·-----------------------------------------------------------------------------·
| File: timesplt.txt        Date: 26 / 03 / 2001               Version: 1.2.1 |
·-----------------------------------------------------------------------------·

  ..+%%$2$%+..                   $UU2
 NMMMMMMMMMMM#                  YMMMMQ.               %Y0DAD0+
 MMQA#MMMQD#MN.                +NNAHMM0               UH#MM#N0
 MA  +MMN.  DH.                DM2 .QM#               D%.MU 2Y
 H.  .MMH.  .U.                H#   .#M. +0Y+ ...2##HNN#2NU .2.$AD0$
 2   .MMH..0HNU+              %M0  .%YMY. QQ  +Q#0Q$NN$A0NUYNMNNQMHNA  +0$
     .NMH.  QM+         +%$$. 0M$  .YNMMN2UA   DA%% ## .YNU.HD$DUN%2M$.HQM2
      NMH.  QN+YNH%   +%AMMNN+AM+    QUA0H#A   DA   Q#   NU H$  2N..ND0U 2A
      NMH.  QM+.NMD  $MM0M%.D%#M%    Q0Y+NMA   DA   U#   NU #%  %N+ #AU0  .
      NMH.  QN+.HM#  0MN+N+  .#M2    Q0. #MA   DA   U#   HU #$  %N. #AQA
      NMH.  QM+ HMM+ #MN+N+   #MA    #0 .HMA   DA   U#   HU #% +%N++NYDN%
      NMH.  QM+ HMM2.MMN.H+   #MN.   #0 %MMA   DA   U#   HU #QAU%N2DN%%M#.
      NMH.  QM+ HMMAYMMN.H..$ AMMD   QU2##QA   DA   U#   HU ##UU%MMMU  0MQ.
      HMH.  QM+.HAQH#DHN.MNN0 YMMN+  QMQY.UA   DA   U#   HU Q$ %%N2N2   DM0
      HMH.  QM+.H2$MH #N.N00Y +NMMA  Q0   AA   DA   U#   HU #%  %N+QY    Q#
      HMH.  QM+.H2.MA #N.H+ .  0MMM% UY   UA   DA   U#   HU #%  %N.DA    2N.
      HMH.  QM+.H2 #Y #N.H.    .HMMU U0   UA   DA   U#   HU H%  %N+$H.   $H
      HMH.  QM+.H2 D+ #N+N.     YMMH.U0   UA .%UU   U#   HU.N% +DN..NYA. 2U
      NMH.  QM+.H2    #N%N+  .   #MM%U0   UA +QNH%  U#   HU%M#A#AN+ #U##$Q2
      NMH.  QM+.H2    #N2N+.D%   2MMY#A   QH0U2     U#   HUYAAA0DM2 0MAQH0
      NMH.  QM+.HY    QMUMMNH.   .NMUUA% YNNMM2     U#   NU    .0A0 +N#.
      NMH..YMMDD#U%   #N%%%%.     #M2     ....      U#  %MN+         DM0
      NMH+0AAAD$      #N          QM%              +NN$.#MNU.        +NM+
      NMH.            #N          QN.              DQQA.              2N0
      NMH.            #M. %%      #H                                   2H%
      NMH.            #M. $#.    .NU                                    YQ
      NMN.            #M. +NA    $MY                                     0Y
      NMN.           DMMA  #MY   AN+                                     .D.
      NMN.            +.   AMM2 $MD                                       .2
     $MMM2                 $MMMQHN.                                        .
    YNMMMMY                 DMMMN$
   +Q#####Q%                 +22+                            ASCii by Argonaut

                         FAQ / Walkthrough / Secrets

              By Argonaut with addition help from Bill__Gates

·-----------------------------------------------------------------------------·
| FILE INFORMATION                                                            |
·-----------------------------------------------------------------------------·

   Version:     1.2.1
   Date:        26/03/01
   Email:       [email protected]
   Website:     www.oddco.com

·-----------------------------------------------------------------------------·
| COPYRIGHT INFORMATION - READ IT LEECHERS!!!                                 |
·-----------------------------------------------------------------------------·
   This file and it's contents is not to be reproduced in any other form
without prior consent from the author.  That includes both commercialy
printing and selling of this file.  This file will _only_ be hosted on
'GameFAQs.com', 'CheatCC' and 'Oddity'.  Please do not ask permission to host
this FAQ on any other site.  This is because I want people to see the latest
version and not a FAQ that is 10 versions behind.  This causes great stress
when people ask you questions from old FAQ's that have been answered in new
FAQs.
   If you find this file on any other site than the sites below, they are
illegaly leeched files.  Please contact me so that I can do something about
these lamer websites.

   OFFICIAL HOST SITES:

       Oddity    -  www.oddco.com      -   Official Home
       GameFAQs  -  www.gamefaqs.com   -   Great Game FAQ Site
       CheatCC   -  www.cheatcc.com    -   Another very good FAQ Site

   FORUM

       If you want some personal help with the game why not try your luck at
       the Oddity Forums. Just goto www.oddco.com and goto the GameFAQs forum
       and hopefully you will be able to get some help there.

·-----------------------------------------------------------------------------·
| UPDATE INFORMATION                                                          |
·-----------------------------------------------------------------------------·
   Always you will be able to find the newest update at the Official Home of
this FAQ.

  1.2.1 - Thirteenth Version. Added most of the Challenge Descriptions.
          Walkthrough's to come soon. Released 26/03/01
  1.2.0 - Twelth Version. Ok a few more things added. The Walthroughs are
          gradually getting there. Released 03/02/01
  1.1.9 - Eleventh Version. Hopefully by next version to be released about the
          28th I am planning, the whole walkthrough's for every level will be
          finished. The reason for the long period between FAQ updates is
          because I had a Birthday to recove from, so Sorry all that have been
          waiting for this version. Things added were level walkthroughs, and
          I just fixed up some errors. I'm also working on some more Arcade
          tips. Released 22/01/01
  1.1.8 - Tenth Version. You know how I said that I could see the light at the
          end of the tunnel, well it seems to have disappeared, as I have now
          undertaken a few more things to do with TimeSplitters and I will be
          releasing them soon. In this version I have just redone some stuff,
          added more info to the Weapons. I'm also going to be adding some
          usage tips soon so if you have any send them in. Well that's it :)
          Released 17/01/01
  1.1.7 - Ninth Version. Done a massive chunk of the Map Making section, with
          more still to come. Released 15/01/01
  1.1.6 - Eigth Version. Finally seeing the light at the end of the tunnel
          when it comes to the walkthroughs. I will hopefully put some more
          info into the weapons section over the next few updates. Also
          Gnome is working on the HTML version of this FAQ, and the site
          part of Oddity so that will also be up soon. Released 11/01/01
  1.1.5 - Seventh Version. Well alot of stuff has been added, more
          Walkthrough's, and other level information. Information about
          Arcade (Multiplayer), and Cheats Added. Released 09/01/01
  1.1.4 - Sixth Version. Just added a stack of details given to me by MáÐ to
          the Challenge Section. Released 07/01/01
  1.1.3 - Fifth Version. Just a few extra walkthroughs and Map Making tips, I
          only had a lunch Break to do this version in. Released 05/01/01
  1.1.2 - Fourth Version. Added Map Making information, added also little bits
          of information here and there. Released 04/01/01
  1.1.1 - Third Version. Added Awards, Gun Information, and some Challange
          Help. Released 03/01/01
  1.1.0 - Second Version. Added Controls, Acade Modes, Challange details, and
          a few extra Arcade Awards. Released 02/01/01
  1.0.0 - First Version. Released 01/01/01

NOTES: Planned additions to this FAQ will be these Items:
  Walkthroughs for every Stage on every Difficulty Rating.
  Character Bio's
  Weapon Details

PS: Before you start saying hey half of this is incomplete, I would just like
   to say that this FAQ, is a Work In Progress, and if anyone wants to help
   flesh out parts, feel free to drop me an email and I will hopefully
   include your information in the FAQ, fully creditted as well :)

·-----------------------------------------------------------------------------·
| CONTENTS                                                                    |
·-----------------------------------------------------------------------------·

                 0   ..............  COPYRIGHT
                 1   ..............  UPDATES
                 2   ..............  CONTENTS
                 3   ..............  CONTROLS
                 4   ..............  STORY
                 5   ..............  STAGES
                 6   ..............  CHARACTERS
                 7   ..............  WEAPONS
                 8   ..............  CHALLENGES
                 9   ..............  MULTIPLAYER
                 10  ..............  MAP MAKING
                 11  ..............  CHEATS
                 12  ..............  FAQ
                 13  ..............  TIMESPLITTERS 2 WISHLIST
                 14  ..............  CONTACTING THE AUTHOR
                 15  ..............  CREDITS AND THANK-YOU'S

·-----------------------------------------------------------------------------·
| CONTROLS                                                                    |
·-----------------------------------------------------------------------------·

·------------------.      ______              ______      ·-------------------·
|Aim                >----|__L2__|            |__R2__|----< Primary Fire       |
·------------------·                                      ·-------------------·
·------------------·      ______              ______      ·-------------------·
|Crouch             >----|__L1__|            |__R1__|----< Secondary Fire     |
·------------------·                                      ·-------------------·
·------------------·                                      ·-------------------·
|UP:    Zoom In     \       _                   _        / /\: Reload         |
|DOWN:  Zoom Out     \__  _| |_   _     __   _ |_| _  __/  []: None           |
|LEFT:  Weapon Prev  /   |_   _| |__|  |__> |_| _ |_|   \  (): None           |
|RIGHT: Weapon Next /      |_|___  | __ |  ___ |_|       \ ><: Respawn/Activ8 |
·------------------·         /   \ ||__|| /   \           ·-------------------·
·------------------.        (     )|  | |(     )          .-------------------·
|L.ANALOG: Movement >--------\___/ |  | | \___/----------< R.ANALOG: Direction|
·------------------'               |  | |                 `-------------------·
·--------------------.             |  | |             .-----------------------·
|SELECT: Ingame Menu  >------------·  | ·------------< START: Pause           |
·--------------------'                |               `-----------------------·
                                     |               .-----------------------·
                                     ·--------------< ANALOG: None           |
                                                     `-----------------------·

·-----------------------------------------------------------------------------·
| STORY                                                                       |
·-----------------------------------------------------------------------------·

   In the hundred years spanning the millennium (1935 - 2035), a disparate
   bunch of heroes and villains battle against their own challenges. Although
   each is unaware of the others, they all share an ageless common spirit of
   adventure - but unknown to them, their daring actions have attracted the
   attention of the TimeSplitters.

   The TimeSplitters - an evil race dwelling outside of time and space. For
   eons they have manipulated the fate of humanity for their own malign ends
   - with cursed shards of crystal they have sown fear, greed and conflict
   throughout history.

   Now, roused from an ancient sleep, the TimeSplitters cross the threshold
   from their shadowy dimension - ripping through the fabric of time itself
   to confront our heroes.

   Can our heroes unite against a common enemy to realize a greater destiny?

   Or will humanity be consigned forever to a realm ruled under the shadow of
   the TIMESPLITTERS?

·-----------------------------------------------------------------------------·
| STAGES                                                                      |
·-----------------------------------------------------------------------------·

   STAGE: 1935 TOMB
       Male:          Captain Ash
       Female:        Lady Jane

       Level Bonus:
          Easy:       Unlock Cultist as Playable Character.
          Normal:     Unlock Graveyard as Playable Arcade Level.
          Hard:       Unlock Eye Mummy as Playable Character.

       Level Item:    Ankh

       Level Enemies: Cultists
                      Eye Mummy
                      Teeth Mummy

       Level Weapons: Mauser Pistol
                      Blunderbus
                      Tommy Gun

       Mission Briefing:
           Find the Cultist's Ankh and return it to the shrine.

       Walkthrough:
           EASY - Go straight ahead and shoot the guy standing just past the
                  shrine. Now go into the next area and down the middle
                  doorway. Shoot the box down in the room at the end of the
                  hallway to kill the guy camped down there. Grab the amo and
                  go left into the next room. Go past the pillar and then go
                  right into the corridor. The Corridor ends and turn right
                  into another coridor with a guy at the end. In this corridor
                  there is an enterance on the left hand side that goes to a
                  room with a ramp up. In this room is a health behind some
                  boxes. You now have to go up the ramp, mind the guy pacing
                  around up there. Go down the hallway and it turns to the
                  left which goes to a short  hallway with a right at the end.
                  Down this hallway is a room with a guy that throws grenades
                  and another guy. Shoot the boxes and all of them will die.
                  There is also a hallway that goes to the left at the start
                  of the room. Quickly shoot the guy that rolls into that
                  hallway from the larger room to the right. Go down that
                  hallway watching for the ramp down on the left, that has a
                  guy at the base. Take the guy out and proceed to the end of
                  the hallway. Go right and shoot the boxes on the far right
                  hand side of the room, this is where another guy is with
                  grenades. Walk over to where he was and pick up the Tommy
                  Gun. Just over from him is some more Ammo, grab that and go
                  back to the ramp down, and go down that. On your right there
                  is another guy that you will have to take out on the run or
                  lure him up the stairs. Keep turning right and go down the
                  next ramp. On the left hand side is another guy that you
                  will have to take out. Now go into the next room and there
                  will be two zombies shoot their heads off to kill them. Here
                  is where the Ankh is. Obtain it and start your way back. As
                  you leave the room before you go up the ramp a TimeSplitter
                  will appear. At the top of the ramp will be a Zombie with a
                  Tommy Gun (wait a minute, since when do they have Tommy
                  Guns?) Shoot him and he will lose the gun then shoot his
                  head when he gets back up. As you go up the ramp and turn
                  there is another Tommy Gun Zombie, do the same thing to him.
                  No just up the ramp and to your right is another one (Man I
                  want to know where they shot for these cool weapons.) Go
                  right down the hallway and then left, and then right. Down
                  this hallway another TimeSplitter will spawn. Go into the
                  the room and then down the ramp to have another TimeSplitter
                  spawn. Go down the hallway and to your right then left. A
                  TimeSplitter will spawn at the end of this  hallway near
                  where the Health was/is. Turn left and abit down the hallway
                  is where you first blew up the box to kill the guuy. Now go
                  up the ramp that is on your right. A TimeSplitter will spawn
                  at the top of the Ramp. Once you get into the open two
                  TimeSplitter will spawn in the distance up near the shrine.
                  Kill them then enter the Shrine where another TimeSplitter
                  will spawn just behind the finishing point. Kill it and then
                  move onto the rd circle to complete the Level.

           NORMAL - Ok here is what you do. From the start back back to get
                  the pistol and more ammo. Now there is a cultist pacing
                  around. When you shoot him there is a slight chance that
                  you won't alert the other two cultists that are around.
                  Run into the finishing point to grab the TNT and more
                  ammo. Now just outside in the next larg open area there is
                  two more cultists that will run at you when they see you.
                  There is one to the left and the other to the right handside
                  of the enterance to the Tomb. Now down the ramp shoot the
                  box to kill the two cultists down there. Grab the ammo and
                  turn left. Another cultist will jump from behind the pillar
                  when you get close to entering the next room. Kill him then
                  as you get closer to the pillar a cultist will commando-roll
                  from the right. Quickly kill him and sneak sneak pass the
                  pillar, and look down the left to where a cultist will be.
                  Kill him by ducking out then let him follow you as you spray
                  his body full of well what ever weapon you have handy.
                  Another cultist will come from the right as well. After you
                  finish them off go right, and you will see a Health pack at
                  the end. Strafe facing right into the health pack (if needed)
                  and shoot the Cultist at the end of the hallway to the right.
                  No go forward abit past the left hand turn and look left
                  aiming for the boxes to kill the cultist behind there. Go
                  into the room grabbing the ammo that was behind the boxes
                  and then proceed up the ramp. Kill the two cultists to the
                  left first then the one around the corner. There will be a
                  zombie coming towards you by this time so take his head off
                  to proceed further. Continue down the hallway where a
                  cultist will duck out from the left at the end. Take care
                  of him and keep moving slowly as by the time you reach the
                  end you will encounter another zombie that spawns. Go to
                  the end of the hallway then crouch and strafe left until
                  you can see the room with the three boxes with cultists
                  behind them. Shoot the middle one fast and it will take out
                  all the boxes. There is a hallway that goes off to the left.
                  Turn down there an a Cultist will jump in from the right
                  at the end of the hallway. Take him out and proceed to pick
                  up the ammo from the cultists you wasted at the boxes. In
                  the corner of the room turn left and shoot the box in the
                  middle of the room which should have another cultist behind
                  it. Then while crouching duck out and turn right to shoot
                  the box with two more cultist behind it. Run over to grab
                  the Tommy-Gun and over to the Health (if needed). Now you
                  can either jump down the hole (which will plunge you into
                  a world of danger [I like that :P]) Or go back to the ramp
                  that goes down which should be near where the guy jumped out
                  just after you blew up the three boxes. Down the bottom
                  of the ramp there should be three more Cultists ready to
                  be blow away. Just after taking them out turn right and down
                  the next ramp where you will find three more cultists (one
                  of which is left around the corner ready to take you out
                  when you turn the corner. Now go forward and there is now
                  more of the tombs ready for you to explore. Firstly before
                  you do that go forward shooting the cultist in the distance
                  in the room where the Ankh first was. Where the Ankh was
                  there is now a Health pack if you need it run over killing
                  the mummy that spawns in the middle of the room and also the
                  one that spawns in the alcove where the health is. If you go
                  to the left of the room thereis a ramp down with a cultist
                  at the bottom. Kill him then return back to the first new
                  part that has been opened. Go down the hallway the while
                  facing left strafe out shooting the cultists that are up
                  the end of the hallway. Now go back to the ramp down and you
                  should be rid of the annoying pests that fire at you from
                  above. Go down the ramp and then turn left. Turn left again
                  and goto the end of the hallway and turn right. Keep on
                  going till you get the a ramp down. Go down shooting the
                  cultist on the far wall. Turn left and shoot another
                  cultist, then move out abit and turn left a small fraction
                  more to kill another cultist. Now there is another hole
                  here that you can fall down and fall intot he middle of
                  all hell (yipee), but you can go down one of the two ramps.
                  The ramp closest to the entry point has a mummy that spawns
                  at the enterance so watch out for him. At the base of the
                  ramp another mummy will spawn. Take him out then continue
                  on. At the bottom of the ramp there will be an alcove to
                  your right and also to the left there is another ramp going
                  down. Go down the ramp and at the bottom there is three
                  more cultists that are sneaky and don't bother showing
                  themselves until you are nearing the bottom of the ramp.
                  Kill them then go left. From left you can either go right
                  which will take you down an hallway where you will be able
                  to take out any cultists down on the next level, or you
                  can go forward into a room that looks like the room on
                  EASY that had the Ankh. There is nothing in here. Now you
                  can go back down the ramp that was to the right of the
                  ramp down to this level. At the base of the ramp turn left
                  and start walking forward till a cultist jumps from the
                  left at the end. Kill him and go down to where he was.
                  Now turn left and you will be able to see the Ankh. Go
                  forward slowly until the two mummies spawn. Taken them out
                  and the Ankh is yours. Run back to the start of the level
                  killing all the TimeSplitters that get in your road and
                  your Done.

           HARD - Basically hard is the same as NORMAL until you reach where
                  the Ankh was in NORMAL, oh and that you start off with no
                  weapons. Where the Ankh was is not some Armour. This is
                  very much needed as in the the next room is too many
                  Cultists hiding behind things. Carfully take them out one
                  at a time by waiting till you hear them reload then when
                  they jump out, blow them away. After you have cleared them
                  all continue down to the end of the room where you will find
                  a series of ramps going down and around until you get to one
                  big room where you can see the Ankh up on a pillar with a
                  walkway leading to the centre right above it so that you can
                  jump down. The thing is that this room has many cultists and
                  also TImeSplitters that appear before and after you get the
                  Ankh, so you will have to watch all corners for enemies.
                  Grab the Ankh and run like the wind I say. There will be a
                  more indepth version of this walkthrough soon.

       Speed Walkthrough:
           The easiest way to do this stage in under 1 minute is to kill in
           one shot, and if you miss don't stay around to finish the job.
           Basically it's keep running shooting the guys until you come up to
           the first set of boxes with guys behind them. Don't shoot them as
           it will take too much time, just weave throught them and go into
           the large room and drop down the hole. Collect the Ankh and go past
           the mummies. Shoot all TimeSplitters that pop up and make sure that
           you don't get caught by mummies that havn't been killed (heads
           blown off), as they will stop all movement up ramps. Don't bother
           about anyone who is in a room that you don't have to go directly
           into. When you get to the end, pause and check your time just
           before you go over the finish point. If you have exceeded 1 minute
           then just quite and restart, or you will have to reload the whole
           level again.

       Timed Secret:
           On HARD start the level as normal counting the the Health packs as
           you go further down. By the time you reach the third one, take note
           of it as when you return to this place after you get the Ankh the
           wall will have disappeared and you will be able to go through a few
           hallways to appear out the righthand door and the start of the
           stage.

   --<>--

   STAGE: 1950 VILLAGE
       Male:          Dr. Seth Graven
       Female:        Dr. Katje Nadir

       Level Bonus:
          Easy:       Unlock Village as Playable Arcade Level and 'Period
                      Horror' Bot Setting
          Normal:     Unlock Castle as Playable Arcade Level.
          Hard:       Unlock Fishwife Mutant as Playable Character.

       Level Item:    Lantern/Hour Glass

       Level Enemies: Fishwife Mutant
                      Insect Mutant
                      Overall Mutant
                      Priest Mutant

       Level Weapons: Shotgun
                      Tommy Gun

       Mission Briefing:
           Find the cursed artifact and bring it back for deeper research.

       Walkthrough:
           EASY - Ok from where you start go left around the corner and take
                  out the guy that shoots at you, then as you take a few more
                  steps a guy on your left will start to shoot at you. Kill
                  him as you go further, remember to check the windows on
                  every house for people. Now go left around the next corner,
                  but watch out for another guy. Kill him then as you go
                  further there is a guy down a small ally. Kill him then
                  quickly take out the guy that is around to the right. After
                  that if your low on health you can go into the ally where
                  the last guy was and pick up the health in there. Keep going
                  around the next corner and a guy will start to shoot at you,
                  kill him then watch out cause another guy will come out from
                  behind you. Keep on going and further down a man will jump
                  out, kill him and continue on going right. Another guy in a
                  window might shoot at you, you can kill him or just ignore.
                  You can go down into a small room where a guy downstairs to
                  your left will shoot at you as you come down. Kill him then
                  go down the stairs, then go right and out into the street.
                  Turn left and kill the guy shooting at you. Shoot to one of
                  the crates on the warf that will kill the two guys behind
                  them. Then go forward and turning right and kill the guy
                  down the stairs and the guy in the window. Then goto the end
                  of the warf but dont get the Lantern, then turn around and
                  kill the two people in the windows. Also there is a guy in
                  the distance to your left shooting at you. Kill him, then
                  once you have done that pick up the Lantern. After that two
                  TimeSplitters will appear behind you, so turn around and
                  kill them then keep going forward until you have to turn
                  left around the corner but don't. Go right instead back down
                  the ally way then go left then right. Keep going then go
                  left and watch out for the TimeSplitter. When you get out
                  into the street two TimeSplitters will be waiting for you.
                  Kill them then go right down the street watching out for
                  TimeSplitters apearing out of nowhere. Then when you get to
                  the end turn left then keep going still watching out for
                  TimeSplitters. Then go right and a few TimeSplitters will
                  appear kill them then run back to where you started and the
                  your done!

       Speed Walkthrough:
           This one is an easy one, even though the time is a daunting one.
           What you need to do is on the second right turn there is a little
           allyway that has a few mutants in it. This is the Key to making
           it in 30 seconds. What you need to do is only shoot the mutants
           that you need to shoot. Just keep running grab the lantern and then
           come back the same way. The timing will be very tight, so you might
           have to do it a few times to get it.

   --<>--

   STAGE: 1965 MANSION
       Male:          Peekaboo Jones
       Female:        Mary-Beth Casey

       Level Bonus:
          Easy:       'Horror Shocker' Bot Setting and Fishwife Mutant, Hick
                      Hyde, Insect Mutant, Overall Mutant, Police Zombie, Girl
                      Zombie, Skull Zombie, and Jacket Zombie as Bots.
          Normal:     Unlock Mall as Playable Arcade Level.
          Hard:       Unlock Priest Mutant as Playable Character.

       Level Item:    Bones

       Level Enemies: Brown Zombie
                      Girl Zombie
                      Green Zombie
                      Jacket Zombie
                      Police Zombie
                      Skull Zombie
                      Fishwife Mutant
                      Insect Mutant
                      Overall Mutant
                      Priest Mutant

       Level Weapons: Shotgun

       Mission Briefing:
           Return the murder's remains to the gallows to end the mansion's
           curse.

       Walkthrough:

       Speed Walkthrough:

   --<>--

   STAGE: 1970 CHINESE
       Male:          Det. Harry Tipper
       Female:        Lt. Christine Malone

       Level Bonus:
          Easy:       Unlock Chinese Chef as Playable Character.
          Normal:     Unlock Site as Playable Arcade Level.
          Hard:       Unlock Suit Hoodlum as Playable Character.

       Level Item:    Briefcase

       Level Enemies: Chinese Chef
                      Chinese Waiter
                      Suit Hoodlum
                      Mr. Big

       Level Weapons: M16
                      Pistol
                      Uzi
                      Uzi (x2)
                      Shotgun

       Mission Briefing:
           Seize the gangs files as evidence and get back to the ally.

       Walkthrough:
           EASY - Go forward until you have to turn right. When you can see
                  the patroling guy shoot him. Go left and kill the guy in the
                  distance. Now move slowly up the stairs until a guy jumps
                  out from behind the wall in the distance. Kill him then
                  before going any further there is a guy around the corner to
                  you right, strafe around the corner and shoot him. Now
                  strafe some more until you have visable range on the two
                  guy in the building. There is one up-stairs and one
                  down-stairs. Kill them both then continue on towards the
                  left. Now in the little room which your about to enter there
                  is some health. Don't use it unless you need it, because
                  later when you are running back to the start you might need
                  some health. Ok when your finished in that room continue on
                  out towards the garden. In the far right corner there is a
                  guy and in the far left corner behind the garden arch thing
                  there is another guy. Kill them then continue on towards
                  the far left corner. Now as you go around the corner there
                  is another guy. Kill him before and continue on right to the
                  next area, but watch out for grenades of the guy behind the
                  box in the far left of the next coridor. Kill him before he
                  throws any more. By now a man with a M-16 should be coming
                  out to try and kill. Kill him first, then before going any
                  further kill the grenade guy who is hiding behind the box
                  just to your right around the corner. After that continue on
                  until you get near the first light hanging from a roof. Stop
                  and then strafe left around the corner until you see the
                  three men, one of them is behind a little wall and the other
                  two are in front of it, kill them all. Now before going in
                  to the house continue on until you have to turn right. Now
                  around the corner is a guy, kill him then you can go back.
                  In the house go behind the wall that one of the three men
                  was hiding behind and get the guns. Now go back to the gong
                  and then walk backwards until you can see a guy up stairs or
                  until you hit the wall. Look up and kill the guy up-stairs
                  then move towards the stairs. As you go up the stairs a chef
                  will come out of the door to your left. Kill him then go
                  through the door that the chef came out of and then go left
                  down the stairs. Go left and into the room to your left. Now
                  if your low on life you can go into the toilets and get the
                  health or you can go the other way into the room with the
                  armour. Once you have the armor go back you where you killed
                  the chef and go through the other door. Go left down the
                  stairs but watch out for the chef that comes out of the room
                  down there (he has a shot gun so kill him fast). Go through
                  the door that the chef came out of but watch out for the guy
                  on the left. Now if your low on life again you can go into
                  the toilets again and get the health. Now go the other way
                  into the kitchen and there is a chef and a guy and a guy
                  with an M-16 to the left and a two chefs on the right of the
                  room. Kill them all, an i advise you to kill the chef to
                  the right first then the two people to the left, and finally
                  the other chef to the right. Now find a doorway that goes to
                  a set of stairs going down. Go down the stairs watching out
                  for the guy with a shotgun at the bottom of them. Kill him
                  and go left towards another room where two guys with M-16's
                  are. Kill them both but before you continue to the next room
                  there is a chef in the hallway. Kill him then go in to the
                  next room watching out for the guy with two UZI's. Kill him
                  then get the case watching out for the TimeSplitters that
                  appear behind you. Kill them then continue back to the
                  kitchen keeping an eye out for more TimeSplitters, then when
                  you are in the kitchen go back to the other door to get out.
                  Watch out for the TimeSplitter that comes out of the door.
                  Once through the door go left killing the TimeSplitter that
                  appears then right and up the stairs to your right. Go
                  trough the door and down the stairs past the gong and to
                  your right and out of the house watching out for the two
                  TimeSplitters to the right. Now go left and keep going until
                  you have to go left and back into the garden. A
                  TimeSplitters will appear from under the bridge, you can
                  kill him or just run past and into the little room. Another
                  TimeSplitter will jump out and try to kill you. Kill it and
                  then continue on out of the little room. Go forward until
                  you are able to go left. Go left and watch out for another
                  TimeSplitters. Go past the bin and back to the start and
                  your Done!!

       Speed Walkthrough:



   --<>--

   STAGE: 1985 CHEMICAL PLANT
       Male:          Fingers McKenzie
       Female:        Ravelle Velvet

       Level Bonus:
          Easy:       Unlock Chemical Plant as Playable Arcade Level, plus
                      'Usual Suspects' as a Bot Setting, and Lumberjack,
                      Malehood, and Waiter as Bots.
          Normal:     Unlock Bank as Playable Arcade Level.
          Hard:       Unlock Lumberjack as Playable Character.

       Level Item:    Briefcase

       Level Enemies: Female SWAT
                      Gasmask SWAT
                      Male SWAT
                      Veiled SWAT

       Level Weapons: Grenade Launcher
                      M16
                      M16 (x2)
                      Shotgun
                      Sniper Rifle

       Mission Briefing:
           Reclaim the case of stolen jewels and get back out of the plant.

       Walkthrough:
           EASY - Go out to your right and aim up at the guy on the balcony.
                  Kill him then strafe left a little and aim more to the
                  right. This time kill the other guy then keep going
                  forward turning right. Be very quick to take out the guy
                  who is up in a sniper spot then proceed around the corner to
                  your left. The guy in a door way far to the right will start
                  to shoot at you. Kill him then keep going around the corner.
                  Again to your left there should be a guy patroling, kill him
                  but also quickly kill the sniper above you on a small
                  walkway. Go right around the corner and kill the two guys
                  up on the wall. If you walk down to the wall where the two
                  guys were and turn around, two more guys should come from
                  around the corner on the right hand side. Kill them then go
                  to where those two guy were and go around the corner to your
                  left. Go through the doorway where the guy was standing.
                  Once through, turn right and under a set of stairs there is
                  a guy, kill him and wait for two more guys to come down the
                  stairs. Kill them then go all the way up the stairs until
                  you get to the top and in a dark hallway there is a guy.
                  Kill him then before you go around the next corner, get the
                  grenade launcher out and strafe around the corner and shoot
                  the drone gun on the roof. Now go through the doorway on
                  your left then before going any further, strafe right and
                  take out the guy down the hallway and the guy who is on the
                  roof through the glass. Keep going but before you get to the
                  corner a guy will jump out. Kill him and then go around the
                  corner in the next room there is a guy behind a metal box
                  throwing grenades. Kill him then go left around the corner
                  and get the suitcase. Once you have it in your posession
                  two TimeSplitters will appear outside the room. Kill them
                  Go out and goto the door on the right then run out the door
                  fall off but watch out for a the TimeSplitters. Now just run
                  to the red ring and you are Done!

       Speed Walkthrough:

   --<>--

   STAGE: 2000 DOCKS
       Male:          Jacques Misere
       Female:        Olga Storm

       Level Bonus:
          Easy:       'Law and Order' Bot Setting and Male Soldier, Female
                      Soldier, Gas Mask Soldier, Male SWAT, Female SWAT, and
                      Gas Mask SWAT as Bots.
          Normal:     Unlock Compound as Playable Arcade Level.
          Hard:       Unlock Gas Mask Soldier as Playable Character.

       Level Item:    Briefcase

       Level Enemies:

       Level Weapons:

       Mission Briefing:
           Make the ransom pickup and proceed to the waterside rendezvous
           point.

       Walkthrough:

       Speed Walkthrough:

   --<>--

   STAGE: 2005 CYBERDEN
       Male:          Deacon Swain
       Female:        Chastity Detroit

       Level Bonus:
          Easy:       Unlock next 3 levels plus BadAss as Playable Character,
                      and Badass Cyborg, Siamese Cyborg, and Female Cyborg as
                      Bots.
          Normal:     Unlock Streets as Playable Arcade Level.
          Hard:       Unlock Female Cyborg as Playable Character.

       Level Item:    Data Disk

       Level Enemies: Badass Cyborg
                      Female Cyborg
                      Siamese Cyborg
                      Tuxedo Cyborg

       Level Weapons: Assault Shotgun
                      Mini-Gun
                      Sci-Fi AutoRifle

       Mission Briefing:
           Get the cyborg's plans and return to the ventilation ducts.

       Walkthrough:
           EASY - Ok go forward into a big room, at the end of the room there
                  are two enemies. Two other enemies will shoot at you from
                  above. When you have killed about 9 guy's in this room leave
                  and go to the right. There will be a guy and some health
                  turn right at the health, shoot the guy at the end of the
                  and go down to where the guy was and turn left. Keep going,
                  turn right then go down a slope. As you go down there will
                  be a guy down the hall and one directley to your left. Kill
                  them then keep going to the end of the hallway. Go right
                  then up a ramp and keep going until you see a big ramp with
                  a guy under it. Go up the ramp watching out for the guy that
                  will shoot out of the window at you. Kill him then keep
                  going up the ramp and into a room with the disk in it. Get
                  the disk watch out for the guy outside the window. Kill him
                  then go over to the control panel and push (X). Then go back
                  towards the ramp that you came up but go right insted. Then
                  at the end of the little hallway go left watching out for
                  the guy there, then fall down the gap and go through the
                  door directly to your left. There should be some armour in
                  there, then at the end of the hallway turn left and keep
                  going until you find another ramp going up. There should be
                  two guy's under the ramp, kill them then go up the ramp.
                  Once again kill the guy that shoots through the glass. Then
                  at the top of the ramp go right and at the end of that
                  hallway go left then fall of the edge this should put you
                  right back near the start or if your skilled enough you can
                  try and stay on the beams. Then once your at the end of the
                  beams fall off and go past the vent and the moving fan and
                  back to the start. If you fell off before the beams you have
                  to go left and keep going past the vent gate and the moving
                  fan then back to the red ring and then your Done!

       Speed Walkthrough:

   --<>--

   STAGE: 2020 PLANET-X
       Male:          Sebastian Photon
       Female:        Angel Perez

       Level Bonus:
          Easy:       Unlock next 3 levels plus 'Space Opera' as a Bot Setting
                      and Tuxedo Cyborg, Red Alien, and Green Alien as Bots.
          Normal:     Unlock Spaceship as Playable Arcade Level.
          Hard:       Unlock Pillar Alien as Playable Character.

       Level Item:    Brain

       Level Enemies: Badass Cyborg
                      Female Cyborg
                      Siamese Cyborg
                      Tuxedo Cyborg
                      Female Alien
                      Float Alien
                      Green Alien
                      Pillar Alien
                      Red Alien

       Level Weapons: Ray-Gun Carbine
                      Rocket Launcher
                      Sci-Fi Autorifle

       Mission Briefing:
           Recover the hostage cyberbrain and proceed to the beam up
           coodinates.

       Walkthrough:

       Speed Walkthrough:

   --<>--

   STAGE: 2035 SPACEWAYS
       Male:          R108
       Female:        Gretel

       Level Bonus:
          Easy:       'Space Opera' Bot Setting.
          Normal:     Unlock Warzone as Playable Arcade Level.
          Hard:       Unlock Spaceways Stewardess as Playable Character.

       Level Item:    Basket

       Level Enemies:

       Level Weapons:

       Mission Briefing:
           Grab your duty free goods and board the Yareel Express!

       Walkthrough:

       Speed Walkthrough:

·-----------------------------------------------------------------------------·
| CHARACTERS                                                                  |
·-----------------------------------------------------------------------------·

   Initial Characters that you start with:
       · Captain Ash
             Sex:                 Male
             Height:              6' 5"
             Description:         Modeled of Biggles maybe, he is a flask
                                  swigging englishman, who likes to say
                                  'cheers' alot. His lankyness with hieght can
                                  pose a problem in Arcade as he gets caught
                                  on things abit.
       · Lady Jayne
             Sex:                 Female
             Height:              5' 8"
             Description:         The nineteen twenties fox-trotter. Watch out
                                  as beauty can also bite back as she is quite
                                  agile when it comes to size.
       · Det. Harry Tipper
             Sex:                 Male
             Height:              6' 7"
             Description:
       · Lt. Christine Malone
             Sex:                 Female
             Height:              6' 0"
             Description:
       · Deacon Swain
             Sex:                 Male
             Height:              6' 7"
             Description:
       · Chastity Detroit
             Sex:                 Female
             Height:              5' 7"
             Description:

   Characters that you get after completing the first 3 stages:
       · Dr. Seth Graven
             Sex:                 Male</pre><pre id="faqspan-2">
             Height:              6' 6"
             Description:
       · Dr. Katje Nadir
             Sex:                 Female
             Height:              5' 11"
             Description:
       · Fingers McKenzie
             Sex:                 Male
             Height:              6' 2"
             Description:
       · Ravelle Velvet
             Sex:                 Female
             Height:              6' 0"
             Description:
       · Sebastian Photon
             Sex:                 Male
             Height:              6' 5"
             Description:
       · Angel Perez
             Sex:                 Female
             Height:              5' 6"
             Description:

   Characters that you get after completing the stages 4 to 6:
       · Peekaboo Jones
             Sex:                 Male
             Height:              6' 7"
             Description:
       · Mary-Beth Casey
             Sex:                 Female
             Height:              5' 8"
             Description:
       · Jacques Misere
             Sex:                 Male
             Height:              6' 1"
             Description:
       · Olga Strom
             Sex:                 Female
             Height:              5' 5"
             Description:
       · R108
             Sex:                 Male
             Height:              6' 2"
             Description:
       · Gretel
             Sex:                 Female
             Height:              5' 11"
             Description:

   Extra Characters that you get along the way by completing certain things.

       Normal Characters
           · Chinese Chef
                 Sex:             Male
                 Height:          6' 7"
                 Get:             Beat CHINESE on Easy.
                 Description:
           · Chinese Waiter
                 Sex:             Male
                 Height:
                 Get:             Timed Secret in CHINESE on Easy.
                 Description:
           · Cultist
                 Sex:             Male
                 Height:          6' 6"
                 Get:             Beat TOMB on Easy.
                 Description:     The cultist is a stereotypical
                                  Middle-Eastern man with a fez on his head.
                                  A very smug character he is. Looks rather
                                  sneaky when playing Arcade with him.
           · Duckman Drake
                 Sex:             Male
                 Height:
                 Get:             Finish Challenge 2-C
                 Description:
           · Farrah Fun-Bunny
                 Sex:             Female
                 Height:
                 Get:             Finish Challenge 8-C
                 Description:
           · Gingerbread Man
                 Sex:             Male
                 Height:
                 Get:             Finish Challenge 7-C
                 Description:
           · Hick Hyde
                 Sex:             Male
                 Height:
                 Get:             Timed Secret in VILLAGE on Normal.
                 Description:
           · Lumberjack
                 Sex:             Male
                 Height:
                 Get:             Beat CHEMICAL PLANT on Hard.
                 Description:
           · Malehood
                 Sex:             Male
                 Height:
                 Get:             Timed Secret in CHEMICAL PLANT on Hard.
                 Description:
           · Mr. Big
                 Sex:             Male
                 Height:
                 Get:             Timed Secret in CHINESE on Hard.
                 Description:
           · Priestess
                 Sex:             Female
                 Height:
                 Get:             Timed Secret in TOMB on Normal.
                 Description:
           · Robofish
                 Sex:             Unknown
                 Height:          3' 6"
                 Get:             Finish Challenge 3-C
                 Description:     Robofish is one of the eviliest characters
                                  in the game. If you have played Goldeneye,
                                  and I would put bets on that most of you
                                  have then you will remember 'Oddjob', the
                                  small and hard to hit character. Well this
                                  is the oddjob of TimeSplitters. Small, Fast
                                  and has an amusing head. A fish tank with a
                                  GoldFish inside.
           · Spaceways Stewardess
                 Sex:             Female
                 Height:
                 Get:             Beat SPACEWAYS on Hard.
                 Description:
           · Suit Hoodlum
                 Sex:             Male
                 Height:
                 Get:             Beat CHINESE on Hard.
                 Description:
           · The Impersonator
                 Sex:             Male
                 Height:
                 Get:             Finish Challenge 5-C
                 Description:

       Mummies
           · Eyes Mummy
                 Sex:             Unknown
                 Height:
                 Get:             Beat TOMB on Hard.
                 Description:
           · Teeth Mummy
                 Sex:             Unknown
                 Height:
                 Get:             Timed Secret in TOMB on Hard.
                 Description:

       Mutants
           · Fishwife Mutant
                 Sex:             Female
                 Height:
                 Get:             Beat VILLAGE on Hard.
                 Description:
           · Insect Mutant
                 Sex:             Male
                 Height:
                 Get:             Timed Secret in VILLAGE on Hard.
                 Description:
           · Overall Mutant
                 Sex:             Male
                 Height:
                 Get:             Timed Secret in MANSION on Normal.
                 Description:
           · Priest Mutant
                 Sex:             Male
                 Height:
                 Get:             Beat MANSION on Hard.
                 Description:

       Zombies
           · Brown Zombie
                 Sex:             Male
                 Height:
                 Get:             Finish Challenge 1-B
                 Description:
           · Girl Zombie
                 Sex:             Female
                 Height:
                 Get:             Timed Secret in MANSION on Hard.
                 Description:
           · Green Zombie
                 Sex:             Male
                 Height:
                 Get:             Finish Challenge 1-B
                 Description:
           · Jacket Zombie
                 Sex:             Male
                 Height:
                 Get:             Finish Challenge 1-C
                 Description:
           · Police Zombie
                 Sex:             Male
                 Height:
                 Get:             Finish Challenge 1-C
                 Description:
           · Skull Zombie
                 Sex:             Male
                 Height:
                 Get:             Finish Challenge 1-C
                 Description:

       SWAT
           · Female SWAT
                 Sex:             Female
                 Height:
                 Get:             Timed Secret in CHEMICAL PLANT on Easy.
                 Description:
           · Gasmask SWAT
                 Sex:             Male
                 Height:
                 Get:             Finish Challenge 6-B
                 Description:
           · Male SWAT
                 Sex:             Male
                 Height:
                 Get:             Timed Secret in DOCKS on Easy.
                 Description:
           · Veiled SWAT
                 Sex:             Male
                 Height:
                 Get:             Finish Challenge 6-C
                 Description:

       Soldiers
           · Female Soldier
                 Sex:             Female
                 Height:
                 Get:             Timed Secret in DOCKS on Easy.
                 Description:
           · Gas Mask Soldier
                 Sex:             Male
                 Height:
                 Get:             Beat DOCKS on Hard.
                 Description:
           · Male Soldier
                 Sex:             Male
                 Height:
                 Get:             Timed Secret in DOCKS on Easy.
                 Description:
           · Shock Trooper
                 Sex:             Male
                 Height:
                 Get:             Timed Secret in DOCKS on Hard.
                 Description:

       Cyborgs
           · Badass Cyborg
                 Sex:             Male
                 Height:          6' 2"
                 Get:             Beat CYBERDEN on Easy.
                 Description:     Nasty looking piece of meat, er flesh, er I
                                  give up, he's just dang nasty looking.
                                  Picture a cyborg gone wrong and that is he.
                                  If your looking fo a character with style
                                  and flare, then look for the Nanny called
                                  Fran, as you will only find the Ugly
                                  Duckling here. He's a personal favourite of
                                  mine, as he has a personality disfunction :P
           · Female Cyborg
                 Sex:             Female
                 Height:
                 Get:             Beat CYBERDEN on Hard.
                 Description:
           · Siamese Cyborg
                 Sex:             Male
                 Height:
                 Get:             Timed Secret in CYBERDEN on Easy.
                 Description:
           · Tuxedo Cyborg
                 Sex:             Male
                 Height:
                 Get:             Timed Secret in CYBERDEN on Normal.
                 Description:

       Aliens
           · Female Alien
                 Sex:             Female
                 Height:
                 Get:             Timed Secret in SPACEWAYS on Normal.
                 Description:
           · Float Alien
                 Sex:             Unknown
                 Height:
                 Get:             Timed Secret in PLANET-X on Normal.
                 Description:
           · Green Alien
                 Sex:             Unknown
                 Height:
                 Get:             Timed Secret in PLANET-X on Easy.
                 Description:
           · Pillar Alien
                 Sex:             Unknown
                 Height:
                 Get:             Beat PLANET-X on Hard.
                 Description:
           · Red Alien
                 Sex:             Unknown
                 Height:
                 Get:             Timed Secret in SPACEWAYS on Easy.
                 Description:

       Timesplitters
           · TimeSplitter #1
                 Sex:             Unknown
                 Height:
                 Get:             Finish Challenge 9-C
                 Description:
           · TimeSplitter #2
                 Sex:             Unknown
                 Height:
                 Get:             Finish Challenge 9-B
                 Description:

·-----------------------------------------------------------------------------·
| WEAPONS                                                                     |
·-----------------------------------------------------------------------------·

   ITEM WEAPONS
       Brick
           Time Era:
           Dual Ability:          No
           Weapon Set:
           Primary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Secondary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Magazine Limit:
           Maximum Ammo Limit:
           Cheat Sound:

       Proximity Mine
           Time Era:
           Dual Ability:          No
           Weapon Set:            Proximity Mines
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       1 per second
           Secondary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       1 per second
           Magazine Limit:        10
           Maximum Ammo Limit:    10
           Cheat Sound:           Party Horn

       Remote Mine
           Time Era:
           Dual Ability:          No
           Weapon Set:            Remote Mines
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       1 per second
           Secondary Fire Info:
               Ammo Consuption:   - (Detonate)
               Firing Rate:       -
           Magazine Limit:        20
           Maximum Ammo Limit:    20
           Cheat Sound:           Party Horn

       Timed Mine
           Time Era:
           Dual Ability:          No
           Weapon Set:            Timed Mines
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       1 per second
           Secondary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       1 per second
           Magazine Limit:        10
           Maximum Ammo Limit:    10
           Cheat Sound:           Party Horn

       TNT
           Time Era:
           Dual Ability:          No
           Weapon Set:            Timed Mines
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       1 per second (Special)
           Secondary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       1 per second
           Magazine Limit:        20
           Maximum Ammo Limit:    20
           Cheat Sound:           Party Horn

   --<>--

   SMALL WEAPONS
       Colt Pistol
           Time Era:              1955-2015
           Dual Ability:          Yes
           Weapon Set:            Handguns
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       2 per second
           Secondary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       1 per second
           Magazine Limit:        6
           Maximum Ammo Limit:    488
           Cheat Sound:           Cookoo Clock

       Mauser Pistol
           Time Era:              1935-1955
           Dual Ability:          Yes
           Weapon Set:            Retro / Handguns / Timed Mines
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       3 per second
           Secondary Fire Info:
               Ammo Consuption:   2.5 per second
               Firing Rate:       1
           Magazine Limit:        15
           Maximum Ammo Limit:    465
           Cheat Sound:           Duck's Quack

       Pistol
           Time Era:              1955-2015
           Dual Ability:          Yes
           Weapon Set:            Heat / Handguns / Remote Mines / Prox. Mines
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       2.5 per second
           Secondary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       2.5 per second
           Magazine Limit:        10
           Maximum Ammo Limit:    490
           Cheat Sound:           Frog

       Scifi Handgun
           Time Era:              2015-2035
           Dual Ability:          No
           Weapon Set:            Plasma / Handguns / Proximity Mines
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       5 per second
           Secondary Fire Info:   Rebounding Bullets
               Ammo Consuption:   1
               Firing Rate:       4 per second
           Magazine Limit:        20
           Maximum Ammo Limit:    480
           Cheat Sound:           Rubber Duck

       Uzi
           Time Era:              1955-2015
           Dual Ability:          Yes
           Weapon Set:            Heat / Remote Mines
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       10 per second
           Secondary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       10 per second
           Magazine Limit:        20
           Maximum Ammo Limit:    480
           Cheat Sound:           Buzzing Bee's

   --<>--

   MEDIUM WEAPONS
       Raygun
           Time Era:              2015-2035
           Dual Ability:          No
           Weapon Set:            Handguns
           Primary Fire Info:     Small Red Beams
               Ammo Consuption:   1
               Firing Rate:       3 per second
           Secondary Fire Info:   Large Read Beams
               Ammo Consuption:   1
               Firing Rate:       4 per second
           Magazine Limit:        20
           Maximum Ammo Limit:    180
           Cheat Sound:           Trumpet

       Raygun Carbine
           Time Era:              2015-2035
           Dual Ability:          No
           Weapon Set:            Plasma
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       7 per second
           Secondary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       10 per second
           Magazine Limit:        20
           Maximum Ammo Limit:    180
           Cheat Sound:           Boing! (Spring Low)

       Tommy Gun
           Time Era:              1935-1955
           Dual Ability:          Yes
           Weapon Set:            Retro / Timed Mines
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       6 per second
           Secondary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       3 per second
           Magazine Limit:        32
           Maximum Ammo Limit:    468
           Cheat Sound:           Water Drops

       Assault Shotgun
           Time Era:              1955-2015
           Dual Ability:          No
           Weapon Set:            Remote Mines
           Primary Fire Info:     Condenced Shot
               Ammo Consuption:   1
               Firing Rate:       3 per second
           Secondary Fire Info:   Scattered Shot
               Ammo Consuption:   1
               Firing Rate:       3 per second
           Magazine Limit:        8
           Maximum Ammo Limit:    92
           Cheat Sound:           Diving Board

       Blunderbuss
           Time Era:              1935-1955
           Dual Ability:          No
           Weapon Set:            Retro
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       1 per second
           Secondary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       1 per second
           Magazine Limit:        1
           Maximum Ammo Limit:    100
           Cheat Sound:           Horn

       Shotgun
           Time Era:              1935-1955
           Dual Ability:          Yes
           Weapon Set:            Retro / Heat / Timed Mines
           Primary Fire Info:
               Ammo Consuption:   1 (Condensed)
               Firing Rate:       1 per second
           Secondary Fire Info:
               Ammo Consuption:   1 (Spray)
               Firing Rate:       1 per second
           Magazine Limit:        2
           Maximum Ammo Limit:
           Cheat Sound:           Slide Whistle

   --<>--

   LARGE WEAPONS
       Assault Rifle
           Time Era:              1955-2015
           Dual Ability:          No
           Weapon Set:            Proximity Mines
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       6 per second
           Secondary Fire Info:
               Ammo Consuption:   1
               Firing Rate:       6 per second
           Magazine Limit:        30
           Maximum Ammo Limit:    170
           Cheat Sound:           Bubbles

       M16
           Time Era:              1955-2015
           Dual Ability:          Yes
           Weapon Set:            Heat / Remote Mines
           Primary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Secondary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Magazine Limit:
           Maximum Ammo Limit:
           Cheat Sound:           Suction Cups

       Sniper Rifle
           Time Era:              1955-2015
           Dual Ability:          No
           Weapon Set:
           Primary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Secondary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Magazine Limit:
           Maximum Ammo Limit:
           Cheat Sound:           Tight Stings being plucked.

       Scifi Autorifle
           Time Era:              2015-2035
           Dual Ability:          No
           Weapon Set:
           Primary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Secondary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Magazine Limit:        60
           Maximum Ammo Limit:
           Cheat Sound:           Function 1: Kazu - Function 2: Spring High

       Scifi Sniper Rifle
           Time Era:              2015-2035
           Dual Ability:          No
           Weapon Set:
           Primary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Secondary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Magazine Limit:
           Maximum Ammo Limit:
           Cheat Sound:           Spring High

   --<>--

   VERY LARGE WEAPONS
       Rocket Launcher
           Time Era:              2015-2035
           Dual Ability:          No
           Weapon Set:            Plasma
           Primary Fire Info:
               Ammo Consuption:   1
               Firing Rate:
           Secondary Fire Info:
               Ammo Consuption:   3
               Firing Rate:
           Magazine Limit:        1
           Maximum Ammo Limit:
           Cheat Sound:           Slide Wistle Down

       Minigun
           Time Era:              1955-2015
           Dual Ability:          Yes
           Weapon Set:            Plasma
           Primary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Secondary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Magazine Limit:        60
           Maximum Ammo Limit:
           Cheat Sound:           Party Wistle

       Grenade Launcher
           Time Era:              1955-2015
           Dual Ability:          No
           Weapon Set:            Plasma / Proximity Mines
           Primary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Secondary Fire Info:
               Ammo Consuption:
               Firing Rate:
           Magazine Limit:
           Maximum Ammo Limit:
           Cheat Sound:           Spring Low

·-----------------------------------------------------------------------------·
| CHALLENGES                                                                  |
·-----------------------------------------------------------------------------·

   1-A Behead the Undead
       GOAL:  The old mansion on gallows hill is infested with undead spawn -
              just the thing for target practice! Shoot the heads off 50
              zombies in two minutes to win a prize.
       TIPS:  Ok I found the easiest way to do this is make sure that the
              Aiming Function is on 'Toggle' in the Game Menu. When you start
              press L1 (or what ever your Aiming button is set too), and then
              move right and back down the coridor. Then wait for the to come
              around the corner, line their heads up and fire away. Make sure
              you hit first time, or the blighters will bite your knee-caps.
              Oh and watch out for when the pretent to trip and fall, they
              will just lunge at you and kill you. If you get killed the
              repeat the same procedures but go down the other hallway to the
              left. Repeat alternating halways until you have all 50.
       PRIZE: 'The Living Dead' Arcade Bot Setting.

   1-B Putrid Punchout
       GOAL:  Shooting these zombies is just too easy! Let's see if you can
              knock 30 heads off in one minute with only your bare knuckles.
       TIPS:  There is many ways you can do this, so I might as well start
              somewhere. Ok if any of you out there play Tekken, and know the
              character Bryan, then you will know his Mach Breaker punch. I
              have found that if you do that type of motion (forward, forward,
              punch), you can creap up on the zombies fast, and not have to
              wait to punch as the punch that you throw will connect as you
              move towards them. Another way to do it is the "I'm the bait"
              method. This way what you do is let them group around you
              preferably on your right side where you spawn, now just hit X
              and punch at the same time and you should get most to all that
              you need. By pressing X at the same time saves pressing X if
              you die, it just speeds up the respawn just incase one of them
              gets you. And there is another way, just back yourself into one
              of the hallways and wait for them to come down and then race up
              and punch them individually. This one doesn't have that much
              success but if your a good shot them you will make the quota.
       PRIZE: Green Zombie and Brown Zombie available as Playable Characters.

   1-C Dusk of the Dead
       GOAL:  As the sun goes down, the ghouls come out.Make your last stand
              in the mansion front hall.Who knows if you score 10000 points
              you might survive to see the dawn.
       TIPS:  This chalenge is very annoying, its split up into several
              different phases:1,2,3,4,5 each getting more and more difficult.
              The spot you start in is the spot you have to stay in for the
              whole mission, if you walk out you have 2 seconds to return or
              you fail. In each phase you have a certain number of zombies to
              kill, aim useing the cross hairs and blow the heads into a small
              smoldering pile of ashes when ever they get too close. As soon
              as the phase 1 (or whatever phase you are currently on appears)
              run down the stairs quickly and grab BOTH shotgun pickups.
              Remember zombies come from the left and the right so keep an eye
              out on your radar. In the begginning of every phase u will be
              attacked from both side simultaniously make sure you blow these
              away first then turn your attention to the zombies that come up
              the stairs. Some of the zombies will stay downstairs, I recomend
              using the shotgun to pick em off from above. The faster you
              complete each phase the more points you will get. Once you get
              over 10000 points just continue untill you die the chalenge will
              be compleated just as long as you get the needed points.
       PRIZE: Police, Skull and Jacket Zombies available as Playable Characters

       TIPS & DETAILS CONTRIBUTED BY: MáÐ

   --<>--

   2-A Flock Around the Dock
       GOAL:  Hurray! Duck hunting season opens today. Seems there's plenty of
              action going on down by the waterfront. See if you can bag 100
              in 5 minutes.
       TIPS:  One of the best things to do in this Challange is to Camp out on
              some Uzi's so that they Spawn and refill your supply. Now, one
              thing that Game Makers are yet to make is a Smart Bot. Now sure
              they are getting smarter as the games get more complex, but they
              still run after you when they know that they are under-equiped.
              That's the good thing about this Challenge, they just keep on
              re-spawning and coming for you. Now find a place where an Uzi
              spawns, and back yourself into a corner somewhere to protect
              your back and just wait for them to come. If you try running
              after them, then you will find that your wasting to much time:
                  1. Trying to Find them
                  2. Doubling back when you kill them and the respawn on the
                     other side.
                  3. Having to aim in the air to pick one off.
       PRIZE: Duckman is now available as a Bot.

   2-B Dock Duck Shoot
       GOAL:
       TIPS:
       PRIZE: Cheat Mode - Enemies turn to Ducks.

   2-C Crispy Duck
       GOAL:
       TIPS:
       PRIZE: Duckman Drake available as Playable Character.

   --<>--

   3-A Tin Man Trial
       GOAL:  If I only had a brain... Trouble is, every other tin man out
              there on the streets is thinking exactly the same. Can you grab
              the brain in a box and keep hold of it for 1 minute.
       TIPS:  Best thing to do in this situation is the find the Brain, nab it
              and then find a hideaway without being shot. Sounds easy enought
              but it aint. What you need to do is watch your radar, and when
              you see that the brain is in your local area, spring out of
              where ever you are hiding and nab it. Now for the hard bit. Best
              thing to do is make sure you have a good weapon, and run
              somewhere that you can have your back against the wall and the
              other bots will have to come around the corner to get you. Now
              watch your radar again for an early warning to when they will
              be coming to get the brain, and when you see them turn the
              corner, blast them. Each time you die repeat this, Bots never
              learn. :)
       PRIZE: Robofish is now available as a Bot.

   3-B Lobster Run
       GOAL:  The villagers have gone crustacean crazy. Chefs are boiling
              lobsters in the basement and fishwives are serving them up cold
              in the inn. You must help your shell-fishy friends! Try to save
              at least 15 in 5 minutes 30 seconds.
       TIPS:  This is easy basically just run to the pier and grap a lobster
              and bring it back to your drop off point. If you want to get a
              faster time, when u start off turn round and you will see a
              little allway to the right, run in there and it takes you to the
              pier faster and with less enemys :)
       PRIZE: Cheat Mode - Enemies turn to Robofish.

       TIPS & DETAILS CONTRIBUTED BY: MáÐ

   3-C Bowl them Over
       GOAL:  The mutants think your fish bowl head is weak - So they have
               chalenged you to a fight. Show them that you're made of tougher
               stuff and knock at least 40 of there heads off in under 5
               minutes.
       TIPS:  This chalenge may be a hard for some people, but thats only
              because they havent leaned that if you walk around with cross
              hairs on, your gun allways aims at head height. To compleate
              this challenge i bottled myself up in the basment and blew
              there heads off from the side as they walked in, easy.
       PRIZE: Robofish available as Playable Character.

       TIPS & DETAILS CONTRIBUTED BY: MáÐ

   --<>--

   4-A Shame if Something got Broken
       GOAL:  Well, well. Looks like someone forgot to pay the protection
              money down at the site. Shoot all the windows and marble
              cladding to help their memory. quickly through!  The watchman
              will be back in just over a minute.
       TIPS:  This is an easy challenge apart from one thing once you have
              cleared all the glass of the main building theres allways some
              left! The hidden glass is behind you as soon as you start the
              chalenge, just spin round and shoot the windows in the small
              building behind you. there are 4 windows in that building in
              all, you have to look through the ground flaw one to see the
              4th hidden window.
       PRIZE: Nothing to my knowledge.

       TIPS & DETAILS CONTRIBUTED BY: MáÐ

   4-B Don't Wait Around
       GOAL:  The resteraunt is closed for refurbishment but the glaziers need
              all the glass pannels removed. Shoot them out. Might as well
              smash all the plates too while your at it! you have 3 minutes.
       TIPS:
       PRIZE: Cheat Mode - Enemy turn into Bricks.

       DETAILS CONTRIBUTED BY: MáÐ

   4-C Brick Flung High
       GOAL:
       TIPS:
       PRIZE: Brick is now available as a Weapon.

   --<>--

   5-A First Impressions
       GOAL:  Help the king achive first place with at least 10 kill. He's a
              little shook up so you'll need to help him out with some
              covering fire. You have 1 minute.
       TIPS:  stick to the king like glue, take shots for him and aim for
              peoples heads after a few seconds you will pass this chalenge.
       PRIZE: Impersonator is now available as a Bot.

       TIPS & DETAILS CONTRIBUTED BY: MáÐ

   5-B Lasting Impressions
       GOAL:  Help the king achive first place with at least 25 kills,
              remember you must not let the king die! you have 1 min 15
              seconds.
       TIPS:  As soon as you start pick up the colt pistol and run out of the
              room, you will be in a big room with a walkway to your left.
              Computer players start in a room over the opposite side run down
              the walkway to your left and enter the room they are coming from.
              Once your there go to where the gun is and pick it up, keep
              picking it up so when they respawn they are defenceless, the
              king will kill em if they escape the room.
       PRIZE: Cheat Mode - Enemies turn to Impersonators.

       TIPS & DETAILS CONTRIBUTED BY: MáÐ

   5-C Who's he Trying to Impress?
       GOAL:  Now the king wants to show off! You must win with 25 kills and
              the king must not die. Do not personally score more than 3 or
              else the kings freelings will be hurt! You have 1 minute 15
              seconds.
       TIPS:  Use the same stratergy as in lasting impressions but dont kill
              more than 3 people let the king do his job ;)
       PRIZE: Impersonator available as Playable Character.

       TIPS & DETAILS CONTRIBUTED BY: MáÐ

   --<>--

   6-A Barrel Blast
       GOAL:  Special forces must be able to use weapons quickly and
              effectively. Deminstrate your skills by destroying all the
              barrels in under 6 minutes.
       TIPS:
       PRIZE: Nothing to my knowledge.

   6-B Bodyguard
       GOAL:  Lt Christine Malone has volunteered to walk through the plant
              and draw out some dangerous criminals. She's counting on you to
              keep her covered. Don't let her down.
       TIPS:
       PRIZE: Gasmask SWAT available as Playable Character.

   6-C Heist
       GOAL:  Fingers and his gang are knocking off the city bank and the
              police response team are 5 minutes away. Maintain a tactical
              position on the ledge. But don't let the gang get away with more
              than 5 bags.
       TIPS:
       PRIZE: Veiled SWAT available as Playable Character.

   --<>--

   7-A Shop `til you Drop
       GOAL:  Help Peekaboo and Mary-Beth with the weekly grocery run. Be
              careful though, as the Mutants and Cyborgs are doing their
              shopping too! Checkout 15 items in 3 minutes.
       TIPS:
       PRIZE: Ginger is now available as a Bot.

   7-B Sorry, Was That Your Bag?
       GOAL:  Doctors Graven and Nadir are having a little trouble down at the
              mall. Seems to be some confusion over who's shopping is in which
              bag. Sort it out by helping them win with a score of at least 5
              in 3 minutes.
       TIPS:
       PRIZE: Cheat Mode - Enemies turn to Gingerbread's.

   7-C Everyone Must Go!
       GOAL:  Proximity mines are on sale at a knock down price at the mall.
              Impatient people are setting them off before they leave the
              store! Try to win with a score of at least 45. You have 3
              minutes.
       TIPS:
       PRIZE: Gingerbread Man available as Playable Character.

   --<>--

   8-A Girls `n` Boys
       GOAL:  Who's the best? - The girls of course! Farrah Funbunny's here to
              help them win with a score of at least 80 in just 5 minutes.
       TIPS:
       PRIZE: Fun-Bunny is now available as a Bot.

   8-B Dinner Dates
       GOAL:  It was supposed to be a romantic candlelit dinner for ten, but
              things got out of hand when there weren't enough doggy bags to
              go round. Help the girls win with a score of at least 5.
       TIPS:
       PRIZE: Cheat Mode - Enemies turn to Bunnies.

   8-C Bone Grab
       GOAL:  The boys and girls are playing dares in the graveyard. Who's
              brave enough to hold the bones for at least 3 minutes. Hmm..
              everyone, it seems.
       TIPS:
       PRIZE: Farrah Fun-Bunny available as Playable Character.

   --<>--

   9-A I Can't Hear Anyone Screaming
       GOAL:  TimeSplitters have overrun your spacecraft and slaughtered the
              entire crew. Teach them a lesson by blasting at least 60 of the
              uncharitable critters in 5 minutes.
       TIPS:
       PRIZE: 'TimeSplitters' Arcade Bot Setting.

   9-B Flight Delay
       GOAL:
       TIPS:
       PRIZE: TimeSplitter #2 available as Playable Character.

   9-C Space Vandals
       GOAL:
       TIPS:
       PRIZE: TimeSplitter #1 available as Playable Character.

·-----------------------------------------------------------------------------·
| ARCADE - (MULTIPLAYER)                                                      |
·-----------------------------------------------------------------------------·

   SETTINGS
       SCORE LIMIT:
           Information:        Basically this is how why you play. First
                               person to this mark wins the game.
           Options:            1,000,000 Points (Thanks to Daymont)

       SCORE METHOD:
           Information:        The way that the score limit is calculated. If
                               you have it selected on "Kills - Losses" then
                               you have to battle against your score by not
                               getting killed. For each time you gt killed you
                               lose a point. If it is just on "Kills" then you
                               just accumulate points.
           Options:            Kills - Losses
                               Kills

       TIME LIMIT:
           Information:        This is how long you want to play the game for
                               before it finishes if you have not scored the
                               required Score. If it finishes by time, the
                               person with the highest score wins.
           Options:            None - 120 Minutes

       TEAMPLAY:
           Information:        Enables you to be on the same team as any other
                               player/bot.
           Options:            Yes - No

           USE TEAM STARTS:
               Information:    If there are certain places in the level where
                               teams always start then, this option will make
                               you start there. Other than that you will just
                               spawn in random spawn spots.
               Options:        Yes - No

           FRIENDLY FIRE DAMAGE:
               Information:    This will allow you not to be shot by other
                               team members.
               Options:        Yes - No

       ALWAYS START WITH GUN:
           Information:        If you want a challenge then set this to No. It
                               will start you off with only Fists and you will
                               have to find a weapon. Other than that you will
                               start with a weapon if this is on Yes.
           Options:            Yes - No

       DISPLAY RADAR:
           Information:        If you like to know how close enemies are then
                               set this option to yes, yet if you have people
                               that use the Radar too well then you can turn
                               this option off.
           Options:            Yes - No

       ONE SHOT KILL:
           Information:       A good game to play is One Shot Kills. It's a
                              fast way of getting kills, but can frustrate
                              people if you can track them down and kill
                              them before they can get a weapon.
           Options:           Yes - No

       HANDICAPS:
           Information:       If someone that you play is too elite of you
                              are far better than other players and they are
                              refusing to play you because they always get
                              beaten then use this option to allow you to up
                              your Handicap. The Higher the Handicap the
                              harder it gets for the player.
           Options:           Yes - No

       [BAGTAG] BAG CARRIER CAN SHOOT:
           Information:       In BagTag you will be able to shoot if you have
                              the bag if you have this option to Yes. It is
                              more fun in my opinion if you have this to No
                              as the game gets more scary.
           Options:           Yes - No

       WEAPON SET:
           Information:       These are the Set and the Custom Weapon Options.
                              Choose the weapon set or customize your own so
                              that you can play with High or Low Powered
                              weapons.
           Options:           Default
                                  Pistol
                                  M16
                                  Scifi Hangun
                                  Scifi Autorifle
                                  Rocket Launcher
                              Retro
                                  Blunderbuss
                                  Mauser Pistol (x2)
                                  Tommy Gun
                                  Shotgun
                                  Tommy Gun (x2)
                              Heat
                                  Pistol (x2)
                                  Uzi
                                  M16
                                  Shotgun
                                  Uzi (x2)
                              Plasma
                                  Scifi Hangun
                                  Raygun Carbine
                                  Grenade Launcher
                                  Minigun
                                  Rocket Launcher
                              Handguns
                                  Colt Pistol
                                  Mauser Pistol
                                  Pistol
                                  Scifi Autorifle
                                  Raygun
                              Remote Mines
                                  Pistol
                                  Uzi
                                  M16
                                  Assault Shotgun
                                  Remote Mine
                              Proximity Mines
                                  Pistol (x2)
                                  Scifi Hangun
                                  Assault Rifle
                                  Grenade Launcher
                                  Proximity Mine
                              Timed Mines
                                  Mauser Pistol
                                  Tommygun
                                  Shotgun
                                  TNT
                                  Timed Mine
                              Custom

       BOT SET:
           Information:       These are who you are going to be up against
                              while playing the level. Choose the number of
                              the Bots and also the Players you want as the
                              Bots. You can also set the Hardness of the Bots
                              by how many Stars they have.
           Options:           Default
                                  Cultist
                                  Green Zombie
                                  Brown Zombie
                                  Teeth Mummy
                                  Suit Hoodlum
                                  Chinese Chef
                                  Mr. Big
                                  Siamese Cyborg
                                  Badass Cyborg
                                  Female Cyborg
                              Period Horror
                                  Captain Ash
                                  Lady Jayne
                                  Dr Seth Graven
                                  Dr Katje Nadir
                                  Cultist
                                  Priestess
                                  Green Zombie
                                  Skull Zombie
                                  Teeth Zombie
                                  Eyes Mummy
                              Usual Suspects
                                  Fingers Mckenzie
                                  Ravelle Velvet
                                  Jacques Misere
                                  Olga Storm
                                  Suit Hoodlum
                                  Chinese Chef
                                  Chinese Waiter
                                  Mr. Big
                                  Malehood
                                  Lumberjack
                              Space Opera
                                  R108
                                  Gretel
                                  Sebastian Photon
                                  Angel Perez
                                  Red Alien
                                  Green Alien
                                  Siamese Cyborg</pre><pre id="faqspan-3">
                                  Badass Cyborg
                                  Female Cyborg
                                  Tuexedo Cyborg
                              Horror Shocker
                                  Peekabo Jones
                                  Mary-Beth Casey
                                  Police Zombie
                                  Girl Zombie
                                  Jacket Zombie
                                  Priest Mutatnt
                                  Hick Hyde
                                  Overall Mutant
                                  Insect Mutant
                                  Fishwife Mutant
                              Law and Order
                                  Det. Harry Tipper
                                  Lt. Christine Malone
                                  Deacon Swan
                                  Chastity Detroit
                                  Male SWAT
                                  Female SWAT
                                  Gasmask SAWT
                                  Male Soldier
                                  Female Soldier
                                  Gasmask Soldier
                              The Living Dead
                                  Police Zombie
                                  Girl Zombie
                                  Skull Zombie
                                  Brown Zombie
                                  Green Zombie
                                  Jacket Zombie
                                  Teeth Mummy
                                  Eyes Mummy
                                  Brown Zombie
                                  Green Zombie
                              TimeSplitters
                                  Timesplitter
                                  Timesplitter
                                  Timesplitter
                                  Timesplitter
                                  Timesplitter
                                  Timesplitter
                                  Timesplitter
                                  Timesplitter
                                  Timesplitter
                                  Timesplitter
                              Custom 1
                              Custom 2
                              Custom 3

   GAME TYPES
       DEATHMATCH - Kill as many combatants as possible and try to avoid being
           killed. The person or team with the most number of kills at the end
           of the game wins.
           PLAYING TIP: Some people prefer to keep moving whilst others prefer
               to hide and wait.

       BAG TAG - The game begins with a bag placed at a random location on the
           map. You pick up the bag by running over it; it will stay in your
           possession until you are killed. The player or team who has been in
           possession of the bag for the longest total time when the game ends
           is the winner.

       CAPTURE THE BAG - Each team has a bag, and a base that appears as a
           circle on the floor in their teams colour. The objective of this
           game is to infiltrate the other teams (either human opponents or
           bots) base and steal their bag. The bag will be coloured the same
           as your opposition. Once the bag has been captured you must return
           to your own base as soon as possible. If you are shot, you drop the
           bag. Of course your enemy is attempting to steal your bag so you
           need to decide when is best to defend and when best to attack. If
           your bag is captured you will need to hunt down the enemy who is
           holding the bag and kill them. If killed they drop the bag. You
           need to collect the bag to restore it back to its original location
           in your base.
           PLAYING TIP: Collectingyour own bag will automatically transport it
               back to it's original position - you do not have to carry it
               back through the level.

       KNOCKOUT - The aim here is to collect an object from a certain location
           in the map and return with it back to the start point. The person
           or team who has collected the most objects by the time the game
           ends is the winner.
           PLAYING TIP: If you shoot the opposition and they are carrying an
               object then they will drop the object. You can collect the
               dropped item thus saving you time.

       ESCORT - The object of this game is to ensure the saftey of an item as
           it travels throught hostile territory. You must repel ALL enemies
           and prevent te item from taking on too much damage.

       LASTSTAND - Your objective here is to stay alive as long as possible
           whilst protecting bases from hostile attacks and all the time
           against increasingly difficult odds. The player or team who
           survives the longest is the winner.

   GAME TYPE CHART

       Legend:
           DTH - Deathmatch
           CTB - Capture the Bag
           BGT - Bagtag
           KNO - Knockout
           ESC - Escort
           LST - Last Stand

       LEVEL NAME       DTH   CTB   BGT   KNO   ESC   LST
       --------------------------------------------------
       Tomb              X     X     X     X
       Chinese           X     X     X     X
       Cyberden          X     X     X     X
       Village           X     X     X     X
       Chemical Plant    X     X     X     X     X     X
       Planet-X          X     X     X     X           X
       Mansion           X     X     X     X           X
       Docks             X     X     X     X           X
       Spaceways         X     X     X     X     X
       Graveyard         X     X     X     X
       Streets           X     X     X     X     X
       Site              X     X     X     X
       Castle            X     X     X     X
       Spaceship         X     X     X     X     X
       Mall
       Compound          X     X     X     X
       Warzone           X     X     X     X           X
       Bank              X     X     X           X
       --------------------------------------------------

   ARCADE AWARDS LIST

       This part is still incomplete as I'm re-arranging the information in
       this section. There is only 46 awards here meaning that if the
       developers were smart they would make a nice even number of awards, if
       they didn't then I am wrong and I just insulted them (sorry I didn't
       mean it). So if you have got any other awards that are not here could
       you please inform me of them. Thanks :)

       AC -10              MEANING: Old D&D Joke, meaning that you hoarded the
                                    Armour
                           GETTING: Basically when you are playing grab the
                                    Armour when you don't need to get it.
       Bag Man             MEANING: Delivers the most bags.
                           GETTING: Take the most bags back to the homebase.
                                    Easiest way to do that is to make a level
                                    up with the bag next to the homebase, and
                                    just keep on collecting them.
       Backpeddler         MEANING: Backing away while shooting [D]
                           GETTING: You can get this one easily if you are in
                                    a long narrow hallway with a bunch of bad
                                    guys at the end. Just start firing as you
                                    move backwards. Easy enough.
       Best Equiped        MEANING: Has the most guns
                           GETTING: Grab as many dirrerent weapons and try to
                                    finish the game with more than enough ammo
                                    still left in all guns.
       Betrayer            MEANING: Kills most teammates
                           GETTING: Best way to do this is to set up some NPC
                                    bots, and let them stand there doing
                                    nothing while you go around hunting them
                                    down as they spawn.
       Brain Surgeon       MEANING: Head shots % is very close to your
                                    accuracy [B]
                           GETTING: Arrange it so that you have all four
                                    players playing but with no-one playing
                                    them so that they stay still, then go
                                    around using the cross-hairs and just
                                    blow the heads off any spawned players.
       Bully               MEANING: Concentrating on killing one person all
                                    game [D]
                           GETTING: Just do the same as you did for the
                                    'Betrayer' award, but pick on one certain
                                    character type, like the Badass Cyborg, so
                                    that you always go for him with no
                                    mistakes. You need to only shoot him, and
                                    no-one else.
       Cartographer        MEANING: ?
                           GETTING: ?
       Decapitater         MEANING: Most head shots.
                           GETTING: Go around using the cheat to stop the bots
                                    moving and just pick them off one by one.
                                    It's that simple. Tip use the Weapon Sight
                                    to get the best accuracy, and only shoot
                                    for heads.
       Dodger              MEANING: Dodging anything that is fired/thrown at
                                    you [D]
                           GETTING: When you know that someone is shooting at
                                    you with some weapon that doesn't have a
                                    spray/blast radius, and the bullets won't
                                    ricochet, just look him in the face and
                                    start moving around erratically, so that
                                    it looks like you are trying to dodge
                                    bullets.
       Fists of Fury       MEANING: Beat everyone only with punches  [A]
                           GETTING: Use the same strategy as the 'Decapitator'
                                    to get this one, but in this case, aim
                                    anywhere and only use your fist. Also
                                    swing when your not going to hit anything
                                    will help.
       Fists of Steel      MEANING: Beat everyone with fist, accuratly. [D]
                           GETTING: Use the same strategy as the 'Decapitator'
                                    to get this one, but in this case, aim
                                    anywhere and only use your fist.
       Glass Jaw           MEANING: ? [D]
                           GETTING:
       Hoarder             MEANING: Grabs anything that is not screwed down.
                           GETTING: Use the non-bot moving cheat and just move
                                    around grabbing what ever you can fine
                                    until the end of the game.
       Hypochodriac        MEANING: Getting life when you don't need it [D]
                           GETTING: Always go for health, once you have been
                                    hit by one bullet is a good way to get
                                    this, or even by anout of range
                                    Blunderbuss pelet might make a scratch big
                                    enough to allow you to get this award.
       Ledgehopper         MEANING: Jumping off things to instant Death [D]
                           GETTING:
       Lemming             MEANING: Killing yourself the most times [A]+[C]
                           GETTING:
       Longest Innings     MEANING: Kill the most people in one go [D]
                           GETTING:
       Longest Spree       MEANING: Longest killing spree
                           GETTING:
       Maniac              MEANING: Kills a lot of people but with too much
                                    ammo.
                           GETTING:
       Markmanship         MEANING: Being skilled at shooting people [D]
                           GETTING:
       Most Cowardly       MEANING: Avoids the battle at all costs
                           GETTING:
       Most Deadly         MEANING: ?
                           GETTING:
       Most Dishonorable   MEANING: Shoots unarmed people
                           GETTING:
       Most Effective      MEANING: ?
                           GETTING:
       Most Frantic        MEANING: ?
                           GETTING:
       Most Honorable      MEANING: ? [D]
                           GETTING:
       Most Leathal        MEANING: Gets the most kills
                           GETTING:
       Most Losses         MEANING: Got killed the most
                           GETTING:
       Most Manic          MEANING: ? [E]
                           GETTING:
       Most Outgunned      MEANING: Least Guns
                           GETTING:
       Most Peaceful       MEANING: Did not kill anyone [D]
                           GETTING:
       Most Professional   MEANING: Kills a lot of people with very little
                                    ammo
                           GETTING:
       Most Sneaky         MEANING: Shoots the most people in the back
                           GETTING:
       Most Useless        MEANING: ?
                           GETTING:
       Multi Kill          MEANING: Most kills with one shot
                           GETTING:
       Pathetic Shot       MEANING: Bad aim
                           GETTING:
       Porter              MEANING: Secure the bag most often
                           GETTING:
       Ricochet King       MEANING: Has best acuracy/most kills with ricochet
                           GETTING:
       Shortest Innings    MEANING: Lives the shortest
                           GETTING:
       Sidestepper         MEANING: Moving sideways while shooting [D]
                           GETTING:
       Sloth               MEANING: Doing nothing (SFA) [D]
                           GETTING: Just sit there and don't move for the
                                    entire length of the game and you should
                                    get this one. And for added luck, since
                                    Sloth's are slow ugly creatures, pick the
                                    ugliest character you can.
       Survivor            MEANING: End without getting health, and with none
                                    left [D]
                           GETTING:
       Under equipped      MEANING: Few guns
                           GETTING:
       Unlucky to Lose     MEANING: Losing just before achiving the Goal [D]
                           GETTING:
       Weapons Expert      MEANING: Good at killing with any weapon [D]
                           GETTING:
       Where's the Armour? MEANING: Just miss getting Armour [D]
                           GETTING:
       Where's the Health? MEANING: Just miss getting Health [D]
                           GETTING:
       Vandalism           MEANING: Being as destructive as you can be [D]
                           GETTING:
       Victim              MEANING: Being killed by the same person all
                                    game [D]
                           GETTING:

   ARCADE AWARD CREDITS
       A - Iculiti
       B - Mark Mezzetta
       C - Mr Pointy
       D - JBabel
       E - Bill__Gates

   AWARD INFORMATION
       Until I flesh out all of these Awards with more of a descriptsion (this
       may not happen for a very long time, as I think a few words is all it
       needs), if you need more information check out Aerisweet's FAQ about
       Multiplayer Awards, it's great, get the latest version at:
           http://www.gamefaqs.com/console/ps2/game/28304.html

·-----------------------------------------------------------------------------·
| MAP MAKING                                                                  |
·-----------------------------------------------------------------------------·

   Ok here is the best bit about TimeSplitters (well maybe not the best bit,
   but it takes the cake I think), Making your own levels. Even though there
   is a restriction to the amount of floorspace you can take up (if you look
   at how many different levels you can span upon, it seems very stupid to
   have such a small limit to make levels with, a waste of non-used space).

   So what's the point to having a Map Making function then, well the obvious
   reason is the ability to make a very evil level where you can hunt down
   your friends with ease because:
       a) You know the level backwards since you created it.
       b) You can make it so disorientated that your firend wander around
          aimlessly while you pick them off from a secret alcove.
       c) Because your evil and love having an unfair advantage.

   CONTROLS:
   ·----------------.      ______              ______      ·-----------------·
   |Level Down       >----|__L2__|            |__R2__|----< Zoom Out         |
   ·----------------·                                      ·-----------------·
   ·----------------·      ______              ______      ·-----------------·
   |Level Up         >----|__L1__|            |__R1__|----< Zoom In          |
   ·----------------·                                      ·-----------------·
   ·----------------·                                      ·-----------------·
   |UP:              \       _                   _        / /\: Delete       |
   |DOWN:             \__  _| |_   _     __   _ |_| _  __/  []: Copy         |
   |LEFT:  Prev Item  /   |_   _| |__|  |__> |_| _ |_|   \  (): Mark         |
   |RIGHT: Next Item /      |_|___  | __ |  ___ |_|       \ ><: Grab/Select  |
   ·----------------·         /   \ ||__|| /   \           ·-----------------·
   ·----------------.        (     )|  | |(     )          .-----------------·
   |L.ANALOG: Cursor >--------\___/ |  | | \___/----------< R.ANALOG: Screen |
   ·----------------'               |  | |                 `-----------------·
   ·------------------.             |  | |             .---------------------·
   |SELECT: Menu       >------------·  | ·------------< START: Menu          |
   ·------------------'                |               `---------------------·
                                       |               .---------------------·
                                       ·--------------< ANALOG: None         |
                                                       `---------------------·

   MAP MAKER MENU INFORMATION

       MAIN SCREEN - On the Main Screen where you do all the Map Making you
           will see that across to top of the screen from Let to Right there
           are these objects.

               LEVEL SELECTOR - Use the L1 button to go up a physical level
                   and the L2 button to go down a physical level. You have 7
                   seperate levels to make you map on.
               ITEM SELECTOR - Use the DPad Left and Right to switch between
                   the different things that you can place on the map. Below
                   is a list of the options available and this items.

                   TILE - These are the items that you use to make the map.
                       Many of them span more than one level. Below are
                       details on all the tiles. Use the charts to refer to
                       the information further below.

                       TILE PAGE 1                 TILE PAGE 2

                       ·----· ·----· ·----· ·----· ·----· ·----· ·----· ·----·
                       | P1 | | P1 | | P1 | | P1 | | P2 | | P2 | | P2 | | P2 |
                       | 01 | | 02 | | 03 | | 04 | | 01 | | 02 | | 03 | | 04 |
                       ·----· ·----· ·----· ·----· ·----· ·----· ·----· ·----·
                       ·----· ·----· ·----· ·----· ·----· ·----· ·----·
                       | P1 | | P1 | | P1 | | P1 | | P2               |
                       | 05 | | 06 | | 07 | | 08 | | 05               |
                       ·----· ·----· ·----· ·----· |                  |
                       ·----· ·----· ·----· ·----· |                  |
                       | P1 | | P1 | | P1 | | P1 | |                  |
                       | 09 | | 10 | | 11 | | 12 | |                  |
                       ·----· ·----· ·----· ·----· |                  |
                       ·----· ·----· ·----· ·----· |                  |
                       | P1 | | P1 | | P1 | | P1 | |                  |
                       | 13 | | 14 | | 15 | | 16 | |                  |
                       ·----· ·----· ·----· ·----· ·------------------·

                       P1-01: Single space Hallway.
                       P1-02: Double Space Hallway.
                       P1-03: T-Junction.
                       P1-04: Hallway 90 degree turn, or the corner of a large
                              room.
                       P1-05: 2x2 room with 2 exits at 90 degrees from corner.
                       P1-06: 2x2 room with 4 exits at 90 degrees.
                       P1-07: 3x3 room with a crossroads style 4-way exits.
                       P1-08: Single space Wall.
                       P1-09: 3x3 double story room with 2 exits on the lower
                              floor. Also has a ramps up to a hanging bunker
                              that is located on the 2nd floor of this tile.
                       P1-10: 3x3 double story room with 2 exits on the lower
                              floor and 2 exits on the top floor. There is a
                              ramp that hugs the wall to turn 180 degrees upto
                              the top level.
                       P1-11: 3x1 room that is an enterance to a bigger space.
                       P1-12: Single space blank floor tile.
                       P1-13: 3x3 double story tile with only 4 wall spaces
                              and 2 exits on the lower level. It has a ramp
                              going up to the top level that has walkways
                              leading out in two different directions.
                       P1-14: 3x3 double story tile with only 4 wall spaces
                              and 2 exits on the lower level. It has a ramp
                              going up to the top level that has walkways
                              leading out in two different directions. Same
                              as P1-13 but position of exits is different.
                       P1-15: 3x3 multi story crossroads style tile, with
                              open walls and 4 exit walkways on the top floor.
                       P1-16: 3x3 smulti story tile with the bottom level
                              open walled and the top level open walled but
                              with a hole in the middle and walkways around
                              the edge.

                       P2-01:
                       P2-02:
                       P2-03:
                       P2-04:
                       P2-05:

                   ITEM - These are the things that you can place on the tiles
                       so that the players can interacts with them. By
                       selecting the tile you can then choose where to
                       position the item by selecting one of the possible item
                       locations marked by an X. Once you have selected the
                       position (by moving the circle around the position),
                       then use the DPad Up and Down to select from the Item
                       list what Item you wish to place there. Most items have
                       sub Items that you select by using Left and Right on the
                       DPad. Below is a list of all the Items, Sub Items and
                       relivent data.

                       Buttons to use:
                           Triangle = Exit
                           Square = Copy
                           Cross = Place

                       Clear - Clears any items that may be already placed in
                               the sleceted posion.
                       Start - ALL: This is where anyone can spawn.
                               RED: Red team spawns in these spots.
                               BLUE: Blue team spawns in these spots.
                               YELLOW: Yellow team spawns in these spots.
                               GREEN: Green team spawns in these spots.
                       Bag Base - RED: Red Teams base is here to which they
                                       have to return the bag to.
                                  BLUE: Blue Teams base is here to which they
                                        have to return the bag to.
                                  YELLOW: Yellow Teams base is here to which
                                          they have to return the bag to.
                                  GREEN: Green Teams base is here to which
                                         they have to return the bag to.
                       Health - LOW: This is a minor health item, replenishing
                                     abit of life.
                                HI: This ia a major health item, replenishing
                                     most to all life.
                       Bag (BagTag) - Place where the bag always returns to
                                      after a team has claimed it and returned
                                      it to their base.
                       Bag (Knockout) - Same as above.
                       Armour - LOW: This is a minor armour item, replenishing
                                     abit of armour.
                                HI: This ia a major armour item, replenishing
                                     most to all armour.
                       Gun - 1: Position of the preselected gun in position 1.
                             2: Position of the preselected gun in position 2.
                             3: Position of the preselected gun in position 3.
                             4: Position of the preselected gun in position 4.
                             5: Position of the preselected gun in position 5.

                   LIGHT - Lighting plays a major part in a game, you can set
                       the mood, play games with players by making the lost,
                       etc. To go into the Lighting Menu press X off a tile.
                       You will see your pallete on the left. This has 16
                       colour positions that are all adjustable by selecting
                       the colour in the palette, and then pressing X again.
                       This will bring up a colour spectrum. Just move the
                       cursor around and select the colour you want. Then
                       you can adjust the brightness or darkness of the colour
                       by using the vertical slider on the right of the
                       spectrum.

                       Once back to the menu you can choose what type of
                       lighting effect you want. Here is a list and the
                       details for all the lighting effects.

                       ON: The light remains on all the time in the selected
                           colour.
                       OFF: No light is present at all. Nice for traps.
                       FLICKERING, SLOW: As the description says, it is a
                           flickering light, in the colour that you picked.
                           The flickering rate is slow, well dah.. :P
                       FLICKERING, MEDIUM: Same as Flickering, slow, but the
                           light flickers abit faster.
                       FLICKERING, FAST: Same as Flickering, medium, but the
                           light flickers faster.
                       SWITCHING, SLOW: Switching is just on and off, from
                           normal colour to the chosen colour. The speed
                           between the change for this one is slow.
                       SWITCHING, MEDIUM: Same as Switching, slow, but the
                           time period between switching is faster.
                       SWITCHING, FAST: Same as Switching, medium, but the
                           time period between switching is faster.
                       PULSING, SLOW: Pulsing, is different to Switching, in
                           that the colour gradually fades smoothly into the
                           selected colour depending on what rate it is
                           selected on.
                       PULSING, MEDIUM: Same as Pulsing, slow, but the time
                           period between pulsing is faster.
                       PULSING, FAST: Same as Pulsing, medium, but the time
                           period between pulsing is faster.

                       When you place down a lighting effect that isn't ON or
                       OFF, you can select a Phase by pressing the Circle
                       button, this will tell the lighting how long to wait
                       before it can do the effect again. There are 12 phases
                       that appear in the 12 segments of a clock in the data
                       bar at the bottom of the screen.

               MEMORY BAR - This shows you how much memory you have free to
                   build your maps. Watch this as if you get low and you
                   havn't put items in it can be very frustrating trying to
                   pick and choose what parts to leave out.

               BUTTON INFORMATION - This will just show you what abilities you
                   have while using the Map Maker in different modes. Pretty
                   straight forward.


   MAP CUSTOM ROOM TIPS:
   Here are a few things I like making into a map:

   THE LONG PATH TO NO-WHERE:
       This one is great make a path that goes 10 or so blocks and then make
       it end suddenly. The aim of this is to have some type of weapon that
       is highly useful in this situation. Now there are two scenarios here:

       SNIPER RIFLE - You can place a Sniper Rifle at the end of the hallway
                      and camp out there waiting for the enemy to run down the
                      hallway to No-Where. They should be greeted at the
                      enterance by a trigger happy sniper.

       ROCKET LAUNCHER - Hide a Rocket Launcher somewhere in the level and get
                         it. Now make it's presence know, and try to scare
                         your friend down the hallway. With No-Where to run
                         when he hits the end, the only way out is a Rocket
                         where it hurts most.

       There is another version of this that you can try. What you need to do
       is make the path not straight by close in upon itself, like the pattern
       on a Snail's shell, so that the end is in the middle and the person who
       goes down has to come back out turning corners every so often. What you
       neet to do is mark the enterance of the path with a special item be it
       Major Health or something like that. When a friend collects the Major
       Item (being you will see/hear it) you know they have taken the bait and
       are running down the path. Now depending on how long the path is, you
       only have a limited amount of time before they figure out that they are
       going in circles, or they find the dead end. Station yourself looking
       at the enterance and use the radar to know when they are about to turn
       the corner and let the bullets/explosives fly, and you have one very
       mad opponent.


   CROSS ROAD WITH ONLY ONE WAY OUT (THE SNAIL TRAIL)
       Ok the deal with this one is to have the Cross-Road style tile down.
       Now of the of the exit you make the path curl around clockwise like a
       Snails Shell. Having three like this and also one like that but doesn't
       curl right up and actually goes out of the trap, will confuse most
       people.

       Another thing you can do is do a multiple level of this where the place
       where the Snail Shell ends have it go down a level to the same thing
       yet with an anti-clockwise Cross-Roads trap that has three path's in a
       a Snail Shell and one that just has the ordinary ending. This means
       that if they go into the first level of the Snail Shell Cross-Roads
       Trap, that they have a 1/4 chance of finding the right exit (some
       people will remember what way they came so this stat isn't 100%
       correct). But if they go down the level, get muddled up by the trap
       down there then, when they get back up they are disorientated and that
       1/4 chance is randomized and is 1/9 chance of finding the correct exit
       from any enterance from the lower Cross-Roads.

   CRAMPED (Designed by Bill__Gates)
       Basically this is a complete level, but has the ability for fast fun
       gameplay. Below is a Map of how the level is layed out.

           ·---·-----------·---·   Where the X's are you place the weapons, no
           | X               X |   heath, as this level you won't live that
           |   ·-------·   ·   |   long. Make all weapons 'Scifi handgun', the
           |               |   |   reason being for this is that bullets will
           |   ·           |   |   richocet everywhere killing everyone. Set
           |   |     X     |   |   the bots on max and the kills into the
           |   |           ·   |   100's and off you go.
           |   |               |
           |   ·   ·-------·   |
           | X               X |
           ·-------------------·

   MOVING LIGHTS (From Ara Shirinian)
       By configuring the phase of flashing lights in a specific way, you can
       create the illusion that the lights are moving up or down a hallway. It
       looks really cool, but it can be quite distracting. To set it up,
       create a hallway made up of segments only one unit wide. THis is
       important because the one-unit segments will allow for the  most number
       of lights in the smallest space. Next, assign to each light the same
       colour. Finally, assign a different phase sequentially to each light so
       that the difference between the phase of adjacent lights is only one.
       This is the key step that creates the illusion of movement. It's also
       possible to get real fancy with the ordering of phases to make it appear
       as though some lights are moving in one direction and others are moving
       in the opposite direction. The type of light you use will change the
       effect slightly, although it's most dramatic when you use Switching,
       fast lights. Flickering will make the movement erratic and Pulsing will
       make the movement smooth.

·-----------------------------------------------------------------------------·
| CHEATS                                                                      |
·-----------------------------------------------------------------------------·

All Weapons:
   Press Start during game play, then hold L1 + L2 + R1 + R2 and press X(2),
   /\(2).

   NOTE: I have had numerous emails saying that this code does not work. If
         anyone can get it to work, please contact me with the details.
         Thanks.

Unlock View Credits Mode:
   Once you have finished the game on Easy, go back to the main character
   log-in screen and "View Credits" will now be above the "View Statistics"
   option.

Unlock Challenge Mode:
   Finish the game on easy. You will then get 3 Challenges to do.
       1A - Behead the Undead
       2A - Flock Around the Dock
       3A - Tin Man Trial

   Completing a Challenge will unlock the next challenge.

Bots Do Not Move
   In arcade mode set the weapons on custom but do not actually set any. Put
   the rest of your settings on any way you would normally have them. When
   you get into the game none of the bots will move and its just open season.

Unlockable Cheats Modes:
   Finish the levels in under the required time limit, or finish certain
   Challenges.
       Paintball - TOMBS on Easy in under 1 minute.
       Gun Sounds - CHINESE on Normal under 2 minute 30 seconds.
       Enemy Rockets - CYBERDEN on Hard under 50 seconds.
       All Heads Detachable - VILLAGE on Easy under 30 seconds.
       Infinite Ammo - CHEMICAL PLANT on Normal under 30 seconds.
       Headless - PLANET-X on Hard under 1 minute.
       Big Heads - MANSION on Easy under 1 minute 17 seconds.
       Big Hands - DOCKS on Normal
       Small Heads - SPACEWAYS on Hard
       Enemies turn to Ducks - Challenge 2-B (Dock Duck Shoot)
       Enemies turn to Robofish - Challenge 3-B (Lobster Run)
       Enemies turn to Bricks - Challenge 4-B (Don't Wait Around)
       Enemies turn to Impersonators - Challenge 5-B (Lasting Impressions)
       Enemies turn to Gingerbread - Challenge 7-B (Sorry, Was That Your Bag?)
       Enemies turn to Bunnies - Challenge 8-B (Dinner Dates)

GAMESHARK CODES (NTSC ONLY):
       (M) Must Be On                                         ECB784201456E79B
       Invincible                                             1CADA6681456E7A6
       Invisible                                              1CADA66C1456E7A6
       Infinite / Low Time                                    1CADA8901456E766
          This code will allow you to complete each level
          under the goal time. Earning cheats and characters
          is easier than ever.
       All Cheats Available                                   1CADAA7461DFB00C
       Press L3 For More Time                                 0CA896261456B00A
          The L3 button is located UNDER the left analog      1CADA8901456B00C
          stick. Press IN in the left analog stick to add
          time to the clock. (Less time remaining in
          Challenges)
       Press R3 For Less Time                                 0CA896261456B010
          The R3 button is located UNDER the right analog     1CADA8901456E7A5
          stick. Press IN in the right analog stick to
          subract time from the clock. (More time remaining
          in Challenges)
       Easy Win - Challenge 1-C                               0C2FDB201426E79F
                                                              4C2FDB201456692C
       Easy Win - Challenge 2-C                               4C21EE4E1456F025
       Easy Win - Challenge 6-B                               4C21968E1456F025
       Easy Win - Challenge 9-B                               4C21944E1456F025
       Easy Win - Challenge 9-C                               0C2FDB201426E79F
                                                              1C2FDB20144F25CC

       Codes from GameShark.com

·-----------------------------------------------------------------------------·
| FAQs                                                                        |
·-----------------------------------------------------------------------------·

   Q: Can you unlock other Levels or Stages with the a Cheat on ?
   A: No. Simple reason is that if you were able to do this then the game
      would be too easy. Even if the game is too hard to start with, cheating
      just ruins the gaming experience. Cheats are only in a game to make the
      game fun, not to make it easier.

   Q: Where can I get the GameShark2 for PS2 ?
   A: As of this date (15/01/01) to my knowledge the GS2 is not out in stores,
      but it will be soon from what www.gameshark.com and ps2.ign.com are
      saying. SO hold tight, and when it comes out I will have more
      information.

   Q: Can you copy Timesplitters info from one memory card to another ?
   A: The answer to this is No. I havn't seen any way possible unless the
      DexDrive can do it. If anyone finds out mor information on this could
      you please email me and tell me how to do it.

   Q: What is the maximum amount of bots you can have at any time which
      doesn't experience slowdown in multiplayer?
   A: Any amount of bots can generate "slowdown" while playing, it just
      depends on what is actually happening, say you had 4 people playing and
      4 bots and you all had miniguns, and you were all shooting at the same
      time in the same place. Because of the overload of data, this will slow
      down the game. It can happen anywhere on any setting, well maybe not
      anywhere but you get what I mean.

   Q: Can you get the extra characters/cheats in 2 player or just in single
      player mode?
   A: To my knowledge, I am still to try this out, you can only unlock
      characters in single player and not co-op.

   Q: I have noticed a little Red and sometimes White Box on my screen, What
      is it?
   A: This is just telling you that you have some sort of Mine attached to
      your character, and your pretty much going to die when it goes off.

·-----------------------------------------------------------------------------·
| TIMESPLITTERS 2 WISHLIST                                                    |
·-----------------------------------------------------------------------------·

   This section is a breack down of a tread on the GameFAQs Forum about what
   players want to see in the Next TimeSplitters Game if there is ever going
   to be another one, which I hope that there will be. Well this data is not
   in any way official information on TimeSplitters 2, it's just a Wish List,
   nothing more nothing less.

   Character/Bot Editor
       Basically have a menu where you can customize bots and add different
       features. Here are some different ideas.

           Change Character/Bots Stats:
               Health
               Speed
               Accuracy

           Have ability to make people fully there team color like in Perfect
             Dark, bit if you want to you can still have the triangle above
             there head with there team colour on it.
           Smarter bots not just better accuracy. Smart bots to me is good
             enough one's to beat the crap out of me. Also a ablity to change
             there AI style example Cop, FBI, Psycho etc so when you put it
             on Cop the bot will act like a real cop, if you can remember
             this feature was also in PD.
           Bot Naming.

       IDEAS BY: Argonaut, Aerisweet, DarkEva93, DarkNovaTheUltimate5

   Map Editor
       The map editor is one of the best features in this game but it just
       lacks some features that are needed in games like these. Here are some
       Ideas that people have suggested.

           More Tiles.
           Unlimited Pieces.
           Unlimited Memory (Or Max MemCard Space).
           More Backgrounds.
           Customize Tile Pieces.
           Windows and other Wall Objects.
           Ground Objects Boxes, Desks etc.
           Doors, Elevators
           Outdoor Tiles

       IDEAS BY: Argonaut, Aerisweet, DarkEva93, Persain CAT, Dark J,
                 Pollo Frito, LiLKuBBs002, DarkNovaTheUltimate5

   Scenario Editor
       Along side with the Map Editor there should be an ability to create
       your own levels with storylines. Here are some Idea's that people have
       suggested.

           Import Created Maps.
           Create a Storyline with characters that you can actually talk to.
           Add BIG BAD villans, and not just the ordinary ones.

           Make your own scenories and save them and have built in one's so
             you don't have to set the damn game up every time example to
             anyway that hasn't played PD Close Combat-Would be a battle with
             little guns or no guns on a very small map and would have a large
             amount of bots etc, the only thing you get to set up on the
             scenario would be the amount of bots.

       IDEAS BY: Argonaut, DarkNovaTheUltimate5

   InGame Features
       Some people say that the gameplay also lacks some things. Well here are
       some ideas that people have said.

           More Levels to Story Mode.
           Better Balance in Difficulties.
           More Modes in Arcade Mode.
           Add 'Capture the Flag' and get rid of 'Capture the Bag'.
           Escort is pretty good but they should run or have the ability to
             shoot.
           The Ability to Jump. Button 'O'
           Extra Melee Weapons:
               Normal:
                   Crowbar
                   Sticks/Bats/Clubs
                   Golf Clubs
                   Knives
                   Axe
                   Sledge Hammer
               Power Tools:
                   Chainsaw
                   Cordless Drill
           More Weapons.
           Alternate Fire do something Different.
           More Gun Turrets.
           More Blood.
           Magnum as a Weapon.
           Save Deathmatch Settings.
           FMV's.
           Player Numbers over Head while in Multiplayer.
           Fix up the bug that causes Bot's not to punch.
           When there are no guns on the level bots still play.
           A punch Animation so you can see when someone punches.
           Some original gadgets.
           Special Items like Combat Boost, Super Shield, Invisible Suit etc.
           Original Levels such as:
               NHL Arena
               NFL Grounds
               Moon Surface
           Better Collision Effects.
           Power Ups.
           AI needs Boosting.
           Ability to blast through walls.
           More interactive levels, bullets damage walls to make gas spray out
           AI effected by lighting and other gameplay conditions, ie smoke etc
           Speach in Deathmatch. Bots say stuff.
           Duck twice as low.
           Bot commands so that you can tell Bots on you team orders.
           Timer Display in Deathmatch.

       IDEAS BY: DarkEva93, SLRvision, boondoxxx, Mike277, GoldenLionMagLX,
                 roadkill, DarkNovaTheUltimate5, leifwar, svge0828

·-----------------------------------------------------------------------------·
| CONTACTING THE AUTHOR                                                       |
·-----------------------------------------------------------------------------·

   Any type of feedback (other than abusive) is welcomed.  Although I can't
promise that I will reply to all email I get, but I will try to.
   Any email that asks for specific help will not be answered.  All that I
know about the game I have put here.
   If you are writing to me please put in the topic in capitol letters
'<NAME OF FAQ> - FAQ REPLY:' then what ever topic you want after it. Remember
where it has '<NAME OF FAQ>' put the name there instead of that without the
<>'s.  This will help me moderate what type of email it is.
   You can contact me at this address: - [email protected]

·-----------------------------------------------------------------------------·
| CREDITS AND THANK YOU'S                                                     |
·-----------------------------------------------------------------------------·

   ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ.
   CJAYC for GameFAQs one if not the best Game site on the net.
   BILL__GATES for helping me with alot of the walkthrough's. Thanks Bro :)
   MáÐ for help with the Challenges.
   MARK8R for helping with the Challenges.
   SHINYA, AERISWEET for writing the other Funky FAQs on GameFAQs. Thanks :)

·-----------------------------------------------------------------------------·
| THIS FAQ WAS MADE USING - FAQ3DIT - http://www.oddco.com                    |
·-----------------------------------------------------------------------------·
                                                  COPYRIGHT ARGöNAUT 1999-2001