Warship Gunner 2
System Reference Guide
Playstation 2
Version 1.02
Last revision 3/15/07
===============================================================================
Copyright 2007 Bill Mulrooney
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
===============================================================================
This is a complete list of all systems found in Warship Gunner 2. They are
listed in order as they appear in the technical reference guide. Although the
order in which items appear is generally the same order in which they can be
researched, this is not always the case. The research dependencies and
silver swan level required for an item are outside the scope of this faq.
An item listed as "Cannot be researched." must be found as a pick up or
obtained as an award. A couple items, like the High Gravity Shield and the
Ammo Assembler, can only be awarded once, and therefore you only get one in
your inventory to use.
Unless otherwise stated, two versions of the same system cannot be added to a
single ship. Example, you cannot have a Sonar 1 and Sonar 2 on a ship.
The only major exception to this rule is Engimatech systems. They can all be
combined with each other.
Systems that give a bonus as a percentage are calculated on the base value for
the ship and not the accumulation of all bonuses. For example, if your ship
can go 60.0 knots and you add an Enigmatech a (speed +10%), your new speed
should be about 66.0 knots or a gain of 6.0 knots. If, however, you add an
E-tech Propulsion System 2 (speed +50%), your new speed would be about 90.0
knots or a gain of 30.0 knots. If you added both systems, regardless of the
order in the system slots, your new speed would be 60+6+30=96.0 knots.
I want to give special acknowledgement to tankboy for his faq, since without
it, I doubt I would have been able to get as far as I did in the game. Also,
I'm using his nomenclature for roman letters and numbers so there's some
consistency between faqs for this game.
========
Notation
========
Translated symbols:
a = alpha
b = beta
g = gamma
d = delta
e = epsilon
z = zeta ("sita")
h = eta ("ita")
th = theta ("thita")
i = iota ("jota")
k = kappa
Other abbreviations:
Wt = Weight in tons
==============
Attack Systems
==============
+-----------------+-------------+-----+-------------------------+-------------+
| Attack Systems | Effect | Wt. | Description | Notes |
|-----------------+-------------+-----+-------------------------+-------------|
| Sonar 1 | Sonar +2 | 20 | System emitting sound | |
| | | | waves and receiving | |
| | | | their echo. It can | |
| | | | determine position and | |
| | | | velocity of submerged | |
| | | | enemy vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Sonar 2 | Sonar +4 | 22 | System emitting sound | |
| | | | waves and receiving | |
| | | | their echo. It can | |
| | | | determine position and | |
| | | | velocity of submerged | |
| | | | enemy vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Sonar 3 | Sonar +6 | 24 | System emitting sound | |
| | | | waves and receiving | |
| | | | their echo. It can | |
| | | | determine position and | |
| | | | velocity of submerged | |
| | | | enemy vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Sonar 4 | Sonar +8 | 22 | System emitting sound | |
| | | | waves and receiving | |
| | | | their echo. It can | |
| | | | determine position and | |
| | | | velocity of submerged | |
| | | | enemy vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Sonar 5 | Sonar +10 | 20 | System emitting sound | |
| | | | waves and receiving | |
| | | | their echo. It can | |
| | | | determine position and | |
| | | | velocity of submerged | |
| | | | enemy vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Sonar 6 | Sonar +12 | 18 | System emitting sound | |
| | | | waves and receiving | |
| | | | their echo. It can | |
| | | | determine position and | |
| | | | velocity of submerged | |
| | | | enemy vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Sonar a | Sonar +14 | 18 | System emitting sound | |
| | | | waves and receiving | |
| | | | their echo. It can | |
| | | | determine position and | |
| | | | velocity of submerged | |
| | | | enemy vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Sonar b | Sonar +16 | 18 | System emitting sound | |
| | | | waves and receiving | |
| | | | their echo. It can | |
| | | | determine position and | |
| | | | velocity of submerged | |
| | | | enemy vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Radar 1 | Radar +2 | 20 | System emitting | |
| | | | ultrahigh frequency | |
| | | | radio waves. It can | |
| | | | determine position and | |
| | | | velocity of enemy | |
| | | | vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Radar 2 | Radar +4 | 22 | System emitting | |
| | | | ultrahigh frequency | |
| | | | radio waves. It can | |
| | | | determine position and | |
| | | | velocity of enemy | |
| | | | vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Radar 3 | Radar +6 | 24 | System emitting | |
| | | | ultrahigh frequency | |
| | | | radio waves. It can | |
| | | | determine position and | |
| | | | velocity of enemy | |
| | | | vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Radar 4 | Radar +8 | 22 | System emitting | |
| | | | ultrahigh frequency | |
| | | | radio waves. It can | |
| | | | determine position and | |
| | | | velocity of enemy | |
| | | | vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Radar 5 | Radar +10 | 20 | System emitting | |
| | | | ultrahigh frequency | |
| | | | radio waves. It can | |
| | | | determine position and | |
| | | | velocity of enemy | |
| | | | vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Radar 6 | Radar +11 | 18 | System emitting | |
| | | | ultrahigh frequency | |
| | | | radio waves. It can | |
| | | | determine position and | |
| | | | velocity of enemy | |
| | | | vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Radar a | Radar +12 | 18 | System emitting | |
| | | | ultrahigh frequency | |
| | | | radio waves. It can | |
| | | | determine position and | |
| | | | velocity of enemy | |
| | | | vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Radar b | Radar +13 | 18 | System emitting | |
| | | | ultrahigh frequency | |
| | | | radio waves. It can | |
| | | | determine position and | |
| | | | velocity of enemy | |
| | | | vessels. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Electronic | Command +6 | 20 | Advanced targeting | |
| Targeting 1 | | | system that uses radar | |
| | | | to define target | |
| | | | position. Improves the | |
| | | | accuracy of auto-fire. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Electronic | Command +16 | 22 | Advanced targeting | |
| Targeting 2 | | | system that uses radar | |
| | | | to define target | |
| | | | position. Improves the | |
| | | | accuracy of auto-fire. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Electronic | Command +26 | 24 | Advanced targeting | |
| Targeting 3 | | | system that uses radar | |
| | | | to define target | |
| | | | position. Improves the | |
| | | | accuracy of auto-fire. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Electronic | Command +36 | 22 | Advanced targeting | |
| Targeting 4 | | | system that uses radar | |
| | | | to define target | |
| | | | position. Improves the | |
| | | | accuracy of auto-fire. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Electronic | Command +46 | 20 | Advanced targeting | |
| Targeting 5 | | | system that uses radar | |
| | | | to define target | |
| | | | position. Improves the | |
| | | | accuracy of auto-fire. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Electronic | Command +56 | 18 | Advanced targeting | |
| Targeting 6 | | | system that uses radar | |
| | | | to define target | |
| | | | position. Improves the | |
| | | | accuracy of auto-fire. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Electronic | Command +66 | 18 | Advanced targeting | |
| Targeting a | | | system that uses radar | |
| | | | to define target | |
| | | | position. Improves the | |
| | | | accuracy of auto-fire. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Electronic | Command +76 | 18 | Advanced targeting | |
| Targeting b | | | system that uses radar | |
| | | | to define target | |
| | | | position. Improves the | |
| | | | accuracy of auto-fire. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Electronic | Command +86 | 10 | Advanced targeting | |
| Targeting g | | | system that uses radar | |
| | | | to define target | |
| | | | position. Improves the | |
| | | | accuracy of auto-fire. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Firing Delay | Aim | 20 | Device that delays fire | |
| System 1 | Correction | | from multiple barrels | |
| | +10% | | or guns to avoid | |
| | | | interference of | |
| | | | projectiles. It | |
| | | | reduces dispersion and | |
| | | | raises accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Firing Delay | Aim | 22 | Device that delays fire | |
| System 2 | Correction | | from multiple barrels | |
| | +20% | | or guns to avoid | |
| | | | interference of | |
| | | | projectiles. It | |
| | | | reduces dispersion and | |
| | | | raises accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Firing Delay | Aim | 24 | Device that delays fire | |
| System 3 | Correction | | from multiple barrels | |
| | +27% | | or guns to avoid | |
| | | | interference of | |
| | | | projectiles. It | |
| | | | reduces dispersion and | |
| | | | raises accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Firing Delay | Aim | 22 | Device that delays fire | |
| System 4 | Correction | | from multiple barrels | |
| | +35% | | or guns to avoid | |
| | | | interference of | |
| | | | projectiles. It | |
| | | | reduces dispersion and | |
| | | | raises accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Firing Delay | Aim | 20 | Device that delays fire | |
| System 5 | Correction | | from multiple barrels | |
| | +42% | | or guns to avoid | |
| | | | interference of | |
| | | | projectiles. It | |
| | | | reduces dispersion and | |
| | | | raises accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Firing Delay | Aim | 18 | Device that delays fire | |
| System 6 | Correction | | from multiple barrels | |
| | +48% | | or guns to avoid | |
| | | | interference of | |
| | | | projectiles. It | |
| | | | reduces dispersion and | |
| | | | raises accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Firing Delay | Aim | 18 | Device that delays fire | |
| System a | Correction | | from multiple barrels | |
| | +54% | | or guns to avoid | |
| | | | interference of | |
| | | | projectiles. It | |
| | | | reduces dispersion and | |
| | | | raises accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Firing Delay | Aim | 18 | Device that delays fire | |
| System b | Correction | | from multiple barrels | |
| | +60% | | or guns to avoid | |
| | | | interference of | |
| | | | projectiles. It | |
| | | | reduces dispersion and | |
| | | | raises accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Firing Delay | Aim | 10 | Device that delays fire | |
| System g | Correction | | from multiple barrels | |
| | +66% | | or guns to avoid | |
| | | | interference of | |
| | | | projectiles. It | |
| | | | reduces dispersion and | |
| | | | raises accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Reload | Loading | 20 | Device that | |
| System 1 | Efficiency | | automatically loads | |
| | +15% | | guns. Load time is | |
| | | | decreased, which in | |
| | | | turn raises the fire | |
| | | | rate. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Reload | Loading | 22 | Device that | |
| System 2 | Efficiency | | automatically loads | |
| | +20% | | guns. Load time is | |
| | | | decreased, which in | |
| | | | turn raises the fire | |
| | | | rate. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Reload | Loading | 24 | Device that | |
| System 3 | Efficiency | | automatically loads | |
| | +30% | | guns. Load time is | |
| | | | decreased, which in | |
| | | | turn raises the fire | |
| | | | rate. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Reload | Loading | 22 | Device that | |
| System 4 | Efficiency | | automatically loads | |
| | +40% | | guns. Load time is | |
| | | | decreased, which in | |
| | | | turn raises the fire | |
| | | | rate. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Reload | Loading | 20 | Device that | |
| System 5 | Efficiency | | automatically loads | |
| | +50% | | guns. Load time is | |
| | | | decreased, which in | |
| | | | turn raises the fire | |
| | | | rate. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Reload | Loading | 18 | Device that | |
| System 6 | Efficiency | | automatically loads | |
| | +60% | | guns. Load time is | |
| | | | decreased, which in | |
| | | | turn raises the fire | |
| | | | rate. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Reload | Loading | 18 | Device that | |
| System a | Efficiency | | automatically loads | |
| | +74% | | guns. Load time is | |
| | | | decreased, which in | |
| | | | turn raises the fire | |
| | | | rate. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Reload | Loading | 18 | Device that | |
| System b | Efficiency | | automatically loads | |
| | +83% | | guns. Load time is | |
| | | | decreased, which in | |
| | | | turn raises the fire | |
| | | | rate. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Reload | Loading | 10 | Device that | |
| System g | Efficiency | | automatically loads | |
| | +91% | | guns. Load time is | |
| | | | decreased, which in | |
| | | | turn raises the fire | |
| | | | rate. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Fire Control | Command +10 | 20 | A device that | |
| System 1 | | | electronically controls | |
| | | | weapons. Improves | |
| | | | control and | |
| | | | effectiveness during | |
| | | | intercept mode. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Fire Control | Command +20 | 20 | A device that | |
| System 2 | | | electronically controls | |
| | | | weapons. Improves | |
| | | | control and | |
| | | | effectiveness during | |
| | | | intercept mode. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Fame | | 20 | Bonus device. The | Recovery |
| Multiplexer 1 | | | amount of recognition | points |
| | | | you get for completing | +50%; can |
| | | | missions increases a | be combined |
| | | | little. | with Fame |
| | | | | Multiplexer |
| | | | | 2 |
|-----------------+-------------+-----+-------------------------+-------------|
| Fame | | 10 | Bonus device. The | Recovery |
| Multiplexer 2 | | | amount of recognition | points |
| | | | you get for completing | +100%; can |
| | | | missions increases | be combined |
| | | | considerably. | with Fame |
| | | | | Multiplexer |
| | | | | 1 |
|-----------------+-------------+-----+-------------------------+-------------|
| Night Vision | | 20 | System that | |
| | | | electronically enhances | |
| | | | luminosity. Improves | |
| | | | visibility in the dark, | |
| | | | but fails in total | |
| | | | darkness or in | |
| | | | daylight. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Thermal Vision | | 20 | System that graphically | |
| | | | shows temperature of | |
| | | | the surroundings. A | |
| | | | target can be tracked | |
| | | | by its heat exhaust in | |
| | | | bad weather or at | |
| | | | night. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Digital | | 50 | System that digitally | |
| Enhancement | | | enhances vision at | |
| | | | night and in bad | |
| | | | weather. Color | |
| | | | differentiation between | |
| | | | friend and foe is made | |
| | | | easier. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto | Weapons | 20 | Expands the auto-fire | |
| Countermeasures | automation | | capability. More slots | |
| 1 | lv 1 | | become available for | |
| | | | auto-fire in the | |
| | | | weapons roster. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto | Weapons | 20 | Expands the auto-fire | |
| Countermeasures | automation | | capability. More slots | |
| 2 | lv 2 | | become available for | |
| | | | auto-fire in the | |
| | | | weapons roster. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto | Weapons | 30 | Expands the auto-fire | |
| Countermeasures | automation | | capability. More slots | |
| 3 | lv 3 | | become available for | |
| | | | auto-fire in the | |
| | | | weapons roster. | |
|-----------------+-------------+-----+-------------------------+-------------|
| AEGIS System 1 | AEGIS lv 1 | 20 | The AEGIS system | Lock-on up |
| | | | combines radar, | to 3 |
| | | | computers, and | targets |
| | | | ordnance. All targets | |
| | | | within sight can be | |
| | | | locked on | |
| | | | simultaneously and | |
| | | | fired upon. | |
|-----------------+-------------+-----+-------------------------+-------------|
| AEGIS System 2 | AEGIS lv 2 | 30 | The AEGIS system | Lock-on up |
| | | | combines radar, | to 5 |
| | | | computers, and | targets |
| | | | ordnance. All targets | |
| | | | within sight can be | |
| | | | locked on | |
| | | | simultaneously and | |
| | | | fired upon. | |
|-----------------+-------------+-----+-------------------------+-------------|
| AEGIS System 3 | AEGIS lv 3 | 40 | The AEGIS system | Lock-on up |
| | | | combines radar, | to 8 |
| | | | computers, and | targets |
| | | | ordnance. All targets | |
| | | | within sight can be | |
| | | | locked on | |
| | | | simultaneously and | |
| | | | fired upon. | |
|-----------------+-------------+-----+-------------------------+-------------|
| ECM System 1 | Lock-on | 50 | System sending signals | |
| | jamming | | on the enemy's radar | |
| | +15% | | frequency to tweak | |
| | | | targeting information. | |
| | | | Decreases accuracy of | |
| | | | enemy's weapons. | |
|-----------------+-------------+-----+-------------------------+-------------|
| ECM System 2 | Lock-on | 50 | System sending signals | |
| | jamming | | on the enemy's radar | |
| | +30% | | frequency to tweak | |
| | | | targeting information. | |
| | | | Decreases accuracy of | |
| | | | enemy's weapons. | |
|-----------------+-------------+-----+-------------------------+-------------|
| ECM System 3 | Lock-on | 50 | System sending signals | |
| | jamming | | on the enemy's radar | |
| | +60% | | frequency to tweak | |
| | | | targeting information. | |
| | | | Decreases accuracy of | |
| | | | enemy's weapons. | |
|-----------------+-------------+-----+-------------------------+-------------|
| ECCM System 1 | Anti- | 50 | Countermeasures with | |
| | jamming lv | | shielding or increased | |
| | 1 | | signal power to avoid | |
| | | | enemy jamming. Reduces | |
| | | | lock-on jamming during | |
| | | | battle. | |
|-----------------+-------------+-----+-------------------------+-------------|
| ECCM System 2 | Anti- | 50 | Countermeasures with | |
| | jamming lv | | shielding or increased | |
| | 2 | | signal power to avoid | |
| | | | enemy jamming. Reduces | |
| | | | lock-on jamming during | |
| | | | battle. | |
|-----------------+-------------+-----+-------------------------+-------------|
| ECCM System 3 | Anti- | 50 | Countermeasures with | |
| | jamming lv | | shielding or increased | |
| | 3 | | signal power to avoid | |
| | | | enemy jamming. Reduces | |
| | | | lock-on jamming during | |
| | | | battle. | |
|-----------------+-------------+-----+-------------------------+-------------|
| GPS Guiding | Range | 100 | Guidance system using | |
| System | increase | | the Global Positioning | |
| | +10% | | System (GPS) for | |
| | | | targeting. Increases | |
| | | | the AEGIS lock-on | |
| | | | range. | |
|-----------------+-------------+-----+-------------------------+-------------|
| INS Guiding | Range | 100 | Inertial Navigation | |
| System | increase | | System (INS) using | |
| | +10% | | gyroscopes to guide | |
| | | | missiles unaffected | |
| | | | D58from enemy jamming. | |
| | | | Increases the AEGIS | |
| | | | lock-on range. | |
|-----------------+-------------+-----+-------------------------+-------------|
| GPS/INS Guiding | Range | 300 | Inertial Navigation | Cannot be |
| System | increase | | System (INS) combined | combined |
| | +20% | | with the GPS to guide | with GPS or |
| | | | missiles. Increase the | INS system. |
| | | | AEGIS lock-on range | |
| | | | drastically. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Mine Detector | | 20 | System that detects | |
| System | | | mines and plots them on | |
| | | | the radar screen. It | |
| | | | is a life-saver when | |
| | | | you sneak into a | |
| | | | heavily guarded enemy | |
| | | | harbor. | |
|-----------------+-------------+-----+-------------------------+-------------|
| 3D Imaging | Radar +4; | 100 | Radar using three | |
| Radar | Sonar +2 | | dimensional projection | |
| | | | for its user interface. | |
| | | | Improves surface and | |
| | | | underwater target | |
| | | | detection. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Targeting | Command +15 | 50 | System detecting | |
| Radar | | | targets automatically | |
| | | | and forwarding their | |
| | | | coordinates to the | |
| | | | ordnance. Increases | |
| | | | command capability. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Eltr Targeting | Radar +5; | 60 | Electronic targeting | |
| System | Command +10 | | radar. Automatic | |
| | | | targeting system that | |
| | | | compares detected | |
| | | | targets to a database. | |
| | | | Identification and | |
| | | | command capabilities | |
| | | | are increased. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Multi-Purpose | Radar +2; | 100 | System combining a | Night |
| Radar | Sonar +2; | | computer database with | vision |
| | Command +20 | | radar and sonar. | included as |
| | | | Raises all detection | bonus |
| | | | capabilities as well as | |
| | | | command capability. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Heat-Seeking | Radar +5; | 80 | System incorporating | |
| System | Command +10 | | thermographic | |
| | | | information from enemy | |
| | | | vessel heat exhausts. | |
| | | | Raises surface | |
| | | | detection and command | |
| | | | capabilities. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Eltr | Command +20 | 150 | Electronic system using | Includes |
| Positioning | | | a target's position and | Thermal |
| System 1 | | | velocity to predict its | and Night |
| | | | trajectory. Increases | Vision |
| | | | command capability. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Eltr | Radar +5; | 250 | Electronic system able | Includes |
| Positioning | Command +20 | | to predict a target's | Thermal, |
| System 2 | | | trajectory at any given | Night, and |
| | | | time. Increase surface | Digital |
| | | | detection and command | Vision |
| | | | capabilities. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Fish Detection | Sonar +8 | 50 | High definition sonar | Secret |
| System | | | equipment used by | bases show |
| | | | fisherman to locate and | up on map. |
| | | | identify fish schools. | |
| | | | It raises underwater | |
| | | | search ability. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Enigmatech h | | 20 | Recovered Enigmatech | Cannot be |
| | | | system. The Ita | researched. |
| | | | automatically controls | |
| | | | and fires all weapons. | |
| | | | You only have to | |
| | | | navigate, a walk in the | |
| | | | park! | |
|-----------------+-------------+-----+-------------------------+-------------|
| Enigmatech th | | 20 | Recovered Enigmatech | Cannot be |
| | | | system. The Thita | researched. |
| | | | reduces dispersion and | |
| | | | adjusts aiming | |
| | | | coordinates. Targets | |
| | | | are hit without need to | |
| | | | aim precisely. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Enigmatech i | | 20 | Recovered Enigmatech | Cannot be |
| | | | system. The Jota | researched. |
| | | | automatically locks on | |
| | | | enemy targets as you | |
| | | | move the cursor across | |
| | | | the HUD display. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Ammo-Assembler | | 50 | Recovered artifact that | Cannot be |
| | | | materializes and | researched. |
| | | | assembles ammunition | |
| | | | for all your weapons. | |
| | | | Fire at will! | |
+-----------------+-------------+-----+-------------------------+-------------+
===============
Defense Systems
===============
+-----------------+-------------+-----+-------------------------+-------------+
| Defense Systems | Effect | Wt. | Description | Notes |
|-----------------+-------------+-----+-------------------------+-------------|
| EM Shield 1 | Beam | 50 | Electromagnetic (EM) | |
| | Defense | | Shield. Defense system | |
| | +20% | | creating an | |
| | | | electro-magnetic field | |
| | | | around the vessel. It | |
| | | | deflects any charged | |
| | | | particle beam to reduce | |
| | | | damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| EM Shield 2 | Beam | 70 | Electromagnetic (EM) | |
| | Defense | | Shield. Defense system | |
| | +30% | | creating an | |
| | | | electro-magnetic field | |
| | | | around the vessel. It | |
| | | | deflects any charged | |
| | | | particle beam to reduce | |
| | | | damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| EM Shield 3 | Beam | 80 | Electromagnetic (EM) | |
| | Defense | | Shield. Defense system | |
| | +40% | | creating an | |
| | | | electro-magnetic field | |
| | | | around the vessel. It | |
| | | | deflects any charged | |
| | | | particle beam to reduce | |
| | | | damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| EM Shield 4 | Beam | 100 | Electromagnetic (EM) | |
| | Defense | | Shield. Defense system | |
| | +50% | | creating an | |
| | | | electro-magnetic field | |
| | | | around the vessel. It | |
| | | | deflects any charged | |
| | | | particle beam to reduce | |
| | | | damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| EM Shield 5 | Beam | 105 | Electromagnetic (EM) | |
| | Defense | | Shield. Defense system | |
| | +60% | | creating an | |
| | | | electro-magnetic field | |
| | | | around the vessel. It | |
| | | | deflects any charged | |
| | | | particle beam to reduce | |
| | | | damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| EM Shield 6 | Beam | 110 | Electromagnetic (EM) | |
| | Defense | | Shield. Defense system | |
| | +70% | | creating an | |
| | | | electro-magnetic field | |
| | | | around the vessel. It | |
| | | | deflects any charged | |
| | | | particle beam to reduce | |
| | | | damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| EM Shield a | Beam | 80 | Electromagnetic (EM) | |
| | Defense | | Shield. Defense system | |
| | +80% | | creating an | |
| | | | electro-magnetic field | |
| | | | around the vessel. It | |
| | | | deflects any charged | |
| | | | particle beam to reduce | |
| | | | damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| EM Shield b | Beam | 90 | Electromagnetic (EM) | |
| | Defense | | Shield. Defense system | |
| | +90% | | creating an | |
| | | | electro-magnetic field | |
| | | | around the vessel. It | |
| | | | deflects any charged | |
| | | | particle beam to reduce | |
| | | | damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Gravity System | Shell | 50 | Defense system | |
| 1 | Defense | | generating a gravity | |
| | +20% | | field around the | |
| | | | vessel. It deflects | |
| | | | any live ammunition to | |
| | | | reduce damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Gravity System | Shell | 70 | Defense system | |
| 2 | Defense | | generating a gravity | |
| | +30% | | field around the | |
| | | | vessel. It deflects | |
| | | | any live ammunition to | |
| | | | reduce damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Gravity System | Shell | 80 | Defense system | |
| 3 | Defense | | generating a gravity | |
| | +40% | | field around the | |
| | | | vessel. It deflects | |
| | | | any live ammunition to | |
| | | | reduce damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Gravity System | Shell | 100 | Defense system | |
| 4 | Defense | | generating a gravity | |
| | +50% | | field around the | |
| | | | vessel. It deflects | |
| | | | any live ammunition to | |
| | | | reduce damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Gravity System | Shell | 105 | Defense system | |
| 5 | Defense | | generating a gravity | |
| | +60% | | field around the | |
| | | | vessel. It deflects | |
| | | | any live ammunition to | |
| | | | reduce damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Gravity System | Shell | 110 | Defense system | |
| 6 | Defense | | generating a gravity | |
| | +70% | | field around the | |
| | | | vessel. It deflects | |
| | | | any live ammunition to | |
| | | | reduce damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Gravity System | Shell | 80 | Defense system | |
| a | Defense | | generating a gravity | |
| | +80% | | field around the | |
| | | | vessel. It deflects | |
| | | | any live ammunition to | |
| | | | reduce damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Gravity System | Shell | 90 | Defense system | |
| b | Defense | | generating a gravity | |
| | +90% | | field around the | |
| | | | vessel. It deflects | |
| | | | any live ammunition to | |
| | | | reduce damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Eltr Jamming | Jamming | 20 | Electonic Jamming | |
| Device 1 | Rate +5% | | device detects enemy | |
| | | | radar frequencies and | |
| | | | emitting noise on these | |
| | | | frequencies. It | |
| | | | reduces enemy targeting | |
| | | | accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Eltr Jamming | Jamming | 22 | Electonic Jamming | |
| Device 2 | Rate +7% | | device detects enemy | |
| | | | radar frequencies and | |
| | | | emitting noise on these | |
| | | | frequencies. It | |
| | | | reduces enemy targeting | |
| | | | accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Eltr Jamming | Jamming | 24 | Electonic Jamming | |
| Device 3 | Rate +10% | | device detects enemy | |
| | | | radar frequencies and | |
| | | | emitting noise on these | |
| | | | frequencies. It | |
| | | | reduces enemy targeting | |
| | | | accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Eltr Jamming | Jamming | 22 | Electonic Jamming | |
| Device 4 | Rate +12% | | device detects enemy | |
| | | | radar frequencies and | |
| | | | emitting noise on these | |
| | | | frequencies. It | |
| | | | reduces enemy targeting | |
| | | | accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Eltr Jamming | Jamming | 20 | Electonic Jamming | |
| Device 5 | Rate +15% | | device detects enemy | |
| | | | radar frequencies and | |
| | | | emitting noise on these | |
| | | | frequencies. It | |
| | | | reduces enemy targeting | |
| | | | accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Eltr Jamming | Jamming | 18 | Electonic Jamming | |
| Device 6 | Rate +17% | | device detects enemy | |
| | | | radar frequencies and | |
| | | | emitting noise on these | |
| | | | frequencies. It | |
| | | | reduces enemy targeting | |
| | | | accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Eltr Jamming | Jamming | 18 | Electonic Jamming | |
| Device a | Rate +18% | | device detects enemy | |
| | | | radar frequencies and | |
| | | | emitting noise on these | |
| | | | frequencies. It | |
| | | | reduces enemy targeting | |
| | | | accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Eltr Jamming | Jamming | 18 | Electonic Jamming | |
| Device b | Rate +20% | | device detects enemy | |
| | | | radar frequencies and | |
| | | | emitting noise on these | |
| | | | frequencies. It | |
| | | | reduces enemy targeting | |
| | | | accuracy. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Fire | Fire Proof | 20 | Device that | |
| Extinguisher 1 | +5% | | automatically begins to | |
| | | | put out fires when they | |
| | | | start. Containing fire | |
| | | | quickly is essential to | |
| | | | avoid secondary damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Fire | Fire Proof | 22 | Device that | |
| Extinguisher 2 | +10% | | automatically begins to | |
| | | | put out fires when they | |
| | | | start. Containing fire | |
| | | | quickly is essential to | |
| | | | avoid secondary damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Fire | Fire Proof | 24 | Device that | |
| Extinguisher 3 | +16% | | automatically begins to | |
| | | | put out fires when they | |
| | | | start. Containing fire | |
| | | | quickly is essential to | |
| | | | avoid secondary damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Fire | Fire Proof | 22 | Device that | |
| Extinguisher 4 | +26% | | automatically begins to | |
| | | | put out fires when they | |
| | | | start. Containing fire | |
| | | | quickly is essential to | |
| | | | avoid secondary damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Fire | Fire Proof | 20 | Device that | |
| Extinguisher 5 | +36% | | automatically begins to | |
| | | | put out fires when they | |
| | | | start. Containing fire | |
| | | | quickly is essential to | |
| | | | avoid secondary damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Fire | Fire Proof | 18 | Device that | |
| Extinguisher 6 | +46% | | automatically begins to | |
| | | | put out fires when they | |
| | | | start. Containing fire | |
| | | | quickly is essential to | |
| | | | avoid secondary damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Fire | Fire Proof | 18 | Device that | |
| Extinguisher a | +56% | | automatically begins to | |
| | | | put out fires when they | |
| | | | start. Containing fire | |
| | | | quickly is essential to | |
| | | | avoid secondary damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Auto Fire | Fire Proof | 18 | Device that | |
| Extinguisher b | +66% | | automatically begins to | |
| | | | put out fires when they | |
| | | | start. Containing fire | |
| | | | quickly is essential to | |
| | | | avoid secondary damage. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Emergency Bilge | Leak Proof | 20 | This device will | |
| Pump 1 | +5% | | automatically purge | |
| | | | water in the event of | |
| | | | hull breach. A flooded | |
| | | | vessel is slower and | |
| | | | more difficult to | |
| | | | steer. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Emergency Bilge | Leak Proof | 22 | This device will | |
| Pump 2 | +10% | | automatically purge | |
| | | | water in the event of | |
| | | | hull breach. A flooded | |
| | | | vessel is slower and | |
| | | | more difficult to | |
| | | | steer. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Emergency Bilge | Leak Proof | 24 | This device will | |
| Pump 3 | +16% | | automatically purge | |
| | | | water in the event of | |
| | | | hull breach. A flooded | |
| | | | vessel is slower and | |
| | | | more difficult to | |
| | | | steer. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Emergency Bilge | Leak Proof | 22 | This device will | |
| Pump 4 | +26% | | automatically purge | |
| | | | water in the event of | |
| | | | hull breach. A flooded | |
| | | | vessel is slower and | |
| | | | more difficult to | |
| | | | steer. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Emergency Bilge | Leak Proof | 20 | This device will | |
| Pump 5 | +36% | | automatically purge | |
| | | | water in the event of | |
| | | | hull breach. A flooded | |
| | | | vessel is slower and | |
| | | | more difficult to | |
| | | | steer. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Emergency Bilge | Leak Proof | 18 | This device will | |
| Pump 6 | +46% | | automatically purge | |
| | | | water in the event of | |
| | | | hull breach. A flooded | |
| | | | vessel is slower and | |
| | | | more difficult to | |
| | | | steer. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Emergency Bilge | Leak Proof | 18 | This device will | |
| Pump a | +56% | | automatically purge | |
| | | | water in the event of | |
| | | | hull breach. A flooded | |
| | | | vessel is slower and | |
| | | | more difficult to | |
| | | | steer. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Emergency Bilge | Leak Proof | 18 | This device will | |
| Pump b | +66% | | automatically purge | |
| | | | water in the event of | |
| | | | hull breach. A flooded | |
| | | | vessel is slower and | |
| | | | more difficult to | |
| | | | steer. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Flood Insurance | Endurance | 20 | Your vessel is insured | Cannot be |
| | -300; Leak | | against flooding | researched. |
| | Proof 100% | | damage. Your hull is | |
| | | | never breached, no more | |
| | | | swimming and diving to | |
| | | | the chow hall! | |
|-----------------+-------------+-----+-------------------------+-------------|
| Fire Insurance | Endurance | 20 | Your vessel is insured | Cannot be |
| | -500; Fire | | against fire damage. | researched. |
| | Proof 100% | | No fires on board, a | |
| | | | must-have on every | |
| | | | warship. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Engine Warranty | Endurance | 20 | Your engine | Cannot be |
| | -1000 | | manufacturer's warranty | researched. |
| | | | includes a dedicated | |
| | | | mechanic. Your | |
| | | | vessel's engine never | |
| | | | fails, even after | |
| | | | direct hits. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Damage Control | Fire Proof | 20 | No secondary damage is | |
| Charm | 100%; Leak | | caused by fire or | |
| | Proof 100% | | flooding. This | |
| | | | terrific charm must | |
| | | | have been made by the | |
| | | | patron saint of the | |
| | | | sailors Saint Elmo. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Engimatech b | Endurance | 20 | Enigmatech system. The | |
| | +2500; | | Beta raises hull | |
| | Speed | | endurance, but maximum | |
| | increase | | speed is drastically | |
| | -30% | | reduced as a result. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Engimatech d | Endurance | 20 | Enigmatech system. The | |
| | +1000; | | Delta improves hull | |
| | Steering -1 | | endurance at the cost | |
| | | | of rudder response. | |
|-----------------+-------------+-----+-------------------------+-------------|
| High Gravity | Beam | 50 | Defense system creating | Cannot be |
| Shield | Defense | | a powerful gravity | researched. |
| | +85%; Shell | | field around the | Cannot be |
| | Defense | | vessel. It deflects | combined |
| | +85% | | any beam or projectile | with any |
| | | | with a 85% success | other EM |
| | | | rate. | Shield or |
| | | | | Gravity |
| | | | | System. |
+-----------------+-------------+-----+-------------------------+-------------+
================
Steering Systems
================
+-----------------+-------------+-----+-------------------------+-------------+
| Steering | Effect | Wt. | Description | Notes |
| Systems | | | | |
|-----------------+-------------+-----+-------------------------+-------------|
| Velocity | | 20 | Engine control system | |
| Control System | | | that allows sudden | |
| | | | surges or decreases in | |
| | | | engine speed. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Steering | Steering +1 | 20 | Advanced steering | |
| Control System | | | control system. Ship's | |
| | | | response to rudder | |
| | | | commands improves. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Bow Thrusters | Steering +1 | 20 | Screw installed | |
| | | | perpendicular to the | |
| | | | ships axis. Turn | |
| | | | radius is reduced and | |
| | | | the vessel can even | |
| | | | turn with stopped | |
| | | | engine. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Forward | Forward | 50 | Auxiliary thruster | |
| Thruster 1 | Thrust lv 1 | | which briefly | |
| | | | accelerates your | |
| | | | vessel. By pressing | |
| | | | (up) twice, your vessel | |
| | | | thrusts forward. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Forward | Forward | 50 | Auxiliary thruster | |
| Thruster 2 | Thrust lv 2 | | which briefly | |
| | | | accelerates your | |
| | | | vessel. By pressing | |
| | | | (up) twice, your vessel | |
| | | | thrusts forward. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Backward | Backward | 50 | Auxiliary thruster | |
| Thruster 1 | Thrust lv 1 | | which briefly | |
| | | | decelerates your | |
| | | | vessel. By pressing | |
| | | | (down) twice, your | |
| | | | vessel thrusts | |
| | | | backwards. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Backward | Backward | 50 | Auxiliary thruster | |
| Thruster 2 | Thrust lv 2 | | which briefly | |
| | | | decelerates your | |
| | | | vessel. By pressing | |
| | | | (down) twice, your | |
| | | | vessel thrusts | |
| | | | backwards. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Bow Jet | Emergency | 50 | System exhausting jets | |
| Thruster 1 | Turn lv 1 | | of water at the bow to | |
| | | | briefly accelerate | |
| | | | turns. Press (left) or | |
| | | | (right) twice to | |
| | | | activate in the desired | |
| | | | direction. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Bow Jet | Emergency | 50 | System exhausting jets | |
| Thruster 2 | Turn lv 2 | | of water at the bow to | |
| | | | briefly accelerate | |
| | | | turns. Press (left) or | |
| | | | (right) twice to | |
| | | | activate in the desired | |
| | | | direction. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Enigmatech a | Endurance | 20 | Enigmatech system. The | |
| | +500; | | Alpha raises maximum | |
| | Steering | | speed, steering, | |
| | +1; Speed | | command ability and | |
| | Increase | | hull endurance. | |
| | +10%; | | | |
| | Command | | | |
| | +25% | | | |
|-----------------+-------------+-----+-------------------------+-------------|
| Enigmatech g | Endurance | 20 | Enigmatech system. The | |
| | +500; Speed | | Gamma increases maximum | |
| | Increase | | speed and hull | |
| | +10%; | | endurance, but command | |
| | Command | | ability is reduced as a | |
| | -25% | | result. | |
|-----------------+-------------+-----+-------------------------+-------------|
| Enigmatech e | Endurance | 20 | Enigmatech system. The | |
| | +1500; | | Epsilon raises maximum | |
| | Speed | | speed, command ability | |
| | Increase | | and hull endurance. | |
| | +15%; | | | |
| | Command | | | |
| | +10% | | | |
|-----------------+-------------+-----+-------------------------+-------------|
| Enigmatech z | Endurance | 10 | Enigmatech system. The | |
| | +3000; | | Sita raises maximum | |
| | Steering | | speed, steering, | |
| | +1; Speed | | command ability and | |
| | Increase | | hull endurance. | |
| | +20%; | | | |
| | Command | | | |
| | +25% | | | |
|-----------------+-------------+-----+-------------------------+-------------|
| E-tech | Steering | 20 | Enigmatech engine with | Can be |
| Propulsion Sys | -2; Speed | | auxiliary thrusters. | combined |
| | increase | | Speed rises | with E-tech |
| | +40% | | dramatically, but | Propulsion |
| | | | rudder control drops. | Sys 2 |
|-----------------+-------------+-----+-------------------------+-------------|
| E-tech | Steering | 10 | Enigmatech engine with | Can be |
| Propulsion Sys | -1; Speed | | auxiliary thrusters. | combined |
| 2 | Increase | | Speed rises | with E-tech |
| | +50% | | dramatically, but | Propulsion |
| | | | rudder control drops. | Sys |
|-----------------+-------------+-----+-------------------------+-------------|
| Enigmatech k | Steering | 20 | Recovered Enigmatech | Cannot be |
| | +1; Forward | | system. The Kappa | researched. |
| | Thrust lv | | controls powerful | Cannot be |
| | 2; Backward | | auxiliary boosters to | combined |
| | Thrust lv | | accelerate, decelerate | with |
| | 2; | | and quickly spin your | Forward, |
| | Emergency | | vessel. | Backward, |
| | Turn lv 2 | | | or Bow Jet |
| | | | | Thrusters |
+-----------------+-------------+-----+-------------------------+-------------+
================
Revision history
================
1.00 10/6/06 Base faq posted on Gamefaqs
1.01 11/17/06 Updated Fame multiplexer and multi-purpose radar notes
1.02 3/15/07 Updated EPS bonus features (thanks CancerPendragon) and AEGIS
details
=======
Credits
=======
tankboy
vyctym
http://losmonos.netfirms.com/cgi-bin/tablecsv.pl (for help with the table)
CancerPendragon
=======
Contact
=======
If you have any additions or corrections, please email me at:
[email protected]
Please include "warship gunner 2" in the subject.
===============================================================================
Copyright 2007 Bill Mulrooney
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
===============================================================================