_____ _            _  ___
|_   _| |__   ___  | |/ (_)_ __   __ _
 | | | '_ \ / _ \ | ' /| | '_ \ / _` |
 | | | | | |  __/ | . \| | | | | (_| |
 |_| |_| |_|\___| |_|\_\_|_| |_|\__, |
                                |___/

                                    __   _____ _       _     _
                              ___  / _| |  ___(_) __ _| |__ | |_ ___ _ __ ___
                             / _ \| |_  | |_  | |/ _` | '_ \| __/ _ \ '__/ __|
                            | (_) |  _| |  _| | | (_| | | | | ||  __/ |  \__ \
                             \___/|_|   |_|   |_|\__, |_| |_|\__\___|_|  |___/
                                                 |___/

      _  _ ____ _ _ _ _  _ _  _ _  _   _ _  _ ___  ____ ____ ___   _ _
      |\/| |--| _X_ | |\/| |__| |\/|   | |\/| |--' |--| |___  |    | |


Easy Mission Guide
By: Emerald Phoenix
Version 1.5
5-04-06



Version 1.5  -  Formatted the entire guide to make it look pretty
05/04/06    -  Added the Basics section
            -  Added Appendices sections 1-4
            -  Fleshed out all the missions
            -  Corrected the objective for LV04-04


* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                      T A B L E   O F   C O N T E N T S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Introduction
Basics
   1. Controls...................................................[BASC001]
   2. Terminology................................................[BASC002]
Missions
   1. Level 01...................................................[MISN001]
   2. Level 02...................................................[MISN002]
   3. Level 03...................................................[MISN003]
   4. Level 04...................................................[MISN004]
   5. Level 05...................................................[MISN005]
   6. Level 06...................................................[MISN006]
   7. Level 07...................................................[MISN007]
   8. Level 08...................................................[MISN008]
   9. Level 09...................................................[MISN009]
  10. Level 10...................................................[MISN010]
Appendices
   1. Unlockables................................................[APND001]
   2. Frequently Asked Questions.................................[APND002]
   3. Version History............................................[APND003]
   4. Credits....................................................[APND004]
   5. Copyright Notice...........................................[APND005]



* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                          I N T R O D U C T I O N
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

This is a guide to the 100 Easy Missions in Challenge mode. It should be
helpful for everyone who doesn't speak Japanese. Some of the missions are
particularly tricky if you don't know what you're supposed to do going in.

You can unlock characters, costumes, and stages through missions. For each
mission you clear you get a costume. For each level you clear you get a
character. I got a stage after clearing 5 levels.

As discussion on the game progresses and strategies and character
strengths/weaknesses come out this guide will likely be touched up to reflect
that information as it pertains to the missions. As it stands, though, this
guide is complete in its intent. Anything extra is bonus.

If you have questions or comments, feel free to email me
([email protected]) or post on the GameFAQs message board for this
game. At the time of this writing, I am a frequent visitor there. If you email
me, make sure the subject of your email mentions this game. Otherwise it stands
a good chance of being deleted.

The only sites currently allowed to host any version of this guide are:

GameFAQs         -  www.gamefaqs.com
Cyberfanatix     -  www.cyberfanatix.com
1up.com          -  www.1up.com
Neoseeker        -  www.neoseeker.com

The most recent version will always be posted at GameFAQs.



* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                                B A S I C S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

-------------------------------------------------------------------------------
1.  Controls                                                          [BASC001]
-------------------------------------------------------------------------------

There are eight possible directions you can press on the D-pad, plus the
neutral center. In the fighting game community, it has become the accepted
practice to assign numbers to each of these directions. This allows for a form
of notation that can convey more information than most any other setup. Here's
how it works:

7 8 9
4   6
1 2 3

The four cardinal directions-up, down, away, and towards-are 8, 2, 4, and 6
respectively. The diagonals-up/back, down/back, up/towards, and down/towards-
are 7, 1, 9, and 3 respectively. The neutral position is left numberless, but
the number 5 is skipped on the diagram.

Consecutive numbers indicate a continuous motion of the pad through those
directions. For example, the d-pad motion for Terry Bogard's Power Wave is down
-> down/towards -> towards. This is represented as 236. You can see we've just
written the same motion in much less space. Any attack button that has to be
pressed at the end of a motion is attached to the notation after + symbol. So,
to complete the notation for Terry's Power Wave, we would write 236+LP. This
indicates that as we reach the end of the 236 motion, we press Light Punch.

The attack buttons can be mapped in the Options menu. These are the
abbreviations used:

LP               Light Punch
SP               Light Kick
LK               Strong Punch
SK               Strong Kick
LP+LK            Light Punch and Light Kick together
SP+SK            Strong Punch and Strong Kick together
Sidestep Back    Sidestep away from the screen
Sidestep Front   Sidestep towards the screen
Sabaki           Parry
Taunt            Taunt the opponent

This notation will be scattered throughout this guide. Sometimes moves and
Stylish Arts will be referred to by name, and sometimes notation will be used.
It will depend on what is more appropriate at the time.


-------------------------------------------------------------------------------
2.  Terminology                                                       [BASC002]
-------------------------------------------------------------------------------

In addition to the motion notation, there are several other terms that will be
used throughout this guide that you will need to know. They are as follows:

Normal Move - Normal punches, kicks, and throws. This also includes Command
Moves. Anything in he first two sections of a character's Command List falls
under this category.

Special Moves - The third section of the Command List. These moves typically
have motions associated with them, but they do not consume any Power Gauge
levels. Attacks like Terry Bogard's Power Wave and Rock Howard's Double
Reppuken fall under this category.

Desperation Moves - The supers of the game. These consume Power Gauge levels
when they are used, and are in the fourth section of the Command List. Each one
has a certain number of stars next to it indicating how many Power Gauge levels
it consumes. Desperation moves are commonly referred to as DMs.

Guard Break - When your Guard Gauge is depleted it will be red instead of
green. When you are attacked while guarding when your Guard Gauge is depleted
you are Guard Broken.

Sidestep Attack - This is performed by sidestepping and pressing either SP or
SK immediately after the sidestep. If timed correctly your character will
perform an attack with an animation different that the normal standing attack
produced by that button.

Sabaki - A parry. Pressing the Sabaki button when the opponent strikes you
causes you to parry their attack. They go into a short hit animation and you
get a free attack (if you strike quickly enough before they recover).

Guard Cancel - Performed by pressing SP+SK when guarding an opponent's attack.
If you time it correctly you will see a blue flash and your character will
attack the opponent.

Super Cancel - Doing a Special Move, then interrupting it with a Desperation
Move. To perform a Super Cancel, you have to start with a Special Move that has
SC next to it in the character's Command List. Perform the Special Move and
immediately, before the Special Move finishes, do the motion for the
Desperation Move you want to cancel into. You usually have to finish the
Desperation Move on the first hit of the Special Move.

Ground Roll - You can roll towards or away from the opponent by pressing LP and
LK together along with the appropriate direction. Ground Rolls will go through
attacks.

Health - The character's health. It is indicated by the large yellow bars at
the top of the screen in combat.

Guard Gauge - The green gauge below a character's Health. Each hit taken while
guarding reduces the gauge by one box. When your Guard Gauge is depleted
getting struck while guarding breaks your guard.

Power Gauge - The blue gauges at the bottom of the screen. They turn yellow and
display the word MAX when they are full. The level of the power gauge is
indicated by a number to the outside of the screen. Attacking and taking damage
increases the Power Gauge. Using a Desperation Move decreases it.

Strength - This determines how much damage your attacks do. The default value
is 100%, making your attacks deal full damage. Changes in the value of your
Strength directly effect the damage dealt by your attacks. The higher your
Strength, the more damage you deal.

Defense - This determines how much damage you take from attacks. The default
value is 100%, meaning that you take normal damage from attacks. Changes in the
value of your Defense directly effect how much damage you take from attacks.
The higher your Defense, the less damage you take from attacks.

Counter Hit - When you hit the opponent as he is performing a move, you score a
Counter Hit. An attack that lands as a Counter Hit deals more damage than it
normally would.

Perfect - When you win a round without taking damage you score a Perfect.

Time Up - When the timer runs down to zero in a round it is called a Time Up.



* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                              M I S S I O N S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

This is how the mission entries are broken down:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The mission number goes here
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       Enemy:  Your opponent for the mission
       Timer:  What the timer starts the mission at
  Conditions:  Conditions for the mission. Some are listed in the game, some
               are not.
   Objective:  What you need to do to beat the mission
       Notes:  Anything about the mission I feel like putting here. Sometimes
               helpful.


-------------------------------------------------------------------------------
1.  Level 01                                                          [MISN001]
-------------------------------------------------------------------------------

~~~~~~~
LV01-01
~~~~~~~
       Enemy:  Ryo Sakazaki
       Timer:
  Conditions:  The opponent has infinite Health
   Objective:  Hit the opponent 10 times.
       Notes:  This one's simple. Hit him 10 times. You can use any attacks
               you'd like.


~~~~~~~
LV01-02
~~~~~~~
       Enemy:  Alba Meira
  Conditions:  The opponent has infinite Health
   Objective:  Guard Break the opponent.
       Notes:  You need to use multi-hit special moves and combos to deplete
               his Guard Gauge. Hit him once when his Guard Gauge is depleted
               to complete the mission.


~~~~~~~
LV01-03
~~~~~~~
       Enemy:  Rock Howard
  Conditions:  The opponent has infinite Health
   Objective:  Hit the opponent into a wall.
       Notes:  The easiest way to win this one is to hit Rock a couple of
               times with moves that cause some knockback and/or launch the
               opponent into the air.


~~~~~~~
LV01-04
~~~~~~~
       Enemy:  Yuri Sakazaki
  Conditions:  The opponent has infinite Health
   Objective:  Hit the opponent with a Sidestep Attack 3 times.
       Notes:  See the Terminology section for information on how to do a
               Sidestep Attack. You don't have to wait until she attacks. The
               only requirement is to hit her with them.


~~~~~~~
LV01-05
~~~~~~~
       Enemy:  Athena Asamiya
  Conditions:  You have an infinite Power Gauge
               The opponent has infinite Health
   Objective:  Hit the opponent with a guard cancel.
       Notes:  Start blocking immediately. Do the Guard Cancel in the middle
               of her combo for best results.


~~~~~~~
LV01-06
~~~~~~~
       Enemy:  Ralf Jones
  Conditions:  The opponent has infinite Health
   Objective:  Perform 3 Sabakis.
       Notes:  Ralf primarily uses high attacks. Guard and let him hit you a
               couple times to get used to the timing. The 3 Sabakis don't
               have to be in a row.


~~~~~~~
LV01-07
~~~~~~~
       Enemy:  Duke
  Conditions:  The opponent has infinite Health
   Objective:  Break a throw.
       Notes:  Duke only uses his SP throw. Break it by pressing SP when he
               grabs you.


~~~~~~~
LV01-08
~~~~~~~
       Enemy:  Kula Diamond
  Conditions:  You have an infinite Power Gauge
               The opponent has infinite Health
   Objective:  Hit the opponent with a Super Cancel.
       Notes:  The easiest characters to use for this one are the ones that
               have a simple quarter-circe special move that can Super Cancel,
               and a Desperation Move that is performed with the same quarter
               circle motion. Sine you have an infinite Power Gauge, the level
               of the DM doesn't matter.


~~~~~~~
LV01-09
~~~~~~~
       Enemy:  Terry Bogard
  Conditions:  The opponent has infinite Health
   Objective:  Score 3 Counter Hits on the opponent.
       Notes:  Wait until he attacks, and then smack him with a crouching
               kick. You have a pretty decent window in which to get a Counter
               Hit in this game.


~~~~~~~
LV01-10
~~~~~~~
       Enemy:  Billy Kane
  Conditions:  The opponent's Health regenerates over time
   Objective:  Defeat the opponent.
       Notes:  You have to play this offensively. Keep at him, and fire off
               Desperation moves when they are available. There is a slight
               lag before he starts regenerating again after hits, so combos
               are very effective. Theoretically, Iori can fire off his level
               2 DM and continuously hit Billy so quickly that he does not
               regenerate.


-------------------------------------------------------------------------------
2.  Level 02                                                          [MISN002]
-------------------------------------------------------------------------------

~~~~~~~
LV02-01
~~~~~~~
       Enemy:  Mai Shiranui
  Conditions:  Your Health starts at 50%
   Objective:  Defeat the opponent.
       Notes:  If you stay on the offensive you shouldn't have too much
               trouble. Mai doesn't counteract being pressured too well in
               this mission.


~~~~~~~
LV02-02
~~~~~~~
       Enemy:  Nagase
  Conditions:  Your Guard Gauge starts at 0%
   Objective:  Defeat the opponent.
       Notes:  You have to be offensive, since you can't block. Use sidesteps,
               rolls, and Sabakis for defense.


~~~~~~~
LV02-03
~~~~~~~
       Enemy:  Kyo Kusanagi
  Conditions:  Your Defense is reduced to 50%
   Objective:  Defeat the opponent.
       Notes:  Don't get hit by one of his Desperation Moves. You take more
               damage than normal, so you can't necessarily go all-out
               offense, unless you're good at locking down an opponent. The AI
               isn't too tough, but any hits you do take hurt.


~~~~~~~
LV02-04
~~~~~~~
       Enemy:  Lien Neville
  Conditions:  Your Power Gauge decreases over time
   Objective:  Defeat the opponent.
       Notes:  This one isn't too bad. Just make sure you use your Desperation
               Moves when you have the gauge for them.


~~~~~~~
LV02-05
~~~~~~~
       Enemy:  Leona
  Conditions:  Your Health decreases over time
   Objective:  Defeat the opponent.
       Notes:  The Health decrease won't kill. It will only drop you to 1
               Health. Of course, at that point all Leona has to do is sneeze
               on you. Get this one over quickly.


~~~~~~~
LV02-06
~~~~~~~
       Enemy:  Iori Yagami
  Conditions:  Your Strength is reduced to 75%
   Objective:  Defeat the opponent.
       Notes:  The Strength reduction just means that you have to hit him a
               few more times.


~~~~~~~
LV02-07
~~~~~~~
       Enemy:  Luise Meyrink
  Conditions:  The opponent regains Health as she damages you
   Objective:  Defeat the opponent.
       Notes:  Don't get hit. Whatever Luise does in damage to you she gains
               in Health.


~~~~~~~
LV02-08
~~~~~~~
       Enemy:  K'
  Conditions:  Your Health drains, then Strength, then Power Gauge
   Objective:  Defeat the opponent.
       Notes:  This one is kind of nifty. First, your Health decreases for a
               few seconds. Then it stops decreasing and your Strength starts
               dropping. The Strength drop continues for a few seconds, then
               your Power Gauge starts decreasing. A few seconds later the
               process starts again. You can't die by the Health decrease
               status, but it will drop you to 1 Health.


~~~~~~~
LV02-09
~~~~~~~
       Enemy:  Chae Lim
  Conditions:  -----
   Objective:  Knock the opponent down 5 times and defeat her.
       Notes:  Chae Lim plays offensively, but she leaves plenty of openings.
               A simple crouching Strong Kick can knock her down with most
               characters.


~~~~~~~
LV02-10
~~~~~~~
       Enemy:  Kula Diamond
  Conditions:  Your Strength is reduced to 75%
               Your Power Gauge decreases over time
               The opponent has an infinite Power Gauge
   Objective:  Defeat the opponent.
       Notes:  Kula does like to spam her Desperation Moves. Make sure you use
               your own when you have gauge for them since you won't for long.
               Make sure you're always ready to block or roll.


-------------------------------------------------------------------------------
3.  Level 03                                                          [MISN003]
-------------------------------------------------------------------------------

~~~~~~~
LV03-01
~~~~~~~
       Enemy:  Billy Kane
  Conditions:  -----
   Objective:  Taunt the opponent twice and defeat him.
       Notes:  This is a standard match, except that you have to get off two
               Taunts during it. The easiest time to do this is when Billy
               himself Taunts. Otherwise, use attacks that launch him across
               the ring and Taunt while he's over there.


~~~~~~~
LV03-02
~~~~~~~
       Enemy:  Soiree Meira
  Conditions:  -----
   Objective:  Defeat the opponent while not getting knocked down 3 times.
       Notes:  You have to be careful in this one. Soiree has many ways of
               grounding an opponent, and you can only get knocked down twice
               and still win. Comboing him down to around half health and then
               making him eat a Level 3 Desperation Move tends to work fairly
               well.


~~~~~~~
LV03-03
~~~~~~~
       Enemy:  Mignon Beart
  Conditions:  -----
   Objective:  Defeat the opponent while not getting knocked down 3 times.
       Notes:  This is basically the same as the last mission. Mignon just
               tends to be a little more difficult to hit.


~~~~~~~
LV03-04
~~~~~~~
       Enemy:  Maxima
  Conditions:  -----
   Objective:  Defeat the enemy with your Power Gauge at MAX.
       Notes:  You can't really use any Desperation Moves in this fight unless
               you get the first hit of the match (which gets you a level of
               gauge). If you have him almost out of health and you still
               don't have a MAX Power Gauge, let him beat on you until it
               fills up, then finish him


~~~~~~~
LV03-05
~~~~~~~
       Enemy:  Clark Still
  Conditions:  You start with MAX Power Gauge
   Objective:  Defeat the opponent in less than 15 hits.
       Notes:  This is an exercise in dealing th emost damage in the least
               number of hits. Terry and Ryo work very well here as their
               Level 3 Desperation moves deal around half a Health meter of
               damage and only hit once (Ryo) or twice (Terry). After that,
               just come out swinging with Strong attacks. Damage is reduced
               in combos, so try to stay away from any combo over two or three
               hits.


~~~~~~~
LV03-06
~~~~~~~
       Enemy:  Duke
  Conditions:  -----
   Objective:  Perform 3 Sabakis and defeat the opponent.
       Notes:  Start doing the Sabakis early. You are almost guaranteed one on
               his first attack. He uses primarily high attacks, though he
               does mix in some lows.


~~~~~~~
LV03-07
~~~~~~~
       Enemy:  Seth
  Conditions:  -----
   Objective:  Hit the opponent with 2 Desperation Moves and defeat him.
       Notes: You have to be gentle with Seth until you've popped two DMs. Use
              Level 1 DMs because it's easier to get the gauge for them, and
              they do the least damage. If you get in the first attack you're
              basically set on the Desperation Move requirement.


~~~~~~~
LV03-08
~~~~~~~
       Enemy:  Terry Bogard
  Conditions:  -----
   Objective:  Defeat the opponent while not getting knocked down.
       Notes:  This is a pain, mostly because Terry is very, very good at
               knocking opponents down. Keep him off balance and knocked down
               to win this match. Use Sabakis and rolls.


~~~~~~~
LV03-09
~~~~~~~
       Enemy:  Yuri Sakazaki
  Conditions:  The opponent has infinite Health
   Objective:  Hit the opponent into the wall 5 times.
       Notes:  Once you get her against a wall the rest is easy, as just about
               every hit you do at that point knocks her into the wall.


~~~~~~~
LV03-10
~~~~~~~
       Enemy:  Athena Asamiya
  Conditions:  You have no Power Gauge
               Your opponent's has 150% Health
               Your opponent has an infinite Power Gauge
   Objective:  Defeat the opponent.
       Notes:  If her hands start glowing pink do not attack her up close.
               Avoid her and defend her attacks. Guard Cancel if you can. Lay
               into her when she doesn't have a DM going.


-------------------------------------------------------------------------------
4.  Level 04                                                          [MISN004]
-------------------------------------------------------------------------------

~~~~~~~
LV04-01
~~~~~~~
       Enemy:  Leona
  Conditions:  The opponent has infinite Health
               The opponent's Guard Gauge regenerates over time
               The timer starts at 15 seconds
   Objective:  Guard Crush the opponent.
       Notes:  You need to use quick multi-hit moves and combos to take down
               her Guard Gauge. She needs to stay on the defensive. Try not to
               knock her down, as it takes precious secons for her to get back
               up.


~~~~~~~
LV04-02
~~~~~~~
       Enemy:  Nagase
  Conditions:  The opponent has infinite Health
   Objective:  The first one to get knocked down 3 times loses.
       Notes:  Knock her down thre times before she does the same to you. Once
               again crouching Strong Kicks are your friend. Use a character
               that excells at grounding opponents and you shouldn't have much
               of a problem.


~~~~~~~
LV04-03
~~~~~~~
       Enemy:  K'
  Conditions:  You have no Power Gauge
               Your Guard and Sabaki are disabled
               The opponent has infinite Health
               The opponent's Strength is increased to 200%
               The timer starts at 20 seconds
   Objective:  Time Up the opponent
       Notes:  All you have to do is survive for 20 seconds. This is not as
               easy as it sounds. In this case the best defense is a good
               offense. If K' is getting up from being knocked down, he's not
               doing damage to you. If possible, use attacks that launch him
               to the other side of the stage AND knock him down. One of those
               attacks buys you aroud 5 seconds or more.


~~~~~~~
LV04-04
~~~~~~~
       Enemy:  Rock Howard
  Conditions:  The opponent's Health starts at 30%
   Objective:  Hit the opponent into a wall.
       Notes:  You only have a few attacks in which to knock him into the wall
               before you KO him, which loses you the mission. Terry's Power
               Shoot comes out fast, and gets him over to the wall. Run/roll
               over to hm and perform a Power Dunk (or one of several other
               moves) for the win.


~~~~~~~
LV04-05
~~~~~~~
       Enemy:  Mignon Beart
  Conditions:  The opponent has infinite Health
               The opponent's Power Gauge increases over time
   Objective:  Raise your Power Gauge to MAX before the opponent
       Notes:  You have to go all-out offensive here. Do not use any
               Desperation Moves. Getting the first attack makes this mision
               much easier.


~~~~~~~
LV04-06
~~~~~~~
       Enemy:  Ralf Jones
  Conditions:  The opponent has infinite Health
   Objective:  Perform 3 Sabakis in a row.
       Notes:  Do not get hit in between Sabakis. You can guard and avoid
               attacks, but the couter resets if you get hit. If you stay in a
               crouching guard position and time the Sabakis correctly you
               shouldn't have too many problems.


~~~~~~~
LV04-07
~~~~~~~
       Enemy:  Mai Shiranui
  Conditions:  You have no Power Gauge
               Your attacks are disabled
               The opponent has infinite Health
               The opponent's Strength is increased to 250%
               The timer starts at 20 seconds
   Objective:  Time Up the opponent.
       Notes:  you can only guard her attacks and avoid her. Sidestep and
               roll-do not let her close to you. You can take a few hits, but
               Mai is very DM-happy in this mission, and you can't attack to
               knock her out of them. You have to survive for 20 seconds.


~~~~~~~
LV04-08
~~~~~~~
       Enemy:  Kula Diamond
  Conditions:  Your Power Gauge is decreasing
               The opponend has infinite Health
   Objective:  Get your power gauge to MAX.
       Notes:  You have to get your Power Gauge to MAX, but for this mission
               MAX is level 5. You'll have to relentlessly press the attack.
               Get in the first hit of the match. Your Power Gauge drains
               quickly so you can't sit back for too long at any given time.


~~~~~~~
LV04-09
~~~~~~~
       Enemy:  Alba Meira
               You have an infinite Power Gauge
  Conditions:  The opponent has infinite Health
   Objective:  Perform 2 Super Cancels.
       Notes:  This is much like the mission in Level 01, except that Alba is
               a much fiercer opponent. Note that some Special Moves don't
               have to actually hit the opponent in order to be Super Canceled
               out of.


~~~~~~~
LV04-10
~~~~~~~
       Enemy:  Soiree Meira
  Conditions:  Your Guard is disabled
               The opponent has an infinite Power Gauge
   Objective:  Defeat the opponent.
       Notes:  The easiest way to win this one is to keep on Soiree so he
               doesn't have much of an opportunity to do anything. Also keep
               in mind that while you can't block his moves, you can roll and
               Sabaki.


-------------------------------------------------------------------------------
5.  Level 05                                                          [MISN005]
-------------------------------------------------------------------------------

~~~~~~~
LV05-01
~~~~~~~
       Enemy:  Seth
  Conditions:  Your Guard is disabled
   Objective:  Defeat the opponent.
       Notes:  You can't block attacks, so make use of sidesteps, rolls, and
               Sabakis. Or just keep hitting him so he can't hit you.


~~~~~~~
LV05-02
~~~~~~~
       Enemy:  Lien Neville
  Conditions:  Your Jump is disabled
   Objective:  Defeat the opponent.
       Notes:  This one is annoying because you can't jump in at her. However,
               this doesn't disable moves that launch you into the air.


~~~~~~~
LV05-03
~~~~~~~
       Enemy:  Maxima
  Conditions:  Your Strength is increased to 200%
               The opponent only takes damage from Desperation Moves
   Objective:  Defeat the opponent.
       Notes:  Since you effectively do double damage, you can finish him off
               in several DMs. Some characters can finish him off in one or
               two (Terry, Ryo). Beat on him to charge your Power Gauge, then
               let him have it.


~~~~~~~
LV05-04
~~~~~~~
       Enemy:  Luise Meyrink
  Conditions:  Your Normal Attacks are disabled
   Objective:  Defeat the opponent.
       Notes:  You can only use Special moves and Desperation Moves. This
               means that you want to use a charcter that has a variety of
               Special Moves-highs, lows, cheese, etc. Terry fits the bill
               nicely.


~~~~~~~
LV05-05
~~~~~~~
       Enemy:  Iori Yagami
  Conditions:  The opponent's health starts at 40%
               The opponent only takes damage in the air
   Objective:  Defeat the opponent.
       Notes:  You either need to juggle him to death or use Special Moves and
               Desperation Moves that launch the opponent into the air and hit
               him there. Juggling Iori agains the wall also counts as hitting
               him in the air, provided he isn't actually touching the ground.


~~~~~~~
LV05-06
~~~~~~~
       Enemy:  Billy Kane
  Conditions:  Your Strength is increased to 250%
               The opponent only takes damage while down on the ground
   Objective:  Defeat the opponent.
       Notes:  You have to knock down Billy to hurt him. The best way to
               damage him is to knock him down, then use a Desperation Move
               that hits grounded opponents--preferably one with a single big
               hit, like a Power Geyser.


~~~~~~~
LV05-07
~~~~~~~
       Enemy:  Athena Asamiya
  Conditions:  Your Desperation Moves are disabled
   Objective:  Defeat the opponent.
       Notes:  Not being able to use Desperation Moves really isn't that much
               of a hindrance. Just use a character with good Special Moves
               instead. As long as you're decent with your chosen character,
               this mission shouldn't be bad.


~~~~~~~
LV05-08
~~~~~~~
       Enemy:  Clark Still
  Conditions:  Your Cancels are disabled
   Objective:  Defeat the opponent.
       Notes:  You cannot Guard Cancel or Super Cancel. If you're not used to
               using either of those, then you have no problem. You can still
               do a normal combo into a Desperation Move if you want to.


~~~~~~~
LV05-09
~~~~~~~
       Enemy:  Duke
  Conditions:  The opponent starts at 30% Health
               The opponent can only be damaged by Throws
   Objective:  Defeat the opponent.
       Notes:  It takes around 3 throws to beat him. You can dodge his attack
               and throw, Sabaki his attack and throw, or just walk up to him
               and throw him.


~~~~~~~
LV05-10
~~~~~~~
       Enemy:  Ryo Sakazaki
  Conditions:  You have no Power Gauge
               Your Cancels are disabled
               The opponent starts with 150% Health
               The opponent has an infinite Power Gauge
   Objective:  Defeat the opponent.
       Notes:  This one can be...painful. Ryo has a very nasty DM that can
               take off half your Health meter. Fortunately for you it's a
               close-range one. You may want to hit and run against Ryo if
               he's going particularly DM happy. The upside to him being
               aggressive is that you can get a fair amount of Counter Hits on
               him, doing more damage.


-------------------------------------------------------------------------------
6.  Level 06                                                          [MISN006]
-------------------------------------------------------------------------------

~~~~~~~
LV06-01
~~~~~~~
       Enemy:  Soiree Meira
  Conditions:  The opponent has infinite Health
   Objective:  Collect $10,000.
       Notes:  These Collect x dollars missions are a pain. Every time you hit
               him he pops out coins. The problem is that you have to touch
               the coins to collect them, so you have to stay right up close
               to him. It also cuts down on what moves you can use. Iori is
               excellent for this mission, as his Level 2 DM lets him attack
               very, very quickly.


~~~~~~~
LV06-02
~~~~~~~
       Enemy:  Chae Lim
  Conditions:  The oppnent's Health starts at 50%
   Objective:  Collect 10 medals and defeat the opponent.
       Notes:  The medal missions and coin missions make Level 6 the most
               annoying set of Easy Missions. You need to worry about
               collecting the medals first, otherwise you'll likely beat Chae
               Lim before you have all 10. The easiest way to get the medals
               is to point your back toward a line of them and roll backwards.
               When you get to a corner, sidestep around and start rolling
               again. Feel free to take some pokes at Chae Lim from time to
               time so you don't have all that health to go through right at
               the end.


~~~~~~~
LV06-03
~~~~~~~
       Enemy:  Yuri Sakazaki
  Conditions:  There are items scattered all over the ring
   Objective:  Defeat the opponent.
       Notes:  There are a variety of items in the ring. Some explode when you
               touch them, damaging you, and some restore your Health Meter.
               You don't have to actually pick anything up. Just be careful of
               the bombs.


~~~~~~~
LV06-04
~~~~~~~
       Enemy:  Kula Diamond
  Conditions:  Your Special Moves and Desperation Moves are disabled
               The opponent has infinite Health
   Objective:  Collect $10,000.
       Notes:  For this mission you need to hit Kula a lot. Most characters
               can finish it-you need to pick one who has a Stylish Art of
               decent length that you can do.


~~~~~~~
LV06-05
~~~~~~~
       Enemy:  Kyo Kusanagi
  Conditions:  The opponent starts with 50% Health
   Objective:  Collect 15 medals and defeat the opponent.
       Notes:  This is the same as the mission agains Chae Lim, except that
               you need five more medals. The same strategy will work. You
               just need to be faster.


~~~~~~~
LV06-06
~~~~~~~
       Enemy:  Rock Howard
  Conditions:  There are items scattered all over the ring
   Objective:  Defeat the opponent.
       Notes:  There are a few more bombs this time around. Otherwise it's the
               same as before.


~~~~~~~
LV06-07
~~~~~~~
       Enemy:  K'
  Conditions:  Your Normal Moves are disabled
               The opponent has infinite Health
   Objective:  Collect $10,000.
       Notes:  You need milti-hit Special Moves and Desperation Moves. Ryo's
               Zanretsuken works well here, assuming you can hit with it.


~~~~~~~
LV06-08
~~~~~~~
       Enemy:  Leona
  Conditions:  The opponent starts with 50% Health
   Objective:  Collect 20 medals and defeat the opponent.
       Notes:  Same thing, but more annoying. Roll for the win.


~~~~~~~
LV06-09
~~~~~~~
       Enemy:  Alba Meira
  Conditions:  The opponent has infinite Health
   Objective:  Collect $30,000.
       Notes:  This one is a serious pain. Use either Ryo for his Zanretsuken,
               or Iori for his level 2 DM.


~~~~~~~
LV06-10
~~~~~~~
       Enemy:  Mai Shiranui
  Conditions:  The opponent has 200% Health
               The opponent has an infinite Power Gauge
   Objective:  Collect 10 medals and defeat the opponent.
       Notes:  In this mission you actually want to focus on beatting down Mai
               and get the medals along the way. Combo her into a knockdown,
               roll around for some medals, repeat.


-------------------------------------------------------------------------------
7.  Level 07                                                          [MISN007]
-------------------------------------------------------------------------------

~~~~~~~
LV07-01
~~~~~~~
       Enemy:  Ryo Sakazaki
  Conditions:  -----
   Objective:  Finish the opponent with a Throw.
       Notes:  For this mission you need to be able to gauge how much Health a
               throw takes off. Get him down to that amount and throw him.


~~~~~~~
LV07-02
~~~~~~~
       Enemy:  Billy Kane
  Conditions:  The opponent is invisible
   Objective:  Defeat the opponent.
       Notes:  To win this you need to mix up your moves, because Billy likes
               to move around a dodge a lot. You want to be mixing up high and
               low attacks, and if your character hs any attacks that hit high
               and low, use them, too.


~~~~~~~
LV07-03
~~~~~~~
       Enemy:  Luise Meyrink
  Conditions:  There are mines scattered all over the arena that only hit you
   Objective:  Defeat the opponent.
       Notes:  The mines will KO you in three or four hits on their own, not
               counting the damage Luise can dish out. You can't really move
               around in this mission. You have to keep comboing her while not
               letting her hit you into a mine. The mines only hit you, so you
               can't use them to defeat her.


~~~~~~~
LV07-04
~~~~~~~
       Enemy:  Athena Asamiya
  Conditions:  Your power gauge decreases over time
   Objective:  Finish the opponent with a Desperation Move.
       Notes:  Just keep on wailing on Athena until you get her to the point
               where you know a DM can finish her.


~~~~~~~
LV07-05
~~~~~~~
       Enemy:  Nagase
  Conditions:  There are electrodes scattered all over the ring
   Objective:  Defeat the opponent without touching an electrode.
       Notes:  The little things scattered around the ring are electrodes. If
               you hit one, it takes all your health. You pretty much can't
               move more than a couple steps an any direction. Once again, you
               are the only one who can hit them.


~~~~~~~
LV07-06
~~~~~~~
       Enemy:  Iori Yagami
  Conditions:  Your Strength is increased to 200%
   Objective:  Defeat the opponent with a Perfect.
       Notes:  Anything goes as long as you don't get hit. Take your best
               character into this one.


~~~~~~~
LV07-07
~~~~~~~
       Enemy:  Maxima
  Conditions:  Lasers move about the arena targeting you
   Objective:  Defeat the opponent.
       Notes:  If you see a pink beam hovering over you, move. Those beams
               show where the lasers will strike. You have to keep moving in
               the mission. It is possible to get locked in a laser juggle
               until you're KOed. The lasers only target you.


~~~~~~~
LV07-08
~~~~~~~
       Enemy:  Lien Neville
  Conditions:  You are covered in bombs that explode periodically
               The opponent has 150% Health
   Objective:  Defeat the opponent.
       Notes:  The glowing white things on you are bombs. They explode at
               regular intervals, and can interrupt your combos and DMs. You
               have to stay offensive, because there are enough bombs on you
               to KO you if enough of them explode.


~~~~~~~
LV07-09
~~~~~~~
       Enemy:  Mignon Beart
  Conditions:  The opponent is invisible
   Objective:  Throw the opponent twice and defeat her.
       Notes:  Throw out single attacks to gauge the location of Mignon. When
               you think you're close, try a throw. Alternatively, you can
               turtle. When she stops attacking you, throw her. Once the
               throws are out of the way, all you have to do is beat her in a
               similar fashion as the earlier invisible mission.


~~~~~~~
LV07-10
~~~~~~~
       Enemy:  Ralf Jones
  Conditions:  Your Health decreases over time
               Your Power Gauge decreases over time
               Your Guard Gauge starts at 0%
               The opponent's Health regenerates
               The opponent has an infinite Power Gauge
   Objective:  Defeat the opponent
       Notes:  Once again you won't get KOed from the health loss status. In
               this mission you have to go totally offensive. You just don't
               have the time to spend dodging around. If Ralf gets his hands
               on you, it WILL hurt.


-------------------------------------------------------------------------------
8.  Level 08                                                          [MISN008]
-------------------------------------------------------------------------------

~~~~~~~
LV08-01
~~~~~~~
       Enemy:  Seth
  Conditions:  Your Special Moves and Desperation Moves are disabled
               The opponent has infinite Health
               Your opponent has an infinite Guard Gauge
   Objective:  Perform a 5-hit combo on the opponent.
       Notes:  You really only need a 3-hit Stylish Art for this, though one
               with more hits makes this easier. Jump in with a kick, perform
               a Stylish Art, and if you need one more hit finish with a
               crouching kick to hit them on the ground.


~~~~~~~
LV08-02
~~~~~~~
       Enemy:  Leona
  Conditions:  Your Desperation Moves are disabled
               The opponent has infinite Health
   Objective:  Hit the opponent 30 times.
       Notes:  Combos, Stylish Arts, and multi-hit Special Moves. Ryo's
               Zanretsuken is 15 hits, but it's difficult to actually hit
               Leona with it. The short timer makes this mission particularly
               difficult.


~~~~~~~
LV08-03
~~~~~~~
       Enemy:  Clark Still
  Conditions:  Single hits do no damage to the opponent
   Objective:  Defeat the opponent.
       Notes:  Simply use combos and multi-hit Special moves and Desperation
               Moves. Multi-hit DMs with most of the damage on the later hits,
               such as Terry's High Angle Geyser are excellent for this
               mission.


~~~~~~~
LV08-04
~~~~~~~
       Enemy:  Chae Lim
  Conditions:  The opponent has infinite Health
               The opponent has an infinite Power Gauge
   Objective:  Have more hits than the opponent when time expires
       Notes:  Beatdown time. If you don't let her attack too much, you win.
               Once again, Ryo's Zanretsuken--if you can hit her with it-is
               pretty much an "I Win" button. Kyo's Level 3 DM also can get
               you a ludicrous amount of hits for little effort.


~~~~~~~
LV08-05
~~~~~~~
       Enemy:  Yuri Sakazaki
  Conditions:  The opponent has infinite Health
               The opponent has an infinite Power Gauge
   Objective:  Perform a 20-hit combo on the opponent.
       Notes:  This one is either next to impossible or surprisingly easy
               depending on who you use. If you pisk Ryo and to a Zanretsuken
               into his dragon punch-like DM, you win. Just cancel the
               Zanretsuken late so you get most of the hits.


~~~~~~~
LV08-06
~~~~~~~
       Enemy:  Kyo Kusanagi
  Conditions:
   Objective:  Defeat the opponent without performing a combo of 4 hits or
               more
       Notes:  This one is fun. You have to NOT use combos. That means that
               there are also some Special Moves and Desperation Moves that
               you cannot use, as they hit more than three times. The trick is
               to use single moves and short two-or-three-hit combos, such as
               the classic jumping Strong Kick, crouchign Strong Kick.


~~~~~~~
LV08-07
~~~~~~~
       Enemy:  Terry Bogard
  Conditions:  You have no Power Gauge
               The opponent starts at 30% Health
               The opponent has an infinite Guard Gauge
   Objective:  Defeat the opponent in a single combo.
       Notes:  The secret to this mission is that the first hit hast to be a
               Counter Hit, or you won't get the damage you need. I beat it
               using Seth. I led with a jumping Stronk Kick as Terry was
               launching a Burn Knuckle, and I followed that up with his
               Strong Kick Strong Kick Strong Kick combo, which knocked him
               down. I landed a Strong Kick when he was on the ground for
               another hit.


~~~~~~~
LV08-08
~~~~~~~
       Enemy:  Lien Neville
  Conditions:  Single and double hits do no damage to the opponent
   Objective:  Defeat the opponent
       Notes:  Everything you do to her needs to be at least three hits.
               Multi-hit DMs, Special Moves, and combos are the way to go.
               Combo into a Special move or Desperation Move for best results.


~~~~~~~
LV08-09
~~~~~~~
       Enemy:  Duke
  Conditions:  The opponent has infinite Health
   Objective:  Hit the opponent 99 times.
       Notes:  This one is another real pain. You have to hit him a lot, and
               quickly. Iori is an option here with his Level 2 Desperation
               Move, and Ryo has his Zanretsuken for an automatic 15 hits. The
               problem Ryo has is that it can be difficult landing the
               Zentetsuken on Duke. Kyo's level 3 DM also hits 12 times, but
               since you need three Power Gauge levels it is of limited use.
               To make matters worse, Duke also blocks a fair amount.


~~~~~~~
LV08-10
~~~~~~~
       Enemy:  Nagase
  Conditions:  The opponent has 150% Health
               The opponent has an infinite Power Gauge
               Single hits do no damage to the opponent
   Objective:  Defeat the opponent.
       Notes:  nagase moves around A LOT, making it difficult to pin her down
               for serious comboing. This is a mission where being able to
               pack a lot of hits into a few attacks really helps.


-------------------------------------------------------------------------------
9.  level 09                                                          [MISN009]
-------------------------------------------------------------------------------

~~~~~~~~~~~
Level 09-01
~~~~~~~~~~~
       Enemy:  Mai Shiranui
  Conditions:  The opponent's Power Pauge increases over time
   Objective:  Defeat the opponent.
       Notes:  If you were able to beat her in earlier missions where she had
               an infinite Power Gauge or increasing health, this one
               shouldn't be bad. She can't fire off DMs with nearly as much
               frequency.


~~~~~~~
LV09-02
~~~~~~~
       Enemy:  Ryo Sakazaki
  Conditions:  The opponent's Health starts at 50%
               The opponent's Strength is increased to 400%
   Objective:  Defeat the opponent.
       Notes:  Do not let him hit you with a Desperation Move. He can KO you
               in two normal combos anyway. Use hit and run tactics you build
               your Power Gauge, then close in and unleash a Desperation Move
               or three.


~~~~~~~
LV09-03
~~~~~~~
       Enemy:  Athena Asamiya
  Conditions:  The opponent's health regenerates over time
   Objective:  Defeat the opponent.
       Notes:  Her health regenerats very quickly, so you really have to stay
               on her. As in previous missions like this there is a short lag
               after she gets hit that her health does not regenerate in, so a
               relentless assault yields the best results. Play cautiously if
               her hands start glowing pink.


~~~~~~~
LV09-04
~~~~~~~
       Enemy:  Maxima
  Conditions:  The opponent can only be damaged when Guard Crushed
   Objective:  Defeat the opponent.
       Notes:  Use multi hit Special Moves and combos to wear down his Guard
               Gauge, then unleash a flurry of Desperation Moves after it's
               empty. You will likely only have to deplete his Guard Gauge
               twice.

</pre><pre id="faqspan-2">
~~~~~~~
LV09-05
~~~~~~~
       Enemy:  Rock Howard
  Conditions:  Every hit you take is a Counter Hit
   Objective:  Defeat the opponent.
       Notes:  This is a standard fight, except that you take more damage than
               usual. Avoid getting hit as much as you can.


~~~~~~~
LV09-06
~~~~~~~
       Enemy:  Duke
  Conditions:  The opponent starts with 250% Health
   Objective:  Defeat the opponent.
       Notes:  The sheer amount of Health Duke has forces you to not waste any
               time. Unleash your best combos, and use the most economical
               Desperation Moves. In other words, Level 1 DMs that do 40
               damage are better to use than Level 2s that do 50 ot Level 3s
               that do 90.


~~~~~~~
LV09-07
~~~~~~~
       Enemy:  Ralf Jones
  Conditions:  The opponent's Strength is increased to 150%
               The opponent's Defense is increased to 150%
   Objective:  Defeat the opponent.
       Notes:  When you're close to Ralf and he has Power Gauge, be careful.
               Other than that, wail away.


~~~~~~~
LV09-08
~~~~~~~
       Enemy:  Soiree Meira
  Conditions:  Your Health starts at 10%
               Your Health decreases over time
               The damage you deal is converted into Health
               You have no Power Gauge
               The opponent starts with 150% Health
               The opponent's health regenerates
   Objective:  Defeat the opponent.
       Notes:  You HAVE to get in the first hit in this match. All the damage
               you deal is converted into Health for you, so you can actually
               stay in pretty good shape. The most difficult part of the match
               is surviving the first five or ten seconds. After that you
               shouldn't have much of a problem.


~~~~~~~
LV09-09
~~~~~~~
       Enemy:  Luise Meyrink
  Conditions:  You start with a Level 3 Power Gauge
               Every 10 seconds the opponent's health completely regenerates
   Objective:  Defeat the opponent.
       Notes:  She seems to take extra damage from Desperation Moves in this
               mission. There are two ways of going about this. The first is
               to combo her health down to around half, then unleash a Level 3
               Desperation move to finish her off, since most of those do
               around half a health meter of damage. The second method is to
               Just fire off a constant stream of Level 1 Desperation Moves.
               Depending on the DM you could actually gain enough gauge for a
               fourth one by the time you've done three.


~~~~~~~
LV09-10
~~~~~~~
       Enemy:  Terry Bogard
  Conditions:  Your Health decreases over time
               The opponent starts with 150% Health
               The opponent's Strength is increased to 150%
               The opponent has an infinite Power Gauge
   Objective:  Defeat the opponent.
       Notes:  Terry is verry good at dealing damage, so you need to end this
               one quickly. If he hits you with a Buster Wolf when you are
               anywhere near half health you may as well retry the mission.


-------------------------------------------------------------------------------
10. Level 10                                                          [MISN010]
-------------------------------------------------------------------------------

~~~~~~~
LV10-01
~~~~~~~
       Enemy:  Clark Still
  Conditions:  Your Health decreases over time
               The opponent's Health increases over time
   Objective:  Defeat the opponent
       Notes:  With Clark you basically have to hit and run. Pound him until
               he gets a level or two of Power Gauge, then switch to hit and
               run tactics. Clark is very dangerous in close quarters.


~~~~~~~
LV10-02
~~~~~~~
       Enemy:  Chae Lim
  Conditions:  Win three rounds in the specified ways
   Objective:  Round 1: Hit the opponent with a Desperation move.
               Round 2: Hit the opponent with two Sidestep Attacks.
               Round 3: Defeat the opponent.
       Notes:  Your Health and the time carry over between rounds, so you need
               to finish the early rounds quickly.


~~~~~~~
LV10-03
~~~~~~~
       Enemy:  Kula Diamond
  Conditions:  The opponent has an infinite power gauge
   Objective:  Win two rounds.
       Notes:  Your health and the timer carry over between rounds. Always be
               ready to block, because Kula tends to go DM happy.


~~~~~~~
LV10-04
~~~~~~~
       Enemy:  Billy Kane
  Conditions:  Win 4 rounds in the specified ways
   Objective:  Round 1: Hit the opponent into a wall.
               Round 2: Perform two Sabakis.
               Round 3: Perform a 5-hit combo.
               Round 4: Defeat the opponent.
       Notes:  Your health and the timer carry over between rounds. You need
               to finish the first round quickly. Pretty much any character
               can do this mission, but you might have to add a jumping kick
               to a combo to get 5 hits.


~~~~~~~
LV10-05
~~~~~~~
       Enemy:  Mignon Beart
  Conditions:  You have an infinite Power Gauge
   Objective:  Defeat the opponent.
       Notes:  This level is just a break from the harder stuff. Have fun with
               it.


~~~~~~~
LV10-06
~~~~~~~
       Enemy:  Iori Yagami
  Conditions:  Win 5 rounds in the specified ways
   Objective:  Round 1: Perform a 7-hit combo
               Round 2: Knock the opponent down twice.
               Round 3: Hit the opponent with a Guard Cancel.
               Round 4: Collect $5000.
               Round 5: Defeat the opponent.
       Notes:  Your health and the timer carry over between rounds. You need
               to finish the first round quickly. To do the combo, just do a
               jump-in attack into a Stylish Art and finish with a Special
               Move. Make sure you have at least one level of Power Gauge by
               the beginning of Round 3.


~~~~~~~
LV10-07
~~~~~~~
       Enemy:  K'
  Conditions:  Your Power Gauge increases over time
   Objective:  Win two rounds.
       Notes:  Both your Health and the timer carry over between rounds. Since
               it's only two rounds the timer shouldn't be too bad. Hit him
               with DMs every chance you get.


~~~~~~~
LV10-08
~~~~~~~
       Enemy:  Kyo Kusanagi
  Conditions:  Win 5 rounds in the specified ways
   Objective:  Round 1: Get your power gauge to MAX before the opponent.
               Round 2: Hit the opponent with a Super Cancel.
               Round 3: Perform a 10-hit combo.
               Round 4: Hit the opponent 30 times.
               Round 5: Defeat the opponent.
       Notes:  As usual, your Health and the tmimer carry over. The good news
               for Round 1 is that MAX is Level 3. If you're using Ryo Round 3
               is a breeze. Round 4 isn't too bad, depending on how much Kyo
               decides to fight back. Just make sure you have enough time and
               Health by the time Round 5 rolls around.


~~~~~~~
LV10-09
~~~~~~~
       Enemy:  Seth
  Conditions:  The opponent has infinite Health
   Objective:  Perform 5 Sabakis in a row.
       Notes:  This one can be hard. Go into a crouching guard and try to
               Sabaki his hits. You can parry just about everything he's going
               to throw at you from a crouch. Almost. Still, you're odds are
               better if you stay crouching.


~~~~~~~
LV10-10
~~~~~~~
       Enemy:  Alba Meira
  Conditions:  The opponent starts with 200% Health
               The opponent has an infinite Power Gauge
               Single hits do no damage
   Objective:  Defeat the opponent.
       Notes:  I swear Alba has an "I Win" button. He can launch into a DM
               whenever he pleases, and they all have an invincible startup
               and more priority than anything you've got. On the one hand
               you've got to stay offensive because you just don't have time
               to play it safe. On the other hand, you have to be aware that
               he can take away half your Health meter at a time of his
               choosing. And if he's feeling particularly nasty, he can turn
               around and take off the other half. If you can dodge his DMs,
               particulraly his Level 3, you can really punish him.



* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                            A P P E N D I C E S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

-------------------------------------------------------------------------------
1.  Unlockables                                                       [APND001]
-------------------------------------------------------------------------------

Costumes, characters, and stages can all be unlocked through Mission mode.
Every full level (10 missions) you beat unlocks a new character. Every mission
you beat gets you a new color for a character, and every 50 levels you beat
gets you a new stage.

Colors are unlocked first for the character you use to beat the mission. If the
character you're using has all of their colors, another character's color will
unlock. Every mission you complete unlocks a new color. You only get a color
the first time you complete a particular mission.

Every Level you complete (by completing all ten missions in it) unlocks a
character. Characters are not tied to specific levels and are unlocked as
follows:

   1. Kim
   2. Richard Myer
   3. Fio
   4. Hanzo Hattori
   5. B. Jenet
   6. Nightmare Geese
   7. Ninon Beart
   8. Lilly Kane
   9. Classic Kyo
  10. Wild Wolf
  11. Armor Ralf
  12. Mr. Karate
  13. Hyena
  14. Jivatma

This list is only for unlocking characters through Missions. If you unlock a
character through Story Mode then you will unlock the next character in the
list next time you complete a level. There are more unlockable characters than
this, but you'll have to play other modes to get them.

Every 50 missions you complete gets you a new stage. You can only unlock two
stages through Easy Missions. You unlock a stage's music in the soud test at
the same time you unlock the stage.


-------------------------------------------------------------------------------
2.  Frequently Asked Questions
-------------------------------------------------------------------------------

Q: Can I unlock stuff through the missions?
A: Yes. Take a look at the section above.

Q: Help! I can't beat this mission!
A: Ask on the message board. There's a good amount of discussion going on, so
  you should be able to get all the help you need.

Q: Can I use this guide on my site?
A: Email me and we'll talk about it. I usually don't have a problem with it,
  but I handle these requests on a case-by-case basis.

Q: Why don't you have a strategy for every mission?
A: That's not really possible. What works for me may not work for you. I mave
  won by a fluke, or I may just be better with whatever character I went
  through with than you are. Most of thiese missions can be completed by any
  character. You just need to use one that you're good with. Chances are that
  I'm not as good as you with your best character. There are too many possible
  strategies for most missions, and too much randomness to the way most of the
  fights go. If a particular mission is best done with a particular character
  I try to mention it.

Q: Can you teach me how to play this game?
A: No. it is my strong belief that a text guide on the internet cannot teach
  you how to play a fighting game. I can provide information on the characters
  and the system, but you have to put that information to use in your own way.
  You ultimately have to play the game to learn it. All I can give you is
  advice on certain aspects. Once you have enough base knowledge to ask
  specific questions and understand the answers, start poking around the
  message board for help. You can do far more learning talking with people
  there than from reading any guide I write. Besides, it's not like I'm the
  best guy ever at fighting games. Why would you want to learn from me?


-------------------------------------------------------------------------------
3.  Version History                                                   [APND003]
-------------------------------------------------------------------------------

Version 1.5  -  Formatted the entire guide to make it look pretty
05/04/06    -  Added the Basics section
            -  Added Appendices sections 1-4
            -  Fleshed out all the missions
            -  Corrected the objective for LV04-04


Version 1.0  -  Everything is new
04/29/06


-------------------------------------------------------------------------------
4.  Credits                                                           [APND004]
-------------------------------------------------------------------------------

http://www.network-science.de/ascii/  - The ASCII generator for the title of
                                       this guide.


-------------------------------------------------------------------------------
5.  Copyright Notice                                                  [APND005]
-------------------------------------------------------------------------------

This guide is copyright 2006 Michael R. Wilson (Emerald Phoenix). This may be
not be reproduced under any circumstances except for personal, private use. It
may not be placed on any web site or otherwise distributed publicly without
advance written permission. It may not be altered in any way. It may not be
sold for profit, and it may not be posted on a part of a website that cannot be
accessed for free. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright. I maintain
the right to have this guide removed from any site I choose for any reason.