Wallace and Gromit: Curse of the Were-Rabbit
FAQ/Walkthrough by Tabstis
Contents
Introduction
History
Section 1: Basics
Story
Controls (PS2)
Inventions
The Giant Marrow
Cast
Pests and Enemies
Items
Section 2: Walkthrough (Not finished)
Town Centre
Wallersay
Grimsly
Tottingham Hall
Section 3: Cards (Not started)
Town Centre
Wallersay
Grimsly
Tottingham Hall
Copyright 2005 Tabstis. The only website using this
walkthrough is Gamefaqs. Please contact me if you want this
Walkthrough/FAQ to be on your site at
[email protected]
Introduction:
This is my first ever walkthrough, I haven’t fully
completed Wallace and Gromit: Curse of the Were-Rabbit but
by the end of my walkthrough I will. If you have any
questions you can email me at
[email protected].
This walkthrough is unfinished and I expect it will take me
quite a long time. Until then, if you have any questions
about the bits I haven’t covered yet, don’t be afraid to
ask! Enjoy!
History:
Friday 21st October 17:30; Covered Story, Controls and
Inventions
Saturday 22nd October 7:30; Added change about were-energy,
covered giant marrow section, started cast
Saturday 22nd October 10:20; Finished cast, started Pests
and Enemies
Sunday 23rd October 7:30; Finished Pests and Enemies,
covered Worlds, started Walkthrough
Sunday 24th October 18:10; Added info about Bundar
Monday 25th October 18:00; Continued Walkthrough
Tuesday 26th October 14:30; Continued Walkthrough
Section 1: Basics
Story
It’s “veggie-mania” in Wallace and Gromit’s
neighbourhood and out intrepid chums are cashing in as
elite pest-control duo Anti-Pesto. With only days to go
before the giant vegetable competition, business is
booming! But running a pest control outfit has its
drawbacks. Wallace and Gromit’s home is brim-ful1 of
captive bunnies and there’s simply nowhere left to store
them.
True to form, Wallace resorts to technology to cure
all his problems with the Mind-manipulation-o-matic, a
simple brain-altering device. By connecting this to the
Bunvac 6000, he embarks to on a thought-transference
experiment to rid the rabbits of their veggie-craving
behaviour.
All is well until an unexplained, nocturnal veg-
ravaging monster begins attacking the town’s sacred
vegetable plots. It’s up to Wallace, Gromit and the
Wallace-like rabbit; Hutch to keep the beast from harm by
the evil Victor Quartermaine and help save the townspeople
by trapping the dreaded Were-Rabbit! (Please note that this
walkthrough contains spoilers for the rest of the plot)
(This info was taken from the game manual)
Controls (PS2)
All Characters
Directional Buttons - Navigate Menus
Left Analogue Stick - Move
Right Analogue Stick - Rotate and Zoom camera
X Button - Jump/Select
X than Square – High Swipe
X twice than Square – Jump Smash
Square Button - Hit
Square whilst moving to the side - Side Hit
Square whilst moving away from the target – Rear Hit
Square twice – Double Hit
Square three times – Triple Hit Combo
Spin the Left Analogue stick and press square – Spin Attack
Circle Button – Defend
Circle than Square – Uppercut
Circle than X – Flip Jump
Hold Circle – Guard
Circle whilst running – Slide
Circle next to an enemy – Shove
Circle whilst moving to the side – Side Roll
Circle whilst moving away from the target – Backflip
Triangle – Action
SELECT – Exit task/2P leave
START – Pause/2P join/Pesto Pal
L1 – Whistle
L2 – Swap Characters
R1 – Activate Bungun
R2 – Shoot Were-Energy
Swimming with all characters
Left Analogue Stick - Swim
X – Jump
Tap Square whilst swimming
Gromit’s Moves
X against a wall – Wall Jump
Wallace’s Moves
Hold Square and then release – Airblast
Triangle next to special box – Screwdrive (Must have
acquired Screwdriver)
Triangle next to chain lock – Bolt-cut (Must have acquired
Bolt-Cutters)
Hutch’s Moves
Hold Square and then release – Airblast
X against a wall – Wall Jump
Triangle next to special box – Screwdrive (Must have
acquired Screwdriver)
Triangle next to chain lock – Bolt-cut (Must have acquired
Bolt-Cutters)
Inventions (PS2 controls with inventions)
Bungun (R1)
The Bungun is the key invention to getting through the
game; it’s like a vacuum cleaner for ghosts… I mean pests
like rabbits.* It can also be used for sucking up items to
take them to people. eg. Collecting ingredients for Mrs
Mulch’s pie. All characters can use the Bungun. The Bungun
also has a special effect where if you defeat enough were-
creatures*, you can convert it into a were-energy gun. To
fire were-energy, press R2. Only Gromit and Hutch can use
were-energy.
*See Pests and Enemies section
Bundar
The Bundar is the game radar and for the hole of the game,
is situated in the bottom left corner of the screen. Blue-
flashing dots are people with missions. White dots are
pests. Green dots are giant vegetables. Blue dots are Vac
6000’s. The big white dot is the were-rabbit. Red dots are
enemies. Everyone uses the Bundar.
Screwdriver (See controls)
The screwdriver allows you to open gates and things like
that by adjusting their control box. When you start using
it, you have to rotate the Left Analogue Stick until a
button appears on one of the circles whilst the button is
still visible, press it and it will stay visible. Once all
the circles look like buttons, the gate or miscellaneous
obstacle will open. Watch out though because when you’re
adjusting it, keep an eye on the time limit left of the
circles. Only Wallace and Hutch can use the Screwdriver.
Auto-Brolly (X than Circle, X twice than Circle)
The Auto-Brolly allows you to fall more slowly in the air
therefore allowing you to float over long gaps to reach a
card. It can also be used to give you a soft landing if you
fall from a high height. If you use it over some air rising
than you will float upwards. All characters can use the
Auto-Brolly.
Harvester (R1 in a vegetable patch)
The Harvester allows you to transform the Bungun into a
cannon. To use it, just enter an area where you are
standing on a lot of vegetables and then press R1. Whilst
the Harvester is activated, you can use the Left Analogue
Stick to aim and Square to fire vegetables. All characters
can use the Harvester.
Bunny Hopper (Jump onto a Bunny Hopper)
The Bunny Hopper is required to get quite a lot of cards
but it is different from all the other inventions. To use
the Bunny Hopper, you have to find it and jump onto it.
Whilst on it, you can use the Left Analogue Stick to move
the Bunny Hopper. Press X when you hit the ground for a
medium bounce. In the middle of a medium bounce you can
press Square to slam down a bounce for a high bounce. Only
Gromit and Hutch can use the Bunny Hopper.
Auto-Bunter (Press R1 near a bunt-line)
When you obtain the Auto-Bunter, you can use it near a rope
to swing on it. Although you don’t use it much, it’s quite
useful for taking shortcuts. All characters can use the
Auto-Bunter.
Bolt Cutters (See controls)
The Bolt Cutters are used for cutting through chain locks
and are the only way to get to the Woods. Once you start
cutting watch for the 2 buttons that appear and then press
the buttons repeatedly. Eventually, a big button will
appear. Press the corresponding button. Only Wallace and
Hutch can use the Bolt Cutters.
Fairground Plane Ride (X to shoot, Square to fire a homing
missile)
The Fairground Plane Ride takes place at the Giant
Vegetable competition. You must stop Victor from shooting
the Were-Rabbit by shooting down Phillip’s plane. Once
Phillip’s health gauge is fully diplenished then that’s
your chance to fly up and stop Victor! Only Gromit uses the
Fairground Plane Ride.
The Giant Marrow
Overview
The Giant Marrow is an un-required part of the game but is
quite fun to go and do when you want a break from helping
the townsfolk. To get to it, just enter the front door of
62 West Wallaby Gardens and you’ll be taken to Gromit’s
Greenhouse.
Shop
The shop is the place to buy things to grow your marrow. I
recommend getting the watering can and the thersomat first.
Then, what you buy is a personal choice really. You might
want to brighten up your greenhouse with a little wallpaper
or you might want to play music to your marrow with the
gramophone. There is a shop in each and every world of the
game. When you leave the shop, you’ll be asked whether you
want to go to the greenhouse or back into the world you
entered the shop in.
Coins
Coins are used to buy things at the shop. Their not really
one of the main pick-ups but you can get a lot if you’re a
big fan of marrow-growing. You can find them all over the
worlds; just try using your Bungun on things like post
boxes and telephone boxes. You can also find them by
defeating enemies.
3 Tips for growing your marrow
1. Check on it every day and every night.
2. Make sure that the items in the bottom of the screen are
all on green.
3. Don’t be afraid to spend as much money as you want in
the shop.
Cast
Wallace
Sex: Male
Catchphrase: I’m just crackers about cheese!
Favourite Food: Cheese
Likes: Cheese
Dislikes: Vegetables
Hobbies: Eating cheese, building inventions, eating cheese,
going to the moon for more cheese and eating cheese
Pets: Gromit and Hutch
Wallace is Gromit’s over optimistic owner. When all of his
inventions go wrong, he’s still happy to just eat cheese.
Wendiline** and Lady Tottingham both have had crushes on
him. He and Gromit have had the jobs of window cleaners,
anti-pesto and even have rented out a room to the evil
Feathers Mc Graw! **
**See a Close Shave and the Wrong Trousers
Gromit
Sex: Male
Favourite Food: Bones
Likes: Marrow-growing
Dislikes: Feathers Mc Graw and Wallace’s inventions
Hobbies: Saving Wallace from getting killed, being loyal to
his master and stopping evil plans
Owner: Wallace
Gromit is Wallace’s silent pet who normally chips in at the
last moment to save Wallace who is probably screaming;
Help! Gromit! Do something! He’s one of the smartest dogs
on Earth and is growing a marrow for the Giant Vegetable
Competition.
Hutch
Sex: Male
Catchphrases: Flying dogs, whatever next, I think we showed
them! and I’m just crackers about cheese!
Favourite Food: Cheese
Likes: Cheese
Dislikes: Vegetables
Hobbies: Eating cheese, building inventions, eating cheese,
going to the moon for more cheese and eating cheese
Owner: Wallace
Hutch is the Wallace-like rabbit who was one of the
casualties of the Mind-Manipulation-O-Matic experiment. He
now acts remarkably like Wallace. He has got a Bungun from
somewhere unknown? One question awaits: Is Hutch the were-
rabbit?
Lady Tottingham
Sex: Female
Catchphrase: Call me Totty!
Favourite Food: Vegetables
Likes: Vegetables
Dislikes: Inhumane methods of catching rabbits.
Hobbies: Growing giant vegetables in her secret garden
Lady Tottingham is the rich owner of Tottingham Hall. She
harbours a secret crush on Wallace. Victor Quartermaine is
always trying to make her want to marry him. She prefers
humane methods of catching pests rather than Victor’s
“traditional” methods.
Victor Quartermaine
Sex: Male
Catchphrase: I’ll get that were-rabbit if it’s the last
thing I do!
Favourite Food: Rabbit
Likes: Hunting
Dislikes: Wallace
Hobbies: Hunting and trying to persuade Lady Tottingham to
marry him
Pet: Phillip
Victor has been trying for many years to get Lady
Tottingham to marry him so when Anti-pesto turn up, he
tries his best to upstage them. He even goes to the limit
to get his dog; Phillip to let all Anti-pesto’s pests free
and steal their Mind-Manipulation-O-Matic valves so that
they cannot turn Hutch and the Were-Rabbit back to normal.
His next step is to use the valves to turn normal creatures
into hideous nocturnal were-creatures!
Phillip
Sex: Male
Favourite Food: Rabbit
Likes: Hunting
Dislikes: Gromit
Hobbies: Hunting and stealing Mind-Manipulation-O-Matic
valves
Owner: Victor Quartermaine
Phillip is Victor’s extremely loyal dog. He even steals the
Mind-Manipulation-O-Matic valves from Anti-Pesto. At the
very end of the game, he attempts to use Anti-Pesto’s
security devices which he made haywire to stop Gromit from
stopping Victor who’s trying to shoot the were-rabbit
Reverend Hedges
Sex: Male
Catchphrase: It can only be killed with gold! 4-Karat gold!
Likes: “Bribing” God to help him win the Giant Vegetable
Competition
Likes: Growing vegetables
Dislikes: Were-rabbits
Hobbies: Reading Nun-Wrestling Magazine and the Observers’
book of Monsters
Wife: Mrs Hedges
The Reverend is the first person to see the Were-rabbit and
know about it from his book; The Observers’ Book of
Monsters. He happily tells Victor all he needs to know
about how to stop the Were-Rabbit.
PC Macintosh
Sex: Male
Catchphrase: If you ask me, this is arsine! Yep, someone
arsing around!
Likes: Easy crimes
Dislikes: Most crimes
Hobbies: Getting Anti-pesto to do everything for him and
leading angry mobs
PC Mac is pretty much useless during the game. When ever he
has a problem, he decides that it’s Anti-Pesto’s job.
Pests and Enemies
Pests
Rabbit: These furry animals are the most basic and easy
creatures in the game. They go best with the Vac 6000
Fat Rabbit: These are slightly harder to catch than normal
rabbits, when you are pulling them in with the Bungun, pull
away from them.
Squirrels: Squirrels are almost the same as rabbits except
they don’t herd.
Hedgehogs: These are exactly the same as rabbits except
smaller.
Chickens: Chickens are the same as fat rabbits except they
don’t fit in the Vac 6000. You best put them in their pens.
Turkeys: The same as chickens except a little harder to
catch
Sheep: The same as chickens
Goats: These don’t fit in the Bungun. You need to make them
angry so they try to charge you. Then, stand in front of a
pen and dodge at the last minute.
Bees: Found in the woods near Tottingham hall. These are
the same as turkeys except they fit in the Vac 6000.
Enemies
Were-Weasels: The most basic enemy; they try to whack you
with their clubs
Giant Were-Weasels: These are the same as Were-Weasels
except they’re much tougher
Were-Rats: Were-Rats stand away from their target and try
to hit it with rocks. If you attempt to attack them close
range; they use their tails
Were-Chickens: Were-Chickens are big and tough, if you have
any were-energy, use it on them.
Were-Badger: The biggest and most tough enemy in the game.
Whacking it with your Bungun has no effect; either use
were-energy or use your Bungun to suck up an item and fire
it at the were-badger
Were-Hedgehog: Quite easy to take down. Whack them and than
slam down on them. Avoid them when they are rolling around
Were-Slug: One whack should take care of these. Watch out
for their green slime
Were-Bee: Destroy their hive before you take on the were-
bees. Just knock them out the air.
Garden Gnome: The 2nd easiest enemy to destroy next to the
Were-Slug. One blow should take care of them. Watch out
though, some of them support weapons!
Scarecrow: Whacking them has no effect; suck up their bombs
and fire them back at them.
Wheelie Bin: Whack them until they drop. Watch out for
their spin attack
Victor’s Were-Devices: These have a Forcefield of were-
energy. Fire more were-energy to break the Forcefield.
Then, smash both their batteries to destroy them.
Items
Levers: Pull these to make something happen
Wheelie Switches: Turn these to make something happen
Giant Vegetables: These are the key items you’ll find in
the game, stop the pests and sometimes enemies from eating
them.
Anti-Pesto Vegetable Alarm: When you here this alarm;
Wallace or Hutch will tell you which giant vegetable is
being eaten. Quickly rush to the right vegetable to stop
the pests or enemies.
Anti-Pesto pest trap: Give this a whack to open it.
Anti-Pesto pest lever trap: Pull the lever to open these
Anti-Pesto pest wheelie switch trap: Turn the wheelie
switch to open these.
Anti-Pesto secure frame: Pull the lever to open these
Madame Winnie Bago’s Sundials: Use Triangle on these to
change day into night or night into day.
Green Pots: Pests are normally hiding inside these;
airblast them to make them pop out.
Crackers: Pick these up to replenish your health.
Airline: Airblast these to make things pop out.
Now that I’ve covered the basics you should know everything
you need to about the game. I plan to put in a list of the
shop items in the Giant Marrow section so a “Mr Caliche’s
Shop” list would be much appreciated.
Walkthrough
I’ve divided the Walkthrough into sections for each day and
night for example; Pip’s Bullseye Game and Mrs. Windfall’s
Vegetables are in Day 2, Mrs. Windfall’s Vegetable Show
Arrangements are in Night 2 and Mr. Caliche’s “Fowl Play”
is in Day 3. Every time you receive a new invention I’ve
copied and pasted it from the basics section. If you want
to find a particular bit of the walkthrough, press CTRL + F
and then type it what you want to find. Please note that
you cannot do 2-player during Day 1.
Day 1: Starting Cutscene
At the very start of the game, Wallace and Gromit are
sitting at the table having just finished Breakfast,
Wallace comments about the Giant Vegetable Competition and
how there are so many rabbits around. The phone then rings
and Wallace picks it up. He tells Gromit that it’s Lady
Tottingham who wants Anti-Pesto to help her rid of a
terrible rabbit infestation humanely. The duo then drive
down the road towards Tottingham Hall to find Madame Winnie
Bago, the fortune-teller who is coming to the village for
the Giant Vegetable Competition. They help her fix her van
and in return she tells them their future. She says that
she sees rabbits, lots of them and by the light of the moon
she sees one particurly large rabbit. She also tells them
to avoid crossing the path of a tall dark stranger. Soon,
Anti-Pesto arrive at Tottingham Hall where they meet Victor
Quartermaine and his dog, Phillip. They prefer more
“traditional” methods of catching rabbits and immediately
make enemies of Wallace and Gromit. Lady Tottingham soon
arrives and welcomes Anti-pesto. Victor goes off sulking
and Wallace informs her that they’ll stop her rabbit
problem straight away!
Day 1: Catching the rabbits on Lady Tottingham’s lawn
********
*Gromit*
********
Start off by going up to Lady Tottingham and pressing
action. She’ll ask you to clear the front lawn of her
rabbits. Walk up to the Bunvac and when a yellow circle
appears, press Whistle for Wallace to activate the Vac
6000. When he does head out onto the lawn and get your
first taste of using the Bungun on rabbits. Once one is in
your Bungun, fire it into the Vac 6000 to store it in the
Bunvac. Do the same to another 2 or 3 rabbits until Wallace
comments on a fat rabbit. Use your Bungun on the fat
rabbit. If you pull away from it, you’ll be able to suck it
in. Fire it into the Vac 6000. After “vaccing” another few
rabbits, Wallace will turn off the first Vac 6000 and
activate another one in the middle of the field. Chase the
rabbits into it. When you chase a group of rabbits, it is
called herding. Herd all the rabbits into the Vac 6000 and
then go back and talk to Lady Tottingham. You’ll get your
1st TUTORIAL CARD for your help.
Day 1: Catching the Rabbits in the Walled Garden and a
Bonus Card
********
*Gromit*
********
Talk to Lady Tottingham again, who will ask you to clear
her walled garden of pests. Before you enter it, pick up
the TOTTINGHAM HALL CARD on the left. Since the gate is
locked, you can’t get into the walled garden that way. Jump
onto the logs and then double-jump over the fence. Smash
the boards on the door to let Wallace through. He’ll tell
you that the trolley needs to be pulled off the Vac 6000.
Jump down and press action to pull it. Wallace will then
say that the Anti-Pesto traps contain rabbits. Smash them
to set the rabbits free so that you can chase them into the
Vac 6000. Next, go to the lever trap and pull the lever.
Chase the rabbit into the Vac 6000. Then, go to the
Wheelie-switch trap and turn the wheelie-switch. Finally,
use your Bungun to get the rabbit into the Vac 6000.
Wallace will then say that the covers of the vegetable
patches look suspicious. Go up to them so that you are
facing one and the yellow circle is in front of the other
one. Whistle for Wallace to use his Bungun on the 1st trap
whilst you use your Bungun on the 2nd trap. You’ll set a big
load of rabbits free. Herd them into the Vac 6000. Quickly
rush up to the prize pumpkin to see a short scene where
some rabbits appear in the flower bed closest to you. Herd
those rabbits into the Vac 6000. For the final section of
the Walled Garden, Wallace will tell you that some rabbits
are hiding in the green pots. Wall jump between the two
buildings to reach the roof of the butler’s house which is
next to the green pots. Whistle for Wallace to airblast the
3 pots. 3 rabbits will shoot up into the air. Suck one in
and fire it into the Vac 6000. Do the same for the other
two to get all the rabbits. Go back out onto the lawn and
talk to Lady Tottingham. You’ll get the 2nd TUTORIAL CARD.
Day 1: Collecting the ugly statues
********
*Gromit*
********
Then, Lady Tottingham will ask you to remove some beastly
statues from around the hall. The first two are on the
balcony at the front of the hall; wall-jump to reach them.
Next, jump down and go round the corner to just in front of
the archway where there is another statue on a small
pillar; jump to get it. When you go through the archway to
the area just outside the Walled Garden, Wallace will say
that the next statue is too high for Gromit, he’ll have to
get it!
*********
*Wallace*
*********
Double-jump towards the pillar to grab onto the bottom of
the top. Hoist yourself up to reach the 4th statue. Then,
enter the Walled Garden and jump off the ledge onto the
pillar to get the 5th statue. Finally, drop down so that
you’re next to the door and not standing on the yellow
circle. Whistle for Wallace and then help him suck open the
door. The final statue is inside. Pick it up and then go
back to Lady Tottingham who will give you the 3rd Tutorial
card. After a second or two, Wallace will comment that he
is tired and that they ought to go home. This sentence
finishes the first day of the game.
Night 1: Victor’s Plan (Cutscene)
Victor is in his old mansion just up from Tottingham Hall;
sitting in a armchair with Phillip at his feet. He gets up
and talks to Phillip about his plan to put Anti-Pesto out
of action; let all the pests free. He laughs evilly.
Night 1: The Mind-Manipulation-O-Matic Experiment
(Cutscene)
This scene takes place in Wallace and Gromit’s cellar as
Wallace reveals that he’s going to use his brainwashing
machine to brainwash the bunnies into hating vegetables.
Phillip meanwhile spies at them from a window. All goes
well until Wallace accidentally switches the machine to
blow and a rabbit gets pulled out of the top and down into
Wallace’s helmet. Wallace yells out signals for Gromit to
help him whilst hopping around the room. Gromit smashes the
helmet with his Bungun and Wallace and the rabbit fall to
the floor. Wallace lifts the shaking rabbit up and puts it
into the cage. He then says that there’s no hot chocolate
for him tonight; carrot juice would do just fine…
Day 2: Wallace and Gromit wake up (Cutscene)
The day starts when Gromit gets up to hear noises coming
from their client alert room. He goes in to find all the
pictures flashing. He heads downstairs to find a newspaper
saying that a big nocturnal beast has ravaged the town’s
vegetables last night. Reverend Hedges claims that it is
the dreaded beast; the were-rabbit! Gromit goes down into
the cellar to find the rabbit which was shaking last
night’s cage broken! Wallace appears at the stairs and
tells Gromit that Anti-Pesto have a lot to do!
Day 2: Clearing the Rabbits on West Wallaby Street
********
*Gromit*
********
When you gain control outside Wallace and Gromit’s house
you’ll notice that the street is swarming with rabbits but
you can’t do anything about it because there are no Vac
6000’s. To catch the rabbits you have to do it in an easy
time limit of 7:58. To start the time limit, talk to Mr.
Growbag. Since you have so much time, you should complete
this easily in your first go. Just search the same things
as you did in the Walled Garden. There are 2 Vac 6000’s;
the one in the road and the one in 62 West Wallaby Gardens
front garden. Herd as big batches as possible into the one
in the road. If you have any single rabbits, fire them into
the one in the front garden. I did it on my first go with
about 6:00 left. Once you finish, you’ll get the 1st MR
GROWBAG CARD.
Day 2: Mrs. Mulch’s Vegetable Pie
********
*Gromit*
********
Now that you’ve cleared West Wallaby Gardens of pests, you
can help the people on it solve their troubles. You’ll
notice Mrs. Mulch across the road, Madame Winnie Bago at
the end closest to Tottingham Hall, Mrs. Windfall next to
her and Mr. Leaching and his van. To start the vegetable
pie mission, talk to Mrs. Mulch. She’ll ask you to help her
make a vegetable pie by bringing her a turnip, a
cauliflower, a courgette and a wild mushroom. Search the
flowerbeds in the front gardens of West Wallaby Gardens to
find a turnip and a cauliflower. Pick them up using your
Bungun and drop them in the basket next to Mrs. Mulch. The
wild mushroom is behind the tree with no fence around it.
Drop it in Mrs. Mulch’s basket. The courgette is harder to
find, follow the path away from West Wallaby Gardens until
you reach what looks like a village square, this is the
Market Square. One of the boxes contains some courgettes;
pick one up and take it to Mrs. Mulch where you need to
drop it in her basket. Once you’ve done this, you’ll get
the 1st THE MULCHES CARD.
Day 2: Mrs. Windfall’s Veg
*********
*Wallace*
*********
Walk down the street, past the tree with no fencing and
past Madame Winnie Bago and her van. There, you’ll see Mrs.
Windfall looking very sad. Talk to her to discover that
pests are eating her veg! You have a time limit of 6:00 to
catch all the pests. At the start, some squirrels will
appear outside a tree. Jump up the grassy stairs and catch
as many squirrels as possible in the Vac 6000. A few of
them will escape into the tree. Jump, suck and fire them
into the Vac 6000. Next, some rabbits will appear next to
the giant cauliflower and start eating it. Quickly herd
them into the Vac 6000. Then, some more rabbits will appear
up next to the giant pumpkin. Jump up the next grassy
staircase and herd the rabbits through the gate. Herd them
and the rest of them onto the manhole. Make sure a yellow
circle is next to the lever near the end of the ledge and
whistle for Gromit to pull the lever. The manhole cover
will spring open and the rabbits will be pulled inside. 2
more groups of rabbits will appear; one next to the giant
cauliflower and one next to the giant marrow. Herd the
group next to the cauliflower into the Vac 6000. Then, rush
to the giant marrow to make sure they don’t eat it all and
herd those rabbits into the Vac 6000. Next, suck open the
door of the little hut and herd the pests inside into the
Vac. Finally, hit the supports of the small platform which
3 rabbits are on and herd them into the Vac 6000 to finish
the mission. You’ll get the 1st THE WINDFALLS CARD.
Day 2: Pip’s Bullseye Game
Before you go back to the main area of West Wallaby
Gardens, follow the other stretch of road down to a
football pitch. You’ll notice Pip standing against the wall
next to a chalk goal shape. Talk to him to start the
mission, you have a time limit of 00:30, 00:40 and then
00:50 to hit the marked chalk circles in each round. Press
circle for a low hit, square gently for a medium hit a
square hard for a high hit. In each round, just line
yourself up with a marked circle and press the right button
for the right height. The 1st round just has 2 or 3 circle,
the 2nd round has 4 or 5 circles and the 3rd round has about
8 circles. I made it on my 1st go easily.