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KOF'2000 KING
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As usual, I like to keep my faq short and simple. I find it unprofessional
if you have to download extra kilobytes of the faq for generic kof info on
what is counter/armour mode, etc, etc. Those you can get it from any move
list. Now what you get from this faq will be quality work on how to play
the character above very well.
Fighting Style: Muay Thai kickboxing
Birthdate: April 8
Age: 24
Country: France
Blood Type: A
Height: 175cm
Weight: 58kg
Hobbies: Collecting wine glasses, playing the piano
Favorite Food: Vegetables, wine
Mastered Sport: Billiards
Prized Things: Her kid brother, her pet cat 'Maron'
Dislikes: Dirty guys (like Jack Turner)
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[ Joystick Layout ] ---------------------------------------------------
ub u uf Jump Backward Jump Up Jump Forward
\ | / (up-back) (up) (up-forward)
b -- n -- f Retreat / Block Neutral Approach
/ | \ (back) (forward)
db d df Crouch Block Crouch Offensive Crouch
(down-back) (down) (down forward)
[ Button Layout ] -----------------------------------------------------
A B C D Light Punch Light Kick Heavy Punch Heavy Kick
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Basic Commands
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=air=
A
B
(high angle kick)
- good anti-air with high piority
C
D
(downwards angled kick)
- good range
- hit deep if you want to combo
CD
(full sweep of her leg downwards)
- very high piority
=far standing=
A
B
- good for removing lingering strikers
C
(punch)
- good range
- miss most crouching characters
D
- good range
- slow
CD
(round house kick)
- will dodge low attacks
=close standing=
A
- cancellable
B
- crouching attack
- cancellable
C
(hook)
- cancellable
D
- 2 hits which both are cancellable
=crouching=
A
B
C
(upward punch)
- cancellable
D
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Special Moves
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Hold Rush When close, b / f + C
(throws opponent infront)
Hook Buster When close, b / f + D
(throws opponent behind)
Trap Kick f + B
(overhead kick)
-overhead attack unless cancelled into
Sliding Kick df + D
(obvious)
-crouching attack
Venom Strike qcf + B
(air projectile)
-travels the whole screen at average speed
Double Strike qcf + D
(two air projectiles)
-the first travels 3/4 of the screen while the other, the whole screen
Surprise Rose f,d,df + P
(anti-air somersualt, follow by king stomping her way down at an angle)
-D version has a longer range
-may follow up if you do it close to the corner using B version
Trap Shot f,d,df + K
(king stuns her opponent with an arch kick, follow-up with multiple kicks)
-trap shot is successful if her arch kick connects with any body part
-no tick damage from blocking her arch kick
-uninteruptable by striker when successful
Hurricane Kick '95 hcb + K
(king slices the air with two powerful kick)
-the first kick angles upwards with anti-air property
-the second kick angles downwards and can hit very low
-B version ends with only the first kick
Mirage Kick hcb + P
(king moves forward with a few kicks)
-the kicks do tick damage
Mirage Dance When close, hcf + P
(king does a few variation of kicks, ending with a sliding kick)
-unblockable during startup
-the kicks can be blocked if opponent managed to dodge the start up
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DM
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Silent Flash qcb,qcb + K
(king does an arch kick, follow-up with a powerful kick vertically upwards)
-king will only follow-up if the arch kick connects
-very high invulnerability during the arch kick
-opponent will only be stunned by the arch on the ground
-opponent may not recovery roll after being knock away by the start-up kick
Illusion Dance qcf,hcb + K
(king's mad dog which ends with her 96 hurrican kick)
-long start-up which has invulnerability
-king is able to fly over/through projectiles with her illusion dance
-easily interupted by strikers
SDM Illusion Dance qcf,hcb + BD
(same as above but longer and more damage)
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Striker
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Striker Action: Trap Rush
(king slides in and does her follow up in silent flash)
-opponent has to crouch block her sliding kick
-one of the longest attacking striker animation
-may add an attack inbetween her hits
Another Striker: King Lion
(when close: a mixture of close ranged attacks)
(when far : one powerfully charged punch)
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Basic Combos
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1) d + B -> close standing A/B -> hurricane kick, mirage dance, trap shot, slient flash
2) standing C/D -> anything except illusion dance
3) ? -> surprise rose (A) -> standing/crouching C (corner)
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Playing with King
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1) Her normal moves are extremely powerful, practice them
- stand C all purpose
- crouch C for anti-air, cancel into venom strike to irritate
- sliding kick, df + D to dodge attacks and retaliate
- jump CD, very high piority
- jump D, very good range and piority
2) Abuse her venom strike by judging the distance
3) Her hurricane kick (B) is one of the best anti-air in the game
4) Her surprise rose has good recovery and does good tick damage
- use it to get out of tight situation
- if used correctly it may cross-over on the way down
5) Her mirage dance is her bread and butter, abuse it on non-grabbing characters
- it's easy to link up with a striker during it
- being unblockable helps alot
6) Illusion Dance is good to response to opponent's attack
- all attacks except for grab/slam will miss her during startup
- her DM wins most DM when done later or at the same time
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Playing with King (Seth striker)
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If you are using Seth striker, try not to disgrace King by turtling in your side
of the corner and call out Seth after a mirage dance. She can hold her own in a
middle ranged battle.
1)Your corner, mirage dance -> Seth on 5th hit (1 hit) -> CD -> hurricane kick (B)
-> Seth follow-up (2 hits) -> Illusion Dance
2)Mid-range, ? -> mirage dance -> Seth on 5th hit (1 hit) -> run to the other side
-> CD -> hurricane kick (B) -> Seth follow-up (2 hits) -> Illusion Dance
Or something less cheap
3)Your corner, ? -> hurricane kick (D) -> Seth (1 hit) -> run to the other side -> CD
-> hurricane kick (B) -> Seth follow-up (2 hits) -> Illusion Dance
4)If you have no power, trap shot (dp + K) is most preferred follow up
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Copyrights (?)
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Well, there's not much to steal from here anyway. Most of the stuff here can be gotten
just about anywhere and can be learnt through experiences. But if you really wanna put
this up in your homepage or anywhere, you are free to do so. Just e-mail me before doing
so. :)
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Credits
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The people who took the pain to create kof'2000 and to write all the faqs about it.
Chris MacDonald <
[email protected]> for her profiles
King of Fighters is the trademark of SNK.
My e-mail
[email protected]
Homepage (never up-dated) home.pacific.net.sg/~weis
Version 1.0