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TSUGUNAI: ATONEMENT
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Guide Written By: Joe Messer (Grand Admiral)
Email:
[email protected]
Date: 9/13/02
This document is copyright September 19, 2002 by Joe Messer. It cannot
be reproduced for commercial use. Use of this guide on any site,
magazine, or other publication, profit or non-profit, other then
WWW.GAMEFAQS.COM is prohibited without the author's written consent.
This document may not be altered in any way or form by anyone anywhere
except for the original author. The latest version can always be found
at WWW.GAMEFAQS.COM. Contributors to this FAQ/Walkthrough are credited
with their name, alias, and email. Contributors may elect not to reveal
certain information about themselves or be credited as anonymous.
Violators of this copyright notice will be served with a civil suit and
their website (if applicable) will be reported to InterNIC.
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FAQ INFORMATION
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Pages: 17
Size: 40k
Completion: 15%
Version: 1.0
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GAME INFORMATION
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Name: Tsugunai
Publisher: Atlus/Sony
Developer: Cattle Call
Genre: RPG
ESRB Rating: T; Violence
Discs: 1
Format: CD-ROM
Region: North America
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VERSION HISTORY
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v1.01
Major Updates to the walkthrough. Updates will be kind of slow due to
Kingdom Hearts being my priority now.
v1.0
First version everything is new. Massive updates to come.
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TABLE OF CONTENTS
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>Introduction
>Controls
>Command Screen
>Battle System
>Characters
>Walkthrough
>Secrets
>Bestiary
>Item List
>Weapons
>Armor
>Accessories
>Runes and Amulets
>Gameshark Codes
>Contact Information
>Credits
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INTRODUCTION
Experience the Beauty of Tsugunai
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For the longest time this game has taken a back seat in my purchases.
Although I have always wanted to get this game I was a victim of
graphics whores who did nothing but claim that the visual and audio
quality of this RPG is second rate. Also, I rarely ever buy games that
retail for $49.99 so I decided to wait it out not willing to take the
gamble. Now that I have finally gotten my hands on a used copy (boy this
game is rare) I would likely to publicly give all of you nay sayers the
finger.
You can always tell when a game is popular to hate. This phenomenon
occurs when everyone makes the exact same argument. In this case, "The
graphics are too brown". I apologize to all of you cel shade junkies,
but there are no vibrant colors or characters with pink hair-do's.
Instead the developers decided to go with realism using mostly earth
tone colors. Look outside your window. What color's do you see? You see
mostly brown, green, and yellow. EARTHLY colors.
The soundtrack is exceptional as well. Mixing modern beats with
classical Japanese percussion and wind instruments as well medieval
church like choir. The music really catches the theme of the story which
is great as well.
The story of Tsugunai centers around a man named Reise. A mercenary for
hire, he angers the gods by stealing the most holy of artifacts, the
Treasure Orbs. As punishment his soul is separated from the physical
body. The only way he may return to the physical realm is to heal the
hearts of those who suffer in this world.
Character development gets interesting as you play through the game. In
the beginning you see Reise as a heartless mercenary, but as you
progress he slowly accepts compassion into his heart.
The battle system is pretty generic, but it's the tried and true
formula. Basic Attack, spells, summons and items. They try to mix it up
I a few areas. For example, they incorporated the use of different kinds
of guarding. One to build up a special attack, one to counter, and then
just a normal one. Also to use spells you must get the appropriate runes
and put them in an amulet which you can then equip. When you fill up
that amulet you can summon the god/big ****ing monster that is
associated with it. Basically its just a way to add depth by making the
player perform tasks to get results that would have been given to you
automatically in any other RPG (kind of like the sphere grid in FFX).
Replay value is kind of lacking as well. There's not much to offer as
far as side quests and secrets are concerned. But the first time you
play through this game will be an experience to remember. If your one of
those people who feel that colorful graphics are a key component in a
game please do not get this title. I do not want anyone emailing me with
stuff like: T|-|1s GaM3 1s N0t 1337 l1k3 m3!1!1
Would Grand Admiral Rent or Buy? A masterpiece for any RPG fan. Buy!
Grade: 8/10
+ Realism in graphics and sound
+ Memorable Story
+/- Battle System offers nothing new
- Low replay value
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FIELD CONTROLS
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Left Analog Stick*..............................................Movement
Triangle..................................................Command Screen
X...............................................................Interact
Square...........................................................Possess
*Default is running. Use low sensitivity to walk
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COMMAND SCREEN
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Name of Area-
Upper left corner. Tells you what area your in.
Main Statistics-
Upper right corner. Displays HP, MP, and level.
Command Menu-
Below area name. Lower left corner. Command Options.
Equipment Window-
Middle of screen on the right hand side. Displays everything that is
currently equipped and your experience points.
Money-
Lower right corner. Displays the amount of funds you have.
*Command Menu*
Item-
Lists all currently usable items.
Magic-
Lists all available magic. Use the R buttons to switch between amulets.
Equip-
Change armor's, weapons and accessories in this menu. Blue statistics
mean a positive change and red means a negative change.
Amulet-
Equip amulets and fill them with runes here.
Status-
Complete character statistics, including ability scores, HP/MP,
equipment, and more.
Quest-
Checks current progress on any quests.
Options-
Change various game options here
Save-
When you stand on a save point this option becomes available to save
your progress.
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BATTLE SYSTEM
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The Battle Menu/
---------------
Fight-
Execute a basic attack on an enemy
Starage Attack-
A stronger attack that becomes available with a full Starage Bar.
Magic-
A list of sells to use in battles
Summon-
This becomes available after you equip a completed amulet. MP usage
varies depending on the actions of your summoned beast.
Item-
Lists Items available for use.
Escape-
Pressing R3 and the X button will execute an escape.
Guarding/
--------
Normal Guard (X)-
Reduces a lot of damage.
Starage Guard (Square)-
Reduces some damage and greatly increases your Starage Bar
Counter Guard (Triangle)-
Damage reduce is low but enables a counter on the enemy.
Back Step (Circle)-
Completely dodge an enemy attack at the cost of starage points.
Bonus Experience/
----------------
*Performance*
Killing your enemy a certain way gives certain bonus'
Counter +50%
Critical +30%
Escape -100%
First +20%
Magic +20%
Poison +50%
Starage +30%
Summon +20%
*Tactical Bonus*
Quick Breaker +20% to all
-Win a battle in fewer turns then enemies-
Survivor +20% to all
-Finish a battle with less then 10% of your life-
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CHARACTERS
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REISE
Gender: Male
Age: 25
Occupation: Raven
Weapon: Sword
A skillful Raven with both experience and reputation, he always gets the
job done. He is very quiet and rarely shows his emotions. Just as he was
getting tired of being a Raven he received a high paying job from the
lord of Walondia.
FISELA
Gender: Female
Age: 18
Occupation: Fisherman
Weapon: Spear
Since losing her mother at a young age, she lives with her father, the
chief fisherman. Because of the environment in which she grew up she is
a bit tomboyish. She hates her father, who went fishing when her mother
died.
NAVI
Gender: Male
Age: ?
Occupation: Gnome
He is a type of fairy, Domovoi. For some reason he did not return to the
land of faeries., but instead lives in Walondia. He makes a fuss about
everything and has a bad mouth, but he gives advice to Reise.
RAFER
Gender: Male
Age: 35
Occupation: Former Chief Commander
Weapon: Axe
A hero who speaks violently and rough, overpowering others. He was the
Chief Commander of the castle, but now he is a fugitive. While escaping,
he was injured and lost his memory, forgetting how he became a fugitive
in the first place.
ASHGO
Gender: Male
Age: 28
Occupation: Apprentice Monk
Weapon: Club
He looks very reliable, but in fact he is a klutz and a coward, messing
up at anything he does. Although the head monk thinks highly of his
potential power, his colleagues still think he is a nuisance.
IFEM
Gender: Male
Age: 23
Occupation: Raven
Weapon: Bow
Living with his ill mother after his father died and left a giant debt,
he makes his living as a Raven. In order to pay back the debt, he takes
rash jobs that are too much for him.
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WALKTHROUGH
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When we meet Reise his body is motionless in the presence of a monk
named Rui. His astral body is also visible. Rui is amazed to see an
astral body and asks you how this came to pass...
/----------------------------------|
| Quest 1: The Start of the Ordeal |
|----------------------------------/
This chapter starts off on a boat. We meet two knights, one middle aged
and another young. We also meet our hero Reise, a raven, who was hired
by Lord Cole to steal the Treasure Orb from The Tower of Eiru. After
some brief conversations between the three the boat will arrive at the
base of the island. Before leaving this area be sure to get the
[MEDICINE] in the chest on the other side of the dock. Now head down the
wooden steps and into the entrance.
Go up the stairs and grab another [MEDICINE] from the chest. Continue up
the stairs. There is a save point here. After saving climb the last set
of stairs and into the sacred forest.
You meet up with the two knights. Apparently they have found a dead
body. Things are not looking so good. After a conversation continue
further into the forest. Soon you will be in battle with a Vodianoi. Not
too tough. A couple of attacks should take care of him. After the battle
the two knights will come back to check on you. The middle aged knight
will explain some battle basics for you. Afterwards continue into the
next area.
Follow the rocky path. About halfway through a cut scene will take over
displaying the three towers from a sky view. When its done follow the
rest of the path to the first tower.
Go up the stairs and through the entryway to reach the connector bridge.
From there cross the bridge to the middle tower. Now move across to the
other side of the tower ignoring the pedestal and ladder for now. Cross
the last connector bridge and into the third tower. Run down the stairs
and you will meet up with the young knight. He will give you a [FLAME
RUNE]. He will then leave the area. Grab the [LITHOGRAPH] off the
pedestal and the [EYEDROP] in the chest.
Go back to the middle tower. Put the [LITHOGRAPH] onto the pedestal in
the middle of the room. A staircase will reveal itself. Before heading
down. Go up the ladder and grab the [OAK TIARA]. Now descend the stair
case fighting enemies as you go. Before you reach the bottom use a holy
water to fill your MP. You will fight a new enemy on the bottom named
Manticore. Just cast flame on him twice and he's toast.
In the next room fight a second Manticore. Open the nearby chest for the
new sword [COLTANA BLADE]. Now proceed to the altar at the bottom of the
room and place the [OAK TIARA] on it. This will activate a cut scene
revealing a bridge another area. Save your game and fill up on HP/MP.
Cross the bridge into the next area. A booming voice will tell you to
turn back. Do not take heed to his warning and advance to the altar.
Grab the Treasure Orb and fight your first boss.
BOSS: Balrog
-Hp: 750
-Attacks: Punch, Flame
-Difficulty: Easy
Strategy- Easy boss. The only difficulty is timing your guards, but if
you've got that down this battle will be a piece of cake. You can't
block his magic attacks, but you can block his punches. Use Starage
guards and attacks. If your gauge is full and he makes an attack use a
normal guard. Use your cure spell if your running low on HP. He will go
down soon enough.
After the battle you will meet up with the two knights. The three of you
sense the towers are about to collapse. The stubborn middle aged knight
stays behind while you and the young one escape with your lives...
You are now back at the monastery. Rui then explains the events that led
you here. After some brief conversation another monk enters the room.
Apparently some knights have come. Disregard Rui's instructions and exit
out the door. Head to the other end of town and watch the scene between
Rui and the knights. Then head back to where you were and watch another
conversation. Then enter the room that contains your physical body. The
knight takes the Treasure Orb. Rui then asks you to follow him. Do so
and Rui notices that you have the ability to pass through doors. After a
few tests he concludes that you can only pass through wood.
Now follow the monk into his room. You will see a large painting.
Examine it and Rui will tell you the story behind the painting.
Afterwards he discovers that it is most likely you were charged with the
Ordeal of the God. You must now heal the hearts of those who suffer in
this world. Only then will you be able to return to your physical body.
He then tells you to seek out the Domovoi for further assistance. Now
its time to save.
/---------------------|
| Quest 2: Cooperator |
|---------------------/
Exit the monks room back into the main hall. There is a wooden door on
the right wall. Now your in the kitchen. There is another door on the
right. Go through it. See those wooden planks covering a hole in the
wall? Go through those.
Take the path down. It will curve upwards and will lead you to town.
Head for the eastern section of Walondia. Soon you will come to house
with a boy named Bild peering into the window. He sees your reflection
through the window and starts to ramble about a faerie. After the scene,
enter the house for another cut scene. You will meet Navi, the Domovoi
Rui mentioned earlier. He'll make some small talk and then teach you
about possessing. Save here if you want to.
After Navi's lesson its off to find the Faerie Mushroom. If you go to
the Town Square there is an item shop. Stock up and then go up stairs.
Read the book and you will learn that the mushroom is found in the
Quarry. Before heading there search the houses for items like. I found a
[MITHRIL CLOTH] and a [MENTAL MUSHROOM]. The mental mushroom is located
in the house where the two people are talking in front of the door.
When your ready head to the northern gate and tell the guard your
heading for the quarry.
Ignore the ladders and entryways here. Instead talk to the man walking
around on the low ground. He'll tell you that he lost his lunch. Be a
chum and fetch it for him. Its sitting on a tree stump nearby. In return
he will tell you the location of the [BLACK MUSHROOM]. Grab it and then
run all they way to the end of the Quarry and go up the ladder. There is
a [PURPLE MUSHROOM]. Grab it and then leave this area.
Return to Navi and show him the mushrooms. He will then give the guys
wallet back and talk a little more about possessing. When your ready
save your game.
On the left side of the harbor there is a house where the Chief
fisherman lives. Apparently his daughter, Fisela, ran away. Wallace, the
man in charge of watching her, is depressed that she ran away. So go
ahead and possess him.
/-----------------------|
| Quest 3: Runaway Girl |
|-----------------------/
Now its time for a wild goose chase. Talk to the fisherman you had
possessed earlier. He will tell you that she might be at the
blacksmith's. The blacksmith is located at the Town Gate. There will be
a man in purple pajamas chopping wood outside. Ask the blacksmith inside
if he's seen her and he will tell you that she went to the castle
training cave. Head over to the castle and watch a scene with Bild.
Seems like he is telling another lie. This time about an long eared cat.
Anyway talk to one of the girls and she will tell you that a girl was
here earlier looking for a white flower. Also ask the guard if he's seen
her. He'll tell you that she mentioned something about going to the
graveyard to visit her mother's grave.
Go back to the north gate and ask the watchman to take you to the
graveyard. Once there talk to old lady Milis. She'll cop an attitude
with you. Ignore her and go to the next level and examine the flower on
the gravestone. A cut scene will take place where you will meet Fisela
(damn she's hot). Afterwards lead her back to Town and watch another
scene.
You will have healed Wallace and exited his body. You automatically
arrive back at Navi's house who will make a few remarks. Save and go
outside by Fisela's house. You will see a conversation take place
between her and a fisherman.
Now go to the item shop. For some reason the shopkeeper, kieth, is not
there. Well he is there, but he's up stairs and you can't pass through
the metal gate. Go to the area where that woman is selling art. There
are some boarded up doors go through one to gain access to the upstairs
room. Now possess Keith and head for the pub.
/------------------------------------|
| Quest 4: A Shopkeeper's Depression |
|------------------------------------/
After talking to one of the drunks you will learn that a new raven is in
town. Perhaps you could hire him to find the Twig of Ent. For more
information talk to the Barkeep. She will give you more information
about him. Soon after the new raven, Ifem, will enter the bar. The
barkeep will introduce the two of you and Ifem will leave for his room.
Proceed to Ifem's room. It is the middle door upstairs. Ask him about
the Twig of Ent and he will tell you that it is located in the Ruins
Hillock. You know the drill. Head over to the North Gate and tell the
watchman to take you to the ruins.
While it may look like a maze at first its not really. Just follow the
path. On the way you'll find 120g and 2 [Dark Stones]. Soon you will
come upon a giant monkey. You can't find him right now so ignore him and
go down the steps that precede him. Take the triangle out of the pillar
and pass through the space that was created. There is a pentagon here.
Take it and another pathway will be revealed. Take that path and up the
stairs. You can't go any further, but you can read the markings. After
which you will be attacked and saved by Ifem.
Ifem then takes you to town and recommends that you hire a raven for the
job. And who else better then old Ifem here himself. But before you can
answer he leaves and you are pushed out of his body. You have now given
him hope for the future.
Remember earlier when you saw Bild get picked on because he was lying
about the long eared cat? Well its time to heal his heart. Go to the
sandbanks and you will find him sniffling. Possess his body.
/-----------------------------|
| Quest 5: The Long Eared Cat |
|-----------------------------/
Take Bild over to the Harbor. Talk to the first guy you possessed he
will tell you that cats like to hang out at the tree house. Grab the
pile of fish like instructs and go to the gate to your right. Slip in
through the break.
Go up the steps and climb the tree roots to the top. You'll see a couple
of cats along the way. These are not the ones your looking for. Upon
entering the tree house you will see a long eared cat, but he runs away
from you. Place a fish in front of each entrance. After the cat eats the
fifth fish he will follow you. Bring him back to town and he will show
those kids that he was telling the truth. You will leave his body and
like always be sent to the Vacant House.
Go back to the Sandbanks by the rune shop. You will see a conversation
between a monk and Fisela. Possess her.
/--------------------|
|Quest 6: Aquamarine |
|--------------------/
Go inside the rune shop and bug the monk who previously wouldn't let you
pass. In order to make him cough up the key you have to answer his
questions with: Please, Bend the Rules, and ..... two times. The key
will be on the cupboard behind you.
Grab it like a rabbit and head through the gate. There are a bunch of
sparkling things on the ground. Most of them are Jewel Leapers, but
there are 2 of interest. On all the way to the right and behind the log
contains a dark stone and the aquamarine is behind the pile of logs near
what looks like a cave. Take the aquamarine back to Wallace and this
quest is done.
/--------------------------|
| Quest 7: The Twig of Ent |
|--------------------------/
Now go to the Pub. Head upstairs and into Ifem's room. There will be a
scene between Milis and Ifem. Looks like Our raven pal has some debts to
pay. Possess him and take him to see Keith. Keith will pay Ifem 1000g
for bringing him a Twig of Ent. So lets head over to the Ruins Hillock.
This time enemies roam all over the place. Make your way through the
ruins again. Remember the area where you got those geometric shapes from
the pillars. Well take them out just the same. This time big ass monkey
isn't blocking the way anymore so you can get the square piece. Go up
the stairs when your done collecting and use the square and triangle
pieces to unlock them.
When you reach the top open the chests and put the pentagon on one of
the slots. I think which one is random, but in this playthrough its on
the left hand side. Walk down the stairs and grab the [TWIG OF ENT].
Continue down the stairs and fight a big monkey. He's stronger then the
others you have met, but nothing to fuss over. Just use flame on him and
he'll go down in a few turns.
Return to Town and give the [TWIG OF ENT] to Keith. He will then give
you your reward, which you quickly lose at the hands of Milis.
After saving at the Vacant House visit Fisela. It seems that she wants
to go out to sea to save a stranded boat, but Wallace won't hear of it.
Possess her and sneak out the window. Go down to the docks and get on
the rowboat.
/------------------------------|
| Quest 8: The Stranded Vessel |
|------------------------------/
After the cut scene Fisela will enter the cargo holds. There are some
enemies around here. Deal with them accordingly. One of the doors on the
right can't be opened and the other one is too dark to enter. Our goal
is to gain access to the door on the left. There are two purplish crates
here. Push them into the holes and enter through the door.
Fight the spriggans and make your way up the stairs to the next floor.
There is a save point in the first cabin on the left hand side along
with a raised ladder. We'll come back here. Go through the doors at the
end to reach the deck. Go up the stairs on the same side and grab the
crank. Return to the area with the ladder and use the crank to lower it.
Climb it and grab the [LAMP OIL] to make a [LAMP WITH OIL]. Return to
the deck and go up the stairs on the other side of the boat. Hoist the
sail and then enter the captains cabin. Read the diary. After a few
entries a Spriggan Lord will come and attack you.
Boss: Spriggan Lord
-HP: 1000
-Attacks: Triple Slap, Kick
-Difficulty: Easy
Lol! This guy is a joke. I beat him in 3 turns. Just use counterattack
guard to interrupt his triple slap. If you've been upgrading your
weapons you should not have a problem. It also helps to build up your
starage meter pre-battle.
Grab the [CARGO KEY] and climb down the ladder in the middle of the
boat. The door here leads to the very first area so ignore it for now.
Make your way though the cargo holds and you will find a lone survivor.
He says some mumbo jumbo about the jewelry they stole turning people
into the monsters. Before you know it you will have another Spriggan
Lord hasseling you.
Boss: Spriggan Lord Part Deux
-HP: 1000
-Attacks: Triple Slap, Kick, Giant
-Difficulty: Medium
Same attack pattern as before, but with an added giant mod which makes
him hella stronger. Same strategy as before, however, you may have to
heal every so often. After the battle take Amor back to the deck and
watch the scenes that follow.
/------------------------------------|
| Quest 9: Disaster at the Graveyard |
|------------------------------------/
After you return to Navi's house let's visit the Pub. Go upstairs and
possess Ifem's body. Go downstairs and talk to the barkeep. Before you
get a chance you will see a scene with Amor being picked on because he
is a foreigner. After the scene She'll tell you about a job down at the
graveyard so lets go there now.
Enter the catacombs and talk to the monk behind the iron gate. He will
tell you that you need to go into the depths of the catacombs and light
all the torches. So lets do just that.
This task is simple really. There are 5 levels and 2 sides ot the
catacombs with three torches on each side. Just go down each side and
light the torches. On the bottom of the right side is a [CLEAN
SPELLBOOK] in a blue chest.
Once you light all six torches you will return to the monk and he will
give you your reward. Take your money and go back to town where you will
give it to Milis.
/---------------------------------|
| Quest 10: Father's Rare Disease |
|---------------------------------/
From the vacant house go south down to the docks. Something has happened
to the Chief Fisherman. It seems that he is running a high fever and is
developing rashes all over his body. Wallace instructs the men to take
him to the monastery while he fetches Fisela. Follow Wallace to her
house to discover that she is not their. Then head over to the castle
and view the scene between them. Fisela's stubbornness creates sadness
in her heart so possess her.
Once you are in possession take her to the monastery and into the room
you once stayed. The monk will inform you that her father has developed
Red Scarlet fever and you will need a [GAMMA GOBLIN HORN] to cure him.
Unfortunately Gamma Goblins are extinct. What are you to do?
Leave the monastery on your way out you will view a scene with Ashgo.
Ignore him for now and head over to Millis' house. What luck! She has a
[GAMMA GOBLIN HORN]. But the ***** will only sell it to you for about a
billion gold. Attempt to leave and she will stop you. Apparently she
wants something called a [FAIRY STONE]. Bring one back to her and she
will give you the horn.
The [FAIRY STONE] is in the Quay Cavern. Earlier a raven was blocking
the entrance, but you can pass freely now. Enter the path on the right.
There is really only one path you can take since all your other options
have some kind of block (big stone, high ladders, etc...). Find the area
where some monsters are gathering around a rock.
BOSS: Ghoulwocks x3
-HP: 200
-Attacks: Darkness Breath, Bite
-Dificulty
Not much of a challenge for being a boss fight, but the battle music
dictates that it is. Just do normal attacks. A tactical bonus is
possible by filling up your starage meter beforehand and using counter
attacks.
Grab the [FAIRY STONE] and return it to Milis. With the horn in your
hand go back to the monastery and heal your father.
/----------------------|
| Quest 11: Beer Thief |
|----------------------/
This is a fun little quest. Remember a couple of quests back you
overheard a conversation between Amor, the Innkeeper, and Faus at the
bar? Well this left Amor Saddened. Let's heal his heart. After you
possess him agree to catch the beer thief.
Go downstairs into the cellar and you will find the crafty beer thief.
Good luck catching him however. For more information go into the next
room and read the diary. It seems as though that there is this beer #5
that puts people to sleep. A clue....
Chase the faerie again and take note of his path. Notice how he only
stops at the "leaking" barrels. The trick here is to find the fifth
leaking barrel which happens to be Beer #5. Just examine all the barrels
it wont take long to find the fifth one. Once you do chase him once
again to put the thief to sleep.
Run upstairs and watch the scene between the three.
/-------------------------------------|
| Quest 12: Monsters of the Sanctuary |
|-------------------------------------/
Remember that scene during quest 10 between Fisela and Ashgo? Well Ashgo
is still depressed about being a klutz so go possess him. From their go
to the rune shop and grab the magic mirror that is downstairs. With this
in hand go to the sanctuary when your ready.
Talk to the Mason once you gain access and he will tell you about all
the monsters creeping in. After the short scene make your way down. The
theme here is Left and down. As long as you head in that general
direction you will do ok. There are three Quarrier's here that you need
to save. After you save them go to the end of this labyrinth and replace
the broken mirror. But before you do a spawn of hades attacks you.
Boss: Mandra Vine
-HP: 1300
-Attacks: Hammer, Ice Shot, MP drain.
-Difficulty: Very Easy
A joke of a boss. After defeating the two supporting Mandra helms just
use Plasm a few times for an easy kill.
Once you have replaced the mirror and rescued all of the Quarriers you
will meet back with the Mason who gives you some cash in reward. Now
that Ashgo has gained a bit of confidence you will leave his body.
/---------------------------------|
| Quest 13: In Search of a Master |
|---------------------------------/
Another cute quest. This involves that dog that always barks at you in
front of Keith's store. Upon returning there you will notice he is no
longer there. Go back to the sanctuary and you will spot him wimpering
to two guys having a conversation. One of them talks about the dog
needing a master and mentions that Yaq needs a dog.
Possess the dog and run over to the Town Gate. Yaq is the gate keeper.
Talk to Yaq and answer woof! To become his master and take his test. You
must sniff him out. Here are the clues to finding him.
-There is no scent of Yaq here ~Yaq is no where near here
-Yaq's scent is dying off ~Your getting closer
-Yaq's scent is here! ~Your in the general area
If you cant find him then the answer is on the monastery path behind a
big rock. That is of course assuming his location is not randomized.
Once you find him the dogs heart will be healed and you will leave its
body.
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SECRETS
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BESTIARY
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Note: Monster HP's are my estimation. It is quite likely that the HP's
listed are higher then the actuals.
BALROG (BOSS)
Hp: 750
Attacks: Punch, Flame
Location: Tower of Eiru
GARUM
HP: 180
Attacks: Feint Charge, Charge
Location: Ruins Hillock, Catacombs
KOBOLD
HP: 70
Attacks: Claw, Kick Flip
Location: Tower of Eiru
JEWEL LEAPER
HP: 90
Attacks: Leap Attack, Darkness Spit
Location: Seashore
MANTICORE
HP: 200
Attacks: Poison, Bite
Location: Tower of Eiru
PERVTON
HP: 200
Attacks: Charge, Scratch
Location: Hillock Ruins
TORNGARSUK
HP: 415
Attacks: Punch, Maul
Location: Hillock Ruins
UNSEELIE COURT
HP:45
Attacks: Bite
Location: Tower of Eiru, Stranded Vessel
VODIANOI
HP: 100
Attacks: Bite, Tail Slap
Location: Sacred Forest
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ITEM LIST
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*CURATIVE*
Antidote Cures Poison
Eye Drops Cures Darkness
Holy Water Heals 30 MP
Medicine Heals 300 HP
Special Medicine Heals 500 HP
Water of Exorcism Cures Silence
*MAGICAL*
Charm of Seal Disables one enemies magic
Electric Catfish Small lightning damage to one enemy.
Golem Fist Medium meteor damage to all enemies
Mental Mushroom Mind +1
Mithril Cloth Physical defense up temporarily
Poison Snake Fang Poisons an enemy
Quartz Cloth Magic defense up temporarily
Sacrificial Doll Raises Dead
Salamander Scale Casts small fire damage on an enemy
Smoke Screen Escape from battles easily
Sleeping Grass Casts sleep on one enemy
Walnut of Power Strength +1
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WEAPONS
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Bows/
----
Hawk String
Stats:
Location: Weapons Shop
Notes: None
Spears/
------
Trident
Stats: Starting
Location: Fisela's starting weapon
Notes: None
Bardiche
Stats:
Location: Weapons Shop
Notes: None
Swords/
------
Claymore
Stats: Starting
Location: Reise's starting weapon
Notes: None
Coltana Blade
Stats: +30 att.
Location: Tower of Eiru
Notes: None
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ARMOR
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ACCESSORIES
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Ear Plugs Guards against sonic attacks
Golden Ring Increases amount of money found after battle
Magician's Glasses Allows you to guard magic attacks
=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
RUNES AND AMULETS
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=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
GAMESHARK CODES
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=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
CONTACT INFORMATION
=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
If for some reason you need to contact me my email is
[email protected]. I will answer any questions pertaining to the game.
If you cant find something in this faq be sure to do a search (ctrl+F)
first before emailing me. All emails containing flames or other rude
content will only get your email filtered. If you make a contribution
please provide your name, gamefaqs alias, and email address at the end
of your email for proper credit. Also, please write down the version
number you are using and the site you read this faq at. This helps me
determine weather or not sites are updating properly. The most up to
date version will always be found at www.gamefaqs.com Thank you for
reading.
IMPORTANT INFO FOR WEBMASTERS
If you want to post this or any of my guides you must meet the
following criteria:
1. Your site must be a non-commercial site and be free of pay services.
2. Your website must be complete.
3. Always include a link to your web page in your email.
4. Your site will be credited at the FAQ contributors board at
www.gamefaqs.com. If you have a reputation for sleaziness I will find
out so don't bother.
5. You must post my updates in a timely manner. Updates can be found at
WWW.GAMEFAQS.COM and you will be notified when they become available.
6. You must accept the terms of my copyright notice.
The following sites have permission to post my FAQ. If you see this FAQ
on any other site please contact me.
www.gamefaqs.com
=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
CREDITS
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CjayC- for the gift of GameFAQs
Joe Messer (Grand Admiral)- Faq author
Tsugunai Manual- Characters, Experience Bonus'
The Tsugunai Manual was used for confirmation purposes while writing the
basic information, however, with the exception of the previously noted,
all material on game basics was written by Joe Messer.
Recognition:
http://www.gamefaqs.com/features/recognition/22237.html
The author played through this game thoroughly and everything contained
in this guide is the author's original work. All contributor's are
credited above. Obviously, the name Tsugunai: Atonement, its source
code, conceptual art, and everything else related to the game is
copyright Atlus USA, Inc. No infringement of their rights is intended.
FIN
[Quote here]