=============================================================================
===============================================================================
=============================================================================

                --------------------------------------------
                   --==( THE KING OF FIGHTERS 2003 )==--
                --------------------------------------------

                              FAQ/Movelist v2.222
                                  by Moriya

=============================================================================
===============================================================================
=============================================================================


   INDEX
   =-=-=

1. Update History

2. The System
  2.1. Basic System
  2.2. What is changed from KOF2002

3. The Movelist
  3.1. Hero Team           : Ash Crimson      Duo Lon          Shen Woo
  3.2. Garou Team          : Terry Bogard     Joe Higashi      The Griffon
  3.3. Kyokugen Team       : Ryo Sakazaki     Robert Garcia    Yuri Sakazaki
  3.4. Korea Team          : Kim Kaphwan      Chang Koehan     Jhun Hoon
  3.5. Ikari Warriors Team : Leona Heidern    Ralf Jones       Clark Steel
  3.6. Outlaw Team         : Gato             Billy Kane       Ryuji Yamazaki
  3.7. Female Team         : King             Mai Shiranui     Blue Mary
  3.8. Benimaru Team       : Benimaru Nikaido Shingo Yabuki    Goro Daimon
  3.9. School Girls Team   : Athena Asamiya   Hinako Shijo     Malin
  3.10. K' Team            : K'               Maxima           Whip
  3.11. 3 Sacred Treasures : Kyo Kusanagi     Iori Yagami      Chizuru Kagura
  3.12. Solo Player        : Kusanagi
    3.13 Bosses            : Maki Kagura      Adel Bernstein   Mukai

4. General Info
  4.1. Music Information
  4.2. Color Information

5. Credits / Copyright / Contact Info


=============================================================================
===============================================================================
=============================================================================

   1. UPDATE HISTORY
   =-=-=-=-=-=-=-=-=

(December 6, 2003) Version 0.1
- First version, still unreleased. Beta movelists, plenty of unconfirmed and
  missing info. Some moves had their names corrected (from previous FAQs).

(January 27, 2004) Version 0.2
- Beta movelist is finished. There's still a lot of missing/wrong info, that
needs testing. Will be corrected soon.

(February 01, 2004) Version 0.3
- Many corrections here and there. Movelist is almost completely free of
errors (but some might still exist).

(February 03, 2004) Version 0.4
- Basic movelist finished. Some errors could still exist, but those will soon
be removed. Color Information section done. Only thing missing from the FAQ is
the non-selectable bosses movelists.

(February 04, 2004) Version 1.0
- Bosses movelists added. Some small corrections made. The FAQ is complete
now, but other additions/corrections might still be made in the future.

(February 07, 2004) Version 1.1
- Some corrections. Music information section added, will receive some
improvement in the future (still missing the song titles).

(February 10, 2004) Version 1.2
- A few corrections and additions.

(February 13, 2004) Version 1.3
- A few more corrections and additions.

(February 19, 2004) Version 1.4
- The FAQ was totally revised. Some mistakes were corrected and some small
additions here and there were made.

(February 28, 2004) Version 1.5
- Some additions and changes on the movelists. Hard Knockdown attribute has
been separated from Knockdown to avoid confusion. Many other retouches were
made here and there on the FAQ (mostly on the System section).

(February 29, 2004) Version 1.51
- Just some minor things that went overlooked on the 1.5 version. Also, a
really big mistake I hadn't noticed yet was corrected.

(March 01, 2004) Version 1.6
- The song titles have been added in the Music Information section.

(March 02, 2004) Version 1.61
- Some very small corrections.

(March 03, 2004) Version 1.62
- Minor corrections.

(March 31, 2004) Version 2.0
- Final version. Other updates may still occur, but it's unlikely.

(May 01, 2004) Version 2.01
- Minor updates.

(May 03, 2004) Version 2.011
- Just correcting some typoes.

(May 20, 2004) Version 2.1
- A few corrections, plus an important change on the Credits section.

(June 24, 2004) Version 2.2
- Some additions, after a long time.

(June 27, 2004) Version 2.21
- Small additions and corrections by Tel. Thanks a lot.

(August 14, 2004) Version 2.22
- Small additions and corrections.

(September 7, 2004) Version 2.221
- Very minor corrections.

(April 17, 2008) Version 2.222
- Very minor corrections, after almost four years.

=============================================================================
===============================================================================
=============================================================================

   2. THE SYSTEM
   =-=-=-=-=-=-=

-------------------------------------------------------------------------------

   -= Basic System =-
      ------------

Terminology:
f - forward       b - back
u - up            d - down

(forward refers to the right if your character is facing right, and the left
if your character is facing left; back is the opposite direction)

ub - up-back      uf - up-forward
db - down-back    df - down-forward

qcf - quarter circle forward (d,df,f)
qcb - quarter circle back (d,db,b)
hcf - half circle forward (b,db,d,df,f)
hcb - half circle back (f,df,d,db,b)

A - Light Punch   C - Heavy Punch
B - Light Kick    D - Heavy Kick

Start - Taunt/Provocation.

Press ub, u or uf rapidly to perform a hop.
Press ub, u or uf holding the button for a short while to perform a jump.
Press db,uf or df,ub to perform a high jump.
Press ub while running to perform a high jump.

f,f             : Run (keep holding f to keep running).

b,b             : Backstep.

b while being   : Block. This greatly reduces the damage an enemy does to
attacked          you, but you cannot be performing any other action while
                  blocking, and it cannot be done in the air.

b/f + C/D while : Throw escape. Note that only normal throws can be escaped,
being thrown      and you must use the same button that the opponent used to
                  throw you.

AB              : Emergency Evasion (your character rolls forward; he/she is
                  almost invincible while rolling, being only affected by
                  throws).

b + AB          : Emergency Evasion (exactly like the normal one, except that
                  your character rolls backwards).

AB while        : Guard Cancel. Your character will cancel the blocking
blocking          animation and roll back for his/her safety. This will cost
                  one power stock.

AB after being  : Recovery Roll. You roll instead of being actually knocked
knocked down      down. It saves time. Note that it can't be done after
                  certain moves (moves with the hard knockdown attribute in
                  the movelist).

BC/CD           : Tag. When you perform it, your current character will leave
                  the screen after performing a taunt, to be replaced with
                  another member of your team, who jumps in. If your current
                  character is hit during the taunt, however, the Tag will
                  not be performed. You can only tag when the message
                  'Change OK' is being displayed on top of your power bar.

qcf + BC/CD     : Tag Attack. Works like a tag, but instead of your current
                  character performing a taunt, she performs an attack (that
                  looks like that characters' old stand CD attack, in most
                  cases). Performing a Tag Attack costs one power stock. The
                  new character, instead of simply jumping into the screen,
                  will fly in with an attack, regardless of the Tag Attack
                  hitting the opponent or not. But if it hits, the tagging
                  in character will combo his attack and set the opponent up
                  for a juggle opportunity.

CD while        : Guard Cancel. Your character will cancel the blocking
blocking          animation and counter the opponent with a CD attack. This
                  will cost one power stock and knock the opponent down.

A note on tagging: to determine which character will come out when you tag,
keep in mind that, excluding your active character's name, BC will summon the
"top" character and CD will summon the "bottom" character.

Example: on a team consisting of (in that order):

TERRY
BENIMARU
GATO

. If your active character is Terry,
- press BC to summon Benimaru;
- press CD to summon Gato.

. If your active character is Benimaru,
- press BC to summon Terry;
- press CD to summon Gato.

. If your active character is Gato,
- press BC to summon Terry;
- press CD to summon Benimaru.

-------------------------------------------------------------------------------

   -= What is changed from KOF2002, in the system: =-
      --------------------------------------------

- MAX Mode is gone, and MAX Mode Canceling is obviously gone with it.

- A match now consists of one single round. When a character is defeated,
  another comes in to replace him/her almost instantly, and the round
  continues (the winner doesn't recover any health).

- There is a Tagging System implemented in the game now. You can tag in or out
  members of your team during the match, as long as certain conditions are
  met.

- Each team starts every match with 3 full power gauges now.

- CD attacks are gone for most characters.
  . Characters that still have their ground CD moves:
    - Terry Bogard (performed with df + D)
    - Athena Asamiya (performed with f + AC)
  . Characters that still have their air CD moves:
    - Chang Koehan (performed with f + C in the air)
    - Leona Heidern (performed with CD in the air)
    - Billy Kane (it became a ground move, performed with df + A)
    - Blue Mary (performed with CD in the air)
    - Whip (performed with CD in the air)
    - Chizuru Kagura (performed with CD in the air)

- Guard Cancel with CD no longer damages the opponent.

- Roll buffering from moves is no longer possible.

- Dizziness is back (a character will be dizzy, being unable to move for a
  few seconds, if she receives too many attacks in a small fraction of time).

- Now, each character only has one type of regular throw, performed with
  either C or D. All the characters can still use the special effect that
  the D throw used to have (you change sides with your opponent). However,
  which button triggers the throw that changes sides depends on the
  character (for some it may be C, and for others, D).

- The SDMs are now called LDMs (Leader Desperation Moves). When your leader
  performs one, he/she spends 2 power stocks at once.

- The first character you select for your team will be your team's leader.
  The leader will be the only one who can perform LDMs, he/she will cause
  a little more damage and take a little less damage (the difference is
  very minor, almost not noticeable, but it's there).

- In the fighting screen, the life bars from the 3 characters of each team
  are visible at the same time. The active life bar (that is, the one from
  the character that is fighting at that moment) has a small arrow pointing
  to it on the side, and looks solid. The lifebars of the characters that are
  not fighting at the moment are slightly transparent. The leader's life bar
  is blue, while the others are yellow. When a character is defeated, both
  her life bar and her name vanish from the screen.

- HSDMs are gone.

- The life meter of your character will no longer flash when she's about to
  be guard crushed.

- During CPU matches, you can no longer choose one of two teams to fight
  against.

- The special flashes when a character perform DMs and LDMs have changed.
  Now, the flash is a white ring that appears around the character and
  rapidly diminishes being directed to the character herself. The edges
  of the white ring are blue for DMs and red for LDMs.

- The 'Counter' message is written in much bigger letters. Also, in the same
  place where it's displayed (the side of the screen, under the characters'
  names), other messages can also be displayed: 'Down' when a character of
  that team is defeated, 'Change' when a tag is performed, and 'S. Cancel'
  when a Super Cancel is performed.

- Some messages that have changed: in the beginning of the match, it's
  'Ready, go' once again instead of 'Round X, fight'. And the combo display
  writes 'Rush XX' instead of 'XX hits'.

- 'KOF style buffering' is gone. In the older KOF games, you could start
  inputing the motion for a move much before the time when you "had" to, so
  you had a much easier time performing combos than now. And also, you could
  cancel whiffed normals into special moves, and the removal of that feature
  makes it much harder to perform button tap motions (like Yamazaki's LDM,
  which is performed as A,A,f,B,C).

- Characters now have a different animation for when they are defeated by
  block damage (ala Street Fighter 3), where they fall on their knees before
  collapsing to the ground.


=============================================================================
===============================================================================
=============================================================================

   3. THE MOVELIST
   =-=-=-=-=-=-=-=

   Before the actual section with the movelists, this section will explain in
detail how the movelists are divided:

   First, after the character's name, there is her bios. Then, the actual
basic movelist (listing the moves and the commands to perform them).

   After each character's movelist, everything that has changed on them
from KOF2002 (or their latest KOF game) to KOF2003 is listed. That includes
changes in the movelist and other aspects (outfit, effects, voice, etc.).
The box may also include other notes about the characters (such as informing
that a certain character is able to triangle jump), or not exist at all in
some cases.

   Under that list, there is a box showing the cancelable normals of that
character. The box lists all of the character's normal moves (stand A,
crouch A, etc.) that can be 'canceled into' a command. If a normal is listed
with a number in front of it, it means that it can only be canceled in that
hit (this is only applicable for normal moves that hit more than once,
obviously). And if the normal is listed with an asterisk in front of it, it
means that the normal hits more than once, but can be canceled during any of
those hits.

   Example:
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A(*) stand  B    stand  C(2) stand  D                |
|                 crouch A    ---         crouch C    crouch D(1)             |
|                 far    A                far    C    far    D                |
|_____________________________________________________________________________|

On this example, the character has a multi-hit stand A that can be canceled in
any hit. He can only cancel his stand C on the second hit, and his crouching D
on the first hit. All of the other normals are 1-hit only. He cannot cancel his
crouch B at all, since it's listed with '---'. And he doesn't have a far B,
since it's not listed at all.

OBS: like in the above example, some characters don't have a far A or far B
that is different from their stand A or stand B. In those cases, those normals
will not be listed at all in the Cancelable Normals box.

   Under that box, there is a Command Cancelability box. It lists all of the
character's command moves, with symbols to indicate if they can be 'canceled
into' and/or 'canceled from'. That is, if you can cancel a cancelable normal
move into that command, and if, after doing that, you can cancel that command
into a special move or a desperation move. Or, in some cases, cancel the
command directly into a special/desperation move, without canceling into it.

The symbol that appears before the name of the command indicates if it can be
'canceled into' (that is, linked from a normal move into the command). There
are two types of symbols:

-> means that you CAN cancel a normal move into that command;
 means that you CAN'T cancel a normal move into that command.

The symbol that appears after the name of the command indicates if it can
be 'canceled into' a special or desperation move. There are three types of
symbols:

-> means that the command CAN be 'canceled into' a special/desperation move,
  but ONLY if you have canceled a normal move into it;
=> means that the command CAN be 'canceled into' a special/desperation move
  at ANY time; that is, you don't need to cancel a normal into it before
  canceling the command, but you can do that too if you want;
 means that the command CAN'T be 'canceled into' a special/desperation
  move under any circumstance.

       Example:
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Command 1 ->                                                             |
| -> Command 2 =>                                                             |
| -> Command 3 .                                                              |
|  . Command 4 .                                                              |
|_____________________________________________________________________________|

On this example, the character can cancel a normal into Command 1, Command 2
or Command 3, but can't cancel into Command 4. Also, he can cancel both his
Command 1 and his Command 2 into special/desperation moves, but the
requirements to do so are different: for Command 1 he needs to have canceled
into it first, while for Command 2, there are no requirements, he can do it at
any time, being 'canceled into' or not.

There are some special cases though. Duo Lon and Terry have commands that
must be connected after normal moves, and Duo Lon also has a command with a
command followup. In those cases, the special requirement for the command
will be listed before it's name on the chart, instead of the usual arrow.

NOTE: Ralf and Mukai don't have any commands, so they don't have this box on
their movelists.

   And finally, the Attributes of the moves are listed, in a similar fashion
to the movelist itself. The attributes are the special properties that some
moves might have. Note that the Command Moves have some unique attributes that
cannot be found on other types of moves. The next section will describe those
attributes in detail.

-------------------------------------------------------------------------------

   -= Command Move Attributes: =-
      ------------------------

- Overhead: a crouching opponent cannot block this command.

- Hits low: a standing opponent cannot block this command.

- Parry: this command is used to block incoming attacks (even projectiles);
  you will take no damage if attacked while performing it.

- Knockdown: this command will knock the opponent down. This attribute will
  only be listed for commands, since many special moves have it, but it's
  rarer to be found in command moves.

- Hard Knockdown: this move will knock the opponent down with a special
  effect, not allowing him/her to use a Recovery Roll.

- Autoguard: this command has some frames where it cannot be interrupted by
  enemy attacks. Your character automatically takes block damage if attacked
  during Autoguard frames, and her command doesn't stop (normally hitting the
  opponent after that).

- Cross Up: this command will successfully connect while your character is
  jumping over the enemy, hitting on his/her opposite side. It works as an
  excellent combo starter.

- Super Cancelable: you can perform a Super Cancel with this move. Super
  Canceling consists into interrupting a move and starting a DM or LDM
  instantly. When you do that, your character flashes white, the animation of
  the move she is performing is canceled and she starts the L/DM at the exact
  time, while the message S. Cancel flashes at the screen. The cost for doing
  that is 1 stock added to the normal cost of the L/DM (so that it adds up to
  2 stocks for super canceling into a DM or 3 stocks for super canceling into
  a LDM).

NOTE: whenever a command is 'canceled into' (you link a normal into it), it
loses all of its attributes. There are some exceptions to this rule: Gato's
Sai-Gaku, Hinako's Ketaguri and Whip's Whip Shot.

-------------------------------------------------------------------------------

   -= Other Move Attributes: =-
      ----------------------

   Other moves are Normal, Special, Desperation and Leader Desperation moves.

- Overhead: a crouching opponent cannot block this attack.

- Hits low: a standing opponent cannot block this attack.

- Unblockable: this attack cannot be blocked at all.

- Counter: when you execute this move, your character will be in a certain
  stance for a few seconds. If the enemy hits her during that stance, your
  character will take no damage and immediately counter the enemy attack with
  an attack of her own.

- Autoguard: this move has some frames (usually in the beginning) where it
  cannot be interrupted by enemy attacks. Your character automatically takes
  block damage if attacked during Autoguard frames, and her move doesn't stop
  (normally hitting the opponent after that).

- Invincibility: while performing this move, your character (or just a part of
  her) becomes totally invincible against enemy attacks, except throws.

- Counter Wire: during counter hits (when your move hits the opponent while
  he is also attacking you), this move will make your opponent be launched to
  the opposing wall and bounce back, allowing you to perform additional
  attacks.

- Mobility: you can move (in a limited fashion) while performing this move.

- Hard Knockdown: this move will knock the opponent down with a special
  effect, not allowing him/her to use a Recovery Roll.

- Knockdown Projectile: this projectile will knock the opponent down.

- Reflects Projectiles: if a projectile hits you while performing this move,
  it will be reflected back to your opponent.

- Negates Projectiles: this move makes enemy projectiles vanish.

- Recovers life: this move makes you recover some life energy back.

- Guard Crush: if this move hits a blocking opponent, it will drop his/her
  guard, leaving him/her open for attacks for a few moments.

- Super Cancelable: you can perform a Super Cancel with this move. Super
  Canceling consists into interrupting a move and starting a DM or LDM
  instantly. When you do that, your character flashes white, the animation of
  the move he is performing is canceled and he starts the L/DM at the exact
  time, while the message S. Cancel flashes at the screen. The cost for doing
  that is 1 stock added to the normal cost of the L/DM (so that it adds up to
  2 stocks for super canceling into a DM or 3 stocks for super canceling into
  a LDM).

-------------------------------------------------------------------------------

   And now, on to the movelist:

===============================================================================
=================================[ HERO TEAM ]=================================
===============================================================================

===============================================================================
-=( ASH CRIMSON )=-                                         -=( Hero Team )=-
===============================================================================
Fighting Style:    Self-taught style (employing special flame-like bubbles)
Birthdate:         February 14
Age:               17
Birthplace:        Unknown (but he was raised in France)
Blood Type:        O
Height:            1.78m
Weight:            59kg
Hobbies:           Nail art
Favorite Food:     Sachertorte (a type of sweet pie)
Best Sport:        None (he thinks sports are a bother)
Prized Things:     His nails
Dislikes:          Annoying and uninteresting things
Other Info:        None

"Don't play your trump card till the end... the very end!"

==------------------------------==[ THROWS ]==-----------------------------==
Brumaire                When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Messidor                f + A
Floreal                 b + B
Prairial                b + D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Ventôse                 Charge b,f + A/C
Nivôse                  Charge d,u + B/D
Vendémiaire             When close, hcf + A/C

==------------------------==[ DESPERATION MOVES ]==------------------------==
Thermidor               qcf,qcf + A/C
Pluviôse                qcf,qcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Sans-culotte            A,B,C,D
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    crouch B    crouch C    ---                     |
|                                         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Messidor ->                                                              |
| -> Floreal  .                                                               |
| -> Prairial .                                                               |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Messidor                : overhead

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Ventôse (C)             : negates projectiles; if it hits an opponent while
                          being created, the projectile will only do one hit
Nivôse (B)              : super cancelable (1st hit)
Vendémiaire             : only performed at close range; allows juggles;
                          super cancelable (3rd hit)

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Thermidor               : negates projectiles

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Sans-culotte            : after performing this move, Ash will not need to
                          charge his Ventôse and Nivôse, performing them
                          simply with b,f + A/C or d,u + B/D, respectively,
                          for about 8 seconds (but the timer will keep on
                          counting even if you tag Ash out, so the effects may
                          run out while he's off-screen). Also, the explosion
                          created by this move can hit the enemy

-=-

===============================================================================
-=( DUO LON )=-                                             -=( Hero Team )=-
===============================================================================
Fighting Style:    Hizoku-style martial arts
Birthdate:         March 11
Age:               21
Birthplace:        China, Hebei Province
Blood Type:        Unknown
Height:            1.89m
Weight:            79kg
Hobbies:           Hunting for unidentified organisms, Mahjong
Favorite Food:     Whole-roasted bird of paradise
Best Sport:        There are no sports he's bad at
Prized Things:     The edicts of the Hizoku clan, picture of his mother
Dislikes:          Tomato juice
Other Info:        None

"Do you hear it? The mosaic of souls in the void."

==------------------------------==[ THROWS ]==-----------------------------==
Suishu Shoukou                   When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Hika Tenshi                      After connecting with jump-in B, press D
Fuuka Tenshi                     df + D
. Raika Tenshi                   After Fuuka Tenshi, press D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Shaki Juuryuu                    qcf + A/C (perform 3 times)
. Onpei Ryuujin Ha               During the 1st hit of Shaki Juuryuu, f + B/D
.. Shiryou Hatsu Seikin          After Onpei Ryuujin Ha, b,d,db + A/C
Suishu Makyakuho                 When close, hcb,f + A/C
. Suishu Ransaiki                During Suishu Makyakuho, qcb + A/C
Himou Kyaku                      qcf + B/D
Genmu Hishou Keikou              qcb + B/D
Genmu Kyaku: Uchikiba            f,d,df + B/D (B and D hit different places)
Genmu Kyaku: Sotokiba            b,d,db + B/D (B and D hit different places)

==------------------------==[ DESPERATION MOVES ]==------------------------==
Hiden: Genmu Juu Onshii Kon      qcb,hcf + A/C
Hiden: Genmu Onryou Heki         hcb,hcb + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Ouji: Tajiuu Genmu Ankei         A,C,B,D

-------------------------------------------------------------------------------
- He can triangle jump (jump at a wall, then jump from it).
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    ---         stand  C    stand  D                |
|                 crouch A    ---         ---         ---                     |
|                             ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
|    (jump-in B) Hika Tenshi  .                                               |
|             -> Fuuka Tenshi .                                               |
| (Fuuka Tenshi) Raika Tenshi .                                               |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Hika Tenshi              : can only be performed after a jump-in B (that is,
                           the aerial B performed during a forward jump, so it
                           can't be performed while jumping straight up); will
                           only hit airborne opponents
Raika Tenshi             : hard knockdown

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Shaki Juuryuu (3rd hit)  : super cancelable; can be followed with any move
Onpei Ryuujin Ha         : can be followed with Fuuka Tenshi, Hishou Kyaku,
                           Genmu Kyaku: Uchikiba or Genmu Kyaku: Sotokiba
Shiryou Hatsu Seikin     : super cancelable
Suishu Makyakuho         : only performed at close range; unblockable; can be
                           followed with any move
Suishu Ransaiki          : perform while Duo Lon is pulling his opponent
                           towards him (at the beginning of Suishu Makyakujo);
                           makes Duo Lon and the opponent switch sides; can be
                           followed with any move

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Hiden: Genmu Onryou Heki : invincibility; only does block damage on the last
                           hit; the stock is spent before this move starts, so
                           if Duo Lon is hit before he turns around, the stock
                           will be totally wasted

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Ouji: Tajiuu Genmu Ankei : this move will create a shadow copy of Duo Lon that
                           will last for about 6 seconds, and do whatever the
                           real Duo Lon does (but the timer will keep on
                           counting even if you tag Duo Lon out, so the
                           effects may run out while he's off-screen). Also,
                           the activation of this move can hit the enemy if
                           he/she is too close

-=-

===============================================================================
-=( SHEN WOO )=-                                            -=( Hero Team )=-
===============================================================================
Fighting Style:    Self-developed barefisted boxing style
Birthdate:         September 10
Age:               29
Birthplace:        Unknown (but he was raised in Shanghai, China)
Blood Type:        B
Height:            1.88m
Weight:            97kg
Hobbies:           Fighting tough opponents, watching combative sports
Favorite Food:     Shanghai crab
Best Sport:        Ping-pong
Prized Things:     The evidence of his power
Dislikes:          Jellyfish (really hates the smoothness of them)
Other Info:        None

"That's it! That's the pepper! That was the fight I wanted!"

==------------------------------==[ THROWS ]==-----------------------------==
Kyakuten Touchi           When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Tenrenshou                f + B
Fusen Kyaku               f + D (can be held)

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Geki-Ken                  qcf + A/C (can be held)
. Cancel                  While holding Geki-Ken, press D
Fukuko-Geki               qcb + A
. Kouryuu-Geki            After Fukuko-Geki, qcf + A
Saikouhou-Geki            hcb,f + A/C

==------------------------==[ DESPERATION MOVES ]==------------------------==
Setsu! Geki-Ken           qcf,qcf + A/C
Kohyou Rengeki            qcf,qcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Bakuma!                   C,A,B,C

-------------------------------------------------------------------------------
- A note: an easy way to combo into his DMs is: qcf + B/D, qcf + A/B/C/D.
Since he doesn't have a qcf + B/D move, it will work as a regular kick, which
will be chained into the DM of your choice.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    crouch B    ---         ---                     |
|                             ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Tenrenshou  ->                                                           |
| -> Fusen Kyaku .                                                            |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Tenrenshou              : overhead; startup frames are reduced if performed in
                          a combo
Fusen Kyaku             : will track the opponent (hitting the opposite side
                          if the opponent rolls past Shen); if held, the move
                          will be canceled (working like a fake move)

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Geki-Ken (A)            : super cancelable; hard knockdown if held (even if
                          only for a while)
Geki-Ken (C)            : super cancelable; hard knockdown if held for more
                          than one second; unblockable if fully held
Saikouhou Geki          : if performed at close range, guard crush; otherwise,
                          it reflects projectiles

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Setsu! Geki-Ken         : counter wire; invincibility when Shen's fist is
                          already outstretched; there's an interesting bit:
                          the A version of this move is immune against Mukai's
                          Rising Pillar, while the C version is immune against
                          his Falling Pillar
Kohyou Rengeki          : invincibility in the beginning

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Bakuma!                 : invincibility while activating; after performing
                          this move, Shen will deal more damage with any
                          attack for about 6-8 seconds (but the timer will
                          keep on counting even if you tag Shen out, so the
                          effects may run out while he's off-screen). Also,
                          the activation of this move can hit the enemy if
                          he/she is too close

-=-

===============================================================================
=================================[ GAROU TEAM ]================================
===============================================================================

===============================================================================
-=( TERRY BOGARD )=-                                       -=( Garou Team )=-
===============================================================================
Fighting Style:    Martial Arts taught by his father, Jeff Bogard
Birthdate:         March 15
Age:               24
Birthplace:        USA
Blood Type:        O
Height:            1.82m
Weight:            83kg
Hobbies:           Playing video games
Favorite Food:     Clubhouse sandwiches
Best Sport:        Basketball
Prized Things:     His father's keepsake, vintage jeans
Dislikes:          Slugs
Other Info:        None

"I'll take you on again, anytime! Anywhere!"

==------------------------------==[ THROWS ]==-----------------------------==
Buster Throw            When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Combination Blow        After connecting with stand C, f + C
Rising Upper            df + C
Backspin Kick           df + D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Power Wave              qcf + A/C
Burn Knuckle            qcb + A/C
Crack Shoot             qcb + B/D
Power Dunk              f,d,df + B/D
. Brake                 During Power Dunk (at the beginning), press AB
Power Charge            hcf + B/D
. Followup              After Power Charge, f,f + B/D (perform twice)

==------------------------==[ DESPERATION MOVES ]==------------------------==
Power Geyser            qcb,db,f + A/C
Buster Wolf             qcf,qcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Power Stream            qcb,hcf + AC

-------------------------------------------------------------------------------
- His outfit has changed to his Garou: Mark of the Wolves one.
- Most of his normals have been changed to their Garou forms. Thus:
. His far A is cancelable.
. His close stand C only hits once now, but can be followed with the f + C
command.
. His close stand D hits twice now, and is cancelable on both hits.
- He has a new command, which works like his old stand CD attack.
- He lost his Round Wave.
- He lost his Rising Tackle.
- His Power Wave has two versions again (A and C).
- His Power Dunk hits 3 times now, and can be braked as in Garou.
- He got his Power Charge back, and it has two followups, similarly to Garou.
- His Power Geyser comes out faster, and has invincibility before the geyser.
- He lost his High Angle Geyser DM.
- He got his Buster Wolf DM from Garou, performed with qcf,qcf + B/D.
- He has a new move as his LDM, the Power Stream.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D(*)             |
|                 crouch A    crouch B    crouch C    ---                     |
|                 far    A    ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| (stand C) Combination Blow ->                                               |
|        -> Rising Upper     =>                                               |
|        -> Backspin Kick    ->                                               |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Backspin Kick           : knockdown

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Crack Shoot (B)         : hits crouching opponents; overhead
Power Dunk              : hard knockdown (3rd hit)
Brake                   : this move will cancel the Power Dunk, and must be
                          performed at the very beginning, before the 2nd hit;
                          can be followed with any move after Terry stops (for
                          a Buster Wolf to connect, it must be timed late, as
                          the enemy is about to land)
Power Charge            : super cancelable during the 2nd hit

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Power Geyser            : negates projectiles / invincibility until the geyser
                          comes out
Buster Wolf             : the 2nd part of the move is not performed if the 1st
                          part is blocked; can fly over certain ground
                          projectiles (all except Iori's Yami Barai and
                          Robert's (C) Ryuu Geki Ken)

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Power Stream            : invincibility once he jumps into the dome of energy;
                          does much less damage against a jumping/juggled
                          opponent

-=-

===============================================================================
-=( JOE HIGASHI )=-                                        -=( Garou Team )=-
===============================================================================
Fighting Style:    Muay Thai Kickboxing
Birthdate:         March 29
Age:               23
Birthplace:        Japan
Blood Type:        AB
Height:            1.80m
Weight:            71kg
Hobbies:           Fighting
Favorite Food:     Fried alligator
Best Sport:        All types of martial arts
Prized Things:     His headband
Dislikes:          Dressing up
Other Info:        None

"Yeah! I'm in my groove! Bring on the next corpse!"

==------------------------------==[ THROWS ]==-----------------------------==
Knees of Hades                     When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Low Kick                           f + B
Sliding                            df + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Bakuretsu Ken                      Press A/C repeatedly
. Bakuretsu Finish (punch)         During Bakuretsu Ken, qcf + A
. Bakuretsu Finish (kick)          During Bakuretsu Ken, qcf + C
Hurricane Upper                    hcf + A/C
Ougon no Kakato (Golden Heel)      qcb + B/D
Tiger Kick                         f,d,df + B/D
Slash Kick                         hcf + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Bakuretsu Hurricane Tiger Heel     qcf,hcb + A/C
Screw Upper                        qcf,qcf + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
The World's Most Explosive Punch   qcb,qcb + AC

-------------------------------------------------------------------------------
- His Screw Upper moves farther forward and comes out faster.
- He lost his Golden Tiger Kick DM.
- He has a new move as his LDM. It works similarly to Ralf's Galactica
Phantom, but doesn't take as long to come out and doesn't travel as far.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    ---         crouch C    ---                     |
|                 ---                     ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Low Kick =>                                                              |
| -> Sliding  .                                                               |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Sliding                          : hits low

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Bakuretsu Ken (C)                : hits up to 12 times in the corner without
                                   pushing the opponent away, unlike the (A)
                                   version
Bakuretsu Finish (punch)         : overhead; super cancelable
Bakuretsu Finish (kick)          : hits low
Hurricane Upper (C)              : knockdown projectile (2nd hit)
Tiger Kick                       : super cancelable (1st hit)

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Screw Upper                      : if the initial hit misses because the
                                   opponent is too close, the tornado will
                                   only hit three times against standing
                                   opponents

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
The World's Most Explosive Punch : autoguard

-=-

===============================================================================
-=( THE GRIFFON MASK )=-                                   -=( Garou Team )=-
===============================================================================
Real Name:         Unknown
Fighting Style:    Lucha Libre (Pro Wrestling)
Birthdate:         April 25
Age:               Unknown
Birthplace:        Mexico
Blood Type:        O
Height:            2.15m
Weight:            118kg
Hobbies:           Cycling
Favorite Food:     "I eat anything a lot!"
Best Sport:        Triathlon
Prized Things:     His Griffon Mask
Dislikes:          Illegal moves and wrestlers who use them
Other Info:        None

"As long as kids cheer me on I will not be beaten!"

==------------------------------==[ THROWS ]==-----------------------------==
Griffon Tower           When close, b/f + C/D
. Grif-Fall             After Griffon Tower, df,df + C

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Joudan Yoke Kougeki     d + AB
Gri-Dro Super Kick      d + CD

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Icarus Crash            In the air, when close, qcf + A
Active Tupon            f,d,df + A/C
Poseidon Wave           b,d,db + A/C
Justice Hurricane       When close, hcb + A/C
Hercules Throw          When close, hcf + B
Olympus Over            qcb + B/D
. Grif-Fall             After Poseidon Wave, Olympus Over, or connecting with
                        a crouch D, df,df + C

==------------------------==[ DESPERATION MOVES ]==------------------------==
Daedalus Attack         qcf,qcf + B/D
Big Fall Griffon        When close, hcb,hcb + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==</pre><pre id="faqspan-2">
Big Fall Griffon        When close, hcb,hcb + AC

-------------------------------------------------------------------------------
Comparing to his Garou version:
. His regular taunt now is one of his special taunts from Garou.
. His stand C and far C are the same now.
. His crouch C, crouch D and far D are no longer cancelable.
. He doesn't have his Gri-Hug throw.
. Not only his Griffon Tower throw can be followed with the Grif-Fall; it
became a followup to many of his moves (including his crouch D).
. He still has his d + AB "beak attack" and his T.O.P move (Gri-Dro Super
Kick), performed with a different command.
. His Justice Hurricane is now performed with hcb + A/C.
. The "wire" effect on his Hercules Throw is better.
. His Big Fall Griffon is now performed with hcb,hcb + A/C.
- His Joudan Yoke Kougeki and Poseidon Wave are super cancelable.
- His LDM is the Potential Power version of the Big Fall Griffon, now
performed with hcb,hcb + AC.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    ---                     |
|                 crouch A    ---         ---         ---                     |
|                                                     ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Joudan Yoke Kougeki .                                                    |
| -> Gri-Dro Super Kick  .                                                    |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Joudan Yoke Kougeki     : invincibility in the beginning (before the attack)
                          / super cancelable (2nd or 3rd hit)
Gri-Dro Super Kick      : knockdown

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Active Tupon            : unblockable
Poseidon Wave           : super cancelable
Justice Hurricane       : unblockable
Hercules Throw          : unblockable; causes a wire effect
Olympus Over            : overhead

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Big Fall Griffon        : unblockable

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Big Fall Griffon        : unblockable / invincibility in the beginning

-=-

===============================================================================
===============================[ KYOKUGEN TEAM ]===============================
===============================================================================

===============================================================================
-=( RYO SAKAZAKI )=-                                    -=( Kyokugen Team )=-
===============================================================================
Fighting Style:    Kyokugen-ryuu Karate
Birthdate:         August 2
Age:               24
Birthplace:        Japan (but he's half American)
Blood Type:        O
Height:            1.79m
Weight:            75kg
Hobbies:           Japanese-style carpentry
Favorite Food:     Rice cakes, fermented soybeans
Best Sport:        Sumo
Prized Things:     Motorcycle that he restored, his horse (Tatsumaki)
Dislikes:          Bugs with many legs
Other Info:        None

"Tricks can't beat Kyokugen! If you fight, fight fair."

==------------------------------==[ THROWS ]==-----------------------------==
Sakazaki Nage           When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Hyouchuu Wari           f + A
Joudan Uke              f + B
Gedan Uke               df + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Ko'oh Ken               qcf + A/C
Kohou                   f,d,df + A/C
Ko'oh Shippu Ken        qcb + A/C
Zanretsu Ken            f,b,f + A/C
Moh Koh Raijin Satsu    qcf + B/D
Hien Shippu Kyaku       hcb + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Haoh Shokou Ken         f,hcf + A/C
Ryuuko Ranbu            qcf,hcb + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Tenchi Haoh Ken         qcf,qcf + AC

-------------------------------------------------------------------------------
- His Kohou has less invincibility frames.
- He got his Ko'oh Shippu Ken back.
- His LDM is the old Tenchi Haoh Ken SDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    ---         crouch C    crouch D                |
|                 ---         ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Hyouchuu Wari .                                                          |
| -> Joudan Uke    -> (only when a high attack is parried by it)              |
| -> Gedan Uke     -> (only when a low attack is parried by it)               |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Hyouchuu Wari           : overhead
Joudan Uke              : parry
Gedan Uke               : parry

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Kohou                   : invincibility in the beginning / super cancelable
                          (1st hit)
Ko'oh Shippu Ken        : super cancelable (any hit)
Zanretsu Ken            : autoguard
Moh Koh Raijin Satsu    : overhead

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Haoh Shokou Ken         : negates projectiles

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Tenchi Haoh Ken         : always dizzies the opponent

-=-

===============================================================================
-=( ROBERT GARCIA )=-                                   -=( Kyokugen Team )=-
===============================================================================
Fighting Style:    Kyokugen-ryuu Karate
Birthdate:         December 25
Age:               24
Birthplace:        Italy
Blood Type:        AB
Height:            1.80m
Weight:            85kg
Hobbies:           Producing futuristic concept cars
Favorite Food:     Sushi, chow mein
Best Sport:        Motor sports
Prized Things:     His car collection
Dislikes:          Pickled scallions
Other Info:        None

"Lighten up. Looks like we got a sore loser here."

==------------------------------==[ THROWS ]==-----------------------------==
Kubikiri Nage             When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Ura Ken                   b + A
Koryuu Kokyaku Geri       f + A
Ryuu Hanshuu              b/f + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Ryuu Geki Ken             qcf + A/C
Ryuu Zanshou              f,d,df + B/D
Hien Senpuu Kyaku         qcb + B/D (perform 4 times)
Hien Ryuujin Kyaku        In the air, qcb + B/D
Sen'en Renbu Kyaku        When close, hcf + B/D
Gen'ei Kyaku              f,b,f + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Haoh Shokou Ken           f,hcf + A/C (can be held)
Ryuuko Ranbu              qcf,hcb + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Chiryuusei Ugatsu Kyaku   In the air, qcb,qcb + B
Chiryuusei Kasane Kyaku   In the air, qcb,qcb + D

-------------------------------------------------------------------------------
- He has a brand new outfit, and a new animation for his neutral stance.
- His Ryuu Hanshuu necessarily needs to be 'canceled into' in order to be
'canceled from' now.
- He launches his Ryuu Geki Ken with his feet now. The A version projectile
flies higher than the C one.
- He lost his Ryuuga.
- He got his Ryuu Zanshou back.
- He got his Hien Senpuu Kyaku back, but now it's performed with qcb + B/D,
up to 4 times in a row. It's also super cancelable in the 2nd or 3rd hits now.
And even though Robert performs this move off the ground, he can still be hit
by ground projectiles during it.
- He only performs four kicks when using his Gen'ei Kyaku now, and if none of
them hits the opponent, he'll stop (if it hits, though, he performs the move
as usual).
- He lost his Haiga Ryuu DM.
- His Haoh Shokou Ken is chargeable (does more damaged if charged), and will
make him be pushed back a little after throwing it now.
- His Ryuuko Ranbu has a new finisher (Ryuu Zanshou instead of Ryuuga).
- He has a new move as his LDM (that looks similar to his Hien Ryuujin Kyaku).
The B and D versions travel differently.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D(1)             |
|                 crouch A    crouch B    crouch C    crouch D                |
|                 ---         ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Ura Ken            .                                                     |
| -> Kouryuu Gokya Geri -> (into aerial moves)                                |
| -> Ryuu Hanshuu       ->                                                    |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Ura Ken               : allows juggles
Koryuu Kokyaku Geri   : overhead

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Ryuu Zanshou (D)      : super cancelable (1st hit)
Hien Senpuu Kyaku (B) : super cancelable (2nd or 3rd hits)
Sen'en Renbu Kyaku    : only performed at close range; allows juggles
Gen'ei Kyaku          : invincibility

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Haoh Shokou Ken       : negates projectiles
Ryuuko Ranbu          : invincibility in the beginning (before he rushes)

-=-

===============================================================================
-=( YURI SAKAZAKI )=-                                   -=( Kyokugen Team )=-
===============================================================================
Fighting Style:    Kyokugen-ryuu Karate & self-arranged styles
Birthdate:         December 7
Age:               20
Birthplace:        Japan (but she's half American)
Blood Type:        A
Height:            1.68m
Weight:            53kg
Three Sizes:       Bust 85, Waist 58, Hips 86
Hobbies:           Karaoke
Favorite Food:     Shortcake
Best Sport:        Softball
Prized Things:     Pearl earrings she got from her mother (Ronnet)
Dislikes:          Octopuses, indecisive men
Other Info:        None

"Yuri, you are perfection! No one can stop me now!"

==------------------------------==[ THROWS ]==-----------------------------==
Silent Slam                 When close, b/f + C/D
Tsubame Otoshi              In the air, when close, b/db/d/df/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
En Yoku                     f + A
Tsubame Yoku                df + B
Shou Yoku                   df + D
Yuri Furi                   In the air, b + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Ko'oh Ken                   qcf + A/C
. Haoh Shokou Ken           Hold A/C during Ko'ou Ken
Saiha                       qcb + A/C
Yuri Chou Upper             f,d,df + A/C
. Kuuga                     During Yuri Chou Upper (C), f,d,df + A/C
Rai'oh Ken                  In the air, qcf + B/D
Hyakuretsu Binta            hcb + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Shin! Chou Upper            qcf,qcf + B/D
Hien Hou'ou Kyaku           qcf,hcb + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Den Shin Haoh Shokou Ken    qcf,qcf + A/C (can be held)

-------------------------------------------------------------------------------
- She has a new neutral pose, and lots of different animations.
- Her crouch B and far A can be canceled now.
- Her crouch D is no longer cancelable.
- She has a new command, the Yuri Furi, that works like Iori's Yuri Ori (it
has the cross up attribute).
- Her Saiha reflects projectiles now.
- Her Kuuga has gained super cancelability properties.
- Her Shin! Chou Upper became a normal DM again.
- She has a new move as her LDM, a chargeable electric Haoh Shokou Ken.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    crouch B    crouch C    ---                     |
|                 far    A    ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> En Yoku      .                                                           |
| -> Tsubame Yoku =>                                                          |
| -> Shou Yoku    =>                                                          |
| .  Yuri Furi    =>                                                          |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
En Yoku                  : overhead
Tsubame Yoku             : hits low
Yuri Furi                : cross up

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Haou Shokou Ken          : knockdown projectile; negates projectiles
Saiha                    : reflects projectiles
Yuri Chou Upper (C)      : super cancelable (1st hit)
Kuuga                    : super cancelable (only if it hits twice)
Hyakuretsu Binta         : unblockable

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Den Shin Haou Shokou Ken : unblockable / the charged version has these
                           attrbutes: always dizzies the opponent; negates
                           projectiles

-=-

===============================================================================
=================================[ KOREA TEAM ]================================
===============================================================================

===============================================================================
-=( KIM KAPHWAN )=-                                        -=( Korea Team )=-
===============================================================================
Fighting Style:    Tae Kwon Do
Birthdate:         December 21
Age:               30
Birthplace:        South Korea
Blood Type:        A
Height:            1.76m
Weight:            78kg
Hobbies:           Karaoke
Favorite Food:     Korean barbecue, Kimchi
Best Sport:        Gymnastics
Prized Things:     His wife and his two sons, Jae Hoon and Dong Hwan
Dislikes:          Evil
Other Info:        None

"Violence is not the answer. Belief soothes a lost soul."

==------------------------------==[ THROWS ]==-----------------------------==
Sakkyaku Nage           When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Nerichagi               f + B
Hishou Kyaku            In the air, d + B/D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Sanren Geki             qcb + A/C (perform 3 times)
. Followup 1            After the first hit of Sanren Geki, uf + B
.. Followup 2           After Followup 1, d + B
Han Getsu Zan           qcb + B/D
Ryuusei Raku            Charge b,f + B/D
Hien Zan                Charge d,u + B/D
. Tenshou Zan           During Hien Zan (D), d + D
Haki Kyaku              d,d + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Hou'ou Hiten Kyaku      qcf,qcf + B/D
Hou'ou Kyaku            qcb,db,f + B/D (can be done in the air)

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Hou'ou Kyaku            qcb,db,f + BD (can be done in the air)

-------------------------------------------------------------------------------
- His Nerichagi command can't be canceled anymore.
- His Hishou Kyaku is back to its pre-KOF2002 style (hits while going down),
and its command has been changed to d + B/D. It actually became a command now,
as it can even cross up.
- His Followup 1 and Followup 2 can only be performed with B now.
- He got his Ryuusei Raku move back, but it's slower, and the first hit will
send the opponent too far for the second hit to connect from it (unless its
done on the corner).
- Many of his moves became super cancelable (mostly the ones that were
cancelable in MAX Mode in KOF2002).
- His Hou'ou Kyaku DM can be performed in the air again.
- His LDM is his old Hou'ou Kyaku SDM, but it can be performed on the ground
again.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B(*) stand  C(2) stand  D(*)             |
|                 crouch A    ---         crouch C    crouch D                |
|                 ---         ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Nerichagi    .                                                           |
| .  Hishou Kyaku .                                                           |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Nerichagi               : overhead
Hishou Kyaku            : cross up

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Sanren Geki (A)         : overhead, super cancelable (2nd hit of the third
                          performance)
Sanren Geki (C)         : super cancelable (2nd hit of the third performance)
Followup 2              : overhead, hard knockdown
Han Getsu Zan (B)       : super cancelable
Ryuusei Raku            : hits low, super cancelable (1st hit) / hard
                          knockdown (2nd hit)
Hien Zan (D)            : super cancelable (3rd hit, will connect if performed
                          on the corner)
Tenshou Zan             : hard knockdown
Haki Kyaku (B)          : super cancelable
Haki Kyaku (D)          : hard knockdown

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Hou'ou Hiten Kyaku      : allows juggles

-=-

===============================================================================
-=( CHANG KOEHAN )=-                                       -=( Korea Team )=-
===============================================================================
Fighting Style:    Tae Kwon Do & Power Attacks
Birthdate:         October 21
Age:               39
Birthplace:        South Korea
Blood Type:        B
Height:            2.27m
Weight:            306kg
Hobbies:           Bashing things
Favorite Food:     A whole roasted cow (specially the last egg) [?]
Best Sport:        Ping-pong
Prized Things:     His iron ball
Dislikes:          Centipedes, training days (but don't tell Kim!)
Other Info:        None

"No matter how quick you move, my steel ball will squash you."

==------------------------------==[ THROWS ]==-----------------------------==
Hagan Geki              When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Hiki Nige               df + A
Kuuchuu Futtobashi      In air, f + C

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Tekkyuu Dai Kaiten      Press A/C repeatedly
. Cancel                During Tekkyuu Dai Kaiten, press AC
Tekkyuu Funsai Geki     Charge b,f + A/C
Tekkyuu Dai Bokusatsu   qcf + B/D
Dai Hakai Nage          When close, hcb,f + A/C

==------------------------==[ DESPERATION MOVES ]==------------------------==
Tekkyuu Dai Bousou      qcf,hcb + A/C
Tekkyuu Dai Funsai      qcb,qcb + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Tekkyuu Dai Assatsu     qcf,qcf + AC

-------------------------------------------------------------------------------
- He still has his air CD, as a command.
- He lost his Dai Haki Kyaku.
- Tekkyuu Funsai Geki is super cancelable now.
- His Tekkyuu Dai Bokusatsu is a normal move now, performed with qcf + B/D.
- He lost his Tekkyuu Taiko Uchi.
- His Dai Hakai Nage slams the opponent 4 times now instead of 6, but the
damage is the same.
- He has a new DM, the Tekkyuu Dai Funsai.
- he lost his Tekkyuu Dai Assatsu DM.
- His LDM is the old Tekkyuu Dai Assatsu SDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    ---         stand  D                |
|                 crouch A    crouch B    crouch C    crouch D                |
|                 ---                     ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Hiki Nige          ->                                                    |
| .  Kuuchuu Futtobashi .                                                     |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Hiki Nige                  : knockdown / hits low
Kuuchuu Futtobashi         : knockdown

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Tekkyuu Dai Kaiten         : autoguard; mobility
Tekkyuu Funsai Geki        : autoguard; super cancelable
Tekkyuu Dai Bokusatsu      : autoguard; overhead
Dai Hakai Nage             : unblockable

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Tekkyuu Dai Assatsu        : overhead (2nd hit)

-=-

===============================================================================
-=( JHUN HOON )=-                                          -=( Korea Team )=-
===============================================================================
Fighting Style:    Tae Kwon Do
Birthdate:         July 26
Age:               32
Birthplace:        South Korea
Blood Type:        O
Height:            1.77m
Weight:            77kg
Hobbies:           Collecting cologne, being a pop idol groupie
Favorite Food:     Eel, clams, arrowroot gruel
Best Sport:        Billiards, darts
Prized Things:     All of Yusami Mori CDs (limited first pressings), seagull
                   figurines, Akina Nakamori concert videos
Dislikes:          Prawns, his family name
Other Info:        None

"You're good, but at your level you can only hope to beat Kim."

==------------------------------==[ THROWS ]==-----------------------------==
Kai Senpuu                     When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Soshuu Geki                    f + A
Ryouko Geki                    f + B
Ryuurou Shuu                   In the air, d + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Haiki Geki                     qcb + A/C
Kuusajin                       Charge d,u + A/C
Soshuu Jin                     d,d + A
. Kirikae Kougeki              During Soshuu Jin, press A
. Mangetsu Zan                 During Soshuu Jin, press B
. Taikyoku Ha                  During Soshuu Jin, b + B
. Shuusou Kyaku (high)         During Soshuu Jin, u + C
. Shuusou Kyaku (low)          During Soshuu Jin, press C
. Stance Cancel                During Soshuu Jin, press D
Mangetsu Zan                   qcb + B/D
Ryouko Jin                     d,d + B
. Kirikae Kougeki              During Ryouko Jin, press A
. Kuusajin                     During Ryouko Jin, u + A
. Ko Ressou                    During Ryouko Jin, press B
. Mouko Geki                   During Ryouko Jin, press C
. Hiko Geki                    During Ryouko Jin, u + C
. Shuuko Geki                  During Ryouko Jin, d + C
. Stance Cancel                During Ryouko Jin, press D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Hou'ou Tenbu Kyaku             In the air, qcf,qcf + B/D
Hou'ou Ressou Kyaku            qcf,qcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Zen Shiki: Tsume Hiten Kyaku   qcf,qcf + AC

-------------------------------------------------------------------------------
- You don't need to hold the buttons for Jhun to stay on his stances anymore.
And you must press D to return him to his regular stance now.
- Many of his moves will make him enter one of his stances automatically now.
- The D version of his regular Mangetsu Zan is super cancelable now.
- He lost his Taikyoku Hi from the Ryouko Stance.
- He has a new move on his Ryouko Stance: Ko Ressou.
- Some of the Soshuu and Ryouko stance moves have been modified.
- He has a brand new move as his LDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand B     stand  C    stand  D                |
|                 crouch A    ---         crouch C    crouch D                |
|                 ---         ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Soshuu Geki        .                                                     |
| -> Ryouko Geki        -> (into Zen Shiki: Tsume Hiten Kyaku)                |
| .  Ryuurou Shuu       => (into aerial moves)                                |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Soshuu Geki                  : changes to the Soshuu Jin after performing it
Ryouko Geki                  : changes to the Ryouko Jin after performing it

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Haiki Geki (A)               : hits low; can be followed with any move;
                               change to the Soshuu Jin after performing it
Haiki Geki (C)               : hits low; can be followed with any move
Kuusajin (A; Ryouko)         : changes to the Soshuu Jin after performing it
Soshuu Jin                   : mobility; can dash forward and backward
Kirikae Kougeki (Soshuu)     : changes to the Ryouko Jin after performing it
Mangetsu Zan (B; Soshuu)     : changes to the Ryouko Jin after performing it
Mangetsu Zan (D)             : super cancelable (5th hit)
Shuusou Kyaku (high)         : hard knockdown
Ryouko Jin                   : mobility; can dash forward and backward
Kirikae Kougeki (Ryouko)     : hits low; hits opponents on the ground;
                               changes to the Soshuu Jin after performing it
Ko Ressou                    : reflects fireballs
Mouko Geki                   : hits low; allows juggles
Hiko Geki                    : overhead
Shuuko Geki                  : hits low

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Hou'ou Ressou Kyaku (B)      : can be performed during the Soshuu Jin; returns
                               to his regular stance after performing it

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Zen Shiki: Tsume Hiten Kyaku : hits low; allows juggles; can be performed
                               during the Ryouko Jin; returns to his regular
                               stance after performing it

-=-

===============================================================================
============================[ IKARI WARRIORS TEAM ]============================
===============================================================================

===============================================================================
-=( LEONA HEIDERN )=-                             -=( Ikari Warriors Team )=-
===============================================================================
Real Name:         Unknown (this name was given to her by Heidern)
Fighting Style:    Martial Arts & Heidern Assassination Techniques
Birthdate:         January 10
Age:               18
Birthplace:        Unknown (presumed to be somewhere in the Amazon)
Blood Type:        B
Height:            1.76m
Weight:            65kg
Three Sizes:       Bust 84, Waist 60, Hips 87
Hobbies:           None
Favorite Food:     Vegetables
Best Sport:        None
Prized Things:     Nothing in particular
Dislikes:          Blood
Other Info:        None

"It's just a scratch. My mission continues!"

==------------------------------==[ THROWS ]==-----------------------------==
Order Backlash          When close, b/f + C/D
Heidern Inferno         In the air, when close, b/db/d/df/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Strike Arch             b/f + B
Leo Kick                In the air, press CD

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
X-Calibur               In the air, qcb + A/C
Baltic Launcher         Charge b,f + A/C
Moon Slasher            Charge d,u + A/C
Ground Saber            Charge b,f + B/D
. Gliding Buster        During Ground Saber (D), f + D
Earring Bakudan 1       qcb + B/D
Earring Bakudan 2       b,d,db + B/D
. Heart Attack          Anytime after Earring Bakudan 2 hits, b,d,db + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Rebel Spark             qcb,hcf + B/D
V Slasher               In the air, qcf,hcb + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
V Slasher (aerial)      qcf,qcf + AC

-------------------------------------------------------------------------------
- She lost her Orochi Mode.
- Her stand D can only be canceled on the first hit now.
- She still has her jump CD, as a command.
- Her (B) Ground Saber became super cancelable, but for some reason, ONLY at
her LDM (and it will only connect at the corner).
- Her Gliding Buster is now super cancelable.
- Now, once she connects her Earring Bakudan 2 at the opponent, it will not
vanish if Leona takes block damage anymore (only if she's actually hit for
regular damage). Also, it can be followed with any normal in the corner, and
it will combo. However, it will vanish if she hits her opponent with a DM.
- Her (D) Rebel Spark has more startup, being impossible to be used in combos.
However, Leona has invincibility in the beginning.
- Her LDM is a different version of the V Slasher SDM she used to have: you
perform it on the ground, and then she jumps at the opponent (like in her old
Grateful Dead DM). If she hits, she performs the V Slasher (in a similar
fashion to how her X-Calibur move used to be before KOF99).
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C(*) stand  D(1)             |
|                 crouch A    ---         crouch C    ---                     |
|                 ---         ---         far    C    ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Strike Arch -> (into aerial moves)                                       |
| .  Leo Kick    .                                                            |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Strike Arch             : overhead; hard knockdown
Leo Kick                : knockdown

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Baltic Launcher (C)     : can be followed with any move
Ground Saber (B)        : super cancelable (into V Slasher (aerial) only; will
                          connect if performed on the corner)
Gliding Buster          : super cancelable
Earring Bakudan 1       : knockdown projectile
Earring Bakudan 2       : if it connects, the opponent will have a spark
                          attached to his/her body. The spark will be gone if
                          Leona is hit, if the Heart Attack move is performed,
                          or if any L/DM is performed. However, after her
                          opponent has the spark attached to him/her for a few
                          seconds, it will explode like in Leona's Heart
                          Attack move, but without Leona performing the
                          animation.
Heart Attack            : always hits

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Rebel Spark             : invincibility in the beginning
V Slasher               : invincibility in the beginning

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
V Slasher (aerial)      : invincibility in the beginning

-=-

===============================================================================
-=( RALF JONES )=-                                -=( Ikari Warriors Team )=-
===============================================================================
Fighting Style:    Martial Arts & Heidern Assassination Techniques
Birthdate:         August 25
Age:               39
Birthplace:        USA
Blood Type:        A
Height:            1.88m
Weight:            100kg
Hobbies:           Collecting knives
Favorite Food:     Bubble Gum
Best Sport:        Baseball
Prized Things:     Medal of honor given to him by the President
Dislikes:          Snakes
Other Info:        None

"I'm the squad leader here! Why do I get the dirty work?"

==------------------------------==[ THROWS ]==-----------------------------==
Dynamite Headbutt                   When close, b/f + C/D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Vulcan Punch                        Press A/C repeatedly
Unblock                             f,d,df + A/C
Gatling Attack                      Charge b,f + A/C
Kyukohka Bakudan Punch (ground)     Charge d,u + A/C
Kyukohka Bakudan Punch (mid-air)    In the air, qcf + A/C
Super Argentine Backbreaker         When close, hcf + B/D
Ralf Kick                           hcb + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Baribari Vulcan Punch               qcf,hcb + A/C
Umanori Vulcan Punch                qcb,hcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Galactica Phantom                   qcf,qcf + AC

-------------------------------------------------------------------------------
- His stand B is no longer cancelable.
- His crouch A is cancelable now.
- He has a new move, Unblock, that looks like the uppercut from the end of
his Baribari Vulcan Punch DM.
- His Ralf Kick has two versions again, with B and D. The B one goes really
low.
- His Super Argentine Backbreaker is slower, but has autoguard now.
- He lost his Ralf Tackle.
- His Baribari Vulcan Punch hits the opponent only 7 times in total now.
- His Galactica Phantom is no longer a normal move. It became his LDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 ---         ---         stand  C    ---                     |
|                 crouch A    ---         crouch C    crouch D                |
|                             ---         ---         ---                     |
|_____________________________________________________________________________|

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Vulcan Punch                : mobility
Unblock                     : unblockable; hard knockdown; startup frames are
                              reduced if performed in a combo; doesn't burn
                              the enemy if performed in a combo; can be
                              canceled into Ralf Kick if performed in a combo
                              (but the timing for doing so is REALLY hard)
Gatling Attack              : super cancelable (up to 2nd hit)
Super Argentine Backbreaker : autoguard; unblockable
Ralf Kick (B)               : hits low
Ralf Kick (D)               : overhead

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Galactica Phantom           : autoguard; unblockable; hard knockdown; Counter
                              Wire

-=-

===============================================================================
-=( CLARK STEEL )=-                               -=( Ikari Warriors Team )=-
===============================================================================
Fighting Style:    Martial Arts & Heidern Assassination Techniques
Birthdate:         May 7
Age:               34
Birthplace:        USA
Blood Type:        A
Height:            1.87m
Weight:            99kg
Hobbies:           Collecting guns
Favorite Food:     Oatmeal
Best Sport:        Wrestling
Prized Things:     His sunglasses, the dogtags of his dead partners
Dislikes:          Slugs
Other Info:        None

"Why don't I lose the shades? Because I don't need to."

==------------------------------==[ THROWS ]==-----------------------------==
Gallanting German              When close, b/f + C/D
Death Lake Drive               In the air, when close, b/db/d/df/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Stomping                       b/f + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Mount Tackle                   hcf + A/C
. Clark Lift                   During Mount Tackle, d,d + A
. Sleeper Lift (D.D.T.)        During Mount Tackle, d,d + C
. Rolling Cradle               During Mount Tackle, d,d + B/D
Shining Wizard                 hcb + A/C
Napalm Stretch                 f,d,df + A/C
Frankensteiner                 f,d,df + B/D
Super Argentine Backbreaker    When close, hcf + B/D
. Flashing Elbow               After Clark Lift, Napalm Stretch,
                               Frankensteiner or Super Argentine
                               Backbreaker, qcf + A/C

==------------------------==[ DESPERATION MOVES ]==------------------------==
Ultra Argentine Backbreaker    When close, hcb,hcb + A/C
Running Three                  hcf,hcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Ultra Argentine Backbreaker    When close, hcb,hcb + AC

-------------------------------------------------------------------------------
- His Flashing Elbow has been improved in which it will always connect in the
corner (except from the Napalm Stretch). However, the timing is more strict
(to connect it after a Super Argentine Backbreaker, you must input the
command as Clark throws his opponent to the floor, not when he catches them
like in previous games).
- His LDM is the old Ultra Argentine Backbreaker SDM, with a new animation.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 ---         stand  B    stand  C(1) ---                     |
|                 crouch A    ---         ---         ---                     |
|                             ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Stomping =>                                                              |
|_____________________________________________________________________________|

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Shining Wizard              : only hits crouching opponents
Frankensteiner              : unblockable
Super Argentine Backbreaker : unblockable

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Running Three               : unblockable
Ultra Argentine Backbreaker : unblockable

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Ultra Argentine Backbreaker : unblockable

-=-

===============================================================================
================================[ OUTLAW TEAM ]================================
===============================================================================

===============================================================================
-=( GATO )=-                                              -=( Outlaw Team )=-
===============================================================================
Fighting Style:    Chinese Kenpo "Goukei"
Birthdate:         May 27
Age:               Unknown
Birthplace:        Unknown (presumed to be China)
Blood Type:        A
Height:            1.80m
Weight:            82kg
Hobbies:           Chinese calligraphy
Favorite Food:     Tom yom koong
Best Sport:        Swimming
Prized Things:     His mother's necklace
Dislikes:          Anyone who humbles himself
Other Info:        Likes exciting things. Has a 10-minute record in diving.

"More than skill you lack guts! You're nothing but scum!"

==------------------------------==[ THROWS ]==-----------------------------==
Dan-Zetsu Tai           When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Sai-Gaku                f + A
Mu-ran-Geri             f + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Shin-Ga                 qcf + A/C
. Tsuika Kougeki        After Shin-Ga, f,f + A/C
Fuu-Ga                  qcb + B/D
. Kou-Ga                During Fuu-Ga, press A
. Sen-Ga                During Fuu-Ga, press B
. Kyuu-Ga               During Fuu-Ga, press C
. Katsu-Ga              During Fuu-Ga, press D
Ura Fuu-Ga              qcb + A/C
. Shun-Ga               During Ura Fuu-Ga, press A
. Ou-Ga                 During Ura Fuu-Ga, press B
. Mu-Ga                 During Ura Fuu-Ga, when close, press C
. Rou-Ga                During Ura Fuu-Ga, press D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Zero Kiba               qcf,qcf + A/C
Tatsu Kiba              qcf,qcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Ten-Ryuu Retsu-Kiba     f,d,df + AB (perform 3 times)

-------------------------------------------------------------------------------
Comparing to his Garou version:
. His far B is no longer cancelable.
. His stand D can only be canceled in the first hit now.
. He doesn't have his Dai-En Shin throw.
. He lost his Kuuchuu Furi-Muki.
. He lost his Rai-Ga.
. He lost his Hou-Zan Sai Heki-Ga.
- The Ura Fuu-Ga is very similar to his Fuu-Ga, but it doesn't hit the enemy,
and it has 4 new follow-ups:
. Shun-Ga is a mid-air forward dash.
. Ou-Ga is a counter move (if triggered, he performs his Sen-Ga).
. Mu-Ga is a mid-air throw, and must be performed at close range.
. Rou-Ga is like the Katsu-Ga, but Gato hops back after an illusion of him
performs the sliding move.
- His Shin-Ga is super cancelable.
- His LDM is his secret Potential Power from Garou, the Ten-Ryuu Retsu-Kiba.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D(1)             |
|                 crouch A    ---         crouch C    ---                     |
|                 far    A    ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Sai-Gaku    .                                                            |
| -> Mu-ran-Geri .                                                            |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Sai-Gaku                : overhead (keeps the attribute even if 'canceled
                          into')

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Shin-Ga                 : super cancelable
Fuu-Ga                  : hits low
Katsu-Ga                : hits low; super cancelable
Ou-Ga                   : counter
Mu-Ga                   : unblockable

-=-

===============================================================================
-=( BILLY KANE )=-                                        -=( Outlaw Team )=-
===============================================================================
Fighting Style:    Bo-jutsu (Pole art)
Birthday:          December 25
Age:               28
Birthplace:        England
Blood Type:        B
Height:            1.79m
Weight:            78kg
Hobby:             Doing laundry
Favorite Food:     His sister's cooking
Best Sport:        Pole-vaulting
Prized Things:     His younger sister, Lilly Kane
Dislikes:          Dirty clothes
Other Info:        None

"You bled on me! My new leather jacket's ruined!"

==------------------------------==[ THROWS ]==-----------------------------==
Fisherman Throw                When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Great Spinning Kick            f + A
Pole Vault Kick                f + B
Flying Cane                    df + A

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Whirlwind Cane                 Press A repeatedly
Sparrow Dropper                qcb + A/C
Three-Part Cane                hcf + A/C
. Blazing Three-Part Cane      During Three-Part Cane, qcf + A/C
Flying Assault Cane            f,d,df + B/D
Fire Dragon Chaser             qcb + B
Water Dragon Chaser            qcb + D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Super Blazing Whirlwind Cane   qcf,hcb + A/C</pre><pre id="faqspan-3">
Great Whirlwind                qcf,qcf + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Whirlwind Death Cane           qcf,qcf + BD

-------------------------------------------------------------------------------
- His outfit has changed to his Fatal Fury Wild Ambition one.
- His far A is cancelable now.
- His old air CD attack became a ground command; the Flying Cane (he performs
a small hop and then the old air CD attack).
- His Flying Assault Cane no longer has mobility. But it will hit the opponent
more often when going down.
- His Water Dragon Chaser is super cancelable if triggered.
- His Super Blazing Whirlwind Cane DM will trap an airborne opponent, hitting
them multiple times.
- He has a brand new move as his LDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 ---         crouch B    crouch C    ---                     |
|                 far    A    ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Great Spinning Kick .                                                    |
| -> Pole Vault Kick     .                                                    |
| -> Flying Cane         .                                                    |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Pole Vault Kick     : knockdown
Flying Cane         : overhead

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Fire Dragon Chaser  : counter (high attacks and special moves); autoguard
Water Dragon Chaser : counter (low attacks); super cancelable if triggered
                      (2nd or 3rd hits)

-=-

===============================================================================
-=( RYUJI YAMAZAKI )=-                                    -=( Outlaw Team )=-
===============================================================================
Fighting Style:    Self-made brawling skills
Birthday:          August 8
Age:               33
Birthplace:        Japan
Blood Type:        A
Height:            1.92m
Weight:            96kg
Hobby:             Collecting knives
Favorite Food:     Sliced horse meat
Best Sport:        None
Prized Things:     Anything that will give him profit
Dislikes:          Whitewashes and euphemisms
Other Info:        Can easily go for three days without sleeping

"Gyah, ha, ha! Just look! Quaking with shame! Gya! Ha!"

==------------------------------==[ THROWS ]==-----------------------------==
Throw                     When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Stabbing                  f + A

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Double Return (absorb)    qcf + A
Double Return (reflect)   qcf + C
Snake Arm                 qcb + A/B/C (can be held, A/B/C changes height)
. Snake Trick             While holding a Snake Arm, press D
Dagger of Judgment        f,d,df + A/C
Foot Crush                f,d,df + B
Sand Kick                 f,d,df + D
Sadomazo                  hcf + B/D
Exploding Headbutt        When close, hcb,f + A/C

==------------------------==[ DESPERATION MOVES ]==------------------------==
La Guillotine             qcf,qcf + A/C
Yondan Drill              When close, hcb,hcb + A/C (press A/C repeatedly)

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Berserk Fist              A,A,f,B,C

-------------------------------------------------------------------------------
- His outfit has changed to his Real Bout Fatal Fury series one.
- His Double Return (absorb) negates projectiles now instead of absorbing life.
- His Sand Kick now pushes the opponent back further, so the Snake Arm that
can be performed after it will only connect in the corner now.
- His Sadomazo is super cancelable if triggered.
- His La Guillotine flies higher in the beginning, being possible to use it as
an excellent anti-air now.
- He lost his Nightmare... then Madness DM.
- His LDM is a new move, where he stabs like in the beginning of his
Nightmare... then Madness, then proceeds to his ...!! (HSDM from KOF2002).
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D(1)             |
|                 crouch A    ---         crouch C    ---                     |
|                 ---         ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Stabbing -> (1st hit / if canceled from a strong normal attack, it       |
|                becomes a non-cancelable 1-hit move)                         |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Stabbing                : overhead (both hits)

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Double Return (absorb)  : counter (only projectiles); negates projectiles
Double Return (reflect) : counter (only projectiles); reflects projectiles
Snake Arm (C)           : hits low (both hits)
Dagger of Judgment      : super cancelable (1st hit)
Foot Crush              : overhead (2nd hit)
Sand Kick               : can be canceled into Snake Arm (only hits in the
                          corner)
Sadomazo                : counter (high attacks and special moves); super
                          cancelable (if triggered; although none of
                          Yamazaki's L/DMs will connect from it)
Exploding Headbutt      : unblockable

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Yondan Drill            : unblockable

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Berserk Fist            : unblockable, although the opponent can roll past it,
                          unlike with other running grab L/DMs

-=-

===============================================================================
================================[ FEMALE TEAM ]================================
===============================================================================

===============================================================================
-=( KING )=-                                              -=( Female Team )=-
===============================================================================
Real Name:         Unknown
Fighting Style:    Muay Thai
Birthdate:         April 8
Age:               24
Birthplace:        France
Blood Type:        A
Height:            1.75m
Weight:            58kg
Three Sizes:       Bust 86, Waist 57, Hips 86
Hobbies:           Collecting wine glasses
Favorite Food:     Wine, vegetables
Best Sport:        Billiards
Prized Things:     Her little brother, Jan
Dislikes:          Dirty people, like Jack Turner
Other Info:        None

"Fighting's a test of intellect. Prove it? Who won, fool?"

==------------------------------==[ THROWS ]==-----------------------------==
Hold Rush               When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Sliding Kick            df + D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Trap Venom              qcf + A/C
Under Venom             qcf + B/D
Double Strike           qcf,qcf + B/D
Trap Shot               b,d,db + B/D
Tornado Kick '95        hcb + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Silent Flash            qcb,qcb + B/D
Illusion Dance          qcf,hcb + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Phantom Strike          qcf,qcf + A/C

-------------------------------------------------------------------------------
- Her Crouch D is cancelable now.
- She lost her Trap Kick command.
- Her Sliding Kick is cancelable now.
- She has two Venom Strikes now: one that flies high (Trap Venom), and another
that flies low (Under Venom).
- Her Double Strike has returned to the pre-99 command (qcf,qcf + B/D).
- She lost her Mirage Kick and her Mirage Dance.
- Her Trap Shot is now performed with b,d,db + B/D.
- Her Silent Flash DM has returned.
- She lost her Surprise Rose DM.
- The B version of the Tornado Kick allows juggles now.
- She has a brand new move as her LDM, the Phantom Strike.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D(*)             |
|                 crouch A    ---         crouch C    crouch D                |
|                 ---         ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Sliding Kick ->                                                          |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Sliding Kick            : hits low

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Under Venom             : hits low
Double Strike           : knockdown projectile (2nd hit); can clash against
                          ground fireballs despite floating at mid-level
                          (except for Robert's (C) Ryuu Geki Ken and Adel's
                          Reppukyaku)
Tornado Kick (B)        : allows juggles

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Illusion Dance          : invincibility during the backward and forward jumps

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Phantom Strike (A)      : the 2nd fireball hits low; all four projectiles are
                          treated as DMs (and can negate other DM projectiles)
Phantom Strike (C)      : the 1st fireball hits low; all four projectiles are
                          treated as DMs (and can negate other DM projectiles)

-=-

===============================================================================
-=( MAI SHIRANUI )=-                                      -=( Female Team )=-
===============================================================================
Fighting Style:    Shiranui-ryuu Ninjutsu
Birthdate:         January 1
Age:               21
Birthplace:        Japan
Blood Type:        B
Height:            1.65m
Weight:            48kg
Three Sizes:       Bust 87, Waist 55, Hips 91
Hobbies:           Cooking (specially boxed Japanese food)
Favorite Food:     Ozouni (new year's dish; rice cakes cooked with vegetables)
Best Sport:        Japanese badminton
Prized Things:     Hairpin from her grandmother
Dislikes:          Spiders
Other Info:        None

"Your desperate tactics can't defeat the Shiranui!"

==------------------------------==[ THROWS ]==-----------------------------==
Fuusha Kuzushi                When close, b/f + C/D
Yume Sakura                   In the air, when close, b/db/d/df/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Koku'en no Mai                f + B
Benitsuru no Mai              df + B
Dairin Fuusha Otoshi          In the air, db/d/df + A
Ukihane                       In the air, db/d/df + B
Yusura Ume                    In the air, db/d/df + D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Kachou Sen                    qcf + A/C
Ryuu Enbu                     qcb + A/C
Musasabi no Mai (mid-air)     In the air, qcb + A/C
Musasabi no Mai (ground)      Charge d,ub/u/uf + A/C (hold A/C to attack)
. Tokitsubute                 During Musasabi no Mai, when close, d + D
. Yusura Ume                  During Musasabi no Mai, d + A/C
. Ukihane                     During Musasabi no Mai, d + B/D
Koyasen Tori                  qcb + B/D
Hissatsu Shinobi Bachi        hcf + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Kagero no Mai                 qcf,qcf + A/C
Chou Hissatsu Shinobi Bachi   qcb,hcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Chou Hissatsu Shinobi Bachi   qcb,hcf + BD

-------------------------------------------------------------------------------
- Her crouch D is cancelable now.
- Her Dairin Fuusha Otoshi is an overhead now.
- Her (D) Koyasen Tori is super cancelable.
- She lost her Hana Arashi DM.
- She has a new DM, which is her Kagero no Mai from the Real Bout series.
- Her LDM is the old Chou Hissatsu Shinobi Bachi SDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 ---         ---         crouch C    crouch D                |
|                 ---         ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Koku'en no Mai       -> (into aerial attacks)                            |
| -> Benitsuru no Mai     -> (1st hit only)                                   |
| .  Dairin Fuusha Otoshi => (into aerial attacks)                            |
| .  Ukihane              .                                                   |
| .  Yusura Ume           .                                                   |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Koku'en no Mai          : overhead
Benitsuru no Mai        : hits low (1st hit) / counter wire; hard knockdown
                          (2nd hit)
Dairin Fuusha Otoshi    : overhead
Ukihane                 : overhead; hard knockdown
Yusura Ume              : overhead; knockdown

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Ryuu Enbu (A)           : negates projectiles
Ryuu Enbu (C)           : negates projectiles; super cancelable (1st hit; only
                          when it hits twice)
Tokitsubute             : unblockable
Yusura Ume              : overhead
Ukihane                 : overhead; hard knockdown
Koyasen Tori (D)        : super cancelable

-=-

===============================================================================
-=( BLUE MARY )=-                                         -=( Female Team )=-
===============================================================================
Real Name:         Mary Ryan
Fighting Style:    Commando Sambo
Birthdate:         February 4
Age:               23
Birthplace:        USA
Blood Type:        AB
Height:            1.68m
Weight:            49kg
Three Sizes:       Bust 88, Waist 54, Hips 85
Hobbies:           Bike touring
Favorite Food:     Beef
Best Sport:        Baseball
Prized Things:     Her leather jacket, her dog 'Anton'
Dislikes:          Cats
Other Info:        None

"Did you try to fake me out? ...not very good at it, uh?"

==------------------------------==[ THROWS ]==-----------------------------==
Head Throw              When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Hammer Arch             b/f + A
Double Rolling          b/f + B
M. B. S. C              In the air, press CD

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Spin Fall               qcf + A/C
. M. Spider             During Spin Fall, qcf + A/C
Real Counter            qcb + A/C
. Backdrop Real         During Real Counter, hcf + A/C
M. Reverse Facelock     hcb + B
M. Headbuster           hcb + D
Vertical Arrow          f,d,df + B/D
. M. Snatcher           During Vertical Arrow, f,d,df + B/D
Straight Slicer         Charge b,f + B/D
. Crab Crunch           During Straight Slicer, qcf + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
M. Dynamite Swing       qcf,qcf + B/D
M. Typhoon              hcb,hcb + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
M. Twister Rose         qcf,hcb + AC

-------------------------------------------------------------------------------
- Her far A can be canceled now.
- She still has her air CD, as a command.
- The 2nd hit of her Double Rolling command will only reach the opponent if
it's performed alone or 'canceled from' a weak normal.
- The animation for her Real Counter has been increased (specially the A
version).
- Her M. Reverse Facelock and M. Headbuster must be performed with hcb now.
- Her M. Snatcher is not super cancelable anymore.
- She lost her M. Splash Rose DM.
- Her M. Dynamite Swing DM regained its old command. Only the A version can
be comboed from her Hammer Arch now.
- Her M. Typhoon is a DM again, but it's been made into a running grab.
- She has a new move as her LDM, the M. Twister Rose, which looks like a mix
of her 3 old DMs.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C(1) stand  D(2)             |
|                 crouch A    crouch B    crouch C    ---                     |
|                 far    A    ---         far    C(*) ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Hammer Arch    ->                                                        |
| -> Double Rolling -> (2nd hit only)                                         |
| .  M. B. S. C     .                                                         |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Hammer Arch             : overhead
Double Rolling          : hits low (2nd hit)
M. B. S. C              : knockdown

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Spin Fall               : overhead
Real Counter            : invincibility
Backdrop Real           : unblockable
M. Reverse Facelock     : counter (jumping attacks and special moves)
M. Headbuster           : counter (standing attacks)
Straight Slicer (B)     : hits low; super cancelable
Straight Slicer (D)     : hits low

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
M. Typhoon              : unblockable

-=-

===============================================================================
===============================[ BENIMARU TEAM ]===============================
===============================================================================

===============================================================================
-=( BENIMARU NIKAIDO )=-                                -=( Benimaru Team )=-
===============================================================================
Fighting Style:    Shooting
Birthdate:         June 6
Age:               21
Birthplace:        Japan (but he's half American)
Blood Type:        O
Height:            1.80m
Weight:            68kg
Hobbies:           Sky cruising, cooking
Favorite Food:     Sashimi, pasta, and coffee
Best Sport:        Clay pigeon shooting, high diving
Prized Things:     Himself, and his piece earrings
Dislikes:          Nerds (otaku), regrets
Other Info:        None

"Beauty and ability... I'm such a bad boy!"

==------------------------------==[ THROWS ]==-----------------------------==
Front Suplex            When close, b/f + C/D
Spinning Knee Drop      In the air, when close, b/db/d/df/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Jackknife               f + B
Flying Drill            In the air, d + D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Raijin Ken              qcf + A/C (can be done in the air)
Raimei Tou              qcb + A/C
Iai Geri                qcf + B/D
. Handou Sandan Geri    During Iai Geri, d,df + B/D
Shinkuu Katategoma      qcb + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Gen'ei Hurricane        qcb,qcb + B/D
Raikou Ken              qcf,qcf + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Raikou Ken              qcf,qcf + AC

-------------------------------------------------------------------------------
- He has a brand new outfit.
- His stand C, crouch C and stand D can't be canceled into commands anymore
(but they can still be canceled directly into special moves).
- He has a new move, the Raimei Tou.
- His Iai Geri is super cancelable against airborne opponents now.
- His Handou Sandan Geri follow-up is now performed with d,df + B/D.
- His Shinkuu Katategoma is now performed with qcb + B/D. Also, it can be
super canceled at any hit now.
- He lost his Benimaru Koreda again.
- His Gen'ei Hurricane is safe if blocked now (Benimaru will stay at the
initial point).
- His LDM is the old Raikou Ken SDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    ---         ---                     |
|                 crouch A    crouch B    ---         crouch D                |
|                                         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Jackknife    =>                                                          |
| .  Flying Drill .                                                           |
|_____________________________________________________________________________|

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Raijin Ken              : negates projectiles
Iai Geri                : super cancelable (against airborne opponents)
Handou Sandan Geri      : super cancelable (before the last hit)
Shinkuu Katategoma      : super cancelable

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Raikou Ken              : negates projectiles

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Raikou Ken              : negates projectiles

-=-

===============================================================================
-=( SHINGO YABUKI )=-                                   -=( Benimaru Team )=-
===============================================================================
Fighting Style:    Self-styled Kusanagi-ryuu martial arts
Birthdate:         April 8
Age:               17
Birthplace:        Japan
Blood Type:        O
Height:            1.79m
Weight:            71kg
Hobbies:           Collecting figurines
Favorite Food:     Frozen Japanese wheat flour noodles, sardines, chocolate
Best Sport:        Swimming, water polo
Prized Things:     Life, his student handbook, and gloves he got from Kyo
Dislikes:          Milk
Other Info:        None

"Walk in the park...!!! J-just kidding. Medic!"

==------------------------------==[ THROWS ]==-----------------------------==
Hatsugane                                 When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Goufu Kakko Dake                          f + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
100 Shiki: Oniyaki Mikansei               f,d,df + A/C
114 Shiki: Aragami Mikansei               qcf + A
115 Shiki: Dokugami Mikansei              qcf + C
212 Shiki: Kototsuki Mikansei             hcb + B/D
Shingo Kinsei Ore Shiki: Idouyoke         qcb + A/C
Shingo Kinsei Ore Shiki: Nietogi          When close, f,d,df + B/D
Shingo Kick                               hcf + B/D (can be done in the air
                                          as qcf + B/D)

==------------------------==[ DESPERATION MOVES ]==------------------------==
Burning Shingo                            qcb,hcf + A/C
Kake Hourin                               qcf,qcf + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Shingo Kinsei Ore Shiki: Gou Hinokuruma   qcf,qcf + BD

-------------------------------------------------------------------------------
- His far A can't be canceled anymore.
- He lost his 101 Shiki: Oboroguruma Mikansei.
- His Aragami, Dokugami and Kototsuki became super cancelable. A super cancel
from the Dokugami will only connect if it's a counter, though.
- He lost his Shingo Kinsei Ore Shiki: Gecchuu.
- He has a new move, the Shingo Kinsei Ore Shiki: Idouyoke, that works like a
forward roll.
- His Shingo Kinsei Ore Shiki: Nietogi cannot be canceled from strong normals.
- He can perform his Shingo Kick in the air now.
- He lost his Shingo Kinsei Ore Mu Shiki DM.
- He got his Burning Shingo DM back.
- His Kake Hourin lost its guard crushing attributes.
- He has a new move as his LDM, the Shingo Kinsei Ore Shiki: Gou Hinokuruma.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    crouch B    crouch C    crouch D                |
|                 ---         ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Goufu Kakko Dake -> (only his LDM will actually combo)                   |
|_____________________________________________________________________________|

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
114 Shiki: Aragami Mikansei       : super cancelable
115 Shiki: Dokugami Mikansei      : super cancelable / has a small chance to
                                    produce a small spark; in that case, the
                                    move will hit twice, have autoguard, and
                                    Shingo will perform a different recovery
                                    animation
Shingo Kinsei Ore Shiki: Idouyoke : invincibility
212 Shiki: Kototsuki Mikansei     : super cancelable (1st hit) / overhead
                                    (2nd hit)
Shingo Kinsei Ore Shiki: Nietogi  : unblockable; super cancelable (up to the
                                    2nd hit); allows juggles

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Burning Shingo                    : autoguard (during the first Aragami)
Kake Hourin                       : allows juggles

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Gou Hinokuruma                    : overhead during the last hit (when Shingo
                                    is falling)

-=-

===============================================================================
-=( GORO DAIMON )=-                                     -=( Benimaru Team )=-
===============================================================================
Fighting Style:    Judo & self-made fighting techniques
Birthday:          May 5
Age:               29
Birthplace:        Japan
Blood Type:        A
Height:            2.04m
Weight:            138kg
Hobby:             Appreciating nature, touring around Japanese gardens
Favorite Food:     Buckwheat noodles served on a bamboo sieve
Best Sport:        Judo
Prized Things:     His family, his geta (those wooden sandals)
Dislikes:          Complex machinery
Other Info:        None

"With power like yours, it's 'ippon' for me, bud!"

==------------------------------==[ THROWS ]==-----------------------------==
Okuri Ashi Barai              When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Zujou Barai                   df + C

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Jiraishin                     f,d,df + A/C (C is a fake)
Kumo Tsukami Nage             hcf + A
Kirikabu Gaeshi               hcf + C
Tenchi Gaeshi                 When close, hcb,f + A/C
Chou Ukemi                    qcb + B/D
Chou Oosotogari               When close, f,d,df + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Jigoku Gokuraku Otoshi        When close, hcb,hcb + A/C
Toumi                         hcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Jigoku Gokuraku Otoshi        When close, hcb,hcb + AC

-------------------------------------------------------------------------------
- His far A, far B and crouch D are cancelable now.
- An opponent can now roll past his Jiraishin.
- He lost his Ura Nage.
- He lost his Nekko Gaeshi.
- He lost his Arashi no Yama DM.
- He has a new DM, Toumi, that works as a counter.
- His LDM is the old Jigoku Gokuraku Otoshi SDM, with a slightly different
animation.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    ---         ---         crouch D                |
|                 far    A    far    B    ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Zujou Barai .                                                            |
|_____________________________________________________________________________|

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Jiraishin (A)           : opponent must jump or crouch block to avoid it
Tenchi Gaeshi           : unblockable
Chou Oosotogari         : unblockable

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Jigoku Gokuraku Otoshi  : unblockable
Toumi                   : counter

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Jigoku Gokuraku Otoshi  : unblockable

-=-

===============================================================================
=============================[ SCHOOL GIRLS TEAM ]=============================
===============================================================================

===============================================================================
-=( ATHENA ASAMIYA )=-                              -=( School Girls Team )=-
===============================================================================
Fighting Style:    Psychic Powers & Kung Fu
Birthdate:         March 14
Age:               18
Birthplace:        Japan
Blood Type:        B
Height:            1.63m
Weight:            49kg
Three Sizes:       Bust 83, Waist 57, Hips 82
Hobbies:           Creating home-pages, shopping by catalogue or online
Favorite Food:     Maple leaf-shaped bean cakes, things with sesame flour
                   dissolved in milk
Best Sport:        Lacrosse
Prized Things:     A Peter Rabbit tea set
Dislikes:          Grasshoppers
Other Info:        None

"Master, are you watching? I'm battling like a goddess."

==------------------------------==[ THROWS ]==-----------------------------==
Psychic Throw            When close, b/f + C/D
Psychic Shoot            In the air, when close, b/db/d/df/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Renkantai                f + B
Phoenix Bomb             In the air, d + B
Futtobashi               f + AC

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Psycho Ball Attack       qcb + A/C
Psycho Sword             f,d,df + A/C (can be done in the air)
Psychic Teleport         qcf + B/D
Phoenix Arrow            In the air, qcb + B/D
Psycho Reflector         qcb + B

==------------------------==[ DESPERATION MOVES ]==------------------------==
Phoenix Fang Arrow       In the air, qcb,qcb + B/D
Shining Crystal Bit      hcb,hcb + A/C (can be done in the air)
. Cancel                 During Shining Crystal Bit, press ABCD
. Crystal Shoot          During Shining Crystal Bit, qcb + A/C (can be held)

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Psychic 10               hcb,f + AC
. Sailor Punch           During Psychic 10, qcf + A/C
. Psycho Sword           During Psychic 10, f,d,df + A/C
. Fire Sword             During Psychic 10, qcb + A/C
. Healing Athena         During Psychic 10, qcf + AB
. KISS * Psycho Bomber   During Psychic 10, qcb + CD
. Random Finish          During Psychic 10, press ABCD

-------------------------------------------------------------------------------
- Like every year, she has a new outfit.
- Her stand A, far A, crouch B and far B are cancelable now.
- She still has her stand CD, performed with f + AC. It is cancelable, as a
normal command move.
- The C version of her Psycho Ball Attack uses the same animation as the A
version now.
- Her Phoenix Fang Arrow is now performed with qcb,qcb + B/D.
- The Crystal Shoot followup to her Shining Crystal Bit is now performed with
qcb + A/C.
- Her LDM is the Psychic 10, an evolution of the Psychic 9, with new command,
new motion and two new followups (besides the 3 old ones). You don't have to
input the commands for every hit of it anymore, and you can perform the
command for the follow-ups at anytime during the execution of the move.
- Her Fire Sword followup is now performed with qcb + A/C.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    crouch B    crouch C    ---                     |
|                 far    A    far    B    ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Renkantai    => (2nd hit; into aerial moves / if you cancel a strong     |
|                    normal into it, it becomes a cancelable 1-hit move, also |
|                    into aerial moves)                                       |
| .  Phoenix Bomb => (into aerial moves)                                      |
| -> Futtobashi   ->                                                          |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Phoenix Bomb            : knockdown; overhead
Futtobashi              : knockdown

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Psycho Sword            : super cancelable
Phoenix Arrow           : super cancelable (before the kick)
Psycho Reflector        : reflects projectiles

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Shining Crystal Bit     : negates projectiles
Crystal Shoot           : negates projectiles; knockdown projectile

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Healing Athena          : costs one more power stock (totalling three) /
                          recovers life
KISS * Psycho Bomber    : costs one more power stock (totalling three)

-=-

===============================================================================
-=( HINAKO SHIJO )=-                                -=( School Girls Team )=-
===============================================================================
Fighting Style:    Sumo wrestling
Birthdate:         March 3
Age:               16
Birthplace:        Japan (but she's 1/4 Russian)
Blood Type:        B
Height:            1.54m
Weight:            42kg
Three Sizes:       Bust 83, Waist 56, Hips 83
Hobbies:           Collecting sumo ranking lists, making herbal products
Favorite Food:     Sumo stew prepared by her cook, tea, petit-fours
Best Sport:        Horse riding, halberd jousting
Prized Things:     A teddy bear from childhood
Dislikes:          Bugs, sour food, piano classes
Other Info:        None

"If I win KOF, I'm making a commemorative loincloth!"

==------------------------------==[ THROWS ]==-----------------------------==
Tasuki Nage             When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Maemitsu Tataki         df + A
Ketaguri                df + D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Tsukidashi              Press A/C repeatedly
Tsuki Otoshi            qcb + A/C
Chou Zutsuki            hcf + A/C
Kaburi Yori             When close, hcb,f + A/C
. Tsuki Hanashi         After Kaburi Yori, qcf + A
. Kake Nage             After Kaburi Yori, qcf + B
. Uwate Nage            After Kaburi Yori, qcf + C
. Yorigiri              After Kaburi Yori, qcf + D
Kote Nage               hcf + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Ooichiban               qcf,qcf + A/C
Gasshou Hineri          hcf,hcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Morote Tsuki            qcb,hcf + AC

-------------------------------------------------------------------------------
- She has a new headbutt-type move, Chou Zutsuki.
- Her Kaburi Yori has 4 follow-ups: the first is a new move (Tsuki Hanashi),
the second is her old Kake Nage move, the third is her old C throw (Uwate
Nage), and the last is her old Yorigiri move.
- She lost her Kake Nage and her Yorigiri (they can only be performed as
followups to the Kaburi Yori now).
- She has a new move as her LDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    ---         crouch C    crouch D                |
|                 ---         ---         ---                                 |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Maemitsu Tataki => (both hits)                                           |
| -> Ketaguri        .                                                        |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Ketaguri                : hits low; hard knockdown (keeps both attributes even
                          if 'canceled into')

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Tsukidashi (A)          : super cancelable (3rd hit)
Tsukidashi (C)          : super cancelable (5th hit)
Tsuki Otoshi (A)        : autoguard (1st hit) / super cancelable (2nd hit)
Tsuki Otoshi (C)        : autoguard (1st hit) / super cancelable (2nd hit) /
                          hard knockdown (3rd hit)
Chou Zutsuki            : deals much more damage on a counter up close, where
                          it does two hits
Kaburi Yori             : unblockable
Tsuki Hanashi           : can be followed with any move

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Morote Tsuki            : wires if it connects (can be followed with either of
                          her DMs)

-=-

===============================================================================
-=( MALIN )=-                                       -=( School Girls Team )=-
===============================================================================
Real Name:         Unknown
Fighting Style:    Fighting with various legal and illegal weapons
Birthdate:         February 4
Age:               Unknown
Birthplace:        Japan (Osaka)
Blood Type:        O
Height:            1.56m
Weight:            45kg
Three Sizes:       Bust 83, Waist 60, Hips 84
Hobbies:           Playing the clarinet and the koto (Japanese harp)
Favorite Food:     Vinegar-pepper soup, curry soup, spicy and sour food
Best Sport:        Badminton, swimming
Prized Things:     Her order-made hammer
Dislikes:          Frogs
Other Info:        None

"It's not unfair! It's just my fighting style!"

==------------------------------==[ THROWS ]==-----------------------------==
Malin Rocket               When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Beni Sasori                f + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Suzume Bachi (ground)      qcf + A/C
Suzume Bachi (mid-air)     In the air, press a direction + AC (up to 3 times)
Suzume Bachi (anti-air)    f,d,df + A/C
Onigumo                    qcb + A/C
Doku Sasori                hcf + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Jou'ou Bachi               In the air, qcf,qcf + A/C
Kagero                     qcf,qcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Tsuzuchi                   qcf,qcf + A/C

-------------------------------------------------------------------------------
- She can triangle jump (jump at a wall, then jump from it).
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    crouch B    crouch C    ---                     |
|                 ---                     ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Beni Sasori ->                                                           |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Beni Sasori             : overhead

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Suzume Bachi (ground)   : can be followed with Suzume Bachi (mid-air)
Suzume Bachi (anti-air) : can be followed with Suzume Bachi (mid-air)
Onigumo                 : when you perform it, the spiked yoyo will remain in
                          place for about 4 seconds, hitting the opponent who
                          touches it. You can even set both versions (A and C)
                          at the same time; negates projectiles
Doku Sasori             : super cancelable

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Tsuzuchi                : overhead; can be followed with Suzume Bachi
                          (mid-air)

-=-

===============================================================================
==================================[ K' TEAM ]==================================
===============================================================================

===============================================================================
-=( K' )=-                                                    -=( K' Team )=-
===============================================================================
Real Name:         Unknown
Fighting Style:    Pure violence
Birthdate:         Unknown
Age:               Presumed to be 16 to 18
Birthplace:        Unknown
Blood Type:        Unknown
Height:            1.83m
Weight:            65kg
Hobbies:           None
Favorite Food:     Beef jerky
Best Sport:        None
Prized Things:     Nothing
Dislikes:          The King of Fighters Tournament, sweets
Other Info:        None

"Why do you fight me when you know you'll lose? Fool!"

==------------------------------==[ THROWS ]==-----------------------------==
Spot Pile               When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
One Inch                f + A
Knee Assault            f + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Iron Trigger            qcf + A/C
. Second Shoot          During Iron Trigger, f + B
. Second Shell          During Iron Trigger, f + D
. Blackout              During Iron Trigger, b + B/D
Air Trigger             In the air, qcf + B/D
Crow Bites              f,d,df + A/C
. Crow Bites Plus       During Crow Bites (C), f + B/D
Blackout                qcf + B/D
Minutes Spike           qcb + B/D (can be done in the air)
. Narrow Spike          During Minutes Spike (ground version only), qcb + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Heat Drive              qcf,qcf + A/C (can be held)
Heaven's Drive          qcf,qcf + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Chain Drive             qcf,hcb + AC

-------------------------------------------------------------------------------
- He has a new neutral pose.
- His stand A can't be chained into stand B anymore (it can still be chained
into crouch B, though).
- His stand C can't connect its second hit to the Iron Trigger, (C) Crow Bites
or Chain Drive anymore.
- His far C is now cancelable.
- Many of his normals have changed in animation, usually becoming more
effective.
- His One Inch has the overhead attribute now. However, when 'canceled into',
it will push the opponent too far, meaning that most moves won't fully connect
from it.
- His Knee Assault no longer has the overhead attribute. However, it no longer
needs to be 'canceled into' in order to be 'canceled from' either.
- He recovered his Blackout followup to the Iron Trigger.
- His Second Shoot and Second Shell come out much faster.
- He has a new move, the Air Trigger.
- His (C) Crow Bites doesn't fly as high or as far as it used to.
- His Narrow Spike takes longer to come out now. It can still be chained at
the corner (or close to it), though.
- He lost the DM version of his Chain Drive.
- His (C) Heat Drive DM now chains in the open from strong attacks, while the
(A) version doesn't.
- He has a new DM, the Heaven's Drive. It will hit less times if chained into.</pre><pre id="faqspan-4">
- His LDM is the old SDM Chain Drive, with a new finishing move.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C(*) stand  D                |
|                 crouch A    ---         crouch C    crouch D                |
|                 ---         ---         far    C    ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> One Inch     ->                                                          |
| -> Knee Assault => (into aerial moves)                                      |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
One Inch                : overhead; hard knockdown; counter wire

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Second Shell            : allows juggles
Crow Bites (A)          : super cancelable
Crow Bites (C)          : super cancelable (up to 2nd hit)
Blackout (B)            : if canceled from a strong normal, K' won't move past
                          the opponent
Minutes Spike (air)     : autoguard
Narrow Spike            : hits low; super cancelable

-=-

===============================================================================
-=( MAXIMA )=-                                                -=( K' Team )=-
===============================================================================
Real Name:         Unknown
Fighting Style:    "M-Type" Fighting Techniques
Birthdate:         March 2
Age:               29
Birthplace:        Canada
Blood Type:        A
Height:            2.04m
Weight:            219kg
Hobbies:           Motorcycle touring
Favorite Food:     Any kind of sweets
Best Sport:        Rugby
Prized Things:     His sideburns
Dislikes:          Fermented soybeans, indecisive people
Other Info:        None

"By my reckoning, you'll need 3 months to heal. Godspeed."

==------------------------------==[ THROWS ]==-----------------------------==
Choking Vise                      When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Mongolian                         f + A
M9 Maxima Missile (Prototype)     df + C

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
System 1/2: Maxima Scramble       qcf + A/C
. Double Bomber                   During Maxima Scramble, qcf + A/C
.. Bulldog Press                  During Double Bomber, qcf + A/C
System 3: Maxima Lift             hcb + B/D
. Centaur Press (Added Attack)    During System 3: Maxima Lift, f + B/D
M4 Vapour Cannon                  qcb + A/C
M11 Dangerous Arch                When close, hcf + B/D
M19 Blitz Cannon                  f,d,df + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Bunker Buster                     qcf,qcf + A/C
Maxima Revenger                   When close, hcb,hcb + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
MX-II Final Cannon                hcb,f + AC

-------------------------------------------------------------------------------
- His Mongolian is only cancelable into DMs/LDM now.
- His Bunker Buster is performed with qcf,qcf + A/C now. Also, it can hit many
more times while going up.
- His Maxima Revenger DM uses the old SDM animation.
- He lost his Maxima Cannon DM.
- He has a new move as his LDM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C(1) stand  D                |
|                 crouch A    ---         crouch C    ---                     |
|                 ---         ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Mongolian                     => (into DMs/LDM only)                     |
| -> M9 Maxima Missile (Prototype) =>                                         |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Mongolian               : overhead; autoguard

--======================--[ NORMAL MOVE ATTRIBUTES ]--======================--
Far C                   : autoguard

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Double Bomber           : super cancelable (2nd hit)
System 3: Maxima Lift   : unblockable
M4 Vapour Cannon        : negates projectiles; counter wire
M11 Dangerous Arch      : unblockable

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Bunker Buster           : autoguard
Maxima Revenger         : unblockable

-=-

===============================================================================
-=( WHIP )=-                                                  -=( K' Team )=-
===============================================================================
Real Name:         Sarah or Seirah (last name unknown)
Fighting Style:    Whip handling & Heidern Assassination Techniques
Birthdate:         October 12
Age:               16
Birthplace:        Unknown
Blood Type:        O
Height:            1.73m
Weight:            59kg
Three Sizes:       ???
Hobbies:           None
Favorite Food:     Honey
Best Sport:        None
Prized Things:     Her whip, 'Woodoo'
Dislikes:          Traitors
Other Info:        None

"Fly to your mommy and avoid the whip? Guess again!"

==------------------------------==[ THROWS ]==-----------------------------==
Zed                                     When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Whip Shot                               f + A (press A 5 times)
Spiral Pick                             In the air, press CD

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Desert Eagle                            b,d,db + A/C (press A/C 5 times)
Boomerang Shot "Code: SC"               hcf + A/C
Hook Shot "Code: TEMPEST"               In the air, qcb + A/C
Strength Shot Type A "Code: SUPERIOR"   hcb + A (can be held)
Strength Shot Type B "Code: FORCE"      hcb + B (can be held)
Strength Shot Type C "Code: VICTORY"    hcb + C (can be held)
. Strength Shot Type D "Code: RAIN"     When holding a Strength Shot, press D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Sonic Slaughter "Code: KW"              qcb,hcf + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Sonic Slaughter "Code: KW"              qcb,hcf + AC

-------------------------------------------------------------------------------
- She still has her old jump CD, as a command.
- Her Desert Eagle won't connect after her Zed throw anymore.
- She lost her Assassin Strike "Code: BB".
- Her Hook Shot "Code: TEMPEST" will only hit from up close against tall
opponents now.
- The motion to the end of her Sonic Slaughter "Code: KW" has changed. She
performs the whole animation now even if it doesn't connect. It also doesn't
have invincibility in the beginning anymore.
- Her LDM is the old Sonic Slaughter "Code: KW" SDM, but with the animation
of the DM.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 ---         crouch B    crouch C(*) ---                     |
|                 ---         far B       ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Whip Shot   .                                                            |
| .  Spiral Pick .                                                            |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Whip Shot                             : knockdown (5th hit, even if 'canceled
                                        into')
Spiral Pick                           : knockdown

--======================--[ NORMAL MOVE ATTRIBUTES ]--======================--
Crouch C                              : knockdown (2nd hit)

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Desert Eagle                          : hits low; hits fallen opponents
Boomerang Shot "Code: SC"             : super cancelable (1st hit)
Strength Shot Type A "Code: SUPERIOR" : mobility (while holding) / super
                                        cancelable (1st hit) / overhead (2nd
                                        hit)
Strength Shot Type B "Code: FORCE"    : mobility (while holding) / super
                                        cancelable (1st hit)
Strength Shot Type C "Code: VICTORY"  : mobility (while holding) / super
                                        cancelable (1st hit) / hits low (2nd
                                        hit)

-=-

===============================================================================
==============================[ 3 SACRED WEAPONS ]=============================
===============================================================================

===============================================================================
-=( KYO KUSANAGI )=-                                 -=( 3 Sacred Weapons )=-
===============================================================================
Fighting Style:    Kusanagi-ryuu martial arts & Chinese boxing (Kenpo)
Birthdate:         December 12
Age:               20
Birthplace:        Japan
Blood Type:        B-
Height:            1.81m
Weight:            75kg
Hobbies:           Writing poems
Favorite Food:     Broiled fish
Best Sport:        Ice hockey
Prized Things:     His motorcycle, his girlfriend (Yuki)
Dislikes:          Hard work
Other Info:        None

"It's a law of history: I don't lose so easy."

==------------------------------==[ THROWS ]==-----------------------------==
Issetsu Seoi Nage                When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Goufu You                        f + B
Naraku Otoshi                    In the air, d + C
88 Shiki                         df + D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
75 Shiki: Kai                    qcf + B/D, B/D
100 Shiki: Oniyaki               f,d,df + A/C
114 Shiki: Aragami               qcf + A
. 128 Shiki: Kuushou             During 114 Shiki Aragami, qcf + A/C
.. 127 Shiki: Yano Sabi          During 128 Shiki Kuushou, press A/C
.. 125 Shiki: Nana Se            During 128 Shiki Kuushou, press B/D
. 127 Shiki: Yano Sabi           During 114 Shiki Aragami, hcb + A/C
.. Ge Shiki: Migiri Ugachi       During 127 Shiki Yano Sabi, press A/C
.. 125 Shiki: Nana Se            During 127 Shiki Yano Sabi, press B/D
115 Shiki: Dokugami              qcf + C
. 401 Shiki: Tsumi Yomi          During 115 Shiki Dokugami, hcb + A/C
.. 402 Shiki: Batsu Yomi         During 401 Shiki Tsumi Yomi, f + A/C
... 100 Shiki: Oniyaki           During 402 Shiki Batsu Yomi, f,d,df + A/C
427 Shiki: Hikigane              hcb + B/D
707 Shiki: R.E.D. KicK           b,d,db + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Ura 108 Shiki: Orochinagi        qcb,hcf + A/C (can be held)
182 Shiki                        qcf,qcf + A/C (can be held)

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
The 1st of 3 Divine Techniques   qcf,qcf + AC

-------------------------------------------------------------------------------
- He has a brand new outfit.
- His far A is cancelable now.
- Only the D version of the 75 Shiki: Kai allows juggles now. The B version
knocks the opponent down.
- His 114 Shiki: Aragami has more frames of autoguard.
- He lost his 211 Shiki: Kototsuki You followup to the Aragami chain.
- His 115 Shiki: Dokugami no longer has autoguard. But the whole Dokugami
chain causes more damage.
- His Ura 109 Shiki: Orochinagi DM is slow at normal conditions, but comes out
much faster if you hold the button (even if only for a while).
- He got his 182 Shiki DM back.
- His LDM is the old Mu Shiki SDM, but with a new name.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    ---         crouch C    crouch D                |
|                 far    A    ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Goufu You     -> (if you cancel a weak normal into it, it hits twice)    |
| .  Naraku Otoshi .                                                          |
| -> 88 Shiki      .                                                          |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Goufu You                     : overhead
Naraku Otoshi                 : overhead / hard knockdown if the opponent is
                                in the air
88 Shiki                      : hits low (both hits)

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
75 Shiki: Kai (D)             : allows juggles
100 Shiki: Oniyaki            : super cancelable (1st hit)
114 Shiki: Aragami            : autoguard
127 Shiki: Yano Sabi          : overhead
Ge Shiki: Migiri Ugachi       : hits low
427 Shiki: Hikigane (B)       : super cancelable
707 Shiki: R.E.D. KicK        : hard knockdown

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Ura 108 Shiki: Orochinagi (A) : invincibility in the lower part of the body
                                (in the beginning or while holding); negates
                                projectiles
Ura 108 Shiki: Orochinagi (C) : invincibility in the upper part of the body
                                (in the beginning or while holding); negates
                                projectiles
182 Shiki                     : invincibility in the upper part of the body
                                (in the beginning or while holding);
                                unblockable if fully charged

-=-

===============================================================================
-=( IORI YAGAMI )=-                                  -=( 3 Sacred Weapons )=-
===============================================================================
Fighting Style:    Yagami-ryuu martial arts & pure instinct
Birthdate:         March 25
Age:               20
Birthplace:        Japan
Blood Type:        O
Height:            1.82m
Weight:            76kg
Hobbies:           Playing in bands
Favorite Food:     Meat
Best Sport:        Everything
Prized Things:     Nothing
Dislikes:          Violence
Other Info:        None

"Burn, baby, burn! Until your blood boils!"

==------------------------------==[ THROWS ]==-----------------------------==
Sakahagi                         When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Yumebiki                         f + A, A
Goufu In "Shinigami"             f + B
Yuri Ori                         In the air, b + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Kuzukaze                         When close, hcb,f + A/C
100 Shiki: Oniyaki               f,d,df + A/C
108 Shiki: Yami Barai            qcf + A/C
147 Shiki: Aoi Hana              qcb + A/C (perform 3 times)
212 Shiki: Koto Tsuki In         hcb + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Ura 108 Shiki: Ya Sakazuki       qcb,hcf + A/C (can be held)
Kin 1211 Shiki: Ya Otome         qcf,hcb + A/C

==--------------------==[ LEADER DESPERATION MOVES ]==---------------------==
. Ura 316 Shiki: Saika           During Ya Otome, qcf,qcf,qcf,qcf + AC
The 2nd of 3 Divine Techniques   qcf,hcb + AC

-------------------------------------------------------------------------------
- He can connect his Yumebiki to his 147 Shiki: Aoi Hana again.
- If the first hit of his 212 Shiki: Koto Tsuki In is blocked, he will not
perform the second hit anymore.
- He got his Ura 108 Shiki: Ya Sakazuki DM back.
- He can only use his Ura 316 Shiki: Saika if he's a leader (counts as LDM).
- His LDM is a new move that looks similar to his Exceed Move from SvC: Chaos.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    ---                     |
|                 crouch A    ---         crouch C    ---                     |
|                                         far    C    ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Yumebiki             => (2nd hit only)                                   |
| -> Goufu In "Shinigami" .                                                   |
| .  Yuri Ori             =>                                                  |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Goufu In "Shinigami"           : overhead
Yuri Ori                       : cross up

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Kuzukaze                       : unblockable; can be followed with any move
100 Shiki: Oniyaki (C)         : super cancelable (up to the 2nd hit)
147 Shiki: Aoi Hana            : overhead; hard knockdown (3rd hit)

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Ura 108 Shiki: Ya Sakazuki     : freezes the opponent in place for a while

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Ura 316 Shiki: Saika           : costs one more power stock (totalling two)
The 2nd of 3 Divine Techniques : overhead

-=-

===============================================================================
-=( CHIZURU KAGURA )=-                               -=( 3 Sacred Weapons )=-
===============================================================================
Fighting Style:    Kagura-ryuu Ancient Martial Arts
Birthdate:         June 26
Age:               22
Birthplace:        Japan
Blood Type:        AB
Height:            1.69m
Weight:            52kg
Three Sizes:       Bust 85, Waist 57, Hips 84
Hobbies:           Sleeping, motorcycle racing
Favorite Food:     Spicy food (sour, acidic dishes)
Best Sport:        Motorcycle racing
Prized Things:     Her pet Java sparrow, Chee-chan
Dislikes:          Unfairness
Other Info:        None

"This is... the strength of the watcher!"

Although she's part of the 3 Sacred Weapons, she's a secret character that
must be selected via a code.

To select Chizuru, on the character select screen, press:
u,ub,b,db,d,df,f,uf,f,df,d,db then press any button.

However, during your match against Kusanagi, if you finish him off with a
DM, LDM, or with a Tag Attack (1st hit), after two more matches you'll be
challenged by Chizuru, alongside an illusion of her dead twin sister, Maki.
And only after defeating them will you be able to face the game's real last
boss, Mukai, instead of Adel.

==------------------------------==[ THROWS ]==-----------------------------==
Reigetsu                                      When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Jokatsu: Sousou (Zheng Zheng)                 f + A
Jokatsu: Sousou (Cang Cang)                   f + B
Jokatsu: Sousou (Cong Cong)                   df + B
Jokatsu: Saisai                               In the air, press CD

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
100 Katsu: Tenjin no Kotowari                 f,d,df + A/C
108 Katsu: Tamayura no Shitsune               qcf + A/C
212 Katsu: Shinsoku no Norito (Tatakitsuke)   qcb + A/B/C/D
. Tenzui                                      After 212 Katsu, qcb + A/B/C/D
212 Katsu: Shinsoku no Norito (Uchiage)       b,d,db + A/B/C/D
. Tenzui                                      After 212 Katsu, qcb + A/B/C/D
212 Katsu Otsu Shiki: Choumon no Isshin       d,d + A/B/C/D
Jokatsu: Houhou                               f,d,df + B/D

==------------------------==[ DESPERATION MOVES ]==------------------------==
Rimen 1 Katsu: Sanrai no Fujin                qcf,qcf + B/D
Rimen 85 Katsu: Reigi no Ishizue              qcb,hcf + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
The 3rd of 3 Divine Techniques                qcf,qcf + AC

-------------------------------------------------------------------------------
- She has two brand new moves. One is another illusionary move that can be
followed with her Tenzui, and the other is a powerful kick, that is super
cancelable.
- She can't move during her Rimen 1 Katsu: Sanrai no Fujin DM anymore.
- Her LDM is a mix of her two DMs.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    ---         crouch C    crouch D                |
|                             ---         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Jokatsu: Sousou (Zheng Zheng) ->                                         |
| -> Jokatsu: Sousou (Cang Cang)   .                                          |
| -> Jokatsu: Sousou (Cong Cong)   ->                                         |
| .  Jokatsu: Saisai               .                                          |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Jokatsu: Sousou (Zheng Zheng)        : overhead
Jokatsu: Sousou (Cong Cong)          : hits low
Jokatsu: Saisai                      : knockdown

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
100 Katsu: Tenjin no Kotowari (A)    : Chizuru will stay in place, while her
                                       illusion attacks the enemy
100 Katsu: Tenjin no Kotowari (C)    : Chizuru will attack the enemy
108 Katsu: Tamayura no Shitsune (A)  : reflects projectiles; hard knockdown
108 Katsu: Tamayura no Shitsune (C)  : reflects projectiles; hard knockdown;
                                       overhead
212 Katsu (Tatakitsuke) (A, D)       : Chizuru will stay in place, while her
                                       illusion attacks the enemy
212 Katsu (Tatakitsuke) (B, C)       : Chizuru will attack the enemy
Tenzui (A, D; from both moves)       : doesn't hit the opponent, but makes the
                                       illusion that is attacking the enemy
                                       become the real Chizuru
Tenzui (B; from Tatakitsuke only)    : overhead
212 Katsu (Uchiage) (A, D)           : Chizuru will stay in place, while her
                                       illusion attacks the enemy
212 Katsu (Uchiage) (B, C)           : Chizuru will attack the enemy
212 Katsu Otsu Shiki (A, D)          : overhead; Chizuru will stay in place,
                                       while her illusion attacks the enemy
212 Katsu Otsu Shiki (B, C)          : overhead; Chizuru will attack the
                                       enemy
Jokatsu: Houhou                      : super cancelable

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Rimen 85 Katsu: Reigi no Ishizue     : opponent cannot perform special or
                                       desperation moves for about 8 seconds
                                       (the timer will stop counting if the
                                       character tags out, but will return if
                                       she tags in again)

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
The 3rd of 3 Divine Techniques       : opponent cannot perform special or
                                       desperation moves for a while
                                       (the timer will stop counting if the
                                       character tags out, but will return if
                                       she tags in again)

-=-

===============================================================================
================================[ SOLO PLAYER ]================================
===============================================================================

===============================================================================
-=( KUSANAGI )=-                                          -=( Solo Player )=-
===============================================================================
Fighting Style:    Kusanagi-ryuu martial arts & Chinese boxing (Kenpo)
Birthdate:         Unknown
Age:               Unknown
Birthplace:        Unknown
Blood Type:        Unknown
Height:            Unknown
Weight:            Unknown
Hobbies:           Unknown
Favorite Food:     Unknown
Best Sport:        Unknown
Prized Things:     Unknown
Dislikes:          Unknown
Other Info:        None

"You burn like paper! I thought you were better!"

Kusanagi is an edit character, selectable only via a code. However, Kusanagi
will challenge you after you defeat the third team. He is an illusion created
by Chizuru Kagura's mirror of Yata. If you defeat him using a DM, LDM, or the
first hit of a tag attack, you will proceed to fight Chizuru and Maki after
you beat two more teams, and then the last boss, Mukai. Otherwise, you'll
fight the alternate last boss, Adel, after you beat two more teams.

To select Kusanagi, on the character select screen, press:
d,db,b,ub,b,db,d,df,f,uf then press any button.

==------------------------------==[ THROWS ]==-----------------------------==
Issetsu Seoi Nage           When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Goufu You                   f + B
Naraku Otoshi               In the air, d + C
88 Shiki                    df + D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
75 Shiki: Kai               qcf + B/D, B/D
100 Shiki: Oniyaki          f,d,df + A/C
101 Shiki: Oboro Guruma     b,d,db + K
108 Shiki: Yami Barai       qcf + A/C
212 Shiki: Koto Tsuki You   hcb + B/D
910 Shiki: Nue Tsumi        qcb + A/C

==------------------------==[ DESPERATION MOVES ]==------------------------==
Ura 108 Shiki: Orochinagi   qcb,hcf + A/C (can be held)

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Ura 108 Shiki: Orochinagi   qcb,hcf + AC (can be held)

-------------------------------------------------------------------------------
- His far A and crouch D are cancelable now.
- If you perform his (D) Oboro Guruma after his (D) Shiki: Kai, it will
connect two hits now (three in the corner).
- The autoguard on his 100 Shiki: Oniyaki has been really improved.
- If the first hit of his 212 Shiki: Koto Tsuki You is blocked, he will not
perform the second hit anymore.
- His LDM is the SDM version of the Orochinagi. It comes out faster and if
the enemy touches Kusanagi's flaming body, he'll be hit up to 4 times instead
of 3.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    ---         crouch C    crouch D                |
|                 far    A    ---         far    C    ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Goufu You     ->                                                         |
| .  Naraku Otoshi .                                                          |
| -> 88 Shiki      .                                                          |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Goufu You                     : overhead (2nd hit)
Naraku Otoshi                 : overhead; hard knockdown if the opponent is in
                                the air
88 Shiki                      : hits low

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
75 Shiki: Kai (D)             : allows juggles
100 Shiki: Oniyaki            : autoguard
212 Shiki: Koto Tsuki You     : invincibility (as it hits)
910 Shiki: Nue Tsumi          : counter

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Ura 108 Shiki: Orochinagi (A) : invincibility in the lower part of the body
                                (in the beginning or while holding); negates
                                projectiles
Ura 108 Shiki: Orochinagi (C) : invincibility in the upper part of the body
                                (in the beginning or while holding); negates
                                projectiles

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Ura 108 Shiki: Orochinagi     : the opponent will take damage and be repelled
                                away if he/she hits Kusanagi in the beginning
                                /while holding; negates projectiles

-=-

===============================================================================
===================================[ BOSSES ]==================================
===============================================================================

===============================================================================
-=( MAKI KAGURA )=-                                          -=( Sub Boss )=-
===============================================================================
Fighting Style:    Kagura-ryuu Ancient Martial Arts
Birthdate:         June 26
Age:               22
Birthplace:        Japan
Blood Type:        AB
Height:            1.69m
Weight:            52kg
Three Sizes:       Bust 85, Waist 57, Hips 84
Hobbies:           Sleeping, tuning up Chizuru's motorcycle
Favorite Food:     Spicy food (salted and sweetened dishes)
Best Sport:        Motorcycle racing (participates reluctantly at behest of
                   her sister)
Prized Things:     Her teacup
Dislikes:          The fate of the house of Kagura
Other Info:        None

"The mirror reveals all. You rage in my palm..."

Maki Kagura is Chizuru's twin sister who was killed by Goenitz before KOF96.
The one who challenges you alongside Chizuru is an illusion created by the
mirror of Yata. Even though she has a similar movelist, she is stronger than
Chizuru.

There is no "official" way to play as her. She is only selectable by messing
with the arcade DIP switches.

==------------------------------==[ THROWS ]==-----------------------------==
Kaiten                                    When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Jokatsu: Sousou (Zheng Zheng)             b/f + A
Jokatsu: Sousou (Cang Cang)               f + B
Jokatsu: Sousou (Cong Cong)               df + B

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
100 Katsu: Tenjin no Kotowari             f,d,df + A/C
108 Katsu: Tamayura no Shitsune           qcf + A/C
212 Katsu: Shinsoku no Norito             qcb + A/C
212 Katsu Otsu Shiki: Choumon no Isshin   d,d + A/B/C/D
Rimen 85 Katsu: Reigi no Ishizue          qcb + B

==------------------------==[ DESPERATION MOVES ]==------------------------==
Rimen 1 Katsu: Sanrai no Fujin            qcf,qcf + B/D
Rimen 85 Katsu: Reigi no Ishizue          qcb,hcf + A/C

-------------------------------------------------------------------------------
- She doesn't have a LDM.
- Certain multi-hit projectiles will only hit once when they clash against
Maki's illusions. Those projectiles include Ash's Ventôse and Thermidor, and
King's Double Strike.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    ---         crouch C    crouch D                |
|                             ---         far    C    far    D                |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Jokatsu: Sousou (Zheng Zheng) -> (both hits)                             |
| -> Jokatsu: Sousou (Cang Cang)   .                                          |
| -> Jokatsu: Sousou (Cong Cong)   -> (both hits)                             |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Jokatsu: Sousou (Zheng Zheng)       : knockdown (2nd hit, even if canceled
                                      into); allows juggles
Jokatsu: Sousou (Cong Cong)         : hits low

--======================--[ NORMAL MOVE ATTRIBUTES ]--======================--
Far C                               : overhead

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
100 Katsu: Tenjin no Kotowari       : Maki will stay in place, while her
                                      illusion attacks the enemy
108 Katsu: Tamayura no Shitsune (A) : negates projectiles; hard knockdown;
                                      Maki will stay in place, while her
                                      illusion attacks the enemy
108 Katsu: Tamayura no Shitsune (C) : negates projectiles; hard knockdown;
                                      Maki will attack the enemy; this move
                                      will track the enemy
212 Katsu: Shinsoku no Norito (A)   : Maki will stay in place, while her
                                      illusion attacks the enemy
212 Katsu: Shinsoku no Norito (C)   : Maki will attack the enemy
212 Katsu Otsu Shiki (A)            : Maki will stay in place, while her
                                      illusion attacks the enemy; this move
                                      doesn't hit the enemy, but it can be
                                      followed with the 108 Katsu or with the
                                      212 Katsu: Shinsoku no Norito
212 Katsu Otsu Shiki (B)            : Maki will attack the enemy; this move
                                      doesn't hit the enemy, but it can be
                                      followed with the 108 Katsu or with the
                                      212 Katsu: Shinsoku no Norito
212 Katsu Otsu Shiki (C)            : Maki will attack the enemy
212 Katsu Otsu Shiki (D)            : Maki will stay in place, while her
                                      illusion attacks the enemy; overhead
Rimen 85 Katsu: Reigi no Ishizue    : unblockable; Maki will summon Chizuru
                                      to perform the move; opponent cannot
                                      perform special or desperation moves for
                                      a while (the timer will stop counting if
                                      the character tags out, but will return
                                      if she tags in again)

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Rimen 1 Katsu: Sanrai no Fujin      : Maki can freely move and attack while
                                      her illusion is attacking the enemy,
                                      although she can't perform special or
                                      desperation moves until it's finished
Rimen 85 Katsu: Reigi no Ishizue    : Maki will summon Chizuru to perform the
                                      move; opponent cannot perform special or
                                      desperation moves for a while (the timer
                                      will stop counting if the character tags
                                      out, but will return if she tags in
                                      again)

-=-

===============================================================================
-=( ADEL BERNSTEIN )=-                                           -=( BOSS )=-
===============================================================================
Real Name:         Adelheid Bernstein
Fighting Style:    A comprehensive technique that masters all combat arts
Birthdate:         February 15
Age:               Unknown
Birthplace:        Unknown
Blood Type:        O
Height:            1.83cm
Weight:            74kg
Hobbies:           Unknown
Favorite Food:     Unknown
Best Sport:        Unknown
Prized Things:     Unknown
Dislikes:          Unknown
Other Info:        None

"You fought me well. Hoo, hoo, hoo..."

Adelheid Bernstein is presumed to be Rugal's son. He has a sister named Rose,
and they fly in the Sky Noah, a dark blue airship. You can face him after the
fifth team as the last boss if you don't finish Kusanagi off using a DM or LDM
(and thus, Chizuru and Maki don't challenge you). He'll be the game's "fake"
last boss, and defeating him doesn't earn you an ending.

There is no "official" way to play as him. He is only selectable by messing
with the arcade DIP switches.

==------------------------------==[ THROWS ]==-----------------------------==
Scorpion Deathlock       When close, b/f + C/D

==--------------------------==[ COMMAND MOVES ]==--------------------------==
Double Tomahawk          df + B
Futtobashi               df + C
Beads Destruction        df + D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
Dark Barrier             df + A
Reppukyaku               qcf + B/D
God Press                qcb + A/C

==------------------------==[ DESPERATION MOVES ]==------------------------==
Genocide Cutter          f,d,df + B/D

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
Gigantic Pressure        qcf + A/C
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 ---         ---         stand  C(2) stand  D                |
|                 ---         ---         crouch C    crouch D                |
|                                         ---         ---                     |
|_____________________________________________________________________________|
_____________________________________________________________________________
|                          [ COMMAND CANCELABILITY ]                          |
| -> Double Tomahawk   =>                                                     |
| -> Futtobashi        .                                                      |
| -> Beads Destruction => (2nd or 3rd hit)                                    |
|_____________________________________________________________________________|

--======================--[ COMMAND MOVE ATTRIBUTES ]--=====================--
Double Tomahawk         : overhead (2nd hit)
Futtobashi              : knockdown
Beads Destruction       : overhead (2nd hit)

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
Dark Barrier            : reflects projectiles
Reppukyaku (B)          : if it's comboed into, it'll work differently: Adel
                          will perform a hop kick while launching the
                          Reppukyaku. But the kick will hit the opponent
                          before the actual Reppukyaku does. And in that case,
                          the move will have the super cancelable attribute
Reppukyaku (D)          : if it's comboed into, it'll work differently: Adel
                          will perform a hop kick while launching the
                          Reppukyaku. In this case, the 2nd hit will have the
                          overhead and hard knockdown attributes
God Press               : unblockable

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
Genocide Cutter (D)     : hits low (1st hit)

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
Gigantic Pressure       : this move can cross-up against an opponent who is
                          getting up (this happens when Adel's hand has passed
                          his opponent); allows juggles (although there's only
                          one way to juggle with it: launching a (B)
                          Reppukyaku from a distance and immediatly following
                          it up with the Gigantic Prssure; in that case, the
                          Reppukyaku will hit the opponent as they're
                          landing); if performed in the corner, the opponent
                          must block the whole move, or will end up being hit

-=-

===============================================================================
-=( MUKAI )=-                                                    -=( BOSS )=-
===============================================================================
Fighting Style:    Unique form of combat techniques + petrification ability
Birthdate:         Unknown
Age:               Unknown
Birthplace:        Unknown
Blood Type:        Unknown
Height:            2.31m
Weight:            168kg
Hobbies:           Devising new combat moves and tactics
Favorite Food:     Delicious dishes
Best Sport:        Combative sports
Prized Things:     His instinct for battle
Dislikes:          False displays of power, bad food
Other Info:        None

"How does it feel, becoming a living statue?"

Mukai is the game's real last boss. You'll only face him if you managed to
defeat Chizuru & Maki, after finishing Kusanagi off with a DM/LDM/1st hit of
a Tag Attack. Only by beating him will you be able to watch the game's actual
endings.

There is no "official" way to play as him. He is only selectable by messing
with the arcade DIP switches.

==------------------------------==[ THROWS ]==-----------------------------==
"Throw"                  When close, b/f + C/D

==--------------------------==[ SPECIAL MOVES ]==--------------------------==
"Rock Throw"             qcf + A/C
"Rising Pillar"          qcb + A/B/C/D (each button hits a different place)
"Falling Pillar"         f,d,df + A/C
"Petrifying Grab"        When close, hcb,f + A/C

==------------------------==[ DESPERATION MOVES ]==------------------------==
"Multiple Pillars"       qcf,qcf + A/C

==---------------------==[ LEADER DESPERATION MOVE ]==---------------------==
"Petrifying Flash"       qcb,hcf + AC

-------------------------------------------------------------------------------
- His moves cause much more guard meter damage than normal (so you might get
guard crushed when blocking his multi-hit moves). His "Falling Pillar" can
even guard crush you and then keep hitting while you're defenseless.
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                           [ CANCELABLE  NORMALS ]                           |
|                 stand  A    stand  B    stand  C    stand  D                |
|                 crouch A    crouch B    crouch C    ---                     |
|_____________________________________________________________________________|

--======================--[ NORMAL MOVE ATTRIBUTES ]--======================--
Crouch C                : cancelable into other moves like a command move
Crouch D                : cancelable into other moves like a command move

--======================--[ SPECIAL MOVE ATTRIBUTES ]--=====================--
"Rock Throw"            : negates projectiles (even DMs); cannot be reflected
"Falling Pillar"        : overhead
"Petrifying Grab"       : unblockable; opponent will be turned into stone for
                          a while

--====================--[ DESPERATION MOVE ATTRIBUTES ]--===================--
"Multiple Pillars"      : overhead (3rd hit)

--================--[ LEADER DESPERATION MOVE ATTRIBUTES ]--================--
"Petrifying Flash"      : hits anywhere on the screen; opponent will be turned
                          into stone for a while

-=-

=============================================================================
===============================================================================
=============================================================================

   4. GENERAL INFO
   =-=-=-=-=-=-=-=

   -= Rose's bio =-
      ----------

   Since her official bio was also listed on the official page, I've decided
to include it here:

===============================================================================
-=( ROSE BERNSTEIN )=-
===============================================================================
Fighting Style:    Unknown
Birthdate:         March 12
Age:               Unknown
Birthplace:        Unknown
Blood Type:        AB
Height:            1.60m
Weight:            48kg
Hobbies:           Playing the piano
Favorite Food:     Rose petals preserved in sugar
Best Sport:        Fencing
Prized Things:     Herself
Dislikes:          Ugly and weak people
Other Info:        Her pet black panther is called Gwan.

-=-

   -= Music information =-
      -----------------

   Once again, the music system has changed (it's closer to the way it was
before KOF2002 now). First of all, since there are no more rounds, it's obvious
that only one theme will play during the entire match. Also, stage themes are
gone, with two exceptions: Chizuru and Maki's stage will play Maki's theme, and
Adel's stage will play Adel's theme preceded by a special Piano intro. Other
than that, you will once again hear the team themes when you are fighting the
CPU.
   On VS. mode, the theme playing will be that of the character who was
selected as a leader by the challenger.

 TEAM                   SONG NAME                  ORIGINALLY FOUND IN</pre><pre id="faqspan-5">
-------------------------------------------------------------------------------
- Hero Team              Splendid Evil              [it's a new song]
- Garou Team             Prolongation               [it's a new song]
- Kyokugen Team          Kyoku-Gen                  [it's a new song]
- Korea Team             Seoul Love                 [it's a new song]
- Ikari Warriors Team    Inside Skinny              [it's a new song]
- Outlaw Team            Villainous                 [it's a new song]
- Female Team            I'm Hot For You            [it's a new song]
- Benimaru Team          Joyrider                   [it's a new song]
- School Girls Team      You Feel For ME            [it's a new song]
- K' Team                KD                         [it's a new song]
- Kyo Kusanagi           Blaze                      [it's a new song]
- Iori Yagami            Cool Jam 2                 [it's a new song]
- Chizuru Kagura         Fairy                      KOF96, Chizuru Kagura
- Kusanagi               ESAKA? 03                  KOF96, Japan Team
- Maki Kagura            Sacredness ~ Fairy         [it's a new song]*
- Adelheid Bernstein     Etude of Revolution ~ R II [it's a new song]**
- Mukai                  Styx                       [it's a new song]

* Sacredness is a new song, that later mixes into Fairy.
** when he fights in the Sky Noah, his theme is preceeded by Chopin's Etude
in C minor, Op.10 No.12 'Revolutionary', played by his sister Rose, on the
piano, in the background. After the piano part ends, Adel's actual theme plays.
The piano part is skipped when he fights on other backgrounds (which is not
possible "officially", by the way).

-------------------------------------------------------------------------------

   -= Color information =-
      -----------------

   This section lists the colors of the characters' outfits. Only those parts
of the outfit that will actually change their colors are listed here; the ones
that never change colors are not listed.

 CHARACTER         BUTTON COLOR SCHEME
-------------------------------------------------------------------------------
- Ash Crimson       A      Red clothes, white hair
                   B      Gray clothes, blond hair
                   C      Pink clothes, white hair
                   D      Green clothes, white hair

- Duo Lon           A      Black & blue outfit, brown hair
                   B      Black & white outfit, dark blue hair
                   C      Dark blue & light blue outfit, white hair
                   D      Dark red & light red outfit, light blue hair

- Shen Woo          A      Pink shirt, black pants, blond hair, tanned skin
                   B      Purple shirt, blue pants, yellow hair, light skin
                   C      Red shirt, blue pants, brown hair, darker skin
                   D      Gray shirt, black pants, red hair, tanned skin

- Terry Bogard      A      Brown jacket, blue pants, light skin, blond hair
                   B      Blue jacket, gray pants, tanned skin, cream hair
                   C      Black jacket, brown pants, light skin, blond hair
                   D      Orange jacket, green pants, light skin, blond hair

- Joe Higashi       A      Red shorts, light skin, white accessories
                   B      Blue shorts, tanned skin, light gray accessories
                   C      Purple shorts, gold skin, light blue accessories
                   D      Gray shorts, dark skin, white accessories

- The Griffon       A      Light skin, red mask & pants, dark red gloves
                   B      Light skin, blue mask & pants, dark blue gloves
                   C      Dark skin, dark gray mask & pants, black gloves
                   D      Light skin, light gray mask & pants, gray gloves

- Ryo Sakazaki      A      Orange gi, light skin, blond hair
                   B      Blue gi, lighter skin, yellow hair
                   C      Dark blue gi, light skin, brown hair
                   D      Light blue gi, light skin, black hair

- Robert Garcia     A      White & blue outfit, light skin
                   B      Gray & black outfit, light skin
                   C      Blue & red outfit, lighter skin
                   D      Orange & purple outfit, tanned skin

- Yuri Sakazaki     A      White gi, blue clothes, light skin, red headband
                   B      Pink gi, green clothes, light skin, red headband
                   C      Yellow gi, brown clothes, tanned skin, gray headband
                   D      Gray gi, d. blue clothes, light skin, blue headband.

- Kim Kaphwan       A      White gi with blue details, light skin
                   B      Black gi with red details, light skin
                   C      Yellow gi with black details, light skin
                   D      Red gi with dark blue details, tanned skin

- Chang Koehan      A      White gi with blue details
                   B      Dark gray gi with dark red details
                   C      Pink gi with red details
                   D      Yellow gi with black details

- Jhun Hoon         A      Blue shirt & belt, light blue pants & hair
                   B      Red shirt & belt, gray pants & hair
                   C      Black shirt & belt, yellow pants & hair
                   D      Red shirt & belt, pink pants & hair

- Leona Heidern     A      Blue hair, green outfit
                   B      Dark blue hair, light brown outfit
                   C      Blond hair, blue outfit
                   D      Yellow hair, pink outfit

- Ralf Jones        A      Green pants, dark jacket, red gloves, light skin
                   B      Orange pants, gray jacket, green glov., tanned skin
                   C      Cyan pants, black jacket, red gloves, light skin
                   D      Black pants, gray jacket, red gloves, light skin

- Clark Steel       A      Dark blue outfit, light skin, dark gray shirt & etc.
                   B      Light brown outfit, light skin, black shirt & etc.
                   C      White outfit, tanned skin, dark gray shirt & etc.
                   D      Black outfit, dark skin, dark blue shirt & etc.

- Gato              A      Yellow & white shirt, black pants & hair
                   B      Green & white shirt, black pants & hair
                   C      Red & white shirt, dark blue pants & hair
                   D      White & red shirt, black pants & hair

- Billy Kane        A      Black & yellow outfit, red pole & bandana
                   B      Blue & white outfit, blue pole & bandana
                   C      Red & yellow red outfit, black pole & bandana
                   D      Black & pink outfit, dark red pole & bandana

- Ryuji Yamazaki    A      Black outfit, blond hair, light skin
                   B      Purple outfit, white hair, light skin
                   C      Gray outfit, dark yellow hair, light skin
                   D      Red outfit, blue hair, dark skin

- King              A      Brown-red & white outfit, blond hair
                   B      Dark green & white outfit, yellow hair
                   C      Dark blue & gray outfit, cream hair
                   D      Red & white outfit, cream hair

- Mai Shiranui      A      Red & white outfit, light skin
                   B      Blue & white outfit, light skin
                   C      Pink & white outfit, light skin
                   D      Dark green & yellow outfit, pinkish skin

- Blue Mary         A      Red top, blue pants, blond hair
                   B      Dark red top, black pants, yellow hair
                   C      Orange top, blue pants, blond hair
                   D      Black top, dark blue pants, light blue hair

- Benimaru Nikaido  A      blond hair, brown top, dark gray pants, light skin
                   B      White hair, gray top, dark blue pants, light skin
                   C      Brown hair, dark brown top, red pants, light skin
                   D      White hair, blue top, black pants, tanned skin

- Shingo Yabuki     A      Blue uniform & gloves
                   B      Brown uniform & gloves
                   C      Green uniform & gloves
                   D      Red uniform & gloves

- Goro Daimon       A      White pants, armband & headband, light skin
                   B      Gray pants, armband & headband, tanned skin
                   C      Dark blue pants, armband & headband, golden skin
                   D      Yellow pants, armband & headband, dark skin

- Athena Asamiya    A      Red dress & boots, light blue gloves
                   B      Cyan dress & boots, light pink gloves
                   C      Pink dress & boots, light pink gloves
                   D      Green dress & boots, light green gloves

- Hinako Shijo      A      Blue outfit, blond hair
                   B      Red outfit, cream hair
                   C      Black outfit, pink hair
                   D      Green outfit, blond hair

- Malin             A      Brown-red shirt & etc., white skirt, blond hair
                   B      White shirt & etc., blue skirt, pink hair
                   C      Green shirt & etc., white skirt, blond hair
                   D      Pink shirt & etc., black skirt, gray hair

- K'                A      Black outfit, red glove, dark skin, gray-white hair
                   B      Blue outfit, gray glove, light skin, yellow hair
                   C      Purple outfit, blue glove, light skin, gray hair
                   D      Red outfit, yellow glove, pale skin, blue hair

- Maxima            A      Blue & white outfit, greenish blue shirt, light skin
                   B      Black & red outfit, white shirt, light skin
                   C      Cream & black outfit, red shirt, pale skin
                   D      Light blue & blue outfit, dark blue shirt, dark skin

- Whip              A      Brown outfit, purple hair, blue whip
                   B      Black outfit, light gray hair, red whip
                   C      Green outfit, blond hair, yellow whip
                   D      Red outfit, dark brown hair, white whip

- Kyo Kusanagi      A      Brown jacket, black pants & gloves
                   B      Dark blue jacket, black pants & gloves
                   C      Blue jacket, red pants & gloves
                   D      Red jacket, blue pants & gloves

- Iori Yagami       A      Black jacket, red pants & hair
                   B      Dark purple jacket, purple pants & hair
                   C      Dark brown jacket, dark gray pants & hair
                   D      Dark gray jacket, dark red pants & hair

- Chizuru Kagura    A      White shirt & headband, black pants
                   B      Golden shirt & headband, brown pants
                   C      Dark blue shirt & headband, black pants
                   D      Red shirt & headband, black pants

- Kusanagi          A      Black uniform & gloves, dark skin
                   B      Gray uniform & gloves, light skin
                   C      Blue uniform & gloves, tanned skin
                   D      Black uniform & gloves, light skin

- Maki Kagura       A      Clear white shirt & headband, dark blue pants
                   B      Whitish-gray shirt & headband, brown pants
                   C      Dark gray shirt & headband, black pants
                   D      Pink shirt & headband, black pants

- Adel Bernstein    A      Black outfit, blond hair
                   B      Blue outfit, gray hair
                   C      Red outfit, lighter blond hair
                   D      Dark green outfit, pink hair

- Mukai             A      Dark skin, white hair & shoes, white & cream 'skirt'
                   B      Tanned skin, white hair, cream & white 'skirt'
                   C      Blue skin, red hair & shoes, green & red 'skirt'
                   D      Golden skin, blue hair & shoes, black & blue 'skirt'

=============================================================================
===============================================================================
=============================================================================

   5. CREDITS AND OTHER INFO
   =-=-=-=-=-=-=-=-=-=-=-=-=

   First of all, I'd like to thank SNK Playmore for being alive and kicking,
and for making this game. Also, CJayC for the site, and for hosting the FAQ
in first place.

   . Very Special Thanks to:

- Kao Megura for allowing me to use move names from his amazing FAQs on my
KOF2002 FAQ, that ended up being carried to this one; and also for the move
names for Chizuru's new attacks, and some CD attacks, that were used in this
FAQ. And, of course, for showing not only me, but every FAQ writer in the
world, how to write a great FAQ. Thanks a lot, Chris.

* I will not change these words because of his passing away. I'll leave this
as I had originally written it, as a mark of how much I already admired him
before he left us. He may be gone, but his legacy is eternal. *

- Vincent Chua (www.kofonline.com) for allowing me to use move names from the
KOF2001 and KOF2002 movelists on his site (mostly on my KOF2001 FAQ/movelist,
that ended up being carried to this one). Thanks a lot, Vincent.

- Juan Acevedo (MGohan) for allowing me to use some of the move names of the
new characters from his excellent KOF2003 FAQ. And Saotome Kaneda for actually
providing those move names to him, from the Arcadia Magazine. Thanks a lot to
both of you!

- Alfredo Alejandro Catalan Segovia (Toxico) for pointing out that Ash uses
special bubbles, and not flames, unlike what SNK NeoGeo USA wants you to think,
and for some more info. Thanks a lot.

- Mycah Leonhart for some Jhun corrections.

- Kung Tjoffe for pointing out that Shen's Saikouhou-Geki can reflect
projectiles.

- Feitclub for pointing out a mistake about Rugal/Omega Rugal on the chart of
characters.

- Blue Flash for some info on Duo Lon and The Griffon. Thanks!

- Tracy Smith for telling me the name of the song Rose plays on the piano
when Adel fights.

- Judgment Day for providing the names of the new songs at the Neo-Geo.com
forums. Thanks a lot.

- Tel for providing me with a LOT of information, on several characters.
Thanks a whole lot for your contribution!

-=-

   Copyright 2003-2008 Filipe Xavier
   This document is for personal use only. It may not be modified, sold, used
for profitable purposes or reproduced in any sort of media without my express
perdition.
   If you want to use this document on a website, be sure to contact me first.

-=-

   The King of Fighters 2003 is a trademark of SNK Playmore. This document is
not associated in any way with that company. Neither is the author.
   This document is intended to be used only as an unofficial reference/
strategy guide to this game. It's by no means an official guide, and the author
has absolutely no intentions of gaining profit or whatsoever with it.

-=-

  If you need to contact me for corrections, contributions, suggestions or
anything else related to this FAQ, e-mail me at:

  < indiana129 > at < hotmail > dot < com >

And please be sure to put "KOF2003 FAQ" in the subject line.

=============================================================================
===============================================================================
=============================================================================