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Maki faced Goenitz in 1986 and was killed, leaving the duties of the
Yata clan successor to her sister Chizuru. She is present in this game
having been conjured by the power of the mirror to support her sister...
and it's easy to see why Chizuru called on her big sister for backup,
because she's about 10 times more powerful than Chizuru herself.
To fight Maki (and Chizuru), you must defeat Kusanagi with a DM/LDM;
this will result in your team facing Maki and Chizuru Kagura, and upon
defeating them, appearing at the final stage where the fight with Mukai
will commence. The other ending (the 'bad ending') takes place if you
defeat Kusanagi with anything other than a DM/LDM; you will then go to
the Sky Noah and face Adelheid, and you will not get to face the Kagura
sisters.
NAME: Maki Kagura
MODE OF COMBAT: Kagura style of ancient martial arts
BIRTHDAY: June 26
HEIGHT: 169cm
WEIGHT: 52kg
BLOOD TYPE: AB
MEASUREMENTS: 85/57/84
BIRTHPLACE: Japan
HOBBY: sleeping, tuning up Chizuru's motorcycle
PERSONAL TREASURES: Her teacup
FAVORITE FOOD: Spicy foods (salted and sweetened dishes)
DISLIKES: The fate of the house of Kagura
FORTE IN SPORTS: Motorcycle racing
(Participates reluctantly at the behest of her sister)
(This profile as presented on the KOF 10th Anniversary website-
www.kof10th.com)
Maki's designer also gives a description:
If the younger sister Chizuru Kagura is the stork, the elder sister Maki
Kagura's name comes from the tortoise (storks live a thousand years, but
tortoises live 10,000). The background story for these two twins comes
from KOF '96, but with their appearance in KOF 2003, some designers
suggested Maki's hair be shortened to distinguish her from her kid sister.
She appears in KOF 2003 as she always does (Her bangs are slightly
different, however, so people who have confidence in their powers of
observation, beware!). For the location test of KOF 2003, many players
who defeated Chizuru were vanquished by the awesome elder sister Maki. So
the fate of players was often decided with the appearance of Maki-you
just don't mess around with this character!
- "While you injure me...you dance but in the mirror."
- "This is the power of...the Watcher!"
- "Mirror to mirror. The source of all that's false. Chizuru..."
- "The mirror reveals all. You rage in my palm..."
Chizuru- "The mirror leads light to dark. Chizuru, only you..."
Ash- "The sacred mirror shows not your soul...what are you?"
Iori- "Impossible! Has the decline of Yasakani gone this far?!"
Kyo- "...Pathetic! ...The fist of Kusanagi has lost its punch!"
A = weak punch
B = weak kick
C = hard punch
D = hard kick
AB = evasive move (forward/backward)
AB (during block) = Guard Cancel (ceases block and evades- needs 1 bar)
AB (knockdown) = Recovery Roll (return to stand animation)
BC = Tag
qcf +BC = Attack then Tag (needs 1 bar)
CD = Tag
CD (during block) = Guard Cancel (same as AB, but also does CD attack)
qcf +CD = Attack then Tag (needs 1 bar)
DIRECTION CONTROL
f = forward
f,f = dash forward
f+ B/D = throw
b = back
b,b = jump back
b+ B/D = throw
d = down
d,u = High Jump
u = up
df = down forward
db = down back
qcf = quarter circle forward
qcb = quarter circle back
hcf = half circle forward
hcb = half circle back
DM = Desperation Move
LDM = Leader Desperation Move
I played as Maki after downloading a Kawaks bundle including KOF
2003 with all the cheats set up, allowing to play as any of the bosses.
Needless to say the team of Maki, Mukai and Adel is fun to play as, but
only against the CPU- I sense that a human opponent would lose patience
VERY quickly ^_^'
I am unaware of whether or not there is any way to play as Maki
using dipswitches or other 'official' methods, but in terms of
using the MAME emulation system there are ways. To find this
information please read Kao Megura's KOF 2003 Move List FAQ.
Rimen 108 Katsu: Iotsu no Utamai
Reverse Resuscitation No. 108: Music (Singing & Dancing) for 500
Rimen 100 Katsu: Jingi no Kotowari
Reverse Resuscitation No. 100: Judgment of the Gods of Heaven and Earth
Rimen 212 Katsu: Mikagura no Shinobigoto
Reverse Resuscitation No. 212:
Honorable Kagura's Imperial Edict Blade Words (Whispered Words)
Rimen 212 Katsu: Mikagura no Noritogoto
Reverse Resuscitation No. 212:
Honorable Kagura's Words Addressed to a Deity (Words of Condolence)
212 Katsu: Heishiki: Sakaki no Kirinusa
Reverse Resuscitation No. 212: 3rd Class Style
Sacred Tree Ritual Scatterings
212 Katsu: Heishiki: Tarumusubi no Keihitsu
Reverse Resuscitation No. 212: 3rd Class Style
Heralding of Plentiful Musubi
212 Katsu: Koushiki: Himorogi no Reiji
Reverse Resuscitation No. 212: 1st Class Style
Shrine of the Spirit Emperor's Seal
212 Katsu: Koushiki: Iwasaka no Ubusuna
Reverse Resuscitation No. 212: 1st Class Style
Birthplace Deity's Open Place of Worship
94 Katsu: Rakusui no Jinki
Resuscitation No. 94: Capital Water of the Turtle God
Rimen 85 Katsu: Reigi no Ishizue
Reverse Resuscitation No. 85: Cornerstone of Technique Zero
Rimen 1 Katsu: Sanrai no Fujin
Reverse Resuscitation No. 1: Three Rattling Winds Battle Formation
- "kirinusa" is defined as "paper and sacred sakaki branches cut and
mixed with rice to scatter before the gods."
- "musubi" is defined as "the spirit of birth and becoming."
- "himorogi" is defined as "a temporary shrine structure," specifically,
a "plot of unpolluted land where a sacred seat is placed surrounded by
evergreen trees."
- "iwasaka" is defined as "a place where a deity is worshipped in the
open (specifically, "an unpolluted plot of landed surrounded by
stones.")
- Maki's move names seem to be based on aspects of Shinto.
Also, on the KOF 10th Anniversary Website (www.kof10th.com) Maki's movelist
is given in English, as shown below. I am uncertain which moves correspond
to which in the movelist above, as the Shinto terminology is difficult to
figure out (check Kao Megura's FAQ for more details):
Verity of the Imperial Trinity
Condolences of Kagura
Shinto Psalms of Kagura
Holy Hemp of Sakaki
Heralding of the Blessed
Holy Fortress of the Guardian
Hymn to Creation
Turtle God of Kyoto Crunch
The Vigilance of Creation