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TEKKEN 5 (PS2)
Paul Phoenix Guide
Version 1.22
09/01/2006
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by Charles Grey (
[email protected])
-- CONTENTS
01. Updates
02. Legend
03. Movelist
04. Juggle Combos
05. Customizations
06. Other Stuff
07. Credits
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-- 01. Updates
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1.22(09/01/2006)
Added recovery moves.
1.20(01/10/2006)
Throw escapes, run attacks, missing throw, extra commands.
1.15(09/18/2005)
Fixes/changes.
1.12(07/31/2005)
Right Punch Tackle Escape(from
[email protected])
Did some re-arranging as well.
1.10(06/12/2005)
Movelist update (added a few and fixed a few.)
1.02(03/16/2005)
Slight tweaks to the movelist, plus another combo.
1.0 (03/02/2005)
An (almost) complete movelist with notes, customization chart,
some juggle combos, and other stuff.
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-- 02. Legend
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UB U UF 1 = Square 2 = Triangle
B * F 3 = X 4 = Circle
DB D DF
b/u/f/d - tap
B/U/F/D - hold
qcf - roll d to f
qcb - roll d to b
SS - sidestep
FC - full crouch
WS - while standing up from crouch
CH - counter hit
: - specific timing needed
:xx- hold for xx seconds
BT - back turned
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-- 03. Movelist
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Name Command Notes
jumping jab jump/ub/u/uf+1
pounce punch jump/ub/u/uf+2
jumping spin kick high jump, 3 - knockdown on CH
jump high kick high jump, 4 - knockdown on CH
delayed hop kick uf,*,3/4 - juggle starter, 25 damage
off wall jumpkick b,b,ub - back must be to wall
upper body blow ws+1
left jab punch 1 / f+1 - f+1 more damage
low jab db/fc+1
right jab punch 2
low punch fc+2
right uppercut df+2 - juggle starter
mid kick df+3
roundhouse kick 3 / ws+3
low spin kick fc+3 / high jump, late 3
low kick fc+4
high kick 4 - floats on CH
face kick ws+4 / high jump, late 4
generic hop kick ub/u/uf+4 - uf+4 juggle starter
turning jab/midpunch BT 1/2 / fc/d+1/2
turning high/low kicks BT 3/4 / fc/d+3/4
jumping side kick BT ub/u/uf+3/4 - uf+4 juggle starter
trample attack run(3 steps) - grounded opponent
running tackle run(3 steps) - Ultimate Tackle follow-ups
body ram run(4 steps) - unblockable
slide kick full run, 4 - ends in grounded position
recovery kick high ground/facing,4
ankle get-up kick faceup/facing,d+3/4
recovery kick low ground/facing,3
recovery sweep ground/away, 3
quick high kick ground/away, 4
--
Left Right Combo (f+)1,2 - f+1 does 6 damage
Reverse PDK Combo (*)1,4
Jab Roundhouse 2,3
Jab Sweep 2,d+3
Quick PK Combo f+2,3
Quick PDK Combo f+2,d+3
Hammer Of The Gods f+1+2
Shoulder Tackle f+1+4 - auto SS
Body Blow To Sway df+1,(b) - can use qcb sway followups, new move
The Boot df+4
Hammer Punch d+1
Hammer To Power Punch d+1,2 - 2(:02) for delay and more damage
Hang Over d+1,4,2
Bone Breaker d+4,2 - auto juggling
Demolition Man d+4:2:1+2 - time presses with hits
Shoulder Smash d+1+2
Sweep Kick db+3
Wrecking Ball b+2 - new move, stuns on CH
Lights Out b+3 - new move, stuns on CH
Burning Fist b+1+2 - unblockable, 100 damage
Shredder ub/u/uf+3,4 - uf+3 juggle starter
Neutron Bomb f,f+4
Flash Elbow f,f+2
Juggernaut f,f+2,1
Bulldozer f,f+2,2(B) - B to cancel
Phoenix Bone Breaker f,f+2:1 - extra damage, special timing needed
Double Hop Kick High run/f,f+3,4,4 - last hit high, f,f+3 juggle starter
Triple Kick Combo f,f+3,4,f+4 - last hit mid
Double Hop Kick Low f,f+3,4,d+4 - last hit low
Burning Spear b,f+1
Phoenix Smasher qcf+2
Thruster qcf+1 - stuns on CH, juggle starter non-CH
Riptide (qcf/FC,df)+1+2(B) - new move, B to cancel
Crouch Dash qcf - cancel into any button command
Sway qcb (or df+1,b)
God Hammer Punch (sway)1 - juggle starter on CH
Rubber Band Attack (sway)2 - Knock away on CH
Sway to Low Kick (sway)3
Rapid Fire (sway)3,2
R.F. to Phoenix Smasher (sway)3,2,1
R.F. to Stone Breaker (sway)3,2,2(B)- B to cancel
Thunder Palm ws+2 - juggle starter
Jaw Breaker FC,DF,2
Gut Buster FC,DF,2,1 - 1 does more damage if done quick
Stone Breaker FC,DF,2,2(B) - B to cancel
Taunt Move FC,D(:02) - fists glow (auto counter briefly)
Incomplete Somersault FC,D(:02),U+2+3+4
Turn Thruster SS, 1 - now knocks down
Pump In Pedal SS, 3
Down Strike d+2 - opponent must be down
Power Charge 1+2+3+4 - fists glow (auto counter briefly)
Throws [use to escape]
Over The Shoulder 1+3 [1]
Shoulder Pop 2+4 [2] - ends in grounded position
Chest Crusher 2+4,b [2]
Twist and Shout df+1+2 [1+2]
Push Away f,f+1+2 [1+2]
Foot Launch b+1+4 [1]
Dragon Screw any throw [1] - on left side
Fall Away any throw [2] - on right side
Piggyback Throw any throw - from behind
alternate back throw 1+3 - from behind
Ultimate Tackle FC/db+1+2
Arm Breaker - 1+2
Punch to Arm Breaker - (1,2,1)/(2,1,2)>1+2
Ultimate Punch - (1,2,1)/(2,1,2)>(1/2)/(2,1)
Ultimate Punishment - 2,D+1,1, *, 4,1,1+2
Attack Reversal B+1+3 / B+2+4 - time with opponents high/mid move
right punch tackle esc. 1,1,2 - arm break on opp. tackle 2 punch
10 Hit Combo (f+)1,2,3,2,1,2,1,4,2,1
10 Hit Combo (f+)1,2,3,1,4,2,1,4,2,1
5 Hit Combo (f+)1,2,3,1,2
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-- 04. Juggle Combos
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Hits/Damage
2 / 41 : CH qcb,1, qcf+2
3 / 29 : df+2, 2, 4
4 / 36 : df+2, 2, 2, 4
4 / 42 : df+2, 2, 2, d+1+2
2 / 41 : ws+2, 3
3 / 36 : ws+2, 2, 4
4 / 42 : ws+2, 2, 2, 4
4 / 49 : ws+2, 2, 2, d+1+2
4 / 42 : uf+3, 2, 2, b+2
5 / 42 : uf+3, 1, b+3, 1, b+2
5 / 46 : uf+3, 1, b+3, 1, d+1+2
5 / 47 : uf+3, 1, b+3, 1, qcf+2
6 / 44 : uf+3, 1, b+3, 1,2, d+1
5 / ?? : anti-air 1,2, 1,2, d+1
4 / 53 : (FC,df+2),2, d+4:2:1+2
4 / 50 : qcf+1+2, d+4:2:1+2
4 / 52 : (qcb 3,2),2, qcb 3,2,1
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-- 05. Customizations
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Punch Costume (select with 1/2)
-HEAD----------------------
Long Hair 50000
Ponytail 200000
Skyscraper 500000
-FACE----------------------
Goggles 60000
Spiked Gloves 120000
Dojo Sign 150000
-UPPER BODY----------------
Protection Amulet 40000
Crossbow 60000
Spiked Shoulder Pads 500000
-LOWER BODY----------------
Firewood 30000
Key Ring 30000
Spare Uniform 60000
-COLOR 1-------------------
Jacket(white) 18000
(black) 18000
(blue) 8000
(yellow) 8000
(green) 8000
(orange) 8000
(dark yellow) 8000
(light blue) 8000
-COLOR 2-------------------
Pants (white) 18000
(black) 18000
(blue) 8000
(yellow) 8000
(green) 8000
(orange) 8000
(dark yellow) 8000
(light blue) 8000
-COLOR 1-------------------
Gloves and Leg Guards
(white) 18000
(red) 8000
(blue) 8000
(yellow) 8000
(green) 8000
(orange) 8000
(dark yellow) 8000
(light blue) 8000
Kick Costume (select with 3/4)
-HEAD----------------------
Long Hair 50000
Helmet 200000
Bandanna 300000
-FACE----------------------
Goggle Sunglasses 60000
Eyepatch 80000
Sunglasses 150000
-UPPER BODY----------------
Protection Amulet 40000
Crossbow 60000
Spiked Shoulder Pads 500000
-LOWER BODY----------------
Biker Buckle 30000
Key Ring 30000
Sawed-Off Shotgun 120000
-COLOR 1-------------------
Jacket(white) 18000
(red) 8000
(blue) 8000
(yellow) 8000
(green) 8000
(orange) 8000
(purple) 8000
(dark yellow) 8000
-COLOR 2-------------------
Pants (white) 18000
(red) 8000
(blue) 8000
(yellow) 8000
(green) 8000
(orange) 8000
(purple) 8000
(dark yellow) 8000
-COLOR 3-------------------
Boots (white) 18000
(red) 8000
(blue) 8000
(yellow) 8000
(green) 8000
(orange) 8000
(purple) 8000
(dark yellow) 8000
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-- 06. Other Stuff
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SELECT WIN POSES
* At end of match, hold the button until win pose appears.
1: 'Gotcha!'
2: 'Nothing like a good workout!'
3: 'No pain, no gain!'
4: 'Osu!'
random: same as #4, without the punch
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-- 07. Credits
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[email protected]
[email protected] - new combo
Jordan Rowland - pointed out a typo
Tekkenomics - Hidden Moves FAQ/Other Moves
TEKKEN 5 (c) NAMCO