ToCA Race Driver 3
FAQ by Rikki H.
Version 0.25
[email protected]
/\/\/\/\/\/\/\/\/\
*~*Legal Stuff*~*
\/\/\/\/\/\/\/\/\/
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
If you see this FAQ anywhere other then GameFAQs, let me know via the e-mail at
the top of the page.
/\/\/\/\/\/\/\/\/\/\/\
*~*Version History*~*
\/\/\/\/\/\/\/\/\/\/\/
0.25 - Mechanics section done, some of world tour section complete, cheats and
unlockables pretty much done.
0.35 - Added more tiers to world tour mode, pro career mode information started
and tidied up the side-headings to make them clearer.
0.37 - Two more tiers added to world tour mode, two more cutscenes added to
unlockables section.
0.40 - Up to tier 11 in world tour, added a section on the differences of
adding pro simulation, a couple more cutsceses added to unlockables section.
0.50 - Halfway through world tour mode, with tier 16 finished, added tips for
the oval championships in pro career and started bonus championships section.
Also added an important note about the cheats you can obtain in the unlockables
section.
0.51 - Just a minor update. Added a skeleton for the remiaining tiers and added
only basic info for some of them, no full tips as of yet.
0.55 - Added tips to tier 17 and 18 and added more cutscenes to the unlockables
section. Also added basic info to tier 29 and 30.
0.60 - Tiers 19 and 20 info added, some more cutscenes added to unlockables,
added basic info for tiers 29 and 30 and corrected some spelling and grammar
mistakes.
/\/\/\/\/\/\/\
*~*Contents*~*
\/\/\/\/\/\/\/
1. Intro (tocint)
2. Controls (tocont)
3. Game Modes (tocgam)
4. Mechanics (tocmech)
5. World Tour Mode (tocworld)
6. Pro Career Mode (tocpro)
7. Bonus Championships (tocbon)
8. Cheats/Unlockables (tocheat)
9. Outro (tocout)
Note: To jump to a particular section, use the search feature and type in the
word in the brackets.
/\/\/\/\/\/\/\/\/\/\
*~*Intro*~* (tocint)
\/\/\/\/\/\/\/\/\/\/
Welcome to my first ever FAQ for GameFAQs. This guide will cover everything you
need to know about ToCA Race Driver 3, and will cover the entire world tour and
pro career modes, as well as showing you the unlockable bonus championships in
free racing mode, and also certain cheats you can use in the game.
/\/\/\/\/\/\/\/\/\/\/\/\
*~* Controls*~* (tocont)
\/\/\/\/\/\/\/\/\/\/\/\/
For those unfortunate enough not to have a manual with their game, here are the
controls used during play:
Right analogue stick - steer
left analogue stick - accelerate/brake
directional pad left/right - steer
directional pad up - boost (only used for some vehicles)
X - accelerate
[] - brake
/\ - change camera view
() - handbrake
L1 - look left
R1 - look right
R2 - look behind
The game also supports the Logitech GT Force, Driving Force and Driving Force
Pro steering wheels.
/\/\/\/\/\/\/\/\/\/\/\/\/\
*~*Game Modes*~* (tocgam)
\/\/\/\/\/\/\/\/\/\/\/\/\/
World Tour - This is one of the main modes of play. The main objective is to
drive your way through the tiers until you become world champion. There are 32
tiers to go through, so there's definitely a lot to do. Your coach, Rick, will
be there with you every step of the way.
Pro Career Mode - The other main game mode. Choose a discipline then a
championship and try to come out on top, in order to win cups and unlock bonus
championsips to use in free race, multiplayer and time trial.
Free Race - Pick any championship you want, set the settings you want, heck,
play however you want.
Time Trial - choose a track that you have unlocked and try to set the fastest
lap on it.
Multiplayer - play against a friend and see who comes out on top.
Network - Play against friends who are on networked consoles
Online - Go online and prove your the best ot the world.
/\/\/\/\/\/\/\/\/\/\/\/\/\
*~*Mechanics*~* (tocmech)
\/\/\/\/\/\/\/\/\/\/\/\/\/
In this section, I'll tell you about the different tuning you can do to your
car, what sort of damage can be inflicted during the race and the flags Most of
this is taken straight from the manual.
-------------------------------------------------------------------------------
Tuning
-------------------------------------------------------------------------------
To make any sort of adjustment, you usually need to highlight the area you want
to adjust and use the left analogue stick to move the bar to the left or right
to increase or decrease the selected area.
Downforce - Downforce increaes grip, but also increases drag, which can
ultimately slow you down. You can set to increase or decrease the downforce to
either the front or rear of the car.
Transmission - The closer gears are together, the faster your acceleration will
be, but this in turn reduces the cars overall top speed. The more you space
them out, the slower your acceleration will be, but your top speed wil increase
drastically.
Anti Roll - The anti-roll bar link both wheels on the same axle to the chassis,
making it harder for suspensions to move in opposite directions. This in turn
greatly increases grip.
Tyre Compound - Softer tyres give better grip, but wear out faster, harder
tyres last longer and give better steering, but less grip. Softer tyres are
usually best to use when it is rainy or stormy during a race.
Tyre Profile - This is basically the measurement from the outer egde of the
tyre to the inner rim. For lower classed vehicles, the wider the profile is,
the better the performance you will have.
Brake Bias - Adjusting this setting will affect how your car will corner
through bends, decreasing it will most likely send the back end of your car out
into a drift, increasing it means you will keep the racing line, but too much
speed will send you into an uncontrollable spin.
Ride Height - Rasing the height of the car offers better suspension shock, but
puts it more at risk of rolling, decreasing height will gave the opposite
effect.
Suspension - Setting suspension to soft will help the car go over uneven
surfaces, like in rally stages. Hard suspension is better for tarmac surfaces,
but on uneven terrain, your grip will decrease drastically.
Toe and Camber - Toe setting affect tyre wear, straight-line speed and
stability. Toe-in affords stability, whereas toe-out promotes quick steering
responses.
-------------------------------------------------------------------------------
Damage
-------------------------------------------------------------------------------
Gears - Any damage to your gears may affect how your car shifts up and down
gears, and may also affect it's top speed. It can be damaged through
shifting incorrectly through gears (manual mode) or a head on impact.
Steering - Damage to your steering will affect how your car behaves on the
track. Severe damage will usually pull the car to one direction, making
going through opposite corners a nightmare, especially at high speeds.
Steering can be damaged from a side on impact, or driving across the infield
at high speeds.
Suspension - Damage to the suspension will affect road handling and cornering.
Severe damage will increase the chances of the vehicle bottoming out.
Suspension can be damaged through high impacts, or driving across the infield
at high speeds.
Engine - Damage to your engine will severely affect top speed and acceleration.
Once the engine is damaged, the time it takes to overheat will decrease, a bar
underneath the engine icon shows it's temperature. When you start smoking,
you're in trouble.
Wheels - Damage to your wheels reduces stability and handling. A loss of a
wheel usually means the end of the race for you. Tyres cna also blow if they
become too overheated, so don't do any burnouts on the track.
Tyre Wear - As tyres wear, they lose their grip. Driving across the infield
greatly wears tyres down, and is best avoided.
-------------------------------------------------------------------------------
Flags
-------------------------------------------------------------------------------
Yellow - A yellow flag signifies an accident up ahead. Overtaking is forbidden
during this period.
Blue - A blue flag signifies a faster car attempting to lap you. It's best to
move out of the way and let them past.
Black - A black flag signifies that that driver has been penalised, and must
return to the pit for a timed or pit penalty, failure to do so will result in
disqualification from the race.
Green - A green flag signifies the caution period is over, and you may resume
at race speed and begin overtaking again.
White - A white flag signifies that driver is on their last lap, or that there
is a much slower vehicle on the sector controlled by that flag post.
Black and white - A blakc and white diagonal flag signifies a warning for
careless driving, corner cutting or driving the wrong way. Failure to comply
by the rules a second time will result in a black flag.
Black with orange dot - A black flag with an orange dot in the centre signifies
a driver with severe mechanical problems, and must return to the pit
immediately.
-------------------------------------------------------------------------------
Pro Handling
-------------------------------------------------------------------------------
Handling - Cars will act more realistically with this turned on, and makes the
game less arcadey
Damage - Cars will recieve realistic damage, for example, if you collide with a
wall, you'll probably lose a wheel rather than recieving minimal damage.
Gravel Traps - With this turned on, gravel traps will stop your car dead, like
in real life.
NOTE: all of the tips provided in world tour mode are with all pro simulation
options turned off.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
*~*World Tour Mode*~* (tocworld)
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
World Tour mode is one of the main areas of the game. As mentioned earlier,
your goal is to advance through 32 tiers to ultimately become world champion.
These tiers usually have three different championships to choose from (the
earlier tiers have two and the last two tiers only have one,) but you do not
have to complete all the championships to advance, you only need to complete
one.
Before this all starts though, you are thrust into the deep end, starting on
the last lap of a race in last place! Don't worry, you don't have to worry
about trying to get 1st in this. This is simply a starter race, and also
introduces Rick, your coach throughout the world tour, who imforms you about
sticking to the racing line. After this little cutscene, the real world tour
begins. Below I will list the different championships, the vehicles used,
tracks raced on, lowest place to proceed to the next tier and tips on how to
beat the championship.
-------------------------------------------------------------------------------
Tier 1
-------------------------------------------------------------------------------
** Autosport Clio Cup **
Vehicle used - Racing Renault Clio 930kg 190bhp 0-60 in 4.1 secs
Tracks - Brands Hatch Short Circuit (2 laps)
Silverstone National Circuit (2 laps)
Minimum Position - 4th
Qualifying & race start - timed session, grid start
Tips - Ok, for your first championship, you shouldn't have too much hassle.
The Clio is a fast and nippy car and holds the racing line well, so you
shouldn't be spinning out too much. The AI is also more lenient than in later
tiers, and don't put up much of a fight. Use this championship to get used to
the controls. As for the tracks, there shouldn't be too much trouble. The
second corner in Brands Hatch and the penultimate corner in Silverstone are
the only liable causes of grief. Just make sure you brake early enough, and the
Clio should do the rest for you.
** Global GT Lights **
Vehicle used - GT Light 490kg 150bhp 0-60 in 3.0 secs
Tracks - Oulton Park Fosters Circuit (2 laps)
Brands Hatch Short Circuit (2 laps)
Minimum Position - 4th
Qualifying & race start - 3 laps, Rolling
Tips - This championship introduces you to rolling starts. The GT Light can
take some getting used to. It has quicker acceleration than the Clio, but
worse grip. The Oulton Park circuit has a nasty right hander halfway through
the track, and an even nastier one at the end, which resides on a hill. If
you're not careful on the braking, the GT Light can easily spin off here, and
with only two laps, you need to try and take it easy. The second track is
Brands Hatch, so you should roughly know the layout of the track now, just
remember that the GT Light has worse grip than the Clio, so take those tighter
turns a little easier.
-------------------------------------------------------------------------------
Tier 2
-------------------------------------------------------------------------------
** Class B 4WD Track Challenge **
Vehicle used - Mitsubishi Lancer Evolution IV 1350kg 280bhp 0-60 in 5.5 secs
Tracks - Laguna Seca Grand Prix Circuit (2 laps)
Nurburgring Short (2 laps)
Minimum Position - 4th
Qualifying & race start - 3 laps, grid start
Tips - This championship is a multi-class event, basically meaning there are 2
sets of races going on at once. You only need to concern yourself about the
red dots on your map, the other dots are in the different class to you. As
for the Mitsubishi, it has so-so braking power and compared to the last two
vehicles, it may seem to corner like a tank. The trick is to brake earlier into
corners than you would expect and ease it round the bend. The tracks certainly
give you plenty of opportunity for that. The Laguna circuit is a monster track,
with many tight turns forcing you to brake heavily. The most noticeable is the
S-bend near the end. It can cath you completely by surprise, as it is at the
top of a hill, and the corner can come out of nowhere. Make sure to brake as
soon as you come close to the 100m sign on the left to give you time to corner.
The nurburgring is no better. The first few corners are very tight, and you
need to give yourself plenty of braking time for them. You need to watch out
for the chicane near the end too, as there is a stack of tyres to the right
which can cause serious damage to yu if you run into them. All in all, this is
not an easy championship to get 1st on, especially seeing as we're only one the
2nd tier.
** MG Team Rally Shield **
Vehicle used - MG ZR Super 1600 950kg 215bhp
Tracks - UK Rally Stage 3
Minumum Position - 4th
Qualifying & Race start - N/A
Tips - Your first rally event. You get no qualifying round here, so for your
first go at this, you'll be driving blind. The way to win these stages is not
to take positions, but to get the best time. The MG ZR has a tendency to slide
around corners, but not so much as to spin out, just be careful in turns any
lower than 3. There is a VERY tight hairpin turn just after the construction
site, so brake very early for it. There is also quite a few jumps in this
track. Don't take these really fast, as you will end up damaging your motor.
There is a 90 degree turn after the first checkpoint which may catch some off
guard, so again, brake early for it. The only other real hazards are the
ditches towards the end of the course, which can easily flip you over if you
slide into them. The time you are looking to beat is about 3.05.00, so try not
to make too many mistakes.
-------------------------------------------------------------------------------
Tier 3
-------------------------------------------------------------------------------
** Formula 1000 **
Vehicle used - Formula J-1000 310kg 150bhp 0-60 in 3.2 secs
Tracks - Donnington National Circuit (3 laps)
Silverstone Grand Prix Circuit (2 laps)
Minimum Position - 4th
Qualifying & race start - 3 laps, grid start
Tips - This will be your first time driving an open wheel car. I shall warn you
now, try to not make contact with any other vehicle, more so than any other
championship. You've practically lost the race if your wheels come into
contact with an opponents, and will see you spinning out, or even worse, losing
a wheel and ending your race, while the other guy goes away unscathed. That
being said, the J-1000 is a very fast vehicle, with great braking power. It
can also handle corners pretty well, but you really cannot afford any hard hits
or it'll be race over for you. Donnington is overall a very flowing circuit,
with one corner smoothly running into another, and you should be able to
keep a steady speed throughout most of the course. The only tight turn is the
chicane at the end after the long straight, start braking just after passing
the 100ft sign on the left to get by it safely. The Silverstone circuit here
is the full circuit, not the shortened version. The S-bend after the tight
right hander is the first major braking point in the track. Shortly after that
is another tight S-bend. The last major parts are the two tight 180 degree
turns before the pit straight. So long as you brake early enough, you should
be able to come through cleanly.
** Off-Road Buggy Nationals **
Vehicle used - Turnham Sandframe M4
Tracks - National Dirt Raceway Stage 3 (2 laps)
International Rallycross Short (2 laps)
Minimum Position - 4th
Qualifying & race start - timed session, grid start
Tips - Your first off-road championship, and it's not too difficult. The buggy
you're racing with slides across the track as though it was on butter, but for
most of the time, the corners are so wide you probably won't hit anything. The
downside to this is that you slow down to a crawl during this, allowing others
to fly past you. The reason for this is because you're racing on dirt most of
the time. It's hard to know the best approach to take corners, as no matter
what you seem to do, you end up losing speed, so a good qualifying position
is advisable. As for the tracks, well, the dirt raceway is VERY short, with
wide turns, but the bumps along the way can slow you down a lot, so learn
where the big ones are and don't take them at full speed. The rallycross track
has tarmac on half the track, and thankfully, the grip improves on these parts.
Fortunately, grass doesn't affect your speed on this track, but it can affect
your grip. One last thing, the buggy is open-wheel, so contact with other cars
is not advised.
** US Muscle Car Tour **
Vehicle used - Pontiac Firebird Formula 400 1627kg 330bhp 0-60 in 5.6 secs
Tracks - Gateway International Road (2 laps)
Norisring City Race (2 laps)
Nashville Road Course (2 laps)
Minimum Position - 4th
Qualifying & race start - 3 laps, grid start
Tips - The Firebird isn't exactly the best car to race with. In order to use
it correctly, you have to learn to drift round corners, as that is what this
car relies on the most. Qualifying will start to play a part in championships
now, and getting a good place on these races is essential, as the AI seems
to be more aggressive during this championship. The Gateway circuit has a lot
of steeped turns, so getting a good racing line is essential, otherwise you
run the risk of being overtaken. Norisring is essentially made up of two long
straights broken up by chicanes, with a hairpin bend at each end. This is a
fun track to race on, just make sure you brake well in time for the hairpins
and the rest is pretty easy. The Nashville circuit can be pretty challenging.
On one half, it is literally one long corner, on the other, there are many
tight turns and hairpins, where care is needed. This is also the first
championship where you can choose upgrades for your car, which give a boost
to the cars performance. I usually let the engineer choose them for me, and
he hasn't let me down yet.
-------------------------------------------------------------------------------
Tier 4
-------------------------------------------------------------------------------
** Supertruck International Series **
Vehicle used - Strana Supertruck 3700kg 850bhp 0-60 in 5.8 secs
Tracks - Barbagallo Raceway (3 laps)
Eastern Creek International Raceway (2 laps)
Nashville Super Speedway (5 laps)
Minimum Position - 4th
Qualifying & race start - timed session, rolling
Tips - The Strana, although being a truck, handles surprisingly well. It isn't
the quickest vehicle you've driven, but despite it's weight and low speed, it
does go round corners pretty well. It can be hard to see where you're going at
some points, so you may want to switch to first-person view. There's also not a
lot of room to pass on most of the circuits, what with there being 15 other
trucks on the track as well, so again, good qualifying positions are paramount.
The Barbagallo circuit certainly relies on your braking power. The final corner
of the circuit is the tightest one, and you need to brake WELL in advance to
avoid going into the sand trap and losing precious places. Eastern Creek is a
LONG circuit, hence why you only have 2 laps, and will be the defining race in
this championship. There are plenty of hairpin turns and tight corners to keep
you on your toes, and if you fall behind here, it's very difficult to gain back
your places. The championship finishes on the Nashville speedway, which is
essentially a tri-oval. This is really easy compared to the last two tracks.
If you don't qualify in a good position, don't worry. You have 5 laps, and
that's plenty of time to get first, and you can pretty much squeeze through the
middle of the pack, as they tend to leave a nice little gap between themselves.
** Baja Motocross Series **
Vehicle used - K500 Pro Baja Duneracer
Tracks - National Dirt Raceway Stage 4 (2 laps)
International Rallycross Short (3 laps)
Minimum Position - 4th
Qualifying & race start - timed session, grid start
Tips - I'll say this now, this is NOT an easy championship to win. It's very
hard to get a good qualifying position, and its also hard to keep up with the
opposition, mainly due to the fact that, like the Turnham Sandframe, the Baja
loses a LOT of speed if you take a corner too tightly. They're also more
susceptible to being flipped over when going over a jump, which doesn't help.
The stage 4 dirt raceway is pretty much the same as stage 3. There is a jump
after the pit straight that can easily flip you over if you are just a little
bit out of alignment. Fortunately, the AI makes mistakes here too. The corner
just before the pit straight is a nightmare too, as if you oversteer, you will
more than likely end up in the pit, and that's pretty much your race over.
You've already been to the rallycross circuit, so you should know what to
expect. You pretty much have to drive a perfect race on both tracks if you want
to have any chance of coming first. I've only managed to come 4th on this so
far, so good luck, you'll need it.
** Japanese Works Cup **
Vehicle used - Honda NSX 1320kg 280bhp 0-60 in 4.9 secs
Tracks - Phillip Island Grand Prix Circuit (2 laps)
Motopark Oschersleben (2 laps)
Minimum Position - 4th
Qualifying & race start - 3 laps, grid start
Tips - The NSX is a beast of a car, with a top speed close to 180mph, and
acceleration to match it. The NSX is a drifter, so instead of keeping to the
racing line round corners, let the back end slide out. You can easily regain
positions in this championship, thanks to the NSX's superb speed, so don't
worry if you fall a little behind. Phillip Island has nothing you haven't seen
before. It's a pretty flowing circuit, with the odd 180 degree turn here and
there. So long as you get a good position, this circuit shouldn't pose too
many problems. Oschersleben is pretty much one tight turn after another. The
first corner can be pretty nasty, especially if you're in the middle of the
pack. Watch for when the other cars brake and follow their lead. The only time
you'll be able to reach top speed is during the pit straight, but just remember
about that 180 degree turn straight after it. There's a little chicane halfway
through the track which can come up to you out of nowhere and can send you
careering into the wall, so keep on eye on your map. One last thing. The NSX
can easily be spun out, even from the slightest tap, which is it's only major
downfall, so try to avoid collisions with other drivers as best as you can.
-------------------------------------------------------------------------------
Tier 5
-------------------------------------------------------------------------------
** 4x4 Monster Series **
Vehicle used - Thunder Mountain 3732kg 1500bhp 0-60 in 5.0 secs
Tracks - National Dirt Raceway Stage 4 (3 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips - Aah, one of my favourite championships. The monster truck is a great
vehicle to drive, those jumps and bumps that affected the buggies are no match
for the trucks huge wheels. It can feel as though the suspension is made of
rubber to begin with, with the truck bouncing around all over the place, but
once you get used to it's handling, the monster truck becomes one of the
funnest vehicles to drive. This championship only has one race, and you MUST,
for the first time, finish 3rd or above to proceed, so, as should be routine
now, a good qualifying position is essential. The stage 4 dirt raceway has
already been visited, but this time, you have the monster truck at your
disposal. try and turn just before going over a jump into a corner, that way,
it'll be easier to negotiate round the bend. The real pains to watch out for
are the other drivers, who can easily get in your way and cause you to slip up.
Once you get ahead of them, it should be smooth sailing, until then, try and
force your way through the pack, show them who's boss. You're very unlikely to
get a penalty from doing so, and it can be a great help to you getting that
first place.
** Formula Ford **
Vehicle used - Formula Ford 450kg 156bhp 0-60 in 3.5 secs
Tracks - Motopark Oschersleben 'B' (3 laps)
Sandown International Motor Raceway (2 laps)
Oran Park Raceway (2 laps)
Minimum Position - 4th
Qualifying & race start - 3 laps, grid start
Tips - The Formula Ford is a heavier vehicle than the J-1000, and has slightly
less acceleration, but it handles in pretty much the same way. The main
difference is that the wheels are fully exposed, and very vulnerable. A hit of
any kind will do severe damage to your vehicle, even going over the infield for
a brief period can damage your suspension. The Ford can also have a tendency to
lose some grip round some of the tighter corners, so extra care is needed when
driving it. Oschersleben 'B' is a much simpler course than the other version.
It has a long pit straight, followed by a tight right hander, which leads onto
another 180 degree turn. The tightest corner follows, and it's on a slight
incline, which can actually make your vehicle spin out if you're unwary. For
the rest of the track, you can pretty much take it at full speed, just brake
slightly for the final corner. Sandown consists mainly of 90 degree turns and
long straights, with a couple of chicanes. The tightest corner is about 3/4 of
the way through the track, and is after a long straight, so heavy braking is in
order for you to get through it in one piece. You'll be seeing a lot more of
the Oran park circuit later on, so it's best to get used to it now. It has a
unique loop near the start, which consists of three tight right handers as you
climb up a hill and over a bridge. This is the trickiest part of the circuit,
and a good racing line is essential. The final corner is steeped, so make sure
you don't go crashing straight into the wall by going too fast into it. Move
to the right hand side and cut into the corner to maintain the fastest speed
possible through it.
** Palmer Caterham Challenge **
Vehicle used - Caterham 7 490kg 200bhp 0-60 in 4.0 secs
Tracks - Brands Hatch Short Circuit (3 laps)
Oulton Park Fosters Circuit (3 laps)
Zandvoort Oostelijk Circuit (4 laps)
Minimum Position - 4th
Qualifying & race start - timed session, grid start
Tips - The Caterham is fast, nimble, and holds the corners really well. It
sometimes slides round the corners, but just go with the flow, it usually
maintains it speed well when doing so, so don't fret too much. You've already
been to Brands Hatch and Oulton Park, just remember about the turn before the
pit straight at Brands Hatch and the tight right hander after the hill at
Oulton Park. Both can cause you to lose your grip if you're going too fast.
Zandvoort is a new circuit, and it's pretty short. The second corner is tighter
than it looks, so brake heavier for it. The fourth corner is the same as the
second, just don't be fooled by the road going straight, as that will send you
straight into a wall. Overall, this is a pretty easy championship to win.
-------------------------------------------------------------------------------
Tier 6
-------------------------------------------------------------------------------
** British GT - GT Cup **
Vehicle used - Marcos Mantis 1100kg 375bhp 0-60 in 4.0 secs
Tracks - Donnington National Circuit (3 laps)
Mondello International Circuit (3 laps)
Snetterton (3 laps)
Minimum Position - 4th
Qualifying & race start - timed session, rolling
Tips - This is another multi-class event, and you'll be revisiting the British
GT championship a lot over the course of the next tiers. For this time round,
you'll be racing a cup class vehicle, which is the slower of the two classes.
The Mantis is a powerful car, but it lacks cornering ability, and some of the
easier turns will prove to be a little harder to maneuver round than in some
other vehicles. Fortunately, the Mantis has great braking power, so you can
brake later into corners than you would normally do. We're back to Donnington
to begin with, remember that the Mantis can't handle the corners really well,
so take the speed down a notch if you feel the car won't be able to make it
round. Mondello is another long and technical circuit, with lap times around
the 1:30.00 mark. This will certainly push the Mantis to it's limits, as one
180 degree turn leads on to another, there's a really tight hairpin before and
after the pit straight, and you will pretty much have to drop to 1st gear to
get the car round. I strongly suggest practising on the course before trying
to come on the podium in the actual race, as every turn could mean the
difference between finishing in 1st and last place. Snetterton, thankfully, is
a lot easier to navigate round. There are two very long straights that you can
make passes on, but, like all long straights, there's a tight turn straight
after, so be prepared to brake. The tightest corner is the chicane towards the
end, which again is after a straight, make sure it doesn't catch you by
surprise. The AI certainly won't help much in this championship either, as they
try and jostle you out of position, try to keep a safe distance from them, so
as to avoid being spun out by them.
** 1930's Vintage Grand Prix **
Vehicle used - Mercedes-Benz W25 910kg 345bhp 0-60 in 3.7 secs
Tracks - Silverstone National Circuit (5 laps)
Motopark Oschersleben 'B' (5 laps)
Minimum Position - 4th
Qualifying & race start - 3 laps, grid start
Tips - Hoo boy, this championship is a nightmare. The W25 is one of the hardest
vehicles to control in the game, but what can you expect from something that is
about 70 years old? It's combination of high speeds, awkward cornering and open
wheels makes for a very frustrating championship to win, and the fact that 19
other cars are on track too, where the slightest knock will usually send one of
your wheels flying into the crowd, you're going to see a LOT of restarts. One
saving grace is that there are only two circuits to complete, the bad news is
that you have to race 5 laps on both of them. The best advice I can give you is
to qualify no less than 3rd, take things slow and take them steadily. Don't
worry about getting 1st place first time. Silverstone's only tight corners are
towards the end of the course, brake well in time, and hope to god an opponent
doesn't ram you up the rear! As for Oschersleben, the tight corners come at the
start of the circuit. Strangely, the AI slows down even more than it normally
does on this circuit, allowing you to gently ease past most of the field.
Because of this, it makes it a lot easier to win this race than at Silverstone.
Don't let your guard down though, stay focused, keep your nerve and this
championship IS do-able.
** US Speedtruck Challenge **
Vehicle used - Chevrolet Silverado Truck
Tracks - Gateway National (5 laps)
Dover International Raceway (7 laps)
Minimum Position - 4th
Qualifying & race start - 2 laps, rolling
Tips - This will most likely be the first championship you complete in this
tier, as compared to the other two, it's a piece of cake. This is also the
first championship where you HAVE to make a pit stop at some point during the
race. I usually make my pit stop on the first lap and get it over and done
with, as there really shouldn't be any need for you to make any repairs at all,
just make 1 lap of fuel go in and that's it, so as to make the quickest pit
stop possible. The Silverado handles corners well, you may find you need to
slow down a little bit, but because all you'll be doing is pressing left all
the time, there shouldn't be any worries at all. Gateway actually has a tight
first bend, so slow down more than you normally would for other oval corners.
Dover is a regular oval, and the corners are so slight, it hardly poses a
challenge. Overall, this is one of the easiest championships to come first on,
you shouldn't even have to bother with qualifying for it.
-------------------------------------------------------------------------------
Tier 7
-------------------------------------------------------------------------------
** Baja Buggy Kitcar Cup **
Vehicle used - Volkswagen Beetle Baja Bug
Tracks - National Dirt Raceway Stage 3 (3 laps)
International Rallycross Short (3 laps)
Minimum Position - 4th
Qualifying & race start - timed session, grid start
Tips - Another off-road event. Before you start groaning, there's some good
news. The Baja Bug is a LOT easier to handle than the Sandframe or Duneracer.
It doesn't slide around anywhere near as much, and doesn't lose drastic speed
when going over jumps. You'll also notice straight away that the engine is on
the back of the vehicle, so knocks to the front of the car won't cause as much
damage to the car. You'll also be pleased to know that the AI makes a lot of
mistakes during the races, and seem to be more worried taking each other out,
rather than yourself for once. As for the tracks, well, you've been to both
quite a lot of times already now. The last corner of the dirt raceway can
cause a problem if you go into it too fast, and slow down just before leaving
the tarmac on the rallycross circuit, otherwise you'll just plough into the
barrier a little further on. Other than that, so long as you go gently enough
round the corners, this championship shouldn't be a problem.
** Formula Palmer Audi **
Vehicle used - Formula Palmer Audi 620kg 275bhp 0-60 in 2.8 secs
Tracks - Brands Hatch Grand Prix Circuit (3 laps)
Norisring City Ring (3 laps)
Circuit Park Zandvoort (3 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - As Rick mentions in the cutscene, this is the first championship where
the vehicles are fitted with a boost button, which gives an extra 60bhp for a
maximum of 6 seconds. You have 8 boosts per race, but use them wisely, as if
you switch gears during a boost, you lose it, so naturally, don't boost just
before you change gear, as that will be a waste, and common sense will tell you
to use the boosts on the straights. The Palmer Audi grips the corners well, and
has the quickest acceleration of any vehicle you've driven so far. The infield
practically stops the Audi dead in it's tracks however, so avoid it as much as
possible. Qualifying is also a must, as gaining places during the race is
actually quite difficult, and the fact you have to come at least third in this
championship doesn't help matters either. The Brands Hatch circuit is a lot
like it's shorter counterpart, with not many tight corners at all, and plenty
of places to use your boosts, the only real tight corner is the hairpin after
the first corner, but you can still take it at second gear. The section after
the long straight may seem to have tight corners, but for the most part, so
long as you get your racing line correct, you can take them at full speed,
look out for the third corner of this pack, as you do have to brake for it.
I shouldn't have to explain where to use your boosts on the Norisring circuit,
as it is pretty much made up of 2 long straights. It is very easy to pass on
this track, just brake later than the others leading into the hairpins, and you
can easily take 3 or 4 places if you are behind. Zandvoort is the full circuit,
not the short version. There aren't many places to use your boost here, but the
best places to use it are on the pit straight, the straight after the first
180 degree turn you encounter and the short straight before the tight 90 degree
turn towards the end of the race. Don't be afraid to take some corners at top
speed, as the Palmer Audi can handle them comfortably. So long as you qualify
in a good position, this can be an exciting and fun championship to race.
** British GT - GT Cup **
Vehicle used - Vauxhall VX220 1000kg 200bhp 0-60 in 5.0 secs
Tracks - Castle Combe (3 laps)
Oulton Park International Circuit (3 laps)
Silverstone Grand Prix Circuit (3 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, rolling
Tips - Back to the GT Cup, and this time, you're driving the VX220. It's
lighter, but has a lot slower acceleration than the Mantis. This does mean,
however, that it has better cornering ability. Don't be surprised if the rest
of the field sprint off at the start, as the VX220 has one of the slowest
accelerations of the 5 vehicles you'll drive in this class. Castle Combe has a
very narrow track throughout, making overtaking tricky. It also has a couple of
chicanes with barriers on both sides, and if you don't judge it right, you'll
either end up with your face all over the wall, or end up catching the infield
and spinning out, so take these slowly. For the rest of the circuit, there
aren't many tight corners to worry about, just be aware of the narrow track,
and don't try and overtake in a stupid place, like those chicanes. The
international Oulton Park circuit has quite a few nasty corners. The first two
are on inclines, and you can lose your grip on them, but it can also be an
advantage for overtaking a number of cars quickly. There's a tight chicane
after the hairpin which also has a small bump that can send you clean onto the
infield, so be aware of it. There's another tight chicane just after the
straight after the first chicane, which then follows onto ANOTHER tight right
hander. The final corner is a semi-hairpn, which again is on a crest, and you
can easily end up on the left hand wall, so take all of these corners slowly.
The Silverstone grand prix circuit's first tricky corner is after the long
right hander after the first straight. It's a tight left hander, which leads
onto another long right turn. After the next long straight is another series of
tight left-right turns. After this, the final few corners can be taken quite
quickly, but don't oversteer, or you'll end up in the sand traps.
-------------------------------------------------------------------------------
Tier 8
-------------------------------------------------------------------------------
** RA Rallycross Championship **
Vehicle used - Alpine A110 1600 S Group 4 685kg 155bhp 0-60 in 6.3 secs
Tracks - Brands Hatch Rallycross (3 laps)
International Rallycross Short (3 laps)
Minimum Position - 4th
Qualifying & race start - timed session, grid start
Tips - This is the first championship to introduce rainy courses into the mix.
Rain naturally means less grip on track, and with this being a rallycross event
mostly on dirt, this means it'll seem like driving over chocolate mousse most
of the time. The Alpine certainly can't handle wet conditions very well at all.
Under normal circumstances, the Alpine's back end slides out round corners, but
because the Brands Hatch circuit is rainy, you're always battling to stop it
from sliding out TOO much. Choosing the correct tyres and settings is a must
for the first race, otherwise you'll find it very difficult coming any higher
than last. The Brands Hatch circuit also has some very precarious turns, the
worst being the insanely tight hairpin at the end of the course, which leads
from dirt to tarmac. This change in road texture can make the Alpine lose
control easily, so counteract the slide round the corner as soon as you get
round it. There's also a straight after the first 180 degree turn, which has a
barrier jutting out from the left, and you can easily clip then end of this,
and do some serious damage to your vehicle and your position. Thankfully, the
international rallycross track is on sunny conditions, just remember to change
your tyres back from the last race. The AI is certainly starting to get more
experienced now, and they can and will force you to make mistakes. They tend
to stick to the racing line almost inch perfectly, and if you're only slightly
off, they can ram you and make you spin out. Seems strange how the AI hardly
recieves any damage from full frontal crashes dontcha think? Don't worry about
cutting corners during the races, after all, this IS a rallycross event, and
take advantage of the AI's strict racing line routine. You'll probably find
you spend most of your time on the Brands Hatch circuit, just try different
settings to find what suits you best and keep practising on it, you'll get
there eventually.
** British GT - GT Cup **
Vehicle used - Morgan Aero 8 1087kg 276bhp 0-60 in 4.8 secs
Tracks - Brands Hatch Grand Prix Circuit (3 laps)
Mondello International Circuit (3 laps)
Snetterton (3 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, rolling
Tips - Back to the GT cup again, and time to take the Aero 8 out for a run. I
love the shape of this car, and it also handles well. It's not as nippy on the
acceleration as the Mantis, and it doesn't corner as well as the VX220, but it
can sure keep up with the pack and hold it's own. It's one main downside is
that for some strange reason, it can flip up if you go onto the markers
round the edge of the track too quickly (I managed to do a triple roll by
coming into contact with another vehicle too.) The track to concern yourself
most on is the Mondello circuit, as that is the one you'll find gives you the
most problems due to it's tight corners. The Aero 8 can generally take corners
well, just don't oversteer or you'll either spin or flip yourself over, and
the AI certainly makes you pay for mistakes, as they are always bunched up
together, so anything less than a perfect race will probably see you at the
bottom end of the pack for most races. Just qualify in a good position and
this championship shouldn't be too much hassle, you've certainly been at worse.
** International Rally Cross **
Vehicle used - Renault Clio V6 Rally X 1405kg 230bhp 0-60 in 6.3 secs
Tracks - Brands Hatch Rallycross (3 laps)
International Rallycross Short (3 laps)
Minimum Position - 4th
Qualifying & race start - practise then timed session, grid start
Tips - Two rallycross championships in one tier? Yep, you read right, and it
uses the same tracks as the Alpine championship. So, let's compare the Clio to
the Alpine. They both slide around like a greased monkey, they both have
terrible acceleration, and they both perform doubly as bad in the rain, So all
in all you're gonna have fun once again. The saving grace of the Clio is that
it is a lot heavier than the Alpine, so is less prone to spinning. The only
other major difference in this championship is the change in weather, where
Brands Hatch is now sunny and the International Rallycross circuit is rainy.
Brands Hatch is still gonna be the course that gives you the most hassle, but
fortunately you have a free practise session before qualifying, so use this to
get used to the feel of the car and to tweak it's settings if needs be, you
have all the time in the world, so make the most of it. Also, don't forget to
cut corners during the races, there are no penalties for doing so, and you can
gain a lot of places by doing so. Just watch out for the cars coming up behind,
as one knock from them can erase all that corner cutting you did. If you're not
beginnin to hate these rallycross events, you will soon.
-------------------------------------------------------------------------------
Tier 9
-------------------------------------------------------------------------------
** Silver Arrows Grand Prix Series **
Vehicle used - Mercedes-Benz W196 829kg 290bhp
Tracks - Barbagallo Raceway (3 laps)
Eastern Creek Short Circuit (4 laps)
Castle Combe (3 laps)
Minimum Position - 4th
Qualifying & race start - 3 laps, grid start
Tips - It's another classic grand prix, joy! The W196's handling makes it feel
as though there's a delay from you pressing the direction and it actually
turning, it's also stupidly easy to spin yourself out in this car, even going
round the simplest of corners can have devastating effects. Don't come into
this championship thinking this car is something like a Ferrari, it's not!
You have to take corners almost at a snails pace, to avoid losing grip, of
which the W196 has little. It's also very fragile, a moderate crash can send
you into the orange almost immediately. So if we add all this up, it comes out
as a very annoying and frustrating championship to win (ring any bells?) The
only good point about the W196 is it's NOT open wheel, so you can at least try
and continue the race if you crash, although to be honest, it'll be better to
either restart or just retire, as coming back from a crash is nigh on
impossible. Anyway, to the circuits. Barbagallo is usually an easy circuit to
drive on, but because of the W196's greased up handling, it becomes an assault
course. Learn when the AI brakes, as this will give you an idea as when to do
so too. You'll find you're taking corners in first gear a lot during this race,
any higher and you'll more than likely spin. Eastern Creek is a new course,
aren't we lucky! It's the shortened version of the full course, and has two
lovely little chicanes one after the other halfway through, so don't go pelting
down the straight too quickly. All the other corners have to be taken a lot
slower than you normally would think. The best place to overtake is at the
tight left hander after the pit straight and the corner after it, as you can
take them faster than the AI does. Castle Combe also has that chicane over a
crest, with a barrier on the left hand side towards the end of the lap. Don't
let it catch you by surprise. You will most likely be trying this championship
a lot of times. One warning, DON'T throw your controller against the wall, it
won't do neither any good.
** Nissan Off-Road Challenge **
Vehicle used - Nissan Dakar N04 1750kg
Tracks - National Dirt Raceway Stage 5 (4 laps)
International Rallycross Short (4 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips - The Dakar is definitely a unique vehicle to drive, the best way I can
describe it's handling is bouncy and heavy. The Dakar flies over jumps, but
finds it hard to get round turns. It doesn't slide round corners like other
off-road vehicles, but still loses control if hit. The more it spends time in
the air, the more speed and time it loses, and sticking to the racing line is
advised during this championship. Stage 5 of the dirt raceway is the longest
yet. It has a tight first corner which you can use to overtake people on, and
there's a large jump halfway through that has to be judged well, or you'll
end up in the wall. It's very hard to judge how quickly to take the bumps, the
only advice I can give is to practise practise practise. This time round, don't
corner cut on the rallycross circuit, just stick to the racing line to give you
the best chance of winning.
** Class B 4WD Track Challenge **
Vehicle used - Subaru Impreza N10 1360kg 280bhp 0-60 in 5.0 secs
Tracks - Laguna Seca Grand Prix Circuit (4 laps)
Adelaide Street Circuit (4 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - Welcome back to the Class B 4WD championship, been a while hasn't it?
You'll be driving the Subaru these races, and it's surprising how similar it is
to the Mitsubishi Lancer. It has slightly better acceleration, but a lower
overall top speed. It corners a lot better than the Lancer, and it's easier to
drift round them. It's been a while since we visited Laguna Seca, so let's
recap. Take the first corner with a pinch of salt and don't go too fast into
it. It's pretty smooth sailing after that, until you get to the S-bend. Brake
as soon as you get up to the 100 sign on the left and keep to the left. The
final corner is extremely tight, so shift down to second gear to get round it.
Adelaide is a new circuit. It's mainly made up of 90 degree turns, which all
offer plenty of opportunity to overtake. It also has an extremely long straight
which ends on a tight hairpin turn, as is usual with long straights, start
slowing down when you get to the 100 sign. The final corner is also a hairpin,
drop down to second gear and you'll get cleanly past it. All in all, this is a
lot easier to win than when you were driving the Mitsubishi, and it's actually
quite fun in the process.
-------------------------------------------------------------------------------
Tier 10
-------------------------------------------------------------------------------
** 4x4 Rallycross **
Vehicle used - Subaru Impreza 22B-STI Version 1267kg 520bhp 0-60 in 3.0 secs
Tracks - International Rallycross Short (4 laps)
Brands Hatch Rallycross (4 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips - We're 1/3 of the way through world tour mode, and what better way to
celebrate than with.......a rallycross event, hooray! As seems to be
customary to rallycross events now, one of the tracks (in this case being the
international circuit) is driven in rain. This version of the Impreza handles
so much differently to the one you just drove, it's unreal. It can't drift
round corners well, but it doesn't grip the track well either, it's the worst
of both worlds. Add rain into the mix and it's trouble waiting to happen, and
the AI once again show no mercy towards you. They do occasionally make mistakes
when they try and overtake each other, but it's pretty rare. The Impreza's fast
acceleration and speed are not a good combination for these tracks, and you'll
have to brake sooner round corners because of them. You should know these two
tracks inside out by now. You have 4 laps to play with this time round, try and
get a good qualifying position, but don't rely on getting a good place on the
international circuit, as it's really hard to do so. Concentrate more on the
Brands Hatch circuit. Watch out for the transition between mud and tarmac too,
as this can make the Impreza lose control easily.
** Formula BMW ADAC Championship **
Vehicle used - Formula BMW 545kg 140bhp 0-60 in 3.0 secs
Tracks - Motopark Oschersleben (3 laps)
Adelaide Street Circuit (3 laps)
Oran Park Raceway (3 laps)
Minimum Position - 4th
Qualifying & race start - 3 laps, grid start
Tips - As Rick will inform you during the race, the Formula BMW is extremely
delicate, so avoid collisions at all times. You're certainly getting your hands
on some powerful cars now. The BMW has very quick acceleration and speed, and
phenomenal braking power, enabling you to brake into corners very late. It
sometimes has a tendency to slide if you take a corner too tightly though. This
championship will give you an idea of what to expect in later Formula events,
as the BMW isn't quite as fast as some of the even more powerful cars.
Oschersleben does have a lot of tight turns, but the BMW's brakes allow it to
get round these bends a lot easier than some other vehicles, just be wary of
the 180 degree turns, ans you can start sliding if you take these at the wrong
angle. Adelaide is a very fast circuit, the 90 degree turns shouldn't pose too
much of a threat, remember about the tight turn after the long straight and
also the final corner, you can brake as late as the 50ft signs and still get
round in one piece. Oran Park should pose no problems. For some reason, the BMW
tends to wheel spin at the start of the race, so release the gas for a split
second, then pile on the pressure. You should hardly have to brake during the
race, the only time you need to is for the first and last corner, and the
half figure of eight at the start of the circuit.
** Autosport Clio Cup **
Vehicle used - Racing Renault Clio 930kg 190bhp 0-60 in 4.1 secs
Tracks - Hockenheim Short Circuit (3 laps)
Castle Combe (3 laps)
Donnington National Circuit (3 laps)
Eastern Creek Short Circuit (3 laps)
Minimum Position - 4th
Qualifying & race start - timed session, grid start
Tips - You're racing in the Renault Clio, the first vehicle you most likely
drove in tier 1. In this championship, you have 4 races to complete, the most
in any championship yet. Fortunately, you've raced on 3 of the tracks before.
The Clio, in case you forgot how it handles, is light, nippy and corners well.
You won't be sliding about all over the place either, this makes a welcome
change from all the rallycross vehicles for sure. Hockenheim is the only new
circuit in this championship, and it's also driven in the rain. Thankfully,
this doesn't hinder the Clio's handling much at all, it does make it slide a
little more round corners, but don't be afraid of putting your foot down. As
for the circuit, it's mostly made up of long sweeping corners, the tightest of
which is the third corner. It's kinda hidden between two barriers too, so it
can suddenly jump out at you. Be careful as you go round it, as part of it is
on a slight incline which can affect your control sometimes. The only other
major corner is the second, just brake well in time and you'll get by it
easily. Castle Combe has one major problem, the track space. Because there's
so many cars on the track, it can be very difficult to overtake. The best
places to do so are the chicanes, as the AI has trouble gaining speed after
them, just don't go and drive straight into the barrier. Most of the other
corners can be taken quite easily, just force the Clio round them, and don't
worry about spinning out. Donnington's only tight corner is the chicane at the
end, the rest of them can either be taken at full speed or requires you to slow
down slightly. Eastern Creek has those little chicanes that can win or lose you
the race. Don't take them at full speed or you won't make it round them. I
shouldn't have to say this by now, but qualifying is everything too, as it's
going to get harder to make up those places if you slip behind.
-------------------------------------------------------------------------------
Tier 11
-------------------------------------------------------------------------------
** European V6 Championship **
Vehicle used - Renault Clio V6 Sport 1405kg 255bhp 0-60 in 5.8 secs
Tracks - Surfers Paradise Circuit (4 laps)
Nurburgring Short (4 laps)
Zandvoort Club Circuit (4 laps)
Minimum Position - 4th
Qualifying & race start - timed session, grid start
Tips - We're racing with the other form of the Clio again for this championship
The V6 Sport is heavier and has slower acceleration than the racing Clio. It's
still as responsive as it's lighter brother though. It's can't turn AS well,
due to it's heavier weight, but most of the time, if you throw it round the
corners, it does it's job. Surfers Paradise is essentially a longer version of
the Norisring Circuit, which means two long straights split up with chicanes,
and tight turns at the end of the straights. Instead of hairpins this time
round, there are 90 degree turns to watch out for. The final bend can be tricky
to get round, as the infield is covered in a shadow, making it hard to tell
when exactly to start turning. Start braking at the 50ft mark, and turn just
as the road slightly bends to the right. The best overtaking opportunity is the
first chicane and, if you've got enough speed and slipstream, the straights.
The second set of chicanes can be taken almost in a straight line, just slow
down slightly and make quick, smooth movements through them. This can be a long
and boring race, but stick with it, as it's one of the easiest to win in this
championship. Nurburgring is probably the hardest track. The hairpin at the
start is very tight, brake very early for it. Watch out for that chicane near
the end and be prepared for the fairly tight turn after it as well. Zandvoort
Club is another new circuit. It's a relatively short track, but it has a few
tight turns thrown into it. The second corner is not as wide as you think, as
the hill gives it that idea, you need to brake more than it looks like you
would have to for it. There's also a tight S-bend not long after this corner,
and care is needed when going round it. With four laps to complete each track,
there's plenty of time to make up places in this championship, as the AI are
somewhat forgiving for once.
** World GT - NGT **
Vehicle used - Ultima GTR 1000kg 500bhp 0-60 in 3.3 secs
Tracks - Phillip Island Grand Prix Circuit (3 laps)
Eastern Creek International Raceway (3 laps)
Norisring City Race (3 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips - Ok, so you've beaten the GT Cup, but you haven't seen nothing yet. The
NGT class are the bad boys, the mean machines, and you're gonna have to race
each and every one of them. First up is the Ultima GTR. It has brilliant
acceleration and braking power, but sadly it doesn't have the same overall
speed as most of the other vehicles, so it's at a disadvantage on straights.
Your best bet is to rely on it's great cornering ability to overtake on turns.
Phillip Island doesn't have too many troublesome bends. There's a tight right
turns just after going over a crest which can catch you off guard, so start
braking just after leaving the apex of the crest. Eatern Creek International
is the longer of the Eastern Creek circuits. It's pretty much the same as the
short circuit, it just has a few extra long sweeping turns added to it. There's
a hairpin towards the end of the track, which is one of the circuits hardest
braking points. Really, if you can handle the short circuit, you can handle the
international one easily. Norisring will probably be the easiest race to win of
the three, just don't cock up the overtaking maneuvers at the hairpins and
chicane and you'll be fine.
** Formula 1000 **
Vehicle used - Formula J-1000 310kg 150bhp 0-60 in 3.2 secs
Tracks - Snetterton (4 laps)
Oulton Park Fosters Circuit (3 laps)
Silverstone South Circuit (5 laps)
Minimum Position - 4th
Qualifying & race start - 3 laps, grid start
Tips - You're with the J-1000 again, and not a lot has changed, except for the
new paintjob. Once again, the J-1000 is fast, handles corners well and has
great braking power. Just be aware that it is an open wheel vehicle, but apart
from that, this championship shouldn't pose too much of a problem. Snetterton
only has that chicane at the second long straight to worry about, all the
other corners can be taken without a lot of hassle. Oulton Park should be
familiar territory too. It's second corner can be a bit devious. Start braking
as you get up ot the incline to allow yourself room to breath. The final corner
needs due care too, and don't oversteer or you'll end up in the wall. The
Silverstone South circuit is a new track. The second corner is fairly tight and
straight after the third is a chicane. The chicane can easily be taken in
second gear though. After the short straight is an s-bend which you only need
to slow down a little bit for, despite it looking pretty tight on the map. All
the other corners can pretty much be taken at full speed. Overall this should
be a very easy championship to win, just don't hit any other people and you'll
be fine.
-------------------------------------------------------------------------------
Tier 12
-------------------------------------------------------------------------------
** Historic Group B Rally **
Vehicle used - Audi Quattro 960kg 500bhp 0-60 in 3.6 secs
Tracks - UK Rally Stage 2
Minimum Position - 3rd
Qualifying & race start - N/A
Tips - Finally, another rally stage. You're driving the Audi Quattro in this
race and, with it being a vintage car, doesn't have the same power as the
more modern rally cars. In fact, it has some very oversensitive handling, you
hardly need to push the analogue stick for it to turn round corners, so be
extra careful. As for the stage, it has quite a few tricky turns in it, the
second corner you come to has some direction signs on the left that, if you
oversteer you will collide into, annihilating your race time and forcing you
to restart. Be aware that the corner tightens and relieve the gas a little bit.
You'll see more of these signs along this stage, so be aware of them. After the
long 5 and 6 bends after the first checkpoint is a 3 turn with some spectators
to the left. There's also a part of the scenery that sticks out here which you
can easily run into, when the co-driver announces the corner, slow down
immediately. This stage mainly consists of tightening 3 turns one after the
other, and is arguably the hardest of the UK rally stages. The time you're
looking to beat is around the 2:03:00 mark, so you pretty much have to drive
flawlessly. Fortunately, you only have to complete the one stage, so keep on
practising it, and you'll soon overcome it.
** Palmer Jaguar JP1 **
Vehicle used - Palmer Jaguar JP1 800kg 261bhp 0-60 in 3.9 secs
Tracks - Shanghai Grand Prix Circuit (8 laps)
Laguna Seca Grand Prix Circuit (8 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - No, you're not reading that wrong, you really do have to race eight laps
on both circuits in this championship. Things are starting to get serious now,
just remember you don't have to complete both races in one sitting, you could
finish one race and come back later to complete the second. Not only is it a
long championship, but you have to finish at least third, the first track is
new, it's in a vehicle you haven't raced in before AND you have to make a
mandatory pitstop in the race. The developers sure were testing you when they
made this championship. Anyway, the JP1 isn't the easiest vehicle to handle,
you need to slow down sooner into corners, as it can't get round them very
well. It IS a very fast vehicle though, getting close to 190MPH on some
straights, it's just a shame about it's poor braking capabilities too. You
will definitely need to spend some time getting used to the cars handling
before tackling this championship. Like I said, the first track is new, and
it's quite different to the circuits you've been racing on, the first corners
are almost like inverse spirals in shape and are fairly tight. There's
another one of these halfway through the track. After this is a tight hairpin,
which you have to slow down for considerably if you don't want to end up on
the infield. After turn 13 is one of the longest straights on any circuit and
(surprise surprise!) is followed by an excrutiatingly tight hairpin. You
literally have to drop from around 180MPH down to 20 in a matter of seconds to
get round it, watch when the AI brakes and follow their lead, don't try and
brake later than them as it won't work this time round, after this it's home
free to the starting line, one down, 7 to go, and don't forget about that
pitstop. Laguna is easier to race on, but not much easier to WIN on. Take each
corner with care, especially that annoying S-bend near the end. Try and take
each pitstop at the end of the first lap, and only take in 1 lap of fuel,
unless you seriously damage your motor, but then, if you do, you might as well
not bother, as the amount of time it takes you to repair severe damage will
most likely cost you the race win anyway.
** Formula Ford **
Vehicle used - Formula Ford 450kg 156bhp 0-60 in 3.5 secs
Tracks - Castle Combe (5 laps)
Donnington National Circuit (5 laps)
Mondello International Circuit (5 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - This is another long ass championship, with 15 laps to race altogether.
At least this time you're racing with a familiar car and on familiar tracks.
The only major concern throughout this championship is the Ford's open wheels.
It's gonna be hard, but avoid contact at all costs. The only corners on
Castle Combe you need to worry about are the chicanes, as this is the place
where you're most likely to lose your wheels. Don't try any risky moves this
time round. Donnington should also be a piss easy race to win by now, as you've
raced on it countless times by now and should know where the tight corners are,
just remember about the Ford's tendency to slide on some of the tighter turns.
Mondello is the only circuit that could vaguely give you some grief, as it has
those two tight hairpins before and after the pit straight, but just brake in
time and, even with those two corners, you should sail to victory. This can
become a tedious championship, what with there being 5 laps on each race, but
stick with it, as this is a really easy champinship to win, especially as we're
getting into the later tiers now.
-------------------------------------------------------------------------------
Tier 13
-------------------------------------------------------------------------------
** 1970's GT Cup **
Vehicle used - Lancia Beta Monte Carlo Turbo 890kg 473bhp 0-60 in 3.6 secs
Tracks - Spa-Francorchamps Sportscar (2 laps)
Bahrain External Circuit (4 laps)
Hockenheim National Circuit (3 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - We start off tier 13 with quite a hard championship. The Lancia is a
difficult car to control. Much like the Jaguar JP1, it can barely make it round
corners and at lower speeds, it tends to slide about. Speaking of sliding, the
slightest knock to the Lancia will send it skidding around the track, so due
care and attention is needed whilst on track. We have two new courses to
contend with in this championship too. The Spa circuit is pretty long, it's
first corners are situated up a hill, followed by quite a long straight and an
S-curve afterwards. You'll soon notice that the track is quite bumpy, and the
Lancia is bounced about quite a lot, which just adds to the danger of sliding.
After the S-curve is a 180 degree right turn, drop down to 2nd gear for this.
The next few corners aren't too much of a worry so long as you slow down for
them. There's a devilishly tight chicane halfway through the second straight,
slow down right to first gear to get through it. The final corner is a tight
hairpin that also needs to be taken in first gear. It's a long track, but you
only have two laps on it to get first, so keep pushing. The Bahrain circuit is
literally made up of tight turns and long straights. Most of the turns can't be
taken on anything higher than second gear or you'll be in the infield for sure.
This track also has a bumpy profile, so again, care is needed to avoid sliding.
The first corner is the tightest and is on a crest. Take this corner in a
sweeping motion and use the tarmac to the right of the second turn to your
advantage. You've been to Hockenheim before, only to add salt to the wound to
the Lancia's handling, you'll be driving in rain! Not a good thing.
Hockenheim's tight corners will be the ultimate test for the Lancia. You need
to slow down for the second corner halfway down the straight, otherwise the
Lancia will never get round it. The fourth corner has to be taken in first gear
and the corner straight after in second. The final corner to watch out for is
the 180 degree turn near the end, slow down into second for it. This
championship will certainly test your patience. Practise on the Spa circuit to
learn the track and to get a feel for the Lancia, then concentrate on winning
the Spa and Bahrain tracks, as Hockenheim is the hardest to win on.
** HPDC V8 Supercar Series **
Vehicle used - Ford Falcon BA 1355kg 620bhp 0-60 in 3.9 secs
Tracks - Eastern Creek International Raceway (5 laps)
Queensland Raceway (5 laps)
Adelaide Street Circuit (5 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips - The Ford Falcon will seem like a breath of fresh air compared to the
Lancia. It's a drifter, and can easily slide round corners, while at the same
time keep a steady grip on the track. Don't just try and go round the corners
without sliding, as that was not what the Falcon was built to do. Eastern Creek
Int isn't as major of a threat as it usually is. You can literally throw the
Falcon round bends and come out unscathed. The only major cause for concern is
the 180 degree turn near the end of the track. Drop down to second gear for it
and slide the car round it. Remember to slow down for the second corner also,
and the rest should be a piece of cake. Queensland is a new track, but it's not
an overly difficult one. It is pretty much 4 long straights with, yes you
guessed it, a tight corner afterwards, apart from the first corner, which can
be taken at relatively high speeds. For every other corner, drop down to at
least third gear and gently drift round them. Straighten the car up as you exit
and get ready for the next tight corner. Adelaide is pretty easy too. Keep to
the racing line through the 90 degree turns at the start of the track and drop
to at leasy second for the tight turn after the long straight. Because of the
Falcon's great cornering and braking power, this championship is pretty easy
to win.
** Palmer Caterham Challenge **
Vehicle used - Caterham 7 490kg 200bhp 0-60 in 4.0 secs
Tracks - Snetterton (4 laps)
Silverstone National Circuit (4 laps)
Oran Park Raceway (4 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips - The Caterham 7 makes a reappearance for this championship. Like last
time, there shouldn't be too many problems you'll face in this championship, as
the Caterham can handle corners surprisingly well. The corner after the first
straight at Snetterton and the chicane at the end are the only concerns on the
track, take both at minimum speed and don't try and overtake on them or it'll
end in tears. Silverstone is another laughably easy circuit. The final corner
is the only vaguely tight corner, but even saying that you can still take it
in third gear. If you can't get first place on this, you may as well quit now.
Oran Park should be the only marginally challenging circuit to race on. It's
tight first corners are the places you'll most likely slip up. Take these
corners gently and slowly and the other corners only need to be slowed down for
a little bit. The main thing that'll stop you from winning this championship is
the other cars. One tap from them to your wheels and youll be on the dirt in an
instant. So, although this is a really easy championship, I suggest trying to
get a good qualifying position, to save you some hassle from the AI.
-------------------------------------------------------------------------------
Tier 14
-------------------------------------------------------------------------------
** Class A 4WD Track Challenge **
Vehicle used - Subaru Impreza 22B-STI Version 1270kg 290bhp 0-60 in 4.2 secs
Tracks - Bahrain Internal Circuit (3 laps)
Spa-Francorchamps Sportscar (3 laps)
Snetterton (3 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - You're now racing the class A cars in the 4WD event. This version of the
Subaru is lighter, nippier and has better acceleration than it's lower class
counterpart. It still can't handle corners well, and needs to be slid round
them. It also seems to have a lower top speed than the Lancer and you'll find
it hard to pull away from the pack, so qualifying in a good position is
necessary. The internal Bahrain circuit is a lot more challenging than the
external track. There are a LOT of tight turns to worry about, which you need
to brake early for in the Subaru. The main causes for concern are the hairpin
bend halfway through the track and the final corner, both of which are very
tight, start braking well in time, drop down to first and slide the car round
them. The first corner is pretty deceptive. It looks easy to get round but is
actually tighter than it looks, make sure not to take it at full speed. The Spa
circuit is thankfully a lot easier to navigate than when you were driving the
Lancia. It's still quite a demanding course, so don't get too complacent. The
first chicane after the long straight comes up quickly, second gear should get
you through it nicely. When you come to the long sweeping left turn, slow down
for it, otherwise you WILL go into the sand trap. The second long straight also
has a tight chicane which you need to brake for well in advance, and take it in
first gear, certainly no higher than second. The final hairpin before the pit
straight needs to be taken in first also. When you start the second lap, make
sure to slow down slightly for the incline, or you'll lose grip and slide out.
Snetterton isn't too hard, just take the chicanes sliwly and this'll be the
easiest race to win of the three. Make sure not to overslide too much round the
corners and you'll come out on top in this championship.
** US Dirt Series **
Vehicle used - Pontiac Firebird Formula 400 1627kg 330bhp 0-60 in 5.6 secs
Tracks - National Dirt Raceway Stage 2 (5 laps)
National Dirt Raceway Stage 1 (5 laps)
Minimum Position - 3rd
Qualifying & race start - 2 laps, rolling
Tips - You're racing in the Firebird again, but this time it's on dirt ovals
instead of full circuits. The Firebirds awkward cornering doesn't really
matter on these circuits, as all you're doing is turning left round wide bends.
I shouldn't really have to offer that much advice for this championship. The
stage 2 raceway is so short and with no major hazards at all, and the stage 1
raceway is simply a larger version of stage 2. So long as you keep to the
inside line on both tracks, you're laughing, especially seeing as how the AI
makes so many cock-ups during the races, either running into each other or
oversteering the corners and slamming into the wall. One of the easiest 1st
place finishes to pick up.
** 1930's Vintage Grand Prix **
Vehicle used - Mercedes-Benz W25 910kg 345bhp 0-60 in 3.7 secs
Tracks - Barbagallo Raceway (6 laps)
Zandvoort National Circuit (5 laps)
Sandown International Motor Raceway (5 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - Bet you're glad there's an easy championship before this huh? Yes, the
nightmare that is the W25 returns to torment us across three more tracks. The
stakes are risen higher this time too, with a minimum finish of 3rd and at
least 5 laps to race on each track. This is more of an endurance test than a
championship. As with the last championship, qualifying in no less than second
will make your life a lot easier, but it's still gonna be a hell of a ride.
Barbagallo starts us off nice and difficult. Every turn now needs to be taken
as though it was a tight turn, and that is very carefully, especially the
turn at the bottom of the hill. If you don't slow down quick enough and you're
behind the pack, say bye bye to one of your wheels. Let the W25 naturally
slide round corners, but keep it steady so it doesn't overshoot. Zandvoort is
no better, if not worse. The first corner will be hell on earth to get round if
you qualified in a bad place, DON'T try and overtake on this corner. The
hairpin you encounter is the toughest corner of the lot, take it in first,
brake early and hope no one slams you from behind. The tight turn afterwards
is also very tough, don't pull any fancy maneuvers during these turns. Now, why
not finish a tough championship with a tough course? Sandown has those annoying
90 degree turns that can cost you the race at any time, mainly due to the fact
that the AI slows down a lot sooner than you need to, which forces you to slow
down too. The tightest turn occurs near the end of the track, but treat each
one the same. Slow down to at least second and slide round them. The main rules
to follow for this championship are to not take any risks, qualify well and
don't try to take anyone out (as if you would anyway.)
-------------------------------------------------------------------------------
Tier 15
-------------------------------------------------------------------------------
** Renault A110 International Rally **
Vehicle used - Alpine A110 1600 S Group 4 685kg 155bhp 0-60 in 6.3 secs
Tracks - UK Rally Stage 1
Minimum Position - 3rd
Qualifying & race start - N/A
Tips - You've driven the Alpine before, but that was on a rallycross track,
this is on a full rally course, and it's one you haven't raced on before.
Strangely, the Alpine seems to handle better on this course than on the
previous championship's tracks, which is a good thing. Stage 1 of the UK rally
seems to be a combination of stage 1 and 2 in the way of hazards. There's a
jump at the start of the course which can be misjudged easily, so watch out.
There are also numerous trees and logs by the side of the road for the first
part of the track, so try not to go off the track. The first tight turn comes
after a series of 5 turns and leads on to another tight right hander. Be
careful as you near the manor, as there's another tight left turn. Not long
after this is yet another tight right turn onto tarmac. Soon after you pass a
signpost on the left is another tight right turn, don't worry about going onto
the grass for this one. Not only is there trees, but also barriers and road
signs to watch out for for this part of the track, so veering off course will
most likely cause you serious damage. Make sure to turn onto the dirt and not
carry straight on the tarmac, as that's the wrong way. From then on until the
second chackpoint it is all 3 turns. There's a big jump not long after, which
you need to slow down a bit for, unless you want to damage your car. The last
part is the easiest. There's a hairpin not long after you go onto tarmac for
the third time in the race. Brake gently for this so as not to spin out. After
this you're home and dry. The time you're looking to beat is around 3:35:00.
** British GT - GT Cup **
Vehicle used - Noble M12GT0-3R 1080kg 352bhp 0-60 in 3.7 secs
Tracks - Oulton Park International Circuit (3 laps)
Silverstone Grand Prix Circuit (3 laps)
Brands Hatch Grand Prix Circuit (3 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, rolling
Tips - What's this, we left a GT class car out? Apparantly so. The Noble has
the fastest acceleration of the 5 GT class cars. It also has a good braking
capabilities, however, there's always a con to outweigh the pro. The Noble is
very sensitive to being knocked, and can spin out if it's hit by another
vehicle, so take care when around other vehicles. It also doesn't have a great
top speed, so in a straight line race, it'll lose out to most of the other
vehicles. Oulton's chicanes are the only real headache. You can take the first
one in third gear if you're feeling reckless and have plenty of space,
otherwise stick to second. The second chicane is the tighter of the two, so
take it at a slower pace. Apart from these two, Oulton has nothing you haven't
seen before. Silverstone poses no real threats, the first tight S-bend is the
only real area where you could spin out, just take it in second gear and the
rest of the track should be easy. Brands Hatch only has one tight corner, and
that's the 180 degree turn at the start, most of the other corners shouldn't
cause any problems at all. Despite the easy tracks, this is the hardest GT cup
to win. Why? Because the AI drive so goddamn perfectly, it's like they took a
shot of adrenaline before they went out on track. I strongly suggest adjusting
the cars settings so it gets the fastest speed it can handle, otherwise you're
not gonna make any higher than 5th in this championship.
** Formula BMW ADAC Championship **
Vehicle used - Formula BMW 545kg 140bhp 0-60 in 3.0 secs
Tracks - Eastern Creek International Raceway (3 laps)
Barbagallo Raceway (3 laps)
Circuit Park Zandvoort (3 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - This is your second outing with the Formula BMW, and it's on a lot more
technical circuits than last time, so you'll have to use those brakes more.
Thanks to the BMW's great braking power, the hairpin turns in Eastern Creek are
childs play now. Don't take them TOO quickly though, as the BMW can slide out
from under itself if you take them too tightly. The hairpin towards the end of
the lap is the tightest turn, so don't brake too late for it, or you may lock
up and go into the sand trap. Barbagallo's only major braking point is the
final corner. Try to brake as late as possible though, as the BMW can handle
the turn better than other vehicles you've driven. The rest of the corners
should be a cake walk. Zandvoort is the most technical circuit of the three.
It has numerous tight turns and hairpins, but these are easier to overcome in
the BMW, so try and take risks during this race, like the description for the
track said. If something doesn't work out, just restart and have another go.
You should have easily won the last two races, so you can afford to lose a
couple of places at Zandvoort. Still, it's always nice to come first all the
time isn't it?
-------------------------------------------------------------------------------
Tier 16
-------------------------------------------------------------------------------
** 1960's GT **
Vehicle used - Chevrolet Corvette L88 Sunray DX 1120kg 580bhp 0-60 in 4.5 secs
Tracks - Laguna Seca Grand Prix Circuit (3 laps)
Dover International Raceway (6 laps)
Nashville Road Circuit (3 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid
Tips - You're now halfway through world tour. You've come a long way, but
there's still 16 tiers to go through, so don't get complacent. The first
championship is a pretty unique one, featuring three types of courses, a
circuit, an oval and a mixture of the two together. It also features the
Corvette, which you haven't driven before. The Corvette, like the description
for it says, has a tendency to oversteer round corners, so instead of taking
them at full throtte, ease off the gas a little to avoid this. It's overall a
pretty average vehicle, not the best but certainly not the worst. One thing I
will point out is that the AI have turned on super-aggression mode in this
championship, and will force you and other drivers out of their way to come
first, which is not a good thing, so be aware of it. Laguna Seca is a pretty
calm track really, that S-bend near the end is it's only real gripe. Make
sure to brake early for each bend you come to, as the Corvette doesn't have
the same power as more modern vehicles, and can find them a little tricky.
Dover should be the easiest race for you to win, just be careful as you go
round the bends, as if a rival fishtails you, you're gonna get 19 other cars
ploughing into your side at top speed. The Nashville circuit is the last track.
The start/finish straight is just like the Nashville oval, but the other half
is filled with tight hairpin turns and 90 degree bends that can become crowded
with cars, so a good qualifying position is recommended for this race. As much
as it seems you can, don't go onto the grass, or you'll be liable for a
warning for cutting corners. Take the hairpins in first and the 90 degree turns
in second and bomb it down the finish straight. Quite an interesting start to
the 16th tier no?
** 4x4 Monster Series **
Vehicle used - Thunder Mountain 3732kg 1500bhp 0-60 in 5.0 secs
Tracks - National Dirt Raceway Stage 3 (3 laps)
National Dirt Raceway Stage 5 (2 laps)
Minimum Position - 2nd
Qualifying & race start - timed session, grid start
Tips - The monster truck's back to have some fun. This is the first
championship where you have to come at least 2nd to pass it. Fortunately. it's
pretty easy to do so. You shouldn't have to let go of the gas at all for stage
3, even the tight first corner, as the monster truck can easily get round it.
It's also a very short course, and those three laps will be over before you
know it. Stage 5 isn't much more of a challenge. The only thing you have to
look out for is to take the jumps at the right speed. None of the corners
should have to be slowed down for, and the main concern is actually just trying
to get past the opposition, who are more than happy to shove you out of the way
to get in front of you.It can be quite tricky to overtake on the stages, so
if you want, try and qualify in a good position.
** Supertruck International Series **
Vehicle used - Strana Supertruck 3700kg 850bhp 0-60 in 5.8 secs
Tracks - Sandown International Motor Raceway (3 laps)
Eastern Creek International Raceway (3 laps)
Barbagallo Raceway (3 laps)
Oran Park South Circuit (3 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, rolling
Tips - The behemoth that is the strana supertruck is ready for another run.
Qualifying is essential, as overtaking on any of the circuits is very difficult
due to the trucks large size. The tracks become shorter and easier as you
progress during this championship. Sandowns chicanes are a nightmare to get
round, you need to start braking just before you get to the 100ft sign on
each of them. The tightest corner is after the long straight towards the end of
the track, start braking for it halfway round the long left hander, even if it
looks like it's a long way off. Eastern Creek's corners have to be taken slowly
as most of them are pretty tight. The hairpins can be taken in second, but then
so does pretty much every other corner. This is a pretty slow circuit, and the
truck will likely have a hard time on this course, but don't worry, it gets
easier now. Barbagallo has much wider turns than the last two circuits, and is
much easier to overtake on. The final corner needs a lot of braking space, as
you're coming at it at top speed, and the trucks braking ability is what you'd
expect from a truck, crap. Most of the other 180 degree turns can be taken in
third. This Oran park circuit is a new course. It's also the shortest, and
that's not all. It's also the first course to feature stormy weather. From
what I've seen, there's not a lot of difference between storm and rain, except
stormy conditions seem, well, wetter. This certainly makes the trucks braking
even more precarious. The track starts out like Barbagallo, with a 180 degree
turn, but because of the rain, it needs to be taken slower than usual. For
most of the circuit, it has pretty wide turns, but the final corner is the
tightest, as usual. Take it in third, but make a long sweeping motion to get
round it. This is also the best chance to overtake in the circuit, try and
go round the left hand side of the opposition, as they have a hard time
accelerating from the turn. This isn't an easy chapionship to win thanks to
the first two tracks, but do well in the last two and you'll manage it.
-------------------------------------------------------------------------------
Tier 17
-------------------------------------------------------------------------------
** RWD Anniversary Rally **
Vehicle used - Lancia Stratos 880kg 280bhp 0-60 in 6.0 secs
Tracks - UK Rally Stage 1
UK Rally Stage 2
Minimum Position - 3rd
Qualifying & race start - N/A
Tips - It's a classic rally that kicks things off in tier 17. Strage how there
only seems to be rally stages set in the UK huh? Anyway. The Stratos isn't the
fastest rally car you've driven, but it's by no means the worst. Like most
other rally cars, the general idea is to drift round corners and straighten up
on the exit. The Stratos' handling may seem a bit slippery to begin with, but
once you get the hang of it, it becomes quite responsive. It also has good
braking power, so those tight hairpin turns in the stages will prove easier to
navigate round. Seeing as how you've been to the UK stages so many times before
I shouldn't have to give general tips to you anymore. By now you should know
where all the major hazards are along each stage. Just be wary of objects on
the side of the road that could impede you (like the logs at the start of stage
one,) and take care round the hairpin turns. The times you're looking to beat
are around 3:26:00 for stage one and around 2:34:00 for stage two.
** 1960's Grand Prix **
Vehicle used - Team Lotus Type 49 980kg 190bhp 0-60 in 6.4 secs
Tracks - Circuit Park Zandvoort (4 laps)
Spa-Francorchamps GP Circuit (3 laps)
Nurburgring Short (2 laps)
Silverstone International Circuit (3 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - Another classic race here. The Lotus has some pretty unresponsive
handling and needs to slow down considerably for corners. It's also an open
wheel car, so even more care is needed. Granted, the handling is nowhere near
as bad as the W25 but you really do feel like you're forcing the car round
corners it doesn't want to go round. With that said, let's look at the tracks.
Zandvoort is a very daunting first track for the Lotus. The first corner,
unlike previous outings to it, will need to be taken very slowly. The corner
straight after needs care too, or you'll wind up in the gravel trap on the left
and ruin your chances. Keep in mind that you'll most likely not take any tight
corner any higher than second gear in this race. Even the slighter corners need
to be slowed down for, that's how bad the Lotus is at cornering. The most
likely cause for accidents are the second corner, the first hairpin and the
tight right hander that leads onto a sweeping left turn. Take no risks on these
turns and if you feel like you're leading off to one side, you're still going
too fast for the turn, so slow down more. The Spa circuit is not much better.
Right from that get go there's that terrible hairpin to go round. It's first
gear or bust for it. You can lose grip going up the hill too so slow down a tad
for it. After the long straight is the tight right-left-right turns followed by
a sweeping right hander. Drop down to second gear for both these sets of turns.
The final corners are a tight chicane. Take them in, yep, you guessed it,
second gear, as with most of the other turns in this circuit. Things don't get
much better in Nurburgring. Once again you're faced with a tight hairpin to
start off with, followed by some more tight corners. Yep, take them in second
gear. The little chicane just before the final corner will be the one to watch
out for as it creeps up on you from nowhere. Brake just before the apex of the
incline and you should get round it. Finally, you get some slight relief in
Silverstone. Most of the turns are still tight for the Lotus, but at least you
have a number of straights to pick up places. The right corner after the first
straight needs the most care or you'll end up in the direction sign straight
ahead. This is a very difficult championship to win, so don't worry if you
don't breeze through it first time.
** HPDC ADAC Supercar Series **
Vehicle used - Ford Falcon BA 1355kg 620bhp 0-60 in 3.9 secs
Tracks - Bathurst (4 laps)
Phillip Island Grand Prix Circuit (4 laps)
Eastern Creek International Raceway (4 laps)
Queensland Raceway (4 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips - We're with the Falcon again, and there's four more tracks you have to
conquer with it. Bathurst is a new circuit to start us off. It begins with a
90 degree turn followed by a long straight. Attack the corner hard as the Ford
can easily get round it. There's a tight narrow corner not long after the
straight that can get pretty crowded, try not to be forced into the wall by the
other drivers. Most of this next section is also very narrow, and overtaking is
pretty much impossible along it, so my advice is to try not to. About halfway
down that straight is a small crest followed by some tight weaving bends, if
you're going too fast into them you'll fly over the crest and land in the
gravel trap, slowing you down, so be prepared for it. There's another long
straight coming up, watch out for the turn at the end, drop down to around
third gear then power the BA out of it. The final corner is another 90 degree
turn, so take it like you did the first corner. For the most part, you can keep
the gas held down for this circuit. Phillip Island shouldn't pose too many
concerns. The set of sweeping turns near the start can be taken at third gear,
and the Falcon can easily glide round them. The tight turn towards the end of
the race is the only major hazard, but take it in second and you're laughing
on this track. For some very strange reason, you're racing on Eastern Creek
and Queensland Raceway again (maybe the developers ran out of ideas?) so refer
back to tier 13 for tips on those particular tracks. The most difficult track
seems to be Bathurst, mainly due to it being a new track and there not being
any overtaking opportunities, so practise on this for a bit to find out the
best racing line to take.
-------------------------------------------------------------------------------
Tier 18
-------------------------------------------------------------------------------
** Type-R Trans Cup **
Vehicle used - Honda Civic Type R 1204kg 200bhp 0-60 in 6.6 secs
Tracks - Brands Hatch Short Circuit (4 laps)
Snetterton (4 laps)
Mondello International Circuit (4 laps)
Laguna Seca Grand Prix Circuit (4 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips - The Honda Civic is without doubt one of the slowest vehicles you'll get
to drive. Does this make for easy driving though? Yes. The Civic isn't able to
slide round corners as well as some other vehicles, but because of it's slow
speed, you hardly need to let off the gas around corners. This does however
make it very hard to overtake for some reason. Brands Hatch will be no worry at
all. The best spot to overtake is the tight second corner. Everything else
should be mandatory by now. Snetterton is a piece of cake too. The chicane at
the end is the best place to overtake. You can pretty much go full speed round
the rest of the circuit. Just drop your speed for the turn after the long
straight and you'll be fine. Mondello is driven in the rain, so be wary of
slippery surfaces. The rain actually helps the Civic to slide round corners
more, which is good, as Mondello has plenty of them. Most of the tight corners
have to be taken in second gear, although the 90 degree turns can be taken in
third. Laguna is actually the most difficult circuit, which isn't saying a
whole lot. The S-bend is the worst corner, but even that can be taken in third.
The final corner is the tightest, but can still be taken in second, which shows
how easy it is to get round the corners with the Civic. Overall this is a very
easy but overly boring championship to win. Just make sure you don't fall
asleep.
** World GT - NGT **
Vehicle used - Mosler MT900R 1100kg 440bhp 0-60 in 3.6 secs
Tracks - Hockenheim Grand Prix Circuit (3 laps)
Laguna Seca Grand Prix Circuit (3 laps)
Bathurst (3 laps)
Circuit Park Zandvoort (3 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips - After a long hiatus, we're back with the world GT cars. This time,
you're driving the Mosler. Rick pretty much sums up the car in the cutscene.
Incredible top speed and handling is what you'll find here. You'll certainly
have no problem keeping up with the competition with this beaut. But let's not
get complacent. Hockenheim is quite a tricky circuit. the second corner is a
hard one, brake well in time for it (though with the Mosler's braking ability,
you can easily go down the gears in seconds.) After the straight is a nice old
hairpin. Brake when you get to the first distance indicator on the left.
Another tight left turn follows shortly after which needs to be taken in second
gear. The last tricky corner is the 180 turn near the end, slow down to third
for it. Laguna is easier in comparison. The S-bend and the hairpin at the end
are the hardest braking points and also the deadliest. Drop to second and first
respecively for them. Take in to consideration the Mosler's slight inability
to maneuver round some corners for this track, as some which seem you can take
at full speed will be very different indeed, so drop some pseed for most of the
corners. Bathurst has almost no great overtaking opportunities thanks to it's
narrow track, so a good qualifying position is vital. Remember those bends on
the crest halfway through the track? You need to be even more careful now
because of the Mosler's speed. Also be wary of the tight bend after the same
straight. It's one of the tightest corners and cen determine your position at
the end of the race. Zandvoort will be the most challenging circuit. Use all
the braking and turning skills you used in the last three tracks to their
fullest here. The first corner is the tightest, also watch out for the chicane
near the end of the track or you'll wind up with more than a lost place or two.
** European V6 Championship **
Vehicle used - Renault Clio V6 Sport 1405kg 255bhp 0-60 in 5.8 secs
Tracks - Motopark Oschersleben 'B' (4 laps)
Mondello Internationl Circuit (4 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips - It's pretty weird how there's only two tracks to beat in this
championship. Not only that, but they're pretty simple circuits you've been to
many times before, and with a vehicle that's pretty easy to handle. Really,
this should have been in one of the lower tiers, but let's not complain hey?
Oschersleben 'B' has a few 180 degree turns, but the Clio can drift round them
with ease. You won't need to drop any lower than third gear all through the
track. The only time you'll need to do so is the second 180 deggree turn, but
it'll only be for a millisecond. Mondello is the same story. The hairpin at
the start and end of the pit straight are the heaviest braking points. The
main idea of the Clio is to really attack the corners and fling it round them.
Pretty much all the corners have to be taken in second gear apart from the
hairpins mentioned, which have to be taken almost at first. This should be an
easy win for you. But don't worry, there's harder things to come.
-------------------------------------------------------------------------------
Tier 19
-------------------------------------------------------------------------------
** US Muscle Car Tour **
Vehicle used - Buick Gran Sport 455 1493kg 360bhp 0-60 in 6.4 secs
Tracks - Laguna Seca Grand Prix Circuit (4 laps)
Gateway International Road (4 laps)
Brands Hatch Short Circuit (4 laps)
Motopark Oschersleben 'B' (4 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - It's been a while since you were at this championship, but you finally
get to drive the Buick. Unlike the Pontiac, it handles a lot more responsively
and can take corners much easier. It's the slower accelerating of the two cars,
but it's ultimately the better of the two. Laguna is arguably the trickiest
circuit in the championship, but don't let that scare you, it's still really
easy. Not only does the AI slow down more than it needs to for tight corners,
but they continuously barge each other onto the gravel traps, allowing you to
storm past them. For most of the corners you can just ease off the gas slightly
and drift round them, the only considerable drops are the S-bend and final
corner, but don't worry about slowing all the way down, brake late and slide
the car round them. You drove on Gateway with the Pontiac, but it'll seem a lot
easier this time round. The only hard part of this track is actually overtaking
the other cars, so to make your life easier, qualify high up. The AI may pass
you on the straight, but you can easily catch up when it comes to the sweeping
corners, as again, they slow down much more than is necessary. Brands Hatch
should need no advice by now, it's such an easy track with no real hazards at
all that getting first place should seem like taking candy from a baby. Again,
to save you the hassle of trying to overtake the clueless AI, qualify high.
Oschersleben is pretty much the same deal as Brands Hatch, qualify in a good
position and attack the corners at pace.
** Japanese Works Cup **
Vehicle used - Nismo Fairlady Z S-Tune 1080kg 287bhp 0-60 in 5.4 secs
Tracks - Surfers Paradise Circuit (3 laps)
Adelaide Street Circuit (2 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - Here's the second of the two cars you get to race in this championship.
The Nismo is a lot like the NSX, except it's slower off the mark, so don't be
surprised if all the NSX's pass you on the grid. It's a very responsive car
though, and the turns in the two street circuits you race in won't be much
trouble. The chicanes in Surfers Paradise are a real pain in the backside, but
they're also the best places to overtake at. I usually drop to about third or
second for them depending on how I've approached them. With the twisty turns
halfway down the second straight, what I tend to do is brake to about fourth,
take my thumb off the X button and weave the car round them, then pile on the
acceleration afterwards. Don't let the final corner surprise you either. You
should just barely make out where the infield is on the left, but go down to
second gear to make sure you get round it in one piece. Adelaide's corners use
pretty much the same strategy, drop down to low third gear and throw the Nismo
round them. Thr corner after the long straight can be taken in second, but you
have to brake as soon as you come up to the first distance indicator on the
left to do so. I've noticed the AI that controls the NSX's tend to slide their
back ends out a lot, causing them to lose a lot of speed and if you're not
careful, you could ram straight into the back of them, so be warned. With that
said, this should be a quick and simple championship in the bag, which is good,
because.....
** Off-Road Buggy Nationals **
Vehicle used - Turnham Sandframe M4
Tracks - International Rallycross Long (3 laps)
National Dirt Raceway Stage 4 (3 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips - The Sandframe is back. Admittedly, it's not as bas at cornering as the
Baja buggy, but it can still be unreliable. Not only that, but you're racing
on a new course which can be deceptively tricky. This version of the rallycross
track is the full course, with many transitions from dirt to tarmac. Now, the
Sandframe DOES handle well on the tarmac, but naturally loses a lot of grip on
the dirt sections.The first tarmac section you come across has a little hump at
the top which can be dangerous if you misjudge it. Don't take it straight on,
or you'll crash straight into the wall. Go at an angle from right to left and
you'll be fine. The final corner can be a pain too. If you slide around it too
much, you'll come to a standstill, which will cost you valuable places. For
the rest of the other track, it's a case of staying on the track, not sliding
too much and not making any silly mistakes at all, which can be said for stage
four too. Just try and not veer too far from the racing line and slow your
speed down for some of the bigger bumps on the track. Having said that, it's
not an easy championship to win, at least for me anyway. If anyone has a sure
fire way of coming first on this the let me know and you'll be credited.
-------------------------------------------------------------------------------
Tier 20
-------------------------------------------------------------------------------
** 1970's GT Cup **
Vehicle used - BMW E6 M1 Group 4 1020kg 470bhp 0-60 in 4.4 secs
Tracks - Mondello International Circuit (3 laps)
Hockenheim National Circuit (4 laps)
Bahrain External Circuit (4 laps)
Surfers Paradise Circuit (3 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - Like the other 1970's championship, this is no walk in the park. Much
like the Lancia, the BMW E6 can't handle going round corners at high speeds,
and is very susceptible to spinning out if hit. Not only that, but the first
track is during stormy conditions, meaning traction is even less. Speaking of
that, Mondello is usually a pretty easy circuit to get round, but not this time
however. You have to at least double your braking distance for all the corners
if you want to get round them, and you mustn't go round them too fast or the
back end of the car will most definitely slide out from under you. The general
consensus is not to take any corner higher than second gear and to race
cautiously, naturally the two hairpins are the slowest corners, and will most
likely have you taking it in first gear. Thankfully, that's the most difficult
track out of the way, but don't celebrate just yet. Hockenheim is a demanding
circuit with a lot of tight corners. The first corner needs to be taken down a
gear, and the tight second, third and fourth corners can be taken in second
gear. Although the next corner looks easy, you have to take it in second too.
The last few corners can be taken quite fast, but watch you don't smash into
the AI round them. Bahrain has some nasty corners. Most of them are so tight,
you have to take them in first gear. You can't afford to make any mistakes on
this track as it's surrounded by sand traps that are a bitch to get out of.
Surfers Paradise is relatively easy, but slow down more for the chicanes and
hairpin turns obviously. You'll be pleased to know though, that the AI makes
quite a few mistakes and don't pose too much of a threat.
** Xpower SV Shield **
Vehicle used - MG Xpower SVR 1500kg 385bhp 0-60 in 4.9 secs
Tracks - Sandown International Motor Raceway (3 laps)
Spa-Francorchamps GP Circuit (2 laps)
Donnington Grand Prix Circuit (3 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - You've driven an MG before, but that was the rally car, this is the
racing version. It's a nice little ride. With it being a RWD, you can expect a
lot of drifting round corners. It's not overly difficult to drive, sometimes it
can be a bit unresponsive, but you've driven a lot worse. This championship
doesn't offer anything new you haven't encountered before. The Spa circuit will
probably be the only one that gives you trouble, with it being such a long
circuit, it can become frustrating if you mess up. But by now, you should have
a general idea where each hard braking point is on each circuit. There's not a
lot else I can say about this championship, just qualify well and do your best.
** Formula Palmer Audi **
Vehicle used - Formula Palmer Audi 620kg 275bhp 0-60 in 2.8 secs
Tracks - Motopark Oschersleben (3 laps)
Eastern Creek International Raceway (3 laps)
Barbagallo Raceway (3 laps)
Oran Park Raceway (3 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips - This is a pretty tense championship. Not because the tracks are hard,
far from it, but the AI will always be on your ass the whole way through it, so
don't make any bad mistakes. Fortunately, all the tracks are relatively easy.
The Palmer Audi can quite easily get round most of the corners. The only real
tight ones are in the Oran Park circuits half figure of eight section. Don't
forget to use that all important boost along the straights, and don't use them
just before switching gears or it'll cancel it out. Qualifying in the top three
is definitely a must for this championship, as the competition is hot. So long
as you follow all those rules, you should do fine.
-------------------------------------------------------------------------------
Tier 21
-------------------------------------------------------------------------------
** V8 Supercars **
Vehicle used - Holden Commodore VZ 1355kg 620bhp 0-60 in 3.9 secs
Tracks - Queensland Raceway (5 laps)
Pukekohe Park Raceway (5 laps)
Symmons Plains Raceway (5 laps)
Hidden Valley (5 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips -
** British GT - NGT **
Vehicle used - Corvette CSR 1139kg 600bhp 0-60 in 4.6 secs
Tracks - Donnington National Circuit (5 laps)
Mondello National Circuit (5 laps)
Snetterton (5 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, rolling
Tips -
** Ultima Can-Am Tour **
Vehicle used - Ultima Can Am 2001 925kg 0-60 in 2.4 secs
Tracks - Adelaide Street Circuit (7 laps)
Surfers Paradise Circuit (7 laps)
Brands Hatch Grand Prix Circuit (7 laps)
Laguna Seca Grand Prix Circuit (7 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips -
-------------------------------------------------------------------------------
Tier 22
-------------------------------------------------------------------------------
** US Speedtruck Challenge **
Vehicle used - Chevrolet Silverado Truck
Tracks - Dover International Raceway (6 laps)
Gateway International (5 laps)
Nashville Super Speedway (5 laps)
Minimum Position - 3rd
Qualifying & race start - 2 laps, rolling
Tips -
** 4x4 Rallycross **
Vehicle used - Subaru Impreza 22B-STI Version 1267kg 520bhp 0-60 in 3.0 secs
Tracks - International Rallycross Long (3 laps)
Brands Hatch Rallycross (3 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips -
** Palmer Jaguar JP1 **
Vehicle used - Palmer Jaguar JP1 800kg 261bhp 0-60 in 3.9 secs
Tracks - Oulton Park International Raceway (10 laps)
Hockenheim Grand Prix Circuit (10 laps)
Minimum Position - 3rd
Qualifying & race start - 3 laps, grid start
Tips -
-------------------------------------------------------------------------------
Tier 23
-------------------------------------------------------------------------------
** Formula 3 **
Vehicle used - Formula 3 550kg 200bhp 0-60 in 3.0 secs
Tracks - Sandown International Motor Raceway (5 laps)
Donnington Grand Prix Circuit (5 laps)
Oulton Park International Circuit (5 laps)
Castle Combe (5 laps)
Minimum Position - 2nd
Qualifying & race start - 3 laps, grid start
Tips -
** Group N Rally **
Vehicle used - Lancer Evolution VIII Group N 1480kg 276bhp 0-60 in 4.8 secs
Tracks - UK Rally Stage 2
UK Rally Stage 3
Minimum Position - 2nd
Qualifying & race start - N/A
Tips -
** DTM **
Vehicle used - Opel Vectra GTS V8 1080kg 480bhp 0-60 in 3.1 secs
Tracks - Norisring City Race (3 laps)
Brno (3 laps)
Circuit Park Zandvoort (3 laps)
Minimum Position - 3rd
Qualifying & race start - timed session then Super Pole, grid start
Tips -
-------------------------------------------------------------------------------
Tier 24
-------------------------------------------------------------------------------
** Indycar Series **
Vehicle used - Panoz GForce 692kg 626bhp 0-60 in 4.0 secs
Tracks - Gateway International (6 laps)
Dover International Raceway (9 laps)
Indianapolis Motor Speedway Oval (5 laps)
Nashville Super Speedway (6 laps)
Minimum Position - 2nd
Qualifying & race start - 2 laps, rolling
Tips -
** British GT - NGT **
Vehicle used - TVR T400R 1100kg 440bhp 0-60 in 3.2 secs
Tracks - Castle Combe (10 laps)
Oulton Park International Circuit (10 laps)
Silverstone Grand Prix Circuit (10 laps)
Brands Hatch Grand Prix Circuit (10 laps)
Minimum Position - Finish above Piers Johnson or Steven Brady
Qualifying & race start - timed session, rolling
Tips -
** 1960's Grand Prix **
Vehicle used - Team Lotus Type 49 980kg 190bhp 0-60 in 6.4 secs
Tracks - Hockenheim Grand Prix Circuit (5 laps)
Motopark Oschersleben (4 laps)
Laguna Seca Grand Prix Circuit (4 laps)
Bahrain Grand Prix Circuit (2 laps)
Minimum Position - 2nd
Qualifying & race start - 3 laps, grid start
Tips -
-------------------------------------------------------------------------------
Tier 25
-------------------------------------------------------------------------------
** 1980's Williams Grand Prix **
Vehicle used - Williams Honda FW11B 540kg 800bhp
Tracks - Circuit Park Zandvoort (5 laps)
Spa-Francorchamps GP Circuit (4 laps)
Silverstone Grand Prix Circuit (4 laps)
Bahrain Grand Prix Circuit (3 laps)
Minimum Position - 2nd
Qualifying & race start - 3 laps, grid start
Tips -
** 4x4 Off-Road Tour **
Vehicle used - Volkswagen Race-Tourareg 1750kg 231bhp
Tracks - National Dirt Raceway Stage 5 (3 laps)
National Dirt Raceway Stage 4 (4 laps)
International Rallycross Long (3 laps)
Minimum Position - 2nd
Qualifying & race start - timed session, grid start
Tips -
** Type-R Trans Cup **
Vehicle used - Honda Civic Type R 1204kg 200bhp 0-60 in 6.6 secs
Tracks - Phillip Island Grand Prix Circuit (4 laps)
Oran Park Raceway (4 laps)
Silverstone National Circuit (4 laps)
Snetterton (4 laps)
Minimum Position - 3rd
Qualifying & race start - timed session, grid start
Tips -
-------------------------------------------------------------------------------
Tier 26
-------------------------------------------------------------------------------
** DTM **
Vehicle used - Opel Vectra GT V8 1080kg 480bhp 0-60 in 3.1 secs
Tracks - Istanbul Grand Prix (3 laps)
Motopark Oschersleben (4 laps)
Spa-Francorchamps GP Circuit (3 laps)
Minimum Position - 2nd
Qualifying & race start - timed session then Super Pole, grid start
Tips -
** Mitsubishi Motors Rally Trophy **
Vehicle used - Mitsubishi Lancer Evolution VI Group A 1360kg 300bhp 0-60
in 4.8 secs
Tracks - UK Rally Stage 1
UK Rally Stage 2
UK Rally Stage 3
Minimum Position - 1st
Qualifying & race start - N/A
Tips -
** Ultima Can-Am Tour **
Vehicle used - Ultima Can Am 2001 925kg 0-60 in 2.4 secs
Tracks - Hockenheim National Circuit (7 laps)
Bathurst (7 laps)
Mondello International Circuit (7 laps)
Barbagallo Raceway (7 laps)
Minimum Position - 2nd
Qualifying & race start - 3 laps, grid start
Tips -
-------------------------------------------------------------------------------
Tier 27
-------------------------------------------------------------------------------
** GT Tuning Cup **
Vehicle used - Koenig GT-D 1700kg 800bhp 0-60 in 3.5 secs
Tracks - Spa-Francorchamps GP Circuit (3 laps)
Shanghai Grand Prix Circuit (4 laps)
Bathurst (3 laps)
Minimum Position - 2nd
Qualifying & race start - 3 laps, grid start
Tips -
** Dodge Super Speedway Tour **
Vehicle used - Dodge Charger 1545kg 800bhp
Tracks - Nashville Super Speedway (6 laps)
Gateway International (5 laps)
Indianapolis Motor Speedway Oval (5 laps)
Dover International Raceway (8 laps)
Minimum Position - 2nd
Qualifying & race start - 3 laps, rolling
Tips -
** Formula 3 **
Vehicle used - Formula 3 550kg 200bhp 0-60 in 3.0 secs
Tracks - Phillip Island Grand Prix Circuit (5 laps)
Oulton Park International Circuit (5 laps)
Snetterton (5 laps)
Castle Combe (5 laps)
Minimum Position - 2nd
Qualifying & race start - 3 laps, grid start
Tips -
-------------------------------------------------------------------------------
Tier 28
-------------------------------------------------------------------------------
** 1980's Williams Grand Prix **
Vehicle used - Williams Renault FW18 750bhp
Tracks - Hockenheim Grand Prix Circuit (6 laps)
Silverstone Grand Prix Circuit (6 laps)
Circuit Park Zandvoort (6 laps)
Motopark Oschersleben (6 laps)
Minimum Position - Finish above either Bobby Knight or Melvin Stock
Qualifying & race start - 3 laps, grid start
Tips -
** V8 Supercars **
Vehicle used - Ford Falcon BA 1355kg 620bhp 0-60 in 3.9 secs
Tracks - Eastern Creek International Raceway (6 laps)
Bathurst (6 laps)
Surfers Paradise Circuit (6 laps)
Oran Park Raceway (6 laps)
Minimum Position - Finish above either Mark Skaife or Max Wilson
Qualifying & race start - timed session, grid start
Tips -
-------------------------------------------------------------------------------
Tier 29
-------------------------------------------------------------------------------
** DTM **
Vehicle used - Opel Vectra GTS V8 1080kg 480bhp 0-60 in 3.1 secs
Tracks - Hockenheim Grand Prix Circuit (5 laps)
Circuit Park Zandvoort (5 laps)
Nurburgring Short (5 laps)
Eurospeedway Lausitz (5 laps)
Minimum Position - 2nd
Qualifying & race start - timed session then Super Pole, grid start
Tips -
** GT Tuning Cup **
Vehicle used - Gemballa GTR 750 Evo 1230kg 750bhp 0-60 in 3.5 secs
Tracks - Hockenheim Grand Prix Circuit (4 laps)
Laguna Seca Grand Prix Circuit (5 laps)
Circuit Park Zandvoort (4 laps)
Minimum Position - 2nd
Qualifying & race start - 3 laps, grid start
Tips -
-------------------------------------------------------------------------------
Tier 30
-------------------------------------------------------------------------------
** 4x4 Off-Road Tour **
Vehicle used -
Tracks -
Minimum Position -
Qualifying & race start -
Tips -
** GT Tuning Cup **
Vehicle used -
Tracks -
Minimum Position -
Qualifying & race start -
Tips -
-------------------------------------------------------------------------------
Tier 31
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Tier 32
-------------------------------------------------------------------------------
More coming soon...
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
*~*Pro Career Mode*~* (tocpro)
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Pro career mode is HUGE, no exaggeration. There are 8 disciplines to choose
from, and the idea is to beat each championship in turn, in order to unlock the
next championship in the discipline. But that's only half of it. When you beat
a championship, you win a cup, these cups in turn unlock bonus championships,
which become available to play in free race, time trial and multiplayer modes.
There are three cups to win in each championship, and in order to win them, you
have to win each championship on normal and hard difficulties, AND set the
fastest lap on each course in the championship. Fortunately, you can fully
customise the championships, and can choose whether to have proper race rules
and set the number of laps, and with there being a lot of races in the
championships, you'll probably want to set the laps no more than 3, unless you
have a LOT of time on your hands. Below I'll list the disciplines, and the
championships in them, along with the tracks raced on, and other requirements.
I'll also give a few brief tips on winning each championship.
-------------------------------------------------------------------------------
Classics
-------------------------------------------------------------------------------
** Renault A110 International Rally **
Vehicle/s used - Alpine A110 1600 S Group 4
Tracks - UK Rally Stage 1
UK Rally Stage 2
UK Rally Stage 3
Minimum Position - 3rd
Qualifying & race start - N/A
-------------------------------------------------------------------------------
GT
-------------------------------------------------------------------------------
** Global GT Lights **
Vehicle/s used - GT Light
Tracks - Donnington National Circuit
Motopark Oschersleben 'B'
Oran Park North Circuit
Eastern Creek Short Circuit
Brands Hatch Short Circuit
Castle Combe
Gateway International Road
Sandown International Motor Raceway
Oulton Park Fosters Circuit
Silverstone National Circuit
Barbagallo Short Circuit
Minimum Position - 6th
Qualifying & race start - 3 laps, rolling
-------------------------------------------------------------------------------
Oval
-------------------------------------------------------------------------------
** World Sprintcar Series **
Vehicle/s used - WSC Sprintcar
Tracks - National Dirt Raceway 1
National Dirt Raceway 2
Minimum Position - 6th
Qualifying & race start - practice then timed session, rolling
Tips - Well well well, a championship you didn't race in world tour, who'd have
thought it? Fortunately, there's no real challenge here. The Sprintcar has a
natural tendency to veer to the left, thanks to it's huge spoiler on the back.
Seeing as how the only bends are left turns, it's kinda convenient huh? The
main tip is hold left......and that's about it to win this championship. If you
have trouble here, then give up now (j/k)
** US Speedtruck Challenge**
Vehicle/s used - Chevrolet Silverado Truck
Tracks - Nashville Super Speedway
Dover International Speedway
Indianapolis Motor Speedway Oval
Gateway International
Minimum Position - 6th
Qualifying & race start - 2 laps, rolling
Tips - Again, another easy championship to win, much like the other oval
championships. Just steer clear of other competitors and you shouldn't get any
lower than 3rd in any of the races.
** US Dirt Series **
Vehicle/s used - Pontiac Firebird Formula 400
Buck Gran Sport 455
Tracks - National Dirt Raceway Stage 1
National Dirt Raceway Stage 2
Minimum Position - 6th
Qualifying & race start - practice then timed session, rolling
Tips - Another lenient minimum position for this championship. I personally
choose the Firebird over the Gran, simply because it seems to go round the
turns easier. Sure it loses speed round them, but it has a better straight-line
speed and should be able to catch up if you fall behind.
** Indycar Series **
Vehicle/s used - Dallara Automobilli
Panoz Gforce
Tracks - Gateway International
Dover International Raceway
Indianapolis Motor Speedway Oval
Nashville Super Speedway
Minimum Position - 3rd
Qualifying & race start - 2 laps, rolling
Tips - This time, you have to come at least 3rd to win. The indycar seems
impervious to losing wheels, so don't worry about that. There is absolutely no
difference between the two vehicles, so just choose which one you like best.
So long as you keep a good racing line, this championship shouldn't be too bad.
Remember to ease off the gas round the tighter turns.
** Dodge Super Speedway Tour **
Vehicle/s used - Dodge Charger
Tracks - Gateway International
Indianapolis Motor Speedway Oval
Dover International Raceway
Nashville Super Speedway
Minimum Position - 1st
Qualifying & race start - 3 laps, rolling
Tips - As with every final championship in pro career mode, you HAVE to come
1st. Unlike other oval vehicles, the Dodge needs some TLC to get it round some
corners. Learn to slow down round the tighter turns, especially at Gateway.
Try and get a good qualifying position as well, as there's no 2nd place finish
here.
-------------------------------------------------------------------------------
Touring Cars
-------------------------------------------------------------------------------
** Autosport Clio Cup **
Vehicle/s used - Racing Renault Clio
Tracks - Hockenheim Short Circuit
Brands Hatch Short Circuit
Silverstone National Circuit
Eastern Creek Short Circuit
Sandown International Motor Raceway
Barbagallo Raceway
Oulton Park Fosters Circuit
Castle Combe
Donnington National Circuit
Minimum Position - 6th
Qualifying & race start - timed session, grid start
-------------------------------------------------------------------------------
Off-road
-------------------------------------------------------------------------------
** Off-road Buggy Nationals **
Vehicle/s used - Turnham Sandframe M4
Tracks - Brands Hatch Rallycross
National Dirt Raceway Stage 3
International Rallycross Long
International Rallycross Medium
National Dirt Raceway Stage 4
International Rallycross Short
Minimum Position - 3rd
Qualifying & race start - practice then timed session, grid start
-------------------------------------------------------------------------------
Open Wheel
-------------------------------------------------------------------------------
** Euro Karting Chmpionship **
Vehicle/s used - Mari MK9 Rotax Max
Tracks - Go Kart Route 1
Barbagallo Short Circuit
Eastern Creek Southern Loop
Motopark Oschersleben 'C'
Oran Park North Circuit
Zandvoort Oostelijk Circuit
Go Kart Route 2
Minimum Position - 6th
Qualifying & race start - 1 lap, grid start
-------------------------------------------------------------------------------
TMS
-------------------------------------------------------------------------------
This is a special championship, which comprises solely of time trial events
using different vehicles. In order to win this championship, you have to set
the fastest lap on all track, oh, and you can't go off the track at any point,
otherwise you'll get a penalty, and the lap you were on will not count,
so be prepared for a long championship.
Vehucle/s used - Racing Renault Clio
Caterham 7
Palmer Jaguar JP1
Nismo Fairlady Z S-Tune
Formula Palmer Audi
Tracks - Bedford Autodrome North Circuit
Bedford Autodrome East Circuit
Bedford Autodrome South Circuit
Bedford Autodrome West Circuit
Bedford Autodrome GT Circuit
Minimum Position - 1st
Qualifying & race start - Practice, rolling
-------------------------------------------------------------------------------
Honda
-------------------------------------------------------------------------------
This discipline is locked to begin with. The only way to unlock it is by
visiting the Honda website and registering, or by completing world tour mode.
I have yet to unlock this discipline, and so I can't give any info on it.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
*~*Bonus Championships*~* (tocbon)
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Bonus championships are unlocked by earning cups in Pro Career mode. These cups
are won by winning each championship on normal and hard difficulty and by
setting the fastest lap time on each track in each championship on time trial.
There are 177 cups to earn in total, so you've got a lot of work to do to get
the bonus championships. Mostly, the bonus championships offer different tracks
to race the vehicles on, some offer different weather conditions and some are
new. Below I'll list the disciplines and bonus championships within each one,
along with the number of cups you have to earn to unlock it and other
information.
-------------------------------------------------------------------------------
Classics
-------------------------------------------------------------------------------
** Bonus 1960's Grand Prix **
Cups needed - 1
Vehicle/s used - Team Lotus Type 49
Tracks - Donnington Grand Prix Circuit
Mondello International Circuit
Snetterton
Castle Combe
Oulton Park International Circuit
Brands Hatch Grand Prix Circuit
Norisring City Race
** Bonus 1960's GT Cup **
Cups needed - 4
Vehicle/s used - Chevrolet Corvette L88 Sunray DX
Tracks - Phillip Island Grand Prix Circuit
Surfers Paradise Circuit
Sandown International Motor Raceway
Eastern Creek International Raceway
Adelaide Street Circuit
Zandvoort National Circuit
Norisring City Race
** Bonus 1960's GT Shield **
Cups needed - 5
Vehicle/s used - Chevrolet Corvette L88 Sunray DX
Tracks - Snetterton
Mondello International Circuit
Bahrain Grand Prix Circuit
Castle Combe
Brands Hatch Grand Prix Circuit
Donnington Grand Prix Circuit
Hockenheim National Circuit
** Bonus 1970's GT Cup **
Cups needed - 6
Vehicle/s used - Lancia Beta Monte Carlo Turbo
BMW E6 M1 Group 4
Tracks - Oulton Park International Circuit
Motopark Oschersleben
Snetterton
Sandown International Motor Raceway
Circuit Park Zandvoort
Barbagallo Raceway
Laguna Seca Grand Prix Circuit
Donnington Grand Prix Circuit (Storm)
Silverstone International Circuit
** Bonus Muscle Car Tour - Street Race **
Cups needed - 7
Vehicle/s used - Buick Gran Sport 455
Pontiac Firebird Formula 400
Tracks - Surfers Paradise Circuit
Adelaide Street Circuit
** Bonus RWD Anniversary Rally **
Cups needed - 75
Vehicle/s used -
Tracks -
** Bonus Silver Arrows Grand Prix Series **
Cups needed - 130
Vehicle/s used -
Tracks -
** Bonus Muscle Car Tour **
Cups needed - 149
Vehicle/s used -
Tracks -
** Bonus 1930's Vintage Grand Prix Cup **
Cups needed - 163
Vehicle/s used -
Tracks -
** Bonus 1930's Vintage Grand Prix Shield **
Cups needed - 170
Vehicle/s used -
Tracks -
-------------------------------------------------------------------------------
GT
-------------------------------------------------------------------------------
** Bonus Class B 4WD Track Challenge **
Cups needed - 2
Vehicle/s used - Mitsubishi Lancer Evolution IV
Subaru Impreza N10
Tracks - Bathurst
Oran Park Raceway
Castle Combe
Oulton Park Island Circuit
Brands Hatch Grand Prix Circuit
Silverstone International Circuit
Sandown International Motor Raceway
Nurburgring Short
** Bonus Class A 4WD Track Challenge **
Cups needed - 3
Vehicle/s used - Subaru Impreza 22B-STI Version
Lancer Evolution VIII
Tracks - Motopark Oschersleben
Eastern Creek International Raceway
Hockenhaim National Circuit
Norisring City Race
Zandvoort National Circuit
Barbagallo Raceway
Donnington National Circuit
Mondello International Circuit
Silverstone International Circuit
** Bonus Gemballa Challenge **
Cups needed - 61
Vehicle/s used -
Tracks -
** Bonus Global GT Lights **
Cups needed - 70
Vehicle/s used -
Tracks -
** Bonus Japanese Works Cup **
Cups needed - 80
Vehicle/s used -
Tracks -
** Bonus Japanese Works Shield **
Cups needed - 85
Vehicle/s used -
Tracks -
** Bonus Koenig Cup **
Cups needed - 90
Vehicle/s used -
Tracks -
** Bonus Palmer Jaguar JP1 **
Cups needed - 118
Vehicle/s used -
Tracks -
** Bonus Ultima Can-Am Tour **
Cups needed - 142
Vehicle/s used -
Tracks -
** Bonus World GT - NGT **
Cups needed - 177
Vehicle/s used -
Tracks -
-------------------------------------------------------------------------------
Oval
-------------------------------------------------------------------------------
** Bonus 1960's GT Oval **
Cups needed - 9
Vehicle/s used -
Tracks -
-------------------------------------------------------------------------------
Touring Car
-------------------------------------------------------------------------------
** Bonus European V6 Cup **
Cups needed - 15
Vehicle/s used -
Tracks -
** Bonus European V6 Shield **
Cups needed - 17
Vehicle/s used -
Tracks -
** Bonus MG Racing Cup **
Cups needed - 95
Vehicle/s used -
Tracks -
** Bonus MG Racing Shield **
Cups needed - 100
Vehicle/s used -
Tracks -
** Bonus Autosport Clio Cup **
Cups needed - 124
Vehicle/s used -
Tracks -
** Bonus Supertruck International Series **
Cups needed - 136
Vehicle/s used -
Tracks -
** Bonus V8 Supercars International Tour **
Cups needed - 156
Vehicle/s used -
Tracks -
-------------------------------------------------------------------------------
Off Road
-------------------------------------------------------------------------------
** Bonus Baja Buggy Kitcar Cup **
Cups needed - 8
Vehicle/s used -
Tracks -
** Bonus 4x4 Off-Road Rally **
Cups needed - 11
Vehicle/s used -
Tracks -
** Bonus US Dirt Series **
Cups needed - 13
Vehicle/s used -
Tracks -
** Bonus MG Team Rally Shield **
Cups needed - 106
Vehicle/s used -
Tracks -
** Bonus Nissan Off-Road Challenge **
Cups needed - 112
Vehicle/s used -
Tracks -
-------------------------------------------------------------------------------
Open Wheel
-------------------------------------------------------------------------------
** Bonus BMW WilliamsF1 Team Challenge **
Cups needed - 19
Vehicle/s used -
Tracks -
** Bonus BMW WilliamsF1 Team Shield **
Cups needed - 22
Vehicle/s used -
Tracks -
** Bonus Formula 3 Cup **
Cups needed - 25
Vehicle/s used -
Tracks -
** Bonus Formula 3 Shield **
Cups needed - 28
Vehicle/s used -
Tracks -
** Bonus Formula BMW ADAC Cup **
Cups needed - 31
Vehicle/s used -
Tracks -
** Bonus Formula BMW ADAC Shield **
Cups needed - 34
Vehicle/s used -
Tracks -
** Bonus Formula Ford **
Cups needed - 37
Vehicle/s used -
Tracks -
** Bonus Formula 1000 **
Cups needed - 41
Vehicle/s used -
Tracks -
** Bonus Formula Palmer Audi Cup **
Cups needed - 45
Vehicle/s used -
Tracks -
** Bonus Formula Palmer Audi Shield **
Cups needed - 49
Vehicle/s used -
Tracks -
** Bonus WilliamsF1 Team Challenge **
Cups needed - 53
Vehicle/s used -
Tracks -
** Bonus WilliamsF1 Team Shield **
Cups needed - 57
Vehicle/s used -
Tracks -
** Bonus Euro Karting Championship **
Cups needed - 65
Vehicle/s used -
Tracks -
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
*~*Cheats/Unlockables*~* (tocheat)
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Enter these cheats into the bonus code screen under options to get the desired
effect (all are case sensitive.) Before you can do this however, you have to
visit codemasters.com/bonuscodes and enter your 4 digit unlocking code (found
in the unlocking information section of the game,) then you have to PAY to get
the codes, which are sent via e-mail. Personally, I'd just play through the
game and unlock them that way, but if you're really desperate for them, that's
the only other way to do it I'm afraid. Anyhoo, here are the codes:
5TP0CEX1RUFX3 - Invincible cars
5E3V106QGHCE8 - Slot car racer
UX4Q0T9JX2JQ2 - Toy car mode
GFHJFVDMV9Y76 - Turbo Boost
4YTND1RWFQ679 - Unlocks all bonus championships
1QYERGJN8BDR4 - Unlocks all championships
L98W1PNNDFXFH - Unlocks all FMV sequences
NBWQV0621K46A - Unlocks boosts
Note: All these can be unlocked by playing the game normally
** Cut scenes **
As you progress in the game, you'll unlock various cutscenes. Here's how you
unlock them:
Meet Rick - beat the starting race
Renault Clio Feedback - compete in the Renault Clio cup
Global GT Light feedback - compete in the Global GT Light cup
MG ZR - Compete in the MG ZR championship
Mitsubishi Lancer Evolution IV - Compete in the Class B 4WD Track Challenge
Baja Showcase - Compete in the Off Road Buggy Nationals
Honda NSX Showcase - Compete in the Japanese Works championship
Thunder Mountain Truck - Compete in the monster truck championship
Chevy Silverado Showcase - Compete in the supertrucks championship
Palmer Audi Showcase - Compete in the Formula Palmer Audi championship
Renault Alpine A110 - Compete in the Renault A110 International rally
Morgan Aero 8 - Compete in the British GT championship
Renault Clio V6 - Compete in the European V6 championship
Mercedes-Benz W196 - Compete in the 1930's vintage grand prix
Formula BMW Showcase - Compete in the Formula BMW ADAC Championship
Lotus 49 Showcase - Compete in the 1960's Grand Prix
Mosler MT900R - Compete in the world GT cup with the Mosler as the car
Corvette C5R Showcase - Race using the Corvette in the NGT cup
Mitsubishi Lancer Evolution V1 - Compete in the Mitsubishi rally trophy
Koenig GT-D Showcase - Compete in the first GT Tuning Cup
Gemballa Showcase - Compete in the GT Tuning cup in tier 29
First podium finish - Get on the podium for the first time
Finish in lower half of field 1 - Finish below middle place
Finish in lower half of field 2 - Finish below middle place
Angry Driver 1 - Have a heavy impact with another driver (this seems to be
random)
No Damage - Finish an entire race without taking a single hit or going off
course once.
Angry Driver 2 - Collide with someone during the GT Cup (may be random)
Player beats streatham - Come ahead of a player called Streatham
Set New lap record - Set a new lap record on any track
Qualify in pole position - self explanatory
Finish in first place - self explanatory
Finish in second place - self explanatory
Finish in third place - self explanatory
Finish in top half of field 1 - Finish above middle place
Finish in top half of field 2 - Finish above middle place
/\/\/\/\/\/\
*~*Outro*~*
\/\/\/\/\/\/
Well, that was my first ever FAQ, I hope this has helped you through some of
the tricker sections of the game. It certainly is a big game to get through,
but the rewards are satisfying. Until next time.
Copyright 2007 Rikki H.