-=( The King of Fighters 2003 )=-
                   [ Short Movelist v1.01 ]

      by Moriya <indiana129> at <hotmail.com>

Thanks to Vincent Chua (www.kofonline.com), Kao Megura and MGohan for some
move names.

-=[ MOVELIST NOTATIONS ]=-

- Moves marked with [DM] cost 1 power stock to be performed.
- Moves marked with [LDM] cost 2 power stocks to be performed, but can only be
peformed by Team Leaders.

 OBS: only the most important attributes will be listed, to keep this short.
If you want more in-depth info, please refer to my KOF2003 FAQ/Movelist at
<www.gamefaqs.com>

. For any move:

Moves marked with * are Super Cancelable.
- they can be canceled into a L/DM at the cost of one more power stock.
Moves marked with @ are Counter Wire Attacks.
- whenever this move hits as a counter, the opponent will bounce and return
whe he/she hits the opposing wall.
Moves marked with $ are overhead.
- they cannot be blocked if your opponent is crouching.
Moves marked with # hit low.
- they cannot be blocked if your opponent is standing.
Moves marked with ! are unblockable, or have guard crush properties.
- they cannot be blocked under any circunstance, or will break your
opponent's guard.
Moves marked with & are counters.
- they will make your character go in a certain stance, and if your character
is hit during that time, the move will be activated.
Moves marked with + reflect projectiles.
- if a projectile move hits the area of effect of this move, the projectile
will be reflected back to its launcher.
Moves marked with £ have autoguard, or parrying properties.
- in some frames of those moves, your character can be hit and will take
only block damage (or no damage in parry moves), and the move will continue
Moves marked with × have cross up properties.
- these comands can be used when you are jumping over your opponent, to
initiate combos.
Moves marked with § have hard knockdown properties.
- they will knock your opponent down with a special effect. Your opponent
will not be able to use a recovery roll.

. For Command Moves only:

The symbol before the command indicates if you can cancel into it:
-> means that you CAN cancel a normal move into that command;
 means that you CAN'T cancel a normal move into that command.
The symbol after the command indicates if it can be canceled into:
-> means it CAN be canceled, but ONLY if you have canceled a normal into it;
=> means it CAN be canceled at ANY time;
 means it CAN'T be canceled under any circumstance.

. Other notations:

When a move is marked with a letter, only that version has an effect.
- $(B) means that only the B version of the move is an overhead.
When there's a number in front of the symbol, it means that only that
specific hit of the move has the effect.
- *(C2) means that only the 2nd hit of the C version of that move is super
cancelable.
If the number is preceeded by a ~, it means that the attribute works from
the 1st hit up to that one. If there are two numbers with a ~ in between
them, it means that the attribute works from the number before the ~ up to
the number after the ~. And if there's a number followed by a ~, it means
that it works from that hit up to the last one.
- *(~2) means that the move is super cancelable up to the 2nd hit.
When a move has multiple attributes, they'll be separated by a comma.
- *,$(2) means that the 2nd hit of this move is super cancelable and is an
overhead.
If one of those attributes have different properties, they'll be separated
by a semicolon.
- *(1);$(2) means that this move is super cancelable only on the first hit,
and is an overhead only on the 2nd hit.

-------------------------------------------------------------------------------

-=( ASH CRIMSON )=-                                         -=( Hero Team )=-

Brumaire                   When close, b/f + C/D

-> Messidor ->      $      f + A
-> Floreal  .              b + B
-> Prairial .              b + D

Ventôse                    Charge b,f + A/C
Nivôse              *(B1)  Charge d,u + B/D
Vendémiaire         *(3)   When close, hcf + A/C

[DM] Thermidor             qcf,qcf + A/C
[DM] Pluviôse              qcf,qcf + B/D

[LDM] Sans-culotte         A,B,C,D


-=( DUO LON )=-                                             -=( Hero Team )=-

Suishu Shoukou                       When close, b/f + C/D

Triangle Jump                        Jump at a wall, then jump from it

   Hika Tenshi    .                  After connecting with jump-in B, press D
-> Fuuka Tenshi   .                  df + D
   . Raika Tenshi .               §  After Fuuka Tenshi, press D

Shaki Juuryuu                        qcf + A/C
. Shaki Juuryuu                      During Shaki Juuryuu, qcf + A/C
.. Shaki Juuryuu                  *  During Shaki Juuryuu, qcf + A/C
. Onpei Ryuujin Ha                   During Shaki Juuryuu, f + B/D
.. Shiryou Hatsu Seikin           *  After Onpei Ryuujin Ha, b,d,db + A/C
Suishu Makyakuho                  !  When close, hcb,f + A/C
. Suishu Ransaiki                    During Suishu Makyakuho, qcb + A/C
Himou Kyaku                          qcf + B/D
Genmu Hishou Keikou                  qcb + B/D
Genmu Kyaku: Uchikiba                f,d,df + B/D
Genmu Kyaku: Sotokiba                b,d,db + B/D

[DM] Hiden: Genmu Juu Onshii Kon     qcb,hcf + A/C
[DM] Hiden: Genmu Onryouheki         hcb,hcb + A/C

[LDM] Ouji: Tajiuu Genmu Ankei       A,C,B,D


-=( SHEN WOO )=-                                            -=( Hero Team )=-

Kyakuten Touchi            When close, b/f + C/D

-> Tenrenshou  ->     $    f + B
-> Fusen Kyaku .           f + D (can be held)

Geki-Ken              *    qcf + A/C (can be held)
. Cancel                   While holding Geki-Ken, press D
Fukuko-Geki                qcb + A
. Kouryuu-Geki             After Fukuko-Geki, qcf + A
Saikouhou-Geki        !,+  hcb,f + A/C

[DM] Setsu! Geki-Ken  @    qcf,qcf + A/C
[DM] Kohyou Rengeki        qcf,qcf + B/D

[LDM] Bakuma!              C,A,B,C


-=( TERRY BOGARD )=-                                       -=( Garou Team )=-

Buster Throw                  When close, b/f + C/D

   Combination Blow ->        After connecting with stand C, f + C
-> Rising Upper     =>        df + C
-> Backspin Kick    ->        df + D

Power Wave                    qcf + A/C
Burn Knuckle                  qcb + A/C
Crack Shoot             $     qcb + B/D
Power Dunk              §(3)  f,d,df + B/D
. Brake                       During Power Dunk (at the beginning), press AB
Power Charge                  hcf + B/D
. Followup 1            *     After Power Charge, f,f + B/D
.. Followup 2                 After Followup 1, f,f + B/D

[DM] Power Geyser             qcb,db,f + A/C
[DM] Buster Wolf              qcf,qcf + B/D

[LDM] Power Stream            qcb,hcf + AC


-=( JOE HIGASHI )=-                                        -=( Garou Team )=-

Knees of Hades                                When close, b/f + C/D

-> Low Kick =>                                f + B
-> Sliding  .                           #     df + B

Bakuretsu Ken                                 Press A/C repeatedly
. Bakuretsu Finish (punch)              $,*   During Bakuretsu Ken, qcf + A
. Bakuretsu Finish (kick)               #     During Bakuretsu Ken, qcf + C
Hurricane Upper                               hcf + A/C
Ougon no Kakato (Golden Heel)                 qcb + B/D
Tiger Kick                              *(1)  f,d,df + B/D
Slash Kick                                    hcf + B/D

[DM] Explosive Hurricane Tiger Heel           qcf,hcb + A/C
[DM] Screw Upper                              qcf,qcf + A/C

[LDM] The World's Most Explosive Punch  £     qcb,qcb + AC


-=( THE GRIFFON )=-                                        -=( Garou Team )=-

Griffon Tower                    When close, b/f + C/D
. Grif-Fall                      After Griffon Tower, df,df + C

-> Joudan Yoke Kougeki .  *(2~)  d + AB
-> Gri-Dro Super Kick  .         d + CD

Icarus Crash                     In the air, when close, qcf + A
Active Tupon              !      f,d,df + A/C
Poseidon Wave             *      b,d,db + A/C
Justice Hurricane         !      When close, hcb + A/C
Hercules Throw            !      When close, hcf + B
Olympus Over              $      qcb + B/D
. Grif-Fall                      After Poseidon Wave, Olympus Over, or
                                 connecting with a crouch D, df,df + C

[DM] Daedalus Attack             qcf,qcf + B/D
[DM] Big Fall Griffon     !      When close, hcb,hcb + A/C

[LDM] Big Fall Griffon    !      When close, hcb,hcb + AC


-=( RYO SAKAZAKI )=-                                    -=( Kyokugen Team )=-

Sakazaki Nage                When close, b/f + C/D

-> Hyouchuu Wari .     $     f + A
-> Joudan Uke    ->    £     f + B
-> Gedan Uke     ->    £     df + B

Ko'oh Ken                    qcf + A/C
Kohou                  *(1)  f,d,df + A/C
Ko'oh Shippu Ken       *     qcb + A/C
Zanretsu Ken           £     f,b,f + A/C
Moh Koh Raijin Satsu   $     qcf + B/D
Hien Shippu Kyaku            hcb + B/D

[DM] Haoh Shokou Ken         f,hcf + A/C
[DM] Ryuuko Ranbu            qcf,hcb + A/C

[LDM] Tenchi Haoh Ken        qcf,qcf + AC


-=( ROBERT GARCIA )=-                                   -=( Kyokugen Team )=-

Kubikiri Nage                           When close, b/f + C/D

-> Ura Ken             .                b + A
-> Koryuu Kokyaku Geri ->      $        f + A
-> Ryuu Hanshuu        ->               b/f + B

Ryuu Geki Ken                           qcf + A/C
Ryuu Zanshou                   *(D1)    f,d,df + B/D
Hien Senpuu Kyaku              *(B2~3)  qcb + B/D (perform 4 times)
Hien Ryuujin Kyaku                      In the air, qcb + B/D
Sen'en Renbu Kyaku                      When close, hcf + B/D
Gen'ei Kyaku                            f,b,f + B/D

[DM] Haoh Shokou Ken                    f,hcf + A/C (can be held)
[DM] Ryuuko Ranbu                       qcf,hcb + A/C

[LDM] Chiryuusei Ugatsu Kyaku           In the air, qcb,qcb + B
[LDM] Chiryuusei Kasane Kyaku           In the air, qcb,qcb + D


-=( YURI SAKAZAKI )=-                                   -=( Kyokugen Team )=-

Silent Slam                            When close, b/f + C/D
Tsubame Otoshi                         In the air, close, b/db/d/df/f + C/D

-> En Yoku      .               $      f + A
-> Tsubame Yoku =>              #      df + B
-> Shou Yoku    =>                     df + D
.  Yuri Furi    =>              ×      In the air, b + B

Ko'oh Ken                              qcf + A/C
. Haoh Shokou Ken                      Hold A/C during Ko'ou Ken
Saiha                           +      qcb + A/C
Yuri Chou Upper                 *(C1)  f,d,df + A/C
. Kuuga                         *      During Chou Upper (C), f,d,df + A/C
Rai'oh Ken                             In the air, qcf + B/D
Hyakuretsu Binta                !      hcb + B/D

[DM] Shin! Chou Upper                  qcf,qcf + B/D
[DM] Hien Hou'ou Kyaku                 qcf,hcb + B/D

[LDM] Den Shin Haoh Shokou Ken  !      qcf,qcf + A/C (can be held)


-=( KIM KAPHWAN )=-                                        -=( Korea Team )=-

Sakkyaku Nage                         When close, b/f + C/D

-> Nerichagi .           $            f + B

Sanren Geki                           qcb + A/C
. Sanren Geki (2)                     After Sanren Geki, qcb + A/C
.. Nerichagi             $,*(2)       After Sanren Geki (2), qcb + A
.. Double Dechagi        *(2)         After Sanren Geki (2), qcb + C
. Followup 1                          After Sanren Geki, uf + B
.. Followup 2            $,§          After Followup 1, d + B
Hishou Kyaku                          In the air, d + B/D
Han Getsu Zan            *(B)         qcb + B/D
Ryuusei Raku             #,*(1);§(2)  Charge b,f + B/D
Hien Zan                 *(D3)        Charge d,u + B/D
. Tenshou Zan            §            During Hien Zan (D), d + D
Haki Kyaku               *(B);§(D)    d,d + B/D

[DM] Hou'ou Hiten Kyaku               qcf,qcf + B/D
[DM] Hou'ou Kyaku                     qcb,db,f + B/D (can be done in the air)

[LDM] Hou'ou Kyaku                    qcb,db,f + BD (can be done in the air)


-=( CHANG KOEHAN )=-                                       -=( Korea Team )=-

Hagan Geki                       When close, b/f + C/D

-> Hiki Nige          ->   #     df + A
.  Kuuchuu Futtobashi .          In air, f + C

Tekkyuu Dai Kaiten         £     Press A/C repeatedly
. Cancel                         During Tekkyuu Dai Kaiten, press AC
Tekkyuu Funsai Geki        £,*   Charge b,f + A/C
Tekkyuu Dai Bokusatsu      £,$   qcf + B/D
Dai Hakai Nage             !     When close, hcb,f + A/C

[DM] Tekkyuu Dai Bousou          qcf,hcb + A/C
[DM] Tekkyuu Dai Funsai          qcb,qcb + A/C

[LDM] Tekkyuu Dai Assatsu  $(2)  qcf,qcf + AC


-=( JHUN HOON )=-                                          -=( Korea Team )=-

Kai Senpuu                                   When close, b/f + C/D

-> Soshuu Geki  .                            f + A
-> Ryouko Geki  ->(LDM)                      f + B
.  Ryuurou Shuu =>                           In the air, d + B

Haiki Geki                            #      qcb + A/C
Kuusajin                                     Charge d,u + A/C
Soshuu Jin                                   d,d + A
. Kirikae Kougeki                            During Soshuu Jin, press A
. Mangetsu Zan                               During Soshuu Jin, press B
. Taikyoku Ha                                During Soshuu Jin, b + B
. Shuusou Kyaku (high)                §      During Soshuu Jin, u + C
. Shuusou Kyaku (low)                        During Soshuu Jin, press C
. Stance Cancel                              During Soshuu Jin, press D
[DM] . Hou'ou Ressou Kyaku                   During Soshuu Jin, qcf,qcf + B
Mangetsu Zan                          *(D5)  qcb + B/D
Ryouko Jin                                   d,d + B
. Kirikae Kougeki                     #      During Ryouko Jin, press A
. Kuusajin                                   During Ryouko Jin, u + A
. Ko Ressou                           +      During Ryouko Jin, press B
. Mouko Geki                          #      During Ryouko Jin, press C
. Hiko Geki                           $      During Ryouko Jin, u + C
. Shuuko Geki                         #      During Ryouko Jin, d + C
. Stance Cancel                              During Ryouko Jin, press D
[LDM] . Zen Shiki: Tsume Hiten Kyaku  #      During Ryouko Jin, qcf,qcf + AC

[DM] Hou'ou Tenbu Kyaku                      In the air, qcf,qcf + B/D
[DM] Hou'ou Ressou Kyaku                     qcf,qcf + B/D

[LDM] Zen Shiki: Tsume Hiten Kyaku    #      qcf,qcf + AC


-=( LEONA HEIDERN )=-                             -=( Ikari Warriors Team )=-

Order Backlash                      When close, b/f + C/D
Heidern Inferno                     In the air, when close, b/db/d/df/f + C/D

-> Strike Arch ->         $,§       b/f + B
.  Leo Kick    .                    In the air, press CD

X-Calibur                           In the air, qcb + A/C
Baltic Launcher                     Charge b,f + A/C
Moon Slasher                        Charge d,u + A/C
Ground Saber              *(B>LDM)  Charge b,f + B/D
. Gliding Buster          *         During Ground Saber (D), f + D
Earring Bakudan 1                   qcb + B/D
Earring Bakudan 2                   b,d,db + B/D
. Heart Attack                      After Earring Bakudan 2, b,d,db + B/D

[DM] Rebel Spark                    qcb,hcf + B/D
[DM] V Slasher                      In the air, qcf,hcb + A/C

[LDM] V Slasher (aerial)            qcf,qcf + AC


-=( RALF JONES )=-                                -=( Ikari Warriors Team )=-

Dynamite Headbutt                          When close, b/f + C/D

Vulcan Punch                               Press A/C repeatedly
Arm Block                         !,§      f,d,df + A/C
. Ralf Kick (low)                 #        During a comboed Arm Block, hcb + B
. Ralf Kick (high)                $        During a comboed Arm Block, hcb + D
Gatling Attack                    *(~2)    Charge b,f + A/C
Kyukohka Bakudan Punch (ground)            Charge d,u + A/C
Kyukohka Bakudan Punch (mid-air)           In the air, qcf + A/C
Super Argentine Backbreaker       £,!      When close, hcf + B/D
Ralf Kick (low)                   #        hcb + B
Ralf Kick (high)                  $        hcb + D

[DM] Baribari Vulcan Punch                 qcf,hcb + A/C
[DM] Umanori Vulcan Punch                  qcb,hcf + B/D

[LDM] Galactica Phantom           £,!,§,@  qcf,qcf + AC


-=( CLARK STEEL )=-                               -=( Ikari Warriors Team )=-

Gallanting German                     When close, b/f + C/D
Death Lake Drive                      In the air, close, b/db/d/df/f + C/D

-> Stomping =>                        b/f + B

Mount Tackle                          hcf + A/C
. Clark Lift                          During Mount Tackle, d,d + A
. Sleeper Lift (D.D.T.)               During Mount Tackle, d,d + C
. Rolling Cradle                      During Mount Tackle, d,d + B/D
Shining Wizard                        hcb + A/C
Napalm Stretch                        f,d,df + A/C
Frankensteiner                     !  f,d,df + B/D
Super Argentine Backbreaker        !  When close, hcf + B/D
. Flashing Elbow                      After Clark Lift, Napalm Stretch,
                                      Frankensteiner or Super Argentine
                                      Backbreaker, qcf + A/C

[DM] Ultra Argentine Backbreaker   !  When close, hcb,hcb + A/C
[DM] Running Three                 !  hcf,hcf + B/D

[LDM] Ultra Argentine Backbreaker  !  When close, hcb,hcb + AC


-=( GATO )=-                                              -=( Outlaw Team )=-

Dan-Zetsu Tai                   When close, b/f + C/D

-> Sai-Gaku    .           $    f + A
-> Mu-ran-Geri .                f + B

Shin-Ga                    *    qcf + A/C
. Tsuika Kougeki                After Shin-Ga, f,f + A/C
Fuu-Ga                     #    qcb + B/D
. Kou-Ga                        During Fuu-Ga, press A
. Sen-Ga                        During Fuu-Ga, press B
. Kyuu-Ga                       During Fuu-Ga, press C
. Katsu-Ga                 #,*  During Fuu-Ga, press D
Ura Fuu-Ga                      qcb + A/C
. Shun-Ga                       During Ura Fuu-Ga, press A
. Ou-Ga                    &    During Ura Fuu-Ga, press B
. Mu-Ga                    !    During Ura Fuu-Ga, when close, press C
. Rou-Ga                        During Ura Fuu-Ga, press D

[DM] Zero Kiba                  qcf,qcf + A/C
[DM] Tatsu Kiba                 qcf,qcf + B/D

[LDM] Ten-Ryuu Retsu-Kiba       f,d,df + AB (perform 3 times)


-=( BILLY KANE )=-                                        -=( Outlaw Team )=-

Fisherman Throw                              When close, b/f + C/D

-> Great Spinning Kick .                     f + A
-> Pole Vault Kick     .                     f + B
-> Flying Cane         .           $         df + A

Whirlwind Cane                               Press A repeatedly
Sparrow Dropper                              qcb + A/C
Three-Part Cane                              hcf + A/C
. Blazing Three-Part Cane                    During 3-Part Cane, qcf + A/C
Flying Assault Cane                          f,d,df + B/D
Fire Dragon Chaser                 &,£       qcb + B
Water Dragon Chaser                &,*(2~3)  qcb + D

[DM] Super Blazing Whirlwind Cane            qcf,hcb + A/C
[DM] Great Whirlwind                         qcf,qcf + A/C

[LDM] Whirlwind Death Cane                   qcf,qcf + BD


-=( RYUJI YAMAZAKI )=-                                    -=( Outlaw Team )=-

Throw                          When close, b/f + C/D

-> Stabbing ->(1)        $     f + A

Double Return (absorb)         qcf + A
Double Return (reflect)  +     qcf + C
Snake Arm                #(C)  qcb + A/B/C (can be held)
. Snake Trick                  While holding a Snake Arm, press D
Dagger of Judgment       *(1)  f,d,df + A/C
Foot Crush               $(2)  f,d,df + B
Sand Kick                      f,d,df + D
. Snake Arm              #(C)  During Sand Kick, qcb + A/B/C
Sadomazo                 &,*   hcf + B/D
Exploding Headbutt       !     When close, hcb,f + A/C

[DM] La Guillotine             qcf,qcf + A/C
[DM] Yondan Drill        !     When close, hcb,hcb + A/C (press A/C repeatedly)

[LDM] Berserk Fist       !     A,A,f,B,C


-=( KING )=-                                              -=( Female Team )=-

Hold Rush                       When close, b/f + C/D

-> Sliding Kick ->    #         df + D

Trap Venom                      qcf + A/C
Under Venom           #         qcf + B/D
Double Strike                   qcf,qcf + B/D
Trap Shot                       b,d,db + B/D
Tornado Kick '95                hcb + B/D

[DM] Silent Flash               qcb,qcb + B/D
[DM] Illusion Dance             qcf,hcb + B/D

[LDM] Phantom Strike  #(A2;C1)  qcf,qcf + A/C


-=( MAI SHIRANUI )=-                                      -=( Female Team )=-

Fuusha Kuzushi                              When close, b/f + C/D
Yume Sakura                                 In air, close, b/db/d/df/f + C/D

Triangle Jump                               Jump at a wall, then jump from it

-> Koku'en no Mai       ->     $            f + B
-> Benitsuru no Mai     ->(1)  #(1);@,§(2)  df + B
.  Dairin Fuusha Otoshi =>     $            In the air, db/d/df + A
.  Ukihane              .      $,§          In the air, db/d/df + B
.  Yusura Ume           .      $            In the air, db/d/df + D

Kachou Sen                                  qcf + A/C
Ryuu Enbu                      *(C1)        qcb + A/C
Musasabi no Mai (mid-air)                   In the air, qcb + A/C
Musasabi no Mai (ground)                    Charge d,ub/u/uf + A/C (can hold)
. Attack                                    Hold A/C during Musasabi no Mai
. Tokitsubute                  !            During M. no Mai, close, d + D
. Yusura Ume                   $            During M. no Mai, d + A/C
. Ukihane                      $,§          During M. no Mai, d + B/D
Koyasen Tori                   *(D)         qcb + B/D
Hissatsu Shinobi Bachi                      hcf + B/D

[DM] Kagero no Mai                          qcf,qcf + A/C
[DM] Chou H. Shinobi Bachi                  qcb,hcf + B/D

[LDM] Chou H. Shinobi Bachi                 qcb,hcf + BD


-=( BLUE MARY )=-                                         -=( Female Team )=-

Head Throw                       When close, b/f + C/D

-> Hammer Arch    ->     $       b/f + A
-> Double Rolling ->(2)  #(2)    b/f + B
.  M. B. S. C     .              In the air, press CD

Spin Fall                $       qcf + A/C
. M. Spider                      During Spin Fall, qcf + A/C
Real Counter                     qcb + A/C
. Backdrop Real          !       During Real Counter, hcf + A/C
M. Reverse Facelock      &       hcb + B
M. Headbuster            &       hcb + D
Vertical Arrow                   f,d,df + B/D
. M. Snatcher                    During Vertical Arrow, f,d,df + B/D
Straight Slicer          #;*(B)  Charge b,f + B/D
. Crab Crunch                    During Straight Slicer, qcf + B/D

[DM] M. Dynamite Swing           qcf,qcf + B/D
[DM] M. Typhoon          !       hcb,hcb + B/D

[LDM] M. Twister Rose            qcf,hcb + AC


-=( BENIMARU NIKAIDO )=-                                -=( Benimaru Team )=-

Front Suplex              When close, b/f + C/D
Spinning Knee Drop        In the air, when close, b/db/d/df/f + C/D

-> Jackknife    =>        f + B
.  Flying Drill .         In the air, d + D

Raijin Ken                qcf + A/C (can be done in the air)
Raimei Tou                qcb + A/C
Iai Geri               *  qcf + B/D
. Handou Sandan Geri   *  During Iai Geri, d,df + B/D
Shinkuu Katategoma     *  qcb + B/D

[DM] Gen'ei Hurricane     qcb,qcb + B/D
[DM] Raikou Ken           qcf,qcf + A/C

[LDM] Raikou Ken          qcf,qcf + AC


-=( SHINGO YABUKI )=-                                   -=( Benimaru Team )=-

Hatsugane                                         When close, b/f + C/D

-> Goufu Kakko Dake ->                            f + B

100 Shiki: Oniyaki Mikansei                       f,d,df + A/C
114 Shiki: Aragami Mikansei            *          qcf + A
115 Shiki: Dokugami Mikansei           *          qcf + C
212 Shiki: Kototsuki Mikansei          *(1);$(2)  hcb + B/D
Shingo Kinsei Ore Shiki: Idouyoke                 qcb + A/C
Shingo Kinsei Ore Shiki: Nietogi       !,*(~2)    When close, f,d,df + B/D
Shingo Kick (ground)                              hcf + B/D
Shingo Kick (mid-air)                             In the air, qcf + B/D)

[DM] Burning Shingo                               qcb,hcf + A/C
[DM] Kake Hourin                                  qcf,qcf + A/C

[LDM] Shingo K. O. S.: Gou Hinokuruma  $(last)    qcf,qcf + BD


-=( GORO DAIMON )=-                                     -=( Benimaru Team )=-

Okuri Ashi Barai                 When close, b/f + C/D

-> Zujou Barai .                 df + C

Jiraishin                        f,d,df + A/C (C is a fake)
Kumo Tsukami Nage                hcf + A
Kirikabu Gaeshi                  hcf + C
Tenchi Gaeshi                 !  When close, hcb,f + A/C
Chou Ukemi                       qcb + B/D
Chou Oosotogari               !  When close, f,d,df + B/D

[DM] Jigoku Gokuraku Otoshi   !  When close, hcb,hcb + A/C
[DM] Toumi                    &  hcf + B/D

[LDM] Jigoku Gokuraku Otoshi  !  When close, hcb,hcb + AC


-=( ATHENA ASAMIYA )=-                              -=( School Girls Team )=-

Psychic Throw                    When close, b/f + C/D
Psychic Shoot                    In the air, when close, b/db/d/df/f + C/D

Triangle Jump                    Jump at a wall, then jump from it

-> Renkantai    =>(2)            f + B
.  Phoenix Bomb =>        $      In the air, d + B
-> Futtobashi   ->               f + AC

Psycho Ball Attack               qcb + A/C
Psycho Sword              *      f,d,df + A/C (can be done in the air)
Psychic Teleport                 qcf + B/D
Phoenix Arrow             *(~l)  In the air, qcb + B/D
Psycho Reflector          +      qcb + B

[DM] Phoenix Fang Arrow          In the air, qcb,qcb + B/D
[DM] Shining Crystal Bit         hcb,hcb + A/C (can be done in the air)
. Cancel                         During S. Crystal Bit, press ABCD
. Crystal Shoot                  During S. Crystal Bit, qcb + A/C (can be held)

[LDM] Psychic 10                 hcb,f + AC
. Sailor Punch                   During Psychic 10, qcf + A/C
. Psycho Sword                   During Psychic 10, f,d,df + A/C
. Fire Sword                     During Psychic 10, qcb + A/C
[DM] . Healing Athena            During Psychic 10, qcf + AB
[DM] . KISS * Psycho Bomber      During Psychic 10, qcb + CD
. Random Finish                  During Psychic 10, press ABCD


-=( HINAKO SHIJO )=-                                -=( School Girls Team )=-

Tasuki Nage                             When close, b/f + C/D

-> Maemitsu Tataki =>                   df + A
-> Ketaguri        .   #,§              df + D

Tsukidashi             *(A3;C5)         Press A/C repeatedly
Tsuki Otoshi           £(1);*(2);§(C3)  qcb + A/C
Chou Zutsuki                            hcf + A/C
Kaburi Yori            !                When close, hcb,f + A/C
. Tsuki Hanashi                         After Kaburi Yori, qcf + A
. Kake Nage                             After Kaburi Yori, qcf + B
. Uwate Nage                            After Kaburi Yori, qcf + C
. Yorigiri                              After Kaburi Yori, qcf + D
Kote Nage                               hcf + B/D

[DM] Ooichiban                          qcf,qcf + A/C
[DM] Gasshou Hineri                     hcf,hcf + B/D

[LDM] Morote Tsuki                      qcb,hcf + AC


-=( MALIN )=-                                       -=( School Girls Team )=-

Malin Rocket                  When close, b/f + C/D

Triangle Jump                 Jump at a wall, then jump from it

-> Beni Sasori ->          $  f + B

Suzume Bachi (ground)         qcf + A/C
.  Suzume Bachi (mid-air)     After Suzume Bachi, direction + AC (up to 3x)
Suzume Bachi (anti-air)       f,d,df + A/C
. Suzume Bachi (mid-air)      After Suzume Bachi, direction + AC (up to 3x)
Suzume Bachi (mid-air)        In the air, press a direction + AC (up to 3x)
Onigumo                       qcb + A/C
Doku Sasori                *  hcf + B/D

[DM] Jou'ou Bachi             In the air, qcf,qcf + A/C
[DM] Kagero                   qcf,qcf + B/D

[LDM] Tsuzuchi             $  qcf,qcf + A/C
. Suzume Bachi (mid-air)      After Tsuzuchi, direction + AC (up to 3x)


-=( K' )=-                                                    -=( K' Team )=-

Spot Pile                          When close, b/f + C/D

-> One Inch     ->       $,§,@     f + A
-> Knee Assault =>                 f + B

Iron Trigger                       qcf + A/C
. Second Shoot                     During Iron Trigger, f + B
. Second Shell                     During Iron Trigger, f + D
. Blackout                         During Iron Trigger, b + B/D
Air Trigger                        In the air, qcf + B/D
Crow Bites               *(A;C~2)  f,d,df + A/C
. Crow Bites Plus                  During Crow Bites (C), f + B/D
Blackout                           qcf + B/D
Minutes Spike (mid-air)  £         In the air, qcb + B/D
Minutes Spike (ground)             qcb + B/D
. Narrow Spike           #,*       During Minutes Spike (ground), qcb + B/D

[DM] Heat Drive                    qcf,qcf + A/C (can be held)
[DM] Heaven's Drive                qcf,qcf + B/D

[LDM] Chain Drive                  qcf,hcb + AC


-=( MAXIMA )=-                                                -=( K' Team )=-

Choking Vise                         When close, b/f + C/D

-> Mongolian         =>(L/DM)  $,£   f + A
-> M9 Maxima Missile =>              df + C

System 1/2: Maxima Scramble          qcf + A/C
. Double Bomber                *(2)  During Maxima Scramble, qcf + A/C
.. Bulldog Press                     During Double Bomber, qcf + A/C
System 3: Maxima Lift          !     hcb + B/D
. Centaur Press                      During System 3: Maxima Lift, f + B/D
M4 Vapour Cannon               @     qcb + A/C
M11 Dangerous Arch             !     When close, hcf + B/D
M19 Blitz Cannon                     f,d,df + B/D

[DM] Bunker Buster             £     qcf,qcf + A/C
[DM] Maxima Revenger           !     When close, hcb,hcb + B/D

[LDM] MX-II Final Cannon             hcb,f + AC


-=( WHIP )=-                                                  -=( K' Team )=-

Zed                                               When close, b/f + C/D

-> Whip Shot   .                                  f + A (press A 5 times)
.  Spiral Pick .                                  In the air, press CD

Desert Eagle                           #          b,d,db + A/C (press A/C 5x)
Boomerang Shot "Code: SC"              *(1)       hcf + A/C
Hook Shot "Code: TEMPEST"                         In the air, qcb + A/C
Strength Shot Type A "Code: SUPERIOR"  *(1),$(2)  hcb + A (can be held)
Strength Shot Type B "Code: FORCE"     *(1)       hcb + B (can be held)
Strength Shot Type C "Code: VICTORY"   *(1),#(2)  hcb + C (can be held)
. Strength Shot Type D "Code: RAIN"               When holding, press D

[DM] Sonic Slaughter "Code: KW"                   qcb,hcf + A/C

[LDM] Sonic Slaughter "Code: KW"                  qcb,hcf + AC


-=( KYO KUSANAGI )=-                                 -=( 3 Sacred Weapons )=-

Issetsu Seoi Nage                     When close, b/f + C/D

-> Goufu You     ->             $     f + B
.  Naraku Otoshi .              $,§   In the air, d + C
-> 88 Shiki      .              #     df + D

75 Shiki: Kai                         qcf + B/D, B/D
100 Shiki: Oniyaki              *(1)  f,d,df + A/C
114 Shiki: Aragami              £     qcf + A
. 128 Shiki: Kuushou                  During 114 Shiki Aragami, qcf + A/C
.. 127 Shiki: Yano Sabi         $     During 128 Shiki Kuushou, press A/C
.. 125 Shiki: Nana Se                 During 128 Shiki Kuushou, press B/D
. 127 Shiki: Yano Sabi                During 114 Shiki Aragami, hcb + A/C
.. Ge Shiki: Migiri Ugachi      #     During 127 Shiki Yano Sabi, press A/C
.. 125 Shiki: Nana Se                 During 127 Shiki Yano Sabi, press B/D
115 Shiki: Dokugami                   qcf + C
. 401 Shiki: Tsumi Yomi               During 115 Shiki Dokugami, hcb + A/C
.. 402 Shiki: Batsu Yomi              During 401 Shiki Tsumi Yomi, f + A/C
... 100 Shiki: Oniyaki                During 402 Shiki B. Yomi, f,d,df + A/C
427 Shiki: Hikigane             *(B)  hcb + B/D
707 Shiki: R.E.D. KicK          §     b,d,db + B/D

[DM] Ura 108 Shiki: Orochinagi        qcb,hcf + A/C (can be held)
[DM] 182 Shiki                        qcf,qcf + A/C (can be held)

[LDM] The 1st of 3 Divine Techniques   qcf,qcf + AC


-=( IORI YAGAMI )=-                                  -=( 3 Sacred Weapons )=-

Sakahagi                                      When close, b/f + C/D

-> Yumebiki             =>(2)                 f + A, A
-> Goufu In "Shinigami" .             $       f + B
.  Yuri Ori             =>            ×       In the air, b + B

Kuzukaze                              !       When close, hcb,f + A/C
100 Shiki: Oniyaki                    *(C~2)  f,d,df + A/C
108 Shiki: Yami Barai                 $,§(3)  qcf + A/C
147 Shiki: Aoi Hana                           qcb + A/C (perform 3 times)
212 Shiki: Koto Tsuki In                      hcb + B/D

[DM] Ura 108 Shiki: Ya Sakazuki               qcb,hcf + A/C (can be held)
[DM] Kin 1211 Shiki: Ya Otome                 qcf,hcb + A/C

[DM] . Ura 316 Shiki: Saika                   During Ya Otome, qcf(x4) + AC
[LDM] The 2nd of 3 Divine Techniques          qcf,hcb + AC


-=( CHIZURU KAGURA )=-                               -=( 3 Sacred Weapons )=-

To select Chizuru, on the character select screen, press:
u,ub,b,db,d,df,f,uf,f,df,d,db then press any button.

Reigetsu                                        When close, b/f + C/D

-> Jokatsu: Sousou (Zheng Zheng) ->   $         f + A
-> Jokatsu: Sousou (Cang Cang)   .              f + B
-> Jokatsu: Sousou (Cong Cong)   ->   #         df + B
.  Jokatsu: Saisai               .              In the air, press CD

100 Katsu: Tenjin no Kotowari                   f,d,df + A/C
108 Katsu: Tamayura no Shitsune       +,§,$(C)  qcf + A/C
212 Katsu: S.no Norito (Tatakitsuke)            qcb + A/B/C/D
. Tenzui                              $(B)      After 212 Katsu, qcb + A/B/C/D
212 Katsu: S.no Norito (Uchiage)                b,d,db + A/B/C/D
. Tenzui                                        After 212 Katsu, qcb + A/B/C/D
212 Katsu Otsu Shiki: C. no Isshin    $         d,d + A/B/C/D
Jokatsu: Houhou                       *         f,d,df + B/D

[DM] Rimen 1 Katsu: Sanrai no Fujin             qcf,qcf + B/D
[DM] Rimen 85 Katsu: R. no Ishizue              qcb,hcf + A/C

[LDM] The 3rd of 3 Divine Techniques            qcf,qcf + AC


-=( KUSANAGI )=-                                          -=( Solo Player )=-

To select Kusanagi, on the character select screen, press:
d,db,b,ub,b,db,d,df,f,uf then press any button.

Issetsu Seoi Nage                      When close, b/f + C/D

-> Goufu You     =>              $(2)  f + B
.  Naraku Otoshi .               $,§   In the air, d + C
-> 88 Shiki      .               #     df + D

75 Shiki: Kai                          qcf + B/D, B/D
100 Shiki: Oniyaki               £     f,d,df + A/C
101 Shiki: Oboro Guruma                b,d,db + K
108 Shiki: Yami Barai                  qcf + A/C
212 Shiki: Koto Tsuki You              hcb + B/D
910 Shiki: Nue Tsumi             &     qcb + A/C

[DM] Ura 108 Shiki: Orochinagi         qcb,hcf + A/C (can be held)

[LDM] Ura 108 Shiki: Orochinagi        qcb,hcf + AC (can be held)


-=( MAKI KAGURA )=-                                          -=( Sub Boss )=-

Kaiten                                      When close, b/f + C/D

-> Jokatsu: Sousou (Zheng Zheng) ->         b/f + A
-> Jokatsu: Sousou (Cang Cang)   .          f + B
-> Jokatsu: Sousou (Cong Cong)   ->      #  df + B

100 Katsu: Tenjin no Kotowari               f,d,df + A/C
108 Katsu: Tamayura no Shitsune          §  qcf + A/C
212 Katsu: Shinsoku no Norito               qcb + A/C
212 Katsu Otsu Shiki: Choumon no Isshin     d,d + A/B/C/D
. 108 Katsu: Tamayura no Shitsune        §  During 212 K. O. (A/B), qcf + A/C
. 212 Katsu: Shinsoku no Norito             During 212 K. O. (A/B), qcb + A/C
Rimen 85 Katsu: Reigi no Ishizue         !  qcb + B

[DM] Rimen 1 Katsu: Sanrai no Fujin         qcf,qcf + B/D
[DM] Rimen 85 Katsu: Reigi no Ishizue       qcb,hcf + A/C


-=( ADEL BERNSTEIN )=-                                           -=( BOSS )=-

Scorpion Deathlock                    When close, b/f + C/D

-> Double Tomahawk   =>       $(2)    df + B
-> Futtobashi        .                df + C
-> Beads Destruction =>(2~3)  $(2)    df + D

Dark Barrier                  +       df + A
Reppukyaku                            qcf + B/D
Combo Reppukyaku (hop kick)   *       Cancel a normal or command into qcf + B
Combo Reppukyaku (fireball)   $,§(2)  Cancel a normal or command into qcf + D
God Press                     !       qcb + A/C

[DM] Genocide Cutter          #(D1)   f,d,df + B/D

[LDM] Gigantic Pressure               qcf + A/C


-=( MUKAI )=-                                                    -=( BOSS )=-

"Throw"                         When close, b/f + C/D

"Rock Throw"                    qcf + A/C
"Rising Pillar"                 qcb + A/B/C/D
"Falling Pillar"          $     f,d,df + A/C
"Petrifying Grab"         !     When close, hcb,f + A/C

[DM] "Multiple Pillars"   $(3)  qcf,qcf + A/C

[LDM] "Petrifying Flash"        qcb,hcf + AC

===============================================================================

   Copyright 2004 Filipe Xavier
   This document is for personal use only. It may not be modified, sold, used
for profitable purposes or reproduced in any sort of media without my express
permition.

End of file. Thanks for reading.