Prince of Tennis Smash Hit 2!

SEIGAKU FAQ v1:

Well, this is my first FAQ ever, so I apologize ahead of time if it isn't as
good as others. This is a Seigaku FAQ, all Seigaku members, their stats,
birthdays, moves and how to do them, passive abilities will be listed for your
enjoyment.
The stars next to them is my judgment of how useful a move is (1-5 stars).
I might do an update of this if there's something wrong or I find new info...
-The stats total are calculated using SS=10, S=9, A=8 etc...
-Friendship is when you play doubles, and when you execute a special
(when a cut in picture of your face shows up), your partner also presses
R1 with a special bar (if you do this right, both of your faces will show up),
this has different effects depends on what shot is being used.


Seigaku Roster: (Search [#] to find character]
[1] Echizen Ryoma
[2] Tezuka Kunimitsu
[3] Fuji Syusuke
[4] Oishi Syuichiroh
[5] Kikumaru Eiji
[6] Inui Sadaharu
[7] Kawamura Takashi
[8] Momoshiro Takesho
[9] Kaidoh Kaoru


[1] Echizen Ryoma

Vitals
Year:      1st
Height:    151 cm
Birthday:  December 24th
Power:     F
Footwork:  A
Stamina:   C
Mental:    B
Technique: SS
Total:     34/50

Passive Abilities
Rising - Hit rising shots better
Diving Volley - Dive for balls that are out of reach
Jumping Shot - Able to hit jumping shots
Net Dash - Movements forward towards the net are faster
Dynamic Body Vision - Hit bad shots less often, but when you do hit a bad
shot, special bar goes down
Seriousness - Mental increases by 2 if you play someone with higher total
stats than you
Large Stage - Starts out at tension 4 in the championship match of Pair Mode
Skill Sense - Make skills you buy in pair mode around 30% cheaper
Awakening - Allow you to hit infinite specials at tension 4

Analysis
Ryoma is one of the top players around. He has a surplus of specials and
passive abilities makes him a pain to face. When he takes off the ankle
weights and play someone with higher stats than him, he is a 37/50. His only
weakness is the lack of power and it can lead to fast stamina loss, but if
you just use soft shots, you should be ok. At tension level 4, he is very
hard to stop since he has infinite specials. Beware, sometimes his passive
skill diving volley can frustrate you because it unnecessary dive for balls
and take you out of the point completely.

Specials

***   [Twist Serve]
  When: Serving
  Button: R1+X is Twist Serve, R1+O is fake, slice serve
  Friendship: Shot's effectiveness rises
  The ball will bounce dramatically in the direction of Echizen's dominant
hand. So if he is serving left  handed, the ball will bounce towards Echizen's
left side. Only really effective on one side, depends on what hand Echizen is
using. If left, then the ad side works best while if right, the deuce side
works best. The other side often gets returned.

***   [Super Rising]
  When: When receiving serve
  Button: R1+X or R1+O
  Friendship: Shot's effectiveness rises
  A good serve return, hitting it right when it bounces, can hit to corners
and set up smashes

**    [Drive A]
  When: Ball falls in front of service line and you're in the back court
  Button: R1+X
  Friendship: Shot's effectiveness rises
  Shot auto aims at opponent, un-returnable, will blow away opponent's racket.
Can return smashes, if the opponent doesn't try to return it or if it doesn't
hit the opponent, it will probably go out. Could be effective it the opponent
is at the net, because it takes a decent amount of stamina. But if you use it
while the opponent is back, it's a waste.

***   [Drive B]
  When: Ball falls in front of the service line.
  Button: R1+O
  Friendship: Shot's effectiveness rises
  Sliding and hit a high bouncing shot. Good shot, useful to return specials
that falls really short in the front court like Zero Shiki or Silent Drop.
Can return a lot of balls, just remember to run back right away because it
leaves you vulnerable in case it is tapped over

**    [Twist Smash]
  When: Lob or chance ball, you in the front court
  Button: R1+X is Twist Smash, R1+O is fake, just a normal smash
  Friendship: Shot's effectiveness rises (only with the real version, not
the fake)
  Like the twist serve, will bounce to Echizen's dominant hand, but
sometimes he will use the Air Walk Drop. Echizen uses it a lot instead of
Twist Smash at higher tensions.

***** [Imitation]
  This is the skill that allows him to copy people's move, it is also the key
to his hidden move called Proof of Awakening. This will take a little time to
get used to but once you're familiar with it, you can unleash this combo.
  Must be at tension Level 4!
  Starts with Buggy Whip Shot...
  Buggy Whip Shot             R1+O          -  If that gets returned, then...
  Twist Spin Shot             R1+X or Zero Shiki R1+O - If either iss returned
  Is that all you have, brat? R1+X  or R1+O -  If that gets returned, then...
  Esoteric Wall               R1+X          -  If that gets returned, then...
  Cyclone Smash???            R1+X  The last move of the chain, Echizen
twists his body and does an un-returnable smash that looks like the Cyclone
from the anime.
  Note: If any of those moves scores before you can do the Cyclone Smash,
you will have to start over to finish it. All of this counts as special
move(s), so if it gets countered by another special move and scored, you will
be dazed as usual. I recommend using Twist Spin Shot because that is more
returnable than the devastating Zero Shiki. Good luck!!

***   [Single Footed Split Step]
  When: After your own shot, before the opponent begins to hit the ball
  Button: R1+O
  Until the point end, speed is increased by 50% and can change directions
instantly. This move can be bothersome to human opponents since it can
disrupt rhythm and cause a miss hit. Otherwise, if you're taken out of the
court diving for the ball, this can help.

**    [Provocation]
  When: After own shot, before the opponent enters their posture to hit the
ball
  Button: R1+X
  Lower tension of the opponents that does not have the passive skill "Calm".
This however will fill up the opponent’s special bar. Can only be used once per
match. In pair mode, you can only buy this in Pair Mode if you have Mental stat
of S or higher.

***   [Power Ankles Removing]
  When: After losing a point, can only be done during or after the third game,
one time use only
  Button: R1+X
  Footwork stat raised by 1 (which for Echizen put it at S) but beware,
if your stamina is in the white zone, it will go down to D. For pair mode,
this move increases your acquisition of the body (blue) points by 10%.

**    [Buggy Whip Shot]
  When: You're in the back court, the ball lands behind the service line,
can't be smash or lob.
  Button: R1+O
  A cheap version of snake, this is the first step to do Echizen's
awakening combo.


[2] Tezuka Kunimitsu

Vitals
Year:      3rd
Height:    179
Birthday:  October 7th
Power:     S
Footwork:  S
Stamina:   A
Mental:    A
Technique: S
Total:     43/50

Passive Abilities
Dynamic Body Vision - Hit bad shots less often, but when you do hit a bad
shot, special bar goes down
Calm - When a move or anything that lowers your special bar, this decreases
that effect by a little

Analysis:
He has the highest stats (other than the unmatchable Nanjiroh) in the game
and the moves to make him a monster on the court. Great moves, these are close
to unstoppable at lower tensions, but at high tensions, he is prone to being
countered, especially the corner shot, since it's the only normal shot he has
and is predictable where it will go. Top 5 players definitely, although his
lack of specials and passive can be a drawback at high tensions. So try to
win quickly with him and not mess around, his stamina drains very fast for
some odd reason.

Specials:
****  [Speed Serve]
  When: Serving
  Button: R1+X
  Friendship: Shot's effectiveness rises
  A serve that is twice the normal serve speed. Really useful, one of the 5
best serve in the game.

***** [Zero Shiki Drop Shot]
  When: You're in the front court, can return anything except smashes
  Button: R1+O
  Friendship: Shot's effectiveness rises
  Ball rolls once it hits the ground, similar to the Tsubame Geashi. Arguably
the best shot in this game. Certainly is the best drop shot.

***   [Corner Shot]
  When: When you're behind the service line
  Button: R1+X or R1+O
  Friendship: Shot's effectiveness rises
  Super fast shot aimed at the corners and paints the chalk. Very useful in
singles, but a reliability in doubles since the opponent can smash it right
back and you have no time react. Also if the opponent is in the front court,
they can also smash it right back. Best situation to use this is when your
opponent is stuck at the baseline. Execute the shot then run up front. Even
if they return it, they will be out of the court or it will be a chance ball,
you then smash it

***   [Tezuka Zone]
  When: After own shot, before opponent enters into shot posture
  Button: R1+O
  All balls with spin will return to Tezuka. Exceptions are specials. This
isn't the same Tezuka Zone as it was in the manga or the anime. This doesn't
work on specials so it can be useful, but not the same "Tezuka Zone". I've
never used this much; really find no reason to with the Corner Shot and Zero
Shiki available.

[3] Fuji Syusuke

Vitals
Year:      3rd
Height:    167cm
Birthday:  February 29th
Power:     E
Footwork:  D
Stamina:   D
Mental:    B
Technique: SS
Total:     31/50

Passive Abilities
Dynamic Body vision - Hit bad shots less often, but when you do hit a bad
shot, special bar goes down
Analytical Invalidity - People that have the ability "Analysis" and can read
shots like Inui and Yanagi can't see where you are hitting, this cancels
analysis out.

Analysis:
I think that he is a little underrated in this game, only decent stats and
almost useless passives. He is like Tezuka without the high stats. He should
at least be at D C C A SS and a 35/50 because he is one of the strongest
around, and his stats doesn't reflect that, a lot of weaknesses and isn't
much of a force in singles. However, despite the not so great stats, Fuji can
still beat most people due to his great specials. But he is best used in
doubles, his high Technique can be a pain for the opponent due to his well
placed shots and the deadly Triple Counters.

***** [Vanishing Cut]
  When: Serving
  Button: R1+O, R1+X is a fake.
  A super slice shot that is not visible after hitting the ground, will always
bounce towards Fuji's right. The best serve to use against CPU, and probably
the second best serve overall. Very difficult to return, I have not seen CPU
return it once, even on hard mode. Best used if you aim at the right corners
when serving. You can also fake it from time to time against human opponents
which increases the effectiveness.

****  [Tsubame Gaeshi]
  When: When receiving a topspin or lob to the forehand.
  Button: R1+X
  Friendship: Shot's effectiveness rises
  Tsubame Gaeshi (or Swallow Return) will score once it hits the ground. So
don't even try to return it if you can't hit it on the fly. Very effective if
the opponent is at the baseline. Although the shot is slow, it also give you
time to recover in case the opponent hits it back. A great move overall.

***** [Higuma Otoshi]
  When: Returning smashes
  Button: R1+X
  Friendship: Shot's effectiveness rises
  Higuma Otoshi (or Brown Bear Drop) One of the coolest moves around in my
opinion. Really useful, if you bait someone into smashing in the front court,
it's almost a guaranteed point if you lob it into the corners. It can not be
returned once it lands (like most of Fuji's moves). This move is one of the
reasons why Fuji is a genius.

***   [Hakugei]
  When: You're in the backcourt and the ball can't be a topspin or smash.
  Button: R1+O, R1+X is a fake
  Hakugei (or White Whale) is a slice over the head, bounce on the baseline
then returns to Fuji's hands. It is very useful in singles, but can be a
double edged sword in doubles. It is very prone to smashes since it is slow.
But if you can get it off with the opponent in the front court, it will score
most of the time. It can't be returned once it lands. The fake is useful too,
as it is a lob.

***   [Swallow Hatches]
  This is the same as the Tsubame Gaeshi, but it can only be used at level 2
and above. This is the only move that can counter Rokkaku's Itsuki's Sinker.

[4] Oishi Syuichiroh

Vitals
Year:      3rd
Height:    175cm
Birthday:  April 30th
Power:     C
Footwork:  B
Stamina:   C
Mental:    C
Technique: C
Total:     31/50

Passive Abilities
Top Spin Lob - Hit better top spin lobs than people with the same stat as you
Doubles - Special bar rises faster when you play doubles
Rear Guard - When playing doubles behind the service line, "Concentration"
passive skill kicks in and your special bar rises really fast when not moving
Support - If pair up with someone that has lower total stat than you, your
partner will get all their stats boosted by 1.
My Glove - When bowling, the bar moves really slow

Analysis:
The best pure doubles player available, with stats that have no holes and
amazing passive abilities, Oishi is one you do not want to face in a match.
His Doubles and Rear Guard passives let him gain a special bar very fast no
matter what the tension level is, and he can unleash the deadly Moon Volley
anytime he wants. Oishi is also very effective in singles, and the best bowler
in PoT. His Support passive can enhance his partner's stats which makes him a
lethal force to deal with.

Specials:
***** [Moon Volley]
  When: You're in the back court, balls other than drop, lob or smash.
  Button: R1+X
  A lob that falls on the baseline that is twice as fast as normal shots. Moon
Volley is a shot exclusive to Oishi, no one else can acquire it (although you
can get the imitation version if you are Eiji or if Oishi is your partner).
The Moon Volley is very fast and accurate, the only way to return it is to
get back and smash it on the fly (assuming you are not fast enough to get all
the way back to smash it on the bounce) When it is being lobbed over your head
in singles, just go with instinct and guess where it's going to go, if you
guess wrong, it's a point for Oishi. An excellent move.

****  [Drop Volley]
  When: You're in the back court, balls other than drop, lob or smash.
  Button: R1+O
  Friendship: Shot's effectiveness rises
  Oishi here fakes the Moon Volley and hits a drop shot instead.

****  [Short Volley]
  When: You're in the front court, balls other than lob
  Button: R1+X
  Friendship: Shot's effectiveness rises
  A sharp angle volley that will land to either left or right side a little
above where the service line meets the singles line no matter where you hit
it from.


[5] Kikumaru Eiji

Vitals
Year:      3rd
Height:    171cm
Birthday:  November 28th
Power:     E
Footwork:  S
Stamina:   D
Mental:    C
Technique: E
Total:     28/50

Passive Abilities
Acrobatics - Allow you to play an acrobatic style (Eiji's hops when he volley)
Diving Volley - Allow you to dive for balls out of reach
Power Volleyer - Increase the power of volleys by 1
Jumping Shot - Allow you to hit jumping shots
Dynamic Body Vision - Hit bad shots less often, but when you do hit a bad
shot, special bar goes down
Match Point - All stats increases by 1 when it is match point
Avant-Garde - When playing doubles and you are above the service line, your
special bar rises faster

Analysis:
Decent overall, definitely worthy of the Golden Pair. While his stats are
just average, it is his moves that put him over the top. Having a copy Moon
Volley helps him be a huge force in both singles and doubles and Acrobatics all
ow him to get many balls and recover quickly. His charge moves makes up
somewhat for the lack of stamina so Eiji is one of the better players around.

Specials:

***   [Acrobatic Volley]
  When: Inside forecourt, any ball except lob
  Button: R1+X
  Has a wide range, can return smashes making this move useful. You need the
passive ability Acrobatics to acquire this move in Pair Mode. It can leave you
momentary defenseless.

***** [Oishi's Moon Volley]
  When: You're inside the forecourt, balls other than drop, lob and smash.
  Button: R1+X
  Friendship: Shot's effectiveness rises
  It is a slightly slower, less accurate original Moon Volley, so usage should
be the same. You can only acquire this move in Pair mode if Oishi is your
partner.

****  [Kikumaru Beam]
  When: Inside forecourt, when it's time to smash any balls except smash.
  Button: R1+O
  Friendship: Shot's effectiveness rises
  A great smash move, very effective in singles and opponent are trying to lob
balls over your head

***** [Kikumaru Seal Step]
  When: Tension is 3 and above, inside the forecourt, after own shot, before
opponent enters shot posture.
  Button: R1+X
  One of the cooler looking move around, Eiji moves so fast, it seems like
there are three of him, it will return any ball that isn't a lob over Eiji's
head. A very good move in doubles, but in singles, it is very susceptible to
lobs.

***   [Charge]
  When: After own shot, before opponents enter shot posture.
  Button: R1+O
  When your stamina bar becomes white, you regain stamina even if you are
moving and playing.

[6] Kawamura Takashi

Vitals
Year:      3rd
Height:    180cm
Birthday:  November 18th
Power:     SS
Footwork:  G
Stamina:   A
Mental:    D
Technique: G
Total:     27/50

Passive Abilities
Friendship - You special bar goes up when your partner hit 5 straight rally
shots

Analysis
A pure power player with not much else, he has a decent arsenal of moves,
especially the chance ball inducing move that can get him easy points. His
very slow footwork makes him very bad in singles

Specials

**    [Burning Serve]
  When: Serving
  Button: R1+X
  Friendship: Shot's effectiveness rises
  A serve that is three times the normal weight, takes up a little stamina
from the receiver.

***   [Burning Hadokyuu]
  When: Balls other than smashes
  Button: R1+O
  Friendship: If it get returned, it will be a lob
  Ball that takes away stamina, a shot that weights 3 times a normal shot.
It will blow racket away if you try to return it before it bounces

**    [Great Hadokyuu]
  When: Balls other than smashes
  Button: R1+X
  Friendship: Shot's effectiveness rises
  Balls that aim at the opponent, if opponents try to return it before it
bounces, racket will be blown away. It can go out on many occasions.

***** [Dash Hadokyuu]
  When: At opponent's match game, only used once a game, this move will
replace the Great Hadokyuu. Doubles only
  Button: R1+X
  Blown away both people's rackets and drain massive stamina. Must be at
match game when you play to 3 or more (best if trailing 0-2 in a 3 game match,
0-3 when playing a 4 game match etc…). You probably can do this behind the
baseline. Exclusively to Kawamura.

***** [Hey Hey Com'on]
  When: After own shot, before opponent enters into shot posture
  Button: R1+O
  Induces a chance ball for you to smash right back at your opponent, really
useful.

[7] Inui Sadaharu

Vitals
Year:      3rd
Height:    184cm
Birthday:  June 3rd
Power:     B
Footwork:  C
Stamina:   C
Mental:    C
Technique: C
Total:     31/50

Passive Abilities
Analysis - See where the opponent is aiming their shots at
Underestimate - Until you're trailing in game count or until the opponent uses
a special, all your stats goes down by 1. However you can remove this in Pair
Mode

Analysis
Stats are evenly spread out, decent moves, he has the Analysis ability which
allows him to see where opponents hit is a big bonus, but he does have the
soft spot passive which could hamper him some bit. When he takes off the Power
Ankles and Power Weights, he gains 2 more stats points which allows him to be
dominant.

Specials:
**    [S.S.S.]
  When: Serving
  Button: R1+X
  Friendship: Shot's effectiveness rises
  Short for Stealth Sonic Serve, this serve will be invisible until it
bounces, 1.5 faster than normal serves. For a serve that is said to rival the
Scud Serve, this comes no where close, it's too slow to be effective.

***   [D.A.E.]
  When: You're in the forecourt, chance balls.
  Button: R1+X
  Friendship: Shot's effectiveness rises
  Short for Data Analysis and Estimation. An accurate volley, only usable on
chance balls.

***   [D.R.S.]
  When: You're in the backcourt, when it is time to smash.
  Button: R1+X
  Friendship: Shot's effectiveness rises
  Short for Delay Release Smash. When you start to hit it, hold down the
button, and whenever you let go of it, that is when Inui will release the
smash, but it does have a time limit, it will let go by itself within a couple
of seconds.

****  [D.A.S.]
  When: After own shot, before opponent enters shot posture
  Button: R1+O
  Short for Data Analysis and Stimulation. This will increase the chances of
the opponent hitting a bad shot (i.e. chance balls, out shots...). It's not
as effective as Kawamura's move, since it doesn't guarantee you anything.

***   [Power Ankle Removing]
  When: After losing a point, must be at the third game or more.
  Button: R1+X
  Inui gains 1 stat towards his footwork. In Pair Mode, you get 10% more
body (blue) points if you have this.

***   [Power Wrist Removing]
  When: After losing a point, must be at the third game or more.
  Button: R1+O
  Inui gains 1 stat towards his power. In Pair Mode, you get 10% more body
(blue) points if you have this.

[8] Momoshiro Takeshi

Vitals
Year:      2nd
Height:    170cm
Birthday:  July 23rd
Power:     A
Footwork:  C
Stamina:   B
Mental:    A
Technique: E
Total:     33/50

Passive Abilities
Jumping Shot - Allow you to hit jumping shots
Net Dash - Movements forward towards the net are faster
Energetic - It makes it more difficult to lose stamina
Determination - Every time your opponent scores, your special bar goes up

Analysis
Great base stats, too bad it isn't backed up by deadly moves, although his
smash specials are good, he lacks any other moves that can end points quickly.

Specials

****  [Dunk Smash]
  When: Backcourt, time to smash.
  Button: R1+X, R1+O is a fake smash, drop shot.
  Friendship: Shot effectiveness rises
  Powerful jumping smash, the fake is effective too

***** [Super Dunk Smash]
  When: Forecourt, time to smash
  Button: R1+X
  Friendship: Whoever tries to return it will have half of thier stamina
drained. Can't be returned without a special, whoever tries to return it
without a special will have racket blown away.

**    [Jack-Knife]
  When: Behind the service line, balls that fall behind the service line but
can't be lob or smash
  Button: R1+X
  Friendship: Shot effectiveness rises
  Two handed backhand utilizing weight of body. Not very effective, easily
returned, but it does drain a little stamina.

**    [Jack-Knife Poach]
  When: Forecourt, ball that will fall behind the service line but can't be
lobs or smashes
  Button: R1+X
  Friendship: Shot effectiveness rises
  Same as Jack-Knife, only a volley like move.

****  [Smash Out]
  When: Tension at level 4, smash must fall behind the service line.
  Button: R1+X
  Does not work on specials, but all other smashes will be out when you use
this, similar to Sengoku's move that calls lobs out.

**    [Are]
  When: Tension at 2 or more, after winning a game, but still trailing in
game count. Doubles only.
  Button: R1+X
  This will lower the opponent's tension by 1. Only once a match can you use
this

[9] Kaidoh Kaoru

Vitals
Year:      2nd
Height:    173cm
Birthday:  May 11th
Power:     C
Footwork:  E
Stamina:   SS
Mental:    S
Technique: E
Total:     33/50

Passive Abilities
Diving Volley - Allow you to dive for balls that are out of reach
Side Dash - Side to side movements are faster
Determination - Every time your opponent scores, your special bar goes up

Analysis:
High base stats and the specials to back them up, his greatest weakness is
the lack of footwork, which screws him over in singles, other than that, he is
a great doubles player. He can unleash the snake at only half a special bar and
high mental stats means he will spam it. At higher tensions, he can do the
Cobra, and you will never have to worry about stamina with Kaidoh. He can be a
very annoying opponent.

Specials:

***   [Snake]
  When: Backcourt, ball must fall behind the service line.
  Button: R1+O
  Friendship: Shot's effectiveness rises
  Sharp angle shot, can curve either way, can really bothersome to people
that have low footwork or still stuck at the baseline, the best way to return
this is to volley it while standing at the center of the net.

****  [Boomerang Snake]
  When: Must be behind the service line and in the right corner, balls must
ball behind the service line to the forehand.
  Button: R1+X
  Friendship: Shot's effectiveness rises
  Can only be acquired in Pair Mode if you have "Will Power". It can return
smashes, but can also hit the net sometimes. Can't be returned until it bounces

***   [Diamond Back]
  When: Forecourt, ball must fall behind the service line, can't be lobs.
  Button: R1+O
  Friendship: Shot's effectiveness rises
  This is just running back to hit a snake, the effect is still the same.

****  [Cobra]
  When: Tension must be at 3 or above, you must be behind the baseline, ball
must fall behind the service line
  Button: R1+O
  Friendship: Shot's effectiveness rises
  A fast intimidating lob, similar to the moon volley but with more height and
less speed.

**    [Viper Dive]
  When: You must be behind the service line, opponent has to hit a drop shot
  Button: R1+O
  Friendship: Makes the shot bounces very little
  A diving effort by Kaidoh to return a drop shot, it will leave you very
vulnerable if the opponent gets to the shot in time

***   [Python Dive]
  When: Tension must be at 3 or higher. Cord ball falls on Kaidoh's right
side, can't be smashes or, lobs.
  Button: R1+X
  Friendship: Shot's effectiveness rises
  This move relates to Kaidoh's encounter with Aoi in the manga, Kaidoh will
dive and hit a boomerang snake to return a cord ball. Beware, if the court ball
isn't far out enough, Kaidoh will hit the net

***** [Will Power]
  When: After losing a point, stamina bar at white
  Button: R1+X
  This will recover all the stamina bar, can only be used once per match.

***   [Death Adder]
  When: At opponent's match point
  Button: R1+O
  This will raise tension to level 4 at the opponent's match point, although
it maybe too little too late


Legal:
 Prince of Tennis and all creations belongs to Konami and Konomi Takeshi and
all the copyrights are theirs too. I want to thank them for putting out such a
great game for me to enjoy.

Thanks to:
 c0ld, Kiyo, orangy and the creation that is the translator. Also thanks to
Gamefaqs for putting this up.


"Don't hunt what you can't kill, kids!"

Prince of Tennis rules!!!

Copyrights 2005 hbk823