it won't come out!
ws do the move from crouching to a neutral position
==========================
= Terms and definitions: =
==========================
knockdown when the opponent hits the ground hard and either bounce or are
KD slow to recover. Great opportunity for follow up attacks!
stuns momentarily causes the enemy to keel over in a "stun" animation.
ST Follow up with any attack for a guaranteed hit, but must be done
quickly or they will recover.
air seek special kind of attack that sends the opponent flying very high
AS and gives you the opportunity to chase after them with an aerial
combo or even a super combo!
juggles any attack that causes the enemy to fly into the air, but not an
JU AIR SEEK. However, the enemy cannot block so they are still open
to attack!
projectile an attack that produces a ranged damage effect, most likely in the
PR form of a missile or beam. I noted moves that produce these
effects to help differentiate from non-projectile moves.
After each attack or combo string, I've added the number of hits they do,
the amount of damage if all hits connect and how they hit the opponent (high,
mid, low).
high (h) - an attack that can be blocked standing OR crouching
mid (m) - an attack that MUST be blocked standing
low (l) - an attack that MUST be blocked crouching
NOTE:
Some of the names are either changed (for sake of brevity) or ones I made up
myself because they weren't listed. Try the moves for yourself to see what
they do. That's why I tried to note the important attacks with the above
mentioned characteristics.
I've listed damages and hits to combos, supers and throws to give you an idea
of
what things are worth doing. All damages were performed against an AVERAGE
TOUGHNESS fighter (refer to "VII. CHARACTER ANALYSIS" for more details)
Only the MAX hits/damages were recorded so not all hits may get in all the
time.
If you need to find a character quickly, use the SEARCH function of your word
processor and type in the name of the character.
EX: In MS Word, hit Ctrl-F. Type in the name. Hit return until you find it.
If you want combos, check my COMBO FAQ.
=======================================================
1. CYCLOPS - (Scott Summers)
=======================================================
S S T knuckles 4-hits 3680 h-h-h-h
S S T S low beam 5-hits 4400 h-h-h-m-l
S S T X knee 5-hits 4460 h-h-h-m-m
S S T X X side kick 6-hits 5185 h-h-h-m-m-m *KD*
S S T X O high kick 6-hits 5410 h-h-h-m-m-h *KD*
S S T O O round kick 6-hits 5710 h-h-h-m-m-m
S S X X head kick 5-hits 4100 h-h-h-h-h
S S X O mid kick 5-hits 4550 h-h-h-h-h
S S X O O round kick 6-hits 5500 h-h-h-h-h-h
S T T! elbow stun 3-hits 4100 h-h-h *ST*
S T O mid kick 3-hits 4180 h-h-h
S T O O round kick 4-hits 5510 h-h-h-h *KD*
S X T knuckles 3-hits 3920 h-h-m
S X T S low beam 4-hits 4760 h-h-m-l *PR*
S X T T upper 4-hits 5110 h-h-m-h *JU*
S X T X dash knee 4-hits 4830 h-h-m-h
S X T X X side kick 5-hits 5700 h-h-m-h-h *KD*
S X T X O jump kick 5-hits 5970 h-h-m-h-h *KD*
S X X axe kick 3-hits 3920 h-h-m *KD*
S X O mid kick 3-hits 4000 h-h-h
S X O O round kick 4-hits 5330 h-h-h-h *KD*
S O O round kick 3-hits 4440 h-h-h
f+S! super gut punch 1-hit 2500 h *ST*
b+S,S 1-2 combo 2-hits 2425 h-h
T! elbow 3-hits 3465 h-h-h *ST*
S mid beam 4-hits 4305 h-h-h-h *PR*
T low beam 5-hits 5025 h-h-h-h-l *PR*
X O twin kicks 7-hits 6255 h-h-h-h-l-h-h *KD*
qcf+S beam bolt 1-hit 2700 h *PR*
qcb+S optic uppercut #1 2-hits 3420 h-h *PR*
b,f+S beam sweep #1 1-hit 2700 h *PR*
T T! elbow stun 2-hits 3130 h-h *ST*
T T S fist up 3-hits 5130 h-h-h *AS*
T T T beam standing 3-hits 4090 h-h-h *PR*
T O mid kick 2-hits 3220 h-h
T O O round kick 3-hits 4740 h-h-h
f+T,T elbow launcher 2-hits 3130 m-h *JU*
d+T d+T pop punch 2-hits 5470 l-l *JU*
f,f+T spinning double fist 1-hit 2800 h *JU*
T fist juggle beam 2-hits 3880 h *PR*
b+T T uppercut 2-hits 3230 m-h *JU*
b+T S low beam 2-hits 2780 m-l *PR*
b+T X X jump side kick 3-hits 4030 m-h-h *KD*
b+T X O jump head kick 3-hits 4390 m-h-h *KD*
b+T O O twin rounds 3-hits 4840 m-h-h
b,f+T beam sweep #2 1-hit 2700 h *PR*
qcf+T anti-air beam bolt 1-hit 2700 h *PR*
qcb+T optic uppercut #2 2-hits 3420 h-h *PR*
X T knuckles 2-hits 2930 h-m
X T S low beam 3-hits 3890 h-m-l *PR*
X T T upper 3-hits 4290 h-m-h *JU*
X T X dash knee 3-hits 3970 h-m-h
X T X X side kick 4-hits 4985 h-m-h-h *KD*
X T X O jump kick 4-hits 5300 h-m-h-h *KD*
X X axe kick 2-hits 2930 h-m *KD*
X O mid kick 2-hits 3020 h-h
X O O round kick 3-hits 4540 h-h-h *KD*
f+X X S kicks-beam 3-hits 4285 h-h-h *PR*
X beam 2 4-hits 5125 h-h-h-l *PR*
O! beam 3 5-hits 5845 h-h-h-l-h *ST* *PR*
T beam 4 6-hits 6595 h-h-h-l-h-h *PR*
qcf+X low beam bolt 1-hit 2700 l *PR*
qcb+X power flash kick #1 2-hits 3040 h-h
O O round kick 2-hits 3510 h-h *KD*
f+O,O jump snap kick 2-hits 3510 h-h *KD*
f,f+O power roundhouse 1-hit 2600 h
d+O S sweep beam 2-hits 2910 l-l *PR*
qcb+O power flash kick #2 2-hits 3040 h-h *AS*
/\ qcf+S_T air beam bolt 1-hit 2700 h *PR*
/\ qcb+S_T air beam sweep 1-hit 2700 h *PR*
::COUNTERS::
punch Armflip
kicks Flip Up and Front Kick
lows Sweep
aerial Eye Beam
::COSTUMES::
1A - yellow/black "X" [Uncanny X-Men #394]
1B - red/black "X"
2A - red/black
2B - yellow/black
3A - all black; yellow belt
3B - all red; yellow belt
4A - black/gray [Uncanny X-Men #391]
4B - teal/gray
::ARCADE BOSS::
Dark Phoenix on Asteroid M
=======================================================
2. WOLVERINE - (Logan)
=======================================================
S S mini lift 3-hits 3000 h-h-h *AS*
S X X X T S claw mid 8-hits 6370 h-h-h-l-h-h
S X X X O foot spring 5-hits 4780 h-h-h-l-l
f+S claw catapult 2-hits 1900 h-m
T T! rolling blades 4-hits 3180 h-m-l-h *ST*
T S claw upper 4-hits 4460 h-m-l-h *AS*
f,f+S slicing tumble 1-hit 3200 h *AS*
qcf+S slash frenzy (upper) 4-hits 3400 h-h-h-h *AS*
(can be cancelled with f+S) <<Mayvarik>>
f+STT rolling blades
f+STS claw upper
T T claw chest 2-hits 3030 h-h
f+T claw thrust and repel 2-hits 2375 h-h
f+T S gut stunner 3-hits 3575 h-h-h *ST*
S head kick 4-hits 4485 h-h-h-m
T ankle slash 5-hits 5325 h-h-h-m-l
O jump kick 6-hits 6075 h-h-h-m-l-m
O jump roundhose 7-hits 6835 h-h-h-m-l-m-h
T bowl over 4-hits 4765 h-h-h-h *KD*
f+T T T bull slashes 4-hits 4765 h-h-h-h
f,f+T adamantium 8-hits 2912 all h
d+T low slashing 2-hits 1615 h-h
b+T upper claw 2-hits 1900 h *JU*
T follow strike 3-hits 3260 h
df+T! rolling stab 1-hit 1600 h *ST*
qcf+T slash frenzy 4-hits 3740 h-h-h-h *KD*
X X X T S claws mid 7-hits 5910 h-h-l-h-h
X X O pop kick 3-hits 3990 h-h-h
d+X slide 1-hit 1400 h
qcb+X leap short
S claw slice 1-hit 2800 h *KD*
T claw dive 1-hit 3200 h *KD*
X_O swivel kick 1-hit 2400 h *KD*
O O S T claw sweep 5-hits 5500 h-h-h-h-l
O O S T O pop kick 6-hits 6250 h-h-h-h-l-h
O O S T O O jump kick 7-hits 7010 h-h-h-h-l-h-h
O O S O ankle kick 5-hits 5380 h-h-h-l
O O S O T mini rage 10-hits 6430 h-h-h-l-h-h-h-h-h-h
O O O jump kick 3-hits 4380 h-h-h
d+O pop n' slide 2-hits 1805 l-l *KD*
f+O overhead kick 1-hit 1400 m
O low kicks 3-hits 3015 m-l-l
qcb+O leap long
S claw slice 1-hit 2800 h *KD*
T claw dive 1-hit 3200 h *KD*
X_O swivel kick 1-hit 2400 h *KD*
/\qcf+S_T frenzy slasher 5-hits 2800 h
::COUNTERS::
punch Rolling Shoulder Throw
kicks Flip Around and Kick to the Back
lows Rolling Claw
aerial Drill Claw
::COSTUMES::
1A - black X jacket (movie)
1B - brown X jacket (movie)
2A - dark brown jacket w/ jeans
2B - brown jacket w/ jeans
3A - brown/tan Weapon X and red belt
3B - blue/brown Weapon X and purple belt
4A - blue/yellow "Blue Team" version
4B - black/red "Blue Team" version
::ARCADE BOSS::
Sabretooth on Sentinel Invasion
=======================================================
3. GAMBIT - (Remy Entienne LeBeau)
=======================================================
S S S! pole jabs 3-hits 3420 h-h-h *ST*
S S S T pole down 4-hits 4400 h-h-h-m
S S S X low kick 4-hits 4260 h-h-h-l *KD*
S T S staff lift 4-hits 4350 h-h-l-h *AS*
S T T staff sweep 3-hits 3590 h-h-l
S T T O! stun kick 4-hits 4570 h-h-l-h *ST*
S T T O S flash staff 5-hits 5770 h-h-l-h-m *KD*
S X X snap kicks 4-hits 3480 h-h-h-h
S X X T T O S staff full combo 8-hits 6070 h-h-h-h-l-h-m
S X O round kick 3-hits 2960 h-h-h
T big stick 4-hits 3870 h-h-h-h
T mini slaps 6-hits 4805 h-h-h-h-h-h
S staff push 7-hits 5485 h-h-h-h-h-h-h
S O O pole kick 3-hits 3900 h-h-h
f+S angry cajun staff 2-hits 1615 h-h
S pole bash 3-hits 2975 h-h-h
O T T! pole poker 5-hits 4435 h-h-h-h-h *ST*
T overhead staff 6-hits 5135 h-h-h-h-h-m *KD*
X ankle trip 6-hits 5035 h-h-h-h-h-l *KD*
b,f+S black jack 1 1-hit 2800 h *PR*
qcf+S ante up 1 1-hit 2400 h *PR*
qcb+S! magic wand 8-hits 2808 all h *ST*
T S staff lift 3-hits 3540 h-l-h *AS*
T T O! stun kick 3-hits 3790 h-l-h *ST*
T T O S flash staff 4-hits 5190 h-l-h-m *KD*
f+T! extension 1-hit 1600 h *ST*
T staff sweeper 2-hits 2860 h-l
S burning staff 3-hits 4220 h-l-h
f,f+T outta here 1-hit 2200 h
b,f+T black jack 2 1-hit 2800 h *PR*
qcf+T ante up 2 1-hit 2400 h *PR*
qcb+T pick a card
S straight 1-hit 2800 h *PR*
T low card 1-hit 3000 h *KD* *PR*
X fold
O full house 1-hit 2400 h *PR*
X O round kick 2-hits 1965 h-h
T big swing 3-hits 3005 h-h-h
S outta here 4-hits 4545 h-h-h-h
T short swings 5-hits 4110 h-h-h-h-h
S staff push 6-hits 4960 h-h-h-h-h-h
X X cajun kicks 3-hits 2560 h-h-h
X X T T O S staff combo 7-hits 5750 h-h-h-h-l-h-m
b,f+X surging staff #1 1-hit 3000 h
O O pole kick 2-hits 3020 h-h
f+O stomp kick 2-hits 1615 h-m
O pole kick 3-hits 3055 h-m-h *KD*
b,f+O surging staff 2 1-hit 3400 h *AS*
f,f+O spinning roundhouse 1-hit 1600 h
O surprise kick 2-hits 3400 h-h
X+O Alternate Stance (can't block, dash, sidestep, or throw)
S 3x swings (normal) 3-hits 2767 h-m-h
X! poke 1-hit 1200 h *ST*
T leg sweep 1-hit 2100 l
O pole vault 1-hit 2400 m *KD*
S+T double tap 2-hits 2612 h-h
/\ qcf+S_T air black jack 1-hit 2800 h *PR*
/\ qcb+S_T air black jack 2 1-hit 2800 h *PR*
::TAUNT::
T+X Card Shark
Down + T+X Staff Twirl <<The Exalted>>
Forward + T+X Come on <<The Exalted>>
::COUNTERS::
punch Armflip
kicks Flip Around and Roundhouse
lows Staff Up
aerial Staff Spinner
::COSTUMES::
1A - blue body, brown coat
1B - brown body, dark gray coat
2A - blue body, no long coat
2B - brown body, no long coat
3A - red body, brown coat, glowing red eyes
3B - gray body, black coat, glowing red eyes
4A - red scarf, blue body, brown coat (Age of Apocalypse)
4B - yellow scarf, yellow body, black coat (Age of Apocalypse)
::ARCADE BOSS::
Bishop on Xavier's Mansion
=======================================================
4. STORM - (Ororo Munroe)
=======================================================
/\ L2 Flying
S S S windstorm 3-hits 3930 h-h-h
S S T spin 3 3-hits 3850 h-h-h
S S T X kick 4-hits 4760 h-h-h-h *JU*
S S T O leap kick 4-hits 5110 h-h-h-h
S S T b+S lightning bolt 4-hits 5110 h-h-h-h *PR*
S T T upper 3-hits 3840 h-h-h *AS*
S T O O! kick 2 4-hits 4940 h-h-h-h
S X X X axe kick 4-hits 4790 h-h-h-m
S X O axe kick 3-hits 3920 h-h-m *KD*
b,b+S! gale force 1-hit 2400 h *ST* *PR*
f,f+S wind scroll 5-hits 3400 all h
f+S X S! elemental combo 4-hits 3585 h-h-h-h *ST*
O T wind charge 6-hits 5025 h-h-h-h-h-h *PR*
T wind lifter 5-hits 4545 h-h-h-h-h *AS*
O O high round 6-hits 5325 h-h-h-h-h-h
qcb+S ball lightning 1-hit 2300 h *PR*
/\ qcf+S air ball lightning 1-hit 2300 h *PR*
T T upper 2-hits 2840 h-h *AS*
f+T lightning ball 1 3-hits 4120 h-h-h *PR*
S lightning ball 3 5-hits 5290 h-h-h-h-h *PR*
T O O! high kick 2 3-hits 4100 h-h-h
f+T T T lightning charger 3-hits 3000 h-h-h *PR*
b+T windstorm 1-hit 2300 h *KD*
qcf+T lightning bolt 1-hit 2600 h *PR*
qcb+T 2 ball lightning 2-hits 2375 h *PR*
/\ T T punch-lightning 2-hits 3020 h-h *PR*
/\ qcf+T air ball lightning 1-hit 2300 h *PR*
X X X axe kick 3-hits 3930 h-h-m *KD*
X O axe kick 2-hits 2930 h-m *KD*
f+X X O hurricane combo 3-hits 3510 h-h-l
f+X X O T windstorm 4-hits 4630 h-h-l-h *KD*
f+X X O T O high kick 5-hits 5410 h-h-l-h-h *JU*
f+X X O T O S ball 1 6-hits 6210 h-h-l-h-h-h *PR*
f+X X O T O S T ball 2 7-hits 6850 h-h-l-h-h-h-h *PR*
f+X X O T O S T S ball 4 9-hits 7300 h-h-l-h-h-h-h-h-h *PR*
f+X X O O high kick 4-hits 4700 h-h-l-h *JU*
d+X d+X kick launcher 2-hits 2730 l-h *AS*
db+X slow axekick 1-hit 2000 m *KD*
<<Anthony Whyte>>
b,f+X lightning summon #1 1-hit 2900 h *PR*
qcb+X ball lightning 2
(aimed up, down, straight) 1-hit 2300 h *PR*
/\ qcf+X gale force 3-hits 1147 h *KD*
O X axe kick 2-hits 3400 h-m *KD*
T T air time 4-hits 5640 h-m-h-h *AS*
O O jump kicks 4-hits 5940 h-m-h-h
O O leap kick 2-hits 3220 h-h
f+O S ball lightning 2-hits 3040 h-h *PR*
T ball 2 3-hits 4320 h-h-h *PR*
f+O O spinning kicks 2-hits 3220 h-h
b,f+O lightning summon #2 1-hit 2900 h *PR*
d+O slide 1-hit 1400 l
df+O lift kick 1-hit 1700 h *AS*
/\ qcf+O gale force 2 5-hits 1299 h
::COUNTERS::
punch Parry and Punch
kicks Shocker
lows Lightning Lift Punch
aerial Lightning Bolt (but it doesn't seem to hit the guy)
::COSTUMES::
1A - dark blue halter top and leggings w/ yellow stripe [X-Men #60]
1B - red halter top and leggings w/ white stripe
2A - dark blue/gray 2-piece bikini
2B - dark brown/red ""
3A - grey sleeveless body suit w/ yellow stripe
3B - purple ""
4A - turquoise body suit
4B - red ""
::ARCADE BOSS::
Forge on Asteroid M
=======================================================
5. BEAST - (Hank McCoy)
=======================================================
S S elbow 2-hits 2560 h-h *KD*
S T T! stun claw 4-hits 3670 h-h-h-h *ST*
S T T T claw lift 5-hits 4390 all h *AS*
S T X leg lift 3-hits 3470 h-h-h *AS*
S T X S handspring 4-hits 4730 h-h-h-m
S T X T jump claw 3-hits 3470 h-h-h-m *fake?*
S T X X head flop 4-hits 4450 h-h-h-h
S T X O leg press 5-hits 4445 all h
S X T T! stun claws 5-hits 4540 all h *ST*
S X T T T claw lift 6-hits 5140 all h *AS*
S X T X leg lift 4-hits 4380 all h *AS*
S X X! stun claw 3-hits 3910 all h *ST*
S X X X leg lift 4-hits 5100 h-h-h-h *AS*
S X X X S handspring 5-hits 6180 h-h-h-m
S X X X T jump claw 4-hits 5100 h-h-h-m *fake?*
S X X X X head flop 5-hits 5940 all h
S X X X O leg press 6-hits 5925 all h
S X X O leg drop (beast)4-hits 4890 h-h-h-m
S O X stun claw 3-hits 4180 h-h-h *ST*
S O X X leg lift 4-hits 5370 h-h-h-h *AS*
S O X X S handspring 5-hits 6450 h-h-h-h-m
S O X X T jump claw 4-hits 5370 h-h-h-h-m *fake?*
S O X X X head flop 5-hits 6210 h-h-h-h-h
S O X X O leg press 6-hits 6195 all h
S O O shoulder butt 3-hits 4020 h-h-h *KD*
f+S S O leg trick (hand)5-hits 3923 h-h-h-l-h
f+S S O O low kicks 5-hits 4292 h-h-h-l-l
f+S S O T mixed punches 6-hits 4548 h-h-h-l-m-m
X crouch (beast)7-hits 5028 h-h-h-l-m-m-l
X O leg-head catapult 8-hits 5598 h-h-h-l-m-m-l-h
f,f+S beast roll 5-hits 3400 all h
b+S paw pounce 1 2-hits 3420 h-m *KD*
qcb+S spring kick 1 1-hit 3400 h
qcf+S cyclone hammer 5-hits 3400 h-h-h-h-m *KD*
T T! stun claw 3-hits 2670 h-h *ST*
T T T claw lift 4-hits 3510 h-h-h-h *AS*
T X leg lift 2-hits 2430 h-h *AS*
T X S handspring 3-hits 3870 h-h-m
T X T jump claw 2-hits 2430 h-h-m *fake?*
T X X head flop 3-hits 3550 h-h-h
T X O leg press 4-hits 3555 h-h-h-h
f+T T! stun claws 2-hits 2660 m-m *ST*
f+T T T windmill claws 4-hits 4085 m-m-h-h
f,f+T! flying slaps 2-hits 2850 h-h *ST*
T double slaps 4-hits 4275 all h *KD*
b+T paw pounce 2 2-hits 3420 h-m
qcf+T cyclone loft 4-hits 2890 all h *AS*
qcb+T spring kick 2 1-hit 3400 h
X T X leg lifter 3-hits 3470 h-h-h *AS*
X T X S handspring 4-hits 4730 h-h-h-m
X T X T jump claw 3-hits 3470 h-h-h-m *fake?*
X T X X head flop 4-hits 4450 all h
X T X O leg press 5-hits 4445 all h
X X stun claw 2-hits 2920 h-h *ST*
X X X leg lift 3-hits 4280 h-h-h *AS*
X X X S handspring 4-hits 5540 h-h-h-m
X X X T jump claw 3-hits 4280 h-h-h-m *fake?*
X X X X head flop 4-hits 5260 h-h-h-h
X X X O leg press 5-hits 5255 h-h-h-h-h
X X O leg drop (beast)3-hits 4040 h-h-m
f+X X X kick transform (hand)4-hits 3610 h-h-l
f+X X O O X O O multi combo 11-hits 6260 h-h-h-h-l-l-m-h-m-m-m
<<James "liu kang" Che>>
b+X X flop kick 2-hits 3530 m-m *KD*
f,f+X cartwheel 2-hits 3040 m-m *KD*
b,b+X sling shot left 1-hit 3500 h
O X! stun claw 2-hits 3220 h-h *ST*
O X O falling tree (beast)3-hits 4340 h-h-m
O X X leg lift 3-hits 4580 h-h-h *AS*
O X X S handspring 4-hits 5840 h-h-h-m
O X X T jump claw 3-hits 4580 h-h-h-m *fake?*
O X X X head flop 4-hits 5560 h-h-h-h
O X X O leg press 5-hits 5555 h-h-h-h
O O shoulder butt 2-hits 3040 h-h
f+O O somersault launcher 2-hits 3600 m-h *AS*
f+O X dive low kick 2-hits 3330 m-
b,b+O sling shot right 1-hit 3500 h
b+O O rising twister 3-hits 3475 l-l-l
/\ qcf+O air beast roll varies
X+O Hand Stand (can't block, sidestep, counter)
S rolling dash (beast)1-hit 1400 h
X high kicks (hand)3-hits 1890 all h
T vertical split (hand)1-hit 1200 m
X low sweep (hand)2-hits 2055 m-l
X sweeps! (normal)4-hits 3555 m-l-l
O leaping body (normal)4-hits 2550 all h
d+X+O Beast Stand (can't block, sidestep, counter)
S low jab (beast)1-hit 1200 h
X vertical split(normal)2-hits 2280 l-m *KD*
hold forward during X (hand) <<Anthony Whyte>>
X O leg sweeps 2-hits 2415 l-l
T leaping throw (normal)1-hit 3600 h (throws Blob)
O O leaping body (normal)5-hits 3450 all h
::THROWS::
R1 Slap n' Whack 4 hits - 3701
/\ R1 Air Diversion 7 hits - 3650
b+R1 Beasteiner 1 hit - 3600
b,f+X Leapin' Beast 2 hits - 3201
R1 Apocalypse Tomb Pillar 2 hits - 5000
(Beast: from the middle of the room, have enemy between Beast and thin pillar)
::RECOVERY::
T Head Flop 2 hits - 2660
O Rising Twister 2 hits - 2025 <<Apeboy>>
::TAUNT::
T+X Fascinating
d+S+O Capoeira Dance
::COUNTERS::
punch Rolling Back and Leg Trip
kicks Leaping Leg Drop
lows Capoeira Leg Sweeps
aerial Spinning Cartwheel
::COSTUMES::
1A - black suit
1B - brown suit
2A - blue fur n' speedos [Amazing Adventures #15]
2B - white fur n' speedos
3A - dark blue-gray leather suit
3B - red leather suit
4A - yellow goggle uniform [Uncanny X-Men #318]
4B - white goggle uniform
::ARCADE BOSS::
Toad on Apocalypse Tomb
=======================================================
6. PHOENIX - (Jean Grey-Summers)
=======================================================
/\ L2 Flying
S S X X X axe kick 5-hits 5385 h-h-m-h-m *KD*
S S O X X axe kick 5-hits 5525 h-h-h-h-m *KD*
S S O X O flame crasher kick 5-hits 5645 h-h-h-h-m
S S O O O flame roundhouse 5-hits 5445 all h
S T T b+S TK pull 4-hits 4470 all h *ST*
S firebird 5-hits 5490 all h *PR*
f+S T TK pop 6-hits 5910 all h
O X leg lifts 10-hits 6760 all h *AS*
S+T dual flamers 20-hits 7110 all h *PR*
S T X! dual kicks 4-hits 4170 h-h-h *ST*
S T X S S fire toss 6-hits 5860 all h *PR*
S T X X fly kicks 6-hits 5105 all h *AS*
S T X O high kick off 5-hits 5070 all h
S X X embers 3-hits 3685 h-h-l *PR*
S X O X X axe kick 5-hits 5525 h-h-h-h-m *KD*
S X O X O flame crash 5-hits 5645 h-h-h-h-m
S X O O O flame roundhouse 5-hits 5445 all h
S O X X axe kick 4-hits 4860 h-h-h-m *KD*
S O X O flame crash 4-hits 5000 h-h-h-m
S O O O flame kick 4-hits 4770 h-h-h-h
f+S T TK grab 2-hits 2480 h-h *ST*
O X lift kick 6-hits 4690 all h *AS*
S+T flamers 16-hits 5250 all h *PR*
b,b+S flame kiss 6-hits 2025 all h *PR*
qcf+S firebird 1-hit 2200 h *PR*
/\ qcf+S firebird
1-hit 2200 h *PR*
T T b+S TK grab 3-hits 3680 h-h-h *ST*
S fire bird 4-hits 4870 h-h-h-h *PR*
f+S T TK pop 5-hits 5380 h-h-h-h-h
O X lift legs 9-hits 6570 all h *AS*
S+T dual flames 19-hits 6920 all h *PR*
T T T fire shove 3-hits 4160 h-h-h
T X! dual kicks 3-hits 3340 h-h-h *ST*
T X S S fire toss 5-hits 5340 all h *PR*
T X S X T T fire up 7-hits 6420 all h *AS*
S fireball 8-hits 6930 all h *PR*
T X X fly kicks 5-hits 4445 all h *AS*
f,f+T T fire upper 2-hits 2660 h-h *AS*
S fireball 3-hits 4020 h-h-h *PR*
b+T T T bird dive 2-hits 3030 h-h-h
f+T! T psy bolts 3-hits 2960 h-h-h *PR*
ws+T psy juggle 1-hit 1600 h *JU*
qcf+T twin firebird 2-hits 3230 h-h *PR*
/\ qcf+T firebird #2 1-hit 2200 h *PR*
X X X rocket kick 3-hits 3760 h-l-h
X X O O flame kick 4-hits 4790 h-l-h-h
f+X X X KO kicks 3-hits 3940 m-h-m *KD*
f,f+X! pump gut kick 2-hits 2280 h-h *ST*
X rising kicks 4-hits 3555 h-h-h-h *AS*
O rocket kick 3-hits 3480 h-h-h
b+X X low-ember 2-hits 2780 h-l *PR*
d+X d+X leg lifter 2-hits 2370 l-h *AS*
/\ qcf+X blazing arrow 1-hit 1700 h *KD*
O X X axe kick 3-hits 4120 h-h-m *KD*
O X O flame crash 3-hits 4280 h-h-m
O O O flame kick 3-hits 4020 h-h-h
b+O earth ember 1-hit 1700 l *PR*
b,b+O solar flare 1-hit 2200 h *PR*
/\ qcf+O blazing arrow 1-hit 1700 m *KD*
::COSTUMES::
1A - black leather body suit [Uncanny X-Men #394]
1B - red leather body suit
2A - black/red body
2B - black/gold body
3A - black bare midriff and exposed thighs
3B - red bare midriff and exposed thighs
4A - red/yellow headband
4B - blue/yellow headband
::ARCADE BOSS::
Juggernaut on Sentinel Invasion
=======================================================
7. TOAD - (Mortimer Toynbee)
=======================================================
S S tongue lashing! 2-hits 2370 h-h
S X T pop down 3-hits 3320 h-h-m *KD*
S X X S venom spit 4-hits 4160 h-h-h-h *PR*
S X O X X leg drop (frog)6-hits 5185 h-h-m-m-l-m
S X O O S S tongue hit 7-hits 5475 h-h-h-h-h-h-h
S X O O T fist leap 6-hits 5525 h-h-h-h-h-h
S X O O X slide 6-hits 5475 h-h-h-h-h-l
S X O O O leaper 6-hits 5375 h-h-h-h-h-m
S O X X leg drop (frog)4-hits 4195 h-h-l-m
S O O S S tongue hit 6-hits 4955 h-h-h-h-h-h
S O O T fist leap 4-hits 4675 h-h-h-h
S O O X slide 5-hits 4925 h-h-h-h-l
S O O O leaper 4-hits 4465 h-h-h-m
f+S S! groin punch 2-hits 2370 h-h *ST*
qcb+S! saliva slap 6-hits 2811 all h *ST*
qcf+S venomous spew 1-hit 2900 h *PR*
T S S low blow 3-hits 3420 h-h-h *ST*
T S S T tongue lash 4-hits 4260 h-h-h-m
T S S T T venom spit 5-hits 5580 h-h-h-m-h *PR*
T S T upper 3-hits 3420 h-h-h *JU*
T S T S lick 4-hits 4260 h-h-h-h
T S T S S lick 2 5-hits 5160 all h
T T pop down 2-hits 2470 h-m *KD*
T T T upper 3-hits 3510 h-m-h *JU*
T T O axe kick 4-hits 3745 h-m-h-h
T O X X leg drop (frog)5-hits 4675 h-m-m-l-m
T O O S S tongue hit 6-hits 5055 h-m-m-h-h-h
T O O T fist leap 5-hits 5085 h-m-m-h-h
T O O X slide 5-hits 5025 h-m-m-h-l
T O O O leaper 5-hits 4905 h-m-m-h-m
f+T pop punch 1-hit 1300 m *KD*
T upper 2-hits 2470 m-h
O axe kick 3-hits 2745 m-m-m
df+T frog slide 1-hit 1500 l *KD*
ws+T tongue lash 1-hit 2800 m
qcf+T acid stun 1-hit 2200 h *ST* *PR*
X T T S S pop-tongue 5-hits 5150 h-m-h-h-h
X T O axe kick 4-hits 3645 h-m-m-m
X X S venom spit 3-hits 3330 h-h-h *PR*
X X S X slide 4-hits 4240 h-h-h-l
X X S X O X metamorph (frog)6-hits 6020 h-h-h-l-m-l
X O X X leg drop (frog)5-hits 4575 h-m-m-l-m
X O O S S tongue hit 6-hits 4955 h-m-m-h-h
X O O T fist leap 5-hits 4985 h-m-m-h-h
X O O X slide 5-hits 4925 h-m-m-h-l
X O O O leaper
5-hits 4805 h-m-m-h-m
b+X X frog stance (frog)2-hits 3060 m-l
qcb+X skip back
S whip tongue
X slide 1-hit 2400 l
T head dive 1-hit 2500 h
O bicycle kicks
qcf+X skip forward
S S whip tongue 3-hits 3480 h-h-h
X slide 2-hits 3360 h-l
T head dive 2-hits 3450 h-h
O stomp 2-hits 3180 h-m
O X X leg drop (frog)4-hits 3845 m-m-l-h
O O S S tongue slaps 5-hits 4315 m-m-h-h-m
O O T flying dive 4-hits 4325 m-m-h-h
O O X slide 4-hits 4255 m-m-h-l
O O O leaper 4-hits 4115 m-m-h-m
b+O mule kick 1-hit 1600 h *AS*
f+O O O kick combo 3-hits 3930 h-m-h
f+O T juggle punch 2-hits 2570 h-h *JU*
S S tongues 4-hits 4580 h-h-h-m
f,f+O amphibious spin
X handspring
S S tongues 6-hits 4429 h-h-h-h-h-m
X low slide 5-hits 4399 h-h-h-h-l
T hand leap 5-hits 4459 h-h-h-h-h
O leaper 5-hits 4279 h-h-h-h-m
b,b+O T tongue launcher 3-hits 3830 m-m-h *AS*
qcf+O fly trap 13-hits 2438 h
X+O frog stance (frog)
S S S tongues/kick(frog)3-hits 3640 h-h-h
T uppercut (frog)1-hit 1500 h
S T S sweep/slide (norm)3-hits 2370 h-l-l
S+T tongue lash (norm)1-hit 2800 m
X low kick 1-hit 1300 l
X 2 stomps (norm)2-hits 4180 l m-m
X+O (normal stance)
O stomp (norm)1-hit 2200 m
O stomp 2 (norm)2-hits 4180 m-m
O stomp 3 (norm)3-hits 5940 m-m-m
/\ qcf+X_O frogleg drill 3-hits 877 h
R1 Xavier's - Garden 1 hit - 3700
- special Toad throw with SUNNY basketball hoop on Xavier's Mansion - Garden
(make sure the target and Toad are NOT on the court and on the sunny
hoop)
(Toad CANNOT have the hoop behind him for it to work)
R1 Xavier's - Garden 1 hit - 3700
- special Toad throw with SHADY basketball hoop on Xavier's Mansion - Garden
(both Toad and target MUST be on the court)
(have target between Toad and the hoop and within the 3pt range circle)
R1 Apocalypse Tomb 1 hit - 3700
(in the blue lighted area, have enemy between Toad and thin pillar)
::COUNTERS::
punch Over the Back Leg Trip
kicks Leaping Head Drop
lows Slide
aerial Tongue Lash
::COSTUMES::
1A - brown/orange
1B - green/gray-green
2A - green/brown with normal skin
2B - maroon/gray-green with normal skin
3A - blue/purple with goggles
3B - red-pink with goggles
4A - blue with blonde hair
4B - tan/brown with blonde hair
::ARCADE BOSS::
Storm on Apocalypse Tomb
=======================================================
8. MYSTIQUE - (Raven Darkholme)
=======================================================
S S shocker 6-hits 4086 all h *KD*
S X b+T kicks/gun 4 hits 3935 h-h-h-h *AS*
S X O taunting kicks 4-hits 4075 all h
f+S X O S rapid beats 6-hits 5020 h-h-h-h-m-h
S shocker 11-hits 5926 h-h-h-h-m-h-h-h-h-h-h *KD*
O T leaping gunshot 9-hits 5985 h-h-h-h-m-h-m-m-h *PR*
b,b+S concussion shot 1-hit 3850 h *PR*
qcf+S beam scheme 1-hit 2700 h *PR*
qcb+S trick shot 1 2-hits 2780 h-h *PR*
T! gun choke 1-hit 1550 h *ST*
T T assault rifle 3-hits 4330 h-h-h
T X S S shock combo 9-hits 6244 h-h-m-h-h-h-h-h-h *KD*
T O gun-flash kick 2-hits 3080 h-h *AS*
d+T d+T sweep-gun lifter 2-hits 3040 l-h *AS*
b+T gun lifter 1-hit 1600 h *AS*
f+T T T gun lifter 3-hits 4985 h-h-h *AS*
f+T X T back shot 3-hits 5060 h-l-h
f+T X X side kick 3-hits 4740 h-l-h
f+T X O axe kick 3-hits 4100 h-l-m *KD*
f,f+T! rifle butt 1-hit 1600 h *ST*
S gun twirl 6-hits 3436 all h
qcf+T high beam scheme 1-hit 2700 h *PR*
qcb+T trick shot 2 2-hits 3680 h-h *PR*
X X mid-high kicks 2-hits 2660 h-h
X O O triple lows 3-hits 4100 h-l-l *PR*
f+X O axe kick 2-hits 2300 m-m *KD*
b,b+X leg sweeper R 2-hits 2660 h-h
b+X S gun twirl 6-hits 3186 l-h-h-h-h-h
b+X T! gun sweep 2-hits 2790 l-h *ST*
b+X T X O 3 kicks 6-hits 5315 l-h-h-h-l-m *KD*
b+X X X triple threat 3-hits 4140 l-h-h
b+X X O bounce kick 3-hits 3500 l-l-m *KD*
b,f+X omni sweep 1-hit 2300 l
ws+X front kick 1-hit 1600 h *ST*
qcf+X low beam scheme 1-hit 2700 h *PR*
O O spin roundhouse 2-hits 3020 h-h
O X O O many kick combo 4-hits 5040 h-h-l-l *PR*
f+O X O flash kick 4-hits 4480 m-m-l-h *AS*
b+O powder flash 1-hit 1900 h
qcf+O ground blast 5-hits 3200 all l *PR*
f,f+O two step 2-hits 2090 h-h
b,b+O leg sweeper L 2-hits 2660 h-h
/\qcf+S_T air beam scheme 1-hit 2700 h *PR*
::THROWS::
/\ R1 Mercy Kill 4 hit - 3800
R1 Guillotine 2 hits - 3680
b+R1 Skyscraper DDT 1 hit - 3450
qcb+O Hurricane Flip 1 hit - 3300 (won't work on Blob)
::RECOVERY::
T Double Shot 2 hits - 3800
::TAUNT::
T+X Pathetic
Down + T+X Locked, Cocked, & Loaded <<The Exalted>>
Forward + T+X Not Worth My Time <<The Exalted>>
::COUNTERS::
punch Multiple Hits and Leg Trip
kicks Spin Around and Front Kick
lows Gun Shot
aerial Gun Shot
::COSTUMES::
1A - white suit (top and pants)
1B - orange suit; purple skin
2A - dark blue banded leather
2B - dark red banded leather
3A - dark blue suit with yellow belt
3B - red suit with yellow belt
4A - blue skine and skimpy white suit
4B - red skin with white skimpy suit
::ARCADE BOSS::
Nightcrawler on Danger Room
=======================================================
9. SABRETOOTH - (Victor Creed)
=======================================================
S S S swipe 3-hits 3770 h-h-h
S S T S S! stun claws 5-hits 5930 h-h-h-h-h *ST*
S S T S S S iron chest 6-hits 6930 all h
SST SST low claw seep 6-hits 6905 h*
S S T S X X leg sweep 6-hits 6600 all h
S S T S X O O drop kick 7-hits 7410 h-h-h-h-h-m-h
X final kick
S S T S O O kick off 6-hits 7240 all h
S S T T S stun claw 5-hits 5860 all h *ST*
S S T T S S iron chest 6-hits 6860 all h
S S T T T slash down 5-hits 5980 h-h-h-h-m
S S T T X X sweep 6-hits 6530 h-h-h-h-h-h
S S T T X O O drop kick 7-hits 7340 h-h-h-h-h-m-h
X final kick
S S T T O O O boot kick 7-hits 7650 all h
S S T X X sweep 5-hits 5780 all h
S S T X O boot down 5-hits 5840 h-h-h-h-m *KD*
S S T X O O drop kick 6-hits 6790 h-h-h-h-m-h
X final kick
S S T O O drop kick 5-hits 6180 h-h-h-h-h
S T S! stun claw 3-hits 4030 h-h-h *ST*
S T S S iron chest 4-hits 5430 h-h-h-h
STST low claw sweep 4-hits 5395 h-h-h-h
S T T slash down 3-hits 4190 h-h-m
S T X X sweep 4-hits 4980 h-h-h-h
S T X O boot down 4-hits 5050 h-h-h-m *KD*
S T X O O drop kick 5-hits 6190 h-h-h-m-h
X final kick
S T O S T smack up 5-hits 5900 h-h-h-h-h
S T O O O boot away 5-hits 6640 h-h-h-h-h
S f+T high-low combo 2-hits 3200 h-l
f+S spinning claws 2-hits 1900 h-h
f+S S! stun claws 3-hits 3020 h-h-h *ST*
f+S S T S T berserk claws 5-hits 4970 h-h-h-h-h *JU*
qcb+S cruel aggression 7-hits 2450 all h *JU*
b+S S body shredder 1 2-hits 4355 l-m
d+SST rapid low cuts 4-hits 4640 h-h-h-h *AS*
f,f+S razor stampede 1 3-hits 3105 h-h-h
T S S stun claw 3-hits 4320 h-h-h *ST*
T S S S iron chest 4-hits 5720 h-h-h-h
T S S T low claw sweep 4-hits 5685 h-h-h-h
T S X X sweep 4-hits 5270 h-h-h-h
T S X O boot down 4-hits 5340 h-h-h-m *KD*
T S X O O drop kick 5-hits 6480 h-h-h-m-h
X final kick
T S O O kick 2 4-hits 6150 h-h-h-h
T T S stun claw 3-hits 4230 h-h-h *ST*
T T S S iron chest 4-hits 5630 h-h-h-h
T T T slash down 3-hits 4390 h-h-m
T T X X sweep 4-hits 5180 h-h-h-h
T T X O boot down 4-hits 5250 h-h-h-m *KD*
T T X O O drop kick 5-hits 6390 h-h-h-m-h
X final kick
T T O X O O boots away! 5-hits 6840 h-h-h-h-h
T X X sweep 3-hits 4130 h-h-h
T X O boot down 3-hits 4210 h-h-m *KD*
T X O O drop kick 4-hits 5540 h-h-m-h
X final kick
T O O drop kick 3-hits 4650 h-m-h
d+T shovel up 1-hit 1800 l *AS*
qcb+T raging bulldog 1-hit 1200 h *ST*
b,f+T body shredder 2 1-hit 3800 l
f,f+T razor stampede 2 3-hits 3375 h-h-h *AS*
X X sweep 2-hits 2830 h-h
XX qcb+X left dusty combo 3-hits 4590 h-h-h
XX qcb+O right dusty combo 3-hits 4590 h-h-h
X O boot down 2-hits 2920 h-m *KD*
X O O drop kick 3-hits 4440 h-m-h
X final kick
f+X S S head butt 3-hits 3950 h-h-h
b+X X hop knees 2-hits 3140 h-h
qcb+X dusty scratch 1-hit 2200
O S T smack 3-hits 4050 h-h-h
b+SS sweep claws 5-hits 7040 h-h-h-h-h
f+T juggle claw 4-hits 5310 h-h-h-h
b+O axe kick 4-hits 5310 h-h-h-m *KD*
O drop kick 5-hits 6450 h-h-h-m-h
X sneak kick
O O O boot away 3-hits 5030 h-h-h
b+O pop kick 1-hit 1800 m *KD*
O drop kick 2-hits 3510 m-h
d+O! critter kick 1-hit 1800 h *ST*
f,f+O kick the door down
1-hit 2500 h
qcb+O dusty scratch 1-hit 2200 h
/\ qcf+S_T meat grinder
3-hits 2160 h
/\ R1 Aerial Death 2 hits - 3000
u,d+S ground death 7 hits - 5300 (quickly after R1)
::RECOVERY::
T Smash Claws 1 hit - 3200
::TAUNT::
T+X Fight Me
Down + T+X Worthless <<The Exalted>>
d+S+O Throat Slash
::COUNTERS::
punch Multiple Hits and Trip
kicks Flip and Front Kick
lows Low Kick
aerial Down Claws
::COSTUMES::
1A - gray shirt; banded arms; painted face; green pants
1B - blue pants, brown shirt; blue arms; blue face
2A - orange "animal" suit w/ fur
2B - gray "animal" suit w/ fur
3A - orange potato sack suit and dirty hair
3B - blue/white potato sack suit and dirty hair
4A - brown shirt/pants
4B - black shirt, blue/white camouflage pants
::ARCADE BOSS::
Wolverine on Xavier's Mansion
=======================================================
10. MAGNETO - (Erik Magnus Lensherr)
=======================================================
/\ L2 flying
/\ qcf+S_T EMP 1-hit 1600 h *PR*
/\ qcb+S_T high EMP 1-hit 1600 h *PR*
S X X triple axe 4-hits 3745 h-h-h-h
S X O O dash knee 4-hits 4660 h-h-h-h
S X T! high-high-low 3-hits 3670 h-h-h *ST*
S X T T big bounce 4-hits 4720 h-h-h-h
S X T S shoulder 4-hits 5000 h-h-h-h
S X T O O T upper 6-hits 6310 h-h-h-h-h-h *AS*
S X T O O T T EMF 7-hits 6950 h-h-h-h-h-h-h
S X T O T move punch 5-hits 5870 h-h-h-h-h
S S T S stunning crusher 4-hits 4510 h-h-h-h *ST*
T finisher 5-hits 5530 h-h-h-h-h *KD*
S T T! stun blow 3-hits 3850 h-h-h *ST*
S T T S shoulder ram 4-hits 5180 h-h-h-h
S T T T bounce 4-hits 4900 h-h-h-h
S T T O T dash punch 5-hits 6050 h-h-h-h-h
S T T O O step down 5-hits 5690 h-h-h-h-h
S T T O O T punch up 6-hits 6490 h-h-h-h-h-h *AS*
S T T O O T T EMF 7-hits 7130 h-h-h-h-h-h-h
S O O X ankle kick 4-hits 4690 h-h-h-l
S O O X T straight 5-hits 5710 h-h-h-h *KD*
S O O X O O T upper 7-hits 6890 h-h-h-l-h-h-h *AS*
S O O X O O T T EMF 8-hits 7370 h-h-h-l-h-h-h-h
f+S S S T bounce 4-hits 4940 h-h-h-h
T! double palm 1-hit 1400 h *ST*
T T T! capture 3-hits 3620 h-h-h *ST*
T T T S smack down 4-hits 4740 h-h-h-h
T T T T rack'em up 4-hits 4880 h-h-h-h
T O O X O O T lift up 7-hits 6990 h-h-h-l-h-h-h *AS*
T O O X O O T T drop 8-hits 7470 h-h-h-l-h-h-h-h
T O O X O T straight 6-hits 6650 h-h-h-l-h-h
f+T T upper 2-hits 2840 m-h *AS*
T EMF 3-hits 4120 m-h-h
f,f+T T! stun punch 2-hits 2850 h-h *ST*
f,f+T T! S shoulder ram 3-hits 4370 h-h-h
f,f+T T! T bounce up 3-hits 4050 h-h-h
f,f+T T! O T straight 4-hits 5390 h-h-h-h
f,f+T T! O O T upper 5-hits 5930 h-h-h-h-h *AS*
f,f+T T! O O T T EMF 6-hits 6730 h-h-h-h-h-h
qcf+T magnetic gush 1-hit 3500 h *AS*
**double gush tip listed below**
b,f+T force boost 1-hit 2200 h *PR*
b,f+T boost 2 2-hits 4180 h-h *PR*
b,f+T boost 3 3-hits 5940 h-h-h *PR*
X X axe kick 3-hits 2745 h-h-h
X T! stun blow 2-hits 2650 h-h *ST*
X T S shoulder ram 3-hits 4170 h-h-h
X T T big bounce 3-hits 3850 h-h-h
X T O T straight punch 4-hits 5190 h-h-h-h
X T O O T upper combo 5-hits 5730 h-h-h-h-h *AS*
X T O O T T EMF 6-hits 6530 h-h-h-h-h-h
X O O X ankle kick 4-hits 4690 h-h-h-l
X O O X O O T upper combo 7-hits 6890 h-h-h-l-h-h-h *AS*
X O O X O O T T EMF 8-hits 7370 h-h-h-l-h-h-h-h
f+X groin kick 1-hit 1400 h *ST*
f+X T bounce 2-hits 2750 h-h
f+X O T upper 3-hits 3760 h-h-h *AS*
f+X O T T EMF 4-hits 4880 h-h-h-h
qcb+X core press 1 1-hit 2400 h *KD* *PR*
qcf+X core press 2 1-hit 2400 h *KD* *PR*
O O X O O T lift up 6-hits 6450 h-h-l-h-h-h *AS*
O O X O O T T drop 7-hits 7090 h-h-l-h-h-h-h
O O X T straight 4-hits 5000 h-h-l-h
f,f+O T straight punch 2-hits 3220 h-h
f,f+O O T lift up 3-hits 3960 h-h-h *AS*
f,f+O O T T drop 4-hits 5080 h-h-h-h
qcf+O magnetic lure 1-hit 2400 h
b+O f+T snap kick-lift 3-hits 3375 h-h-h *PR*
b,f+T boost 2 4-hits 4915 h-h-h-h *PR*
b,f+T boost 3 5-hits 6235 h-h-h-h-h *PR*
::SUPERS::
S+T Hyper Magnetic Gush 1 hit - 6325 *Level 1* *AS*
f+S+T Ion Stream 27 hits - 7695 *Level 2* *PR*
X+O Projectile Shield *Level 2* (13 sec)
/\ S+T Air Ion Stream 17 hits - 6545 *Level 2 air* *PR*
b+S+T Toss Across 15 hits - 11190 *Level 3*
d+X+O EM Concussion 33 hits - 15411 *Level 4* *PR*
::THROWS::
R1 Ion Toss 4 hits - 3700
b+R1 Narcosis Slam 4 hits - 3650
f+R1 Lacerating Lariat 3 hits - 3625
d+R1 Magnetic Vertigo 4 hits - 3600
/\ R1 Iron Cross 10 hits - 3300
::RECOVERY::
T Shockwave 1 hit - 3200
::TAUNT::
T+X Show Off
Down + T+X Stare Down <<The Exalted>>
::COUNTERS::
punch Parry Punch
kicks Shoulder Toss
lows Magnetic Dome
aerial Magnetic Bubble
::COSTUMES::
1A - burgundy
1B - purple
2A - black
2B - red
3A - blue no gloves; red cape
3B - red no gloves; purple cape
4A - red/purple (original)
4B - crimson/white
::ARCADE BOSS::
Cyclops on Apocalypse Tomb
<<This is still unconfirmed by me, as I can't seem to do it. However, I
included it in the hopes that someone else might be able to pull it off.
submitted by Santiel Creekmore>>
"To do the double gush with magneto tap hard punch once and release it just
after the first hit of the normal gush connects (i.e.qcf+ hard punch then tap
hard punch as soon as the first hit connects). It takes practice."
=======================================================
11. NIGHTCRAWLER - (Kurt Wagner)
=======================================================
S S S push 3-hits 3480 h-h-h *KD*
S S X S S sword up 5-hits 5210 h-h-h-l-h *AS*
S S X X O! mid kick 5-hits 4895 h-h-h-l-h *ST*
S S X X O T push 7-hits 5495 h-h-h-l-l-h-h
S S X X O O slide 7-hits 5495 h-h-h-l-l-h-l *KD*
S S X O S roll rapier 7-hits 6190 h-h-h-h-h-h-h
S S X O T S sword up 8-hits 5695 h-h-h-h-h-m-m-m
S S X O O flip kick 6-hits 5270 h-h-h-h-h-h *AS*
S S O T! thrash 4-hits 4380 h-h-h-h *ST*
S S O T T blur steel 10-hits 5451 all h
S S O T S S S sheath 7-hits 6080 all h
S S O O O flip kick 5-hits 5150 h-h-h-l-h
S T S! roll rapier 4-hits 5160 h-h-h-h *ST*
S X X X O! stun kick 6-hits 4985 h-h-h-l-l-h *ST*
S X X X O O slide 7-hits 5585 h-h-h-l-l-h-l
S X X S S sword up 5-hits 5300 h-h-h-l-h *AS*
S X X T S! roll rapier 6-hits 6450 h-h-h-h-h-h *ST*
S X X O S roll rapier 7-hits 6280 h-h-h-h-h-h-h
S X X O T S sword up 8-hits 5785 all h
S X X O O flip kick 5-hits 5360 all h *AS*
S X O T! thrash 4-hits 4470 all h *ST*
S X O T T blur steel 10-hits 5541 all h
S X O T S S S sheath 7-hits 6170 all h
S X O O O flip kick 5-hits 5240 h-h-h-l-h
S O T! thrash 3-hits 3580 all h *ST*
S O T T blur steel 9-hits 4957 all h
S O T S S S sheath 6-hits 5630 all h
S O O O flip kick 4-hits 4480 h-h-l-h
qcf+S! rolling rapier 2-hits 3420 h-h *ST*
T T sword lifter 2-hits 2165 h-h *AS*
T S rolling rapier 2-hits 4460 h-h *ST*
f,f+T blurring steel 7-hits 2499 all h
b+T sword lifter 2-hits 1615 h-h *AS*
qcf+T tele-slash 3-hits 3240 h
X X X O! mid kick 5-hits 4315 h-h-l-l-h *ST*
X X X O T push 6-hits 5065 h-h-l-l-h-h
X X X O O slide 5-hits 5065 h-h-l-l-h-l
X X S S sword up 4-hits 4275 h-h-h-h *AS*
X X T S! roll rapier 5-hits 6020 h-h-h-h-h *ST*
X X O T S sword up 7-hits 5335 h-h-h-h-h-h-h
X X O O flip kick 5-hits 4750 h-h-h-h-h *AS*
X S push 2-hits 2650 h-h
X O T! thrash 3-hits 3680 h-h-h *ST*
X O T T blur steel 9-hits 5057 all h
X O T S S S S sheath 6-hits 5730 all h
f+X S S sword lifter 3-hits 3770 h-l-h *AS*
f+X T T sword up 3-hits 3340 h-h-h *AS*
f+X T S roll rapier 4-hits 5360 h-h-h-h
f+X X O stun kick 4-hits 3415 h-l-l-h *ST*
f+X X O O slide 5-hits 4315 h-l-l-h-l *KD*
f+X X O T S shove 5-hits 4315 h-l-l-h-h
f+X O S roll rapier 5-hits 5270 h-h-h-h-h
f+X O O kick lift 4-hits 3910 h-h-h-h *AS*
f+X O T S sword combo 6-hits 4655 h-h-h-m-m-h *AS*
b,b+X acrobatic evade 1 1-hit 2800 h
qcf+X slide and slash 2-hits 2517 l-l
qcb+X ground BAMF
L_R left or right
/\ qcb+X ground BAMF
L_R left or right
O T! thrash 2-hits 2660 h-h *ST*
O T T blur steel 8-hits 4343 all h
O T S S S sheath 5-hits 5060 all h
O O O flip kick 3-hits 3690 h-l-h
f+O rainbow kick 2-hits 1710 h-h *KD*
f+O S roll rapier 4-hits 4410 h-h-h-h
f+O T S sword up 4-hits 3225 all h
f+O O flip kick 2-hits 2830 h-h *AS*
d+O d+O flip kick 2-hits 2560 l-h *AS*
ws+O vault kick 1-hit 1400 h *AS*
qcb+O air BAMF
L_R left or right
b,f+O reverse divekick 1-hit 2300 h *KD*
b,b+O acrobatic evade 2 1-hit 2800 h
/\ qcb+O air BAMF
L_R left or right
/\ O mad tail spin 3-hits 1350 h-h-h
::SUPERS::
S+T BAMF Confusion 9 hits - 5396 *Level 1*
X+O Chaotic Combo 3 hits - 7900 *Level 2*
b+S+T High in the Sky 5 hits - 10501 *Level 3*
f+S+T Dimensional Rage 14 hits - 10605 *Level 4* (tap T S for 6 sec)
::COUNTERS::
punch Over Back and Leg Trip
kicks Leaping Head Drop
lows Leg Lift
aerial Tail Flip
::COSTUMES::
1A - black
1B - red/burgundy
2A - red/black [X-Men #104]
2B - yellow/black
3A - dark blue [Uncanny X-Men #395]
3B - dark red
4A - black w/ white boots and gloves [Giant Sized X-Men #1]
4B - very dark blue
::ARCADE BOSS::
Mystique on Sentinel Invasion
=======================================================
12. ROGUE - (unknown)
=======================================================
/\ L2 Flying
/\ qcf+S sugar and spice #1 1-hit 3250 h *ST*
/\ qcf+T sugar and spice #2 1-hit 3250 h *KD*
S S! stun jab 2-hits 3115 h-h *ST*
S S S upper 3-hits 4435 h-h-h *AS*
S S T over punch 3-hits 4835 h-h-m
S T S S upper 4-hits 5230 h-h-h-h *AS*
S T S T over punch 4-hits 5580 h-h-h-h
S T T punch back 3-hits 4155 h-h-h
S T O T T upper 5-hits 6520 h-h-h-h-h *AS*
S T O T O S! stun mid 6-hits 6965 h-h-h-h-l-h *ST*
S T O T O S S upper 7-hits 7625 h-h-h-h-l-h-h *AS*
S T O T O T over punch 6-hits 7115 h-h-h-h-l-m
S T O O leg lift 4-hits 5450 h-h-h-h *AS*
S T O O T chase punch 5-hits 6680 h-h-h-h-h
S X X T upper 4-hits 5650 h-h-h-h *AS*
S X X X boot stomp 4-hits 5650 h-h-h-h
S X O T T upper 5-hits 6520 h-h-h-h-h *AS*
S X O T O S! stun mid 6-hits 6965 h-h-h-h-l-h *ST*
S X O T O S S upper 7-hits 7625 h-h-h-h-l-h-h *AS*
S X O T O T over punch 6-hits 7115 h-h-h-h-l-m
S X O O leg lift 4-hits 5450 h-h-h-h *AS*
S X O O T chase punch 5-hits 6680 h-h-h-h-h
S O T T upper 4-hits 5760 h-h-h-h *AS*
S O T O S! stun mid 5-hits 6310 h-h-h-l-h *ST*
S O T O S S upper 6-hits 7135 h-h-h-l-h-h *AS*
S O T O T over punch 5-hits 6490 h-h-h-l-m
S O O leg lift 3-hits 4505 h-h-h *AS*
S O O T chase punch 4-hits 5940 h-h-h-h
f+S rogue rush 1
T launcher 2-hits 3775 h-h *AS*
S S finisher 3-hits 4635 h-h-h
qcf+S jaw splitter 1 1-hit 2750 h *JU*
qcb+S belle ringer 1 1-hit 2750 h *KD*
T S S upper 3-hits 4255 h-h-h *AS*
T S T over punch 3-hits 4655 h-h-m
T T punch back 2-hits 3025 h-h
T O T T upper 4-hits 5760 h-h-h-h *AS*
T O T O S! stun mid 5-hits 6310 h-h-h-l-h *ST*
T O T O T over punch 5-hits 6490 h-h-h-l-m
T O O leg lift 3-hits 4505 h-h-h *AS*
T O O T chase punch 4-hits 5940 h-h-h-h
d+T d+T pop fly 2-hits 3125 h-h *AS*
df+T pop fly 1-hit 1750 h *AS*
b+T hammer fall 1-hit 1950 m *KD*
f+T T S S! S Rush combo 5-hits 6740 h-h-h-h-h *AS*
f,f+T! shoulder charge 1-hit 1850 h *ST*
qcf+T jaw splitter 2 1-hit 3250 h *AS*
qcb+T belle ringer 2 1-hit 3250 h
X X T upper 3-hits 4735 h-h-h *AS*
X X X boot stomp 3-hits 4735 h-h-h
X O T T upper 4-hits 5760 h-h-h-h *AS*
X O T O S! stun mid 5-hits 6310 h-h-h-l-h *ST*
X O T O T over punch 5-hits 6490 h-h-h-l-m
X O O leg lift 3-hits 4505 h-h-h *AS*
X O O T chase punch 4-hits 5940 h-h-h-h
b+X boot stomp 1-hit 2250 h
O T T upper 3-hits 4855 h-h-h *AS*
O T O S! stun mid 4-hits 5510 h-h-l-h *ST*
O T O T over punch 4-hits 5720 h-h-l-m
O O leg lift 2-hits 3415 h-h *AS*
O O T chase punch 3-hits 5055 h-h-h
b+O leg lift 1-hit 1850 h *AS*
d+O d+O leg sweep 2-hits 3125 l-l *ST*
qcf+O southern charm *throw* *absorb*
(also heals her)
qcb+X absorbed ability (after using southern charm)
Bastion homing orbs 2-hits 3000 h *PR*
Beast handspring
1-hit 2750 h
Betsy psi dagger 1-hit 3150 h *throw*
Bishop beam fists 3-hits 3 h *PR*
Blob earthquake 1-hit 2750 h *PR*
Cyclops head beam shot 1-hit 2750 h *PR*
D. Phoenix solar flare 2-hits 4500 h *PR*
<Rob Depew>
Forge mine toss 1-hit 2750 h *PR*
Gambit 150% damage 6 sec
Havok low plasma 1-hit 2750 h *PR*
Juggernaut head charge 1-hit 2750 h
Lady D long arms 2-hits 3000 h *PR*
Magneto core press 1-hit 2750 h *PR*
Mystique hurricane flip 1-hit 2750 h *throw*
Nightcrawler BAMF! (tap left or right to determine location)
Phoenix psi bolt 1-hit 2750 h *PR*
Psylocke ninja uppercut 2-hits 3000 h *JU*
Rogue short elbow 1-hit 1567 h
Sabretooth 150% damage 6 sec
Sentinel A ion balls 1-hit 1450 h *PR*
Sentinel B ion stream 9-hits 4725 h *PR*
Storm lightning drill 1-hit 750 h
Toad venom spit 1-hit 2750 h *PR*
Wolverine health recover 3000pts
::SUPERS::
X+O Take Your Breath 2 hits - 5000 *Level 1* *absorb*
/\ S+T Hyper Belle Ringer 1 hit - 5500 *Level 1 air*
b+S+T Brown Sugar 16 hits - 7600 *Level 2*
S+T Bone Breaking Blows 5 hits - 8760 *Level 2*
f+S+T Meteor Punch 3 hits - 10780 *Level 3*
f+X+O Around the World 4 hits - 15000 *Level 4*
::THROWS::
/\ qcf+O Bluegrass Bash 1 hit - 3800
/\ R1 High Tease 2 hits - 3700
b+R1 Back Therapy 4 hits - 3600
R1 Volley spike 3 hits - 3300
qcf+O Southern Charm 1 hit - 3050 *absorb*
::RECOVERY::
T Sky Punch 1 hit - 3200
::TAUNT::
T+X Kiss Me (stuns for 1 sec if the heart hits - unblockable)
::COUNTERS::
punch Flying Grab and Smash
kicks Shoulder Toss
lows Low Punch
aerial Down Punch
::COSTUMES::
1A - red/blue [X-Men #109]
1B - dark blue/olive
2A - yellow/black [X-Men #103]
2B - lt. red/black
3A - pink spacesuit [Uncanny X-Men #348]
3B - red spacesuit
4A - green/yellow "X" [X-Men #107]
4B - purple/pink "X"
::ARCADE BOSS::
Magneto on Apocalypse Tomb
=======================================================
13. FORGE - (unknown)
=======================================================
/\ qcf+S_T air shell discharge 1-hit 1600 h *PR*
/\ qcb+S_T mine drop 1-hit 2800 h *PR*
S S T gun lift 3-hits 3840 h-h-h *AS*
S S S T gun pop 5-hits 5840 h-h-h-h-h *AS*
S T S S T gun lift 5-hits 5700 h-h-h-h-h *AS*
S T T T slap away 4-hits 4790 h-h-m-h
S T X T T T Forge combo 6-hits 6140 h-h-h-m-m-h
S X! groin kick 2-hits 2560 h-h *ST*
S X S S T gun pop 6-hits 6490 h-h-h-h-h-h *AS*
S X S T gun lift 4-hits 4800 h-h-h-h *AS*
S X T slap away 3-hits 3920 h-h-h
S X O T gun lift 4-hits 4702 h-h-l-h *AS*
S X O X dash knee 4-hits 4720 h-h-l-h *KD*
S X O O kick away 4-hits 4720 h-h-l-h
S O O dual kicks 3-hits 4020 h-h-h
f+S T T T! ranged stun 4-hits 4180 h-h-x-x *ST*
(x = unblockable!)
f+S S! gun pop 3-hits 4020 h-h-h *AS*
f+S T T T! T bullet barrage 5-hits 5200 h-h-x-x-x *PR*
f+S X T T T Forge combo 5-hits 5440 h-h-m-m-m *KD*
qcf+S low shell discharge 1-hit 2900 h *PR*
T S S T gun lift 4-hits 4990 h-h-h-h
T T T wide punch 3-hits 3930 h-m-h
T X T T T Forge combo 5-hits 5540 h-h-m-m-m
b+T backhand 1-hit 1600 h *AS*
df+T flare shot 1-hit 1600 h *AS*
qcf+T shell discharge 1-hit 2900 h *PR*
qcb+T deadly spider 1-hit 2700 l *PR*
f+X! groin kick 1-hit 1400 h *ST*
d+X ws+T low kick lift 2-hits 2740 l-h *AS*
d+X d+T low rifle 2-hits 2380 l-h *ST*
X T T T Forge combo 4-hits 4700 h-m-m-m
O O dual kicks 2-hits 3040 h-h
b+O roundhouse 1-hit 1600 h *KD*
qcb+O duck and cover 3-hits 2430 l-l-l
qcf+O mine toss 1-hit 2800 h *PR*
/\ O drill kicks 2-hits 1805 h-h
qcb+X reload
S! trap shot 1-hit 1000 h *ST 1 sec*
T beam shot 1-hit 2200 h
X launch orb 1-hit 2600 h *JU*
O plasma flame 5-hits 3200 h
R1 spread shot 1-hit 1200 h
R2 double helix shot 1-hit 1400 h
qcb+S primary weapon varies *PR*
(whatever is currently LOADED; default = trap shot)
::SUPERS::
S+T Semi-Automatic 11 hits - 5192 *Level 1* *PR*
/\ S+T Blazing Barrel 5 hits - 5000 *Level 2 air* *PR*
f+S+T The Neutralizer 1 hit - 7300 *Level 2* *PR*
(no super 8 sec)
X+O Outer Orbit 1 hit - 10750 *Level 3*
S_T_X_O DETONATE!
d+S+T Machine Gun *Level 3* <<BadStorm>> *PR*
then tap repeatedly (can vary between buttons)
S = small bullets 26 hits - 5600 *JU*
T = green bursts 21 hits - 6300 *JU*
X = purple ions 33 hits - 9900 *JU*
O = blue shots 21 hits - 8000 *JU*
=======================================================
S S S axe swing 3-hits 3975 h-h-h *ST*
SSSTTSS juggie combo 7-hits 7675 h-h-h-h-l-m-h
S S S S overhead punch 4-hits 5340 h-h-h-m
S S O juggie upper 3-hits 4135 h-h-h *JU*
S T T power sweep 3-hits 4385 h-h-h *ST*
S X X X backhands 4-hits 5210 h-h-h-h
T T finisher 6-hits 7165 h-h-h-h-h-h *ST*
S X O X headbutt 4-hits 5600 h-h-h-h *KD*
S X O T grounder 4-hits 5530 h-h-h-h
S O juggie upper 2-hits 3015 h-h *JU*
f+S! dual fists 1-hit 1650 h *ST*
f+S S overhead 2-hits 3405 h-m *KD*
f+STTSS juggie combo 5-hits 6710 h-h-l-m-h
f+STTTT knuckle combo 5-hits 6760 h-h-h-h-h
f+S X X X beat down 4-hits 5830 h-h-h-h *KD*
b,f+S double smash 2-hits 3705 h-h
/\ qcf+S hammer fists 2-hits 3705 h-h
T T power sweep 2-hits 3395 h-h *ST*
f+T shoulder ram 1-hit 1750 h
df+T hammer head 2-hits 2565 h-h
d+T groin jab 1-hit 1550 h *ST*
b,f+T rush punch 1-hit 3850 h
X X X backhand 3-hits 4345 h-h-h
T T stun punch 5-hits 6660 h-h-h-h-h *ST*
X O X head butt 3-hits 4785 h-h-h *KD*
X O T grounder 3-hits 4705 h-h-h
f+X funny punches
X X headbutt 3-hits 4705 h-h-h *KD*
X T knuckles 3-hits 4865 h-h-h *ST*
T knuckle down 2-hits 3495 h-h *ST*
O juggle lift 2-hits 2865 h-h *JU*
b,f+X upper burst 1-hit 3450 h *JU*
qcf+X ramming speed 1-hit 3850 h
O X head butt 2-hits 3615 h-h *KD*
O T grounder 2-hits 3525 h-h
b+O uppercut 1-hit 1850 h *JU*
b,f+O overhead slam 1-hit 3550 m *KD*
::THROWS::
qcf+O cyttorak grip 3 hits - 4101
qcb+T get down here 2 hits - 3900 *anti-jump*
d+R1 Triple Smash 4 hits - 3800
b+R1 Stampede 4 hits - 3700
R1 Arm Swing 1 hit - 3550
/\ R1 Piledriver 2 hits - 3300
::RECOVERY::
T Fist Stomp 1 hit - 2650
::TAUNT::
T+X Come On (it does damage!)
::COUNTERS::
punch Giant Swing
kicks Back Toss and Throw Away
lows Lifter
aerial Down Punch
::COSTUMES::
1A - brown armor
1B - blue armor
2A - white armor (articulated)
2B - red armor (articulated)
3A - blue armor w/ gold knuckles
3B - red-brown armor w/ white knuckles
4A - brown armor plain (no details)
4B - black armor plain (no details)
::ARCADE BOSS::
Rogue on Apocalypse Tomb
=======================================================
15. HAVOK - (Alexander Summers)
=======================================================
S S X X! stun kick 5-hits 4030 h-h-h-h-h *ST*
S S T knuckle up 4-hits 4030 h-h-h-h *JU*
S S T T plasma up 5-hits 5470 h-h-h-h-h *AS*
S T T! stun elbow 3-hits 3720 h-h-h *ST*
S X X! stun kick 3-hits 3310 h-h-h *ST*
S O O calf kick 3-hits 4840 h-h-h
df+S mini-launch 1-hit 1300 h *JU*
b+S smashing fists
S S X X quick jabs/kicks 5-hits 4230 h-h-h-h-h
T! stun elbow 2-hits 2850 h-h *ST*
X O forward kicks 3-hits 3780 h-h-h *KD*
f,f+S rushing low chaos 1-hit 3000 h
b,b+S chaos combo 2-hits 3705 h-h
qcf+S high plasma blast 1-hit 2700 h *PR*
qcb+S upper combo 2-hits 2755 h-h *AS*
T T! elbow rush 2-hits 2705 h-h *ST*
S plasma fist 3-hits 5105 h-h-h
X O side kicks 4-hits 4715 h-h-h-h
O twin kicks 4-hits 4355 h-h-h-h
f+T T elbow upper 2-hits 2750 m-h *JU*
f,f+T twin chaos rush 1-hit 3200 h
b+T! lateral blows 2-hits 1805 h-h *ST*
b+T,T havok hammer 3-hits 3405 h-h-m *KD*
b,b+T swinging uppercut 1-hit 2200 h *JU*
b,b+T,T chaos uppercut 2-hits 4360 h-h *AS*
qcf+T low plasma blast 1-hit 2700 h *PR*
qcb+T plasma splitter 1-hit 3700 h *PR*
X X! head kick 2-hits 2245 h-h *ST*
f,f+X X O 3 kick combo 3-hits 3350 h-h-h
b+X X X! slice kicks 3-hits 3830 h-h-h *ST*
b+X T T knee-punch-beam 4-hits 4360 h-h-h-h *PR*
O O calf kick 2-hits 3960 h-h
f+O O knee-side kick 2-hits 2980 h-h *KD*
f,f+O spear kick 1-hit 2700 h *AS*
b+O sky kick
1-hit 1400 h *KD*
qcb+O sensational kicks 3-hits 2700 h-l-h *AS*
/\ qcf+S_T plasma blast 1 1-hit 2700 h *PR*
/\ qcb+S_T plasma blast 2 1-hit 2700 h *PR*
::THROWS::
b,f+O plasma pulse 3 hits - 3700 (can't throw Blob)
R1 back kick 2 hits - 3600
b+R1 angry slam 1 hit - 3400
::RECOVERY::
T Omni Pulse 1 hit - 2650
::TAUNT::
T+X Flash Knuckles
Down + T+X Leg Stretch <<The Exalted>>
::COUNTERS::
punch Armbar
kicks Over Flip and Kick
lows Low Beam
aerial Beam
::COSTUMES::
1A - blue suit (with rings on chest)
1B - red suit (with rings on chest)
2A - red/black "X" suit
2B - black/yellow "X" suit
3A - black suit (BIG rings on chest; red cords on shoulders) [X-Factor #143]
3B - red suit (BIG rings on chest; black cords on shoulders)
4A - black suit (red cords on shoulders) [X-Factor #118]
4B - yellow suit (black cords on shoulders)
::ARCADE BOSS::
Cyclops on Danger Room
=======================================================
16. LADY DEATHSTRIKE - (Yuriko Oyama)
=======================================================
S S S stretch 3-hits 3820 h-h-h
S S T T T S!sneaky stun 6-hits 5460 h-h-h-h-h-h *ST*
S T! stun jab 2-hits 2460 h-h *ST*
S T S T stretch 4-hits 4840 h-h-h-h
S T T power palm 3-hits 3900 h-h-h *KD*
S T X wheel kick 4-hits 3585 h-h-h-h *KD*
S X T! stretch 3-hits 3810 h-h-h *ST*
S X T O O wheel kicks 5-hits 5800 h-h-h-h-h
S X X T stretch 4-hits 6020 h-h-l-h
S X O hook kick 3-hits 3730 h-h-h *KD*
b+S! stun palm 1-hit 1400 h *ST*
S S T triple punch 4-hits 5040 h-h-h-h
T T claw sky 3-hits 4120 h-h-h *AS*
T O claw-kick 3-hits 4760 h-h-h *JU*
qcf+S deadly roll
S finger lifter 1-hit 1800 h *AS*
X slide 1-hit 1500 l
O O flips 3-hits 3535 h-h-h *JU*
f,f+S samurai charge 2-hits 3420 h-h *AS*
f+S ninja pull in 1-hit 2700 h *PR*
b+S! upon hit 2-hits 3555 h-h *ST*
qcb+S skewered 1 2-hits 3230 h-h *PR*
T S power palm 2-hits 3040 h-h *KD*
T T claw lift 2-hits 3040 h-h *AS*
T O flip kick 2-hits 3760 h-h *JU*
f+T! chest exam 2-hits 2280 h-h *ST*
S rib spreader 4-hits 4830 h-h-h-h
b+T T! stun palm 2-hits 2660 h-h *ST*
T death blows 3-hits 4100 h-h-h
X wheel kick 4-hits 3785 h-h-h-h
f,f+T deadly needle 2-hits 3040 h-h *KD*
f,f+T S deadly claw 2-hits 2860 h-h
f,f+T O deadly kicks 2-hits 3760 h-h *JU*
qcf+T telescoping lash 1-hit 3100 h
qcb+T skewered 2 1-hit 3500 h *PR*
X X T stretch 3-hits 5450 h-l-h *PR*
X T! stretch 2-hits 2920 h-h *ST*
X O hook kick 2-hits 2830 h-h *KD*
f+X T kick/claw 2-hits 2660 h-h
S O low jab/round 4-hits 4970 h-h-l-h
T! long jab 3-hits 4100 h-h-h *ST*
b+X X jump/side kicks 2-hits 3400 h-h
d+X X kick slide 2-hits 2600 l-l
qcb+X deadly flip 2-hits 3135 m-m *KD*
T T claws up 4-hits 5535 m-m-h-h *AS*
O flip kick 3-hits 5055 m-m-h *JU*
O O O wheel kick 3-hits 3910 h-h-h
b+O O ankle-high kick 2-hits 2730 h-h *KD*
b+O X overhead wheels 3-hits 2645 l-h-h
X more wheel kicks 5-hits 3750 l-h-h-h-h
O T long arms 5-hits 5795 l-h-h-l-h *PR*
f+O T low-high stretch 4-hits 3660 h-h-l-h *PR*
f,f+O piston kicks 2-hits 2945 h-h *JU*
df+O O flip kicks 3-hits 3535 h-h-h *JU*
qcb+O reaver strike 1-hit 3300 h
d+X during kick
2-hits 4650 h-h
/\ qcf+S_T reaver spin 5-hits 4000 h
=======================================================
17. BETSY - (Eliazbeth Braddock)
=======================================================
S X X X roundhouse 4-hits 4520 h-h-h-h
S X O hook kick 4-hits 3630 h-h-h-m *KD*
S T T backhands 5-hits 3515 h-h-h-h-h
S T O X roundhouse 5-hits 4415 h-h-h-h-h
S O snap kick 2-hits 2640 h-h
f+S T knife combo
T T blade thrusts 4-hits 4040 h-h-h-h *KD*
O O cartwheels 5-hits 4605 h-h-h-m-m
X overhead kick 7-hits 5505 h-h-h-m-m-m-m
qcf+S ripline fists 3-hits 2700 h-h-h *KD*
T T backhands 4-hits 2625 h-h-h-h
T O X roundhouse 4-hits 3665 h-h-h-h
f+T dual tap 2-hits 1520 h-h
b+T hand slash
T stun punch 2-hits 2650 h-h *ST*
O high kick 3-hits 3770 h-h-h *JU*
O side kick 4-hits 4960 h-h-h-h
d+T low dual tap 2-hits 1615 h-h
qcb+T! piercing knife 1-hit 2200 h *ST*
qcf+T ninja assault 4-hits 2890 h-h-h-h *AS*
X X X roundhouse 3-hits 3740 h-h-h
X O hook kick 3-hits 2730 h-h-m *KD*
qcf+X severing swirl
b,b+X kendo hop 1
qcb+X dragon tooth 2-hits 3040 h-h
/\ qcb+X air dragon fang 2-hits 3610 h-h
f+O round-axe kick 2-hits 1710 h-m *KD*
f,f+O X S! stun blade 3-hits 3780 h-l-h *ST*
T high palm 4-hits 4900 h-l-h-h
b,b+O kendo hop 2
d+O double sweep 2-hits 1710 l-l
::COUNTERS::
punch Multiples and Trip
kicks Over Flip and Kick
lows Flip Kicks
aerial Kick
::COSTUMES::
1A - dark blue swimsuit [Xtreme X-Men #1]
1B - red swimsuit
2A - green 2-piece swimsuit
2B - orange-brown 2-piece swimsuit
3A - blue and gray space suit
3B - gold and gray space suit
4A - royal blue swimsuit [Uncanny X-Men #256]
4B - black swimsuit (she seems a little TOO pale!)
::ARCADE BOSS::
Sabretooth on Morlock Tunnels
=======================================================
18. BASTION - (unknown)
=======================================================
S S S over punch 3-hits 3510 h-h-h
S X S! stun jab 3-hits 3680 h-h-h *ST*
SXSS beam fist 5-hits 4980 h-h-h-h-h *PR*
S X T stun upper 4-hits 5260 h-h-h-h *AS*
S X X X O axe kick 4-hits 4730 h-h-h-h m *KD*
S T T punch upper 5-hits 4760 h-h-h-h-h *AS*
S O O! stun kick 3-hits 3750 h-h-h *ST*
f,f+S uppercut 1-hit 2000 h *JU*
f,f+S T beam away 3-hits 3700 h-h-h *PR*
b+S S juggler 2-hits 3020 m-h *JU*
qcb+S homing orbs 1-hit 1200 h *PR*
qcf+S low beam 1-hit 3200 h *PR*
T T haymaker upper 2-hits 2830 h-h *AS*
f+T T T double tap lift 4-hits 3940 h-h-h-h *AS*
qcf+T high beam 1-hit 2700 h *PR*
qcb+T death stab 1-hit 3000 h
f,f+T gut buster uppercut 2-hits 3420 h-h *AS*
X S! stun jab 2-hits 2660 h-h *ST*
X S S beam off 4-hits 4160 h-h-h-h *PR*
X S T S T S straight 6-hits 6080 all h
XST XT lifter combo 6-hits 6580 all h *AS*
X T stun upper 3-hits 4460 h-h-h *AS*
X X X O axe kick 3-hits 3860 h-h-h m *KD*
qcf+X crouch dash
qcb+X crouch evade
O O! stun boot 2-hits 2740 h-h *ST*
f+O rocket kick 2-hits 1425 h-h
b+O high angle kick 1-hit 1700 h *KD*
f,f+O spin kick 1-hit 2200 h
qcb+O crazy kicks 3-hits 2835 h-l-h *AS on 1st hit*
/\ qcf+S_T air beam 1 1-hit 2700 h *PR*
/\ qcb+S_T air beam 2 1-hit 2700 h *PR*
::COUNTERS::
punch Multiples and Trip
kicks Over Flip and Kick
lows Rushing Punch Combo
aerial Beam shot
::COSTUMES::
1A - black and purple suit
1B - green and blue suit
2A - orange suit
2B - blue suit
3A - VIBRANT orange suit
3B - VIBRANT blue suit (TRON anyone? ^_^)
4A - flat black and dull purple suit
4B - trendy black suit (tie, jacket, and even shoe coverings! It's 007!!!)
::ARCADE BOSS::
Dark Phoenix on Citadel
=======================================================
19. SENTINEL A - (unknown)
=======================================================
S S backhand
T straight 3-hits 4405 h-h-h
f+T T double fist 4-hits 5440 h-h-h-h
O! step 1 3-hits 4245 h-h-h *ST*
O step 2 4-hits 5400 h-h-h-h
S S S! stun clobber 3-hits 4245 h-h-h *ST*
S X stun boot 2-hits 2755 h-h *ST*
S X X big step 3-hits 4235 h-h-h
S T swipe 2-hits 3025 h-h
S O stun punt 2-hits 3025 h-h *ST*
S O O big step 3-hits 4345 h-h-h
qcb+S low mutant macabre 8-hits 3508 all h
S (after 7 hits) 8-hits 3681 all h
qcf+S binary orbs 2-hits 3895 h-h *PR*
f+S elbow hack 1-hit 1850 h *KD*
b+S S S! stun spin 3-hits 4445 m-h-h *ST*
b+S T straight punch 2-hits 3405 m-h
f,f+S crushing blow 1-hit 3350 h
T! stun axe 1-hit 1650 h *ST*
T T axe juggle 2-hits 3765 h-h *JU*
b,b+T death hammer 1-hit 3350 m
qcf+T six-two slam 2-hits 4095 h-h
qcb+T hi mutant macabre 8-hits 3508 all h
T (after 7 hits) 8-hits 3681
f+T,T double fists 2-hits 3295 h-h
f,f+T crushing fist 6-hits 3780 h *KD*
X! shin kick 1-hit 1450 h *ST*
X big step 2-hits 3115 h-h
f,f+X gut buster 1-hit 3250 h
qcb+X mini tremor 1-hit 3250 h
O! O big step 2-hits 3235 h *ST*
b+O axe kick 1-hit 2050 h *KD*
b,b+O jazz knee 1-hit 2250 m
qcb+O major tremor 1-hit 3350 h
d+O big sweep 1-hit 1750 h *ST*
f+O S S finisher 3-hits 4435 h-h-h
::SUPERS::
d+S+T Ground Pound 1 hit - 5750 *Level 1*
/\ S+T Air Death Hammer 1 hit - 5800 *Level 1 air*
b+S+T Macabre Mash 25 hits - 9144 *Level 2*
S S S S T follow up
S+T Hyper Beam 14 hits - 7840 *Level 2*
X+O Power Up *Level 3* (Damage 150% 10
sec)
f+S+T Mutant Massacre 1 hit - 10700 *Level 3*
f+X+O Dial-A-Combo 9 hits - 14660 *Level 4*
::COUNTERS::
punch Giant Swing
kicks Back Toss and Throw
lows Low Punch
aerial Dropkick
::COSTUMES::
1A - black body, purple head
1B - dark gray body, blue head
2A - purple and magenta body
2B - brown and blue body
3A - red and black body
3B - blue and gray body
4A - dark brown-gray body and purple head
4B - green body
::ARCADE BOSS::
Magneto on Citadel
=======================================================
20. SENTINEL B - (unknown)
=======================================================
/\ L2 flying
S S O O roundhouse 4-hits 4950 h-h-h-h
S T S glow smash 3-hits 3810 h-h-h
S T T uppercut 3-hits 3490 h-h-h *AS*
S T O S low slash 4-hits 4770 h-h-h-m
S T O S S ion break *bad PR*
S T O X back kick 4-hits 4770 h-h-h-h
f+T surprise fist 5-hits 5610 h-h-h-h-h
S T O O axe kick 4-hits 4630 h-h-h-m *KD*
S S b+S glow ball 3-hits 3990 h-h-h *PR*
f+S T T mega lifter 3-hits 3490 h-h-h *AS*
f+S T S ion push 3-hits 3810 h-h-h
b+S S overhead-ion drop 1-hit 1600 m *bad PR*
b+S T upper 2-hits 2860 m-h *AS*
b,b+S homing orbs 2-hits 1805 h-h *PR*
qcf+S ion stream
10-hits 2805 all l *PR*
qcb+S ion uppercut 1-hit 3400 h *AS*
/\ qcf+S ion ball 1-hit 2900 h *PR*
T S glow smash 2-hits 2920 h-h
T T uppercut 2-hits 2560 h-h *AS*
T O S S ion break 3-hits 4020 h-h-m *bad PR*
T O X back kick 3-hits 4020 h-h-h
f+T surprise fist 4-hits 5000 h-h-h-h
T O O axe kick 3-hits 3860 h-h-m *KD*
b,b+T ion beam 1-hit 3200 h *PR*
b+T T! stun jabs 2-hits 2660 h-h *ST*
b+T T T glow fist 3-hits 4100 h-h-h
b+T O! stun kicks 3-hits 3100 h-h-h *ST*
b+T O O sky kicks 5-hits 4530 h-h-h-h-h *AS*
f+T T S S finish punch 4-hits 4760 h-h-h-h
f+T T S b+S ion ball 4-hits 5040 h-h-h-h *PR*
f+T T X big boot 3-hits 4020 h-h-h
f,f+T! shoulder smack 1-hit 2000 h *ST*
qcf+T ion fountain 8-hits 2444 all h
b,f+T ion dart 1-hit 3600 h
d+T T juggler fist 2-hits 2840 h-h *JU*
/\ qcf+T air ion beam 1-hit 2200 h *PR*
X X leap kick 2-hits 3020 h-h
f+X boot stomp 1-hit 1700 h
b+X projectile shield *0 sec*
/\ qcf+X ion arrow 1-hit 3000 h
O S low slash 2-hits 3040 h-m
O S S ion break *bad PR*
O X f+T surprise fist 3-hits 4160 h-h-h
O O axe kick 2-hits 2860 h-m *KD*
f+O O high-roundhouse 2-hits 3040 h-h
f,f+O! side kicks of doom 2-hits 1900 h-h *ST*
O fly kicks 4-hits 3550 h-h-h-h *AS*
b,b+O binary orbs 2-hits 3420 h-h *PR*
d+O pop kick 1-hit 1500 h *JU*
df+O launcher kick 1-hit 1800 h *AS*
::SUPERS::
f+S+T Ion Beat Down 6 hits - 6775 *Level 1* *AS*
/\ X+O Hyper Ion Dart 7 hits - 3500 *Level 1 air*
S+T Hyper Ion Beam 12 hits - 7404 *Level 2*
/\ S+T Air Hyper Ion Beam 14 hits - 7000 *Level 2 air*
b+X+O Power Up *Level 3* (150% damage 10
sec)
X+O Ion Macabre ? hits - ??? *Level 4* (tap S/T or X/O!!!)
::THROWS::
b+R1 Sky High Service 2 hits - 3701
qcb+X Set, Serve 3 hits - 3501 (won't work on Blob)
R1 Burning Hand 7 hits - 3401
/\ R1 Swirling Madness 2 hits - 3120
/\ qcf+O ion catch ? hits - 2800
::COSTUMES::
1A - black body, purple face, white hair
1B - blue body, black face, red hair
2A - purple and magenta body, gray face and hair
2B - brass and teal body and face, orange hair
3A - red body and face, white hair
3B - blue body and face, red hair
4A - black body, HUMAN FACE, brown hair
4B - dark blue body, HUMAN FACE, brown hair
::ARCADE BOSS::
Magneto on Citadel <<Rory Scott>>
=======================================================
21. PSYLOCKE - (Elizabeth Braddock)
=======================================================
/\ qcf+S_T silken dagger 1-hit 2600 h
/\ qcb+S_T needle palm
1-hit 2600 h
S T! kitana slash 2-hits 2550 h-h *ST*
S X X X round kick 4-hits 4520 h-h-h-h
S X O axe kick 4-hits 3630 h-h-h-m *KD*
S O high kick 2-hits 2640 h-h
f+S T O O X leaping sword 6-hits 5855 h-h-m-m-m-m
qcf+S ninja assault 1 1-hit 2900 h *ST*
T! kitana slash 1-hit 1500 h *ST*
T O X round kick 3-hits 4040 h-h-h
f+T charging sword 1-hit 1500 h
b+T T! sneak attack 2-hits 2850 h-h *ST*
O O kicks 4-hits 5160 h-h-h-h
qcf+T ninja assault 2 2-hits 2820 h-h *AS*
X X X round kick 3-hits 3740 h-h-h
X O axe kick 3-hits 2730 h-h-m
qcf+X severing swirl
T sword slash 1-hit 2500 h
b,b+X kendo hop 1
qcb+X,X,X dragon tooth 3-hits 3240 h-h-h
f+O double kicks 2-hits 1710 h-m *KD*
f,f+O X S! psi stab 3-hits 3780 h-l-h *ST*
T high palm 4-hits 4900 h-l-h-h
b,b+O kendo hop 2
ws+O flip kick 2-hits 1900 h-h *AS*
::COUNTERS::
punch Body Toss
kicks Over Flip and Kick
lows Flip Kicks
aerial Kick
::COSTUMES::
1A - red and purple suit; purple hair
1B - cyan and blue suit; light blue-purple hair
2A - black cat suit; purple hair
2B - purple and magenta cat suit; blue hair
3A - blue pants and top; bare midriff
3B - gold and silver pants and top; bare midriff
4A - blue pants and top; red headband; bare midriff
4B - black pants and white top; bare midriff
::ARCADE BOSS::
Lady Deathstrike on Asteroid M
=======================================================
22. BISHOP - (Lucas Bishop)
=======================================================
/\ qcb+S_T taking no chances 1-hit 2900 h *PR*
S S T T spin elbow 4-hits 4640 h-h-h-h
S X X X round kick 4-hits 4800 h-h-h-h
S X T T punch lift 4-hits 4880 h-h-h-h *AS*
S T T punch lift 3-hits 3930 h-h-h *AS*
S O O! stun kick 3-hits 3840 h-h-h *ST*
S O O X axe kick 4-hits 4960 h-h-h-m *KD*
qcf+S single blast 1-hit 2200 h *PR*
f+S T T punching shot 3-hits h-m-h
O X twin kicks 5-hits 5460 h-m-h-h-h
f,f+S jawbreaker 2-hits 3610 h-h *JU*
T gun finish 5-hits 5500 h-h-h-h-h *PR*
qcb+S concussive break 6-hits 2811 h-h-h-h-h-h *PR*
T T punch lift 2-hits 2940 h-h *AS*
d+T! gun punch 1-hit 1400 h *ST*
qcf+T staggering blast 2-hits 3420 h-h *PR*
qcb+T simage blast 1-hit 2600 h *PR*
*Charge 1* 1-hit 2900
*Charge 2* 4-hits 3230
*Charge 3* 8-hits 3120
f+T T love handles 4-hits 3415 h-h-h-h *PR*
X X X round kick 3-hits 3940 h-h-h
X T T punch lift 3-hits 4030 h-h-h *AS*
O O! stun kick 2-hits 2840 h-h *ST*
O O X axe kick 3-hits 4120 h-h-m *KD*
qcf+O advancing fire 1-hit 900 h *PR*
qcb+O retreating fire 1-hit 900 h *PR*
f,f+O X O T S Killer combo 6-hits 7030 h-h-h-m-h-h
b+S+T Free Parry 1 hit - 5500
(looks/acts just like his Lv.1 super) <<Anthony Whyte>>
::SUPERS::
S+T Channeled Parry 1 hit - 5500 *Level 1* (counter-attack)
(counters ANY attack thrown at him)
X+O Bullet Crazy 12 hits - 7920 *Level 2*
b+X+O Don't Jump at Me 14 hits - 6160 *Level 2*
f+S+T Mutant Tumble 7 hits - 11300 *Level 3*
f+X+O Professional Hit 3 hits - 15800 *Level 4*
::THROWS::
/\ R1 Backbreaker 2 hits - 3800
d+R1 Pistol Whip 6 hits - 3600
R1 Gut punch 3 hits - 3401
b+R1 Over the Top 2 hits - 3201
::RECOVERY::
T Counter beam 1 hit - 2650 *PR*
::TAUNT::
T+X Chuckle
::COUNTERS::
punch Multples and Trip
kicks Over Flip and Kick
lows Sweep
aerial Twin Guns
::COSTUMES::
1A - blue suit with red stripes
1B - purple suit with yellow stripes
2A - blue and orange suit [Uncanny X-Men #342]
2B - purple and pink suit
3A - blue and yellow suit
3B - red and white suit
4A - blue banded suit
4B - black banded suit
::ARCADE BOSS::
Magneto on Apocalypse Tomb
=======================================================
23. BLOB - (Fred J. Dukes)
=======================================================
S S! stun slap 2-hits 3035 h-h *ST*
S S S slap 3-hits 4515 h-h-h
S S T push 3-hits 4595 h-h-h
S S X big kick 3-hits 4515 h-h-h
S S O juggle foot 3-hits 4755 h-h-h *KD*
S S O S right punch 4-hits 6120 h-h-h-h
S S O T backhand 4-hits 6120 h-h-h-h
S S O X low kick 4-hits 6190 h-h-h-h
S S O O booty tap 4-hits 6260 h-h-h-h
S T S punch 3-hits 4595 h-h-m *KD*
S T T backhand 3-hits 4595 h-h-h *KD*
S X! stun boot 2-hits 3035 h-h *ST*
S X X kick 3-hits 4515 h-h-h
S X O big stomp 3-hits 4755 h-h-h *KD*
S X O T big slap 4-hits 6120 h-h-h-h
S X O O big booty 4-hits 6260 h-h-h-h
S X O S big punch 4-hits 6120 h-h-h-h
S X O X S S Blobby combo 6-hits 8095 h-h-h-h-h-h
S O big stomp 2-hits 3485 h-h *KD*
S O S straight 3-hits 5045 h-h-h
S O T backhand 3-hits 5045 h-h-h *KD*
S O X step 3-hits 5125 h-h-h
S O O booty 3-hits 5205 h-h-h
f+S T backhand 3-hits 4125 m-m-h
f+S S overhead smash 3-hits 4125 m-m-h
f,f+S S double hammer 2-hits 4565 m-h
f+S S T backhand 4-hits 5490 m-m-m-h *JU*
S X O T backhand 4-hits 6120 h-h-h-h *JU*
T S punch 2-hits 3405 h-m *KD*
T S T backhand 3-hits 4965 h-m-h *JU*
T T backhand 2-hits 3405 h-h *JU*
d* T two scoops 2-hit 3785 h-h *JU*
f+T T palm down 2-hits 3305 m-h
f,f+T belly bump 1-hit 2905 h
d+T belly lifter 1-hit 1705 h *JU*
b,f+T cranium crash 1-hit 2805 h *KD*
T 2nd crash 2-hits 5415 h-h
T backhand 3-hits 6975 h-h-h
S belly bump 3-hits 7775 h-h-h
X! mighty kick 1-hit 1650 h *ST*
X X kick 2-hits 3315 h-h
X O O booty 3-hits 5305 h-h-h
X O S big punch 3-hits 5145 h-h-h
X O T big slap 3-hits 5145 h-h-h *KD*
X O X S S Blobby combo 5-hits 7480 h-h-h-h-h
f+X! stagger kick 1-hit 2050 h *ST*
b,f+X aftershock 1-hit 3350 l *PR* *KD*
O S straight 2-hits 3905 h-h
O T backhand 2-hits 3905 h-h
O T O X stumble forward 4-hits 8180 h-h-h-h
O T O O tremors! 8-hits 6710 h-h-h-l-l-l-l-l *PR* *KD*
O X S S Blobby combo 4-hits 6600 h-h-h-h
b,f+O tremor 1-hits 3350 l *PR* *ST*
O O stomp n' bump 2-hits 4085 h-h
d+O T trip, bump, thump 3-hits 5135 h-h-h
b+O S! low kick spin 2-hits 3435 l-h *ST*
S overhead 3-hits 4915 l-h-m
T double palm 3-hits 4995 l-h-h
X big kick 3-hits 4915 l-h-h
f,f+O blunder run 1-hit 2850 h
O mass tremors 6-hits 3585 h-l-l-l-l-l *PR*
X ground worm 2-hits 5415 h-l
O O worm quake 7-hits 6045 h-l-l-l-l-l-l *PR*
::SUPERS::
S+T Belly Flop 1 hit - 6300 *Level 1*
f+S+T G-Force 1 hit - 6000 *Level 2*
X+O Seismic Stomp 5 hits - 11250 *Level 3*
d+X+O Bottoms Up 1 hit - 15000 *Level 4*
::THROWS::
d+R1 Teeter Totter 7 hits - 4518
/\ R1 Backdrop 2 hits - 4300
qcb+S sit down slam (throw) 3 hits - 4050 *anti-air only*
R1 Bear Hug 5 hits - 4000
b+R1 Cross Slam 2 hits - 3800
::RECOVERY::
T Ground Tremors 1 hit - 2650 *PR*
::TAUNT::
T+X Truffle Shuffle
::COUNTERS::
punch Giant Swing
kicks Back Throw and Toss
lows Double Palm
aerial Down Punch
::COSTUMES::
1A - black suit (can see belly and chest)
1B - red suit (can see belly and chest)
2A - blue pants w/ red suspenders
2B - black pants w/ black suspenders
3A - blue "X" suit full body
3B - red "X" suit full body
4A - black suit (covers chest and belly)
4B - black and yellow striped suit (covers chest and belly)
::ARCADE BOSS::
Phoenix on Asteroid M
[note: Blob is immune to normal throws and some command throws (Phoenix,
Mystique, Havok, Sentinel B). He is still vulnerable to Beast's Beast stance
leaping throw, Rogue's Power Drain, and Sabretooth's Piledrivers - Apeboy]
=======================================================
24. DARK PHOENIX - (Phoenix Force)
=======================================================
/\ L2 flying
S S X X X crash kick 5-hits 5445 h-h-m-h-m
S S X X O hook kick 5-hits 5385 h-h-m-h-m *KD*
S~T T b+S S TK firebird combo 5-hits 6090 h-h-h-h *PR*
S~T X! stun kicks 4-hits 4170 h-h-h-h *ST*
S~T X S S fireball 6-hits 5860 h-h-h-h-h-h *PR*
S~T X X fly kicks 6-hits 5105 h-h-h-h-h-h *AS*
S~T X O rocket kick 5-hits 5070 h-h-h-h-h
S X T X X X crash kick 6-hits 5995 h-h-h-m-h-m
S X T X X O hook kick 6-hits 5945 h-h-h-m-h-m *KD*
S X X hotfoot 3-hits 3685 h-h-l *JU*
f+S push
T TK snag 2-hits 2480 h-h *ST*
O kicks
X fly kicks 6-hits 4690 h-h-h-h-h-h *AS*
S+T duel flames 16-hits 5250 all h *PR*
f,f+S! X T flame push 3-hits 4220 h-l-h
b+S ember ignition
S flame kiss 8-hits 2468 all h *PR*
T fire BOOM! 1-hit 2600 h *PR*
X fire pillar 5-hits 3000 all h *PR*
O fire ball 1-hit 2200 h *PR*
b,b+S blazing vigor 9-hits 1350 all h *PR*
qcf+S fire bird 1-hit 2200 h *PR*
/\ qcf+S air bird 1 1-hit 2200 h *PR*
T T T flame punch 3-hits 3920 h-h-h
T T b+S TK pull 3-hits 3680 h-h-h *ST*
d+T TK slam 4-hits 4660 h-h-h-h
T fire pillar 8-hits 6280 all h *PR*
T X! stun kicks 3-hits 3340 h-h-h *ST*
T X S S fireball 5-hits 5340 h-h-h-h-h *PR*
T X X fly kicks 5-hits 4445 h-h-h-h-h *AS*
T X O rocket kicks 4-hits 4390 h-h-h-h
f+T T fire starter <<<<<<<<<<<<<<<<<<<<< Doesn't seem to do anything
f+T d+T slash/pillar 6-hits 4750 m-h-h-h-h-h
f,f+T T turn and burn 2-hits 2680 h-h *AS*
S fire toss 3-hits 4020 h-h-h *PR*
b,b+T fire revolution 1-hit 2400 h
b+T T T fire swoops 2-hits 3030 h-h-h
qcf+T fire birds 2-hits 3230 h-h *PR*
/\ qcf+T air bird 2 1-hit 2200 h *PR*
X T X X X crash kick 5-hits 5495 h-h-m-h-m
X T X X O hook kick 5-hits 5435 h-h-m-h-m *KD*
X X hotfoot 2-hits 2780 h-l *JU* *PR*
f,f+X! ember kick 2-hits 2280 h-h *ST*
X lift kick 4-hits 3555 h-h-h-h *AS*
O big kick 3-hits 3480 h-h-h
d+X d+X leg lift 2-hits 2370 l-h *AS*
/\ qcf+X searing corkscrew 1 1-hit 1700 h *KD*
O S X S fire push 4-hits 4970 h-h-l-h
O S X T fire pillar 8-hits 6780 h-h-l-h-h-h-h-h *PR*
O X! stun kick 2-hits 2165 h-h *ST*
O X X fly kicks 4-hits 3440 h-h-h-h *AS*
O X X O smackdown 5-hits 4460 h-h-h-h-h
O X O O crash kick 4-hits 4635 h-h-h-m
O O round kick 2-hits 2930 h-h
b+O hot foot 1-hit 1700 l *PR*
b,b+O cosmic radiation 2-hits 4180 h *PR*
/\ qcf+O searing corkscrew 2 1-hit 1700 h
::COSTUMES::
1A - red and yellow suit with black face
1B - black and red suit with black face
2A - black and purple EVERYTHING!
2B - red and purple EVERYTHING!
3A - yellow and red suit with human face [Uncanny X-Men #381]
3B - silver and cyan suit with human face
4A - red suit with yellow sash and human face
4B - purple suit with red sash and human face
::ARCADE BOSS::
Blob
on Asteroid M
**********************************************************************
******************** IV. STORY MODE *********************
**********************************************************************
This is the walkthrough for the mode. It doesn't matter who you choose.
Everything is pre-set. Only difference is the last battle against
Bastion and Magneto. Lose it and you fight him with Phoenix.
The timed battles are with Forge, Magneto, and Cyclops. These battles
are against a Sentinel A and you have 50 seconds to beat him. If time
runs out, you lose the match.
CHARS: [Forge]
STAGE: *Sentinel Invasion streets only - 9:35pm*
vs Mystique
vs Nightcrawler
CHARS: [Wolverine - Phoenix - Gambit - Nightcrawler]
STAGE: *X-Mansion - 1:42pm*
vs 3 out of 4 Brotherhood mutants (Juggie, Mystique, Sabretooth, Toad)
CHARS: [Forge]
STAGE: *X-Mansion outdoors*
vs Sentinel A (50sec and you must KILL HIM!)
CHARS: [Beast - Phoenix - Nightcrawler - Rogue - Havok]
STAGE: *Morlock Sewers - 3:27pm* or *Apocalypse Tomb - 4:30pm*
vs 3 out of 4 Brotherhood mutants (Juggie, Mystique, Sabretooth, Toad)
vs Sentinel B
(Bastion's forces can now freeze your super meters)
Pausing the game will let the freeze wear off! <<Knobody>>
CHARS: [Magneto]
STAGE: *Savage Land pool - 5:14pm*
vs Sentinel A (50sec and you must KILL HIM!)
CHARS: [Magneto]
STAGE: *Savage Land pool*
vs Sentinel A
CHARS: [Wolverine - Magneto - Cyclops - Gambit]
STAGE: *Magneto's Citadel lava pits - 6:10pm*
vs Sentinel B
vs Sentinel A
CHARS: [Cyclops]
STAGE: *Magneto's Citadel lava pits*
vs Sentinel A (50sec and you must KILL HIM!)
CHARS: [Wolverine]
STAGE: *Asteroid M - 12:01am*
vs Bastion (Wolverine has no super meter)
CHARS: [Magneto (or Phoenix if Magneto loses) ONLY]
STAGE: *Asteroid M*
vs Bastion
Tips for fighting the Sentinel A with only 50 seconds:
-------------------------------------------------------
#1) Time is your enemy; Do not waste ANY OF IT!!!
This means don't get thrown by him, and try to avoid doing any combos
that are blocked (it will be countered). I also don't recommend random
throwing Sentinel A or doing weak supers, as they are just wasting your time.
#2) Know your characters and their limits
Understand your character (Cyclops, Forge, Magneto) and their strengths
and weaknesses. Cyclops is a quick agile fighter with range; Forge is
an average fighter with meager priority and only one usable super; Magneto
is extremely powerful with combos but has some speed issues.
#3) Combos are the key!
But not just any combo; you need to connect with it! Try to do them by
jumping behind the Sentinel while its doing something else or after
blocking their combos.
#4) Never stand still; a moving target is harder to hit than a static one
As I said before, try to get behind the Sentinel. Along the same lines,
always be on the move. Too close and the computer will go for a throw;
too far away and it will use its range attacks to keep you away.
Here is a breakdown of Story Mode stats:
----------------------------------------
22 total fights (23 if Magneto loses the fight with Bastion)
12 levels/stages of combat
14 different characters to use
9 mandatory fights (with no choice of characters to use)
# FIGHTS = maximum fights he/she can participate in
# MANDATORY FIGHTS = fights he/she must fight in
* = 50sec timed battle vs. Sentinel A
**********************************************************************
********************* V. STAGES *************************
**********************************************************************
The best way I've figured out to do the transitions between areas within
a stage is by either doing an air seek combo at the very edge or any
knockdown attack or combo that sends the opponent flying across the room.
I'm describing the transitions in each stage. Every stage has breakable
objects but I noted those with pillars/columns because some characters
have special throws when near them.
Damages listed are during special cutscenes. Note: you can only do a
transition or knock into attack ONCE per stage. There is no limit on throw
attacks.
Ex: On Xavier's Mansion-Gardens, you can only knock them into the
basketball hoop once. However, you can do the basketball throw as many
times as you want.
The number in parantheses next to the stage is the number of rooms that will
be used during the Arcade fights. Some stages have 3 rooms, but only 2 will be
accessed as you defeat more characters.
Ex: On Sentinel Invasion, you first start out on the Construction Site.
Then, after defeating your opponent (best of 3 rounds), your next fight
will be with a new character on the Street room. (The Rooftop area is not
accessed by default, unless you trigger that transition)
Sentinel Invasion (2)
CONSTRUCTION SITE:
- knock back from left side (facing sign) and hit neon sign (3000 dmg)
- knock back from right side (no sign) and fall onto rooftop (3500 dmg)
- knock up and fall into street (3200 dmg)
- knock into walls (3000 dmg)
- throw into objects (2900 dmg)
ROOFTOP:
- knock off edge and onto street (3200 dmg)
- knock through building and onto street (face the building) (3000 dmg)
- knock into AC unit (3600 dmg)
- knock into door (3000 dmg)
STREETS:
- knock into cars, light poles, windows (3000 dmg)
Savage Land (2)
CLIFFS:
- knock off front and land in lagoon (3100 dmg)
- knock off side and land on ledge (either side) (3000 dmg)
- knock into dino bones (2900 dmg)
LEDGE:
- knock off edge into lagoon (3000 dmg)
LAGOON:
- knock into dino bones (2900 dmg)
Xavier's Mansion (3)
HALLWAY/SITTING ROOM:
- knocked into the office at the end of the hallway (3200 dmg)
- knocked outside through window (near the fireplace) (3100 dmg)
- breakable column (your back to it + b+R1) (2900 dmg)
- thrown into hallway bookshelf (conditions???) (??? dmg)
XAVIER'S OFFICE:
- knocked outdoors through window (3100 dmg)
- thrown into bookshelf (conditions???) (??? dmg)
GARDEN:
- after 1 round of fighting concludes, the basketball court will open
- knocked into open hangar door (3000? dmg)
- special Toad throw with SUNNY basketball hoop (R1) (Toad = 3700)
(make sure the target and Toad are NOT on the court and on the sunny
hoop)
(Toad CANNOT have the hoop behind him for it to work)
- special Toad throw with SHADY basketball hoop (R1) (Toad = 3700)
(both Toad and target MUST be on the court)
(have target between Toad and the hoop and within the 3pt range circle)
- throw into basketball hoop (your back to it + b+R1) (2900)
(underneath the hoop for it to work)
- knocked into EITHER basketball hoop (from the free throw line) (3000 dmg)
- trees (your back to tree; b+R1) (2900 dmg)
- knocked into wall or stairs (3000 dmg)
- thrown into chairs (in front and enemy has back to it + R1) (2900 dmg)
HANGAR:
- knocked from the hangar lift into the hangar (3000 dmg?)
- hit onto the elevator controls and ride into hallway (3200 dmg)
Danger Room (3)
(no transitions, but the room will shift in Arcade and Story Mode)
- PRACTICE ZONE
- nothing
- COLISEUM
- knock into stone columns (3000 dmg)
- WAR ZONE
- thrown into crates (2900 dmg)
- knocked into tower, barrels and truck (3000 dmg)
Asteroid M (2)
CONTROL ROOM:
- smash through glass wall down shaft into sub room (3100 dmg)
- stairs (3000 dmg)
SUB ROOM:
- heavy combo breaks the glass floor into the generators (3100 dmg)
GENERATOR ROOM:
- breakable glass columns (your back to columns + b+R1) (2900 dmg)
Morlock Tunnels (3)
SUBWAY STATION:
- hole leads to sewers-catwalk (3000 dmg)
- knock into stairs (3000 dmg)
SEWERS:
- knock enemy off edge into lower sewers (3000 dmg)
- knock into wall (3000)
LOWER SEWERS:
- big crates (enemy in front of crate + R1) (2900 dmg)
Magneto's Citadel (2)
THRONE ROOM:
- knock off the balcony into the lava pits (3100 dmg)
- knock into wall, stairs (3000 dmg)
- terminals (3600 dmg)
LAVA PITS:
- rocks (3000 dmg)
Apocalypse's Tomb (3)
TREASURE ROOM:
- knock them off the open sides (4000 dmg)
- grey crates (enemy back to it + R1) (2900 dmg)
- golden boxes (your back to box + b+R1) (2900 dmg)
CATACOMBS:
- heavy attack on the floor (3100 dmg)
- throw into coffins (enemy back to it + R1) (2900)
- throw into thin columns (enemy back to it + R1) (Beast = 5000; Toad = 3700)
(Toad: in the blue lighted area, have enemy between Toad and pillar)
(Beast: from the middle of the room, have enemy between Beast and pillar)
CRYPT:
- any attack into the column of light will transport back to main hall (3600)
- knock into stairs (3000 dmg)
- thrown into middle fire columns (your back to column + b+R1) (2900)
- thrown into golden statues (your back to statue + b+R1) (2900)
**********************************************************************
***************** VI. SECRETS / GLITCHES ****************
**********************************************************************
---------------------
a. UNLOCKING SECRETS
---------------------
RESET PRACTICE MODE
tap L1 and R1 simultaneously and the level resets (breakable objects are
respawned and you return to the default starting position for that stage
and room)
UNLOCK FMV's
beat arcade mode with that character
UNLOCK 3RD COSTUME (3A and 3B):
beat arcade on Expert with that character
UNLOCK 4TH COSTUME (4A and 4B):
get over 30 wins in Survival with that character
UNLOCKED BASTION AND 2ND COSTUME (2A and 2B) FOR ALL 24 PEOPLE
beat story mode with Magneto's ending (Magneto vs Bastion)
UNLOCK SENTINEL A:
beat arcade with Cyclops
UNLOCK SENTINEL B:
beat 20 matches in Survival mode
UNLOCK PSYLOCKE
beat arcade with Betsy
UNLOCK BISHOP
beat arcade with Gambit
UNLOCK BLOB
beat arcade with Bishop
UNLOCK DARK PHOENIX
in Story Mode, lose the "Magneto vs Bastion" fight. Then get a PERFECT with
Phoenix in "Phoenix vs Bastion".
UNLOCK EVERYTHING CODE:
<<from the message board at www.px.com:>>
at the main menu hold L1 and press right right left left down up circle.
You will hear a funny noise ("Shway!") that will tell you did it right.
-----------------------
b. KNOWN BUGS/GLITCHES:
-----------------------
BASTION
- if he follows up his X+O super with a qcf+S, the counter actuall jumps
backwards (from 38 down to 31). Also the damage for the qcf+S is 3200, even
though its well beyond the 10th hit and should be only 10% of its original
value (3200). The damage total does not get lost or counted backwards.
BISHOP
- doing the b+R1 then doing a standing O and hitting the target at his
head level will cause the opponent to be stuck frozen in mid-air. Bishop
cannot effect the enemy anymore. The enemy will still recover red-bar health
in this state, so make sure you have more life and win by time. Works against
everyone EXCEPT Blob (since he's unthrowable by Bishop).
BLOB
- sometimes, special throws miss him and the thrower goes into the throw
animation, but Blob is still on the ground. Happened with Rogue and
Sabretooth.
FORGE
- sometimes his beam attacks are invisible. They still hit, but damned
if i can see them. Happens most frequently on Savage Land stage - pool area
and with his beams primarily.
GAMBIT
- after the first round of combat against an opponent, Gambit cannot do
ANYTHING for one second!!!! Thus, it only effects him in Arcade Mode and
affects both the human and CPU controlled Gambit. There's nothing you can
do about it.
- sometimes if he's attacked during his card power up (qcb+T), his staff will
be stuck in that position. Happens frequently when I used Sabretooth's
f+S+T and S+T combo against him. A throw by either Gambit or his enemy
corrects
it.
- Gambit's air throw sometimes doesn't knock the opponent to the ground.
Instead, they are standing there as you return to the ground. Gambit is
vulnerable to an attack at this point. Occurs randomly and there is no
solution. Only beam projectiles or supers can reach Gambit though.
HAVOK
- occasionally during their air throws, they will stay stuck in mid-air
doing their throw animation. Only an attack from the enemy will
dislodge them. Happens at random and is VERY annoying because it
guarantees your enemy a free super or attack. Happens if you mash the
jump throw too much.
MAGNETO
- doing the b,f+T after a qcf+O will cause the hit counter to go down and the
damage on the b,f+T will be at maximum.
- sometimes a super will come out and SHOULD combo with the target but for
some reason they don't get stuck into the animation for the super. For
Magneto,
it happened on Xavier's Mansion-Garden stage with his EM Concussion (d+X+O).
The super is still happening but they aren't stuck in the super; instead they
can attack you.
- sometimes, I've seen Magneto do two rapid EM gushes (qcf+T) in a row. Not
sure exactly how its done, or if its a real move. I did it once by accident
and
have now seen the computer do it a few times but it never seems to do it
with great frequency.
- sometimes, he will fly for no apparent reason from a jump or an aerial
special attack.
MYSTIQUE
- her Level 4 scope-sight only appears once for every stage you're on.
Even if you fight different people on the same stage, the scope will not
appear again until the stage changes.
- occasionally during their air throws, they will stay stuck in mid-air
doing their throw animation. Only an attack from the enemy will
dislodge them. Happens at random and is VERY annoying because it
guarantees your enemy a free super or attack. Happens if you mash the
jump throw too much.
NIGHTCRAWLER
- cancelling his TS attack into the Level 4 super then doing SXOT
will freeze the opponent's controls and not end the super. Time will
continue to run down and Nightcrawler cannot build up any more super meter.
Match will ONLY end by time or if sufficient damage is dealt to target.
- his sword didn't appear in his hand (I think because of the Lv4 glitch). A
throw corrected it. It did affect certain moves because the TS no longer
knocked them down. Very similar to Gambit's related bug where his staff is
no longer in his hand. However the problem with Nightcrawler is worse as
he loses a lot of range without his sword.
- during his Level 4 super, if you are in mid-teleport as the super ends,
Nightcrawler will return to the normal screen INVISIBLE! This will persist
until you do any kind of move that forces him to teleport (throws, specials,
and supers). <<Santiel Creekmore>>
- sometimes, something will happen and Kurt will no longer produce the purple
smoke during his teleports. It occurred to me once, and I'm not sure how it
was
triggered. Other than visuals, nothing else is affected.
PHOENIX
- sometimes after her "Confusion" super [X+O] hits, the target should have a
pink halo around their head to denote that they are under the effect of the
super. Unfortunately, it doesn't always appear. There's nothing you can do.
- sometimes, she will fly for no apparent reason from a jump or an aerial
special attack.
- doing her X+O Level 3 super while in flight, will consume Level 2 meter!
Works only while she's in flight and the super behaves as normal.
<<Chris Tomich>>
ROGUE
- air throw on the Subway Station level causes her opponents to fall very
slowly, giving her time to do another combo on them. This can be abused into
a veritable extended combo that will more than likely kill the opponent.
<<Matt Juarez>>
- sometimes, she will fly for no apparent reason from a jump or an aerial
special attack.
SABRETOOTH
- doing a b+R1 on an opponent close to the wall, the opponent will slide back
towards the wall AFTER the throw.
- sometimes doing the qcf+X throw really close to the wall causes the enemy
to fall from Sabretooth's grip during the piledriver animation.
- He is the only character to have a very short stun frame. Because of this,
most stunning/knockdown combos that work for everyone else may not work
against him. Only quick successive hit combos will work against him. Slow
stun combos, some knockdowns, and jump-ins won't affect him (making him a very
strong character)
SENTINEL A
- during his winning cutscene after each match, he punches the
camera and the glass breaks. However, after he does it once for a stage,
the glass break sequence will not happen again even though he still punches
the camera.
STORM
- sometimes a super will come out and SHOULD combo with the target but for
some reason they don't get stuck into the animation for the super. For Storm,
it occurred when I was doing the El Nino (b+S+T) on the small ledge of the
Savage Land stage. The super is still happening but they aren't stuck in the
super; instead they can attack you.
- sometimes, she will fly for no apparent reason from a jump or an aerial
special attack.
TOAD
- occasionally during their air throws, they will stay stuck in mid-air
doing their throw animation. Only an attack from the enemy will
dislodge them. Happens at random and is VERY annoying because it
guarantees your enemy a free super or attack. Happens if you mash the
jump throw too much in the air.
WOLVERINE
- doing his b+S+T S (L1) after his f+S+T (L3) will cause the hit counter to
reset.
ANY CHARACTER
- Sometimes, after a perfectly timed air seek jump, the character misses the
enemy for some strange reason. Occurs most often if too close to the wall.
To counter this, just do a throw at the peak of the air seek (it will lock
onto the target).
- doing a throw not only affects the zone in front of the character, but the
entire zone SURROUNDING the character. Even if you jump behind the character,
the throw may still target correctly and you'll get tossed.
STAGE: APOCALYPSE'S TOMB (ROOM 2 - CATACOMBS)
- after breaking the floor once before, there will be a large black hole.
Coming back here again, you can be thrown/knocked back onto the dark hole
and not fall! Works with Toad. Apparently, you cannot go back to the
Crypt Room (Level 2) once you've been there before.
STAGE: XAVIER'S MANSION (ROOM 1 - HALLWAY)
- sometimes when throwing the character from the elevator, the ENTIRE wall
is black as if the wall wasn't even created on the stage.
STAGE: MORLOCK'S SEWERS (ROOM 1 - SUBWAY)
- the moving subway car will interfere with your vision (unless you can see
every 5th frame which are incredibly blurred). Try not to put yourself in
that position.
- doing air combos in that shortened room usually causes the enemy to fly
into the ceiling and actually bounce off and not be in position for an
air combo. Try to avoid doing air combos on this part of the stage.
STAGE: DANGER ROOM
- a bright white flash will fill the entire screen when it shifts between
different settings and you will momentarily NOT BE ABLE TO SEE ANYTHING!!!
Unfortunately, the battle continues so just be careful. The room changes at
random so be on your guard. Once you lose your vision, just jump back and
block OR continue your combo and memorize your button taps. Hopefully you
don't get mauled by the CPU during this moment of blindness.
ANY STAGE
- sometimes, it is possible to hit an opponent past the wall and they
will be trapped. I've experienced this on numerous occassions on various
levels (Apocalpyse Tomb Rm 2, Xavier's Mansion Rm 1)
- the game is known to sometimes lock up or freeze. It has happened to me
during a loading screen and when I tried to fast-forward through a FMV sequence
in Story Mode. Cause is unknown and the only solution is resetting the
machine.
**********************************************************************
****************** VII. CHARACTER ANALYSIS ********************
**********************************************************************
(sorted by toughest to weakest)
NAME DMG% DEF.BONUS %
GROUP I
1. Juggernaut 0.90 +0.10
2. Blob 0.91 +0.09
3. Sentinel A 0.92 +0.08
4. Sabretooth 0.93 +0.07
5. Wolverine 0.94 +0.06
6. Bastion 0.95 +0.05
7. Rogue 0.95 +0.05
8. Sentinel B 0.96 +0.04
Dark Phoenix 0.97 +0.03 VS supers
9. Magneto 0.97 +0.03
10.Bishop 0.98 +0.02
GROUP II
11.Beast 1.00 0
12.Cyclops 1.00 0
13.Dark Phoenix 1.00 0 VS non-super attacks
14.Forge 1.00 0
15.Gambit 1.00 0
16.Havok 1.00 0
GROUP III
17.Betsy 1.01 -0.01
18.Psylocke 1.01 -0.01
19.Lady D 1.01 -0.01
20.Toad 1.02 -0.02
21.Mystique 1.03 -0.03
22.Phoenix 1.04 -0.04
23.Nightcrawler 1.06 -0.06
24.Storm 1.06 -0.06
DMG % = Percentage of damage the character takes from attacks
Group I - since these characters have damage reduction FOR EVERY HIT, try to
limit the number of hits you do on them, as the more hits will equal less
successive damage. Keep in mind when you do a multi-hitting super against
these characters, it will do MUCH LESS damage than it would on a baseline
character.
Group II - baseline toughness, so it doesn't matter on the number of hits in
a combo. Any combo that connects on them will suffice.
Group III - since these characters take damage poorly, increase your # of hits
since each hit will generate more damage than on a baseline character. As long
as it does damage OR has lots of hits will work well against them.
I also believe the full life bar for EVERYONE is 30,000 points. This
makes sense since most Level 4 supers do around 15,000 damage and it
takes off HALF the life bar on most people!!! (thus any combo that does more
than 30,000 dmg is a full life combo)
**********************************************************************
****************** VIII. GAMEPLAY TIPS *********************
**********************************************************************
This section is just some things to keep in mind while playing the game,
that will add to your arsenal, as KNOWLEDGE IS POWER!!!
============
= COUNTERS =
============
Countering is a lot more important in this game because of how much damage
they do, unlimited usage, and the fact that they can even reverse projectiles.
~~~~~~~~~~~~~~~~
~USING COUNTERS~
~~~~~~~~~~~~~~~~
A recap on counters: (default button is R2)
forward + R2 = against punches
back + R2 = against kicks
down + R2 = against low attacks (they have to knock you down ie sweeps)
jump + R2 = against any attack while you are still in the air
KNOW YOUR ENEMIES HABITS/PATTERNS
The trick to doing them effectively is to KNOW what your opponent plans
on doing, and anticipating with the proper counter. It's also possible
to counter DURING a combo string, which is much easier to predict than
guessing on what attack your opponent will use against you.
USE THE PROPER ATTACK AGAINST THE RIGHT THING
Hit > Throw > Counter
Using the equation above: Hits stop Throws, Throws stop Counters,
Counters stop Hits. Also be aware that Throws can stop other Throws.
DON'T COUNTER UNLESS YOU NEED TO
Otherwise you'll be left open for a throw (you can't do anything while
you in the "Counter" pose)
~~~~~~~~~~~~~~~~~~~
~FIGHTING COUNTERS~
~~~~~~~~~~~~~~~~~~~
USE THROWS
The best way to counter the COUNTER is to throw them. It also helps if you
can recognize every character's "Counter" pose and then to train yourself
to throw when you see that pose (they're vulnerable for a split second)
DON'T USE COMBO STRINGS UNLESS YOU'RE SURE THEY'RE HITTING
don't get into the habit of doing extremely long string combos UNLESS
they are hitting the opponent. Its just telegraphing to the opponent
what you're doing and there's a good chance for a counter AGAINST you.
CAN'T TECH ATTACK (RECOVERY MOVE)
Last thing to note about counters: when you get countered yourself,
you cannot use a Tech Attack (holding down a button and you will get up
with a quick attack). I'm not sure why, its the way the game was designed.
====================
= DAMAGE REDUCTION =
====================
Damage after the FIRST attack in a combo automatically loses 10% of its
default value. This is useful to know especially for designing combos,
since having a lot of HITS does not mean a very damaging combo string.
1st hit = 100%
2nd hit = 90%
3rd hit = 80%
..
10+ hit = 10%
The damage reduction drops down until its 10% of the original
The trick to damage reduction is with a throw: it RESETS the damage/hit
counter!!! So, you don't get 120 hits, instead you'll now have a combo
that does MAX damage more often, reducing the impact of "Damage Reduction".
Cheap? Yeah, it can be said it make Throwing very powerful in a combo
situation.
Another trick that resets the hit/damage counter but still keeps the
combo going is to let the enemy fall down or bounce on the ground very
hard that they bounce up. During this moment of bouncing, they cannot
defend or tech roll and the counters will reset. Follow it up with another
combo or super for MAX damage on the new combo string.
A good thing to keep in mind is that if you want to do the MOST damage in
a combo, make sure high damage attacks occur earlier and to minimize too
many low damage attacks OR add on a Throw somewhere in-between and to
follow it up with more attacks/supers.
Some of the most damaging combos involve using two Level 3 supers or
a Level 4 with a large combo string and/or throw to reset the damage.
==================
= METER BUILDING =
==================
This game has supers, and you need energy in your METER to do them.
The METER is the big blue bar underneath your green life meter. It's
divided into 3 zones:
Level 1: is the smallest bar and quickest to build up
Level 2: is the second bar and takes longer to build up
Level 3: is the longest bar and takes the longest to build up
Level 4: ALL 3 Levels (One, Two, Three) combined
Each Level has a certain required amount of damage done with attacks
(punches, kicks - they don't even need to hit the enemy) and a certain
number of hits to build up enough meter to do a super of their respective
level. Not all attacks build up meter the same way. It varies on the
character (hence why some combos that satisfy both the DMG and HITS
requirements still don't build up a Level 1)
Throws MUST connect to build meter! Throws vary, but the average is given
below and they ignore the number of hits; just the number of connected throws.
Taunts also build up meter very quickly and my estimations are given below.
Note that when you Taunt, the METER doesn't stop once you reach a Level (like
with the hits, dmg and throws), making them very efficient. However, they do
leave you VERY vulnerable for a few seconds so be aware.
================================
= FREQUENTLY ASKED QUESTIONS =
================================
OK, I finally got around to putting this together. I have been getting a few
questions that keep popping up in my e-mailbox.
Q1) How do I beat Sentinel A in Story Mode????
A1) I have made and expanded on tips to beating him under <<IV. STORY MODE>>
Q2) How do I save?
A2) You have to manually save by going into OPTIONS from the Main Menu. Now
go to MEMORY CARD and then choose SAVE. You cannot save DURING Story Mode!
Q3) How do I block?
A3) Just push away or backwards on the direction pad.
Q4) How do I counter?
A4) If the configuration is DEFAULT, then just tap R2 and then a direction to
specify the type of counter. I explain it in <<III. CHARACTERS>> Legend
section.
**********************************************************************
********************* IX. IN-GAME QUOTES ***********************
**********************************************************************
1. Cyclops
[entrance #1]> For a better tomorrow!
[victory #1]> Heart is what wins battles
[taunt #1]> Your moves are sloppy
[b+throw] > You need to learn some respect
2. Wolverine
[entrance #1]> I promise this is gonna hurt
[victory #1]> Six reasons for you to walk away
[taunt #1]> Over here bub
[taunt #2]> Come get some
[taunt #3]> Amateur
[taunt #4]> Gonna bleed ya
[throw] > Gonna bleed ya
[b+throw] > You're mine
3. Gambit
[entrance #1]> Think you good enough to take on Gambit?
[entrance #2]> Now the fun begins
[victory #1]> Losings not my style
[taunt #1]> You make dis too easy for Gambit
[taunt #2]> Had enough mon ami?
[taunt #3]> Think you good enough to take on Gambit?
[any throw] > Now the fun begins
[""] > Had enough mon ami?
[""] > That's card (I'm not sure what he's saying)
4. Storm
[entrance #1]> I smell defeat in the air
[entrance #2]> The wind cries "STORM!!!"
[victory #1]> Face the fury of Storm
[victory #2]> You stood no chance against the elements
[taunt #1]> A storm is coming
[taunt #2]> Feel the fury of the storm
5. Beast
[entrance #1]> Fascinating
[victory #1]> Your technique is apalling
[taunt #1]> Hmmm... oh yes!
[f+S+T] > Hmmmm, I had a thought-
[b+S+T] > Fascinating!
[d+S+T] > Your technique is apalling
6. Phoenix
[entrance #1]> You must enjoy playing with fire!
[victory #1]> Feel the burn
[taunt #1]> You must enjoy playing with fire
[taunt #2]> Your mind is weak
[taunt #3]> Are my powers confusing you? <<rare>>
[throw] > Your mind is weak
7. Toad
[entrance #1]> Give us a kiss! Lickety lick
[victory #1]> Put your corpse on ice, that'll be Toad in paradise
[taunt #1]> Toad bored... you suck
8. Mystique
[entrance #1]> You must be a fool to fight me
[victory #1]> Why do I bother?
[taunt #1]> Why do I bother?
[taunt #2]> Locked, cocked, and loaded!
[taunt #3]> You're not worth my time
[SXO] > Human lover!
[throw] > Leave the fighting to those who can
[throw] > Why do I bother?
[f+S+T] > You're not worth my time
9. Sabretooth
[entrance #1]> You're gonna scream for me
[victory #1]> Ahhh! The taste of blood!
[taunt #1]> I can smell your fear
[taunt #2]> Worthless!
[taunt #3]> Ahhh! The taste of blood!
[qcf+T] > Time for your dirt nap
10. Magneto
[entrance #1]> Humans... your time has come
[entrance #2]> Taste my wrath
[victory #2]> Kneel before me
[victory #1]> Let none stand before my might
[taunt #1]> Kneel before me!
[b+throw] > Humans... your time has come
[""] > Taste my wrath
11. Nightcrawler
[entrance #1]> (giggles) Your technique lacks a sense of style
[entrance #2]> (giggles) under schnitzel <<<???>>>
[victory #1]> Your technique lacks a sense of style
[taunt #1]> ____ You're embarrassing yourself <<<???>>>
[taunt #2]> under schnitzel <<<???>>>
12. Rogue
[entrance #1]> You could definitely use a woman's touch
[victory #1]> I reckon'd you needed a good beatin'
[throw] > I reckon'd you needed a good beatin'
[throw] > This is gonna hurt
[throw] > You could definitely use a woman's touch
[X+O] > Dummy, your power is my power
[S+T] > Your power isn't even worth stealing
[f+X+O] > This is gonna hurt
[f+X+O] > You could definitely use a woman's touch
13. Forge
[entrance #1]> Cannon primed
[victory #1]> Plasma core charged
[taunt #1]> Technology shall win the day
[throw] > Cannon primed
[b+throw] > Plasma core charged
14. Juggernaut
[entrance #1]> Here comes the beating of your life!
[victory #1]> Juggernaut rules!!!
[taunt #1]> Come on!
15. Havok
[entrance #1]> Cyclops isn't the only Summer's kid with powers
[victory #1]> Let's see Cyclops do that
[taunt #1]> You itchin' for more sizzle chest? (seems to last FOREVER!)
[taunt #2]> I'm better than Cyclopse! Say it!
[f+S+T] > Let's see Cyclops do that
[""] > I'm better than Cyclopse! Say it!
16. Lady D
[entrance #1]> I will have my honor restored
[entrance #2]> I'm a living weapon of revenge
[victory #1]> You waste my time
[taunt #1]> Shinai! <<Die>>
[taunt #2]> Katate Kui
[taunt #3]> Fight me
17. Betsy
[entrance #1]> At least make this exciting for me
[victory #1]> Thoroughly disappointing
[victory #2]> Hurt so good, didn't it darling?
[taunt #1]> Thoroughly disappointing
[throw] > Bugger this!
[b+S+T] > Hurt so good, didn't it darling?
18. Bastion
[entrance #1]> Mutants shall prove ineffective against our technology
[victory #1]> BWAHAHAHAHA!!!
[taunt #1]> Filthy animal
[taunt #2]> You will learn your place
[throw] > Filthy animal
19. Sentinel A
[entrance #1]> ...
[victory #1]> ...
[taunt #1]> ...
20. Sentinel B
[entrance #1]> ...
[victory #1]> ...
[taunt #1]> ...
21. Psylocke
[entrance #1]> Here's the deal - you hold still and I beat you senseless!
[entrance #2]> At least make this exciting for me?
[victory #1]> Hurt so good, didn't it darling?
[taunt #1]> Thoroughly disappointing
[b+throw] > Sawed off!
[b+throw] > Bugger this
22. Bishop
[entrance #1]> Consider me unimpressed
[victory #1]> Be thankful I didn't kill you
[taunt #1]> You old timers make me laugh
[taunt #2]> I'll put you down like dog
[taunt #3]> Eat slag!
[f+S+T] > Be thankful I didn't kill you
[f+S+T] > I'll put you down like dog
[f+S+T] > You old timers make me laugh
[f+X+O] > Consider me unimpressed... EAT SLAG!
[f+X+O] > Consider me unimpressed... Be thankful I didn't kill you
23. Blob
[entrance #1]> I can crush you and still be home for dinner
[victory #1]> Thanks! That made me work up an appetite
[throw] > I'll pig my tieces to bone <<<???>>>
[f+S+T] > You're giving me indigestion
[X+O] > I'll pig my tieces to bone <<<???>>>
[d+X+O] > Thanks! That made me work up an appetite
24. Dark Phoenix
[entrance #1]> MUWHAHAHAHAHAA!!!!
[victory #1]> HAHAHAHAHA!!!
[taunt #1]> So many ways for you to die
**********************************************************************
****************** X. IN THE FUTURE... *********************
**********************************************************************
Any help would be greatly appreciated for any missing unique combos/
specials/supers for the characters. Plus if you see a mistake,
let me know!
If you do submit a combo, could you please include the damage and hits
you got against Cyclops. It's fine if you don't, but then I'll
have to check it myself and if I can't do it successfully with a high
percentage of success, then I won't include it unless it's extremely
unique or special (EX: does 40000 dmg against Blob!) then I'll put it
in the combo list.
FUTURE UPDATES:
- on the lookout for more bugs/glitches/CPU double standards
THINGS TO LOOK INTO:
* The exact conditions to trigger the bookshelf throw in Xavier's
Mansion-Office room and the hallway.
* What is Nightcrawler saying in German during his taunt and entrance pose?
* What is Blob saying during his front throw?
Send all queries to: azraelswrd@hot mail com (take out the space. add ".")
**********************************************************************
********************* XI. CREDITS ***********************
**********************************************************************
My Thanks goes out to:
- Sony for the Playstation 2
- Marvel for getting me into comics with so many cool characters
- Activision and Paradox for making the game
- GameFAQs for allowing me to post this
- GF X-Men Next Dimension message board for being so nice and helpful! ^_^
My personal gratitude for those who helped me make this a better work:
- Cycloptikis for how to get Dark Phoenix and tip on "other" taunts
- El Gimpo for the secret Juggie super and combos
- Bad Storm for the Forge super and Storm combos
- PX message board for the UNLOCK code
- Drake3 for Storm combos
- Robert Garcia for Gambit, Cyclops, Rogue combos
- The Exalted for Nightcrawler tip and secret taunts
- Anthony Whyte for combos and unlisted moves for Bishop, Storm, Beast
- Knobody for the Pause tip in Story Mode
- James "liu kang" Che from Paradox Development for the Beast combo
- Rory Scott for Sentinel B's arcade boss
- Eric Dunham for Havok stuff
- Rob Depew for Rogue's absorb on Dark Phoenix
- Apeboy about Beast and Blob tidbits
- Matt Juarez for Rogue's throw glitch
- Mayvarik for the Wolverine qcf+S cancel into f+S
- Santiel Creekmore for Nightcrawler bug and combo and Magneto double gush
- Chris Tomich for Phoenix super bug
**********************************************************************
********************* XII. MY RECORDS ***********************
**********************************************************************
I put this after the CREDITS because this section really has no benefit or
impact toward the game. Just a little scoresheet o' mine.
I wish they had left the old Record keeping system in XMMA1 and XMMA2, cuz
now the only thing that they keep a record of is your Survival wins. No
more individual character usage and win ratios. Oh well...