Tom Clancey's Ghost Recon Weapons/Equipment FAQ
Final Version
Last Updated: 9/6/2003
By: Octoferret
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Table of Contents
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1. Using This Guide
2. Weapons
2.1 - Rifleman Weapons
2.2 - Support Weapons
2.3 - Sniper Weapons
2.4 - Demolitions Weapons
2.5 - Secondary Weapons
3. Other Equipment
4. Kit Listings
4.1 - Single Player Kits
4.2 - Specialist Kits
4.3 - Multiplayer Kits
5. Unlocking the Secret Weapons
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1. Using This Guide
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The primary function of this guide is to give you a listing of all the weapons
(And other pieces of equipment in the game) and their capabilities. The weapons
are separated into five categories, Rifleman Weapons, Support Weapons, Sniper
Weapons, Demolitions Weapons and Secondary Weapons. The first four categories
divide the weapons into which class can use them in _multiplayer_ and not
single player, who can use each weapon in single player is listed under the
info for each weapon. Secondary weapons are weapons that are in the secondary
slot in a kit, who can use them is listed for each weapon. Under each weapon's
name is the ammo capacity, which is how many bullets each magazine holds for
that weapon, magazines which is how many total magazines you get for that
weapon (Note: On Recruit you will get infinite), the fire modes for the weapon
(The differences between them will be explained later) and who can use it. If
the weapon has a grenade launcher attachment that you can use, which only the
M16, OICW and AN-94 do, the grenade launcher's name will be listed next to the
name of the weapon that uses it and the grenade capacity (How many grenades
that can be loaded into it at once) and grenades, which is the total amount of
grenades that come with it will be listed. For the sniper rifles the amount of
zoom levels they have is listed, which is how many levels of zoom they have for
clicking the right joystick. Information for secondary weapons will be listed
in a similar way with notes on the weapon as well. Now, for a basic description
of the fire modes:
Semi-auto/Semi-automatic - Fires one shot every time you pull the trigger
Burst - Will fire a small burst of shots if you hold down the
trigger, pull and release quickly to only fire one or two shots
Automatic - Will fire as long as your have the trigger held down, provided that
you have ammo, of course
Bolt-action - Only on certain sniper rifles, after each shot your soldier has
to operate a bolt on the rifle to clear the empty shell casing preventing you
from firing multiple shots in succession
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M16/M203
--------
Ammo capacity: 30
Magazines: 10
Fire modes: Semi-auto, three shot burst
Grenade capacity: 1
Grenades: 5
Used by: Rifleman (Single player), Buzz Gordon
------
MP5-SD
------
Ammo capacity: 30
Magazines: 10
Fire modes: Semi-auto, three shot burst, automatic
Used by: Henry Ramirez, Susan Grey
-------
OICW/GL
-------
Ammo capacity: 30
Magazines: 10
Fire modes: Semi-auto, three shot burst, automatic
Grenade capacity: 6
Grenades: 12
Used by: Will Jacobs, Lindy Cohen
------------
7.62 Carbine
------------
Ammo capacity: 20
Magazines: 23
Fire modes: Semi-auto, three short burst, automatic
Used by: Will Jacobs
---------
AN94/GP25
---------
Ammo capacity: 30
Magazines: 10
Fire modes: Semi-auto, two shot burst, automatic
Grenade capacity: 1
Grenades: 5
Used by: Buzz Gordon
------------
5.56 Carbine
------------
Ammo capacity: 30
Magazines: 10
Fire modes: Semi-auto, three shot burst, automatic
Used by: Susan Grey
----------
7.62 Rifle
----------
Ammo capacity: 20
Magazines: 15
Fire modes: Semi-auto, automatic
Used by: Lindy Cohen
----
AK74
----
Ammo capacity: 30
Magazines: 10
Fire modes: Semi-auto, automatic
Used by: Henry Ramirez
*******************************************
2.2 - Support Weapons
*******************************************
----
M249
----
Ammo capacity: 200
Magazines: 3
Fire modes: Automatic
Used by: Support (Single player)
---
MG3
---
Ammo capacity: 100
Magazines: 6
Fire modes: Automatic
Used by: Dieter Munz
-----
RPK74
-----
Ammo capacity: 75
Magazines: 4
Fire modes: Semi-auto, automatic
Used by: Guram Osadze
---
PKM
---
Ammo capacity: 100
Magazines: 5
Fire modes: Automatic
Used by: Guram Osadze
---
M60
---
Ammo capacity: 100
Magazines: 4
Fire modes: Automatic
Used by: Dieter Munz
--------
M136/AT4
--------
Rocket capacity: 1
Rockets: 4 or 3
Notes: Used by demolitions, you must be be standing or crouching to use, can
not fire while moving, can take out vehicles
Used by: Demolitions (Single player), Nigel Tunney, Klaus Henkal
----------
M9 & M9 SD
----------
Ammo capacity: 15
Magazines: 5
Fire modes: Semi-automatic
Notes: Can be used by all classes, has no zoom
Used by: Everyone
----
FRAG
----
Fragmentation grenade, hold down the right trigger longer to throw it further,
after throwing one either get as far away from it as possible or take cover,
you get a total of six grenades
Used by: Everyone
--------
Claymore
--------
Anti-personnel mine, placed facing in the direction you were facing when you
placed it (Will only do damage to people in front of it), once placed press R
Trigger again to detonate, comes with either 2 or 4 mines
Used by: Nigel Tunney, Klaus Henkal, Hery Ramirez
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3. Other Equipment
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These are the non-offensive pieces of equipment that you can give to your
soldiers instead of a secondary weapon.
----------
Binoculars
----------
When selected use the zoom button to toggle between the three zoom levels, the
R Trigger zooms straight to the second level
Used by: Rifleman (Single Player), Support (Single Player), Dieter Munz, Susan
Grey, Lindy Cohen, Guram Osadze, Henry Ramirez, Buzz Gordon, WIll Jacobs
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Sensors
-------
Place one of these somewhere on the ground and once an enemies comes into it's
radius the enemy will be shown on your map, can be destroyed if shot, kits
containing sensors comes with either 2 or 4 sensors
Used by: Susan Grey, Klaus Henkal, Henry Ramirez
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Demolition Charges
------------------
Can only be used by Demolitions, are only used to destroy set targets in
missions and have no use outside of that, comes with 3 demolitions charges
Used by: Demolitions (Single player), Klaus Henkal
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Extra Ammo
----------
Will give you additional ammo for your primary weapon, amount of extra ammo
varies depending on the weapon, is virtually useless because your shouldn't
ever run out of ammo even without it
*******************************************
4.1 - Single Player Kits
*******************************************
These are all the available kits for each class in singe player
*******************************************
4.2 - Specialist Kits
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These are the kits available for specialists in single player
Note: For kits 5-8 you have to unlock the weapon before they will appear
-------------
Scott Ibrahim
-------------
Kit 1: M82/M9
Kit 2: M82/M9 SD
Kit 3: M82/Extra Ammo
Kit 4: M82/Frag
Kit 5: M98/M9
Kit 6: M98/M9 SD
Kit 7: M98/Extra Ammo
Kit 8: M98/Frag
*******************************************
4.3 - Multiplayer Kits
*******************************************
These are the kits available in multiplayer games
Note: This is a list of them with all the weapons unlocked, the order may be
different if you haven't unlocked them all yet
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5. Unlocking The Secret Weapons
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At any time you can check your Dossier from the main menu to check to see which
weapons you have unlocked and what you need to do to unlock the rest. What I
have provided here is a list of the requirements for each weapon straight from
the Dossier. Just start a Quick Mission on the mission and difficulty listed,
complete the mission and at the end a message should tell you that you have
unlocked the weapon, be sure to save afterwards!
---
PKM
---
Complete the special objective in M07 River on Veteran during a Quick Mission
on Mission Mode
---
M60
---
Complete the special objective in M11 POW Camp on Elite during a Quick Mission
on Mission Mode
------------
7.62 Carbine
------------
Complete the special objective in M01 Caves on Veteran during a Quick Mission
on Mission Mode
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AN-94
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Complete the special objective in M04 Village on Elite during a Quick Mission
on Mission Mode
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Bizon 9MM
---------
Complete the special objective in M02 Farm on Recruit during a Quick Mission on
Mission Mode
----
A-91
----
Complete the special objective in M06 Castle on Elite during a Quick Mission on
Mission Mode
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7.62 Sniper
-----------
Complete the special objective in M09 Swamp on Veteran during a Quick Mission
on Mission Mode
---
M98
---
Complete the special objective in M12 Docks on Veteran during a Quick Mission
on Mission Mode
---------------
Silenced Sniper
---------------
Complete the special objective in M03 RR Bridge on Elite during a Quick Mission
on Mission Mode
------------
5.56 Carbine
------------
Complete the special objective in M10 Vilnius on Veteran during a Quick Mission
on Mission Mode
----------
7.62 Rifle
----------
Complete the special objective in M08 Battlefield on Elite during a Quick
Mission on Mission Mode
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AK-74
-----
Complete the special objective in M05 Embassy on Recruit during a Quick Mission
on Mission Mode