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The Getaway : Black Monday (PS2) - Sam Thompson Chapter Walkthrough
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Written by AstroBlue (tetsuwan_blue(at)yahoo.com.au) v1.0 04/01/05
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I would've written a complete Black Monday walkthrough, but I
realised that the walkthroughs for Mitch and Eddie's Chapters would
consist of "kill anything that moves" and "follow the indicators".
Besides, Sam is so awesome with her gymnastic prowess, hacking
skills, and Adidas sports-top that she deserves her own walkthrough!
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C H A P T E R 1 2 - THE WAKE OF THE SHOREDITCH MASSACRE
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It's too risky for Eddie to check up on Danny and Sleaves inside the
Shoreditch Boxing Club, so Sam is going to sneak inside on his
behalf in exchange for help getting inside the Skobel complex.
Begin by running past the cops outside of the gym's entrance and
along the northern wall to reach the alleyway at the back of the gym.
Continue down this back alley and soon Sam will talk about being
careful of the "pigs". Head up the steps and flatten against the
wall (X Button) and you will overhear PC Evans talk to an S019
officer about Sgt Mitchell.
Once they both go back into the building, head up the steps and over
to the pile of garbage bags ahead. Sam will show you where she needs
to climb up to the roof; so kick off (Triangle Button) the outcrop of
wall to reach the galvanised roof. You could've always just opened
the door on your left and gone up the stairs... but where's the fun
in that?. Anyway, kick off the row of air conditioners up ahead to
reach the roof above.
Jump over to the next rooftop; up ahead you will see an S019 officer
enter the house through the window. Jump over to that ledge from the
end of the roof (you can't roll into the air conditioners). After
talking to another S019, the cop will start heading up the stairs
inside. Jump the window sill (Triangle button) and follow him, but
head through the doorway on your right at the top of the stairs. The
S019 should be too busy checking a body to notice you, but use the
Creep Mode (Circle Button) just to extra careful.
The key for this chapter is in the kitchette nearby. Anyway, kick
off the pool table to reach the rig above and follow it until you're
over Sgt Mitchell and Insp Munroe. A cut-scene will ensue; Danny West
is dead along with the majority of the Collins Gang. Sam will drop
down below; you have reached the checkpoint.
Crouch (X Button) behind the boxes at the edge of the boxing ring to
hide from the cop ahead. Once he has passed, head down the hallway
he came from.
After hearing the two paramedics mention the Jolson Massacre, a call
will come through of two more bodies in the showers. Once one
paramedic and the S019 leave for the showers, carefully walk past the
paramedic busily checking Sleeve's body... and down the stairs on
your left. An SO19 with a flashlight is searching the darkness below;
stay at the top of the stairs and wait for him to enter one of the
rooms below, then head down the stairs and to your left. Another SO19
officer is searching on your right, so head down into the cellar via
the stairs on your left. Head over to the light coming from the
openings to finish the chapter and meet up with Eddie.
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P I V O T A L E V E N T - BEGINNING OF CHAPTER 13
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At the beginning of Chapter 13 (Return to the Scene of the Crime),
Eddie must make a decision that will alter the events of the game and
ultimately, the ending. He can either honour his word and drive Sam
to the Skobel complex; Chapter 14 (Trespass) will then involve him
helping Sam reach the elevator. Or Eddie can let his thirst for
revenge take over, exiting the Vauxhall Frontera to leave for Soho;
Sam must then drive herself to the Skobel complex, Chapter 14 will
involve Sam sneaking through the underground carpark to reach the
lobby elevators, and there will be no Chapter 20 (Paying Favours).
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C H A P T E R 1 4 - TRESPASS
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NOTE: You will only play this chapter as Sam if she drove herself to
the Skobel complex in Chapter 13.
Head down the ramp into the underground carpark and go left. There
are some Russians up ahead, so kick off (Triangle Button) the pillar
just beyond the yellow-brown MG TF to the rig above. Crawl forward as
far as you can and then turn around; when you see a security guard
leave in the MG TF, this is your signal that the two Russians have
reached their destination and the coast is clear, so drop down.
Beside the entrance of the nearby stairway is this chapter's key.
Creep back towards where you entered the carpark. The Russians are
facing away from you on the left, so creep past them, turn left and
creep around the right side of the Skobel Van. Kick off the corner of
the wall to reach the rig above. Crawl forward into the the air duct
and drop down (Triangle Button) once you reach the other side. You
have reached the first checkpoint.
Don't go through the door ahead until you see (through the porthole)
the patrolling guard go past. Then quickly head through the next door
across through hallway. Crouch (X Button) near the maintanence
access, enter it (Square Button), crawl the short distance to the
other side and then exit (Square Button).
Go up the steps and then turn back to jump up to the ledge above.
Continue climbing up the scafolding until Sam self-talks, which means
you should head up to the small ledge and then kick off the right
wall to the platform above. Follow this platform until the game loads
the next section, you have reached the second checkpoint.
Go through the porthole door, you will find yourself in the main
foyer of the Skobel complex. There is probably a proper way to evade
the guards in this section, but it's easy enough to just roll past
the guards and climb the stairs to the open elevator.
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C H A P T E R 1 5 - CODES OF HONOUR
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Finally, it's time for Sam to retrieve her laptop. Kick off the
outcrop to the lighting rig above, follow it over to the left. Two
security guards will find the stashed laptop and will begin heading
over the bridge to the Skobel tower.
Drop down and follow them. Jump over (Triangle Button) the Perspex
barrier beside the turnstiles. Funnily enough, the other side of the
bridge is your first checkpoint... The guards will turn right, but
going that way will only lead to trouble, so go left.
There are two guards in the hall ahead. Thankfully, they are facing
away from you. So head through the doorway halfway down the hall on
right to enter some offices. Use Creep Mode (Circle Button) and
creep past the two offices workers on your left... haha... lesbians.
Open the door (Triangle Button) on your right just past the workers,
it leads to the main antrum. Head into the kitchen area on your
right and then to the hallway on the right again. A single guard
is up ahead, thankfully facing away, go left before him into a
waiting area with TVs. Head right along the hallway ahead (because
there is a lone guard facing away to your left) and enter more
offices via the door on your left at the end of the hallway.
You have reached the second checkpoint. Open the door ahead, there
are two office workers in here (a man working and a woman supervising
him). To evade them, crouch (X Button) in front of the desk beside
the man and then crawl under the desk (Square Button). Crawl to the
other side and then press the Square Button once more to scarper out
of there. You can head out to the hallway now, because the woman
has gone to her desk.
In the hallway, to your right are two guards and on your left is a
lone guard. Kick off an outcrop to the lighting rig and follow it as
far as you can to the left (past the lone guard) and then drop down.
You will see the two guards with the laptop, creep up behind them to
the 13th Floor (IT Department).
They will head right to this floors antrum, but it is guarded, so
you must head down the hall directly ahead. But before you
do, head through the red porthole door on your left, this chapter's
key and a MedKit are inside. Anyway, follow the hallway, two
Russians are up ahead. So head into the Coms Server Room on your
right, halfway down the hall.
Sneak left past the technician, flatten against the wall (X Button
when not holding the Left Analogue stick) and shimmy past the servers
to the other side. Go through the nearby door. Head right down the
hall and then left into this floor's kitchen, up ahead (across the
hall) is the door leading to the server room, enter it. You have
reached the third checkpoint.
The guards with the laptop are in the room up ahead; follow them up
to the 15th Floor (Investment). You have reached the 4th checkpoint.
Follow the hallway and soon you will see a short cut-scene hinting at
more rig crawling. So climb up and crawl to the right to follow the
guards. They will walk along the adjacent offices, follow the rig all
the way to the end and then wait for the guards. Once they have
walked past, drop down and follow them to the stairway. A cut-scene
will play to avoid the climb to the 20th Floor (Executive Suit).
Just follow them to Victor's Office to retrieve the laptop.
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C H A P T E R 2 0 - PAYING FAVOURS
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NOTE: You will skip this chapter if Eddie didn't help Sam enter the
Skobel complex in Chapters 13 and 14.
This is a very short chapter but it can be very frustrating due to
the seemingly random "You Lost Alexei" mission failed messages that
you will get. One thing is for sure, if he sees you, he will rush to
car and leave as fast as he can.
Firstly, retrieve this chapter's key from the elevator Alexei came
from. Kick off an outcrop to reach the lighting rig above and follow
it into a utility area. Have Sam cross all the gaps down to lower
section, turn left and then cross more gaps down to the power room.
There is a maintenance access tunnel entrance to the left of the
white transformer (to the right as you enter the power room). So
crouch down (X Button) and enter it (Square Button). Crawl all the
way to a small annex (Square to exit) and then enter the next short
maintenance access tunnel. It leads to the stairs that in turn lead
to the car park.
Quickly (as fast as you can while creeping) kick off the crate
pallet to reach the rig above. Follow it until you're just before
the pillar on your left and then drop down. Creep along the right
side of the Skobel Group van and then to the right, near where the
two guards (facing away from you) are. Kick off the B Lot sign to the
left of them to reach another rig. Follow this rig to another meshed
off area and drop down. Crawl under the shelf and then out through
the hole in the fence to Alexei's blue Brabus CLK.
If you are too slow doing it this way, you will lose Alexei. In that
case you're better off trying a different "riskier" method. After you
kick off the crate palette to the first rig in the car park, follow
the rig until it turns right. Up ahead is Alexei's blue Brabus CLK,
wait here until you see Alexei approach it. Then crawl back, drop
down, and carefully creep over to the right of Alexei's car.
Either way, Sam will hide in the back of Alexei's car, and presumably
do some casual hax0ring to pass the time.
LEGAL SECTION
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