Kensou's faq for the King of Fighters 2000
Author : Luiz Athayde/ nick : megawulf
Version 0.3 03/16/2000
Version 0.1 - basic info and move list.
Version 0.2 - combos and strategies added
Version 0.3 - command basics added
This faq is protected by the US copyright faq, so, don't try publish,
copy, alterate in anyway, add any information, links or anything else.
It's a crime. And there's not much to get from this one. If you have any
doubts e-mail me i'll be pleased to answer and accept any suggestion or
criticism.
------------
Introduction
------------
The objective of this faq is to show how to master kensou's moves and
give some tips and strategies in the use of the character.
=========================
-------------------------
1.command legend
2.basic commands
3.kensou's life details
4.kensou's movelist
5.character choosing info
6.combos
7.non-linkful combos
8.strategies
-------------------------
=========================
==============
Command legend
==============
u up qcf - move the lever from d to f
d down qcb - move the lever from d to b
b back hcf - move the lever from b to f
f front qcb - move the lever from f to b
uf Up-front
df down-front
db down-back
ub up-back
A weak punch
B weak kick
C strong punch
D strong kick
==============
Basic commands
==============
jump move lever up
low jump move lever up but quickly(can be done in air)
CD attack press C + D at once
evade roll press A + B at once
evade roll backward press b, A + B at once
run foward press f, f and hold
back step press b, b
CM counter mode press A + B + C at once
AM armor mode press B + C + D at once
super evade roll press A + B while blocking
super CD attack press C + D while blocking
taunt press start(recovers 1 strike, costs 1 stock)
recovery roll press A + B when fall down
----------------------
Kensou's life datails:
----------------------
Fighting Style: Chinese Kung Fu
Birthdate: September 23
Age: 19
Country: China
Blood Type: B
Height: 172c Weight: 61kg
Hobbies: Reading comic books
Favorite Food: Meat dumplings
Mastered Sport: Soccer
Prized Things: The Spice Girls' debut album, stuffed
animals from his fans[usa]
Dislikes: Training
=======================
Sie Kensou's Move list
=======================
---------------
Command attacks( slowly fill your power stock gauge when they're
blocked, not grabs!)
---------------
-----------------------------
Sunda: When close, b / f + C
-----------------------------
I'ts a typical grab attack, use it against those guarding guys that act
waiting for your mistake, make a surprising jump holding the lever
forward when you land: Sunda.
--------------------------------
Tomoe Nage When close, b / f + D
--------------------------------
The same of the previous one, but kensou will throw the enemy back and
far away, perfectly to do a special strike attack(while the other one is
flying call your striker, but costs one stock).
---------------
Kobokushu f + A
---------------
It's an overhead attack, that is, the move will hit the enemy if it is
guarding down, excellent to use when you perfomed a jumping kick(has to
be blocked down), when land use f + A(has to be blocked up). Or :
perform a d + D( has to be blocked down), then f + A ( has to be blocked
up).
But notice that the overhead attack will lose its effect when combined
with other move, inother to perform a combo.
---------------
Kousentai f + B
---------------
Hits in the upper part of the ground plan. Can be canceled into the
kensou's Ryuu Sougeki, may hit when encouter a jumping opponent and a
ground standing one. Its a little slow to come out . you can use it to
perform a combo buy hit C on ground, then f + C and finally qcb + P.
===============
Special attacks ( fill your power stock gauge when they're blocked or
not)
===============
------------------
Sen Shippo qcb + P
------------------
Kensou quickly lifts his hands and goes with a fierce punch onto his
enemy face. Nothing to explain, but if it's done with A will be fast and
a have shorter range, and if it's done with C slower but with a long
range. It's a very good move, rather use it with A, will help a lot when
you need a quick attack.
-------------------
Senkyuutai qcf + K
-------------------
To me, the greatest attack of all, 'cause it counter attacks almost any
thing in the way and throws the opponent in the air allowing you to
follow with any air or some ground attacks. This move is divided in two
parts, in the counter part kensou put his body in front of the enemy
inorder to cancel an attack that's hitting him when he is performig this
part of the movement. In the other one he does a high kick throwing the
enemy in the air, and then, you can do an attack while the opponent is
flying. With B the first part is longer and with D the first one is
shorter. For instance, if the enemy does an C + D attack, when it's
supposed to hit you perform the Senkyuutai, kensou will block it
throwing the enemy up. Notice that this move will hit even if the enemy
didn't attack.
---------------------------
Ryuu Renga: Chiryuu hcf + A
---------------------------
It's an three hitting attack that take almost 3/4 of the screen, hitting
in the 1/4 part, 2/4 part and 3/4 part of the screen, making of this
attack the most powerful move, besides that, its very first part can
also counter attacks. See: if at the time your enemy evades back, he
will get hit. If he jumps back he will get hit, and, of course is he
stands like a monkey in front of you
Notice that all special moves can be done to complete the final part of
the combo.
---------------------------
Ryuu Renga: Tenryuu hcf + C
---------------------------
This one is a variation of the previous one. And will hit up to the
upper part of the screen, has also three parts, and its first part
counter attacks too. Useful against jumping enemies. It won't hit if the
enemy jumps right in front of you( 90 degree angle with your body), in
this case prefer the Ryuu Gakusai.
------------------------------------
Ryuu Renda f,d,df + P, tap P rapidly
------------------------------------
That's other one that i love. This attack it's a multi hit attack that
can easily be repeated many times if its done with A, cause it's fast
and recovers quickly, confusing the other guy. If the opponent is
guarding, do it againg maybe hit, if not will drain his damage gauge,
and fill your power gauge. tap P repeatly to a 6 hit move.
------------------------
Ryuu Gakusai b,d,db + K
------------------------
That's a multi hitting straight up upper. Again, if you perform with B
lower range, less damage taken and quicker recover, with D longer range
more damage, and take a longer time to recover from.
----------------------------
Ryuu Sougeki In air, qcb + P
----------------------------
Kensou's air special, he charges a bit and stop in air, then gets down
hitting everything in the way can follow a f + B and a uf + B. If
performed with A, will have an lower angle range, and done with C an
higher range as always.
======================
DM's( costs one stock)
======================
---------------------------
Chouryuu Renken qcf,qcf + P
---------------------------
Very good sdm, it reminds the Ryuu Renda attack, but has more hits.
Nothing more to explain. The advantage is that if you've missed, kensou
will stop after the second or third hit and quick recover.
-----------------------------------
Shinryuu Seiou Rekkyaku qcf,hcb + B
-----------------------------------
This is an ground dm, but then he jumps with an upper attack. Its not
very fast. So, use it wisely, or when peform a combo.
--------------------------------
Shinryuu Tenbu Kyaku qcf,hcb + D
--------------------------------
Another version of the previous dm but it's a ground-air attack. Perfect
to get an jumping enemy, but isn't good to finish a combo.
---
SDM Shinryuu Tenbu Kyaku qcf,hcb + BD(costs 3 stocks or the MAX bar)
---
If hits, will do a great damage, kensou will get any one who's in the
middle of the screen then, will perform two uppers, one low and the
other high.
=======================
Character choosing info
=======================
If you choose kensou by pressing A, the traditional clothes will be
choosen By pressing B a diferent
color will be shown, and tapping C + D, an amazing mix of colors will
confirm that you are good and a fashion player.
======
Combos
======
This section shows how to perform combos with kensou.
First of all, combos are done by using the imagination as long as you
know the way things work.
Here are some tips for begginers:
Combos that are done with weak buttons are different from the others
cause you have to wait a little more when you'll press the following
button, it's just a matter of practice, when you master than you will
see how useful they are
You can end a combo with any special move but in some cases this move
won't work like kensou's Senkyuutai, you will see it when you go play as
well.
here they are ( if a button is standing alone it means you have to press
it with the lever on its neutral position):
======================================
C( not close) + Special move or any DM
======================================
============================
jump D / C / f + A / qcb + A
============================
=======================
d + B / d + A / qcb + A
=======================
======================================
d + B / A / f, df , f + C tap rapdily
======================================
==================
jump D / C / f + B
==================
=========================
A / qcf + B / then jump B
=========================
____________________
Non - linkful combos
--------------------
Those following combos will hit depending on the act of the opponent.
For instance if you did the combo right the final part has to be guard
up but if it is guarded down will hit.
=====================
d + B / d + A / f + A
=====================
=====================================
C / qcf + B / jump B / qcb + C in air
=====================================
==========
Strategies
==========
With the following strategies, i don't assure you will win but if
they're performed well they can help your performance.
Against vicious projectiles jump using D or if ou are next counter it
using qcf + K. Don't jump if the projectile is too close and I recommend
: don't try to evade A + B if it's too close. Because every special has
its recovering time, when the opponent launches a projectile his
objective is to attack when you try to escape, so try to guess what he
will do. A good strategist is the one that know the exact time of using
it.
Against low jumpers guys you can both jump together + B or b,db,b + B
cause it's quicker.
Against that opponents like Ralf, Clark or same, that have their grabs
like main power it's universal, don't guard too much, don't try to evade
A + B near them and attack them on their mistakes kensou's qcf + A is
quite useful cause you can quickly go back avoiding the attack.
Don't use the same move many times in a row, two is the limit, the
opponent is thinking like you are, so, he'll easily end up with your
party.
If you are at the life gauge limit be certain that your enemy will try
to knock you out with an special or weak attack, don't get desesperated
and try to use the hints i gave you.
Don't feel ashamed to use your own strategies and send them to me
Thanks to Daniel my Brother and Gabriel my cousin who helped me find out
names and info.
Contact and doubts :
[email protected]
Updates will come soon, Thank you.