---------------WWE: Smackdown! vs. Raw 2006---------------
Kane Movelist/FAQ
Game: WWE: Smackdown! vs. Raw 2006
System Released for: PlayStation 2
Creator: THQ
FAQ Contains: Kane Movelist/FAQ
Created: 12/13/05
FAQ By: Mutated Spleen
Dedicated to DragonoftheDarkness, dedicated SvR06 Social Board member, good
friend of mine, and divine provider of links.
========================================================
Contents
1.Version History
2.Biography
3.Stats
4.Movelist
5.Strategies
6.FAQ
7.Contact Me
8.Legal Crap
9.Thanks
========================================================
Section 1-Version History-------------------------------
Version 1.0 - Just written. That's it.
Section 2-Bio-------------------------------------------
Wrestler: Kane
Real Name: Glen Jacobs
Born: April 26, 1968
Hometown: Born in Madrid, Spain. Lives in Knoxville, TN.
Marital Status: Married to Tia Jacobs, one child.
Height: 7'0"
Weight: 326lbs
Trained by: Dean Malenko and Ray Candy
Debut: 1993 (1997 for WWE)
Previous Gimmicks:
- Unibomb (SMW)
- Doomsday (USWA)
- Christmas Creature
- Fake Diesel (WWF)
- Isaac Yanken DDS (WWF)
Main Tag Team Partners
- Mankind
- Undertaker (As the Brothers of Destruction)
- X-Pac
- Rob Van Dam
- Big Show (Current)
Finisher: Tombstone Piledriver and Chokeslam from Hell.
Title History:
- Smoky Mountain Wrestling Tag Titles (w/ Al Snow) (def. Rock N' Roll Express)
- USWA Southern Title (des. Spellbinder)
- WWF Heavyweight Title (def. Steve Austin)
- WWF Tag Team Titles (w/ Mankind) (def. Steve Austin/Undertaker, New Age
Outlaws, and Owen Hart/Rock in a four way)
- WWF Tag Team Titles (2) (w/ X-Pace) (def. Jeff Jarrett and Owen Hart)
- WWF Hardcore Title (def. Big Show and Raven in a triple threat)
- WWF Tag Team Titles (3) (w/ Undertaker) (def. Edge and Christian)
- WWF Intercontinental Title (def. Triple H)
- WCW Tag Team Titles (w/ Undertaker) (def. Sean O'Haire and Chuck Palumbo)
- WWF Tag Team Titles (4) (w/ Undertaker) (def. DDP and Kanyon)
- WWE Tag Team Titles (5) (w/ Hurricane) (def. Lance Storm and Christian)
- WWE Intercontinental Title (2) (def. Chris Jericho)
- WWE World Tag Team Championship (2) (w/ Rob Van Dam) (def. Storm/Morley and
the Dudleyz in a 3 way)
- WWE World Tag Team Championship (3) (w/ Big Show) (def. Trevor Murdoch and
Lance Cade)
Section 3-Stats-----------------------------------------
Overall - 87
Strength - 9
Submission - 7.5
Durability - 8.5
Technique - 7.5
Speed - 6
Charista - 7.5
Hardcore - 9
Stamina - 7.5
Section 4-Movelist--------------------------------------
Key:
X - X button.
[] - Square button.
O - Circle button.
T - Triangle button.
R1 - R1 button.
R2 - R2 button.
R3 - R3 button.
(R) - Right analog stick.
L1 - L1 button.
L2 - L2 button.
L3 - L3 button.
(L) - Left analog stick.
L - Left on directional pad.
R - Right on directional pad.
U - Up on directional pad.
D - Down on directional pad.
DIR - Any button on directional pad.
ST - Start button
SEL - Select button
! - Indicates a move that I view as the best of the cluster.
HD - Head Damage (How much damage is inflicted to the head region)
AD - Arm Damage (How much damage is inflicted to the arm region)
LD - Leg Damage (How much damage is inflicted to the leg region)
BD - Body Damage (How much damage is inflicted to the body region)
SD - Stamina Drain (How much stamina the loses from using the move)
MG - Momentum Gain (How much momentum the wrestler gains from the move)
b - Move causes opponent to bleed.
P - Move initates a pinfall attempt.
K - Move has the ability to KO an opponent.
D - Move is "dirty" (will lower your momentum as a clean superstar, and boost it
as dirty superstar.
A - Move is a submission A move, a button mashing battle will start once the
move is applied.
B - Move is a submission B move, a meter with an escape/reverse zone will appear
when the move is applied.
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/ STANDARD ACTIONS /
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________
___________________________/Ring In/_________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\ [] + DIR |Over the Rope |--|--|--|--|--|--| |-|-|-|-|-|-|/
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_________
___________________________/Ring Out/________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\ [] + DIR |Backward Ring Out|--|--|--|--|--|--| |-|-|-|-|-|-|/
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_______
___________________________/Taunts/__________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R) + D |Kane 1 |--|--|--|--|--|--| |-|-|-|-|-|-| |
| (R) + L |Cut the Air |--|--|--|--|--|--| |-|-|-|-|-|-| |
| (R) + U |Kane 2 |--|--|--|--|--|--| |-|-|-|-|-|-| |
\(R) + R |Wake up 2 |--|--|--|--|--|--| |-|-|-|-|-|-|/
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________________
_______________________/Fighting Stance/_____________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\ N/A |Kane |--|--|--|--|--|--| |-|-|-|-|-|-|/
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_______________
________________________/Walking Motion/_____________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\ DIR |Normal |--|--|--|--|--|--| |-|-|-|-|-|-|/
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_______________
________________________/Running Motion/_____________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\ T + DIR |Normal |--|--|--|--|--|--| |-|-|-|-|-|-|/
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__________________________________________________________________
/ STANDING /
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________
__________________________/Strikes/__________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| X + D |Big Boot 1 | 4| 1| 1| 1| 6| 6| |Y|-|-|-|-|-| |
| X + L |Throat Thrust 3 | 4| 1| 1| 1| 6| 6| |-|-|-|-|-|-| |
| X + U |Kane Uppercut | 7| 1| 1| 1| 9| 9|!|-|-|-|-|-|-| |
| X + R |Throat Thrust 2 | 6| 1| 1| 4| 9| 9| |-|-|-|-|-|-| |
| X + U(L/R)|Back Chop 4 | 2| 1| 1| 2| 4| 4| |-|-|-|-|-|-| |
\X + D(L/R)|Toe Kick 1 | 1| 1| 1| 2| 4| 4| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Kane Uppercut 2 is the most powerful of his strike attacks, and it lets you
get in a finisher if you have one saved, without taking too long to execute.
______________________________
____________/Clean Grapples - O when Clean/__________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Scoop Slam |--|--|--|10| 8|10| |-|-|-|-|-|-| |
| O + D |Small Package 1 | 1| 1| 1| 1| 6| 8| |-|Y|-|-|-|-| |
| O + L |Snapmare 2 | 4|--|--| 6| 8|10| |-|-|-|-|-|-| |
| O + U |Body Knee Strike |--|--|--|10| 8|10|!|-|-|-|-|-|-| |
\ O + R |Suplex 11 |--|--|--|10| 8|10| |-|-|-|-|-|-|/
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Body Knee Strike is tied for strongest in the cluster, but it's the only one
that doesn't knock the opponent down, which is important if you want to
chokeslam them. They'll never see it coming.
______________________________
____________/Dirty Grapples - O when Dirty/__________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Eye Rake 1 | 8|--|--|--| 8|10| |-|-|-|Y|-|-| |
| O + D |Low Blow 5 |--|--|--|16|16|18| |-|-|-|Y|-|-| |
| O + L |Low Blow 3 |--|--|--|16|16|18| |-|-|-|Y|-|-| |
| O + U |Triple H Choke |12|--|--|--|12|14| |-|-|-|Y|-|-| |
\ O + R |Guillotine 1 |14|--|--|--| 3|10|!|-|-|-|Y|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Guillotine 1 is the choice here, because both of Kane's default finishers damage
the head as the primary target, and it delivers the most head damage, a
significant amount at that.
____________________________
_________________/Submission Grapples - O + D/____________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Hammer Lock |--| 8|--|--| 8|10| |-|-|-|-|-|-| |
| O + D |Bear Hug 2 |--|--|--| 6|12|14| |-|-|-|-|Y|-| |
| O + L |Snapmare & Neck Lock 2|10|--|--|--| 3|10|!|-|-|-|-|Y|-| |
| O + U |Hangman Chokehold 1 |10|--|--|--| 3|10| |-|-|-|-|n|-| |
\ O + R |Headlock 4 | 8|--|--|--| 8|10| |-|-|-|-|n|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kane is not really a submission wrestler, but don't count him out. Focusing on
the head, didn't get that pinfall with the chokeslam? Try this move out.
Decent head damage.
_______________________
_________________/Power Grapples - O + L/_________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Side Slam 2 |--|--|--|12|12|14| |-|-|-|-|-|-| |
| O + D |Kane Lifting & Toss | 4|--|--|12|16|18| |-|-|-|Y|-|-| |
| O + L |Oklahoma Slam |--|--|--|16|16|18| |-|-|Y|-|-|-| |
| O + U |Shoulder Breaker |--|--|--|10| 8|10| |-|-|-|-|-|-| |
\ O + R |Tombstone Piledriver 2|16|--|--|--|16|18|!|Y|-|Y|-|-|-|/
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Tombstone 2, head damage, blood, KO possible, what more needs to be said?
_______________________
______________/Power Grapples - O + U/________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Full Nelson Slam 1| 6| 4|--| 8|16|18| |-|-|-|-|-|-| |
| O + D |Choke Toss |--|--|--|10| 8|10| |-|-|-|Y|-|-| |
| O + L |Powerbomb 11 |10|--|--| 6|16|18| |-|Y|-|-|-|-| |
| O + U |Clothesline 22 |16|--|--|--|16|18|!|-|-|-|-|-|-| |
\ O + R |Shoulder Thrust 1 |--|--|--|10| 8|10| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Simple, quick, effective. Clothesline 22 is the move of this cluster for the
power.
_________________________
______________/Brawler Grapples - O + R/__________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Undertaker Knee Strike|--|--|--|10| 8|10| |-|-|-|-|-|-| |
| O + D |Mat Slam |10|--|--|--| 8|10|!|-|-|-|-|-|-| |
| O + L |Throat Thrust 5 | 9|--|--|--| 8|10| |-|-|-|-|-|-| |
| O + U |Throat Thrust 6 | 9|--|--|--| 8|10| |-|-|-|-|-|-| |
\ O + R |Back Club |--|--|--| 8| 8|10| |-|-|-|-|-|-|/
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Nothing pretty, but Mat Slam does decent head damage.
________________
______________________/Grapple Attacks/__________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| X Once |Grapple Body Attack 1|--|--|--| 4| 2| 4| |-|-|-|-|-|-| |
| X Twice |Grapple Body Attack 1|--|--|--| 4| 2| 4| |-|-|-|-|-|-| |
\ X Thrice|Grapple Body Attack 2|--|--|--| 6| 4| 7| |-|-|-|-|-|-|/
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________________
____________________/Behind Grapples/______________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Knee Breaker 2 |--|--|10|--| 8|12| |-|-|-|-|-|-| |
| O + D |DDT 17 |10|--|--|--| 8|12| |-|-|-|-|-|-| |
| O + L |Sidewalk Slam 5 |--|--|--|12| 8|12| |-|-|-|-|-|-| |
| O + U |Elbow To Back Of Head 2|10|--|--|--| 8|12|!|-|-|-|-|-|-| |
\ O + R |Forearm Smash |--|--|--|10| 8|12| |-|-|-|-|-|-|/
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Good set up for a much more powerful groggy behind grapple. Plus, good head
damage.
_______________________
______________/Groggy Behind Grapples/________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Back Suplex 8 | 2|--|--| 8| 8|12| |-|-|-|-|-|-| |
| O + D |Full Nelson Slam 2| 6| 4|--| 8|16|20|!|-|-|-|-|-|-| |
| O + L |Backbreaker 4 |--|--|--|14|12|16| |-|-|-|-|-|-| |
| O + U |Pumphandlke Slam |--|--|--|14| 8|16| |-|-|Y|-|-|-| |
\ O + R |Inverted Suplex | 4|--|--| 6| 8|12| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A great follow up to the elbow mentioned above, lots of stamina, and some head
damage.
____________________
___________________/Top of Cell Attacks/_____________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Downward Thrust |15|15|15|15|16|40|!|-|-|-|-|-|-| |
\ O + DIR |Downward Thrust |15|15|15|15|16|40|!|-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The ONLY downside to this, is that you run the risk of falling off yourself if
you aren't careful.
__________________________________________________________________
/ Ground /
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_______________
___________________/Strike Attacks/____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| X |Angry Stomp | 2| 2| 2| 2| 3| 2| |-|-|-|-|-|-| |
| X + L/R |Double Axe Handle 4| 4| 4| 4| 4| 5| 4| |-|-|-|-|-|-| |
\ X + U/D |Elbow Drop 1 | 4| 4| 4| 4| 5| 4|!|-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A lot less time is taken by using the elbow drop than the axe handle. Same
damage.
______________________
______________/Grapple at Upper Body/_________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Raise |--|--|--|--|--|--| |-|-|-|-|-|-| |
| O + D |Pinfall | 1| 1|--| 1| 3| 3| |-|Y|-|-|-|-| |
| O + O |Sitdown |--|--|--|--|--|--| |-|-|-|-|-|-| |
| O + L |Choke 2 |12|--|--|--| 8|12|!|-|-|-|Y|-|-| |
| O + U |Mounted Punching 1|10|--|--|--| 8|12| |-|-|-|Y|-|-| |
\ O + R |Fury Punch 7 |10|--|--|--| 8|12| |-|-|-|Y|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For a clean Kane, avoid upper body grapples. For a dirty Kane, Choke 2 is
the most powerful.
______________________
______________/Grapple at Lower Body/________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Raise |--|--|--|--|--|--| |-|-|-|-|-|-| |
| O + D |Pinfall |--|--|--| 1| 5|--| |-|Y|-|-|-|-| |
| O + O |Sitdown |--|--|--|--|--|--| |-|-|-|-|-|-| |
| O + L |Leg Lock 7 |--|--|10|--| 3|10| |-|-|-|-|-|Y| |
| O + U |Punch to Groin |--|--|--|10| 8|12| |-|-|-|Y|-|-| |
\ O + R |Stomping Combo |--|--|12|--| 8|12|!|-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stomp combo gives you the highest output, and you don't have to deal with the
submission, it's doubly good!
__________________________________________________________________
/ Corner /
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_______________
___________________/Strike Attacks/__________________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| X |Turnbuckles Clothesline 1| 7|--|--|--| 7| 7| |-|-|-|-|-|-| |
| X + DIR |Running Shoulder Attack 1|--|--|--| 9|10|10| |-|-|-|-|-|-| |
\ X* |Knee Attack 1 | 9|--|--|--|10|10| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* - Indicates that the opponent must be sitting on the canvas in the corner.
______________
__________________/Grapple Moves/_____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Clothesline 25 |12|--|--|--| 8|12| |-|-|-|-|-|-| |
| O* |Stomp & Choke |11|--|--|--| 8|12| |-|-|-|-|-|-| |
| O + D |Mudhole Stomping 1|--|--|--|10| 8|12| |-|-|-|-|-|-| |
| O + L |Kane Strikes | 4|--|--|10|12|16| |-|-|-|-|-|-| |
| O + U |Toss to Turnbuckle|14|--|--|--|12|16|!|Y|-|-|-|-|-| |
\ O + R |The Biggest Chop |--|--|--|11| 9|14| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* - Indicates that the opponent must be sitting on the canvas in the corner.
Toss is where the damage is at, and it's a great set up for a finisher, of a
regular move.
________________
____________________/Behind Grapples/__________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Turnbuckle Smash | 9|--|--|--| 8|12|!|-|-|-|-|-|-| |
| O + D |Forearm to Back |--|--|--|11| 8|12| |-|-|-|-|-|-| |
| O + L |Toss Into Ring Post|--| 8|--| 6|12|16| |-|-|-|-|-|-| |
| O + U |Super Back Suplex |10|--|--| 6|12|16| |-|-|-|-|-|-| |
\ O + R |Tie to Tree of Woe |--|--| 8| 2| 8|12| |-|-|-|Y|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I'd go with the turnbuckle smash here. 1 damage point isn't worth bothering
with at the expense of 4 stamina. The 4 momentum can be easily made up.
__________________________________________________________________
/ Ropes /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
_______________________/Groggy on Ropes/_____________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\ O + DIR |Big Boot 3 |16|--|--|--|12|16|!|Y|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Besides being the only move in the category, Big Boot 3 is a very good move
overall. Lots of head damage, and the possibility of blood...use it.
_______________
___________________/Rebount Attack/______________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| T + X* |Clothesline 13 | 6|--|--|--| 7| 7| |-|-|-|-|-|-| |
| T + X** |Running Leg Drop | 7| 7| 7| 7| 8| 7| |-|-|-|-|-|-| |
\ T + X***|Vaulting Body Press 2|12| 6| 1|12|12|20| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* - Indicates that the opponent is standing.
** - Indicates that the opponent is on the ground.
*** - Indicates that the opponent is outside the ring, and the player is inside
at the ropes.
__________________________
_____________/Diving Out of Ring Attack/_________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\ [] + X |Vaulting Body Press 1|12| 6| 1|12|12|20| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________________________________________
/ Top Rope /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
___________________/Opponent Standing/__________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| X + L |Flying CLothesline 2|14|--|--|--|14|20| |-|-|-|-|-|-| |
\ X + R |Double Axe Handle 3 | 7|--|--|--| 7|10|!|-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It may not seem like the obvious choice, but Double Axe Handle 3 leaves you
standing if you happen to miss, furthermore, it's a lot easier to hit. And
for a clean Kane, is a great stamina builder. Obviously not as good as
it's counterpart, it suffices perfectly well.
___________________
___________________/Opponent on Ground/______________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| X |Diving Elbow Drop| 1| 1| 1| 9| 9|20| |-|-|-|-|-|-| |
| X + U |Near Elbow Drop | 4| 1| 1| 8| 8|20| |-|-|-|-|-|-| |
\ X + D |Knee Drop 1 | 7| 7| 7| 7| 7|20|!|-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Most powerful, and a full momentum meter, joy. Please note, this is as
extremely cheap move when used over and over again online. People will NOT
play with you if you constantly use this as a way to fill your stamina meter.
__________________________________________________________________
/ Running /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
________________________/Strikes/____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| X |Clothesline 7 | 6| 1| 1| 1| 7| 7| |-|-|-|-|-|-| |
\ X + DIR |Clothesline 19 | 6|--|--|--| 7| 7|!|-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
True, 19 doesn't do as much damage as 7. However, 19 makes them get back to
their feet right away, leaving them open for a big boot, or any number of
other moves.
_________
______________________/Grapples/_____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Irish Whip |--|--|--|--|--|--| |-|-|-|-|-|-| |
| O + U |Reverse Mat Slam | 7|--|--| 5| 9|11| |-|-|-|-|-|-| |
\ O + D |DDT 1 |11|--|--|--| 9|11|!|Y|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Another great Kane move, DDT 1 delivers a great deal of damage with little
stamina expense, and can make your opponent bleed. Especially gruesome when
used on the metal ramp!
________________
___________________/Behind Grapples/_________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Bulldog 6 |10|--|--|--| 8|10|!|Y|-|-|-|-|-| |
\ O* |School Boy Pin 2 | 2|--|--| 2| 6| 8| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unless the match has been going for a very long time, you probably aren't going
to score a pine with the school boy. Bulldog it up.
* - Indicates a groggy opponent.
_____________
______________________/Down Attacks/___________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|_____________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| [] + X |Elbow Drop 5 | 7| 7| 7| 7| 8| 7|!|-|-|-|-|-|-| |
\[] + X + DIR|Running Leg Drop | 7| 7| 7| 7| 8| 7| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Easier button combination, and slightly less time taken to do the move. Elbow
Drop 5 is the way to go.
_________________
__________________/Running Opponent/_______________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Powerslam Pin 3 |--|--|--|10| 8|10|!|-|Y|-|-|-|-| |
| O + U/D |Hip Toss 2 |--|--|--|10| 8|10| |-|-|-|-|-|-| |
\ O + L/R |Tilt A Whirl Sideslam 1|--|--|--|16|16|18| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Scoring a pinfall with the powerslam wouldn't be unheard of, if you've
beaten the opponent thouroughly. The Sideslam takes way too much stamina
to be important.
__________________________________________________________________
/ Double Team /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
________________________/In Ring/_____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Double Flapjack |--|--|--|13|13|15| |Y|-|-|-|-|-| |
| O + D |Double DDT |14|--|--|--|14|16|!|Y|-|-|-|-|-| |
| O + L |Double Suplex |--|--|--|14|14|16| |-|-|-|-|-|-| |
| O + U |Double Clothesline|12|--|--| 4|14|16| |-|-|-|-|-|-| |
\ O + R |Double Beat Head |14|--|--|--|13|14| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Tied for highest damage, but it makes your opponent bleed as well. Definitely
worth the 1 extra stamina point it costs to use.
__________
________________________/In Corner/__________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| O |Kick to Gut 1 |--|--|--|14|12|12| |-|-|-|-|-|-| |
| O + D |Double Chokeslam |12|--|--| 6|16|18|!|-|-|-|-|-|-| |
| O + L |Double Stomping |--|--|--|12|16|18| |-|-|-|-|-|-| |
| O + U |Gut Crusher |--|--|--|14|16|18| |-|-|-|-|-|-| |
\ O + R |Body Splash/Whip |--|--|--|10|16|18| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The only head damaging double team move Kane has in this cluster, use it.
__________________________________________________________________
/ Special /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________
______________________/Finisher/_____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| L1 |Chokeslam 5 |14|--|--| 4|16|18| |-|-|-|-|-|-| |
\ L1 + DIR |Powerbomb 8 |14|--|--| 4|16|18|!|-|Y|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Although Kane doens't really use it in real life, same damage amounts. This one
has a pin, thus giving it a slight edge in time taken.
_______________
__________________/Chair Finisher/___________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| L1 |DDT 23 |20|--|--|--|18|30|!|Y|-|-|-|-|-| |
\ L1 + DIR |DDT 23 |20|--|--|--|18|30| |Y|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you get the chance, this is better to use than the normal finishers. Blood,
more damage and way more momentum, what else could you want?
____________________
__________________/Combination Strikes/______________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| X (1x) |Body Punch | 1| 1| 1| 4| 6| 6| |-|-|-|-|-|-| |
| X (2x) |Kane Uppercut | 7| 1| 1| 1| 9| 9| |-|-|-|-|-|-| |
\ X (3x) |Throat Thrust 3 | 4| 1| 1| 1| 6| 6| |-|-|-|-|-|-|/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Section 5-Movelist Changes--------------------------------
Submit some to me at
[email protected]
Section 6-Strategies--------------------------------------
Submit some to me at
[email protected]
Section 7-FAQ---------------------------------------------
Submit some questions at
[email protected]
Section 8-Contanct Me-------------------------------------
If you have any questions about Kane in this gmae, not as a wrestler
in real life, you may email me at
[email protected]. I will gladly
answer questions, give suggestions, etc. Also, feel free to submit
strategies for Kane, or any moves on the list that you think would be
better for him to have. If you email me, you must make it obvious that
it is about my WWE:SvR06 Kane FAQ. So, if you put "question about
faq" in for the title of the email, I'll probably delete it. Make it
obvious, extremely obvious.
If you would like to post this on your website, please e-mail me.
Sites allowed to use this FAQ:
www.GameFaqs.com
Section 9-Legal Crap--------------------------------------
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
Section 10-Thanks------------------------------------------
Thanks to Yukes, Jakks Pacific and THQ for bringing us this awesome game.
Thanks to Gamefaqs for putting this up.
Thanks to Obsessed With Wrestling (www.obsessedwithwrestling.com) for
the bio info.
Thanks to you for reading.
==========================================================
Copyright 2005, Mutated Spleen