+----------------------------------------------------------------------------+
|                                                                            |
|  THE WARRIORS                                                              |
|                                                                            |
|  FAQ/Walkthrough for PlayStation 2 - Written by Patt3rson                  |
|                                                                            |
|  Final version, since January 9 2006 – Copyright Patt3rson                 |
|                                                                            |
|  patt3rson(at)gmail(dot)com – www.playstationclan.nl                       |
|                                                                            |
+----------------------------------------------------------+-----------------+
                                                          | ENGLISH VERSION |
===================                                        +-----------------+
= C O N T E N T S =
===================
____________________
\ 1 / INTRODUCTION /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1A – Copyright Notice
1B – Additions
1C – Preparations
____________
\ 2 / GAME /
¯¯¯¯¯¯¯¯¯¯
2A – Story
2B – Characters
2C - Controls
___________________
\ 3 / WALKTHROUGH /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
3A – New Blood
3B – Real Live Bunch
3C – Payback
3D – Blackout
3E – Real Heavy Rep
3F – Writer’s Block
3G – Adios Amigo
3H – Encore
3I – Payin’ The Cost
3J – Destroyed
3K – Boys In Blue
3L – Set Up
3M – All-City
3N – Desperate Dudes
3O – No Permits, No Parley
3P – Home Run
3Q – Friendly Faces
3R – Come Out To Play
3S – Roots
3T – The Best
3U – Heavy Muscle
3V – Scout’s Honor
3W – Sharp Dressed Man
3X - Heavy Bag, Push Ups, Sit Ups & Chin Ups
3Y - Turf Invasion
3Z - Robbin Hood
3a - Busted
3b - Flash Head
3c - Vigilante Justice
3d – Carny Compassion
3e – Deal With It
3f – Feed The Homeless
3g – Freedom
3h – Flash Point
3i – Armies Of The Night
__________________
\ 4 / CONCLUSION /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
4A – Final Word
4B - Credits

===============================
= 1 = I N T R O D U C T I O N =
===============================
___
/_1_\___________________
\ A / COPYRIGHT NOTICE /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Writing FAQ’s and walkthroughs takes a lot of time and effort, so writers do a
lot of work. Stealing work from others is unthinkable and one of the worst
crimes you can commit in writing. It’s also punishable, because all files on
the web are protected by international copyright law and usage without
permission can be fought out in court.

The newest version of this file can be found on http://www.gamefaqs.com. For
questions and remarks about this file, including the walkthrough, you can use
the e-mail address below. Only serious questions of which the answer can’t be
found in this file will be responded to.

This document may not be distributed or copied in parts or as a whole. This
file may only be printed or saved for private use. For usage in other ways or
on other locations written permission from the author has to be acquired.
Permission can be asked using the below e-mail address, but is not guaranteed!
If you find this file on another location than GameFAQs or NeoSeeker, please
use the same address to let me know.

[CONTACT ADDRESS]
patt3rson(at)gmail(dot)com
___
/_1_\____________
\ B / ADDITIONS /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I translated this document from my Dutch walkthrough after that one was
complete. Everything you see is new and the FAQ will not be updated anymore
unless the Dutch FAQ is also updated.
___
/_1_\_______________
\ C / PREPARATIONS /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This document is a translation of my other Dutch walkthrough. While
translating I did not play the game anymore, so it is possible that some
translations (Especially names for items, locations, etcetera!) are not
entirely correct. Read the tips below before you start the game and use this
walkthrough. These remarks contain valuable information about using this FAQ
or the game.

The walkthrough was written while playing on the difficulty setting named
Bopper. It might be possible that the walkthrough will be slightly different
when playing on another difficulty setting, because locations of items,
enemies and other aspects may differ. If you want to be able to follow the
walkthrough closely, also choose the Bopper difficulty setting.

Money is quite important in this game. Sometimes you need it to complete
certain goals, but usually it’s for common use like buying Flash or spray
cans. Flash heals you, your health will increase when using it. Spray cans are
necessary to spray over tags, which is quite often a part of a goal or bonus
goal. To get money you can rob stores, mug people and steal radios from cars.

In The Warriors’ hangout, where you can select all available modes, there’s
also a Game Stats option. Here you can monitor your progress within the game.
A percentage is shown and with every level you can see whether you completed
the demands for it or not. You can your score and also the required score if
you didn’t have enough for that goal. It also indicates how many bonus goals
there are in a level and how many of them you completed. The combination of
your score and the bonus goals determines what you unlocked in each level.
This document contains all the information you need to get a hundred percent.

To get the required score you’ll usually need to do more than just finish the
level. You’ll get points for almost everything you do, some things will give
you more than others. Fighting gives you little points per hit, but spraying
over tags with one can without interruption will give you a lot. If you’re
having trouble getting the required score, just destroy everything you can
wreck and rob everything and everyone for extra points. By wrecking a lot of
stuff you’ll also run into hidden items like Flash en spray cans. These and
more visible items are by the way not always mentioned in the walkthrough.

When you get into a fight with the police it might be possible that they
arrest you or other Warriors. They will put you in handcuffs and what happens
then depends on the situation. If you get cuffed, other Warriors will try to
get you free, but the game is just over if they are not available. If you’re
walking around freely you can get other Warriors loose. That’s usually done by
pressing a few buttons, but in some levels there are hidden keys scattered
around which enable you to free someone immediately. If one of your colleagues
runs out of health it will appear on screen, but then you can approach them
and give them some Flash by pressing the left directional button.

===============
= 2 = G A M E =
===============
___
/_2_\________
\ A / STORY /
¯¯¯¯¯¯¯¯¯¯¯
The Warriors are a new gang and they’re trying to maintain an area in the
south of New York, named Coney. They’re busy enlarging their numbers and
reputation, lead by ex-Destroyer Cleon.

Cyrus, leader of the biggest gang in New York, the Riffs, organizes an
important meeting and The Warriors are also invited. Cyrus gets shot and The
Warriors are blamed for it.

What follows is a hard trip back to Coney, through enemy territories in which
mad gangs are after them for their action. You need to bring them home safely
and also try to find Cyrus’s real killers.
___
/_2_\_____________
\ B / CHARACTERS /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[CLEON]
Cleon used to be a Destroyer together with Vermin, but they didn’t like it
anymore and started The Warriors. That’s why he is The Warriors’ Warchief.

[VERMIN]
Cleon’s right hand and co-founder of The Warriors. Left the Destroyers
together with clean after a deal gone wrong.

[REMBRANDT]
The newest member of The Warriors. Especially hired for this way of the spray
can. He is the best tagger in New York.

[AJAX]
The brute force behind The Warriors. Doesn’t really think about his actions
and he’s always in for a good fight and nice female company.

[SNOW]
A constant factor in The Warrior’s. Doesn’t come to the attention much but he
knows what to do and is completely loyal.

[COWBOY]
Another Warrior standing more on the background. Gets his name from the hat he
always wears.

[FOX]
Fox proved he is a lot tougher than he looks. First hired just as a scout, but
he’s also pretty strong in fights.

[COCHISE]
Coming from the area of Harlem in New York, but he didn’t want to join the
Boppers because of their cloths. He thinks a Warriors vest is way cooler.

[SWAN]
A strong and leading character, Warchief if Cleon isn’t there. Comparable with
Ajax in strength, but also a bit smarter and calmer.

[MERCY]
First Orphan leader Sully’s girlfriend, but something grows between her and
Swan after The Warriors take her.

[CYRUS]
The leader of the Riffs, the biggest gang in New York, and that makes him
important. Has a vision that can change the future.

[LUTHER]
The backstabbing leader of the Rogues and Cyrus’ real killer. Doesn’t only
irritates The Warriors but also his own gang members.

[VIRGIL]
Virgil is the arrogant Destroyers leader, the gang Cleon used to be in. He and
Virgil used to be friends.

[SULLY]
The loser leader of the Orphans. Gets influenced by his girlfriend too often,
he isn’t very undertaking himself.

[CHATTERBOX]
The stuttering leader of the Hi-Hats. His trick to take out the gangs
eventually results in his personal art gallery being destroyed.

[COBB]
The feared leader of the even more feared gang the Baseball Furies. With his
length and double bat he is a force to be reckoned with.

[GHOST]
The ghostly leader of the Savage Huns. Seems to have some mystical powers and
also other moves than the standard enemies.
___
/_2_\___________
\ C / CONTROLS /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Below are all the buttons for the PlayStation controller. It’s possible that
not all buttons have a function by default in the game! These are the default
settings, it’s a possibility that they can be adjusted to your own liking!
Check the manual or the menus to find out how.

ARROWS:
Up                               - View current normal goal
Down                             - View current bonus goal
Left                             - Give Flash to ally
Right                            - Use Flash

SYMBOLS:
Triangle                         - Interaction
Cross                            - Strong attack
Square                           - Weak attack
Circle                           - Grab

SHOULDER:
L1                               - Select enemy
L2                               - Run/release
R1                               - Defend
R2                               - Commands

STICK:
L3                               - Center camera
Left Analog                      - Move character
R3                               - Zoom
Right Analog                     - Move camera

FUNCTION:
Start                            - Pause menu
Select                           - Information

===========================
= 3 = W A L K T R O U G H =
===========================
___
/_3_\____________
\ A / NEW BLOOD /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a training, just to get used to the controls and the battle system. As
soon as you’re in control, walk over to the yellow marker using the left
analogue stick. Another marker will appear behind you, so use the right
analogue stick to rotate the camera and see it. Walk over to it and a bum will
enter the area. You’ll have to practice a few basic moves on him, so press the
buttons or combinations of them appearing at the bottom left of the screen.
First you’ll execute a few normal blows, then while holding your opponent and
then while sitting on top of him. Also perform the more powerful moves after
that and after a while more bums will appear and you’ll have to fight them.
Perform the mandatory attacks and some weapons will become available, walk
over to them and pick up a bit with the triangle button. After doing the
standard attacks, keep hitting the enemies hard to fill up your Rage meter.
When it’s full, press L1 and R1 at the same time to activate it, after which
you have to execute a few more attacks. If the last one proves to be a little
hard to do, press the square and cross button at the same time and then keep
hitting the cross button to finish the attack.

Now you have to take out the bums, so keep fighting them until you did enough
damage. A few Warriors will come down to fight you and they’ll fight back more
than the bums. Use the moves you learned to beat them, especially hitting
behind you and tossing them around with the circle button works well to create
some space. The fight will stop after fighting the Warriors long enough and
doing enough damage. Then you’ll go out with Vermin, he’s going to teach you
some of the Warriors’ activities. Break one of the shop’s windows and walk
inside. In the back on the left there’s a showcase filled with valuable stuff,
smash it and pick up the stuff with the triangle button. Then you have to
steal a car radio. Approach the car, smash the window and press triangle to
start stealing. Use the left analogue stick to unscrew the screws by moving it
counter clockwise, the radio is yours when removing all four screws. The last
goal is to mug someone else. Approach the man walking away from the phone
booth and grab him with the circle button.

Press triangle to start mugging him, then move the left analogue stick in the
direction where your controller starts to vibrate. Hold that position until
the vibrating stops and then look for the position where the vibrating will
start again. This will fill up the bar and when it’s full you’ll have
successfully mugged someone. Get back to Vermin by standing in the red marker.
Climb over both fences to follow Vermin, use triangle to do so. If you come up
running you’ll jump over the fence, you’ll climb slower when just walking. Get
onto the roof on the left after Vermin and step inside the yellow marker. Jump
through the window ahead using the triangle button and get inside the marker
again. Attempt another jump after Vermin, but now use L2 while running to go
faster. Follow Vermin off of the roof and over the fence. You’ll have to crash
through the boarding, do that by running into it with L2 and pressing the
cross button when reaching the boarding. Behind it you’ll meet a dealer,
approach him and buy some Flash from him by pressing triangle. Restore your
own health by pressing the right directional button.
___
/_3_\__________________
\ B / REAL LIVE BUNCH /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You’ll meet the Destroyers in an unpleasant way. When following them you
suddenly control Cleon, the leader of The Warriors. You’ll have to issue the
Let’s Go Command by pressing R2. Because there are no other commands you can
release the button immediately to issue the command right away. Use the radar
on the bottom right to find your way through the alleys to the next red
marker, where you meet Ajax who will follow you from then on. Follow the route
through the alleys and climb over the fence to meet Cowboy and Snow at the
next red marker. They’ll get arrested, so you’ll have to free them. Walk
around the block clockwise, climb over the fence and approach Cowboy and Snow,
also visible on your radar. Press triangle when standing next to them and get
them free by switching between L1 and R1 quickly. Then climb the fence next to
the smoking grid and take a detour through the alleys to get to the red
marker, there you’ll see Fox being chased by the police. Let Cleon issue the
Hold Up command with R2 and the right analogue stick to leave your gang here.

Climb the stairs and stand inside the yellow marker. Pick up the bottle with
the triangle button and aim with the right analogue stick so that the curve
ends in the marker below, then press the cross button to throw the bottle and
let Fox escape from the police. Issue the Mayhem command with Cleon, which
will make your gang members riot. Approach the yellow marker yourself at the
entrance of the store and press triangle. You can open the lock by stopping
all the openings of the ring inside the red area. Press the cross button when
that’s the case, but the next rings will move quicker every time. The shop
will only open after stopping all the rings in the right position, after which
you get inside and smash all the showcases and pick up the stuff if the other
Warriors don’t do that for you. Open the back door after breaking open the
lock and follow the obvious route to the next red marker. Cochise and Swan
will join you here, then let Cleon issue the Wreck’em All command. Help your
team out defeating the Destroyers. Try to take on one at a time by moving him
from the group and the defeat hem before selecting a new enemy.
___
/_3_\__________
\ C / PAYBACK /
¯¯¯¯¯¯¯¯¯¯¯¯¯
Climb the garbage so you can get onto the roof and stand inside the yellow
marker. Press triangle to begin spraying. You have to move the cursor across
the indicated yellow line with the left analogue stick to complete the image.
If you move away from the line too much, Rembrandt will shake the can, which
costs extra paint. You don’t have an unlimited supply of paint, so watch where
you spray. As soon as your can is empty you’ll have to shake again, which
costs time and is a disadvantage for you when facing enemies. Now you can
finish it easily, after which you jump back down and run into the alley on the
left. Three yellow circles with a W will appear on your radar, you can find
more tags there and you need to spray them over. Two out of three is enough
for the main goal, but you need all three of them for the bonus goal. The
problem is that the remaining icon will disappear from your radar as soon as
you finish two of the three tags. If you want to complete the bonus goal,
you’ll need to know where the remaining tags are after finishing the main
goal. In this case, first take down the two Destroyers, just order your
friends to Wreck’em All and focus your attention on the tag on the boarding
next to these Destroyers.

If you run out of paint, there’s a green spray can visible on your radar. A
man is standing there and you can buy spray cans from him for five bucks a
piece. If you run out of money, rob some people or break open stores or cars
to steal some goods. A bit ahead there’s a laundry building, rob the woman
inside for extra money and walk around it clockwise to find a tag and place
your own on top of it. The third tag will now disappear from your radar, but
you can find it by going back to the street and follow it left. The tag is on
the boarding at the end of it. You might run into Destroyers or cops, so take
them out if you do. Let your friends defend you by choosing the Watch My Back
command before you spray over a tag. When all three tags are sprayed, return
to where the paint seller also is to walk into the alley next to him. Five new
tag spots will now appear on your radar, three of them are mandatory to spray
over and two of them are for the bonus goal. Of course there are Destroyers
walking around here, let your team handle them while you work on the tags.
Walk straight ahead until you can’t go further and head right. The tag you
have to spray is ahead and to the left.

Look out for people to mug, for extra paint you need to go back to the
salesman in the previous area. Return to where you came through the fence into
this area, but head right before getting there and up the stairs. Follow the
roof and jump to the next one at the hole in the wall. Let yourself drop to
the awning and spray over the tag there. Make your way back to the stairs you
used to get up here and walk counter clockwise around the building to your
left. You’ll walk straight into the third tag, spray over it to complete the
standard goal. Before heading to the red marker, you need to find the two
remaining tags to finish the bonus goal. Turn to the right and locate a Flash
dealer in the corner. Buy some Flash from him if you need health. In front of
him there’s a burning barrel near the corner of the building. Climb onto the
small building to the right of that barrel and get up onto the platform from
there, the fourth tag is on the wall there. Turn to the right and jump down,
climb over the fence right in front of you en run around the block to your
left counter clockwise. Your underneath a grid platform, you can get onto it
using the container ahead against the wall. Then jump to the next platform
from that one and then onto the roof of the building ahead. The Destroyers tag
is on the wall right in front of you.

Spray over it and jump down, follow the route back to the red marker on your
radar. In this new area six more tags will appear on your radar, three of them
have to be painted over and the other three go with the bonus goal. While
working on the tags, always look out for Destroyers and people, stores and
cars to rob. To the right of the store right in front of you at the start is a
paint seller. Walk around the store clockwise and climb the stairs behind it,
between the store and a house. Upstairs the first tags is on the wall on the
right. Paint it and drop to the left into the small square. First take out all
the Destroyers and then place your tag on the house. Turn to the right and
walk onto the street and follow it to the car on the left. Climb onto the
garage on the other side of this car and follow the construction up to the tag
on the wall. Spraying it will make the remaining tags disappear from your
radar. Go back down and head back into the alley you just came from. Walk past
the square on the right and climb the stairs ahead on the left. You can find
the Destroyers tag upstairs in the back corner. You can jump from this roof
over an opening onto another roof. Walk onto the ramp on the right and defeat
the Destroyers up on this roof.

Opposite the wooden window there is an another part of the building you can
jump to, there’s a tag on the other side of the extending block. Jump back to
the previous roof after spraying it, then jump to the lower ledge for the last
tag. Jump back to the ground, turn around and walk into the red marker on the
right. Move into the dark area and you’ll get an explanation about how stealth
works and how to take down scouts silently. Approach the marker and then the
scout, select him with L1 and press the cross or square button to take him
out. You need to lure the next scout away by throwing an object to the
indicated location. Run to the other side quickly, wait for him to return to
his spot and then slap him from behind him. Throw another bottle at the next
spot, as far to the right as possible next to the truck. When the scout goes
away to check it out, run to the dark area he was standing next to. Take him
out when he returns. Run op the stairs and approach the big Destroyers tag.
You’ll have to spray three layers and in another shape that you’re used to. If
you need paint, pick it up from the box to the right of the tag. Take as much
with you as possible when you’re done with the tag and get ready to escape.
Descend the stairs you used to get up here and step into the right marker.
___
/_3_\___________
\ D / BLACKOUT /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the tunnel straight ahead and duck into the hallway leading away from
the tracks. Climb the stairs to get out of the ground. There are two bonus
goals available during your normal activities, one of them is to mug at least
ten people. So make sure you mug enough of them during this first part, you
can see how many you already robbed and when you’re done. Climb over the fence
and walk into the jewel store right in front of your. You have two goals in
this area, filling the bar by destroying things and collecting 350 dollars of
loot. You can earn that by robbing stores, cars and people. Give the Mayhem
command to the other Warriors, they’ll help you fill up the Destruction bar.
Plunder the other store in this area and destroy everything, you’ll get a
message telling you when to move to the next location. There’s an alley to the
right of the music store, climb over the fence there and continue. There’s a
stairs leading up in the corner. Climb it and locate the Flash dealer. On the
wall to his left there’s a Moonrunners tag. There are seven in total and you
need to spray over all of them to complete a bonus goal.

If you don’t have any paint right now, you’ll have to continue playing until
you can buy it and then return here. So go downstairs and over the other
fence. You’ll run into a wall with the next tag on it and behind the boarding
on your left you can find a paint seller. Follow the alley opposite to him to
the next street. In this new area you have to steal three car radios and
continue with the destruction. Also spray over the tag on the broken down
truck in front of you and then the one on the wall across from the Drug Store
left of the car wreckage. Walk into the alley opposite to it and head right
into the dead end block. Steal the radio from the car and then follow the
alley heading the other way. Before standing in the red marker, first head
right and up the stairs. Left on the wall is the fifth tag you have to spray.
When standing in the red marker you’ll encounter a large group of policemen.
Choose the Scatter command so that your Warriors don’t get busted, but by
doing so they won’t be able to help you either.

Ahead there’s a Flash dealer, buy something if you want but eventually take
the route to the left to end up on the street. Take the radio from the police
car to finish that sub goal and make sure you do enough damage here to fill up
the Destruction bar if you haven’t done so already. Continue to the farthest
shop and head inside. There’s a smaller room to the right with a door you have
to unlock by picking the lock. Follow the alley left and find tag number six
on the right. It’s also possible to get here through the alley after climbing
the fence left of the store. If you completed all the sub goals you’ll be told
to return to Coney. Run through the streets into the direction of the yellow W
on your radar. When you’re almost there you’ll find the last remaining tag in
a turn to the left right in front of you. Climb over the fence to your left
and step into the yellow marker. Descend to the red marker, where you will
meet another enemy gang. Evade them as well as possible and run fast toward
the red W on your radar to finish the level before getting hit too much.
___
/_3_\_________________
\ E / REAL HEAVY REP /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After getting out of the train, walk down both stairs to get to the red marker
and meet the Orphans. One of the sub goals is to wreck forty of them during
the entire level. So start with that right away and smack down every Orphan
you run into until he doesn’t get up again. A counter is there to tell you how
money you currently have. The Orphans here will run away from you, so issue
the Wreck’em All command and pursue them. Beat them up and search the area,
you can find a few radios and rob a store. Next to that store there’s also a
paint seller, so buy some spray cans from him. Approach the yellow marker
after that, but first spray over the tag you can find to the left of it before
stepping inside. Then climb the stairs and follow the route across the roofs.
Climb over the railing at the end with triangle to get to the next red marker.

You’ll be attacked by a large group of Orphans, so beat them all up. Then
enter the Clinic at the next red marker, but instead of you going in an Orphan
will come outside. Follow him up some stairs, over some boarding and then over
a fence. On this square, climb the container left of the alley leading to the
street. More to the left there’s a tag on the back of a billboard on the next
roof. When it sprayed, head back down and onto the next street. Take care of
all the Orphans that stand in your way and also steal another car radio. Ahead
there’s a small square where Jesse, the Orphan you’re chasing, is hiding.
There’s also an Orphan tag there on the farthest wall, so spray it. The other
Warriors will probably beat up Jesse, so get between them and grab him with
the circle button and then interrogate him with triangle. It works the same as
mugging someone, you’ll only get the required information after filling up the
entire bar.

The next red marker will appear on your radar, so follow the street further up
the hill. Run all the way to the top and take out all the Orphans. There’s a
Flash dealer in the back left corner, head into the alley opposite to him and
find another Orphan tag on the wall to the right. Climb over the next fence
and walk into the red marker. After the ladies leave, more Orphans will appear
so take them out and continue following the route to the next marker. Crash
the Orphans’ party there, there are quite a lot and you have to take them all
down. When that’s done, a woman will tell you where her boyfriend, the Orphans
leader, is located. Spray over the tag before leaving, it’s placed on the wall
of her house and it was visible during the cut scene. Walk back to the street
the same way you got here and at the top of the hill you can find Frank’s
Autobody. Get inside by standing inside the red marker. You’ll be attacked by
Orphans, but your goal here is to demolish Sully’s car. So take down a few
opponents and set your Warriors to Mayhem when it’s calm to complete the goal
and also the level.
___
/_3_\_________________
\ F / WRITER’S BLOCK /
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Before you can start this mission, Cleon asks you to finish the tag you
started earlier. So head outside into Coney and climb the two fences to get
there. If you’re short on paint, find some car radios or mug some people to
get some money. Behind the truck with the tag is a paint seller, buy some
extra cans if you need them. As soon as the tag is finished, all three layers
of it, you can continue. Head up the stairs after getting from the subway and
to the red marker ahead in the closed off area. You’re competing in a tag
competition. You’ll have to spray a Warriors tag on the indicated spot
consisting of five layers. So you need at least five spray cans to be able to
do this. These cans will appear randomly on a few fixed locations in the area.
As soon as one appears, a yellow W will show that on your radar. Make sure you
get to the spray can first, but wait for another one if you can see the
competition getting there sooner. Eventually you have to put layer per layer
on the wall, you’ll win if you’re the fastest. Things turn out to be a trap, a
bunch of clowns from the Hi-Hats will attack.

Go to the indicated spot at the yellow marker, press the button there with
triangle. A timer will start, so spend that time hitting Hi-Hats. After the
time expires a red marker will appear at the entrance of the elevator, stand
inside it to go up with the rest of The Warriors. Chatterbox, the leader of
the Hi-Hats, is standing here in a raised cage hanging from a hook. Along the
side of the roof there are bricks, pick them up with triangle and throw them
at the hook holding up the cage. The construction will collapse after three
hits to the hook and Chatterbox will fall to the ground. The other Hi-Hats
will come and chase you, so run with L2 pressed and follow the other Warriors.
Make sure you’re able to hit triangle quickly, because sometimes you have to
climb over a fence. Even more important is jumping from building to building,
also done by pressing triangle at the right moment. If you’re able to complete
this while obstacle course you’ll end up in Chatterbox’ gallery. You need to
trash is completely. Place tags on the paintings to score points big if you
can do it right, then order your Warriors to Mayhem to help break all the
stuff. You need to empty the bar before time expires to finish the level.
___
/_3_\______________
\ G / ADIOS AMIGO /
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On the other side of the street the Hurricanes are standing around there car
unknowingly. Approach them and issue the Wreck’em All command to start the
fight. Defeat all the Hurricanes and then give the Mayhem command to let The
Warriors wreck the car. Help out a little, it’s a bonus goal to completely
demolish this car. From the car, look into the direction you came from. To the
right of the street there’s a small square with a Flash dealer there, but when
you climb the container there you can also reach a Hurricanes tag and spray
it. On the other side of the street, climb onto the shack on the left at the
start of the alley, next to the bum. Climb the roof from there, turn around
and make a run with L2 to reach the roof on the other side of the alley. Jump
onto another awning in the back right, there’s a tag on the wall there. Return
to the wrecked car and head into the alley behind it to reach a square. Buy
some paint on the right if you need it and then crash through the boarding on
the left. Climb onto the container on the left and you’ll find the third tag
on the wall. Return to the square and crash through the boarding at the other
side. Follow the alley left until you almost reach the next street. You can
see the fourth tag on the wall on your right, a little higher than you,
between a container and some stairs on the wall.

First climb the container and jump to the stairs from there, only from that
spot can you place the tag. When reaching the next street you’ll fight more
Hurricanes. Defeat the small groups while following the street more to the
left. At the end of the street is an alley on the left with a Flash dealer and
a spray can behind the container on the right. Next to the dealer is also the
fifth tag on the wall. Walk into the alley on the other side of the street and
follow it to the bar you need to be in. Defeat all the Hurricanes inside
before you can continue. Sanchez will run and you’ll end up with only Ajax and
Cochise. Run after Sanchez, he is the yellow W on your radar. Jump over fences
and run over roofs and stairs to keep up with him. A lot further he will force
you to fight some Hurricanes. You’ll be greatly outnumbered, so try to take an
enemy out of the group and use heavy attacks and throw them around. If
everyone is defeated, Sanchez will continue to run, through some alleys and a
few buildings. In a busted building he’ll leave you to fight more Hurricanes.
This time the space is bigger, so move away and take them out one by one.

In one of the corners you can climb up a few floors, tag number six is right
in front of you on the wall upstairs. Follow Sanchez through the rest of the
level and you’ll come to a building where you have to fight Diego. Tell
Wreck’em all to the rest of The Warriors, the other two have joined you again.
Exactly behind Diego’s starting position you can find the last Hurricanes tag
on the wall, try to find some time during the fight to paint over it. Also try
to throw stuff at Diego, the other Warriors are doing that already. Hit him
every once in a while if you can hit him from behind. After doing some damage,
his brother Vargas will join him. He’ll stay upstairs and throw stuff down at
you, so run around avoiding it and bump into Diego every now and then. If you
demolish the top part of the stairs you can pick up some Flash there, which
can be useful in this fight. As soon as you did enough damage to Diego, Vargas
will come down as well. Now it’s time to just run around like crazy with L2
pressed and bump into one of the brothers every now and then with the cross
button, while still watching out for stuff being thrown from above. First take
out Diego, his health is probably the lowest right now. Point your attacks at
Vargas when his brother goes down, when he hits the floor the level is over.
___
/_3_\_________
\ H / ENCORE /
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Chatterbox is back with a lot of Hi-Hats. Try to work from a corner, so that
you can’t get surrounded. Also give The Warriors the Watch My Back command,
they will stay close to you and take on the Hi-Hats coming too close to you.
If things calm down a but, take on the Hi-Hats standing behind the boxes
throwing stuff around. As soon as you take out enough Hi-Hats, Chatterbox will
continue on and you’ll be somewhere else. Set The Warriors to Wreck’em All and
keep your distance a little. Single out an enemy after the fight has started
and take care of him yourself. If all the enemies are defeated, find the
entrance to an attraction in the back. Press the button next to the control
panel and descend along the tracks. A bunch of carts will come up behind you,
so keep hitting the cross button to keep ahead of them and enter the next
area. Stay on this side of the tracks, wait for the Hi-Hats to come to you.

Fight from a corner and set The Warriors to Watch My Back again. Stay away
from the sprayers in the floor, the gas coming out of it will blind you. The
gate will only open after defeating all the Hi-Hats, then climb the tracks and
head to the red marker. Here you’ll face Chatterbox personally, but first you
need to take out his henchmen. There aren’t too many this time, so set The
Warriors to Wreck’em All. When they’re done with the Hi-Hats they’ll start
throwing stuff at Chatterbox, you need to do the same. After doing a bit of
damage, Chatterbox will come down. Let The Warriors attack him while you keep
throwing things at him. After doing some damage, Chatterbox will come down.
Let The Warriors attack him while you keep hitting him with stuff. Only after
a few of your team mates went down switch to running around with L2 pressed to
bump into him with the cross button. If you can get him to stand still on the
track it’s immediately over if he gets hit by a cart. If that doesn’t work,
keep hitting him until his life runs out.
___
/_3_\__________________
\ I / PAYIN’ THE COST /
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Pick up the sledgehammer leaning against the wall to the left of the exit.
Next to the shop you’re in now there are three others that need to pay you
protection money. They are indicated on your radar with a yellow W and they’re
easy to reach by following the alleys on your radar. Talk to the owner inside
and he’ll pay up. Return to the red marker next to Snow after visiting all
stores. The Destroyers will appear and they’ll start destroying the stores,
set The Warriors to Wreck’em All. The location of the store the Destroyers are
trashing appears on your radar and a meter will appear on the right showing
how the destruction is going. Your goal is to move from store to store to beat
up the Destroyers there, until your notified of them trashing another one.
Sometimes they’re inside two stores at the same time, two meters will appear
on screen. Defend the store with the smallest meter first until it disappears
and then quickly run to the next location you need to be at.

Eventually you’ll have protected the stores long enough and you need to
regroup with the other Warriors at the red marker in the middle of the street.
You’ll be set up by Virgil and attacked by quite a lot of Destroyers, you’ll
only stay with Cleon and Swan. Put Swan to Wreck’em All and pick up a
sledgehammer from the ground. First run up to the left car to find some Flash
on the roof and then to the corner in the top left to find more Flash behind
the boarding. Return to the fence and hit the lock with the sledgehammer. All
the time Molotov cocktails will be thrown at you, try to evade them if you see
them coming. If Swan goes down, make sure to give him some Flash because he is
a good diversion while you’re working on the lock. About halfway there a cut
scene appears and after that more cocktails will be thrown. Try to hit the
lock in between them and you’re done when the fence gate opens.
___
/_3_\____________
\ J / DESTROYED /
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Walk straight ahead and head to the fences ahead on the right onto a square.
Left there’s s Destroyer placing a tag. Make sure to take him out, spraying
over tags isn’t a bonus goal in this level but you can still do it for the
points. Continue to follow the alley and make a half circle to the right at
the street. There are some Destroyers standing to the right of the shop, take
care of them and enter it. Put The Warriors to Mayhem so that they will wreck
the store and help them out a little to get rid of the meter. About halfway
there more Destroyers will enter the store, so switch back to Wreck’em All to
take them out. Go outside after doing enough damage to the store and to the
left to reach another store. There’s a Flash dealer to the left of the street.
First take out the Destroyers outside, then set The Warriors to Mayhem and
beat up the store. Switch back to Wreck’em All when the Destroyers show up and
when they’re all defeated move over to the red marker at the other side of the
street. You’ll notice a pimp with two hookers, approach them with Wreck’em All
on and beat up all three of them. The pimp is the toughest, make use of your
Rage meter to take care of things faster. When they’re all gone, pop open the
trunk of the car they were standing at to find some Flash.

Follow the alleys to the next yellow W on your radar, there are some
Destroyers there guarding stolen property. Beat up the Destroyers with
Wreck’em All and switch to Mayhem to smash the goods quickly. When you reach
the yellow marker, turn around and climb the building for some Flash. Try to
find a weapon before you enter at the yellow marker, there are quite a few
Destroyers inside. Put The Warriors to Wreck’em All and use your Rage to take
care of the big group quicker. There’s a crazy guy running around behind the
fence, it’s a bonus goal to take him out. On the right in the room there’s a
box full of Molotov cocktails, use them to throw at him. Try to throw them
over the fence or else through the opening in the middle. The bonus goal is
completed if he goes down. Leave the building and run back through the alleys
to the next red marker. Four yellow W’s will appear on your radar, they are
Destroyer leaders. They move through the area, so it’s hard to predict where
you can find them, but usually they stay around a particular spot. Just move
along all the W’s and at least defeat the Destroyer with the yellow icon above
his head.

Sometimes they are on a higher level, so that you need to climb up or take a
detour. If The Warriors are set to Wreck’em All they will follow them anyway.
After removing all four W’s from your radar a new red marker will appear near
the Destroyers hideout. Go there and make your way through the alleys while
handling the Destroyers. Flash is clearly visible on multiple locations, so
pick it up if you can carry it. Eventually move up the stairs and defeat all
the Destroyers on the walkway. The second part is only available after
breaking some boxes blocking the way. When the walkway is clear of enemies,
pick the lock on the gate ahead and break through the next doors to come a
another red marker. The fight will start right away inside, so pick up a
weapon as soon as possible and find a safe corner to avoid taking on too many
Destroyers at once. There’s an item located in the room to the side, the story
will continue after taking out all the Destroyers. You’ll leave a part of The
Warriors behind and Cleon and Vermin will chase after Virgil’s accomplice.
You’re not allowed to get seen, so keep your distance, but not too much or
you’ll lose him. At the end of the walkway, don’t run off the stairs but jump
over the railing instead.

Follow the man through the alleys, make sure you’re around a corner when he
stops, the camera will usually take control so that you can see where to wait.
Chase after him as soon as the man starts walking again, to finally find
Virgil at the end at the red marker. Set Vermin to Wreck’em All and throw
stuff at Virgil just like Vermin is doing. Virgil will do the same, so avoid
his objects. If you do enough damage, Virgil will walk into the next room
where he just walks around. He will hide in the dark though and give you a
knee between the legs if you approach him and run away after that. So stay
away from him and throw something at him if you spot him standing in the dark.
After hitting him hard a few times he will continue to the next room, so
follow him there. He’s more of a sport there and it’s a normal fight. Try to
use L2 and the cross button to bump into him or to make him walk through the
fire. Bottles are also available to throw at him and you can break them on
Virgil’s head if you get close to him, after that they can be used as weapons
to stab him when he’s on the ground. Let Vermin do a lot of the dirty work and
make sure you stay away from the fire. The Destroyers are done for when Virgil
is defeated.
___
/_3_\_______________
\ K / BOYS IN BLUE /
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Follow the platform and you’ll come to a group of Turnbull AC’s. You have to
let one of them get hit by a train, so use the circle button to throw them out
on the tracks. If you’re fast enough and toss the first one well, he might get
hit by the first training coming up and that’s that. If that doesn’t work,
keep fighting and throwing them until a next train hits them. You can also
stand on the tracks yourself and fight there and move out of the way at the
last moment. As soon as you’re able to throw a Turnbull AC in front of a
train, three cops will come down. Start the fight by selecting Wreck’em All
and take them out, then release any cuffed Warriors afterwards. At the
platform, near the tunnel, the stairs is now available. So walk upstairs and
make a half circle to the right into the park to buy some paint from the
salesman in the back. Return back to the platform, turn around and walk into
the small tunnel. There’s a Turnbull AC’s tag on the wall on the right which
is part of the bonus goal along with two others in this level. Climb the
stairs again and run to the left without stopping until just at the fence past
the Fine Jewels store, which you can also rob for a lot of money and points.

Make sure you’re Warriors follow by setting them to Let’s Go. Run straight
ahead from the other side of the fence and you’ll see the second Turnbull AC’s
tag on the far wall. Return to the street after spraying it and follow it
right. At the end there’s an alley on the left, climb over the fence there.
There’s a Flash dealer in the corner, so steal some car radios or mug some
people to get your hands on that stuff. Nearby is the red marker, with the
third an final tag to spray over just left of it. Step inside the red marker,
but the man won’t let you in unless you pay 75 dollars. If you have it, fine.
If not, do your business robbing cars and people. Pay the 75 bucks at the red
marker and the men will give you a hint. Return to the Fine Jewels store and
break through the back door inside, outside there’s a box with the tool you’re
looking for. It might be possible that someone else runs off with it, so
defeat that enemy and eventually take back the tool to the starting point of
the level, at the red marker. You’ll walk through a passage full of bums,
leave them alone but do grab the Flash ahead and to the left. Almost at the
end head up the ramp on the right.

Pay all the bums in the corner a dollar so that they will follow and fight for
you, then continue on the route to the yellow marker. You’ll have to climb
some obstacles to get over them, but on the other side a rather large group of
Turnbull AC’s is waiting. Evade them until your friends are down there as well
and then fight them. Break through the door at the yellow marker after that
and descend into the ditch on the other side of the building. At the end of
the ditch there’s a stairs on the right, go up there and follow the route
until you see a cut scene and meet a leader of the Turnbull AC’s in a
wheelchair. Enter the building and head up the stairs. There are windows on
the left, but first go right into the hallway to find some Flash at the end.
Then jump through one of the windows and down to get to the red marker. You’ll
find Snow and Fox there and a lot more Warriors will show up and go inside
with you. Stay near a wall and use it to smash opponents into it and set The
Warriors to Watch My Back. Mind the bartender, he will throw bottles at you.
When you defeat this first wave of enemies, continue to the dance floor where
the gig is till going.

Set The Warriors to Wreck’em All and walk inside so that a heavy fight will
start. After beating these guys, climb onto the stage to also take out the
three band members. A conversation with the bartender will follow, after which
you’re back outside again. Walk through the alleys and smash through the
boarding. Buy some Flash from the dealer if you have room left and continue.
Climb the stairs and jump over a railing at the end to the red marker. You’ll
confront Birdie, the Turnbull AC leader you saw in a wheelchair earlier. Give
The Warriors the Wreck’em All command so that they’ll throw things at Birdie.
If Birdie is hidden from where you’re standing, take cover or he’ll hit you
with his bullets. As soon as a Warriors hits him he will move over, so that
you can throw something at his back. Do this until he hides again and do the
same, until he emerges again. There are more objects downstairs and some
Flash, but throwing is the easiest to do from above. Eventually Birdie will
move to a ledge, then you only need to hit him once to defeat him. He will
shoot a Warrior every now and then and they won’t keep appearing one after
another, so you must defeat him before you’re the only Warrior left.
___
/_3_\_________
\ L / SET UP /
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You’re in an alley next to a street. Let the other Warrior stay here by saying
Hold Up. Turn around and move a little to the left ahead to get to a parked
car, smash the window and steal the first car radio. Behind the car is a
stairs leading down. Descend and continue straight ahead, but watch out for
the scout at the stairs ahead. Walk into the dark area next to the stairs, hit
him from behind when he returns. On this square there are also stairs leading
up to a roof, walk into the alley to the right of those and watch out for the
scout straight ahead. Hide in the dark next to the container when he’s gone
and take him out from behind as soon as he stands still with his back to you.
Climb the stairs and defeat the Jones Street Boy standing at the car here.
Then take the radio from his car and buy as much paint as possible from the
salesman next to the car. Climb over the fence to the right of the small
stairs and wait until the scout is as far away as he will go. Climb the second
fence and head downstairs on the left to stand in the dark there. Hit him from
behind when the scout stands still below the stairs. Approach the square and
take care of the Jones Street Boy next to the car, then take the radio from
that car. On the other side of the square is another stairs, climb it and walk
to the left past the car where you got the first radio from to return back to
your starting position.

Now that all scouts are out of the way in this area and you have enough paint,
it’s time to find some tags. Turn around from the starting position so that
you’re looking into the area you just came from. Head right and the first tag
is on the right on the wall. Turn around and walk through the hole in the
boarding. Climb the stairs right in front of you onto the roof and follow it
around the corner to the left. Ahead there’s a tag on the left wall. Turn
around and jump over the gap. Walk straight on and just let yourself fall of
the roof, the tag is on the wall right in front of you. When it is sprayed,
head right and over the fence to the paint seller. Buy more cans if necessary
and head up the stairs left of him. Follow the route down and turn right to
end up at the fourth tag. Turn around and walk straight ahead onto the street.
The first car on the left contains a radio, so smash the window and unscrew
the radio. If someone gets alarmed and wants to call the cops, chase that
person and take him or her out. Turn around and climb over the fence, there’s
another car parked between the partying people with a radio inside. Steal it
and turn around so that you can spray the fifth tag right away. Follow the
alley further and just ahead you can climb up on the right at a gap in the
railing. There’s Flash and paint up there, but there’s also a tag on the wall.
Continue to follow the alley and climb over the fence. Immediately on the left
you can climb the boxes to get onto the roof.

Grab the Flash and jump while running from there onto the next building. Let
yourself drop to the ground in the enclosed area and steal the radio from the
car on the left. A Jones Street Boy is talking to two cops here. Run past them
and climb the stairs behind the building. To the right there’s the seventh tag
on the wall, so climb over the railing and place your own W. Escape from this
area by dropping to the street from the roof. On this street there are a few
stores you can rob to get those 50 items. So break open a lock and steal the
stuff inside, escape and hide in a dark place when the police arrives and wait
for them to disappear. Make sure you have just below 50 items and then return
to the starting point of the level, where Cochise is probably still waiting.
Leave him behind again and walk into the other street by yourself. There’s a
police car on the right and another car with a radio inside to steal on the
left. If someone leaves to alarm the police, take out that person. At the end
of the street where the Flower Shop is also located, climb over the fence.
There’s a Jones Street Boys scout around the corner, don’t let him see you.
Wait until he moves away from you and quickly hide in the dark spot opposite
the car, then wait for him to return.

Select him with L1 and press square or the cross button when standing behind
him to take him out. Then remove the car radio from the vehicle for your last
one, which will complete the bonus goal. The owner will come outside with a
large blade, just take care of him as usual. If you continue to follow the
alley you can head up some stairs on the right. You can find some keys
upstairs, but also jump from here to the next garage to reach Jones Street
Boys tag number eight. Run to the end of the alley and find the stairs on the
corner to the right. Climb it and go straight, jump to the ledge on the
building to find the last tag on the wall to your left. Spray over it and the
second bonus goal is completed. Return to the street and rob one of the stores
to also finish the sub goal of collecting 50 items. Get back to Cochise and
issue the Let’s Go command. The police car is located at the yellow marker,
place some stolen goods in the trunk. Navigate through the alleys in the
direction of the paint seller, climb the stairs there and you’ll get to the
red marker. After the cut scene quickly jump to the balcony and head inside.
First spray over the tag a little to the left on the wall and then approach
all the furniture to plant stolen goods at four locations. Do it quickly and
jump down outside when you’re done. Return to the staring position where the
red marker to end the level can also be found now.
___
/_3_\___________
\ M / ALL-CITY /
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Ahead there are a couple of boxes with spray cans, so pick up what you can
carry and break through the boarding on the tracks. At the end of the tunnel
you’ll see the red marker, but there’s also a Moonrunners tag on the left
wall. This is one of the four tags you have to spray for the bonus goal. After
standing inside the red marker, move to the indicated train where you have to
spray large tag consisting of three sections. Turn around after doing that and
climb onto the platform left of the tracks when standing on them. Follow the
wall, drop down into the enclosed area and follow the wall further to find a
Flash bottle and a spray can. Then return to the train you just tagged and
walk along the other trains on the right. At the fence you’ll be attacked by
Moonrunners, set Snow to Watch My Back or Wreck’em All to get them one by one.
Follow the route further and head through the trains at the yellow marker to
another red marker. More guards are on duty, so you need to reach their radio.
In this train your radar is blue, so you can’t be seen here.

Wait until the guards are far away, watch your radar to find that out. Then
run to the opposite building and open the double doors after picking the lock.
Inside there are three keys for handcuffs on the right, grab them and get to
the yellow marker. Storm at the only guard here and beat him up, then do the
same to the radio. Use the pipe next to the guard’s chair on the ground to do
that. In the corner more to the right there are more spray cans. Walk outside
and head right, there are stairs leading up. Set Snow to Watch My Back and run
upstairs as fast as you can, then inside and outside again and down the
stairs. Make a half circle to the left and quickly place your tag over the
Moonrunners tag on the wall. After walking upstairs just now a whole lot of
Moonrunners are chasing you, but if you do it quickly and Snow does his own
work you’ll have enough time to place the tag. Call Snow back to you by saying
Let’s Go and then run away from the stairs along the wall. Behind the boarding
there’s a dark area, just like at the tag. Run into it without anyone seeing
it and wait until all the chaos is over. A good strategy is to let the
Moonrunners run into the guards, so that you can escape.

If you see a chance, walk further and up the stairs, to drop down between the
trains at the end of the walkway. Walk straight a bit and head left to see an
old platform and building ahead on the right. Right on the platform you can
walk to the back more, the third Moonrunners tag is on the wall there. Now
it’s just a matter of reaching the yellow markers to place three sections of
tags on the indicated trains, with Snow set to Watch My Back. Try to evade
enemies while doing this, make sure the coast is clear before you start
spraying. Sometimes though the Moonrunners will show up after starting, so get
rid of them before continuing. Spray cans can be found a multiple locations,
just like Flash and dark areas where you can hide to get rid of enemies. If
you see scouts walking about alone, the orange dots on your radar, try to take
them out. As soon as you sprayed all four tags a red marker will appear on a
roof. Make your way through the trains towards that building, climb the stairs
and meet Fox and Scopes on the roof. Fox will join you from here. There’s a
white train to be seen in the direction you came from, jump on the roof and
continue on the train.

Jump to the next train every time there’s a hole, sometimes with L2 pressed to
be able to make it. At the end you’ll jump to a roof and the last Moonrunners
tag that needs to be sprayed to finish the bonus goal is placed on the wall to
the right there. Return to the building you came from the same way you got
here, across the trains that is. Jump off before the end on the left. There
are many guards walking around, so hide in the dark if they saw you and only
enter the building at the yellow B when you’re sure nobody is chasing you. Set
The Warriors to Watch My Back and spray the three sections of the tag on the
train before leaving the building again. Evade the police or shake them off
when seen and make your way to the next yellow W. You’ll only get there by
taking a detour along some fences, the entrance is on the other side in that
fence. Once inside, take shelter in one of the dark areas until the coast is
clear to finish up the last three parts of the final tag. Then return to the
roof where you met Fox and Scopes and run over the whole length of trains by
jumping at the right moment. Jump into the lower area and climb out of it in
the back left corner, then walk into the tunnel in which you started with both
Warriors to finish the level.
___
/_3_\__________________
\ N / DESPERATE DUDES /
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By now all the gangs are on your tail and you’re currently on Turnbull AC
turf. Wait until the bus with gang members passes by, you’re in the dark here
so you can’t be seen. To the right on the wall is a tag of this gang, spray it
over with the only spray can you have with you. Spray cans are hard to get in
this level, so keep your eyes open to run into them. There are some crates
behind the forklift truck for example and a spray can is located behind it if
you smash the boxes. Follow the route into the alleys and take the sideway to
the left. Mug the bums and find a spray can behind a half tent in the even
smaller sideway. Follow the main route further, but find the spray can in a
shack to the left right away with a bum in it as well. After picking it up,
follow the alley to some fences and big stairs. You’ll run into the second
Turnbull AC’s tag upstairs. Jump down ahead and get into the red marker.
You’ll find Ajax and he’s getting attacked by a bunch of Turnbull AC’s. A
crazy guy will come running at you with a blade, defeat him first and then
take out the enemies around Ajax.

Left of the machine near the spot where you entered the area is another spray
can. Exactly opposite from it is some Flash behind a few boxes. Then continue
to the next red W and you’ll see a group of Turnbull AC’s. A scout is already
standing with his back to you, so approach him, select him and strike him down
from behind. In the direction he was facing there’s a tag of his gang on the
boarding. Behind the container to the right is another spray can. Tell your
Warriors to Hold Up and climb over the broken wall to the right of the house.
Just past the house you can find some Flash next to it. Continue to the next
building, there are quite a few scouts walking around ahead. First pay
attention to the one walking just past the building on the right. When he
walks away, which is visible on your radar, climb over the building and jump
into the dark area between the boarding and the bulldozer. Wait until the
scout stands still with his back to you and hit him. Return to the other side
of the building and walk past it on the left when nobody sees you. Hide behind
the stack on the left and climb over the fence and hide behind the wall on the
right without getting seen. There are two more scouts behind the wall and a
few more to the left.

Attempt a sprint to the left when nobody is looking and walk up the stairs.
Stay in the dark and pick up the spray can next to the stairs. Wait until the
scout stands still on the edge and take him out. Walk to the dark corner ahead
and to the left when it’s safe and take out the next scout passing by.
Continue in the direction he came from and follow the wall to your left. It’s
a dead end, but there is a spray can in the dark area. Head back a little and
step into the dark area on the side so that you can see three talking gang
members. Grab an object and toss it as far away as possible from the fence
they’re standing it, but close enough to make them go check it out. This point
is important, because the rest of The Warriors has to follow you quickly now.
Climb over the wall when the enemies are going to look and sprint towards the
fence to jump over it quickly. Run towards the only enemy on the other side,
at least your away from the scouts. He does have a blade, so take him out
quickly by bashing him against the wall. The wall to the right of the red
marker also holds the fourth Turnbull AC’s tag. Pick open the lock at the red
W and head left along the trains.

You can mug the construction workers here, at the end there’s a Flash dealer
and to the right of him behind the train is a spray can. Opposite the trains
is an entrance to a warehouse with a lot of storage shelves. To the left is a
dark area with some objects on the ground, use them to lure one or more
Turnbull AC’s ahead towards you and take them out. If they all show up, first
take out the guy with the blade and use his weapon against the rest. Continue
to the yellow marker which will appear at the button and press it to open a
hatch, after which you can continue to the red marker with the rest of The
Warriors. After the cut scene you have to find the hole in the fence and jump
down there. To the left is a Flash dealer, straight ahead is the fifth tag.
Tell The Warriors to Hold Up and look for the scout behind the boarding to the
right of the tag. If he walks away from the opening, run to the dark area on
the other side. He will stand still there after a while so that you can grab
him. Behind the fence right next to it is another scout, climb over the fence
when he starts to walk away and stand in the dark on the left. Take out the
guy when he stops next to you and walk to the entrance between the containers.

When the scout starts to move away, dive into the dark area on the right and
grab the enemy when he returns. The scout ahead is harder to catch on his
normal route, so throw a brick a bit back where you came from and take him out
from behind quickly. Continue and look out for the scout walking along the
next boarding. When he is on the left, quickly run past him into the dark,
take him out from there when he passes by again. Call The Warriors together by
saying Let’s Go and climb the stairs ahead. Break through the windows an start
the fight, but set The Warriors to Watch My Back. It can get pretty crowded,
especially when the Turnbull AC’s from downstairs show up. Try to use a lot of
weapons and not to get surrounded. When the enemies are defeated you still
have to wreck the place, it’s a bonus goal and a meter will show you how
you’re doing. Next to the couch you’ll also find a spray can if you break all
the stuff. In the side room on the left is the sixth tag on the wall and
behind the boxes are Flash and a spray can. Walk back outside and follow the
walkway to the right, through the building and outside again. Turn around and
you can see the seventh Turnbull AC’s tag to the left of the exit.

At an opening in the fence you can descend the stairs and beat up the enemies
with all The Warriors to save Vermin, who will join you afterwards. Tell your
Warriors to Hold Up and continue on your own. Watch out for the bus full of
Turnbull AC’s driving around and continue until you reach a fence. Wait for
the scout to go the other way and climb the fence to quickly get to the dark.
Move as far as possible and grab the man when he turns away from you, but only
if the enemy bus isn’t there. Run to the crane, the building on the left has
tag number eight on it on the other side. Spray it over after the familiar bus
has passed you by. Make sure you move your Warriors to a dark area closer to
you every once in a while. Continue along the walls until you reach sc out.
When he moves to the right, run into the dark area behind him, take him out
when he stops there. There’s another spray can behind the car wrecks ahead and
to the left. Climb the wreckage next to the building to get to the roof and
drop into the dark on the other side.

Take out the remaining scout, call your Warriors back to you and continue to
the next yellow marker. There’s a Flash dealer on the right, in case you need
him. Pick open the lock and run underneath the bridge. There’s a tag on the
wall to the right, but two Warriors are getting beat up just ahead. Put The
Warriors to Wreck’em All so that they join the fight already and then place
the single to last tag yourself. The two Warriors will join you when all the
enemies are defeated. Climb the large stairs and follow the route past a
broken building and a crane to another stairs. Go up and to the right to go
around the corner to the left. Crash through the window and spray over the
last tag on the wall to the right. Return downstairs and walk underneath the
constructions to the red marker. The Turnbull AC’s will show up in their bus
and you have to run away from it. In the parts where you see more of the
environment you need to crash through crates and climb over fences, so press
the required button at the right time. You made if after jumping over the
ledge, but in the next part you need to press the cross button very quickly to
stay ahead of the bus and escape from the Turnbull AC’s.
___
/_3_\________________________
\ O / NO PERMITS, NO PARLEY /
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Stuff will be thrown at you in this street, so don’t stand still for too long.
Turn around and look for an alcove behind the car and phone booth to find a
spray can. After picking it up, continue into the direction you were facing
when you started. There’s a spray can to the left of the stairs and some Flash
in a corner on the right of it. Walk up the stairs and spray over the Orphans
tag before you head right and to the red marker. On the square Sully will show
up with a few Orphans. Put your Warriors on Wreck’em All to rumble big time,
but don’t think this is all because more enemies will jump over the wall
later. As soon as the opponents are defeated you can pick up a spray can in a
corner next to the barrel, use it to spray over the tag to the right of the
alley with the red marker. When you step inside the police will come and
arrest a few Warriors, after which only Swan and Snow are free. The locations
of the other Warriors will show up on your radar as yellow W’s. Cochise is on
the ground nearby and the cops are busy with other gang members.

So quickly run up to him and free him, then climb over the fence a little
ahead and to the left and run around the corner to find Fox on the ground.
Give him some Flash to revive him and tell all three Warriors to Let’s Go.
There’s a red W on your radar, your Warriors will be safe there. Because
there’s a big risk of them getting arrested again it’s a good idea to run up
to the red W, run into the bushes and drop off the two Warriors at the red
marker, Snow will stay to support you. Now you have to bring the remaining
Warriors to this red marker one by one. So approach the rest of the yellow W’s
to find a Warrior in different situations. Rembrandt is hiding in a dark
corner, Ajax is fighting some other gang members and Vermin is arrested and on
the street. Cowboy got knocked out in an alley, so you’ll have to revive him.
Keep your eyes open for Flash and spray cans while searching, take your chance
if you can grab a cop from the dark and take him out. Before you bring back
the last Warrior you have to place some tags in this area. Close to the
entrance at the bushes to the red marker is a store.

Rob it so that you have some money and then return to the dark spot at the
beginning of the main street where you started this part of the level. Climb
onto the platform next to it, grab the Flash from underneath the stairs and
then climb it. Jump over to the next roof, a paint seller is standing on the
left. It’s possible that he’ll rip you off, so just beat him up to get a spray
can. Ahead there’s an isolated building with stairs leading to the roof and a
billboard on top of it. The third tag is on that billboard. Look to the left
from there and you can see the fourth one up on the wall of a building, in the
alley you need to climb up twice to be able to spray over it. Then continue to
the entrance at the bushes leading to the red marker. Stand with your back
against them and walk left past the store. Climb over the fence around the
corner and approach the stairs ahead. Go up, jump over to the other roof and
place the fifth tag on the wall there. Also pick up the spray can on the
ground left of it. Return to the secret entrance to the red marker and this
time go left while facing it. The last tag is behind a dumpster on the wall.
Spray it over an bring back the last Warriors to the red marker.
___
/_3_\___________
\ P / HOME RUN /
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Run to the left as fast as possible with L2 pressed to escape from the
Baseball Furies. Try to run on the street instead of the sidewalk, you won’t
have any obstacles there. Keep an eye on the route on your radar so you know
when to change directions. In the second part you’ll run towards the camera.
Every time the camera moves up you have to jump a fence, so be prepared when
that happens. In the next section you can move a bit more freely, but you do
have to make some jumps if you don’t want to end up on the ground. If it does
happen, just keep running to the left as always until reaching a new section
in which you run away from the camera. Here you need to jump over fences
again, but eventually you will fall down through the wooden floor. Quickly
continue to run and approach the yellow marker, pick open the lock as fast as
possible and follow the alley while jumping more fences. At the red marker the
point of view ill change again, you’ll need to run towards the camera.

Hold L2 and run over the sidewalk like crazy until you reach the next part.
The group is split up and Cowboy is taken down, you’re playing as Ajax and
you’re facing a Baseball Fury. Try to take his bat from him quickly by bashing
into him with L2 and the cross button or by throwing him around. Pick up his
bat and attack him and the other two Furies that show up. Run around once in a
while to get some more room and try to take them on one by one, always with a
bat in your hands if possible. After defeating these three guys you’ll switch
back to Swan who is still together with Snow. A Baseball Fury is running away
from you, chase after him and defeat him to pick up his bat and take it to the
next yellow marker. Set The Warriors to Watch My Back or Wreck’em All,
whatever fits you best in this fight. There’s a huge amount of Baseball Furies
present and new ones are coming all the time. Run around to keep them apart
and try to fight them in small groups.

Still try to use their own bats against them and make good use of your Rage
and other strong moves. Pick up the Flash battles that appear at defeated
enemies once in a while and if you have a stock available you can choose to
revive fallen Warriors again. Eventually new Furies will stop coming and you
can defeat the remaining ones to be able to continue. Continue to the last red
marker, where you’ll be attacked by more Baseball Furies. There are a few
located on the ring around the square, they will throw balls at you. A group
of other Furies is on the same level as you are, with bats. Their leader,
Cobb, is also present, he’s the one with the skull face and the double bat. He
is your target, take him out first and ignore the rest. Keep him selected with
L1 and order to Wreck’em All, that will make all The Warriors go after Cobb.
Keep circling around him to evade him and other Furies, eventually you find
out he isn’t that hard to beat. Take out the remaining opponents after Cobb
goes down.
___
/_3_\_________________
\ Q / FRIENDLY FACES /
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In the corner to the left of the couch where Cochise is sitting is a woman you
have to talk to. She’ll move away a bit, after which you walk up to her and
press triangle to do a little dance. The doors she was blocking will open,
walk inside to find some Flash. Do the same with the woman standing right of
the couch, but you’ll kiss instead of dance. Go back inside, grab one of the
bottles and throw it on the ground somewhere. The Lizzies turn out to be less
nice than they look and their leader is now shooting at you. Set The Warriors
to Wreck’em All and take shelter behind other obstacles so that those get hid
by the bullets and not you. If all Lizzies are taken out The Warriors will
start throwing objects at the leader, which gives her less time to shoot.
Return to the door by take it apart piece by piece. After escaping through it
with the other Warriors and you’ll eventually join the rest. In the cut scene
The Warriors will hide in the restrooms. After a while the word Ambush will
appear on screen, together with a triangle. So press triangle and you’ll take
on a few Punks at once. Fight the ones carrying a knife and use it yourself so
that you can do more damage with it. After some time you’ll see that the Punks
are after Mercy. Take on the ones holding her so that her health stays up
while the rest takes out the other Punks.
___
/_3_\___________________
\ R / COME OUT TO PLAY /
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You’ll be chased by a couple of Rogues in a car, including Luther, the guy
that shot Cyrus. You don’t have to move, you’ll run automatically by pressing
the button on screen rapidly. It changes every time the camera changes as
well, so see what button it is and switch to that one. Eventually all The
Warriors are facing the Rogues on the beach and you’ll have a one on one fight
with Luther. He isn’t very hard to beat. If you knock him down, try to keep
him there by sitting on him and doing an strong attack, followed by a kick to
be able to sit on him again. Luther will draw a gun after this personal fight
and he’ll hide behind a fence ahead. He can fire his gun six times before
reloading. Move away from the boat and hide behind one of the boardings closer
to Luther. Pick up bottles and throw them at Luther. Don’t stand too far from
the fences or Luther will be able to hit you, but if you stand too close the
bottle will hit the fence.

Make sure you only throw when you’ll really hit him, so when the arc turns
red. After hitting him a couple of times Luther will send out some Rogues, so
return to the safety of the boat and take care of the enemies coming towards
you. Continue throwing bottles after that. Try to do it quickly and with a
good aim, because Luther will eventually destroy the fences where you hide
behind and then you won’t have anything to take shelter behind. If Luther’s
life bar is almost empty you’ll see a short cut scene in which Mercy says
something and after that you’ll have a knife in your hand. Wait for Luther to
reload and then walk out into the field, with a plain view of where he’s going
to appear. Make sure you’re looking straight in that direction and press the
cross and square button at the same time when Luther appears again. If the
knife misses you will have to wait for another knife to appear. If you hit
Luther it will all be over and the Rogues will get what they disserve. During
the credits you can control the new leader of the Riffs and beat up Luther and
the other Rogues.
___
/_3_\________
\ S / ROOTS /
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This mission will start when you stand inside the purple marker named
Flashback A and press the triangle button. After receiving Virgil’s assignment
you’ll be standing outside. Follow the walkway to the stairs, go down there
and head the other way towards the red marker. LC will only continue the deal
after the cops are gone. Multiple yellow W’s will appear on your radar, you
have to cause chaos on those spots to make the police abandon their stakeout.
So make your way along all the W’s and do what is asked of you there, like
destroying police cars and fighting bums or workers. A Crime bar will fill up
every time you do something not allowed and you need to fill it entirely. When
that’s done you can return to LC, who will appear on your map with a red
marker. After the police is gone he will give you the merchandise, after which
the deal goes horribly wrong and you end up in a warehouse with dark areas and
enemy scouts.

Leave Vermin behind here for a while. When the first scout ahead moves left
run to the little room behind him. Grab the Flash, wait for him to walk back
and take him out. Ahead there are two scouts, one in the back and one on the
left. When the one farthest away moves left you can quickly make a half circle
to the left around the shelves to the dark before the other scout turns around
and stops next to the dark, take him out there. The last scout is walking
around the shelves at the yellow marker. When he is at his farthest point and
moves left, head in the small dark corner opposite the yellow marker. Take out
the scout when he’s not facing you and pick open the lock at the yellow
marker. Call Vermin back to you and hide in the dark at the bottom of the
stairs in the next warehouse, climb over the obstacles there to another dark
place. A scout is standing right in front of you, so grab an object and toss
it in the direction where you came from.

Continue as soon as the scout leaves to check it out. Run forward and hide
Vermin in the dark below the walkway. When the scout on that walkway moves
away you can run to the next yellow marker. Quickly pick the lock and call
Vermin while running up the stairs and every enemies still there to the red
marker. Outside you will face Spider and Tiny, two strong enemies. Select
Spider, the small one, with L1 and order Vermin to Wreck’em All and he’ll
attack Spider too. Focus your attacks on him. He’s easy to throw around and
you can sit on him to do strong combinations, the fastest way to beat him. As
soon as he is defeated Tiny will change his fighting style. He will run
around, trying to bump into you. Evade this attack and counter with fast and
strong combinations in his back when he’s catching his breath. If you’re able
to activate your Rage you can hit him a lot in quick succession. You’re done
when both Spider and Tiny are defeated, you can see the confrontation with
Virgil and the separation between Cleon and Vermin from the Destroyers.
___
/_3_\___________
\ T / THE BEST /
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A competition is being held and the goal is to stand on top of the large pile
as long as possible and be the first to score a hundred points. So quickly
climb up after the start so that you’re the first one there. Try to grab
enemies coming up right away and throw them away with the circle button, so
that you stay on top as long as possible. The ones that have the yellow crown
above their heads are currently in the lead, so it’s to your advantage to
throw them down before the rest. On screen on the right you can see the scores
and also your current position. You have to be the one to score the hundred
points first or you’ll have to start all over again. When you did it, Cowboy
and Swan have joined The Warriors. They have the right clothes after that, but
the mission is not over yet. Walk to the street ahead and a bit to the right
in front of you, remember the Destroyers tag on the wall there as part of a
bonus goal. Cross the street a bit to the right into the alley, left of
Feeler’s Funhouse. Go right and you’ll walk right into a paint seller.
Remember his position, get some cash by mugging people and buy some cans from
him. Then return to the tag near the start, on the right wall of Charlie’s
Plumbing Store.

Move away from the fence and follow the alleys to the right. Behind the fences
of the car dealer is the second tag on the wall to the left. Continue to
follow the route and you can see the third tag right in front of you after
going right and climbing over the fence. Return to the entrance of Charlie’s
Plumbing Store. Right across the street is another alley, containing the
fourth tag. You can find the fifth and final tag by continuing to go straight
and then right to the paint seller. The tag is next to him on the wall. There
are four yellow W’s on your radar, those are shops. You have to take them
apart one by one, so destroy everything inside and breakable. Set Cowboy to
Mayhem so that he helps out a little. The bar you see has to be emptied
entirely so that the yellow W will disappear from your radar, then you can
move to the next store. Every now and then some Destroyers will enter the
store and you have to take them out before you continue. In the Meat Market
it’s more a matter of taking out the people already inside, including the
butcher and his employees. Eventually a red W will appear on your radar,
regroup there with Cleon and Vermin. You’ll fight quite a lot of Destroyers.
Use the walls to do a lot of damage and set The Warriors to Watch My Back or
Wreck’em All depending on how things go. Approach the red marker after
everyone is defeated.
___
/_3_\_______________
\ U / HEAVY MUSCLE /
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The first part of this level is a long and rough fight. Ajax and Snow are
fighting other Warriors to become members. Try to keep them off of you as long
as possible and do a lot of damage, after some time and losing health Cleon
will put a stop to the fighting. In a cut scene Ajax and Snow will lose their
Warriors vests to some Destroyers. Approach the red marker and you’ll find
three destroyers just before you get there. Defeat them and continue to the
marker. In the shop you first need to beat up the regular Destroyers, save the
stronger and more important one for last. Grab him and press triangle to
interrogate him, it works the same as mugging. When you’re able to do this he
will give you information and a next red marker will appear on your radar.
This is behind the store, but don’t go right away. Pick up the Flash that
appear after defeating this last enemy and the continue to the marker. Open
the fence and follow the route while beating up multiple Destroyers along the
way. Ahead at a square with a lot of boards and fences there’s a Flash dealer
to the left, but follow the route to the right and through the area.

Jump over fences, break through boardings and fight more Destroyers to finally
end up at the yellow W on your radar. Here’s the guy who stole your vests.
First defeat the normal enemies and then grab the more important one to
interrogate him as well. Beat him up after getting the information to
continue, through the entrance at the yellow marker that appeared. Follow the
long alley to the street, where there’s a red marker to the right and another
store on the left. Wreck it first and take the stuff for a lot of points,
evade the cops by going to the red marker at the Pawn Shop. The man won’t let
you through, so destroy everything in the shop until he comes out of his cage.
Steal his bat from him and kick his ass. The key he leaves behind can be used
to open the door in the cage and move to another fight. Try to get your hands
on the knife here and just take out his opponent.

Once outside a rather large group of Destroyers is chasing you. You can just
finish the level by following the long route and reaching the red marker, but
there are two bonus goals still to do in this level. You’ll have to defeat ten
Destroyers from the large group and fifteen more after that. So run along the
route to the pier, where there’s a small strip next to the ramp where you can
fight the Destroyers better. They won’t come too close with too many at a time
and you have a reasonable space. The best thing is that you can just jump over
the railing if you want to take off. Use strong attacks but don’t use L1 to
select specific enemies, you’ll keep targeting the same enemy with that and
that’s not always possible. So keep swinging like crazy and pick up the Flash
bottles if you see them, use them when required. Press the down directional
arrow every now and then to see how your progress is going. When both bonus
goals are completed, run to the red marker at the other end of the route as
fast as possible.
___
/_3_\________________
\ V / SCOUT’S HONOR /
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Walk from under the ground using the stairs and make a half circle to the
right to find the first stand you have to demolish. Just kick and hit it until
it shows on the right of the screen that the first stall has been destroyed.
Behind and to the left is also a Flash dealer. Follow the street in the other
direction and you’ll meet the Savage Huns. Beat them up and follow the alley
on the left to a paint seller. Purchase some stuff and continue, keep left at
the intersection to get to the rear entrance of a kitchen. Immediately to the
left is a tag on the wall you need to spray over, but first take out all the
people attacking you in here. When the tag is sprayed also pick up the bottle
of Flash at the counter up front. Leave the restaurant to the main street and
continue to follow it. The two remaining stalls you have to demolish are along
the route, so just smash them. It might be possible that the owner summons
some Huns, so take them out as well if they show up. When the tree stalls are
destroyed you can find the red marker at the end of the street at the fence.
In the next area a group of Savage Huns is after you, but to be able to spray
over tags you do have to defeat them.

So find a wall or, even better, a corner to get them one by one by smashing
them into the wall and throwing them around. The previous area is still open,
so if you need Flash you can return there to buy it. The same goes for paint.
When the coast is clear, walk into the alley left of the building. In the
corner is an extra Flash dealer, with next to him on the wall the first tag
for the bonus goal. Return to the square and now take the right alley, where
the second tag is on the wall to the right. Continue through the stacks on the
left and the dumpster on the right and find the third tag on the wall right in
front of you. If you head right you can find another paint seller, but return
if you have enough paint and continue to the left of the alley leading back to
the square to get to another street. To the right of the street is a ramp
leading up to a gate, opposite the gate is tag number four on the wall. Follow
the street a bit more and in the first bend to the right there’s a dark area
on the inside of the corner with a stall to the left and the tag on the wall
to the right.

A bit ahead a few Savage Huns are busy loading stuff into a van. Defeat them
and enter the store, the tag can be found in the back left corner behind the
counter. At the next turn in the street there’s a store to rob on the left,
but eventually continue to the red marker. Opposite the marker is the last tag
on the wall, so spray over it before stepping into the marker itself. You can
see a man in a white suit and you need to follow him, you’re not allowed to
get seen by him. Run towards the dark area ahead and to the left right at the
start. When he stops at the next store, run to the dark area across from it.
In the turn to the left you can hide in a corner on the right, from there you
run along the wall to another dark area where you stay until the man
continues. He’ll start a small scene at the next shop, run to the next dark
area to the right behind him just before he gets there. Wait until both the
man and the Savage Huns that show up to trash the store are gone again before
you move to the next dark area. The man will stop at a shop opposite a dark
area behind some boards, so wait there.

In the next section there aren’t any dark hiding spots anymore, so stay behind
the man at the right distance. As soon as he makes his last transaction you
can attack and defeat him and the other Savage Huns in this area. The man will
drop the document when he goes down and you need to pick it up. Then you have
to chase another man carrying something important, but now you have to run
pretty quickly to keep up. He’ll bring you to his leader’s hideout, where more
Savage Huns are on their way to attack you. Defeat both the ones upstairs and
downstairs, when they’re all gone you have to face their leader named Ghost.
Attack him with fast combinations and try to do much damage when he’s on the
ground. Also try to smash him into walls and other stuff. The only thing you
have to watch out for is his leg sweep which will make you fall to the ground.
When he’s defeated the man you followed earlier will run away again, so run
after him. He’ll stand still ahead to pick a lock, so take hem out there and
pick up the object he leaves behind after being defeated. Then a few more
Savage Huns will come and chase you. You can take them on for some extra
points, but if you manage to open the lock quickly you can also just run to
the end position.
___
/_3_\____________________
\ W / SHARP DRESSED MAN /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Run straight and a bit to the right to find a couple of Boppers threatening a
couple. Take them on and when they’re defeated there’ll be four hats laying on
the ground in the area you fought in. Pick up the hats one by one so that the
counter counts upwards and you tried four of the five required hats. Hats you
already tried on will disappear, so you don’t need to pay attention to where
you pick them up and where you put them down. Walk back in the direction of
the starting position and head right into the narrow alley. You’ll walk
straight to the first Boppers tag, one of ten connected to a bonus goal. To
the left is a paint seller, so buy from him what you can and spray over the
tag. Return to where you fought the Boppers, but now go left and climb up on
the right to enter the wrecked building. Jump over the gap and turn to the
right to see the second Boppers tag. Drop down and follow the route through
the buildings to get to a hole in a fence which gives you access to the
basketball court. Exactly on the other side is Boppers tag number three.

More to the left are three more Boppers, defeat them and pick up at least one
hat to complete that sub goal. Walk around the wall, left on the other side of
the fence is a Flash dealer. Go right and to the street, on the other side is
the Roman Disco. To the left of it is another Flash dealer, walk past him and
follow the alley to some Boppers around stairs. Get them out of the way and
climb the stairs, on the platform you can find the fourth tag on the wall.
Return to the front side of the Roman Disco and enter the building through the
red marker. Grab a dance from the floor and toss him or her to the side to get
the Boppers’ attention. To defeat the first group you can stand in the hallway
behind you to take them on easily. When they’re all down, the boss and a few
henchmen will come down. They can also be easily defeated from the hallway.
The Bopper with the yellow W has to be saved for last and you have to grab him
to interrogate him. He will mention Big Moe, after which you can leave the
building through the yellow marker inside the hallway. Run through the alley
to the left of the joint and head left between the boards.

Follow the route to the next street, where you’ll reach a branch just before
you get there. Left on the wall is a Boppers tag, you can only reach it by
climbing the dumpster. The other branch will bring you to a paint seller. Make
sure you’re wearing a Boppers hat before standing inside the yellow marker. So
find a Bopper in the street and take his hat to get inside. If you stand
inside the marker without a hat you’ll be forced a hundred dollars to get
inside. When you’re eventually inside a fight will start and there’s another
person with a yellow W above his head involved. Take everyone else and
interrogate him in the usual way to get more information about Big Moe. A
yellow marker will appear at the exit, so leave the pool center there. Follow
the alley further to two Boppers on your right, the sixth tag is on the wall
just behind them. Over spraying over it you can continue to the third street,
a pretty short one. Tag number seven is on the wall ahead of you a bit to the
right. More to the left of it are stairs leading up, so go up there and cross
over the square there. Descend into the ditch on the other side, the eighth
tag is on the wall on the right.

At the other end of the ditch you first need to go left and up the stairs to
walk between all the boards, to eventually reach a few Boppers along a wall
that also contains tag number nine. Return to the ditch and cross to the other
side in front of you, go up the ramp and just before you get to the red marker
you can see the last tag on the boards to your right. Spray it over and step
inside the red marker to enter the bar. In the back on the right is the woman
you need, keep giving her money until she tells you where Big Moe is hanging
out. Then you need to backtrack a little to the third street to find the
entrance to the right club there. It can get rough inside, so it would be wise
to obtain as much Flash as possible before going in. A Flash dealer is
available more to the left of the entrance. Once inside you will face Big Moe
on the dance floor. Hold L2 and try to bump in too him with the cross button
just before you touch him. It might take a while to defeat him this way, but
it is the safest. When Big Moe drops his hat you can pick it up, but
eventually the fight will continue. After a while two women will also enter
the dance floor and attack you, but keep focusing your attacks on Big Moe.
Cochise will be a Warrior as soon as he goes down.
___
/_3_\__________________________________________
\ X / HEAVY BAG, PUSH UPS, SIT UPS & CHIN UPS /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In The Warriors’ hangout there’s a punching bag hanging on the bottom floor.
There are also two mats on the floor and a bit to the side is a bar placed
between two pillars. You can practice some exercises here and try out
different combinations. Press triangle to start the exercise you’re standing
next to. If you select the Heavy Bag you can see what combo you need to
perform. A new one will appear right after finishing it. On screen to the
right you can see how much time you have left and how many reps of the total
necessary you did. The other exercises ask you to press the cross button very
fast, so that you finish the required amount of reps within the time limit.
There are ten series for each exercise, every series will requite more reps or
has a shorter time. If you gain rank five times for each exercise your combat
stamina will increase, so getting his does less damage. If you reach rank ten
on all exercises, the highest rank, your sprinting stamina will also increase
and it will enable you to sprint for a longer time.
___
/_3_\________________
\ Y / TURF INVASION /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are two exits to Coney from The Warriors’ hangout, one to the left of
the pinball machine and one to the right. Head outside to the one on the right
and meat a colleague at the bottom of the stairs with a purple W on him, it
indicates that he has a bonus goal for you. Six to be exact and they’re all
Turf Invasion missions. If you accept his goal, enemy troops will appear in
Coney immediately, indicated on the radar with purple dots. You can also see
white dots, those are other Warriors you can ask to join up by pressing
triangle next to them. Then you can give them commands just like in the normal
missions and you’ll have a better chance against the enemies with more men.
Indicated on screen is how many gang members there are and how many you took
down already, just like the time you have remaining to finish up the remaining
enemies. If you complete the objective you can go back to the man how gave you
the mission to take on the next group. First it will be the Vancourtland
Rangers, then the Panzers and the Electric Eliminators after that. After
defeating this series of groups you will always wear the Brass Knuckles. Then
you can take on the next three groups. The Hurricanes, Satan’s Mothers and the
Jones Street Boys will show up in that order. They will come with more people
every time and they’re also harder to beat. The further you get, the more
health your opponents have and the longer they stay on their feet. The later
groups might also carry weapons, so take them from them and use them against
them. If you defeat the final group you will also get the Steel-Toed Boots.
___
/_3_\______________
\ Z / ROBBIN HOOD /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You’re told to collect some money for Rudy the bum before his train arrives,
but it comes down to collecting 100 dollars before time runs out. So run
through the streets of Coney looking for people to mug. Only pick the well
dressed people, bums carry to little money. If you find a car with a radio,
pull it out for extra money. You might get the police to follow you. Search
for other Warriors, the white dots on your radar, and let them join you so
that they can defend you during your activities if you set them to Watch My
Back. Return to the man who gave you the mission with enough money and hand it
to him to complete it. For finishing this mission you’ll get the so called
Dealer Hints. It means you can give bums in the normal missions some money so
that they will tell you where to find dealers.
___
/_3_\_________
\ a / BUSTED /
¯¯¯¯¯¯¯¯¯¯¯¯
Your employer asks you to free his associates before his buyer shows up.
Multiple purple W’s will appear on your radar, those are the associates. There
is no police, it’s just a matter of freeing the arrested people quickly. So it
comes down to pressing the buttons quickly to get them free and following a
decent route to reach everyone as fast as possible. As soon as you free number
five you’ll get the Cuff Key Powerup. You can use it to free arrested persons
real quickly in the normal missions.
___
/_3_\_____________
\ b / FLASH HEAD /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The man wants you to get him a rubber finger in a shop on the other side of
Coney. You’ll take a Flash overdose, which will make everything blurry and you
can’t see much clearly. Still, it’s easier than it looks to do what you have
to do. As long as you walk straight the image is more clear, so try to move
the camera as little as possible. Keep on eye on your radar, use it to decide
when to change direction to get to the purple W. There’s a board on the wall
to the right with some objects on them, grab one of the green objects because
those are the required rubber fingers. Follow the some route back to the man
who gave you the mission and give him the finger with triangle. This will
allow you to carry a larger stash of Flash.
___
/_3_\____________________
\ c / VIGILANTE JUSTICE /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A nightshift guard is talking about a stalker you must find, but he doesn’t
show up on your radar. That means you have to check out the entire map until
you run into him by accident. He’s dressed like a skeleton and he has a purple
W above his head, he does appear on the radar when you find him. As soon as
you spot him you need to get him to the floor, for example by running up to
him with L2 and pressing the square button. Get on him and use the left
analogue stick to push it in the direction that will make it vibrate, so that
your bar fills up quicker than the lower bar. If you manage to do that you’ll
arrest him and you’re done, but if you can’t do it the stalker might escape
and you’ll have to accept the mission again. This will unlock the Cuffs
Powerup, which will allow you to arrest people yourself, and the Coney
Stalker.
___
/_3_\___________________
\ d / CARNY COMPASSION /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Just like in the previous goal a dressed up guy is walking around in Coney and
you need to track him down. He will usually hang out near the alleys around
The Warriors’ hangout. He wears a green monster suit and also a mask. He will
attack you as soon as he sees you, just like his followers. Make sure you have
the upper hand by recruiting more Warriors before starting your search. The
goal is completed when the Apephibian and his crew are defeated, after which
he is playable in Rumble Mode.
___
/_3_\_______________
\ e / DEAL WITH IT /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You’ll get the task to root out a few fake dealers. You’ll have to visit a
couple of dealers and a few of them will run away after giving them your
money. If that happens you need to follow them, but if you’re fast you can
prevent them from running away. Just punch them after giving the money, that
will stop them when trying to run away. Turn around and head into the alley
left of the building. On the other side is a Flash dealer. Go back out the way
you got here and head right, go on until you can’t continue and head over to
the left. There’s a second Flash dealer in the corner. Follow the alley
further and you’ll find a paint seller next to the cars on the left. A second
seller is located a bit further when going out of the alley to the left. Climb
the fence there and head right. Follow the street through the road block and
turn left at the intersection. There’s a weapon dealer in the corner. If you
find all the fake dealers in time, weapon dealers will now also appear in the
normal missions.
___
/_3_\____________________
\ f / FEED THE HOMELESS /
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After accepting the mission at the bum a few purple W’s will appear on your
radar. These are the locations of other bums and you have to give them what
they like to eat. Head into the alley to the right of the bum who gave you the
mission and find the next bum around the corner to the right. He wants
chicken, you can find it in the Meat Marker, a bit ahead and to the left. Hand
it to the bum and find the next one in the building across him. You have to
get him a hotdog, ask one from the man next to the stand at the road block in
the middle of the street. Return to the Meat Market where you found the
chicken and pick up some salami. Go back outside and head right, until you’re
forced to go into the alley more to the left at the end. The bum around the
corner will gladly take your salami. Then run into the direction of The
Warriors’ hangout quickly. Head right at the intersection to find an ice cream
store on the right. Get an ice cream from the girl on the left and bring it to
the bum hanging out around the hangout. Return to the same ice cream store and
ask the right girl for a donut. Bring it to the only remaining bum still
indicated on your radar. In the normal missions you can now pay random bums to
fight for you.
___
/_3_\__________
\ g / FREEDOM /
¯¯¯¯¯¯¯¯¯¯¯¯¯
A couple of Warriors got arrested and they’re cuffed on the street. They are
indicated on your map, so head over to their area and take a close look at
your radar to see where the cops are. This mission will get a lot more
difficult if you have the police on your tail and there isn’t much time to
hide and wait. So only approach Warriors far enough from the police and free
them quickly. Move along all Warriors and you’ll easily make it. If you do get
spotted, it might be possible that freed Warriors are arrested again, so
you’ll need to get their cuffs off once more. Freed Warriors can also be left
behind in dark areas if necessary, so that they won’t get caught again. The
objective is only completed after freeing all The Warriors and losing all the
cops if they were on your tail. From then on you can unlock handcuffs yourself
if you have the required keys.
___
/_3_\______________
\ h / FLASH POINT /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The man who gives you this mission would like to see you take Flash ten times
in a row. So first you need to collect the money to be able to buy the stuff.
Run through Coney to get radios from cars and to mug people, especially the
well dressed ones. The Meat Marker, car dealer and the store in the outer
corner of the map can also give you money. Talk to the owner of the shop to
get protection money and break open the cash register for more money. If I’m
not mistaking there are still Flash dealers indicated on your radar, but
they’re not hard to find if that isn’t the case. Head over to a Flash dealer
as soon as you get 200 dollars. Buy the maximum amount of Flash at a time, use
everything and repeat his until you used Flash ten times in a row. From now on
you’ll get a full Rage meter if you use Flash at full health.
___
/_3_\______________________
\ i / ARMIES OF THE NIGHT /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you finish all the normal story missions, this arcade game will appear in
the middle of the hangout, but you’ll only be able to play it after finishing
all the Flashback missions. It’s a side scrolling fighting game much like
Double Dragon, but this time it’s in 3D and Swan is the main character. Mercy
gets kidnapped by the Riffs and Swan is getting her back. The available moves
are more or less the same as in the regular game, but a few special functions
won’t really work. The combination of three punches with the square button is
very effective, many opponents are defeated right away with that. It’s
recommended to floor enemies as soon as possible, so you can pick your enemies
if they’re in a large group. Smash objects like crates and barrels to find
Flash inside them. You can’t use it when you want, your health will be filled
up right away. The five Stages aren’t that hard really and they demand little
explanation. The only tough situation is when facing Luther with a gun, if you
don’t know what to do. First you need to pick up a bottle from the boxes below
him and then walk back to throw it at Luther. He will shoot you, what will
probably result in you dropping the bottle. Don’t aim manually at Luther, just
turn to face him and press the cross button to assume the bottle will hit him.
Three good hits will take out Luther. If you need Flash, demolish the
tombstones to find it. You’re not done after defeating Masai, you still need
to face Cyrus with Cleon.

===========================
= 4 = C O N C L U S I O N =
===========================
___
/_4_\_____________
\ A / FINAL WORD /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unfortunately I never saw the movie, but I intend to do so after finishing
this The Warriors game. The start is kind of disappointing and I didn’t even
have much fun playing together, but when you get sucked into the dark
atmosphere and get to know The Warriors a little better it all turns out to
get better. The length of the game surprised me. I wanted to make this
walkthrough quickly because of the GameFAQs bounty, but the length of the game
didn’t really allowed that.
___
/_4_\__________
\ B / CREDITS /
¯¯¯¯¯¯¯¯¯¯¯¯¯
[ROCKSTAR]
They don’t do much next to Grand Theft Auto, but if they do it they do it
well. It’s a bit strange that they chose this license to work with, but they
did the best they could with it.

[MASTER OF KAIOKEN]
His hundred percent completion checklist posted on the GameFAQs message board
for this game has helped me a lot with keeping track of what I already did and
what was still to come.

[GAMEFAQS]
For hosting this document.

[NEOSEEKER]
For hosting this document.