2. The System
2.1. Basic System
2.2. What is changed from KOF2002
3. The Movelist
3.1. Hero Team : Ash Crimson Duo Lon Shen Woo
3.2. Garou Team : Terry Bogard Joe Higashi The Griffon
3.3. Kyokugen Team : Ryo Sakazaki Robert Garcia Yuri Sakazaki
3.4. Korea Team : Kim Kaphwan Chang Koehan Jhun Hoon
3.5. Ikari Warriors Team : Leona Heidern Ralf Jones Clark Steel
3.6. Outlaw Team : Gato Billy Kane Ryuji Yamazaki
3.7. Female Team : King Mai Shiranui Blue Mary
3.8. Benimaru Team : Benimaru Nikaido Shingo Yabuki Goro Daimon
3.9. School Girls Team : Athena Asamiya Hinako Shijo Malin
3.10. K' Team : K' Maxima Whip
3.11. 3 Sacred Treasures : Kyo Kusanagi Iori Yagami Chizuru Kagura
3.12. Solo Player : Kusanagi
3.13 Bosses : Maki Kagura Adel Bernstein Mukai
4. General Info
4.1. Music Information
4.2. Color Information
(December 6, 2003) Version 0.1
- First version, still unreleased. Beta movelists, plenty of unconfirmed and
missing info. Some moves had their names corrected (from previous FAQs).
(January 27, 2004) Version 0.2
- Beta movelist is finished. There's still a lot of missing/wrong info, that
needs testing. Will be corrected soon.
(February 01, 2004) Version 0.3
- Many corrections here and there. Movelist is almost completely free of
errors (but some might still exist).
(February 03, 2004) Version 0.4
- Basic movelist finished. Some errors could still exist, but those will soon
be removed. Color Information section done. Only thing missing from the FAQ is
the non-selectable bosses movelists.
(February 04, 2004) Version 1.0
- Bosses movelists added. Some small corrections made. The FAQ is complete
now, but other additions/corrections might still be made in the future.
(February 07, 2004) Version 1.1
- Some corrections. Music information section added, will receive some
improvement in the future (still missing the song titles).
(February 10, 2004) Version 1.2
- A few corrections and additions.
(February 13, 2004) Version 1.3
- A few more corrections and additions.
(February 19, 2004) Version 1.4
- The FAQ was totally revised. Some mistakes were corrected and some small
additions here and there were made.
(February 28, 2004) Version 1.5
- Some additions and changes on the movelists. Hard Knockdown attribute has
been separated from Knockdown to avoid confusion. Many other retouches were
made here and there on the FAQ (mostly on the System section).
(February 29, 2004) Version 1.51
- Just some minor things that went overlooked on the 1.5 version. Also, a
really big mistake I hadn't noticed yet was corrected.
(March 01, 2004) Version 1.6
- The song titles have been added in the Music Information section.
(March 02, 2004) Version 1.61
- Some very small corrections.
(March 03, 2004) Version 1.62
- Minor corrections.
(March 31, 2004) Version 2.0
- Final version. Other updates may still occur, but it's unlikely.
(May 01, 2004) Version 2.01
- Minor updates.
(May 03, 2004) Version 2.011
- Just correcting some typoes.
(May 20, 2004) Version 2.1
- A few corrections, plus an important change on the Credits section.
(June 24, 2004) Version 2.2
- Some additions, after a long time.
(June 27, 2004) Version 2.21
- Small additions and corrections by Tel. Thanks a lot.
(August 14, 2004) Version 2.22
- Small additions and corrections.
(September 7, 2004) Version 2.221
- Very minor corrections.
(April 17, 2008) Version 2.222
- Very minor corrections, after almost four years.
qcf - quarter circle forward (d,df,f)
qcb - quarter circle back (d,db,b)
hcf - half circle forward (b,db,d,df,f)
hcb - half circle back (f,df,d,db,b)
A - Light Punch C - Heavy Punch
B - Light Kick D - Heavy Kick
Start - Taunt/Provocation.
Press ub, u or uf rapidly to perform a hop.
Press ub, u or uf holding the button for a short while to perform a jump.
Press db,uf or df,ub to perform a high jump.
Press ub while running to perform a high jump.
f,f : Run (keep holding f to keep running).
b,b : Backstep.
b while being : Block. This greatly reduces the damage an enemy does to
attacked you, but you cannot be performing any other action while
blocking, and it cannot be done in the air.
b/f + C/D while : Throw escape. Note that only normal throws can be escaped,
being thrown and you must use the same button that the opponent used to
throw you.
AB : Emergency Evasion (your character rolls forward; he/she is
almost invincible while rolling, being only affected by
throws).
b + AB : Emergency Evasion (exactly like the normal one, except that
your character rolls backwards).
AB while : Guard Cancel. Your character will cancel the blocking
blocking animation and roll back for his/her safety. This will cost
one power stock.
AB after being : Recovery Roll. You roll instead of being actually knocked
knocked down down. It saves time. Note that it can't be done after
certain moves (moves with the hard knockdown attribute in
the movelist).
BC/CD : Tag. When you perform it, your current character will leave
the screen after performing a taunt, to be replaced with
another member of your team, who jumps in. If your current
character is hit during the taunt, however, the Tag will
not be performed. You can only tag when the message
'Change OK' is being displayed on top of your power bar.
qcf + BC/CD : Tag Attack. Works like a tag, but instead of your current
character performing a taunt, she performs an attack (that
looks like that characters' old stand CD attack, in most
cases). Performing a Tag Attack costs one power stock. The
new character, instead of simply jumping into the screen,
will fly in with an attack, regardless of the Tag Attack
hitting the opponent or not. But if it hits, the tagging
in character will combo his attack and set the opponent up
for a juggle opportunity.
CD while : Guard Cancel. Your character will cancel the blocking
blocking animation and counter the opponent with a CD attack. This
will cost one power stock and knock the opponent down.
A note on tagging: to determine which character will come out when you tag,
keep in mind that, excluding your active character's name, BC will summon the
"top" character and CD will summon the "bottom" character.
Example: on a team consisting of (in that order):
TERRY
BENIMARU
GATO
. If your active character is Terry,
- press BC to summon Benimaru;
- press CD to summon Gato.
. If your active character is Benimaru,
- press BC to summon Terry;
- press CD to summon Gato.
. If your active character is Gato,
- press BC to summon Terry;
- press CD to summon Benimaru.
-= What is changed from KOF2002, in the system: =-
--------------------------------------------
- MAX Mode is gone, and MAX Mode Canceling is obviously gone with it.
- A match now consists of one single round. When a character is defeated,
another comes in to replace him/her almost instantly, and the round
continues (the winner doesn't recover any health).
- There is a Tagging System implemented in the game now. You can tag in or out
members of your team during the match, as long as certain conditions are
met.
- Each team starts every match with 3 full power gauges now.
- CD attacks are gone for most characters.
. Characters that still have their ground CD moves:
- Terry Bogard (performed with df + D)
- Athena Asamiya (performed with f + AC)
. Characters that still have their air CD moves:
- Chang Koehan (performed with f + C in the air)
- Leona Heidern (performed with CD in the air)
- Billy Kane (it became a ground move, performed with df + A)
- Blue Mary (performed with CD in the air)
- Whip (performed with CD in the air)
- Chizuru Kagura (performed with CD in the air)
- Guard Cancel with CD no longer damages the opponent.
- Roll buffering from moves is no longer possible.
- Dizziness is back (a character will be dizzy, being unable to move for a
few seconds, if she receives too many attacks in a small fraction of time).
- Now, each character only has one type of regular throw, performed with
either C or D. All the characters can still use the special effect that
the D throw used to have (you change sides with your opponent). However,
which button triggers the throw that changes sides depends on the
character (for some it may be C, and for others, D).
- The SDMs are now called LDMs (Leader Desperation Moves). When your leader
performs one, he/she spends 2 power stocks at once.
- The first character you select for your team will be your team's leader.
The leader will be the only one who can perform LDMs, he/she will cause
a little more damage and take a little less damage (the difference is
very minor, almost not noticeable, but it's there).
- In the fighting screen, the life bars from the 3 characters of each team
are visible at the same time. The active life bar (that is, the one from
the character that is fighting at that moment) has a small arrow pointing
to it on the side, and looks solid. The lifebars of the characters that are
not fighting at the moment are slightly transparent. The leader's life bar
is blue, while the others are yellow. When a character is defeated, both
her life bar and her name vanish from the screen.
- HSDMs are gone.
- The life meter of your character will no longer flash when she's about to
be guard crushed.
- During CPU matches, you can no longer choose one of two teams to fight
against.
- The special flashes when a character perform DMs and LDMs have changed.
Now, the flash is a white ring that appears around the character and
rapidly diminishes being directed to the character herself. The edges
of the white ring are blue for DMs and red for LDMs.
- The 'Counter' message is written in much bigger letters. Also, in the same
place where it's displayed (the side of the screen, under the characters'
names), other messages can also be displayed: 'Down' when a character of
that team is defeated, 'Change' when a tag is performed, and 'S. Cancel'
when a Super Cancel is performed.
- Some messages that have changed: in the beginning of the match, it's
'Ready, go' once again instead of 'Round X, fight'. And the combo display
writes 'Rush XX' instead of 'XX hits'.
- 'KOF style buffering' is gone. In the older KOF games, you could start
inputing the motion for a move much before the time when you "had" to, so
you had a much easier time performing combos than now. And also, you could
cancel whiffed normals into special moves, and the removal of that feature
makes it much harder to perform button tap motions (like Yamazaki's LDM,
which is performed as A,A,f,B,C).
- Characters now have a different animation for when they are defeated by
block damage (ala Street Fighter 3), where they fall on their knees before
collapsing to the ground.
Before the actual section with the movelists, this section will explain in
detail how the movelists are divided:
First, after the character's name, there is her bios. Then, the actual
basic movelist (listing the moves and the commands to perform them).
After each character's movelist, everything that has changed on them
from KOF2002 (or their latest KOF game) to KOF2003 is listed. That includes
changes in the movelist and other aspects (outfit, effects, voice, etc.).
The box may also include other notes about the characters (such as informing
that a certain character is able to triangle jump), or not exist at all in
some cases.
Under that list, there is a box showing the cancelable normals of that
character. The box lists all of the character's normal moves (stand A,
crouch A, etc.) that can be 'canceled into' a command. If a normal is listed
with a number in front of it, it means that it can only be canceled in that
hit (this is only applicable for normal moves that hit more than once,
obviously). And if the normal is listed with an asterisk in front of it, it
means that the normal hits more than once, but can be canceled during any of
those hits.
Example:
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A(*) stand B stand C(2) stand D |
| crouch A --- crouch C crouch D(1) |
| far A far C far D |
|_____________________________________________________________________________|
On this example, the character has a multi-hit stand A that can be canceled in
any hit. He can only cancel his stand C on the second hit, and his crouching D
on the first hit. All of the other normals are 1-hit only. He cannot cancel his
crouch B at all, since it's listed with '---'. And he doesn't have a far B,
since it's not listed at all.
OBS: like in the above example, some characters don't have a far A or far B
that is different from their stand A or stand B. In those cases, those normals
will not be listed at all in the Cancelable Normals box.
Under that box, there is a Command Cancelability box. It lists all of the
character's command moves, with symbols to indicate if they can be 'canceled
into' and/or 'canceled from'. That is, if you can cancel a cancelable normal
move into that command, and if, after doing that, you can cancel that command
into a special move or a desperation move. Or, in some cases, cancel the
command directly into a special/desperation move, without canceling into it.
The symbol that appears before the name of the command indicates if it can be
'canceled into' (that is, linked from a normal move into the command). There
are two types of symbols:
-> means that you CAN cancel a normal move into that command;
means that you CAN'T cancel a normal move into that command.
The symbol that appears after the name of the command indicates if it can
be 'canceled into' a special or desperation move. There are three types of
symbols:
-> means that the command CAN be 'canceled into' a special/desperation move,
but ONLY if you have canceled a normal move into it;
=> means that the command CAN be 'canceled into' a special/desperation move
at ANY time; that is, you don't need to cancel a normal into it before
canceling the command, but you can do that too if you want;
means that the command CAN'T be 'canceled into' a special/desperation
move under any circumstance.
On this example, the character can cancel a normal into Command 1, Command 2
or Command 3, but can't cancel into Command 4. Also, he can cancel both his
Command 1 and his Command 2 into special/desperation moves, but the
requirements to do so are different: for Command 1 he needs to have canceled
into it first, while for Command 2, there are no requirements, he can do it at
any time, being 'canceled into' or not.
There are some special cases though. Duo Lon and Terry have commands that
must be connected after normal moves, and Duo Lon also has a command with a
command followup. In those cases, the special requirement for the command
will be listed before it's name on the chart, instead of the usual arrow.
NOTE: Ralf and Mukai don't have any commands, so they don't have this box on
their movelists.
And finally, the Attributes of the moves are listed, in a similar fashion
to the movelist itself. The attributes are the special properties that some
moves might have. Note that the Command Moves have some unique attributes that
cannot be found on other types of moves. The next section will describe those
attributes in detail.
- Overhead: a crouching opponent cannot block this command.
- Hits low: a standing opponent cannot block this command.
- Parry: this command is used to block incoming attacks (even projectiles);
you will take no damage if attacked while performing it.
- Knockdown: this command will knock the opponent down. This attribute will
only be listed for commands, since many special moves have it, but it's
rarer to be found in command moves.
- Hard Knockdown: this move will knock the opponent down with a special
effect, not allowing him/her to use a Recovery Roll.
- Autoguard: this command has some frames where it cannot be interrupted by
enemy attacks. Your character automatically takes block damage if attacked
during Autoguard frames, and her command doesn't stop (normally hitting the
opponent after that).
- Cross Up: this command will successfully connect while your character is
jumping over the enemy, hitting on his/her opposite side. It works as an
excellent combo starter.
- Super Cancelable: you can perform a Super Cancel with this move. Super
Canceling consists into interrupting a move and starting a DM or LDM
instantly. When you do that, your character flashes white, the animation of
the move she is performing is canceled and she starts the L/DM at the exact
time, while the message S. Cancel flashes at the screen. The cost for doing
that is 1 stock added to the normal cost of the L/DM (so that it adds up to
2 stocks for super canceling into a DM or 3 stocks for super canceling into
a LDM).
NOTE: whenever a command is 'canceled into' (you link a normal into it), it
loses all of its attributes. There are some exceptions to this rule: Gato's
Sai-Gaku, Hinako's Ketaguri and Whip's Whip Shot.
-= Other Move Attributes: =-
----------------------
Other moves are Normal, Special, Desperation and Leader Desperation moves.
- Overhead: a crouching opponent cannot block this attack.
- Hits low: a standing opponent cannot block this attack.
- Unblockable: this attack cannot be blocked at all.
- Counter: when you execute this move, your character will be in a certain
stance for a few seconds. If the enemy hits her during that stance, your
character will take no damage and immediately counter the enemy attack with
an attack of her own.
- Autoguard: this move has some frames (usually in the beginning) where it
cannot be interrupted by enemy attacks. Your character automatically takes
block damage if attacked during Autoguard frames, and her move doesn't stop
(normally hitting the opponent after that).
- Invincibility: while performing this move, your character (or just a part of
her) becomes totally invincible against enemy attacks, except throws.
- Counter Wire: during counter hits (when your move hits the opponent while
he is also attacking you), this move will make your opponent be launched to
the opposing wall and bounce back, allowing you to perform additional
attacks.
- Mobility: you can move (in a limited fashion) while performing this move.
- Hard Knockdown: this move will knock the opponent down with a special
effect, not allowing him/her to use a Recovery Roll.
- Knockdown Projectile: this projectile will knock the opponent down.
- Reflects Projectiles: if a projectile hits you while performing this move,
it will be reflected back to your opponent.
- Negates Projectiles: this move makes enemy projectiles vanish.
- Recovers life: this move makes you recover some life energy back.
- Guard Crush: if this move hits a blocking opponent, it will drop his/her
guard, leaving him/her open for attacks for a few moments.
- Super Cancelable: you can perform a Super Cancel with this move. Super
Canceling consists into interrupting a move and starting a DM or LDM
instantly. When you do that, your character flashes white, the animation of
the move he is performing is canceled and he starts the L/DM at the exact
time, while the message S. Cancel flashes at the screen. The cost for doing
that is 1 stock added to the normal cost of the L/DM (so that it adds up to
2 stocks for super canceling into a DM or 3 stocks for super canceling into
a LDM).
===============================================================================
=================================[ HERO TEAM ]=================================
===============================================================================
===============================================================================
-=( ASH CRIMSON )=- -=( Hero Team )=-
===============================================================================
Fighting Style: Self-taught style (employing special flame-like bubbles)
Birthdate: February 14
Age: 17
Birthplace: Unknown (but he was raised in France)
Blood Type: O
Height: 1.78m
Weight: 59kg
Hobbies: Nail art
Favorite Food: Sachertorte (a type of sweet pie)
Best Sport: None (he thinks sports are a bother)
Prized Things: His nails
Dislikes: Annoying and uninteresting things
Other Info: None
"Don't play your trump card till the end... the very end!"
==------------------------------==[ THROWS ]==-----------------------------==
Brumaire When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Messidor f + A
Floreal b + B
Prairial b + D
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Ventôse Charge b,f + A/C
Nivôse Charge d,u + B/D
Vendémiaire When close, hcf + A/C
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Ventôse (C) : negates projectiles; if it hits an opponent while
being created, the projectile will only do one hit
Nivôse (B) : super cancelable (1st hit)
Vendémiaire : only performed at close range; allows juggles;
super cancelable (3rd hit)
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Sans-culotte : after performing this move, Ash will not need to
charge his Ventôse and Nivôse, performing them
simply with b,f + A/C or d,u + B/D, respectively,
for about 8 seconds (but the timer will keep on
counting even if you tag Ash out, so the effects may
run out while he's off-screen). Also, the explosion
created by this move can hit the enemy
-=-
===============================================================================
-=( DUO LON )=- -=( Hero Team )=-
===============================================================================
Fighting Style: Hizoku-style martial arts
Birthdate: March 11
Age: 21
Birthplace: China, Hebei Province
Blood Type: Unknown
Height: 1.89m
Weight: 79kg
Hobbies: Hunting for unidentified organisms, Mahjong
Favorite Food: Whole-roasted bird of paradise
Best Sport: There are no sports he's bad at
Prized Things: The edicts of the Hizoku clan, picture of his mother
Dislikes: Tomato juice
Other Info: None
"Do you hear it? The mosaic of souls in the void."
==------------------------------==[ THROWS ]==-----------------------------==
Suishu Shoukou When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Hika Tenshi After connecting with jump-in B, press D
Fuuka Tenshi df + D
. Raika Tenshi After Fuuka Tenshi, press D
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Shaki Juuryuu qcf + A/C (perform 3 times)
. Onpei Ryuujin Ha During the 1st hit of Shaki Juuryuu, f + B/D
.. Shiryou Hatsu Seikin After Onpei Ryuujin Ha, b,d,db + A/C
Suishu Makyakuho When close, hcb,f + A/C
. Suishu Ransaiki During Suishu Makyakuho, qcb + A/C
Himou Kyaku qcf + B/D
Genmu Hishou Keikou qcb + B/D
Genmu Kyaku: Uchikiba f,d,df + B/D (B and D hit different places)
Genmu Kyaku: Sotokiba b,d,db + B/D (B and D hit different places)
==------------------------==[ DESPERATION MOVES ]==------------------------==
Hiden: Genmu Juu Onshii Kon qcb,hcf + A/C
Hiden: Genmu Onryou Heki hcb,hcb + A/C
-------------------------------------------------------------------------------
- He can triangle jump (jump at a wall, then jump from it).
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A --- stand C stand D |
| crouch A --- --- --- |
| --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| (jump-in B) Hika Tenshi . |
| -> Fuuka Tenshi . |
| (Fuuka Tenshi) Raika Tenshi . |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Hika Tenshi : can only be performed after a jump-in B (that is,
the aerial B performed during a forward jump, so it
can't be performed while jumping straight up); will
only hit airborne opponents
Raika Tenshi : hard knockdown
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Shaki Juuryuu (3rd hit) : super cancelable; can be followed with any move
Onpei Ryuujin Ha : can be followed with Fuuka Tenshi, Hishou Kyaku,
Genmu Kyaku: Uchikiba or Genmu Kyaku: Sotokiba
Shiryou Hatsu Seikin : super cancelable
Suishu Makyakuho : only performed at close range; unblockable; can be
followed with any move
Suishu Ransaiki : perform while Duo Lon is pulling his opponent
towards him (at the beginning of Suishu Makyakujo);
makes Duo Lon and the opponent switch sides; can be
followed with any move
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Hiden: Genmu Onryou Heki : invincibility; only does block damage on the last
hit; the stock is spent before this move starts, so
if Duo Lon is hit before he turns around, the stock
will be totally wasted
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Ouji: Tajiuu Genmu Ankei : this move will create a shadow copy of Duo Lon that
will last for about 6 seconds, and do whatever the
real Duo Lon does (but the timer will keep on
counting even if you tag Duo Lon out, so the
effects may run out while he's off-screen). Also,
the activation of this move can hit the enemy if
he/she is too close
-=-
===============================================================================
-=( SHEN WOO )=- -=( Hero Team )=-
===============================================================================
Fighting Style: Self-developed barefisted boxing style
Birthdate: September 10
Age: 29
Birthplace: Unknown (but he was raised in Shanghai, China)
Blood Type: B
Height: 1.88m
Weight: 97kg
Hobbies: Fighting tough opponents, watching combative sports
Favorite Food: Shanghai crab
Best Sport: Ping-pong
Prized Things: The evidence of his power
Dislikes: Jellyfish (really hates the smoothness of them)
Other Info: None
"That's it! That's the pepper! That was the fight I wanted!"
==------------------------------==[ THROWS ]==-----------------------------==
Kyakuten Touchi When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Tenrenshou f + B
Fusen Kyaku f + D (can be held)
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Geki-Ken qcf + A/C (can be held)
. Cancel While holding Geki-Ken, press D
Fukuko-Geki qcb + A
. Kouryuu-Geki After Fukuko-Geki, qcf + A
Saikouhou-Geki hcb,f + A/C
-------------------------------------------------------------------------------
- A note: an easy way to combo into his DMs is: qcf + B/D, qcf + A/B/C/D.
Since he doesn't have a qcf + B/D move, it will work as a regular kick, which
will be chained into the DM of your choice.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A crouch B --- --- |
| --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Tenrenshou -> |
| -> Fusen Kyaku . |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Tenrenshou : overhead; startup frames are reduced if performed in
a combo
Fusen Kyaku : will track the opponent (hitting the opposite side
if the opponent rolls past Shen); if held, the move
will be canceled (working like a fake move)
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Geki-Ken (A) : super cancelable; hard knockdown if held (even if
only for a while)
Geki-Ken (C) : super cancelable; hard knockdown if held for more
than one second; unblockable if fully held
Saikouhou Geki : if performed at close range, guard crush; otherwise,
it reflects projectiles
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Setsu! Geki-Ken : counter wire; invincibility when Shen's fist is
already outstretched; there's an interesting bit:
the A version of this move is immune against Mukai's
Rising Pillar, while the C version is immune against
his Falling Pillar
Kohyou Rengeki : invincibility in the beginning
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Bakuma! : invincibility while activating; after performing
this move, Shen will deal more damage with any
attack for about 6-8 seconds (but the timer will
keep on counting even if you tag Shen out, so the
effects may run out while he's off-screen). Also,
the activation of this move can hit the enemy if
he/she is too close
-=-
===============================================================================
=================================[ GAROU TEAM ]================================
===============================================================================
===============================================================================
-=( TERRY BOGARD )=- -=( Garou Team )=-
===============================================================================
Fighting Style: Martial Arts taught by his father, Jeff Bogard
Birthdate: March 15
Age: 24
Birthplace: USA
Blood Type: O
Height: 1.82m
Weight: 83kg
Hobbies: Playing video games
Favorite Food: Clubhouse sandwiches
Best Sport: Basketball
Prized Things: His father's keepsake, vintage jeans
Dislikes: Slugs
Other Info: None
"I'll take you on again, anytime! Anywhere!"
==------------------------------==[ THROWS ]==-----------------------------==
Buster Throw When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Combination Blow After connecting with stand C, f + C
Rising Upper df + C
Backspin Kick df + D
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Power Wave qcf + A/C
Burn Knuckle qcb + A/C
Crack Shoot qcb + B/D
Power Dunk f,d,df + B/D
. Brake During Power Dunk (at the beginning), press AB
Power Charge hcf + B/D
. Followup After Power Charge, f,f + B/D (perform twice)
==------------------------==[ DESPERATION MOVES ]==------------------------==
Power Geyser qcb,db,f + A/C
Buster Wolf qcf,qcf + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Power Stream qcb,hcf + AC
-------------------------------------------------------------------------------
- His outfit has changed to his Garou: Mark of the Wolves one.
- Most of his normals have been changed to their Garou forms. Thus:
. His far A is cancelable.
. His close stand C only hits once now, but can be followed with the f + C
command.
. His close stand D hits twice now, and is cancelable on both hits.
- He has a new command, which works like his old stand CD attack.
- He lost his Round Wave.
- He lost his Rising Tackle.
- His Power Wave has two versions again (A and C).
- His Power Dunk hits 3 times now, and can be braked as in Garou.
- He got his Power Charge back, and it has two followups, similarly to Garou.
- His Power Geyser comes out faster, and has invincibility before the geyser.
- He lost his High Angle Geyser DM.
- He got his Buster Wolf DM from Garou, performed with qcf,qcf + B/D.
- He has a new move as his LDM, the Power Stream.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D(*) |
| crouch A crouch B crouch C --- |
| far A --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| (stand C) Combination Blow -> |
| -> Rising Upper => |
| -> Backspin Kick -> |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Crack Shoot (B) : hits crouching opponents; overhead
Power Dunk : hard knockdown (3rd hit)
Brake : this move will cancel the Power Dunk, and must be
performed at the very beginning, before the 2nd hit;
can be followed with any move after Terry stops (for
a Buster Wolf to connect, it must be timed late, as
the enemy is about to land)
Power Charge : super cancelable during the 2nd hit
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Power Geyser : negates projectiles / invincibility until the geyser
comes out
Buster Wolf : the 2nd part of the move is not performed if the 1st
part is blocked; can fly over certain ground
projectiles (all except Iori's Yami Barai and
Robert's (C) Ryuu Geki Ken)
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Power Stream : invincibility once he jumps into the dome of energy;
does much less damage against a jumping/juggled
opponent
-=-
===============================================================================
-=( JOE HIGASHI )=- -=( Garou Team )=-
===============================================================================
Fighting Style: Muay Thai Kickboxing
Birthdate: March 29
Age: 23
Birthplace: Japan
Blood Type: AB
Height: 1.80m
Weight: 71kg
Hobbies: Fighting
Favorite Food: Fried alligator
Best Sport: All types of martial arts
Prized Things: His headband
Dislikes: Dressing up
Other Info: None
"Yeah! I'm in my groove! Bring on the next corpse!"
==------------------------------==[ THROWS ]==-----------------------------==
Knees of Hades When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Low Kick f + B
Sliding df + B
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Bakuretsu Ken Press A/C repeatedly
. Bakuretsu Finish (punch) During Bakuretsu Ken, qcf + A
. Bakuretsu Finish (kick) During Bakuretsu Ken, qcf + C
Hurricane Upper hcf + A/C
Ougon no Kakato (Golden Heel) qcb + B/D
Tiger Kick f,d,df + B/D
Slash Kick hcf + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
The World's Most Explosive Punch qcb,qcb + AC
-------------------------------------------------------------------------------
- His Screw Upper moves farther forward and comes out faster.
- He lost his Golden Tiger Kick DM.
- He has a new move as his LDM. It works similarly to Ralf's Galactica
Phantom, but doesn't take as long to come out and doesn't travel as far.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A --- crouch C --- |
| --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Low Kick => |
| -> Sliding . |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Bakuretsu Ken (C) : hits up to 12 times in the corner without
pushing the opponent away, unlike the (A)
version
Bakuretsu Finish (punch) : overhead; super cancelable
Bakuretsu Finish (kick) : hits low
Hurricane Upper (C) : knockdown projectile (2nd hit)
Tiger Kick : super cancelable (1st hit)
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Screw Upper : if the initial hit misses because the
opponent is too close, the tornado will
only hit three times against standing
opponents
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
The World's Most Explosive Punch : autoguard
-=-
===============================================================================
-=( THE GRIFFON MASK )=- -=( Garou Team )=-
===============================================================================
Real Name: Unknown
Fighting Style: Lucha Libre (Pro Wrestling)
Birthdate: April 25
Age: Unknown
Birthplace: Mexico
Blood Type: O
Height: 2.15m
Weight: 118kg
Hobbies: Cycling
Favorite Food: "I eat anything a lot!"
Best Sport: Triathlon
Prized Things: His Griffon Mask
Dislikes: Illegal moves and wrestlers who use them
Other Info: None
"As long as kids cheer me on I will not be beaten!"
==------------------------------==[ THROWS ]==-----------------------------==
Griffon Tower When close, b/f + C/D
. Grif-Fall After Griffon Tower, df,df + C
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Joudan Yoke Kougeki d + AB
Gri-Dro Super Kick d + CD
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Icarus Crash In the air, when close, qcf + A
Active Tupon f,d,df + A/C
Poseidon Wave b,d,db + A/C
Justice Hurricane When close, hcb + A/C
Hercules Throw When close, hcf + B
Olympus Over qcb + B/D
. Grif-Fall After Poseidon Wave, Olympus Over, or connecting with
a crouch D, df,df + C
==------------------------==[ DESPERATION MOVES ]==------------------------==
Daedalus Attack qcf,qcf + B/D
Big Fall Griffon When close, hcb,hcb + A/C
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==</pre><pre id="faqspan-2">
Big Fall Griffon When close, hcb,hcb + AC
-------------------------------------------------------------------------------
Comparing to his Garou version:
. His regular taunt now is one of his special taunts from Garou.
. His stand C and far C are the same now.
. His crouch C, crouch D and far D are no longer cancelable.
. He doesn't have his Gri-Hug throw.
. Not only his Griffon Tower throw can be followed with the Grif-Fall; it
became a followup to many of his moves (including his crouch D).
. He still has his d + AB "beak attack" and his T.O.P move (Gri-Dro Super
Kick), performed with a different command.
. His Justice Hurricane is now performed with hcb + A/C.
. The "wire" effect on his Hercules Throw is better.
. His Big Fall Griffon is now performed with hcb,hcb + A/C.
- His Joudan Yoke Kougeki and Poseidon Wave are super cancelable.
- His LDM is the Potential Power version of the Big Fall Griffon, now
performed with hcb,hcb + AC.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C --- |
| crouch A --- --- --- |
| --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Joudan Yoke Kougeki . |
| -> Gri-Dro Super Kick . |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Joudan Yoke Kougeki : invincibility in the beginning (before the attack)
/ super cancelable (2nd or 3rd hit)
Gri-Dro Super Kick : knockdown
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Active Tupon : unblockable
Poseidon Wave : super cancelable
Justice Hurricane : unblockable
Hercules Throw : unblockable; causes a wire effect
Olympus Over : overhead
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Big Fall Griffon : unblockable
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Big Fall Griffon : unblockable / invincibility in the beginning
-=-
===============================================================================
===============================[ KYOKUGEN TEAM ]===============================
===============================================================================
===============================================================================
-=( RYO SAKAZAKI )=- -=( Kyokugen Team )=-
===============================================================================
Fighting Style: Kyokugen-ryuu Karate
Birthdate: August 2
Age: 24
Birthplace: Japan (but he's half American)
Blood Type: O
Height: 1.79m
Weight: 75kg
Hobbies: Japanese-style carpentry
Favorite Food: Rice cakes, fermented soybeans
Best Sport: Sumo
Prized Things: Motorcycle that he restored, his horse (Tatsumaki)
Dislikes: Bugs with many legs
Other Info: None
"Tricks can't beat Kyokugen! If you fight, fight fair."
==------------------------------==[ THROWS ]==-----------------------------==
Sakazaki Nage When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Hyouchuu Wari f + A
Joudan Uke f + B
Gedan Uke df + B
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Ko'oh Ken qcf + A/C
Kohou f,d,df + A/C
Ko'oh Shippu Ken qcb + A/C
Zanretsu Ken f,b,f + A/C
Moh Koh Raijin Satsu qcf + B/D
Hien Shippu Kyaku hcb + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Tenchi Haoh Ken qcf,qcf + AC
-------------------------------------------------------------------------------
- His Kohou has less invincibility frames.
- He got his Ko'oh Shippu Ken back.
- His LDM is the old Tenchi Haoh Ken SDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A --- crouch C crouch D |
| --- --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Hyouchuu Wari . |
| -> Joudan Uke -> (only when a high attack is parried by it) |
| -> Gedan Uke -> (only when a low attack is parried by it) |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Kohou : invincibility in the beginning / super cancelable
(1st hit)
Ko'oh Shippu Ken : super cancelable (any hit)
Zanretsu Ken : autoguard
Moh Koh Raijin Satsu : overhead
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Tenchi Haoh Ken : always dizzies the opponent
-=-
===============================================================================
-=( ROBERT GARCIA )=- -=( Kyokugen Team )=-
===============================================================================
Fighting Style: Kyokugen-ryuu Karate
Birthdate: December 25
Age: 24
Birthplace: Italy
Blood Type: AB
Height: 1.80m
Weight: 85kg
Hobbies: Producing futuristic concept cars
Favorite Food: Sushi, chow mein
Best Sport: Motor sports
Prized Things: His car collection
Dislikes: Pickled scallions
Other Info: None
"Lighten up. Looks like we got a sore loser here."
==------------------------------==[ THROWS ]==-----------------------------==
Kubikiri Nage When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Ura Ken b + A
Koryuu Kokyaku Geri f + A
Ryuu Hanshuu b/f + B
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Ryuu Geki Ken qcf + A/C
Ryuu Zanshou f,d,df + B/D
Hien Senpuu Kyaku qcb + B/D (perform 4 times)
Hien Ryuujin Kyaku In the air, qcb + B/D
Sen'en Renbu Kyaku When close, hcf + B/D
Gen'ei Kyaku f,b,f + B/D
==------------------------==[ DESPERATION MOVES ]==------------------------==
Haoh Shokou Ken f,hcf + A/C (can be held)
Ryuuko Ranbu qcf,hcb + A/C
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Chiryuusei Ugatsu Kyaku In the air, qcb,qcb + B
Chiryuusei Kasane Kyaku In the air, qcb,qcb + D
-------------------------------------------------------------------------------
- He has a brand new outfit, and a new animation for his neutral stance.
- His Ryuu Hanshuu necessarily needs to be 'canceled into' in order to be
'canceled from' now.
- He launches his Ryuu Geki Ken with his feet now. The A version projectile
flies higher than the C one.
- He lost his Ryuuga.
- He got his Ryuu Zanshou back.
- He got his Hien Senpuu Kyaku back, but now it's performed with qcb + B/D,
up to 4 times in a row. It's also super cancelable in the 2nd or 3rd hits now.
And even though Robert performs this move off the ground, he can still be hit
by ground projectiles during it.
- He only performs four kicks when using his Gen'ei Kyaku now, and if none of
them hits the opponent, he'll stop (if it hits, though, he performs the move
as usual).
- He lost his Haiga Ryuu DM.
- His Haoh Shokou Ken is chargeable (does more damaged if charged), and will
make him be pushed back a little after throwing it now.
- His Ryuuko Ranbu has a new finisher (Ryuu Zanshou instead of Ryuuga).
- He has a new move as his LDM (that looks similar to his Hien Ryuujin Kyaku).
The B and D versions travel differently.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D(1) |
| crouch A crouch B crouch C crouch D |
| --- --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Ura Ken . |
| -> Kouryuu Gokya Geri -> (into aerial moves) |
| -> Ryuu Hanshuu -> |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Ura Ken : allows juggles
Koryuu Kokyaku Geri : overhead
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Ryuu Zanshou (D) : super cancelable (1st hit)
Hien Senpuu Kyaku (B) : super cancelable (2nd or 3rd hits)
Sen'en Renbu Kyaku : only performed at close range; allows juggles
Gen'ei Kyaku : invincibility
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Haoh Shokou Ken : negates projectiles
Ryuuko Ranbu : invincibility in the beginning (before he rushes)
-=-
===============================================================================
-=( YURI SAKAZAKI )=- -=( Kyokugen Team )=-
===============================================================================
Fighting Style: Kyokugen-ryuu Karate & self-arranged styles
Birthdate: December 7
Age: 20
Birthplace: Japan (but she's half American)
Blood Type: A
Height: 1.68m
Weight: 53kg
Three Sizes: Bust 85, Waist 58, Hips 86
Hobbies: Karaoke
Favorite Food: Shortcake
Best Sport: Softball
Prized Things: Pearl earrings she got from her mother (Ronnet)
Dislikes: Octopuses, indecisive men
Other Info: None
"Yuri, you are perfection! No one can stop me now!"
==------------------------------==[ THROWS ]==-----------------------------==
Silent Slam When close, b/f + C/D
Tsubame Otoshi In the air, when close, b/db/d/df/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
En Yoku f + A
Tsubame Yoku df + B
Shou Yoku df + D
Yuri Furi In the air, b + B
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Ko'oh Ken qcf + A/C
. Haoh Shokou Ken Hold A/C during Ko'ou Ken
Saiha qcb + A/C
Yuri Chou Upper f,d,df + A/C
. Kuuga During Yuri Chou Upper (C), f,d,df + A/C
Rai'oh Ken In the air, qcf + B/D
Hyakuretsu Binta hcb + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Den Shin Haoh Shokou Ken qcf,qcf + A/C (can be held)
-------------------------------------------------------------------------------
- She has a new neutral pose, and lots of different animations.
- Her crouch B and far A can be canceled now.
- Her crouch D is no longer cancelable.
- She has a new command, the Yuri Furi, that works like Iori's Yuri Ori (it
has the cross up attribute).
- Her Saiha reflects projectiles now.
- Her Kuuga has gained super cancelability properties.
- Her Shin! Chou Upper became a normal DM again.
- She has a new move as her LDM, a chargeable electric Haoh Shokou Ken.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A crouch B crouch C --- |
| far A --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> En Yoku . |
| -> Tsubame Yoku => |
| -> Shou Yoku => |
| . Yuri Furi => |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
En Yoku : overhead
Tsubame Yoku : hits low
Yuri Furi : cross up
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Haou Shokou Ken : knockdown projectile; negates projectiles
Saiha : reflects projectiles
Yuri Chou Upper (C) : super cancelable (1st hit)
Kuuga : super cancelable (only if it hits twice)
Hyakuretsu Binta : unblockable
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Den Shin Haou Shokou Ken : unblockable / the charged version has these
attrbutes: always dizzies the opponent; negates
projectiles
-=-
===============================================================================
=================================[ KOREA TEAM ]================================
===============================================================================
===============================================================================
-=( KIM KAPHWAN )=- -=( Korea Team )=-
===============================================================================
Fighting Style: Tae Kwon Do
Birthdate: December 21
Age: 30
Birthplace: South Korea
Blood Type: A
Height: 1.76m
Weight: 78kg
Hobbies: Karaoke
Favorite Food: Korean barbecue, Kimchi
Best Sport: Gymnastics
Prized Things: His wife and his two sons, Jae Hoon and Dong Hwan
Dislikes: Evil
Other Info: None
"Violence is not the answer. Belief soothes a lost soul."
==------------------------------==[ THROWS ]==-----------------------------==
Sakkyaku Nage When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Nerichagi f + B
Hishou Kyaku In the air, d + B/D
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Sanren Geki qcb + A/C (perform 3 times)
. Followup 1 After the first hit of Sanren Geki, uf + B
.. Followup 2 After Followup 1, d + B
Han Getsu Zan qcb + B/D
Ryuusei Raku Charge b,f + B/D
Hien Zan Charge d,u + B/D
. Tenshou Zan During Hien Zan (D), d + D
Haki Kyaku d,d + B/D
==------------------------==[ DESPERATION MOVES ]==------------------------==
Hou'ou Hiten Kyaku qcf,qcf + B/D
Hou'ou Kyaku qcb,db,f + B/D (can be done in the air)
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Hou'ou Kyaku qcb,db,f + BD (can be done in the air)
-------------------------------------------------------------------------------
- His Nerichagi command can't be canceled anymore.
- His Hishou Kyaku is back to its pre-KOF2002 style (hits while going down),
and its command has been changed to d + B/D. It actually became a command now,
as it can even cross up.
- His Followup 1 and Followup 2 can only be performed with B now.
- He got his Ryuusei Raku move back, but it's slower, and the first hit will
send the opponent too far for the second hit to connect from it (unless its
done on the corner).
- Many of his moves became super cancelable (mostly the ones that were
cancelable in MAX Mode in KOF2002).
- His Hou'ou Kyaku DM can be performed in the air again.
- His LDM is his old Hou'ou Kyaku SDM, but it can be performed on the ground
again.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B(*) stand C(2) stand D(*) |
| crouch A --- crouch C crouch D |
| --- --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Nerichagi . |
| . Hishou Kyaku . |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Sanren Geki (A) : overhead, super cancelable (2nd hit of the third
performance)
Sanren Geki (C) : super cancelable (2nd hit of the third performance)
Followup 2 : overhead, hard knockdown
Han Getsu Zan (B) : super cancelable
Ryuusei Raku : hits low, super cancelable (1st hit) / hard
knockdown (2nd hit)
Hien Zan (D) : super cancelable (3rd hit, will connect if performed
on the corner)
Tenshou Zan : hard knockdown
Haki Kyaku (B) : super cancelable
Haki Kyaku (D) : hard knockdown
===============================================================================
-=( CHANG KOEHAN )=- -=( Korea Team )=-
===============================================================================
Fighting Style: Tae Kwon Do & Power Attacks
Birthdate: October 21
Age: 39
Birthplace: South Korea
Blood Type: B
Height: 2.27m
Weight: 306kg
Hobbies: Bashing things
Favorite Food: A whole roasted cow (specially the last egg) [?]
Best Sport: Ping-pong
Prized Things: His iron ball
Dislikes: Centipedes, training days (but don't tell Kim!)
Other Info: None
"No matter how quick you move, my steel ball will squash you."
==------------------------------==[ THROWS ]==-----------------------------==
Hagan Geki When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Hiki Nige df + A
Kuuchuu Futtobashi In air, f + C
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Tekkyuu Dai Kaiten Press A/C repeatedly
. Cancel During Tekkyuu Dai Kaiten, press AC
Tekkyuu Funsai Geki Charge b,f + A/C
Tekkyuu Dai Bokusatsu qcf + B/D
Dai Hakai Nage When close, hcb,f + A/C
==------------------------==[ DESPERATION MOVES ]==------------------------==
Tekkyuu Dai Bousou qcf,hcb + A/C
Tekkyuu Dai Funsai qcb,qcb + A/C
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Tekkyuu Dai Assatsu qcf,qcf + AC
-------------------------------------------------------------------------------
- He still has his air CD, as a command.
- He lost his Dai Haki Kyaku.
- Tekkyuu Funsai Geki is super cancelable now.
- His Tekkyuu Dai Bokusatsu is a normal move now, performed with qcf + B/D.
- He lost his Tekkyuu Taiko Uchi.
- His Dai Hakai Nage slams the opponent 4 times now instead of 6, but the
damage is the same.
- He has a new DM, the Tekkyuu Dai Funsai.
- he lost his Tekkyuu Dai Assatsu DM.
- His LDM is the old Tekkyuu Dai Assatsu SDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B --- stand D |
| crouch A crouch B crouch C crouch D |
| --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Hiki Nige -> |
| . Kuuchuu Futtobashi . |
|_____________________________________________________________________________|
===============================================================================
-=( JHUN HOON )=- -=( Korea Team )=-
===============================================================================
Fighting Style: Tae Kwon Do
Birthdate: July 26
Age: 32
Birthplace: South Korea
Blood Type: O
Height: 1.77m
Weight: 77kg
Hobbies: Collecting cologne, being a pop idol groupie
Favorite Food: Eel, clams, arrowroot gruel
Best Sport: Billiards, darts
Prized Things: All of Yusami Mori CDs (limited first pressings), seagull
figurines, Akina Nakamori concert videos
Dislikes: Prawns, his family name
Other Info: None
"You're good, but at your level you can only hope to beat Kim."
==------------------------------==[ THROWS ]==-----------------------------==
Kai Senpuu When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Soshuu Geki f + A
Ryouko Geki f + B
Ryuurou Shuu In the air, d + B
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Haiki Geki qcb + A/C
Kuusajin Charge d,u + A/C
Soshuu Jin d,d + A
. Kirikae Kougeki During Soshuu Jin, press A
. Mangetsu Zan During Soshuu Jin, press B
. Taikyoku Ha During Soshuu Jin, b + B
. Shuusou Kyaku (high) During Soshuu Jin, u + C
. Shuusou Kyaku (low) During Soshuu Jin, press C
. Stance Cancel During Soshuu Jin, press D
Mangetsu Zan qcb + B/D
Ryouko Jin d,d + B
. Kirikae Kougeki During Ryouko Jin, press A
. Kuusajin During Ryouko Jin, u + A
. Ko Ressou During Ryouko Jin, press B
. Mouko Geki During Ryouko Jin, press C
. Hiko Geki During Ryouko Jin, u + C
. Shuuko Geki During Ryouko Jin, d + C
. Stance Cancel During Ryouko Jin, press D
==------------------------==[ DESPERATION MOVES ]==------------------------==
Hou'ou Tenbu Kyaku In the air, qcf,qcf + B/D
Hou'ou Ressou Kyaku qcf,qcf + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Zen Shiki: Tsume Hiten Kyaku qcf,qcf + AC
-------------------------------------------------------------------------------
- You don't need to hold the buttons for Jhun to stay on his stances anymore.
And you must press D to return him to his regular stance now.
- Many of his moves will make him enter one of his stances automatically now.
- The D version of his regular Mangetsu Zan is super cancelable now.
- He lost his Taikyoku Hi from the Ryouko Stance.
- He has a new move on his Ryouko Stance: Ko Ressou.
- Some of the Soshuu and Ryouko stance moves have been modified.
- He has a brand new move as his LDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A --- crouch C crouch D |
| --- --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Soshuu Geki . |
| -> Ryouko Geki -> (into Zen Shiki: Tsume Hiten Kyaku) |
| . Ryuurou Shuu => (into aerial moves) |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Soshuu Geki : changes to the Soshuu Jin after performing it
Ryouko Geki : changes to the Ryouko Jin after performing it
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Haiki Geki (A) : hits low; can be followed with any move;
change to the Soshuu Jin after performing it
Haiki Geki (C) : hits low; can be followed with any move
Kuusajin (A; Ryouko) : changes to the Soshuu Jin after performing it
Soshuu Jin : mobility; can dash forward and backward
Kirikae Kougeki (Soshuu) : changes to the Ryouko Jin after performing it
Mangetsu Zan (B; Soshuu) : changes to the Ryouko Jin after performing it
Mangetsu Zan (D) : super cancelable (5th hit)
Shuusou Kyaku (high) : hard knockdown
Ryouko Jin : mobility; can dash forward and backward
Kirikae Kougeki (Ryouko) : hits low; hits opponents on the ground;
changes to the Soshuu Jin after performing it
Ko Ressou : reflects fireballs
Mouko Geki : hits low; allows juggles
Hiko Geki : overhead
Shuuko Geki : hits low
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Hou'ou Ressou Kyaku (B) : can be performed during the Soshuu Jin; returns
to his regular stance after performing it
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Zen Shiki: Tsume Hiten Kyaku : hits low; allows juggles; can be performed
during the Ryouko Jin; returns to his regular
stance after performing it
-=-
===============================================================================
============================[ IKARI WARRIORS TEAM ]============================
===============================================================================
===============================================================================
-=( LEONA HEIDERN )=- -=( Ikari Warriors Team )=-
===============================================================================
Real Name: Unknown (this name was given to her by Heidern)
Fighting Style: Martial Arts & Heidern Assassination Techniques
Birthdate: January 10
Age: 18
Birthplace: Unknown (presumed to be somewhere in the Amazon)
Blood Type: B
Height: 1.76m
Weight: 65kg
Three Sizes: Bust 84, Waist 60, Hips 87
Hobbies: None
Favorite Food: Vegetables
Best Sport: None
Prized Things: Nothing in particular
Dislikes: Blood
Other Info: None
"It's just a scratch. My mission continues!"
==------------------------------==[ THROWS ]==-----------------------------==
Order Backlash When close, b/f + C/D
Heidern Inferno In the air, when close, b/db/d/df/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Strike Arch b/f + B
Leo Kick In the air, press CD
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
X-Calibur In the air, qcb + A/C
Baltic Launcher Charge b,f + A/C
Moon Slasher Charge d,u + A/C
Ground Saber Charge b,f + B/D
. Gliding Buster During Ground Saber (D), f + D
Earring Bakudan 1 qcb + B/D
Earring Bakudan 2 b,d,db + B/D
. Heart Attack Anytime after Earring Bakudan 2 hits, b,d,db + B/D
==------------------------==[ DESPERATION MOVES ]==------------------------==
Rebel Spark qcb,hcf + B/D
V Slasher In the air, qcf,hcb + A/C
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
V Slasher (aerial) qcf,qcf + AC
-------------------------------------------------------------------------------
- She lost her Orochi Mode.
- Her stand D can only be canceled on the first hit now.
- She still has her jump CD, as a command.
- Her (B) Ground Saber became super cancelable, but for some reason, ONLY at
her LDM (and it will only connect at the corner).
- Her Gliding Buster is now super cancelable.
- Now, once she connects her Earring Bakudan 2 at the opponent, it will not
vanish if Leona takes block damage anymore (only if she's actually hit for
regular damage). Also, it can be followed with any normal in the corner, and
it will combo. However, it will vanish if she hits her opponent with a DM.
- Her (D) Rebel Spark has more startup, being impossible to be used in combos.
However, Leona has invincibility in the beginning.
- Her LDM is a different version of the V Slasher SDM she used to have: you
perform it on the ground, and then she jumps at the opponent (like in her old
Grateful Dead DM). If she hits, she performs the V Slasher (in a similar
fashion to how her X-Calibur move used to be before KOF99).
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C(*) stand D(1) |
| crouch A --- crouch C --- |
| --- --- far C --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Strike Arch -> (into aerial moves) |
| . Leo Kick . |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Strike Arch : overhead; hard knockdown
Leo Kick : knockdown
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Baltic Launcher (C) : can be followed with any move
Ground Saber (B) : super cancelable (into V Slasher (aerial) only; will
connect if performed on the corner)
Gliding Buster : super cancelable
Earring Bakudan 1 : knockdown projectile
Earring Bakudan 2 : if it connects, the opponent will have a spark
attached to his/her body. The spark will be gone if
Leona is hit, if the Heart Attack move is performed,
or if any L/DM is performed. However, after her
opponent has the spark attached to him/her for a few
seconds, it will explode like in Leona's Heart
Attack move, but without Leona performing the
animation.
Heart Attack : always hits
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Rebel Spark : invincibility in the beginning
V Slasher : invincibility in the beginning
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
V Slasher (aerial) : invincibility in the beginning
-=-
===============================================================================
-=( RALF JONES )=- -=( Ikari Warriors Team )=-
===============================================================================
Fighting Style: Martial Arts & Heidern Assassination Techniques
Birthdate: August 25
Age: 39
Birthplace: USA
Blood Type: A
Height: 1.88m
Weight: 100kg
Hobbies: Collecting knives
Favorite Food: Bubble Gum
Best Sport: Baseball
Prized Things: Medal of honor given to him by the President
Dislikes: Snakes
Other Info: None
"I'm the squad leader here! Why do I get the dirty work?"
==------------------------------==[ THROWS ]==-----------------------------==
Dynamite Headbutt When close, b/f + C/D
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Vulcan Punch Press A/C repeatedly
Unblock f,d,df + A/C
Gatling Attack Charge b,f + A/C
Kyukohka Bakudan Punch (ground) Charge d,u + A/C
Kyukohka Bakudan Punch (mid-air) In the air, qcf + A/C
Super Argentine Backbreaker When close, hcf + B/D
Ralf Kick hcb + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Galactica Phantom qcf,qcf + AC
-------------------------------------------------------------------------------
- His stand B is no longer cancelable.
- His crouch A is cancelable now.
- He has a new move, Unblock, that looks like the uppercut from the end of
his Baribari Vulcan Punch DM.
- His Ralf Kick has two versions again, with B and D. The B one goes really
low.
- His Super Argentine Backbreaker is slower, but has autoguard now.
- He lost his Ralf Tackle.
- His Baribari Vulcan Punch hits the opponent only 7 times in total now.
- His Galactica Phantom is no longer a normal move. It became his LDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| --- --- stand C --- |
| crouch A --- crouch C crouch D |
| --- --- --- |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Vulcan Punch : mobility
Unblock : unblockable; hard knockdown; startup frames are
reduced if performed in a combo; doesn't burn
the enemy if performed in a combo; can be
canceled into Ralf Kick if performed in a combo
(but the timing for doing so is REALLY hard)
Gatling Attack : super cancelable (up to 2nd hit)
Super Argentine Backbreaker : autoguard; unblockable
Ralf Kick (B) : hits low
Ralf Kick (D) : overhead
===============================================================================
-=( CLARK STEEL )=- -=( Ikari Warriors Team )=-
===============================================================================
Fighting Style: Martial Arts & Heidern Assassination Techniques
Birthdate: May 7
Age: 34
Birthplace: USA
Blood Type: A
Height: 1.87m
Weight: 99kg
Hobbies: Collecting guns
Favorite Food: Oatmeal
Best Sport: Wrestling
Prized Things: His sunglasses, the dogtags of his dead partners
Dislikes: Slugs
Other Info: None
"Why don't I lose the shades? Because I don't need to."
==------------------------------==[ THROWS ]==-----------------------------==
Gallanting German When close, b/f + C/D
Death Lake Drive In the air, when close, b/db/d/df/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Stomping b/f + B
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Mount Tackle hcf + A/C
. Clark Lift During Mount Tackle, d,d + A
. Sleeper Lift (D.D.T.) During Mount Tackle, d,d + C
. Rolling Cradle During Mount Tackle, d,d + B/D
Shining Wizard hcb + A/C
Napalm Stretch f,d,df + A/C
Frankensteiner f,d,df + B/D
Super Argentine Backbreaker When close, hcf + B/D
. Flashing Elbow After Clark Lift, Napalm Stretch,
Frankensteiner or Super Argentine
Backbreaker, qcf + A/C
==------------------------==[ DESPERATION MOVES ]==------------------------==
Ultra Argentine Backbreaker When close, hcb,hcb + A/C
Running Three hcf,hcf + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Ultra Argentine Backbreaker When close, hcb,hcb + AC
-------------------------------------------------------------------------------
- His Flashing Elbow has been improved in which it will always connect in the
corner (except from the Napalm Stretch). However, the timing is more strict
(to connect it after a Super Argentine Backbreaker, you must input the
command as Clark throws his opponent to the floor, not when he catches them
like in previous games).
- His LDM is the old Ultra Argentine Backbreaker SDM, with a new animation.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| --- stand B stand C(1) --- |
| crouch A --- --- --- |
| --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Stomping => |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Shining Wizard : only hits crouching opponents
Frankensteiner : unblockable
Super Argentine Backbreaker : unblockable
===============================================================================
================================[ OUTLAW TEAM ]================================
===============================================================================
===============================================================================
-=( GATO )=- -=( Outlaw Team )=-
===============================================================================
Fighting Style: Chinese Kenpo "Goukei"
Birthdate: May 27
Age: Unknown
Birthplace: Unknown (presumed to be China)
Blood Type: A
Height: 1.80m
Weight: 82kg
Hobbies: Chinese calligraphy
Favorite Food: Tom yom koong
Best Sport: Swimming
Prized Things: His mother's necklace
Dislikes: Anyone who humbles himself
Other Info: Likes exciting things. Has a 10-minute record in diving.
"More than skill you lack guts! You're nothing but scum!"
==------------------------------==[ THROWS ]==-----------------------------==
Dan-Zetsu Tai When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Sai-Gaku f + A
Mu-ran-Geri f + B
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Shin-Ga qcf + A/C
. Tsuika Kougeki After Shin-Ga, f,f + A/C
Fuu-Ga qcb + B/D
. Kou-Ga During Fuu-Ga, press A
. Sen-Ga During Fuu-Ga, press B
. Kyuu-Ga During Fuu-Ga, press C
. Katsu-Ga During Fuu-Ga, press D
Ura Fuu-Ga qcb + A/C
. Shun-Ga During Ura Fuu-Ga, press A
. Ou-Ga During Ura Fuu-Ga, press B
. Mu-Ga During Ura Fuu-Ga, when close, press C
. Rou-Ga During Ura Fuu-Ga, press D
==------------------------==[ DESPERATION MOVES ]==------------------------==
Zero Kiba qcf,qcf + A/C
Tatsu Kiba qcf,qcf + B/D
-------------------------------------------------------------------------------
Comparing to his Garou version:
. His far B is no longer cancelable.
. His stand D can only be canceled in the first hit now.
. He doesn't have his Dai-En Shin throw.
. He lost his Kuuchuu Furi-Muki.
. He lost his Rai-Ga.
. He lost his Hou-Zan Sai Heki-Ga.
- The Ura Fuu-Ga is very similar to his Fuu-Ga, but it doesn't hit the enemy,
and it has 4 new follow-ups:
. Shun-Ga is a mid-air forward dash.
. Ou-Ga is a counter move (if triggered, he performs his Sen-Ga).
. Mu-Ga is a mid-air throw, and must be performed at close range.
. Rou-Ga is like the Katsu-Ga, but Gato hops back after an illusion of him
performs the sliding move.
- His Shin-Ga is super cancelable.
- His LDM is his secret Potential Power from Garou, the Ten-Ryuu Retsu-Kiba.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D(1) |
| crouch A --- crouch C --- |
| far A --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Sai-Gaku . |
| -> Mu-ran-Geri . |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Sai-Gaku : overhead (keeps the attribute even if 'canceled
into')
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Shin-Ga : super cancelable
Fuu-Ga : hits low
Katsu-Ga : hits low; super cancelable
Ou-Ga : counter
Mu-Ga : unblockable
-=-
===============================================================================
-=( BILLY KANE )=- -=( Outlaw Team )=-
===============================================================================
Fighting Style: Bo-jutsu (Pole art)
Birthday: December 25
Age: 28
Birthplace: England
Blood Type: B
Height: 1.79m
Weight: 78kg
Hobby: Doing laundry
Favorite Food: His sister's cooking
Best Sport: Pole-vaulting
Prized Things: His younger sister, Lilly Kane
Dislikes: Dirty clothes
Other Info: None
"You bled on me! My new leather jacket's ruined!"
==------------------------------==[ THROWS ]==-----------------------------==
Fisherman Throw When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Great Spinning Kick f + A
Pole Vault Kick f + B
Flying Cane df + A
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Whirlwind Cane Press A repeatedly
Sparrow Dropper qcb + A/C
Three-Part Cane hcf + A/C
. Blazing Three-Part Cane During Three-Part Cane, qcf + A/C
Flying Assault Cane f,d,df + B/D
Fire Dragon Chaser qcb + B
Water Dragon Chaser qcb + D
==------------------------==[ DESPERATION MOVES ]==------------------------==
Super Blazing Whirlwind Cane qcf,hcb + A/C</pre><pre id="faqspan-3">
Great Whirlwind qcf,qcf + A/C
-------------------------------------------------------------------------------
- His outfit has changed to his Fatal Fury Wild Ambition one.
- His far A is cancelable now.
- His old air CD attack became a ground command; the Flying Cane (he performs
a small hop and then the old air CD attack).
- His Flying Assault Cane no longer has mobility. But it will hit the opponent
more often when going down.
- His Water Dragon Chaser is super cancelable if triggered.
- His Super Blazing Whirlwind Cane DM will trap an airborne opponent, hitting
them multiple times.
- He has a brand new move as his LDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| --- crouch B crouch C --- |
| far A --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Great Spinning Kick . |
| -> Pole Vault Kick . |
| -> Flying Cane . |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Fire Dragon Chaser : counter (high attacks and special moves); autoguard
Water Dragon Chaser : counter (low attacks); super cancelable if triggered
(2nd or 3rd hits)
-=-
===============================================================================
-=( RYUJI YAMAZAKI )=- -=( Outlaw Team )=-
===============================================================================
Fighting Style: Self-made brawling skills
Birthday: August 8
Age: 33
Birthplace: Japan
Blood Type: A
Height: 1.92m
Weight: 96kg
Hobby: Collecting knives
Favorite Food: Sliced horse meat
Best Sport: None
Prized Things: Anything that will give him profit
Dislikes: Whitewashes and euphemisms
Other Info: Can easily go for three days without sleeping
"Gyah, ha, ha! Just look! Quaking with shame! Gya! Ha!"
==------------------------------==[ THROWS ]==-----------------------------==
Throw When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Stabbing f + A
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Double Return (absorb) qcf + A
Double Return (reflect) qcf + C
Snake Arm qcb + A/B/C (can be held, A/B/C changes height)
. Snake Trick While holding a Snake Arm, press D
Dagger of Judgment f,d,df + A/C
Foot Crush f,d,df + B
Sand Kick f,d,df + D
Sadomazo hcf + B/D
Exploding Headbutt When close, hcb,f + A/C
==------------------------==[ DESPERATION MOVES ]==------------------------==
La Guillotine qcf,qcf + A/C
Yondan Drill When close, hcb,hcb + A/C (press A/C repeatedly)
-------------------------------------------------------------------------------
- His outfit has changed to his Real Bout Fatal Fury series one.
- His Double Return (absorb) negates projectiles now instead of absorbing life.
- His Sand Kick now pushes the opponent back further, so the Snake Arm that
can be performed after it will only connect in the corner now.
- His Sadomazo is super cancelable if triggered.
- His La Guillotine flies higher in the beginning, being possible to use it as
an excellent anti-air now.
- He lost his Nightmare... then Madness DM.
- His LDM is a new move, where he stabs like in the beginning of his
Nightmare... then Madness, then proceeds to his ...!! (HSDM from KOF2002).
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D(1) |
| crouch A --- crouch C --- |
| --- --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Stabbing -> (1st hit / if canceled from a strong normal attack, it |
| becomes a non-cancelable 1-hit move) |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Double Return (absorb) : counter (only projectiles); negates projectiles
Double Return (reflect) : counter (only projectiles); reflects projectiles
Snake Arm (C) : hits low (both hits)
Dagger of Judgment : super cancelable (1st hit)
Foot Crush : overhead (2nd hit)
Sand Kick : can be canceled into Snake Arm (only hits in the
corner)
Sadomazo : counter (high attacks and special moves); super
cancelable (if triggered; although none of
Yamazaki's L/DMs will connect from it)
Exploding Headbutt : unblockable
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Berserk Fist : unblockable, although the opponent can roll past it,
unlike with other running grab L/DMs
-=-
===============================================================================
================================[ FEMALE TEAM ]================================
===============================================================================
===============================================================================
-=( KING )=- -=( Female Team )=-
===============================================================================
Real Name: Unknown
Fighting Style: Muay Thai
Birthdate: April 8
Age: 24
Birthplace: France
Blood Type: A
Height: 1.75m
Weight: 58kg
Three Sizes: Bust 86, Waist 57, Hips 86
Hobbies: Collecting wine glasses
Favorite Food: Wine, vegetables
Best Sport: Billiards
Prized Things: Her little brother, Jan
Dislikes: Dirty people, like Jack Turner
Other Info: None
"Fighting's a test of intellect. Prove it? Who won, fool?"
==------------------------------==[ THROWS ]==-----------------------------==
Hold Rush When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Sliding Kick df + D
-------------------------------------------------------------------------------
- Her Crouch D is cancelable now.
- She lost her Trap Kick command.
- Her Sliding Kick is cancelable now.
- She has two Venom Strikes now: one that flies high (Trap Venom), and another
that flies low (Under Venom).
- Her Double Strike has returned to the pre-99 command (qcf,qcf + B/D).
- She lost her Mirage Kick and her Mirage Dance.
- Her Trap Shot is now performed with b,d,db + B/D.
- Her Silent Flash DM has returned.
- She lost her Surprise Rose DM.
- The B version of the Tornado Kick allows juggles now.
- She has a brand new move as her LDM, the Phantom Strike.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D(*) |
| crouch A --- crouch C crouch D |
| --- --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Sliding Kick -> |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Under Venom : hits low
Double Strike : knockdown projectile (2nd hit); can clash against
ground fireballs despite floating at mid-level
(except for Robert's (C) Ryuu Geki Ken and Adel's
Reppukyaku)
Tornado Kick (B) : allows juggles
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Illusion Dance : invincibility during the backward and forward jumps
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Phantom Strike (A) : the 2nd fireball hits low; all four projectiles are
treated as DMs (and can negate other DM projectiles)
Phantom Strike (C) : the 1st fireball hits low; all four projectiles are
treated as DMs (and can negate other DM projectiles)
-=-
===============================================================================
-=( MAI SHIRANUI )=- -=( Female Team )=-
===============================================================================
Fighting Style: Shiranui-ryuu Ninjutsu
Birthdate: January 1
Age: 21
Birthplace: Japan
Blood Type: B
Height: 1.65m
Weight: 48kg
Three Sizes: Bust 87, Waist 55, Hips 91
Hobbies: Cooking (specially boxed Japanese food)
Favorite Food: Ozouni (new year's dish; rice cakes cooked with vegetables)
Best Sport: Japanese badminton
Prized Things: Hairpin from her grandmother
Dislikes: Spiders
Other Info: None
"Your desperate tactics can't defeat the Shiranui!"
==------------------------------==[ THROWS ]==-----------------------------==
Fuusha Kuzushi When close, b/f + C/D
Yume Sakura In the air, when close, b/db/d/df/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Koku'en no Mai f + B
Benitsuru no Mai df + B
Dairin Fuusha Otoshi In the air, db/d/df + A
Ukihane In the air, db/d/df + B
Yusura Ume In the air, db/d/df + D
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Kachou Sen qcf + A/C
Ryuu Enbu qcb + A/C
Musasabi no Mai (mid-air) In the air, qcb + A/C
Musasabi no Mai (ground) Charge d,ub/u/uf + A/C (hold A/C to attack)
. Tokitsubute During Musasabi no Mai, when close, d + D
. Yusura Ume During Musasabi no Mai, d + A/C
. Ukihane During Musasabi no Mai, d + B/D
Koyasen Tori qcb + B/D
Hissatsu Shinobi Bachi hcf + B/D
==------------------------==[ DESPERATION MOVES ]==------------------------==
Kagero no Mai qcf,qcf + A/C
Chou Hissatsu Shinobi Bachi qcb,hcf + B/D
-------------------------------------------------------------------------------
- Her crouch D is cancelable now.
- Her Dairin Fuusha Otoshi is an overhead now.
- Her (D) Koyasen Tori is super cancelable.
- She lost her Hana Arashi DM.
- She has a new DM, which is her Kagero no Mai from the Real Bout series.
- Her LDM is the old Chou Hissatsu Shinobi Bachi SDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| --- --- crouch C crouch D |
| --- --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Koku'en no Mai -> (into aerial attacks) |
| -> Benitsuru no Mai -> (1st hit only) |
| . Dairin Fuusha Otoshi => (into aerial attacks) |
| . Ukihane . |
| . Yusura Ume . |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Koku'en no Mai : overhead
Benitsuru no Mai : hits low (1st hit) / counter wire; hard knockdown
(2nd hit)
Dairin Fuusha Otoshi : overhead
Ukihane : overhead; hard knockdown
Yusura Ume : overhead; knockdown
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Ryuu Enbu (A) : negates projectiles
Ryuu Enbu (C) : negates projectiles; super cancelable (1st hit; only
when it hits twice)
Tokitsubute : unblockable
Yusura Ume : overhead
Ukihane : overhead; hard knockdown
Koyasen Tori (D) : super cancelable
-=-
===============================================================================
-=( BLUE MARY )=- -=( Female Team )=-
===============================================================================
Real Name: Mary Ryan
Fighting Style: Commando Sambo
Birthdate: February 4
Age: 23
Birthplace: USA
Blood Type: AB
Height: 1.68m
Weight: 49kg
Three Sizes: Bust 88, Waist 54, Hips 85
Hobbies: Bike touring
Favorite Food: Beef
Best Sport: Baseball
Prized Things: Her leather jacket, her dog 'Anton'
Dislikes: Cats
Other Info: None
"Did you try to fake me out? ...not very good at it, uh?"
==------------------------------==[ THROWS ]==-----------------------------==
Head Throw When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Hammer Arch b/f + A
Double Rolling b/f + B
M. B. S. C In the air, press CD
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Spin Fall qcf + A/C
. M. Spider During Spin Fall, qcf + A/C
Real Counter qcb + A/C
. Backdrop Real During Real Counter, hcf + A/C
M. Reverse Facelock hcb + B
M. Headbuster hcb + D
Vertical Arrow f,d,df + B/D
. M. Snatcher During Vertical Arrow, f,d,df + B/D
Straight Slicer Charge b,f + B/D
. Crab Crunch During Straight Slicer, qcf + B/D
==------------------------==[ DESPERATION MOVES ]==------------------------==
M. Dynamite Swing qcf,qcf + B/D
M. Typhoon hcb,hcb + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
M. Twister Rose qcf,hcb + AC
-------------------------------------------------------------------------------
- Her far A can be canceled now.
- She still has her air CD, as a command.
- The 2nd hit of her Double Rolling command will only reach the opponent if
it's performed alone or 'canceled from' a weak normal.
- The animation for her Real Counter has been increased (specially the A
version).
- Her M. Reverse Facelock and M. Headbuster must be performed with hcb now.
- Her M. Snatcher is not super cancelable anymore.
- She lost her M. Splash Rose DM.
- Her M. Dynamite Swing DM regained its old command. Only the A version can
be comboed from her Hammer Arch now.
- Her M. Typhoon is a DM again, but it's been made into a running grab.
- She has a new move as her LDM, the M. Twister Rose, which looks like a mix
of her 3 old DMs.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C(1) stand D(2) |
| crouch A crouch B crouch C --- |
| far A --- far C(*) --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Hammer Arch -> |
| -> Double Rolling -> (2nd hit only) |
| . M. B. S. C . |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Hammer Arch : overhead
Double Rolling : hits low (2nd hit)
M. B. S. C : knockdown
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Spin Fall : overhead
Real Counter : invincibility
Backdrop Real : unblockable
M. Reverse Facelock : counter (jumping attacks and special moves)
M. Headbuster : counter (standing attacks)
Straight Slicer (B) : hits low; super cancelable
Straight Slicer (D) : hits low
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
M. Typhoon : unblockable
-=-
===============================================================================
===============================[ BENIMARU TEAM ]===============================
===============================================================================
===============================================================================
-=( BENIMARU NIKAIDO )=- -=( Benimaru Team )=-
===============================================================================
Fighting Style: Shooting
Birthdate: June 6
Age: 21
Birthplace: Japan (but he's half American)
Blood Type: O
Height: 1.80m
Weight: 68kg
Hobbies: Sky cruising, cooking
Favorite Food: Sashimi, pasta, and coffee
Best Sport: Clay pigeon shooting, high diving
Prized Things: Himself, and his piece earrings
Dislikes: Nerds (otaku), regrets
Other Info: None
"Beauty and ability... I'm such a bad boy!"
==------------------------------==[ THROWS ]==-----------------------------==
Front Suplex When close, b/f + C/D
Spinning Knee Drop In the air, when close, b/db/d/df/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Jackknife f + B
Flying Drill In the air, d + D
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Raijin Ken qcf + A/C (can be done in the air)
Raimei Tou qcb + A/C
Iai Geri qcf + B/D
. Handou Sandan Geri During Iai Geri, d,df + B/D
Shinkuu Katategoma qcb + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Raikou Ken qcf,qcf + AC
-------------------------------------------------------------------------------
- He has a brand new outfit.
- His stand C, crouch C and stand D can't be canceled into commands anymore
(but they can still be canceled directly into special moves).
- He has a new move, the Raimei Tou.
- His Iai Geri is super cancelable against airborne opponents now.
- His Handou Sandan Geri follow-up is now performed with d,df + B/D.
- His Shinkuu Katategoma is now performed with qcb + B/D. Also, it can be
super canceled at any hit now.
- He lost his Benimaru Koreda again.
- His Gen'ei Hurricane is safe if blocked now (Benimaru will stay at the
initial point).
- His LDM is the old Raikou Ken SDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B --- --- |
| crouch A crouch B --- crouch D |
| --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Jackknife => |
| . Flying Drill . |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Raijin Ken : negates projectiles
Iai Geri : super cancelable (against airborne opponents)
Handou Sandan Geri : super cancelable (before the last hit)
Shinkuu Katategoma : super cancelable
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Raikou Ken : negates projectiles
===============================================================================
-=( SHINGO YABUKI )=- -=( Benimaru Team )=-
===============================================================================
Fighting Style: Self-styled Kusanagi-ryuu martial arts
Birthdate: April 8
Age: 17
Birthplace: Japan
Blood Type: O
Height: 1.79m
Weight: 71kg
Hobbies: Collecting figurines
Favorite Food: Frozen Japanese wheat flour noodles, sardines, chocolate
Best Sport: Swimming, water polo
Prized Things: Life, his student handbook, and gloves he got from Kyo
Dislikes: Milk
Other Info: None
"Walk in the park...!!! J-just kidding. Medic!"
==------------------------------==[ THROWS ]==-----------------------------==
Hatsugane When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Goufu Kakko Dake f + B
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
100 Shiki: Oniyaki Mikansei f,d,df + A/C
114 Shiki: Aragami Mikansei qcf + A
115 Shiki: Dokugami Mikansei qcf + C
212 Shiki: Kototsuki Mikansei hcb + B/D
Shingo Kinsei Ore Shiki: Idouyoke qcb + A/C
Shingo Kinsei Ore Shiki: Nietogi When close, f,d,df + B/D
Shingo Kick hcf + B/D (can be done in the air
as qcf + B/D)
-------------------------------------------------------------------------------
- His far A can't be canceled anymore.
- He lost his 101 Shiki: Oboroguruma Mikansei.
- His Aragami, Dokugami and Kototsuki became super cancelable. A super cancel
from the Dokugami will only connect if it's a counter, though.
- He lost his Shingo Kinsei Ore Shiki: Gecchuu.
- He has a new move, the Shingo Kinsei Ore Shiki: Idouyoke, that works like a
forward roll.
- His Shingo Kinsei Ore Shiki: Nietogi cannot be canceled from strong normals.
- He can perform his Shingo Kick in the air now.
- He lost his Shingo Kinsei Ore Mu Shiki DM.
- He got his Burning Shingo DM back.
- His Kake Hourin lost its guard crushing attributes.
- He has a new move as his LDM, the Shingo Kinsei Ore Shiki: Gou Hinokuruma.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A crouch B crouch C crouch D |
| --- --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Goufu Kakko Dake -> (only his LDM will actually combo) |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
114 Shiki: Aragami Mikansei : super cancelable
115 Shiki: Dokugami Mikansei : super cancelable / has a small chance to
produce a small spark; in that case, the
move will hit twice, have autoguard, and
Shingo will perform a different recovery
animation
Shingo Kinsei Ore Shiki: Idouyoke : invincibility
212 Shiki: Kototsuki Mikansei : super cancelable (1st hit) / overhead
(2nd hit)
Shingo Kinsei Ore Shiki: Nietogi : unblockable; super cancelable (up to the
2nd hit); allows juggles
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Burning Shingo : autoguard (during the first Aragami)
Kake Hourin : allows juggles
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Gou Hinokuruma : overhead during the last hit (when Shingo
is falling)
-=-
===============================================================================
-=( GORO DAIMON )=- -=( Benimaru Team )=-
===============================================================================
Fighting Style: Judo & self-made fighting techniques
Birthday: May 5
Age: 29
Birthplace: Japan
Blood Type: A
Height: 2.04m
Weight: 138kg
Hobby: Appreciating nature, touring around Japanese gardens
Favorite Food: Buckwheat noodles served on a bamboo sieve
Best Sport: Judo
Prized Things: His family, his geta (those wooden sandals)
Dislikes: Complex machinery
Other Info: None
"With power like yours, it's 'ippon' for me, bud!"
==------------------------------==[ THROWS ]==-----------------------------==
Okuri Ashi Barai When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Zujou Barai df + C
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Jiraishin f,d,df + A/C (C is a fake)
Kumo Tsukami Nage hcf + A
Kirikabu Gaeshi hcf + C
Tenchi Gaeshi When close, hcb,f + A/C
Chou Ukemi qcb + B/D
Chou Oosotogari When close, f,d,df + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Jigoku Gokuraku Otoshi When close, hcb,hcb + AC
-------------------------------------------------------------------------------
- His far A, far B and crouch D are cancelable now.
- An opponent can now roll past his Jiraishin.
- He lost his Ura Nage.
- He lost his Nekko Gaeshi.
- He lost his Arashi no Yama DM.
- He has a new DM, Toumi, that works as a counter.
- His LDM is the old Jigoku Gokuraku Otoshi SDM, with a slightly different
animation.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A --- --- crouch D |
| far A far B --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Zujou Barai . |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Jiraishin (A) : opponent must jump or crouch block to avoid it
Tenchi Gaeshi : unblockable
Chou Oosotogari : unblockable
===============================================================================
=============================[ SCHOOL GIRLS TEAM ]=============================
===============================================================================
===============================================================================
-=( ATHENA ASAMIYA )=- -=( School Girls Team )=-
===============================================================================
Fighting Style: Psychic Powers & Kung Fu
Birthdate: March 14
Age: 18
Birthplace: Japan
Blood Type: B
Height: 1.63m
Weight: 49kg
Three Sizes: Bust 83, Waist 57, Hips 82
Hobbies: Creating home-pages, shopping by catalogue or online
Favorite Food: Maple leaf-shaped bean cakes, things with sesame flour
dissolved in milk
Best Sport: Lacrosse
Prized Things: A Peter Rabbit tea set
Dislikes: Grasshoppers
Other Info: None
"Master, are you watching? I'm battling like a goddess."
==------------------------------==[ THROWS ]==-----------------------------==
Psychic Throw When close, b/f + C/D
Psychic Shoot In the air, when close, b/db/d/df/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Renkantai f + B
Phoenix Bomb In the air, d + B
Futtobashi f + AC
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Psycho Ball Attack qcb + A/C
Psycho Sword f,d,df + A/C (can be done in the air)
Psychic Teleport qcf + B/D
Phoenix Arrow In the air, qcb + B/D
Psycho Reflector qcb + B
==------------------------==[ DESPERATION MOVES ]==------------------------==
Phoenix Fang Arrow In the air, qcb,qcb + B/D
Shining Crystal Bit hcb,hcb + A/C (can be done in the air)
. Cancel During Shining Crystal Bit, press ABCD
. Crystal Shoot During Shining Crystal Bit, qcb + A/C (can be held)
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Psychic 10 hcb,f + AC
. Sailor Punch During Psychic 10, qcf + A/C
. Psycho Sword During Psychic 10, f,d,df + A/C
. Fire Sword During Psychic 10, qcb + A/C
. Healing Athena During Psychic 10, qcf + AB
. KISS * Psycho Bomber During Psychic 10, qcb + CD
. Random Finish During Psychic 10, press ABCD
-------------------------------------------------------------------------------
- Like every year, she has a new outfit.
- Her stand A, far A, crouch B and far B are cancelable now.
- She still has her stand CD, performed with f + AC. It is cancelable, as a
normal command move.
- The C version of her Psycho Ball Attack uses the same animation as the A
version now.
- Her Phoenix Fang Arrow is now performed with qcb,qcb + B/D.
- The Crystal Shoot followup to her Shining Crystal Bit is now performed with
qcb + A/C.
- Her LDM is the Psychic 10, an evolution of the Psychic 9, with new command,
new motion and two new followups (besides the 3 old ones). You don't have to
input the commands for every hit of it anymore, and you can perform the
command for the follow-ups at anytime during the execution of the move.
- Her Fire Sword followup is now performed with qcb + A/C.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A crouch B crouch C --- |
| far A far B --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Renkantai => (2nd hit; into aerial moves / if you cancel a strong |
| normal into it, it becomes a cancelable 1-hit move, also |
| into aerial moves) |
| . Phoenix Bomb => (into aerial moves) |
| -> Futtobashi -> |
|_____________________________________________________________________________|
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Healing Athena : costs one more power stock (totalling three) /
recovers life
KISS * Psycho Bomber : costs one more power stock (totalling three)
-=-
===============================================================================
-=( HINAKO SHIJO )=- -=( School Girls Team )=-
===============================================================================
Fighting Style: Sumo wrestling
Birthdate: March 3
Age: 16
Birthplace: Japan (but she's 1/4 Russian)
Blood Type: B
Height: 1.54m
Weight: 42kg
Three Sizes: Bust 83, Waist 56, Hips 83
Hobbies: Collecting sumo ranking lists, making herbal products
Favorite Food: Sumo stew prepared by her cook, tea, petit-fours
Best Sport: Horse riding, halberd jousting
Prized Things: A teddy bear from childhood
Dislikes: Bugs, sour food, piano classes
Other Info: None
"If I win KOF, I'm making a commemorative loincloth!"
==------------------------------==[ THROWS ]==-----------------------------==
Tasuki Nage When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Maemitsu Tataki df + A
Ketaguri df + D
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Tsukidashi Press A/C repeatedly
Tsuki Otoshi qcb + A/C
Chou Zutsuki hcf + A/C
Kaburi Yori When close, hcb,f + A/C
. Tsuki Hanashi After Kaburi Yori, qcf + A
. Kake Nage After Kaburi Yori, qcf + B
. Uwate Nage After Kaburi Yori, qcf + C
. Yorigiri After Kaburi Yori, qcf + D
Kote Nage hcf + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Morote Tsuki qcb,hcf + AC
-------------------------------------------------------------------------------
- She has a new headbutt-type move, Chou Zutsuki.
- Her Kaburi Yori has 4 follow-ups: the first is a new move (Tsuki Hanashi),
the second is her old Kake Nage move, the third is her old C throw (Uwate
Nage), and the last is her old Yorigiri move.
- She lost her Kake Nage and her Yorigiri (they can only be performed as
followups to the Kaburi Yori now).
- She has a new move as her LDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A --- crouch C crouch D |
| --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Maemitsu Tataki => (both hits) |
| -> Ketaguri . |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Ketaguri : hits low; hard knockdown (keeps both attributes even
if 'canceled into')
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Tsukidashi (A) : super cancelable (3rd hit)
Tsukidashi (C) : super cancelable (5th hit)
Tsuki Otoshi (A) : autoguard (1st hit) / super cancelable (2nd hit)
Tsuki Otoshi (C) : autoguard (1st hit) / super cancelable (2nd hit) /
hard knockdown (3rd hit)
Chou Zutsuki : deals much more damage on a counter up close, where
it does two hits
Kaburi Yori : unblockable
Tsuki Hanashi : can be followed with any move
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Morote Tsuki : wires if it connects (can be followed with either of
her DMs)
-=-
===============================================================================
-=( MALIN )=- -=( School Girls Team )=-
===============================================================================
Real Name: Unknown
Fighting Style: Fighting with various legal and illegal weapons
Birthdate: February 4
Age: Unknown
Birthplace: Japan (Osaka)
Blood Type: O
Height: 1.56m
Weight: 45kg
Three Sizes: Bust 83, Waist 60, Hips 84
Hobbies: Playing the clarinet and the koto (Japanese harp)
Favorite Food: Vinegar-pepper soup, curry soup, spicy and sour food
Best Sport: Badminton, swimming
Prized Things: Her order-made hammer
Dislikes: Frogs
Other Info: None
"It's not unfair! It's just my fighting style!"
==------------------------------==[ THROWS ]==-----------------------------==
Malin Rocket When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Beni Sasori f + B
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Suzume Bachi (ground) qcf + A/C
Suzume Bachi (mid-air) In the air, press a direction + AC (up to 3 times)
Suzume Bachi (anti-air) f,d,df + A/C
Onigumo qcb + A/C
Doku Sasori hcf + B/D
==------------------------==[ DESPERATION MOVES ]==------------------------==
Jou'ou Bachi In the air, qcf,qcf + A/C
Kagero qcf,qcf + B/D
-------------------------------------------------------------------------------
- She can triangle jump (jump at a wall, then jump from it).
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A crouch B crouch C --- |
| --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Beni Sasori -> |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Suzume Bachi (ground) : can be followed with Suzume Bachi (mid-air)
Suzume Bachi (anti-air) : can be followed with Suzume Bachi (mid-air)
Onigumo : when you perform it, the spiked yoyo will remain in
place for about 4 seconds, hitting the opponent who
touches it. You can even set both versions (A and C)
at the same time; negates projectiles
Doku Sasori : super cancelable
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Tsuzuchi : overhead; can be followed with Suzume Bachi
(mid-air)
-=-
===============================================================================
==================================[ K' TEAM ]==================================
===============================================================================
===============================================================================
-=( K' )=- -=( K' Team )=-
===============================================================================
Real Name: Unknown
Fighting Style: Pure violence
Birthdate: Unknown
Age: Presumed to be 16 to 18
Birthplace: Unknown
Blood Type: Unknown
Height: 1.83m
Weight: 65kg
Hobbies: None
Favorite Food: Beef jerky
Best Sport: None
Prized Things: Nothing
Dislikes: The King of Fighters Tournament, sweets
Other Info: None
"Why do you fight me when you know you'll lose? Fool!"
==------------------------------==[ THROWS ]==-----------------------------==
Spot Pile When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
One Inch f + A
Knee Assault f + B
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Iron Trigger qcf + A/C
. Second Shoot During Iron Trigger, f + B
. Second Shell During Iron Trigger, f + D
. Blackout During Iron Trigger, b + B/D
Air Trigger In the air, qcf + B/D
Crow Bites f,d,df + A/C
. Crow Bites Plus During Crow Bites (C), f + B/D
Blackout qcf + B/D
Minutes Spike qcb + B/D (can be done in the air)
. Narrow Spike During Minutes Spike (ground version only), qcb + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Chain Drive qcf,hcb + AC
-------------------------------------------------------------------------------
- He has a new neutral pose.
- His stand A can't be chained into stand B anymore (it can still be chained
into crouch B, though).
- His stand C can't connect its second hit to the Iron Trigger, (C) Crow Bites
or Chain Drive anymore.
- His far C is now cancelable.
- Many of his normals have changed in animation, usually becoming more
effective.
- His One Inch has the overhead attribute now. However, when 'canceled into',
it will push the opponent too far, meaning that most moves won't fully connect
from it.
- His Knee Assault no longer has the overhead attribute. However, it no longer
needs to be 'canceled into' in order to be 'canceled from' either.
- He recovered his Blackout followup to the Iron Trigger.
- His Second Shoot and Second Shell come out much faster.
- He has a new move, the Air Trigger.
- His (C) Crow Bites doesn't fly as high or as far as it used to.
- His Narrow Spike takes longer to come out now. It can still be chained at
the corner (or close to it), though.
- He lost the DM version of his Chain Drive.
- His (C) Heat Drive DM now chains in the open from strong attacks, while the
(A) version doesn't.
- He has a new DM, the Heaven's Drive. It will hit less times if chained into.</pre><pre id="faqspan-4">
- His LDM is the old SDM Chain Drive, with a new finishing move.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C(*) stand D |
| crouch A --- crouch C crouch D |
| --- --- far C --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> One Inch -> |
| -> Knee Assault => (into aerial moves) |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
One Inch : overhead; hard knockdown; counter wire
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Second Shell : allows juggles
Crow Bites (A) : super cancelable
Crow Bites (C) : super cancelable (up to 2nd hit)
Blackout (B) : if canceled from a strong normal, K' won't move past
the opponent
Minutes Spike (air) : autoguard
Narrow Spike : hits low; super cancelable
-=-
===============================================================================
-=( MAXIMA )=- -=( K' Team )=-
===============================================================================
Real Name: Unknown
Fighting Style: "M-Type" Fighting Techniques
Birthdate: March 2
Age: 29
Birthplace: Canada
Blood Type: A
Height: 2.04m
Weight: 219kg
Hobbies: Motorcycle touring
Favorite Food: Any kind of sweets
Best Sport: Rugby
Prized Things: His sideburns
Dislikes: Fermented soybeans, indecisive people
Other Info: None
"By my reckoning, you'll need 3 months to heal. Godspeed."
==------------------------------==[ THROWS ]==-----------------------------==
Choking Vise When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Mongolian f + A
M9 Maxima Missile (Prototype) df + C
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
System 1/2: Maxima Scramble qcf + A/C
. Double Bomber During Maxima Scramble, qcf + A/C
.. Bulldog Press During Double Bomber, qcf + A/C
System 3: Maxima Lift hcb + B/D
. Centaur Press (Added Attack) During System 3: Maxima Lift, f + B/D
M4 Vapour Cannon qcb + A/C
M11 Dangerous Arch When close, hcf + B/D
M19 Blitz Cannon f,d,df + B/D
==------------------------==[ DESPERATION MOVES ]==------------------------==
Bunker Buster qcf,qcf + A/C
Maxima Revenger When close, hcb,hcb + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
MX-II Final Cannon hcb,f + AC
-------------------------------------------------------------------------------
- His Mongolian is only cancelable into DMs/LDM now.
- His Bunker Buster is performed with qcf,qcf + A/C now. Also, it can hit many
more times while going up.
- His Maxima Revenger DM uses the old SDM animation.
- He lost his Maxima Cannon DM.
- He has a new move as his LDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C(1) stand D |
| crouch A --- crouch C --- |
| --- --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Mongolian => (into DMs/LDM only) |
| -> M9 Maxima Missile (Prototype) => |
|_____________________________________________________________________________|
===============================================================================
-=( WHIP )=- -=( K' Team )=-
===============================================================================
Real Name: Sarah or Seirah (last name unknown)
Fighting Style: Whip handling & Heidern Assassination Techniques
Birthdate: October 12
Age: 16
Birthplace: Unknown
Blood Type: O
Height: 1.73m
Weight: 59kg
Three Sizes: ???
Hobbies: None
Favorite Food: Honey
Best Sport: None
Prized Things: Her whip, 'Woodoo'
Dislikes: Traitors
Other Info: None
"Fly to your mommy and avoid the whip? Guess again!"
==------------------------------==[ THROWS ]==-----------------------------==
Zed When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Whip Shot f + A (press A 5 times)
Spiral Pick In the air, press CD
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Desert Eagle b,d,db + A/C (press A/C 5 times)
Boomerang Shot "Code: SC" hcf + A/C
Hook Shot "Code: TEMPEST" In the air, qcb + A/C
Strength Shot Type A "Code: SUPERIOR" hcb + A (can be held)
Strength Shot Type B "Code: FORCE" hcb + B (can be held)
Strength Shot Type C "Code: VICTORY" hcb + C (can be held)
. Strength Shot Type D "Code: RAIN" When holding a Strength Shot, press D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Sonic Slaughter "Code: KW" qcb,hcf + AC
-------------------------------------------------------------------------------
- She still has her old jump CD, as a command.
- Her Desert Eagle won't connect after her Zed throw anymore.
- She lost her Assassin Strike "Code: BB".
- Her Hook Shot "Code: TEMPEST" will only hit from up close against tall
opponents now.
- The motion to the end of her Sonic Slaughter "Code: KW" has changed. She
performs the whole animation now even if it doesn't connect. It also doesn't
have invincibility in the beginning anymore.
- Her LDM is the old Sonic Slaughter "Code: KW" SDM, but with the animation
of the DM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| --- crouch B crouch C(*) --- |
| --- far B --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Whip Shot . |
| . Spiral Pick . |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Whip Shot : knockdown (5th hit, even if 'canceled
into')
Spiral Pick : knockdown
--======================--[ NORMAL MOVE ATTRIBUTES ]--======================--
Crouch C : knockdown (2nd hit)
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Desert Eagle : hits low; hits fallen opponents
Boomerang Shot "Code: SC" : super cancelable (1st hit)
Strength Shot Type A "Code: SUPERIOR" : mobility (while holding) / super
cancelable (1st hit) / overhead (2nd
hit)
Strength Shot Type B "Code: FORCE" : mobility (while holding) / super
cancelable (1st hit)
Strength Shot Type C "Code: VICTORY" : mobility (while holding) / super
cancelable (1st hit) / hits low (2nd
hit)
===============================================================================
-=( KYO KUSANAGI )=- -=( 3 Sacred Weapons )=-
===============================================================================
Fighting Style: Kusanagi-ryuu martial arts & Chinese boxing (Kenpo)
Birthdate: December 12
Age: 20
Birthplace: Japan
Blood Type: B-
Height: 1.81m
Weight: 75kg
Hobbies: Writing poems
Favorite Food: Broiled fish
Best Sport: Ice hockey
Prized Things: His motorcycle, his girlfriend (Yuki)
Dislikes: Hard work
Other Info: None
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Goufu You f + B
Naraku Otoshi In the air, d + C
88 Shiki df + D
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
75 Shiki: Kai qcf + B/D, B/D
100 Shiki: Oniyaki f,d,df + A/C
114 Shiki: Aragami qcf + A
. 128 Shiki: Kuushou During 114 Shiki Aragami, qcf + A/C
.. 127 Shiki: Yano Sabi During 128 Shiki Kuushou, press A/C
.. 125 Shiki: Nana Se During 128 Shiki Kuushou, press B/D
. 127 Shiki: Yano Sabi During 114 Shiki Aragami, hcb + A/C
.. Ge Shiki: Migiri Ugachi During 127 Shiki Yano Sabi, press A/C
.. 125 Shiki: Nana Se During 127 Shiki Yano Sabi, press B/D
115 Shiki: Dokugami qcf + C
. 401 Shiki: Tsumi Yomi During 115 Shiki Dokugami, hcb + A/C
.. 402 Shiki: Batsu Yomi During 401 Shiki Tsumi Yomi, f + A/C
... 100 Shiki: Oniyaki During 402 Shiki Batsu Yomi, f,d,df + A/C
427 Shiki: Hikigane hcb + B/D
707 Shiki: R.E.D. KicK b,d,db + B/D
==------------------------==[ DESPERATION MOVES ]==------------------------==
Ura 108 Shiki: Orochinagi qcb,hcf + A/C (can be held)
182 Shiki qcf,qcf + A/C (can be held)
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
The 1st of 3 Divine Techniques qcf,qcf + AC
-------------------------------------------------------------------------------
- He has a brand new outfit.
- His far A is cancelable now.
- Only the D version of the 75 Shiki: Kai allows juggles now. The B version
knocks the opponent down.
- His 114 Shiki: Aragami has more frames of autoguard.
- He lost his 211 Shiki: Kototsuki You followup to the Aragami chain.
- His 115 Shiki: Dokugami no longer has autoguard. But the whole Dokugami
chain causes more damage.
- His Ura 109 Shiki: Orochinagi DM is slow at normal conditions, but comes out
much faster if you hold the button (even if only for a while).
- He got his 182 Shiki DM back.
- His LDM is the old Mu Shiki SDM, but with a new name.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A --- crouch C crouch D |
| far A --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Goufu You -> (if you cancel a weak normal into it, it hits twice) |
| . Naraku Otoshi . |
| -> 88 Shiki . |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Goufu You : overhead
Naraku Otoshi : overhead / hard knockdown if the opponent is
in the air
88 Shiki : hits low (both hits)
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
75 Shiki: Kai (D) : allows juggles
100 Shiki: Oniyaki : super cancelable (1st hit)
114 Shiki: Aragami : autoguard
127 Shiki: Yano Sabi : overhead
Ge Shiki: Migiri Ugachi : hits low
427 Shiki: Hikigane (B) : super cancelable
707 Shiki: R.E.D. KicK : hard knockdown
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Ura 108 Shiki: Orochinagi (A) : invincibility in the lower part of the body
(in the beginning or while holding); negates
projectiles
Ura 108 Shiki: Orochinagi (C) : invincibility in the upper part of the body
(in the beginning or while holding); negates
projectiles
182 Shiki : invincibility in the upper part of the body
(in the beginning or while holding);
unblockable if fully charged
-=-
===============================================================================
-=( IORI YAGAMI )=- -=( 3 Sacred Weapons )=-
===============================================================================
Fighting Style: Yagami-ryuu martial arts & pure instinct
Birthdate: March 25
Age: 20
Birthplace: Japan
Blood Type: O
Height: 1.82m
Weight: 76kg
Hobbies: Playing in bands
Favorite Food: Meat
Best Sport: Everything
Prized Things: Nothing
Dislikes: Violence
Other Info: None
"Burn, baby, burn! Until your blood boils!"
==------------------------------==[ THROWS ]==-----------------------------==
Sakahagi When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Yumebiki f + A, A
Goufu In "Shinigami" f + B
Yuri Ori In the air, b + B
==------------------------==[ DESPERATION MOVES ]==------------------------==
Ura 108 Shiki: Ya Sakazuki qcb,hcf + A/C (can be held)
Kin 1211 Shiki: Ya Otome qcf,hcb + A/C
==--------------------==[ LEADER DESPERATION MOVES ]==---------------------==
. Ura 316 Shiki: Saika During Ya Otome, qcf,qcf,qcf,qcf + AC
The 2nd of 3 Divine Techniques qcf,hcb + AC
-------------------------------------------------------------------------------
- He can connect his Yumebiki to his 147 Shiki: Aoi Hana again.
- If the first hit of his 212 Shiki: Koto Tsuki In is blocked, he will not
perform the second hit anymore.
- He got his Ura 108 Shiki: Ya Sakazuki DM back.
- He can only use his Ura 316 Shiki: Saika if he's a leader (counts as LDM).
- His LDM is a new move that looks similar to his Exceed Move from SvC: Chaos.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C --- |
| crouch A --- crouch C --- |
| far C --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Yumebiki => (2nd hit only) |
| -> Goufu In "Shinigami" . |
| . Yuri Ori => |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Goufu In "Shinigami" : overhead
Yuri Ori : cross up
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Kuzukaze : unblockable; can be followed with any move
100 Shiki: Oniyaki (C) : super cancelable (up to the 2nd hit)
147 Shiki: Aoi Hana : overhead; hard knockdown (3rd hit)
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Ura 108 Shiki: Ya Sakazuki : freezes the opponent in place for a while
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Ura 316 Shiki: Saika : costs one more power stock (totalling two)
The 2nd of 3 Divine Techniques : overhead
-=-
===============================================================================
-=( CHIZURU KAGURA )=- -=( 3 Sacred Weapons )=-
===============================================================================
Fighting Style: Kagura-ryuu Ancient Martial Arts
Birthdate: June 26
Age: 22
Birthplace: Japan
Blood Type: AB
Height: 1.69m
Weight: 52kg
Three Sizes: Bust 85, Waist 57, Hips 84
Hobbies: Sleeping, motorcycle racing
Favorite Food: Spicy food (sour, acidic dishes)
Best Sport: Motorcycle racing
Prized Things: Her pet Java sparrow, Chee-chan
Dislikes: Unfairness
Other Info: None
"This is... the strength of the watcher!"
Although she's part of the 3 Sacred Weapons, she's a secret character that
must be selected via a code.
To select Chizuru, on the character select screen, press:
u,ub,b,db,d,df,f,uf,f,df,d,db then press any button.
However, during your match against Kusanagi, if you finish him off with a
DM, LDM, or with a Tag Attack (1st hit), after two more matches you'll be
challenged by Chizuru, alongside an illusion of her dead twin sister, Maki.
And only after defeating them will you be able to face the game's real last
boss, Mukai, instead of Adel.
==------------------------------==[ THROWS ]==-----------------------------==
Reigetsu When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Jokatsu: Sousou (Zheng Zheng) f + A
Jokatsu: Sousou (Cang Cang) f + B
Jokatsu: Sousou (Cong Cong) df + B
Jokatsu: Saisai In the air, press CD
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
100 Katsu: Tenjin no Kotowari f,d,df + A/C
108 Katsu: Tamayura no Shitsune qcf + A/C
212 Katsu: Shinsoku no Norito (Tatakitsuke) qcb + A/B/C/D
. Tenzui After 212 Katsu, qcb + A/B/C/D
212 Katsu: Shinsoku no Norito (Uchiage) b,d,db + A/B/C/D
. Tenzui After 212 Katsu, qcb + A/B/C/D
212 Katsu Otsu Shiki: Choumon no Isshin d,d + A/B/C/D
Jokatsu: Houhou f,d,df + B/D
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
The 3rd of 3 Divine Techniques qcf,qcf + AC
-------------------------------------------------------------------------------
- She has two brand new moves. One is another illusionary move that can be
followed with her Tenzui, and the other is a powerful kick, that is super
cancelable.
- She can't move during her Rimen 1 Katsu: Sanrai no Fujin DM anymore.
- Her LDM is a mix of her two DMs.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A --- crouch C crouch D |
| --- --- --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Jokatsu: Sousou (Zheng Zheng) -> |
| -> Jokatsu: Sousou (Cang Cang) . |
| -> Jokatsu: Sousou (Cong Cong) -> |
| . Jokatsu: Saisai . |
|_____________________________________________________________________________|
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
100 Katsu: Tenjin no Kotowari (A) : Chizuru will stay in place, while her
illusion attacks the enemy
100 Katsu: Tenjin no Kotowari (C) : Chizuru will attack the enemy
108 Katsu: Tamayura no Shitsune (A) : reflects projectiles; hard knockdown
108 Katsu: Tamayura no Shitsune (C) : reflects projectiles; hard knockdown;
overhead
212 Katsu (Tatakitsuke) (A, D) : Chizuru will stay in place, while her
illusion attacks the enemy
212 Katsu (Tatakitsuke) (B, C) : Chizuru will attack the enemy
Tenzui (A, D; from both moves) : doesn't hit the opponent, but makes the
illusion that is attacking the enemy
become the real Chizuru
Tenzui (B; from Tatakitsuke only) : overhead
212 Katsu (Uchiage) (A, D) : Chizuru will stay in place, while her
illusion attacks the enemy
212 Katsu (Uchiage) (B, C) : Chizuru will attack the enemy
212 Katsu Otsu Shiki (A, D) : overhead; Chizuru will stay in place,
while her illusion attacks the enemy
212 Katsu Otsu Shiki (B, C) : overhead; Chizuru will attack the
enemy
Jokatsu: Houhou : super cancelable
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Rimen 85 Katsu: Reigi no Ishizue : opponent cannot perform special or
desperation moves for about 8 seconds
(the timer will stop counting if the
character tags out, but will return if
she tags in again)
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
The 3rd of 3 Divine Techniques : opponent cannot perform special or
desperation moves for a while
(the timer will stop counting if the
character tags out, but will return if
she tags in again)
-=-
===============================================================================
================================[ SOLO PLAYER ]================================
===============================================================================
===============================================================================
-=( KUSANAGI )=- -=( Solo Player )=-
===============================================================================
Fighting Style: Kusanagi-ryuu martial arts & Chinese boxing (Kenpo)
Birthdate: Unknown
Age: Unknown
Birthplace: Unknown
Blood Type: Unknown
Height: Unknown
Weight: Unknown
Hobbies: Unknown
Favorite Food: Unknown
Best Sport: Unknown
Prized Things: Unknown
Dislikes: Unknown
Other Info: None
"You burn like paper! I thought you were better!"
Kusanagi is an edit character, selectable only via a code. However, Kusanagi
will challenge you after you defeat the third team. He is an illusion created
by Chizuru Kagura's mirror of Yata. If you defeat him using a DM, LDM, or the
first hit of a tag attack, you will proceed to fight Chizuru and Maki after
you beat two more teams, and then the last boss, Mukai. Otherwise, you'll
fight the alternate last boss, Adel, after you beat two more teams.
To select Kusanagi, on the character select screen, press:
d,db,b,ub,b,db,d,df,f,uf then press any button.
==------------------------==[ DESPERATION MOVES ]==------------------------==
Ura 108 Shiki: Orochinagi qcb,hcf + A/C (can be held)
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Ura 108 Shiki: Orochinagi qcb,hcf + AC (can be held)
-------------------------------------------------------------------------------
- His far A and crouch D are cancelable now.
- If you perform his (D) Oboro Guruma after his (D) Shiki: Kai, it will
connect two hits now (three in the corner).
- The autoguard on his 100 Shiki: Oniyaki has been really improved.
- If the first hit of his 212 Shiki: Koto Tsuki You is blocked, he will not
perform the second hit anymore.
- His LDM is the SDM version of the Orochinagi. It comes out faster and if
the enemy touches Kusanagi's flaming body, he'll be hit up to 4 times instead
of 3.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A --- crouch C crouch D |
| far A --- far C --- |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Goufu You -> |
| . Naraku Otoshi . |
| -> 88 Shiki . |
|_____________________________________________________________________________|
--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Goufu You : overhead (2nd hit)
Naraku Otoshi : overhead; hard knockdown if the opponent is in
the air
88 Shiki : hits low
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
75 Shiki: Kai (D) : allows juggles
100 Shiki: Oniyaki : autoguard
212 Shiki: Koto Tsuki You : invincibility (as it hits)
910 Shiki: Nue Tsumi : counter
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Ura 108 Shiki: Orochinagi (A) : invincibility in the lower part of the body
(in the beginning or while holding); negates
projectiles
Ura 108 Shiki: Orochinagi (C) : invincibility in the upper part of the body
(in the beginning or while holding); negates
projectiles
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Ura 108 Shiki: Orochinagi : the opponent will take damage and be repelled
away if he/she hits Kusanagi in the beginning
/while holding; negates projectiles
===============================================================================
-=( MAKI KAGURA )=- -=( Sub Boss )=-
===============================================================================
Fighting Style: Kagura-ryuu Ancient Martial Arts
Birthdate: June 26
Age: 22
Birthplace: Japan
Blood Type: AB
Height: 1.69m
Weight: 52kg
Three Sizes: Bust 85, Waist 57, Hips 84
Hobbies: Sleeping, tuning up Chizuru's motorcycle
Favorite Food: Spicy food (salted and sweetened dishes)
Best Sport: Motorcycle racing (participates reluctantly at behest of
her sister)
Prized Things: Her teacup
Dislikes: The fate of the house of Kagura
Other Info: None
"The mirror reveals all. You rage in my palm..."
Maki Kagura is Chizuru's twin sister who was killed by Goenitz before KOF96.
The one who challenges you alongside Chizuru is an illusion created by the
mirror of Yata. Even though she has a similar movelist, she is stronger than
Chizuru.
There is no "official" way to play as her. She is only selectable by messing
with the arcade DIP switches.
==------------------------------==[ THROWS ]==-----------------------------==
Kaiten When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Jokatsu: Sousou (Zheng Zheng) b/f + A
Jokatsu: Sousou (Cang Cang) f + B
Jokatsu: Sousou (Cong Cong) df + B
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
100 Katsu: Tenjin no Kotowari f,d,df + A/C
108 Katsu: Tamayura no Shitsune qcf + A/C
212 Katsu: Shinsoku no Norito qcb + A/C
212 Katsu Otsu Shiki: Choumon no Isshin d,d + A/B/C/D
Rimen 85 Katsu: Reigi no Ishizue qcb + B
-------------------------------------------------------------------------------
- She doesn't have a LDM.
- Certain multi-hit projectiles will only hit once when they clash against
Maki's illusions. Those projectiles include Ash's Ventôse and Thermidor, and
King's Double Strike.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A --- crouch C crouch D |
| --- far C far D |
|_____________________________________________________________________________|
_____________________________________________________________________________
| [ COMMAND CANCELABILITY ] |
| -> Jokatsu: Sousou (Zheng Zheng) -> (both hits) |
| -> Jokatsu: Sousou (Cang Cang) . |
| -> Jokatsu: Sousou (Cong Cong) -> (both hits) |
|_____________________________________________________________________________|
--======================--[ NORMAL MOVE ATTRIBUTES ]--======================--
Far C : overhead
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
100 Katsu: Tenjin no Kotowari : Maki will stay in place, while her
illusion attacks the enemy
108 Katsu: Tamayura no Shitsune (A) : negates projectiles; hard knockdown;
Maki will stay in place, while her
illusion attacks the enemy
108 Katsu: Tamayura no Shitsune (C) : negates projectiles; hard knockdown;
Maki will attack the enemy; this move
will track the enemy
212 Katsu: Shinsoku no Norito (A) : Maki will stay in place, while her
illusion attacks the enemy
212 Katsu: Shinsoku no Norito (C) : Maki will attack the enemy
212 Katsu Otsu Shiki (A) : Maki will stay in place, while her
illusion attacks the enemy; this move
doesn't hit the enemy, but it can be
followed with the 108 Katsu or with the
212 Katsu: Shinsoku no Norito
212 Katsu Otsu Shiki (B) : Maki will attack the enemy; this move
doesn't hit the enemy, but it can be
followed with the 108 Katsu or with the
212 Katsu: Shinsoku no Norito
212 Katsu Otsu Shiki (C) : Maki will attack the enemy
212 Katsu Otsu Shiki (D) : Maki will stay in place, while her
illusion attacks the enemy; overhead
Rimen 85 Katsu: Reigi no Ishizue : unblockable; Maki will summon Chizuru
to perform the move; opponent cannot
perform special or desperation moves for
a while (the timer will stop counting if
the character tags out, but will return
if she tags in again)
--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Rimen 1 Katsu: Sanrai no Fujin : Maki can freely move and attack while
her illusion is attacking the enemy,
although she can't perform special or
desperation moves until it's finished
Rimen 85 Katsu: Reigi no Ishizue : Maki will summon Chizuru to perform the
move; opponent cannot perform special or
desperation moves for a while (the timer
will stop counting if the character tags
out, but will return if she tags in
again)
-=-
===============================================================================
-=( ADEL BERNSTEIN )=- -=( BOSS )=-
===============================================================================
Real Name: Adelheid Bernstein
Fighting Style: A comprehensive technique that masters all combat arts
Birthdate: February 15
Age: Unknown
Birthplace: Unknown
Blood Type: O
Height: 1.83cm
Weight: 74kg
Hobbies: Unknown
Favorite Food: Unknown
Best Sport: Unknown
Prized Things: Unknown
Dislikes: Unknown
Other Info: None
"You fought me well. Hoo, hoo, hoo..."
Adelheid Bernstein is presumed to be Rugal's son. He has a sister named Rose,
and they fly in the Sky Noah, a dark blue airship. You can face him after the
fifth team as the last boss if you don't finish Kusanagi off using a DM or LDM
(and thus, Chizuru and Maki don't challenge you). He'll be the game's "fake"
last boss, and defeating him doesn't earn you an ending.
There is no "official" way to play as him. He is only selectable by messing
with the arcade DIP switches.
==------------------------------==[ THROWS ]==-----------------------------==
Scorpion Deathlock When close, b/f + C/D
==--------------------------==[ COMMAND MOVES ]==--------------------------==
Double Tomahawk df + B
Futtobashi df + C
Beads Destruction df + D
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Dark Barrier df + A
Reppukyaku qcf + B/D
God Press qcb + A/C
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Dark Barrier : reflects projectiles
Reppukyaku (B) : if it's comboed into, it'll work differently: Adel
will perform a hop kick while launching the
Reppukyaku. But the kick will hit the opponent
before the actual Reppukyaku does. And in that case,
the move will have the super cancelable attribute
Reppukyaku (D) : if it's comboed into, it'll work differently: Adel
will perform a hop kick while launching the
Reppukyaku. In this case, the 2nd hit will have the
overhead and hard knockdown attributes
God Press : unblockable
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Gigantic Pressure : this move can cross-up against an opponent who is
getting up (this happens when Adel's hand has passed
his opponent); allows juggles (although there's only
one way to juggle with it: launching a (B)
Reppukyaku from a distance and immediatly following
it up with the Gigantic Prssure; in that case, the
Reppukyaku will hit the opponent as they're
landing); if performed in the corner, the opponent
must block the whole move, or will end up being hit
-=-
===============================================================================
-=( MUKAI )=- -=( BOSS )=-
===============================================================================
Fighting Style: Unique form of combat techniques + petrification ability
Birthdate: Unknown
Age: Unknown
Birthplace: Unknown
Blood Type: Unknown
Height: 2.31m
Weight: 168kg
Hobbies: Devising new combat moves and tactics
Favorite Food: Delicious dishes
Best Sport: Combative sports
Prized Things: His instinct for battle
Dislikes: False displays of power, bad food
Other Info: None
"How does it feel, becoming a living statue?"
Mukai is the game's real last boss. You'll only face him if you managed to
defeat Chizuru & Maki, after finishing Kusanagi off with a DM/LDM/1st hit of
a Tag Attack. Only by beating him will you be able to watch the game's actual
endings.
There is no "official" way to play as him. He is only selectable by messing
with the arcade DIP switches.
==------------------------------==[ THROWS ]==-----------------------------==
"Throw" When close, b/f + C/D
==--------------------------==[ SPECIAL MOVES ]==--------------------------==
"Rock Throw" qcf + A/C
"Rising Pillar" qcb + A/B/C/D (each button hits a different place)
"Falling Pillar" f,d,df + A/C
"Petrifying Grab" When close, hcb,f + A/C
==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
"Petrifying Flash" qcb,hcf + AC
-------------------------------------------------------------------------------
- His moves cause much more guard meter damage than normal (so you might get
guard crushed when blocking his multi-hit moves). His "Falling Pillar" can
even guard crush you and then keep hitting while you're defenseless.
-------------------------------------------------------------------------------
_____________________________________________________________________________
| [ CANCELABLE NORMALS ] |
| stand A stand B stand C stand D |
| crouch A crouch B crouch C --- |
|_____________________________________________________________________________|
--======================--[ NORMAL MOVE ATTRIBUTES ]--======================--
Crouch C : cancelable into other moves like a command move
Crouch D : cancelable into other moves like a command move
--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
"Rock Throw" : negates projectiles (even DMs); cannot be reflected
"Falling Pillar" : overhead
"Petrifying Grab" : unblockable; opponent will be turned into stone for
a while
--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
"Petrifying Flash" : hits anywhere on the screen; opponent will be turned
into stone for a while
Since her official bio was also listed on the official page, I've decided
to include it here:
===============================================================================
-=( ROSE BERNSTEIN )=-
===============================================================================
Fighting Style: Unknown
Birthdate: March 12
Age: Unknown
Birthplace: Unknown
Blood Type: AB
Height: 1.60m
Weight: 48kg
Hobbies: Playing the piano
Favorite Food: Rose petals preserved in sugar
Best Sport: Fencing
Prized Things: Herself
Dislikes: Ugly and weak people
Other Info: Her pet black panther is called Gwan.
-=-
-= Music information =-
-----------------
Once again, the music system has changed (it's closer to the way it was
before KOF2002 now). First of all, since there are no more rounds, it's obvious
that only one theme will play during the entire match. Also, stage themes are
gone, with two exceptions: Chizuru and Maki's stage will play Maki's theme, and
Adel's stage will play Adel's theme preceded by a special Piano intro. Other
than that, you will once again hear the team themes when you are fighting the
CPU.
On VS. mode, the theme playing will be that of the character who was
selected as a leader by the challenger.
TEAM SONG NAME ORIGINALLY FOUND IN</pre><pre id="faqspan-5">
-------------------------------------------------------------------------------
- Hero Team Splendid Evil [it's a new song]
- Garou Team Prolongation [it's a new song]
- Kyokugen Team Kyoku-Gen [it's a new song]
- Korea Team Seoul Love [it's a new song]
- Ikari Warriors Team Inside Skinny [it's a new song]
- Outlaw Team Villainous [it's a new song]
- Female Team I'm Hot For You [it's a new song]
- Benimaru Team Joyrider [it's a new song]
- School Girls Team You Feel For ME [it's a new song]
- K' Team KD [it's a new song]
- Kyo Kusanagi Blaze [it's a new song]
- Iori Yagami Cool Jam 2 [it's a new song]
- Chizuru Kagura Fairy KOF96, Chizuru Kagura
- Kusanagi ESAKA? 03 KOF96, Japan Team
- Maki Kagura Sacredness ~ Fairy [it's a new song]*
- Adelheid Bernstein Etude of Revolution ~ R II [it's a new song]**
- Mukai Styx [it's a new song]
* Sacredness is a new song, that later mixes into Fairy.
** when he fights in the Sky Noah, his theme is preceeded by Chopin's Etude
in C minor, Op.10 No.12 'Revolutionary', played by his sister Rose, on the
piano, in the background. After the piano part ends, Adel's actual theme plays.
The piano part is skipped when he fights on other backgrounds (which is not
possible "officially", by the way).
This section lists the colors of the characters' outfits. Only those parts
of the outfit that will actually change their colors are listed here; the ones
that never change colors are not listed.
CHARACTER BUTTON COLOR SCHEME
-------------------------------------------------------------------------------
- Ash Crimson A Red clothes, white hair
B Gray clothes, blond hair
C Pink clothes, white hair
D Green clothes, white hair
- Duo Lon A Black & blue outfit, brown hair
B Black & white outfit, dark blue hair
C Dark blue & light blue outfit, white hair
D Dark red & light red outfit, light blue hair
- Shen Woo A Pink shirt, black pants, blond hair, tanned skin
B Purple shirt, blue pants, yellow hair, light skin
C Red shirt, blue pants, brown hair, darker skin
D Gray shirt, black pants, red hair, tanned skin
- Terry Bogard A Brown jacket, blue pants, light skin, blond hair
B Blue jacket, gray pants, tanned skin, cream hair
C Black jacket, brown pants, light skin, blond hair
D Orange jacket, green pants, light skin, blond hair
- Joe Higashi A Red shorts, light skin, white accessories
B Blue shorts, tanned skin, light gray accessories
C Purple shorts, gold skin, light blue accessories
D Gray shorts, dark skin, white accessories
- The Griffon A Light skin, red mask & pants, dark red gloves
B Light skin, blue mask & pants, dark blue gloves
C Dark skin, dark gray mask & pants, black gloves
D Light skin, light gray mask & pants, gray gloves
- Ryo Sakazaki A Orange gi, light skin, blond hair
B Blue gi, lighter skin, yellow hair
C Dark blue gi, light skin, brown hair
D Light blue gi, light skin, black hair
- Robert Garcia A White & blue outfit, light skin
B Gray & black outfit, light skin
C Blue & red outfit, lighter skin
D Orange & purple outfit, tanned skin
- Yuri Sakazaki A White gi, blue clothes, light skin, red headband
B Pink gi, green clothes, light skin, red headband
C Yellow gi, brown clothes, tanned skin, gray headband
D Gray gi, d. blue clothes, light skin, blue headband.
- Kim Kaphwan A White gi with blue details, light skin
B Black gi with red details, light skin
C Yellow gi with black details, light skin
D Red gi with dark blue details, tanned skin
- Chang Koehan A White gi with blue details
B Dark gray gi with dark red details
C Pink gi with red details
D Yellow gi with black details
- Jhun Hoon A Blue shirt & belt, light blue pants & hair
B Red shirt & belt, gray pants & hair
C Black shirt & belt, yellow pants & hair
D Red shirt & belt, pink pants & hair
- Leona Heidern A Blue hair, green outfit
B Dark blue hair, light brown outfit
C Blond hair, blue outfit
D Yellow hair, pink outfit
- Ralf Jones A Green pants, dark jacket, red gloves, light skin
B Orange pants, gray jacket, green glov., tanned skin
C Cyan pants, black jacket, red gloves, light skin
D Black pants, gray jacket, red gloves, light skin
- Clark Steel A Dark blue outfit, light skin, dark gray shirt & etc.
B Light brown outfit, light skin, black shirt & etc.
C White outfit, tanned skin, dark gray shirt & etc.
D Black outfit, dark skin, dark blue shirt & etc.
- Gato A Yellow & white shirt, black pants & hair
B Green & white shirt, black pants & hair
C Red & white shirt, dark blue pants & hair
D White & red shirt, black pants & hair
- Billy Kane A Black & yellow outfit, red pole & bandana
B Blue & white outfit, blue pole & bandana
C Red & yellow red outfit, black pole & bandana
D Black & pink outfit, dark red pole & bandana
- Ryuji Yamazaki A Black outfit, blond hair, light skin
B Purple outfit, white hair, light skin
C Gray outfit, dark yellow hair, light skin
D Red outfit, blue hair, dark skin
- King A Brown-red & white outfit, blond hair
B Dark green & white outfit, yellow hair
C Dark blue & gray outfit, cream hair
D Red & white outfit, cream hair
- Mai Shiranui A Red & white outfit, light skin
B Blue & white outfit, light skin
C Pink & white outfit, light skin
D Dark green & yellow outfit, pinkish skin
- Blue Mary A Red top, blue pants, blond hair
B Dark red top, black pants, yellow hair
C Orange top, blue pants, blond hair
D Black top, dark blue pants, light blue hair
- Benimaru Nikaido A blond hair, brown top, dark gray pants, light skin
B White hair, gray top, dark blue pants, light skin
C Brown hair, dark brown top, red pants, light skin
D White hair, blue top, black pants, tanned skin
- Shingo Yabuki A Blue uniform & gloves
B Brown uniform & gloves
C Green uniform & gloves
D Red uniform & gloves
- Goro Daimon A White pants, armband & headband, light skin
B Gray pants, armband & headband, tanned skin
C Dark blue pants, armband & headband, golden skin
D Yellow pants, armband & headband, dark skin
- Athena Asamiya A Red dress & boots, light blue gloves
B Cyan dress & boots, light pink gloves
C Pink dress & boots, light pink gloves
D Green dress & boots, light green gloves
- Hinako Shijo A Blue outfit, blond hair
B Red outfit, cream hair
C Black outfit, pink hair
D Green outfit, blond hair
- Malin A Brown-red shirt & etc., white skirt, blond hair
B White shirt & etc., blue skirt, pink hair
C Green shirt & etc., white skirt, blond hair
D Pink shirt & etc., black skirt, gray hair
- K' A Black outfit, red glove, dark skin, gray-white hair
B Blue outfit, gray glove, light skin, yellow hair
C Purple outfit, blue glove, light skin, gray hair
D Red outfit, yellow glove, pale skin, blue hair
- Maxima A Blue & white outfit, greenish blue shirt, light skin
B Black & red outfit, white shirt, light skin
C Cream & black outfit, red shirt, pale skin
D Light blue & blue outfit, dark blue shirt, dark skin
- Whip A Brown outfit, purple hair, blue whip
B Black outfit, light gray hair, red whip
C Green outfit, blond hair, yellow whip
D Red outfit, dark brown hair, white whip
- Kyo Kusanagi A Brown jacket, black pants & gloves
B Dark blue jacket, black pants & gloves
C Blue jacket, red pants & gloves
D Red jacket, blue pants & gloves
- Iori Yagami A Black jacket, red pants & hair
B Dark purple jacket, purple pants & hair
C Dark brown jacket, dark gray pants & hair
D Dark gray jacket, dark red pants & hair
- Chizuru Kagura A White shirt & headband, black pants
B Golden shirt & headband, brown pants
C Dark blue shirt & headband, black pants
D Red shirt & headband, black pants
- Kusanagi A Black uniform & gloves, dark skin
B Gray uniform & gloves, light skin
C Blue uniform & gloves, tanned skin
D Black uniform & gloves, light skin
- Maki Kagura A Clear white shirt & headband, dark blue pants
B Whitish-gray shirt & headband, brown pants
C Dark gray shirt & headband, black pants
D Pink shirt & headband, black pants
- Adel Bernstein A Black outfit, blond hair
B Blue outfit, gray hair
C Red outfit, lighter blond hair
D Dark green outfit, pink hair
- Mukai A Dark skin, white hair & shoes, white & cream 'skirt'
B Tanned skin, white hair, cream & white 'skirt'
C Blue skin, red hair & shoes, green & red 'skirt'
D Golden skin, blue hair & shoes, black & blue 'skirt'
5. CREDITS AND OTHER INFO
=-=-=-=-=-=-=-=-=-=-=-=-=
First of all, I'd like to thank SNK Playmore for being alive and kicking,
and for making this game. Also, CJayC for the site, and for hosting the FAQ
in first place.
. Very Special Thanks to:
- Kao Megura for allowing me to use move names from his amazing FAQs on my
KOF2002 FAQ, that ended up being carried to this one; and also for the move
names for Chizuru's new attacks, and some CD attacks, that were used in this
FAQ. And, of course, for showing not only me, but every FAQ writer in the
world, how to write a great FAQ. Thanks a lot, Chris.
* I will not change these words because of his passing away. I'll leave this
as I had originally written it, as a mark of how much I already admired him
before he left us. He may be gone, but his legacy is eternal. *
- Vincent Chua (www.kofonline.com) for allowing me to use move names from the
KOF2001 and KOF2002 movelists on his site (mostly on my KOF2001 FAQ/movelist,
that ended up being carried to this one). Thanks a lot, Vincent.
- Juan Acevedo (MGohan) for allowing me to use some of the move names of the
new characters from his excellent KOF2003 FAQ. And Saotome Kaneda for actually
providing those move names to him, from the Arcadia Magazine. Thanks a lot to
both of you!
- Alfredo Alejandro Catalan Segovia (Toxico) for pointing out that Ash uses
special bubbles, and not flames, unlike what SNK NeoGeo USA wants you to think,
and for some more info. Thanks a lot.
- Mycah Leonhart for some Jhun corrections.
- Kung Tjoffe for pointing out that Shen's Saikouhou-Geki can reflect
projectiles.
- Feitclub for pointing out a mistake about Rugal/Omega Rugal on the chart of
characters.
- Blue Flash for some info on Duo Lon and The Griffon. Thanks!
- Tracy Smith for telling me the name of the song Rose plays on the piano
when Adel fights.
- Judgment Day for providing the names of the new songs at the Neo-Geo.com
forums. Thanks a lot.
- Tel for providing me with a LOT of information, on several characters.
Thanks a whole lot for your contribution!
-=-
Copyright 2003-2008 Filipe Xavier
This document is for personal use only. It may not be modified, sold, used
for profitable purposes or reproduced in any sort of media without my express
perdition.
If you want to use this document on a website, be sure to contact me first.
-=-
The King of Fighters 2003 is a trademark of SNK Playmore. This document is
not associated in any way with that company. Neither is the author.
This document is intended to be used only as an unofficial reference/
strategy guide to this game. It's by no means an official guide, and the author
has absolutely no intentions of gaining profit or whatsoever with it.
-=-
If you need to contact me for corrections, contributions, suggestions or
anything else related to this FAQ, e-mail me at:
< indiana129 > at < hotmail > dot < com >
And please be sure to put "KOF2003 FAQ" in the subject line.