We Love Katamari
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Make Saturn / Exact Size Stage In Depth FAQ by BobFungus (version 1.0)
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Table of Contents
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To navigate this guide, you can use ctrl+F and type in the section title to
find it.
1. Introduction
2. How to read the guides
3. Make Saturn 20cm guide
4. Make Saturn 2m guide
5. Make Saturn 50m guide
6. Notes
7. Frequently Asked Questions
8. Version history
9. Copyright and Contact info
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1. Introduction
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This is an FAQ I am in the process of making that provides a specific strategy
for each of the Make Saturn stages to get the exact size required. At the
moment the guides for the 2m and 50m stages are a bit sloppy, but I will
improve them soon. Anyways, without further ado, here's the guides.
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2. How to read the guides
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In order to read the guides correctly, you should understand how they are set
up.
REQUIREMENTS:
A list of things you will need to do outside of the specificied stage in
order for the guide to work properly.
STEPS:
An ordered list which describes where you go and what you do to meet the
requirements of the stage. Any numbers in parentheses is the total amount
of objects you should have in your katamari at that point.
Preliminary: Deals with what to do depending on which start point you get,
as there are several for each stage.
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3. Make Saturn 20cm guide
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REQUIREMENTS:
-Have Cousin Signolo
-Be using someone other than Signolo (not sure about this)
-Have the food on the wooden tray be either Takoyaki or
Strawberries (see step 9) (not sure about this either)
STEPS:
Preliminary: If you are starting from next to the Jumboman doll inside the
train tracks, you are fine. If you are starting on top of the sodas, roll
over to the Jumboman doll. If you are starting from on top of the dresser,
aim yourself at the railroad tracks and do a dash, then roll over to the
Jumboman doll.
1. From the Jumboman doll, pick up all the screws around him (12), then
roll up all the caramels inside the railroad tracks (25). Turn to face
the area in between the dresser and the bed.
2. Cross the rails and pick up the next three caramels (28). Roll up all
the cookies on the plate in front of you. (39)
3. Pick up the candies near the plate that held the cookies (46).
4. Turn left from the candies until you see a radio near the tracks and
bed. By this are 10 batteries, 3 of them green and cylindrical, 5 blue
and rectangular, and 2 red and cylindrical. Pick up the green and blue
ones (you're still too small to pick up the reds) (54).
5. Look for the blocks bridging the railroad tracks. Roll over to it and
pick up all the blocks except the white ones, and pick up Signolo as
well (76).
6. Go back to the plate the cookies were on, pick up the chopsticks, roll
over to the radio and pick up the 2 red batteries (79).
7. If you look back at the plate from the radio, you should be able to see
a circle of gluesticks by the skateboard leaning on the dresser. Roll
yourself over and pick up the gluesticks (87).
8. Go back to the plate, face directly away from the tracks. There are a
bunch of crayons in front of you (the small things on top of the
drawing count, so don't forget to pick them up as well). Carefully roll
around and pick them all up (102). Be careful of the small bells on the
floor.
9. Roll onto the wooden board and pick all the food on it, and also grab
the fork (115). NOTE: The game randomly puts one of three different
foods here. I have tested this with the Takoyaki and Strawberries, but
not the Cherries. If you have Cherries in your run through, do me a
favor and email me to tell me whether or not it works with them.
10. Backtrack to the cookie plate. Face the wooden board, then turn right
a bit until you see a dark brown book (diary). Roll directly over the
diary, picking up the white and gray eraser on it, then hug the
dresser and pick up all the blue erasers nearby (122). It's important
to hug the dresser so you don't pick up the pencils. Also try not to
hit the tennis balls.
11. Carefully pull yourself back to the plate, then look a little more to
the right of the diary to find a colorful tower of blocks. Roll into
this and pick them all up, then find the nearby calculator on the
floor and pick it up, and then pick up the three tennis balls (131).
12. Roll back inside the tracks, and then outside on the other side. Pick
up the red and blue castanet here (132), then turn 90 degrees to the
right and start moving forward slowly. You want to scare the frog here
so he stays away from you while you roll.
13. Pick up the orange, the long line of magnets, the cans of sweets, and
the black permanent markers here, still being wary of the frog (149).
14. Pick up the mosquito zapper (it's blue and by the balcony door) and
all its refill cartridges (161).
15. Turn around and on the silver tray pick up the three canned drinks,
the colorful dumplings, the plate which the dumplings were on, and all
the small brown candies (124).
16. Go back to the spot where the castanet was. Turn towards the tracks,
make sure the trains aren't near you, and roll over a CURVED piece of
track (125). Roll over the 3 oranges inside the tracks (128), and then
finally roll up one more CURVED piece of track (129). Hit square and
end the stage.
17. Congrats on 20cm!
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4. Make Saturn 2m guide
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REQUIREMENTS:
-Have Cousin Nutsuo
-Have the object on the statue near the bathrooms in the hall have either
an octopus or a green kiddie swim ring, and have the thing the Gym
Teacher is chasing in the hall be either a Huskie dog or a Doberman (see
notes for more information on this, because it's so complicated)
STEPS:
Preliminary: Start in the school hallway. The hallway star point has a
semi-circle of Health-O-Meters around it.
1. The 2m Saturn was amazingly easy to get the required size for. All you
have to do is stay in the hallway, and pick up everything that isn't
human in the hallway. Eventually both of these guidlines will be
broken, but at the beginning you just need to follow them and you're
well on your way to success. So roll up those health-o-meters in front
of you, then move forward and grab those small flowers lying on the
floor. Then turn around and start picking up smaller objects on the
floor. At the sinks where the chefs class is, pick up the cutting
boards and any veggies you can. Pick up the graffitti, rags, and
buckets by the student scrubbing the floors. By this time you should be
able to pick up the spider crab scuttling along nearby. Go around
simply picking up everything you can in the hallway, until you get big
enough to pick up the dog being chased by the gym teacher or the
chicken on the desk, at which point return to the Chef's class and
climb into the sink. The hardest part of the strategy is right here, as
you have to roll up some tiny faucets and soap dispensers in the sink.
If you do it any earlier than this you're likely to have a bunch of
stuff fall off your Katamari. Each faucet has a brown soap dispenser
attached to it. Make sure once you jump out to look in the sink for
them in case you missed them. Then continue rolling up crap.
2. Once you get large enough so that the Chef students run away from you,
bump them one at a time and them roll them up. Continue rolling up
stuff, avoiding any humans so you don't pick them up. Once you get
large enough to pick up the blue chairs near where you started, pick up
the two empty ones and the one with the girl sitting in it. Make sure
to pick up the Octopus or Kiddie Ring on top of the Principal statue
outside the restroom. Also pick up the kid near the sinks, who is
sitting on a scale like it is a rocking chair. You are done when the
only things in the hall are humans, the guy in the blue chair, the
cubby near where you started that held kettles, some cabinets and a
piano halfway down the hall, the sinks, and the Principal Statue (There
may be a few more. If you find another thing, tell me so I can add it
here with credit to you).
3. Enter the bathrooms by the Principal Statue. Avoid the humans inside
the stalls and the boy in the middle of the hallway. Pick up Nutsuo and
everything not in the stalls of the bathrooms that isn't human. This
includes the large lockers in the upper right corner and the urninals.
Once you have it all, hit Square and end the stage.
4. Congrats on 2m!
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5. Make Saturn 50m guide
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REQUIREMENTS:
-None as far as I know
STEPS:
Preliminary: Unless you want to wait a ridiculously long time for the
trains, you NEED to start on the island chain. You start on an island with
two bridges leading off it, and one building and some trees on it. In
order to move as quick as possible I strongly suggest you simply press
start to skip the King's dialouge.
1. Back up into the building behind you. Turn right and roll over the
bridge, picking up all the cars. When you reach the end, quick turn and
head back to the start, then follow the bridges, picking up everything
along the way (90 on the last bridge before mainland).
2. When you reach the mainland, pick up the picnic tables in the circular
area and along the final bridge (97), then drop off before picking
anything up on the large white area. You should recognize this place
from other stages as the first two towns where you start playing in the
world. You must stay within a few guidlines. First, do not go into the
forest. Second, do not go into the ocean. Third, do not go onto or pick
up anything on the large white landmass.
3. As quickly as possible, concentrate on picking up a lot of objects in
the area within the step 2 guidlines. Keep an eye on the train tracks
near the forest, and when you see a train pass through the first or
second tunnel, roll the cars up before they can escape. Wait by the
first or second length of exposed track, and pick up the next two
trains as they pass by you. Once that's done, pick up EVERYTHING within
the guidlines area (341). Make sure you get everything, the only things
you can't get are a giant Pagoda, and the iron train bridge the trains
travel on NOTE: In one area behind the very first town, there will be
either Trojan Horses or Easter Island Statues. Whichever you get, don't
worry because the strategy works with both of them.
4. Once you finish collecting all the things in the towns, head back
across the bridged islands. This time around you should pick up the
giant tree, the fountain, and the smaller trees on the island you first
started on.
5. Once you roll up all the trees on the last island, turn left until you
see a red bridge. Next it is bunch of anchors in an arrow pattern, and
if you haven't gotten it yet, the Royal Present. Roll up all the
anchors but don't pick up the present if it's there.
6. Turn right and roll up the hill the bridge travels into. At the top
pick up all the letters in the "OH MY WOOD" sign, except the H which
won't let you pick it up for some strange reason. Then roll down the
same hillside you went up, except on the opposite side of the bridge.
Pick up the anchors and the boat down here, then go up the hill once
more.
7. At the top of the hill are a bunch of pink and purple trees, one large
pink tree, and some bunny playpens. Carefully roll up all of the trees
and playpens, avoiding picking up anything from the nearby city.
8. Use either the island bridges or the sea to return to the towns from
steps 2 and 3. Go to the first town and carefully climb up into the
forest. Pick up all the small houses in the forest (if you want you can
ignore the one behind Angkor Wat for now), and the hot air balloon
floating above the hill in the forest.
9. While rolling up the houses inside the forest, you should see the Wall
of China. Once you roll up all the houses, go here, then take a right.
You are now in the forest around Mt. Fuji. You should see some brown
things sticking up out of the forest. Pick up all three of them, being
very careful not to fall into the city below. Once you get all three
return to the Wall of China.
10. Climb up onto the wall of China and slowly roll across it. For the
first few watch towers there are mushrooms on them. Roll up all the
mushrooms until the Wall splits off into two different directions, at
which point the musrooms are replaced by what look like snow covered
shacks. Turn around and return along the Wall to avoid picking up any
extra objects.
11. Return to Angkor Wat inside the forest, roll up the house behind it if
you haven't already, and then outside the forest behind Angkor Wat,
carefully roll up 18 trees (use the pause menu to count the number of
trees if you lose track). Hit square and end the stage.
12. Congrats on 50m!
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6. Notes
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-For the 20cm guide, I am working on a strategy for those who don't have
Signolo.
-Signolo is located in the 50m Saturn stage. If your start point looks like the
inside corner of a white landmass and your Katamari is in the water, roll up
into the city above and he should be running around somewhere in it.
-For the 2m guide, there is a problem. The Gym Teacher in the hallway is always
chasing something, but there are at least 4 different things and I have yet to
test it with all of them. So far I have seen a Duck, a Huskie, a Doberman, and
a kid on a pogo stick. I think the guide would work with the Duck, but I'm not
so sure about the kid on the pogo stick. If you find the spare time please
test whether it would work for the Duck or pogo stick kid, or any other things
the teacher chases.
-Nutsuo is in the big as possible 5, which is started by talking to the Bird
riding the Elephant. She's riding around Niagra Falls on a Loch ness monster,
although you must complete the stage with Lucha in your Katamari for her to be
there.
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7. Frequently Asked Questions
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None as of yet
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8. Version history
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10/8/05 - V .33: Began FAQ, Added guide to 20cm stage.
10/10/05 - V .66: Added guide to 50m stage.
10/10/05 - V 1.0: Added guide to 2m stage.
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9. Copyright and Contact info
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Copyright 2005 by BobFungus.
This guide may not be posted on any other site than www.gamefaqs.com . If you
see it anywhere else, please notify me. Reposting this without my consent for
anything other than personal use is a violation of copyright law, whether it be
on a website, in a magazine, or anywhere else.
If you wish to contact me about mistakes or advice for my guide, email me at
[email protected] . I will ignore any spam or hate mail.