テニスの王子様 SmashHit!2
 _______ __             ______       __                              _____
 \__  __|  |__  _____   \____ \_____|__| ____  _____  _____     ___ /  ___\
   |  | |  |  \/ ___ \   |   _/  __ |  |/    \/  ___\/  __ \   / _ \|   __\
   |  | |   Y  \  ___/   |  | |  | \|  |   |  \  \___\  ___/  ( (_) |  |
   |__| |___|__|\____>   |__| |__|  |__|___|__/\_____>\____>   \___/|__|
                   ________                    __
                   \__  __/____   ____   ____ |__| ______
                     |  |/  __ \ /    \ /    \|  |/  ___/
                     |  |\  ___/|   |  |   |  |  |\___ \
                     |__| \____>|___|__|___|__|__|______>

                      Tennis no Oujisama - Smash Hit! 2
                     The Prince of Tennis - Smash Hit! 2
                                 10 May 2006

  ____            _              _
 / ___|___  _ __ | |_  ___ _ __ | |_ ___
| |   / _ \| '_ \| __|/ _ | '_ \| __| __|
| |__| (_) | | | | |_|  __| | | | |_\__ \
 \____\___/|_| |_|\__|\___|_| |_|\__|___/
1 Introduction
2 Translation
3 Players
  3.1 Seishun Gakuen
  3.2 Fudomine Chuu
  3.3 Saint Rudolph Gakuin
  3.4 Yamabuki Chuu
  3.5 Hyoutei Gakuen
  3.6 Midoriyama Chuu
  3.7 Rokkaku Chuu
  3.8 Rikkai Daigaku Fuzoku
4 Extra Techniques
5 Abilities
6 Pair Mode
7 Scenarios
  7.1 Fudomine Chapter
  7.2 St Rudolph Chapter
  7.3 Hyoutei Chapter
8 Ikyuunyuukon (一球入魂)
9 Bowling
10 Secrets
11 Birthdays
  11.1 Seishun Gakuen
  11.2 Fudomine Chuu
  11.3 Saint Rudolph Gakuin
  11.4 Yamabuki Chuu
  11.5 Hyoutei Gakuen
  11.6 Midoriyama Chuu
  11.7 Rokkaku Chuu
  11.8 Rikkai Daigaku Fuzoku
12 Pair Names
13 Closing


 _       ___       _                  _            _   _
/ |     |_ _|_ __ | |_ _ __  ___   __| |_   _  ___| |_(_) ___  _ __
| |      | || '_ \| __| '__|/ _ \ / _` | | | |/ __| __| |/ _ \| '_ \
| |  _   | || | | | |_| |  | (_) | (_| | |_| | (__| |_| | (_) | | | |
|_| (_) |___|_| |_|\__|_|   \___/ \__,_|\__,_|\___|\__|_|\___/|_| |_|
This guide os for the PS2 game テニスの王子様 SmashHit!2. Most of this
information was just taked from my Form the Strongest Team! guide, I just
copy/paste most of the information, and edit it so it could be useful in Smash
Hit! 2. Also, this game isn't as good as Form the Strongest Team!, it has less
characters, less techniques, less abilities. Also, the game is much more
shallow, with no 'real' single player mode, so if you had to choose between
the two, don't get this, get Form the Strongest Team! ^_^

If you can help me with this guide and if there is anything that you would
like to know or anything you dont understand, feel free to email me at:
    [email protected]


 ____        _____                      _       _   _
|___ \      |_   _|_ __  __ _ _ __  ___| | __ _| |_(_) ___  _ __
  __) |       | | | '__|/ _` | '_ \/ __| |/ _` | __| |/ _ \| '_ \
 / __/   _    | | | |  | (_| | | | \__ | | (_| | |_| | (_) | | | |
|_____| (_)   |_| |_|   \__,_|_| |_|___|_|\__,_|\__|_|\___/|_| |_|
MAIN MENU
練習試合 - Practice Match (Echizen Ryoma)
ペア - Pair (Tachibana Kippei)
シナリオ - Scenario (Mizuki Hajime)
一球入魂 - Ikkyuunyuukon (Atobe Keigo)
ボウリング - Bowling (Sengoku Kiyosumi)
ギャラリー - Gallery (Amane Hikaru)
オプション - Option (Kiraku Yasuyuki)
セーブ&ロード - Save & Load (Kirihara Akaya)


PRACTICE MATCH 練習試合 (Echizen Ryoma)
Select SINGLES or DOUBLES
Select your position
    Press START to switch your cursor betweem PLAYER and COM
    Press SQUARE to make all players COM
Select your character
    Press TRIANGLE to see character's stats
    Press SQUARE to load a Pair mode character
    Press START for RANDOM
    Press L1/R1 to switch between schools
Select COM character (if any)
    Same as above
Select court
    Courts:
       青学テニス部コート Seigaku Tennis Club Courts
       関東大会試合コート Kantou Regional Tournament Courts
       氷帝テニス部コート Hyoutei Tennis Club Courts
       テニスクラブコート Tennis Club Courts
       ストリートコートA  Street Courts A
       ストリートコートB  Street Courts B
       高架下コート Courts Under Infrastructure


PAIR ペア (Tachibana Kippei)
  NEW GAME
  Start from a new slot
   *TALK*
  Select a MAIN CHARACTER (player)
       Press TRIANGLE to see character's stats
       Press START for RANDOM
       Press L1/R1 to switch between schools
   *TALK*
  Select a SUB CHARACTER (computer)
       Press TRIANGLE to see character's stats
       Press START for RANDOM
       Press L1/R1 to switch between schools
   *TALK*
  Select TEAM NAME
   *TALK*
  .
  .
  .

  LOAD GAME
  Load an existing slot


SCENARIO シナリオ (Mizuki Hajime)
Press UP/DOWN to select chapter
Press LEFT/RIGHT to select episode


IKKYUUNYUUKON 一球入魂 (Atobe Keigo)
Select your character
    Press TRIANGLE to see character's stats
    Press START for RANDOM
    Press SELECT to erase the existing data
    Press L1/R1 to switch between schools


BOWLING ボウリング (Sengoku Kiyosumi)
ノーマルモード Normal Mode
  シングルス Singles / ダブルス Doubles
  Select number of people playing (including COM players)
  Select your position
       Press START to switch your cursor betweem PLAYER and COM
       Press SQUARE to make all players COM
  Select your character
       Press TRIANGLE to see character's stats
       Press SQUARE to load a Pair mode character
       Press START for RANDOM
       Press L1/R1 to switch between schools
  Choose a ball type
  Select COM character (if any)
       Same as sbove

チャレンジモード Challenge Mode
Select number of people playing (including COM players)
Select your position
    Press START to switch your cursor betweem PLAYER and COM
    Press SQUARE to make all players COM
Select your character
    Press TRIANGLE to see character's stats
    Press SQUARE to load a Pair mode character
    Press START for RANDOM
    Press L1/R1 to switch between schools
Choose a ball type
Select COM character (if any)
    Same as sbove


GALLERY ギャラリー (Amane Hikaru)
Press TRIANGLE for charater status
Press START for random


OPTION オプション (Kiraku Yasuyuki)
  難易度 Difficulty
     かんたん     普通       難しい
     Easy         Normal     Hard

  振動 Vibration
     あり     なし
     On       Off

  サウンド Sound
     ステレオ     モノラル
     Stereo       Mono

  BGM Background Music Volume

  SE Sound Effects Volume

  VOICE Voices Volume

  ガイド Guide (where Atobe and Sasaki come up to give you advice)
     あり     なし
     On       Off

  カメラ Camera
     固定     常に背後
     Fixed    Always Behind You

  リプレイ Replay
     あり     スーパープレイ時のみあり       なし
     On       Only When You do a Special     Off

  試合中BGM
     おすすめ        BGM01-11
     Recommended     Background Music 01-11


SAVE & LOAD セーブ&ロード (Kirihara Akaya)
If when you selected this, it was yellow, that means that there are new things
to save, and the first screen will tell what has been changed. Then the next
screen will ask you if you want to save or load (Left = Save, Right = Load).

If you selected save, it will then ask you if you want to overwrite the
existing file if there is one (Left = Yes, Right = No)

If you selected load, it will then ask you if you are sure you want to load
(Left = Yes, Right = No)


 _____       ____  _
|___ /      |  _ \| | __ _ _   _  ___ _ __ ___
  |_ \      | |_) | |/ _` | | | |/ _ \ '__/ __|
 ___) |     |  __/| | (_| | |_| |  __/ |  \__ \
|____/  (_) |_|   |_|\__,_|\__, |\___|_|  |___/
                            |___/
NOTE:
A Pair Technique is done when your partner is doing a technique, and you press
    R1 when he is executing the move. You will have sucessfully done it when
    there are two faces on the screen (when the character is saying the move)
    instead of one.

Techniques with an * are unique to that player

======================
= 3.1 Seishun Gakuen =
======================
越前リョーマ
Echizen Ryoma
Status
Power: F
Footwork: A
Stamina: C
Mental: B
Technique: SS

Abilities
Rising. Diving volley, Jumping shot, Net dash, Doutaishiryoku (see opponent's
movements), Honki (seriousness), Oobutai (Big Stage), Waza sense (Technique
sense), Kakusei (Awakening)

Techniques
ツイストサーブ (Twist Serve)
Timing: Serve
Button: R1 + X (O does a slice serve)
Pair: Ball Strength Up
Description:
A serve that changes in speed.

超ライジング (Chou Rising - Super Rising)
Timing: Recieve
Button R1 + X or O
Pair: Ball Strength Up
Description:
A hard to do rising, but it is a returns to the opponent's court with an
intense spin.

ドライブA (Drive A)
Position: Backcourt
Ball: Any ball landing in front of the service line except for smashes
Button R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
You hit it at the opponent and it hits their racquet, and they hit it out.

ドライブB (Drive B)
Position: Backcourt
Ball: Any ball landing in front of the service line except for smashes
Button R1 + O
Pair: Ball Strength Up
Description:
After the ball bounces towards the front of the court, you return with a
strong volley. Requires a footwork of A or above.

ツイストスマッシュ (Twist Smash)
Position: Forecourt
Timing: When Hitting a Smash
Button: R1 + X (O becomes a normal smash)
       (can't be used against other techniques)
Pair: Ball Strength Up (when using R1 + X)
Description:
Home in and jump, to hit a smash. after it bounces, the ball jumps up from the
twist.

* 模倣 (Mohou - Copy)
You do a buggy whip shot, airwalk drop, zero skiki drop, etc. Requires a
tension level of 4. Do a 'buggy whip shot' with R1 + O -> 'twist spin shot'
with R1 + X -> 'Sono Teido ka Kozou - Is that all you got, kid?' with R1 + X
or O -> 'Okuden: Kabezoi' with R1 + X and continue. Lastly, R1 + X to start
覚醒の証 (Kakusei no Akashi - Proof of Awakening), or press R1 + O to fake.
Restricted to singles only.

片足スプリットステップ (Kata-ashi split step - One-legged Split Step)
Timing: After own shot, before opponent's shot
Button: R1 + O
Description:
Till the point is decided, you move faster.

挑発 (Chouhatsu - Provocation)
Timing: After own shot, before opponent's shot
Button: R1 + X
Description:
To an opponent without 冷静 (Reisei - Calmness), and has low physical strength
and tension level 1. By using this, their physical strength may disappear
completely. Only can be used once per game. Requires a mental of S or above.

パワーアンクル外し (Power Ankle hazushi - Power Ankles Removal)
Timing: When you lose a point
Button: R1 + X
Description:
Footwork increases by 1 for the next three games. Can only be used once in a
match. If you have this technique, in "Pair Mode" your footwork may do down by
one, but you gain some bonus footwork in training.

バギーホイップショット (Buggy Whip Shot)
Position: Backcourt
Ball: Any ball landing behind the service line except for lobs and smashes
Button: R1 + O
       (can't be used against other techniques)
Description:
A tight angle cross shot that curves.


手塚国光
Tezuka Kunimitsu
Status
Power: S
Footwork: S
Stamina: A
Mental: A
Technique: S

Abilities
Doutaishiryoku (see opponent's movements), Reisei (calmness)

Techniques
スピードサーブ (Speed serve)
Timing: Serve
Button: R1 + X
Pair: Ball Strength Up
Description:
High speed serve that is twice as fast.

零式ドロップ (Zero-shiki drop)
Position: Forecourt
Ball: Any ball except smash
Button: R1 + O
Pair: Ball Strength Up
Description:
Shot with no bounce, a drop shot that goes over the net and then rolls back.

コーナーショット (Corner Shot)
Position: Behind the service line
Ball: Any ball except smash
Button: R1 + X or O
Pair: Ball Strength Up
Description:
A high speed shot that is accurately aimed at a baseline corner.

* 手塚ゾーン (Tezuka Zone)
Timing: After own shot, before opponent's shot
Button: R1 + O
Description:
Until the point is decided, all the opponent's shots (except techniques,
smashes and drops) are drawn in. During activation, you don't gain any tension.


不二周助
Fuji Shuusuke
Status:
Power: E
Footwork: D
Stamina: D
Mental: B
Technique: SS

Abilities
Doutaishiryoku (see opponent's movements), Kaiseki Mukou (Invalidate Analysis)

Techniques
バニッシングカット (Vanishing Card)
Timing: Serve
Button: R1 + O (X does a serve that doesn't curve)
Description:
After the bounce, the shadow cannot be seen, and suddenly bends.

つばめ返し (Tsubame Gaeshi - Swallow Return)
Ball: Topspin, lob
Posture: Forehand
Button: R1 + X
Pair: Ball Strength Up
Description:
A shot with an intense slice, and with barely any bounce. After the bounce,
the ball is really low making a return shot impossible.

羆落とし (Higuma Otoshi - Brown Bear Drop)
Ball: Smash
Button: R1 + O
Pair: Ball Strength Up
Description:
When the opponent does a smash, you direct the ball back to the opponent's
baseline.

白鯨 (Hakugei - White Whale)
Position: Backcourt
Ball: Fall behind the service line, any ball except smash
Stance: Backband
Button: R1 + X (O does a lob)
Description:
The ball suddenly climbs up from the net, and bounces vertically on the
baseline. After the bounce, the ball turns back towards the user.

つばめ孵し (Tsubame Kaeshi - Swallow Hatch)
Tension: 2+
Ball: Any ball except a topspin, lob or smash
Stance: Forehand
Button: R1 + X
Description:
The effect is the same as a tsubame gaeshi, except it can only be returned by
a シンカー (Sinker)


大石秀一郎
Ooishi Shuuichirou
Status:
Power: C
Footwork: B
Stamina: C
Mental: C
Technique: C

Abilities
Topspin lob, Doubles, Kouei (Rear guard), Support, My Glove

Techniques
* ムーンボレー (Moon Volley)
Position: Backcourt
Ball: Any ball except a drop, lob or smash
Button: R1 + X
Description:
With a sudden drop, a spin volley that goes twice as fast and lands on the
baseline.

ドロップボレー (Drop Volley)
Position: Backcourt
Ball: Any ball except a lob or smash
Button: R1 + O
Pair: Ball Strength Up
Description:
A homing technique that drops the ball near the net.

ショートボレー (Short Volley)
Position: Forecourt
Ball: Any ball except a lob
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
Regardless if the incident angle, you can hit it hard to either the left or
right.


菊丸英二
Kikumaru Eiji
Status:
Power: E
Footwork: S
Stamina: D
Mental: C
Technique: E

Abilities
Acrobatics, Diving volley, Jumping shot, Doutaishiryoku (see opponent's
movements), Match point, Zenzei (Front guard)

Techniques
アクロバティックボレー (Acrobatic Volley)
Position: Forecourt
Ball: Any ball except a lob
Button: R1 + O
Pair: Can't be returned with a volley
Description:
A high dive to hit the ball, the area that you cover is wide. Must have
the ability "Acrobatics" first before you can learn this technique.

大石直伝ムーンボレー
    (Ooishi Jikiden Moon Volley - Oosihi Transmitted Moon Volley)
Position: Backcourt
Ball: Any ball except a drop, lob or smash
Button: R1 + X
Pair: Ball Strength Up
Description:
A spin volley that goes 1.5 times as fast and lands on the baseline. Must have
Ooishi on your team to get this technique.

菊丸ビーム (Kikumaru Beam)
Position: Forecourt
Timing: When you hit a smash
Ball: Any ball except a smash
Stance: Backcourt
Button: R1 + O
Pair: Ball Strength Up
Description:
On your opponent's ball, you do a jumping, backhand smash.

* 菊丸ステップ (Kikumaru Step)
Tension Level: 3+
Position: Forecourt
Timing: After own shot, before opponent's shot
Button: R1 + X
Description:
You have a large cover over the opponent's next ball. A ball in the cover will
be returned acrobatically.

充電 (Juuden - Charging)
Timing: After own shot, before opponent's shot
Button: R1 + O
Description:
You can use this when yout stamina gauge is white. When you don't move, you
recover stamina and physical strength.


河村隆
Kawamura Takashi
Status:
Power: SS
Footwork: G
Stamina: A
Mental: D
Technique: G

Abilities
Yuujou (Friendship)

Techniques
バーニングサーブ (Burning Serve)
Timing: Serve
Button: R1 + X
Pair: Ball Strength Up
Description:
A serve that is 3 times stronger than normal. Even if it is returned, it will
be a lob.

バーニング波動球 (Burning Hadoukyuu)
Ball: Any ball except a smash
Button: R1 + O
Pair: If it is returned it will definitely be a lob
Description:
A shot 3 times stronger than normal. If it is returned, depending on where you
are, if infront of the service line, then it will be a lob, if behind the
service line, it will be a drop.

グレート波動球 (Great Hadoukyuu)
Ball: Any ball except a smash
Button: R1 + X
Pair: Ball Strength Up
Description:
Strong shot aimed at the opponent. If they try to return it, the racquet will
be blown away, but if they leave it, it has a high chance of going out.

* ダッシュ波動球 (Dash Hadoukyuu)
Ball: Any ball except a smash
Button: R1 + X
Description:
During the opponent's match game, it replaces the "Great Hadoukyuu". Can blow
away opponent's racquets. Restricted to doubles only, only used once per match.

オラオラカモーン (Ora Ora Com'on - Hey Hey Com'on)
Timing: After own shot, before opponent's shot
Button: R1 + O
Description:
May cause the opponent to do a miss shot, making them hit it directly to you.


乾貞治
Inui Sadaharu
Status:
Power: B
Footwork: C
Stamina: C
Mental: C
Technique: C

Abilities
Kaiseki (Analysis), Tekagen (Underestimate)

Techniques
S.S.S
Timing: Serve
Button: R1 + X
Pair: Ball Strength Up
Description:
You can't see the ball till it bounces, 1.5 times faster than a normal serve.
Stands for 'Stealth Sonic Serve'.

D.A.E
Position: Forecourt
Ball: Any ball except a smash
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
Homing technique. A high volley. Stands for 'Data Analysis and Estimation'.

D.R.S
Position: Backcourt
Timing: When you hit a smash
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
A homing, jumping smash. Keep hold of the button to delay the smash, when you
let go of the button, the ball leaves the racquet. Stands for 'Delayed Release
Smash'.

D.A.S
Timing: After own shot, before opponent's shot
Button: R1 + O
Description:
Increases the chance of the opponent hitting a miss shot next shot. Stands for
'Data Analysis and Stimulation'.

パワーアンクル外し (Power Ankle Hazushi - Power Ankles Removal)
Timing: When you score
Button: R1 + X
Description:
Footwork increases by 1 for the next three games. Can only be used once in a
match. If you have this technique, in "Pair Mode" your footwork may do down by
one, but you gain some bonus footwork in training.

パワーリスト外し (Power Wrist Hazushi - Power Wrist Removal)
Timing: When you score
Button: R1 + O
Description:
Technique increases by 1 for the next three games. Can only be used once in a
match. If you have this technique, in "Pair Mode" your technique may do down
by one, but you gain some bonus technique in training.


桃城武
Momoshiro Takeshi
Status:
Power: A
Footwork: C
Stamina: B
Mental: A
Technique: E

Abilities
Jumping shot, Net dash, Genki (Energy), Makezu kirai (Hates loosing)

Techniques
ダンクスマッシュ (Dunk Smash)
Position: Backcourt
Timing: Smash
Button: R1 + X (O becomes a drop)
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
Jump up to smash, and you do an intense piercing smash.

超ダンクスマッシュ (Chou Dunk Smash - Super Dunk Smash)
Position: Forecourt
Timing: Smash
Ball: Any ball except a smash
Button: R1 + X
       (can't be used against other techniques)
Pair: The person that hits this ball loses half of his stamina
Description:
A smash. Even if the opponent can return it, they drop their racquet. Must
have learnt "Dunk Smash" first.

ジャックナイフ (Jack Knife)
Position: Behind the service line
Ball: Ball that bounces behind the service line, and any ball except a lob or
    smash
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
Shot that is hit from up high, uses the user's body weight to do a strong back
hand shot.

ジャックナイフポーチ (Jack Knife Poach)
Position: Forecourt
Ball: Ball that bounces behind the service line, and any ball except a lob or
    smash
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
Shot that is hit from up high, uses the user's body weight to do a strong back
hand shot.

スマッシュアウト (Smash Out)
Tension Level: 4+
Ball: Smash that bounces behind the service line
Button: R1 + O
       (can't be used against other techniques)
Description:
You shout out "It's Out!" and the opponent's smash goes out.

アレ (Are - That)
Tension Level: 2+
Timing: When you win a game, and you are winning in game count
Button: R1 + X
Description:
You disturb the opponent's concentration, and their tension level goes down by
1. Restricted to doubles, and used once per match.


海堂薫
Kaidoh Kaoru
Status:
Power: C
Footwork: E
Stamina: SS
Mental: S
Technique: E

Abilities
Diving volley, Side dash, Kihaku (Spirit), Makezu kirai (Hates loosing)

Techniques
スネイク (Snake)
Position: Backcourt
Ball: Bounces behind the service line
Button: R1 + O
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
A shot with an intense spin, that has a huge curve and a sharp angle that goes
towards the opponent's court.

ブーメランスネイク (Boomerang Snake)
Position: Behind the baseline, right corner
Ball: Ball that bounces behind the service line
Stance: Forehand
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description: Ball with intense spin, and goes around the net post. But it can
be returned when it is going around the post. Requires 執念 (Shuunen -
Tenscity) to learn.

ダイアモンドバック (Diamond Back)
Position: Forecourt
Ball: Ball that bounces infornt of the service line, and any ball except a lob
Button: R1 + O
Pair: Ball Strength Up
Description:
You move to the place where the ball bounces and return it with a snake.

コブラ (Cobra)
Tension Level: 3+
Position: Behind the baseline
Ball: Any ball landing behind the service line
Button: R1 + O
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
A top spin lob with an intense spin, that falls at high speed.

バイパーダイブ (Viper Dive)
Position: Behind the baseline
Ball: Dropshot
Button: R1 + O
       (can't be used against other techniques)
Pair: Becomes a drop shot with almost no bounce
Description:
A dive that returns the opponent's drop with your own drop.

パイソンダイブ (Python Dive)
Tension Level: 3+
Ball: Ball that bounces behind the service line, and any ball except a lob or
    a smash
Button: R1 + X
Pair: Ball Strength Up
Description:
Homming technieus, you dive towards the ball, and return the opponent's cord
ball with a boomerang snake.

執念 (Shuunen - Tenscity)
Timing: When you lose the point
Button: R1 + X
Description:
Only useable when your stamina gauge becomes white. Recover full stamina. Can
only be used once per match.

デスアダー (Death Order)
Timing: When the opponent is on their match point and they lose the point
Button: R1 + O
Description:
You tension level jumps to it highest level. Can only be used once per match.


竜崎桜乃
Ryuusaki Sakuno
Unlock:
Using Ryuusaki Sumire, in 練習試合 (Practice Match), verse and win against
Ryoma three or more times.

Status:
Power: H
Footwork: H
Stamina: H
Mental: F
Technique: H

Abilities
Shinrai (Reliance), Ishuku (Withering), Utareyowai (Weak against body blows)

Techniques
タンブルショット (Double Shot)
Position: Forecourt
Ball: Any ball except a smash
Button: R1 + X
Pair: Ball Strength Up
Description:
While falling down, the speed and strength of the shot is doubled.

ミラージュショット (Mirage Shot)
Position: Forecourt
Ball: Any ball except a smash
Button: R1 + O
Pair: Ball Strength Up
Description:
A soft and slow ball, the wind pressure makes the opponent miss the ball, and
they can only return a drop.

* ビギナーズラック (Beginner's Luck)
Position: Backcourt
Ball: Any ball except a smash
Button: R1 + X or O
Pair: Ball Strength Up
Description:
A slow ball that hits the net, and becomes a cord ball.


竜崎スミレ
Ryuuzaki Sumire
Unlock:
Get a score of over 200 in bowling, any character can be used.

Status:
Power: F
Footwork: F
Stamina: B
Mental: C
Technique: C

Abilities
Teppeki (Iron Wall), Honki (seriousness), My Glove

Techniques
ほれほれアタック (Hore Hore Attack - C'mon, c'mon Attack)
Position: Forecourt
Ball: Any ball except a drop, lob, or a smash
Button: R1 + X
Pair: Ball Strength Up
Description:
3 consecutive rapid homing volleys.


越前南次郎
Echizen Nanjirou
Unlock:
In pair mode's 壁打ち練習 (Wall hitting practice), hit the bell above the wall
twice, and get a perfect 60. You may use any character.

Status:
Power: SS
Footwork: A
Stamina: S
Mental: S
Technique: SS

Abilities
Waza sense (Technique sense), Tekagen (Underestimate)

Techniques
ツイストサーブ (Twist Serve)
Timing: Serve
Button: R1 + X (O does a slice serve)
Pair: Ball Strength Up
Description:
A serve that changes in speed.

天衣無縫 (Tenimuhou - Flawless)
Ball: Any ball except a drop or smash
Button: R1 + X
Pair: Ball Strength Up
Description:
A powerful shot. The person who returns loses some stamina and willpower.

古今無双 (Kokonmusou - Unparalleled in History)
Ball: Any ball except a lob or smash
Button: R1 + X
Pair: Ball Strength Up
Description:
A volley, a light speed shot.

* 諸行無常 (Shogyoumujou - All Worldly Things are Transitory)
Ball: Any ball except a drop, lob or smash
Button: R1 + O
Pair: Ball Strength Up
Description:
A homing return. After the shot until the point has been decided, all shots
except drops, smashes and techniques are drwan into him.

片足スプリットステップ (Kata-ashi split step - One-legged Split Step)
Timing: After own shot, before opponent's shot
Button R1 + O
Description:
Till the point is decided, you move faster.

=====================
= 3.2 Fudomine Chuu =
=====================
橘桔平
Tachibana Kippei
Status:
Power: A
Footwork: D
Stamina: D
Mental: A
Technique: A

Abilities
Grip, Doutaishiryoku (see opponent's movements), Reisei (calmness),
Tekagen (Underestimate)

Techniques
リターン (Return)
Timing: Recieve
Button: R1 + X
Description:
A high speed return that is twice as fast as normal.

サイレントドロップ (Silent Drop)
Position: Forecourt
Button: R1 + O
Pair: There is no bounce
Description:
Drop with almost no bounce.

ダッシュボレー (Dash Volley)
Position: Backcourt
Ball: A ball that bounces infront of the service line
Button: R1 + X
Pair: Ball Strength Up
Description:
Dash towards the net, hitting a volley.

リーピングトップスピン (Reaping Top Spin)
Position: Backcourt
Ball: Any ball except a drop or smash
Button: R1 + O
Pair: Ball Strength Up
Description:
Shot aimed at the edge of the line, with an intense top spin.


伊武深司
Ibu Shinji
Status:
Power: G
Footwork: D
Stamina: E
Mental: C
Technique: A

Abilities
Slow starter, Murakki (Capricious)

Techniques
キックサーブ (Kickserve)
Timing: Serve
Button: R1 + X (O is a fake)
Pair: Ball Strength Up
Description:
A serve 3 times stronger than a normal serve, and the ball bounces in a right
angle.

スポット (Spot)
Timing: After you hit a top spins and slices alternatively (twice) to the
    opponent
Ball: Any ball except a smash
Button: R1 + X or O
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
Hitting top spins and slices alternatively, the opponent's arm gets numb, and
they can't return the ball.

* ぼやき (Boyaki - Grumble)
Timing: After own shot, before opponent's shot
Button: R1 + X
Description:
Your own stamina gauge goes down by 25%, you opponent's stamina gauge empties.


神尾アキラ
Kamio Akira
Status:
Power: F
Footwork: A
Stamina: C
Mental: C
Technique: F

Abilities
Side dash, Pinch

Techniques
クイックサーブ (Quick Serve)
Timing: Serve
Button: R1 + X
Pair: Ball Strength Up
Description:
Hit the ball while it is going up, the timing on the serve is alot earlier.
It is 1.5 times faster than a normal serve.

ニトロアクセル (Nitro-accel)
Ball: Any ball except a smash
Button: R1 + O
Pair: Ball Strength Up
Description:
After the ball bounces, it goes twice as fast as a normal shot. It is a super
top spin drop.

音速弾 (Onsokudan - Sonic Bullet)
Tension Level: 3+
Ball: Any ball except a drop, lob or smash
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
Run at ultra high speed to catch with the ball, and hit it without stopping.

スピードエース (Speed Ace)
Timing: After own shot, before opponent's shot
Button R1 + O
Description:
Till the point is decided, you move 1.5 times faster. While in use, your
stamina gauge doesn't accumulate.


石田鉄
Ishida Tetsu
Status:
Power: A
Footwork: E
Stamina: C
Mental: D
Technique: G

Abilities
Power stroker, Grip, Kihaku (Spirit)

Techniques
波動球 (Hadoukyuu)
Ball: Any ball except a lob or smash
Button: R1 + X
Pair: Ball Strength Up
Description:
Using your body weight to bit a flat shot. The player that returns the ball
loses alot of stamina. Requires a power level above A.

蒼天球 (Soutenkyuu - Skyball)
Ball: Any ball except a lob or smash
Button: R1 + O
Pair: Ball Strength Up
Description:
Hit a super high lob. When it bounces, it is 2 times stronger and faster than
normal.

爆裂砕 (Bakuretsusai - Exploding Smash)
Timing: When hitting a smash
Button: R1 + X
Pair: Ball Strength Up
Description:
You jump to do a smash 3 times stringer than normal. When the ball bounces, it
explodes, and cannot be returned.


桜井雅也
Sakurai Masaya
Status:
Power: D
Footwork: F
Stamina: D
Mental: B
Technique: D

Abilities
Top spin

Techniques
強烈なトップスピン (Kyouretsu na Topspin - Intense Top Spin)
Position: Backcourt
Ball: Any ball except a lob or a amash
Button: R1 + O
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
Top spin shot two times stronger than normal.

強烈なトップスピン (Kyouretsu na Topspin - Intense Top Spin)
Tension Level: 2+
Position: Backcourt
Ball: Any ball except a lob or a amash
Button: R1 + X
Pair: Ball Strength Up
Description:
Top spin shot three times stronger than normal.


橘杏
Tachibana Ann
Unlock:
Win the pairs mode with Tachibana Kippei as your main character

Status:
Power: E
Footwork: G
Stamina: G
Mental: B
Technique: F

Abilities
Jumping Shot

Techniques
アプリコットリターン (Apricot Return)
Timing: Recieve
Button: R1 + X
Pair: Ball Strength Up
Description:
A normal return shot that is 2 times faster and 6 times stronger.

フェザードロップ (Feather Drop)
Position: Forecourt
Ball: Any ball except a smash
Button: R1 + O
Description:
The racquet is not affected by the wind pressure, so a slow drop is returned.

* 乙女の逆鱗 (Otome no Gekirin - Young Lady's Wrath)
Timing: When you lose the point by doing a body shot
Button: R1 + X
Description:
Your tension level goes up.

============================
= 3.3 Saint Rudolph Gakuin =
============================
観月はじめ
Mizuki Hajime
Status:
Power: D
Footwork: D
Stamina: D
Mental: B
Technique: B

Abilities
Shiya (Field of vision), Yuuetsukan (Sense of superiority), Yudan (Negligence)

Techniques
ベンドサーブ (Bend Serve)
Timing: Serve
Button: R1 + O (X becomes a kickserve)
Pair: Ball Strength Up
Description:
A serve with a big snake-kike curve.

インテリジェントショット (Intelligent Shot)
Position: Backcourt
Ball: Ball that bounces behind the service line and any ball except a smash
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
Shot at the opponent's blind spot. Until the ball bounces only the shadow is
seen. However, the range in which you can hit is narrow.

インテリジェントアイ (Intelligent Eye)
Timing: After own shot, before opponent's shot
Button: R1 + O
Description:
Until the point has been decided, the place the opponent's shot bounces,
in the time between the opponent hitting the ball and the ball bouncing,
there is an indication on the court. Furthermore, the opponent's normal
shot's range is narrowed. During activation, your willpower gauge doen't
increase.

謀られた間合い (Hakarareta Maai - Planned Interval)
Timing: When you lose the point
Button: R1 + O
Description:
Duration of three games, can only be used once per match. The opponent's
tension level goes down by one.


不二裕太
Fuji Yuuta
Status:
Power: C
Footwork: C
Stamina: C
Mental: E
Technique: D

Abilities
Rising, Tai hidari (Versus left)

Techniques
超ライジング (Chou Rising - Super Rising)
Timing: Recieve
Button R1 + X or O
Pair: Ball Strength Up
Description:
A hard to do rising, but it is a returns to the opponent's court with an
intense spin.

ツイストスピンショット (Twist Spin Shot)
Ball: Any ball except a smash
Button: R1 + X
Pair: Ball Strength Up
Description:
A ball with an intense spin, so that it bounces really high.


柳沢慎也
Yanagisawa Shinya
Status:
Power: F
Footwork: E
Stamina: F
Mental: B
Technique: D

Abilities
Doubles, Utareyowai (Weak against body blows)

Techniques
ループドライブドロップ (Loop Drive Drop)
Position: Backcourt
Ball: A ball the bounces infront of the service line and any ball except a
    drop or smash
Button: R1 + O
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
A top spin drop with a super high bounce that goes out of the stadium, after
it bounces, it cannot be returned.

ダックステップクロス
Position: Forecourt
Ball: Any ball except a lob or smash
Button: R1 + X
Pair: Ball Strength Up
Description:
Regardless of the incident angle, this cross shot has an angle to the
limits.


木更津淳
Kisarazu Atsushi
Status:
Power: E
Footwork: F
Stamina: D
Mental: B
Technique: D

Abilities
Reisei (calmness), Pinch

Techniques
エアウォークドロップ (Airwalk Drop)
Position: Forecourt
Timing: When you hit a smash
Button: R1 + X
Pair: There is almost no bounce
Description:
With your opponent's lob, and it looks like you are going to do a smash,
instead you hit a drop.

エアウォークロブ (Airwalk Lob)
Position: Forecourt
Timing: When you hit a smash
Button: R1 + O
Pair: Becomes a moon volley like top spin lob
Description:
With your opponent's lob, and it looks like you are going to do a smash,
instead you hit a lob.

ルナランダー (Luna Lander)
Position: Backcourt
Ball: Any ball except a smash
Button: R1 + O
Description:
Hit a super slice shot, it has no bounce and rolls out the court.


赤澤吉朗
Akazawa Yoshirou
Status:
Power: D
Footwork: F
Stamina: A
Mental: A
Technique: E

Abilities
Jumping Shot, Grip, Doutaishiryoku (see opponent's movements)

Techniques
鉛ドロップ (Namari Drop - Lead Drop)
Button: R1 + O
Pair: Ball Strength Up
Description:
A twist drop that bounces in a right angle.

ぶれ球 (Bure dama - Blur Ball)
Button: R1 + X
Pair: Ball Strength Up
Description:
Ball with irregular movement, makes opponents' eyes tired, lowering stamina.
Players with the ability Doutaishiryoku (see opponent's movements) are
effected even more by this technique.

* 咆哮 (Houkou - Yell)
Timing: When you lose the point from missing a shot
Button: R1 + O
Description:
Refills your gauge.

キャプテンシー (Captaincy)
Timing: When you lose a game
Button: R1 + X
Description:
Yell at your partner, raises their tension level by 1. Can only be used in
doubles, can only be used once in a match.


金田一郎
Kaneda Ichirou
Status:
Power: F
Footwork: F
Stamina: E
Mental: C
Technique: E

Abilities
Doubles, Kachi Bibiri (Fear of Winning)

Techniques
見つけました (Mitsukemashita - Discovered)
Position: Behind the service line
Ball: Any ball except a drop or a smash
Button: R1 + O
Pair: The chance of the ball going out is gone
Description:
A lob which goes to the place which is most difficult for your opponent to
reach. It has a chance of going out.

* 叱咤激励 (Shittagekirei - Loud Encouragement)
Timing: When you lose the point
Button: R1 + O
Description:
Give some of your own energy to your partner. Doubles use only.

=====================
= 3.4 Yamabuki Chuu =
=====================
千石清純
Sengoku Kiyosumi
Status:
Power: A
Footwork: A
Stamina: B
Mental: B
Technique: B

Abilities
Top spin lob, Doutaishiryoku (see opponent's movements), Toss, Lucky,
Sokojigara (Reserve Strength), Yudan (Negligence)

Techniques
虎砲 (Kohou - Tiger Gun)
Timing: Serve
Button: R1 + X
Pair: Ball Strength Up
Description:
A jumping high speed serve, hit from a high toss, until the ball bounces, you
cannot see it.

ダンクスマッシュ (Dunk Smash)
Position: Backcourt
Timing: When you hit a smash
Ball: Any ball except a smash
Button: R1 + X (O becomes a drop)
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
Jump up to smash, and you do an intense piercing smash.

豹眼 (Hyougan - Leopard Eyes)
Timing: After own shot, before opponent's shot
Button: R1 + O
Description:
Until the point has been decided, the power of the opponent's shots continues
to drop.

ラッキーウォッチ (Lucky Watch)
Timing: When you hit a smash
Button: R1 + O
Description:
The opponent hits a lob to you, the ball will definitely go out. Requires the
ability "Lucky" to learn.


亜久津仁
Akutsu Jin
Status:
Power: C
Footwork: SS
Stamina: A
Mental: C
Technique: D

Abilities
Angle, Net dash, Side dash, Grip, Doutaishiryoku (see opponent's movements),
Utaredzuyoi (Strong against body blows)

Techniques
逆だ小僧 (Gyaku da Kozou - It's the opposite, kid)
Position: Backcourt
Ball: Any ball except a smash
Button: R1 + X or O (X is flat, O is lob)
Pair: Ball Strength Up
Description:
Keep hold of the button to delay the smash, when you let go of the button, the
ball leaves the racquet. Requires a technique level above A.

その程度か小僧 (Sono Teido ka Kozou - Is that all you got, kid?)
Position: Behind the baseline
Ball: Ball that bounces infront of the service line, and any ball except a
    smash.
Button: R1 + X or O (X is flat, O is lob)
Pair: When you release X, the shot can't be returned with a volley
Description:
A jump to the net, and return with a high speed flat shot. Requires a
technique level above A.

笑わせるなよ (Warawaserunayo - You make me laugh)
Position: Behind the baseline
Ball: Ball that bounces behind the service line
Button: R1 + X or O (X is top spin, O is lob)
Pair: When you release X, ball strength up
Description:
A sliding top spin or lob shot. Requires a technique level above A.


室町十次
Muromachi Touji
Status:
Power: E
Footwork: D
Stamina: D
Mental: C
Technique: C

Abilities
Jumping Shot

Techniques
剃刀 (Kamisori - Razor)
Timing: Serve
Button: R1 + O (X becomes a normal serve)
Pair: Ball Strength Up
Description:
The ball can't be seen until it passes over the net, a sharp slice serve.

シャドウムーン (Shadow Moon)
Position: Backhand
Ball: Top spin
Button: R1 + O
Pair: Ball Strength Up
Description:
Until the ball bounces, you cant see it's shadow. a super top spin lob with
an intense spin.

エクリプス (Eclipse)
Position: Backcourt
Ball: Slice
Button: R1 + X
Pair: Ball Strength Up
Description:
A ball with an intense spin, it is a slice that goes in an arc out of the
court. Until it bounces, the shadow cannot be seen.

洞察力 (Dousatsu-ryoku - Power of Insight)
Timing: After own shot, before opponent's shot
Button R1 + O
Description:
While using this, you can see the point where the ball will bounce. While
using this, your willpower is reduced.


南健太郎
Minami Kentarou
Status:
Power: F
Footwork: E
Stamina: C
Mental: F
Technique: E

Abilities
Doubles, Zenzei (Front guard), Shinrai (Reliance)

Techniques
サーブ&ポーチ (Serve and Poach)
Timing: When you are infront
Ball: Opponent's Recieve
Button: R1 + O
Pair: THe ball jumps up
Description:
When the opponent returns your serve, you do a volley. Doubles only.

ストレート (Straight)
Position: Behind the service line
Button: R1 + X
Pair: Ball Strength Up
Description:
No matter what kind of shot, you hit it straight down the line.

集中攻撃 (Shuuchuu Kougeki - Concentrated Attack)
Timing: After own shot, before opponent's shot
Button: R1 + O
Description:
Keep making the same play return hits, that player's stamina will slowly
disappear. Doubles only.


東方雅美
Higashikate Masami
Status:
Power: C
Footwork: F
Stamina: E
Mental: F
Technique: F

Abilities
Power server, Doubles, Kouei (Rear guard)

Techniques
None

新渡米稲吉
Nitobe Inakichi
Status:
Power: E
Footwork: E
Stamina: C
Mental: F
Technique: D

Abilities
Doubles, Shiya (Field of Vision)

Techniques
稲妻ショット (Inazuma Shot - Lightning Shot)
Position: Behind the service line
Timing: When hitting a smash
Button: R1 + X
Pair: Ball Strength Up
Description:
A hit that hits the net, and changes direction.

喜多一馬
Kita Ichiuma
Status:
Power: D
Footwork: E
Stamina: G
Mental: C
Technique: E

Abilities
Doubles, Yuujou (Partnership)

Techniques
天高く馬肥ゆ
Ball: Any ball except a lob or a smash
Button: R1 + X
Pair: Ball Strength Up
Description:
A top spin lob, that lands directly in the corner.

馬耳東風 (Bajitoufuu - Utter Indifference)
Timing: When you lose the point
Button: R1 + O
Description:
You become serious when you lose the point, recover 50% physical strength.

馬眠り (Uma Nemuri - Horse Sleep)
Timing: After own shot, before opponent's shot
Button: R1 + X
Description:
Stand while sleeping, to recover physical strength. Obviously, if used in
singles, you are giving away points to the opponent.


壇太一
Dan Taichi
Status:
Power: G
Footwork: F
Stamina: G
Mental: D
Technique: H

Abilities
Utareyowai (Weak against body blows), Ishuku (Withering)

Techniques
逆です小僧さん (Gyaku desu Kozou-san - It's the opposite, kid)
Position: Backcourt
Ball: Any ball except a smash
Button: R1 + X
Pair: Ball Strength Up
Description:
Keep hold of the button to delay the smash, when you let go of the button, the
ball leaves the racquet. Requires a technique level above B.

* わわっ真っ暗だっ (Wa wa Makkura da - Wa, wah, it's dark)
Position: Backcourt
Ball: Any ball except a smash
Stance: Forehand
Button: R1 + O
Pair: Ball Strength Up
Description:
When you hit a lob, you stumble down and your headband falls down, everyone
can't see where the ball is.

* ダダダダァーン (Da da da daaaaan)
When you lose the point
Button: R1 + O
Description:
Opponent's stamina gauge goes down.

======================
= 3.5 Hyoutei Gakuen =
======================
跡部景吾
Atobe Keigo
Status:
Power: S
Footwork: B
Stamina: C
Mental: A
Technique: A

Abilities
Jumping Shot, Doutaishiryoku (see opponent's movements), Insight

Techniques
絶望への前奏曲 (Zetsubou e no Prelude - Prelude to Despair)
Timing: Serve
Button R1 + X (O to do a drop shot serve that doesn't bounce)
Description:
After the bounce, the ball goes twice as fast, a powerful serve. Requires a
technique level above S.

破滅への輪舞曲 (Hametsu e no Rondo - Rondo to Destruction)
Ball: Any ball except a smash
Timing: When hitting a smash
Button: R1 + X
       (can't be used against other techniques)
Description:
Homing smash, first the ball hits the target's hands and causes them to
release their raquet, returns to the other side for a seconf smash. A 2-step
smash. Requires a power level above S.

美技A (Bigi A - Beautiful Technique A)
Position: Behind service line
Ball: Bounces behind the service line
Button: R1 + X
       (can't be used against other techniques)
Description:
A cord ball, if the opponent doesn't return it, they lose the point. If they
return it, the ball is lobbed back. The lob is homing and 3 times stronger
(after the bounce it is twice as fast. Requires a technique level above S.

美技B (Bigi B - Beautiful Technique B)
Position: Behind service line
Ball: Bounces behind the service line
Button: R1 + O
       (can't be used against other techniques)
Description:
Shot aimed at a corner. If the opponent returns it, it is definately a lob.
Then the ball is smashed towards the opponent and causes them to drop their
racquet until the end of the point. Requires a technique level above S.

スイッチブレード (Switchblade)
Position: Forecourt
Ball: Bounces infront of the service line
Stance: Backhand
Button: R1 + X
Description:
When the opponent does a volley, the return is a shot that is 2.5 times
stronger than the Jack kinfe.

* 荒廃への協奏曲 (Kouhai e no Concerto - Concerto to Ruin)
Tension level: 3+
Position: Forecourt
Timing: After own shot, before opponent's shot
Button: R1 + O
Description:
During doubles, and with Kabaji as your partner. After hitting the ball,
Kabaji does a homing power stroke.


向日岳人
Mukahi Gakuto
Status:
Power: G
Footwork: S
Stamina: F
Mental: D
Technique: B

Abilities
Acrobatics, Diving volley, Jumping shot, Yudan (Negligence)

Techniques
ムーンサルト (Moonsault)
Position: Forecourt
Ball: A ball that bounces behind the service line
Timing: When you hit a smash
Button: R1 + X
Pair: There is almost no bounce
Description:
A homing jump, while in the air, you hit a drop. Must have the ability
"Acrobatics" first before you can learn this technique.

シュタルダー
Position: Forecourt
Ball: A ball that bounces behind the service line
Timing: When you hit a stroke
Button: R1 + X
Pair: Ball Strength Up
Description:
Must have the ability "Acrobatics" first before you can learn this technique.


忍足侑士
Oshitari Yuushi
Status:
Power: E
Footwork: B
Stamina: C
Mental: C
Technique: S

Abilities
Top spin lob

Leader Ability: つっこみ (Tsukkomi - Thrust)
Leader Points: 2
With your sharp observation skills, the opponent's ability up effects are
eliminated.

Techniques
雲雀返し (Hibari Gaeshi - Skylark Return)
Position: Back court
Ball: Any ball except a top spin or smash
Button: R1 + X
Pair: Ball Strength Up
Description:
A super top spin shot, the bounce is a super high bounce that bounces out the
stadium.

月の輪落とし (Tsuki no Wa Otoshi - Ring of the Moon Drop)
Ball: Smash
Button: R1 + O
Pair: Ball Strength Up
Description:
When the opponent does a smash, you direct the ball back to the opponent's
baseline.

黒鯱 (Kuroshachi - Black orc)
Tension Level: 2+
Position: Forecourt
Ball: a ball that bounces behind the service line and any ball exceot a top
    spin or smash
Stance: Backhand
Button: R1 + O (X becomes a lob)
Description:
When the ball bounces it returns to your own court. A super slice drop shot.


芥川慈郎
Akutagawa Jirou
Status:
Power: B
Footwork: C
Stamina: D
Mental: E
Technique: B

Abilities
Grip, Doutaishiryoku (see opponent's movements)

Techniques
サーブ&ダッシュ (Serve & Dash)
Timing: Serve
Button: R1 + X or O
Pair: Curve on the serve is a big slice serve
Description:
After hitting the ball, he moves really fast. May become a slice serve.
Requires a footwork level above A.

神に愛された手首 (Kami ni Aisareta Tekubi - Wrist Loved by God)
Position: Forecourt
Ball: Any ball except a lob
Button: R1 + O
Pair: There is almost no bounce
Description:
A slow volley, the ball's path depends on the point that is furthest away from
you opponents. Requires a technique above A.


樺地崇弘
Kabaji Munehiro
Status:
Power: SC
Footwork: D
Stamina: D
Mental: C
Technique: C

Abilities
Power Stroker

Techniques
* 強くなれる体 (Tsuyoku Nareru Karada - Body able to Become Strong)
Button: R1 + X
Description:
Copy a power shot someone else hit before. The conditions depend on the shot
copied.

* 無意識に刻まれた技 (Muishiki ni Kizareta Waza - Technique Cut Unconsciously)
Button: R1 + O
Description:
Copy a technical shot someone else hit before. The conditions depend on the
shot copied.

* 純粋な心 (Junsui na Kokoro - Pure Heart)
Timing: When you are losing by three games, and lose a point.
Button: R1 + O
Description:
Your stats become the same as the player with the highest stats in the current
match. Can only be used once per game.


宍戸亮
Shishido Ryou
Status:
Power: D
Footwork: S
Stamina: E
Mental: S
Technique: F

Abilities
Rising, Net dash, Doutaishiryoku (see opponent's movements)

Techniques
ディープライジング (Deep Rising)
Position: Behind the service line
Button: R1 + X
Pair: Becomes a shot with super top spin
Description:
A shot that is 1.5 times faster than normal, and will definitely bounce on the
opponent's baseline.

テレポートダッシュ (Teleport Dash)
Timing: After own shot, before opponent's shot
Button: R1 + O
Description:
Until the point has been decided, you move 1.5 times faster than normal.


鳳長太郎
Ootori Choutarou
Status:
Power: A
Footwork: B
Stamina: C
Mental: E
Technique: E

Abilities
Second serve, Grip

Techniques
スカッドサーブ (Scud serve)
Timing: Serve
Button: R1 + X or O
Pair: You cannot miss
Description:
A super high-speed serve which exceeds 200km/h. Has the chance of becoming a
fault. Requires a power level above A.

パトリオットリターン (Patriot Return)
Timing: Recieve
Button: R1 + X
Pair: Ball Strength Up
Description:
A high speed return, until the ball bounces, you cannot see it.


日吉若
Hiyoshi Wakashi
Status:
Power: C
Footwork: C
Stamina: C
Mental: A
Technique: C

Abilities
Gekokujou, Reisei (calmness)

Techniques</pre><pre id="faqspan-2">
奥伝・信夫 (Okuden: Shinobu)
Position: Backcourt
Ball: Ball that bounces behind the service line and any ball except a lob
Button: R1 + O (X is a passing shot, O is a drop)
Pair: When using O, there is almost no bounce
Description:
A homing drop volley.

奥伝・受流 (Okuden: Ukenagashi)
Position: Backcourt
Ball: Any ball except a top spin
Button: R1 + X
Pair: Ball Strength Up
Description:
The power of the opponent's ball is recorded, using the same power, a top spin
shot is returned.

奥伝・壁添 (Okuden: Kabezoi)
Position: Forecourt
Ball: Any ball except a lob
Button: R1 + X
Pair: Make it impossible to volley
Description:
A homing, high angle shot.

禁伝・牙突 (Kinden: Kibadzuki)
Tension Level: 4+
Position: Behind the baseline
Ball: Any ball except a drop or lob
Button: R1 + X
Description:
After the bounce, the ball splits up in different directions, and jumps up at
double speed. If returned by a player, it will lower his tension by 2.

裏奥伝・弐式・埋火 (Uraokuden: Nishiki Umebi)
Tension Level: 3+
Position: Behind the baseline
Ball: Any ball except a drop or lob
Stance: Forehand
Button: R1 + O
Description:
Sinking drop shot into the ground. When approached, it will jump up really
high.


榊太郎
Sasaki Tarou
Unlock:
Finish all 9 scenarios

Status:
Power: C
Footwork: E
Stamina: F
Mental: E
Technique: C

Abilities
Reisei (calmness)

Techniques
黒薔薇のエチュード (Kurobara no Etude - Black Rose's Etude)
Position: Backcourt
Ball: Smash
Button: R1 + O
Pair: Ball Strength Up
Description:
Return a smash with a drop volley.

皇帝のバラード (Koutei no Ballade - Emperor's Ballade)
Timing: Recieve
Button: R1 + X
Pair: Ball Strength Up
Description:
Use the strength of the oppontnt's serve to do a lob return.

レギュラー外し (Regular Hazushi - Regular Removal)
Timing: When you lose the point
Button: R1 + X
Description:
Gives them a shock condition. Only use for players in years below.

* 撤回命令 (Tekkai Meirei - Withdraw Instruction)
Timing: When the opponent is using "パワーリスト外し (Power Wrist Hazushi -
    Power Wrist Removal)" or "パワーアンクル外し (Power Ankle hazushi -
    Power Ankles Revoval)"
Button: R1 + O
Description:
When the opponent uses "パワーリスト外し (Power Wrist Hazushi - Power Wrist
Removal)" or "パワーアンクル外し (Power Ankle hazushi - Power Ankles Revoval)"
it's effects are nullified.

=======================
= 3.6 Midoriyama Chuu =
=======================
季楽靖幸
Kiraku Yasuyuki
Status:
Power: C
Footwork: C
Stamina: C
Mental: E
Technique: B

Abilities
Yuuetsukan (Sense of Superiority)

Techniques
調整済みストローク (Chousei Emi Stroke - Arranged Adjusted Stroke)
Ball: Flat or a top spin
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
A high speed shot that has been adjusted by a pro coach that goes straight in
to the corner.

おき楽スマッシュ (Okiraku Smash)
Timing: When hitting a smash
Button: R1 + O
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
A very low, high speed drop smash. You must hit it before it bounces.

リコシェイスマッシュ (Ricoche Smash)
Position: Behind the service line
Timing: When hitting a smash
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
A smash that hits the top part of the net, and bounces deep on the other side.

====================
= 3.7 Rokkaku Chuu =
====================
天根ヒカル
Amane Hikaru
Status:
Power: A
Footwork: B
Stamina: D
Mental: D
Technique: D

Abilities
Power volleyer, Dajare (Pun)

Techniques
惚れボレー (Hore Volley)
Ball: Any ball except a smash
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
A sudden volley. The opponents pause for a moment, so they can't hit a fast
return on a defensive lob. You can only learn this if Amane is in your team.

スマッシュしまっす (Smash shimassu - I'll do a smash)
Position: Backcourt
Timing: When hitting a smash
Button: R1 + X
Pair: Lower even more energy
Description:
If it decides the point, it reduces the opponent's energy. You can only learn
this if Amane is in your team.

* 好調先生 (Kouchou Sensei)
Timing: When you score
Button: R1 + X
Description:
Your own tension level goes up by one. Every other player's tension level will
go down by one. Can only be used once per game.


黒羽春風
Kurobane Harukaze
Status:
Power: B
Footwork: B
Stamina: D
Mental: C
Technique: B

Abilities
Grip

Techniques
ロネーションサーブ (Pronation Serve)
Timing: Serve
Button: R1 + X
Pair: Ball Strength Up
Description:
A strong power serve that requires a large reach.

ローリングボレー (Rolling Volley)
Position: Forecourt
Ball: Any ball except a flat or a smash
Button: R1 + X
Pair: Ball Strength Up
Description:
Miraculous body dive to the net, and hitting a floating ball into the
opponent's court.

* ビンタ (Binta)
Timing: When you lose the point
Button: R1 + X
Description:
Slap your partner to get their help, and recover energy. During the next game,
your tension level goes to max. Only used in doubles. Can only be used once
per match.


佐伯虎次郎
Saeki Kojirou
Status:
Power: E
Footwork: A
Stamina: F
Mental: D
Technique: D

Abilities
Doutaishiryoku (see opponent's movements), Shiya (Field of vision), Kensei,
Doubles, Zenzei (Front guard), Support

Techniques
エアポケット (Air Pocket)
Position: Forecourt
Ball: Any ball except a drop, lob or a smash
Button: R1 + O
Pair: The bounce is almost gone
Description:
Return your opponent's hit with an angled drop shot.

マーク (Mark)
Timing: After own team's shot, before opponent's shot and closest team member
    is within a 6m range
Button: R1 + X
Description:
The marked oppotnent has his techniques sealed.

頼んだ! (Tanonda! - It's a Request!)
Timing: After own shot, before opponent's shot
Button: R1 + O
Description:
Until the point has been decided, you use opponents energy to hit boost
techniques. During that time, the player this ability is on can't use other
techniques. Only used in doubles.


葵剣太郎
Aoi Kentarou
Status:
Power: C
Footwork: C
Stamina: D
Mental: B
Technique: D

Abilities
Honki (seriousness), Pinch, Tekagen (Underestimate)

Techniques
プレッシャーサーブ (Pressure Serve)
Tension Level: 3+
Timing: Serve (except when you are leading)
Button: R1 + X
Pair: Ball Strength Up
Description:
A high speed serve that just mises the net, and when your opponent returns it,
you return it with a volley smash.

コードボール (Cord Ball)
Ball: Any ball except a flat, lob or a smash
Button: R1 + O
Pair: Ball Strength Up
Description:
A cord ball shot that according to your tension level, will change the chance
of the ball missing.

プレッシャー (Pressure)
Timing: After own shot, before opponent's shot
Button: R1 + X
Description:
Pressure that lasts till the end of the point, and your tension level goes up
by one. Players with out the ability "Pinch", will have their technique
reduced by 2.


樹希彦
Itsuki Makihiro
Status:
Power: A
Footwork: E
Stamina: C
Mental: C
Technique: B

Abilities
Yuujou (Partnership), Makezu kirai (Hates loosing)

Techniques
エアドライブロブ (Air Drive Lob)
Position: Backcourt
Ball: Any ball except a drop or smash
Button: R1 + O
Pair: Ball Strength Up
Description:
A super top spin drop that after bouncing, bounces out of the stadium.

シンカー (Sinker)
Position: Backcourt
Ball: Any ball except a drop or a smash
Button: R1 + X
Pair: Ball Strength Up
Description:
Shot that can't be returned with a technique. The person that returns this
will have his tension level reduced by 1.

ハマグリ返し (Hamaguri Gaeshi - Clam Return)
Position: Behind the baseline
Ball: A slice technique
Button: R1 + X
Pair: Ball Strength Up
Description:
A ball with almost no bounce, a low counter shot.

人間機関車 (Ningen Kikansha - Human Locomotive)
Timing: When you lose a game from opponent's technique
Button: R1 + O
Description:
Raises you and your partner's tension level by 1. Only used in doubles.

=============================
= 3.8 Rikkai Daigaku Fuzoku =
=============================
真田弦一郎
Sanada Genichirou
Status:
Power: S
Footwork: B
Stamina: B
Mental: B
Technique: B

Abilities
Teppeki (Iron Wall), Kaifuku (Recover)

Techniques
ハンマーサーブ (Hammer Serve)
Timing: Serve
Button: R1 + X
Pair: Ball Strength Up
Description:
A flat shot 3 times stronger than normal. When it bounces on the ground, due
to the high spin, and twists away.

ハンマーリターン (Hammer Return)
Timing: Recieve
Button: R1 + X
Pair: Ball Strength Up
Description:
A return that is 2 times stronger than normal. When it bounces on the ground,
due to the high spin, and twists away.

ハンマーストライク (Hammer Stroke)
Position: Backcourt
Ball: Miss shot, flat, or a top spin
Button: R1 + X
Pair: Ball Strength Up
Description:
A flat shot aimed at the opponent's feet. 3 times stronger than a normal shot.
After it bounces, it spins and bounces up.


柳蓮二
Yanagi Renji
Status:
Power: C
Footwork: A
Stamina: C
Mental: D
Technique: B

Abilities
Slice, Doutaishiryoku (see opponent's movements), Shiya (Field of vision),
Reisei (calmness)

Techniques
忍び手 (Shinobi De - Stealing Hand)
Tension Level: 4+
Timing: Serve
Button: R1 + X
Pair: Ball Strength Up
Description:
An intense slice serve that diagonally crosses the oppontent's court.
When you use it, you tension level goes down by one.

網渡り (Ami Watari - Crossing the Net)
Timing: Recieve
Button: R1 + X
Description:
A flat return that goes back on the path the serve came in at. On the return,
the ball hits the net, and lands on the other side.

呼び水 (Yobi Mizu - Calling Water)
Position: Forecourt
Ball: Any ball except a drop or smash
Button: R1 + O
Pair: Becomes a high lob like the moon volley
Description:
Lob that lands near the baseline. The player that hit the lob, until the point
is decided, sometimes they won't be able to control the ball, and will
acutmatically hit it to the middle of the court. While this technique is in
use, you cannot use another technique.

飛び火 (Tobi Hi - Leaping Flames)
Position: Behind the service line
Ball: Any ball except a slice, drop, lob or smash
Button: R1 + O
Pair: Ball Strength Up
Description:
A cut ball that will go to a place unexpected by your opponent.


切原赤也
Kirihara Akaya
Status:
Power: B
Footwork: B
Stamina: D
Mental: A
Technique: C

Abilities
Kihaku (Vigor), Kouyoukan (Exaltation Feeling), Tai Hidari (Verses Left)

Techniques
ナックルサーブ (Knuckle Serve)
Tension Level: 3+
Timing: Serve
Button: R1 + X
Pair: Ball Strength Up
Description:
A serve 3 times stronger than normal. After bouncing, to bounces at the
reciever.

レーザーショット (Laser Shot)
Position: Behind the service line
Ball: Any ball except a slice, drop or a lob
Button: R1 + X
Pair: Ball Strength Up
Description:
A high speed flat shot. This ball stays in your racquet.

ナパーム (Napalm)
Timing: When Hitting a Smash
Button: R1 + X
       (can't be used against other techniques)
Pair: Ball Strength Up
Description:
A smash that goes at the opponent's face. If you can't react quickly enough,
it'll hit your body.

片足スプリットステップ (Kata-ashi split step - One-legged Split Step)
Timing: After own shot, before opponent's shot
Button R1 + O
Description:
Till the point is decided, you move faster.

集中 (Shuuchuu - Concentration)
Timing: After own shot, before opponent's shot
Button: R1 + X
Description:
Till the point has been decided, you can see where your opponent's shots will
land. While using this, your tension level won't go up.

パワーリスト外し (Power Wrist Hazushi - Power Wrist Removal)
Timing: When you lost a point
Button: R1 + O
Description:
Technique increases by 1 for the next three games. Can only be used once in a
match. If you have this technique, till the tournament, your technique may
decrease by one, but you gain some bonus power in training.

* 危険モード (Kiken Mode - Danger Mode)
Tension Level: 2
Timing: When you are behind by one game
Button: R1 + X
Description:
Tension level goes up by 2. Can only be used once per match.


  _  _          _____       _                 _____          _
 | || |        | ____|_  __| |_ _ __  __ _   |_   _|___  ___| |__  ___
 | || |_       |  _| \ \/ /| __| '__|/ _` |    | | / _ \/ __| '_ \/ __|
 |__   _|   _  | |___ >  < | |_| |  | (_| |    | ||  __| (__| | | \__ \
    |_|    (_) |_____/_/\_\ \__|_|   \__,_|    |_| \___|\___|_| |_|___/
These are techniques that aren't on any characters by default, and are learned.

前衛キラー (Zenei Killer - Front Guard Killer)
Tension Level: 2+
Position: Forecourt
Ball: Any ball except a lob
Button: R1 + X
Pair: Ball Strength Up
Description:
A non-homing ball, a volley that goes at the front player, it is two times
stronger than a normal volley. Only used in doubles.

生まれ変わります (Umarekawarimasu - Reborn)
Timing: When you lose the point
Button: R1 + X
Description:
Replaces your feelings, and 1 of your abilities goes up by one.


 ____           _    _     _ _ _ _   _
| ___|         / \  | |__ (_) |_) |_(_) ___ ___
|___ \        / _ \ | '_ \| | | | __| |/ _ \ __|
 ___) |  _   / ___ \| |_) | | | | |_| |  __/__ \
|____/  (_) /_/   \_|_.__/|_|_|_|\__|_|\___|___/
心 = Heart
技 = Technique
体 = Physique
Ability points (AP) are seperated into these three categories. Each ability
requires a specific number of AP to learn. Minus abilities also require AP to
get rid of them.

Acrobatics (アクロバティック)
You can do acrobatic movements.
心 - 0       技 - 200     体 - 0

Angle (アングル)
You can hit wide shots from wherever you are on the court, and whatever your
stance is.
心 - 50      技 - 75      体 - 10

Insight (インサイト)
When your opponents lose power, they lose more than usual.
心 - 55      技 - 35      体 - 0

Utareyowai - Weak against body blows (うたれづよい)
When you get hit by a ball, your physical strength won't be reduced.
心 - 25      技 - 25      体 - 100

Kaiseki - Analysis (解析)
When your opponent does a shot, the point where the ball will land is revealed
on the court.
心 - 300     技 - 15      体 - 15

Mukou Kaiseki - Invalidate Analysis (解析無効)
Cancel the effect of "Analysis". Cannot be learnt.
心 - N/A     技 - N/A     体 - N/A

Kaifuku - Recover (回復)
Betweem play ang games, you recover more stamina than usual.
心 - 50      技 - 50      体 - 50

Kaiseki - Awakening (覚醒)
When your tension is level 4, shots and techniques don't require physical
strength and definately go in. Requires a mental above S.
心 - 700     技 - 0       体 - 0

Kihaku - Vigor (気迫)
During the game, after winning a point, etc. This ability will increase energy
more than usual.
心 - 100     技 - 0       体 - 0

Gyakkyou - Adversity (逆境)
When you lose a game, your energy increases.
心 - 50      技 - 0       体 - 0

Grip (グリップ)
When you miss a shot, you won't throw the racquet.
心 - 10      技 - 15      体 - 100

Gekokujou (下克上)
When you verse someone in a year above yours, all your abilities will go up by
one.
心 - 300     技 - 0       体 - 0

Genki - Healthy (元気)
When stamina is lowered, you movements aren't as restricted.
心 - 20      技 - 10      体 - 59

Kensei (けん制)
When beginning to advance to the front court, opponent's advance footwork will
be reduced by 2.
心 - 60      技 - 60      体 - 60

Kousei - Rear Guard (後衛)
During doubles, when you are behind the service line, you get "Shiya - Field
of Vision (視野)" and "Shuushuu Chikara - Concentation Power (集中力)".
心 - 200     技 - 30      体 - 50

Kouyoukan - Exaltation Feeling (高揚感)
When your tension level is 3, footwork and power increase by one, when yout
tension level is 3, they go up by two, and when your tension level is 5, they
up up by 3.
心 - 208     技 - 0       体 - 156

Side Dash (サイドダッシュ)
You run quicker when you run left and right.
心 - 15      技 - 21      体 - 65

Support (サポート)
When you play doubles with player weaker than yours (calculate by adding the
abilities), your abilities will go down pby one, while your partner's will go
up by one.
心 - 200     技 - 20      体 - 50

Shiya - Field of Vision (視野)
You can see the langing point of your opponent's smashes.
心 - 80      技 - 0       体 - 0

Jumping Shot (ジャンピングショット)
Used when you do a jumping shot. The shot's range is widened.
心 - 60      技 - 100     体 - 270

Shuuchuu Chikara - Concentration Power (集中力)
In the middle of the match, only when you aren't doing anything, you gain an
energy bonus.
心 - 320     技 - 30      体 - 30

Shinrai - Trust (信頼)
When your partner scores a point, your energy goes up.
心 - 45      技 - 0       体 - 0

Slice (スライス)
When player has same technique, you hit a level 1 slice.
心 - 20      技 - 50      体 - 20

Second Serve (セカンドサーブ)
Your serve power won't decrease, even on the second serve.
心 - 30      技 - 30      体 - 0

Zenei - Advance Guard (前衛)
During doubles, when you are in front of the service line, your energy will
rise even more.
心 - 50      技 - 25      体 - 0

Sokojigara - Reserve Strength (底力)
When the opponent has one more game till they win, your tension level goes up
byu one.
心 - 200     技 - 0       体 - 400

Tai Hidari - Verses Left (対左)
When you are versing a left handed player, your power and technique go up by
one.
心 - 0       技 - 0       体 - 175

Diving Volley (ダイビングボレー)
You can hit balls which land far away from you, and the scope of balls that
land next to you is widened.
心 - 0       技 - 150     体 - 0

Daibutai - Big Stage (大舞台)
During tournament match, when your tension level goes above two, your
condition goes back to what it was at the start of the match.
心 - 120     技 - 20      体 - 0

Dajare - Pun (駄洒落)
When your opponents energy is lowered, the reduced amount is 1.2 times more.
心 - 200     技 - 100     体 - 0

Doubles (ダブルス)
During doubles, when gathering energy it gives a bonus.
心 - 150     技 - 0       体 - 15

Teppeki - Iron Wall (鉄壁)
When you retuen a stroke, you halve the power of that shot.
心 - 100     技 - 70      体 - 250

Doutaishiryoku (動体視力)
You won't miss any shots. But, when you are going to return a "fure" ball,
your energy will be lowered.
心 - 45      技 - 45      体 - 0

Toss (トス)
If the opposing doesn't have a player with the ability "Toss", then you will
definately get the serve in the toss.
心 - 380     技 - 0       体 - 0

Top Spin (トップスピン)
Against a player with the same power, raises your top spin power by one.
心 - 20      技 - 50      体 - 20

Top Spin Lob (トップスピンロブ)
Against a player with the same technique, raises your lob power by one.
心 - 20      技 - 50      体 - 30

Net Dash (ネットダッシュ)
Move faster when running to the net.
心 - 15      技 - 21      体 - 65

Power Serve (パワーサーバー)
Serve power will increase by one.
心 - 50      技 - 0       体 - 50

Power Stroker (パワーストローカー)
Normal shot's power will increase by one.
心 - 0       技 - 50      体 - 50

Power Volleyer (パワーボレーヤー)
Volley power will increase by one.
心 - 50      技 - 50      体 - 0

Pinch (ピンチ)
When you are leading in games, all your stats will rise by one.
心 - 50      技 - 15      体 - 15

Honki - Seriousness (本気)
When versing a player with higher stats than yours, mental increases by two.
心 - 50      技 - 0       体 - 0

My Glove (マイグローブ)
In bowling, the ball is easier to control. Can only be learnt in Pair Mode
when you play bowling.
心 - N/A     技 - N/A     体 - N/A

Makesu Kirai - Hate Losing (負けず嫌い)
When you lose a point, your energy goes up.
心 - 50      技 - 10      体 - 10

Match Point (マッチポイント)
When it is match point, all your stats go up by one.
心 - 100     技 - 10      体 - 10

Yuuetsukan - Sense of Superiority (優越感)
When you win against a player with lower stats than yours, mental increases
by two.
心 - 50      技 - 0       体 - 0

Yuujou - Partnership (友情)
During doubles, after returning the ball 5 times in a row, your partner's
energy will increase.
心 - 72      技 - 10      体 - 0

Rising (ライジング)
You won't miss rising shots.
心 - 0       技 - 100     体 - 100

Lucky (ラッキー)
Rises the chance of balls bouncing on the line, the right to serve.
心 - 500     技 - 0       体 - 0

Reisei - Calmness (冷静)
Your energy decreases less, and your resistance is higher.
心 - 75      技 - 15      体 - 15

Waza Sene - Technique Sense (技センス)
It takes one less week to learn techniques.
心 - 400     技 - 0       体 - 0

-------------------
- Minus Abilities -
-------------------
Ishuku - Withering (萎縮)
When versing a player with higher stats tha yours, all your stats are reduced
by one.
心 - 55      技 - 15      体 - 0

Utareyowai - Weak Against Recieving Blows (うたれよわい)
When returning a powerful ball, the physical streanth you lose will be
increased.
心 - 50      技 - 50      体 - 0

Kachi Bibiri - Fear of Winning (勝ちびびり)
When it is match point, technique will be decreased by 2, and tension level
will be decreased by one.
心 - 50      技 - 0       体 - 0

Slow Starter (スロースターター)
During the first game, yout stats will be lowered by one.
心 - 35      技 - 0       体 - 0

Tekagen - Underestimate (てかげん)
Then you are leading, until the opponent performs a technique, your stats will
be lowered by one.
心 - 70      技 - 0      体 - 0

Murakki - Inconstant (むらっ気)
Your tension level will go up and down according to how you are doing in the
match.
心 - 200     技 - 0      体 - 0

Yudan - Negligence (油断)
When you are leading by 2 games, your stats will decrease by one.
心 - 55      技 - 0      体 - 15


  __         ____       _        __  __           _
 / /_       |  _ \ __ _(_)_ __  |  \/  | ___   __| | ___
| '_ \      | |_) / _` | | '__| | |\/| |/ _ \ / _` |/ _ \
| (_) |  _  |  __| (_| | | |    | |  | | (_) | (_| |  __/
 \___/  (_) |_|  \ __,_|_|_|    |_|  |_|\___/ \__,_|\___|
====================
= Menu Translation =
====================
_____________________________________________
|  _____________                       ___    |
| |______1______|                     |   |   |
|  _____                              | 2 |   |
| |     |                             |___|   |
| |  3  |                                     |
| |_____|                                     |
|  ___________                                |
| |           |                               |
| |           |     __________________        |
| |     4     |     \________5________\__     |
| |           |        \________5________\    |
| |           |  ___________________________  |
| |___________| |_____________6_____________| |
|_____________________________________________|

There are several items on the main screen:
  1. Team name
  2. No. of day till the tournament
  3. The number of ability points you have, divided into
       心 = Heart     技 = Technique     体 = Physique
  4. Main Navigation Menu (more below)
  5. Main/Sub character name
  6. The friendship level between your players

THE MAIN NAVUGATION MENU (4)
練習する - Practice: practice to gain AP
休息 - Rest: you skip practice today, and do better tomorrow
遊ぶ - Play: play bowling
データを見る - See Player Data
能力アップ - Ability Up: use ability points
セーブ - Save

  PRACTICE MENU
  実践練習 - Practice Match
  時間制限練習 - Timed Practice Match (15min)
  課題練習 - Themed Practice Match
  カラーコーン練習 - Coloured Cones Practice
  壁たち練習 - Wall Hitting Practice
  スマッシュ練習 - Smash Practice
  ボレー練習 - Volley Practice
  フットワーク練習 - Footwork Practice

  ABILITY UP MENU press L1/R1 to switch between characters
  アビリティを習得 - get abilities
  必殺技を習得 - get techniques
  ステータスを上げる - raise status
  全てキャンセル - cancel all
  出る - exit

TOURNAMENT MENU
トーナメント - Tournament
データを見る - See Player Data
能力アップ - Ability Up: use ability points
セーブ - Save

==============
= AP Bonuses =
==============
Difficulty:
Hard Difficulty - 50% more AP
Normal Difficulty - Normal AP
Easy Difficulty - 10% less AP

Practice Matches:
Birthdays - 10% more AP
Don't Use パワーリスト外し (Power Wrist Removal) - 10% more AP in Physique
Don't Use パワーアンクル外し (Power Ankle Removal) - 10% more AP in Physique
Miss a Hit - Friendship goes Dowm
Retry - The amount of AP you gain goes down
Quit - AP and Friendship go down

Rest:
After using the rest command, you gain 50% more AP in the next day's training.

=======================================
= Practice and Timed Matches AP Bonus =
=======================================
__________________
| Practice Matches |
|-----------------------------------------------------------------------
|                           | Heart | Technique | Physique | Friendship |
|-----------------------------------------------------------------------|
| Win 1 game                |       | UP        | UP       |            |
| Lose one game             | DOWN  |           |          |            |
| Win the match             |       |           |          | UP         |
-----------------------------------------------------------------------
_______________
| Timed Matches |
|-----------------------------------------------------------------------
|                           | Heart | Technique | Physique | Friendship |
|-----------------------------------------------------------------------|
| Winning Bonus             | UP    |           |          |            |
| Remaining Time            | UP    |           |          |            |
-----------------------------------------------------------------------
______________
| Both Matches |
|-----------------------------------------------------------------------
|                           | Heart | Technique | Physique | Friendship |
|-----------------------------------------------------------------------|
| Service Ace               | UP    | UP        | UP       |            |
| Return Ace                | UP    | UP        | UP       |            |
| Score using technique     | UP    | UP        | UP       |            |
| Score using smash         | UP    |           | UP       |            |
| Score using your own shot | UP    | UP        |          |            |
| Return a smash            |       |           | UP       |            |
| [Front] chance to smash   | UP    | UP        |          |            |
| [Front] after rally, and  | UP    |           | UP       |            |
|    score using own shot   |       |           |          |            |
| [Rear] Score using lob    | UP    | UP        | UP       |            |
| [Rear] Return a lob       |       |           | UP       |            |
| Lose point from miss hit  |       |           |          | DOWN       |
| Lose point (other)        | DOWN  |           |          |            |
| Break Game                | UP    |           |          |            |
| Win using technique       | UP    |           |          |            |
| Remaining stamina higher  |       | UP        |          |            |
|    than opponent          |       |           |          |            |
| Remaining stamina lower   |       |           | UP       |            |
|    than opponent          |       |           |          |            |
-----------------------------------------------------------------------

==================
= Themed Matches =
==================
You have 6 objectives (clear all of them and you get a bonus):
1. サーブで相手を崩せ! Use your seve to beat the opponent!
  Prize: 30 physique AP

2. このゲームをブレイクせよ! Break this game!
  Prize: 5 heart AP, 30 physique AP

3. ポーチに出てポイントを決めろ! Dive and score the point!
  Prize: 30 technique AP

4. ミスショットを上げるな! Give the opponent a miss shot!
  Prize: 40 heart AP

5. ロブでポイントを決めろ! Win point using a lob!
  Prize: 15 heart AP, 30 technique AP

6. 友情技でポイントを決めろ! Win point using a pair technique!
  Prize: Friendship Up

=========================
= Wall Hitting Practice =
=========================
_____________
| AP Bonuses: |
|-------------------------------------------------------------
|                              | Heart | Technique | Physique |
|-------------------------------------------------------------|
| Hit the Wall                 |       |           | UP       |
| Hit the Bell                 |       | UP        |          |
| Get a 46+ Combo              | UP    |           |          |
| Hit the bell with a stroke   | UP    |           | UP       |
| Hit the ball with a forehand |       |           | UP       |
| Combos                       | UP    |           |          |
-----------------------------------------------------------------------
| 60 Combo                     | Get ability Teppeki - Iron Wall (鉄壁) |
| 60 Combo + 2 bell hits       | Unlock Echizen Nanjirou                |
-----------------------------------------------------------------------

==================
= Smash Practice =
==================
Do 20+ smash aces to get ability Jumping Shot (ジャンピングショット)

===================
= Volley Practice =
===================
Hit 40 balls continously to get ability Doutaishiryoku (動体視力)

=====================
= Footwork Practice =
=====================
Get 10 markers in 2 sets to get bility Sokojigara - Reserve Strength (底力)


 _____     ____                             _
|___  |   / ___|  ___  ___ _ __   __ _ _ __(_) ___  ___
   / /    \___ \ / __|/ _ \ '_ \ / _` | '__| |/ _ \/ __|
  / /  _   ___) | (__|  __/ | | | (_| | |  | | (_) \__ \
 /_/  (_) |____/ \___|\___|_| |_|\__,_|_|  |_|\___/|___/
========================
= 7.1 Fudomine Chapter =
========================--------------------------
- Episode 1 - 天才vs波動球 (Genius vs. Hadokyuu) -
--------------------------------------------------
    Difficulty: *

    Synopsis: Its the finals. Your opponents are the favourites, Seigaku.
         First match, doubles 2, in front of Fudomine's Ishida and Sakurai
         pair stands Seigaku's genius Fuji Shuusuke and power tennis Kawamura
         Takashi pair. Against the favorites, the Ishida Sakurai pair has
         gone forward positively to a good start, but Fuji's triple counter
         "Higuma Otoshi" is annoying, putting pressure on the Fudomine pair.
         In order to take back the flow of the game from Seigaku, Ishida has
         finally decided to lift the seal on his "Hadokyuu"... Will go as
         expected, and they win against the Fuji Kawamura pair?

    Clear Conditions: Use the Hadokyuu within this game!

    Instructions: To do the Hadokyuu, press R1 + X, and you must do it to
         clear (whether you win or lose). To do it you need to keep hitting
         the ball to build up willpower. You may press square to build up
         willpower, but as this is so easy, there is actually no need, just
         keep hitting the ball.

------------------------------------------------------------
- Episode 2 - ダークホースの不動峰 (Fudomine's Dark Horse) -
------------------------------------------------------------
    Difficulty: **

    Synopsis: In the Tokyo Prefectural Tournament quaterfinals, up against
         Hyoutei, the captain Tachibana goes up in singles 3. A Hyoutei true
         regular, Shishido Ryou, declared that he'll end the match within 20
         minutes. Will it be as expected where Tachibana defeats this strong
         enemy, and Fudomine move up to the best 4?

    Clear Conditions: Win within 15 minutes!

    Instructions: You have already won 3 games and you have to win the
         remaining 3 games in 15 minutes. Using your "silent drop" technoque
         is useful, as it is hard to return. Also when you are recieveing,
         save up for your "return" technique for some easy points. If you
         keep using techniques, you tension level goes up, and you can use
         more techniques easier. Overall, this is another easy win.

--------------------------------------------
- Episode 3 - リズムにHigh! (Rhythm High!) -
--------------------------------------------
    Difficulty: ***

    Synopsis: Its the Kantou Regoinal Tournament quarterfinals, and you are
         versing Yamabuki. It's singles 2 and you have chosen Kamio to play,
         and he is versing a Jr. Senbatsu chosen player Sengoku Kiyosumi.
         Sengoku is a player with an amazing sight for moving objects and has
         a real tennis sense, and as Kamio starts to go by his rhythm, the
         match heats up. Will Kamio win against Sengoku as expected, and will
         Fudomine be able to secure a ticket to the National Tournament?

    Clear Conditions: Win!

    Instructions: The game count is 3 games each. At the start it might me a
         little hard, but with long rallies, you build up your willpower, and
         then you are able to perform your techniques. Use "Nitro-accel" and
         "Sonic Bullet" to help you, and hit to the opposite side to where
         Sengoku is. Also when serving, use "Quick Serve" an get easy points.
         But beware that Kamio doesn't have much stamina, and he can easily
         run out if you aren't careful.


==========================
= 7.2 St Rudolph Chapter =
==========================-----------------------------
- Episode 1 - 弟の答え (The Younger Brother's Answer) -
-------------------------------------------------------
    Difficulty: *

    Synopsis: One day, a student from a tennis school, Mizuki met with
         Seigaku's Fuji Yuuta. Yuuta hates to be compared to his older
         brother, and wants to find a place where he can be himself. While
         walking home, Mizuki invites Yuuta to a tennis match. Will the
         result be as expected, with Mizuki showing Yuuta the difference in
         ther power, and lead Yuuta to the new place where he bolongs (St.
         Rudolph)?

    Clear Conditions: Win!

    Instructions: Game count starts at 3-0 your way. Because Mizuki's "Bend
         Serve" and "Intelligent Shot" are easily returned, I just went
         forward to the net and started volleying left and right. Muziku's
         footwork is also pretty low, so it makes it hard to move quickly.
         Also, he has a short stamina bar, so be sure to end the match
         quickly.

--------------------------------------------
- Episode 2 - 赤澤マジック (Akazawa Magic) -
--------------------------------------------
    Difficulty: ***

    Synopsis: In the Tokyo Prefectural Tournament quaterfinals, up against
         Seigaku, doubles 1, the Akazawa Kaneda pair are up against the
         National level golden pair Oishi and Kikumaru. Using the data
         collected by Mizuki, they have lowered Kikumaru's concentration
         levels, and are beginning to get the advantage, but and the
         opponents are strong, and the match is now tied in a deadlock.
         Will it be as expected for the Akazawa Kaneda pair to win against
         the golden pair, and show off St. Rudolph's as natural tennis
         players?

    Clear Conditions: Win!

    Instructions: This one can actually ve fairly hard. Oishi's moon volley
         is a killer, and it is very hard to return. I found it easiest to
         just go up to the net, and keep volleying it. When you are at the
         back, let Kaneda take care of most of the shots, but as he is pretty
         useless, you will have to cover quite a bit. I didn't use any
         techniques for this scenario, as they are useless against the golden
         pair. Just make this a quick game, and it will be easier to win.

-----------------------------------------------------
- Episode 3 - コートの内と外 (In and Out the Court) -
-----------------------------------------------------
    Difficulty: **

    Synopsis: In the Tokyo Prefectural Tournament quaterfinals, up against
         Seigaku, doubles 2, the Kisarazu Yanagisawa pair is up against the
         2nd year pari Momoshio and Kaidou. From Mitsuki special training,
         they are playing the match according to his data. But exceeding
         expectations was Kaidou's boomerang snake, which let Seigaku seize
         the game. Will Kisarazu be able to beturn the boomerang snake, and
         gain the victory?

    Clear Conditions: Return the boomerang snake into the opponent's court!

    Instructions: If you play in the front part of the court, the boomerang
         snake will go round the left hand side of the net, and bounce in the
         back area of the doubles court. So, if you stand on the left side of
         the baseline and wait, it will be easy to return the boomerang
         snake. To make Kaidou do the bommerang snake, start a rally with
         him, and he will eventually do the bommerang snake when he is able
         to.

=======================
= 7.3 Hyoutei Chapter =
=======================--------------------------------
- Episode 1 - ジローという名の男 (A Boy Called Jirou) -
-------------------------------------------------------
    Difficulty: *

    Synopsis: After their loss against "The Dark Horse" Fudomine at the Tokyo
         Prefectural Tournament, Hyoutei, in the 5th place matches against
         St. Rudolph, have finally thrown some true regular members in to the
         game. And in the singles matches, Akutagawa Jirou verses the one who
         lost to Seigaku's Echizen and is also Fuji Shuusuke's younger
         brother, Fuji Yuuta. Will it be as expected and Jirou wins, and out
         them a step further towards the Kantou Regional Tournament?

    Clear Conditions: Win within 15 minutes!

    Instructions: The game s count is 3-0 and you are winning. Win 3 more
         games and you win the match. Easy win, just keep hitting left and
         right and you will easily win. You don't need to use techniques and
         you can still easily win this.

----------------------------------------
- Episode 2 - 反応時間 (Response Time) -
----------------------------------------
    Difficulty: **

    Synopsis: After their loss against Fudomine at the Tokyo Prefectural
         Tournament, the regular player Shishido was dropped from the lineup.
         With his kouhai Ootori as his opponent, he undergoes special
         training, to regain his spot in the regular lineup. And in the first
         match of the Kantou Regional Tournament, they are up against
         Seigaku, doubles 1, the Shishido Ootori pari go up against the
         'data-man' Inui and Kaidou pair. Will turn out as expected, with
         Hyoutei winning, and will Shishido be able to regain his pride, and
         trust his Ootori in this battle against this tough opponent?

    Clear Conditions: Win!

    Instructions: The game count starts off 3-0 your way. You start this with
         only about half of your stamina, so you have to be careful. Even if
         you run out of energy, you may drop one or two games to regain some
         stamina. When Ootori serves, you have the advantage, so use it.
         Kaidou's snake can be annoying, when he hits it, run in the other
         direction to the blank area to retun it. When you are at the back,
         cover for Ootori, and use your "Deep Rising" technique in an empty
         space. Overall this game is fairly easy, as Ootori is a reliable
         partner who can basically hit everything.

-----------------------------------------------
- Episode 3 - 頂上対決 (Showdown of the Best) -
-----------------------------------------------
    Difficulty: ****

    Synopsis: 1st match of the Kantou Regional Tournament: singles 1, its
         your captain Atobe vs Seigaku's overwhelmingly strong and
         harismatic Tezuka Kunimitsu. The scores is 1 win, 2 loss, and 1
         draw, so the future of Hyoutei rests on Atobe's shoulders. Will it
         turn out as expected and Atobe wins against this rival, and answer
         to the entire tennis club's wishes?

    Clear Conditions: Win!

    Instructions: The game count starts at 3-2 and you are winning. Remember
         to be careful of Tezuka's service games. Also, make this a quick
         battle, as your stamina won't last as long as Tezuka's. Tezuka likes
         to move around alot, so try to make him run around. And when you
         recieve, hit it to the opposite to where he is serving. Also, in a
         rally, you can lure Tezuka to give you a lob by going forward to the
         net if you want to, and if he does give you a net, you have a chance
         to do a "Hametsu e no Rondo" and secure an easy point.


 ___      ___ _                                              _
( _ )    |_ _| | ___   _ _   _ _   _ _ __  _   _ _   _ _   _| | __ ___  _ __
/ _ \     | || |/ | | | | | | | | | | '_ \| | | | | | | | | | |/ // _ \| '_ \
| (_) | _  | ||   <| |_| | |_| | |_| | | | | |_| | |_| | |_| |   <| (_) | | | |
\___/ (_)|___|_|\_\\__, |\__,_|\__,_|_| |_|\__, |\__,_|\__,_|_|\_\\___/|_| |_|
                   |___/    (一球入魂)     |___/
With a limited number of balls, you must beat 44 players in a rally to clear
this mode. Use up all the balls and you fail. The number of balls you get are
as follows:
    easy: 100
    normal: 30
    hard: 10
When you finish this with ALL the characters, you unlock "EDIT MODE", the
difficulty used doesn't matter.
It appears in the main menu, between 一球入魂 and BOWLING.

=============
= EDIT MODE =
=============
Edit mode is where you train up the characters like you do in pair mode. The
catch is that you have infinite AP, so you can make them as string as you
like. You select a secret character as your main character, then select any
other character to be your partner. But you can only learn a total of 10
techniques per character.

The pairs you have created can be used in PRACTICE MATCHES, in the character
selection screen, use square to open a menu and select the pair you created.


  ___        ____                _ _
 / _ \      | __ )  _____      _| (_)_ __   __ _
| (_) |     |  _ \ / _ \ \ /\ / | | | '_ \ / _` |
 \__, |  _  | |_) | (_) \ V  V /| | | | | | (_| |
   /_/  (_) |____/ \___/ \_/\_/ |_|_|_| |_|\__, |
                                           |___/
============
= Controls =
============
Move Left/Right - use the left analog stick to move your character left and
                 right, confirm with the O button

Change Ball - press L2/R2 to change ball weight:
             軽 - light     中 - normal     重 - heavy

Control Power - press up/dwon to control how much power you want to use, the
               higher it is the faster the ball is launched, but it will also
               be harder to choose the direction

Control Direction - After you selected the above, there will be a cursor
                   moving left and right to select the direction. Stop the
                   cursor with the O button, to choose the direction.
                   Stopping it in the middle and it will go straight. After
                   stopping it you may press left/right in order to select
                   how much spin to put on the ball.

Taunt - by pressing R1 when it is an opponent's go, you can hinder their
       concentration, and their cursor will move randomly for a while.

=========================
= Character Information =
=========================
There are four statistics that each character posses:
STAMINA (スタミナ) - this is the ball spped and the force of the ball
POWER (パワー) - this also affects the speed of the ball
TECHNIQUE (テクニック) - this effects the speed that the cursor moves in the
                        direction steeing stage
MENTAL (メンタル) - this changes how much you are effected by the opponent's
                   taunts (R1)

=============
= Abilities =
=============
TOPSPIN (トップスピン) - when using a right handed character, their left sided
                        shots will become stronger
SLICE (スライス) - when using a right handed character, their right sided
                  shots will become stronger
MY GLOVE (マイグローブ) - slows down the speed of the direction cursor
CALMNESS (冷静) - taunts don't effect them as much
PINCH (ピンチ) - speeds up the speed of the direction cursor
LUCKY (ラッキー) - increases the chance of colour pins appearing

===============
= Colour Pins =
===============
RED - earplugs... the effect of taunts is removed
BLUE - magic bumper... bumper walls appear, so ball can't fall into the gutter
YELLOW - my glove... same as the ability "my glove"
GREEN - green hamburger... when the ball hits a pin, the pins will roll around
                          more than usual
DK GREEN - recover all physical strength

===================
= Vending Machine =
===================
Juice (ジュース) - Recover all energy
Tea (お茶) - Recover some energy
Aozora (青酢) - Lose half energy

===================
= Music Selection =
===================
When you goto the jukebox to select the song, depending on the song you
choose, your abilities change, and the speed of the direction cursor also
changes. When you don't get a strike for a while, the character will goto the
jukebox. Choose the song the character likes, and it will raise the chance of
a strike, and vica versa. Even if you choose a song that your character
doesn't like, it's not impossible to get a strike.

------------------------------------
- Like/Disliked Music (INCOMPLETE) - HELP!!
------------------------------------
- Seishun Gakuen -
------------------
越前リョーマ Echizen Ryoma
    Especially Like - 未来への挑戦 (Challenge to the Future)
    Quite Like - Expectation

手塚国光 Tezuka Kunimitsu
    Especially Like - すべてを賭け (Gamble Everything)
    Quite Like - Respect

不二周助 Fuji Shuusuke
    Especially Like - 笑顔の理由 (Reason for Smiles)

大石秀一郎 Ooishi Shuuichirou
    Especially Like - Next Stage
    Quite Like - Confidence

菊丸英二 Kikumaru Eiji
    Especially Like - Happy Song
    Quite Like - freedom

河村隆 Kawamura Takashi
    Especially Like - White Illusion
    Quite Like - Energy

乾貞治 Inui Sadaharu
    Quite Like - Intellectual

桃城武 Momoshiro Takeshi
    Especially Like - こっちむいて (Come Over Here)
    Quite Like - Passion

海堂薫 Kaidoh Kaoru
    Quite Like - Aggresive
    Hate - こっちむいて (Come Over Here)

竜崎桜乃 Ryuusaki Sakuno
    Quite Like - OASIS
    Like - 未来への挑戦 (Challenge to the Future)

竜崎スミレ Ryuuzaki Sumire
    Especially Like - Ambition

越前南次郎 Echizen Nanjirou
    Especially Like - Ambition

-----------------
- Fudomine Chuu -
-----------------
橘桔平 Tachibana Kippei
    Especially Like - 鼓動イズム (Beat-ism)
    Quite Like - Respect

伊武深司 Ibu Shinji
    Especially Like - 希望の路 (Road of Hope)
    Quite Like - Tranquility

神尾アキラ Kamio Akira
    Especially Like - 月夜の誘惑 (Temptation of the Moonlight)
    Quite Like - Expectation

石田鉄 Ishida Tetsu
    Quite Like - Energy

桜井雅也 Sakurai Masaya
    Quite Like - Passion

橘杏 Tachibana Ann
    Especially Like - 鼓動イズム (Beat-ism)
    Quite Like - OASIS

------------------------
- Saint Rudolph Gakuin -
------------------------
観月はじめ Mizuki Hajime
    Quite Like - Intellectual

不二裕太 Fuji Yuuta
    Especially Like - Just For Dream!
    Quite Like - Agressive

柳沢慎也 Yanagisawa Shinya
    Especially Like - つよくなれ (Become Strong)

木更津淳 Kisarazu Atsushi
    Especially Like - Storyは突然に (The Story Suddenly)
    Quite Like - Tranquility

赤澤吉朗 Akazawa Yoshirou
    Especially Like - 覚悟なる決意 (Resolution Becoming Decision)
    Quite Like - Energy

金田一郎 Kaneda Ichirou
    Quite Like - Confidence
    Like - 覚悟なる決意 (Resolution Becoming Decision)

-----------------
- Yamabuki Chuu -
-----------------
千石清純 Sengoku Kiyosumi
    Especially Like - 僕のLucky (My Lucky)
    Quite Like - freedom
    Hate - 月夜の誘惑 (Temptation of the Moonlight)

亜久津仁 Akutsu Jin
    Especially Like - 炎の証明 (Proof of Flames)
    Quite Like - Aggressive

室町十次 Muromachi Touji
    Especially Like - 明日へのスタジアム (Stadium towards Trmorrow)
    Quite Like - Intellectual

南健太郎 Minami Kentarou
    Especially Like - もういちど思い出そうあの勇気を
    Quite Like - Confidence

東方雅美 Higashikate Masami
    Quite Like - Confidence
    Hate - Happy Song

新渡米稲吉 Nitobe Inakichi
    Quite Like - Passion
    Hate - 妥協のない芸術 (Art with no Compromisation)

喜多一馬 Kita Ichiuma
    Quite Like - Passion
    Hate - 妥協のない芸術 (Art with no Compromisation)

壇太一 Dan Taichi
    Especially Like - 君と僕のMake a Wish (Yours and My Wish)
    Quite Like - Expectation
    Like - 炎の証明 (Proof of Flames)
    Hate - OASIS

------------------
- Hyoutei Gakuen -
------------------
跡部景吾 Atobe Keigo
    Especially Like - 妥協のない芸術 (Art with no Compromisation)
    Quite Like - Respect

向日岳人 Mukahi Gakuto
    Especially Like - Start Flowering☆
    Quite Like - freedom

忍足侑士 Oshitari Yuushi
    Especially Like - いつもそのかほりそばで
    Quite Like - Tranquility

芥川慈郎 Akutagawa Jirou
    Especially Like - Waitin' For Your Love</pre><pre id="faqspan-3">
    Quite Like - Expectation

樺地崇弘 Kabaji Munehiro
    Especially Like - 裏返しの天と地 (Upside Down Heaven and Earth)
    Quite Like - Energy

宍戸亮 Shishido Ryou
    Especially Like - High up in the sky
    Quite Like - Passion

鳳長太郎 Ootori Choutarou
    Especially Like - SMILE-遠くても忘れないで-
    Quite Like - Confidence

日吉若 Hiyoshi Wakashi
    Especially Like - 誰よりも高く… (Higher than Everyone...)
    Quite Like - Aggressive

榊太郎 Sasaki Tarou
    Especially Like - 革命のエチュード (Etude of Revolution)
    Quite Like - Ambition
    Hate - OASIS

-------------------
- Midoriyama Chuu -
-------------------
季楽靖幸 Kiraku Yasuyuki
    Quite Like - Intellectual

----------------
- Rokkaku Chuu -
----------------
天根ヒカル Amane Hikaru
    Quite Like - Energy

黒羽春風 Kurobane Harukaze
    Quite Like - Aggressive

佐伯虎次郎 Saeki Kojirou
    Quite Like - freedom

葵剣太郎 Aoi Kentarou
    Quite Like - Expectation

樹希彦 Itsuki Makihiro
    Quite Like - Confidence

-------------------------
- Rikkai Daigaku Fuzoku -
-------------------------
真田弦一郎 Sanada Genichirou
    Quite Like - Energy

柳蓮二 Yanagi Renji
    Quite Like - Tranquility

切原赤也 Kirihara Akaya
    Especially Like - Unfair
    Quite Like - Expectation


 _  ___        ____                     _
/ |/ _ \      / ___|  ___  ___ _ __ ___| |_ ___
| | | | |     \___ \ / _ \/ __| '__/ _ \ __/ __|
| | |_| |  _   ___) |  __/ (__| | |  __/ |_\__ \
|_|\___/  (_) |____/ \___|\___|_|  \___|\__|___/
COMPLETEING THE GALLERY (not really a secret)
Each character has 4 pictures (except for 2), and all of them are unlocked the
same way:
  1. Win the last point in a game
  2. Service/Smash Ace
  3. Have your technique returned and lose the point
  4. In bowling, do a strike
  5. Atobe and Sasaki only, it's the guide that occasionally pop up

The thrid one can also be gotten by using Sasaki's レギュラー外し (Regular
Removal) technique.

====================
= Practice Matches =
====================
HIGH TENSION MODE
Hold SELECT when pressing CIRCLE to enter practice matches.

TALKING CHARACTERS
In the character selection screen, when you leave you cursor on one of the
characters for a while, they will start to talk to you!

EYEPATCHED ROMA
Hold L2 when selecting Ryoma.

RIGHT HANDED ROMA
Hold R2 when selecting Ryoma.

RYUUZAKI SUMIRE'S POWER WRISTS!?
When you tell Sumire to use the technique パワーリスト外し - Power Wrist
Removal (you'll need to edit to use it), instead of power wrists, she removes
bowling balls!

=============
= Pair Mode =
=============
VIEW ENDINGS
Hold SELECT when pressing CIRCLE to see your previous pairs, and then you can
view the endings again.

ENDING THEME CHANGE
In the imited edition, when the credits roll, they use the song "Always". In
the normal edition, they use "ドキドキ Doki Doki".

=========
= Other =
=========
AMANE HIKARU'S RUNS
> 運動場使っていい? うん、どうじょ
  Undoujou tsukatte ii? Un, doujo

> きのこが生き残った
  Kinoko ga ikinokotta

> マッチが待ちくたびれた
  Mattchi ga machi kutabireta

> 好調好調、校長先生
  Kouchou kouchou, kouchou sensei

> 隙のないプレイが好き
  Suki no nai purei ga suki

> ロブを決めれないやつ、ロブでなし
  Robu wo kimerenai yatsu, robu de nashi

> 羊羹はよう噛んで食べるべし
  Youkan wa you kande taberu beshi

> 時計なんてほっとけい
  Tokei nante hottokei

> 癖を直さないと苦戦しそうだなぁ
  Kuse wo naosanai to kusen shisoudanaa

> ナイスじゃ無いっす
  Naisu ja naissu

> リタイヤしてみたいや
  Ritaiya shite mitaiya

> 家に帰るの? イエーイ
  Ie ni kaeru no? Ie-i

> バネと一緒に遊バネー?
  Bane to issho ni asobanee?

> ミスったなみすみす点をやるとは
  Misutta na misumisu ten wo yaru to wa

> サービスエースを大サービス
  Saabisu eesu wo dai saabisu

> 俺のボレー惚れぼれー
  Ore no boree hore boree

> エースでーす
  Eesu deesu

> このまま葛飾北斎
  Kono mama katsushikahokusai

> I say 優勢
  I say yuusei

> あとはこのラケットで勝つらけっと
  Ato wa kono raketto de katsu raketto

> テンションサイコー、さあ行こう
  Tenshon saokou, saa ikou

> 大差だねえ、退散する?
  Taisa danee, taisansuru?

> 勝利が見えてきたな、少林寺
  Shouri ga mietekita na, shourinji

> スマッシュしまっす
  Sumasshu shimassu

> スマッシュエースですまねぇっす
  Sumasshu eesu desu maneessu

> あと一点でいいってん?
  Ato itten de iitten?

> 相方が強いやつで、あーいかった
  Aikata ga tsuyoi yatsu de, aaikatta

> 帽子で日焼け防止
  Boushi de hiyake boushi

> メガネには目がねー
  Negane ni wa meganee

> 朝巻いてもバンダナ
  Asa maitemo banbana

> 橘が立ち話
  Tachibana ga tachibanashi

> 1個でもサングラス
  Ikko demo sangurasu

> 百人斬りがギリギリっす
  Hyakunin kiri ga girigirissu

> 偽ダビデ。そんなあなたはダビデ2世
  Nise dabide. Sonna anata wa dabide nise

> 俺って癒し系? いやぁ、失敬
  Orette iyashikei? Iyaa, shikkei

> サンキューベリマッチョ
  Sankyuu berimaccho

> ジュークboxでジュース飲みながら選んじゃお
  Shuuku box de shuuzu nomi nagara eranjaao

> ボールがガタッと落ちてガーターだ
  Booru ga gata tto ochite gaataa da

> ガーターで点数ガタガタ
  Gaataa de tensuu gatagata

> 鯛が靴はいて退屈
  tai ga kutsu haite taikutsu

> サイトを見なくてごめんなさいっと
  Saito wo minakute gomennasaitto

GAME OVER LINES
> うん、失敗だったね
  Oishi: Shippai datta ne

> サラバ!
  Inui: Saraba!

> もう勘弁して下さいよ!
  Ootori: Mou kanben shitekudasaiyo!

> たるんどる
  Sanada: Tarundoru

> 行ってよし!
  Sasaki: Itteyoshi!

> 正レギュラーから外せ!
  Sasaki: Sei regyuraa kara hazuse!


 _ _       ____  _      _   _         _
/ / |     | __ )(_)_ __| |_| |__   __| | __ _ _   _ ___
| | |     |  _ \| | '__| __| '_ \ / _` |/ _` | | | | __|
| | |  _  | |_) | | |  | |_| | | | (_| | (_| | |_| |__ \
|_|_| (_) |____/|_|_|   \__|_| |_|\__,_|\__,_|\__, |___/
                                              |___/
=======================
= 11.1 Seishun Gakuen =
=======================
越前リョーマ Echizen Ryoma - December 24th
手塚国光 Tezuka Kunimitsu - October 7th
不二周助 Fuji Shuusuke - February 29th
大石秀一郎 Ooishi Shuuichirou - April 30th
菊丸英二 Kikumaru Eiji - November 28th
河村隆 Kawamura Takashi - November 18th
乾貞治 Inui Sadaharu - June 3rd
桃城武 Momoshiro Takeshi - July 23rd
海堂薫 Kaidoh Kaoru - May 11th
竜崎桜乃 Ryuusaki Sakuno - Janurary 14th
竜崎スミレ Ryuuzaki Sumire - August 8th
越前南次郎 Echizen Nanjirou - November 11th

======================
= 11.2 Fudomine Chuu =
======================
橘桔平 Tachibana Kippei - August 15th
伊武深司 Ibu Shinji - November 3rd
神尾アキラ Kamio Akira - August 26th
石田鉄 Ishida Tetsu - November 30th
桜井雅也 Sakurai Masaya - July 1st
橘杏 Tachibana Ann - March 21st

=============================
= 11.3 Saint Rudolph Gakuin =
=============================
観月はじめ Mizuki Hajime - May 27th
不二裕太 Fuji Yuuta - February 18th
柳沢慎也 Yanagisawa Shinya - November 20th
木更津淳 Kisarazu Atsushi - December 9th
赤澤吉朗 Akazawa Yoshirou - August 3rd
金田一郎 Kaneda Ichirou - December 31st

======================
= 11.4 Yamabuki Chuu =
======================
千石清純 Sengoku Kiyosumi - November 25th
亜久津仁 Akutsu Jin - April 2nd
室町十次 Muromachi Touji - October 31st
南健太郎 Minami Kentarou - July 3rd
東方雅美 Higashikate Masami - September 10th
新渡米稲吉 Nitobe Inakichi - August 8th
喜多一馬 Kita Ichiuma - July 26th
壇太一 Dan Taichi - Janruary 2nd

=======================
= 11.5 Hyoutei Gakuen =
=======================
跡部景吾 Atobe Keigo - October 4th
向日岳人 Mukahi Gakuto - September 12th
忍足侑士 Oshitari Yuushi - October 15th
芥川慈郎 Akutagawa Jirou - May 5th
樺地崇弘 Kabaji Munehiro - Janurary 3rd
宍戸亮 Shishido Ryou - September 29th
鳳長太郎 Ootori Choutarou - February 14th
日吉若 Hiyoshi Wakashi - December 5th
榊太郎 Sasaki Tarou - March 14th

========================
= 11.6 Midoriyama Chuu =
========================
季楽靖幸 Kiraku Yasuyuki - November 21st

=====================
= 11.7 Rokkaku Chuu =
=====================
天根ヒカル Amane Hikaru - November 22nd
黒羽春風 Kurobane Harukaze - September 29th
佐伯虎次郎 Saeki Kojirou - October 1st
葵剣太郎 Aoi Kentarou - December 20th
樹希彦 Itsuki Makihiro - August 31st

==============================
= 11.8 Rikkai Daigaku Fuzoku =
==============================
真田弦一郎 Sanada Genichirou - May 21st
柳蓮二 Yanagi Renji - June 4th
切原赤也 Kirihara Akaya - September 25th


 _ ____        ____       _        _   _
/ |___ \      |  _ \ __ _(_)_ __  | \ | | __ _ _ __ ___   ___ ___
| | __) |     | |_) / _` | | '__| |  \| |/ _` | '_ ` _ \ / _ / __|
| |/ __/   _  |  __| (_| | | |    | |\  | (_| | | | | | |  __\__ \
|_|_____| (_) |_|   \__,_|_|_|    |_| \_|\__,_|_| |_| |_|\___|___/
----------------------------------------------------------------------------
| Characters            | Japanese Name     | English Name                   |
|----------------------------------------------------------------------------|
| Ryoma + Tezuka        | 青学の柱ペア      | Pillar of Seigaku Pair         |
| Ryoma + Fuji          | スリルペア        | Thrill Pair                    |
| Ryoma + Momoshiro     | 阿吽ペア          | Ah-Un Pair                     |
| Ryoma + Kaidou        | 愛想ナッシングス  | Sociability Nothings           |
| Ryoma + Nanjirou *    | 越前家            | Echizen Family                 |
| Ryoma + Ibu           | リョーマ&Ibuペア | Ryona & Ibu Pair               |
| Ryoma + Yuuta         | 超ライジングペア  | Super Rising Pair              |
| Ryoma + Akutsu        | 意地と勇気ペア    | Spirit and Courage Pair        |
| Ryoma + Dan           | プチペア          | Mini Pair                      |
| Ryoma + Hiyoshi       | 若獅子ペア        | Wakajishi Pair                 |
| Ryoma + Kiraku        | 父の玩具ペア      | Father's Toy Pair              |
| Ryoma + Aoi           | 超一年生ペア      | Super Freshman Pair            |
| Ryoma + Kirihara      | 期待のエースペア  | Anticipated Aces Pair          |
| Tezuka + Fuji         | 元祖青学最強ペア  | Seigaku's Strongest Pair       |
| Tezuka + Oishi        | 部長・副部長ペア  | Captain, Vice Captain Pair     |
| Tezuka + Tachibana    | 最強部長ペア      | Strongest Captain Pair         |
| Tezuka + Akazawa      | 部長ペア          | Captain Pair                   |
| Tezuka + Minami       | 部長ペア          | Captain Pair                   |
| Tezuka + Atobe        | 最強部長ペア      | Strongest Captain Pair         |
| Tezuka + Aoi          | 部長ペア          | Captain Pair                   |
| Tezuka + Sanada       | 年齢不詳ペア      | Age Unknown Pair               |
| Fuji + Kikumaru       | ドリームペア      | Dream Pair                     |
| Fuji + Kawamura       | 優しさペア        | Kind Pair                      |
| Fuji + Yuuta          | 最強兄弟ペア      | Strongest Brothers Pair        |
| Fuji + Oshitari       | 天才ペア          | Genius Pair                    |
| Fuji + Akutagawa      | 不二&ジローペア  | Fuji & Jirou Pair              |
| Fuji + Saeki          | 幼なじみペア      | Childhood Friends Pair         |
| Oishi + Kikumaru      | ゴールデンペア    | Golden Pair                    |
| Oishi + Saeki         | 副部長ペア        | Vice Captain Pair              |
| Oishi + Sanada        | 副部長ペア        | Vice Captain Pair              |
| Kikumaru + Momoshiro  | 菊丸&桃城ペア    | Kikumaru & Momoshiro Pair      |
| Kikumaru + Mukahi     | 軽業師ペア        | Actobat Pair                   |
| Kawamura + Momoshiro  | 青学重戦車ペア    | Seigaku' Heavy Tank Pair       |
| Kawamura + Ishida     | 波動球ペア        | Hadoukyuu Pair                 |
| Kawamura + Akutsu     | 幼なじみペア      | Childhood Friends Pair         |
| Kawamura + Kabaji     | 重爆撃ペア        | Heavy Bomber Pair              |
| Kawamura + Akutagawa  | 豹変ペア          | Sudden Change Pair             |
| Kawamura + Amane      | パワーペア        | Power Pair                     |
| Kawamura + Kurobane   | パワーペア        | Power Pair                     |
| Kawamura + Kirihara   | 豹変ペア          | Sudden Change Pair             |
| Inui + Kaidou         | 川原で特訓ペア    | Training by River Pair         |
| Inui + Mizuki         | データマンペア    | Dataman Pair                   |
| Inui + Shishido       | 返り咲きペア      | Comeback Pair                  |
| Inui + Ootori         | 最速サーブペア    | Super Speed Serve Pair         |
| Momoshiro + Kaidou    | 青学犬猿ペア      | Seigaku's Dog and Monkey Pair  |
| Momoshiro + Kamio     | ストリート大好き  | Loves Street Tennis            |
| Momoshiro + Sengoku   | ダンクペア        | Dunk Pair                      |
| Momoshiro + Amane     | パワーペア        | Power Pair                     |
| Momoshiro + Kurobane  | パワーペア        | Power Pair                     |
| Kaidou + Akutsu       | 最恐ペア          | Scariest Pair                  |
| Kaidou + Nitobe       | 何か出てるペア    | Something's Appearing Pair     |
| Kaidou + Aoi          | プレッシャーペア  | Pressure Pair                  |
| Kaidou + Itsuki       | 何か出てるペア    | Something's Appearing Pair     |
| Sakuno + Sumire *     | 竜崎家            | Ryuuzaki Pair                  |
| Sakuno + Ann *        | Ladies’          | Ladies'                        |
| Sumire + Nanjirou *   | 師弟ペア          | Teacher and Student Pair       |
| Sumire + Sasaki *     | 顧問ペア          | Advisor Pair                   |
| Nanjirou + Sasaki *   | おじさまペア      | Old Man Pair                   |
| Tachibana + Ann *     | Tachibana兄妹     | Tachibana Siblings             |
| Tachibana + Mizuki    | 部内カリスマペア  | Charisma Pair                  |
| Tachibana + Akazawa   | 部長ペア          | Captain Pair                   |
| Tachibana + Minami    | 部長ペア          | Captain Pair                   |
| Tachibana + Atobe     | 最強部長ペア      | Strongest Captain Pair         |
| Tachibana + Aoi       | 部長ペア          | Captain Pair                   |
| Ibu + Kamio           | 不動峰エースペア  | Fudomine's Ace Pair            |
| Ibu + Mizuki          | 解説ペア          | Commentary Pair                |
| Kamio + Atobe         | 因縁ペア          | Fated Pair                     |
| Kamio + Shishido      | 俊足ペア          | Fast Runner Pair               |
| Ishida + Sakurai      | 不動峰最強ペア    | Fudomine Strongest Pair        |
| Ishida + Kabaji       | 長身ペア          | Tall Pair                      |
| Mizuki + Yuuta        | ルドルフ師弟ペア  | Rudolph Teacher & Student Pair |
| Mizuki + Akazawa      | ルドルフペア      | Rudolph Pair                   |
| Mizuki + Atobe        | 部内カリスマペア  | Charisma Pair                  |
| Yuuta + Akutagawa     | Yuuta&ジローペア | Yuuta & Jirou Pair             |
| Yanagisawa + Kisarazu | ルドルフD2ペア    | Rudolph D2 Pair                |
| Akazawa + Kaneda      | 生え抜きペア      | True Born Pair                 |
| Akazawa + Minami      | 部長ペア          | Captain Pair                   |
| Akazawa + Atobe       | 部長ペア          | Captain Pair                   |
| Akazawa + Aoi         | 部長ペア          | Captain Pair                   |
| Sengoku + Akutsu      | 山吹最強ペア      | Yamabuki Strongest Pair        |
| Sengoku + Muromachi   | 山吹ペア          | Yamabuki Pair                  |
| Sengoku + Atobe       | Jr.選抜ペア       | Jr. Selection Pair             |
| Sengoku + Aoi         | 女の子大好き      | Loves Girls                    |
| Sengoku + Sanada      | Jr.選抜ペア       | Jr. Selection Pair             |
| Sengoku + Yanagi      | Jr.選抜ペア       | Jr. Selection Pair             |
| Akutsu + Dan          | 山吹凸凹ペア      | Yamabuki's Uneven Pair         |
| Minami + Higashikate  | 地味’s           | Simple's                       |
| Minami + Atobe        | 地味派手部長ペア  | Simple Loud Captain Pair       |
| Minami + Aoi          | 部長ペア          | Captain Pair                   |
| Nitobe + Kita         | 山吹全国ペア      | Yamabuki National Pair         |
| Nitobe + Itsuki       | 何か出てるペア    | Something's Appearing Pair     |
| Atobe + Kabaji        | 主従ペア          | Master and Servant Pair        |
| Atobe + Shishido      | 氷帝友情ペア      | Hyoutei Friendship Pair        |
| Atobe + Hiyoshi       | 下克上ペア        | Gekokujou Pair                 |
| Atobe + Aoi           | 部長ペア          | Captain Pair                   |
| Atobe + Sanada        | Jr.選抜ペア       | Jr. Selection Pair             |
| Atobe + Yanagi        | Jr.選抜ペア       | Jr. Selection Pair             |
| Atobe + Sasaki *      | 新・解説ペア      | New Commentary Pair            |
| Mukahi + Oshitari     | 氷帝D2ペア        | Hyoutei D2 Pair                |
| Mukahi + Akutagawa    | 氷帝ミニペア      | Hyoutei Mini Pair              |
| Akutagawa + Kirihara  | 豹変ペア          | Sudden Change Pair             |
| Ootori + Shishido     | 氷帝D1ペア        | Hyoutei D1 Pair                |
| Ootori + Hiyoshi      | 氷帝若獅子ペア    | Hyoutei Wakajishi Pair         |
| Ootori + Itsuki       | 泣き虫ペア        | Crybaby Pair                   |
| Amane + Kurobane      | 漫才ペア          | Comedian Pair                  |
| Saeki + Itsuki        | 六角D1ペア        | Rokkaku D1 Pair                |
| Saeki + Sanada        | 副部長ペア        | Vice Captain Pair              |
| Sanada + Yanagi       | 立海ペア          | Rikkai Pair                    |
----------------------------------------------------------------------------

* - these pairs must be made with EDIT MODE

NOTE: all the other pairs not lisated here have a normal name, which looks
something like: "NameA NameB Pair".


 _ _____        ____ _           _
/ |___ /       / ___| | ___  ___(_)_ __   __ _
| | |_ \      | |   | |/ _ \/ __| | '_ \ / _` |
| |___) |  _  | |___| | (_) \__ \ | | | | (_| |
|_|____/  (_)  \____|_|\___/|___/_|_| |_|\__, |
                                         |___/
Not much to say here, just like to thank:
>>> people who made the game
>>> people who helped make this document
>>> people who host this file
>>> and many thanks... http://dot.hacca.jp/sh2.html

mail: [email protected]

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