Unlimited SaGa Panel Ability Faq.
This FAQ was created 03/06/2003 and was last updated 04/27/2005

Version 1.0: The first version of the FAQ
Version 1.1: A slight update with info on Master Technician and
Master Magician thanks to TheRandomPie IV.
Version 1.2: Info on Fortitude thanks to  Ramtieger.
Version 2.0: Completely redone info thanks to Ramteiger giving out a ton of
info on the panels and such.
Version 3.1:  Updated the info about gaining negative panels. Also added a
section on what effects the levels of panels you gain. Changed "Heroism"
to "Power Surge" to be more accurate to the U.S version.
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Sections
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0. Introduction and explantion of the FAQ.
1. The Purpose of Panels.
2. Top Three Slots and Bottom Four Slots.
3. Reading the chart.
4. The panel chart.
5. Your chances to gain panels based on what you use.
6. How to increase your chance of gaining negative panels
7. Factors that effect the level of panels you will gain.
8. Credits, Disclaimer and Contact Info.
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0. Introduction and explantion of the FAQ.
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Unlimited SaGa forces the players to use panels in other to
develop  their party members. This FAQ will explain what each
panel does and how to use each panel.
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1. The Purpose of Panels.
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In Unlimited SaGa you are given seven spots to put down panels. These panels
determine your stats and the abilities you can use. The higher the level of
the panel the better the panel will be. From weaskest to strongest the levels
are Green, Blue, Pink, Orange and Yellow. In other words a Yellow Sword Panel
is more useful than a Green Sword panel on its own.

As a player you need to carefully choose the panels you put down based on
the stats you get and what the panel does. As well as how you are using that
member and others. For example it is wasteful to have everyone with Quick Fix.
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2. Top Three Slots and Bottom Four Slots.
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The top three slots are for shared panels. The purpose of this is for magic
tablets.During any adventure almost you may find a magic tablet. When the
adventure ends the magic tablet will appear in one of the top three slots. Any
member of your party who was taken into the adventure has the right to put down
the magic tablet on their  grid. However once the member puts down the tablet
it means no one else can select the tablet. Like wise the said member can not
put down any  of the personal panels he had gotten.

The bottom four slots are for personal panels. A member has four panels
generated for them at the end of every adventure he is part of. Those four
panels are the only personal panels the member is allowed to choose from. For
example if Judy has a choice between Punch, Kick, Cave Guide, and Quick Fix
, she can only choose between those four panels. She can not choose any of the
panels that the other members of her party generated.
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3. Reading the chart
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-------------------------------------
Current type of Panels being listed.
-------------------------------------
Name of Panel: What the panel is called.

Base stat value: The higher this number is the better chance it will increase
the stat being  effected by the panel spot. Stats are Strength, Skill, Magic,
Endurance and Spirit.

Base elemental value: The higher this number is the better chance it will
increase the elemental being effected by the panel spot. Elementals are Fire,
Water, Wood, Earth and Metal.

Bonus disposition: This tells you the base amount of bonus you get a for a
joint bonus between panels of the same type. And it tells you some special
cases for certain panel types.

Effect: Tells you where the skill is used and what it does.

Panel Level Difference: Special notes about the panel in question if any.

Use: Tells you how to use the skill that the panel gives access to.
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4. The Panel Chart.
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---------------------
Attack/Parry Type
--------------------
Punch:
Base stat value: 80
Base elemental value: 20
Bonus disposition: Strength +2, Endurance +2

Effect: [Battle]: Changes the layout of the reel based on the highest version
of the panel you  have on the grid. Makes it easier to spark punch techniques.
It's also a factor for deciding  martial arts class.

Panel level difference: The higher the panel level, the more high level panels
on the reel. The higher the panel level, the higher the chance is to spark
punch techniques.

Use: Automatic in Battle.

Kick:
Base stat value: 80
Base elemental value: 20
Bonus disposition: Strength +2, Endurance +2

Effect: [Battle]: Changes the layout of the reel based on the highest version
of the panel you  have on the grid. Makes it easier to spark kick techniques.
It's also a factor for deciding  martial arts class.

Panel level difference: The higher the panel level, the more high level panels
on the reel.  The higher the panel level, the higher the chance is to spark
kick techniques.

Use: Automatic in Battle.

Throw:
Base stat value: 70
Base elemental value: 30
Bonus disposition: Strength +2, Endurance +2

Effect: [Battle]: Changes the layout of the reel based on the highest version
of the panel you  have on the grid. Makes it easier to spark throw techniques.
It's also a factor for deciding  martial arts class.

Panel level difference: The higher the panel level, the more high level panels
on the reel. The higher the panel level, the higher the chance is to spark
throw techniques.

Use: Automatic in Battle.

Dagger:
Base stat value: 60
Base elemental value: 40
Bonus disposition: Skill +2, Magic +1, Endurance +1

Effect: [Battle]: Changes the layout of the reel based on the highest version
of the panel you have  on the grid. Makes it easier to spark dagger techniques.

Panel level difference: The higher the panel level, the more high level panels
on the reel.  The higher the panel level, the higher the chance is to spark
dagger techniques.

Use: Automatic in Battle.

Sword:
Base stat value: 70
Base elemental value: 30
Bonus disposition: Strength +2, Skill +2

Effect: [Battle]: Changes the layout of the reel based on the highest version
of the panel you have  on the grid. Makes it easier to spark sword techniques.

Panel level difference: The higher the panel level, the more high level panels
on the reel.  The higher the panel level, the higher the chance is to spark
sword techniques.

Use: Automatic in Battle.

Axe:
Base stat value: 80
Base elemental value: 20
Bonus disposition: Strength +3, Endurance +1

Effect: [Battle]: Changes the layout of the reel based on the highest version
of the panel you have  on the grid. Makes it easier to spark axe techniques.

Panel level difference: The higher the panel level, the more high level panels
on the reel.  The higher the panel level, the higher the chance is to spark
axe techniques.

Use: Automatic in Battle.

Staff:
Base stat value: 40
Base elemental value: 60
Bonus disposition: Spirit +2, Endurance +1

Effect: [Battle]: Changes the layout of the reel based on the highest version
of the panel you have on the grid. Makes it easier to spark staff techniques.

Panel level difference: The higher the panel level, the more high level panels
on the reel. The higher the panel level, the higher the chance is to spark
staff techniques.

Use: Automatic in Battle.

Spear:
Base stat value: 70
Base elemental value: 30
Bonus disposition: Strength +2, Endurance +2

Effect: [Battle]: Changes the layout of the reel based on the highest version
of the panel you have  on the grid. Makes it easier to spark spear techniques.

Panel level difference: The higher the panel level, the more high level panels
on the reel. The higher the panel level, the higher the chance is to spark
spear techniques.

Use: Automatic in Battle.

Bow:
Base stat value: 60
Base elemental value: 40
Bonus disposition: Strength +2, Skill +2

Effect: [Battle]: Changes the layout of the reel based on the highest version
of the panel you have  on the grid. Makes it easier to spark bow techniques.

Panel level difference: The higher the panel level, the more high level panels
on the reel.  The higher the panel level, the higher the chance is to spark
bow techniques.

Use: Automatic in Battle.

Gun:
Base stat value: 60
Base elemental value: 20
Bonus disposition: Skill +4, (Triangle setup: Skill +4.5)

Effect: [Battle]: Makes more blue and white panels appear on the reel.

Panel level difference: The higher the panel, the more [Hit] panels
there will be on the reel.

Use: Automatic in Battle.

Shield:
Base stat value: 60
Base elemental value: 40
Bonus disposition: Endurance +4, (Triangle setup: Endurance +4.5)

Effect: [Battle]: Raises the chance to parry attacks with the shield.

Panel level difference: Raises the chance to parry attacks with the shield
by: [Panel level x 10 + 20] %.

Use: Automatic in Battle.

--------------
Defense Type
--------------
Iron Body:
Base stat value: 90
Base elemental value: 20
Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup)

Effect: [Battle]: Lowers the damage sustained from Slash/Hit/Pierce attacks.

Panel level difference: Raises the armor's defence value against
Slash/Hit/Pierce attacks:  [Panel level x 5+10] %.

Use: Automatic in Battle.

Fortify: (Edel only)
Base stat value: 10
Base elemental value: 50
Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup)

Effect: [Battle]: Lowers the damage sustained from magic attacks.
(Raises the armor's defence value against magic attacks by 25%.

Panel level difference: (Panel only available as L3)

Use: Automatic in Battle.

Toughness:
Base stat value: 75
Base elemental value: 25
Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup)

Effect: [Battle, Adventure Screen]: Shortens the time it takes to recover
from physical status effects.

Panel level difference: The higher the panel level, the less amount of turns
it takes to recover from the status effect.

Use: Automatic in Battle and on Adventure Screen.

Recovery:
Base stat value: 30
Base elemental value: 70
Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup)

Effect: [Battle, Adventure Screen]: Shortens the time it takes to recover
from mental status effects.

Panel level difference: The higher the panel level, the less amount of turns
it takes to recover from the status effect.

Use: Automatc in Battle and  on Adventure Screen.

Natural:
Base stat value: 65
Base elemental value: 35
Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup)

Effect: [Battle]: Lowers the risk of getting physical status effects.

Panel level difference: The higher the panel level, the lower the risk for
getting physical status effects.

Use: Automatic in Battle.


Iron Will:
Base stat value: 60
Base elemental value: 40
Bonus disposition: Endurance +4, (Endurance +4.5 in a Triangle setup)

Effect: [Battle]: Lowers the risk of getting mental status effects.

Panel level difference: The higher the panel level, the lower the risk for
getting mental status effects.

Use: Automatic in Battle.

------------
Magic Type
------------

Magic Tablet:
Base stat value: 35
Base elemental value: 65
Bonus disposition: All elemental stats +1

Effect: [Battle]: When you use magic in battle it lets you decipher a
magic tablet and learn new spells at the end of battle.

Panel level difference: The higher the panel level (level 4 is max),
the better/more types of magic becomes available.

Use: At the adventure screen go the status menu through the circle button.
Press L1/R1 to choose the member who has the magic tablet. Press up and down
to choose magic tablet and press X. Now then press up and down to select the
tablet. Press X and choose to study it. In battle have the  member use a spell.
The member must use a spell during battle. You can't just select a spell. At
the end of battle choose a spell to learn and press X. The orange bar will
raise a little or a lot. The more exp you have for the spell type and the
less exp the spell needs the more the bar will move. Once the bar is filled
you have learned the spell for that member.

Magic Blender:
Base stat value: 70
Base elemental value: 40
Bonus disposition: All elemental stats +1

Effect: [Adventure Screen]: Lets you customize your magic arts to make them
more powerful.  Also lets you create the best 4 magic arts of each element.

Panel level difference: None

Use: At the adventure Screen use X to choose to skill. Press L1/R1 to choose
the member. Now press up and down to choose magic blender. The top spell you
choose is the one being modified. The rest are the ones affecting the spell
you chose to be modified.  If you make the right combination you will
create a new spell.
---------------
Familiar Type
--------------

Fire Familiar:
Base stat value: 15
Base elemental value: 65
Bonus disposition: Spirit +1, Magic +3

Effect: [Adventure Screen]: Same effect as "Road Guide". [Battle]:
Lets you use the  familiar's fire arts.

Panel level difference: L1: Fire Veil, L2: Detect Aura, L3: Fire Arrows,
L4: Fire Shield, L5: Power Surge.

Use: At the Adventure screen choose skill with X.  Choose the left most object.
Ie the representation of the area. Choose the member with L1/R1. Press up and
down to choose the familiar and press X.  Press Square for a view of the
area map. In battle the member will have a new menu of skills to use.
Just press left and right for it.

Earth Familiar:
Base stat value: 15
Base elemental value: 65
Bonus disposition: Spirit +1, Magic +3

Effect: [Adventure Screen]: Same effect as "Road Guide". [Battle]: Lets you
use the familiar's earth arts.

Panel level difference: L1: Earth Veil, L2: Detect Animal, L3: Boulder,
L4: Sleep, L5: Build Up.

Use: At the Adventure screen choose skill with X.  Choose the left most object.
Ie the representation of the area. Choose the member with L1/R1. Press up and
down to choose the familiar and press X.  Press Square for a view of the area
map. In battle the member will have a new menu of skills to use. Just press
left and right for it.

Metal Familiar:
Base stat value: 15
Base elemental value: 65
Bonus disposition: Spirit +1, Magic +3

Effect: [Adventure Screen]: Same effect as "Architect Guide". [Battle]: Lets
you use the familiar's metal arts.

Panel level difference: L1: Gold Veil, L2: Detect Gold, L3: Magic Lock,
L4: Shock, L5: Armor Blessing.

Use: At the Adventure screen choose skill with X.  Choose the left most object.
Ie the representation of the area. Choose the member with L1/R1. Press up and
down to choose the familiar and press X.  Press Square for a view of the area
map. In battle the member will have a new menu of skills to use. Just press
left and right for it.

Water Familiar:
Base stat value: 15
Base elemental value: 65
Bonus disposition: Spirit +1, Magic +3

Effect: [Adventure Screen]: Same effect as "Cave Guide". [Battle]: Lets
you use the  familiar's water arts.

Panel level difference: L1: Water Veil, L2: Detect Undead, L3: Rainbringer,
L4: Purify, L5: Bubble Blow.

Use: At the Adventure screen choose skill with X.  Choose the left most object.
Ie the representation of the area. Choose the member with L1/R1. Press up and
down to choose the familiar and press X.  Press Square for a view of the area
map. In battle the member will have a new menu of skills to use. Just press
left and right for it.

Wood Familiar:
Base stat value: 15
Base elemental value: 65
Bonus disposition: Spirit +1, Magic +3

Effect: [Adventure Screen]: Same effect as "Cave Guide". [Battle]: Lets
you use the familiar's wood arts.

Panel level difference: L1: Wood Veil, L2: Detect Vegeplants, L3: Overgrowth,
L4: Life Boost, L5: Recycle.

Use: At the Adventure screen choose skill with X.  Choose the left most object.
Ie the representation of the area. Choose the member with L1/R1. Press up and
down to choose the familiar and press X.  Press Square for a view of the area
map. In battle the member will have a new menu of skills to use. Just press
left and right for it.

Atlas: (Judy Only)
Base stat value: 10
Base elemental value: 70
Bonus disposition: Spirit +3, Magic +1

Effect: [Adventure Screen]: Same effect as "Architect Guide". [Battle]: Lets
you use the familiar's earth arts.

Panel level difference: L1: Earth Veil, L2: Detect Animal, L3: Boulder,
L4: Sleep, L5: Build Up.

Use: At the Adventure screen choose skill with X.  Choose the left most object.
Ie the representation of the area. Choose the member with L1/R1. Press up and
down to choose the familiar and press X.  Press Square for a view of the area
map. In battle Judy will have a new menu of skills to use. Just press
left and right for it.

Astraios: (Judy Only)
Base stat value: 10
Base elemental value: 70
Bonus disposition: Spirit +3, Magic +1

Effect: [Adventure Screen]: Same effect as "Road Guide". [Battle]: Lets
you use the familiar's fire arts.

Panel level difference: L1: Fire Veil, L2: Detect Aura, L3: Fire Arrows,
L4: Fire Shield, L5: Power Surge.

Use: At the Adventure screen choose skill with X.  Choose the left most object.
Ie the representation of the area. Choose the member with L1/R1. Press up and
down to choose the familiar and press X.  Press Square for a view of the area
map. In battle Judy will have a new menu of skills to use. Just press
left and right for it.

Aigaion: (Judy Only)
Base stat value: 10
Base elemental value: 70
Bonus disposition: Spirit +3, Magic +1

Effect: [Adventure Screen]: Same effect as "Cave Guide". [Battle]: Lets
you use the familiar's water arts.

Panel level difference: L1: Water Veil, L2: Detect Undead, L3: Rainbringer,
L4: Purify, L5: Bubble Blow.

Use: At the Adventure screen choose skill with X.  Choose the left most object.
Ie the representation of the area. Choose the member with L1/R1. Press up and
down to choose the familiar and press X.  Press Square for a view of the area
map. In battle Judy will have a new menu of skills to use. Just press
left and right for it.

---------------
Expert Type
--------------

Master Technician:
Base stat value: 70
Base elemental value: 10
Bonus disposition: Skill +2, Spirit +2

Effect: [Battle]: Reduces the HP cost of weapon arts by 20%.

Panel level difference: None

Use: Automatic in Battle.

Master Magician:
Base stat value: 10
Base elemental value: 70
Bonus disposition: Skill +2, Spirit +2

Effect: [Battle]: Reduces the HP cost of magic arts by 20%.

Panel level difference: None

Use: Automatic in Battle.

Thrift Saver:
Base stat value: 40
Base elemental value: 40
Bonus disposition: Skill +2, Spirit +2

Effect: [Battle, Adventure Screen]: 20% chance of 0 durability cost when using
items/equipment.

Panel level difference: None

Use: Automatic in Battle and on Adventure Screen.

---------------
Mastery Type
--------------

Master Fighter:
Base stat value: 70
Base elemental value: 20
Bonus disposition: Strength +1, Skill +1, Spirit +1, Endurance +1.

Effect: [Battle]: Makes more punch/kick/throw panels appear on the reel. Same
effect as having L3 punch/kick/throw panels at once. Makes it easier to spark
punch/kick/throw arts and is also a factor for deciding martial arts class.

Panel level difference: (Only available as L4)

Use: Automatic in Battle

Weapon Meister:
Base stat value: 60
Base elemental value: 30
Bonus disposition: Strength +1, Skill +1, Spirit +1, Endurance +1.

Effect: [Battle]: Makes more dagger/sword/axe/staff/bow panels appear on the
reel. Same effect as having L3 dagger/sword/axe/staff/bow panels at once.
Makes it easier to spark dagger/sword/axe/staff/bow arts.

Panel level difference: (Only available as L4)

Use: Automatic in Battle.

----------------------
Investigation Type
---------------------

Road Guide:
Base stat value: 25
Base elemental value: 70
Bonus disposition: Endurance +2, Water +2.

Effect: [Adventure Screen]: Shows you a complete view of the map
(only roads, forests and lakes/shores).  Also makes it easier to
find treasure.

Panel level difference: The higher the panel level, the wider the scope of the
area that you can see of the map.

Use: At the Adventure screen choose skill with X.  Choose the left most object.
Ie the representation of the area. Choose the member with L1/R1. Press up and
down to choose Road Guide and press X.  Press Square for a view of
the area map.


Cave Guide:
Base stat value: 25
Base elemental value: 70
Bonus disposition: Endurance +2, Water +2.

Effect: [Adventure Screen]: Shows you a complete view of a cave map.
Also makes it easier to find treasure.

Panel level difference: The higher the panel level, the wider the scope of the
area that you can see of the map.

Use: At the Adventure screen choose skill with X.  Choose the left most object.
Ie the representation of the area. Choose the member with L1/R1. Press up and
down to choose Cave Guide and press X.  Press Square for a view of
the area map.

Architect Guide:
Base stat value: 30
Base elemental value: 60
Bonus disposition: Endurance +2, Water +2.

Effect: [Adventure Screen]: Shows you a complete view of a building map.
Also makes it easier to find treasure.

Panel level difference: The higher the panel level, the wider the scope of
the area that you can see of the map.

Use: At the Adventure screen choose skill with X.  Choose the left most object.
Ie the representation of the area. Choose the member with L1/R1. Press up and
down to choose Architect Guide and press X.  Press Square for a view of
the area map.

Obstacle Crossing:
Base stat value: 60
Base elemental value: 35
Bonus disposition: Endurance +2, Water +2.

Effect: [Adventure Screen]: Makes it possible to pass over obstacles.

Panel level difference: The higher the level of the panel, the easier the
difficulty of the reel.

Use: At the Adventure screen choose skill with X. Choose the object that looks
like a rock. Choose the member with L1/R1 and obstacle crossing with up and
down. Press X. The field reel will move and you must press X to stop it.
Hit the 0 panel to succeed.

Swimming:
Base stat value: 65
Base elemental value: 25
Bonus disposition: Endurance +2, Water +2.

Effect: [Adventure Screen]: Makes it possible to swim through bodies of water.

Panel level difference: The higher the panel level, the easier the difficulty
of the reel.

Use: At the Adventure screen choose skill with X. Choose the object that looks
like a body of water. Choose the member with L1/R1 and obstacle crossing with
up and down. Press X. The field reel will move and you must press X to
stop it.  Hit the O panel to succeed.

Adaptability:
Base stat value: 55
Base elemental value: 45
Bonus disposition: Endurance +2, Water +2.

Effect: [Adventure Screen]: Shortens the time it takes to recover HP in a
certain environment.

Panel level difference: None

Use: Automatic on the Adventure Screen.

---------------
Support Type
--------------
Eavesdrop:
Base stat value: 25
Base elemental value: 65
Bonus disposition: Skill +2, Earth +2.

Effect: [Adventure Screen]: Shows where beasts, wildlings, birds, insects and
undead are on the map.

Panel level difference: None

Use: Choose skill with X. Choose the left most object. Choose the member with
L1/R1. Choose Eavesdrop with up and down and press X.

Aura:
Base stat value: 50
Base elemental value: 40
Bonus disposition: Skill +2, Earth +2.

Effect: [Adventure Screen]: Makes the trap reel difficulty easier. Also when
you use it, it  lowers the risk of being attacked by monsters for 20 turns.

Panel level difference: Lowers the risk of monster attacks by:
[panel level x 10 + 20] %.

Use: Choose skill with X. Choose the left most object. Choose the member
with L1/R1. Choose Aura with up and down and press X.

Sharp Eye:
Base stat value: 30
Base elemental value: 60
Bonus disposition: Skill +2, Earth +2.

Effect: [Adventure Screen]: Lets you know whether there is a trap on a chest
and what type  of trap it is. Also prevents the reel of the trap from being
difficult.

Panel level difference: The higher the panel level, the easier the difficulty
of the reel.

Use: Choose skill with X. Choose the treasure chest with left and right.
Choose the member with L1/R1. Choose Sharp Eye with up and down. Press X.

Defuse:
Base stat value: 65
Base elemental value: 25
Bonus disposition: Skill +2, Earth +2.

Effect: [Adventure Screen]: Lets you disarm traps.

Panel level difference: The higher the panel level, the easier the difficulty
of the reel.

Use: Choose skill with X. Choose the treasure chest with left and right.
Choose the member with L1/R1. Choose Defuse with up and down. Press X. O
is success, X is failure and Bomb is failure and causes the trap(s) to go
off.

Locksmith:
Base stat value: 70
Base elemental value: 20
Bonus disposition: Skill +2, Earth +2.

Effect: [Adventure Screen]: Lets you unlock treasure chests and doors that are
locked.

Panel level difference: The higher the panel level, the easier the difficulty
of the reel.

Use: Choose skill with X. Choose the treasure chest with left and right.
Choose the member with L1/R1. Choose Lock Smith with up and down. Press X.
O is success,  X is failure and Bomb is  failure and causes the traps to go
off if there are any set on the treasure chest .

------------------
Negotiation Type
------------------
Monger:
Base stat value: 50
Base elemental value: 30
Bonus disposition: Spirit +2, Wood +2.

Effect: [Shop]: Allows you to buy items at a reduced price.

Panel level difference: Reduces the prices by: [panel level x 5] %.

Use: At a shop choose the member with L1/R1.  Press circle. Choose the option
"Negotiate until he cries."

Maharaja:
Base stat value: 30
Base elemental value: 50
Bonus disposition: Spirit +2, Wood +2.

Effect: [Shop]: Allows you to buy items at a higher price. Makes it easier to
get a higher market rank.

Panel level difference: Raises the prices by: [panel level x 5] %.

Use: At a shop choose the member with L1/R1.  Press circle. Choose the option
"Buy at a higher price to show off."

Diplomacy:
Base stat value: 20
Base elemental value: 60
Bonus disposition: Spirit +2, Wood +2.

Effect: [Adventure Screen]: Hit a O panel on the monster reel to make the
monster go away. When you hit a X panel nothing happens. When you hit a bomb
panel the monster will attack.

Panel level difference: The higher the panel level, the easier the difficulty
of the reel.

Use: Choose skill with X. Highlight whatever monster you want shown on. Choose
the member with L1/R1. Choose Diplomacy with up and down then press X.
Stop the reel with X.

Inconspicious:
Base stat value: 15
Base elemental value: 65
Bonus disposition: Spirit +2, Wood +2.

Effect: [Adventure Screen]: Lowers the risk of being attacked by monsters
when used in conjunction with "Aura".

Panel level difference: Lowers the risk of being attacked by: L2-3: 10%,
L4-5: 20%. L1: no effect.

Use: Automatic when "Aura" is used.

Fashion:
Base stat value: 15
Base elemental value: 65
Bonus disposition: Spirit +2, Wood +2.

Effect: [Shop]: Increases the effectiveness of "Monger" and "Maharaja" by 5%.
[Adventure Screen]: Makes the difficulty of the "Diplomacy" reel easier.

Panel level difference: [Shop]: None. [Adventure Screen]: The higher the
panel level, the easier the difficulty of the Diplomacy reel.

Use: Automatic in Shop and on Adventure Screen.

-----------
Item Type
-----------

Artiste:
Base stat value: 40
Base elemental value: 40
Bonus disposition: Skill +3, Metal +2.

Effect: [Shop]: Makes more items appear in a shop. [Battle]: Makes it
easier to draw out abilities from equipment in battle.

Panel level difference: [Shop]: None. [Battle]: The higher the panel level,
the easier it is to draw out abilities.

Use: Automatic at the end of Battle. In shops  choose the member with L1/R1.
Press circle and choose "Just show us rare items."

Quick Fix:
Base stat value: 60
Base elemental value: 20
Bonus disposition: Skill +3, Metal +2.

Effect: [Adventure Screen]: Hitting a O panel on the reel will add 1 or more
to the item's durability. Hitting a X panel will lower the durability by 1-2,
while hitting a bomb will lower the durability by 2-5.

Panel level difference: The max durability gain increases by:
[panel level x 2]. Also, the higher the panel level, the easier
the difficulty of the reel.

Use: During an adventure unequip any item you want to fix. Go the item menu.
Choose the item and press X. Stop the reel with X. You can only fix items with
1-19 durability.

Weaponsmith: (Mythe only)
Base stat value: 55
Base elemental value: 25
Bonus disposition: Skill +3, Metal +2.

Effect: [Shop]: Increases the type of weapons you can make at Mythe's
workshop.

Panel level difference: The higher the panel level, the more types of
weapons you can make at Mythe's workshop.

Use: Automatic at Mythe's workshop.

Accessory Smith: (Mythe only)
Base stat value: 55
Base elemental value: 25
Bonus disposition: Skill +3, Metal +2.

Effect: [Shop]: Makes it possible to make accessories and shields at
Mythe's workshop.

Panel level difference: L1: makes Mythe's workshop handle accessories. L3 or
higher: makes Mythe's workshop handle shields.

Use: Automatic at Mythe's workshop.
---------------
Mystery Type
---------------

Fortuneteller:
Base stat value: 20
Base elemental value: 80
Bonus disposition: Magic +3, Fire +2.

Effect: [Adventure Screen]: Hitting a O panel on the reel will boost the level
of the treasure chest by 1-10, and it will let you know the contents of the
chest. Hitting a X panel will lower the level of the chest by 5-10. If you hit
a bomb panel the level of the chest will automatically become 1 and the chest
will open.

Panel level difference: The higher the panel level, the easier the difficulty of
the reel.

Use: Choose skill with X. Choose the treasure chest with left and right. Choose
the member withL1/R1. Choose Fortune Teller with up and down, then press X.

Arcane Tongue:
Base stat value: 70
Base elemental value: 50
Bonus disposition: Magic +3, Fire +2.

Effect: [Battle]: When deciphering a magic tablet, the order of magic arts that
become available for learning will be reversed, except for the first one in the
list.

Panel level difference: None.

Use: Automatic at the end of battles when you go the tablet deciphering screen.

---------------
Gauntlet Type
---------------

Gauntlet: (Kurt and Michelle only)
Base stat value: 95
Base elemental value: 15
Bonus disposition: None.

Effect: [Adventure Screen]: A gauntlet battle will occur every 15 minutes
(Kurt only).

Panel level difference: The higher the panel level, the harder the enemies in
the gauntlet battles (no gauntlet battles will occur when gauntlet is L5).

Use: Automatic as you go through an adventure when Kurt is your main character.
---------------
Negative Type
---------------

Phobia Panels:
Base stat value: 35
Base elemental value: 70
Bonus disposition: Strength +2, Magic +6,
(Triangle setup: Strength +2, Magic +4.5),
(Line setup: Strength +2, Magic +4)

Effect: [Battle]: Lowers your attack damage against the corresponding enemy
type.  (Types available are: Beasts, Wildlings, Birds, Insects, Vegeplasts,
Aquans, Demons,  Undead, Slime and Dragons).

Panel level difference: (Panel only available as L4)

Use: Automatic during battles.

Pacifist Panels:
Base stat value: 50
Base elemental value: 55
Bonus disposition: Spirit +3, Magic +3

Effect: [Battle]: Every time you deal LP damage to the corresponding enemy
type  your  LP will decrease by 1. (Types available are: Beasts, Wildlings,
Birds,  Insects, Vegeplasts, Aquans, Demons, Undead, Slime and Dragons).

Panel level difference: (Panel only available as L4)

Use: Automatic during battles.

Seal Martial Arts:
Base stat value: 65
Base elemental value: 45
Bonus disposition: Strength +2, Spirit +4, (Triangle setup: Strength +2,
Spirit +4.5)

Effect: [Battle]: Makes it so that you will be unable to use martial arts.

Panel level difference: (Panel only available as L3)

Use: Automatic during battles.

Seal Weapon:
Base stat value: Dagger, sword, staff, bow: 70. Axe, spear: 65. Gun: 80.
Base elemental value: Dagger, sword, staff, bow: 40. Axe, spear: 45. Gun: 30.
Bonus disposition: Strength +2, Spirit +4,
(Triangle setup: Strength +2, Spirit +4.5)

Effect: [Battle]: Makes it so that you will be unable to use weapon arts of
the corresponding  weapon. (Types available are: dagger, sword, axe, staff,
spear, bow and gun). (Defensive actions still available.)

Panel level difference: (Panel only available as L3)

Use: Automatic during battles.
*******************************************************************************
5. Your chances to gain panels based on what you use.
*******************************************************************************
The format is this

Used Skill (The skill used. Ie the first chart shown below is for when using
the punch skill)
Big Chance: The panels you have a high chance of getting for using the skill
Medium Chance: The panels you have a  medium chance of getting for using the
skill.
Small Chance: The panels you have a low chance of gaining for using the skill.

Punch
Big Chance: Punch
Medium Chance: Kick, Throw
Small Chance: Iron Body, Toughness, Master Fighter

Kick
Big Chance: Kick
Medium Chance: Punch, Throw
Small Chance: Iron Body, Toughness, Master Fighter

Throw
Big Chance: Throw
Medium Chance: Kick, Punch
Small Chance: Iron Body, Toughness, Master Fighter

Dagger
Big Chance: Dagger
Medium Chance: Sword, Spear, Shield
Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician

Sword
Big Chance: Sword
Medium Chance: Dagger, Axe, Shield
Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician

Axe
Big Chance: Axe
Medium Chance: Sword, Staff, Shield
Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician

Staff
Big Chance: Staff
Medium Chance: Axe, Dagger, Shield
Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician

Spear
Big Chance: Spear
Medium Chance: Dagger, Bow
Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician

Bow
Big Chance: Bow
Medium Chance: Spear
Small Chance: Iron Body, Diplomacy, Weapon Meister, Master Technician

Gun
Big Chance: Gun
Medium Chance: -
Small Chance: Bow, Diplomacy, Thrift Saver

Magic, excluding Forbidden Arts (including Familiars)
Big Chance: -
Medium Chance: Familiars of the corresponding element
Small Chance: Iron Will, Diplomacy, Magic Blender, Master Magician

Forbidden Arts
Big Chance: -
Medium Chance: -
Small Chance: Iron Will, Diplomacy, Magic Blender, Master Magician

Familiar Ability
Big Chance: -
Medium Chance: Familiars of different element than the one used
Small Chance: Diplomacy, Master Magician, Fortuneteller

Atlas, Astraios, Aigaion
Big Chance: Atlas, Astraios, Aigaion
Medium Chance: Atlas, Astraios, Aigaion
Small Chance: -

Road Guide, Cave Guide, Architect Guide
Big Chance: Road Guide, Cave Guide, Architect Guide
Medium Chance: Obstacle Crossing, Swimming, Adaptability
Small Chance: Sharp Eye, Artiste, Inconspicuous, Recovery

Obstacle Crossing, Swimming
Big Chance: Obstacle Crossing, Swimming, Adaptability
Medium Chance: Road Guide, Cave Guide, Architect Guide
Small Chance: Aura, Toughness, Iron Will, Iron Body

Eavesdrop, Aura, Sharp Eye
Big Chance: Sharp Eye, Eavesdrop
Medium Chance: Aura, Defuse
Small Chance: Architect Guide, Locksmith, Artiste

Defuse
Big Chance: Defuse
Medium Chance: Sharp Eye, Locksmith
Small Chance: Eavesdrop, Road Guide

Locksmith
Big Chance: Locksmith
Medium Chance: Sharp Eye, Defuse
Small Chance: Cave Guide, Road Guide

Monger
Big Chance: Monger
Medium Chance: Architect Guide
Small Chance: Diplomacy, Thrift Saver

Maharaja
Big Chance: Maharaja
Medium Chance: Architect Guide, Diplomacy
Small Chance: Monger

Diplomacy
Big Chance: Diplomacy
Medium Chance: Road Guide, Architect Guide, Quick Fix
Small Chance: Maharaja, Adaptability, Fashion, Natural

Artiste, Quick Fix
Big Chance: Quick Fix, Weaponsmith, Accessory Smith
Medium Chance: Locksmith, Artiste
Small Chance: Monger

Fortuneteller
Big Chance: Fortuneteller
Medium Chance: Eavesdrop, Diplomacy
Small Chance: Road Guide, Magic Blender, Fashion, Recovery
*******************************************************************************
6. How to increase your chance of gaining negative panels
*******************************************************************************
Phobia Panels
Easy to get if you have received a lot of LP damage from a certain monster race.
You get the corresponding panel of the particular monster race you were harmed
by.

Pacifist Panels
Easy to get if you have killed many monsters of the same race. You get the
corresponding panel of the particular monster race that you killed many of.

Seal Panels
Easy to get if you use many weapon arts of the same weapon type. You get the
corresponding panel of the particular weapon type you used many of.

Note: Each character can only have up to five negative panels on his or her
grid max. So if you are going to go for a full fledged negative panel
character, your best bet is a line bonus and a joint bonus of whatever you
decide to have. That is if you're brave enough to go for such a character.
Or perhaps crazy enough should be the correct term.
*******************************************************************************
7. Factors that effect the level of panels you will gain.
*******************************************************************************
*Enemy ranking.
*Number of battles fought.
*Number of treasure chests opened.
*Number of traps defused.

Note: You can easily get high level panels when the enemy ranking is high,
even if you don't rack up a great number of battles.
*******************************************************************************
8. Credits and Legal Disclaimer
*******************************************************************************
Disclaimer: This FAQ is copyrighted by Robert Gilreath and can not be copied
for use on other sites without my permission.

Where can this FAQ be found: It can only be found at http://www.gamefaqs.com
as of right now.  If it is at any other site then the FAQ has been posted
there without my permission in most cases. There may be a rare case I give a
site permission, but this FAQ has not updated at the other sites to reflect
this. So if you do find someone stealing the FAQ then please email me about it.
Don't go into a flamewar with the person.

Contact: You can email at [email protected] if you wish to contact me to
ask me about some questions such as permission to use the FAQ. You can also
post at the Unlimited SaGa message board at Gamefaqs. Do not email me gameplay
related questions. Especially heavy handed ones. Post such questions at the
board itself. I do not check my email that much.

Credits: All those who ever gave advice on panels and helped theorize
about them.