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KOF'2000 HINAKO SHIJOU
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"What IS she?" That was the first comment I have for her. Seriously, with
her hunched back, she doesn't really look impressive or attractive. Anyway,
I really don't know she is a sumo wrestler at first, thought she is somehow
related to a lab assistant. Well, no one I know uses her but she can be quite
impressive when she dishes out massive damage for someone her size. Well, she
is a fun character to play with, although akward to look at.
Fighting Style: Sumo wrestling
Birthdate: March 3
Age: 16
Country: Japan (but her grandmother was 1/4th Russian)
Blood Type: B
Height: 154cm
Weight: 41 to 42kg (+5kg with her shoes on) [usa]
Weight: 41 to 42kg (+5kg with her briefcase) [jpn]
Hobbies: Collecting sumo ranking lists, making herbal
products (potpourris and herbal tea)
Favorite Food: Sumo stew made by her private cook, tea, and
petit-fours
Mastered Sport: Horse riding, halberd jousting
Prized Things: A teddy bear she received as a young girl
Dislikes: Bugs, sour stuff, piano practice
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[ Joystick Layout ] -----------------------------------------------------
ub u uf Jump Backward Jump Up Jump Forward
\ | / (up-back) (up) (up-forward)
b -- n -- f Retreat / Block Neutral Approach
/ | \ (back) (forward)
db d df Crouch Block Crouch Offensive Crouch
(down-back) (down) (down forward)
[ Button Layout ] -------------------------------------------------------
A B C D Light Punch Light Kick Heavy Punch Heavy Kick
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Basic Commands
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=Air=
jump A
(slap)
jump B
(palm)
jump C
(thrusting downwards of palm)
jump D
(multiple palm, as in many animation of air B)
- hits a few times
jump C+D
(palm dowards between her legs)
=Stand=
standing A
(slap)
standing B
(palm)
- will advance forward
standing C
(swipe)
standing D
(sweeping kick)
standing CD
(she crouches and butt her opponent)
=Crouch=
crouching A
(palm)
crouching B
(kick)
crouching C
(raising fist)
crouching D
(same animation as standing D but using the other leg.)
- cheapstake rip-off animation and she doesn't crouch!
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Special Moves
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Body Throw When close, b / f + C
(Throws her opponent up into the air, lands in front of her)
Upper Arm Throw When close, b / f + D
(Hinako grabs and throw her opponent on the other side)
Hand Split (1) f + A,A
(Hinako slaps once with each tap of A)
Hand Split (2) f + A,C
(Hinako slaps once with the A, and snatch the air quickly with C)
- During C, Hinako suddenly moves forward
- Cancellable after C
Sudden Hand Split f + B,B
(Hinako thrusts her palm forward once with each tap of B)
- There is a time gap between each tap of B but will register
in the combo if hits
Throat Ring df + C,D
(Hinako snatches the air in front of her)
- The follow up with D must be blocked low and is a knock down
- The first move is cancellable
- You may juggle your opponent after the df + C where possible.
Hit and Knock df + A
(Hinako arches forward with a raising palm, inflicting 2 hits)
- Both hits are cancellable
Spinning Shoes df + D
(Hinako swings her leg and kick, will advance forward)
- Have to be blocked crouching regardless cancelled into or not
- Can be cancelled
Thruster qcf + P
(Hinako hits many times with the typical sumo push)
- C button gives you up to 6 hits but has longer start up
Pile Driver qcb + P
(Hinako prepares herself with outward arms and palms downwards)
- Autoguard when she prepare herself
- Hits twice
- Opponent is smacked down onto the floor
Guanlet Throw When close, hcf + K
(Hinako extends a hand to grab her opponent and throw him to the other side)
- Blockable
- Pretty damaging if used on it's own
Terrible Throw When close, hcb,f + K
(Hinako throw her opponent to the other side)
- Unblockable
- Good reach
Cutting Approach When close, f,d,df + K
(Hinako crouches down and grab her opponent, pushing him to the end of the screen)
- invulnerable during her crouching animation, D version has longer frame
- unblockable when she grabs her victim
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DM
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Pious Twirl hcf,hcf + K
(Hinako jumps forward to grab her opponent)
- blockable
- little or no invulnerability
MAX Pious Twirl hcf,hcf + BD
(Same as above, only more damaging and she spins into a blur)
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Striker Action: Doll Gun
Hinako performs her Thruster attack
Another Striker: Lilly Kane
Lilly dashes in from the edge of the screen. After appearing, she
cheers for her ally, recovering some Power Gauge energy.
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Basic Combos
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(1) d + B -> standing B -> f + B (1 hit)-> standing B -> f + B (1 hit)
-> standing B -> df + A (1/2 hits) -> Pious Twirl/ Guanlet Throw/ etc.
(The number of <standing B -> f + B> depends on the distance)
(2) df + C -> jump A/B/C/D/CD
(You have to hit your opponent in the air so you can juggle)
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Playing with Hinako
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(1) She doesn't jump high, nor does she jump far. But just enough to hit a
waking opponent from his behind with a CD.
(2) Her standing animation has the same height as Bao.
(3) Most of her moves are redundant and you can play her well using only
the combo(1) above, which is very damaging.
(4) Always command throw your opponent when he becomes defensive. If he is not put
on defensive, you're not playing her right.
(5) You can cancel your df + A (1 hit) or df + C into Cutting Approach when
opponent blocks. It will be successful if your opponent tries to move.
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Playing with Hinako (Joe striker)
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Wow, joe is really a great set up for Hinako. The problem with playing with
Hinako is that you may never get a chance at your opponent with your combos.
Joe changes all that. With Joe as striker, you can coup de grace all at one
go! And you only need ONE striker for each opponent!
(1)If you land a Cutting Approach, you pushed your opponent to the end of the
screen, call Joe out and you can continue with her basic combo.
(2)If you land a Pile Driver, whether in a combo or alone, call Joe. Don't be
afraid that Joe will knock your opponent away, start your combo with down B
and your opponent will stay where he is.
(3)If you land a Thruster, whether in a combo or alone, call Joe when it is
about to end. Don't wait for your opponent to be knocked off. Then continue
with your combo. If you are at the end of the screen, it will not work.
(4)If you are trapped in the corner, try using the Guanlet Throw or Terrible Throw.
Your opponent will be thrown into the corner, and you can call Joe to combo him.
Try it out. Hinako is pretty slow and has little range with her short arms and legs.
But add a Joe as striker and add a DM,it becomes a 100% combo! Hinako is playable!
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Copyrights (?)
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Well, there's not much to steal from here anyway. Most of the stuff here can be gotten
just about anywhere and can be learnt through experiences.But if you really wanna put this
up in your homepage or anywhere, you are free to do so. Just e-mail me. :)
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Credits
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The people who took the pain to create kof'2000 and to write all the faqs about it.
Chris MacDonald <
[email protected]>
King of Fighter is the trademark of SNK
My e-mail
[email protected]
Homepage (never up-dated) home.pacific.net.sg/~weis
Version 1.5