THE KING OF FIGHTERS' 2000
( team Kyori )
-Iori Yagami, King, Kula Diamond, Kyo Kusanagi-
COMBOS FAQ
By: C'Aso~ro~Chi Kyori (aka Orochi Lee)
Email:
[email protected]
Leecreation Studio
(
http://members.xoom.com/leecreation/)
ICQ# 5288074
=======================================================================
Warning: This FAQ is copyright 2000 by C'Aso~ro~Chi Kyori. All information in
this FAQ should not by any means be used as a source of profit.
Non-commercial products may use the information in this FAQ for "FREE" but
provided that credit is given to the author where credit is due.
But please inform the author first before doing so.
King Of Fighters 2000 is Copyright (C) SNK USA (C) SNK Japan
FAQ can be found at: www.gamefaqs.com
=======================================================================
TABLE OF CONTENTS
=======================================================================
* Section 1 *
-----Introduction
* Section 2 *
-----Notations used in this game and in this FAQ
* Section 3: Iori Yagami *
-----The Movelist of Iori Yagami
-----General Combos
-----Counter-Mode Combos
-----Striker Combos
* Section 4: King *
-----The Movelist of King
-----General Combos
-----Counter-Mode Combos
-----Striker Combos
* Section 5: Kula Diamond *
-----The Movelist of Kula Diamond
-----General Combos
-----Counter-Mode Combos
-----Striker Combos
* Section 6: Kyo Kusanagi *
-----The Movelist of Kyo Kusanagi
-----General Combos
-----Counter-Mode Combos
-----Striker Combos
* Section 7: Combos as Strikers *
-----Iori Yagami
-----Mature & Vice
-----Alt.Iori Yagami
-----King
-----King Lion
-----Candy
-----Foxy
-----O.Rugal
-----Kyo
-----Syo
-----Saishu
* Section 8 *
-----Credits & Special Thanks
-----Links
-----Ending Speech
======================================================================
SECTION 1
======================================================================
INTRODUCTION :
The game appeared in Singapore about mid July, and my initial team wasn't these 4.
After getting tired of using Vanessa and Seth strikers, I went on to look for 4
characters in which I can interlink them together, meaning all 4 can be fighters and
strikers. My search ends after I have found these 4 characters. I prefer these 4,
because they suit my fighting style. I am not saying only these 4 can be interlink, well..
I believe there are others which can interlink but so far.. only these 4 suits me well.
I believe after reading my FAQ, you will get a clearer picture of how these 4 can be used
as strikers and how they can combo with strikers of other characters.
KOF'2000 is a GREAT game. Enjoy!...
*I only write field possibled combos, not exhibitional combos...
-----C'Aso~ro~Chi Kyori
=======================================================================
SECTION 2
=======================================================================
NOTATIONS USED IN THIS GAME & FAQ :
K E Y
( all notations are in 1st player's side )
o o o jump backwards vertical jump jump forward
\ | /
o -- n -- o block/go back neutral go forward
/ | \
o o o blocking crouch normal crouch forward crouch
A = light punch B = light kick
C = heavy punch D = heavy kick
d/dwn = down joystick direction
up = up joystick motion
bk = hold joystick in blocking direction
fw = joystick forward motion
QCB = quarter circle back joystick motion
QCF = quarter circle forward joystick motion
HCB = half circle back joystick motion
HCF = half circle forward joystick motion
DP = uppercut joystick motion
RDP = reverse uppercut joystick motion
HC = chain hits
CM = Counter Mode
AM = Armour Mode
j = jump
s = stand
cx = crossup/overlap
S = Striker
SDM = Super Desperation Move
*SDM in this series will be activated by pressing 2 attack buttons
of that move. eg.A+C or B+D
+----------------------------------------------------------------------
Motion | Description
+----------------------------------------------------------------------
bk | block/move backward
+----------------------------------------------------------------------
fw | move forward
+----------------------------------------------------------------------
bk, bk | hop backwards
+----------------------------------------------------------------------
fw, fw | run/dash
+----------------------------------------------------------------------
tap upbk/upfw | short jump
+----------------------------------------------------------------------
press upbk/up/upfw | normal jump
+----------------------------------------------------------------------
dwn, tap upbk/upfw | short hyperjump
or dash, tap jump |
+----------------------------------------------------------------------
dwn, upbk/upfw | hyperjump
or dash and jump |
+----------------------------------------------------------------------
A+B | rolling(can roll through most moves)
+----------------------------------------------------------------------
bk A+B | rolling back(covers quite a distance)
+----------------------------------------------------------------------
A+B as land | recovery roll(not advisable when fighting
grabbers
+----------------------------------------------------------------------
block, fw/bk A+B | counter roll( while blocking but takes 1 stock of
super)
+----------------------------------------------------------------------
C+D | body-toss attack(heavy attack - knocks opponent
down
+----------------------------------------------------------------------
block, C+D | counter attack(pushes opponent away - knocks
opponent )
+----------------------------------------------------------------------
tap A-D | slam-escape (prevents getting thrown by normal
slam)
+----------------------------------------------------------------------
A+B+C | activate counter mode (unlimited DMs for a
*need 3 stocks limited time, able to perform CM-combos, hit
percentage increases)
+----------------------------------------------------------------------
B+C+D | activate armour mode (super armoured for a
*need 3 stocks limited time, no DM for that limited time)
+----------------------------------------------------------------------
A+B+C+D | when dizzy or being slammed with multi hit slam
+----------------------------------------------------------------------
B+C | call out striker
+----------------------------------------------------------------------
Start | taunting (increase 1 power stock but cannot be cancel
by any joystick motion)
+----------------------------------------------------------------------
**At the corner = opponent's back facing the corner
**In the corner = own character's back facing the corner
**Almost all combos can be done without the starting of jump C/D or cx B.
There are some more miscellanous stuffs in the game system, but I won't be
covering them.
=========================================================================
SECTION 3: Iori Yagami
=========================================================================
MOVELIST OF Iori Yagami :
As all that I have known, Iori is a character in which most people can't miss
if they are playing King of Fighters. He is also known as the challenger's God,
a character in which people must have in their team when playing challenge matches.
+----------------------------------------------------------------------
SLAMS
+----------------------------------------------------------------------
Normal slam | fw/bk + C/D when near opponent
+----------------------------------------------------------------------
COMMAND MOVES
+----------------------------------------------------------------------
Yumebiki | fw + AA
Goufu In "Shinigame" | fw + B
Yuri Ori | j bk + B (cx B)
+----------------------------------------------------------------------
SPECIAL MOVES
+----------------------------------------------------------------------
Oniyaki | DP + P
Yami Barai | QCF + P
Aoi Hana | QCBx3 + P
Kototsuki | HCB + K
Kuzukaze | HCB,F + P
+----------------------------------------------------------------------
DESPERATION MOVE
+----------------------------------------------------------------------
Ya Otome | QCF,HCB + P (SDM)
-Normal version will only connects in some
Striker Combos. SDM version will connects
in all combos. Only this DM has SDM version.
1207 Shiki YamiSugi | QCFx2 + P
+----------------------------------------------------------------------
STRIKERs
+----------------------------------------------------------------------
Iori Yagami | performs Eight Wine Glasses DM
Mature & Vice | kicks in, grab and throw
Alt. Iori Yagami | kicks in and performs a Nail Gail. (go to
mature & vice then move Up, Leftx3, Rightx3
Down to reveal this hidden striker)
=======================================================================
GENERAL COMBOS :
Iori is a "combo" based character, you can expect a lot of combos with him.
I will try to list out all the combos available for him.
Please inform me if I have left out any, thanks.
+----------------------------------------------------------------------
**All the combos here can be done without the HCB, F + P
**Combos here can start with cx B
HCB,F + P, fw + A, QCBx3 + C (Rush 4 hits)
HCB,F + P, fw + A, QCF,HCB + P (Rush 9 hits)
+----------------------------------------------------------------------
**All the combos here can be done without the cx B (minus 1 hit)
cx B, s Ax2, fw + A, QCBx3 + P (Rush 7 hits)
cx B, s Ax2, fw + A, QCF,HCB + P (Rush 12 hits)
cx B, d B, s B, fw + A, DP + A (Rush 5 hits)
cx B, d B, s B, fw + A, QCBx3 + C (Rush 7 hits)
cx B, d B, s B, fw + A, QCF,HCB + P (Rush 12 hits)
cx B, s B, fw + A, DP + P (Rush 4 or 6 hits)
cx B, s B, fw + A, HCB + K (Rush 5 hits)
cx B, s B, fw + AA, QCBx3 + P (Rush 7 hits)
cx B, s B, fw + AA, QCF,HCB + P (Rush 12 hits)
cx B, s C, DP + C (Rush 5 hits)
cx B, s C, HCB + K (Rush 4 hits)
cx B, s C, QCFx2 + P (Rush 5 hits)
cx B, s C, fw + A, QCBx3 + P (Rush 6 hits)
cx B, s C, fw + A, QCF,HCB + P (Rush 11 hits)
+----------------------------------------------------------------------
**All the combos here can be done without the jump C/D (minus 1 hit)
j C/D, s C, QCF + C (Rush 3 hits)
j C/D, s C, DP + P (Rush 3 or 5 hits)
j C/D, s C, QCBx3 + P (Rush 5 hits)
j C/D, s C, HCB + K (Rush 4 hits)
j C/D, s C, QCF,HCB + P (Rush 10 hits)
j C/D, s C, QCFx2 + P (Rush 5 hits)
+----------------------------------------------------------------------
**All the combos here can be done without the jump C/D (minus 1 hit)
**All the combos here only work at the corner
**They also works sometimes if the jump C/D is very near opponent
j C/D, s C, fw + A, QCBx3 + P (Rush 6 hits)
j C/D, s C, fw + A, QCF,HCB + P (Rush 11 hits)
(cx into corner)
cx B, s B, HCB,F + P, s A, HCB,F + P, fw + A, QCBx3 + P (Rush 7 hits )
cx B, s B, HCB,F + P, s A, HCB,F + P, fw + A, QCF,HCB + P (Rush 12 hits)
=======================================================================
COUNTER-MODE COMBOS :
These combos are only possible when Counter-Mode is enabled. This year's
Counter Mode is enhanced thus new combos were made possible.
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
cx B, s B, DP C, QCFx2 + P (Rush 6 hits)
cx B, s C, DP C, QCFx2 + P (Rush 6 hits)
cx B, S C, QCF + C, QCF,HCB + P (Rush 11 hits)
(at counter)
j C, j C, S C, QCF + C, QCF,HCB + P (Rush 12 hits)
========================================================================
STRIKER-COMBOS:
KOF'2000 has opened up a whole new range of combos with the aid of strikers.
Striker can now be activated during the midst of a combo!!! Totally cool!
These fascinating combos can only be done with the aid of a striker.
Some other striker combos can be done with other strikers but they wont be
covered here as I only focus on Iori, King, Kula and Kyo, these 4 characters.
+----------------------------------------------------------------------
**All the j CD that is after S King hits can be replaced by Taunting.
**All combos done with S King must be either at the corner, in the corner
or in a crossup situation.
cx B, s B, fw + AA, S King, j CD, j CD
cx B, s B, fw + AA, S King, j CD, SDM
j C/D, s C + S King, QCB + P(S King hits), j CD, j CD
j C/D, s C + S King, QCB + P(S King hits), j CD, SDM
j C/D, s C + S King, QCF + P(S King hits), j CD, j CD
j C/D, s C + S King, QCF + P(S King hits), j CD, SDM
(at corner)
d B, s B + S King, fw + A(S King hits), s CD cancel to DP + A, j CD
d B, s B + S King, fw + A(S King hits), s CD cancel to DP + A, SDM
*s B can be replaced by s A
*s CD cancel to DP + A can be replaced by j CD
+----------------------------------------------------------------------
**All combos done with S King Lion must be either in the corner or at
the end of screen
cx B, d B, s B, S King Lion, fw,fw, s C, fw + A, QCBx3 + P
cx B, d B, s B, S King Lion, fw,fw, s C, fw + A, QCF,HCB + P/SDM
j C, s C, QCF + C, S King Lion, fw,fw, s C, fw + A, QCBx3 + P
j C, s C, QCF + C, S King Lion, fw,fw, s C, fw + A, QCF,HCB + P/SDM
+----------------------------------------------------------------------
**Combos done with S Foxy
cx B, d B, s B, fw + A + S Foxy, QCBx2 + P(do it slow), S Foxy hits, SDM
cx B, d B, s A, fw + A + S Foxy, QCBx2 + P(do it slow), S Foxy hits, SDM
cx B, s B, fw + AA + S Foxy, QCBx2 + P(do it slow), S Foxy hits, SDM
j C/D, s C, QCB + P + S Foxy, QCBx2 + P(do it slow), S Foxy hits, SDM
+----------------------------------------------------------------------
**These Striker Combos only works at the corner.
d B, s B, fw + A, QCBx3 + P, S O.Rugal(activate during last hit),
QCBx2 + P(only 2nd hit will connects), SDM
*d B, s B, fw + A can be replaced by d B, s A, fw + A or s B, fw + AA
*SDM can be replaced by j CD if don't have SDM
j C/D, s C, QCBx3 + P, S O.Rugal(activate during last hit),
QCBx2 + P(only 2nd hit will connects), SDM
*SDM can be replaced by j CD if don't have SDM
+----------------------------------------------------------------------
**All the combos here can be done without the j C/D or cx B
**S Kyo can link Iori with 2 Ya Otome
**S Saishu can be combo-ed the same way as S Kyo
j C/D, s C, QCB + P + S Kyo, QCBx2 + P(do it slow), S Kyo hits, SDM
cx B, d B, s B, fw + A + S Kyo, QCF,HCB + P, S Kyo hits, QCF,HCB + P
cx B, d B, s A, fw + A + S Kyo, QCF,HCB + P, S Kyo hits, QCF,HCB + P
cx B, s B, fw + AA + S Kyo, QCF,HCB + P, S Kyo hits, QCF,HCB + P
cx B, s C, fw + A + S Kyo, QCF,HCB + P, S Kyo hits, QCF,HCB + P
j C/D, s C, fw + A + S Kyo, QCF,HCB + P, S Kyo hits, QCF,HCB + P
+----------------------------------------------------------------------
**All the combos here can only be done as a crossup situation or
at the end of screen
cx B, d B, s B, fw + A, S Syo, j CD or SDM
cx B, d B, s A, fw + A, S Syo, j CD or SDM
cx B, s B, fw + AA, S Syo, j CD or SDM
cx B, s C, fw + A, S Syo, j CD or SDM
========================================================================
SECTION 4: King
========================================================================
MOVELIST OF King :
King is known as an overpowered character eversince KOF'99. Well, she is
still as powerful as before in KOF'2000.
+----------------------------------------------------------------------
SLAMS
+----------------------------------------------------------------------
Normal slam | fw/bk + C/D when near opponent
+----------------------------------------------------------------------
COMMAND MOVES
+----------------------------------------------------------------------
Sliding Kick | dwnfw + D
Traps Kick | fw + B
+----------------------------------------------------------------------
SPECIAL MOVES
+----------------------------------------------------------------------
Venom Strike | QCF + B
Double Strike | QCF + D
Surprise Rose | DP + P
Traps Shot | DP + K
Mirage Kick | HCB + P
Tornado Kick'95 | HCB + K
Mirage Dance | HCF + P (Command Slam)
+----------------------------------------------------------------------
DESPERATION MOVE
+----------------------------------------------------------------------
Illusion Dance | QCF,HCB + K (SDM)
Silent Flash | QCBx2 + K
+----------------------------------------------------------------------
STRIKERs
+----------------------------------------------------------------------
King | performs Traps Dash
King Lion | bash in and punches from end of the screen
=======================================================================
GENERAL COMBOS :
King is a "fast" character. With her command slam, she can be consider a
grabbler too. Her jump CD has high priority and is often abused.
+----------------------------------------------------------------------
**All the combos here can be done without the cx C (minus 1 hit)
cx C, d Bx2, d A, HCB + K (Rush 5 or 6 hits)
cx C, d Bx2, d A, HCB + A (Rush 8 hits)
cx C, d Bx2, d A, HCF + P (Rush 9 hits)
cx C, d Bx2, d A, QCF + K (Rush 5 or 6 hits)
cx C, d Bx2, d A, DP + K (Rush 10 hits)
cx C, d B, s A, s C (Rush 4 hits)
+----------------------------------------------------------------------
**All the combos here can be done without the jump C/D (minus 1 hit)
**All the s D can be replaced by s C (minus 1 hit)
**All the d A can be replaced by s B if its near enough
j C/D, d B, d A, HCB + K (Rush 4 or 5 hits)
j C/D, d B, d A, HCB + A (Rush 7 hits)
j C/D, d B, d A, HCF + P (Rush 8 hits)
j C/D, d B, d A, QCF + K (Rush 4 or 5 hits)
j C/D, d B, d A, DP + K (Rush 9 hits)
j C/D, s D, HCB + K (Rush 4 or 5 hits)
j C/D, s D, HCB + A (Rush 7 hits)
j C/D, s D, HCF + P (Rush 8 hits)
j C/D, s D, QCF + K (Rush 4 or 5 hits)
j C/D, s D, DP + K (Rush 9 hits)
j C/D, s D, QCBx2 + K (??? hits)
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C (minus 1 hit)
**The combos here only work at the corner
j C/D, d B, DP + P, d C (??? hits)
j C/D, s D, DP + P, d C (??? hits)
=======================================================================
COUNTER-MODE COMBOS :
These combos are only possible when Counter-Mode is enabled. This year's
Counter Mode is enhanced thus new combos were made possible.
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
**All the s D can be replaced by s C (minus 1 hit)
**All the s D can also be replaced by "d B, d A" combo
cx C, d Bx2, d A, HCB + A, QCBx2 + K
cx C, d Bx2, d A, HCF + P, QCBx2 + K
j C/D, s D, HCB + A, QCBx2 + K
j C/D, s D, HCF + P, QCBx2 + K
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C (minus 1 hit)
**The combos here only work at the corner
j C/D, d B, d A, QCF + D, QCBx2 + K
j C/D, s D, QCF + D, QCBx2 + K
========================================================================
STRIKER-COMBOS:
KOF'2000 has opened up a whole new range of combos with the aid of strikers.
Striker can now be activated during the midst of a combo!!! Totally cool!
These fascinating combos can only be done with the aid of a striker.
Some other striker combos can be done with other strikers but they wont be
covered here as I only focus on Iori, King, Kula and Kyo, these 4 characters.
+----------------------------------------------------------------------
**The s D can be replaced by s C (minus 1 hit)
**All the QCF,HCB + K can be replaced by either DP + K, j CD or SDM
j C/D, d B, d A, HCB + A, S Iori, QCF,HCB + K
j C/D, s D, HCB + A, S Iori, QCF,HCB + K
+----------------------------------------------------------------------
**All the combos here can be done without the jump C/D (minus 1 hit)
**All the s D can be replaced by s C (minus 1 hit)
**All the QCF,HCB + K can be replaced by either DP + K, j CD or SDM
**In the case of j CD, you don't have to bk,bk
j C/D, d B, d A, HCB + A, S Mature & Vice, bk,bk, QCF,HCB + K
j C/D, d B, s B, HCF + P, S Mature & Vice, bk,bk, QCF,HCB + K
j C/D, s D, HCB + A, S Mature & Vice, bk,bk, QCF,HCB + K
j C/D, s D, HCF + P, S Mature & Vice, bk,bk, QCF,HCB + K
at corner, Counter Mode:
j C/D, s D, HCF + P, S Mature & Vice, QCF + D(1st hit), QCF,HCB + K
+----------------------------------------------------------------------
**All the combos here can be done without the jump C/D (minus 1 hit)
**All the s D can be replaced by s C (minus 1 hit)
j C/D, d B, d A, HCB + A, S Alt.Iori, j CD
j C/D, d B, s B, HCF + P, S Alt.Iori, j CD
j C/D, s D, HCB + A, S Alt.Iori, j CD
j C/D, s D, HCF + P, S Alt.Iori, j CD
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C or "d B, d A"
j C/D, s D, QCF + D + S Foxy
at corner:
j C/D, s D, HCB + A + S Foxy, fw,fw, s D, -> 1) normal combos
2) combos that works only at the corner
3) Counter Mode combos
*Foxy's needle must hit exactly at the end of HCB + A
+----------------------------------------------------------------------
**The combo here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C
**The combo can only work in the corner
j C/D, s D, HCB + A, S Candy, j CD
j C/D, s D, HCF + P, S Candy, j CD
+----------------------------------------------------------------------
**All the combos here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C (minus 1 hit)
**All the QCF,HCB + K can be replaced by either DP + K, j CD or SDM
j C/D, s D, HCF + P, S O.Rugal, QCF,HCB + K
j C/D, d B, d A, HCB + A, S O.Rugal, QCF,HCB + K
+----------------------------------------------------------------------
**All the combos here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C (minus 1 hit)
j C/D, s D, HCB + A, S Kyo, j CD
j C/D, d B, d A, HCB + A, S Kyo, j CD
+----------------------------------------------------------------------
**The combo can be done without the cx C (minus 1 hit)
**The QCF,HCB + K can be replaced by either DP + K, j CD or SDM
**The combo must be done in a crossup + in the end of the screen situation
cx C, s D, HCB + A, S Syo, QCF,HCB + K
+----------------------------------------------------------------------
**All the combos here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C or "d B, d A"
j C/D, s D, HCF + P, S Saishu, j CD
j C/D, s D, QCF + D + S Saishu
at corner, Counter Mode
j C/D, s D, HCF + D + S Saishu, QCF + D(1st hit), QCF,HCB + K
=======================================================================
SECTION 5: Kula Diamond
=======================================================================
MOVELIST OF Kula Diamond :
Kula is known as a "cheap" character because of her high priority d C and
her high damage infliction.
+----------------------------------------------------------------------
SLAMS
+----------------------------------------------------------------------
Normal slam | fw/bk + C/D when near opponent
+----------------------------------------------------------------------
COMMAND MOVES
+----------------------------------------------------------------------
One Inch | fw + A
Slider Shoot | dwnfw + B
+----------------------------------------------------------------------
SPECIAL MOVES
+----------------------------------------------------------------------
Diamond Breath | QCF + P
Claw Bite | DP + P
Counter Shell | QCB + P
+----------------------------------------------------------------------
DESPERATION MOVE
+----------------------------------------------------------------------
Diamond Edge | QCFx2 + P (SDM)
Freezer Execution | QCBx2 + P (SDM version ONLY)
+----------------------------------------------------------------------
STRIKERs
+----------------------------------------------------------------------
Candy | performs Ice Spinning Slash
Foxy | performs Crescent Moon Slash (when near)
| performs Shooting Dart (when far)
O.Rugal | performs Genocite Cutter (go to
Foxy then move Up, Leftx3, Rightx3
Down to reveal this hidden striker)
=======================================================================
GENERAL COMBOS :
Kula doesn't have a lot of combos due to her limited Special Moves.
+----------------------------------------------------------------------
**All the combos here can be done without the j C/D (minus 1 hit)
j C/D, d B(2-3 hits), dwnfw + B (Rush 4 or 5 hits)
j C/D, d B(2-3 hits), QCBx2 + P (??? hits)
+----------------------------------------------------------------------
**All the combos here can be done without the j C/D (minus 1 hit)
j C/D, s C, QCB + P (Rush 3 or 4 hits)
j C/D, s C, QCF + A (Rush 3 or 4 hits)
j C/D, s C, DP + P (Rush 3,4 or 5 hits)
j C/D, s C, dwnfw + B (Rush 3 or 4 hits)
j C/D, s C, fw + A (Rush 3 or 4 hits)
j C/D, s C, fw + A, QCF + A (Rush 4 or 5 hits)
j C/D, s C, fw + A, QCF + C (Rush 5 hits)
j C/D, s C, fw + A, QCFx2 + P (??? hits)
j C/D, s C, fw + A, QCBx2 + P (??? hits)
=======================================================================
COUNTER-MODE COMBOS :
These combos are only possible when Counter-Mode is enabled. This year's
Counter Mode is enhanced thus new combos were made possible.
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
**All QCF + A can be replaced by DP + P
cx C, s C, fw + A, QCF + A, QCFx2 + P (??? hits)
j C/D, s C, QCF + A, QCFx2 + P (??? hits)
j C/D, s C, QCF + A, QCBx2 + P (??? hits)
j C/D, s C, fw + A, QCF + A, QCBx2 + P (??? hits)
========================================================================
STRIKER-COMBOS:
KOF'2000 has opened up a whole new range of combos with the aid of strikers.
Striker can now be activated during the midst of a combo!!! Totally cool!
These fascinating combos can only be done with the aid of a striker.
Some other striker combos can be done with other strikers but they wont be
covered here as I only focus on Iori, King, Kula and Kyo, these 4 characters.
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
**All the QCFx2 + P can be replaced by either j CD or both SDM
j C/D, d Bx2, S Mature & Vice, bk,bk, QCFx2 + P
j C/D, s C, fw + A, S Mature & Vice, bk,bk, QCFx2 + P
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
**All the QCFx2 + P can be replaced by either j CD or both SDM
j C/D, d Bx2, S Alt.Iori, jumps forward, QCFx2 + P
j C/D, s C, fw + A, QCF + A, S Alt.Iori, jumps forward, QCFx2 + P
+----------------------------------------------------------------------
**All the fw + A that is after S King hits can be replaced by Taunting.
**All combos done with S King must be either at the corner, in the corner
or in a crossup situation.
**The 1st QCFx2 + P can be replaced by either j CD or both SDM
cx C, s C + S King, fw + A, QCF + A, j CD, QCFx2 + P
j C/D, s C + S King, fw + A, QCFx2 + P, QCFx2 + P
+----------------------------------------------------------------------
**All combos done with S King Lion must be in a crossup situation and at
the end of the screen.
cx C, S King Lion, fw,fw, s C, fw + A, QCF + A
cx C, S King Lion, fw,fw, s C, fw + A, DP + C
cx C, S King Lion, fw,fw, s C, fw + A, QCFx2 + P
cx C, S King Lion, fw,fw, s C, fw + A, QCBx2 + P
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
**The combos can only work at the corner
j C/D, s C, fw + A, QCF + A, S Saishu, QCFx2 + P, j CD
j C/D, s C, fw + A, QCF + A, S Saishu, QCFx2 + P, QCFx2 + P
=======================================================================
SECTION 6: Kyo Kusanagi
=======================================================================
MOVELIST OF Kyo Kusanagi :
Some of the moves' names are replaced by yours truely.. hehe.
+----------------------------------------------------------------------
SLAMS
+----------------------------------------------------------------------
Normal slam | fw/bk + C/D when near opponent
+----------------------------------------------------------------------
COMMAND MOVES
+----------------------------------------------------------------------
Thunder Axe Positive | fw + B
Style No. 88 | dwnfw + D
Jack Hammer | j d + C
+----------------------------------------------------------------------
SPECIAL MOVES
+----------------------------------------------------------------------
Demon Scorcher | DP + P
Koto Moon Positive | HCB + K
R.E.D. Kick | RDP + K
Style No. 75:Modified | QCF + KK
Wild Bite | QCF + A
Nine Wounds | QCF + A/C (after Wild Bite)
Eight Tarnish | HCB + A/C (after Wild Bite)
Seven Chance | B/D (after Nine Wounds/Eight Wounds)
Time Drill | A/C (after Nine Wounds/Eight Wounds)
Poison Bite | QCF + C
Guilt Compose | HCB + C (after Poison Bite)
Punishment Compose | fw + C (after Guilt Compose)
Clipping Chimera | QCB + A/C (counter move)
+----------------------------------------------------------------------
DESPERATION MOVE
+----------------------------------------------------------------------
Orochinagi | QCB,HCF + P (SDM)
Style No.182 | QCFx2 + P
+----------------------------------------------------------------------
STRIKERs
+----------------------------------------------------------------------
Kyo | performs Orochinagi
Syo | dive-bomb from side of screen, then punch up
Saishu | performs Demon Scorcher (when near)
| performs Darkness Sweep (when far) (go to
Syo then move Up, Leftx3, Rightx3, Down to
reveal this hidden striker)
=======================================================================
GENERAL COMBOS :
Kyo is a fast, combo character. He has a lot of variations in his combos,
so don't sue me if I forgot to include any... simply email and remind
me, ok?
+----------------------------------------------------------------------
**All the combos here can be done without the j C/D (minus 1 hit)
j C/D, d B, d A, dwnfw + D (Rush 5 hits)
j C/D, d B, d A, DP + P (Rush 4 hits)
j C/D, s C, DP + P (Rush 3 or 4 hits)
j C/D, s C, QCF + A, QCF + A, B (Rush 5 hits)
j C/D, s C, QCF + C, HCB + C, fw + C (Rush 5 hits)
s C, QCF + KK, -> j CD (Rush 5 hits)
-> RDP + B (Rush 5 hits)
-> QCB,HCF + P (??? hits)
+----------------------------------------------------------------------
**All the combos here can be done without the cx jd C (minus 1 hit)
**These combos can only be done in a crossup situation
**The s B can be replaced by d A
cx jd C, s B, d B, s C, -> DP + P (Rush 5 hits)
-> QCF + KK, -> j CD (Rush 7 hits)
-> RDP + B (Rush 7 hits)
-> QCB,HCF + P (??? hits)
-> QCF + A, QCF + A, B (Rush 7 hits)
-> QCF + C, HCB + C, fw + C (Rush 7 hits)
-> QCFx2 + P (Rush 5 hits)
+----------------------------------------------------------------------
**All the combos here can be done without the j C/D (minus 1 hit)
**The combos here can only work at the corner
j C/D, s C, QCF + A, QCF + A, B, s C (Rush 6 hits)
j C/D, s C, QCF + DD, HCB + B, -> jd C (Rush 6 hits)
-> DP + P (Rush 6 hits)
-> QCFx2 + P (Rush 6 hits)
-> QCF + A, QCF + A, B, s C (Rush 9 hits)
-> QCF + BB, jd C (Rush 8 hits)
-> QCF + BB, DP + A (Rush 8 hits)
-> QCF + BB, QCFx2 + P (Rush 8 hits)
=======================================================================
COUNTER-MODE COMBOS :
These combos are only possible when Counter-Mode is enabled. This year's
Counter Mode is enhanced thus new combos were made possible.
+----------------------------------------------------------------------
**The combo here can be done without the jump C/D (minus 1 hit)
**The s B can be replaced by d A
cx jd C, s B, d B, s C, DP + C, QCFx2 + P (Rush 6 hits)
j C/D, d B, d A, DP + C, QCFx2 + P (Rush 5 hits)
j C/D, s C, DP + C, QCFx2 + P (Rush 4 hits)
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
**The combos here can only work at the corner
j B, j C, s C, QCF + KK, HCB + B, QCB,HCF + P (??? hits)
j C, fw,fw, d B, fw,fw, s C, QCF + DD, QCF + A..., QCF + A, QCF + A, B, QCFx2 + P
(Rush 10 hits)
========================================================================
STRIKER-COMBOS:
KOF'2000 has opened up a whole new range of combos with the aid of strikers.
Striker can now be activated during the midst of a combo!!! Totally cool!
These fascinating combos can only be done with the aid of a striker.
Some other striker combos can be done with other strikers but they wont be
covered here as I only focus on Iori, King, Kula and Kyo, these 4 characters.
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
j C/D, d B, d A, dwnfw + D, S Mature & Vice, bk,bk, QCFx2 + P
j C/D, d B, d A, dwnfw + D, S Mature & Vice, bk,bk, QCB,HCF + P (SDM)
j C/D, d B, d A, dwnfw + D, S Mature & Vice, bk,bk, QCF + KK, QCB,HCF + P
j C/D, s C, QCF + C, HCB + C + S Mature & Vice, bk,bk, QCF + KK, QCB,HCF + P
+----------------------------------------------------------------------
**The combos here can be done without the jump C/D (minus 1 hit)
j C/D, d B, d A, dwnfw + D, S Alt.Iori, jumps forward, QCB,HCF + P
j C/D, d B, d A, dwnfw + D, S Alt.Iori, jumps forward, QCF + KK, QCB,HCF + P
j C/D, s C, QCF + C, HCB + C + S Alt.Iori, jumps forward, QCB,HCF + P
j C/D, s C, QCF + C, HCB + C + S Alt.Iori, jumps forward, QCF + KK, QCB,HCF + P
+----------------------------------------------------------------------
**All the j CD that is after S King hits can be replaced by Taunting.
**All combos done with S King must be either at the corner, in the corner
or in a crossup situation.
**All the combos here can be done without the cx jd C
cx jd C, d Bx2, d A, dwnfw + D + S King, j CD, -> j CD
-> RDP + B
-> DP + P
-> QCFx2 + P
-> QCB,HCF + P
cx jd C, s C, QCF + C, HCB + C + S King, j CD, -> j CD
-> RDP + B
-> DP + P
-> QCFx2 + P
-> QCB,HCF + P
**The combos here can only work at the corner
j C/D, d B, d A, dwnfw + D + S King, RDP + D, bk A+B, RDP + D
j C/D, d B, d A, dwnfw + D + S King, QCFx2 + P, QCB,HCF + P
+----------------------------------------------------------------------
**All combos done with S King Lion must be in a crossup situation and at
the end of the screen.
j B, d B, d A, dwnfw + D + S King Lion, fw,fw, s C, QCF + C, HCB + C, fw + C
j B, d B, d A, dwnfw + D + S King Lion, fw,fw, s C, QCF + KK, -> j CD
-> RDP + B
-> DP + P
-> QCB,HCF + P
+----------------------------------------------------------------------
**The combo here can be done without the jump C/D (minus 1 hit)
**The combo here can only work at the corner
**The QCF + KK, only the 2nd K have to hit
j C/D, d B, d A, dwnfw + D + S O.Rugal, QCF + KK, -> j CD
-> RDP + B
-> DP + P
-> QCB,HCF + P
=======================================================================
SECTION 7: Combos as Strikers
=======================================================================
This section is specially made for a quick reference of all the Striker
Combos. This section will be listed according to the name of the strikers.
+----------------------------------------------------------------------
Iori Yagami
+----------------------------------------------------------------------
++++++++++ King:
**The s D can be replaced by s C (minus 1 hit)
**All the QCF,HCB + K can be replaced by either DP + K, j CD or SDM
j C/D, d B, d A, HCB + A, S Iori, QCF,HCB + K
j C/D, s D, HCB + A, S Iori, QCF,HCB + K
+----------------------------------------------------------------------
Mature & Vice
+----------------------------------------------------------------------
++++++++++ King:
**All the combos here can be done without the jump C/D (minus 1 hit)
**All the s D can be replaced by s C (minus 1 hit)
**All the QCF,HCB + K can be replaced by either DP + K, j CD or SDM
**In the case of j CD, you don't have to bk,bk
j C/D, d B, d A, HCB + A, S Mature & Vice, bk,bk, QCF,HCB + K
j C/D, d B, s B, HCF + P, S Mature & Vice, bk,bk, QCF,HCB + K
j C/D, s D, HCB + A, S Mature & Vice, bk,bk, QCF,HCB + K
j C/D, s D, HCF + P, S Mature & Vice, bk,bk, QCF,HCB + K
at corner, Counter Mode:
j C/D, s D, HCF + P, S Mature & Vice, QCF + D(1st hit), QCF,HCB + K
+----------------------------------------------------------------------
++++++++++ Kula Diamond:
**The combos here can be done without the jump C/D (minus 1 hit)
**All the QCFx2 + P can be replaced by either j CD or both SDM
j C/D, d Bx2, S Mature & Vice, bk,bk, QCFx2 + P
j C/D, s C, fw + A, S Mature & Vice, bk,bk, QCFx2 + P
+----------------------------------------------------------------------
++++++++++ Kyo Kusanagi:
**The combos here can be done without the jump C/D (minus 1 hit)
j C/D, d B, d A, dwnfw + D, S Mature & Vice, bk,bk, QCFx2 + P
j C/D, d B, d A, dwnfw + D, S Mature & Vice, bk,bk, QCB,HCF + P (SDM)
j C/D, d B, d A, dwnfw + D, S Mature & Vice, bk,bk, QCF + KK, QCB,HCF + P
j C/D, s C, QCF + C, HCB + C + S Mature & Vice, bk,bk, QCF + KK, QCB,HCF + P
+----------------------------------------------------------------------
Alt.Iori Yagami
+----------------------------------------------------------------------
++++++++++ King:
**All the combos here can be done without the jump C/D (minus 1 hit)
**All the s D can be replaced by s C (minus 1 hit)
j C/D, d B, d A, HCB + A, S Alt.Iori, j CD
j C/D, d B, s B, HCF + P, S Alt.Iori, j CD
j C/D, s D, HCB + A, S Alt.Iori, j CD
j C/D, s D, HCF + P, S Alt.Iori, j CD
+----------------------------------------------------------------------
++++++++++ Kula Diamond:
**The combos here can be done without the jump C/D (minus 1 hit)
**All the QCFx2 + P can be replaced by either j CD or both SDM
j C/D, d Bx2, S Alt.Iori, jumps forward, QCFx2 + P
j C/D, s C, fw + A, QCF + A, S Alt.Iori, jumps forward, QCFx2 + P
+----------------------------------------------------------------------
++++++++++ Kyo Kusanagi:
**The combos here can be done without the jump C/D (minus 1 hit)
j C/D, d B, d A, dwnfw + D, S Alt.Iori, jumps forward, QCB,HCF + P
j C/D, d B, d A, dwnfw + D, S Alt.Iori, jumps forward, QCF + KK, QCB,HCF + P
j C/D, s C, QCF + C, HCB + C + S Alt.Iori, jumps forward, QCB,HCF + P
j C/D, s C, QCF + C, HCB + C + S Alt.Iori, jumps forward, QCF + KK, QCB,HCF + P
+----------------------------------------------------------------------
King
+----------------------------------------------------------------------
++++++++++ Iori Yagami:
**All the j CD that is after S King hits can be replaced by Taunting.
**All combos done with S King must be either at the corner, in the corner
or in a crossup situation.
cx B, s B, fw + AA, S King, j CD, j CD
cx B, s B, fw + AA, S King, j CD, SDM
j C/D, s C + S King, QCB + P(S King hits), j CD, j CD
j C/D, s C + S King, QCB + P(S King hits), j CD, SDM
j C/D, s C + S King, QCF + P(S King hits), j CD, j CD
j C/D, s C + S King, QCF + P(S King hits), j CD, SDM
(at corner)
d B, s B + S King, fw + A(S King hits), s CD cancel to DP + A, j CD
d B, s B + S King, fw + A(S King hits), s CD cancel to DP + A, SDM
*s B can be replaced by s A
*s CD cancel to DP + A can be replaced by j CD
+----------------------------------------------------------------------
++++++++++ Kula Diamond:
**All the fw + A that is after S King hits can be replaced by Taunting.
**All combos done with S King must be either at the corner, in the corner
or in a crossup situation.
**The 1st QCFx2 + P can be replaced by either j CD or both SDM
cx C, s C + S King, fw + A, QCF + A, j CD, QCFx2 + P
j C/D, s C + S King, fw + A, QCFx2 + P, QCFx2 + P
+----------------------------------------------------------------------
++++++++++ Kyo Kusanagi:
**All the j CD that is after S King hits can be replaced by Taunting.
**All combos done with S King must be either at the corner, in the corner
or in a crossup situation.
**All the combos here can be done without the cx jd C
cx jd C, d Bx2, d A, dwnfw + D + S King, j CD, -> j CD
-> RDP + B
-> DP + P
-> QCFx2 + P
-> QCB,HCF + P
cx jd C, s C, QCF + C, HCB + C + S King, j CD, -> j CD
-> RDP + B
-> DP + P
-> QCFx2 + P
-> QCB,HCF + P
**The combos here can only work at the corner
j C/D, d B, d A, dwnfw + D + S King, RDP + D, bk A+B, RDP + D
j C/D, d B, d A, dwnfw + D + S King, QCFx2 + P, QCB,HCF + P
+----------------------------------------------------------------------
King Lion
+----------------------------------------------------------------------
++++++++++ Iori Yagami:
**All combos done with S King Lion must be either in the corner or at
the end of screen
cx B, d B, s B, S King Lion, fw,fw, s C, fw + A, QCBx3 + P
cx B, d B, s B, S King Lion, fw,fw, s C, fw + A, QCF,HCB + P/SDM
j C, s C, QCF + C, S King Lion, fw,fw, s C, fw + A, QCBx3 + P
j C, s C, QCF + C, S King Lion, fw,fw, s C, fw + A, QCF,HCB + P/SDM
+----------------------------------------------------------------------
++++++++++ Kula Diamond:
**All combos done with S King Lion must be in a crossup situation and at
the end of the screen.
cx C, S King Lion, fw,fw, s C, fw + A, QCF + A
cx C, S King Lion, fw,fw, s C, fw + A, DP + C
cx C, S King Lion, fw,fw, s C, fw + A, QCFx2 + P
cx C, S King Lion, fw,fw, s C, fw + A, QCBx2 + P
+----------------------------------------------------------------------
++++++++++ Kyo Kusanagi:
**All combos done with S King Lion must be in a crossup situation and at
the end of the screen.
j B, d B, d A, dwnfw + D + S King Lion, fw,fw, s C, QCF + C, HCB + C, fw + C
j B, d B, d A, dwnfw + D + S King Lion, fw,fw, s C, QCF + KK, -> j CD
-> RDP + B
-> DP + P
-> QCB,HCF + P
+----------------------------------------------------------------------
Foxy
+----------------------------------------------------------------------
++++++++++ Iori Yagami:
**Combos done with S Foxy
cx B, d B, s B, fw + A + S Foxy, QCBx2 + P(do it slow), S Foxy hits, SDM
cx B, d B, s A, fw + A + S Foxy, QCBx2 + P(do it slow), S Foxy hits, SDM
cx B, s B, fw + AA + S Foxy, QCBx2 + P(do it slow), S Foxy hits, SDM
j C/D, s C, QCB + P + S Foxy, QCBx2 + P(do it slow), S Foxy hits, SDM
+----------------------------------------------------------------------
++++++++++ King:
**The combos here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C or "d B, d A"
j C/D, s D, QCF + D + S Foxy
at corner:
j C/D, s D, HCB + A + S Foxy, fw,fw, s D, -> 1) normal combos
2) combos that works only at the corner
3) Counter Mode combos
*Foxy's needle must hit exactly at the end of HCB + A
+----------------------------------------------------------------------
Candy
+----------------------------------------------------------------------
++++++++++ King:
**The combo here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C
**The combo can only work in the corner
j C/D, s D, HCB + A, S Candy, j CD
j C/D, s D, HCF + P, S Candy, j CD
+----------------------------------------------------------------------
O.Rugal
+----------------------------------------------------------------------
++++++++++ Iori Yagami:
**These Striker Combos only works at the corner.
d B, s B, fw + A, QCBx3 + P, S O.Rugal(activate during last hit),
QCBx2 + P(only 2nd hit will connects), SDM
*d B, s B, fw + A can be replaced by d B, s A, fw + A or s B, fw + AA
*SDM can be replaced by j CD if don't have SDM
j C/D, s C, QCBx3 + P, S O.Rugal(activate during last hit),
QCBx2 + P(only 2nd hit will connects), SDM
*SDM can be replaced by j CD if don't have SDM
+----------------------------------------------------------------------</pre><pre id="faqspan-2">
++++++++++ King:
**All the combos here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C (minus 1 hit)
**All the QCF,HCB + K can be replaced by either DP + K, j CD or SDM
j C/D, s D, HCF + P, S O.Rugal, QCF,HCB + K
j C/D, d B, d A, HCB + A, S O.Rugal, QCF,HCB + K
+----------------------------------------------------------------------
++++++++++ Kyo Kusanagi:
**The combo here can be done without the jump C/D (minus 1 hit)
**The combo here can only work at the corner
**The QCF + KK, only the 2nd K have to hit
j C/D, d B, d A, dwnfw + D + S O.Rugal, QCF + KK, -> j CD
-> RDP + B
-> DP + P
-> QCB,HCF + P
+----------------------------------------------------------------------
Kyo Kusanagi
+----------------------------------------------------------------------
++++++++++ Iori Yagami:
**All the combos here can be done without the j C/D or cx B
**S Kyo can link Iori with 2 Ya Otome
j C/D, s C, QCB + P + S Kyo, QCBx2 + P(do it slow), S Kyo hits, SDM
cx B, d B, s B, fw + A + S Kyo, QCF,HCB + P, S Kyo hits, QCF,HCB + P
cx B, d B, s A, fw + A + S Kyo, QCF,HCB + P, S Kyo hits, QCF,HCB + P
cx B, s B, fw + AA + S Kyo, QCF,HCB + P, S Kyo hits, QCF,HCB + P
cx B, s C, fw + A + S Kyo, QCF,HCB + P, S Kyo hits, QCF,HCB + P
j C/D, s C, fw + A + S Kyo, QCF,HCB + P, S Kyo hits, QCF,HCB + P
+----------------------------------------------------------------------
++++++++++ King:
**All the combos here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C (minus 1 hit)
j C/D, s D, HCB + A, S Kyo, j CD
j C/D, d B, d A, HCB + A, S Kyo, j CD
+----------------------------------------------------------------------
Syo
+----------------------------------------------------------------------
++++++++++ Iori Yagami:
**All the combos here can only be done as a crossup situation or
at the end of screen
cx B, d B, s B, fw + A, S Syo, j CD or SDM
cx B, d B, s A, fw + A, S Syo, j CD or SDM
cx B, s B, fw + AA, S Syo, j CD or SDM
cx B, s C, fw + A, S Syo, j CD or SDM
+----------------------------------------------------------------------
++++++++++ King:
**The combo can be done without the cx C (minus 1 hit)
**The QCF,HCB + K can be replaced by either DP + K, j CD or SDM
**The combo must be done in a crossup + in the end of the screen situation
cx C, s D, HCB + A, S Syo, QCF,HCB + K
+----------------------------------------------------------------------
Saishu
+----------------------------------------------------------------------
++++++++++ Iori Yagami:
**All the combos here can be done without the j C/D or cx B
j C/D, s C, QCB + P + S Saishu, QCBx2 + P(do it slow), S Saishu hits, SDM
cx B, d B, s B, fw + A + S Saishu, QCF,HCB + P, S Saishu hits, QCF,HCB + P
cx B, d B, s A, fw + A + S Saishu, QCF,HCB + P, S Saishu hits, QCF,HCB + P
cx B, s B, fw + AA + S Saishu, QCF,HCB + P, S Kyo Saishu, QCF,HCB + P
cx B, s C, fw + A + S Saishu, QCF,HCB + P, S Saishu hits, QCF,HCB + P
j C/D, s C, fw + A + S Saishu, QCF,HCB + P, S Saishu hits, QCF,HCB + P
+----------------------------------------------------------------------
++++++++++ King:
**All the combos here can be done without the jump C/D (minus 1 hit)
**The s D can be replaced by s C or "d B, d A"
j C/D, s D, HCF + P, S Saishu, j CD
j C/D, s D, QCF + D + S Saishu
at corner, Counter Mode
j C/D, s D, HCF + D + S Saishu, QCF + D(1st hit), QCF,HCB + K
+----------------------------------------------------------------------
++++++++++ Kula Diamond:
**The combos here can be done without the jump C/D (minus 1 hit)
**The combos can only work at the corner
j C/D, s C, fw + A, QCF + A, S Saishu, QCFx2 + P, j CD
j C/D, s C, fw + A, QCF + A, S Saishu, QCFx2 + P, QCFx2 + P
=======================================================================
SECTION 8
=======================================================================
CREDITS & SPECIAL THANKS :
mOOnrun (
[email protected])
------ for exchanging pointers in the game, and for fighting endlessly with me against
scrubs. The names of Kyo's moves are from him.
King of Fighters Combo Mailing List (
[email protected])
------ great place to discuss combos. It also opens me to more possibility of combos making.
Yakasana
------ Thanks for the name of some of Iori's moves.
SNK
----- For the making of this GREAT fighting game.
Challengers & Victims
------ those players at the arcade who challenged me and those who were by combo practice...:)
Also not forgetting those who accompany me thru the night in ICQ while I'm writing this FAQ.
+----------------------------------------------------------------------
LINKS - KOF related sites & General Sites :
SNK Official Website
http://www.neogeo.co.jp/
Madman's Cafe (Prof Henry Moriarty)
http://mmcafe.com/
KoF4ever (Yasakani)
http://i.am/kof
Fighters to Finish Webring
http://mmcafe.telnet.or.jp/webring.htm
Gamefaqs
http://www.gamefaqs.com
Resurrection! (mOOnrun)
http://i.am/moonrun/
House of Shingo (Shingo)
http://shingo.hypermart.net/
House of Shingo BBS (Shingo)
http://shingobbs.hypermart.net/guestbook.cgi?&searchword=&page=
+----------------------------------------------------------------------
ENDING SPEECH :
Phew!!!... finally, after a few weeks of combo testing in the arcades, this FAQ
is finally completed.
Work this time around is tough because the NEOGEO CD doesn't have the KOF'2000
yet. Not even its cartridge version is out, so that means I have to test each and
every combos in the arcades!!! But nonetheless, I have manage to get...most, if not
all combos out. I took great effort and precious time in trying to get all these combos,
and I personally tried them out to make sure each and everyone of it works, so I hope you
guys and gals, will appreciate what I have done.
If you have any comments or contributions, mail me.
To those whom I may indirectly have forgotten to give credits to, don't SUE me, just mail
me and remind me ok? Till then, enjoy KoF'2000 and don't forget to break some spines..hehe
Copyright (C) 2000 C'Aso~ro~Chi Kyori
All rights reserved.
==================================== END =====================================