The Battle Of Yu Yu Hakusho



Introduction

Well this is going to be my first time doing a guide for any game so all I can
really say is that I hope it turns out well. I think there are two reasons why
I'm doing this. One is that I love YYH and two is that no one else has done one.
Now on to the guide.

Contents

1.      About game
2.      Characters
3.      Move sets
4.      Arcade Mode
5.      Story Mode
6.      VS Mode
7.      Survival Mode
8.      Practice Mode
9.      Special Mode
10.     Options



1.      About game

This game follows the battles of the Dark Tournament in the arcade version of
the game. But this one in the story mode starts a little sooner than that. It
begins with Yusuke's first case. The three artifacts. From there it moves on to
the Dark Tournament and all the way to the end. I'm not going to get into detail
about the story for now because most of the people playing this game should know
the story. This game has a great selection of characters to choose from and good
moves for all, or at least I believe so. It also has some nice extras but I'll
get into to those later in the guide. Now onto the characters.



2.      Characters

Here I will list all characters in the game. As far as I know the only one they
left out of this game that they had in the arcade version is Koto, which really
disappointed me.

Yusuke Urameshi               Jin                   Elder Toguro
Kasuma Kuwabara               Touya                 Younger Toguro
Kurama                        Shishi                Susaku
Hiei                          Onji                  Rando
Genkai                        Sensui                Gouki
Koenma                        Itsuki                Puu versions-Yusuke
Rinku                         Bui                                Kuwabara
Chu                           Karasu                             Kurama
                                                                Hiei



3.      Move sets

I will make the following things with these. I hope they work well.

Back-b    Down-d   Up-u    Forward-f

Diagonally Down Back-bd    Diagonally Down Forward- df

Run-r

Diagonally Up Back and Forward-bu and fu

sidestep-uu or dd

Punch-P, Kick-K, Guard-G

Transform- G+P+K

Example- P, P, P, K
        P, P, P, f+P, K


Yusuke Urameshi

1.      P, P, P, K
2.      P, P, P, K, b+K
3.      P, P, P, f+P, K
4.      P, P, P, d+K
5.      P, df+P
6.      P, K
7.      bd+P, P, P
8.      df+P, P, dia-u+P
9.      f+P, P, P, P
10.     f+P, f+P
11.     f+P, K
12.     b+P
13.     f, f+P
14.     f, f+P, K
15.     b, b+P, P, P, P, P
16.     f, d, df+P
17.     K, K, P
18.     K, K, K
19.     bd+K, P
20.     bd+K, K
21.     df+K
22.     df+K, K
23.     f, f+K, d+K
24.     P+K
25.     d+G+K, K
26.     r+P
27.     r+K
28.     uu or dd+P
29.     uu or dd+K
30.     G+P
31.     f, f+G+P
32.     b, f+G+P
33.     df+G+P (Opponent must be crouched)
34.     d, df, f+P
35.     d, df, f, b+P (Must be transformed)
36.     f, d, df+P, P+K
37.     b+P, f+P
38.     b+P, u+P
39.     fu+P, f+P
40.     d, bd, b+P
41.     d, bd, f+G+P+K (Must be transformed. Super)
42.     fu+K
43.     u+K
44.     bu+K
45.     b, f, b, f (Taunt)
46.     b, b+P, P, P, P, f+P
47.     f+P+K
48.     f, f+K, f+K

Specials

1.      d, df, f+P
2.      d, df, f, b+P
3.      d, df, f, d, df, f+P
4.      b+P, f+P
5.      fu+P, f+P
6.      d, bd, b+P


Kazuma Kuwabara (Note: Kuwabara recovers life slowly)

1.      P, P, K
2.      P, K
3.      db+P, P
4.      fd+P
5.      f+P
6.      b+P
7.      b, b+P
8.      K, P, P
9.      db+K
10.     d+K
11.     b+K
12.     f, f+P+K
13.     G+P
14.     f+G+P
15.     df+G+P (Opponent must be crouched)
16.     f, f+P
17.     fu+P+K
18.     d, db, b+P
19.     b, df, f+P+K
20.     f, f+P+K (Must be transformed)
21.     b, b+G+P+K
22.     bu+K or u+K or fu+K
23.     P, K
24.     P+K
25.     f+P, P, P, P
26.     f+P, P, P, K
27.     df+K, P
28.     f, f+K
29.     b, b+K, P+K
30.     b, b+K, P
31.     b, f, b, f (Taunt)
32.     uu or dd+P
33.     uu or dd+K
34.     r+P
35.     r+K

Specials

1.      f, f+P
2.      fu+P+K
3.      d, bd, b+P
4.      d, df, f+P+K
5.      (while transformed) f, f+P+K
6.      b, b+K, P+K



Kurama

1.      P, P, P, b+K
2.      P, P, d+K
3.      df+P, K
4.      f+P
5.      b+P, P, K
6.      f, f+P
7.      K, K
8.      df+K, K, K
9.      f+K, P
10.     b+K, d+K, K, f+K
11.     f, f+K
12.     b, b+K
13.     f, f+P+K
14.     r+P
15.     r+K
16.     uu or dd+P
17.     uu or dd+K
18.     G+P
19.     db+G+P
20.     f, f+G+P
21.     df+G+P (Opponent must be croached)
22.     b+P+K
23.     b, b+P
24.     b, d+P
25.     b+P,P,P
26.     f, f+P (Must be transformed)
27.     d, df, f+G+P+K (Must be transformed. Super)
28.     fu+K
29.     u+K
30.     bu+K
31.     P, P, K
32.     f+P, df+P
33.     P+K
34.     d, df, f+G+P
35.     b, f, b, f
36.     b, f, b, f (Must be transformed)

Specials

1.      b+P+K
2.      b, b+P
3.      b, d+P
4.      b+P, P, P
5.      (while transformed) f, f+P
6.      P+K


Hiei

1.      P, P, P, P, K
2.      P, P, P, P, d+K
3.      P, P, df+P
4.      P, P, d+K
5.      P, K
6.      f+P, K
7.      df+P
8.      b+P
9.      f, f+P, P, P, P
10.     K, K, K
11.     db+K
12.     d+K, K
13.     d+K, d+K
14.     df+K, K
15.     f, f+K, K
16.     d, df, f+K
17.     r+P
18.     r+K
19.     uu or dd+P
20.     uu or dd+K
21.     G+P
22.     f, f+G+P
23.     b, b+G+P
24.     df+G+P (Opponent must be crouched)
25.     b, f+P
26.     b, b+P
27.     f, d, df+P
28.     f, f+P+K
29.     u+P+K
30.     b, db, d+P+K (Must be transformed)
31.     b, f+G+P+K (Must be transformed. Super)
32.     fu+K
33.     u+K
34.     bu+K
35.     b+P, P
36.     b+P, K
37.     f+K
38.     b, b+K
39.     b, f, b, f (Taunt)

Specials

1.      uu or dd+P
2.      b, b+P
3.      f, d, df+P
4.      f, f+P+K
5.      u+P+K
6.      (while transformed) b, bd, d+P+K


Genkai

1.      P, P, P, K
2.      P, P, P, d+K
3.      P, K
4.      df+P, K, K, K
5.      f, f+P
6.      b, b+P
7.      K, K, K
8.      df+K
9.      b+K
10.     f, f+K, fu+K
11.     f, d, df+K, K
12.     dd or uu+P
13.     dd or uu+K
14.     r+P
15.     r+K
16.     uu or dd+P
17.     uu or dd+K
18.     G+P
19.     df+G+P (Opponent must be crouched)
20.     d, df, f+P
21.     f, df, d+P
22.     d, df, f+P, f+P, f+P
23.     d, bd, b+P
24.     u+P+K
25.     f, d, df+K, P
26.     f, d, df+ K, P+K
27.     f, d, df+K, K, P+K
28.     f+P, K, P
29.     d+P+K
30.     d, df, f+P, f+P f+P, f+P (Must be transformed)
31.     b, b+P+K
32.     f, d, df+G+P+K (Must be transformed. Super)
33.     fu+K
34.     u+K
35.     bu+K
36.     b, f+P+K
37.     f+K, K, P
38.     f+K, K, d+P
39.     b, f, b, f (Taunt)
40.     f, b, f, b (Taunt)
41.     b, f, b, f (Must be transformed. Taunt)

Specials

1.      d, df, f+P
2.      f, df, d+P
3.      d, bd, b+P
4.      u+P+K
5.      f, d, df+K, P+K
6.      f, d, df+K, K, P+K
7.      (while transformed) d, df, f+P, f+P, f+P, f+P
8.      (while transformed) b, b+P+K
9.      b, f+P+K
10.     f+K, K, d+P



Koenma

1.      P, P, P
2.      P, K
3.      bd+P, P, P
4.      df+P
5.      f+P, P
6.      b+P, P, P, P
7.      b, b+P, P, P, P, P, P, P, P, P, P
8.      f, d, df+P
9.      K, K, P
10.     K, K, K
11.     bd+K, P
12.     bd+K, K
13.     df+K
14.     f+K, K
15.     f+K, d+K
16.     f, f+K
17.     f, f+K, d+K
18.     d, bd, b+K, K
19.     P+K
20.     b+P+K, K
21.     f, f+P+K
22.     f, f+P
23.     uu or dd+P
24.     uu or dd+K
25.     r+P
26.     r+K
27.     G+P
28.     df+G+P
29.     b, bd, d, df, f+P+K
30.     f+G+P+K (Must be transformed. Super)
31.     P, P, P, d+P
32.     b+P, P, P, K
33.     b+P, P, P, d+K
34.     b, f, b, f (Taunt)

Specials

1. b, bd, d, df, f+P+K



Rinku

1.      P, P, P, P
2.      P, P, P, K
3.      df+P, fu+K
4.      f+P, P, K
5.      f+P, P, d+K
6.      b+P
7.      b, b+P
8.      b, b+P+G
9.      K, K
10.     df+K, K
11.     f+K, bu+K
12.     f, f+K
13.     d, bd, b+P+K
14.     uu or dd+P
15.     uu or dd+K
16.     r+P
17.     r+K
18.     r+P+K, P+K, P+K
19.     G+P
20.     b, bd, d, df, f+G+P
21.     df+G+P
22.     bu+P
23.     fu+P+K
24.     b, bd, d+P
25.     b, bd, d, df, f+P+K
26.     b, b+P+K
27.     df+P, P+K
28.     b, bd, d, df, f+G+P+K (Must be transformed. Super)
29.     fu+K
30.     u+K
31.     bu+K
32.     P, K
33.     f, f+P+K
34.     K, f+K
35.     b, f, b, f (Taunt)

Specials

1. bu+P
2. fu+P+K
3. b, bd, d+P





Chu

1.      P, P, P
2.      P, P, P, K
3.      P, P, d+K
4.      P, K
5.      df+P
6.      f+P, P, P, P, P, P
7.      b+P, K, K
8.      bd+P, K
9.      f, f+P, K
10.     f, f+P, K, d
11.     b, f+P
12.     b, b+P, P, P, P
13.     K, K
14.     K, d+K
15.     bd+K
16.     d+K
17.     f, f+K
18.     d+P+K
19.     f+P+K, P
20.     f, f+P+K
21.     G+K
22.     (Back facing opponent) P, P, P
23.     (Back facing opponent) K, K
24.     (Back facing opponent) d+K
25.     (Back facing opponent) P+K
26.     uu or dd+P
27.     uu or dd+K
28.     r+P
29.     r+K
30.     G+P
31.     f, f+G+P
32.     df+G+P
33.     d, df, f+P
34.     d, bd, b+P
35.     d, bd, b+K
36.     (Back facing opponent) d+P+K
37.     f, f+G+P+K (Must be transformed. Super)
38.     fu+K, K
39.     u+K
40.     bu+K, K
41.     (Back facing opponent) d+P

Specials

   1. d, df, f+P
   2. d, bd, b+P
3.      d, bd, b+K
4.      (Back facing opponent) d+P+K


Jin

1.      P, P, P, K
2.      P, P, P, d+K
3.      P, P, K
4.      P, K
5.      d+P, P, K
6.      df+P, P
7.      df+P, df+P
8.      f+P, d+P, u+K
9.      f+P, K
10.     f, f+P, K
11.     K, K
12.     bd+K, K, P
13.     d+K
14.     df+K, K, K
15.     f, f+K
16.     b, b+K
17.     d, bd, b+K
18.     f, d, df+K
19.     d+G+K
20.     G, d, u
21.     r+P
22.     r+K
23.     G+P
24.     b+G+P
25.     df+G+P (opponent must be crouched)
26.     f+P, P
27.     b(hold), f+G+P
28.     b(hold), f+P
29.     d(hold), u+P
30.     b, b+G+P+K (while transformed. Super)
31.     fu+K
32.     u+K
33.     bu+K
34.     fu+K, K
35.     b, f, b, f (Taunt)
36.     b, b+P
37.     b+P


Toya

1.      P, P, P
2.      P, P, P, f+P
3.      P, P, P, d+K
4.      P, K
5.      K, K, K
6.      df+K
7.      f, f+K
8.      df+P, df+K
9.      b+K, K
10.     b+K, P
11.     b+K, d+K
12.     f+P, d+K
13.     f, f+P
14.     uu or dd+P
15.     uu or dd+K
16.     r+P
17.     r+K
18.     r+P+K
19.     bd, df+K
20.     b, b+K
21.     G+P
22.     b, b+G+P
23.     f, f+G+P
24.     df+G+P (opponent must be crouched)
25.     d, df, f+P
26.     b, b+P
27.     f+P, b+P
28.     K, K, b+P
29.     d, bd, b+P
30.     u+G+K
31.     d, bd, b, f+G+P+K (while transformed. Super)
32.     fu+K
33.     u+K
34.     bu+K
35.     b, f, b, f(Taunt)
36.     f, b , f, b(Taunt)


Shishiwakamaru

1.      P, P
2.      P, f+P, P
3.      P, f+P, K
4.      P, b, bd, d+P, d, bd, b+P
5.      P, K
6.      df+P
7.      f+P, P, P
8.      f+P, P, K
9.      b+P
10.     df, bd+P
11.     f, f+P
12.     b, d, bd+P
13.     f, d, df+P
14.     K
15.     bd+K, K
16.     d+K, P, K
17.     d+K, K
18.     df+K
19.     f+K, K
20.     f, f+K
21.     f+P+K
22.     uu or dd+P
23.     uu or dd+K
24.     r+P
25.     r+K
26.     G+P
27.     f, f+G+P
28.     df+G+P (opponent must be crouched)
29.     P+K
30.     b+P+K
31.     df+P+K
32.     b, bd, d+P+K
33.     f, df, d+P+K
34.     bd+P, P, P+K
35.     bd+K, bd+K, P+K
36.     b, b+P+K, f+P+K, b+P+K
37.     f, df, d, bd, b, u+G+P+K
38.     fu+K
39.     u+K
40.     bu+K
41.     b, b+K
42.     b+K, P
43.     b+K, K
44.     b, f, b, f (Taunt)


Onji

1.      P, P
2.      df+P
3.      b+P
4.      f, f+P
5.      K, K
6.      df+K
7.      f, f+K
8.      b+P+K
9.      uu or dd+P
10.     uu or dd+K
11.     r+P
12.     r+K
13.     G+P
14.     f, f+G+P
15.     df+G+P
16.     d, bd, b+P+K
17.     fu+K
18.     u+K
19.     bu+K
20.     b, f, b, f (Taunt)
21.     f+P, K
22.     b, b+K
23.     P, P, P
24.     b+P, P
25.     df+P, K

Transformation combos (Sasuka)

1.      P, P, P, K
2.      f+P, K
3.      b+P, P, P, P
4.      f, f+P, K
5.      K, K, K
6.      f, f+K
7.      b, b+K, K, K, K, K
8.      b, bd, d+K, K
9.      r+P
10.     r+K
11.     G+P
12.     f, f+G+P
13.     df+G+P
14.     d, bd, b+P+K
15.     d, df, f+P
16.     d, bd, b+P
17.     f, b+P
18.     f, f+P+K
19.     d, df, f+G+P+K (Super)
20.     fu+K
21.     u+K
22.     bu+K
23.     b, f, b, f (Taunt)
24.     df+P, K
25.     b, b+K, P


Gouki

1.      P, P, P, P
2.      P, K
3.      bd+P, P, P
4.      f+P
5.      df+P
6.      b, b+P
7.      u+P
8.      b+P, K
9.      P+K, K
10.     b, f+P
11.     b, f+P+K
12.     d, df, f+P
13.     df+K
14.     f+K, K
15.     K, K, K
16.     uu or dd+P
17.     uu or dd+K
18.     r+P
19.     r+K
20.     G+P
21.     df+G+P (Opponent must be crouched)
22.     b, f+G+P
23.     d, df, f+G+P
24.     b, bd, d+G+P
25.     d, df, f+P+K
26.     d, bd, b+P+K
27.     fu+K
28.     u+K
29.     bu+K
30.     b, f, b, f (Taunt)


Rando

1.      P, P, P, P
2.      P, d+P
3.      K
4.      b, f+P, P, P, P
5.      df+P, P
6.      d, df, f+K, K
7.      b, f+K
8.      bu+P
9.      f+K
10.     f+P+K
11.     df+K, K, P, K
12.     bd+P, P
13.     b+P
14.     d+P+K
15.     f+P
16.     d+K
17.     uu or dd+P
18.     uu or dd+K
19.     r+P
20.     r+K
21.     G+P
22.     df+G+P (Opponent must be crouched)
23.     b, f+G+P
24.     d, df, f+G+P
25.     d, df, f+P
26.     f, d, df+P
27.     d, bd, b+P
28.     fu+K
29.     u+K
30.     bu+K
31.     b, f, b, f (Taunt)


Susaku

1.      P, P, P, P
2.      P, P, P, P, K
3.      P, P, P, P, d+K
4.      P, K
5.      K, K, K
6.      K, K, P
7.      f, f+P, K
8.      df+P
9.      df+K, fu+K
10.     bd+K
11.     bd+P
12.     f+K, P
13.     f, f+K, b+K
14.     b, b+P, P, P, P
15.     b, b+P, K
16.     b, b+K
17.     u+P+K
18.     b+K
19.     b+P, K
20.     b+P, d, f+P+K, b, f+P+K
21.     d, bd, b+P+K
22.     f, d, df+P
23.     uu or dd+P
24.     uu or dd+K
25.     r+P
26.     r+K
27.     G+P
28.     b, f+G+P
29.     df+G+P (Opponent must be crouched)
30.     d, df, f+P
31.     df+P+K
32.     d, bd, b+P
33.     f, f+P+K
34.     b, b+P+K
35.     d, df, f+G+P+K (Must be transformed. Super)
36.     fu+P
37.     fu+K
38.     u+K
39.     bu+K
40.     b, f, b, f (Taunt)


Karasu

1.      P, P, P, K
2.      P, P, d+K
3.      df+P, K
4.      f+P, P
5.      b+P, P, P, P
6.      f, f+P
7.      K, K, K
8.      K, K, d+K
9.      d+K, K, K
10.     df+K
11.     f+K, K, K, K
12.     b+K, K
13.     f, f+K, K, K
14.     b, f+K
15.     b, b+K, d+K
16.     b, b+K, fu+K
17.     f, d, df+K, K
18.     uu or dd+P
19.     uu or dd+K
20.     r+P
21.     r+K
22.     G+P
23.     f+G+P
24.     df+G+P (Opponent must be crouched)
25.     d, df, f+P
26.     d, df, f+P+K
27.     d, bd, b+P
28.     f+P, K, P
29.     b, bd, d, df, f+P
30.     b, b+P
31.     b, bd, d+G+P+K (Must be transformed. Super)
32.     fu+K, K
33.     u+K
34.     bu+K
35.     b+P, f+P, P
36.     b+P, P, f+P, P
37.     b+P, P, P, f+P, P
38.     b+P, P, P, P, f+P, P
39.     P+K
40.     b, f, b, f (Taunt)


Bui

1.      P, P, P
2.      P, P, K, K
3.      df+P
4.      f+P, P, K
5.      b+P, P, P
6.      b+P, P, d+K
7.      b+P, df+P
8.      f, f+P
9.      b, b+P
10.     K, K
11.     bd+K
12.     K, d+K
13.     df+K, K
14.     f+K, K
15.     f, f+K, K, K
16.     uu or dd+P
17.     uu or dd+K
18.     r+P
19.     r+K
20.     bd+P
21.     bd+P (Transformed)
22.     G+P
23.     b, b+G+P
24.     b, bd, d, df, f+G+P
25.     df+G+P (Opponent must be crouched)
26.     P+K
27.     f, f+P+K
28.     b, b+P+K
29.     fu+P+K
30.     f, f+P+K (Transformed)
31.     b, b+P+K
32.     fu+P+K
33.     d, bd, b+G+P+K (Must be transformed. Super)
34.     fu+K
35.     u+K
36.     bu+K
37.     K+P
38.     b, b+K
39.     df+P+K
40.     df+P+K (Transformed)
41.     df+P, P
42.     b, f, b, f (Taunt)


Elder Toguro (Note: E. Toguro recovers life slowly)

1.      P, P, P, P
2.      df+P
3.      b+P, P, P
4.      b, b+P
5.      K, K, K, K
6.      f+K, K
7.      b+K, K
8.      f, f+K
9.      b, b+K
10.     d, df, f
11.     d, df, f+P
12.     d, df, f+K
13.     G+fu or G+u
14.     uu or dd+P
15.     uu or dd+K
16.     r+P
17.     r+K
18.     G+P
19.     df+G+P (Opponent must be crouched)
20.     f, f+P
21.     bd+P+K
22.     d+P+K
23.     df+P+K
24.     b, b, f+P+K
25.     b, f+G+P+K (Must be transformed. Super)
26.     u+K
27.     bu+K
28.     fu+K
29.     f+P, P, P
30.     f+P, P, K
31.     f+P, K
32.     df+K
33.     b, f, b, f (Taunt)


Younger Toguro (Base)(Note: Y. Toguro Base recover life slowly)

1.      P, P, P, K
2.      P, K
3.      bd+P, P, P
4.      bd+P, K
5.      d+P
6.      df+P
7.      f+P, P, P, P, P, P
8.      b+P
9.      f, f+P, P,P
10.     b, b+P
11.     K
12.     bd+K
13.     df+K
14.     f+K, K
15.     b+K, K
16.     f, f+K
17.     P+K
18.     b, f+P+K
19.     uu or dd+P
20.     uu or dd+K
21.     r+P
22.     r+K
23.     b, f+P+K (Transformed)
24.     G+P
25.     bd+G+P
26.     b, bd, d, df, f+G+P
27.     df+G+P (Opponent must be crouched)
28.     P+K (Transformed)
29.     d, bd, b+G+P+K (Must be transformed. Super)
30.     fu+K
31.     u+K
32.     bu+K
33.     fu+P, K
34.     d+P, P
35.     b+P, P
36.     b+P+K
37.     b+P+K (Transformed)
38.     b, f, b, f (Taunt)


Younger Toguro (80%)(Note:Y. Toguro recovers life slowly)

1.      P, P, P, K
2.      P, K
3.      bd+P, P, P
4.      bd+P, K
5.      d+P
6.      df+P
7.      f+P, P, P, P, P, P
8.      b+P
9.      f, f+P, P, P
10.     b, b+P
11.     K
12.     bd+K
13.     df+K
14.     f+K, K
15.     b+K, K
16.     f, f+K
17.     d+P+K
18.     uu or dd+P
19.     uu or dd+K
20.     r+P
21.     r+K
22.     b+P, f+P
23.     b, b+P, K
24.     b, f+P+K, b+P+K
25.     d, bd, b+P
26.     G+K
27.     G+P
28.     bd+G+P
29.     b, bd, d, df, f+G+P
30.     df+G+P (Opponent must be crouched)
31.     P+K, P+K
32.     P+K, P+K, P+K, P+K (Transformed)
33.     d+P+K
34.     G+K (Transformed)
35.     d, bd, b+G+P+K (Must be transformed. Super)
36.     fu+K
37.     u+K
38.     bu+K
39.     fu+P, K
40.     d+P, P
41.     b+P, P
42.     b+P+K
43.     b, f, b, f (Taunt)


Younger Toguro (100%)(Note:Y. Toguro recovers life slowly)

1.      P, P, P, K
2.      P, K
3.      bd+P, P, P
4.      bd+P, K
5.      d+P
6.      df+P
7.      f+P, P, P, P, P, P
8.      b+P
9.      f, f+P, P, P
10.     b, b+P
11.     K
12.     bd+K
13.     df+K
14.     f+K, K
15.     b+K, K
16.     f, f+K
17.     uu or dd+P
18.     uu or dd+K
19.     r+P
20.     r+K
21.     b+P, f+P, P
22.     b, b+P, K, K
23.     b, f+P+K, b+P+K, d+P, f+P
24.     d, bd, b+P
25.     G+P
26.     bd+G+P
27.     b, bd, d, df, f+G+P
28.     df+G+P (Opponent must be crouched)
29.     P+K, P+K
30.     P+K, P+K, P+K, P+K
31.     d+P+K
32.     G+K
33.     d, bd, b+G+P+K (Must be transformed. Super)
34.     fu+K
35.     u+K
36.     bu+K
37.     fu+P, K
38.     d+P, P
39.     b+P, P
40.     b+P+K
41.     b, f, b, f (Taunt)


Itsuki

1.      P
2.      P, P
3.      P, P, K
4.      K
5.      K, K
6.      K, K, K
7.      f, f+P
8.      b, b+K
9.      b+P
10.     df+P
11.     b, b+P
12.     f+K
13.     b, f+P
14.     f, f+K
15.     uu or dd+P
16.     uu or dd+K
17.     r+P
18.     r+K
19.     r+P+K
20.     bd+P+K
21.     d, df, f+P+K
22.     d, bd, b+P+K
23.     G+P
24.     df+G+P (Opponent must be crouched)
25.     f+G+P
26.     b+G+P
27.     d, bd, b+G+P
28.     b, b+G+P+K (Must be transformed. Super)
29.     fu+K
30.     u+K
31.     bu+K
32.     b, f, b, f (Taunt)


Sensui

1.      P, P, P
2.      P, P, K
3.      K, K
4.      df+K
5.      df+P, K
6.      df+P, df+P
7.      f+P
8.      b+P
9.      P, K
10.     f+K, K, K, K
11.     b, b+K
12.     f, f+K
13.     b+K
14.     bd+P
15.     f, d, df+P+K
16.     uu or dd+P
17.     uu or dd+K
18.     r+P
19.     r+K
20.     G+P
21.     f, f+G+P
22.     b, f+G+P
23.     b, d, f+G+P
24.     df+G+P (Opponent must be crouched)
25.     d, df, f+K
26.     f+K, K, K, df+K
27.     b, bd, d, df, f+K
28.     f, d, df+P+K (Transformed)
29.     P, P, f+P
30.     fu+P
31.     d, df, f+P+K
32.     d, df, f+P, P, P
33.     b, bd, d, df, f+P
34.     f, d, f, d+G+P+K
35.     fu+K
36.     u+K
37.     bu+K
38.     b, f, b, f (Taunt)

Puu versions- Yusuke, Kuwabara, Kurama, Hiei

Look at original move list for each character. Puu versions can not use specials
or supers.








  4. Arcade Mode


There are two different arcade modes in here. The first one is the 120% mode.
That one has a few extra things in it that the regular doesn't, like being able
to use any character. The regular arcade mode is I guess the obvious just like
the arcade version. Also in both modes you fight a total of eight fights. The
last four will always be Karasu, Bui, Elder Toguro, and Younger Toguro in that
order. The final fight with Y. Toguro gives you four options before the fight.
You can choice to either fight him in his base power, 80% power, or his 100%
power form. The last option is to randomly choose for you.



120% Mode

In here you can use all characters that you have unlocked. Also in battle I've
noticed something. In the regular arcade you could only transform when on the
ground and standing. But in 120% mode you can transform while in the air. Also
when transformed if you're knocked into the air and press the R2 button
(default) your character will release energy at a small cost to damage and
slightly push back your opponent. The only problem is that they have to be close
for it to hit them. I'm not going to explain the regular arcade mode because
it's exactly the same as 120% mode except for those things that I listed.



5.      Story Mode
In here you follow the story of Yu Yu Hakusho. Starting from Yusuke's first
fight and all the way to the end of the Dark Tournament. I will not for the most
part say how difficult these battles are. It all depends on what difficulty
setting you have on and how good you are. One more thing. You are able to end
the game in two different places. 1. Is two beat the whole story mode and 2. is
win battle number 11.

1.      Yusuke vs Gouki
2.      Yusuke vs Hiei
3.      Yusuke vs Rando
4.      Yusuke vs Susaku
5.      Yusuke and Kuawbara vs Younger Toguro
6.      Genkai vs 6 demons
7.      Kuwabara vs Rinku
8.      Yusuke vs Chu
9.      Kurama vs Toya and then Yusuke vs Jin
10.     Genkai vs Shishiwakamaru and Onji
11.     Genkai vs Younger Toguro (not sure which power%) If you are able to defeat
Y. Toguro in this hard battle then it ends. After it ends you get a nice little
scence between Genkai and Y. Toguro when they're in spirit world. But I wish I
knew what they were saying.
12.     Kurama vs Karasu, Hiei vs Bui, and Kuwabara vs Elder Toguro
13.     Yusuke vs Younger Toguro (80%)
14.     Yusuke vs Younger Toguro (100%)



6.      VS Mode

Fight your friends or the computer. Simple enough.



7.      Survival Mode

Survival Mode

Just like every other survival mode in fighting games. Choose a character and
see how long you can last. Bouts last one round and get harder with the more
wins you get. After each win you recover a small amount of life. (Note: Can only
use Younger Toguro's base form, no Puu's, and no Gouki, Rando, and demons A
through F.)



Toguro's Challenge 1

You must face off against Younger Toguro in 10 matchs. With each match he
becomes more difficult. Like in survival mode you recover a small amount of life
after each win.



Toguro's Challenge 2

You must defeat 100% Younger Toguro. He is extremely difficult to beat. But it
is a little easier than the first challenge since it's only one fight. You get 5
chances to beat him before it makes you start the challenge over again. What
ever amount of his life bar and energy bar you knock off carries over to the
next fight.



Knife-edge Death Match

It's exactly the same as survival mode except that you are enclosed in a small
circle of knifes.



8.      Practice Mode

Just like it says. Pick the character that you wish to practice with and your
opponent that you wish to beat the crap out of and go to town.



9.      Special Mode

In here are some things that you have unlocked by playing story mode and
arcade/120% mode.


Now Loading Editor

In here you can make it so that you can have whatever images and voice clips you
want to come up in place of the loading screen. Have fun mixing things up or
putting things together. You can have a total of 10 different loading screens at
a time. They will randomly pop up at loading screens.


Movie Gallery

Here you can view all the little story segments before each battle, the clips of
the characters that go by when choosing them, and clips that were done for the
game. Plus the original anime opening without the credits.


Character Gallery

Like it says. You can view all the character models in the game and their
transformed states.



10.     Options

Game Options

CPU difficulty- 1, 2, 3, 4
Number of rounds- 1, 2, 3, 4, 5, 6
Set time limit- 45 sec, 60 sec, 80 sec, 99 sec

Set to default setting

Back



Sound Options

BGM- 0 to 16
Sound Effects- 0 to 16
Voice volume- 0 to 16

(Unsure)

Default settings

Back



Key Configuration

Set controls to the way you want.

1P. Guard - X                   2P. Guard - X
      Punch - []                            Punch - []
      Kick  - Triangle                   Kick - Triangle
      G+P - R1                              G+P - R1
      G+P+K - R2                         G+P+K - R2
      G+K - L1                              G+K - L1
      P+K - L2                               P+K - L2
Rumble(?) off and on              Rumble(?) off and on
Default setting                         Default setting

Back



Ranking

Your ranks all the modes except story mode.



Save

Save your game.



Delete previous progress

What ever it is that you do last without saving will be deleted.


Well that's it. I think I might have forgot some combos with some characters.
Not too many though. Mostly just separating specials
from regular attacks. Well if anyone wants to tell me something that I might
have forgotting than just ask for me in the message
boards. I'm always going there from time to time. One more thing. I do plan to
come back and fix this up a little in the furure.
Later Yu Yu Hakusho fans.