Vampire Savior: The Lord of Vampire
Morrigan Aensland Movelist
For the Capcom Arcade Game
Beta 1.0.1
Compiled by Mark Kim (Vesther Fauransy)
Date of Completion: November 18, 1999 (Time not given)
Date of Public Release: November 18, 1999 (Time not given)
Copyright Information
---------------------
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disclaimer, then you should not use the Text Document.
Darkstalkers, Night Warriors, Vampire, Vampire Hunter, Vampire Savior,
the characters in the "Vampire/Dalkstalkers" series, the storyline, the
CPS, CPSII, and CPSIII board, and all other material related to either
Street Fighter or Dalkstalkers are registered trademarks and copyrights
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USE OF IT!!! NO PAID PUBLISHERS (ESPECIALLY EGM AND ANYBODY OF THE
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THIS WORK!!!! THIS FAQ HAS TO REMAIN FREE OF CHARGE AT ALL COSTS!!!!
I didn't create this file so that some hack-writer can just slack-off
and get paid for it!!!
========================================================================
HISTORY OF THE FAQ
October 31, 1999
----------------
All the unnecessary rantings have been removed. Some of the "outdated"
stuff has been fixed to reflect the new interface. The old "History"
has been destroyed to give this file a fresher look.
November 18, 1999
-----------------
The Newsflash is back in a more professional-looking format. In my
discretion, I might have removed the "Versus the World" section in order
to explain the moves a lot more better and in extreme detail alongside
with other Vampire Savior Movelists I have been creating.
Some of the moves are somewhat worth executing and some have special
properties. Other moves are just trying to place you in high risk in
tight situations. That is why learning when to execute moves is just
as important as knowing the characters' strengths and weakness in the
game.
Note: You don't have to read the "Versus the World" section of this
document as it only explains the proper way of handling a foe.
========================================================================
CONTENTS
* Newsflash
* Notations
* Basics
* Combo System
* Personalized Moves
* Dark Force
* Victory Rants
* Lopsided Moves
* Versus the World
* Where this file can be found
* Do's and Dont's
* How to suggest fixes and other tralala
* Credits (Acknowledgements)
* End of File
========================================================================
NEWSFLASH
As always, newest versions of this file can be found at my own website
located at
http://www.verasnaship.net. If you have any fixes, suggestions,
or other tralala you want to throw out, then please use my web-based
mailform at
http://www.verasnaship.net/emailme.html.
The desired text to view this document is a Monotype Font like Courier
New. If for any reason this document isn't aligned correctly, please
do the following:
* On Netscape Communicator 4.5, go to Edit->Preferences
* Go to Appearance->Fonts
* For the Fixed Width Font, select Courier New and select a Size of 10.
* Now check these sampled type to see if your document has been aligned
correctly or not:
1234567890
**********
I highly recommend that you view this document through either Edit.COM,
SimpleText, or any other Text-based Editor that you have depending on
the operating system that you are running this file under. If you wish
to view this application under Windows 95, 98, 2000, or NT, then it is
highly recommended that you view this document under WordPad. Just make
sure that in Windows that if you want to view this document under WordPad,
make sure that the font is set to COURIER NEW and the font size is set
to 10.
Universally, Edit.COM (for Windows and DOS), and SimpleText (for Mac
Users) are the ideal tools to view this file.
========================================================================
NOTATIONS
T: Towards
DT: Away
D: Crouch
DA: Crouch with your weight away from your opponent
A: Walk away from your opponent
JA: Jump away from your opponent
J: Straight Jump
JT: Jump towards your opponent
JP: Jab Punch
SP: Strong Punch
FP: Fierce Punch
SK: Short Kick
FK: Forward Kick
RK: Roundhouse Kick
P: Any Punch
K: Any Kick
2P: Press 2 or all Punch Buttons
2K: Press 2 or all Kick Buttons
The move list given in this guide assumes that you are facing rightwards.
To dash, press T,T, or A,A. Morrigan will fly either forward or backward
while dashing but please be aware that Morrigan cannot block during the
dash, and it's possible for Jedah to jack Morrigan with a well-timed
Nero=Fatica and Demitri to use a well-timed Chaos Flare or Demon Cradle
to give Morrigan a black-eye so don't dash unless you need to do so. I
would dash backward and follow up with a Soul Fist for good frontal
coverage, though.
========================================================================
VAMPIRE SAVIOR BASICS
Much of the features has changed ever since the first Darkstalkers came
out. This includes but not limited to the following: Simplified Combo
System, multiple Dramatic Moves, Controllable use of Chi, Dark Force
Combo Enhancers, and finally, Energy Bats. I'll discuss some of the
new things that may benefit the speed of gameplay.
Energy Bats
-----------
In the past DarkStalkers games, the one who can knock all the energy
away from the other wins the match. The person wins the match if he
or she is the first one to win two rounds. In Vampire Savior, the
purpose would be to speed up the gameplay with one-round matches.
Now the first one to take away all energy bats from the other wins
the match. Even though you get hit, and if you don't take any more
hits during a given amount of time, then you will regain energy. Be
warned that the more amounts of hits you inflict, and the longer you
delay to commit another hit, the more likely the player will recover
more energy. So you will need to hit your foe as fast as possible to
do away with the energy meter. If you lose all of your energy in
reserve, then you lose one energy bat. If you lose all energy bats,
then you lose the match. The Energy Bat setting at my arcades is set
to 2.
Chi System
----------
You build up your Chi by either taking hits from your enemies or by
inflicting some damage. Combos increases your Chi in a hurry. In
the first DS, you had to use your Chi right away. Since Vampire
Hunter, you can control how you use your Chi. You can use a level
of Chi with any basic Special Move by substituting one button with
2-button presses. Also, Dramatic Moves will require the use of at
least one Chi Level. As opposed to Night Warriors, there will be
some moves that will require the use of 2 Chi Levels or more!
Even More Combos
----------------
The first Vampire suffered from flickering combos. Night Warriors
tried to fix this problem with Chain Combos, but the flickering
was still there. Now with the help of a new combo system, you can
pull off combos that you were not able to pull off in the past.
Capcom also has added a Dark Force Combo Enhancer for those who
love a good crackle at the local arcade. See the Combo System and
the Dark Force Sections for more of this.
Follow-Up Moves
---------------
In addition to Special Moves, you have an arsenal of Spectacular
Moves, Dramatic Moves, and Guard-Cancels (I call this a Guard Piss).
A Spectacular Move is when you perform a normal Special Move using
two buttons to end the command instead of one. A Dramatic Move is
a stand-alone Special Move that usually looks cooler than its Special
or Spectacular counterparts. A Guard Cancel is executed by blocking
your foe first, and then motion T,D,DT+Whatever the button should be
used for this character. Unfortunately, Anakaris has no Guard Piss
(this is jacked!), and certain characters may be restricted on how
they guard-piss their opponent (i.e. Jon Talbain can only do this
when his opponent's on the air).
Ground Taps
-----------
You can score an extra hit by hitting U+P or U+K to score a tap
when your opponent's on the canvas. However, the opponent tends
to recover quickly from the tap before you land. You can even use
more than one button for a Spectacular Ground Tap.
Escaping
--------
Press the Kick Button with the desired direction you want to move
in order to escape from your pursuing foe. This is required if
you want to escape those darn pursues. However, Escaping depends
on how fast your character can recover after getting knocked down,
so the only way to get good at this is with experimentation.
Softening Throws
----------------
Press Towards or Back and press either Strong, Fierce, Forward, or
Roundhouse to soften the throws immediately when you see the Throw
Animation. This is difficult to do because your timing must be
tight in order to escape throws all the time. Unfortunately, any
throw that uses a combination of a Joystick Roll/Motion and a Button
Press cannot be softened.
Note: The Computer foe will mainly be using Motioned throws so be
prepared to take brutal damage through throws.
========================================================================
THE COMMON COMBO SYSTEM FOR VAMPIRE SAVIOR
I have taken this section from my very own Demitri Guide, so if you have
read my Demitri Guide you should be familiar with this section.
Otherwise, it would be wise to blow this section. All you FAQ-stealers
out there: I've given my own Demitri Guide credit for this section
(although I was the one who decided to create a Demitri Guide). ;-)
Since the original Vampire/Darkstalkers, there has been a need for some
chain combos to improve the feel of gameplay. But since the X-Men
games combos have been simplified even more, meaning that you start
combos with weak hits and then end it with stronger hits. Well Vampire
Savior has all the chain combos and the weak-to-strong rules. Starting
out a combo with a flying strong is acceptable, as long as you know how
deep you must be in order to initiate the combo. Rapid-Tapping won't
work, so the only way you can execute chain combos is to tap the button
as soon as you see the spark. This is hard, but practice allows you to
perform lots of chain combos. Since I'm not really a combo lover in
nature, I'm only gonna mention a few combos. Here, I'm gonna tell you
the chaining system. Here it is:
JP ======> SP =======> FP (Or use a Special or a Spectacular Move)
\/ \/ \/ \/
/\ /\ /\ /\
SK ======> FK =======> RK (Or use a Special or a Spectacular Move)
A Special Move is a move you perform using a correct joystick motion
and by completing the process with only one button. A Spectacular Move
(or ES Move) is performed by using the same process as with a Special
Move, but you use two or three buttons of the same type to execute the
move.
There will be an in-depth section dedicated to combos. If you want to
know how to do ludicrous combos, then find that section. In the future,
I will add a Table of Contents so I can keep my readers in track.
Remember to follow the simple weak-to-strong principle when trying to
execute some pretty impressive combos!
========================================================================
MORRIGAN'S PERSONALIZED MOVES
Soul Fist
---------
Motion: D,DT,T+P
Range: 7 (with 10 being the best)
Usefulness: 8 (with 10 being the best)
Economy: 6
Combobility: 9
Morrigan's Soul Fist isn't as good as Demitri's because depending on the
punch button used to "kick-in" this move, the Hadouken will dissipate,
making it possible for your foe to escape this move unscathed. On the
positive side, Morrigan can cover her front by jumping in the air (Or
by dashing) and throw a Soul Fist in the Air. Although Soul Fisting in
the Air doesn't have as much range as the Ground Soul Fist (OK Capcom
what have you done to poor Morrigan Aensland this time), this will make
your character think twice before he or she tries to get up close and
personal with you. If you had to ask me, Morrigan has lost her Valkyrie
Assault (Jump D,DA,A+K in DS1, Jump,D+K in Night Warriors) because there
were complaints in the past that Morrigan was too powerful. Anyway, if
you end the Soul Fist motion with T+2P instead, the Fist will score three
hits, and becomes stronger and wider. Please be warned that Sasquatch
can use his judgment beam to cancel all of Morrigan's projectiles, so
use this move only during combos if you can.
The Soul Fist remains true to Morrigan Strategy because IMHO this is
the bread and butter of all Morrigan Combos. You can play keep-away
at a certain extent by using this move, but you can go any with this
special move, so I consider this move crucial to Morrigan's strategy.
Here are some great combos to do with the Soul Fist (Note that some
of these combos require precise first-hit positioning at times):
* Jump in the air, any air attack, preferrably Jab or Short.
Follow up with either a Standing or Crouching Jab/Short, finish the
chain up with a Soul Fist with a Jab Button. You can substitute
the Jumping Jab/Short and a Jab Soul Fist with a stronger equivalent,
but completing the combo might be a tad harder.
* Use two crouching jabs or short kicks. Use either a Strong or a
Forward while crouching and then two-in-one into a Soul Fist. Please
be warned that certain moves won't two-in-one so you might have to make
some necessary adjustments.
* Jump in the air with any air attack. Follow up with a crouching
Jab or Short, then with a crouching Strong or Forward, then quickly
two-in-one with the Soul Fist.
* To perform this combo, your Chi Meter MUST be at Level 1 or higher.
If you want to inflict mondo damage, then Chi MUST be at Level 2.
From a *successful* Valkyrie Turn, do a crouching Jab/Short, followed
by a Crouching Strong/Forward, and then two-in-one into a Soul Fist.
The idea of comboing from Valkyrie Turns is strictly Kao Megura
Nature, though.
* There are ways to two-in-one into a Soul Fist but here's the most
basic ways to two-in-one into a Soul Fist. Notice that if you
want to at anytime use the Spectacular Soul Fist, then your Chi
must be at Level 1 or higher.
- Standing Jab into Soul Fist
- Standing Strong into Soul Fist
- Standing Short into Soul Fist
- Standing Forward into Soul Fist
- Ducking Jab into Soul Fist
- Ducking Short into Soul Fist
- Ducking Strong into Soul Fist
- Ducking Forward into Soul Fist
These are hard to perform at first but once you get the timing in
correctly, these two-in-ones become second-nature.
Shadow Blade
------------
Motion: T,D,DT+P
Range: 4 (with 10 being the best)
Usefulness: 9 (with 10 being the best)
Economy: 8
Combobility: 9
The Shadow Blade is the move Morrigan needs to counter any aerial
attacks. Sadly, this move won't grant Morrigan any invincibility like
it would for Ryu's Shoryuken in the SF series, but at least you should
keep your opponent on the defensive with this one. Please KIM that
your opponent may air block this move so it is important not to overuse
this move on flying opponents. Morrigan is more of a Ken Clone when it
comes to the Shadow Blade because depending on the Punch Button used,
Morrigan can fly higher and farther and be careful when the Shadow Blade
is blocked because Morrigan will feel pain in her legs when she lands
from a failed one. I would use JP for thugs jumping towards me and I
would use FP to slam opponenents jumping away from Morrigan. Morrigan
can score up to Seven Hits if you end the motion with DT+2P instead.
As with Demitri's Demon Cradle, Morrigan can use this move as a Guard
Cancel. Just Block and as you successfully block the move, do the
Shadow Blade. Guard Canceling is much harder than Alpha Countering
because you have to pull back, and as you successfully block, perform
the Shadow Blade. It's satisfying to do so after you master it simply
because it pisses your opponent off but please KIM that some characters
can only guard-piss his/her opponent under certain conditions. Like
Sagat's Tiger Uppercut in the SF series, Morrigan's Shadow Blade starts
low and ends high in the sky.
The Shadow Blade's purpose as a combo ender makes it a perfect choice
for Anti-Air Attacks and for combinations. For Anti-Air Attacks, use
Fierce. Use Jab Shadow Blades for Combinations so that you don't leave
yourself vulnerable for vicious Counterattacks. However, just to warn
you that Morrigan can't air-block while landing from a Shadow Blade.
Here are some combos that you should try:
* Jump in the air with any Air Attack. Comboing with an Air Attack
requires precise first-hit positioning at times. Use a standing
Jab or Short and then follow that with a Jab Shadow Blade.
* Do the same thing as with the aforementioned, but in between the
standing Jab/Short and the Shadow Blade, use a Strong/Forward while
standing before kicking in the Shadow Blade.
* Crouch and do some Jabs or Shorts to catch an enemy off-guard.
Now all you need to do if you want to do the Shadow Blade is to
Stand and press Strong/Forward on Hit Number 3 and then on hit Number
4, kick the Shadow Blade in.
* The Valkyrie Turn should blend well with combos. If you want
to drain lots of energy, make sure that your Chi Level is at level 2
before doing this: From a successful Valkyrie Turn, do a standing
Jab/Short, followed by a standing Strong/Forward. Immediately do the
Spectacular Shadow Blade for mondo hits and greater damage. This one
takes more practice.
Morrigan loves to use the Shadow Blade to its full potential. By using
any attack (other than Flying Attacks, Fierce or Roundhouse) and following
up immediately with a Jab Shadow Blade, Morrigan can score a quick 2 hits.
Enhanced Jump
-------------
Motion: D,U
Range: 2 (with 10 being the best)
Usefulness: 2 (with 10 being the best)
Economy: 1
Combobility: 5
Morrigan can jump higher than a normal jump with this move, and you may
be able to pull it off in dashes under certain occasions. Please don't
overuse this move as characters like Demitri and Jedah will jack you if
they see you fly too much. You shouldn't need to use this move because
I found this move to be useless anyway.
Vector Drain
------------
Motion: T,DT,D,DA,A+P
Range: 1 (with 10 being the best)
Usefulness: 3 (with 10 being the best)
Economy: 2
Combobility: 7
Nobody can soften Morrigan's Vector Drain because it uses more than one
lever motion. Morrigan just takes her victim up in the air by flying
(Morrigan looks at her opponent), and as she reaches the top of the air,
she goes "WOOJAH!" and "Zangiefs" her opponent. You need not to use
this move because you need to be close to use it. I would use this move
as a part of a combo, though. Ending the motion with an A+2P instead
will make Morrigan shout out "Ochi-Ochi" instead of going "WOOJAH!",
which means she's gonna cause more damage with this move.
Really, this move is best used as a two-in-oner. Air Attacks won't blend
well with this move so you minus well two-in-one this lamer. However,
IF YOU MUST USE AN AIR ATTACK, always use a Standing Jab/Short followed
by a quick Vector Drain to avoid possibility of being counterthrown!
========================================================================
DRAMATIC MOVES
Dramatic (or EX) moves are stand-alone moves that are not intended to be
used in combos. They require that you use commonly one level of CHI in
exchange for the damage you can do. Use Dramatic moves only after your
opponent loses one energy bat. The only Dramatic Move I would recommend
for Morrigan is the Final Shower, which should be used when you are far
away from your opponent. The Darkenss Illusion Flattener should be used
as a part of your combo. In order to reach Demitri Maximov, you will
need to win the first three matches without losing a single energy bat
and by finishing up your opponent using nothing but Dramatic Moves.
This is rather ridiculous because it's rather difficult to do. I don't
know if Cheap Finishes are acceptable or not. Please let me know if you
find something new.
Darkness Illusion Flattener
---------------------------
Motion: JP,JP,F,SK,FP
Damage: 6
Range: 2
Economy: 5
Best time to use it: As part of a combo
This move should be used as a part of a combo because as Morrigan says
"Ochi, Ochi", she will only fly a short distance and the move can be
blocked and to make things worse, Morrigan can be hit out of the move.
This is the least effective of the move and as with Demitri's Midnight
Bliss, you should use this move only to surprise your foe. You can
score 27 hits with this move and at least 30 hits if you use this move
in combos. You can use this in the air, though it won't help as much.
Final Shower
------------
Motion: SP, JP, A, SK, FK
Damage: 9
Range: 10
Economy: 7
Best Time to use it: As a wake-up call a *little* before your foe
gets back up.
Morrigan will kick back and enjoy shooting 16 Aensland bullets from her
bats and this is definitely a good Dramatic Move because even though
the Aensland Bullets are blocked, the foe will suffer great damage. You
should use this move far away from your opponent. You can't use this
move while you're in the air, so it's a good idea to jump back and as
you land, execute the Final Shower. Please be warned that before the
Aensland Bullets kick-in, Morrigan can be jacked out of the move, so
make sure that you are keeping your distance before using it.
Valkyrie Turn
-------------
Motion: T,DT,D,DA,A+K, press K to initiate the Leg Sting
Damage: 7
Range: 8
Economy: 8
Best Time to use it: As either a tool to escape any corner traps or
as a Combo Starter.
Morrigan will go off the screen and return to sting you with her sexy
legs if you press the Kick button once again. I would definitely go
for the SK to end the move because Morrigan will have less worries
when landing from the Valkyrie Turn. SK is for the Low Height, FK is
for the Mid Height, and RK is for the High Height. Remember the higher
Morrigan is when she uses the Valkyrie Turn, the more time Morrigan has
to allow to land from the move. Be careful when you use this move on
either Demitri or Jedah because they can guard-piss you during the
middle of the move.
Cryptic Needle
--------------
Motion: T, FP ,SP ,JP ,T
Damage: 6
Range: 7
Economy: 5
Best time to use it: While you are using Dark Force and if you are
attempting to start a combo from a Fierce Punch.
Morrigan sticks out her arm all over the entire screen and if she
"grabs" you, then be prepared to get life-drained by the lovely
succubus. You may wish to combo this move but it's rather hard in my
case because I mention a lot about following the weak-to-strong
principle. If you want to combo this move, then jump in, then with
finesse perform the Cryptic Needle Bringer. Kudos to Kao Megura for
the addition of this move. If you want (for a laugh), then perform the
Cryptic Needle while you're in Astral Vision for a nice booby trap, and
after your opponents gets life-drained, press the Start Button to make
Morrigan taunt at her opponent!
========================================================================
DARK FORCE
Dark Force Techniques are special moves that spices up your regular
hits. These moves are activated when you press two buttons of the same
strength at the same time. You will have a limited time to inflict
mucho damage to your enemy, so try to make sure that you stay aggresive
for almost all of the time. Be careful because the number of times you
can use Dark Force Techniques is limited. Combo-minded players will
benefit from using Morrigan's because during Astral Vision Time (This
IS Morrigan's Dark Force Move), Morrigan will be in front and in back
of you so she can score two hits for each throw she executes. Please
be aware that Morrigan can be hit out of Astral Vision so you need to
think twice before you use the Astral Vision. BTW Chi means the Special
Energy Meter you see at the bottom of the screen.
========================================================================
WHAT EACH VICTORY MEANS
As with Street Fighter 2 and othe CPS 2 (and CPS 3)-powered kits, you
will know what kind of victory you have earned right after you kill your
foe to a crisp. Here is what each victory mean in plain words:
Finish: The Knockout blow you landed was either a Normal Move or a Throw
Move
Cheap Finish: The Knockout blow you landed could be either a Special
Move, Spectacular Move, or a Dramatic Move, and the opponent got KOed
even though he or she blocked the move.
Special Finish: The final blow you landed was a Special Move without
any blocking.
ES Finish: You used a Spectacular Move to finish up your opponent.
EX Finish: You used a Dramatic Move to finish up your opponent.
========================================================================
LOPSIDED MORRIGAN COMBOS
Although I'm pretty much against comboing, I'm gonna give some detailed
examples on how to combo your foe. Keep in mind that for ease of
pulling out a combo, I follow the Weak-to-Strong principles (though
starting out with a combo with an air strong attack is permissible).
Now without further dues, here are some combos that you may find
useful:
Combo 1
-------
1. Jump into the air with a deep Fierce
2. Land and follow up with a Short
3. Follow up with a crouching Forward
4. End with a crouching Roundhouse
Combo 2
-------
1. Jump into the air with a deep Roundhouse
2. Use a standing Jab
3. Use a standing Strong
4. End with either the Soul Fist or Shadow Blade. If your Chi bar is
at Level 1, then alternatively you can use a Spectacular Soul Fist
or a Spectacular Shadow Blade instead.
Combo 3
-------
1. Jump into the air with a deep Roundhouse
2. Land and use three crouching Short Kicks or a Jab
3. Press Towards and Roundhouse at the same time to score four final
hits.
Combo 4
-------
NOTE: Your Chi Bar must be at Level 2 or better to do this move.
1. Motion T,DT,D,DA,A+2K, then press K to initiate the Valkyrie Turn
2. After the Turn Ends, press Jab (standing)
3. Press Jab again and press Towards as the Jab is showing off it's
effect.
4. Press Short, and hit Fierce as you see the spark to initiate the
Darkness Illusion.
5. This combo is more of an experts combo
Combo 5
-------
Your Chi Bar must be at Level 1 to do the combo.
1. Jump at your opponent with a Fierce.
2. Press Jab while standing.
3. Press Jab and almost immediately press Towards.
4. Press Short and hit Fierce to launch the Darkness Illusion.
5. This is an experts combo.
BTW A 4-7 Hit Combo is a "Yes" combo, 8-11 Hit Combo is a "Miracle"
Combo, and 12 or more hits are "Monster" combos. Any combos that I'm
missing should be submitted via e-mail. Some combos may be Sega
Saturn Exclusive, so you may need to do a lot of experimentation of
these combos. And remember, this guide covers for both the Arcade
and Saturn.
Note: The combos are repeated through the "Special Moves" section.
Note that there are several combinations through these moves. Try to
discover your own combos. Besides the one right in this file, many
more are available.
========================================================================
MORRIGAN VERSUS THE WORLD
This portion of the FAQ assumes that you are playing this game on "Solo"
mode. I will tell you what to do in the event that you have to face a
certain character.
QUEEN BEE
Aerial Soul Fists should prevent Queen Bee from coming up close and
personal with you and your Shadow Blades should prevent Queen Bee from
landing an Adon- esque sting on you. Stay away from Queen Bee's
Dramatic moves because if you connect with one of Queen Bee's Dramatics,
then that hit could be your last because she has a bad habit of
viciously attacking you after she lands a harsh blow on you.
VICTOR VON GERDENHEIM
As with Demitri, you should play keep-away with this hulk by throwing
nothing but ground Soul Fists. If Victor tries to get too close to you,
then just make sure that your Chi is filled to Level 1, then use the
Valkyrie Turn to run away from this pervert. Try to end your combos
with the Shadow Blade because this Dragon-Punch-esque moves causes more
damage while the Blade is still rising. Watch out when Victor performs
his Gyro Clothesline because he can jack up jumping opponents and dodge
projectiles with this move.
BISHAMON
Bishamon has tremendous range with his sword so you shouldn't be
getting too close with this jackal under any circumstances. Instead,
you should be relying on Ground Soul Fists to keep this Jackal away
from you. Don't let him corner you because he usually has a bad habit
of viscious combo usage so stay on your toes at all costs! Be aware
that if he can impale you with one of his Spirit Hold Shots then HE MAY
jack you with a good combo so block all his Spirit Hold Shots or face
the consequences!
HSIEN-KO
Please teach this Kyonshi not to play with dangerous objects by giving
her some Soul Fist Therapy from a far away distance. Be careful when
you use the Final Shower move because Hsien-Ko may be able to snap you
out of the move with one of her projectiles. Never use a move that
allows Hsien-Ko to snap you out in an instant or she may be able to
attack viciously afterwards. Use caution when you Soul Fist her since
she can deflect your projectiles.
ANAKARIS
Although Anakaris is one of the weaker opponents in the game, you will
need to slightly change your strategy with Morrigan if you are making a
transition from Demitri to Morrigan. Use Soul Fists in the ground to
keep Anakaris away, Shadow Blades to nullify Anakaris' jump attempts,
and use the Final Shower for long-range attacks!
FELICIA
Felicia is a pain in the ass because all Felicia can do while you do
your Soul Fists is roll under them, and at times Felicia may Phoenix-
Flatten you, causing serious problems. Shadow Blade all of her Delta
Kicks (Guard Cancelling this is nice!), use Air Soul Fists for frontal
protection and rely on the Valkyrie Turn and Final Shower Dramatic
Moves when Felicia pisses you off for enough.
BABY BONNIE HOOD
Baby Bonnie Hood is one of the weaker characters in the game because
she isn't as fast and powerful as Morrigan is. Hit her hard with any
combos that you may have learned (use caution while jumping towards her
because she can nullify your jumps with that Molotov Cocktail), and
definitely block and counter all of her Dramatic Move attempts. You
can duck down to avoid contact with her Commando Support Dramatic Move
to escape from this move unscathed.
RIKUO
Rikuo may be such an asshole simply because he has a bad habit of
creeping through your Soul Fists with a forward dash but your Soul
Fists in the Air should make Rikuo think twice before doing so. Never
jump towards the Merman because he likes to Sonic Split you. Don't
give him a chance to use one of his Dramatic moves because these hits
could very well be your last. If Rikuo has to jump towards you, blast
him with some Shadow Blade therapy. Be careful if you need to use one
of your Dramatic moves.
SASQUATCH
If Sasquatch does several jabs in a row, then that means he's signaling
to do the Judgment Beam, which will cancel all of your Soul Fists.
When he jumps at you repeatly, that's your cue to do a Shadow Blade.
As with Rikuo, do your Dramatic Moves sparaingly and accordingly since
Sasquatch has a bad habit in cancelling all of your Dramatic Moves
before it starts. Use Air Soul Fists to protect your front.
JOHNATHAN TALBAIN
Johnathan is a big pain in the ass just because he is quicker than you
and that he can also get up close and personal with you the moment you
say Cheese. Don't let him hit you with a Luna Hammer because he then
will viciously attack you and pound you until you are dead. Never jump
towards him because he loves to use his crime razor. Try protecting
your front by using Air Soul Fists and rely on the power of the Shadow
Blade if he has to try jumping towards you. You may have to use the
Valkyrie Turn or the Final Shower if he pisses you off too much.
LORD RAPTOR
This Pervert loves to jump up into the Chainsaw Stab so Shadow Blade
this lackey when he does so. Soul Fist him when he does his Electric
Hurricane or his Hurricane Rocker Moves because you may get jacked
while doing your Shadow Blades. Be aware that if he gets you with his
Mutant Munching moves, then that hit can be your last.
DEMITRI MAXIMOV
You need to win three matches without losing any energy bats and KOing
your foe with nothing but Dramatic moves. Demitri definitely makes
Morrigan look like a candy girl because if you use your Air Soul Fist
or a Soul Fist, Demitri will do a Bat Spin at you. Demitri has better
reflexes than Morrigan does, so watch out! He'll really bury you dry
if you don't block and counter!
JEDAH (Always in Stage 6)
Shadow Blade all his dashes and toward jumps and press the start button
to taunt at him. Jump over his Prova=D'Serbo and Finale=Rosso moves
when he executes it. Try not to jump towards him because all he loves
to do is nullify your air attempts with a well-timed Nero=Fatica. Use
the Valkyrie Turn to run away from Jedah when he gets too close to you.
LILITH AENSLAND (Final Boss)
Guess what, Lilith tells you that Jedah lied to her when he promised
that she would be fully independent, and that all he only wants to do
is to take her to eternal darkness instead. She wants you to hand her
your body because she needs somebody to rely upon. Tell her that NO
ONE takes your body by Shadow Blading her when she jumps towards you,
use the Valkyrie Turn when she tries to get too close to you, Final
Shower as a deterrent, and your Soul Fists for some long range! Be
sure you press the Start Button while Lilith is on the canvas to make
Morrigan taunt at her (for a laugh).
If you have any strategy corrections, please don't hesitate to e-mail
me for any fixes.
========================================================================
THE DO'S AND DONT'S
The latest version of this FAQ can always be found first at my own
website (
http://www.verasnaship.net), where my homepage is located at.
The library where I keep much of my FAQs are located at the Text Library
at
http://www.verasnaship.net/text/.
I just don't like it when people have the outdated versions of my FAQs.
In order to put an end to all of this, from now on (as of today and lasting
forever), this file can ONLY BE stocked on the following websites:
* Verasnaship Interactive,
http://www.verasnaship.net
* GameFAQs,
http://www.gamefaqs.com
* Secrets of the Game Sages,
http://www.gamesages.com
* Cheat Code Central,
http://www.cheatcc.com
* Game Shark Code Creators Club,
http://www.cmgsccc.com
You can always get the latest version at Verasnaship first since I run
the website for myself. GameFAQs does a good job keeping the files
up-to-date at all times and is the most visited site for FAQ-related
walkthroughs. Secrets of the Game Sages is a "Code-related" partner
to GameFAQs since both GameFAQs and Secrets of the Game Sages share the
same information. Cheat Code Central not only has codes, but up-to-date
FAQs and Text-based Walkthroughs based upon marshmallow's knowledge.
Finally, Game Shark Code Creators Club is a Game Shark site run under
the Code Master to provide up-to-date Game Shark Codes and is a highly
visited Game Shark Site.
DONT'S: Never, ever, ever place this file directly onto your Internet
Account as I'm now getting sick and tired of people trying to store the
outdated version of my files. I want this file to look fresh all the
time from now on, OK?
DO'S: You are permitted to create a link to any of these websites.
Linking to GameFAQs is goverened by the Legal Disclaimer as foretold
under the statement, "Linking Rights". I highly recommend that you make
a link to my website so that people will always have the latest version
of this work viewed right through their screen. The only permissible
link that you can use to link to this file is as outlined as in the
following:
*
http://www.verasnaship.net/text/arcade.html (The Arcade Stable)
Part of the reason why I'm doing this is because if you don't view an
HTML Site, then you may not be able to run the ads that appear on top
of the HTML Document, which IS NO FAIR TO THE WEBMASTER. For details
about linking rules, visit
http://www.templetons.com/brad/linkright.html
which is Brad Templeton's Linking Rights Essay.
========================================================================
HOW TO SUGGEST ANY FIXES, BUGS, OR ANY OTHER TRALALA
One time when I was forced to update another FAQ for Super GT by Sega,
I was surprised to see that I was driving from Helen Keller. That is
why you MUST follow the protocol as described in the Newsflash section
of this document.
========================================================================
ACKNOWLEDGEMENTS
* Capcom Japan and USA alike for creating yet another good fighting
game. Although DarkStalkers isn't as deep as with the Street Fighter
and Marvel Fighting Games, I think DarkStalkers is pretty much a darn
good worthwhile game.
* John Culbert (tigeraid) for a premium Jedah Guide for Vampire Savior
* Kao Megura for being the most prolific FAQ Author plus the additions
of the Cryptic Needle Move. Hard move to perform indeed!!!
* Darklancer for a good list of endings
* IGN for being a great gaming community
* GameFAQs.com for being a stable for original work.
** END OF DOCUMENT **
Unpublished work copyright and trademark of Mark Kim. All Rights Reserved.
Vampire Savior: The Lord of Vampire (c) Capcom. All Rights Reserved.