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Theme Park Roller Coaster
Award Guide
PlayStation 2
February 21, 2004
Version 1.3
Copyright 2003-2004 Cory Wilkie
[email protected]
TABLE OF CONTENTS
I. AWARD ONE: SECURITY AWARD
II. AWARD TWO: UPGRADE AWARD
III. AWARD THREE: AESTHETICS AWARD
IV. AWARD FOUR: GREEN AWARD
V. AWARD FIVE: PATH ECONOMY
VI. ULTIMATE COASTER AWARDS
i. COASTERS
ii. RATINGS
iii. STATS
iv. TIPS
v. OVERVIEW
VII. THANKS TO...
VIII. LEGAL INFORMATION
I.
AWARD ONE: SECURITY AWARD
To receive this award you will have to increase your security. To do this you
must make security cameras so that they can see at least 80% of the park. You
can find the security cameras in the ‘Features’ section when you go to the
build menu. Having more and better trained guards can effect how fast you get
this award. Once you receive this award you will also receive a floating gold
ticket.
II.
AWARD TWO: UPGRADE AWARD
To receive this award you will have to upgrade at least ten of your rides. To
upgrade a ride you first must build the ride and have a researcher hired. Then
in the laptop menu select the research option. In here you will have the
ability to research new rides, features, shops and many other things including
ride upgrades. Tell the researcher to research a ride upgrade. Once the
researcher is done researching the ride upgrade you will receive and e-mail
telling you that it is finished. To install the upgrade you will have to into
the laptop menu and select the rides option. In here you can see a list of all
your rides. Select the ride that you had researched an upgrade for and then go
down to upgrades to install it. The more and higher trained researchers you
have the faster you can research upgrades. Once you receive this award you
will also receive a floating golden ticket.
III.
AWARD THREE: AESTHETICS AWARD
To receive this award you must build a park with at least twenty features. You
can build the features from the ‘features’ menu when you go to the build menu.
I think this award is better to get after you get the ‘green award’ and the
‘security award’ because they both require you to build features, therefore you
will be half way to this goal before you start it. Once you receive this award
you will also receive a floating golden ticket.
IV.
AWARD FOUR: GREEN AWARD
To receive this award you must have at least five shops with a 1:1 ratio of
shops to trash cans. The trash cans must also be within one square of the
shop. You can build the shops from the ‘shops’ section when in the build menu
and you can build the trash cans from the ‘features’ section when in the build
menu. Having more and better trained janitors can effect how fast you get this
award. Once you receive this award you will also receive a floating golden
ticket.
V.
AWARD FIVE: PATH ECONOMY AWARD
To receive this award you must have at least ten rides with less than 100
squares of path or line. You can build rides by selecting ‘rides’ when you are
in the build menu. The line will be automatically built when you build a ride
and so will the path. If you want to edit the line or path then you can select
the ride and select ‘edit’. Once you receive this award you will also receive
a floating golden ticket.
VI.
ULTIMATE COASTER AWARDS
I will start this off by saying that getting the ultimate rollercoaster rating
is what the game wants, not what you want. Keep this in mind while building
your coaster.
VI.i.
COASTERS
There are a total of 14 different coasters in the game to get an award for,
though they all use the same strategy.
These coasters and their locations are...
1. Temple of Gloom - Lost Kingdom: Prehistoric World
2. Hades - Halloween World: Realm of Terror
3. Dare Devil - Halloween World: Realm of Terror
4. Big Dripper - Wonder Land: Land of Dreams
5. Caterpillar Coaster - Wonder Land: Land of Dreams
6. Chak Atak - Lost Kingdom: The Park That Time Forgot
7. Gorilla Thrilla - Lost Kingdom: The Park That Time Forgot
8. Moonshot - Space Zone: The Final Frontier
9. Scatty Batty - Halloween World: Ghost World
10. Ghosta Coasta - Halloween World: Ghost World
11. Bone Shaker - Halloween World: Ghost World
12. Candy Coaster - Wonder Land: Enchanted Island
13. Escape Velocity - Space Zone: Star Park
14. The Shocker - Space Zone: Star Park
VI.ii.
RATINGS
There are 11 possible ratings in this game that you can get, yet some still may
be undiscovered. It requires a lot of tweaking of your roller coasters to get
the ultimate rating so just follow the tips and keep makeing small adjustments.
I will give an explanation of them and how you can fix it.
The list is as follows in alphabetical order...
1. AVERAGE - This means your coaster is close to an ultimate rating. You
might just have to adjust the speed or the height of a drop to
fix this.
2. BORING - This means your coaster is very close to an ultimate rating but
you will have to make it faster by adjusting the height of a drop
or adding more.
3. FEELING ILL - This means that your coaster has too many ups, downs, lefts,
and rights. Take some of them out to solve this problem.
4. JUST ABOVE AVERAGE - This means your coaster is very close to an ultimate
rating. You might just have to adjust the speed or the
height of a drop to fix this.
5. NOT BAD - This means your coaster is very close to an ultimate rating. You
might just have to adjust the speed or the height of a drop to fix
this.
6. OKAY - This means your coaster is very close to an ultimate rating. You
might just have to adjust the speed or the height of a drop to fix
this.
7. SHAKEN NOT STIRRED - Your coaster has too much lefts, rights, and tilting.
Make more straight stack without tilting to fix this.
8. TOO SCARY - Your coaster is too fast and has too many drops. Slow it down
to fix this.
9. ULTIMATE ROLLERCOASTER - Though it may not look like much, have very much
speed, or lots of cool features, this is an
ultimate coaster.
10. VOMIT INDUCING - Your coaster is too fast and has too many drops. Slow it
down to fix this.
11. YO-YO - Your coaster has too many drops and too much up and down. Flatten
out your coaster more to fix this.
VI.iii.
STATS
I have made many ultimate coasters and this is what they all pretty much have
for stats.
Duration 42 secs <-- The duration of your ride
Length 209 meters <-- The length of your ride
Maximum Speed 67 kph <-- The maximum speed of your ride
Number of Drops 3 <-- Number of drops in your ride
Steepest Drop 29 deg <-- The degree of your steepest drop
Max Vert +Gs 1.5 g <-- See below
Max Vert -Gs -0.2 g <-- See below
Max Lat Gs 0.4 g <-- See below
Coaster Rating: Ultimate Rollercoaster <-- The rating of your coaster
The G, in real-life has to do with the torsion of a ring and how pressure is
distrabuted throughout it. Therefore in the game it has to do with the amount
of shifting your body does while on the ride.
Max Vert +Gs is the maximum amount of force that is applied in a vertical
manner. The + indicates that the force is going up. In a nut shell it is the
amount of acceleration on a drop.
Max Vert -Gs is the maximum amount of force that is applied in a vertical
manner. The - indicates that the force is going down. In a nut shell it is the
amount of deacceleration from going up a hill.
Max Lat Gs is the maximum amount of force that is applied in a horizontal
manner. In a nut shell it is the amount of weightshift that your body will
have when it does around a turn.
Now do the Gs affect the rating you have? Yes and no. Gs affect the rating
you have but speed affects the Gs. So it would be more accurate to say that
speed affects your rating.
VI.iv.
TIPS
Here are a few tricks and tips that I feel are very helpful when making an
ultimate coaster or any coaster.
TIP 1 - When you first place your coaster make the first pylon as close to the
ride as possible, make the second as close to the first as possible,
and then make the third pylon as far away from the first two as
possible. Raise the first two as high as possible and the last one as
low as possible. This will give you more than enough speed the whole
coaster ride. If you are going for an ultimate coaster then I feel you
should leave the height on the third pylon at its default and play
around with the first two so you get speed, but not too much of it.
TIP 2 - Most ultimate coasters are fairly flat with only one to five drops.
TIP 3 - Use the stacking of pylons to your advantage. I feel it is easier to
get an ultimate rating when make a few that are doubled up.
TIP 4 - Bank your turns so that the ride will run more smoothly. I really
don’t think this will affect your rating but it makes your coaster look
better and run smoother.
TIP 5 - I can honesty say that I have never gotten an ultimate rating when I
have built and add-on for the coaster such as a corkscrew or
loop-the-loop so I would avoid doing this if you are going for an
ultimate rating though I am sure it is possible if you tweak it enough.
TIP 6 - You will have to tweak you rides. I am serious when I say that just a
tap of elevation could be the deciding point between a ride that is
boring to an ultimate rollercoaster.
VI.v.
OVERVIEW
This will just run you through a quick crash course of making an ultimate
coaster.
This is a rough idea of what my ultimate coasters look like. I feel that this
is the easiest layout to get the rating.
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOO ^ OOOOO
OOOO | OOOOO
OOO Minor Hills | OO
OOO | OO
OO OOOOO Stacked Track OO
OOOO OO <---- (Tip 3) OO
OOO OO OOO OO
OOO OOO OO OO
OOO OOO OO Goes This Way OO
OOO OOO OOO IIIIIIIIII ----> OOOOO
OOO OOO OO II II OOOOO
OOO OOO OOII II OOOOOOOO
OOO OOO II Start IIOOOOOOOOOOOOO
OOOOO II II ^
IIIIIIIIII |
| Speed Boost (Tip 1)
This whole track has very little elevation and is mostly kept at the default
level except for the start. The first two pylons in the speed boost area are
about half. The minor hills are hardly enough to notice. I only added them to
fix the shaken not stirred and boring ratings that I had received. The entire
track leads up to the loop which is all stacked except of a small piece at the
top, so the coaster will go around that spot twice and then back to the start.
VII.
THANKS TO...
Wal-Mart for selling me this game.
GameFAQs for posing the guide.
EA for making this game.
VIII.
LEGAL INFORMATION
This document is Copyright 2003 Cory Wilkie. It may be not be reproduced under
any circumstances except for personal, private use. It may not be placed on
any web site outside of GameFAQs without permission from the author, Cory
Wilkie. The guide may not be distributed in any way shape or form and is for
personal, private use only unless you have permission from the author, Cory
Wilkie. My email is
[email protected] if you have any questions,
comments, or concerns.
Copyright 2003-2004 Cory Wilkie