King of Fighters Hard Mission Guide
By NeoJosh
December 31, 2006
Version 2.1 (Final... hopefully)
[email protected]
Introduction:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This guide was originally used for the Japanese counterpart. I made this
FAQ during that time that people are having difficulties in finishing
the hard mode since it is written in Japanese. I for one can't
understand japanese so I tried to figure out how to finish the hard
mission despite the hinderance of having a language barrier.
I haven't got the time to update the guide for like since July 11, 2006.
Also, there will have differences in the description of each mission
since I only played the Japanese version and made the description by
myself.
***If you need to go to the level and stage quickly do ctrl+F then
type L#S# or L##S## to find the mission you need to go.
(e.g. L4S7 to go to Level 4 Stage 7 or L5S10 for Level 5 Stage 10)
Legends:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QCF == Denotes the famous hadouken move down, down+forward, forward
also means Quarter Circle Forward motion.
QCB == Denotes the hurricane kick motion down, down+back, back
also means Quarter Circle Backward motion.
DP == Denotes the shouryuken motion forward, down, down+forward
also means Dragon Punch motion.
HCF == Denotes the Yoga Flame Motion in SF 2 move by doing back,
down+backard, down, down+forward, forward
also means Half Circle Forward motion.
HCB == Denotes the Reverse Yoga Flame Motion by doing forward, down+
forward, down, down+backward, back
also means Half Circle Backward motion.
Notes:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This maybe will be my last revision of the guide. Now the format has
been change and added legends so it will be less confusing than the
previous one. I don't know if I would revise it again unless there are
typos and errors I guess. Also finishing the challenge unlocks 2 stage
maps and several character costumes. So ok let's start!
Tips:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Most of the combo I used are simple yet effective with good damage and
speed efficieny since you are under time pressure here unlike in
Easy Missions which time is not actually a problem (e.g. is Terry's
jump+HK, HK, HK against Rock with ability to regenerate life gauge for
30 secs in mission 3-9).
*The AI has a weakness against wall cornering leaving them defenseless
in series of stylish arts combo. They seems to bounce back from the
wall then if they manage to do recovery backroll, repeat the combo
again and it will hit (well, for most of the time unless they perform
a sabaki which is extremely rare except for level 7,8,9 and 10 which
are in a higher difficulty level) but still it is effective.
*Each stage 10 in every level has unknown status on each player so some
of my comments there are only assumed and I'm not sure if it is correct.
(indicated by ??? except for level 5 and level 10).
*In level 5 missions, there are times that the AI forgets to perform
recovery roll and leave them defenseless on the ground. It is essential
to hit them again while on the ground to continue the combo efficiently
(e.g. is Rock's Jump HK, LP, LP, HP, HP, Rising Tackle, down+LK,
Rising Tackle in corner. As you can see the down+LK is only an additional
move so that the combo will not stop on the first Rising Tackle only.
But it is difficult to time whether or not the AI will do recovery roll
or not so it also requires luck and patience to finish the mission).
*Level 7,8,9 and 10 have higher AI difficulty so have some patience on
beating them up. (level 6 also have a higher AI against the previous
missions but still it is easy to beat than the rest of the four last
levels).
Format:
++++++++++
| XX XX | <--- Level and Stage number
++++++++++
Player <--- The character you will use in each mission.
Enemy <--- The character you will fight in each mission.
Time <--- The time you will start the fight in each mission.
CC <--- The Clearing Conditions required in finishing each
mission.
Notes <--- Author's comment on how to beat the mission.
* <--- Status of each player given in specific missions.
LEVEL 1
~~~~~~~
+++++++++++++++++++
| Level 1 Stage 1 | L1S1
+++++++++++++++++++
Player: Alba Meira
*Has MAX power gauge
*Power gauge decreases
Enemy: Luise Meyrink
*---
Time: 15 sec
CC: You must defeat the enemy to succeed.
Notes: As long as you can perform his 3 star DM then it will be easy.
+++++++++++++++++++
| Level 1 Stage 2 | L1S2
+++++++++++++++++++
Player: Terry Bogard
*Power gauge decreases
Enemy: Lien Neville
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Just pummel the opponent with series of combo to win.
+++++++++++++++++++
| Level 1 Stage 3 | L1S3
+++++++++++++++++++
Player: Lilly Kane
*---
Enemy: Athena Asimiya
*---
Time: 30 sec
CC: Perform provocation once then you must defeat the
enemy to succeed
Notes: Try to sweep her then do the taunt then pummel the enemy to
win. Mostly the combo starting with back+LP works well.
+++++++++++++++++++
| Level 1 Stage 4 | L1S4
+++++++++++++++++++
Player: Fio Germi
*---
Enemy: Yuri Sakazaki
*Has infinite life gauge
Time: 10 sec
CC: Perform guard crush to succeed.
Notes: First, jump attack her with HK then repeatedly doing this
combo crouching HP, HP. If the laser hits you just rush in
again with jump HK and follow up by crouching HP, HP.
+++++++++++++++++++
| Level 1 Stage 5 | L1S5
+++++++++++++++++++
Player: Clark Steel
*Blocking disabled
Enemy: Soiree Meira
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Since you cannot block, you must as well as go frenzy with
forward+LK, LK, LK, DP+HP, QCF+HP.
+++++++++++++++++++
| Level 1 Stage 6 | L1S6
+++++++++++++++++++
Player: Soiree Meira
*Max power gauge
Enemy: Leona
*Infinite life gauge
Time: 10 sec
CC: You must collect an amount of $5000 to succeed.
Notes: His QCB+HK 3x works well here.
+++++++++++++++++++
| Level 1 Stage 7 | L1S7
+++++++++++++++++++
Player: Mignon Beart
*Life gauge is at 1%
Enemy: Clark Steel
*Life gauge is at 1%
Time: 10 sec
CC: You must throw the enemy to succeed.
Notes: Just jump towards him and perform a throw after you land.
+++++++++++++++++++
| Level 1 Stage 8 | L1S8
+++++++++++++++++++
Player: Ralf Jones
*Max power gauge
Enemy: Kyo Kusanagi Classic
*Life gauge is at 70%
*Life gauge regenerates back to 70% after taking damage.
Time: 60 sec
CC: You must defeat the enemy with one combo to succeed.
Notes: First, perform his 3 star DM with a follow up uppercut, then
super cancel it with QCB, HCF+HK.
+++++++++++++++++++
| Level 1 Stage 9 | L1S9
+++++++++++++++++++
Player: Luise Meyrink
*---
Enemy: Kyo Kusanagi
*Infinite power gauge
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Luise Meyrink is not that hard to beat. Most effective combo
starter would be down+HK, HP or down+HK, LK.
++++++++++++++++++++
| Level 1 Stage 10 | L1S10
++++++++++++++++++++
Player: Seth
*---
Enemy: Kula Diamond
*Infinite life gauge
Time: 30 sec
CC: You must do Seth's counter special move 3x to defeat the enemy.
Notes: The easiest strategy to do is lure Kula to attack you like
Jump+HK then do HCF+HK when you reach the ground. If Kula blocks
the jump attack, then she would most likely to attack you when
you land.
LEVEL 2
~~~~~~~
+++++++++++++++++++
| Level 2 Stage 1 | L2S1
+++++++++++++++++++
Player: Lien Neville
*Power gauge decreases
*Max power gauge
Enemy: Richard Meyer
*---
Time: 15 sec
CC: You must defeat the enemy to succeed.
Notes: Just doing her HK 3x combo repeatedly in the corner. You may add
special moves or DM in the combo.
+++++++++++++++++++
| Level 2 Stage 2 | L2S2
+++++++++++++++++++
Player: Mai Shiranui
*Life gauge is at 30%
Enemy: K'
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: HP 4x then down+HK, DP+HK repeatedly works just fine.
+++++++++++++++++++
| Level 2 Stage 3 | L2S3
+++++++++++++++++++
Player: Maxima
*Life gauge is at 30%
Enemy: Chae Lim
*---
Time: 30 sec
CC: You must defeat the enemy w/o being knockdown 3x to succeed.
Notes: Jump+HK, LP, LP, HP, QCF+P 4x repeatly and avoid being knockdown
by doing recovery rolls to win. Sometimes the combo down+forward
+HP, HP, forward+HK is a good alternative since it deals large
damage and is easy to pull off.
+++++++++++++++++++
| Level 2 Stage 4 | L2S4
+++++++++++++++++++
Player: Hanzo Hattori
*---
Enemy: Ralf Jones
*Life gauge is at 10%
Time: 10 sec
CC: You must let the enemy hit the wall to succeed.
Notes: Lure him in the corner and when in position do forward+HP.
+++++++++++++++++++
| Level 2 Stage 5 | L2S5
+++++++++++++++++++
Player: K'
*Jumping disabled
Enemy: Richard Meyer
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Since you can't jump, the best thing to do is LK, LK, HP
repeatedly. Sometimes I add QCB+LK and while in air, QCF+HK.
Also LK, LK can hit someone who is lying on the ground.
If you manage to get max power, try doing his 3 star DM.
+++++++++++++++++++
| Level 2 Stage 6 | L2S6
+++++++++++++++++++
Player: Rock Howard
*Life gauge is at 50%
*Life gauge decreases
Enemy: Fio Germi
*Life gauge is at 10%
*Life gauge regenerates
Time: 30 sec
CC: You must collect 10 medals then defeat the enemy to succeed.
Notes: Just like the easy mission, roll back and backdash will do
the trick and try to poke or sweep her if have a chance.
One of the quick and simple combo of Rock is jump+HK, down+HP
then Rising Tackle (down, then up+HP) is the combo I used since
the time given is only 30 seconds.
+++++++++++++++++++
| Level 2 Stage 7 | L2S7
+++++++++++++++++++
Player: K'
*Timebomb attached
Enemy: Kyo Kusanagi
*Life gauge is at 150%
Time: 60 sec
CC: You must defeat the enemy to succeed.
Notes: Again, LK, LK, HP then special move of your choice is your best
bet in beating this stage. I like the QCB+LK since it would send
them against the wall. The 3 star DM is also your bestfriend here.
+++++++++++++++++++
| Level 2 Stage 8 | L2S8
+++++++++++++++++++
Player: Kyo Kusanagi
*---
Enemy: Bonet Jenne
*Infinite life gauge
Time: 20 sec
CC: You must hit the enemy 30x to succeed.
Notes: Repeatedly down+HK, down+LK, QCF+LK. It is more effective if you
manage to corner the enemy.
+++++++++++++++++++
| Level 2 Stage 9 | L2S9
+++++++++++++++++++
Player: Ryo Sakazaki
*Jumping disabled
Enemy: Mai Shiranui
*Attack power is at 400%
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Back+HP, HP, HP, HP repeatedly. You can add special moves or DM
and this move is specially effective in the corner.
++++++++++++++++++++
| Level 2 Stage 10 | L2S10
++++++++++++++++++++
Player: Athena Asimiya
*---
Enemy: Mignon Beart
*Infinite life gauge
Time: 60 sec
CC: You must deflect the enemy's projectile twice to succeed.
Notes: Just put some distance when fighting her and try to force
Mignon to have projectile fights then do Athena's deflection
move. Actually you must have a bit of luck to let Mignon do
projectile fights coz she always dashes towards you and pummel
you with her Stylish arts. Like the saying says... Patience...
is a virtue.
LEVEL 3
~~~~~~~
+++++++++++++++++++
| Level 3 Stage 1 | L3S1
+++++++++++++++++++
Player: Kula Diamond
*Max power gauge
*Power gauge decreases
Enemy: Lilly Kane
*---
Time: 15 sec
CC: You must defeat the enemy to succeed.
Notes: HP 3x in the corner is the most effective way to finish it.
You can add DM since you have max power and it's a way to
push Lilly towards the corner of the stage.
+++++++++++++++++++
| Level 3 Stage 2 | L3S2
+++++++++++++++++++
Player: Ninon Beart
*Guard gauge is always at 0%
Enemy: Wild Wolf
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: I used jump+HK, HK, HK, QCF+LP and only HK, HK, QCF+LP
if Wild Wolf is against the wall repeatedly.
+++++++++++++++++++
| Level 3 Stage 3 | L3S3
+++++++++++++++++++
Player: Billy Kane
*Jumping disabled
Enemy: Ninon Beart
*---
Time: 20 sec
CC: You must knockdown Ninon 5x then defeat her to succeed.
Notes: Sweeping is your best bet for knockdown since Ninon can't
recovery roll on that move. Then after you've manage to
execute 5 knockdowns, HK, HK repeatedly would be suffice to
finish this stage.
+++++++++++++++++++
| Level 3 Stage 4 | L3S4
+++++++++++++++++++
Player: Wild Wolf
*Life gauge is at 25%
*Guard gauge is always at 0%
Enemy: Alba Meira
*Infinite Life gauge
*Infinite Power gauge
Time: 30 sec
CC: You must survive until time up to succeed.
Notes: This is quite annoying since you can't block and Alba has
infinite power gauge and keeps abusing DMs. First, perform
a sidestep then manage yourself get in the corner and do
power waves repeatedly alternating LP and HP. If Alba manages
to jump and try to attack you, do his Crack Shoot or DM if
you have stock in your power gauge.
+++++++++++++++++++
| Level 3 Stage 5 | L3S5
+++++++++++++++++++
Player: Richard Meyer
*---
Enemy: Billy Kane
*Can only be damage with DMs
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: 1 star DM 4x will do the trick. Be sure your first attack is a
1 star DM. If not, it will be harder to beat the stage.
+++++++++++++++++++
| Level 3 Stage 6 | L3S6
+++++++++++++++++++
Player: Bonne Jenet
*---
Enemy: Nagase
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: There are various items on the ground. Be sure to watch out
for mines. As for the combo I used, jump+HK, HP, HP, QCF+HP
repeatedly.
+++++++++++++++++++
| Level 3 Stage 7 | L3S7
+++++++++++++++++++
Player: Lien Neville
*---
Enemy: Maxima
*Invisible Mode
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: There are mines in this area so be careful. As for the first
attack, I did HK 3x combo to send Maxima flying towards the
wall then cornered him with repeatedly HK 3x combo.
+++++++++++++++++++
| Level 3 Stage 8 | L3S8
+++++++++++++++++++
Player: Nagase
*---
Enemy: Kim Kaphwan
*Can only be damage with only 2 hits or more
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Quite an annoying stage, but if you manage to perform
2 star DM QCB HCF+HK twice, then the game is yours.
Also the most effective combo here is
jump+HK, LP 3x, HP, LK, QCB+LP.
+++++++++++++++++++
| Level 3 Stage 9 | L3S9
+++++++++++++++++++
Player: Terry Bogard
*---
Enemy: Rock Howard
*Life gauge regenerates
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Jump+HK, HK, HK will do the trick. Then if you stock up
2 power gauge, 3 Power Geyser will finish him off.
++++++++++++++++++++
| Level 3 Stage 10 | L3S10
++++++++++++++++++++
Player: Leona Heidern
*---
Enemy: Hanzo Hattori
*Life gauge is at 150%
Time: 30 sec
CC: You must not be hit by Hanzo more than 5x defeat while
trying to defeat him.
Notes: Try to corner him with repeatedly down+HP, HP, then Cresent
Moon (down then up+P). Try to use LP so that the combo will
connect.
LEVEL 4
~~~~~~~
+++++++++++++++++++
| Level 4 Stage 1 | L4S1
+++++++++++++++++++
Player: Chae Lim
*Power gauge decreases
Enemy: Iori Yagami
*---
Time: 15 sec
CC: You must defeat the enemy to succeed.
Notes: QCF 2x+HK as many times as you can. If low on power gauge,
LK 2x then DP+LK will to the trick.
+++++++++++++++++++
| Level 4 Stage 2 | L4S2
+++++++++++++++++++
Player: Mignon Beart
*Attack power is at 50%
Enemy: K'
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Use LK 3x to corner K' in the wall then repeatedly HK 2x until K' is
Ko'ed.
+++++++++++++++++++
| Level 4 Stage 3 | L4S3
+++++++++++++++++++
Player: Athena Asimiya
*Power gauge decreases
Enemy: Clark Steel
*Life gauge is at 150%
Time: 30 sec
CC: You must defeat with full max power gauge the enemy to succeed.
Notes: Try to get the first attack so you could gain 1 stock of the power gauge
then barrage him with HP, HP, DP+LP. If you manage to corner him
against the wall then it is easier to defeat him.
+++++++++++++++++++
| Level 4 Stage 4 | L4S4
+++++++++++++++++++
Player: Lilly Kane
*---
Enemy: Mignon Beart
*---
Time: 20 sec
CC: You must knockdown the enemy 3x before the enemy knocks you down 3x
and after that, Mignon will be defeated.
Notes: Most likely 3 sweeps will do it. Easy as pie.
+++++++++++++++++++
| Level 4 Stage 5 | L4S5
+++++++++++++++++++
Player: Nightmare Geese
*Special moves disabled
Enemy: Ryo Sakazaki
*Life gauge regenerates
*Attack power is at 150%
Time: 20 sec
CC: You must defeat the enemy to succeed.
Notes: HP 3x repeatedly will finish of Ryo.
+++++++++++++++++++
| Level 4 Stage 6 | L4S6
+++++++++++++++++++
Player: Lien Neville
*Infinite life gauge
Enemy: Kula Diamond
*Infinite life gauge
Time: 10 sec
CC: You must accumulate $5000 from the enemy to succeed.
Notes: Jump+HK, HK 3x then repeat will let you collect $5000 in the nick
of time.
+++++++++++++++++++
| Level 4 Stage 7 | L4S7
+++++++++++++++++++
Player: Iori Yagami
*---
Enemy: Leona Heidern
*---
Time: 20 sec
CC: You must defeat the enemy with the 3 star DM being the last hit
to succeed.
Notes: Be sure to get the first attack, then the combo HP, HP, QCB+LP 3x will
let you max out your power gauge. Once you have max power, try to
go near the opponent by doing early jump attacks using HK (jumping in
the air at the same time pressing the attack button) and doing the
3 star DM of Iori after landing near the enemy.
+++++++++++++++++++
| Level 4 Stage 8 | L4S8
+++++++++++++++++++
Player: Seth
*Blocking disabled
Enemy: Chae Lim
*Infinite life gauge
*Infinite power gauge
Time: 30 sec
CC: You must accumulate more hits than the enemy would do to you.
Notes: Repeatedly using LK, LK, down+HK, down+HK then QCF+LP. You could add
2 star DM QCF HCB+HK in the combo. Also beware against Chae's kicking
barrage DM coz it will give her 10 hits.
+++++++++++++++++++
| Level 4 Stage 9 | L4S9
+++++++++++++++++++
Player: Duke
*Attack power is at 50%
Enemy: Kyo Kusanagi
*Enemy life gauge 70%
Time: 30 sec
CC: Guard crush the enemy so would take damage and be defeated.
Notes: The combo LP 3x, forward+HP, LK, HK, QCF+LP will give you faster
guard crush. After you guard crush Kyo, do his 3 star DM QCB HCF+HK.
You can finish the opponent on one guard crush, if Kyo is still alive
after the DM, try hitting him more before doing the 3 star DM.
++++++++++++++++++++
| Level 4 Stage 10 | L4S10
++++++++++++++++++++
Player: K'
*---
Enemy: Athena Asimiya
*Infinite life gauge
Time: 30 sec
CC: You must do super cancel twice to defeat the enemy.
Notes: LK, LK, HP, QCF+LP repeatedly then if you have 2 stocks in the power
gauge, add QCF 2x+LP in the combo for a super cancel. Then do it again
after you gain another 2 stock in the power gauge. Be sure to get the
first attack for an advantage.
LEVEL 5
~~~~~~~
+++++++++++++++++++
| Level 5 Stage 1 | L5S1
+++++++++++++++++++
Player: Maxima
*Max power gauge
Enemy: Seth
*Infinite life gauge
Time: 60 sec
CC: You must perform a 9 hit combo to defeat the enemy.
Notes: Jump HK, LP, LP, HP, QCF+P 5x.
+++++++++++++++++++
| Level 5 Stage 2 | L5S2
+++++++++++++++++++
Player: Luise Meyrink
*Max power gauge
Enemy: Soiree Meira
*Infinite life gauge
Time: 60 sec
CC: You must perform a 15 hit combo to defeat the enemy.
Notes: HP, HP, HP, HP, DP+LP, down+LK, DP+LP in corner
(there are times that the computer forgets to roll).
Also you can do HP, HP, HP, HP, DP+LP when Soiree is
2 characters away from the wall, then you will see
Soiree bounce from the wall for another DP+HP to
complete the combo.
********Or you can do HP, HP, HK, HP, HK, HP, HP, DP+LP, then
do her DM move QCB, HCF+HP in air as a super cancel.
+++++++++++++++++++
| Level 5 Stage 3 | L5S3
+++++++++++++++++++
Player: Ryo Sakazaki
*Max power gauge
Enemy: Terry Bogard
*Infinite life gauge
Time: 60 sec
CC: You must perform a 35 hit combo to defeat the enemy.
Notes: Jump HP, back+HP, HP, HP, HP, forward back forward+HP,
cancel to QCF HCB+HP (2 characters away from corner).
+++++++++++++++++++
| Level 5 Stage 4 | L5S4
+++++++++++++++++++
Player: Kula Diamond
*Max power gauge
Enemy: Luise Meyrink
*Infinite life gauge
Time: 60 sec
CC: You must perform a 21 hit combo to defeat the enemy.
Notes: Jump HK, LP, LP, LP, HP, HP, HCB 2x+HP.
+++++++++++++++++++
| Level 5 Stage 5 | L5S5
+++++++++++++++++++
Player: Yuri Sakazaki
*Max power gauge
Enemy: Fio Germi
*Infinite life gauge
Time: 60 sec
CC: You must perform a 21 hit combo to defeat the enemy.
Notes: LP, LP, LP, QCB+P, cancel into QCF HCB+HK in corner.
+++++++++++++++++++
| Level 5 Stage 6 | L5S6
+++++++++++++++++++
Player: Rock Howard
*Max power gauge
Enemy: Ryo Sakazaki
*Infinite life gauge
Time: 60 sec
CC: You must perform a 19 hit combo to defeat the enemy.
Notes: Jump HK, LP, LP, HP, HP, Rising Tackle, down+LK, Rising Tackle
in corner (there are times that the computer forgets to roll).
********Or you can do Jump HK, HP, LK, LK, LK, QCF+P cancel to HP+HK
(I assume you know that move where Rock cancel his 2 projectile
move into a short range attack) then Ryo will fly into the air
quickly followed up by QCB+LP then super cancel into QCB, HCF+HK
+++++++++++++++++++
| Level 5 Stage 7 | L5S7
+++++++++++++++++++
Player: Clark Steel
*Max power gauge
Enemy: Yuri Sakazaki
*Infinite life gauge
Time: 60 sec
CC: You must perform a 8 hit combo to defeat the enemy.
Notes: forward+LK, LK, LK, catch enemy with HCF+HP, then down, down, HK for a
rolling cradle.
+++++++++++++++++++
| Level 5 Stage 8 | L5S8
+++++++++++++++++++
Player: Kim Kaphwan
*Max power gauge
Enemy: Ralf Jones
*Infinite life gauge
Time: 60 sec
CC: You must perform a 19 hit combo to defeat the enemy.
Notes: Jump HK, HK, HK, forward+HK, QCB+LP, up+forward+LK, down+LK, still
charging down then up+HK, then either QCB HCF+HK or QCF 2x+HK.
Actually I made goof off and did succeeded with the combo
Jump HK, HK, HK, forward+HK, QCB+LP, QCB HCF+HK, then 3 crouching LK
(the enemy didn't roll) hehehe... lucky me!
********Or just do QCF+HK in air then cancel into any AIR DM of your choice.
The first combo is kinda for the "Flashy Combo Type Users" only. LOL!
+++++++++++++++++++
| Level 5 Stage 9 | L5S9
+++++++++++++++++++
Player: Hanzo Hattori
*Max power gauge
Enemy: Mai Shiranui
*Infinite life gauge
Time: 60 sec
CC: You must perform a 10 hit combo to defeat the enemy.
Notes: LP, LP, HP, HP, LK, HK, bounce from wall, HCB F+HP
(3 characters away from the wall).
++++++++++++++++++++
| Level 5 Stage 10 | L5S10
++++++++++++++++++++
Player: Kyo Kusanagi
*Max power gauge
Enemy: Kyo Kusanagi Classic
*Infinite life gauge
Time: 60 sec
CC: You must perform a 15 hit combo to defeat the enemy.
Notes: This is more like a bonus round since QCB HCF+HK does 12 hits so do
down+HK, down+LK then 3 star DM move and you will succeed.
LEVEL 6
~~~~~~~
+++++++++++++++++++
| Level 6 Stage 1 | L6S1
+++++++++++++++++++
Player: Soiree Meira
*Power gauge decreases
Enemy: Alba Meira
*---
Time: 15 sec
CC: You must defeat the enemy to succeed.
Notes: His 1 star DM QCF 2x+HK will save you from the trouble of time
pressure. If you manage to get the first attack doing the DM will make
the round much easier to finish.
+++++++++++++++++++
| Level 6 Stage 2 | L6S2
+++++++++++++++++++
Player: Leona Heidern
*Life gauge decreases
Enemy: Lien Neville
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: down+HP, HP, Moon Slasher then MOon Slasher follow up (charge down
then up+HP, down, up+HP) repeatedly. You can super cancel into
QCF 2x+HP if you want to.
+++++++++++++++++++
| Level 6 Stage 3 | L6S3
+++++++++++++++++++
Player: Chae Lim
*---
Enemy: Ninon Beart
*---
Time: 10 sec
CC: You must defeat the enemy w/o hitting her more than 10x to succeed.
Notes: Her QCF 2x+HK will do the trick. Try hitting her 4 times to finish
the round. Make sure you get the first attack doing the DM. If one DM
fails to connect, you must as well as retry the round.
+++++++++++++++++++
| Level 6 Stage 4 | L6S4
+++++++++++++++++++
Player: Kyo Kusanagi Classic
*Power gauge decreases
Enemy: Kim Kaphwan
*Enemy life gauge is at 50%
Time: 30 sec
CC: You must defeat with full max power gauge the enemy to succeed.
Notes: Now this one require luck and patience again. Doing down+LK at first
so you can get the first attack and the other hits will be down+LP
+++++++++++++++++++
| Level 6 Stage 5 | L6S5
+++++++++++++++++++
Player: Alba Meira
*---
Enemy: Duke
*---
Time: 20 sec
CC: You must defeat the enemy to succeed.
Notes: Do HP 3x, HK 2x combo repeatedly to succeed.
+++++++++++++++++++
| Level 6 Stage 6 | L6S6
+++++++++++++++++++
Player: Wild Wolf
*Max power gauge
Enemy: Ryo Sakazaki
*---
Time: 30 sec
CC: You must collect 10 medals then defeat the enemy to succeed.
Notes: Just like other collect medal, roll, backdash to get the medals with
ease. But this time you got 3 stock of power gauge. Most likely doing
1 star Power Geyser (QCB HCF+LP) as a first attack gives you an advantage.
Just time your 1 star Power Geyser in every backdash and backroll and
you will win.
+++++++++++++++++++
| Level 6 Stage 7 | L6S7
+++++++++++++++++++
Player: Ninon Beart
*---
Enemy: Rock Howard
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Sounds easy, it is if there weren't mines scattered around the stage,
and what's more, it can damage you 100%! Just try to avoid touching
this mines while getting yourself on the corner which there are no
mines. Once there, you can fight at ease with jump+HK, HK, HK. You can
add QCF+HP.
+++++++++++++++++++
| Level 6 Stage 8 | L6S8
+++++++++++++++++++
Player: Ralf Jones
*---
Enemy: Lilly Kane
*Infinite life gauge
Time: 20 sec
CC: You must hit the enemy 30x to succeed.
Notes: His 1 star DM QCF HCB+HP is very helpful in this stage. Remember that
you must get the first attack. Try this combo as soon as the stage has
started Jump+HK, HP, HP, QCF HCB+HP. If you got the first attack then
this combo is possible. Just repeat after getting another stock in
the power gauge.
+++++++++++++++++++
| Level 6 Stage 9 | L6S9
+++++++++++++++++++
Player: Mai Shiranui
*---
Enemy: Maxima
*Counter state damage
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Maxima deals counter damage here so beware. Mai's forward+HP, HP, HP,
HP, down+HK, QCB+LP is very helpful here. Once you reached max power
gauge, unleash her 3 star DM charge down then QCF+HK. Be sure that the
DM will hit Maxima or else you will retry again.
++++++++++++++++++++
| Level 6 Stage 10 | L6S10
++++++++++++++++++++
Player: Richard Meyer
*Attack power is at 400%
Enemy: Wild Wolf
*Can only be damaged by throws
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Like most throws to be perform they are done by doing early jump
attacks (jump and any attack button almost at the same time). Just by
doing four throws will suffice the requirements of clearing the stage.
The only problem is the AI here is higher so it would counter your
throws and escape it. If that happens just do early jump attacks again
and try to throw him this time. HP throw is much better then HK throw
because of it's speed since you are under time pressure.
LEVEL 7
~~~~~~~
+++++++++++++++++++
| Level 7 Stage 1 | L7S1
+++++++++++++++++++
Player: Terry Bogard
*Max power gauge
*Power gauge decreases
Enemy: Nightmare Geese
*---
Time: 15 sec
CC: You must defeat the enemy to succeed.
Notes: To defeat him, you must perform Terry's 3 star DM QCF 2x+HP at the
start. This combo jump+HK, HP, HP, QCF 2x+HP will deal huge
damage to Geese. Be sure that it would not connect into 5 hits or
the damage will be lessen. You must pause for a while after the last
HP in the combo then do the DM and make sure the DM will hit Geese.
The rest will be easy since you deal a huge amount of damage to Geese.
+++++++++++++++++++
| Level 7 Stage 2 | L7S2
+++++++++++++++++++
Player: Athena Asimiya
*Life gauge is at 5%
Enemy: Chae Lim
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: I beat Chae using Jump+HK, LP 3x, HP, DP+LP. Then Chae will roll
recovery backwards then repeat the combo without the jump+HK until
she is in the corner. Since the enemy is in the corner, you can
perform her HCB 2x+HP and it could hit Chae 3 times dealing a huge
damage on her. If you are not sure about your life and have
accumulated max power gauge, do her 3 star DM healing HCB 2x+HK
though I won without doing any DMs, only cheap stylish arts
repeatedly in the corner. Lolz!
+++++++++++++++++++
| Level 7 Stage 3 | L7S3
+++++++++++++++++++
Player: Bonne Jenet
*---
Enemy: Mai Shiranui
*---
Time: 30 sec
CC: You must perform sabaki 5x while defeating the enemy to succeed.
Notes: It's kinda annoying but there is a timing in Mai's attack. It's safe
to sabaki while crouching and takes a bit of luck that Mai wouldn't
jump attack you. Patience is a virtue is still our motto here since
you must defeat Mai while doing the 5 sabakis.
+++++++++++++++++++
| Level 7 Stage 4 | L7S4
+++++++++++++++++++
Player: Nightmare Geese
*---
Enemy: Billy Kane
*---
Time: 30 sec
CC: You must consecutive special move counter 3x to defeat the enemy.
Notes: Just like the previous stage but much easier since doing counter
special moves last longer than sabakis. But the catch is you must
do it consecutively. You must not get hit so the number won't reset
to 0. The strategy is Jump+HK, LP, LP then do the counter special move
and repeat. If you are lucky, you will pull it off 3 times.
+++++++++++++++++++
| Level 7 Stage 5 | L7S5
+++++++++++++++++++
Player: Iori Yagami
*---
Enemy: Mignon Beart
*Can only take damage while in knockdown mode
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Try doing this combo HK, down+LK, down+HK, QCF+HP, QCF+LP cancel to
QCF 2x+HP and be sure it would be the first attack. Try to accumulate
1 stock again and perform the combo again.
+++++++++++++++++++
| Level 7 Stage 6 | L7S6
+++++++++++++++++++
Player: Seth
*Life gauge is at 10%
Enemy: Luise Meyrink
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Seth's LK, LK, down+HK, down+HK, QCF+LP is very useful here. Since
there are various items on the ground, you might get some food to
fill your life gauge though I never did it. Also you can't accumulate
stocks in your power gauge here, you must get it as an item. If you
manage to get your hands on it then unleash your DM.
+++++++++++++++++++
| Level 7 Stage 7 | L7S7
+++++++++++++++++++
Player: Billy Kane
*Power gauge decreases
Enemy: Iori Yagami
*---
Time: 30 sec
CC: You must defeat the enemy with a super cancel as a last hit
to succeed.
Notes: At first try to pummel Iori until he has 1/3 of his life gauge. The
combo Jump+HK, forward+LP then LP repeatedly and super cancel into
QCF HCB+HP.
+++++++++++++++++++
| Level 7 Stage 8 | L7S8
+++++++++++++++++++
Player: Fio Germi
*---
Enemy: Hanzo Hattori
*---
Time: 30 sec
CC: You must not exceed 3 hit combo when damaging the enemy until Hanzo is
KO'ed to succeed.
Notes: Just repeatedly doing down+HP, HP until Hanzo is defeated.
+++++++++++++++++++
| Level 7 Stage 9 | L7S9
+++++++++++++++++++
Player: Lilly Kane
*---
Enemy: Terry Bogard
*Life gauge is at 150%
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Jump+HK, back+LP then repeatedly LP will deal nice damage. Her 2 star
DM QCF 2x+HP is the most useful DM here since you are under time
pressure. If you did a counter damage with the DM then it's more of
a bonus to finish this round.
++++++++++++++++++++
| Level 7 Stage 10 | L7S10
++++++++++++++++++++
Player: Duke
*---
Enemy: Nagase
*Infinite life gauge
Time: 30 sec
CC: You must accumulate $10000 from the enemy to succeed.
Notes: This is a bonus game for a stage 10! Oh come on! Lolz! Poor Nagase,
well just pummel her with LP 3x, forward+HP, LK, HK until you reach
$10000. Now isn't that easy?
LEVEL 8
~~~~~~~
+++++++++++++++++++
| Level 8 Stage 1 | L8S1
+++++++++++++++++++
Player: Ryo Sakazaki
*Max power gauge
*Power gauge decreases
Enemy: Yuri Sakazaki
*---
Time: 15 sec
CC: You must defeat the enemy to succeed.
Notes: Jump+HK, then do a standing LK, and finish with a 3 star DM QCF 2x+HP.
These three won't combo but make sure that the DM will hit. After that
everything will be easy. His back+HP, HP 3x is useful here since you
knock the enemy off into the air of another hit like DP+LP or QCB+HK.
+++++++++++++++++++
| Level 8 Stage 2 | L8S2
+++++++++++++++++++
Player: Ninon Beart
*---
Enemy: Athena Asimiya
*Life gauge regenerates
*Attack power is at 150%
*Life gauge absorbs the amount of damage given to you
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: LK 3x then QCF+LP is the most effective combo here. Be careful not
to be hit by Athena coz she'll gain the amount damage that she'll
deal to you. That one reminded me of Magic the Gathering. Lolz!
Anyway the effective DM here is her QCF 2x+HP. Make sure to do that
after you knock her down on the corner.
+++++++++++++++++++
| Level 8 Stage 3 | L8S3
+++++++++++++++++++
Player: Kim Kaphwan
*---
Enemy: Kula Diamond
*---
Time: 30 sec
CC: You must perform the 3 DM while trying to defeat the enemy
to succeed.
Notes: His most appropriate DM to be used is his QCF 2x+HK. Use it as you
counter Kula's barrage. If you need to stock up on power gauge just
use LK, LK or let Kula damage you.
+++++++++++++++++++
| Level 8 Stage 4 | L8S4
+++++++++++++++++++
Player: Duke
*Power gauge disabled
*Jump disabled
Enemy: Seth
*Infinite life gauge
*Attack power is at 200%
Time: 30 sec
CC: You must survive until time up to succeed.
Notes: The Patience+Luck combo is the most effective here. LOlz! You will
roll back and dash back more probably since you can't block the
lasers. If Seth tries to rush you, sweep him then fall back again
until the time is up.
+++++++++++++++++++
| Level 8 Stage 5 | L8S5
+++++++++++++++++++
Player: Billy Kane
*Normal attacks disabled
Enemy: Lilly Kane
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Eventhough you don't have normal attacks, you can still perform some
of the stylish attacks that have directional button in the first attack.
Example is Billy's forward+LP or back+LP, you can perform those kind
of stylish attacks. So just perform back+LP then repeatedly LP or
back LP, LP, LP. If you manage to stock up 2 in the power gauge then
perform is 2 star DM QCF 2x+HP.
+++++++++++++++++++
| Level 8 Stage 6 | L8S6
+++++++++++++++++++
Player: Hanzo Hattori
*---
Enemy: Maxima
*---
Time: 15 sec
CC: You must accumulate $5000 from the enemy to succeed.
Notes: Jump+HK, LP, LP, HP, HP, HK will send the enemy flying in the air.
If Maxima didn't do recovery roll then do down+LK repeatedly. But
if he rolled then to the same combo again.
+++++++++++++++++++
| Level 8 Stage 7 | L8S7
+++++++++++++++++++
Player: Clark Steel
*---
Enemy: Fio Germi
*Life gauge regenerates
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Jump HK, HP, HP is the quickest and does decent damage on Fio while
dodging lasers from the sky. Patience and Luck elements are required
here. Also your sidestepping skills will be put to the test.
+++++++++++++++++++
| Level 8 Stage 8 | L8S8
+++++++++++++++++++
Player: Leona Heidern
*---
Enemy: Ralf Jones
*Life gauge is at 40%
Time: 20 sec
CC: You must defeat the enemy with one combo to succeed.
Notes: Actually just fill you power gauge to the max and unleash her 3 star
DM QCF 2x+HK and it will finish the job.
+++++++++++++++++++
| Level 8 Stage 9 | L8S9
+++++++++++++++++++
Player: Ralf Jones
*---
Enemy: Clark Steel
*Life gauge is at 200%
*Attack power is at 200%
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: You must get the first attack to have an advantage here. His combo
jump+HK, back+HP, hold back+HP, then forward+HP will be useful
to gain 2 stocks in the power gauge. After obtaining 2 stock, do his
2 star DM Galactica Phantom QCF 2x+HP. Then repeat the process.
++++++++++++++++++++
| Level 8 Stage 10 | L8S10
++++++++++++++++++++
Player: Nagase
*Max power gauge
*Power gauge decreases
*Power gauge must not reach an empty state or player will die
Enemy: Leona Heidern
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: It is essential for you to hit her with 2 star DM QCB HCF+HK as a
first attack. Time is of the essence here and make sure your power
gauge won't reach empty. The combo jump+HK, LP 3x, HP, LK, QCB+LP
is useful here. Repeatedly barrage Leona until she is defeated.
LEVEL 9
~~~~~~~
+++++++++++++++++++
| Level 9 Stage 1 | L9S1
+++++++++++++++++++
Player: Nightmare Geese
*Max power gauge
*Power gauge decreases
Enemy: Duke
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Jump+HK, HP 3x is the most damaging combo in this mission. Although
the start up of HP 3x is slow it would yield nice damage on Duke. Just
pummel him repeatedly with that. If you can easily do Geese's 1 star
DM, then change HP 3x to LK 3x then do the DM.
+++++++++++++++++++
| Level 9 Stage 2 | L9S2
+++++++++++++++++++
Player: Mignon Beart
*Life gauge and attack power decreases in accordance with
the amount of power gauge you have
Enemy: Ninon Beart
*---
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: It's not as hard as it looks since the definition for Mignon's status
is quite peculiar. Just do her LK 3x, QCF+LP repeatedly will do the
trick in finishing this stage but be sure to take the first attack.
+++++++++++++++++++
| Level 9 Stage 3 | L9S3
+++++++++++++++++++
Player: Kula Diamond
*---
Enemy: Terry Bogard
*---
Time: 30 sec
CC: You must not knockdown the enemy while defeating her to succeed.
Notes: HP 3x will finish the job. If you manage to corner Terry then it will
be a walk in the park.
+++++++++++++++++++
| Level 9 Stage 4 | L9S4
+++++++++++++++++++
Player: Wild Wolf
*Power gauge decrease in a faster rate
Enemy: Bonne Jenet
*Infinte life gauge
Time: 30 sec
CC: You must reach max power gauge to defeat the enemy.
Notes: Though it sounds easy, it may bother you that the AI here is much
different than before. To win, you must get the first attack to gain
one stock then to gain the other 2 stock, do this combo jump+HK, HP,
HP, DP+LK repeatedly.
+++++++++++++++++++
| Level 9 Stage 5 | L9S5
+++++++++++++++++++
Player: Bonne Jenet
*Normal moves to special move cancel and super cancel disabled
Enemy: Rock Howard
*Can be damage with only 2 hits or more
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Be sure to have the first attack to gain 1 stock in the power gauge.
Her 1 star DM QCF 2x+HP gives quite a damage and the combo that's
most effective is jump+HP, HP, HP, QCF+HP.
+++++++++++++++++++
| Level 9 Stage 6 | L9S6
+++++++++++++++++++
Player: Maxima
*---
Enemy: K'
*Life gauge 30%
*Attack power 150%
Time: 30 sec
CC: You must collect 10 medals then defeat the enemy to succeed.
Notes: Just like the other medal collecting stages. Although this time the
AI is much harder than before. Just collect the 10 medals and after
that, pummel K' with all you've got.
+++++++++++++++++++
| Level 9 Stage 7 | L9S7
+++++++++++++++++++
Player: Soiree Meira
*---
Enemy: Lien Neville
*---
Time: 30 sec
CC: You must perfect the round to succeed.
Notes: Just do HK 3x repeatedly until Lien is KO'ed. You can do his DMs if
you wanted to but still you can beat it with that combo alone. Also,
you can do HK 3x, QCF+LK for an additional damage.
+++++++++++++++++++
| Level 9 Stage 8 | L9S8
+++++++++++++++++++
Player: Yuri Sakazaki
*Max power gauge
Enemy: Seth
*Can be damage with only 2 hits or more
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: This one is another bonus round. You are given a max power gauge, so
if you perform Yuri's 1 star DM QCF HCB+HP 4 times then you can defeat
Seth with easy. Try to get a first attack with the DM so you can do
the DM 4 times.
+++++++++++++++++++
| Level 9 Stage 9 | L9S9
+++++++++++++++++++
Player: Richard Meyer
*Life gauge is at 10%
**Life gauge absorbs the amount of damage given to the enemy
Enemy: Soiree Meira
*Life gauge is at 150%
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: Try to get the first attack and gaining life from your attacks.
Down+HK 3x, DP+LK, LK is the effective combo here and you can
repeatedly do this when you corner Soiree against the wall.
The 2 star DM QCF 2x+HK is needed for quick damage since you
are under time pressure.
++++++++++++++++++++
| Level 9 Stage 10 | L9S10
++++++++++++++++++++
Player: Kyo Kusanaga Classic
*---
Enemy: Alba Meira
*Can be damage when hit in the air
Time: 30 sec
CC: You must defeat the enemy to succeed.
Notes: HK 3x is the combo you need to do, follow up by DP+LP in corner or
RDP+HK if Alba is far from the wall. After you manage to corner Alba
against the wall and stock up 2 in the power gauge, perform the 2 star
DM QCB HCF+HP after the HK 3x. Just repeat the combo until Alba is
KO'ed.
LEVEL 10
~~~~~~~~
***Somehow level 10 is much easier since the time pressure is gone. All of the
stages here gives you 60 secs. So just take your time and plan your attacks
very well so that every second counts. Also, I found it actually easier than
the other levels, and you can do anything freely since time is on your side.
++++++++++++++++++++
| Level 10 Stage 1 | L10S1
++++++++++++++++++++
Player: Mai Shiranui
*Life gauge decreases
Enemy: Nagase
*Life gauge regenerates
*Infinite power gauge
Time: 60 sec
CC: You must defeat the enemy to succeed.
Notes: I just did HP 3x, down+HK, QCB+HP repeatedly, sometimes I start with
jump+HK with the combo and after I accumulated max power, I unleashed
her 3 star DM charge down, then QCF+HK.
++++++++++++++++++++
| Level 10 Stage 2 | L10S2
++++++++++++++++++++
Player: Iori Yagami
*---
Enemy: Kyo Kusanagi Classic
*Life gauge is at 200%
*Infinite power gauge
Time: 60 sec
CC: You must defeat the enemy to succeed.
Notes: HP, HP, QCB+LP 3x is all I did to end the stage mission. Just beware
of Kyo's 3 star DM coz he seems to be fond of using it. If you manage
to corner him against the wall, the combo will just be right on the
spot to KO Kyo.
++++++++++++++++++++
| Level 10 Stage 3 | L10S3
++++++++++++++++++++
Player: Terry Bogard
*Power gauge disabled
Enemy: Billy Kane
**Life gauge absorbs the amount of damage given to you
Time: 60 sec
CC: You must defeat the enemy to succeed.
Notes: Jump+HK, HP, HP, QCF+HK / DP+HK or Jump+HK, down+forward+LP,
down+forward+HP, Rising Tackle (charge down then up+P) are the
most useful combos here. You can try anything fancy since you got
a lot of time (60 sec) as long as you don't get hit by Billy since
he can regain his life from the damage he deals to you.
++++++++++++++++++++
| Level 10 Stage 4 | L10S4
++++++++++++++++++++
Player: Chae Lim
*---
Enemy: Kim Kaphwan
*Can be damage with only 2 hits or more
Time: 60 sec
CC: You must defeat the enemy to succeed.
Notes: HK, HK, DP+HK, down+HK for more damage or LK, LK, DP+LK for speed
efficiency. After you manage to get some stock in the power gauge,
you can either use any DMs you like, whether you do her 1 star DM or
prefer 3 star DM. You got a lot of time so you as you will with your
power gauge.
++++++++++++++++++++
| Level 10 Stage 5 | L10S5
++++++++++++++++++++
Player: Nagase
*Attack power is at 50%
Enemy: Hanzo Hattori
*Attack power is at 150%
Time: 60 sec
CC: You must defeat the enemy to succeed.
Notes: LP 3x, HP, LK, QCB+LP is the most useful combo here, you can try other
stylish arts like forward+LK, LK, HK, forward+HK, DP+HP or anything
fancy since you are not under time pressure. DMs are also important
for dealing damage to Hanzo.
++++++++++++++++++++
| Level 10 Stage 6 | L10S6
++++++++++++++++++++
Player: Rock Howard
*Power gauge disabled
Enemy: Terry Bogard
*Life gauge regenerates
*Attack power is at 150%
*Infinite power gauge
Time: 60 sec
CC: You must defeat the enemy to succeed.
Notes: HP, LK, LK, Rising Tackle or just LK 3x, Rising Tackle either do it
it a jump+HK or just plain on the ground combo. Any other combo you
know will also do the trick, just be reminded that Terry has infinite
power gauge and his life gauge regenerates so you might as well rush
him to finish the stage mission.
++++++++++++++++++++
| Level 10 Stage 7 | L10S7
++++++++++++++++++++
Player: Kyo Kusanagi
*Life gauge decreases
*Guard gauge is at 0%
Enemy: Iori Yagami
*Life gauge decreases
*Guard gauge is at 0%
*Infinite power gauge
Time: 60 sec
CC: You must defeat the enemy to succeed.
Notes: In this fight, Iori will turn berserk while fighting you. Be reminded
that he has unlimited power gauge so be careful. The combo I used is
either down+HK, down+HP or down+HK, down+LK then any special/desperation
moves. Kyo's 3 star DM QCB HCF+HK is very useful here.
++++++++++++++++++++
| Level 10 Stage 8 | L10S8
++++++++++++++++++++
Player: Lien Neville
*Guard gauge is at 0%
Enemy: Duke
*Life gauge is at 150%
*Attack power is at 150%
*Power gauge regenerates
Time: 60 sec
CC: You must defeat the enemy to succeed.
Notes: Her HK 3x is as usual very effective here and much more useful if
you cornered Duke against the wall. Just do it repeatedly and gain
stocks in your power gauge do to more damage.
++++++++++++++++++++
| Level 10 Stage 9 | L10S9
++++++++++++++++++++
Player: Luise Meyrink
*---
Enemy: Jivatma
*Attack power is at 200%
*Infinite power gauge
*I assumed that he has life gauge of 200%
Time: 60 sec
CC: You must defeat the enemy to succeed.
Notes: Another one with unlimited power gauge. He seems to be fond on
breathing black fire against you. Anyway, if you manage to corner him
against the wall with repeatedly HK 3x, DP+HP then he will be easy to
defeat. Also don't hesitate to you her DMs.
+++++++++++++++++++++
| Level 10 Stage 10 | L10S10
+++++++++++++++++++++
Player: Alba Meira
*---
Enemy: Nightmare Geese
*Life gauge is at 150%
*Attack power is at 200%
*Infinite power gauge
*Can be damage with only 2 hits or more
Time: 60 sec
CC: You must defeat the enemy to succeed.
Notes: Now this is a nightmare, you can't just attack him coz he may counter
it and not only that, he can pick you up with another move from the
ground, he can use any DMs he like so if he hits you with his 3 star
DM, then it's time to retry. Fortunately you have a friend to help you
defeat this nightmare, the "wall" friend. Yes, it is the wall of
course! The one that helped you through countless struggles between
good and evil, for the sake of justice I will... oops... got carried
away. Sorry for that! Lolz! Anyway, if you manage to corner him against
the wall, HP 3x, then QCF+LP repeatedly until you manage to have 3
stocks in your power gauge. Then unleash 3 star DM QCF 2x+HK. Remember
that in this stage your power gauge has a maximum of 5 stocks. If you
want Geese to be more confused then try using LK, LK, HK, LK, HK </pre><pre id="faqspan-2">
instead rather than HP 3x. After this, grab yourself something to
celebrate (beer, woman, another beer) haha just kidding! Now you have
finished the nightmare of hard mission mode.
Congratulations!!!
You have unlocked 2 stages w/ sound test and some character costumes!
Credits:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
www15.ocn.ne.jp/~bugslife/kofmi2 <--- big help in a certain missions.
www.google.com <--- 1 of the best searcher in the net.
www.gamefaqs.com <--- for countless times of helping me.
www.1up.com <--- for recognizing my FAQ.
www.neoseeker.com <--- for recognizing my FAQ.
www.mycheats.com <--- for recognizing my FAQ.
Copyright:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a copyright of Josh D. Lalas aka NeoJosh. blah blah blah blah!
You know the stuff! Don't copy it or post it without permission.
Right now, gamefaqs.com, 1up.com, neoseeker.com, mycheats.com and
supercheats.com are the only websites that can officially post my FAQ ok?
The End!
(An original copyright of NeoJosh LOLz!)
Versions:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version 2.1 -- Added supercheats into the copyright.
Version 2.0 -- Copyright slightly changed, few spacing error fixed
and error L9S9 fixed, some changes in credits. Notes
about time and date added. Added legends and some
new combos in Mission 5 for Luise, Rock and Kim.
Introductions added. (December 23, 2006)
Version 1.2.1 -- Some of the spacings are fixed, level 9 stage 9 has
been fixed. Some changes in the copyright and and
credits. (July 11, 2006)
Version 1.2 -- there is a change in the format and some infos on
the notes, tips are added too. (July 10, 2006)
Version 1.1 -- just a rush hard mission guide. (July 07, 2006)
++++++++++++++++++++++++++++++++++++++++++++++++++++
|Note: My time and date is based on GMT +8|
++++++++++++++++++++++++++++++++++++++++++++++++++++
PS:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the first FAQ I ever made so please excuse me if its not as good
as others. Feel free to e-mail me if you have questions, comments or
suggestion but I will only reply to those worthy of being answered.