W R E S T L E

                                    K I N G D O M


                                 FAQ / GUIDE
                               PS2 JP VERSION

                                By Jerrold Ng
                               [email protected]

                                 VERSION 2.0

__________________________________________________________________________
|                    ________________________________________________(TOC)_|
|_TABLE OF CONTENTS_/


  A. INTRODUCTION                  Search : Intro
  B. BASIC CONTROLS                Search : Basic
  C. ADVANCED CONTROLS             Search : Control
  D. MAIN MENU                     Search : Menu
  E. OPTION AND CARD FILE          Search : Option
  F. FREE FIGHT                    Search : Free
  G. EDIT MODE                     Search : Edit
  H. DRAMA MODE                    Search : Drama
  I. FINISHER MOVELIST             Search : Move
  J. ACKNOWLEDGEMENT               Search : Ack

To quickly jump to certain sections of this FAQ, type the above search
string within brackets "()" into your browser's Search feature. In most
browsers it's CTRL+F.

VERSION HISTORY

Version 1.0 (6th August 2006)
- First Incarnation of this Guide is submitted to GameFAQs.com

Version 2.0 (25th September 2006)
- Some minor corrections here and there

Generic disclaimer ahead...

-=Disclaimer=-
This FAQ is for private and personal use only. It can only be reproduced
or placed on a web site as long as it is completely unaltered, with this
disclaimer notice appearing in full, and with permission granted by the
author. The web site carrying this FAQ should make sure that it is the
latest version, which can be obtained through http://www.gamefaqs.com/.
This FAQ is not to be used for profitable or promotional purposes; this
includes being used by publishers of magazines, guides, books, etc. or
being incorporated into magazines, etc. in any way. With all that in mind,
feel free to distribute this FAQ among the puro-gaming community :)

__________________________________________________________________________
|                  ________________________________________________(Intro)_)
|_A. INTRODUCTION_/

Wrestle Kingdom is a fairly entertaining puroresu game (and probably one of
the last, at the rate puroresu is rapidly decreasing in popularity in Japan)
from Yukes, the makers of the Smackdown series. The game this also a port of
the XBox360 version, and thus this version will suffer some noticeable drop
in graphic detail, some bad slowdown and some even worse loading times. But
otherwise, the game is certainly the best-looking wrestling game out there
for the PS2.

As far as the gameplay, I find it to be quite good (I have been able to put
out some excellent matches with it, but your mileage may vary). The engine
used for this game is based on Yuke's WWE Day of Reckoning series for the
gamecube. As those who may know of this engine, it's not entirely sim-ish
like the KOC series, but not nearly as arcadishly fast as Yuke's own
Smackdown series. Rather it's a good balance in between. It's not a perfect
engine (don't think there's such a thing, really) but it does its job well
enough. My personal opinion is that Yukes should use this engine to replace
their dated Smackdown series engine.

What ultimately brings down the game is its highly inaccessible CAW system,
which forces you to build them out through the somewhat tedious Drama Mode.
While some would say it extends replayability, and that's true, in a way;
going through Drama for the seventh or eighth time is pushing replayability
into the realm of boredom and frustration in a hurry.

In conclusion, this game is certainly not the best puroresu game out there,
but it is worth a good couple of months of gaming for the fans of the genre.

Final Score - 6/10

Now that my quick little review is over, let's get to the meat of this FAQ.
This FAQ is meant for use in the PS2 version of Wrestle Kingdom; however, I
see no reason for it to not be usable for the XBox360 version as well; just
figure out the right buttons, ignore the addition of Brock Lesnar and Giant
Bernard (these guys are PS2 exclusives) or the lack of Kazuyuki Fujita, or
the slight roster shuffle, and it should work just fine.


__________________________________________________________________________
|                    ______________________________________________(Basic)_)
|_B. BASIC CONTROLS_/

Let's star of with some basic control details.

-= Menu =-

Dir Pad       Moves Cursor
L-Analog      Moves Cursor
R-Analog      Rotate Edit Model (In Edit Mode)
[] Button     Additional Commands (Certain Menus only)
>< Button     Decline, Go Back One Menu
() Button     Accept, Forward One Menu
/\ Button     Additional Commands (Certain Menus only)
Start         Accept, Forward One Menu
Select        Nothing
R1 Button     Additional Commands (Certain Menus only)
R2 Button     Additional Commands (Certain Menus only)
L1 Button     Additional Commands (Certain Menus only)
L2 Button     Additional Commands (Certain Menus only)

-= During Match =-

Dir Pad       Moves Your Wrestler
L-Analog      Moves Your Wrestler
R-Analog      Taunt / Activate Finisher Mode
[] Button     Strikes
>< Button     Grapples
() Button     Lift/Turn Around Grounded Opponent, Tag to Partner, Etc.
/\ Button     Run, Whips Opponent when Grappled
Start         Go To In Match Menu
Select        Nothing
R1 Button     Hold to Use Spirit Bar / Tap to Call for Chain Wrestling Game
R2 Button     Target other Opponent
R3 Button     Nothing
L1 Button     Hold to Initiate Chain Wrestling Game
L2 Button     Target other Opponent
L3 Button     Hold and Press a Face Button to get assistance from your tag
             partner (tag matches only)

__________________________________________________________________________
|                       _________________________________________(Control)_)
|_C. ADVANCED CONTROLS_/

For those who have played WWE Day of Reckoning, the control scheme ought to
be somewhat familiar to you; Wrestle Kingdom uses something similar. In any
case, you can read up this section to brush up on your controls or maybe
even learn a few new things along the way! Let's begin.

-= Striking =-

The [] button is used to perform strikes. Basically, tap the [] button to
perform a Light Strike, and hold down the [] button to perform a Strong
Strike. You'll want to get use to this Tapping and Holding business,
because it is a big part of the control scheme.

In almost every case, tapping often produces weak attacks while holding
down often produces strong attacks or does something else. You'll want to
note that most light attacks are much faster than strong attacks and also
harder to counter. Light attacks come out faster and are harder to counter,
hence they should be used most through the match; hard attacks should be
reserved for later the match when the opponent becomes too weakened to
counter much.

Holding the Dir Pad or L-Analog will produce another variation of strikes.
This is also something to note; in many cases tapping/holding a button alone
will produce one set of attacks, while tapping/holding a button while
holding the Dir Pad (normally in any direction, unless otherwise specified)
may produce another set of attacks.

Most wrestlers you control will have some variation of combos. To perform
a combo, tap [] to perform a light strike, then continually press [] to
chain a series of light strikes together. More often than not it will end
with one of your hard strikes (which one it will be depends on whether you
held down the Dir Pad before the last blow comes out).

-= Grapples =-

Grapples are initiated by pressing ><. Once again, the tapping and holding
will have an effect; tap >< to grab an opponent with one hand (faster, and
produces weak grapples) or hold >< to grab an opponent with both hands
(slower, but produces strong grapples).

When you have grabbed an opponent, you have a few choices. You can move
the opponent using the Dir Pad if you want (useful if you plan to pin an
opponent after a move but you're too near the ropes). Tapping /\ and a
direction allows you to whip an opponent there (more on that later).

Then you can attack. To perform a grapple, press >< again. The move you
perform will differ depending on whether or not you hold down the Dir Pad
while doing it, and which direction; every direction will produce a
different grapple attack. Whether you grabbed with one hand or both hands
earlier will determine whether you are executing a weak or strong grapple.
With that you've got five different weak grapples and five different strong
grapples. As mentioned before, use strong grapples sparingly early in the
match as you're more apt to get countered.

You also have Grapple Strikes. To do those, press the [] button instead of
the >< button after you grab the opponent. There's only one set of these,
which again depends on what direction you're holding down while pressing
the [] button (or if you're holding the Dir Pad down at all). Certain
Grapple Strikes allow you to keep holding onto your opponent after doing
them, so you can do 'em repeatedly (until they counter you) or follow up
with a grapple.

When you grab an opponent with his back turned, you'll get a whole separate
set of back grapple attacks. They're done the same way as front grapples
(you also get five light grapples, five strong grapples and five grapple
strikes). Once you've grabbed an opponent, you can also transition from
front to back attacks or vice versa by pressing the () button.

Once again, grabbing with one hand (tap ><) is faster than with both hands
(hold ><). You'll want to remember this, as when both are performed
simultaneously, the one hand grab will always win out. However, a light
strike still wins out against a one hand grapple.

-= Countering =-

To counter an attack, just press [] if your opponent attacked with the []
button, and >< if your opponent attacked with the >< button. Simple,
right? Despite the icon appearing on your HUD to tell you which button
to press, you don't need much timing; just foresee what he will attack you
with (wrestle a guy a few times and you'll see his pattern of attacks soon
enough) then mash the respective buttons. In fact, the countering system is
so simple you may end up doing it totally by accident most of the time.

You will not be able to counter as efficiently the more injured you get;
in fact, light attacks and grapples become almost completely impossible to
counter once you're badly injured. When you're out cold (you'll see all
four buttons appear on your HUD rather than one) you cannot counter at
all.

When your opponent is in his finisher state, you can attempt to counter
his finisher by pressing []+>< when he tries to land one on you. It's
kinda risky, so you're better off getting the hell away from him when
he's in that state. More on finisher and finisher states below.

-= Ground Attacks =-

Even after you've knocked your opponent off his feet, don't let the
punishment end! While he's down, you can press [] to perform stomps and
ground strikes. The stomp may differ depending on whether he's facing
up or down. You can also do running ground strikes.

Then there's ground grapples, which, predictably enough, are done with
the >< button. There's surprisingly not very many ground grapples
available however. Depending on whether you're near his head, sides or
feet, and whether he's face up or down, you'll get different grapples
when you tap ><. That's basically just six ground grapples there, which
isn't nearly enough (for me, at least).

Here's something interesting however. When you hold a direction while
tapping ><, you will directly go to different parts of his body no matter
where you're standing. If you hold Up while tap ><, your wrestler will go
straight to the head grapple even when you're standing at your opponent's
sides or feet. Likewise, if you hold left or right while tapping >< you
will go straight to your side grapple, and if you hold down while tapping
>< you'll step over to do your feet grapple. Very handy when you are
targeting a body part and don't want to walk over to the right position
(and risk your opponent getting up before you get there).

There are a few more things you can do. If you held down >< rather than
tap it, you will grab hold of your opponent. You can then drag him around
the ring. From here, press >< to perform a ground grapple (on whatever
body part you're holding on to) or press [] to let go and stomp him. You
can press () to turn him around, or press /\ to lift him up to standing
grapple position (it will be a strong grapple).

When you tap () near a grounded opponent, you will lift him up to face you
(and he'll be dizzy most of the time). If you double-tap () near him, you
will lift him up with his back turned to you (all the better to splatter
him with a back grapple, obviously). If you held down () near a grounded
opponent, you won't lift him up but rather turn him around, so you can
perform the other set of ground stomps/grapples on him.

Finally, something all players must know; to pin your downed opponent,
press down and () and hope the ref reaches three.

-= Running =-

To run, tap or hold the /\ button and a direction (if you hold a direction
your wrestler will just run forward in whichever direction he is facing).
Tap /\ again or let it go to stop.

While running, pressing either the [] or >< button produces a few attacks.
Holding does not have any effect here. Press [] or Dir+[] to perform a
running strike, or press >< or Dir+>< for a running grapple. For some
reason, the COM sometimes has a hard time guarding against these, so they
are fairly useful against them at any difficulty.

Certain wrestlers (not many) can rebound off the ropes to attack. To do
this, run at the ropes, then hold the direction opposite to where you're
running and press [] just as you near the ropes.

-= Whipping =-

To whip an opponent to the ropes or corner, grab the guy with >< (doesn't
matter whether to tap or hold, results are the same) then press /\ and
a direction. If you don't press a direction your wrestler will just whip
the opponent directly in front of him. Depending on which direction you
throw your opponent to, he'll either be tangled into a corner or rebound
off the ropes. If you wrestler's back is near the ropes and you whip your
opponent in the rope's direction, you'll toss your opponent clear out of
the ring.

There’s a category of attacks I'd like to call Whipping Attacks here.
After you press /\, but before your opponent leaves your hand, press [] or
>< quickly and you'll pull him back towards you and perform a strike or
grapple. The attacks will also differ if you held the Dir Pad while doing

-= Running Counter =-

When you whip an opponent to the ropes, he'll rebound back at you. Now you
can proceed to punish him with running counters. You have a good few
attacks here; tapping [] will do a light running counter strike (if you
held the Dir Pad you'll get a different one), holding [] and you will do a
strong running counter strike. That's four different running counter
strikes. If you replace [] with ><, you'll do a Running Counter Grapple
instead, and like the strikes, there's four of these available.

For the real wrestling experience, you can duck under (or jump over) your
opponent by pressing () as he's almost at you. Then you can nail him on his
second rebound.

-= Cornered Opponent =-

When you whip and opponent to the corner (or strike him a few times and he
falls into corner) he'll be tangled there for a short while. From here
there's a few things you can do to him. You can give him a corner strike
(for weak strikes tap [] or Dir+[], for strong strikes hold [] or Dir+[])
or give him some brutal corner grapples (same controls, but with >< instead
of []). If you press (), you'll turn him around; depending on where he's
facing you'll get different corner grapples but the corner strikes are the
same either way. You can also do running strikes into the corner; just run
at him and press either [] or Dir+[] (holding [] does not have any effect
here).

If you strike him enough while he's facing you, he may slump down onto the
bottom rope. Let not the punishment cease; while he's down there you can
give him a lower corner grapple (just one, by tapping ><) or give him a
lower corner strike (tap []) or a running lower corner strike (run at him
and press []).

-= Aerial Assault =-

You can climb the corner turnbuckle by holding down /\ and pressing in the
direction of the corner. When you're up there (different wrestlers climb
at different speeds) you can tap [] or Dir+[] for Light Diving Attacks, or
hold [] or Dir+[] for Strong Diving Attacks. You have one set of attacks
when the opponent is standing, and you'll get another when you have your
opponent down on the ground nearby. Certain diving attacks on a grounded
opponent can land with a pin if your opponent is positioned correctly and
facing up (e.g. Diving Moonsaults, Body Splashes and so on).

By the way, to really rub it in, you can also taunt (tap the R-Analog in
any direction) while on the top rope.

Certain agile wrestlers have what I call Corner Climbing Attacks. To do
these, simply press the Dir Pad towards the corner but instead of /\, use
[]. There's only one attack here, and may target either standing or
grounded opponents; it's up to you to find out which.

-= Exiting / Entering Ring =-

To leave the ring, while near the ropes hold /\ and the direction towards
the rope. If you let go of /\ while he's still climbing out, he will end up
standing on the apron (see the next section). If you hold down /\ all the
way, he'll end up outside. To re-enter the ring press towards the rope and
/\. You'll also slide back in if you run directly at the ring.

You can also do a running exit; simply run at the ropes, then as you near
them let go of /\, then press /\ down again and hold it.

-= Dive to Outside =-

You can use your own body as a weapon by chucking yourself outside of the
ring onto your opponent. There's three variations. When you are near the
ropes, press towards the outside and press [] to launch yourself out. The
second is when you are running towards the rope, press and hold Dir Pad
to the outside and [] to do a running launch to the outside. However, some
wrestlers use baseball slides in this slot, which doesn't get them out of
the ring, but injures the guy outside just the same. The third variation is
done by running to the OPPOSITE ropes, rebound, then press towards the
outside and []. Not many people have this third variation.

-= On the Apron =-

When standing on the apron, you get a few attacks too. If your opponent is
in the ring, press towards the ring and [] to do a slingshot attack into
the ring. The move may vary if he is standing or down. You can also grapple
him if he's near enough; press towards him and >< to perform an Apron to
Inside Grapple. Finally if he's near you on the outside, you can do a Apron
Dive Attack by pressing towards him and []. And if he's nowhere near you,
you can still annoy him by taunting (tap R-Analog in any direction).

-= Opponent on Apron =-

If the shoe is on the other foot, and the opponent is on the apron, you can
use strikes to slap him off the apron (use []). Or use Apron Grapples by
pressing towards him a ><. Some of these Apron Grapples are rather brutal,
use Misawa, Akiyama or Kobashi if you don't believe me.

-= On The Ramp =-

New to any wrestling game (I think), are Ramp Attacks. Obviously, these are
only available in rings where the ramp joints up with the ring mat. First,
when both you and your opponent are on the ramp, try whipping your opponent
to the drop-off either left or right of the ramp edge. Do it at the correct
spot and you'll do a Ramp to Floor Grapple, where you'll scoop slam, power
bomb or, heck, even tiger suplex the poor guy to the floor below. Yes, it's
as painful as it sounds.

You can also do ramp dives if your opponent is down on the floor on either
side and you're on the ramp; simply press towards him and []. The move will
differ depending on if he's standing or down.

-= Using Your Spirit Bar =-

You'll notice a that there is a small orange bar at your character's HUD
display; this is your Spirit Bar. Good things happen when you hold down R1;
when you do an attack with the R1 held down, the attack becomes doubly
strong and doubly hard to counter. When you try to counter an attack while
holding down R1 the odds of you succeeding also doubles. You can use R1
when you get knocked down to get straight back up (even faster than your
opponent) and you can also use R1 to break out of submissions immediately.
All the above actions drains your spirit bar, however, so it is a limited
resource you should use sparingly.

For me, the most important use is to get up directly from any attack. Many
a times my match was saved when I use it to get up from my opponent's
finisher attack; if he had pinned me afterwards I would have lost.

When you taunt (press R-Analog in any direction) while holding down R1
you will do a Spirit Taunt; this one drastically raises your Tension at
the expense of your Spirit so you can get much closer to your finisher
state (more details below).

Certain characters have a "Super Finisher" that requires the Spirit Bar to
perform. See the next section for more details.

The bar does regenerate, but at a very slow rate, so it won't benefit
you much except during tag matches (for your resting partner).

-= Tension and Finisher =-

You'll see a little green block on the HUD which changes color throughout
the match. This is your Tension; it goes down (towards Blue) when you get
injured and goes up (towards Red) when you successfully land an attack,
taunt, or counter an opponent's attack. The weaker your opponent becomes,
the faster your tension will rise. When it is full, it will be dark red and
show the words "Max". You are now ready to perform your finisher.

To get into what I call Finisher State, tap the R-Analog in any direction.
You will explode into a taunt, and the words "Finisher" will replace "Max".
In this state, you can get up almost immediately from any attack, and can
counter twice as effectively.

You can also use the most deadly moves in your arsenal, your finishers.
Moves set as finishers do twice the damage, and drain a lot of your
opponent's stamina; he's apt to stay down for quite long after being hit
with one. Submissions set as finishers are extremely hard to get out of
and will damage severe damage to any body part it targets. Finally, moves
that KO will KO twice as likely when set as a finisher (of course, that's
if the KO option is on during the match).

To hit a finisher, get into the right position, then press []+><. Different
wrestlers will have different Finisher Positions; you may need to run at
your opponent, do it while he's facing you, back turned, or grounded,
cornered or you on the top rope. Most everybody have multiple finishers
as well. As long as the Finisher is still flashing, you can do any of the
finishers multiple times to REALLY hurt your opponent. However with the
limited time, I usually only manage to pull off three quick finisher moves
at most.

Some wrestlers have Super Finishers. To do those, hold R1 while pressing
[]+>< in your finisher state. Super Finishers are expensive; they drain up
to half of your spirit bar right away, so make sure you have enough. An
example of a Super Finisher is Kenta Kobashi; his []+>< to a standing
opponent is his Burning Lariat. Use R1+[]+>< and that becomes the utterly
devastating Burning Hammer. Despite the cost, Super Finishers are insanely
powerful and can destroy an opponent almost immediately.

-= Finisher Stealing =-

When you are in finisher state, you can be a little nasty and steal your
opponent's finisher! Get yourself in the right position (it helps if you
know what positions your opponent has finishers in) then press ><+().
Nothing quite like making your opponent feel really small by beating him
with his own finisher, no?

-= Chain Wrestling Game =-

At the start of the match you may see your opponent raise both his hands
up in invitation, if not, tap R1 and he then may. Hold L1 and your wrestler
will do the same; approach the opponent and you'll initiate the Chain
Wrestling Game.

This little mini game can only be done once. Basically a button masher, you
win by simply mashing all four face buttons as quickly as possible to win a
chain. The first one to fill in all three of the chain wrestling block wins
the mini-game, and is rewarded with a big jump in tension, which, more often
that not, will allow you to go into Finisher State almost immediately. Not
really that big a deal, since if you try to land a finisher this early in
the match, you'll get countered most of the time anyway, and even if you did
manage to land it, your opponent would be too fresh to get the three count.

The next time you both grapple simultaneously, you'll reach a shortened
version of the Chain Wrestling Game; this time with only one block each.
You'll get just a small jump in tension if you manage to win this one.

-= Tag Team =-

During a tag team match, to tag out to your partner, run over to him and
press Dir towards him and (). When you're the active wrestler, you can call
in your partner using certain commands (though the "Cut Play" should be ON
for you to be able to do this).

L3 + []  -> Asks your partner to come out and attack the active opponent
L3 + ><  -> Asks your partner to come in for a double team attack
L3 + ()  -> Asks your partner to stretch out his hand so you can tag out
L3 + /\  -> Asks your partner to attack with an aerial attack

You'll want to keep L3+[] handy so that you can get your partner to bail
you out when you are pinned or getting seriously hurt. When you are ready to
pin your opponent, your partner will usually step out to distract the
opponent's partner automatically.

__________________________________________________________________________
|               ____________________________________________________(Menu)_)
|_D. MAIN MENU_/

The main menu should be easy to figure out; it's all in English!

Drama Mode      -> See Chapter H
Free Fight      -> See Chapter F
Edit Mode       -> See Chapter G
Card File       -> See Chapter E
Options         -> See Chapter E

Just a little easter egg here. On the right you'll see a random wrestler
fidgeting around. If you have earned a card (see below for more info), went
to view it, then come back to the main menu, the random wrestler will be
switched to the wrestler whose card you've just viewed.

__________________________________________________________________________
|                          _______________________________________(Option)_)
|_E. OPTION AND CARD FILE_/

-= Card File =-

The Card File Menu has four options, which are: -

WRESTLER CARD
BELTS AND TROPHIES
EDITS
VIDEO INTERVIEWS

WRESTLER CARDs are earned by defeating a wrestler by pinfall or submission
in Free Fight mode. When you unlock a card, you can view some stats, write
ups, title history, photos and signature. They're all in Japanese though.

BELTS AND TROPHIES will show you all the stuff you have won during your
romp through Drama Mode. If you select them, you can see their past title
histories. Incidentally, if you have unlocked a belt here, you can put it on
your wrestler as a SP Costume Item.

EDITS lets you view your Edit's performance during Drama Mode i.e. their
stats, titles won, special skills learned etc.

VIDEO INTERVIEWS are also earned during the last chapter of Drama Mode; you
get them by beating the corresponding guys in Chapter 3 of Drama Mode.

-= Options =-

There's three options here: -

MATCH OPTIONS
SOUND OPTIONS
SAVE / LOAD

-= MATCH OPTIONS =-

DIFFICULTY  -> Sets CPU difficulty for free fight - EASY/NORMAL/HARD
BLOOD       -> ON/OFF the ability to bust your opponent open
HELP        -> ON/OFF the button help displays
CAMERA      -> ON/OFF the multiple camera angles used for finishers
REPLAY      -> ON/OFF the triple replay whenever you land a finisher
INDICATOR   -> ON/OFF the Target Indicator (shows who is targeting who)
VIBRATION   -> Controller Vibration ON/OFF
EXIT

-= SOUND OPTIONS =-

SPEAKERS    -> Choose from STEREO / MONOAURAL
BGM         -> Changes the Volume of the BGM for the menu/match
SE          -> Chooses the volume of the special effects sound
ENTRANCE    -> Chooses the volume of the entrance music
CROWD       -> Chooses the volume of the ambient crowd noise
EXIT

-= SAVE / LOAD =-

SAVE        -> Saves all data including match, edit, drama mode etc.
LOAD        -> Loads all data

__________________________________________________________________________
|                __________________________________________________(Fight)_)
|_F. FREE FIGHT_/

When you want to get straight into the action, Free Fight is where you go.
You'll get a few match types (no fancy WWE-ish matches though): -

SINGLE MATCH
TAG MATCH
HANDICAP MATCH
TRIPLE THREAT MATCH
FOUR WAY MATCH
FIVE-ON-FIVE TEAM BATTLE
GAUNTLET

SINGLE MATCH is your basic One-on-One Match.

TAG MATCH is your basic Two-on-Two Match.

HANDICAP MATCH will be a One vs. Tag Match, meaning one guy will have a tag
partner, and one won't. The tag team will not be in the ring at the same
time.

TRIPLE THREAT MATCH is a three way match between three wrestlers, all
causing havoc in the ring at the same time. First guy to make a pin wins,
unless Elimination option is turned on (see below).

FOUR WAY MATCH is with like the Triple Threat Match, but with even more
havoc of having four guys getting it on at the same time. You can make
this a traditional battle royale (you must be the last guy in the ring,
rather than the first guy to score a pin, to win the match) by turning on
the Elimination option (see below).

FIVE-ON-FIVE TEAM BATTLE allows you to create teams of five members to
fight each other. You will fight each other in single matches, and the loser
is eliminated. The team that loses all it's members first is the loser of
team battle.

GAUNTLET is a thirty minute time limit match where you have to keep
defeating an endless stream of opponents with no rest for your own.

Upon selecting your match type, you will next be sent to the Match Options
menu. They are the same for every Match Type, but certain irrelevant options
(e.g. Cut Play during a Singles Match) will be grayed out.

CONTINUE         -> Proceeds once you've set up the match options
TIME LIMIT       -> Sets match time by minutes - 5/10/15/20/30/60/No Limit
PINFALLS         -> Turns Win By Pinfalls ON or OFF
SUBMISSION       -> Turns Win By Submission ON or OFF
KNOCK OUT        -> If this option is on, moves that can KO eventually do
DISQUALIFICATION -> If this is on, the ref can DQ you for using a weapon
ROPE BREAK       -> If on you cannot put on a submission or pin near ropes
RING OUT         -> Sets the match ring out count for NONE/10/20
CUT PLAY         -> If OFF, partners cannot enter the ring unless tagged
ENTRANCE         -> ON or OFF the entrance and introduction sequence
NO. OF FALLS     -> You can set Best of 1, 2 or 3 Matches
ELIMINATION      -> Switches on Elimination Rules

When Elimination is on, ALL your opponents must be pinned to win the match.
Whoever who is pinned will leave the ring, but the match will continue
until all opposition is eliminated. What this means is that in tag matches,
once one guy is pinned, his partner will stay (essentially turning the
match into a handicap match straight away). During TRIPLE THREAT or FOUR
WAY matches, to win all your opponents must be pinned.

Once you've set your rules, select CONTINUE to proceed. You'll next set up
your players, then select who you're controlling, and you're off on your
match!

-= PAUSE MENU =-

When you pause the game (with START) you'll get the following menu: -

RESUME          -> Resumes the match
QUIT MATCH      -> Quits match
MATCH OPTION    -> Goes to the Match Options menu, it's the same as the
                  Match Options menu in the main game menu, except for
                  missing the first two options)
SOUND OPTION    -> Goes to the Sound Options menu, same as the one in the
                  main game menu, except it's missing the "Entrance Music"
                  volume adjust option
CONTROLS        -> Display the game control
HUD EXPLANATION -> Gives a brief explanation of the HUD display


__________________________________________________________________________
|               ____________________________________________________(Edit)_)
|_G. EDIT MODE_/


Here's the real meat of the game. The Edit Mode Menu is where you get to
create your own Wrestler for use in the game. However, unlike many other
wrestling games, you cannot create wrestlers at full strength. Your Hulk
Hogans and El Samurais will be woefully weak when they are first created,
and have an extremely poor selection of moves (then again, if you are
creating a Hulk Hogan, then...).

Your Edit Wrestler must then be built up in Drama Mode, which we will
explore in a little more detail in the next section, but for now, let's
start creating your first wrestler.


-=-=-=-= Main Menu =-=-=-=-

When you select Edit Mode you'll see a bunch of boxes; these are wrestler
slots where you can create your wrestlers in. As you can see, you have 16
boxes total, meaning you can create up to 16 wrestlers. Not a whole lot,
in other words, but if factor in the amount of time taken to make a fully
powered one, you'll realize it will take a LONG time to fill these slots.
Fire Pro this ain't.

If you're creating a new guy from scratch, go ahead and select an empty
box and press (). Then look down at the section on "Creating A New Edit".

If you already have a wrestler here, press () on his photo to go back to
doing some more edits on him. You can skip down to the "Edit Menu" section
for a quick translation.

There's also a few other operations you can do here if you press [].
You'll get two options, COPY TO CARD and COPY FROM CARD. Probably somewhat
obvious from the above description, but basically you can use this to
trade edits between two memory card files. On the next pop up menu, select
from Memory Card 1 or 2, select the slot you want to copy to/from, and
you're done. If you have two memory cards, you can maintain a much larger
edit roster if you want; just leave a few empty spaces in each file and
copy wrestlers back and forth between these two cards.

If you press [] over a blank spot, the COPY TO CARD option is blanked
out, obviously. If you use COPY FROM CARD on an occupied edit spot, that
Edit written over and deleted, so be careful.

More options are available if you press /\ over an occupied slot, these
are COPY and DELETE. Second option is somewhat obvious so I won't go into
that. If you choose COPY, you'll get two other options, ALL and COSTUME
ONLY. ALL will copy over the edit into another slot in it's entirety,
stats, costumes, moves and all. COSTUME ONLY will copy over the edit's
three costume sets only; handy if you're making tag team guys with almost
identical costumes. Their face, stats and move are not copied here.


-=-=-=-= Creating A New Edit =-=-=-=-

The first thing you do when making a fresh edit is Name Entry. You can use
R1 and R2 to switch between Character Sets (don't worry, English is in
there somewhere). Your first entry is you FULL NAME. Enter that (you have
16 characters including spaces) and choose the lowest option on the
right-most column to proceed. The second lowest option is to exit back one
menu. Above those are the Character Sets you that you use R1 and R2 to
scroll through.

The next entry is you SHORT NAME. Short Name will appear in your Match
HUD display and during conversations in Drama Mode. You got only 8
characters to play with.

The final entry is your NICKNAME. The only place I've seen this appear is
under your name during your ring introduction. 16 characters only.

Next is your most important choice, the Character Base Model. You have
twelve options, each with three sizes (thin, average, large). The base
model will affect your starting stats and moves. You also cannot adjust
much of the base model's dimensions besides it's height and built (we'll
come to that later). So choose well.

Once that is done, you'll be next treated to some Trivia. You'll get
10 random questions, and the answers will affect your stats a little bit
as well as your character during your romp through Drama Mode. It's much
too tedious to translate them all (there's supposed to be in the region
of about eighty questions total) and it's not going to drastically effect
your game very much, so select whatever you want.

You will now reach the main edit mode, where you will spend most of your
time in, even well after your wrestler is completed.


-=-=-=-= Edit Menu =-=-=-=-

From Top to Bottom the Options are as follows: -

NAME ENTRY       -> Will allow you to change names again if necessary
APPEARANCE       -> Goes to the in-depth Appearance Editor (see below)
COSTUME          -> Goes to the Costume Editor (see below)
ENTRANCE         -> Goes to the Entrance Editor (see below)
MOVES            -> Goes to the Moves Editor (see below)
COM AI           -> Goes to the COM AI Menu, not much there (see below)
PHOTO            -> Goes to the Photo Menu, not available when you first
                   create your character; you'll take you photo when you
                   exit (see below)
STATS            -> Shows your wrestler stats. See Drama Mode section
                   for more explanation on the Stats Display.
EXIT             -> Exits and Saves your Wrestler.

The more detailed menus will be discussed in-depth below. First off...


-=-=-=-= Appearance Editor =-=-=-=-

Be VERY CAREFUL in this menu. Make sure everything is right, because
once you start Drama Mode with your created edit, you CANNOT select this
option EVER AGAIN! Make sure you get your edit's face, skin and height
right the first time or you'll regret it. The menu, from top to bottom,
are as follows: -

HEIGHT
HEAD SHAPE
HEAD SIZE
FACE EDITOR
SKIN AND COLOR
EXIT

HEIGHT, as you can imagine, adjusts your edit's height. The first option
is EXIT, second is DEFAULT and then the third is a slider to adjust your
guy's height. Select EXIT once you're satisfied with his height.

HEAD SHAPE does what it says, it adjust your edit's head shape (the
forehead, particularly). There's three sliders here plus a combination
slider at the bottom (it moves the three sliders above it simultaneously).
Go ahead and give your edit a decent head shape.

HEAD SIZE is like the Head Shape Menu, but it adjusts the size of your
entire head. Go ahead and resize the sucker.

FACE EDITOR is where it gets detailed. You can, with some deft editing
skill, created a fair facsimile of a real life wrestler here if you want.
The options available are as follows: -

  FACE TYPE
  JAW TYPE
  EYELASH TYPE
  EYE TYPE
  NOSE TYPE
  MOUTH TYPE
  FACIAL HAIR

When you select the above options you'll get a good number of photos
showing the various looks you can paste onto your edit's mug. When you
select one of these there's usually another slider to further tweak the
size of the face part. The JAW TYPE menu has an alternate menu if you
press /\ instead of (); here you get a detailed Jaw Edit menu which will
allow you to sculpt your edit's face to down to the minutest detail.
Additional options are also available in the EYELASH, EYE, NOSE and MOUTH
TYPE menus which will contain either additional parts or further shape
adjustments. FACIAL HAIR allows you to put some hair on your face (no,
really). You can take it off with the [] button here if you're not
entirely happy with your edit's newly grizzled look.

SKIN AND COLOR adjusts the color of various section of your face: -

  SKIN COLOR
  EYELASH COLOR
  EYE COLOR
  FACIAL HAIR COLOR (not be selectable if you don't have facial hair)
  WRINKLE (add some age to your Edit!)
  BODY TYPE (adds body hair or give your body the vein'd up look)

The color menu (which you should get used to, since you'll be using it in
the costume menu a lot) allows you to pick some default colors, or, if you
wish, adjust to any color you want (the bottom row color set can be adjusted
with the /\ button).

You're all done with the Appearance Editor. Fairly simple to edit, but
pretty time consuming if you're looking for that perfect face (and the
edits do default with rather ugly mugs, I must say).


-=-=-=-= Costume Editor =-=-=-=-

When you select this, you'll get three menus; these correspond to the three
costumes used by your wrestler - WRESTLING COSTUME (what you will wear when
actually wrestling), BACKSTAGE COSTUME (what you will wear when you pop up
in Drama Mode most of the time, you won't see this costume ever again after
you finish drama mode), ENTRANCE COSTUME (what you wear when you come in for
your pre-match entrance).

Before we go into detail here, you'll want to know some additional commands.
Highlight a costume and press /\ and you'll see a pop up with two new menu
options, COPY and CLEAR. CLEAR takes out all the costume pieces, leaving your
CAW mostly naked and bald. COPY allows you to copy over that costume to the
other two costume slots you did not highlight. This will obviously come in
handy.

Go ahead and select a costume and you'll come to a new menu, which goes like
this: -

UPPER BODY WEAR
LOWER BODY WEAR
FOOT WEAR
ACCESSORIES -> Elbow Pads, Wrist Bands, Gloves, Knee Pads, Socks
SPECIAL ITEMS
HAIR STYLE
MASK
PAINT-> Face Layer 1, Face Layer 2, Body Tattoo
COLOR AND TEXTURE
EXIT

As you may or may not have spotted, a number of these menus have /\ options
available. These lead to even more parts for your to put on your edit. For
accessories, you once you select your type, a third menu will pop up, which
goes BOTH, LEFT, RIGHT; should be obvious what that does, right? In the
PAINT menu, once you've selected the layer, the third menu, second option
adjusts the paint color. Certain accessories clash with others; for
instance, if you put on elbow pads, a number of long sleeve clothing become
grayed out.

The SPECIAL ITEMS is a neat little feature that should be in every edit
mode. Basic you can put on little items like glasses, head wear and such.
But the difference is that you can select which body part to put it on,
and adjust its size, orientation and location. So if you insist that
your edit must wear an oversized tie backwards on his forehead, you can
actually do that here. There's a limit to how much Special Items you can
put on him, however; each item has an item cost, and you cannot put more
than 100 points worth of items on your wrestler. You also cannot put more
than four special items on him.

Besides face paint, the color of every other costume is changed in the
COLOR AND TEXTURE MENU. When you select an item in this menu, you'll get
an option to adjust color and add up to two textures, each of which can
then also be colored. You'll also notice that the /\ button is also active
on some of these; this goes to an Emblem menu which you can put on various
parts of your body (only on clothes though, these don't show if you've got
nothing but skin at that particular part of you body).

An easy menu to figure out, but you'll undoubtedly spend a good bit of time
here before heading down to the...


-=-=-=-= Entrance Editor =-=-=-=-

A fairly basic menu here. Goes like this: -

ENTRANCE MUSIC           -> Choose your entrance music here
ENTRANCE DELAY           -> How long (in seconds) the delay before your guy
                           appears on stage
STAGE ANIMATION          -> Animation when the guy is on stage
WALK ANIMATION           -> How he walks into the ring
ENTER RING ANIMATION     -> How he entrers the ring
INTRODUCTION ANIMATION   -> How he poses when his name is announced
ANNOUNCE NAME            -> His announce name
PREVIEW ENTRANCE         -> Loads the entire entrance for preview
REVERT                   -> Reverts back to his last entrance
EXIT

Mostly self explanatory, no? However, what is somewhat irritating here in
that you cannot preview the music, angle or animation separately. You must
use the PREVIEW ENTRANCE option once you're done, and the loading is bad.
It's a quite a nuisance especially when selecting entrance music, since,
for some silly reason, you can't preview the darn piece without loading the
entire entrance first.


-=-=-=-= Moves Editor =-=-=-=-

Here's another menu you'd want to spend a good deal of time in, if you want
your edit to wrestle worth a damn. It's fairly easy to maneuver around this
menu, just go item by item until you get to the move set, pick a move. Some
moves have different sets (A and B). A is normally stronger but not
available all the time. Here you will see the move animation on the right.

Below that you'll see some stats. First item is Damage Type (depends on the
move), second (the red bar) is the amount of damage this move can inflict
(depends on the move type and your corresponding offensive stats).

You'll also see three boxes to the right. If the top box (PIN) is lit, the
move ends in a pin. If the middle box (SUBMISSION) is lit, this move is a
submission. The last box is list (KO), this move can, what else, KO an
opponent (only if the KO option is on during the match; for your info this
option is permanently off during drama, so don't expect to be knocking
anybody out there anytime soon).

The menu goes something like this (in Stepped Menu form): -

ANIMATION AND TAUNTS
-> ANIMATION
   -> Standing Animation
   -> Ring In Animation
   -> Ring Out Animation
   -> Apron In Animation
   -> Corner Climb Animation
   -> Fierce Recovery Animation
   -> Dodge Running Animation
-> TAUNTS
   -> Taunt R-Analog Up
   -> Taunt R-Analog Down
   -> Taunt R-Analog Left
   -> Taunt R-Analog Right
   -> Spirit / Finisher Taunt
   -> Top Rope Taunt
   -> Apron Side Taunt

NORMAL ATTACK
-> STRIKES
   -> Standing Strike 1 (Tap [])
   -> Standing Strike 2 (Tap Dir+[])
   -> Combo 2 (Tap [] again after Standing Strike 1 or 2)
   -> Combo 3    ---
   -> Combo 4      |    These Combos are continuing chains from Combo 2
   -> Combo 5      |    i.e. keep pressing [] to chain these combos
   -> Combo 6      |--  together. By default they are not available and
   -> Combo 7      |    must be earned during Drama Mode Chapter 2 by
   -> Combo 8      |    fighting the boxers
   -> Combo 9    ---
   -> Combo Finisher 1 (Keep pressing [])
   -> Combo Finisher 2 (Hold a Dir while landing the last combo blow)
   -> Strong Standing Strike 1 (Hold [])
   -> Strong Standing Strike 2 (Hold Dir+[])
   -> Running Strike 1 (Run, [])
   -> Running Strike 2 (Run, Dir+[])
-> FRONT GRAPPLE
   -> Light Front Grapple 1 (Opponent Facing You ><, Tap ><)
   -> Light Front Grapple 2 (Opponent Facing You ><, Tap Up+><)
   -> Light Front Grapple 3 (Opponent Facing You ><, Tap Down+><)
   -> Light Front Grapple 4 (Opponent Facing You ><, Tap Left+><)
   -> Light Front Grapple 5 (Opponent Facing You ><, Tap Right+><)
   -> Strong Front Grapple 1 (Opponent Facing You ><, Hold ><)
   -> Strong Front Grapple 2 (Opponent Facing You ><, Hold Up+><)
   -> Strong Front Grapple 3 (Opponent Facing You ><, Hold Down+><)
   -> Strong Front Grapple 4 (Opponent Facing You ><, Hold Left+><)
   -> Strong Front Grapple 5 (Opponent Facing You ><, Hold Right+><)
   -> Front Grapple Strike 1 (Opponent Facing You ><, [])
   -> Front Grapple Strike 2 (Opponent Facing You ><, Up+[])
   -> Front Grapple Strike 3 (Opponent Facing You ><, Down+[])
   -> Front Grapple Strike 4 (Opponent Facing You ><, Left+[])
   -> Front Grapple Strike 5 (Opponent Facing You ><, Right+[])
   -> Front Running Grapple (Run, [] to Opponent facing you)
-> BACK GRAPPLE
   -> Light Back Grapple 1 (Opponent Back Turned ><, Tap ><)
   -> Light Back Grapple 2 (Opponent Back Turned ><, Tap Up+><)
   -> Light Back Grapple 3 (Opponent Back Turned ><, Tap Down+><)
   -> Light Back Grapple 4 (Opponent Back Turned ><, Tap Left+><)
   -> Light Back Grapple 5 (Opponent Back Turned ><, Tap Right+><)
   -> Strong Back Grapple 1 (Opponent Back Turned ><, Hold ><)
   -> Strong Back Grapple 2 (Opponent Back Turned ><, Hold Up+><)
   -> Strong Back Grapple 3 (Opponent Back Turned ><, Hold Down+><)
   -> Strong Back Grapple 4 (Opponent Back Turned ><, Hold Left+><)
   -> Strong Back Grapple 5 (Opponent Back Turned ><, Hold Right+><)
   -> Back Grapple Strike 1 (Opponent Back Turned ><, [])
   -> Back Grapple Strike 2 (Opponent Back Turned ><, Up+[])
   -> Back Grapple Strike 3 (Opponent Back Turned ><, Down+[])</pre><pre id="faqspan-2">
   -> Back Grapple Strike 4 (Opponent Back Turned ><, Left+[])
   -> Back Grapple Strike 5 (Opponent Back Turned ><, Right+[])
   -> Back Running Grapple (Run, [] to Opponent when his back is turned)

GROUND ATTACKS
-> GROUND STRIKES
   -> Ground Strike 1 (Ground Opponent, Face Up, [])
   -> Ground Strike 2 (Ground Opponent, Face Down, [])
   -> Running Ground Strike 1 (Ground Opponent, Face Up, Run [])
   -> Running Ground Strike 2 (Ground Opponent, Face Down, Run [])
-> GROUND GRAPPLE (OPPONENT FACING UP)
   -> Grapple at Head (Near Head >< or Up+><)
   -> Grapple at Sides (Near Sides >< or Left/Right+><)
   -> Grapple at Feet (Near Feet >< or Down+><)
-> GROUND GRAPPLE (OPPONENT FACING DOWN)
   -> Grapple at Head (Near Head >< or Up+><)
   -> Grapple at Sides (Near Sides >< or Left/Right+><)
   -> Grapple at Feet (Near Feet >< or Down+><)

DIVING ATTACKS
-> TOP ROPE DIVE
   -> Dive to Standing 1 (Opponent Standing, Top Rope [])
   -> Dive to Standing 2 (Opponent Standing, Top Rope Dir+[])
   -> Dive to Downed 1 (Opponent Down, Top Rope [])
   -> Dive to Downed 2 (Opponent Down, Top Rope Dir+[])
   -> Climbing Attack (Dir Towards Turnbuckle, [])
-> RUNNING ROPE DIVES
   -> Run to Ropes Dive (Run To Ropes, [])
   -> Rebound Run to Ropes Dive (Rebound on Opposite Rope, [])
   -> Rebound Strike (Run to Ropes, Away+[])
-> OTHER DIVES
   -> Dive to Outside (Near Ropes, Dir to Outside [])
   -> Apron Dive to Outside (On Apron, Dir to Outside [])
   -> Slingshot to Standing (Opponent Standing, On Apron, Towards+[])
   -> Slingshot to Ground (Ground Opponent, On Apron, Towards+[])

RUNNING COUNTERS
-> RUNNING COUNTER STRIKEs
   -> Counter Strike 1 (Opponent Running at You, [])
   -> Counter Strike 2 (Opponent Running at You, Dir+[])
   -> Whipping Strike 1 (Front Grapple Opponent, /\, [])
   -> Whipping Strike 2 (Front Grapple Opponent, /\, Dir+[])
-> RUNNING COUNTER GRAPPLES
   -> Counter Light Grapple 1 (Opponent Running at You, Tap ><)
   -> Counter Light Grapple 2 (Opponent Running at You, Tap Dir+><)
   -> Counter Strong Grapple 1 (Opponent Running at You, Hold ><)
   -> Counter Strong Grapple 2 (Opponent Running at You, Hold Dir+><)
   -> Whipping Grapple 1 (Front Grapple Opponent, /\, ><)
   -> Whipping Grapple 2 (Front Grapple Opponent, /\, Dir+><)

CORNER ATTACKS
-> CORNER STRIKES
   -> Corner Strike (Opponent in Corner, [])
   -> Lower Corner Strike (Opponent in Lower Corner, [])
   -> Running Corner Strike (Opponent in Corner, Run, [])
   -> Running Lower Corner Strike (Opponent in Lower Corner, Run, [])
-> CORNER OPPONENT FACING FRONT
   -> Corner Light Grapple 1 (Opponent in Corner, Tap ><)
   -> Corner Light Grapple 2 (Opponent in Corner, Tap Dir+><)
   -> Corner Strong Grapple 1 (Opponent in Corner, Hold ><)
   -> Corner Strong Grapple 2 (Opponent in Corner, Hold Dir+><)
   -> Lower Corner Grapple (Opponent in Lower Corner, ><)
-> CORNER OPPONENT FACING BACK
   -> Corner Light Grapple 1 (Opponent Back Turned in Corner, Tap ><)
   -> Corner Light Grapple 2 (Opponent Back Turned in Corner, Tap Dir+><)
   -> Corner Strong Grapple 1 (Opponent Back Turned in Corner, Hold ><)
   -> Corner Strong Grapple 2 (Opponent Back Turned in Corner, Hold Dir+><)

MISCELLANEOUS MOVES
-> DOUBLE TEAM MANEUVERS
   -> Double Team Front (You and Partner In Front of Opponent, ><)
   -> Double Team Behind (You and Partner Behind Opponent, ><)
   -> Double Team Sandwich (Opponent is Between You and Partner, ><)
   -> Double Team Running (Opponent Running At You and Partner, ><)
   -> Double Team Corner Front (Corner Opponent Front, You and Partner ><)
   -> Double Team Corner Back (Corner Opponent Back, You and Partner ><)
-> APRON GRAPPLES
   -> Grapple Apron Opponent (Opponent on Apron, ><)
   -> Apron Grapple to Inside Opponent (You on Apron, ><)
   -> Rope Tangle Attack (Opponent Tangled on Rope, ><)
-> COUNTERS
   -> Kick Counter 1 (Counter Opponent's Kick, [])
   -> Kick Counter 2 (Counter Opponent's Kick, Dir+[])
   -> Final Chain Attack (Win Final Chain Mini Game)
   -> Grapple Counter Type (Counter Opponent's Grapple)
-> RAMP ATTACKS
   -> Ramp to Floor Attack (On Ramp, Whip Opponent to Sides of Ramp)
   -> Ramp Dive to Standing (Opponent Standing on Floor, On Ramp Dir+[])
   -> Ramp Dive to Ground (Opponent Grounded on Floor, On Ramp Dir+[])

FINISHERS
-> FINISHER 1        ---
-> FINISHER 2          |
-> FINISHER 3          |
-> FINISHER 4          |--  You start off with 1 and 2 only; you must earn
-> FINISHER 5          |    the rest as you progress through Drama Mode.
-> FINISHER 6          |
-> FINISHER 7          |
-> FINISHER 8        ---
-> SUPER FINISHER 1  ---
-> SUPER FINISHER 2    |--  Super Finishers are only unlocked once you've
-> SUPER FINISHER 3  ---    finished drama mode and won a trophy/title

When you set finishers, You will come to a different menu: -

RUNNING
-> Running Strike Finisher (Run At Opponent, []+><)
GRAPPLE
-> Front Grapple Finisher (Face Opponent, []+><)
-> Back Grapple Finisher (Opponent Back Turned, []+><)
CORNER
-> Front Corner Finisher (Opponent in Corner Face Front, []+><)
-> Back Corner Finisher (Opponent in Corner Face Back, []+><)
GROUND OPPONENT FACE UP
-> Face Up Head Finisher (Ground Opponent, Face Up, Near Head []+><)
-> Face Up Side Finisher (Ground Opponent, Face Up, Near Side []+><)
-> Face Up Feet Finisher (Ground Opponent, Face Up, Near Feet []+><)
GROUND OPPONENT FACE DOWN
-> Face Down Head Finisher (Ground Opponent, Face Down, Near Head []+><)
-> Face Down Side Finisher (Ground Opponent, Face Down, Near Side []+><)
-> Face Down Feet Finisher (Ground Opponent, Face Down, Near Feet []+><)
AERIAL ATTACK
-> Aerial Attack Finisher (On Top Turnbuckle, []+><)

AS you can see, there's twelve different positions you can perform finishers
on. You can only assign one position to one finisher slot. You can however
repeat on the same position on a Super Finisher Slot, though.

Now Select the last option to exit the move editor.


-=-=-=-= COM AI Editor =-=-=-=-

You get to choose from six COM AI sets. Choose your AI from the following
types (self-explanatory, mostly): -

Orthodox Type
Technical Type
Rough Type
Flying Type
Strike Type
Sumo Type


-=-=-=-= Photo Editor =-=-=-=-

Once you're pretty much done with your wrestler, you can proceed to snap
a photo of him and exit. The menu is something like this

TAKE SNAPSHOT     -> Select this once you've set everything below
ADJUST ANIMATION  -> Give you wrestler some animations (from his taunts)
LIGHTING ANGLE    -> Adjust lighting directions
BACKGROUND        -> Switches photo backgrounds
PHOTO FRAME TYPE  -> Change the frame around your photo
LOGO TYPE         -> Change the logo that appears on the bottom left
NAME TEXT COLOR   -> Change the text color of your name on the right
FRAME COLOR       -> Changes the photo frame color
REVERT            -> If you new photo sucks, go back to your previous photo

Easy enough once you start fiddling around a bit. Once you've taken your
photo, you can save your brand new edit and exit Edit Mode (phew...).


__________________________________________________________________________
|                __________________________________________________(Drama)_)
|_H. DRAMA MODE_/

This is where you'll likely spend most of your gaming hours. Drama Mode is
a Edit-only mode where you will go through the simmed puroresu lifestyle
(must be kinda dull and tedious if this was true, methinks).

Basically, in drama mode you will be doing one of two things; alternating
between Working Out and Wrestling matches. Drama Mode is split into three
chapters, each chapters having ten matches (and subsequently ten work out
spots) each. So you will complete a total of thirty workout sessions and
thirty matches in total before you finish drama mode.


-=-=-=-= Chapter 1 - Starting Out =-=-=-=-=-

When you first select your virgin edit to start drama mode, you will be
given the option of mentors to select. The choice of mentors will also
decide which federation you will start in. The available mentors are as
follows: -

Masahiro Chono (New Japan)
Hiroyoshi Tenzan (New Japan)
Osamu Nishimura (Free) -> You'll still start in New Japan
Jushin Liger (New Japan)
Keiji Mutoh (All Japan)
Toshiaki Kawada (Free) -> You'll still start in All Japan
Mitsuharu Misawa (NOAH)
Kenta Kobashi (NOAH)

The trainer options are secondary, since your decision in Chapter 3 will
override which federation you'll join (and ultimately what stuff you
unlock). You choice of starting feds will determine who you fight in
Chapter 1 though.

Once you've selected your trainer, you'll be given an option to go through
a training session. You can skip it for future edits, but for the sake of
this FAQ we'll select YES (that's the option on the left).

Training is quite simple. You'll be given a training write up telling you
what to do (all in Japanese, so that's where this FAQ comes in). Perform
the required action (you'll see an OK! at the bottom if you did it right),
and after the time's up you'll get three options: -

TRY AGAIN
NEXT TRAINING
QUIT TRAINING

Self explanatory, no? Go to the next training or select Try Again to
practice the actions again.

The actions you have to perform are as follows: -

Do a Light Strike
Do a Heavy Strike
Do a Light Grapple
Do a Heavy Grapple
Initiate a Chain Wrestling Mini Game
Whip an Opponent
Pick Up a Ground Opponent
Pin a Ground Opponent
Enter and Exit Ring
Perform a Running Strike
Perform a Running Grapple
Counter a Strike
Counter a Grapple
Defend Attack with Spirit (R1)
Perform a Spirit Attack (R1)
Get Up Using Spirit (R1)
Tag Out To Partner
Change Focus to Other (L2 or R2)
Perform a Finisher
Counter a Finisher

Once you're done, you will start Drama Mode proper. You will be brought to
the main Drama Menu (with your Edit in his backstage costume glaring at
you). Keep at eye on the Smiley Face to the bottom left; this show's your
wrestler's condition. Working out drains stamina, and you will drop from
a smiley red face to a concerned yellow face to a down-looking blue face.
If you go to the match with low stamina, it gets EXTREMELY hard to win,
so be warned. And if you lose, you don't regain much Stamina afterwards,
so the lost stamina may snowball after a while. Stamina is regained by
selecting Rest during your Work Out or winning a match without suffering
much damage.

On to the menu, which looks like this: -

PROCEED
EDIT
STATS
SAVE & EXIT

The options are pretty straight forward. SAVE & EXIT does what is says it
does. The moment you save for the first time in Drama Mode, you can no
longer access that Edit's Appearance Editor any longer.

EDIT takes you to the Edit menu where you can change around your Edit's
various moves and stuff (but the Appearance Editor will be locked for
good).

STATS display the edit's current stats. The first option (and one you
will need to keep an eye on all the time) will display your vital stats
in three windows, showing: -

     ________________________________________________________
    |   MAIN STATS   |  OFFENSIVE STATS  |  DEFENSIVE STATS  |
    |----------------|-------------------|-------------------|
    |                |     Punching      |                   |
    |    Stamina     |     Kicking       |     Punching      |
    |     Speed      |      Suplex       |     Kicking       |
    | Concentration  |   Submissions     |     Recovery      |
    |   Strength     |      Aerial       |    Flexibility    |
    |   Charisma     |     Hardcore      |     Toughness     |
    |                |     Wrestling     |                   |
    |________________|___________________|___________________|

These are what the stats mean (I'm only guessing some of these here): -

Main Stats: -

Stamina       - How long you can go in the match before getting tired
Speed         - Your walking and climbing speed
Concentration - Affects your consumption of spirit bar
Strength      - Affects overall damage inflicted
Charisma      - Affects how quickly your tension will increase

Offensive Stats: -

Punching      - Damage you can inflict with your fists
Kicking       - Damage you can inflict with your feet
Suplex        - Damage you can inflict using suplex-type moves
Submissions   - Damage you can inflict using submissions
Aerial        - Damage you can inflict using top rope diving attacks
Hardcore      - Damage from weapons or cheap shots (e.g. low blows)
Wrestling     - Damage you can inflict with wrestling-type moves

Defensive Stats: -

Punching      - How much damage you can withstand from punches
Kicking       - How much damage you can withstand from kicking
Recovery      - Affects the speed of recovery from attacks
Flexibility   - How much damage you can withstand from submissions
Toughness     - How much damage you can withstand from everything else

From here you should be able to tell what stats are important, what are not
so. When you do your training, you will raise these stats; be sure to know
what stats to focus on lest your edit becomes weak and imbalanced.

When you select PROCEED, you will go ahead to the Work Out Menu. Basically,
it works like this - you have three workout slots. Some workout uses up
one slot, some two, some three. You can also elect to rest, that uses up
one slot. The options are as follows: -

One-Slot Exercises
Two-Slot Exercises
Three-Slot Exercises
Rest

It's up to you to decide how to spend your three slots (you have to spend
them all in one session). The more slots the exercise requires, the more
stamina it will also drain. The exercises, and the stats they raise, are
as follows: -

One-Slot Exercises: -

Jogging               -> Raises Stamina
Running               -> Raises Speed
Bench Press           -> Raises Strength
Meditation            –> Raises Concentration
Pushups               –> Raises Strength & Punching Offense
Hindu Squats          –> Raises Strength & Kicking Offense
Punching Heavy Bag    –> Raises Punching Offense
Kicking Heavy Bag     -> Raises Kicking Offense
Taking Bumps          -> Raises Recovery
Stretching            -> Raises Flexibility
Heavy Ball to Gut     -> Raises Toughness
Defensive Sparring    -> Raises Punching and Kicking Defense

Two-Slot Exercises: -

Suplexing Practice    -> Raises Suplex Offense
Arm Bar Practice      -> Raises Submission Offense
Top rope Jumping      -> Raises Aerial Offense
Wrestling Practice    -> Raises Wrestling Offense
Punch Sparring        -> Raises Stamina, Punching Defense and Offense
Kick Sparring         -> Raises Stamina, Kicking Defense and Offense
Amateur Wrestling     -> Raises Suplex Offense and Recovery
Shootfight Practice   -> Raises Flexibility, Submission and Wrestling

Three-Slot Exercises: -

Jog with Tire         -> Greatly raises Stamina
Sprint with Tire      -> Greatly raises Speed
1000 Pushups          -> Greatly raises Punching Offense and Defense
Extended Hindu Squats -> Greatly raises Kicking Offense and Defense
Extended Meditation   -> Greatly raises Concentration
Tough Def. Sparring   -> Greatly raises Punching and Kicking Defense

By the way, you'll notice that there isn't a workout to increase your
Charisma and Hardcore attributes. To increase these, taunt a whole lot
or use weapon attacks respectively during matches.

Once you've done your first workout session, you will be back in the main
Drama Menu. Save, then select Proceed once again. After a brief pep talk
with your trainer, you'll be off to your first match. Your first opponent
is an unnamed wuss, so beat him silly. Once he's defeated, you'll be back
in the Drama Menu, and can proceed to your next workout.

And so this repeats over and over, throughout all of your Drama Mode
career. Basically you should get the idea now; Drama Mode is a delicate
balance of working out and wrestling, always with your Stamina on the line.

When exercising, be mindful of your stamina, you don't want to overwork
yourself and be so dogged tired your opponent will destroy you in minutes
afterwards. Also be careful when exercising while your stamina is low; you
may end up injuring a body part, which makes your next match even more
difficult. Though, if you are getting good at the game, you may still win
regardless, so you can concentrate on raising stats and not bother with
your stamina too much, but it's not advisable. Careful balance  between
exercise and Rest is the key to getting through Drama Mode in one piece.

So how does the rest of Chapter 1 go? Well, you will start off fighting
some fictional (well, some of them sorta look familiar...) edits. There'll
be a few single matches, then some tag matches. Then you will actually
start fighting real characters from your current federation. You will
eventually fight your way to the top rung guys, sometimes tagging with
some new alliance, sometimes with your trainer. After nine battles, you'll
then meet a jacked up top guy of the fed who is exceptionally tough; don't
be too ashamed if you're beaten by him. And after that, your trainer will
suggest you go overseas to further your skills (i.e. learn something better
than your really pitiful excuse of a movelist). Pack you bags, its...


-=-=-=-= Chapter 2 - The World Tour =-=-=-=-

You'll be treated to the world map, and for the first time, you'll get to
select your opponents. There are four regions, each with five guys in them.
You'll get to fight nine out of the total twenty available opponents.

The aim of this chapter is to learn moves from these fictional guys. Guys
in West Coast USA can teach you Wrestling moves, guys in East Coast USA
teach you boxing moves, guys in Germany teach you shoot fighting moves,
and guys in Mexico teach you Lucha Libre moves.

In order to help make your decision a little easier I've listed out all the
guys and the moves they teach. You will have to forgive my lack of knowledge
on the proper names of some of these moves...

USA West Coast No. 1 (aka Takao Omori Moveset)
- Front Strong Grapple - Axe Driver Hold
- Front Strong Grapple - Tombstone Piledriver
- Running Strike - Axe Bomber
- Front Grapple Strike - European Elbow

USA West Coast No. 2 (aka Shiro Koshinaka Moveset)
- Front Strong Grapple - Tiger Driver '84
- Front Strong Grapple - Koshinaka Powerbomb
- Front Strike Grapple - Hip Strike
- Ground, Face Up, Feet Grapple - Texas Cloverleaf 2
- Tope Rope, Standing - Hip Dive
- Apron to Outside - Hip Dive
- Running Strike - Hip Strike
- Corner Running - Hip Strike
- Taunt - Koshinaka Taunt 1
- Taunt - Koshinaka Taunt 2

USA West Coast No. 3 (aka El Samurai Moveset)
- Front Strong Grapple - Ground Octopus Lock
- Front Strong Grapple - Samurai Bomb
- Back Strong Grapple - Samurai Style Reverse DDT
- Back Strong Grapple - Samurai Style Lifting Reverse DDT
- Taunt - El Samurai Taunt?

USA West Coast No. 4 (aka Minoru Suzuki Moveset)
- Front Strong Grapple - Arm Lock Piledriver
- Front Strong Grapple - Spinning Dragon Leghold
- Front Strong Grapple - Cradle Piledriver
- Back Strong Grapple - Sleeper Back Suplex
- Back Strong Grapple - Sleeper Suplex to Sleeper Hold
- Back Strong Grapple - Cobra Clutch
- Ground, Face Up, Head Grapple - Ground Cobra Clutch

USA West Coast No. 5 (aka Bison Smith Moveset)
- Front Strong Grapple - SSD
- Front Strong Grapple - Iron Claw Slam
- Front Strong Grapple - Iron Claw STO
- Front Strong Grapple - Bisontennial / Styles Clash
- Corner, Back Strong Grapple - Top Rope Powerbomb

USA East Coast No. 1
- Standing Light Strike - Boxing Left Jab
- Standing Light Strike - Boxing Right Jab
- Standing Light Grapple - Boxing Throwdown
- Standing Strong Grapple - Boxing Combo
- Lower Corner Grapple - Boxing Jab Combo

USA East Coast No. 2
- Standing Light Strike - Boxing Left Hook
- Standing Light Strike - Boxing Right Hook
- Standing Light Grapple - Boxing Throwdown
- Standing Strong Grapple - Boxing Combo 2
- Lower Corner Grapple - Boxing Jab Combo

USA East Coast No. 3
- Standing Light Strike - Boxing Low Left Hook
- Standing Light Strike - Boxing Low Right Hook
- Standing Light Grapple - Boxing Throwdown
- Standing Strong Grapple - Boxing Combo 3
- Lower Corner Grapple - Boxing Jab Combo

USA East Coast No. 4
- Standing Strong Strike - Boxing Left Uppercut
- Standing Strong Strike - Boxing Right Uppercut
- Standing Light Grapple - Boxing Throwdown
- Standing Strong Grapple - Boxing Combo 4
- Lower Corner Grapple - Boxing Jab Combo

USA East Coast No. 5
- Standing Strong Strike - Boxing Left Blow
- Standing Strong Strike - Boxing Right Blow
- Standing Strong Strike - Boxing Gut Punch
- Standing Light Grapple - Boxing Throwdown
- Standing Strong Grapple - Boxing Combo 5
- Lower Corner Grapple - Boxing Jab Combo

Germany No. 1
- Standing Strong Strike - Left Swing Punch
- Standing Strong Strike - Right Swing Punch
- Standing Strong Strike - Low Gut Hook
- Standing Strong Grapple - Fisherman Buster
- Ground, Face Up Side Grapple - Knee to Sides
- Ground, Face Down, Head Grapple - Arm and Neck Lock
- Ground, Face Down, Head Grapple - Knee to Head

Germany No. 2
- Front Strong Grapple - Rolling Leg Lock
- Back Strong Grapple - Victory Roll Cross Armbar

Germany No. 3
- Standing Strong Strike - Overhead Left Club
- Standing Strong Strike - Overhead Right Club
- Standing Strong Strike - High Speed Roundhouse
- Standing Strong Grapple - Triangle Double Armbar
- Standing Strong Grapple - Triangle Arm and Neck Lock
- Ground Strike - Soccer Ball Kick
- Ground, Face Up, Side Grapple - Knee to Sides
- Ground, Face Up, Feet Grapple - Mount and Strike
- Ground, Face Down, Head Grapple - Knee to Head

Germany No. 4
- Front Strong Grapple - Front Arm and Head Lock
- Front Strong Grapple - Push Down Arm Lock
- Front Strong Grapple - Scissor Takedown to Leg Lock
- Front Strong Grapple - Scissor Takedown to Leg Grapevine
- Ground, Face Up, Side Grapple - Knee to Sides
- Ground, Face Down, Head Grapple - Knee to Head
- Ground, Face Down, Side Grapple - Knee to Sides 2
- Ground, Face Down, Feet Grapple - Inverted STF

Germany No. 5 (aka Aleksandr Karelin Moveset)
- Ground, Face Down, Side Grapple - Karelin Lift

Mexico No. 1
- Front Strong Grapple - Rolling Prawn Hold
- Front Strong Grapple - Leg Cradle Hold
- Back Strong Grapple - Jumping Prawn Hold
- Running Grapple - Spinning Armbar Drop
- Springboard to Inside - Diving Splash

Mexico No. 2
- Standing Strong Strike - Arching Jumpkick
- Front Strong Grapple - Running Schwein
- Running Grapple - Tilt-a-Whirl Legscissor
- Top Rope, Standing - Dragonrana
- Top Rope, Down - 450 Splash
- Top Rope, Down - Shooting Star Press
- Top Rope, Down - Phoenix Splash

Mexico No. 3
- Front Strong Grapple - Double Arm Lock Submission
- Running Strike - Diving Crossbody
- Ground, Face Up, Head Grapple - Wishbone Stretch
- Ground, Face Up, Side Grapple - Front Romero Stretch
- Ground, Face Down, Feet Grapple - Romero Special

Mexico No. 4
- Front Strong Grapple - Schwein
- Running Grapple - Tilt-a-Whirl Armdrag
- Ground, Face Up, Feet Grapple - Romero Special to Reverse Neck Lock
- Standing Dive to Outside - Top Rope Splash
- Running Dive to Outside - Over the Rope Senton
- Running Dive to Outside - Over the Rope Moonsault

Mexico No. 5
- Front Strong Grapple - Michinoku Driver 2
- Front Strong Grapple - Devil Lock
- Front Strong Grapple - Leg Scissor Head and Arm Lock
- Running Grapple - Octopus Lock
- Ground, Face Up, Feet Grapple - "Rowboat" Submission 1
- Ground, Face Down, Feet Grapple - "Rowboat" Submission 2

Choose your moves wisely from these twenty guys. As you challenge the
opponents in these four areas, you'll notice that the area will "Level Up".
The higher the level of the area, the stronger the opponents in there will
become. So make sure you get your favorite moves first, because there's a
good chance you'll lose to some of the guys during the Level 3 or 4 stages.

Something to note : The boxer guys don't seem worthwhile to fight, no? You
pretty much get the same selection of moves from them, plus a few measly
punches. However, what you may not notice is that each time you beat one of
them, you gain an extra slot on your strike combo! So if you want to be
throwing out a massive chain of attacks, you'll have to beat up a few boxers
along your tour.

After nine bouts, you'll be back for your homecoming. The first thing that
will happen upon your return is that you'll be challenged by a top guy from
your fed... or, if you already have some edits completed, you'll even be
challenged by one of your own edits! This "boss" fight is pretty tough, so
be on your best stamina for it. Take care of that business, and next...


-=-=-=-= Chapter 3 - Going for Gold =-=-=-=-

Afterwards, you'll be given the next major decision; the next step of your
career. You'll get the following choices: -

New Japan Heavy   -> You will participate in the G1 Climax and if you win,
                    a chance at the IWGP Heavyweight Title
New Japan Junior  -> You'll will participate in the Best of Super Jr. and
                    if you win, a chance at the IWGP Junior Heavy Title
All Japan Heavy   -> You will fight in a small G1 Climax-ish tournament and
                    then get a crack at the Triple Crown Title
All Japan Junior  -> You will fight in a G1- Climax-ish tournament with all
                    the fake CAW guys you met in Chapter 1, then get a
                    crack at the AJPW Junior Title
NOAH Heavy        -> You'll participate in the Seven Man Gauntlet, fight a
                    few more guys and then get a change at going for the
                    GHC Heavyweight Title
NOAH Junior       -> You'll fight 10 junior guys and then go for the NOAH
                    Junior Title
Free              -> You'll be a free agent and go hopping around different
                    feds fighting different guys at random; all pretty
                    much the top dawgs of each federation. So yeah, this
                    one is pretty tough, so be on your guard

For some bizarre reason, they'll still let you participate in the Junior
divisions even if your edit is a muscle-bound brute that can't climb
turnbuckles worth a damn.

The choices here become important because once you're on this new path, you
will change to whichever fed you have selected and any opponents you defeat
will earn you their moves set! So if you're needing to learn your Burning
Hammer, go for NOAH, etc. Unfortunately, because of this, it is highly
unlikely that you can get an inter-federation movelist; if you want to have
both a Burning Hammer AND a Nagata Lock II, you're outta luck here.

Incidentally, if you aren't part of a tournament, I believe the wrestlers
you fight will be fixed. I don't really remember everyone from each path,
but I'm fairly sure, for example, that the NOAH Heavy Division goes like
this: -

1) Yoshinobu Kanemaru
2) Mohammed Yone
3) Yoshinari Ogawa
4) Akira Taue
5) Takeshi Morishima
6) Kenta Kobashi
7) Mitsuhara Misawa
8) Yoshihiro Takayama
9) Jun Akiyama
10) Takeshi Rikioh (GHC Heavy Champ)

If anybody remembers the exact order of the fighters you battle in each
path, let me know. Would probably help the in planning what of moves to
teach your edit.

Depending on which path you select, you'll unlock the respective secret
characters upon finishing Chapter 3: -

New Japan Heavy / Junior   -> Antonio Inoki
All Japan Heavy / Junior   -> Great Muta
NOAH Heavy / Junior        -> Tiger Mask (Sayama Original)
Free                       -> Masked Devilock

If you successfully win titles during chapter 3, you will unlock the three
Super Finisher Slots for your edit. Unfortunately, the "Free" path, tough
as it is, won't unlock the Super Finisher Slots since you don't get any
titles there.

And that's that for Drama Mode.

__________________________________________________________________________
|                       ____________________________________________(Move)_)
|_I. FINISHER MOVELIST_/

I have no intention of posting a full movelist; this would end up doubling
the size of FAQ, and besides, Yukes has posted the movelist in it's entirety
at: -

http://www.yukes.co.jp/r_kingdom_ps2/data/waza.html

Rather, in this section I'll post every character's Finishers and Super
Finishers only; at least, that's why I usually try to look up first before
a match.

As a reminder, finishers are done by []+>< at the positions mentioned below,
and Super Finishers are done by R1+[]+>< at positions mentioned below, with
about 1/2 of your spirit bar still available. You must be in your Finisher
State to do either of them, of course.

Once again, apologies if I got some of the move names wrong. Let me know
if you've spotted any mistakes and I'll be glade to make the corrections.


-=-=-=-=-=-=-=-=-=-=-=-= NEW JAPAN PRO WRESTLING =-=-=-=-=-=-=-=-=-=-=-=-

-= Masahiro Chono =-

Finisher 1    : Standing Front Grapple - Shining Kenka Kick
Finisher 2    : Ground Opponent, Face Up, Near Feet - STF
Finisher 3    : Ground Opponent, Face Down, Near Feet - FTS
S. Finisher 1 : Ground Opponent, Face Up, Near Feet - FTS
S. Finisher 2 : Ground Opponent, Face Down, Near Feet - Cross-Legged STF

-= SHINSUKE NAKAMURA =-

Finisher 1    : Standing Front Grapple - Shining Triangle

-= HIROSHI TANAHASHI =-

Finisher 1    : Standing Back Grapple - Dragon Suplex Hold
Finisher 2    : Ground Opponent, Face Up, Near Head - Dragon Sleeper
Finisher 3    : Running Counter - Tanahashi Neckbreaker

-= MASKED DEVILOCK =- SECRET!

Finisher 1    : Standing Back Grapple - Dragon Suplex Hold
Finisher 2    : Ground Opponent, Face Up, Near Head - Dragon Sleeper

-= HIROYOSHI TENZAN =-

Finisher 1    : Standing Front Grapple - Anaconda Vice
Finisher 2    : Ground Opponent, Face Up, Near Side - Anaconda Vice
Finisher 3    : Top Rope - Diving Moonsault

-= YUJI NAGATA =-

Finisher 1    : Standing Front Grapple - Nagata Spinning Suplex
Finisher 2    : Standing Back Grapple - Backdrop Suplex Hold
Finisher 3    : Ground Opponent, Face Down, Near Side - Nagata Lock III

-= MANABU NAKANISHI =-

Finisher 1    : Standing Front Grapple - Hercules Cutter

-= TATSUMI FUJINAMI =-

Finisher 1    : Standing Back Grapple - Dragon Suplex Hold
Finisher 2    : Ground Opponent, Face Up, Near Head - Dragon Sleeper

-= JUSHIN THUNDER LIGER =-

Finisher 1    : Standing Front Grapple - Sheer Drop Brainbuster
Finisher 2    : Opponent Corner Face Front - Top Rope Fisherman Driver
S. Finisher 1 : Standing Front Grapple - Sheer Drop Fisherman Driver
S. Finisher 2 : Opponent Corner Face Front - Top Rope Sheer Drop Brainbuster
S. Finisher 3 : Top Rope - Shooting Star Press

-= TIGER MASK IV =-

Finisher 1    : Standing Back Grapple - Tiger Suplex Hold
S. Finisher 1 : Standing Back Grapple - Millennium Suplex

-= KOJI KANEMOTO =-

Finisher 1    : Standing Front Grapple - Falcon Arrow Hold
Finisher 2    : Ground Opponent, Face Down, Near Feet - Anchored Ankle Lock
Finisher 3    : Top Rope - Diving Moonsault
S. Finisher 1 : Standing Front Grapple - Sheer Falcon Arrow

-= MINORU =-

Finisher 1    : Standing Front Grapple - Fisherman Buster
Finisher 2    : Standing Back Grapple - Reverse Fisherman Buster

-= WATARU INOUE =-

Finisher 1    : Standing Front Grapple - Figure Four Suplex

-= JADO =-

Finisher 1    : Standing Front Grapple - JADO Facelock
Finisher 2    : Ground Opponent, Face Down, Near Side - JADO Facelock
S. Finisher 1 : Standing Front Grapple - Vertical Brainbuster

-= GEDO =-

Finisher 1    : Standing Front Grapple - Complete Shot
Finisher 2    : Ground Opponent, Face Down, Near Head - GEDO Clutch
Finisher 3    : Top Rope - Superfly Splash

-= ANTONIO INOKI =- SECRET!

Finisher 1    : Standing Front Grapple - Double Dropkick into Ganmengiri
Finisher 2    : Standing Back Grapple - Octopus Lock
S. Finisher 1 : Standing Front Grapple - Armbreaker

-= TIGER MASK (SAYAMA ORIGINAL) =- SECRET!

Finisher 1    : Standing Back Grapple - Tiger Suplex Hold
Finisher 2    : Top Rope - Diving Moonsault
S. Finisher 1 : Top Rope - Phoenix Splash

-= BROCK LESNAR =-

Finisher 1    : Standing Front Grapple - The Verdict
Finisher 2    : Running Counter - The Verdict
Finisher 3    : Ground Opponent, Face Up, Near Feet - Brock Lock
S. Finisher 1 : Top Rope - Shooting Star Press

-= GIANT BERNARD =-

Finisher 1    : Standing Front Grapple - The Baldo Bomb


-=-=-=-=-=-=-=-=-=-=-=-=-= ALL JAPAN PRO WRESTLING =-=-=-=-=-=-=-=-=-=-=-=-=-

-= KEIJI MUTOH =-

Finisher 1    : Standing Front Grapple - Shining Wizard
Finisher 2    : Top Rope - Diving Moonsault

-= GREAT MUTA =- SECRET!

Finisher 1    : Standing Front Grapple - Poison Mist
Finisher 2    : Top Rope - Diving Moonsault

-= KOJIMA SATOSHI =-

Finisher 1    : Running Strike - Kojima Lariat
Finisher 2    : Standing Front Grapple - CCD

-= ARASHI =-

Finisher 1    : Standing Front Grapple - Belly to Back Suplex
Finisher 2    : Standing Back Grapple - Sumo Backdrop
Finisher 3    : Top Rope - Frog Splash

-= TAIYO KEA =-

Finisher 1    : Standing Front Grapple - TKO
Finisher 2    : Standing Back Grapple - H50

-= KAZ HAYASHI =-

Finisher 1    : Standing Front Grapple - WA4
Finisher 2    : Standing Back Grapple - Final Cut


-=-=-=-=-=-=-=-=-=-=-=-=-=-= PRO WRESTLING NOAH =-=-=-=-=-=-=-=-=-=-=-=-=-=-

-= MITSUHARU MISAWA =-

Finisher 1    : Running Strike - Misawa Elbow Strike
Finisher 2    : Standing Front Grapple - Emerald Frosion
Finisher 3    : Standing Back Grapple - Tiger Suplex Hold
Finisher 4    : Running Counter - Emerald Frosion
S. Finisher 1 : Standing Front Grapple - Tiger Driver '91
S. Finisher 2 : Standing Back Grapple - Tiger Suplex '85

-= KENTA KOBASHI =-

Finisher 1    : Running Strike - Burning Lariat
Finisher 2    : Standing Front Grapple - Burning Lariat
Finisher 3    : Standing Back Grapple - Half Nelson Suplex
Finisher 4    : Opponent Corner Face Back - Burning Hammmer
Finisher 5    : Top Rope - Diving Moonsault
S. Finisher 1 : Standing Front Grapple - Burning Hammer

-= JUN AKIYAMA =-

Finisher 1    : Standing Front Grapple - Wrist Clutch Exploder
S. Finisher 1 : Standing Front Grapple - Sternness Dust Alpha

-= AKIRA TAUE =-

Finisher 1    : Standing Front Grapple - Taue Chokeslam
Finisher 2    : Standing Back Grapple - Ore Ga Taue
Finisher 3    : Opponent Corner Face Front - Top Rope Chokeslam
S. Finisher 1 : Standing Front Grapple - Suplex to Chokeslam

-= TAKESHI RIKIOH =-

Finisher 1    : Standing Front Grapple - Musou
Finisher 2    : Opponent Corner Face Back - Rikioh Super Backdrop

-= TAKESHI MORISHIMA =-

Finisher 1    : Standing Front Grapple - Amaze Impact
Finisher 2    : Standing Back Grapple - Backdrop Suplex

-= YOSHINARI OGAWA =-

Finisher 1    : Standing Front Grapple - Figure Four Hold

-= MOHAMMED YONE =-

Finisher 1    : Standing Front Grapple - Muscle Buster
Finisher 2    : Opponent Corner Face Front - Top Rope Muscle Buster

-= NAOMICHI MARUFUJI =-

Finisher 1    : Standing Front Grapple - Rolling Sunset Pin
Finisher 2    : Opponent Corner Face Front - Shiranui
Finisher 3    : Top Rope - Shooting Star Press
S. Finisher 1 : Opponent Corner Face Front - Shin Shiranui
S. Finisher 2 : Top Rope - Phoenix Splash

-= KENTA =-

Finisher 1    : Running Strike - Busaiku Knee
Finisher 2    : Standing Front Grapple - Go2sleep

-= YOSHINOBU KANEMARU =-

Finisher 1    : Standing Front Grapple - Sheer Drop Brainbuster
Finisher 2    : Opponent Corner Face Front - Top rope S.D. Brainbuster
Finisher 3    : Top Rope - Diving Moonsault
S. Finisher 1 : Standing Front Grapple - Multiple S.D. Brainbuster

-= TAKASHI SUGIURA =-

Finisher 1    : Standing Front Grapple - Olympic Slam
Finisher 2    : Opponent Corner Face Front - Top Rope Olympic Slam
Finisher 3    : Ground Opponent, Face Up, Near Feet - Anklelock


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FREELANCERS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-= YOSHIHIRO TAKAYAMA =-

Finisher 1    : Running Strike - Knee Lift
Finisher 2    : Standing Front Grapple - Knee Lift
Finisher 3    : Standing Back Grapple - Everest German Suplex Hold
Finisher 4    : Running Counter - Knee Lift

-= TOSHIAKI KAWADA =-

Finisher 1    : Standing Front Grapple - Kawada Bomb
Finisher 2    : Ground Opponent, Face Up, Near Head - Stretch Plum

-= GENICHIROU TENRYU =-

Finisher 1    : Standing Front Grapple - 53 Years Old

-= KENSUKE SASAKI =-

Finisher 1    : Standing Front Grapple - Northern Lights Bomb
Finisher 2    : Standing Back Grapple - Volcanic Eruption

-= RIKI CHOSHU =-

Finisher 1    : Running Strike - Riki Lariat
Finisher 2    : Standing Front Grapple - Scorpion Deathlock
Finisher 3    : Ground Opponent, Face Up, Near Feet - Scorpion Deathlock

-= KAZUNARI MURAKAMI =-

Finisher 1    : Standing Front Grapple - Fisherman Buster
Finisher 2    : Standing Back Grapple - Scissored Sleeper Hold
Finisher 3    : Ground Opponent, Face Up, Near Head - Running Knee Strike

-= KATSUYORI SHIBATA =-

Finisher 1    : Standing Front Grapple - PK
Finisher 2    : Standing Back Grapple - PK

-= SHINYA HASHIMOTO =-

Finisher 1    : Standing Front Grapple - Avalanche Style DDT
Finisher 2    : Ground Opponent, Face Up, Near Head - Triangle Lock
S. Finisher 1 : Standing Front Grapple - Sheer Drop Fisherman Driver

-= OSAMU NISHIMURA =-

Finisher 1    : Standing Front Grapple - Small Package
Finisher 2    : Standing Back Grapple - Backslide Hold
Finisher 3    : Ground Opponent, Face Up, Near Feet - Spinning Toe Figure 4

-= JAMAL =-

Finisher 1    : Standing Front Grapple - Thunder Driver
Finisher 2    : Running Counter - Lifting Samoan Drop
Finisher 3    : Top Rope - Diving Splash

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|                     _______________________________________________(Ack)_)
|_J. ACKNOWLEDGEMENT_/

Once again, a big thank you for the old gang of puroresu gaming fans who
has been following the genre as long as I am (most even longer, truth be
told). You know who you are :)

Special thanks go out to the folks of GameFAQs.com Message Board, of whom
without the help of, I would not be able to write this FAQ. These include
Magimog, whose own translations on the board helped me fill in quite a few
of the ??? that was dotted around the Edit Mode chapter, FictionFaction for
his extremely Drama Mode guide that got me through Drama Mode in the first
place.

And there's probably more that I may have missed, much apologies if you
may. My memory just sucks these days, I'm turning into an old geezer, heh.

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|__________________________________________________________________________)