----------
Disclaimer
----------
This FAQ is a free publication so if you see any parts of this document in
magazines(like EGM)or any form of media please contact me.If you would like to put
this document on your site or whatever kind of media please ask me first for I have
no problem with those who would like to use this FAQ(like anyone would anyway),I'd
just like to know where my things are.King of Fighters is copyright of SNK/Neo Geo.This
FAQ is copyright of Yang Yang He
Version:1.4 (August 2001)
Email:
[email protected]
--------
Contents
--------
1.Introduction
2.Controls
3.Command and Special Moves
4.Desperation Moves
5.Srtiker Moves
6.Combos
7.S-Team Combos
8.Credits
9.History
--------------
1.Introduction
--------------
All those who have played King of Fighters 2000 would all know who Seth is and how
good he is as a Striker,but has anyone ever tried to use him as a main character?Well
one day I was planning to use him as Striker(never have before)but when I saw how
good he was(not to mention the high amounts of Battle Ability points you get with
him)I've stuck with him ever since.This FAQ is to demonstrate how good Seth really
is as a main character as well as a Striker
----------
2.Controls
----------
All are for the left side of the screen
qcf-down,down-forward,forward
qcb-down,down-back,back
hcf-back,down-back,down,down-forward,forward
hcb-forward,down-forward,down,down-back,back
dp-forward,down,down-forward
The following applies to any character
Charge
-Hold a direction for 2 seconds
A/B/C/D
-In order light punch,light kick,hard punch etc
xx
-Press two buttons at the same time(like AB)
Dodge(AB)
-It's more of a slide that grants you invincibility for a short time,by holding back
and pressing AB you will do a back dodge.If done while blocking you will roll away(roll
back if you hold back,roll forward if you leave it neutral/hold forward)from your
opponent thus preventing from doing their attack but it costs one powerstock
Safe Fall(press AB when your just about to hit the ground)
-A quick recovery from a fall.Comes in handy sometimes from the any off the ground
Strikers like Joe
Call Striker(BC)
-Call out your 4th character for assistance
CD attack
-A knockdown attack which can be done in the air.If you do this when blocking you
will knock down you opponent thus preventing them from doing their attack but it costs
one powerstock if you do it and it also does no damage
Throw(when near opponent,forward or back + C/D)
-Throws,who can live without them
Throw escape(tap any button before being thrown)
-Stops a throw period.This year you knockdown your opponent instead of pushing them
away
Counter mode(ABC when you have 3 powerstocks)
-A mode in which you can do unlimited normal DMs and more damage for attacks for a
period of time.When the timer runs out,you will not be able to add anything to your
power gauge for about 5 or so seconds
Armour mode(BCD when you have 3 powerstocks)
-A mode in which you will not get into hit stun and do more damage(more than Counter
mode)for a period of time. When the timer runs out,you will not be able to add anything
to your power gauge for about 5 or so seconds
Super Desperation Move(motion of any Desperation Move + AC/BD)
-An enhanced version of one of your DMs,the set damage for a SDM is about 50%.When
you finish the SDM you will not be able to add anything to your power gauge though
for about 5 or so seconds
Taunt(press Start)
-Just used to annoy your opponent but this year each time you taunt you are given
an extra Striker stock but it costs a powerstock.Also,you can't just stop it any time
you want like in the other games,so don't do it just because you felt like unless
you feel suicidal.While in Counter Mode(and maybe in Armour Mode),if you taunt you
will also get a Striker stock but that will decrease the amount of time you have left
for the mode(s?)
---------------------------
3.Command and Special Moves
---------------------------
>Command Moves<
Rolling Sobat (back + A)
-A front swing kick that must be blocked high unless canceled into
Tackle (forward + A)
-A fast tackle(or shoulder ram).Note that the Tackle is a knockdown attack and even
though canceled into from a(eg)Standing C,it will be a knockdown move _unless_
canceled from another Command Move
Mae Age Geri (forward + B)
-Seth does a 45 degree down-arched kick.Can be connected by the Tackle and Rolling
Sobat
Sliding Kick (down-forward + B)
-Well I guess the name explains it all.This move must be blocked low
>Special Moves<
Sho-Yoh (qcf + A/C)
-Seth will do a uppercut with one of his arms depending on which button pressed:
*A version-He will do the same animation as his Striker uppercut.Really quick
*C version-In this version,Seth will turn his back to you for the uppercut.Slower
than the A version,not recommended to do in battle
Doh-Kuzushi (hcb + B/D)
-Seth will really quickly rush towards your opponent with a knee attack,if it hits
he will continue with a second hit with the Rolling Sabot animation
Ashi-Tori (hcf + B)
-This is a counter move that counters standing and air attacks(excluding projectiles
and throws).If countered he will throw them to the other side leaving them helpless
for a moment,this move does _not_ do damage
Kyu-Getsu (hcf + D)
-This is a counter move that counters low attacks(excluding projectiles and
throws).If countered,Seth will knock the opponent into the air spinning.You can
follow this up with a jump attack on their way spinning down
Koh-Getsu (In air,qcf + A)
-When you do this move,Seth will retreat instead of advance.So it's best to perform
this move if you are jumping over your opponent and they might not suspect it
Raku-Getsu (In air,qcf + B)
-Seth will just drop down from the air with both legs together,this move is like Mai's
air down + B and Bao's air down + B Command Moves
An-Getsu (In air,qcf + C)
-Seth will do a dive kick at 45 degrees like Roberts
Ei-Getsu (In air,qcf + D)
-When you do this move,Seth will do a roll so that he can go into the air higher,
then he will descend at an 30 degrees angle with a kick
-------------------
4.Desperation Moves
-------------------
^=can be done as SDM
"Morote"-Sho-Yoh (qcfx2 + A/C)
-This Desperation Move is the conbination of both Sho-Yoh(qcf + A/C)animations but
has more hits,what Seth does is start with the A version's animation and then finish
with the C version's
Irimi-Nadazuki (qcf,hcb + B/D)
-Seth will quickly dash forward and attempt to kick you,if it hits(even blocked)he
will continue kicking you few more times,after the last hit you can connect it with
various moves but the prefered moves are the A version Sho-Yoh(qcf + A),Tackle(forward
+ A)or the "Morote"-Sho-Yoh(qcfx2 + A/C).This move _must_ be blocked low.The B version
of this prefered because it's faster but it lacks the range
Doh-Tori-Shichimonsatsu^ (qcf,hcb + A/C/AC)
-If you have a counter move,your bound to have a counter DM.With this move Seth can
counter any attacks(excluding projectiles and throws).If he does,Seth will place your
opponent on the ground and start punching them.The SDM version is the same but more
punches
---------------
5.Striker Moves
---------------
Seth-Seth will jump in with his Jump D animation,if your opponent is in range he will
do a 2 hit uppercut(same animation as the A version of Sho-Yoh)or wait and then walks
forward and then do the Sho-Yoh.If you manage to hit your opponent shortly after the
Jump D and their falling towards Seth he will do the Sho-Yoh then.
Goro Daimon(Another Striker)-Goro will slow run forward and attempt to grab your
opponent,if he does he will throw them with his hcb,f + A/C throw animation from KOF98
--------
6.Combos
--------
Like my other FAQs in this game,I'm not going to come up with combos with Strikers
because there are just too many of them.If you want to give me some Striker combos
you are welcomed to and I'll give you full credit,just don't send me a 100k email
please.
1.(version 1,best done in corner)
Jump C/D, Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version
Doh-Kuzushi(hcb + B)
1.(version 2)
Jump C/D, Standing C(2 hit),B version Doh-Kuzushi(hcb + B)
2.(version 1,best done in corner)
Jump C/D, Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version
Irimi-Nadazuki(qcf,hcb + B), "Morote"-Sho-Yoh(qcfx2 + A/C)
2.(version 2)
Jump C/D, Standing C(2 hits), B version Irimi-Nadazuki(qcf,hcb + B),
"Morote"-Sho-Yoh(qcfx2 + A/C)
3.(version 1 best done in corner)
Jump C/D, Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), A version
Sho-Yoh(qcf + A)/"Morote"-Sho-Yoh(qcfx2 + A/C)
3.(version 2)
Jump C/D, Standing C(2 hits), A version Sho-Yoh(qcf + A)/"Morote"-Sho-Yoh(qcfx2 +
A/C)
---------------
7.S-Team Combos
---------------
These are combos seen in the S-Team combo movies,which were these two very big(71mb
and 35mb)Divx files(they came from a VCD full of combos made by this Hong Kong games
magazine called "Game Weekly").I decided to add this section for those who can't see
them(due to the requirements of the Divx codec)or just couldn't be bothered to
download them.The combos are listed as exactly how it was done in the movies.Enjoy
1.(with Yashiro as Striker and you in the corner and opponent attacking you)
When opponent is about to hit do Ashi-Tori(hcf + B), Standing C(1 hit), Mae Age
Geri(forward + B), Tackle(forward + A), B version Doh-Kuzushi(hcb + B), after the
second hit call out Yashiro, wait then run forward and do Standing C(1 hit), Mae Age
Geri(forward + B), Tackle(forward + A), B version Irimi-Nadazuki(qcf,hcb + B),
Tackle(forward + A), call Yashiro, "Morote"-Sho-Yoh(qcfx2 + A/C)
2.
Crossover Jump B, Crouching A, Crouching A, Crouching A, Crouching A, Sliding
Kick(down-forward + B), B version Irimi-Nadazuki(qcf,hcb + B), Tackle(forward + A),
"Morote"-Sho-Yoh(qcfx2 + A/C)
3.(with Vanessa as Striker)
Crossover Jump B, Standing C(1 hit), Sliding Kick(down-forward + B), B version
Doh-Kuzushi(hcb + B), after the second hit call out Vanessa, run forward a little
bit and do Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version
Irimi-Nadazuki(qcf,hcb + B), "Morote"-Sho-Yoh(qcfx2 + A/C)
4.(with Joe as Striker and opponent in corner)
Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version
Irimi-Nadazuki(qcf,hcb + B), Tackle(forward + A), call Joe, Standing C(1 hit), Mae
Age Geri(forward + B), Tackle(forward + A), B version Irimi-Nadazuki(qcf,hcb + B),
"Morote"-Sho-Yoh(qcfx2 + A/C)
---------
8.Credits
---------
I would like to thank the following people in no particular order which has somehow
contributed to the creation of this FAQ
CJayC
-Without him you wouldn't be reading this FAQ
(www.gamefaqs.com)
Vincent Chua
-Many more combos for Seth and others at his site.If your interested in finding out
stuff about the KOF2000 Hong Kong comics this site is the best for that
(www.kofonline.com)
Chris MacDonald(Kao Megura)
-Always an inspiration for FAQ writers everywhere.Also got Seth's moves' names from
his FAQ
(i.am/kao)
Gunsmith(I believe)
-For posting up the S-Team videos,not to mention joining them together(another site
posted the same videos up but they were in 10 or so WinRAR files so you had to link
them together,all too complicated to me)
(www.orochinagi.com)
Fat Cat Lim
-For telling me that I could follow up Seth's Kyu-Getsu(hcf + D)with an jump D
White Tower Team
-A site with tones of combos for various fighting games.
(www.white-tower.net)
Jared Low (Vivx)
-His site also features original combos for KOF2000 as well as characters' moves in
graphical view
(www.shingohandbook.com)
Iie-Kyo
-English people,never Engrish
Game Weekly
-For making the KOF 2000 combo VCD
You
-For reading this FAQ
---------
9.History
---------
version 1.0 (18th Feb 2001) - Just about everything covered
version 1.1 (17th Mar 2001) - Added S-Team combos
version 1.2 (18th May 2001) - Minor update to Kyu-Getsu(hcf + D)
version 1.3 (18th June 2001)- Grammar/spelling correction
version 1.4 (13th August 2001) - Changed my email address