Warship Gunner 2
Walkthrough
Playstation 2
Version 1.02
Last revision 9/15/07
===============================================================================
Copyright 2007 Bill Mulrooney
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All trademarks and copyrights contained in this document are owned by their
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===============================================================================
After some prodding on the boards and lot of repeat questions, I felt inclined
to formalize a complete walkthrough of Warship Gunner 2. I had all the
information written down but it had no formatting or style. And since this is
my first ever walkthrough don't expect anything more than my notes with some
commentary.
I've completed the game almost 3 times. Not just 3 playthroughs, I mean I've
reached 1500 parts almost 3 times. Yes, I've played it that much. I can't say
I'm an expert at everything, especially since I've been working on a research
guide since my second time playing the game and haven't completed it yet.
However, I've learned some tricks and tips to get you through the game easier.
In the beginning I had a lot of help from the Gamefaqs boards and the few FAQs
posted by tankboy and vyctym. Without their help I probably would have been
too frustrated with the game to continue. So, in homage to them, I'm writing
this walkthrough for all the new players who need some help getting through
Warship Gunner 2.
============
Introduction
============
First off, if you're looking for a complete research guide, this isn't it. This
is a walkthrough and is only going to briefly touch on the topic of research.
This is primarily a walkthrough of every level of the game, including all the
objectives per level, how to defeat bosses, optimal ship design per level, and
how to unlock special levels.
=========
Game play
=========
WG2 is basically a 3rd person shooter, but you command a ship. Sounds a little
dull, until you start customizing your ship with all sorts of guns, shields,
aircraft, missiles, lasers, and wave guns! And then you see that there are
different but parallel story lines in the game, with ever increasingly harder
enemies. So the true beauty in the game comes from the endless components for
customization and therefore replay-ability.
When you start your playthrough, you may choose between 3 different story
lines, known as adjuncts. Each adjunct follows a different set of missions and
cut scenes. By playing each one, you'll learn the whole background story.
Counting different storylines and the two different layouts, there are 306
different missions in the game. Since you can only follow one storyline each
time you play, you'll need to play the game several times to see them all.
In between most missions you go to your dock where all damage is repaired and
ammo is replenished. From there, you can change the design of your ship to
customize your weapons for the next stage or upgrade to a new ship. You also
perform research to unlock new parts to use on your ship. You also have the
option of replaying a previous mission, known as training, to level up or
collect more items.
To progress through the game you play missions. Each mission will have a main
objective you need to accomplish to complete the mission successfully. Most
missions will also have secondary objectives to complete. After you complete a
mission, you will be given a mission rank that grades you on how many
objectives you complete and enemy ships sunk. If you end up completing a
primary objective early, but want to increase your mission rank, you can
continue playing the same mission right where you left off to finish more of
it. Only a few stages do not allow you to return to the battlefield.
Some stages will continue to the next mission without letting you stop at the
dock to repair or change your design. Whatever damages you sustained will
carry over to the next mission. This means you'll carry over just the ammo,
aircraft, and repair kits you had at the end of last mission as well. There's
a section later to talk about strategies for these levels.
There are the occasional boss battles. In WG2, those enemies are called
superweapons. You'll need to watch the cut scenes to understand the story
behind superweapons.
Once you sink the final superweapon in the game and watch the end scenes and
credits, don't stash the game away! The best parts are yet to come! When
prompted, save the game. Then, on the title screen, instead of starting a new
game, select continue. By continuing from the completed game, you retain all
your stats, ships, and research and start on FAR-C-60 again. This is the start
of your second playthrough.
But don't think it'll be a walk in the park. The missions are the same, but
the enemies have improved and there are more of them. This is called enemy
layout 2 or EL2 for short. But, not only are the enemies better, the part pick
ups are better. Wave guns and enigmatechs are soon to be yours.
After your second playthrough, you can continue again, but the enemy layout
will not change. The enemies will not get harder unless you change the
difficulty setting.
You can continue playing in this fashion for as long as you want. There is no
official end, but you will be totally maxed out when you have all 1500 parts in
the game. It'll still be fun to play, but you won't have any more secrets to
unlock.
=========
Tutorials
=========
When you first start the game, DO NOT take the tutorials from the main menu. A
couple of the medals you earn in the game are if you complete the tutorials
during a playthrough. As you progress through the game, there are natural
breaks were tutorials are given and if you take them at that point, it will
count toward the medal. If you take the tutorial from the main menu, it will
not count.
I do encourage taking the tutorials at least the first time you start playing
the game. They do contain some helpful game play controls and tactics. If
you've never played Navel Ops, the tutorials are the quickest way to learn the
controls. At the very least, take the submarine tutorial since the controls
are slightly different.
========
Adjuncts
========
There are three different storylines in the game. Each storyline is based on
who you have as an executive officer. In order to get on a certain path, you
need to play the first two missions in a certain way. They are sometimes
referred to in different ways, so here's a little glossary and how to get on
their path:
Werner path:
Wilkian path. The cut scene after the FAR-D-070 battle will be Tsukuba's ship
going down in flames. After the points are awarded there's a cut scene where
Werner will be on the bridge to the right.
1. In FAR-C-060, sink all enemy ships.
Braun path:
German path. The cut scene after the FAR-D-070 battle will be Tsukuba's ship
going down in flames. After the points are awarded, there's no other cut scene
before the next mission briefing.
1. In FAR-C-060, after meeting up with the Allied fleet, exit the mission
without sinking all the enemy ships. A few is ok, but avoid hitting them if
you can.
2. In FAR-D-070, complete the main objective and flee south without sinking any
of the reinforcements.
Tsukuba path:
Japanese path. The cut scene after the FAR-D-070 battle will not be Tsukuba's
ship in flames. It'll be an incoming message from Tsukuba.
1. In FAR-C-060, after meeting up with the Allied fleet, exit the mission
without sinking all the enemy ships. A few is ok, but avoid hitting them if
you can.
2. In FAR-D-070, destroy the radar installations. Then wait for Tsukuba's ship
to catch up, about 5 minutes, before heading south of the peninsula.
Each path is distinguished by the last digit of the mission name. Here's how
to interpret it (from tankboy's FAQ):
++++++++++++++++++++++++++++++++++++
0: Tsukuba, Braun, and Werner
1: Werner
2: Tsukuba
3: Braun
4: Tsukuba and Werner
5: Braun and Werner
6: Tsukuba and Braun
++++++++++++++++++++++++++++++++++++
For example, if you are Tsukuba, you will not play mission EUR-E-234 during
your playthrough.
If you still don't understand which level you'll be playing on each adjunct,
well, here's the complete list:
Werner Tsukuba Braun
FAR-C-060 FAR-C-060 FAR-C-060
FAR-D-070 FAR-D-070 FAR-D-070
FAR-E-080 FAR-E-080 FAR-E-080
PAC-A-100 PAC-A-100 FAR-F-093
PAC-A-110 PAC-A-110 PAC-A-100
PAC-C-120 PAC-C-120 PAC-A-110
PAC-D-130 PAC-D-130 PAC-C-120
PAC-E-140 PAC-E-140 PAC-D-130
PAC-G-150 PAC-G-150 PAC-E-140
PAC-H-160 PAC-H-160 PAC-G-150
PAC-I-171 PAC-I-180 PAC-H-160
PAC-I-180 EUR-C-190 PAC-I-180
EUR-C-190 EUR-A-200 EUR-C-190
EUR-A-200 EUR-D-210 EUR-A-200
EUR-D-210 EUR-E-234 EUR-D-210
EUR-I-225 EUR-F-240 EUR-I-225
EUR-E-234 EUR-L-250 EUR-F-240
EUR-F-240 EUR-O-272 EUR-L-250
EUR-L-250 EUR-D-280 EUR-C-263
EUR-D-280 EUR-D-290 EUR-D-280
EUR-D-290 EUR-G-300 EUR-D-290
EUR-G-300 EUR-A-310 EUR-G-300
EUR-A-310 MED-A-320 EUR-A-310
MED-A-320 MED-B-330 MED-A-320
MED-B-330 MED-C-340 MED-B-330
MED-C-340 MED-C-350 MED-C-340
MED-C-350 MED-D-360 MED-C-350
MED-D-360 MED-E-372 MED-D-360
MED-F-380 MED-F-380 MED-F-380
MED-I-411 MED-G-396 MED-G-396
MED-J-421 MED-H-406 MED-H-406
MED-K-431 EUR-A-440 EUR-A-440
EUR-A-440 EUR-B-450 EUR-B-450
EUR-B-450 EUR-K-464 EUR-I-473
EUR-K-464 EUR-H-490 EUR-J-483
EUR-H-490 EUR-M-500 EUR-H-490
EUR-M-500 EUR-N-510 EUR-M-500
EUR-N-510 PAC-I-520 EUR-N-510
PAC-I-520 PAC-F-530 PAC-I-520
PAC-F-530 PAC-G-542 PAC-F-530
PAC-E-561 PAC-J-552 PAC-K-570
PAC-K-570 PAC-K-570 PAC-A-580
PAC-A-580 PAC-A-580 PAC-B-593
FAR-G-600 FAR-G-600 FAR-G-600
FAR-H-615 FAR-H-622 FAR-H-615
FAR-D-630 FAR-D-630 FAR-D-630
FAR-I-640 FAR-I-640 FAR-I-640
FAR-B-650 FAR-B-650 FAR-B-650
FAR-C-660 FAR-C-660 FAR-C-660
FAR-A-670 FAR-A-670 FAR-A-670
FAR-A-680* FAR-A-680* FAR-A-680*
ACR-Z-690* ACR-Z-690* ACR-Z-690*
* FAR-A-680 and ACR-Z-690 are only available on your second playthrough.
As you can see, you'll play the same amount of missions regardless of your
path. You'll also notice that in order to play every mission, you'll need to
play each adjunct at least once.
In my own opinion, and there's nothing scientific about it, I would suggest
playing Tsukuba on your first playthrough. My reasons, well, 1) Braun has
extra submarine missions and on your first playthrough you probably won't be
able to put together a decent sub, so it'll be slow and difficult and 2) on
Werner you have to play 411, 421, and 431 in a row which I think is a real
pain.
=====
Funds
=====
Funds are only used for research. If you're familiar with the original game in
the series, this is a big difference. Once you spend money on researching an
item, you get an unlimited supply of them. But don't be fooled by its
simplicity, some research items cost a lot, and you'll be forced to hoard money
for most of the game so you can buy new research.
You obtain funds in two ways. First, for each mission you accomplish, you will
earn a base amount of funds. I've listed the base amounts for each level in
the guide if you play on normal or lower. For difficulty hard or higher, add
33%.
The second way to earn funds is through pick ups. Crates marked "FUNDS" will
have a random amount of funds inside. AFAIK, the size of the box does not
relate to the amount of funds it contains.
You cannot sell items to generate money.
===============
Points and rank
===============
As you progress through WG2, you will earn points for accomplishing missions
and defeating enemies. When you earn enough of them, you will climb in rank
known as your Silver Swan level. You start at Silver Swan 15 and can grow to
Silver Swan 1 and eventually to Silver Swan of Honor, the highest rank.
When you have enough points to reach a new rank, you will be awarded a medal in
your medal case. If you happen to lose points (by failing a mission for
example) and your points fall below the rank requirements, you do not lose your
medal.
Your rank is only used to determine if certain parts should unlock in your
research tree. A higher rank does not make the enemies harder, open levels,
increase the skills of your pilots, or change any other aspect of the game.
Here's a list of the points needed to obtain a Silver Swan level including any
bonus for that level:
Level Points Discounts
SS15 0
SS14 20000 R&D costs -5%
SS13 40000
SS12 80000
SS11 150000
SS10 300000 R&D costs -10%
SS9 600000
SS8 1000000
SS7 1500000
SS6 3000000
SS5 5000000 R&D costs -15%
SS4 8000000
SS3 15000000
SS2 30000000
SS1 50000000
SSH 90000000 R&D costs -20%
The discounts are taken off the original cost of the part and are not
cumulative. Turns of research are not affected. For example, suppose you
waited to research the Swordfish MK3 until SS14. The original requirement was
2 turns and 100 funds, but now would be 2 turns and 95 funds. If you waited
until the Silver Swan of Honor, it would have been 2 turns and 80 funds.
Each mission has a predefined base set of points you will earn if you complete
it. If you fail a mission, that same amount of points is deducted from your
score. I've included the base points you'll earn per level in the guide.
These are for difficulty level Normal or lower. If you play on a harder
difficulty setting, your base points increase according to this table:
hard points X 1.5
very hard points X 2
ultra hard points X 3
Therefore, on PAC-H-160, if you play on normal you'd earn 10k points, on hard
15k points, on very hard 20k points and on ultra hard 30k points.
Besides difficulty level, you may also increase your points earned by putting
certain items on your ship when you play. For example, a Fame Multiplier 1
will increase your rewarded points by 50%.
The total points you get for a mission include the base points for the level
plus points for each enemy defeated, repair kits not used, and lifeboats picked
up. Each enemy has a different point value, and to be honest, I don't have the
patience to figure out all of them. Just know that harder enemies are worth
more points.
TIP: The gap between Silver Swan 1 and Silver Swan of Honor is 40 million
points, which sounds insurmountable. However, on SPE-E-740 EL2, there are
unlimited spawning superweapons. By using both the Fame Multipliers and
Championship Pennant, you can easily sink 100 superweapons and earn millions of
points in a short time. More details can be found in the walkthrough below.
========
Research
========
I admit it; research is the most frustrating part of the game.
It's the way you get bigger and better ships and weapons. Keeping your
research ahead of the enemy is the key to completing missions.
Depending on your style of play, you may be more inclined to use certain parts.
If you're inclined to rush in and pound the enemy, short ranged weapons and
shields are the way to go. If you're more of a stay back and avoid damage type
of player, long range missiles will be your focus.
The only tactic I would discourage using is one based entirely on aircraft.
All aircraft, including the most powerful halberds and ducks lack significant
punch to defeat most enemies. That's not to say they aren't useful. You will
eventually need helicopters to pick up crates and interceptors will help trim
down the waves of aircraft in the later stages of the game. However, as a
means for sinking ships and superweapons, forget it.
Research is done on the research screen where you are given multiple trees of
items. They are divided by type (weapons, hulls, etc.). Here's a complete
list of the total number of parts under each category in the research trees:
Artillery 160
Main 103
Ammo 6
Hi angle 8
Machine 17
Rapid 10
Proto 16
Launcher 186
Torpedo 118
Explosive 11
Missile 41
Rocket 12
Flare 4
High tech 56
Organic 5
Optical 24
Plasma 15
Magnetic 5
Pulse 6
A-matter 1
Hulls 181
Hulls 181
Structures 276
Bridge 160
Aft 109
Facility 7
Engine 145
Power 105
Rotation 31
Purge 9
Systems 132
Attack 74
Defense 41
Steering 9
Enigma 8
Aircraft 239
Fighter 49
Intercept 105
Bomber 47
Scout 22
Heli 12
Special 4
Total parts 1375
The items in the trees, known as chips, represent a part that can be
researched. To open the part to use, you must spend funds and time on the
research. Time only advances by successful missions accomplished, even if it's
a training mission. If you fail a mission, time will not be spent on research.
Most parts, once researched, give you an unlimited amount that can be added to
your ship during ship design.
A few parts only unlock other parts and aren't an actual part themselves. I
call these templates. Templates, such as Destroyer 1 and DD FWD Bridge 1, open
up the specific country parts but are not parts themselves. So, just
researching Battleship 1 doesn't give you a battleship in your design mode, you
must research GER Battleship 1 or JPN Battleship 1, etc.
A couple parts, specifically the parts under Ammo, are automatic. Once
researched, they are added to your ship without you specifically doing anything
to the design.
A couple parts also unlock more than their share. Smokestacks, for example,
unlock all the country based smokestacks.
Research chips are unlocked based on 4 criteria:
1. You have the proper Silver Swan level
2. You have completed a specific stage(s) (sometimes in a certain way)
3. You have picked up a development plan or the part during gameplay
4. You have all dependencies (both direct and indirect) completed
Not all criteria are required for every single research chip. Some chips don't
have a stage requirement or need a part to open. If you have the funds and
you've met all the criteria, you will be able to research the chip. Nothing
else affects research: difficulty setting, number of other chips opened, number
of missions completed, etc.
Most research trees bottleneck at a specific chip before you can unlock more.
For example, all lasers bottleneck at the Pulse Laser 1 chip. As soon as you
research it, it'll unlock a whole bunch of other research. And since you need
a part pick up to unlock Pulse Laser 1, you'll need to farm until you get it,
otherwise you won't have access to any of the lasers.
Regardless of your play style, here are some guidelines:
- If you've played the game several times and you are stuck on research, then I
suggest 2 things: get a higher Silver Swan and find the part pick up. This
should solve 90% of all stuck research problems.
- Try and research the biggest guns with the most barrels. Rather than spend
your funds on 65Cal 10.0cm Gun, research a 14.0cm Gun.
- Don't research everything right away. Save your money and focus on a
particular tree. For example, don't research all versions of Destroyer 1, just
the country you plan to use. Or better yet, save a little more and research
Destroyer 3. You don't have to research in order.
- For research trees that have templates (a chip that you research but is not
an actual part), like Destroyer 1, you do not have to research any of the items
under the template in order to research the next template. You can research
Destroyer 3 without researching Destroyer 2 JPN, U.K, U.S., or GER. Use this
to your advantage to save up funds for the things you need.
- Throughout the game you will need to change your research focus. In the very
early stages of the game you'll need to dedicate research on torpedoes. But at
some point you'll need to commit to guns. Eventually you'll want better
missiles and then high tech weapons.
- If you're low on funds, but need to complete some research before progressing
through the game, try not to hurry research if you can. It's much easier to
just play FAR-E-80 as a training mission several times.
- Don't spend too much time on smokestacks or bridges with purge. Once you
find a nuclear reactor (and eventually fusion reactor) you won't need
smokestacks. Just research enough to meet the needs of your first couple of
ships.
- During research mode, you can always back out of any changes. Combined with
hurrying research, you can quickly see what else unlocks when you complete a
chip. If it's not something you want, just undo the changes.
===========
Ship design
===========
Once you have a floating dock and some parts, you can design your ship any way
you want. Under the design mode from the main menu, you can change every
attribute of your ship to meet the needs of the next mission. You can change
the hull, add weapons, change systems, increase armor, and load aircraft. You
can also name it and change the flag flown.
Take the tutorial when the option comes up during the game. That way I don't
need to include the basics of design window here.
Although early on, you might not have much as far as options, by your second
and third playthrough, you will have nearly 1500 parts and plans to work with.
You might spend a lot of time in design trying to figure out exactly what you
need and the best way to configure it. Weight and deck space will be a nagging
problem. In some cases, you'll need to just settle on smaller guns or bridges
just you make things fit.
For suggestions on how to build a ship see the Ship FAQ on GameFAQs.
====================
Training and farming
====================
Once you have completed a mission it will appear in the "Training" option.
You may play that level again with different options, such as weather. If
you've beaten a mission with more than one XO, you can choose the path to play
under. If you've completed both EL1 and EL2, you can choose between them too.
Farming means playing a level over and over again to earn more points, funds,
or pick-ups. I'd say that farming is essential for anyone that doesn't want to
break their controller or TV. The game difficulty progresses at a fairly quick
pace and if your research doesn't keep up with it, you'll find your destroyer
outmatched by laser battleships, swarms of planes, and superweapons that repair
themselves.
If you're stuck in research because you're missing a part, use the
Pickup/Rewards List FAQ on GameFAQs to find where to farm to get it. If you
need a higher silver swan level, find the highest mission that was easy for you
to play and farm it over and over again.
==================
Pickups and awards
==================
As you defeat enemies in battle, they will sometimes drop crates in the water.
Some crates will give you additional health (e.g. +25%), a repair kit, or
funds. Ammo and full ammo crates are also available and can be an important
part of completing a level successfully.
The most important crate, however, is the "parts" crate. Your research tree
will eventually stop if you do not pick up certain parts within the game. All
the really fun stuff gets unlocked in your research tree when you pick up
parts. I've played the entire game without picking up a single PARTS crate,
and, well, let's just say it's not much fun and you can't complete the game.
You have to pick up parts.
If you pick up a part you have not researched, three things happen. First, the
part becomes available for you to mount on your ship, but just the number of
items you've picked up. For example, pick up two Fusion Reactor 2's, and you
can mount the two of them. Second, when you do have a chance to research the
item, the cost to research it decreases by 10%. And finally, if an item has a
"PART" prerequisite, picking up the part during battle will open up that item
to be researched.
If you do not pick up a crate within a certain amount of time it will sink. I
actually believe this is tied more to the number of items on the map than time,
but it's easier to say it'll sink after a while.
It was thought that the size of the crate meant something, but I haven't seen a
true correlation yet. I always seem to find the rare exception of a small
crate containing more funds or better items. If anyone has some data on this,
I'd really like the feedback.
Unlike parts, a development plan is just the plan for the part. It is not the
part itself. Which means you will not have one in your inventory. However, if
you have all other prerequisites for the part in the research tree, the
development plan will count as if it were a part.
Awards are given at the end of a mission for reaching an achievement. It could
be for getting an S or A rank, sinking a certain number of ships, clearing a
certain level, or completing a playthrough. For all purposes of this guide, an
item obtained as a pick up or as an award will mean exactly the same thing.
Lifeboats, by the way, are not considered pick ups. They give you more points
at the end of the mission and are a requirement for a special medal. Not
picking up lifeboats will not change gameplay. Unlike crates, however,
lifeboats definitely sink after a minute or so.
Underwater bases, surface bases, land bases, cargo planes, penguin transports
and UFOs are all special targets that will always drop a parts crate.
Depending on the enemy layout, the part dropped could be the treasure for the
level.
For more information on what parts you can get as pick ups on each level,
please see tankboy's FAQ on the subject at GameFAQs.
===============
Mission ranking
===============
If you accomplish a mission, you will be graded on how well you performed.
To get an "S" ranking, in general, you need to be playing normal difficulty or
higher, complete all mission objectives, and sink 70% of the ships on the
battlefield.
======================
Missions that Continue
======================
After completing some missions during a playthrough, you will not be allowed to
visit your dock before the next battle. That means you will not be able to
change ships, ship design, or even replenish ammo or health.
But don't let that scare you. There are two tactics to make it easier. First,
if you set the game on easy or very easy, you will automatically receive full
health and ammo before the next mission. Only when you play on normal
difficulty or higher will your health and ammo not be replenished.
Second, during training mode, you can play just the single missions by
themselves. Therefore, during your playthrough, don't worry about secondary
objectives or treasures. Just push through meeting the primary objective with
as little effort as possible to move through the game. Then, come back to the
mission later to get the rank or award you're looking for.
I've marked them in the notes for each level. Take into consideration the
suggested ship requirements for the levels joined by a continue.
============
Superweapons
============
Think of superweapons as the boss battles for the game. They are usually big,
tough ships (and aircraft!) that use advanced weapons and tactics.
The storyline of the game will reveal the background behind the superweapons
and why they are your target for destruction.
Superweapons don't have any particular point of weakness. It's not like you
have to focus your attack on one part of the ship. But there are tactics to
sinking each one. I've listed those tactics in the walkthrough for each boss
battle.
After you sink a superweapon the mission will usually end. Whenever possible,
select Back to go back to playing the mission. That way, you can go back and
pickup all the crates, usually several good ones, left by the sinking
superweapon.
==============
Extra missions
==============
There are 4 types of extra missions: Inferno, Survival, Boss Russ, and Special
missions. You access them by selecting it from the title screen and then
loading a game save that contains the missions unlocked. All the special
missions are hard, and you'll need to have played a couple playthroughs to get
the weapons and systems needed to survive.
A walkthrough is provided for the Special missions as part of the main section
of this faq. For the other extra missions, the strategy is simple: just blow
up everything and don't get hit. There will be plenty of ammo crates and
repair kit pick ups, so just take your time and be patient.
Here's a list of the 4 types of extra missions and how to unlock them:
Inferno
----------
Inferno missions open periodically over multiple playthroughs. They are all
timed missions where you need to sink a certain number of enemies.
Title: Defend Hawaii!
Mission: HEL-A-770
Location: FAR-D (Japan)
Unlocked: Complete Mission 110
Title: Defend London!
Mission: HEL-A-780
Location: EUR-A (London)
Unlocked: Complete Mission 300
Title: Search & destroy!
Mission: HEL-A-790
Location: PAC-I (Cuba)
Unlocked: Complete Mission 160
Title: Repair or Die!
Mission: HEL-A-780
Location: EUR-H (Jutland Peninsula)
Unlocked: Perform 100 repairs (full or emergency). Training missions and
repairs during failed missions do not count.
Title: Acquire the source of light!
Mission: HEL-A-781
Location: MED-A (Strait of Gibraltar)
Unlocked: Complete research on Pulse Laser 1 and then play a non-training
mission
Title: U.F.O.
Mission: HEL-A-782
Location: PAC-H (Panama Canal)
Unlocked: Complete research on Halberd IV and then play a non-training mission
Survival
----------
In survival mode, you play all EL1 missions except submarine only ones. You
take your ship from mission to mission without stopping at a dock.
You unlock survival mode by completing the game once, but only for the adjunct
you were playing. You need to play each adjunct to open each of the 3 survival
paths.
WARNING! Save your progress in survival mode in a different save slot. Once
you start, you can't get back to normal game play mode. So, if you end up
getting stuck because the missions get too tough, you're hosed.
Boss Rush
----------
In Boss Rush mode, you play all of the Boss Battle missions on EL2 including
the special missions.
You unlock it by defeating SPE-G-760.
Special
----------
Special missions are an extra 7 missions to play. They are somewhat humorous
and use the main gameplay's storyline as a backdrop for some crazy battles,
including one of the most bizarre boss battles you'll ever see. They are
definitely worth playing, since they provide some of the best part drops and
ways to earn points.
Special missions unlock after completing the game once.
========
Missions
========
Ok, here's the meat of the walkthrough. I've had some trouble formatting, so
this is the best I could do. Future iterations may simplify the format.
A couple notes,
- All reward points and funds are for normal difficulty. Look above for more
details on harder difficulties
- Just so I don't have to write it every time, EL2 is going to be harder than
EL1. The ships are tougher and have better weapons. So even if I say, there's
no difference between EL1 and EL2, I really mean, besides the upgraded ships.
- The walkthrough is geared toward completing each level, not completing all
objectives on all levels. Once you complete a level you can always use
training to go back and play it again to achieve all objectives.
Here's some of the nomenclature used in the guide:
Adjunct: The letters represent the adjunct path the mission is found on. In
order, the letters are:
W = Werner
T = Tsukuba
B = Braun
If an adjunct is listed as a dash, it means they don't play that level.
Ship design: I found that the recommended ship design described in the mission
briefing didn't really tell me enough about what to expect. I used a simple
shorthand to keep track. The letters, in order, are:
Ships, Air, Submerged, Speed, Armor
The letters for each column represent how much of each category you'll need.
There are 3 levels: none, some, and a lot. Here's what each symbol means:
none some a lot
Ships - s S
Air - a A
Submerged - u U
Speed - v V
Armor - r R
For example, on FAR-E-080, it's listed as s-u--. That means you'll need at
least some anti-ship and anti-sub weapons. There won't be any aircraft, and
speed and armor can be minimal.
However, on EUR-D-280, the recommendation is Sa-VR. So you should design your
ship to be very fast with lots of armor. You'll be sinking mostly surface
ships (or land targets) and a few aircraft, but no subs.
--------------------------
Mission: FAR-C-010
Name: On Course with Destiny
Location: Sea of Okhotsk
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: s----
Reward point: 0
Reward fund: 0
EL2 Reward point: 0
EL2 Reward fund: 0
Note: Training mission
Main objective: Withdraw from the battle zone!
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Just head south. You don't need to touch the controller or fire back at the
ships.
EL2 differences:
No change. The ship you're sailing is the default ship and it's the same every
playthrough. You dock after this mission so you can change to one of your
ships then.
--------------------------
Mission: FAR-C-060
Name: Rogue Fleet
Location: Sea of Okhotsk
Weather: Cloudy
Time: Noon
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: s----
Reward point: 1000
Reward fund: 900
EL2 Reward point: 5000
EL2 Reward fund: 6750
Note: Continues; If you destroy all enemy ships,
you will be put on Werner's adjunct
Main objective: Merge with the Royal Fleet
Main Objective 2: Withdraw through the passage in the
southeast.
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 3 enemy cruisers.
Secondary Objective 2: Sink enemy battleships.
Secondary Objective 3:
Walkthrough:
Turn around and head toward the ally fleet to complete your main objective.
Then head south toward the exit point.
EL2 differences:
A couple of extra fleets and subs are the only changes.
--------------------------
Mission: FAR-D-070
Name: Dragon's Lair
Location: Japan
Weather: Cloudy
Time: Dawn
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: s----
Reward point: 2000
Reward fund: 1800
EL2 Reward point: 6500
EL2 Reward fund: 8775
Note: If you didn't sink all the ships on FAR-C-
060, you can select your path on this
level. Complete the mission without
destroying the reinforcements, you will be
put on Braun's adjunct. If you wait at
least five minutes before heading south,
you'll be put on Tsukuba's adjunct.
Main objective: Destroy the radar installations.
Main Objective 2: Withdraw from the battle to the south.
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink at least 3 vessels from the enemy
blockade.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Sail out past the peninsula and head south destroying the radar installations
along the way. The targets will show up as big yellow plus signs on your map.
You'll hit some light resistance until you complete the main objective. You'll
get a new main objective and several fleets will appear to the south. You can
sink them or sail through them to reach the bottom of the map to complete the
main objective.
EL2 differences:
A couple of extra fleets after the main objective changes is the only new
challenge.
--------------------------
Mission: FAR-E-080
Name: Submarine in Distress
Location: Bonin Islands
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine optional
Ship design: s-u--
Reward point: 3000
Reward fund: 2700
EL2 Reward point: 8000
EL2 Reward fund: 10800
Note: Farm EL2 until you find a Pulse Laser 1.
Main objective: Rescue the stranded German sub.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 2 enemy submarines.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Head southwest until you're in sonar range of the German sub where you'll be
given a cut scene. Head west to intercept the 3 destroyers. There are also
subs hanging around, but they pose no serious threat to you or the German sub.
The whole mission is fairly quick with very low risk.
EL2 differences:
There are more subs to deal with, but still aren't a serious threat. If you
decide to return to the mission after you complete it, you'll trigger 2
additional fleets from the east.
--------------------------
Mission: FAR-F-093
Name: In Rough Seas
Location: Bonin Islands
Weather: Clear
Time: Noon
Adjunct: --B
Boss Battle:
Submarine: Submarine optional
Ship design: s--v-
Reward point: 3000
Reward fund: 2700
EL2 Reward point: 9500
EL2 Reward fund: 12825
Note:
Main objective: Rescue at least three boats from the German
submarines.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 3 enemy destroyers.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
For this mission you'll need to approach and stop next to 3 out of 4 allied
subs. The sub positions are random, so take a moment at the start of the
mission to plan your route. There is some enemy resistance, but not hard.
However, since you'll be vulnerable for 10 seconds at a dead stop, you might
consider taking out the enemy ships first. As you approach a sub you haven't
rescued yet, you'll get a cut scene. Make sure you're close enough to the sub
or the rescue process won't start.
EL2 differences:
No change.
--------------------------
Mission: PAC-A-100
Name: Wolf Pack
Location: Hawaii
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: s-uv-
Reward point: 4000
Reward fund: 3600
EL2 Reward point: 11000
EL2 Reward fund: 14850
Note:
Main objective: Protect the cargo convoy.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 3 enemy submarines.
Secondary Objective 2: Sink 14 enemy destroyers.
Secondary Objective 3:
Walkthrough:
Head north and take out all the subs. You can complete the mission by just
taking out just 4 destroyer groups: the first one on the map, the one that
appears to the east, and the 2 that appear in the south. If you have a fast
ship, take out the other fleets.
EL2 differences:
Range for all the ships increases, so more of the fleets become a threat. Use
long range main guns and missiles to take out the fleets before they can get in
range of the transports. But don't wander away to engage them all, only the
original 4 destroyers fleets pose the real threat.
--------------------------
Mission: PAC-A-110
Name: Battle Signal
Location: Hawaii
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: Sa-V-
Reward point: 5000
Reward fund: 4500
EL2 Reward point: 12500
EL2 Reward fund: 16875
Note: unlocks Defend Hawaii! inferno; Only
mission with 4 secondary objectives. Cannot
go back to battle after completing main
Main objective: Defend Hawaii's line of defense at all cost.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 2 enemy cruisers. (After completing
the other secondary objectives, changes to:
Secondary Objective 2: Sink all enemy destroyers.
Secondary Objective 3: Sink 1 enemy aircraft carrier.
Walkthrough:
You only really need to take out the one fleet that's coming from the west.
The others shouldn't be fast enough to reach the perimeter. On harder
difficulty levels, the fleets are a little faster, and two more fleets from the
west will need to be sunk.
EL2 differences:
No change.
--------------------------
Mission: PAC-C-120
Name: Roaring Cannons at Dawn
Location: US West Coast
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine optional
Ship design: Sa--r
Reward point: 6000
Reward fund: 5400
EL2 Reward point: 14000
EL2 Reward fund: 18900
Note:
Main objective: Sink 3 enemy cruisers.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink the aircraft carrier (after you
approach it)
Secondary Objective 2: Sink the enemy battleship. (after 2
cruisers sunk)
Secondary Objective 3:
Walkthrough:
Head west and sink the first fleet. Then turn slightly north to engage the
aircraft carrier and cruiser. Then turn due north to sink the cruiser
detachment which should complete the mission.
EL2 differences:
The formation is different with several battleship fleets making it harder.
But the layout of the cruisers and order to attack them remain the same.
--------------------------
Mission: PAC-D-130
Name: Blistering Sun
Location: US West Coast
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine optional
Ship design: S-u-r
Reward point: 7000
Reward fund: 6300
EL2 Reward point: 15500
EL2 Reward fund: 20925
Note:
Main objective: Sink 32 enemy ships.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 4 enemy submarines.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Head northwest and engage 6 subs. Then continue north to engage the middle
fleet attacking the allied fleet. The fleet to the west will eventually turn
toward the battle and engage. Hopefully you can sink all the ships in the
first fleet before getting outnumbered. The fleet to the east will head south
and out of your way. When you've taken control of the situation, head after
them last.
EL2 differences:
Some reinforcements show up, but otherwise, no change.
--------------------------
Mission: PAC-E-140
Name: Against the Whirlwind
Location: US West Coast
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: S--Vr
Reward point: 8000
Reward fund: 7200
EL2 Reward point: 17000
EL2 Reward fund: 22950
Note:
Main objective: Sink the Wirbelwind.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Rescue survivors from the allied vessels.
(approach allied ship)
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
The superweapon is a really fast battleship which will quickly out run you.
However, it follows a predictable path around the map. It comes south along
the coastline until it's near the edge of the map, then turns out to sea and
then heads north. Wait along its path and hit it as it goes by. Main guns and
torpedoes should be enough to stop it.
EL2 differences:
There are a lot more enemy fleets. One of the fleets at the center of the map
when the mission starts is targeting the allied ship. If you don't get to it
quickly enough, you won't be able to complete the secondary objective.
--------------------------
Mission: PAC-G-150
Name: Ripples in the Moonlight
Location: Galapagos Islands
Weather: Clear
Time: Night
Adjunct: WTB
Boss Battle:
Submarine: Submarine required
Ship design: s-u--
Reward point: 9000
Reward fund: 8100
EL2 Reward point: 18500
EL2 Reward fund: 24975
Note:
Main objective: Sink 10 vessels of the enemy fleet.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 3 enemy submarines.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
You can stay submerged through the whole mission to avoid damage. Head toward
the north end of the island. Sink the enemy subs along the way. Make your way
around the fence to the opening to the south. Head into the port and use anti-
mine torpedoes to clear the way. Pick off the ships with torpedoes.
EL2 differences:
As simple as EL1. It's even easier if you've researched cruise missiles. Just
surface and send a couple into the port.
--------------------------
Mission: PAC-H-160
Name: Through the Gates of Gatun
Location: Panama Canal
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: sa--r
Reward point: 10000
Reward fund: 9000
EL2 Reward point: 20000
EL2 Reward fund: 27000
Note: Continues; unlocks Search and destroy!
inferno
Main objective: Destroy the runway near the canal gates.
Main Objective 2: Clear your way through the Panama Canal.
(300 seconds)
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 15 ships of the Gatun Lake defense
forces.
Secondary Objective 2: Destroy 6 artillery batteries.
Secondary Objective 3:
Walkthrough:
Your primary targets are the runways in the southwest and northeast corners.
Eliminating them quickly will keep the number of aircraft in the air down. The
aircraft don't do a lot of damage, but they'll follow you around and annoy you.
You can take them out in either order, but destroying the northeast air base
last puts you in a better position when the reinforcements come. Once the air
bases are destroyed, a large reinforcement fleet arrives and you have to
survive for 5 minutes. The fleet itself isn't that hard, but battery fire from
the canal will be a pain. So, try to attack the fleet from the east side using
the mountains to protect you. After a majority of the fleet is destroyed head
into the canal to take out the batteries and wait out the rest of the 5
minutes.
EL2 differences:
The batteries will be really annoying so take them out as you go clockwise
around the map.
--------------------------
Mission: PAC-I-171
Name: Assassin at Sea
Location: Cuba
Weather: Clear
Time: Dusk
Adjunct: W--
Boss Battle:
Submarine: Submarine not available
Ship design: sA-Vr
Reward point: 10000
Reward fund: 9000
EL2 Reward point: 21500
EL2 Reward fund: 29025
Note: Continues
Main objective: Annihilate the enemy fleet.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy the enemy fleet immediately.
[300sec]
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Focus on completing the mission with full ammo and no damage to fight the boss
battle next. First, steam forward and take out the batteries and air base on
the island right in front of you. Next turn west and broadside the fleet
stationed in the strait with torpedoes or guns. But don't take too long,
because you also need to take out the batteries on the island to your left.
Just beyond the island you'll encounter a full battleship fleet. Take out the
entire fleet and turn around. Take out any ships you missed in the strait and
continue east. South of the island there's a final fleet to take out and
complete the mission. But make sure to go back afterward and repair and
collect ammo.
EL2 differences:
Start the mission the same way taking out the batteries, air base, fleet in the
strait, and then the fleet to the west. However, after sinking the fleet, a
carrier will appear to the south of the island. Take it out as quickly as you
can before it launches aircraft. Then head east to sink the fleet south of the
middle island. It's important to take out the batteries along the way since
you'll have to come back to the same spot again later. Now, looking at the
map, if you've had to sail beyond the little hump on the south part of the
island, just keep going around to the east side. Take out the airbase on the
east island and work your way along the north shore of the middle island taking
out the 3 carrier detachments. If you haven't gone past the hump, it's a
little safer and faster to turn around and go through the strait to sink the
fleets from west to east. Remember to return to the mission to ammo up and
repair.
--------------------------
Mission: PAC-I-180
Name: Deep Sea Terror
Location: Cuba
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: s-Uvr
Reward point: 11000
Reward fund: 9900
EL2 Reward point: 23000
EL2 Reward fund: 31050
Note: Farm EL1 until you find 20mm CIWS
Main objective: Stop the Dreadnought.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink the Dreadnought.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Head north and the superweapon will be submerged right in front of you. As
soon as you're in range, launch your anti-sub rockets or depth charges at it.
When it takes some damage, it will surface and you'll be able to use you main
armaments. If you don't stop it in time, it will submerge and you'll have to
track it down again. The superweapon is fast, even while submerged.
EL2 differences:
There will be several other fleets to distract you, but just focus on the
superweapon.
--------------------------
Mission: EUR-C-190
Name: Geirvimul's Spearhead
Location: Netherlands
Weather: Clear
Time: Night
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: sa-vr
Reward point: 12000
Reward fund: 10800
EL2 Reward point: 24500
EL2 Reward fund: 33075
Note:
Main objective: Destroy all enemy radar installations. (14)
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy 2 enemy air bases.
Secondary Objective 2: Sink 2 enemy battleships. (only found on
Werner adjunct)
Secondary Objective 3: Destroy 4 enemy cruisers. (after 5 minutes)
Walkthrough:
Head southeast and take on 4 fleets made of cruisers, destroyers, and gunboats.
There will be some aircraft, but as long as you have some machine guns, they
shouldn't be too much trouble. Once you've cleared out the ships, focus on the
radar towers. There are plenty of batteries to make things difficult, so
target them before you get in their range. A couple of radio towers are inland
a bit, so you'll have to approach the shore eventually.
EL2 differences:
A bunch more laser and missile gunboats are added.
--------------------------
Mission: EUR-A-200
Name: Long and Rocky Road
Location: Dover Channel
Weather: Clear
Time: Dawn
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: S-uVr
Reward point: 13000
Reward fund: 11700
EL2 Reward point: 26000
EL2 Reward fund: 35100
Note:
Main objective: Escort the cargo fleet.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy all enemy submarines.
Secondary Objective 2: Sink all enemy destroyers.
Secondary Objective 3: Sink the enemy battleships. (when the
transports are in firing range of an enemy
Walkthrough:
In this mission you need to protect two fleets of transports. Use a fast ship
to speed ahead of the fleets and head north. Sink the fleet of subs in the
middle of the map. Then target the destroyer fleet a little further north.
Try to sink all the ships, but if the transport fleets start to get ahead of
you move on. There are two more enemy fleets led by cruisers at the mouth of
the bay which you have to punch a hole through in order for the transports to
get through without too much damage. The battleships look far away, but can
still hit you with their main guns. Head over to the side of the map to take
them out if you have time.
EL2 differences:
Follow the same pattern as before. Some reinforcements will show up in the
northwest corner, but don't chase them down right away. An even closer
reinforcement fleet will show up in the northwest corner. Take them out first,
then speed over to protect the transports. If you're looking for the treasure
on this level, the first transport in the west port will sail away if you don't
reach it in time. Use a fast ship to take it out after sinking the subs.
--------------------------
Mission: EUR-D-210
Name: Storm over Scapa Flow
Location: Scapa Flow
Weather: Rain
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: sauVr
Reward point: 14000
Reward fund: 12600
EL2 Reward point: 27500
EL2 Reward fund: 37125
Note:
Main objective: Defend the naval base at Scapa Flow.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 3 enemy aircraft carriers.
Secondary Objective 2: Sink 6 enemy battleships.
Secondary Objective 3:
Walkthrough:
There are 3 main fleets. The one in the middle is a standard configuration of
a battleship, 2 cruisers, and 4 destroyers. If you can, sink it fast because
you really need to focus on the other 2 fleets. Head for the fleet to the
southeast, it's the easier of the 2 with a single carrier. As you approach use
anti-air to get in close and sink the carrier and battleship first. Finish off
the fleet and head north. It has 2 carriers and battleships. Sinking this
fleet will trigger reinforcements to the northeast, a destroyer fleet and
battleship fleet. If you want to wait, the destroyer fleet will race ahead and
be vulnerable by itself. Otherwise, head straight in a sink everyone all at
once.
EL2 differences:
The enemy fleets start using jamming technology. They will only show up
sporadically on radar. Also, sub reinforcements will appear.
--------------------------
Mission: EUR-I-225
Name: Ancestral Grounds
Location: Iceland
Weather: Clear
Time: Night
Adjunct: W-B
Boss Battle:
Submarine: Submarine required
Ship design: s-uVR
Reward point: 14000
Reward fund: 12600
EL2 Reward point: 29000
EL2 Reward fund: 39150
Note:
Main objective: Proceed to the landing spot.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Complete the insertion without being
discovered by the enemy.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
First off, don't expect to get an S or A rank on this level on your first
playthrough. Even if you've been farming, your sub probably isn't well
equipped. So, on your first pass, just surface and head straight into the bay
sinking ships with torpedoes. Head to the back of the bay and stop your
engines. After you insert your agents, the mission is complete and you can
move on in the game. When you've built up your sub after your second
playthrough (with enigmatechs and long range missiles) you can play it again in
training mode. From firing depth you can use Anti-Ship Missile VLS 3 to sink
the destroyers without getting detected. Although the quickest route is the
first gap in the fence, turn northwest and sail along the outside of the fence.
From a distance, take out the rest of the fleets. Use anti-sub missiles 3 VLS
to take out the subs since torpedoes can get caught by the fence. And finally,
mount anti-mine torpedoes pointed aft in case mines start tracking you. By
sinking all the ships before entering the area behind the fence, you'll
complete the secondary objective.
EL2 differences:
There are some ships outside the perimeter which you'll have to take care of
first. Otherwise, use the same plan as before.
--------------------------
Mission: EUR-E-234
Name: Chase the Fata Morgana
Location: Norwegian Sea
Weather: Foggy
Time: Dawn
Adjunct: WT-
Boss Battle:
Submarine: Submarine optional
Ship design: s-uV-
Reward point: 14000
Reward fund: 12600
EL2 Reward point: 30500
EL2 Reward fund: 41175
Note:
Main objective: Search for the destroyer Ratatosk.
Main Objective 2: Head south and lead the Ratatosk home.
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 15 enemy destroyers.
Secondary Objective 2: Sink 8 enemy submarines.
Secondary Objective 3:
Walkthrough:
There are 4 enemy fleets and 12 subs hidden in the fog. You probably won't
have a digital enhancement system on your first playthrough, but if you do, you
should use it for this mission. You'll be fighting blind, so be prepared to
have ships start firing at you out of nowhere. The best way to find the
missing ship is to search in a methodical zigzag pattern across the map. Plan
for 6-8 passes back and forth across the map to have a thorough search. It may
sound slow, but it's far less frustrating. Once you find the missing ship,
sail to the south edge of the map. It can't go very fast (20 knots or so) so
you may have to wait for it to catch up.
EL2 differences:
Some reinforcements will come, but otherwise no significant changes.
--------------------------
Mission: EUR-F-240
Name: Invasion Force Spotted
Location: English Channel
Weather: Clear
Time: Dawn
Adjunct: WTB
Boss Battle:
Submarine: Submarine optional
Ship design: SA-vR
Reward point: 15000
Reward fund: 13500
EL2 Reward point: 32000
EL2 Reward fund: 43200
Note:
Main objective: Sink 4 aircraft carriers.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink enemy battleships.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
The mission starts with 4 massive fleets to the north. Head for the one in
lower right first and sink them all as quickly as possible. You should then
sink the aircraft carriers in the center fleet. They are vulnerable once
exposed and taking them out early will reduce the pesky aircraft dropping bombs
on you. This will complete the missions but you can always go back to sink the
other fleets.
EL2 differences:
2 additional fleets surround the carrier group. You can get to the carrier
group by punching through the one on the right, but unless you have cruise
missiles or something to sink them fast, you're going to be totally outnumbered
on the sea and in the air. If you want to be more conservative, attack the
fleet on the right for as far away as possible, and the circle to the different
fleets counterclockwise sinking the others. After 2 or 3 fleets are down, it
should be easier to get in and destroy the carriers. The type and quantity of
aircraft plus the use of torpedoes makes this a hard level for being early in
EL2. Try adding an auto countermeasures system on your ship to add more auto
slots for machine guns or anti-air measures.
--------------------------
Mission: EUR-L-250
Name: Desperate Alliance
Location: Brest
Weather: Clear
Time: Dawn
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: Sauvr
Reward point: 16000
Reward fund: 14400
EL2 Reward point: 33500
EL2 Reward fund: 45225
Note:
Main objective: Protect the stationed fleet.
Main Objective 2: Sink 3 enemy aircraft carriers.
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy the enemy submarines.
Secondary Objective 2: Intercept the enemy minelayers!
Secondary Objective 3:
Walkthrough:
This is a timed based mission at night. Turn around and sink the fleet of
submarines sitting in the port. Then target the 5 destroyer fleets. After
awhile, several sets of reinforcements will come in. Pick off each fleet as it
enters, but try not to wander away from the port too far. All the enemy fleets
are headed to the port, so you can just sit and wait until they come into
range. The last reinforcement will be 3 aircraft carriers to the south of the
port and your primary objective will change to sink them. Don't worry too much
about the launching aircraft. Just use your main guns to sink the ships as
quickly as possible.
EL2 differences:
There are a lot more fleets in EL2 plus some have radar jammers. Unless you're
going after the treasure in the NE part of the map, don't stray too far from
the port. The enemy ships will come to you.
--------------------------
Mission: EUR-C-263
Name: Landing at Emden
Location: Netherlands
Weather: Cloudy
Time: Dusk
Adjunct: --B
Boss Battle:
Submarine: Submarine not available
Ship design: sauvr
Reward point: 16000
Reward fund: 14400
EL2 Reward point: 35000
EL2 Reward fund: 47250
Note: Cannot go back to battle after completing
main objective.
Main objective: Destroy the enemy defense force. (15)
Main Objective 2: Head into Emden harbor.
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 10 enemy submarines. (Approach harbor)
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Head southeast at full throttle and attack the two surface fleets head on.
They're made up of cruisers, destroyers, gunboats, and a single battleship;
nothing too hard. By now, aircraft will be overhead. Just go into engagement
mode as you head into port. If you can, come in from the side so you have a
chance to take out the batteries first. When the 10 subs are triggered, act
quickly to take them out. Finally, sail into port and come to a complete halt.
EL2 differences:
Instead of two fleets, there are 4 battleship fleets and some sporadic gunboats
to sink first. 2 more battleship fleets will come as reinforcements as well.
Try not to get surrounded by focusing on the southern most fleet first and
working counterclockwise until you meet the main objective. Then head into
port avoiding combat with the reinforcements.
--------------------------
Mission: EUR-O-272
Name: The Sun Rises East
Location: Strait of Gibraltar
Weather: Rain
Time: Noon
Adjunct: -T-
Boss Battle:
Submarine: Submarine not available
Ship design: SAUvr
Reward point: 16000
Reward fund: 14400
EL2 Reward point: 36500
EL2 Reward fund: 49275
Note:
Main objective: Assist the Italian Fleet on its retreat
through the strait.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 12 enemy submarines.
Secondary Objective 2: Destroy 3 pursuing enemy vessels.
Secondary Objective 3: Destroy the enemy airbase.
Walkthrough:
The main objective in this mission is to protect your allied fleets. First,
take out the fleet of enemy subs right in front of your ship. Then head toward
the strait, weaving between your fleet if you have to. The strait is a choke
point, so try to engage the wave of enemy ships as they slow down to pass the
strait. The batteries along the shore can be annoying, so if you have time,
take them out. A small number of aircraft and missiles mean you should have
good air defenses.
EL2 differences:
There are a lot more subs on EL2 so make sure to have plenty of ammo for your
anti-sub weapons. The airbase will also be more difficult and send more
aircraft than before. A large enemy fleet of reinforcements will appear in the
SW corner toward the end. In most cases, the allied fleet should escape before
they become a problem, but just in case, don't wander to the other side of the
strait until they're taken care of.
--------------------------
Mission: EUR-D-280
Name: Returning Nightmare
Location: Scapa Flow
Weather: Foggy
Time: Dusk
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: Sa-VR
Reward point: 17000
Reward fund: 15300
EL2 Reward point: 38000
EL2 Reward fund: 51300
Note:
Main objective: Search for the Superweapon
Main Objective 2: Destroy the Dual Crater before she deploys
landing troops.
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
This boss battle is one of the hardest especially on your first playthrough.
There are several battleships and tons of gunboats to distract you, but your
focus should be on the Dual Crater. You'll need the best main guns you have
available and enough speed to at least keep pace with it. If you're still
using a destroyer with torpedoes, then this is the mission you should strongly
consider researching battleships for. It's not impossible to sink Dual Crater
with a destroyer, but it'll be difficult even on very easy. The key is to sail
beside it launching a full spread of torpedoes at it from as close as possible.
It follows a predictable path, so you could alternatively drop mines in front
of it. Otherwise, big ship, big armor, big guns is the way to go. If the Dual
Crater reaches shore, in about a couple of minutes, you'll lose automatically.
EL2 differences:
Although there are a lot more enemy ships, the strategy is the same, focus on
the Dual Crater. It won't be as hard since you should have a lot better ship
by your second playthrough. But don't let the fact that the reinforcements are
gunboats and destroyers fool you. The gunboats fire missiles and lasers, and
the destroyers are extremely tough for their size.
--------------------------
Mission: EUR-D-290
Name: Giggling Demon
Location: Scapa Flow
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle:
Submarine: Submarine required
Ship design: s-UVr
Reward point: 18000
Reward fund: 16200
EL2 Reward point: 39500
EL2 Reward fund: 53325
Note:
Main objective: Search for the engine fragment of the
superweapon.
Main Objective 2: Destroy all enemy ships.
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy all submarines.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
The objective is easy; approach the 3 areas on the map, in any order. However,
there are over 20 submarines out there to slow you down. This is a sub only
mission, and if you're like most players, you really don't have that much for
your sub yet. Put a lot of torpedoes on your sub and since you never have to
surface, you won't need machine guns. You can avoid enemy torpedoes by either
turning your boat 90 degrees to sail out of the firing line or diving deep.
After you find the superweapon, two surface fleets will appear. Just sink them
while submerged.
EL2 differences:
The beginning is the same, but when the surface ships come, there are 6 fleets
to sink. If you have cruise missiles, this would be the mission to use them.
The two aircraft carrier fleets are bunched together and are an easy target for
two cruise missiles.
--------------------------
Mission: EUR-G-300
Name: Clash in the North Sea
Location: North Sea
Weather: Cloudy
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine optional
Ship design: Sa-vR
Reward point: 19000
Reward fund: 17100
EL2 Reward point: 41000
EL2 Reward fund: 55350
Note:
Main objective: Sink 8 enemy battleships.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 15 enemy cruisers.
Secondary Objective 2: Sink 3 enemy aircraft carriers. (after a
few minutes)
Secondary Objective 3:
Walkthrough:
You start in the southwest corner with 7 fleets to sink (4 cruiser attachments
and 3 battleship attachments). The key to avoiding damage is to focus on one
fleet at a time. Hit the 3 southern most cruiser fleets first. Then the single
battleship attachment in the middle. Then pick off the northern destroyer
fleet and finally the two battleship attachments sailing together. Don't worry
about night vision, the weather improves as you fight.
EL2 differences:
The mission starts with 3 aircraft carriers behind you. Quickly turn around
and sink them before they surround you with aircraft. The rest of the mission
is similar as EL1. Just focus on one fleet at a time. You don't need to sink
every ship on the map to complete the main objective so pick off the easy
battleships first.
--------------------------
Mission: EUR-A-310
Name: Claws of the Archaeopteryx
Location: London
Weather: Clear
Time: Dawn
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: -A-Vr
Reward point: 20000
Reward fund: 18000
EL2 Reward point: 42500
EL2 Reward fund: 57375
Note: unlocks Defend London! inferno
Main objective: Destroy the flying superweapon.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
The Archaeopteryx is a giant airplane that drops bombs and shoots unguided
rockets. Your anti-air defense probably won't be strong enough yet, so use
your main guns. As it heads toward your ship aim all guns forward and fire
slightly in front of it. Then as it starts shooting, do an S turn around the
bombs but under the rockets and then end up behind it safely. As it passes
overhead, it will begin to turn around. It's really important that your ship
can out turn it so that you can line up for another volley straight on. If
your ship is fast enough, you can even stay on the inside of its turn so it
can't ever get over your head. There are only 3 transports available to drop
crates, so you'll need to take as much ammo as possible into the fight.
EL2 differences:
Several battleships join the mix to make things a little more difficult. If
you can wait, don't sink them too early in case you end up needing an ammo
crate later.
--------------------------
Mission: MED-A-320
Name: Pillar of Hercules
Location: Strait of Gibraltar
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SaUvR
Reward point: 21000
Reward fund: 18900
EL2 Reward point: 44000
EL2 Reward fund: 59400
Note:
Main objective: Clear the Strait of Gibraltar.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 15 enemy submarines.
Secondary Objective 2: Sink 10 enemy ships.
Secondary Objective 3:
Walkthrough:
The west fleet has 10 subs and a cruiser detachment. If you can, take out as
many of the subs from as far away as possible. The surface fleet will
eventually come out to engage you, so take them out as soon as they are in
range. The second, eastern fleet will sail through the strait to engage you as
well. Make sure you've taken out the first fleet and as many subs as possible
so you can focus your attention on it. After you've cleared the ships on the
west side of the map, head toward the strait. Take out the batteries and the
two airbases as you head through before engaging the next set of subs. If you
got an AEGIS on EUR-D-290, this would be the time to use it with your anti-sub
armaments.
EL2 differences:
Although it looks like there's only one giant fleet, after a minute another
giant fleet will appear as reinforcements behind you. But wait, there's even a
third one that appears later. If you've got a fast ship, just punch through
the strait before they can catch up to you.
--------------------------
Mission: MED-B-330
Name: Bloody Tyrrhenian Sea
Location: Northern Italy
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: sAUvR
Reward point: 22000
Reward fund: 19800
EL2 Reward point: 45500
EL2 Reward fund: 61425
Note: Do not destroy civilian buildings.
Main objective: Destroy all artillery batteries and radar
installations. 900 seconds
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 8 enemy submarines.
Secondary Objective 2: Destroy the enemy runway.
Secondary Objective 3: Sink 6 battleships.
Walkthrough:
This mission is a little harder to complete than you think. You need to
destroy all the radars and batteries on the map, but you can't destroy any of
the other buildings. Unfortunately, your machine guns will automatically fire
on the other buildings because they are considered enemy structures. And since
there are two air bases sending swarms of airplanes at you, you can't turn the
machine guns off. Stay away from the shore and thin out the surface fleets and
aircraft first. Then, slowly, head toward either shore to take out the primary
targets. Use missiles, rockets, or low dispersion guns from as far away as
possible. Work you way around the map until you reach the fleet of subs. Take
them out from as far away as possible to avoid getting too close to shore. If
your ship has high armor and can take a beating from aircraft, a good tip is to
save at least one air base until the end so it can launch aircraft at you.
This way your machine guns will stay occupied on the planes rather than the
civilian buildings.
EL2 differences:
By now your ship should be much tougher and have bigger guns. Use that to your
advantage and hit as many targets from your starting position as you can,
without moving. The enemy fleets will head to intercept you, but you should
have enough time to take out several targets before you have to engage. Follow
the same pattern as before, working your way around the map and staying away
from shore.
--------------------------
Mission: MED-C-340
Name: Covered by Ashes
Location: Vesuvius
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SauVR
Reward point: 23000
Reward fund: 20700
EL2 Reward point: 47000
EL2 Reward fund: 63450
Note:
Main objective: Sink 30 enemy ships.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy all enemy runways.
Secondary Objective 2: Destroy all artillery batteries. (approach
north island batteries)
Secondary Objective 3:
Walkthrough:
Head southeast for the air base on the island. Fire at the enemy fleet as you
pass by, but taking out the air base will make things much easier for the rest
of the battle. If you planned it right, you should be able to hit the airbase
without much air resistance and the 4 enemy fleets will be toward the northwest
part of the map. Turn northeast and head for the other air base in the
mainland. Take out the sub fleet as you pass over them. After you take out
the second airbase, you can focus on the surface fleets. By now, all 4 should
be bunched together in the northwest. Head toward them and use a full
broadside of torpedoes or artillery to knock them out.
EL2 differences:
Three more enemy fleets join the fight and make the original tactic a little
harder to execute. But, if you add more speed to your ship, you can race ahead
before they become a factor.
--------------------------
Mission: MED-C-350
Name: Double Headed Giant
Location: Vesuvius
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: SA-vR
Reward point: 24000
Reward fund: 21600
EL2 Reward point: 48500
EL2 Reward fund: 65475
Note:
Main objective: Sink the Harima!
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Turn around and knock out the air base before it can launch aircraft. Don't
worry too much about the batteries, the rest of the battle will be at sea. Now
head south to the island to take out that air base. You'll need some solid
anti-air to get through the several waves of air craft. As you take out the
air base try to take out some of the batteries too. You'll be near the island
for a while and you don't need the extra headache. The superweapon has big
guns and rockets. If you've built up your ship, you can almost go toe to toe
with it. It's slow and fires slow. If you're still using a destroyer, the
best place for you to be is right next to the superweapon. Sail along side the
ship firing torpedoes. You should be under the firing arc of the superweapon
and therefore avoid a lot of damage.
EL2 differences:
There are 4 fleets of battleships with radar jammers added to the map. Take
them out after destroying the two air bases.
--------------------------
Mission: MED-D-360
Name: Hide and Seek
Location: Sicily
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine required
Ship design: S-UVr
Reward point: 25000
Reward fund: 22500
EL2 Reward point: 50000
EL2 Reward fund: 67500
Note:
Main objective: Find the escaping enemy submarine.
Main Objective 2: Find the real submarine.
Main Objective 3: Sink 12 enemy ships.
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Head to the western side of the map to engage the two subs. Then head toward
the strait. It is surrounded by mines, so either surface and let your machine
guns take them out or use anti-mine torpedoes. Once past the mines, the enemy
surface fleet is bunched together and should be an easy target. They shoot
unguided torpedoes, so you can avoid them by sinking really fast or turning.
EL2 differences:
After you sink the two subs, 4 battleships and a sub will appear for you to
deal with. Then when you approach the strait, another set of reinforcements
will appear around you.
--------------------------
Mission: MED-E-372
Name: Salute for an Old Friend
Location: Sicily
Weather: Clear
Time: Noon
Adjunct: -T-
Boss Battle:
Submarine: Submarine optional
Ship design: SAuvR
Reward point: 25000
Reward fund: 22500
EL2 Reward point: 51500
EL2 Reward fund: 69525
Note:
Main objective: Sink 15 enemy battleships.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 4 enemy aircraft carriers.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
All the fleets are lined up in a row. Head forward and when the first fleet is
within firing range, stop and go in reverse. This will allow you to pick off
the fleet without getting surrounded. Several waves of aircraft will join the
fight, but as long as you're sailing backward, you should be able to pick them
off before they get overhead to drop bombs.
EL2 differences:
The fleet formation is different and there are subs. It's really easy to get
overwhelmed, especially since there are a lot more aircraft and the battleships
have lasers. Focus on one battleship fleet at a time and make sure you sink
them all before moving to the next. And bring along a lot of anti-air
defenses.
--------------------------
Mission: MED-F-380
Name: Carnage on Enemy Shores
Location: Greece
Weather: Clear
Time: Dawn
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SauVR
Reward point: 26000
Reward fund: 23400
EL2 Reward point: 53000
EL2 Reward fund: 71550
Note:
Main objective: Destroy all land-based batteries.
Main Objective 2: Destroy Amagi's fleet. (not on Tsukuba
adjunct)
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 20 enemy ships.
Secondary Objective 2: Destroy all the enemy air base. (approach
airbase on southeast island)
Secondary Objective 3:
Walkthrough:
Although there are two fleets between you and the main land, you don't have to
engage them. Head toward the island in the south. Go along the north shore
and clear out everything. There is a battery on the south shore, but your main
guns or rockets should still reach it. Now head up the east edge of the map
taking out batteries. As you head toward the port, engage the fleet positioned
there and then the subs. Now, head down the peninsula to take out the last
batteries. On the Werner and Braun path, Amagi's battleship fleet will appear
and your main objective will change to sink them.
EL2 differences:
No difference.
--------------------------
Mission: MED-G-396
Name: Aida's Tears
Location: Suez Canal
Weather: Clear
Time: Dusk
Adjunct: -TB
Boss Battle:
Submarine: Submarine not available
Ship design: Sauvr
Reward point: 26000
Reward fund: 23400
EL2 Reward point: 54500
EL2 Reward fund: 73575
Note:
Main objective: Sink all enemy battleships.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy the enemy air base. (approach north
island air base)
Secondary Objective 2: Destroy 6 artillery batteries. (approach
southeast port)
Secondary Objective 3: Sink 5 enemy aircraft carriers. (shortly
after your complete other 3 objectives)
Walkthrough:
The fleet in the center of the map is a cruiser detachment. It's not important
to the mission, but go ahead and take it out first so it doesn't bug you later.
Next, head to the northeast corner to trigger the secondary objective. The
fleet there has battleship, so take it out. A few aircraft will launch from
the island, but nothing too scary. Take out the airbase and head south. As
you head for the canal, take out any subs that get in your way. Once you
trigger the next objective, take out the batteries. If you destroyed any on
the island, those count too. Now head back to the center of the map where the
last two battleship fleets are waiting. Now, here's the tricky part. After
you get the mission accomplished screen, select Back to go back to the
battlefield. After a few minutes the aircraft carriers should appear in the
southwest corner. This doesn't always happen right away, and I'm not exactly
sure why. I think it has something to do with the time of day when you finish
the other objectives, but I can't prove it.
EL2 differences:
A few more ships and reinforcements is the only difference.
--------------------------
Mission: MED-H-406
Name: Desert Heat
Location: Red Sea
Weather: Cloudy
Time: Dusk
Adjunct: -TB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: SA-VR
Reward point: 26000
Reward fund: 23400
EL2 Reward point: 56000
EL2 Reward fund: 75600
Note:
Main objective: Sink the Musspellheim.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
This superweapons primary attack is aircraft. If you give it time, it will
launch dozens of aircraft at you. Speed in fast and engage it at close range.
Then, it's your standard pounding away until it's defeated. Don't forget to
sink the 3 transports or you'll only get a 25% destroyed score.
EL2 differences:
Several battleship fleets make it harder.
--------------------------
Mission: MED-I-411
Name: Storm Tide at the Bosporus
Location: Bosporus
Weather: Clear
Time: Noon
Adjunct: W--
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: SA-VR
Reward point: 26000
Reward fund: 23400
EL2 Reward point: 57500
EL2 Reward fund: 77625
Note:
Main objective: Destroy the enemy artillery fortifications.
Main Objective 2: Destroy the Dora Durhi.
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy the garrisoned enemy fleet.
Secondary Objective 2: Destroy all fire control installations.
Secondary Objective 3:
Walkthrough:
This is actually a pretty hard boss battle midway through your playthrough.
You'll need powerful main guns and lots of armor to stand a chance. Your
primary threat is the giant fireballs from the sky from the superweapon. So,
target the control towers first to greatly increase your chance of surviving
the hailstorm. Start off by heading to the west island. As soon as it's in
range, start taking out the batteries and the control tower. Destroying the
blimps won't do anything at first because as long as the control tower exists,
it will continue to spawn more. After the control tower is destroyed, head
east, staying on the south side of the island to shield you from the surface
fleet on the other side. You'll have to engage the 4 cruisers between the
islands, but try not to get too distracted. You have to get to the other
control tower quickly. As soon as possible, take it out, ignoring the two
fleets protecting the island. Once it's destroyed take out all the blimps.
You're going to have to take some damage from the fleets, batteries, and
superweapon as you do this, but it'll definitely help you in the long run.
Now, engage the fleets making sure to pick up ammo and repair kits. When you
finally engage the superweapon, make sure to take out the batteries on either
side of the bridge to make life easier. Don't focus too much on the
locomotives since they will just respawn when it goes back in the tunnels.
Instead, work on the superweapon until it's destroyed.
EL2 differences:
The cruiser fleets are twice as big and in slightly different starting
positions, but otherwise no change. The secret base is behind the wall on the
west side of the tracks. You'll need a helicopter to pick up the crate.
--------------------------
Mission: MED-J-421
Name: Smoke over the Black Sea
Location: Black Sea
Weather: Rain
Time: Dusk
Adjunct: W--
Boss Battle:
Submarine: Submarine not available
Ship design: SA-vR
Reward point: 26000
Reward fund: 23400
EL2 Reward point: 59000
EL2 Reward fund: 79650
Note: Continues
Main objective: Destroy all enemy base installations.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 30 vessels of the enemy defense force.
Secondary Objective 2: Destroy 2 enemy air bases.
Secondary Objective 3:
Walkthrough:
If you had a ship that could pass the last mission, this one should be just
slightly harder. Sail along the coast hitting the enemy buildings along the
way. Right when you're in range of the massive fleet along shore, stop your
engines. There are far too many targets, including the land batteries, to take
them all out in one pass. By stopping, it gives you a little extra time to
sink the first wave of ships and any enemy aircraft. Keep a chaff grenade
ready in case they start launching missiles at you. When you've gotten a
handle of the situation, start your engines and start sinking the rest of the
shore fleet. There are a lot of buildings to destroy, so take your time with
them and make sure you're thorough. Sail to the other end of the bay to take
out the small town there. Keep your anti-air defenses up because the air base
over there will have had plenty of time to launch a lot of aircraft at you.
Sail out to the east island to finish off the buildings on the map.
EL2 differences:
Two words, cruise missile. About a dozen cruise missiles properly aimed can
take out all the batteries and enemy buildings.
--------------------------
Mission: MED-K-431
Name: Ideal and Reality
Location: Black Sea
Weather: Rain
Time: Noon
Adjunct: W--
Boss Battle:
Submarine: Submarine not available
Ship design: S--VR
Reward point: 26000
Reward fund: 23400
EL2 Reward point: 60500
EL2 Reward fund: 81675
Note:
Main objective: Take control of the enemy ammunition depot.
Main Objective 2: Withdraw from the battle zone through the
west.
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
In my opinion, this is a real pain of a mission. You start with no ammunition
or aircraft. You have to travel all the way to the far end of the map, through
a strait guarded by batteries and then to a port along the north edge of the
map. If you have a slow ship or low armor, like on your first playthrough,
this mission can be annoying. Once you dock at the port and reload your
weapons, several reinforcements pop up and try and stop you. Sink them on your
way back around to the west edge of the map.
EL2 differences:
There are a lot of questions about the treasure on this level, so here's some
tips. First, the treasure, AFAIK, isn't all that important, so don't worry
about getting it the first time through. Second, there are only 3 proven ways
to get it. 1) if you have an ammo assembler equipped, you start the mission
with ammo 2) use a really fast frigate to sail around to the port, reload your
weapons, and use a wave gun (or similar weapon) to shoot through the mountain
and hit the transport before it leaves 3) use a drillship and ram into it.
--------------------------
Mission: EUR-A-440
Name: Iron Will
Location: London
Weather: Cloudy
Time: Noon
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SA-Vr
Reward point: 27000
Reward fund: 24300
EL2 Reward point: 62000
EL2 Reward fund: 83700
Note: EL 1 has 12 CVs and 4 BCs to farm.
Main objective: Protect allied airfields.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink all enemy aircraft carriers.
Secondary Objective 2: Destroy the enemy battlecarriers.
Secondary Objective 3:
Walkthrough:
Your primary targets are the aircraft carriers. Quickly engage the fleet in
front of you at the start. Take out the four carriers. If you sink the
battleship and the support ships in the melee, good, but don't stick around to
finish them off. Without stopping or turning, sail past the first fleet to the
fleet at the port to the east. Try to take out as many fighters as possible,
but as soon as your main guns are in range, take out the carriers. Now turn
toward the fleet in the middle. As soon as you take it out, 4 battlecarriers
will come in from the north. Head there to take them out. The key here is
speed. Don't worry about all the ships. The destroyers and cruisers can't do
much damage to the airbases so don't spend too much time on them. If you're
having a lot of trouble, this might be one of the few missions where I might
suggest using an aircraft carrier loaded with interceptors.
EL2 differences:
The enemy fleets are a lot different. Unfortunately, instead of harmless
destroyers and cruisers, now there are 4 battleship fleets that will attack the
land targets as well. Head for the first one in front of you. Focus your
entire attack on one ship at a time. Each one is a BB H and is really powerful
and tough. So make sure you sink it before moving on to the next since a ship
with 1 HP can still fire its weapons. Your primary targets are still the
carriers, so don't turn or slow down just to sink the battleships. Head toward
the northeast corner of the map and take out the carriers along the way. The
cruisers have photon guns and can be tough, but you don't have to sink them if
you don't have time. After taking out the carriers in the corner, turn due
west. The battlecarriers should arrive and you'll be headed straight toward
them. Take them out and complete the mission by defeating the last carriers in
the northwest corner. Speed, speed, speed!
--------------------------
Mission: EUR-B-450
Name: Hymn for Mersebur
Location: Wilhelmshaven
Weather: Foggy
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SauvR
Reward point: 28000
Reward fund: 25200
EL2 Reward point: 63500
EL2 Reward fund: 85725
Note:
Main objective: Destroy all land-based batteries.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink the enemy battleships.
Secondary Objective 2: Destroy 2 enemy air bases.
Secondary Objective 3:
Walkthrough:
Head toward the middle of the east edge of the map. There's a whole sub fleet
there to take out first. When you're close to shore, turn south. You'll hit
each fleet one at a time as you follow the coast. Take out the 8 batteries
along the way to complete the main objective. The gunboats and cruisers fire
missiles and torpedoes so make sure you've got chaff grenades and machine guns.
If you have a digital enhancement system, this would be the mission to use it
on.
EL2 differences:
At first, it looks like this will be easier than EL1. There aren't any subs to
start with. However, as soon as you engage the enemy, 8 destroyer
reinforcements appear. And then 4 more destroyer fleets. And did I mention,
they all have radar jammers and are all shooting lasers at you at the same
time! Make sure you've got the best EM Shield possible.
--------------------------
Mission: EUR-K-464
Name: Sheltered by the Fog
Location: Trondheim
Weather: Snow
Time: Dusk
Adjunct: WT-
Boss Battle:
Submarine: Submarine not available
Ship design: SauvR
Reward point: 28000
Reward fund: 25200
EL2 Reward point: 65000
EL2 Reward fund: 87750
Note:
Main objective: Destroy all harbor installations.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 20 enemy ships.
Secondary Objective 2: Destroy 2 enemy air bases.
Secondary Objective 3:
Walkthrough:
Your primary goal is to destroy most of the enemy buildings. Start with the
easy one in the northeast corner. The enemy buildings there don't have any
protection and will be an easy score. Turn south and follow the coast. The
next town is in a little bay protected y an airbase and a couple batteries. It
shouldn't be a problem either. The next installation is easy too, but awfully
close to the enemy sub fleet. Go in slow and take out the subs. The bulk of
the enemy surface ships are guarding the port. Try to stay away as long as
possible taking out the land installations that are easy. But in order to get
enough, you'll have to engage the cruiser detachment. Take them out so you can
pound the shore without harassment.
EL2 differences:
If you follow the same strategy as before, you'll notice 3 battleship fleets
start chasing you. Plus, when you engage the land targets, battleship fleets
start popping up as reinforcements. Cruise missiles make this mission a lot
easier, so mount them if you have the space.
--------------------------
Mission: EUR-I-473
Name: Bad Omen
Location: Iceland
Weather: Cloudy
Time: Dusk
Adjunct: --B
Boss Battle:
Submarine: Submarine required
Ship design: s-uVr
Reward point: 28000
Reward fund: 25200
EL2 Reward point: 66500
EL2 Reward fund: 89775
Note:
Main objective: Pick up our secret agents.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink all enemy destroyers.
Secondary Objective 2: Sink 10 enemy submarines.
Secondary Objective 3: Sink 8 enemy cruisers. (after completing
main objective)
Walkthrough:
This is the same map as the mission where you inserted your agents except you
don't have to use stealth. Surface your sub and head straight past the fence.
Use anti-sub missiles to take out the sub fleet in the between the two fence
rows and anti-ship missiles to take out the surface fleet of destroyers.
Torpedoes will also work but tend to get caught in the fence. Now, look around
the beaches for a flashing marker. If you don't see it right away then it's
probably tucked away in the bay to the north. Just cruise up to it and stop to
pick up the agents. There's one additional sub fleet to the north, but
shouldn't be a problem unless you have to go there for the marker.
EL2 differences:
Some battleship reinforcements is the only change.
--------------------------
Mission: EUR-J-483
Name: Sizzling Iceberg
Location: Iceland
Weather: Cloudy
Time: Dusk
Adjunct: --B
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: Sa-vR
Reward point: 28000
Reward fund: 25200
EL2 Reward point: 68000
EL2 Reward fund: 91800
Note:
Main objective: Withdraw from the battle zone through the
south.
Main Objective 2: Sink the Habakkuk.
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy all enemy ships.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
The bay with the superweapon is blocked by a line of cruisers. Head south
toward the east edge of the cruisers. Take out the missile batteries on the
peninsula and then start working on the cruisers. Work east to west taking
down each cruiser using chaff grenades to keep the missiles off of you. The
superweapon will soon appear so try to sink as many cruisers as quickly as
possible. When the enemy ships and missile batteries are thinned out, head
full throttle toward the superweapon. Unlike the iceberg in Naval Ops, you
can't just use the flamethrower to sink it. Sail right up next to it, and
start hitting it with your main guns. Stay focused on one section of the ship
until the ice breaks away and you can hit the actual ship itself. Don't get
distracted by the planes or other ships (which is why you need to sink as many
in the beginning as possible) since the ship will rebuild the ice barrier if
you sail away. Keep hitting the ship until it sinks.
EL2 differences:
There are extra battleship fleets spread out near the bay which need to be sunk
before you attack the superweapon.
--------------------------
Mission: EUR-H-490
Name: At Close Quarters
Location: Jutland Peninsula
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SAuVR
Reward point: 29000
Reward fund: 26100
EL2 Reward point: 69500
EL2 Reward fund: 93825
Note: Continues
Main objective: Withdraw from the battle zone through the
southeast.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 12 enemy cruisers.
Secondary Objective 2: Destroy 3 enemy air bases.
Secondary Objective 3:
Walkthrough:
Your real objective here is to get out of the mission with as little effort as
possible since you continue to the next mission without docking. Push forward
and engage the enemy subs. They fire missiles at you so use chaff grenades to
avoid damage. By the time you finish off the subs, the first wave of enemy
aircraft should be overhead. They attack from 3 different directions, but you
really don't have time to deal with them. Take the damage for now and head
toward the fleet in the middle. Take them out as quickly as possible and make
sure to pick up ammo crates. Now, head south and work on the aircraft. Anti-
air missiles work best. Just thin them out enough so you can focus on next
fleet to the south. Unfortunately, you're just going to have to engage it head
on. Use up your chaff grenades and pound the ships with your main guns. AEGIS
and anti-sub missiles can thin out the underwater threat a lot too. It's
really important to pick up ammo crates, so be willing to take some more damage
to get more ammo. Don't worry about the treasure your first time through.
Once you complete the mission you can play it in training mode without having
to save ammo.
EL2 differences:
The mission starts out slow, but will eventually get really crazy when all the
aircraft converge on you. A single cruise missile should take out the bulk of
the cruiser force to the north. Don't attack the airbase, you just need to get
out of there fast and it's too far away. When you start heading south, 5
fleets appear. Focus your attention on the cruisers on the west side since the
island will partially protect you from the lasers from the ships to the east.
The battleship fleet in the south will be tough so punch through as quickly as
possible.
--------------------------
Mission: EUR-M-500
Name: The Beginning of the End
Location: Kiel
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SauVR
Reward point: 30000
Reward fund: 27000
EL2 Reward point: 71000
EL2 Reward fund: 95850
Note:
Main objective: Destroy all enemy artillery batteries and
air bases.
Main Objective 2: Annihilate the enemy battleship group!
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink 10 enemy cruisers.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
The strait down the middle looks tempting, but the best way is to work around
the map clockwise. Start with the northern part of the north island taking out
all the batteries. Although you'll get a warning message that you're out of
the area, you can actually sail around the northern tip of the island to the
other side. Do this and take out the installations and airbase on the east
side of the island. Now head due south to take out the sub fleet and the
installations on the main land. Sail along the coast of the mainland until all
the batteries are destroyed then head between the islands to the center of the
map. If you have to, slow down so you can fire at the targets from a distance.
The port is filled with mines, so slowing down will also give time for your
machine guns to clear a path for you. Take out the batteries and the fleets
stationed there. When you complete the main objective, a very large battleship
fleet will appear in the west. All the ammo you hoarded on the previous
mission is going to be used here. Take out the battleships to move on.
EL2 differences:
The battleship fleet reinforcements are spread out on the map so you'll have to
chase them down.
--------------------------
Mission: EUR-N-510
Name: Merciless Torrent
Location: Baltic Sea
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: SauVR
Reward point: 31000
Reward fund: 27900
EL2 Reward point: 72500
EL2 Reward fund: 97875
Note:
Main objective: Sink the Trollsegur.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Turn a little to the left and head for the north side of the island to take out
the airbase there. There's actually a second airbase in the southeast corner,
but hopefully the mission will end before they become a factor. Engage the
superweapon. It uses lasers, a photon gun, and main guns, so get in really
close to make them ineffective. Torpedoes, main guns, or anything you can use
in a broadside close combat should take out the superweapon.
EL2 differences:
The first thing you'll notice is that there are several battleship fleets
hanging around to make things difficult. But then you'll notice that there's a
second superweapon, the Wirbelwind from PAC-E-140! Then, if you have good
sonar, you'll also notice a third superweapon, the Dreadnought from PAC-I-180!
Take out the airbase as before, but then stop your engines and head back south.
The superweapons will all head around toward the south end of the island and
into your firing range. Since the battleship fleets are slower, it let's you
deal with one threat at a time. Take out the Wirbelwind, then the Trollsegur.
If you continue with the battle, the battleship fleet to the west should be
right on top of you by now. Take them out along with the battleship fleet to
the north, just in time for the Dreadnought to appear.
--------------------------
Mission: PAC-I-520
Name: Heading Home
Location: Cuba
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: sAuVR
Reward point: 32000
Reward fund: 28800
EL2 Reward point: 74000
EL2 Reward fund: 99900
Note:
Main objective: Sink 25 enemy ships.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy all enemy submarines.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Airplanes! There are three air bases and two sets of CVs which send tons of
aircraft at you. Don't panic and use the anti-air defense you have to stop
them. Try to take out the whole fleet in front of you at the start, then turn
southwest toward the first CV fleet. The final CV fleet is toward the south.
As long as you have some sort of anti-missile defense like a chaff grenade, the
submarines can wait.
EL2 differences:
Just to set your expectations, you're going to die a few times on this mission.
After a few seconds, your radar will be mostly yellow, filled with aircrafts
and ships everywhere. The strategy for this mission has more to do with ship
design than play style. Build a battleship with as many anti-air missiles as
possible. It's not about ammo, it's the number of mounts that are important.
As you cruise straight for the main fleet, use the engagement mode to fire all
your weapons. The more mounts you have, the more missiles that get fired.
You'll also need a chaff grenade and some cruise missiles. The chaff grenades
are needed to ward off the onslaught of missiles the surface ships send and the
cruise missiles are needed because main guns are too slow. You need to wipe
out as many ships as possible in a short amount of time and the cruise missile
is the way to go.
--------------------------
Mission: PAC-F-530
Name: A Saint's Tears
Location: El Salvador
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SaUvR
Reward point: 33000
Reward fund: 29700
EL2 Reward point: 75500
EL2 Reward fund: 101925
Note:
Main objective: Destroy all enemy base installations.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy the enemy's garrisoned forces.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
As in other missions, your goal is to destroy enemy buildings. But there are
several fleets along the shore to stop you. The idea here is to go slow. Let
the enemy engage you. Take out the southern most buildings on the east side
first. Then work your way north to engage the first enemy sub fleet. After
they've been taken care of, take out the surface fleet. Before moving further
north, make sure you destroy the buildings and pick up more ammo for your anti-
sub weapon. The next sub fleet is a little further north just outside the bay.
If you've destroyed all the other buildings so far, you can actually just sail
over the subs and hit the buildings in the bay to end the mission. Otherwise,
stop over the sub fleet to destroy them. Chaff grenades come in handy here
since the submarines and cruisers launch missiles. You don't have to engage
the final northern surface fleet. BTW, the secret base is in the lake, so
you'll need a helicopter to get it. So forget about it now and come back
during as a training mission later.
EL2 differences:
The strategy remains the same, but instead of a sub fleet, there's a destroyer
fleet when you first head up the coast and there's a carrier fleet that appears
as reinforcement in the southwest corner. If you didn't learn your lesson on
the last mission, things are going to get a lot harder here on out, so make
sure you take the time to research.
--------------------------
Mission: PAC-G-542
Name: Left Behind
Location: Galapagos Islands
Weather: Cloudy
Time: Noon
Adjunct: -T-
Boss Battle:
Submarine: Submarine not available
Ship design: SauvR
Reward point: 33000
Reward fund: 29700
EL2 Reward point: 77000
EL2 Reward fund: 103950
Note:
Main objective: Destroy all long-range missile silos.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy 1 enemy air base.
Secondary Objective 2: Sink 8 enemy battleships.
Secondary Objective 3:
Walkthrough:
Although there is a whole fleet of submarines waiting for you, the real threat
is the aircraft. Not that they cause a lot of damage, but because they
distract your machine guns away from the incoming missiles which cause massive
damage. You need to remember to switch to your chaff grenade and launch it
every 20 seconds to keep the missiles off of you. Head toward the islands and
engage the two fleets. They're bunched tightly together so a spread of
torpedoes or a salvo of main guns should take care of a majority of them. When
the fleets are thinned out, work on the subs. Then take out the missile silo
and airbase on the island in the middle of the map. Next, head around the
south part of the main island. If you main guns have the distance, you can
shoot over the mountains to hit the land targets without any resistance.
Before you head around the southwest part of the island, slow down and let your
machine guns take care of the mines in the bay. Another sub fleet and
battleship fleet await you in the harbor. Stay behind the mountains if you
can. Your main guns can fire over them, while the sub and cruisers missiles
can't. Methodically deplete the enemy ships before entering the harbor to take
out the missile silos.
EL2 differences:
The addition of destroyer and battleship fleets make things a little more
complicated. But like before, the fleets tend to bunch up between the islands
to send in a couple cruise missiles to make things go faster. By now you
should have big enough main guns that you can fire over the mountains from the
safety of the west side of the island. Take out all the silos without exposing
yourself to enemy missiles or lasers.
--------------------------
Mission: PAC-J-552
Name: Poisoned Dagger
Location: Galapagos Islands
Weather: Clear
Time: Dusk
Adjunct: -T-
Boss Battle:
Submarine: Submarine optional
Ship design: SA-vR
Reward point: 33000
Reward fund: 29700
EL2 Reward point: 78500
EL2 Reward fund: 105975
Note:
Main objective: Sink 15 enemy battleships.
Main Objective 2: Sink Amagi's flagship, the Hitachi.
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
There are 6 battleship fleets to start the mission. They're tightly bunched
together so artillery from a distance should thin out the smaller ships. There
aren't any aircraft to distract you so push in tight and pound away at the
battleships. Your machine gun defenses should be enough to stop the missiles.
After sinking the 15 battleships, Amagi's battleship fleet will appear. If you
don't think you can take on 8 battleships at once, then start taking out the
ones on the end first. From a distance thin out a few ships first, then speed
in to attack the Hitachi.
EL2 differences:
Five battleship detachments and some aircraft carriers raise the difficulty of
the level pretty high. Take out the first battleship fleet to clear a path to
the carriers. The battleships all have radar jammers, so trust me, the first
fleet is right in front of you. As soon as the 2 carrier fleets are in range,
stop and go in reverse. This should buy you some time to sink the carriers and
deal with the next 2 fleets of battleships. All the fleets are gunning for
you, so you don't worry about chasing them down, they'll all end up bunched in
front of you. Although it'd be nice to throw in a cruise missile, the enemy
uses chaff grenades and anti-air fire to take out cruise missiles. Keep
working on them, until 6 more reinforcements show up and then Amagi's fleet to
the west. Try to take out one of the carrier fleets before taking on Amagi.
The aircraft will distract you machine guns making you vulnerable to missile
attacks. Continue pounding until the Hitachi goes down.
--------------------------
Mission: PAC-E-561
Name: Redemption
Location: US West Coast
Weather: Clear
Time: Dusk
Adjunct: W--
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: SA-Vr
Reward point: 33000
Reward fund: 29700
EL2 Reward point: 80000
EL2 Reward fund: 108000
Note:
Main objective: Sink the Musspellheim.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Defend all allied base installations.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Follow the coast north to engage the superweapon. It will have plenty of time
to launch aircraft at you, but it splits them up; some to attack the shore,
some to attack your ship. Speed in fast and get right beside it. Pound away
at it until it goes down.
EL2 differences:
There are several dozen battleships added to annoy you. Systematically take
them out before engaging the superweapon.
--------------------------
Mission: PAC-K-570
Name: Predators Lurking
Location: Hawaii
Weather: Cloudy
Time: Dawn
Adjunct: WTB
Boss Battle:
Submarine: Submarine optional
Ship design: SA-vR
Reward point: 34000
Reward fund: 30600
EL2 Reward point: 81500
EL2 Reward fund: 110025
Note:
Main objective: Destroy the enemy aircraft carriers.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sink the enemy battleships.
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
The weather changes throughout the mission. First it's raining, then foggy,
then clear. If you don't have digital enhancements then just find a safe
corner to wait out the fog and fight during a clear night. Your greatest
danger is against aircraft and missiles so load up on chaff grenades and anti-
air weapons. First, turn due north and sail as fast as you can. When you're
about 75% up the map, turn due west. This should create enough distance
between your ship and the fleets so only the aircraft can engage you. While
the fog is still thick, take out all the aircraft. When there's a break in the
aircraft, take out the entire carrier fleet. If you need to repair, continue
west to a remote part of the map, otherwise, turn south to engage the second
carrier fleet. If timed right, the fleet should still be by itself. Head in
with anti-air blazing and take out the whole fleet. By now, the other 3 fleets
should be bunched up, but there should only be 4 aircraft carriers left. If
you want to brave it, head straight in to the mass of ships, sink the carriers
and end the mission. Otherwise, a hit and fade tactic is the best way to avoid
damage. Head toward the fleet, and when they are in range of your main guns,
stop your engines and go in reverse. Pick off as many ships as you can, while
you give your anti-air defenses a better chance of taking out the aircraft.
After you have things under control, shift into full forward and do it again.
EL2 differences:
You should be able to take out the 2 battleship fleets to the south before any
aircraft appear in range. That should make things a little easier. Ignore the
third and head straight for the carrier in the 2 fleets to the west. There are
4 in each fleet so make sure you take them out on a single pass.
--------------------------
Mission: PAC-A-580
Name: Thunder and Lightning
Location: Hawaii
Weather: Clear
Time: Dawn
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: S--VR
Reward point: 35000
Reward fund: 31500
EL2 Reward point: 83000
EL2 Reward fund: 112050
Note:
Main objective: Destroy the Vogel Sumera.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
The title of the mission won't make sense until EL2. The superweapon is the
giant, flying weapon you see during the title sequence that shoots a laser beam
down from the sky. It's really fast so don't try to hit it while it's moving.
Just stay close to the weapon and follow it around the map. In order to fire,
it needs to stop. That's when you target it. You'll have a good 5 seconds to
lock on and fire your main guns at it. You can use anti-air weapons, but most
likely your main guns are more powerful. Fire everything at it while at the
same time turning perpendicular to the weapons line of fire. The beam comes
from the arm at the bottom, starts slightly below it, and sweeps outward. It
does a lot of damage if it hits, so make sure you're sailing to one side when
you hear it power up. Try to stay away from the islands since its harder to
take evasive action.
EL2 differences:
The Whiblewind will make another appearance in this boss battle which makes it
the Thunder to the Vogel Sumera's Lightning. Make sure to take out the laser
pods before you get surrounded and you'll be fine.
--------------------------
Mission: PAC-B-593
Name: Haunted Ruins
Location: Hawaii
Weather: Clear
Time: Noon
Adjunct: --B
Boss Battle:
Submarine: Submarine not available
Ship design: s-uvr
Reward point: 35000
Reward fund: 31500
EL2 Reward point: 84500
EL2 Reward fund: 114075
Note:
Main objective: Investigate all 4 enemy research.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy the remaining enemy forces. (On
EL2, there are 12 fleets of gunboats and a
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
In this mission you need to stop at 4 locations on the map. For the first
location, turn around and sail around the east side of the big island. Take
out the fleet waiting there and come to a halt near the location. Start your
engines and head up the west coast. Take out the sub fleet between the islands
as you pass by. Go between the two small islands north to the second point of
interest on the southwest corner of the next island. Take out the fleet there
by shooting main guns or rockets over the island. Continue along the west side
of the island to the next island and point of interest. Head between the
islands to the east side of the northern most island and the final location
taking out the cruise fleet along the way.
EL2 differences:
The sub fleet is spread out and the surface fleets are in slightly different
locations. Follow the same path as before to get to the points of interest.
--------------------------
Mission: FAR-G-600
Name: Rising Sun
Location: Bonin Islands
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine optional
Ship design: SA-VR
Reward point: 36000
Reward fund: 32400
EL2 Reward point: 86000
EL2 Reward fund: 116100
Note: Best place to farm BCs. 4 BCs and 2 CVs in
open water and can be completed in 3 minutes.
Main objective: Sink 30 enemy ships.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Destroy the enemy aircraft carriers.
Secondary Objective 2: Destroy the enemy battlecarriers.
Secondary Objective 3:
Walkthrough:
You start in the southeast corner with 4 enemy fleets in open water. Start you
engines and head straight for the southern most one, made of battleships and
cruisers. The aircraft from the carriers should be on you by now, but try to
ignore them while you launch a full spread of torpedoes or main guns to knock
out all the ships. Now head due north to engage the aircraft carriers. You'll
need some strong anti-air defense to push through the waves of aircraft coming
at you. As soon as you can, take out the 4 carriers and the rest of the fleet.
Turn northwest and sail to the battlecarrier fleet. There are 4 of them, so
aircraft will still be a problem, but just head straight for the BCs and knock
them. Sinking the 3 fleets should be enough to complete the mission. Speed is
your greatest asset, but if you can't build a fast boat your first playthrough,
then put as much armor and anti-air on your ship as you can.
EL2 differences:
The position of the fleets is the same, but each one will contain either a
carrier or 2 BCs. This is good because all the aircraft aren't bunched up into
one giant wave, but bad because each fleet is protected by aircraft. Although
reinforcements will also appear, your best strategy is to sink the original 4
fleets. This is an easy mission to farm using a frigate with an ammo
assembler, enigmatech k, and drill missiles.
--------------------------
Mission: FAR-H-615
Name: Friend Today, Foe Tomorrow
Location: Bonin Islands
Weather: Clear
Time: Noon
Adjunct: W-B
Boss Battle:
Submarine: Submarine not available
Ship design: SAuVR
Reward point: 36000
Reward fund: 32400
EL2 Reward point: 87500
EL2 Reward fund: 118125
Note:
Main objective: Sink 15 enemy battleships.
Main Objective 2: Sink Tsukuba's flagship, the Sagami.
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Head northwest and engage the two cruisers and battleship fleets. Some
aircraft will start buzzing around you, but stay focused on sinking all the
ships. The next 2 fleets contain carriers. Sink the carriers first and then
the rest of the ships. Clean up the area by downing the planes and sinking the
subs. Continue northwest and take out the air base on the island. What looks
like one big fleet as a reinforcement is actually two fleets stuck together.
If you wait a little bit, you can draw out the cruiser fleet by itself. Sail
around the port on the north island and sink the Sagami.
EL2 differences:
Although there are no subs, there are several battleship detachments that come
as reinforcements.
--------------------------
Mission: FAR-H-622
Name: Rest in Peace
Location: Bonin Islands
Weather: Clear
Time: Dawn
Adjunct: -T-
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: SauVR
Reward point: 36000
Reward fund: 32400
EL2 Reward point: 89000
EL2 Reward fund: 120150
Note:
Main objective: Sink the Arahbaki.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Start by heading straight to the island in the middle to take out the air base.
Use anti-air to get in close and then destroy everything on the island. Now,
head north to engage the drillship. The drillship starts in the northwest
corner and then slowly makes its way east. Stay as far back as possible when
using your main guns. Slow down your ship to match speed and then pound on it
from far away.
EL2 differences:
When you get close to the drillship, several battleships and gunboats will come
as reinforcements. The Harima and Dreadnaught also come as reinforcements.
--------------------------
Mission: FAR-D-630
Name: Usurped Nation
Location: Japan
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SaUvR
Reward point: 37000
Reward fund: 33300
EL2 Reward point: 90500
EL2 Reward fund: 122175
Note:
Main objective: Destroy all enemy installations.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Sin 10 enemy submarines.
Secondary Objective 2: Sink 30 vessels of the enemy defense force.
Secondary Objective 3:
Walkthrough:
As soon as the mission starts, take out the batteries and air base on the
peninsula right in front of you. The sooner the air base is destroyed the less
aircraft you'll have to fend off. Now, steam forward to engage the enemy subs.
Try to hug the coastline to avoid fire from the fleet to the west. Engage the
first sub fleet, trying to take out as many as possible before the battleship
fleets get into range. When they do, focus on taking them all out. Don't
worry about the land installations along the way, there are plenty to destroy
in the port. Now, head further up the coast and turn west toward the port.
Sink the second sub fleet along the way. When you're close to port, turn on
engagement mode and let your machine guns take out the buildings. You'll get
some fire from the fleet on the other side of the mountains, but nothing
serious that you should try and dodge.
EL2 differences:
The battleship fleets will be able to reach you with their laser fire, so
there's no use in trying to hug the coast. Several reinforcement fleets show
up to join the fun and a carrier is to the north to send waves of aircraft at
you. All the fleets are bunched up, so just use cruise missiles to take them
out.
--------------------------
Mission: FAR-I-640
Name: Glaring Danger
Location: Japan
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: S--VR
Reward point: 38000
Reward fund: 34200
EL2 Reward point: 92000
EL2 Reward fund: 124200
Note:
Main objective: Sink the Druna Skass.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
The Druna Skass is fast battleship with a wave gun mounted in front. Head
north to engage it, but don't hit it until you're in close. As soon as it
takes damage, it will start using its wave gun. When it's about to fire its
wave gun, it will stop, turn toward you and fire. As soon as you hear it
charge up, turn your boat out of the line of fire. As long as you can get the
timing, it should be easy to avoid the blast. If you wait until you're in
really close, you can actually out turn the superweapon and stay away from its
bow. It'll keep trying to turn toward you, so just sail along next to it
hitting it with everything you have. BTW, since there are 3 transports in
close proximity, I used this level to farm transports.
EL2 differences:
There are 7 battleship fleets to make things harder.
--------------------------
Mission: FAR-B-650
Name: Fight for Freedom
Location: Schildhafen
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SAuVR
Reward point: 39000
Reward fund: 35100
EL2 Reward point: 93500
EL2 Reward fund: 126225
Note:
Main objective: Sink 10 vessels of the enemy fleet.
Main Objective 2: Sink 20 enemy ships.
Main Objective 3: Sink 30 enemy ships.
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
In this mission, your main objective will change twice. In the end, you'll
need to have sunk 30 ships. It sounds easy enough, but the problem is the
entire sky will be filled with aircraft and missiles. Take as much anti-air
defense as you can and make sure you have plenty of armor. Work fast and focus
on just sinking the ships and picking up ammo crates for your anti-air defense.
EL2 differences:
You should consider building a specific ship for this mission that has every
anti-air armament you can squeeze on it. Even with shields, you'll be slowly
pecked away by 1-10 points of damage from each aircraft. If you setup your AA
as auto-fire, you'll quickly run out of ammo unless you have a lot of them.
Ditch your AEGIS, digital enhancement, sonar, and pretty much anything that
doesn't help your AA. The key to the fight is to survive the waves of aircraft
so you can get in close to the ships. Sinking the 30 ships shouldn't be too
hard, they're standard battleship fleets. But getting a clean shot on them
will be hard. Don't even bother with cruise missiles since you can't even R2
lock on a ship half the time. Just get in close to the ships and use your AGS
or main guns.
--------------------------
Mission: FAR-C-660
Name: Following the Polar Star
Location: Sea of Okhotsk
Weather: Foggy
Time: Dusk
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: SAUVR
Reward point: 40000
Reward fund: 36000
EL2 Reward point: 95000
EL2 Reward fund: 128250
Note:
Main objective: Proceed north through the strait.
Main Objective 2: Destroy the Hell Atsche.
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
As you approach the platform it will wake up. The easiest way to defeat it is
by going backwards. The main laser will aim in the direction your bow is
pointed toward, so by going backwards, it'll fire where you've been, not where
you're headed. If your ship is slower than 30 knots going backward, you still
might get clipped by the main laser. To avoid this, just turn in one direction
right before it shoots. This will swing the bow out of the path of the beam.
Don't worry about the kites. Destroying them does nothing. Continue hitting
the platform with your main artillery. There are several fleets and subs that
will bug you, but they shouldn't be much trouble. Sink them for ammo crates.
EL2 differences:
EL2 has different strategy just because the enemies are different. First, sail
toward the west side of the map. You can sail up the west side without waking
up the main platform. There's a row of battleships in front of the platform,
but only shoot at them as you're headed north, don't engage them. Sink the
carrier near the north island to stop the jets flying overhead. Next, use your
ASROCs or some other long range missile to take out the subs. Wait in this
area for a while as several battleship detachments come as reinforcements.
This is mostly to farm ammo crates, but you also don't want to be caught from
behind. Next sail along the north edge of the map to the east main land.
This shouldn't trigger the platform either. Take out the other carrier and
fleets in the northeast along with any subs within range. Now, remember the
line of battleships at the beginning. As they followed you around the map,
they should have started bunching up and should be pretty close by now. Send
in a couple of cruise missiles to take them all out. Now, head for the
platform. As soon as it wakes up, stop and start going backward. Without the
ships to annoy you, the platform should come down pretty easily.
--------------------------
Mission: FAR-A-670
Name: Silence is Golden
Location: Schwannburg
Weather: Cloudy
Time: Dawn
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: SAuVR
Reward point: 41000
Reward fund: 36900
EL2 Reward point: 96500
EL2 Reward fund: 130275
Note: EL 1 only, cannot go back to the battle
after sinking the superweapon.
Main objective: Sink 10 enemy cruisers.
Main Objective 2: Sink the Leviathan.
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Head southwest to engage the 10 cruisers. Watch out for missiles and head in
with main guns blaring. Next, head for the bay. You have to ward off several
waves of aircraft, but should reach the superweapon without much trouble.
EL2 differences:
After you sink the cruisers, over dozen gunboats will come as reinforcements.
They can be distracting, so take them out if you have a chance. But stay
focused on the superweapon. Don't wander too far away.
--------------------------
Mission: FAR-A-680
Name: Against All Odds
Location: Schwannburg
Weather: Cloudy
Time: Night
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: S---r
Reward point: 0
Reward fund: 0
EL2 Reward point: 98000
EL2 Reward fund: 132300
Note:
Main objective: Sink the Nautilus.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Cannot play El1
EL2 differences:
Really easy level for this stage of the game. As soon as the mission starts,
target the Nautilus and fire everything you have at it. You don't even have to
move. You won't be able to sink it, but after a couple seconds the mission
will end. If you're trying to get an S ranking on this level, well, that's a
different story. Consider using an ammo assembler, enigmatech k, and drill
missiles to take out the waves and waves of gunboats. Otherwise, you'll spend
the better part of an hour chasing each one down.
--------------------------
Mission: ARC-Z-690
Name: Infernal Machine
Location: Arctic Ocean
Weather: Snow
Time: Dusk
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: S-UVR
Reward point: 0
Reward fund: 0
EL2 Reward point: 100000
EL2 Reward fund: 135000
Note: Cannot go back to the battle after sinking
the superweapon.
Main objective: Sink the Ragnarok.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Cannot play El1
EL2 differences:
The first time you face the Ragnarok you're going to have a difficult time.
The boss shoots guided "black orbs of death" that are faster than 64.6 knots,
the fastest your ship can go without enigmatechs. You have to stay as far back
as possible at all times just to avoid them. Use a digital enhancement system
to make things easier on yourself. When the mission starts, ease into range
and fire your main guns as fast as possible while turning perpendicular to the
superweapon's path. As soon as it fires 4 orbs, you have to already be going
in the opposite direction. Keep running until the orbs dissipate, about 30
seconds, then turn back and do it again. If you got in too close and can't
outrun them, you can out turn them. When they're really close, just start
turning and they'll sail right by. This doesn't always work, so don't rely on
it. Don't worry about the subs and reinforcements at first. Sink them only
when you need crates. Make sure to pick up the treasure on this level, the
photon gun, it's better than the cruise missile since it can't be shot down.
This ends your second playthrough, now you can do it all over again!
--------------------------
Mission: SPE-A-700
Name: Seriously Stranded
Location: Bonin Islands
Weather: Clear
Time: Night
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SAUVR
Reward point: 44000
Reward fund: 39600
EL2 Reward point: 5000
EL2 Reward fund: 6750
Note:
Main objective: Collect the mysterious castaway.
Main Objective 2: Wreck Amagi's villa!
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Hey, get rid of these bullies!
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Although the special missions unlock after your first playthrough, you probably
won't have a ship that can withstand the types of enemies you'll be facing.
They all have shields and lasers and are like nothing you've faced on EL1.
Approach the island in the middle of the map. Be sure to take out the
batteries from as far away as possible. As soon as you're within range of the
villa and you've done some damage to it, it will trigger a horde of ships to
surround you. Focus your attention on the fleet to the north since it's the
one with the aircraft carriers. Then work your way around to the west, then
south, then east. Most of the battleships are spread too far apart for a
cruise missile or photon gun to be effective, but cruisers and destroyers tend
to bunch up. Try not to get overwhelmed and focus on one fleet at a time.
EL2 differences:
A bunch of submarines are added to the mix.
--------------------------
Mission: SPE-B-710
Name: High Noon Drill
Location: Cuba
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: S--VR
Reward point: 45000
Reward fund: 40500
EL2 Reward point: 10000
EL2 Reward fund: 13500
Note:
Main objective: Clash of the titans with the Arahabaki.
Main Objective 2: Beat up the Amaterasu.
Main Objective 3: Eat the ham and turn the key... Whatever!
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
The superweapon is due south. Head for it and sink it while staying as far
back as possible. Once it's sunk, another drillship will appear to the east.
Once you sink it, a third and final drillship will appear, but this time a fog
will come in to obstruct your vision. The ship is to the west between the
islands. Use a digital enhancement system to make things easier.
EL2 differences:
Reinforcements appear but don't pose any serious threat. However, they are
useful if you're running low on ammo or repair kits.
--------------------------
Mission: SPE-C-720
Name: Invisible Devils
Location: Schildhafen
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: Sa-VR
Reward point: 46000
Reward fund: 41400
EL2 Reward point: 20000
EL2 Reward fund: 27000
Note:
Main objective: Scrap the platter.
Main Objective 2: Where there is one...
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
The first platter is right in front of you. Steam forward and lock onto it
with R2 and just start pounding it. If you lose it, look for the white wake it
leaves in the water. Sinking it will cause the other 3 platters to appear.
Sink them the same way. They are all fast and have formidable armaments, so
make sure you prepare your ship accordingly.
EL2 differences:
A couple aircraft carriers and waves of gunboat reinforcements make it slightly
harder.
--------------------------
Mission: SPE-D-730
Name: Three Lieutenants and a Captain
Location: Japan
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SAUVR
Reward point: 47000
Reward fund: 42300
EL2 Reward point: 40000
EL2 Reward fund: 54000
Note:
Main objective: Nice day, isn't it?
Main Objective 2: Let's go for a ride.
Main Objective 3: Take a rest at the romantic sea promenade.
Main Objective 4: Date me at the lighthouse.
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
This mission will take you all over the map. First, head over to the southeast
corner of the map. The 3 fleets will actually merge by the time you get close
and they'll launch tons of aircraft at you. You'll need to take out as many
aircraft as possible on your way in, but as soon as the fleet is in range,
switch to main guns. It's better to take the damage from the planes than the
ships. As you head in, go ahead and launch a chaff grenade; the missiles are
coming, but your radar will be so full of aircraft and ships for you to notice
the triangles. As quickly as possible, sink all 3 fleets. Take out any
remaining aircraft and head for the airbase. The worst part of the mission is
over. When you reach the first checkpoint, you'll be told to go to the port.
On your way there, a dozen subs will ambush you. Take them out before engaging
the surface fleet there. Once you reach the port, you should be able to take a
break and repair if you need to. When you're ready, head around the peninsula
for the final checkpoint, the lighthouse. Again, more subs and a surface
fleet.
EL2 differences:
The aircraft are much faster so they'll engage you sooner. And there are 7
reinforcement fleets to make the mission longer.
--------------------------
Mission: SPE-E-740
Name: Nagi Shall Prevail!
Location: Japan
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle:
Submarine: Submarine optional
Ship design: SA-VR
Reward point: 48000
Reward fund: 43200
EL2 Reward point: 80000
EL2 Reward fund: 108000
Note: Best place to farm superweapons and points.
Main objective: First show the Doctor her place.
Main Objective 2: The old man is next.
Main Objective 3: Now get the boy out of the way.
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
You will face 3 big fleets headed by each of your XO's, to the west, south and
then north. They are tightly packed, so a photon gun or cruise missiles will
make the job easier. If possible sink the flagship last, since it's the
trigger for the next fleet to arrive. If you get in trouble, head to the west
edge of the map to repair.
EL2 differences:
This is the most important level for you so try and open it up as soon as
possible. Everything is the same as EL1 expect a Dual Crater will appear on
the west edge of the map at the beginning. Defeat the other objectives first
before heading over to the Dual Crater. DO NOT sink it. It has an endless
supply of Mini Druna Skass's and will spawn 4-5 of them every couple of
minutes. Let it spawn the other superweapons and sink them instead. If you
can follow slowly behind the Dual Crater, as the doors open up, pick off each
superweapon as it comes out. You should be able to sink 200-300 in an hour and
get 20-30 million points. This is the fastest way to an ammo assembler and
Silver Swan of Honor.
--------------------------
Mission: SPE-F-750
Name: Remnants of the Empire
Location: Galapagos Islands
Weather: Clear
Time: Noon
Adjunct: WTB
Boss Battle:
Submarine: Submarine not available
Ship design: SAUVR
Reward point: 49000
Reward fund: 44100
EL2 Reward point: 16000
EL2 Reward fund: 21600
Note:
Main objective: Clean up the island until it sparkles.
Main Objective 2:
Main Objective 3:
Main Objective 4:
Secondary Objective 1: Take care of wild battleships before they
bite anyone.
Secondary Objective 2: Get rid of stray carriers littering the
area!
Secondary Objective 3: There are still marauding submarines, go
get 'em!
Walkthrough:
Your job is to destroy everything. You have to fight all sorts of ships,
aircraft, and subs. Use photo guns and cruise missiles to destroy large packs
of enemies and buildings. It's a really hard mission, so make sure your ship is
well prepared. Be careful of not getting surrounded and watch your ammo. Take
each group of enemies as slowly as you can keeping as out of range as possible.
The aircraft carriers are to the south of the main island so if you're having
problems with anti-air, you should head there first.
EL2 differences:
As hard as EL1 was, this is worse. There are a lot more enemies and what feels
like an endless amount of destroyer reinforcements. And not the easy
destroyers, the hard ones. Stay focused on not getting surrounded and you
should do fine. The points I've listed are correct, it's a glitch in the game.
--------------------------
Mission: SPE-G-760
Name: Lord of Terror
Location: Antarctic Ocean
Weather: Clear
Time: Dusk
Adjunct: WTB
Boss Battle: Boss battle
Submarine: Submarine not available
Ship design: SAUVR
Reward point: 50000
Reward fund: 45000
EL2 Reward point: 32000
EL2 Reward fund: 43200
Note: Cannot go back to battle after completing
main objective.
Main objective: Search for the Lord of Terror
Main Objective 2: Kick the squid's butt!
Main Objective 3:
Main Objective 4:
Secondary Objective 1:
Secondary Objective 2:
Secondary Objective 3:
Walkthrough:
Ok, this mission has to be one of the weirdest boss battles ever. You fight a
giant squid. A squid with a headband and shoots laser beams at you! Just head
north to trigger the squid to appear. He's really tough, so think about using a
wave gun or better to beat him. He has a wide range of weapons to attack you,
from a sepia pulse cannon to ring lasers. He also moves fast, so you'll have
to lead him a bit with the wave gun.
EL2 differences:
There are some extra battleships to deal with plus the two subs that trigger
the penguin transport. The subs are really fast, so depth charges and ASROCs
can't hit it. You can use anti-sub missiles or the Sil laser, but I prefer
sending a ton of drill missiles at them. BTW, the points I've listed are
correct, it's a mistake in the game itself.
===========
Final Notes
===========
Definitely use the other FAQs available to target your research. Look for a
hull or weapon you want to get and focus your funds toward getting it. Don't
waste time trying to research everything on your first playthrough.
Enjoy the story behind the game by playing the missions, but take time to farm
once in a while. If you missed the 20mm CIWS on PAC-I-180, take the time to go
back and get it, it won't come up again.
Unless you really need an award part, don't bother trying to get an S rank or
the treasure on every level your first time through. Besides, in some cases,
it's impossible.
And lastly, keep playing! If something you want doesn't show up right away
keep playing to increase your SS level and find more pick ups.
================
Revision history
================
1.00 9/13/07 Base faq posted on Gamefaqs
1.01 9/14/07 Fixed cutoff walkthrough descriptions because of export problem;
thanks to everyone who caught the problem
1.02 9/15/07 Added some clarification to a couple missions, fixed some typos
and finally figured out how to unlock Inferno mission 6, thanks Crypto-140!
=======
Credits
=======
tankboy
vyctym
TheLockDown
CancerPendragon
Crypto-140
=======
Contact
=======
If you have any additions or corrections, please email me at:
[email protected]
Please include "warship gunner 2" in the subject.
===============================================================================
Copyright 2007 Bill Mulrooney
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
===============================================================================