Tenchu: Wrath of Heaven FAQ/Walkthrough
Version 2.1
March 21st, 2003
By Brian Nii (
[email protected])
Table of Contents
I. INTRODUCTION
II. VERSION HISTORY
III. FREQUENTLY ASKED QUESTIONS
IV. CONTROLS
V. KI METER/KUJI METER
VI. STEALTH KILLS
VII. SPECIAL MOVES
VIII. ITEMS
IX. CHARACTERS
X. ENEMIES
XI. HINTS
XII. RIKIMARU'S WALKTHROUGH
XIII. AYAME'S WALKTHROUGH
XIV. TESSHU'S WALKTHROUGH
XV. BONUS MISSION
XVI. ENDINGS AND B-SIDE
XVII. MULTIPLAYER *UPDATED*
XVIII. CHEAT CODES
XIX. ACKNOWLEDGEMENTS
---------------
I. INTRODUCTION
---------------
PROLOGUE
It was a time of hiatus in a period of bitter wars and great turmoil.
The Azuma ninja clan conducted the traditional ceremonies to end its year of
mourning for the tragic death of Rikimaru. Meanwhile, the land of Lord Gohda
celebrated the passing of the fourth season of peace since the defeat of Lord
Mei-Oh. Only the Azuma ninjas knew the truth about Lord Mei-Oh's
disappearance into a portal after he was defeated. It was a secret that even
Lord Gohda did not know.
Lord Gohda did know that the Azuma ninjas served him with their lives and
their honor - delivering midnight messages to neighboring states and
punishment in the shadows to those who turned against him. They were a feared
yet unknown group, a faceless arm of justice masked in a cloud of secrets.
Most importantly, they were his merciless forces of silent assassins.
This is the sequel to a tale of two shadows born into darkness and destined
to die in darkness.
- From the Tenchu: Wrath of Heaven Instruction Manual
Tenchu: Wrath of Heaven is the true sequel to the original Tenchu: Stealth
Assassins (Tenchu 2: Birth of the Assassins was actually a prequel). This
time around an evil sorcerer named Tenrai gathers an evil army of ninjas,
demons, and the undead in a plot to resurrect the demon king Mei-Oh who was
defeated by the Azuma ninjas Rikimaru and Ayame. Tenchu: Wrath of Heaven
features the same game play as its predecessors with a few changes in its
Playstation 2 incarnation.
CHANGES FROM TENCHU AND TENCHU 2
- Movement is now controlled by the left analog stick. The control pad now
controls item selections.
- Blocking is now accomplished by holding the O buttion.
- There is now a lock-on feature to face attacking enemies (R2).
- The camera can now be controlled by using the right analog stick.
- Characters always have their weapons drawn and cannot run.
- Characters can now do stealth kills by dropping on their target.
- Characters can earn new moves by getting nine stealth kills in a certain
level.
- Characters can now pick up and use enemy weapons such as spears and bows.
- There is no stage editor as in Tenchu 2.
- Stages once again have background music unlike Tenchu 2. You can still turn
the music off though.
- There is no longer any swimming or body dragging as there was in Tenchu 2:
Birth of the Assassins.
- The game has much longer draw distance than previous games (i.e. no more
fogging effects).
- Enemies have a much tighter defense and attack more aggressively than in
previous games.
- Each stage has three different layouts for enemy and item placement. The
stage design itself remains unchanged.
- There is now a versus mode and cooperative mode for two players.
-------------------
II. VERSION HISTORY
-------------------
Version 2.1 (3/21/03) - Added some minor corrections. Added a move list for
the versus characters in the multiplayer section.
Version 2.0 (3/19/03) - Added more corrections to the walkthroughs. Added a
frequently asked questions section. Added new section on endings and b-side
plot. Started on multiplayer section. Added the locations of the Fugaku,
Dokuto, and Stone of Power in the walkthroughs. Added more hints to the hints
section. Added hints to the stealth kills section.
Version 1.0 (3/15/03) - First completed version of this FAQ/Walkthrough.
Finished Tesshu's walkthrough. Finished Bonus Stage walkthrough. Made more
corrections.
Version 0.2 (3/14/03) - Finished Rikimaru's and Ayame's walkthroughs. Started
Tesshu's walkthrough. Made a whole lot of corrections and additions.
Version 0.1 (3/11/03) - First version of this FAQ. Completed Rikimaru's
walkthrough up to the fifth mission.
-------------------------------
III. FREQUENTLY ASKED QUESTIONS
-------------------------------
Q: Should I choose the Shichishito sword in Rikimaru's mission six?
A: The decision you make here changes a scene with Onikage in mission nine as
well as the number of times you fight Tenrai in the final battle. It also
affects the ending as well. If you do use the sword, you can expect to fight
Tenrai twice.
Q: Where is Rikimaru's Fugaku sword?
A: You can find it in the Buddha temple. See the walkthrough on how to obtain
it.
Q: Where are Ayame's Dokuto swords?
A: You can find them in the Buddha temple. See the walkthrough on how to
obtain it.
Q: Where is the Stone of Power?
A: You can find it at Amagai Castle. See the walkthrough on how to obtain it.
Q: How do I obtain Grand Master on (mission)?
A: See the hints in the stealth kill section.
Q: Can I play as Tatsumaru?
A: Only in versus mode. The only characters available in story mode are
Rikimaru, Ayame, and Tesshu.
Q: Can you sheath your weapons?
A: No.
Q: Is there a mission editor in the game?
A: No.
Q: What is the ???? in the language option?
A: The ???? is the B-Side dialogue.
Q: What is B-Side?
A: B-Side is an alternate (English) dialogue track that is a humorous outtake
on the Tenchu storyline.
Q: How do I get B-Side?
A: Get a Grand Master rank on the first layout for all of Rikimaru's and
Ayame's missions. You do not need to get Master of Assassins on the first
layout for all of Tesshu's missions.
Q: How do I unlock the bonus mission?
A: Clear the game with all three characters. Apparently you need to finish
the game at least once on normal difficulty.
Q: How do I unlock the demo level?
A: Finish the game with Rikimaru or Ayame on hard difficulty.
Q: What is the difference between easy, normal, and hard difficulty?
A: The difficulty affects the number of enemies in a mission, how long they
stay in the (!?) condition, and how much damage enemies and bosses deal and
receive.
-------------
IV. CONTROLS
-------------
Left Analog Stick: Moves the character. Tilt the stick slightly to walk
slowly. Hold down to run (well, ninja shuffle anyway). Holding the R2 button
down allows you to strafe.
Right Analog Stick: Controls camera movement. When leaning against a wall
turns the camera around corners.
Control Pad: Press left or right to select items. Press up to select
Grappling Hook. Press down to select Health Potion.
L1: First person view. Use the Left Analog Stick while holding down the L1
button to look around.
L2: Scrolls left through your item inventory.
R1: Stealth Mode (actually a crouch). While in Stealth Mode your profile is
greatly reduced and enemies that would normally spot you will think you are
something else. This of course does not work at close range. While in Stealth
Mode you can do the following moves:
R1 + Left Analog Stick: Move in a crouched position.
(near low opening): Crawl.
(near flat wall) : Flatten against wall.
R1 + X + Left Analog Stick: Roll.
R1 + X: 180-degree roll.
R1 (while falling): Performs a stealth landing. Falling long distances
without holding the R1 Button will cause the character to crash into the
ground, stunning them for a second.
R2: Lock on. Pressing R2 will make your character face the nearest enemy.
Holding R2 will lock your character facing the nearest enemy. While locked on
the Left Analog Stick will move you around the target enemy.
R2 + X + Left Analog Stick: Strafe.
R2 + X: 180-degree somersault jump.
Start Button: Skip Cinematic/Pause Game.
Select Button: Open/Close Map Screen. Note that the game is not paused while
the map is open.
Square Button: Attack. Press repeatedly to perform a combo attack, or in
conjunction with the Left Analog Stick to perform special attacks. Combos
depend on the character used.
Triangle Button: Uses selected item. For items that can be thrown/fired
holding down the Triangle Button aims while releasing it throws the item.
X Button: Jump. Pressing the X Button again in mid air performs a double jump
forward.
O Button: Block. Can only block attacks in front of the character. Some
attacks cannot be blocked.
O Button (near enemy): Performs character's special attack. Rikimaru will
throw the enemy, Ayame performs a knee to the head, while Tesshu grabs and
head butts the enemy.
ATTACKS
Square x 3: Three hit combo.
Square x 3, Away + Square: Three hit combo + roundhouse kick. (Rikimaru and
Ayame only)
Square x 4: Four hit combo (Ayame only).
Square (enemy on ground): Attack prone enemy.
R1 + Square: Crouch attack.
X + Square: Jumping attack.
360 degrees on left analog stick + Square: 360 degree attack.
Towards x 2 + Square OR Hold R2 + Towards + X + Square: Lunge attack.
Hold R2 + Away + Square: Overhead attack.
-----------------------
V. KI METER/KUJI METER
-----------------------
KI METER
The Ki Meter next to your health bar is an indication of how close another
being is relative to your location. Although this is supposed to be an
indication of how a ninja can detect a living being by their life force,
strangely enough in the game this also can detect undead beings as well as
automatons that aren't alive at all. Go figure. Anyway, the number by the Ki
Meter is a relative distance between you and a target. The higher the number
the closer you are and vice versa. Be warned that your Ki Meter will not
differentiate between hostiles and innocent bystanders so be sure to look
before you leap. As a good rule of thumb anyone that is carrying a weapon
(well other than Gohda's guards in Rikimaru's second mission), that looks
like a demon, or looks like they were just dug up from a grave is fair game.
Next to the number is an icon that indicates the awareness level of the
target of your presence.
No Icon: There are no living (or unliving) targets in the area.
(?): There is a target in the area, but they are completely unaware of your
presence. The larger the icon the closer the target is and vice versa. You
can only determine distance to targets in this condition.
(!?): The target has been alerted by a disturbance, but does not know what
(or who) it is. The target will actively search for the source of the
disturbance. If the character is not found for a period of time the target
returns to the (?) condition.
(!): The character has been spotted, but has not actively identified as a
threat by the target. If spotted from a distance the character can sometimes
use Stealth Mode to return the Ki Meter to the (?) condition.
(!!): The character has been identified and will be attacked by the target.
If the character can hide from the target's visual range the Ki Meter change
to the (!?) condition. Note that the (!!) condition will also alert any other
targets in the vicinity of your presence.
Note that innocent bystanders and cats will not attack you, but they will
alert any enemies in the area to your presence.
KUJI METER
New to the Tenchu series, the Kuji Meter is an indication of the character's
spiritual strength. Each time a character performs a stealth kill a Kanji is
filled in the Kuji Meter. When the Kuji Meter is completely filled (9 Kanji)
a new special move is learned by that character. Each character learns a
different special move for each mission, and once it is learned it can be
used in any mission. You can only learn a special move once per mission, but
as the Kuji Meter is filled the character's attack power is increased, so
it's a good idea to fill it up even if you already learned the special move
for the mission. Note that Tesshu does not have a Kuji Meter. Instead he
earns money for every stealth kill he makes. Killing an enemy with the blow
gun earns only half a kanji, while killing an enemy from the front earns one
and a half kanji. Killing an innocent bystander empties the Kuji Meter
completely.
-----------------
VI. STEALTH KILLS
-----------------
In order to perform a stealth kill the target must be either in the (?),
(!?), or (!) condition. You cannot perform a stealth kill while under the
(!!) condition. The type of stealth kill performed depends on the direction
the character approaches the target. Note that you can immediately cancel the
stealth kill animation by pressing the O button. You can also disable the
stealth animations completely in the option menu. Also some enemies such as
the dogs or Chibots have no stealth skill animation, but killing them unseen
will count as a stealth kill. Killing enemies with a stealth kill increases
the Kuji Meter, or in the case of Tesshu adds money to his inventory.
Performing a stealth kill temporarily disables the Ki Meter to the (!?)
condition, so be careful when there are multiple enemies in the area.
RIKIMARU'S STEALTH KILLS
------------------------
From Behind: Rikimaru grabs the enemy from behind and slits their throat with
his sword. Can occasionally decapitate the enemy.
From the Right: Rikimaru moves around the enemy while cutting open their neck
with his sword.
From the Left: Rikimaru stabs the enemy in the back, then follows up with a
slash to the front.
From the Front: Rikimaru stabs the enemy in the stomach.
From Above: Rikimaru runs the enemy through with his sword, twisting it for
good measure.
Enemy is on a slope: Rikimaru jumps on the enemy's shoulders and runs his
sword through their head.
AYAME'S STEALTH KILLS
---------------------
From Behind: Ayame places her swords against the enemy's throat and slices
their neck open. Can occasionally decapitate the enemy.
From the Right: Ayame knocks the enemy face down into the ground, then pulls
their head back and cuts their throat.
From the Left: Ayame kicks the enemy in the head and follows up with a slash
to the neck.
From the Front: Ayame stabs the enemy in the stomach with both swords.
From Above: Ayame grabs the enemy with her legs, twists their neck, then
smashes them to the ground.
Enemy is on a slope: Ayame grabs the enemy with her legs, twists their neck,
and then jumps off springing off of their head.
TESSHU'S STEALTH KILLS
----------------------
From Behind: Tesshu grabs the enemy from behind and pierces their skull with
a needle.
From the Right: Tesshu grabs the enemy from behind and drives his hand into
their spinal column. He then prays for their departure to the spirit world.
=)
From the Left: Tesshu breaks the enemy's elbows, then twists their head 180
degrees.
From the Front: Tesshu grabs the enemy, drives his hand into their chest, and
pulls out their heart.
From Above: Tesshu pins the enemy face down on the ground, then dislocates
their spinal cord.
Enemy is on a slope: Tesshu jumps on the enemy's shoulders and drives his
needle into their skull.
Tesshu has a seventh stealth kill animation if he uses the Kumihimo on an
unaware enemy.
HINTS ON STEALTH KILLING
Always keep an eye on the Ki Meter. When it hits 70 and you don't see an
enemy, it usually means they're right around the corner. Keep in mind that
while the Ki Meter is very handy it does have several limitations. First, the
Ki Meter doesn't differentiate between innocents and enemies. Second, it
indicates proximity but not direction, so you could be near an enemy but not
see them because they're above or below you. Third, it only detects the
closest target near you. If there are multiple enemies around only the
closest one will register. And lastly the Ki Meter will sometimes give false
readings that a target is close, when the target is actually in a nearby but
different area, or on another floor.
Enemies usually won't spot you until you are in the 50 range or greater.
Archers have a longer vision range than normal enemies. If an enemy spots you
(the Ki Meter goes to (!)), you can usually return them to the (?) condition
if you crouch (R1). If this doesn't work try to quickly move out of range by
rolling to the side or backwards. Enemies will remain in the (!) condition
for a limited time before they change to the (!!) condition.
Enemies in the alerted condition (!?) move in erratic patterns for a period
of time. They will eventually return to the (?) condition, but you can speed
up the process by using the Decoy Whistle or Tesshu's Mimic Animal ability.
Enemies that spot dead bodies will immediately come over to investigate. When
they reach the body they will switch to the (!?) condition. You can use this
to your advantage by ambushing them on the way over, since they always make a
beeline towards the corpse. Enemies will only do this once for each corpse
they see. If there are multiple bodies around they will repeat this behavior
for each one.
There are basically two enemy movement patterns in the game. The first one,
patrol, is when an enemy moves between two points in a regular pattern. The
enemy will usually stop and look around at the end point of the patrol route
before turning around and resuming patrol. Be aware that enemies that turn
around may do a double take and turn around again, so don't automatically
assume they will walk away just because they turn around. Once they begin
walking they will continue along their predetermined patrol route. This is
the time to move in for a stealth kill.
The second enemy movement pattern, sentry, is when an enemy is stationary and
only looks around for intruders. Each sentry looks in two or three
directions. Obviously you should look for the pattern of directions the guard
looks before you move in. Sometimes it may be that the guard only slightly
changes his position so that it seems they are always looking in your
direction. In this case look for the direction that is a slight angle from
looking directly at you. This is the time to move in.
Animals such as dogs and innocent villagers do not have any predicable patrol
patterns. They will alert nearby enemies to your presence if they detect you.
Cats cannot be killed or incapacitated in any way. They will alert all nearby
enemies to your presence when approached. However, they cannot detect you
with an invisibility spell activated.
Enemies have almost no peripheral vision. You can move directly towards them
anywhere between 45 and 90 degrees from their side and they will not see you
at all. This is key to the majority of stealth kills in the game.
There is a split second when an enemy spots you that you can stealth kill
them without alerting them. This usually happens when you perform a front
stealth kill an enemy coming around the corner.
In Gohda Castle you can open the sliding doors by crouching or sliding next
to them with your back to the wall. This allows you to open doors while
minimizing your profile.
In the Limestone Cavern there are many areas that are covered in water.
Moving through these areas without crouching will make a sound that will
alert nearby enemies. Falling or jumping into water will also alert enemies.
To prevent this, hold down the R1 button when landing in water and when
moving through water filled areas. If you want to move quickly through water
use rolls. Rolling through water, for some reason, does not make a sound.
Note that slow movement (lightly tilting the analog stick) through water will
still make a sound.
Use the first person view (L1) frequently to scout ahead for enemies. If you
have Ninja Vision you can use this like a pair of binoculars. This is very
useful in dark areas where sometimes objects can look like enemies and vice
versa. This is also handy for looking for enemies in high places, or below
you while you're on a ledge.
The manual camera (right analog stick) is key to detecting enemies in tight
corridors, around corners, and inside rooms. You can also use it to look
behind certain walls (such as in Godha Castle) by pressing left or right
twice while your back is to the wall.
Enemies that stop to pick up items, such as poison rice, are oblivious to
their surroundings. When they start picking the item up, you can run up and
stealth kill them easily. If you kill them before they eat poison rice you
can pick it up and reuse it again and again.
------------------
VII. SPECIAL MOVES
------------------
Filling the Kuji Meter during a mission will unlock a new special move for
that character. Each character earns the same moves for each stage with the
exception of the first one. Once the move has been learned it can be used in
any other stage. Tesshu automatically begins the game with all of his special
moves.
RIKIMARU'S/AYAME'S SPECIAL MOVES
--------------------------------
SHOULDER THRUST (Rikimaru)/SOMERSAULT KICK (Ayame) (Mission One)
Command: Square x 2, Away from opponent + Square (Rikimaru)
Command: Square x 4, Away from opponent + Square (Ayame)
A powerful attack that knocks the enemy back quite a distance if it connects.
Useful for knocking enemies into pits or when you need to buy yourself some
time to use an item.
NINJITSU BLOCK (Mission Two)
Command: Press O at the moment the enemy attacks you.
This pushes the enemy off balance, leaving them open to attack. Hard to time
but useful against enemies with a tight defense.
NINJA VISION (Mission Three)
Command: While in first person view (L1) move the Right Analog Stick.
This allows you to "zoom in" as if you had a pair of ninja binoculars. Not
only does this allow you to observe enemies from a distance, but you can
attack enemies from a much greater distance than normally possible using
missile weapons. It's also useful to look closely at the details in the game,
such as the flower tattoos on the Kunoichi. =)
GRAPPLING HOOK COMBO (Mission Four)
Command: Rotate 360 degrees on the Left Analog Stick + Square, Triangle
This attack hits the enemy with a 360-degree attack, then grabs them with the
grappling hook and draws them next to you. You can repeat this move over and
over again for an infinite combo.
CLING TO CEILING (Mission Five)
Command: Hold R1 while grappling to a flat ceiling.
This allows you to stick to the ceiling, where you can drop on the enemy for
a stealth kill, or drop items such as poisoned rice. You can only stay on the
ceiling for a limited time though.
FEIGN DEATH (Mission Six)
Command: Rotate 360 degrees on the Left Analog Stick + R1. Press Square when
enemy is near.
When this move is executed you will stab yourself doing 20 damage and fall to
the ground in a seemingly comatose state. Guards will approach your "dead"
body to investigate, where you can execute a surprise attack by pressing the
Square button. Note that while you are feigning death you will lose health,
but your health will not drop to less than 1. Guards that examine your body
long enough will realize you are playing dead and will attack.
WALL KICK (Mission Seven)
Command: Press Square while jumping towards a wall.
Another attack to add to your repertoire, but most enemies will usually block
it if they are aware of your presence.
NINJA MIND CONTROL (Mission Eight)
Command: While holding down R2 press Up then Down then Square. You must hit
the opponent to activate this ability.
This causes the targeted enemy to attack other enemies for a period of time.
This works great when you're up against multiple opponents. Just remember
that it does wear off eventually, and does not work on bosses.
WRATH OF HEAVEN (Mission Nine or Ten)
Command: Press X and O at the same time.
This attack instantly kills an enemy if it hits. Unfortunately, this attack
also reduces your health to 1 regardless if it hits or not. It also has a
very short range so be careful on how you use it.
TESSHU'S SPECIAL MOVES
----------------------
Since Tesshu doesn't have a Kuji Meter he begins the game will all of his
moves from the start.
UPPER STRAIGHT COMBO
Command: Rotate 360 degrees on the Left Analog Stick + Square.
This replaces the standard 360 attack for Tesshu. It's a bit hard to hit with
in combat, but when it does connect it sends the enemy flying farther than
the Shoulder Thrust or Somersault Kick.
MIMIC ANIMALS
Command: Press the O button while crouched (R1).
This has the same effect as the decoy whistle. Tesshu makes a random animal
noise to alleviate the enemy's suspicions. This is pretty funny when a guard
runs up to a horribly mangled corpse and Tesshu makes a rooster crow. "Oh, it
must have been a rooster that did this. I'll just go back to patrolling."
Hilarious.
FEIGN DEATH
Command: Rotate 360 degrees on the Left Analog Stick + R1. Press Square when
enemy is near.
This is the same as Rikimaru's and Ayame's technique.
CLING TO CEILING
Command: Hold R1 while grappling to a flat ceiling.
This is the same as Rikimaru's and Ayame's technique.
POWER BLOCK
Command: Press O at the moment the enemy attacks you.
This is the same as Rikimaru's and Ayame's Ninjitsu Block technique. Since
Tesshu isn't a ninja I guess they can't call it a Ninjitsu Block now can
they?
ENRAGE
Command: Press the X and O buttons at the same time.
This takes a few seconds to activate, leaving Tesshu vulnerable to attack.
When used it powers up Tesshu's attacks for a limited time. While using this
technique any hit that connects sets the opponent on fire.
Many people have sent me emails detailing Tesshu's undocumented secret
attack. If you hold down the Square button on the third hit of Tesshu's combo
he will charge up and unleash a powered up attack when the button is
released. Credit goes to jbr24 (along with many others) for writing in about
this.
------------
VIII. ITEMS
------------
Various items can be found during the missions either in hidden locations or
dropped by enemies. After each mission you will receive additional items
based on your efficiency. Obtaining the rank of Grand Master (or Master of
Assassins for Tesshu) for a certain mission will earn special items
unavailable anywhere else. Being spotted by an enemy (or anyone else for that
matter) during a mission will deduct 150 points from your score. For each
time you are spotted after that an additional 30 points is deducted.
SPECIAL ITEMS FOR GRAND MASTER/MASTER OF ASSASSINS RANKING
Mission Rikimaru Ayame Tesshu
------- -------- ----- ------
One Super Shuriken Exploding Arrow Super Needle
Two Exploding Arrow Invisibility Spell Kumihimo
Three Chameleon Spell Super Shuriken Magazine
Four Dog Bone Chameleon Spell Exploding Arrow
Five Invisibility Spell Fire Spell Disguise
Six Fire Spell Ninja Armor Bamboo Gun
Seven Ninja Armor Fireworks
Eight Fireworks Dog Bone
Nine Decoy Whistle Decoy Whistle
Ten Binding Spell Binding Spell
Super Shuriken: Fires eight shuriken in a fan pattern.
Exploding Arrow: Causes explosive damage and sets enemies on fire. The
explosion can hit you so be careful if you use it at close range.
Super Needle (Tesshu only): Fires eight throwing needles in a fan pattern.
Invisibility Spell: Turns you completely invisible for a short period of
time.
Kumihimo (Tesshu only): Cord weapon that strangles enemies. If the enemy is
unaware of Tesshu it does a stealth kill.
Chameleon Spell: Transforms the character into an enemy for a short time. The
character will not be recognized by enemies during this time. Attacking an
enemy nullifies this spell.
Magazine (Tesshu only): A diversion item. When dropped on the ground causes
enemies to come to look at it.
Dog Bone: Summons the Azuma ninja dog Semimaru (from Tenchu 2) to fight by
your side. Semimaru is very aggressive and will attack any target in range.
Fortunately, innocents killed by Semimaru don't count against you in your
final ranking for the mission.
Fire Spell: Creates a wave of fire around your character, burning any nearby
enemies.
Disguise (Tesshu only): This is Tesshu's version of the Chameleon Spell.
Ninja Armor (Rikimaru and Ayame only): This reduces the damage inflicted to
your character for a single mission. It also looks really cool. =)
Bamboo Gun (Tesshu only): A powerful crude gun that inflicts heavy damage.
Fireworks: Distracts all enemies in the area. This does not work against
enemies that have spotted you.
Decoy Whistle: Mimics the sound of an animal. This causes enemies in the (!?)
condition to return to the (?) condition much faster.
Binding Spell: Paralyzes all enemies in the area of effect.
NORMAL ITEMS
Basement Key: Found in Tesshu's first mission. This unlocks the basement area
in Echigoya's mansion.
Blow Gun: Kills enemies instantly if they are unaware of your presence. This
weapon does not work on the undead. It does not work on the robots in Amagai
Castle either.
Bow: Fires arrows at enemies. Dropped by archers.
Caltrops: When enemies step on this they become temporarily immobilized,
leaving them open to attack or buying you time to escape.
Colored Rice: Marks your present location on the map.
Dokuto (Ayame only): A pair of swords that can poison the enemy. Ayame
herself will be poisoned while using this. Found in a secret room in the
Buddha Temple.
Explosives: Used to open a path in Ayame's eighth mission.
Fugaku Sword: Deals more damage than Izayoi but is much slower. Found on a
distant ledge in Buddha Temple.
Gate Key: Used to open a gate in Echigoya's mansion.
Grappling Hook: Used to grapple to ledges, walls, and roofs. This item is
permanently in your inventory.
Grenade: Causes explosive damage on contact. If the grenade misses it burns
on a delayed fuse and explodes after a certain period of time.
Hamada's Key: Dropped by Hamada in Rikimaru's second mission. Used to open a
door later in the mission.
Health Potion: Restores 100 health.
Health Potion (small): Restores 25 health. This item can only be found during
missions.
Kasumi and Shizuku (Ayame only): This sword is capable of killing the undead.
It constantly drains the health of Ayame when used, but will not lower her
health to less than 1. Killing undead with this sword restores Ayame's
health.
Mine: Causes explosive damage to enemies that step on it. The mine will
damage you as well so be careful where you place it.
Money: Boxes of money found during Tesshu's missions. Adds money to his
inventory.
Muramasa Sword (Rikimaru only): This sword is capable of killing the undead.
It constantly drains the health of Rikimaru when used, but will not lower his
health to less than 1. Killing undead with this sword restores Rikimaru's
health.
Ninja Rebirth: Resurrects your character if their health drops to 0. This
will not prevent death by falling. You can only bring one from the item
selection screen, but you can carry more if you come across any during a
mission.
Poison Antidote: Cures poison. Characters that are poisoned will slowly lose
health and periodically be stunned. Poison wears off after a certain period
of time.
Poison Rice: Attracts enemies and poisons them if they eat it. This can kill
innocents as well, but fortunately any villagers killed by poisoned rice
won't count against your mission score.
Prison Key: Found in Tesshu's fourth mission. Unlocks the exit to the
limestone cavern.
Shuriken: Can be thrown at enemies for a small amount of damage. If the
shuriken misses the target it can be picked up and used again.
Smoke Bomb: Incapacitates enemies with blinding smoke.
Spear: Has a longer range than a sword. Dropped by spearmen.
Staff: Similar to the spear. Found in the Buddha Temple. Dropped by monks.
Steel: Found in Rikimaru's sixth mission. Required to repair the Izayoi
sword.
Sticky Bomb: Shuriken weapon that sticks to objects or enemies. Can be
detonated by pressing the R3 (Right Analog Stick) button.
Stone of Power: Increases damage inflicted for an entire mission. Found in a
secret room in Amagai Castle.
Strength Potion: Temporarily increases damage inflicted.
Tetsubishi: Chain that grabs enemies and pulls them toward you.
Throwing Needles: Tesshu uses these instead of shuriken in his missions.
Tiger Trap: Enemies that step in this trap are immobilized and rendered
helpless for a period of time.
---------------
IX. CHARACTERS
---------------
HEROES
Rikimaru: Leader of the Azuma ninja clan, Rikimaru was supposedly killed
after rescuing Princess Kiku from Lord Mei-Oh. Years later he appears once
again, this time to fight the forces of the evil sorcerer Tenrai. Wielding
the mystical sword Izayoi, Rikimaru possesses a high degree of honor and is
always willing to put his life on the line for his lord.
Ayame: Sharp of both blade and tongue, Ayame has been trained in the arts of
stealth and assassination since birth along side Rikimaru. Using her twin
swords, her fighting style is both swift and deadly. Ayame is both hot
tempered and impulsive, preferring to jump straight into any situation and
slice up her foes with her blades. She has a soft spot for Princess Kiku,
whom she considers to be like a little sister.
Tesshu Fujioka: A member of the underground vigilante organization Muzen,
Tesshu is a doctor by day, hired assassin by night. While he kills for money,
he will only do so if it serves justice. Using his knowledge of anatomy,
Tesshu's barehanded assassin techniques are just as deadly as any blade.
Tesshu inadvertently becomes involved with the Azuma ninja's fight against
Tenrai's forces.
Lord Godha: A just and honorable ruler, Lord Godha is the patron lord of the
Azuma ninja clan. With the help of both Rikimaru and Ayame he survived the
coup attempt by the rogue Burning Dawn ninja clan, as well as rescued his
daughter Kiku from certain death at the hands of the evil Lord Mei-Oh.
Sekiya: An advisor for Lord Godha, Sekiya worries constantly about the safety
of his lord, but knows that the Azuma ninjas have never let Lord Gohda down
regardless of how dire the situation.
Ressai: A skilled blacksmith capable of repairing mystical blades. He fixes
Rikimaru's Izayoi blade and gives him his family's heirloom sword Muramasa to
combat the undead.
Zennosuke Otou: Leader of the underground vigilante organization Muzen.
Senkichi: A runner for Muzen, he relays orders and payments from Zennosuke to
Tesshu.
Semimaru: The Azuma ninja dog, Semimaru helped Rikimaru and Ayame track down
the location of the Burning Dawn's underground base.
VILLIANS
Tokubei Echigoya: Although his father was assassinated by the Azuma ninja for
corruption, Tokubei has also become a corrupt merchant, loaning large amounts
of money to villagers and taking their daughters as payment when they fail to
pay him back. He has recently begun bribing one of Gohda's officials to
"overlook" the process.
Nasu: A statesman for Gohda, he is as corrupt as Tokubei and has a fondness
for wine, women, and money.
Tajima: A hired thug with a sword, tri-barreled gun, and a major attitude
problem. He thinks he can handle anything, but apparently has never
encountered the Azuma ninja before.
Hamada: A traitor within Gohda's ranks, he's in cahoots with Tokubei and
Tenrai.
Onikage: Formerly Suzaku, one of the four lords of the Burning Dawn, Onikage
plotted to resurrect the evil Lord Mei-Oh but was killed by the Azuma ninja.
Resurrected by Tenrai, he is given another chance to bring his unholy lord
back to life.
Dr. Kimaira: A mad scientist, Dr. Kimaira has created an automaton army to
assist Tenrai.
Hyakubake: A shape-shifting magician who can impersonate another being with
perfect accuracy.
Kagura: An evil sorceress who can summon evil spirits from ofuda (talismans).
Ganda: A giant of a man strengthened by evil energy. He leads a cult of evil
monks.
Tatsumaru: Former leader of the Azuma ninja. He lost his memory and joined
the rogue Burning Dawn ninja clan against Lord Gohda. While he eventually
recovered his memory, Tatsumaru committed suicide in atonement for his
dishonorable acts. Tenrai brought him back to life once again to do battle
with the Azuma ninja.
Tenrai: An evil sorcerer with the power over life itself, Tenrai plots to
resurrect the evil Lord Mei-Oh and spread darkness throughout the land.
Mei-Oh: The lord of evil who raised an undead army against Lord Godha in the
first Tenchu. He was defeated by the Azuma ninja and sealed in an inter-
dimensional portal.
Jinnai: A mysterious swordsman who was a former member of Muzen alongside
Tesshu.
------------
X. ENEMIES
------------
Samurai/Ronin (sword): The basic guards are much better at blocking than they
were in previous games. Their attacks aren't too difficult to dodge, but they
can be a problem in large groups.
Samurai/Ronin (spear): Spear carrying guards have a much longer range than
swordsmen so you'll probably want to block or sidestep and then
counterattack. They will usually drop a spear upon their defeat.
Samurai/Ronin (bow): These guards can see farther than normal guards and are
usually posted in high places or across chasms, making them difficult to
attack. They will usually drop a bow upon their defeat.
Dog: These creepy looking dogs are hard to see due to their size. They will
aggressively attack if they see you and will alert any guards in the area.
Bees: Found in a beehive at Echigoya's mansion, bees will aggressively attack
any nearby enemies if their nest is disturbed. It's great fun to gather a
large group of guards near the beehive, then from the roof let loose an arrow
at the nest and watch the fun begin. =)
Ninja: Ninjas are much better at chasing you than ordinary guards and will
usually do flips to avoid your attacks.
Kunoichi (red): Their attacks are similar to Ayame, but they're nowhere as
fast as she is. From a distance they can appear to be geishas. Unlike geishas
they will frequently jump on top of buildings so be careful.
Geishas (innocent): They won't attack, but being spotted by one will count as
being spotted by an enemy, and any guards in the area will come to
investigate.
Cat (not so innocent): Starting as little balls of fur on the ground, cats
screech immediately when you approach them and run around like crazy,
alerting all guards in the vicinity. As far as I know you cannot kill a cat.
=(
Jonin (red): These sword-wielding demons are very aggressive if alerted.
Otherwise, they behave the same as ninjas.
Samurai Automaton: Found in Amagai Castle, these wooden soldiers are much
tougher than their flesh and blood counterparts. They are armed with either a
spear or bow. Despite their appearance they can be stealth killed.
Chibot: These freaky looking short samurai dolls roll around looking for
annoying Azuma ninjas to kill. They have a spinning attack that does crazy
amounts of damage. Avoid them as much as possible. Even though they are too
short to stealth kill you can kill them with one hit if they are unaware of
your presence. Be warned that a Chibot on the brink of death will detonate
itself in a kamikaze attack.
Fire Demon (undead): These short loincloth wearing ghouls look harmless but
are actually quite dangerous. They have a fire breathing attack that covers a
huge area and cannot be blocked. At close range they have a claw attack that
hits repeatedly and does quite a bit of damage. What makes them hard to deal
with is that when they move they tend to flail their arms around, making it
difficult to determine which direction they are moving in.
Undead Samurai (undead): These are easily identified from their living
counterparts by their decaying flesh, swarm of flies, and arrow sticking out
of their head. They are armed with a sword or bow, but also have a close
range bite attack.
Ghost Head (undead): These floating decapitated heads are surrounded by a
blue glow, making them easy to spot in the gloom. They attack by bashing into
you, spewing vomit from long range, or biting you at close range.
Jonin (blue): They look just and act just like their red counterparts, except
they have claws instead of swords. And they have a last ditch kamikaze attack
when their low on health.
Shikigami: These spirits look like thin ghosts, and are usually positioned in
areas where they can alert other guards. They have a long-range attack and
can latch onto you draining even more health. While you can stealth kill
them, they do not give you any kanji for it. And even though they are spirits
they can be killed by the blow gun.
Werewolf: Funny how they look like ordinary white wolves. Maybe they're just
in lupine form. Anyway, think of them as aggressive dogs.
Ninja Dog: You'll find these during Ayame's eight mission. These white dogs
have a dagger in their mouth that they use to slash you with.
Monk: These basket-wearing monks wield staves (the same as spears for game
purposes), but a few are armed with blow guns. While these won't kill you
outright they will poison you.
Kenpo Bouzu: Martial artist monks that inhabit the temple area. You can tell
them apart from the normal monks since they aren't wearing baskets on their
heads.
Bear: You'll find one roaming the Buddha temple grounds. They have a ton of
HP and do a great deal of damage. Their only major weakness is that they
cannot block your attacks. And yes, you can stealth kill them.
Kunoichi (black): These female ninjas are as dangerous as Ayame. They also
have a cute tattoo of a flower on their thigh. =)
Martial Artists: Wearing bloodstained white uniforms, these crazy monks can
shoot homing balls of evil energy (which cannot be blocked) and have a
hurricane kick style attack that hits repeatedly.
------------
XI. HINTS
------------
- It's a cliche mantra in the Tenchu series, but it's good advice. Remain
unseen as much as possible. Not only does this increase your score, but it
also increases your chances of survival. There will be some times where it
may seem that a fight is inevitable, but there is always a way to get through
a mission without being seen even once, though it may require a lot of
patience (and a great deal of timing).
- Never kill the innocent. Normally. You can however use poison rice or the
dog bone to kill them and it won't count against your scoring.
- You can cancel zip lining from a grappling hook by pressing the triangle
button.
- Sometimes you can move faster by rolling than by moving normally. Rolling
while in water allows you to move without making noise.
- Hold R1 down when you drop from great heights to land on your feet. This
also prevents noise when landing in water.
- Archers have greater range of vision than normal enemies do.
- Enemies that bend down to pick up poison rice are completely vulnerable
during this animation. If you kill them before they pick the poison rice up
you can reuse it over and over again.
- Crouching in stealth mode greatly reduces your profile, making it difficult
for enemies to see you. If you are spotted from a distance quickly crouch to
reduce the chances of being identified. This obviously will not work if you
are too close to the enemy.
- Enemies can never reach locations that require a grappling hook. If you can
jump up and pull yourself to an area, assume that your enemies can as well.
- You can cancel the stealth kill animations by pressing the O button.
- Enemies have a problem with doors. Use this to your advantage. If an enemy
lies beyond a sliding door you can slide with your back against the door to
open it without exposing yourself.
- Sticky Bombs can be set on enemies.
- Physical attacks will not damage the undead. This includes such attacks
such as kicks/sweeps, shoulder thrust/somersault kick, and close range
attacks such as throws.
- Use the L1 button frequently to scan an area before entering. If the enemy
is close but you can't see them, look above or below.
- If you encounter a dead end, try looking up for a way out or for small gaps
you can crawl through.
- Use attacks such as the Shoulder Thrust/Somersault Kick to knock enemies
into pits. By the same token avoid fighting in front of pits.
- Ninja Rebirths will not save you from bottomless pits.
- If you're up against multiple enemies, it may be a good idea to run. If
that is not possible try not to get surrounded, as you cannot block attacks
from the rear.
- Against enemies that block frequently, remember that the close range attack
(O button near enemy) cannot be blocked.
- You can cancel an attack by strafing to the left or right during the
attack.
- Enemies will run up to a corpse if they see one. You can use this to your
advantage by waiting till they run by, then stealth killing them from the
side or from behind. If there's another enemy in the area you can repeat the
process using the fresh corpse you just made.
- If you have Ninja Vision you can use it while aiming a missile weapon. This
allows you to zoom in on a target like a sniper rifle. While this does allow
you to hit targets from a greater range than normal, be aware that all
missile weapons do have a limited range. Just because you have a clear line
of sight doesn't necessarily mean that you will hit the target.
- To cancel using an item such as the grappling hook or missile weapons press
the R1 button.
- Killing an innocent with Poison Rice or Semimaru (Dog Bone) does not count
against your score.
-----------------------------
XII. RIKIMARU'S WALKTHROUGH
-----------------------------
Note: These walkthroughs assume that you are playing on the first (initial)
layout of the mission. The second and third layouts have the same area
design, but the placement and number of items and enemies changes.
SK = Stealth Kill
---------------------------------------
MISSION 1: ECHIGOYA
Objective: Punish the evil merchant!
Ability: Shoulder Thrust
Grand Master Item: Super Shuriken
Recommended Items: Health Potion
---------------------------------------
You'll start the mission near the entrance to Echigoya's compound. From there
you can either head right along waterway next to the wall and sneak in the
crawlspace at the end, or grapple up to the wall and run on top ninja style.
Since the former is rather boring we'll go with the latter option. There's a
guard in the courtyard just asking to be stealth killed. Note the beehive
near the entrance of the building. If you hit it with a missile weapon the
bees will fly out and attack anyone nearby. Further in the center of the
compound is a wandering dog and another guard. Kill the guard if you like,
but you'll probably want to avoid the dog. Note the ramp leading up to the
upper area. That's where you'll be headed if you decide to take the long
route in.
Once you're in the compound and killed any nearby guards, there are two ways
to proceed. You can either enter the front of the house (where the bees are)
and take a secret passage. Or you can take the longer route using the gate
key. If you decide to take the secret passage enter the house by the front
door and proceed inside until you come across a crawlspace that leads to the
hut in the upper level. For those interested in the long route proceed to the
end of the main house by roof or the wall and a cut scene will play showing
several guards amusing themselves (people who have played the demo will
recognize this scene). Note the key on the ground. Note the locked gate. The
guards will continue to party indefinitely unless you either a) make a
disturbance outside or b) barge in and take them out. If the guards come out
to investigate there is a chance that one of them will pick the key up. In
that case you'll have to search their corpses for the key after you kill
them. If you decide to barge in you can easily SK one of them before they
even realize what's going on. You can take them out in a direct fight, or run
outside and play hide and go seek until they lose track of you. Whichever
option you choose, you now have the key to the gate near the ramp. There's a
guard right in front of it, but it's the archer above him that makes
approaching the area difficult. If you try to sneak from the wall he will
spot your approach. Taking him out by approaching the ramp from the other
side would be a good idea. After he's taken care of feel free to perform a
mid air SK on the hapless guard below.
The locked gate leads to a small passageway underneath the upper area. You'll
encounter some guards along the way so make judicious use of your ki meter
and corner view camera to SK them all. At the end of the corridor is an area
with a lone geisha. When she's looking away quickly grapple up to the ledge
above and then climb up the opening above you to the upper courtyard.
If you took the secret passage in the lower area you should end up in one of
the huts on the upper level. Otherwise you'll start out in the corner in
front of the huts. To the right is a gate with a guard. To the left are the
huts and one sentry. You cannot climb the nearby walls near this area so
you'll need to use the huts and crouch walk/roll through the area. Once
you're at the huts you can try to SK the guard from behind or above, but be
careful as there is another guard patrolling in the garden area nearby. Once
those two are gone feel free to take out the guard at the gate you saw
earlier. From there it's time to sneak into the main house. There are a few
guards in front, but that's also the most direct route. There is a rear
entrance to the back, and above the main entrance there is a hole you can
also use to enter. But that wouldn't be any fun now would it? One of the
guards will probably walk behind to the side of the house. That's your cue to
SK the guard in front. After that you can go back and finish the second
guard. When the coast in clear proceed with caution to the front entrance.
There are several rooms in the front with enemies you can SK, but the main
route is to the right. On the east side of the house there is a room leading
to the basement. There's a guard and a cat here, but the cat's on the
opposite side of the room so you should have no problem stealth killing him.
Grapple up to the next area at the end of the basement and prepare to fight
the first boss.
BOSS: Tajima HP: 100
He's pretty much the same as he was in the demo level. At far range he will
shoot at you with his tri-barreled gun, and at mid range he will stab at you
with his sword. If you get too close he will fire his gun at point blank
range, sending you flying across the room. Try to get in his face and attack
aggressively with combos. Otherwise you'll have to side step his sword attack
and counter while he's open. If this is your first time playing remember that
pressing down on the control pad (not analog stick) uses a health potion if
one is in your inventory. Think of him as a warm up for boss battles to come.
Once Tajima is dealt with proceed upstairs to the next level. On the third
floor a guard awaits you around the corner. SK him and enter the door on the
right. The door on the left has a guard in it, but the sliding door might
make it hard to kill him discreetly. Ahead you should see a cat and a small
crawlspace in the wall in front (a cat door perhaps?). The cat may alert the
guards nearby so proceed with caution. You can either crawl through the
opening or go left through the rooms around it (taking out the guard along
the way). At the end of the hallway there should be some boxes you can stand
on. Grapple up to the opening to the attic. Be careful of the guard in the
next room as he's partially hidden in an adjoining room. At the end of the
attic there should be a hole leading down with a guard in it whom you can try
your death from above SK on. Drop down the hole with the two beams across it
and get ready for another boss fight.
BOSS: Nasu HP:100
Two guards come barging in while Nasu waits in the back. A single combo using
the shoulder thrust should take out a guard easily. Concentrate on the guards
before taking on Nasu. Nasu looks comical, but his attacks are anything but.
Watch out when he crouches down sumo style. That signals a charge attack that
will knock you clear across the room. When Nasu is low on health a cut scene
will play where he will grovel on the ground and put a health potion on the
ground. Do not pick it up. The moment you do he will launch an attack that
will knock you across the room and pick up the potion. The trick is to keep
attacking after the cut scene ends. A single combo should be enough to finish
him off.
---------------------------------------------------
MISSION 2: GOHDA CASTLE
Objective: Execute Hamada and return to Lord Gohda!
Ability: Ninjitsu Block
Grand Master Item: Exploding Arrow
Recommended Items: Health Potion
---------------------------------------------------
For the first part of the mission you cannot kill any of the guards. Doing so
will result in mission failure. At the start do not jump down the hole near
you. If you do you will be spotted immediately by the guard below. Instead
head around the corner and pick up the smoke bomb. The hole nearby leads to a
small library. From here you will need to sneak past the guards to reach
Hamada's room (indicated by a star on the map). It will be difficult to get
there unseen, but remember that guards have very poor peripheral vision. You
can move directly beside an enemy and they won't see you. When you reach
Hamada's room you will automatically kill him in a cut scene. From this point
on ninjas will have replaced all the guards outside and you can now use
stealth kills once more. Be sure to pick up the key Hamada drops. Make your
way to the atrium in the center, giving the ninjas along the way the
traditional Azuma greeting, preferably from behind. If they give you any
trouble for some reason, just shut the door on them. For some reason the
ninjas here have difficulty opening doors. Near the atrium entrance is a
crawlspace leading to the next area with a smoke bomb along the way for the
taking. Head up the stairs and make your way from room to room giving the
ninjas along the way an unpleasant surprise. Head down the stairs at the end.
At the bottom of the stairs head right to the next staircase, stealth killing
the nearby guard. Note that the door nearby leads to a room with a secret
passage leading back to Hamada's room. You could have taken the secret
passage from the start, but that would be too easy now would it? Head up the
stairs to the last area of the castle. From this point on it's pretty much a
straightforward path to the end. Eliminate all opposition and head up the
stairs to complete the mission.
-----------------------------------------
MISSION 3: LIMESTONE CAVERN
Objective: Find the Shichishito Sword!
Ability: Ninja Vision
Grand Master Item: Chameleon Spell
Recommended Items: Health Potion
-----------------------------------------
From the start turn around and grab the nearby Ninja Rebirth. It won't help
you if you fall into a pit, but it's always nice to have once just in case.
At the end of the cave you'll see a large open water filled area with a
watchtower. You can either jump down onto the tower and surprise the guard
when he's looking away, or you can jump down to the bottom and then grapple
up to the tower. Either way, be sure to hold down the R1 button as you fall
or your landing will make a splash that will alert the guard. Once the
watchtower guard is taken care of, a second guard patrols near the entrance
on the opposite end. Roll your way through the water and carefully SK him.
Proceed down the tunnels to a room with a long wooden walkway in the middle.
Two ninjas are there engaged in small talk. After they part ways carefully SK
the closer of the two. If the second ninja detects you quickly make trails
for the passageway you just came through. For some reason the ninja won't
follow you all the way back. Then you can return to SK him at your leisure.
The next area features a split in the tunnel. It doesn't matter which way you
go, but be aware that there are pitfalls in the tunnels, some of which are
concealed by the environment. For the sake of this walkthrough we'll go
right. Along the way you'll come across a ramp leading up. A Jonin (demon
ninja) is waiting at the top, seemingly inviting you to SK him. Don't be too
hasty. There is a pit cunningly concealed at the top of the ramp and if you
rush up to kill him you'll fall into it. Yes, I fell for it the first time
too. Anyway, time your double jump across when he's not looking and SK away.
The two routes converge to a large cavern with a few enemies lurking around.
The only way out is to grapple up. From this point you can choose to take the
scenic but dangerous route, or the safe route. If you decide to go
sightseeing crawl into the small hole to the west. This is the longest of the
three possible routes to take. If you decide to go this way skip to the next
paragraph for a description. Suffice it to say eventually you'll reach the
tunnel to the large pit area in the center. For those of us seeking a safer
route take the path heading east. You'll come across a hole in the tunnel
with blue sparkles at the bottom. Drop down and take the path, being mindful
of pitfalls and enemies along the way. The tunnel should lead to the large
pit area where three paths converge. A red Jonin should be nearby, but he
should be relatively easy to deal with. From the outcropping look down and to
the right. There should be ground far below. If not keep looking until you
see it. Jump down and proceed to the east.
If you decide to take the scenic route you're in for quite a journey. Follow
the tunnel until you come to a large pit. There's an enemy nearby so be
careful you don't get knocked in. After the pit crawl through the small
tunnel and pick up a poison rice. Keep on going and eventually you should end
up on the cliffs near the ocean. Yes, falling in will kill you. From there
you'll need to make a series of difficult grapples, shimmy across planks, and
maneuver on narrow walkways to get to another tunnel that leads back to the
large pit area, not to mention a few enemies. While you can get some items
for going this way, I wouldn't recommend it unless you are feeling
adventurous.
If you had continued past the hole with the blue sparkles you would end up in
the northwest upper platform in the area, with a ninja across from you and to
the right a broken bridge. The on lower platform where the bridge was
connected should be the red Jonin. This is the platform you need to get to.
Take a large double jump when the Jonin isn't looking. You should barely make
it across. If you want to play it safe go back the way you came and down the
sparkle hole, and take the tunnel to the Jonin. From there jump down to the
ground below. If you had taken the sea cliff route, you'll end up where the
ninja was. SK him, then grapple across. From there proceed as if you had
taken the other route, either jumping the gap or going down the tunnel.
Continue east. There are some barrels here you can smash for a health potion.
Keep going to the water filled cavern with planks across it. Be mindful that
the water doesn't give you away and SK the various enemies in your path. Also
be wary of the pit in the middle of the area, as it blends in well with the
surroundings. Head to the northwest to the long tunnel until you reach a
large water filled cavern. Get ready to rumble.
BOSS: Onikage HP: 100
Don't get too close or he'll really start ripping into you, literally.
Onikage will use his classic kick attacks from the previous games. Block his
attacks and counter, or sidestep and counter. Eventually he'll go down,
leading to...
BOSS: Onikage HP: 150
Yep. You have to fight him again. He has more HP this time, but his attacks
are pretty much the same. When his health is low, Onikage will try his old
health potion trick. If you hit him before he drinks it he'll drop it on the
floor for you to pick up. Keep on counterattacking and eventually he will
fold. For now...
---------------------------------------------
MISSION 4: RONIN VILLAGE
Objective: Cross the Ronin Village!
Ability: Grappling Hook Combo
Grand Master Item: Dog Bone
Recommended Items: Poison Rice, Health Potion
---------------------------------------------
This is a pretty straightforward mission. Basically you need to pass through
four areas filled with enemies. You can try to SK them all, or avoid all of
them if you wish. The first area is a typical village area filled with
various ronin. One will start in front of you right off the bat. Quickly
crouch and roll away to avoid being detected. From that point on you can
pretty much SK at will, using the houses and walls to play a game of cat and
mouse. Be warned that the enemies can follow you up on the roofs of the small
houses. The enemies here shouldn't give you too much of a problem. The only
part you'll need to be patient with is the northern area where two archers
patrol. After you've stealth killed to your heart's content, use the northern
crawlspace to get to the next area.
The second area is a bit trickier. You'll wind up in a moat with several
enemies nearby. While they can't see you from the water, the archer to the
north will occasionally wander straight towards your position. Use the wall
to quickly escape detection. There are a few guards in the inner courtyard,
but it's very difficult to SK them both since they are usually facing each
other. Also be careful of the geisha wandering around the area as well. When
you reach the house at the end you can use your height advantage to quickly
eliminate any guards in the area. When you're done head for the gate between
the two massive barrels.
The third area consists of several large barrels with several enemies
scattered around the perimeter. If you're in a rush you can simply jump from
barrel to barrel and make a run for the exit. If you want to SK them all,
make sure each guard is isolated before jumping down on them. While the
guards can't reach you on top of the barrels, grappling to the top of them
while being pursued can be rather difficult.
The last area will be familiar to those who played the demo level. It is the
demo level. Your final goal, however, is the gate at the opposite end.
There's one geisha and a villager here, and about four enemies wandering
around. You know the drill. There are a lot of places to hide and grapple to
in this area, so have fun stealth killing everyone.
-----------------------------------------
MISSION 5: AMAGAI CASTLE
Objective: Rescue the kidnapped princess!
Ability: Cling to Ceiling
Grand Master Item: Invisibility Spell
Recommended Items: Health Potion
-----------------------------------------
This is a fun mission for all the wrong reasons. Not only do you have to deal
with incredibly tough enemies, but also a whole lot of traps, including pit
traps that will instantly kill you if you fall through them. Did I mention
that the enemies here are tough? Anyway, let's get on with this rescue
mission. At the start a guard will come in front of you. Use the pillars on
the side to hide, then SK him, er, it, when the opportunity arises. Continue
grappling across the lava pools. Note that unlike the original game falling
the lava will not kill you instantly, but it will drain your life. If you
fall in quickly grapple out. When you reach the two striped platforms, wait
for the guard to look away before stealth killing it. Be careful not to drop
directly down from the platform, as there is a spear trap nearby. Beyond is a
long room with a raised walkway with a guard on it. There are three pit traps
in the center of the room. You can avoid them by walking to the side, but if
you trigger one you have a split second to move away before it falls. Around
the corner is a room with a fairly obvious spear trap in the doorway. And a
Chibot. Do not let the Chibot see you. When the Chibot turns its back get
close enough to the door to trigger the trap but not so that you are hit with
it. Then rush up and SK the Chibot. Note that Chibots are so short that you
won't even get a SK animation for it. Proceed with caution through the next
rooms and SK the remaining guards on the way to the staircase.
Move up the staircase slowly as there is another Chibot waiting for you. SK
the Chibot, then grapple up to the next area. To the right you should find a
revolving door (look for the semicircle on the floor). Use the one on the
left by flattening your back against it. In the next C shaped room with the
wood flooring there are still more pit traps. Move on the sides to avoid
them, stealth killing the enemy along the way. You should arrive at a second
revolving door. You'll enter a mist filled hall filled with cells. At first
it seems like a dead end, but if you look up near the revolving door you can
see two areas you can grapple up to. The left area has a Chibot, while the
right leads to a door with a chain next to it. This door leads to the next
area, but also contains a deadly trap. From the doorway grapple up to the
beam in the center of the room. As soon as you enter the door shuts, gas
fills the room, and grenades fall everywhere. Good thing you grappled up to
the beam. After that's over go around the corner where you'll see a pit with
several holes in the floor. The holes are spear traps so don't fall into
them. SK the guard on the other side and head up the stairs to the next
level.
Another guard awaits you at the top. Hang on the ledge and SK it when the
time comes. From the ledge grapple up to the next area. Note the nasty
looking spear traps in the deep pit below. After that there are two paths you
can take. The left path with the holes in the floor is obviously trapped. If
you step on it flames will shoot up burning you. The problem is if you
grapple across an exploding arrow will shoot from the opposite side and hit
you, possibly knocking you back into the fire trap. While it is possible to
avoid the arrow, why take chances? Instead head for the right path. The right
path splits into two paths. Just to let you know the left one has a trap door
that drops you right into the fire trap. Right it is. There are guards and
Chibots on the other side, so you'll have your work cut out for you. Keep on
going and stealth killing until you reach an outside area with wooden beams.
Before the outside area with the wooden beams you may notice several
revolving door entrances (indicated by the semicircle on the ground in front
of them. Take the left one before the corner to reach a secret room. This
room contains the Stone of Power, a secret item that acts like a permanent
Strength Potion as long as you have in it your inventory. Stepping in this
room also activates a spike trap from the ceiling. Grab the stone and quickly
exit via the single revolving door to the left or you will become a ninja
pincushion. The stone will come in handy in the next boss fight.
Outside there are yet more enemies to deal with, as well as a pit to jump
across. In the next inside area you will notice a hole in the floor. Upon
closer inspection there are large gears revolving in the hole. Falling into
the hole will grind Rikimaru up into Azuma hamburger, so let's avoid that if
we can. Cross the hole carefully into the next area, which has a floor
completely filled with rotating gears. The only way past is to carefully
grapple to the opening above by aiming up and to the right. Cross your
fingers and grapple away. The next room is even more fun, requiring you to
grapple across with large blades dropping from the ceiling at regular
intervals. To make things even more interesting a guard with a bow is
positioned on the other end. The blades will nail you while you're zipping by
so you'll need to time it just right. Don't try walking in the area below the
blade, as there are pit traps all over the place. Past the blade room awaits
one last enemy. SK it and breathe a sigh of relief as you climb up the stairs
leading to the exit of this demented fun house.
BOSS: Dr. Kimaira HP: 150
The doctor and his wacky doll Maihime pack quite a punch. Fortunately,
Maihime tends to telegraph most of her moves, giving you ample time to block
or get the hell out of the way. Once you get a counter hit, keep on attacking
and don't let up. When Maihime starts to spin around, block twice before
counterattacking.
-----------------------------------------------
MISSION 6: CEMETERY
Objective: Retrieve steel for Ressai!
Ability: Feign Death
Grand Master Item: Fire Spell
Recommended Items: Health Potion, Ninja Rebirth
-----------------------------------------------
This is quite possibly the most difficult mission in the game. Don't feel bad
if you fail to pass this one the first time around. Or the second or third
time for that matter. Most missions in Tenchu have no time limit, so you are
usually free to take your time and carefully SK the enemies. In this mission
time is a luxury that you can't afford. You must kill the enemies here
quickly and with stealth. The reason being is that the Muramasa sword you
begin with constantly drains your life. While it won't drop your life below
1, the undead enemies here will have no problem doing so. The only way to
replenish your life (other than using a health potion) is to kill the undead
with the Muramasa (normal weapons don't work against the undead). Engaging in
combat with the undead will drain your life even faster (especially against
the fire demons), so it's especially important to quickly SK all the undead
so you can move on to the next one. Did I mention the "boss" battle here is
harder than the final battle? Before we get started I should mention that the
decision you make here on which steel to use does affect the ending, as well
as a cut scene during the Onikage battle in mission nine. While I won't go
into specific details, you will have to fight Tenrai an additional round at
the ending if you go with the Shichishito.
From the start you should see a fire demon right in front of you. Since your
life is slowly ticking away SK the demon ASAP. Next up an undead archer
guards the passageway in the north. SK and enter. Another undead guard awaits
you in the tunnel. You guessed it. SK and move on. As you reach the end of
the passage you can see a hut with a box on the ground. The moment you step
through the exit a "boss" fight begins.
BOSS: Undead (swordsmen, archers, fire demons) HP: varies
The box on the ground contains the steel Ressai was looking for, but right
now survival is more important. Waves of undead will attack. The undead
swordsmen will slash at you while the fire demons spray fire in a huge arc in
front of them. And in the distance archers will take pot shots at you all the
while. Needless to say if you stand toe to toe with them you will die pretty
quickly (remember your life is draining all the while). The trick here is to
use the hut to prevent them from ganging up on you. They can follow you up on
the roof, but only so many can fit up there, and it's much better than facing
all of them at once. There isn't really any reliable strategy to use here
other than that. Unless you're really good you're probably going to use a
Ninja Rebirth here. Remember to use your health potions if your life is
extremely low, but try to save some for later.
When the undead mob is dealt with, pick up the box in the front of the hut if
you haven't done so already. Your life is still draining away so make haste
for the hole in the back of the area. Continue down the passage and SK the
undead. You should end up in a large area with trees and several undead
wandering around. The darkness makes it hard to spot the enemies here. If
you're detected try to kill the enemies for the health refill. If things are
taking to long it might be a good idea just to make a break for it to the
next passage. The next passage features floating ghost heads that are more
annoying than dangerous. Killing them will refill your life so go ahead and
SK them. The area after that is a large cemetery with several undead
sentries. There are some spots on the ground where hands will burst out from
below and grab you for a few seconds. Try to jump away if you see them coming
out. To exit the area grapple up to the large fence in the northwest and
continue into the passageway.
This area is a bit of a maze, but your goal is to pass through the large red
room on the map. Several undead will be wandering around inside so SK them
when the opportunity presents itself. The red room is actually filled with
blood and has a single guard in it. Kill the guard and grapple up to the
exit. Quickly follow the passage to the final outside area. There are a few
enemies around, but if your health is low and you're out of health potions it
might be a better idea to make a break for it to the exit.
--------------------------------------------------------------
MISSION 7: BAMBOO FOREST
Objective: Find Ayame's imposter!
Ability: Wall Kick
Grand Master Item: Ninja Armor
Recommended Items: Health Potion, Poisoned Rice, Ninja Rebirth
--------------------------------------------------------------
Now that Izayoi is repaired it's time to get back to business. This is a
tricky mission, but you don't have to worry about your life draining away
this time. Cautiously make your way forward, stealth killing the Jonin you
come across. When you get the large open area, be careful of the Shikigami
enemies here. They are usually placed in spots that give them a wide field of
view. Although they don't give you kanji for stealth kills, you should try to
do so anyway as they have incredible range on their attacks. Don't worry if
your health gets low here as you can refill it at the hot springs in the next
area. Follow the wooden walkway to the springs and jump in. Note that you
need to crouch in the spring in order to refill your health. When you're
refreshed, look for a small opening near the spring entrance and crawl in.
You'll end up in a large area with a wooden walkway. Several Shikigami are in
the area, as is the so called "werewolf" enemy you've been hearing about
during the mission loading screen. Get up on the bridge and follow it to the
end. There is an area to the left of the tunnel where several enemies are,
but they're positioned in such a way that it's very difficult to kill one
without alerting the others. Underneath the bridge is a water filled tunnel
leading to the next area. Continue through the tunnel and SK the enemies
there. Keep going up to the next area.
More Jonin are patrolling in the area. You know what to do with them. Keep
following the path until you get to the area with a snowman. From here you
can take an upper route or lower route. The upper route is shorter and has
fewer enemies, where the lower route has more enemies and a pit to avoid.
Either route will lead you to the gate that leads to the boss battle.
BOSS: Hyakubake (disguised as Ayame) HP:100
Ayame is a tough cookie due to her speed. If you're far away she'll throw
multiple shuriken in a fan pattern (which can't be blocked). Up close she'll
hit you with her trademark four hit combo. Attacking aggressively won't work
here since Ayame can counterattack rather quickly. The only chance you have
is to anticipate her attack and sidestep. Smoke bombs are good here, so smoke
em if you got em.
----------------------------------------------------------
MISSION 8: BUDDHA TEMPLE
Objective: Infiltrate the Buddha temple!
Ability: Ninja Mind Control
Grand Master Item: Fireworks
Recommended Items: Health Potion, Blow Gun, Ninja Rebirth,
Smoke Bomb, Sticky Bomb, Grenade
----------------------------------------------------------
I guess sending a ninja into a temple to kill everyone isn't violating holy
ground huh? Anyway, the temple is a huge area with many passages and multiple
levels that can really confuse you, especially if this is your first time
through. It almost makes the colored rice seem useful. Well maybe not. You
begin on a wooden walkway in the front of the temple. A monk is wandering
nearby. Use the pillars for cover and SK him. Then grapple up to the wooden
beams. You should see a crawlspace nearby. Enter and make your way through
the temple, stealth killing the monks as you go along. Eventually you'll end
up in a large outdoor area with wooden beams. Carefully make your way across
the gap. There are quite a bit of monks below, so stealth killing them all is
a bit of a risk. If you get spotted try to grapple back up and start again.
If there are too many of them you might as well go ahead and fight them toe
to toe. When the guards are dealt with, continue grappling up the beams until
you see a tunnel entrance. Take out the nearby guard and enter, grappling up
at the end of the tunnel. After another guard you should come across a large
pit. The lower platform has shuriken on it. Grapple up to the wooden bridge.
Turn left and follow the bridge. To the right should be another hole and a
passageway beyond it. Jump across the hole and follow the right path. You'll
know you're on the right path if there's a beehive nearby.
Keep on moving, grappling up when things look like a dead end. Eventually
you'll arrive at a large pit. It looks like a dead end, but the path
continues below you. The trick is to gently jump onto the wooden plank and
fall (not jump) off, hanging back on the stick so you land on the platform
directly underneath. Rikimaru's Fugaku sword is on a ledge across the pit
area, but it's impossible to get to from the lower area. If you want to get
it you'll need to be on the top platform. Carefully aim for the leftmost
ledge in the distance. You'll have to target it from above. When you grapple
to it hold the stick towards the ledge as you fall. With any luck you'll fall
onto the ledge. From here you can easily grapple over to the area where
Fugaku is. Getting back presents another problem. It may seem that it is
impossible to get back to the lower platform, but there is a trick you can
use. Hold down the R1 button and crouch walk past the pillars on the outer
edge. It may look impossible to pass, but it will work. From there you can
grapple to the lower platform and continue with the mission.
Keep on going down the passage, crawling through a small tunnel, until you
see a hole above leading to the main temple area. Grapple up and SK the
guard. There's a bear in the distance, but unless you're itching for a fight
I would recommend avoiding it. Walk around to the side entrance (watch out
for the hard to see gap in the walkway) and enter the temple. A few monks are
wandering around so SK them if your kuji meter isn't full yet. You'll need
all the help you can get in the boss fight.
BOSS: Kagura HP: 60 BOSS: Ganda HP: 200
Here's a tip right off the bat. Ignore Ganda and concentrate on Kagura. Ganda
will regenerate all the damage you deal him so forget about killing him.
Kagura teleports all over the place so use the R2 button to lock on to her.
She'll throw ofuda in a fan pattern, and if one hits you you'll be stunned
for a few seconds, which is bad if Ganda is nearby. Ganda will just follow
you during the fight, trying to beat the crap out of you with his stick. Get
in Kagura's face and start working on her before she teleports again. If she
blocks get in close and throw her. She has only 60 HP so she can't take much
of a beating. When she dies the battle will end.
BOSS: Tatsumaru HP: 100
Tatsumaru has all of his attacks from Tenchu 2, in addition to several new
ones. If you get too close to him he'll be glad to demonstrate them for you.
If you're at less than half health it would be a good idea to use a health
potion, as his special attacks can kill you instantly if you're low on
health. Fight defensively as he tends to block everything you throw at him.
He will also occasionally throw smoke bombs at you, which equals a lot of
hurt if one hits you. Return the favor by tossing a few of your own. If he
starts taunting you, don't bother attacking him. Just go up to him and throw
his ass. He won't heal himself, so if you fight defensively and have health
potions (and/or a ninja rebirth) on hand you should be able to outlast him.
---------------------------------------------------------
MISSION 9: TENRAI FORTRESS PART ONE
Objective: Assassinate the evil Tenrai!
Ability: Wrath of Heaven
Grand Master Item: Decoy Whistle
Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
Smoke Bomb, Sticky Bomb, Grenade
---------------------------------------------------------
Start out the mission by stealth killing the nearby Jonins, using the
assorted pieces of lumber for cover. Move across the log to the next area
with a house. A Jonin and a Kunoichi (those white haired female ninjas with
the flower tattoo on their thigh) are patrolling nearby. Stay crouched on the
roof to wait for an opening, then SK them one at a time. If they're too close
you might want to Blow Gun one of them. Continue to the next area taking out
the Kunoichi along the way.
The next area is a large cavern with multiple levels and wooden walkways. In
other words it's a perfect place for stealth kills. Make your way to the far
right side taking out everyone along the way. A Martial Artist guards the
exit so just hang around (literally) until he turns his back. SK and proceed
to the next area that has several cannons in it. Martial Artists are
wandering around the area, so give them a friendly Azuma hello. Go up the
stairs to the next level. There should be more cannons and enemies. You know
what to do. Be sure to pick up the health potion around the corner of the
third cannon room. The remainder of the level is pretty straightforward.
Assorted Martial Artists, Kunoichi, and Jonin guard the passageways. SK as
many as possible so you can Wrath of Heaven before the next level. Another
health potion is on top of the second watchtower. You're going to need it in
the next boss fight.
BOSS: Onikage HP: 200
Haven't we done this battle like six times already? Let's see. Twice in
Tenchu: Stealth Assassins. Twice in Tenchu 2: Birth of the Assassins. And
twice in Tenchu: Wrath of Heaven. Yep. That's six times. I'd be willing to
bet we're going to be fighting him yet again in the next Tenchu game. Anyway,
it's time for round seven with our dear old friend. He's pretty much the same
as the last time, except he has more HP and his attacks seem to do a bit more
damage. Stay away from him or he'll quickly drain your life with his special
attack (I love it! I love it!). Concentrate on dodging and counterattacking.
If you plant a sticky bomb on him during the fight, you can detonate it when
he tries to drink his health potion. Not only will this damage him but it
will also knock the potion from his hand, allowing you to pick it up. Using
the Wrath of Heaven is not advisable here, as it means certain death if you
miss. If you do decide to use it, follow up immediately with a health potion.
----------------------------------------------------------
MISSION 10: TENRAI FORTRESS PART TWO
Objective: Assassinate the evil Tenrai!
Ability: Wrath of Heaven (if not obtained in mission nine)
Grand Master Item: Binding Spell
Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
Smoke Bomb, Sticky Bomb, Grenade
----------------------------------------------------------
This is Rikimaru's final mission, but if you've gotten this far you shouldn't
have any serious problems here. SK the sentries here until you get to the
point where two routes are. Up to the right is a ledge you can grapple up to.
Taking this route (west on the map) involves a great deal of grappling.
Taking the left route (south on the map) has far less grappling involved but
involves some risky jumping. For the walkthrough we'll go with the left
route. Continue along until you reach an area with some strange things
chained to the wall. Use the corners to hide and SK the guards. Keep on going
until you reach an area with several pillars. SK away and grapple to the top.
Be careful of the monk nearby. You should end up at the edge of a large pit
with pillars. Carefully jump from pillar to pillar to around the corner. A
blue Jonin is near so wait till he's turned before jumping there. From there
head west up the stone ledges to an area with several pillars. Use the
pillars for cover as two monks are wandering around. If they see you you're
going to be in for quite a fight. There are also some pits in the room so
watch your step. Run up the stairs and grapple up to the room with the
glowing walls.
Exit the glowing room and you should see a red Jonin to the right beyond the
gap. You can either double jump and SK him when his back is turned or simply
Blow Gun him. In either case carefully maneuver around the walkway to the
other side. A red Jonin is waiting across the pit. If he spots you he'll
throw a shuriken at you, which you can easily dodge and pick up. Throw it
back at him if you feel like it. Otherwise grapple across and take him out.
From there move to the end near where the bars are and grapple diagonally to
the area in the distance. Follow the path and SK the last two guards along
the way. You can tell you're at the end when you see the door with the symbol
on it. Prepare yourself for the final battle.
FINAL BOSS: Tenrai HP: 150
Tenrai teleports around the area, either shooting spells at you from a
distance or smacking you with his staff if you're close. His attack that
thrusts rock spears from the ground is fairly easy to dodge and leaves him
wide open, so go to work on him. Save your items and stick with normal
attacks.
FINAL BOSS: Tenrai HP: 200
Tenrai is invincible for the first part of the battle, but continue to attack
him until the cut scene plays. After that your attacks will start to damage
him. If you have any explosive weapons now would be the time to use them.
Dodge his attacks and strike when you see an opening. What happens when you
defeat him for the second time depends on the decision that you made in
mission six. If you didn't use the Shichishito sword to repair Izayoi,
congratulations! You've beaten the game. Otherwise...
FINAL BOSS: Tenrai HP: 200
The main strategy here is to get in his face and launch an all out attack.
Izayoi is powered up here so the battle shouldn't take too long if you're
aggressive. Kill Tenrai for the third time and you've won the game.
--------------------------
XIII. AYAME'S WALKTHROUGH
--------------------------
Note: These walkthroughs assume that you are playing on the first (initial)
layout of the mission. The second and third layouts have the same area
design, but the placement and number of items and enemies changes.
SK = Stealth Kill
------------------------------------
MISSION 1: BAMBOO FOREST
Objective: Rescue the village girls!
Ability: Somersault Kick
Grand Master Item: Exploding Arrow
Recommended Items: Health Potion
------------------------------------
This mission is pretty much the same as it was for Rikimaru, except there are
no Jonin, Shikigami, or Werewolves around. Instead you have plain vanilla
samurai enemies. This mission is interesting in the fact that most of the
first area is completely optional. Basically it's an introduction to stealth
killing with Ayame. You'll begin on top of a wooden bridge with your first
victim in plain view. Once you've gotten your first SK proceed to the end of
the bridge. Note that if you somehow get injured there is a tunnel you can
crawl through to reach the hot springs. At the end of the bridge you can
either hop down and enter the water filled tunnel to the next area, or take a
detour to the left where you can SK a half dozen enemies wandering around the
area. It's good practice and an easy way to rank up the kanji, so I would
highly recommend taking the time to kill them all before moving on.
Once you've killed to your contentment, enter the water filled tunnel. Two
guards here start chatting away when you get close, then split up to start
their patrols. Dispose of them both and proceed up the stairs to the next
level. Keep on going until you come to the snowman area. From here you can
take one of two paths. The left path is a bit more direct while the right is
longer and has a pit you'll need to jump. It doesn't matter which one you
take, but be sure SK enough enemies to earn the somersault kick before you
leave the level. The last enemy guarding the gate is hard to approach head
on, so come at him from the side instead.
BOSS: Tajima HP: 100
Tajima has the same attacks and patterns that he had in Rikimaru's mission,
so you can use the same strategies for that battle. You have a wider area to
fight in this time, so dodging his attacks shouldn't be a problem. Dodge and
counterattack, and Tajima should fall in no time at all.
-------------------------------------
MISSION 2: ECHIGOYA
Objective: Execute the evil merchant!
Ability: Ninjitsu Block
Grand Master Item: Invisibility Spell
Recommended Items: Health Potion
-------------------------------------
Not to sound like a broken record, but this mission is pretty much the same
as it was for Rikimaru. Well, okay, there are a few minor changes, but the
overall mission is pretty much the same. If you don't want to go back and
read that walkthrough, I'll summarize here. You can go into the front
entrance of the main house and make your way to the secret crawlspace, or you
can take out the three guards in the back and get the gate key to the gate by
the ramp. One notable difference here is that the geisha that was in the
underground passage is gone, and a guard is up hidden in the area above, so
be careful when you grapple up there.
The upper area is also pretty much unchanged from Rikimaru's first mission.
Take out the guards and enter the main house by the front door. The house
layout is exactly the same as it was last time. The only difference is that
you won't have to fight Tajima this time through since you already took care
of him in the last mission. Here's a brief walkthrough in case you're too
lazy to go back and look at the previous one. From the entrance head right
and at the long corridor take the door on the left to the basement. Move
through the basement and grapple up to the next level and keep going to the
second floor. Follow the passage and take the door on the right. Either crawl
through the space or take the long way around to the end of the hall. From
the boxes grapple up to the attic. Go through the attic and drop down the
hole at the end. Drop down again and get ready to rumble.
BOSS: Nasu HP: 100
Thanks to Ayame's mad skills there won't be any guards to help to Nasu this
time. He hasn't changed any since you fought him as Rikimaru, so just get in
his face and slash away. When he's low on life he'll start begging for mercy,
but you know how to deal with that trick already.
When Nasu has been dealt with, simply retrace your steps back out and the
mission will automatically end when you head for the first floor.
---------------------------------------------------------
MISSION 3: GODHA CASTLE
Objective: Assassinate the traitor Hamada!
Ability: Ninja Vision
Grand Master Item: Super Shuriken
Recommended Items: Health Potion, Poison Rice, Smoke Bomb
---------------------------------------------------------
This mission will put your SK skills to the test, as there are ninjas in
every nook and cranny of the castle. Fortunately you won't have to avoid
combat like you did for the first part of Rikimaru's mission. The layout and
route you need to take is the same as for Rikimaru, except that there are a
whole lot more enemies to deal with. Some enemies are paired up in opposite
positions, so look both ways before you attempt to SK someone. There are two
things you can do to make your life a bit easier. First, you can open sliding
doors by sliding near them with your back to the wall. This reduces the
chances of a ninja spotting you on the opposite side. Second, when you're
moving with your back to the wall, you can look behind walls by rotating the
camera twice around a corner. Both of these will come in handy in the tight
confines of the castle corridors.
For a more detailed walkthrough refer to the Rikimaru mission. Here's the
condensed version. Make your way to the atrium in the center. Enter the
crawlspace nearby and go up stairs. Make your way to the second staircase
going down. Go right around the corner and make your way to the stairs going
up. Follow the winding corridors to the stairs leading down to the boss. Of
course, there's going to be a small army of ninjas along the way to deal
with, but hey, the journey is the reward right? If you move with caution and
make judicious use of the manual camera, you can get a grand master ranking
on this one easy. The Ninja Vision you earn here will be especially important
in the next mission, so don't leave the castle without it.
BOSS: Hamada HP: 100
Just like the first game, Ayame has to deal with a boss that Rikimaru kills
automatically. Hamada has good range and damage with his sword, but Ayame has
an edge in speed. His attacks leave him wide open if he misses, so use quick
hops or just run like a maniac to avoid and counterattack. Remember that
Ayame takes more damage than Rikimaru, so it's safer to dodge than to try
blocking attacks.
--------------------------------------------
MISSION 4: CEMETERY
Objective: Retrieve the Yoto swords!
Ability: Grappling Hook Combo
Grand Master Item: Chameleon Spell
Recommended Items: Health Potion, Smoke Bomb
--------------------------------------------
This mission is nowhere near as difficult as Rikimaru's version, but it is
still very challenging. Your health won't drain away during the mission, so
you can take all the time you want. The trade off is that you have no way to
kill the undead you encounter, so you'll have to sneak or run pass them. The
good news (if you can call it that) is that the ninjas here aren't undead so
they can be killed. The bad news is that since they're wearing black they're
difficult to spot in the darkness (Hmmm. I guess that's the reason why ninjas
wear black.), so you'll need to be extra careful and use the L1 button (and
Ninja Vision if you have it) to look ahead in the gloom for them.
Ayame starts out where Rikimaru ended his mission, so basically we're going
in reverse of that mission. In order to proceed Ayame must strike sealing
stones (red glowing stones) to open up the next areas of the mission. Right
from the start a fire demon dances nearby, so carefully sneak past it. Crouch
and roll by to minimize your profile. There's a ninja nearby as well, but
it's difficult to SK him with the demon so near. Carefully make your way to
the sealing stone near the tunnel entrance and hit it with your sword. When
the door opens proceed into the maze like tunnels. There should be a few
ninjas wandering around. Make sure to SK as many as you can, as the number of
time you can earn kanji in this mission is severely limited. In the blood
room an undead soldier is walking around. When he's looking right quickly
drop down quietly (hold R1 before you land), roll to the left and quickly
grapple up to exit before he sees you. Carefully avoid the undead in the area
as you make your way through the maze. There should be a sealing stone near
the exit. Smash it and head outside.
Jump over the fence and you should see the sealing stone to the left of the
area. You can try to kill the ninja in the area, but remember there are
undead wandering about as well. If you want to play it safe head for the
stone, smash it, and stealthily make your way to the next tunnel area without
engaging the enemies here. Floating heads patrol the next tunnel. Avoid them
and run to the next area. The next sealing stone is here, along with a few
ninjas. SK them all if you can, hit the stone, and move on. The next tunnel
features a ninja and undead guard near the gap. Carefully drop down and hang
on the ledge until the undead guard turns. Then quickly move past and SK the
ninja nearby. Grapple up the well to the last area. Run to the hut and
prepare for the boss.
BOSS: Undead Headless Giant HP: 200
You have the Yoto swords equipped for this battle so you can kill this boss.
Unfortunately, like the Muramasa, Kazumi and Shizuku will constantly drain
your health. Since there are no undead nearby to kill except the boss, the
only way you can refill your life is to drink a health potion. The giant is a
huge target and his attacks are slow, but his sword gives him a huge reach.
If he hits you with it, expect to get swatted away like a baseball. Run
around and wait for the giant to commit himself to an attack, then hit him
for all you're worth. Unless you have a lot of health potions and a ninja
rebirth, you'll want to fight cautiously for this one.
--------------------------------------------------------
MISSION 5: RONIN VILLAGE
Objective: Go to the red house of Zennosuke!
Ability: Cling to Ceiling
Grand Master Item: Fire Spell
Recommended Items: Health Potion, Poison Rice, Blow Gun,
Smoke Bomb
--------------------------------------------------------
This is probably the hardest mission to get a Grand Master Ninja ranking, as
it is very easy to be seen. There are civilians everywhere, the darkness and
rain make it very difficult to spot the black garbed ninjas, and the Kunoichi
are easily mistaken for geishas due to their red clothing. Add this to the
fact that the enemies here frequently jump on top of buildings, and you have
the most challenging SK mission in the game. If you can get past this one
without being spotted once, you truly are a ninja master.
The first village area is crawling with non-combatants and ninjas. The ninjas
frequently jump on roofs, so don't assume you're safe just because you're up
on higher ground. Keep low and make judicious use of the manual camera.
Unless you slowly make your way through the village, you are bound to get
spotted a few times. Make your way to the crawlspace to the next area.
Two ninjas are near you from the water. Keep low, roll, and take out the
closest one to the wall. The one further down is a real pain in the ass since
he keeps jumping up and down from the ledge, making stealth killing him a
real chore. A Kunoichi and ninja are in the courtyard area. The ninja is near
the wall so make sure he's facing away before jumping down. From there you
can make your way to the platform where the Kunoichi is keeping watch. Two
more guards are waiting in the area near the house.
There are a whole lot of enemies in the barrel area. If you're intent on
stealth killing them all, make sure to wait on a barrel near one of the
isolated corners. Chances are another guard will see the body and come
running shortly after. Grapple back up the barrel and SK the guard when he
calms down. Repeat until you have a pile of bodies, then proceed to the next
and final area.
Zennosuke's house is the only bright red one so you can't miss it. There are
more villagers roaming around here to make stealth killing more interesting.
Stick to the rooftops, but watch out for the ninjas that occasionally patrol
up there. Step through the door to Zennosuke's house and prepare to rock.
BOSS: Tesshu HP: 100
Tesshu is much stronger than Ayame, but by the same token he's also much
slower. Watch out for his rushes and counterattack when the opportunity
presents itself. A few combos into the fight Tesshu will break off the
attack. Don't rest easy since this leads to...
BOSS: Hyakubake (disguised as Rikimaru) HP: 100
You're probably familiar with all of Rikimaru's attacks by now. He can attack
faster than Tesshu, so you'll need to block more often. Use Ayame's edge in
speed to dodge and counterattack, and "Rikimaru" should eventually fall.
-------------------------------------
MISSION 6: AMAGAI CASTLE
Objective: Escape from Amagai Castle!
Ability: Feign Death
Grand Master Item: Ninja Armor
Recommended Items: Health Potion
-------------------------------------
BOSS: Dr. Kimaira HP: 150
Nope. You're not seeing things. Ayame begins this mission with a boss fight,
in this case good old crazy Kimaira. You can use the same strategies you used
in Rikimaru's fight. Run around Maihime when it winds up to attack, and then
hit it for all you're worth. Watch out for its spinning attack that can do
some serious damage to Ayame. It may take a while, but eventually the big
freaky machine will fall.
Now that we're done playing with the doctor, it's time to blow this joint.
Unfortunately, you have a 20-minute time limit before the castle floods with
deadly gas, so you're going to be cutting it a bit close. The mission is
pretty much the same as it was for Rikimaru, with the major exception that
you're going to be going in reverse. Fighting enemies will definitely eat up
the clock here, so it's even more important to SK as much as possible.
Head downstairs and make your way to the room with the falling blades, taking
care to SK the wooden guards along the way. Grapple across the blade room and
then carefully double jump diagonally through the gear room. The next room
with the smaller gear pit has a guard, so time it so that you jump across
when it's not looking. Keep on moving past the outdoor area with the wooden
beams, being wary of the Chibots on patrol. Note that past the outdoor area
are several revolving doors. The left one around the corner leads inside
where you can get the Stone of Power. Just be sure to exit via the revolving
door to the left to avoid getting killed by the spiked roof coming down.
Avoid the flame trap in the next area by sticking to the left route. Jump
past the deep spear trap while the guard is turned, and make your way
downstairs to the next level.
Keep going past the room with the trap pits, and take a left to the smoke
bomb/grenade trap room. The moment you step on the beam the trap will
activate. You can't open the door or stop the trap, so you're going to have
to jump over the door from the beam. Past the trap room, jump across the gap
and use the nearby revolving door. Keep going to the staircase at the north
of the map, again watching out for enemies using the Ki Meter.
More enemies await downstairs. Past the spear trapped door is a hallway with
several pit traps in the floor. Unlike Rikimaru's mission, there is a pit
trap on the side this time. If you want to play it safe, grapple up to the
wooden walkway and use that instead. Grapple up to the orange beams and
across the lava pit, carefully taking out the remaining enemies on the way to
the exit.
As you reach the exit Onikage confronts you at the same time Rikimaru arrives
on the scene. Here you have a choice of either fighting Onikage or letting
Rikimaru do it while you go to the temple. Your choice here affects some cut
scenes later in the game. Unless you're low on health I would recommend
fighting him. Who doesn't enjoy beating up on Onikage?
BOSS: Onikage HP: 150
Yep. It's the same old Onikage with the same old tricks you've seen before.
You can use the same strategies that you used with Rikimaru, except it's a
bit easier to dodge his attacks since Ayame is much faster. Just keep your
distance or else his close range special attack will quickly drain Ayame's
health. Note that this attack will also refill his health quite a bit so
avoid getting close.
---------------------------------------------
MISSION 7: BUDDHA TEMPLE
Objective: Retrieve the Jewel of Heaven!
Ability: Wall Kick
Grand Master Item: Fireworks
Recommended Items: Health Potion, Poison Rice
---------------------------------------------
BOSS: Ganda HP: 200
Yea! It's yet another pre mission boss fight. Unlike Rikimaru, this time you
must fight Ganda. Fortunately, Kagura isn't here so you can fight mono e mono
with the big guy. His attacks are slow and easy to dodge. If they do connect,
Ayame will be in a world of hurt. Keep Ganda in the center and run around him
until he launches an attack. Then move in and whack away. You can't use the
close range knee bash on Ganda so don't bother. He has a ton of HP, but
eventually you'll manage to chop the big guy down to size.
Move down the tunnel and you'll see the temple entrance where Rikimaru
started. Take out the guard in the tunnel, and then stealthily kill the guard
on the walkway. Grapple up the beam to the crawlspace above and enter the
temple. A monk is nearby when you exit so stay crouched and move in when he
turns around. Keep going until you reach the hole in the floor. You can see a
monk in the distance down there, but don't be too hasty to jump down as
another guard is below and to the right. Jump down when the guard in the
distance is turned and take out the nearby monk, then rush the other guard
when the time comes.
Jump across the platforms in the large outside open area with the wooden
beams. If you look down a bear will be wandering nearby. Carefully drop down
and hide using the beams. When the bear presents his bear behind, run up to
him (her?) and SK it. There are more guards in the nearby candle lit tunnel,
but your ultimate goal is to grapple up the wooden beams to the tunnel above.
A guard is nearby, but fortunately for you he has horrendous peripheral
vision. Jump when he's turned, SK him, and enter the tunnel. Grapple up and
keep going till you reach the pit area.
Grapple up to the wooden bridge walkway. The guards here tend to look at each
other, so it will take some timing on your part to take them out with
stealth. Once the coast is clear, head left to the area with the hole. Jump
across and keep going until you reach an area with a long deep pit in the
shape of an L. To borrow a phrase from the loading screen: To fall is to die.
Do not fall. Carefully jump to the plank in the middle of the pit, then jump
to the ledge on the right. From here you'll need to grapple in a zig zag
fashion across the pit to the ledges on the sides. Note that around the
corner of the L shaped pit there is a platform nearby if you look down. This
leads to a room with Ayame's Dokuto swords. Get them if you wish, but don't
equip them yet, as they will poison you. When you reach the end of the pit
area you'll need to grapple up to the top of the pillar on the left. It might
take you a few tries. From there keep grappling up to the temple area above.
Note that there is an alternate path through the mission. It's the same as
the one in Rikimaru's mission that involves falling down and backward to a
platform near a deep pit. While this route is safer, there are two monks
waiting down there for you. Unless you use a chameleon or invisibility spell
before you make the fall you will be spotted.
You should end up near the side entrance of the temple. Enter the temple and
SK the guards on your way to the temple center. When you reach the statue
grapple up the planks, taking care to eliminate the monk on the walkway
above. Jump to the face of the statue and the mission ends.
---------------------------------------------
MISSION 8: LIMESTONE CAVERN
Objective: Rescue Council Sekiya!
Ability: Ninja Mind Control
Grand Master Item: Dog Bone
Recommended Items: Health Potion, Poison Rice
---------------------------------------------
Wow. A mission that doesn't start with a boss fight. Ayame begins further in
the caverns that Rikimaru's mission near the wooden walkway area. A red Jonin
is nearby so take him out first. While you can walk back to the waterfall
area, there aren't any items there. There are several enemies however,
including a werewolf and a blue Jonin. If you need the kanji go ahead and
clear the area out. Otherwise, you can proceed through the caves much in the
same way that you did as Rikimaru. From the starting area you can take either
path north to the large cavern. Watch out for the Kunoichi here though. They
attack just as fast as you do. The large cavern is crawling with enemies.
Killing a guard here is bound to attract attention. You can sometimes use
this to your advantage by hiding nearby as the guard rushes up to investigate
a body. When the enemies are cleared, grapple up to the right and continue
down the tunnel until you reach a hole with the blue sparkles. Drop down and
continue onwards. A Kunoichi should be down there, and another Jonin waits at
the end. Look down from the ledge for the lower floor and drop down. Another
Jonin is guarding the cell where Sekiya is being held. Sneak up and take him
out. When you reach the cells Sekiya will tell you that the path to the
island is blocked by a boulder and you will need to get some explosives to
clear the way. You can see the location of the explosives on the map. From
here on, Shikigami spirits appear frequently. Use your Ki Meter to carefully
proceed to the room with the explosives. Once you have them, move on to the
large cavern with the plank walkways over the water. A werewolf is around
here, as are a few more guards. Remember that the water will alert guards if
you land in it. When you reach the end of the cavern grapple to the upper
walkway and take out the nearby Jonin. Then proceed to the large circular
water filled area where Rikimaru fought Onikage. A Kunoichi is nearby. Avoid
falling into the pool or the sound will put her on alert. Creep up and take
her out. Then get in front of the boulder and place the explosives on the
ground in front of it. Quickly move away or you'll be caught in the
explosion. When the smoke clears, head through the opening and on to the
boss.
BOSS: Kagura HP: 60 BOSS: Spirit Wolf HP: 200
It's Princess Mononoke! Since you took care of Ganda earlier, Kagura has a
spirit wolf helping her out this time. As before, ignore the wolf and
concentrate on Kagura. Get in her face and start whacking away. If she
blocks, nail her with a close range knee bash. Be careful as she has a close
range attack of her own using her wolf. At 60 HP she can't take too much
punishment so be relentless with your attacks.
---------------------------------------------------------
MISSION 9: TENRAI FORTRESS PART ONE
Objective: Assassinate the evil Tenrai!
Ability: Wrath of Heaven
Grand Master Item: Decoy Whistle
Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
Smoke Bomb, Kasumi and Shizuku
---------------------------------------------------------
This mission is essentially the same as Rikimaru's with one major exception.
Undead fire demons are wandering around the fortress this time around, and
while you don't have to kill them to proceed, getting rid of them permanently
with Kasumi and Shizuku will make your life a whole lot easier. I would
highly recommend bringing them along for the ride.
Head for the house area at the start of the mission. There's a health potion
on the roof that's ripe for the taking. SK the nearby blue Jonin while you're
up there as well. Move to the next area, taking out the guard in the passage.
In the large cavern area you'll notice a fire demon walking around. If you
have the Yoto swords take him out. Otherwise, avoid him by taking the long
way around the cavern. A Martial Artist will appear as you approach the exit
to the area, so hang around and wait till he turns away. Move through the
cannon room and SK the monks. Go up the stairs and SK the monk in the next
cannon room. Past the wooden bridge is a third cannon room and a fire demon.
Yoto him if you can. Otherwise you'll need to use the box for cover while you
sneak past him. From this point on it's pretty much a straightforward sneak
and destroy mission. Past the guard towers are trenches that you can use to
sneak up on the unsuspecting Jonin. One more undead awaits you near the end.
If you're spotted and don't have an undead killing weapon just run like hell
past it.
BOSS: Tatsumaru HP: 100
For some reason Tatsumaru seems much more difficult this time around. Being
aggressive will quickly get you killed, especially if Tatsu hits you with his
special attack combo. Fight defensively and watch out for the occasional
smoke bomb he'll throw at you. If Tatsu starts blocking frequently, counter
with a quick knee bash. It won't do much damage, but thankfully Tatsu doesn't
have any health potions on hand. Speaking of which, if you're low on health
don't hesitate to use a health potion on your own, as one of his kick combos
can kill you instantly if you're not prepared for it. Blocking, dodging, and
counterattacking are the keys to victory here.
----------------------------------------------------------
MISSION 10: TENRAI FORTRESS PART TWO
Objective: Assassinate the evil Tenrai!
Ability: Wrath of Heaven (if not obtained in mission nine)
Grand Master Item: Binding Spell
Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
Smoke Bomb, Kasumi and Shizuku
----------------------------------------------------------
Bring the Yoto swords and plenty of health potions cause it's going to be a
bumpy ride. The mission is similar to Rikimaru's, with the addition of a few
undead to make things a bit livelier. Start off by grappling up to the ledge
in front. Hang around until the Martial Artist turns away, then go up and
greet him in proper fashion. Continue on stealth killing the guards as you go
until you reach the break in the path. Grappling up to the right path is
longer and requires a bit of grappling, while the left path is more
straightforward. I usually take the left path but it doesn't really make a
difference. Jump the pit and keep going until you reach an area with some
things chained to the walls. Two enemies including a fire demon are wandering
nearby so use the surroundings to play hide and go seek. Grapple to the next
area with the pillars. A Martial Artist is wandering below. Take him out and
grapple to the top of the pillars. Another one is on the ledge near the top
of the pillars. Crouch to hide, then jump across and take him out when he
turns. Proceed to the large pit area.
Jump carefully on the pillar to the ledge around the corner. Be careful, as
it is very easy to fall to your death here. A Jonin should be nearby. Crouch
then rush him when the opportunity presents itself. Keep going west and up
the stone ledges. More Martial Artists await in the next area. Use the
pillars to your advantage and take them all down. Go up the stairs and
grapple up to the glowing room entrance.
Grapple up to the exit from the room. From here you can go right or left. To
the right are stairs with a gap in the middle and a red Jonin keeping watch.
If you go this way, crawl up the stairs and then jump across when he's
turned. SK and keep going on the walkway until you round the corner. Jump to
the platform in front, then grapple over to the well-lit area to the left. A
red Jonin with shuriken is stationed there and will throw some at you if
you're spotted. Grapple over and SK him, or knock him over the edge in
combat. For some reason this Jonin always seems to run off the ledge to his
doom. Anyway, from there grapple up to the ledge near the gate. If you go the
left route from the glowing room instead, drop down below when the Jonin is
looking the other way and SK him. Grapple up to the ledge by the bars. Either
way, you should be on the ledge next to the bars. Continue down the corridors
and take out the remaining guards. When you see the door with the symbol on
it you're ready to face the final boss.
FINAL BOSS: Tenrai HP: 150
Tenrai has three magic attacks he can use against you. First is a linear
attack that shoots rock spears from the ground. This is easy to dodge and
leaves him wide open to attack. The second are ice spears that he shoots in a
fan pattern. You can't block them so you'll have to jump over. The last
attack summons seals on the ground that shoot lighting up. Tenrai is most
vulnerable during the first attack so get in his face and combo away.
FINAL BOSS: Tenrai HP: 200
This version of Tenrai relies on physical attacks. His claw swipes will do
quite a bit of damage to Ayame so try to circle around him. He will
occasionally stop to spray a poisonous green mist in front of him. Avoid this
at all costs. Not only will the poison do a lot of damage, but also Ayame
will have difficulty avoiding attacks while she convulses from the venom. Get
in Tenrai's face and give him everything you have. Drop him to 0 and victory
is yours!
--------------------------
XIV. TESSHU'S WALKTHROUGH
--------------------------
Note: These walkthroughs assume that you are playing on the first (initial)
layout of the mission. The second and third layouts have the same area
design, but the placement and number of items and enemies changes.
SK = Stealth Kill
Tesshu differs from Rikimaru and Ayame in that he does not have a Kuji Meter,
and begins the game with all of his special abilities. The down side is that
the selection of items he can use is more limited. He also does not have an
item inventory screen. Instead he must purchase items before a mission using
money. Enemies that are stealth killed by Tesshu occasionally drop money.
Money can also be found in boxes during missions. After a mission Tesshu
sells back all the items he had at the end of the mission, and is paid an
amount of money based on his efficiency. He also receives bonus money for
quickly finishing a mission.
-----------------------------------------
MISSION 1: ECHIGOYA
Objective: Assassinate Nasu and Echigoya!
Master of Assassins Item: Super Needle
Recommended Items: Health Potion
-----------------------------------------
There are more guards in the compound than there were in Rikimaru's and
Ayame's missions, but that doesn't pose much of a problem to Tesshu. The big
change here is that the gate that was locked before is unlocked. Use this
area to practice Tesshu's moves and sample some of his rather unique stealth
kills. Be sure to grab any money that pops out of enemies when you kill them.
The guards here are more cautious that usual, and are often paired up
together. You can either take the secret passage in the house or take the
longer route underground. Whichever way you choose make sure you loot all the
enemies as any items you end the mission with gets converted to money.
Some of the huts in the upper area have moneyboxes in them so go ahead and
loot away. Echigoya's not going to need them where he's going. The front of
the house is heavily guarded. If you're trying to avoid being spotted
completely go around to the rear of the house and enter there. Otherwise jump
down, SK one guard, and take the other out in hand to hand.
If you came from the rear entrance, head towards the front of the house.
Notice that the door to the basement is now locked. We're going to have to
get the key from Echigoya. If you came from the front, take the left door
right next to the entrance. Hello Echigoya. Goodbye Echigoya. Go back and
unlock the basement door and head down. There's a sleeping guard and a cat
down there. Kill guard. Even Tesshu can't kill the cat. *sigh* Anyway,
grapple up and head towards the second floor.
Proceed down the hall, using the corner camera to help you SK the guards.
Keep going straight down the hall past the cat. Note that Tesshu does have
the Mimic Animal ability. Use it to calm the guards down if they get
suspicious. At the end of the hall by the boxes, grapple up to the attic. You
should be familiar with this area by now since you've been here twice
already. Watch out for the guard in the attic. Drop down at the end and wait
till the guard turns. Drop down and SK him. Drop down one last time for the
boss.
Well. There used to be a boss anyway. Looks like Rikimaru got to him first.
Oh well. Easy come easy go.
--------------------------------------------
MISSION 2: GOHDA CASTLE
Objective: Teach Rikimaru a lesson!
Master of Assassins Item: Kumihimo
Recommended Items: Health Potion, Smoke Bomb
--------------------------------------------
Is it just me or does killing Gohda's guards here just seem wrong? Muzen is
supposed to serve the cause of justice, not vendettas. Anyhow, let's try not
to dwell too much on details shall we? Tesshu begins under the crawlspace in
the atrium. If you want you can go and clear out the floor of guards, but
it's not necessary to complete the mission. Whether or not you decide to do
so, the mission path is to head through the crawlspace and make your way to
the stairs leading to the second floor. On the second floor it's business as
usual. Kill the two guards along the way to the stairs leading back to the
first floor. Back on the first floor hang a right and head for the stairs
leading back to the second floor (just who designed this place anyway?). Back
on the second floor you know the drill. SK the half dozen guards along the
way to the stairs heading back down. Get ready to teach Rikimaru a "lesson".
BOSS: Rikimaru HP: 100
Rikimaru has a significant edge in reach and speed over Tesshu, so trying to
counter hit him is a losing proposition. Fight defensively and try to use
power blocking if possible. Note that you don't have to kill him to win this
battle. Once you get him to about half health the fight will end. If you want
to speed things up use a smoke bomb to disorient him and combo away.
------------------------------------------------------
MISSION 3: BUDDHA TEMPLE
Objective: Rendezvous with Senkichi by the waterfalls!
Master of Assassins Item: Magazine
Recommended Items: Health Potion, Smoke Bomb
------------------------------------------------------
BOSS: Ganda HP: 200
The key to winning this one is to play keep away with Ganda. His attacks are
slow, but they have huge range and deal large amounts of damage. If he gets
close enough to use his special attack (and you'll know it when you see him
toss Tesshu to the ceiling), it's pretty much game over. Circle around him
and wait for an opening, then hit him with a quick three hit combo. You can't
head butt him so don't even try it. Enrage is helpful here, but remember that
Tesshu is vulnerable for a few seconds when he activates it, so make sure
Ganda isn't anywhere near him. If you have smoke bombs, use them if you have
them. Don't worry about having to deal with another boss later in the level
because this is it. His 200 HP is a lot to take down, but you should win
eventually as long as you don't get sloppy.
Directly up and across from the statue is a hallway area you can grapple to.
Two guards are there that you can SK if you like. Otherwise, head around the
right of the statue to reach the exit, taking care of the monks along the
way. Outside a bear is wandering the premises. If you're feeling confident
you can try to SK it if you like. Further down a monk guards an opening down
below. Take him out and jump down. There should be a small opening you can
crawl through nearby.
You should come to the edge of a large pit. The way out is right above and
behind you. While you can grapple directly up from the bottom, it's far
easier to just grapple to the side ledge and then grapple up to the top. Jump
down the nearby hole and keep going. A monk is nearby, so SK him and grapple
up to the next area. You should eventually reach an area with a wooden bridge
above you crossing over a pit. The exit is the dark tunnel to the right. Jump
across, SK the monk, and keep going to the exit.
--------------------------------------------
MISSION 4: LIMESTONE CAVERN
Objective: Escape from the limestone cavern!
Master of Assassins Item: Fire Arrow
Recommended Items: Health Potion
--------------------------------------------
This short mission uses only a fraction of the limestone cavern map. I don't
think it's possible to reach the other areas of the cavern, as the grappling
hook can't reach the upper area near the start. The items that you purchased
for this mission will be confiscated and placed in several areas of the map
(indicated by red dots). From the start SK the nearby guard (is it me or has
Jinnai gotten really sloppy?) and proceed to get back your items scattered
around the area following the map. Be sure to snag the key in the room near
the starting position. Once you've gotten back your items, head to the boss
room via the water filled cavern. There are a lot of ninjas around so proceed
with caution. The water will alert the guards nearby if you run through it.
The Mimic Animal ability might come in handy here. Once you reach the boss
room take out the remaining guard standing in the middle, then grapple up to
the nearby exit.
-------------------------------------------
MISSION 5: CEMETERY
Objective: Go to the house in the cemetery!
Master of Assassins Item: Disguise
Recommended Items: Health Potion
-------------------------------------------
Yep. It's another cemetery mission. Fortunately for you the cemetery is
undead free, so that's definitely a load off your shoulders. You won't have
to worry about some vampire weapon draining your life, or fire breathing
demons roasting your ass, or crap like that. No sir. It's back to good old
needle stabbing, bone breaking, neck twisting, pulling your heart out of your
chest while it's still beating business as usual.
You'll start the mission at the same point that Ayame did. The house you need
to head for is where she fought the headless giant. After going through this
area forwards and backwards you're probably well familiar with it now, so I
won't go into details. In the first area with the stone lanterns a few guards
should be wandering about. You should have no problem stealth killing them
all. Enter the tunnel and head for the blood room, keeping an eye on your Ki
Meter, checking corners, waiting till the guard's back is turned, etc. You
probably know the basics by now, but it's always good to repeat them. Anyhow,
a blue Jonin is wandering in the blood room (just how did all that blood get
in there in the first place?). SK and grapple out. By the way, on a side note
there is a voodoo doll floating down there as well. =) Another Jonin awaits
you in the corridor beyond. SK him and exit.
Over the fence more Jonin await in the area below. SK at will and move on to
the next passage. More guards. More stealth killing. The next open area is a
bit trickier since the guards here are within close proximity to each other.
You'll need to be patient here if you want to SK them all. When they've been
dealt with enter the passage and grapple up the hole. Head for the house and
it's on to the last mission.
There's a weird visual glitch here. When the door closes behind
you as you approach the hole leading up to the house, turn around and take a
look. Weirdness.
------------------------------------------------------
MISSION 6: RONIN VILLAGE
Objective: Return to Zennosuke!
Master of Assassins Item: Bamboo Gun
Recommended Items: Health Potion, Smoke Bomb, Blow Gun
------------------------------------------------------
For this mission you'll need to travel in the opposite direction that you
went in previous missions. You begin the mission near the Amagai castle gate.
Zennosuke's house is where it was previously in Ayame's mission. Take out the
nearby guard before entering. You must meet with Zennosuke or the last boss
will not appear. After the cool cut scene, you can either head for the exit
or hang around and SK the rest of the ninjas. Since the mission briefing
tells you to show them no mercy, I would recommend killing them all. =)
The barrel area has more enemies just waiting to be killed. Move from the
tops of the barrels and make judicious use of your death from above stealth
kill. In the next area two guards are wandering around near the house, and a
third is near the bridge. SK with caution and remember that you do have the
Mimic Animal ability. There are a few ninjas patrolling in the courtyard.
Stealth killing them all is very difficult since their field of vision covers
a wide area. You may have to blow gun one of them to clear a path. When
you're done with the area make your way to the crawlspace in the waterway.
The final area has no enemies. Jinnai awaits you nearby for the final battle.
BOSS: Jinnai Ukyo HP: 120
Ukyo is a tough boss, but then again he's the final boss, so I guess that
makes sense now doesn't it? His attacks are fast and have a long reach, so
counter hitting isn't an option. Furthermore, his attacks strike with such
force that you'll be momentarily thrown off guard if you block them. You'll
need to circle around close and hit him from the side while he's attacking.
If you attack after his attack animation he will always block. While you can
head butt him, this isn't recommended as he has a close range attack of his
own (don't worry, it isn't an instant kill despite it's appearance). If you
get into trouble, remember that the entire village is your battleground. Run
away around corners and use all the tricks you have with you. Smoke bombs
work wonders here. On the roof you can use the blow gun to poison him too,
but make sure you save at least one shot for later. If he tries to climb up
after you on a roof hit him back down. Try to save one or two health potions
during the fight, as when he finally dies...
BOSS: Jinnai Sakyo HP: 80
Sakyo doesn't have as much HP as his brother, nor is he as good at blocking
attacks. He does have a long-range sword attack so keep away from his front
and come at him from the sides. If you want to play hard to get, jump on the
roof and blow gun him. The poison will help you a great deal. If you have any
smoke bombs left now is the time to use them. Use the environment to your
advantage and make him come to you on your own terms. Once he's defeated sit
back and watch the cool ending. One more challenge awaits you however...
---------------------------------------
XV. BONUS MISSION: THROUGH THE PORTAL
---------------------------------------
This bonus mission for Rikimaru is unlocked in the start menu when you've
cleared all of the missions for all three characters. Rikimaru is sent into
the future where he must assassinate the CEO of an evil company manufacturing
a deadly virus. This isn't another Echigoya; the guards here have firearms,
and the CEO is the hardest boss in the game. You begin the mission with three
caltrops, poison rice, three shuriken, and a health potion. You cannot bring
any items from your inventory, and there are no other items you can find in
the mission. Whatever you do, do not use the caltrops during the mission.
Save them for the boss. The opposition consists of large black security
guards with nightsticks and large white security guards with handguns. The
guards with clubs are not a problem, but the ones with handguns can fire very
rapidly. Needless to say, try not to get spotted by them.
Rikimaru starts near a basketball court. To the left are some stairs with a
club guard. To the right is an upper passage with a gun guard. You might as
well take out both of them. Wait till the club guard turns and goes back up
the stairs before heading towards him. There's a spot next to the stairs that
you can hide in when he comes back down. Wait till he comes back and turns
around again before taking him out. The gun guard patrols the area to the
right. If you like you can ambush him around the corner near the top of the
stairs, or from the ledge near the white car. After the two guards are
disposed of head for the room left of the top of the stairs. One club guard
is patrolling down there. He's an easy SK. Behind the wall near the pipes is
a gun guard on patrol. Wait till he turns away then SK him as well. Proceed
to the nearby walkway. A club guard should be walking around to the left.
Drop down and SK him. Then turn around and carefully make your way down the
area, keeping to the right. There's a club guard patrolling the area behind
the fence, and he can see quite a distance. You'll need to grapple up to the
ledge left of the fence. From there you can drop down and SK the guard.
Further down are some pipes and a crawlspace. Enter and get ready for the
tough part of the mission.
Past the crawlspace you should end up in a parking garage. There are three
guards here. One club guard moves on patrol and two gun guards are stationed
in back. It is very difficult to SK one guard without attracting some
unwanted attention. Try to SK the club guard when he's farthest from the
other two using the pillars as cover. When he's gone take out the remaining
guards one at a time. If one spots you the others will come running for sure.
If all three come at you at once you're in for a tough fight. Try to use the
pillars as cover from the gunfire if you can. Whatever you do, do not use the
caltrops. I'd thought I'd just like the remind you on that point. They are
very important for the boss fight. If you want to try to avoid combat
completely, grapple to the walkway suspended above the area. This also leads
to the exit from this area, so if you're aiming for a grand master ranking
this is a good idea, as being spotted even once will blow your ranking. Make
your way to the ventilation shaft and crawl in.
After dropping though the hole at the end you should end up in the reception
area. The gun guard here is looking away from you for the time being, so move
in quickly and SK him. Head around the corner where another guard is on
patrol. You know what to do. Wait till he turns, kill him, and use the
elevator. Speaking of which, just how does Rikimaru know how to use an
elevator anyway? I guess he's a fast study. Anyway, you should end up on the
CEO's floor. One last guard stands between you and the boss. Head for the
door and prepare for the fight of your life.
BOSS: CEO HP: 250
As you can guess from looking at him, this guy has cybernetic implants and
he's not afraid to use them. The key to victory here are the caltrops you've
been saving all this time. You do have them, don't you? If not you're going
to be in for a serious ass beating. His sword slashes do a great deal of
damage, he blocks just about everything you throw at him, and he has a close
range special attack that will drain about half your life from you. Sound
fun? You bet!
At the start of the battle equip the caltrops and throw them in the middle of
the room. You should get about four of them with each use. Since the floor is
dark they can be hard to see, so be careful not to step on them as they can
affect you as well. Try to lure the CEO on to each of them by keeping them
between the two of you. When he steps on one he will be temporarily
incapacitated. This is your cue to rush up and do a four hit combo (using the
shoulder thrust or roundhouse kick). Repeat his process until all the
caltrops have been used. The run to the center and repeat the process again.
While you're doing this there are a few things you need to be careful of.
First, do not step on your own caltrops. Second, be aware that he does have a
dash attack that can take him over the caltrops and nail you. Third, when his
fist starts glowing that means he's going to shoot a beam of energy at you.
Keep moving around him to dodge it. Hopefully, you can kill him before you
run out of caltrops. If not, ummm, I don't really have any fail-safe strategy
to killing this guy except to fight very defensively. Remember that you do
have one health potion so use it wisely. Good luck!
-----------------------
XVI. ENDINGS AND B-SIDE
-----------------------
SPOILERS
Both Rikimaru and Ayame have two possible endings, and a variation of cut
scenes involving the boss for their ninth mission (Onikage of Rikimaru and
Tatsumaru for Ayame). The branching point for the endings occurs in
Rikimaru's sixth mission (Cemetery) and Ayame's sixth mission (Amagai
Castle). These are spoilers so consider yourself warned.
Rikimaru Ending 1 - Use the Shichishito sword to repair Izayoi.
---------------------------------------------------------------
Rikimaru asks Ressai to use the Shichishito sword to repair Izayoi. Ressai
asks if he's certain, as although the steel in the Shichishito sword is as
strong as the steel in Izayoi, combining the two could have unexpected
results. Rikimaru asks him to do his best, then retrieves the additional
steel for Ressai to repair the Izayoi.
When Rikimaru confronts Onikage at Tenrai's fortress, he is suddenly struck
by mysterious energy emanating from the sword. Onikage tells him that he's
fallen for his trap. He intentionally plotted to let Rikimaru retrieve the
Shichishito sword and repair Izayoi with it. Now that the Shichishito's power
is running through the sword, nothing can stop Mei-Oh's return. Despite the
evil energy in Izayoi, Rikimaru still manages to defeat Onikage.
Rikimaru confronts Tenrai and begins to do battle with him. Tenrai calls
forth the power of Mei-Oh and it seems that Rikimaru is powerless against
him. Tatsumaru's voice calls to Rikimaru to use the power of Doujutsu and
focus on his right eye. With renewed strength Rikimaru fights back. But the
power of the Shichishito in Izayoi is overwhelming, sending the sword flying
through the air. Ayame tries to give the sword back to Rikimaru, but the
sword is too powerful for her to handle. Against all odds Rikimaru grabs
Izayoi and manages to defeat Tenrai.
Lord Godha and Sekiya arrive to see Tenrai standing. Sekiya panics but Tenrai
ends up falling over dead, with Rikimaru victorious behind him. Gohda
comments on how lucky they are to have the Azuma ninja on their side.
Rikimaru Ending 2 - Don't use any new steel.
-------------------------------------------------------
Rikimaru tells Ressai to do his best to repair Izayoi with the steel he has
on hand. Later at Tenrai's fortress Rikimaru fights Onikage in a climactic
battle. Rikimaru then confronts Tenrai and begins to do battle with him.
Tenrai calls forth the power of Mei-Oh and it seems that Rikimaru is
powerless against him. Tatsumaru's voice calls to Rikimaru to use the power
of Doujutsu and focus on his right eye. With renewed strength Rikimaru fights
back. Tenrai is defeated, but in a last ditch effort he leaps up to kill the
exhausted Rikimaru. Rikimaru drives Izayoi through himself, impaling both
himself and Tenrai.
Lord Godha and Sekiya arrive to see Tenrai standing. Sekiya panics but Tenrai
splits in half, with Rikimaru victorious behind him. Gohda comments on how
lucky they are to have the Azuma ninja on their side.
Ayame Ending 1 - Let Rikimaru fight Onikage.
--------------------------------------------
Ayame lets Rikimaru fight Onikage while she hurries off to the Buddha temple.
At Tenrai's fortress Ayame fights Tatsumaru in a decisive battle. Ayame wins
but spares his life, telling him that there's much she has to tell him. She
runs off to confront Tenrai. Ayame fights Tenrai, who uses the Jewels of
Heaven and Earth to transform into a monstrous form. Ayame seems powerless to
resist, but the sister's bells given to her by Princess Kiku begin to
resonate. The light from the bells cancels out Tenrai's power, and Ayame
takes advantage of this and defeats Tenrai. Tenrai can't believe that he
lost, and in a last ditch effort to destroy Ayame sacrifices himself to free
Mei-Oh from his prison. At this time Rikimaru and Tetsumaru show up.
Tetsumaru has a box filled with explosives (?) and tells the others to get
out of fortress while he destroys the portal for good. The two Azuma ninja
leave and Tatsumaru says that while he has strayed from his teachings, he'll
make up for it by destroying Mei-Oh. He tells Kagami to wait for him (a
reference to Tenchu 2's story line) as he blows himself and the portal up.
After the destruction of Tenrai's fortress Ayame broods on the events that
have recently taken place back at the Azuma ninja village. As she looks at
the bells Kiku gave her, she hears Kiku calling her name. Kiku arrives
followed by a slightly winded Godha and Sekiya.
Ayame Ending 2 - Fight Onikage yourself.
----------------------------------------
Ayame decides to fight Onikage herself while Rikimaru reports back to Godha.
She manages to defeat Onikage, but despite dealing a seemingly fatal blow
Onikage disappears yet once again. Later at Tenrai's fortress Ayame meets
Tatsumaru again and defeats him in an epic battle. Out of nowhere Onikage
appears to attack Ayame, but before he can strike her Tatsumaru stabs and
grabs him. He then proceeds to step off the platform edge, taking both of
them to their doom.
Ayame fights Tenrai, who uses the Jewels of Heaven and Earth to transform
into a monstrous form. Ayame seems powerless to resist, but the sister's
bells given to her by Princess Kiku begin to resonate. The light from the
bells cancels out Tenrai's power, and Ayame takes advantage of this and
defeats Tenrai. Exiting the fortress, Onikage suddenly appears and attacks
Ayame, but is stabbed by Rikimaru. Onikage dissolves into nothingness while a
nonplussed Ayame ignores Rikimaru's outstretched hand to help her up and the
two of them leave the fortess. Gohda comments on how lucky they are to have
the Azuma ninja on their side.
END SPOILERS
B-SIDE STORY
The B-Side dialog track can be unlocked by earning a Grand Master ranking for
the first layouts of all of Rikimaru's and Ayame's missions. You do not have
to get a Master of Assassins ranking for all of Tesshu's layouts. You can
select the dialog track in the sound option in the options menu. The B-Side
track is basically a humorous outtake on the normally serious dialog of
Tenchu: Wrath of Heaven. Note that the subtitles will not match the new
dialog so you will have to listen carefully. Onikage's rant in the Limestone
Cavern is hilarious.
------------------
XVII. MULTIPLAYER
------------------
Tenchu: Wrath of Heaven features a new two player mode that can be played
either against (versus) or with (cooperative) another player. The versus mode
allows you to play as various characters from the game, while the cooperative
mode can only be played with the three main characters. In cooperative mode
players can perform new double stealth kills by simultaneously stealth
killing an enemy.
VERSUS MODE
-----------
Versus mode is essentially a death match between you and a friend. Depending
on the arena you choose it can be a one on one fight, or there can be several
other enemies around the field of battle. These enemies will attack the first
target they see, so they can both help and hinder you. Each character begins
with several items (except for Chibot) including a health potion, four
shuriken and caltrops, and three exploding arrows. The characters and arenas
you can choose from are as follows:
CHARACTERS (left to right descending order on the character select screen)
Note: The term "Dash" means to hold down the R2 button while pressing the
left analog stick up and pressing the X button. Directions indicate moving
the left analog stick in that direction. 360 means to rotate the left analog
stick 360 degrees.
You can input the command while holding down the R2 button. This allows you to
remain facing the opponent while executing the move. This comes in handy not
only for multiplayer, but for the story mode as well.
Rikimaru
A well-balanced character.
Dash + Square: Lunging Stab
R1 + Square: Upwards Slash
R2 + Down + Square: Flip Slash
360 + Square: Spin Slash
O (close): Throw
Ayame
One of the fastest characters, she can often counter hit opponents.
Dash + Square: Dash Slash
R1 + Square: Upwards Slash
R2 + Down + Square: Leg Drop
360 + Square: 360-Degree Kick
O (close): Knee Bash
Tesshu
Slow but powerful.
Dash + Square: Shoulder Tackle
R1 + Square: Double Uppercut
R2 + Down + Square: Leg Stomp
360 + Square: Upper Straight Combo
O (close): Head Butt
Square x2, Hold Square: Fist Charge
Tajima
He has both ranged and close range attacks, but long recovery time.
Dash + Square: Thrust Stab
360 + Square: Fire Gun (can repeat up to six times, aim with stick)
O + X: Special Attack
O (close): Gun Shot
Nasu
Slow but covers wide range with his attack.
Dash + Square: Sumo Smash
360 + Square: Spin Slash
R2 + Down + Square: Double Slash
R1 + Square, Square OR O + X, Square: Feint Attack
O (close): Knee Smash
Hamada
Solid attacks with a ranged attack.
Dash + Square: Thrust Stab
360 + Square: Spin Slash
R2 + Down + Square: Arrow Attack (can repeat up to three times)
O + X: Charged Attack (hold for power)
O (close): Knee Smash
Jonin Red
Has fast sword attacks.
Dash + Square: Dash Slash
360 + Square: Spin Slash
O + X: Special Attack
O (close): Knee Smash
Jonin Blue
Has slow slash attacks.
Dash + Square: Dash Slash
R1 + Square: Rising Slash
O + X: Kamikaze Attack
O (close): Knee Smash
Chibot
Chibot cannot use items, and cannot be affected by close range (O) attacks.
X: Fly
Square (while flying): Machine Gun
360 + Square: Spinning Attack
R2 + Back + Square: Machine Gun
O + X: Bomb Attack
O (close): Multi Stab
Kunoichi
A slower version of Ayame without much of her moves.
Kagura
Has a teleport and missile attacks.
360 + Square: Ofuda Attack
Square (near enemy): Activate Ofuda (stuns enemy)
R2 + Back + Square: Ofuda Toss
O + X: Taunt (auto counter attack)
X + Direction: Teleport
Kenpo Bouzu
Kenpo Bouzu has fast martial arts attacks.
Dash + Square: Dash Kick
360 + Square: Hurricane Kick
R1 + Square: Spinning Uppercut
R2 + Back + Square: Kick Attack
O + X: Dark Fireball
O (close): Body Slam
Semimaru (secret)
Semimaru's moves are the same as Rikimaru's.
Jinnai
Jinnai has fast attacks and long range.
Dash + Square: Thrust Attack
R2 + Down + Square: Long Range Slash
O + X: Special Attack
O (close): Knee Smash
Onikage
His trademark kick attacks are quite fast.
Dash + Square: Scissors Kick
360 + Square: Roundhouse Kick
O + X: Neck Stab
360 + O (close): Special Attack
O (close): Knee Bash
Ninja Dog (secret)
Ninja Dog's moves are the same as Ayame's.
Tatsumaru
Tatsumaru has his original combos from Tenchu 2.
Dash + Square: Dash Slash
R2 + Back + Square: Special Attack
O (close): Double Kick
Mr. D CEO
The CEO is slow but powerful. His attacks have a lot of recovery time.
Dash + Square: Dash Slash
360 + Square: Special Attack
R1 + Square: Crouch Slash
R2 + Back + Square: Double Slash
O + X: Energy Blast
O (close): Body Slam
ARENAS
Village
A small village area with lots of houses to hide behind or on top of. There
are several enemies wandering about the streets.
Battleground
This large battlefield features walls, houses, and waterways. There are
plenty of enemies to deal with, so staying on top of things is essential for
survival.
Castle
This two-story castle features plenty of maze like corridors, not to mention
enemies. It is very easy to get lost here.
Cavern
This is a large two-story cavern with lots of places to hide. The area has a
series of walkways for ambushes from above. There are no enemies in this area
so it's strictly a one on one battleground.
Fortress of Evil A
This area features many raised platforms that separate the various areas. A
good place to play hide and go seek.
Fortress of Evil B
This is a large open area with no enemies. There's no place to run or hide so
it's ideal for direct combat.
COOPERATIVE MODE
----------------
Cooperative mode, as the name implies, involves cooperating with another
player to complete a mission. You can only select Rikimaru, Ayame, and Tesshu
for these missions. The goal of each mission varies, ranging from stealth
kill missions to straightforward fighting. You can perform dual stealth kills
by having both characters stealth kill an enemy simultaneously.
Village
You have a limited time to find all six scrolls in the village. The enemies
here are also after the scrolls, and will pick them up if they encounter one.
Be aware that enemies can pick up multiple scrolls.
Battleground
You must escort Lord Gohda to safety in this mission. Lord Gohda has been
wounded and will not survive another hit. There are many enemies in the area
including archers. One character should concentrate on taking out the
archers, while the other should guard Lord Gohda from attacks.
Castle
The goal here is to stealth kill all the guards without being spotted once.
Cooperation is key here as there are many guards stationed close together.
Cavern
Score 240 points before the poison kills you. Remember that one double
stealth kill is worth more than two normal stealth kills.
Fortress of Evil A
Destroy all enemies within the time limit. The enemy will come in groups of
two or three, so double teaming is important here.
Fortress of Evil B
Here you'll face all the bosses in the game two at a time. Use teamwork to
attack the bosses from both sides at once.
------------------
XVIII. CHEAT CODES
------------------
Restore Health
--------------
When paused press Up, Down, Right, Left, Square x 3.
Increase Items
--------------
At the item selection screen hold L2 and R2 while pressing:
Square x 3, Up, Left, Down, Right.
Unlock All Items
----------------
At the item selection screen hold L1 and R1 while pressing:
Up, Square x 2, Left, Square x 2, Down, Square x 2, Right, Square x 2.
Unlock Tesshu
-------------
At title screen press L1, R2, L2, R1, Right, Left, L3, R3. (Press down left
and right analog sticks for L3 and R3)
Finishing the game with Rikimaru and Ayame also unlocks Tesshu.
Unlock All Missions
-------------------
At the mission select screen press L1, R1, L2, R2, Right, Square, L3, R3.
Unlock All Layouts
------------------
As the mission select screen press R3, L3, R2, L2, R1, L1.
Unlock Bonus Mission
--------------------
At title screen press L1, Up, R1, Down, L2, Right, R2, Left.
Finishing the game with all three characters also unlocks the bonus mission.
Unconfirmed: You must finish the game at least once on normal difficulty.
Play Demo Level
---------------
At start screen press Up, Down, Right, Left, X x 3.
---------------------
XIX. ACKNOWLEDGEMENTS
---------------------
Special thanks to:
Activision and K2 - For continuing the Tenchu tradition.
GameFAQs (www.gamefaqs.com) - The best site for all your game FAQ needs.
Contributors:
jbr24 (along with many others) - For pointing out Tesshu's unlisted secret
attack.
You can find this FAQ at the following places:
www.gamefaqs.com
www.cheatcc.com
www.spong.com
www.gamersunderground.net
faqs.ign.com
This document is Copyright 2003 Brian Nii. Feel free to distribute or post as
long as you don't change my name or try and make any money off of it, okay?
Letting me know about it would be good too. =)