Tekken 4 Hidden Moves FAQ
                         Version 5.30


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            Written by: Kenneth Walton (Wild Man X)
                  Written on: October 23, 2009
                E-mail: [email protected]
       Website: Tekkenomics (http://www.tekkenomics.com)
                       PSN: Wild_Man_X


              This FAQ version will be available at:
                GameFAQs (http://www.gamefaqs.com)
                    IGN (http://faqs.ign.com)
         Tekken Zaibatsu (http://www.tekkenzaibatsu.com)
               Neoseeker (http://www.neoseeker.com)
             SuperCheats (http://www.supercheats.com)
      Games Radar / Cheat Planet (http://www.gamesradar.com)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1.    Version Updates

2.    Legal Stuff

3.    FAQ Description

4.    Comments

5.    Legend

6.    Legend Examples

7.    Fighter Specific Legend Commands (FSLC)

8.    Hidden Moves

      A. Bryan Fury
      B. Christie Monteiro / Eddy Gordo
      C. Craig Marduk
      D. Heihachi Mishima
      E. Hwoarang
      F. Jin Kazama
      G. Julia Chang
      H. Kazuya Mishima
      I. King
      J. Kuma / Panda
      K. Lee Chaolan / Violet
      L. Lei Wulong
      M. Ling Xiaoyu / Miharu Hirano
      N. Marshall Law
      O. Nina Williams
      P. Paul Phoenix
      Q. Steve Fox
      R. Yoshimitsu
      S. Combot / Every Fighter
      T. Every Fighter Exception (EFE)
      U. Fighter Specific (FS)

9.    Special Hidden Moves

10.    Unverified Moves

11.    Buffered Moves

12.    Useful Hidden Moves (UHM)

13.    Sample Combos / Juggles

14.    Secrets

15.    Questions

16.    Special Thanks

17.    About Tekkenomics

18.    About The Author

19.    Closing



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        1. Version Updates
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


ver# - (mm-dd-yy)


1.00 - (11-08-02) First release, Demo version


1.10 - (11-13-02) Edited "Legend" format, corrected grammatical error,
      added web address of Tekkenomics, added names of Miharu and
      Eddy Gordo, edited comment section, added a move for Kazuya
      and Paul


1.20 - (11-21-02) Created the "Every Fighter" category, corrected
      grammatical errors.


2.00 - (12-04-02) First non-demo release.  Corrected grammatical errors,
      added more to the "Description of FAQ" section, added the missing
      moves that were not included in the demo version, added a note for
      Hwoarang, edited paragraph formatting, edited "Legend"


2.10 - (12-19-02) Changed a few sentences, changed FAQ format, created a
      "Table of Contents", corrected errors, added Miharu to the e-mail
      poll, removed one of Kazuya's missing moves, added notations to the
      "Legend"
      ADDED MOVES: Bryan, Craig, Christie, Heihachi, Julia, Kazuya, King,
                   Lee, Lei, Nina, Paul, Yoshimitsu, and "Every Fighter"


2.20 - (01-23-03) Changed a few words in the "Version Updates" section,
      added more to the "Description of FAQ", "Comment", and "Legend"
      sections, created the "Special Thanks" section, created "Every
      Fighter Exception" section, included AIM screen name
      ADDED MOVES: Everyone
      CORRECTIONS: Everyone except Kazuya, King, and Yoshimitsu


2.30 - (02-04-03) Changed a few words in the "Version Updates" section,
      added Combot to missing moves list, corrected typos, EDITED:
      "Description of FAQ", "Comment", "Legend", "Special Thanks", and
      "About Tekkenomics" sections, created the "Fighter Exception"
      section, edited "Legend" format
      ADDED MOVES: Everyone except Heihachi
      CORRECTIONS: Everyone except Hwoarang, and "EFE"


2.40 - (02-17-03) Renamed "Fighter Exception" to "Fighter Specific", created
      "Useful Missing Moves" and "Legend Examples" sections, EDITED: "Version
      Updates", "Description of FAQ", "Comments", "Legend", "Special Thanks"
      ADDED MOVES: Everyone except Bryan, Kazuya, Lee, Ling, Combot, "EFE"
      CORRECTIONS: Everyone except Hwoarang


3.00 - (03-04-03) Changed FAQ name from "Missing Moves" to "Hidden Moves",
      replaced "e-mail poll" with "Closing" section, added Miharu's last
      name, created sections "FSLC" and "Sample Combos / Juggles",
      EDITED: "Legend", "Version Updates", "UHM", "Special Thanks"
      ADDED MOVES: Everyone
      CORRECTIONS: Everyone except "EFE"


3.10 - (04-03-03) EDITED: "FSLC", "Legend", "UHM", "Comments", "Closing"
      ADDED MOVES: Everyone
      CORRECTIONS: Everyone except Craig, Kuma, Paul and "FS", "EFE"


3.20 - (05-05-03) EDITED: "Sample Combos", "FSLC", "UHM". "Special Thanks",
      "Comments"
      ADDED MOVES: All except Paul
      CORRECTIONS: All except Jin


3.30 - (07-08-03) EDITED: "FSLC", "Legend", "Version Updates", "Sample Combos"
      ADDED MOVES: All except Heihachi, Jin
      CORRECTIONS: Christie, Heihachi, Kazuya, Kuma, Lee, Lei, Ling,
                   Marshall, Nina, Paul, Yoshimitsu, Combot, "FS"


3.40 - (09-24-03) EDITED: "FAQ info", "Legend Examples", "About Tekkenomics",
      "Closing"
      ADDED MOVES: Bryan, Christie, Craig, Jin, Kuma, Marshall, Nina, Steve,
                   Yoshimitsu
      CORRECTIONS: Christie, Kuma, Lee


3.50 - (05-06-04) EDITED: "Comments"
      ADDED MOVES: Christie, Ling
      CORRECTIONS: Julia, Ling


4.00 - (06-09-04) EDITED: "Legend", "Legend Examples", "FSLC", "Comments",
      "Closing", Created: "Secrets" section
      ADDED MOVES: Ling, Paul


4.10 - (07-09-04) Removed some partial 10 hit strings and partial strings,
      Edited: "Secrets", "Legend", "FAQ Description", "FSLC",
      "Special Thanks", "About Tekkenomics", "Closing"
      ADDED MOVES: Bryan, Lei, Steve, Yoshimitsu, Combot, "EFE", "FS"
      CORRECTIONS: Everyone


4.20 - (08-13-04)  EDITED: "Secrets", "Closing", "Special Thanks", "Legend",
      "Sample Combos", Removed crouching moves that can also go to WR and
      put it under Combot as "While Rising to Crouch"
      ADDED MOVES: Hwoarang, Kazuya, King, Kuma, Lei, Nina, Steve,
                   Yoshimitsu, Combot, "EFE"
      CORRECTIONS: All except Craig, Heihachi, Jin, "FS"


4.30 - (08-20-04)  EDITED: "Legend", "FSLC", "UHM", "Sample Combos", "FSLC"
      ADDED MOVES: Kazuya, Ling, Nina, Yoshimitsu, "EFE"
      CORRECTIONS: Bryan, Christie, Kazuya, Kuma, Marshall, Nina, Paul,
                   Yoshimitsu, Combot, "EFE", "FS"


5.00 - (08-28-04)  Removed more partial strings
      EDITED: "Legend", "FSLC", "Legend Examples", "UHM", "Sample Combos",
              "Closing"
      CREATED: "Unverified Moves" section
      ADDED MOVES: Heihachi, Jin, Kazuya, Lei, Yoshimitsu, Combot, "FS"
      CORRECTIONS: All


5.10 - (10-24-04)  Created the <NEW> label for new additions to the FAQ,
      Added web address of "Tekkenomics 0.1"
      EDITED: "Special Thanks", "About Tekkenomics", "Closing", "Legend",
              "FSLC", "Secrets", "Version Updates"
      CREATED: "Special Hidden Moves" section
      ADDED MOVES: Lei, "FS"
      CORRECTIONS: All


5.20 - (03-19-05) Created "Buffered Moves" section
      EDITED: "Special Thanks" section
      ADDED MOVES: Bryan, Kazuya, Combot
      CORRECTIONS: Kazuya, King, Nina


5.21 - (05-02-09)  Removed AIM screen name, added PSN screen name,
                  replaced roman numerals, various minor fixes
      ADDED: "About The Author"
      UPDATED: "About Tekkenomics", "Closing"


5.22 - (05-10-09)  Minor fixes
      CORRECTIONS: Heihachi
      UPDATED: "Unverified Moves", "Questions"


5.23 - (06-21-09)  (See below...)

      Fighter Specific Legend Commands
           - Changed "Combot" to "Every fighter"
      About Tekkenomics
           - Re-wrote some of section
      About the Author
           - Re-wrote some of section
      Other
           - Format changes
           - Other minor fixes/changes


5.24 - (09-28-09)  (See below...)

      Hidden Moves
           - Added a section description
      Other
           - Fixed Miharu's last name
           - Updated links to point to the "Tekkenomics Blog"
           - Changed "UPDATED" to "UPDATE"
           - Updated "Legal Stuff", "Special Thanks", "About Tekkenomics",
             "Closing"
           - Other minor fixes/changes


5.30 - (10-23-09)  (See below...)

      Table of Contents
           - Added extra spacing
      Legend
           - Updated section description
           - Added new notations
           - Various notation changes
           - Removed a few notations
      Fighter Specific Legend Commands
           - Added notation for Yoshimitsu
      Hidden Moves
           - Updated Craig, King, Kuma, Lei, Ling, Nina, Yoshimitsu,
             Combot, EFE
           - Removed majority of the "Any WS move" commands
           - Removed a few other moves
      Sample Combos / Juggles
           - Updated several combo notations
      Secrets
           - Updated "Hints"
      Other
           - Updated "Comments"





FAQ Update Legend
-----------------

<NEW>       New content that has been added.

<UPDATE>    Content that has been changed, corrected, or modified in any
           other way.

NOTE: Corrections include adding any notes, changing names, correcting
     various mistakes or typos, and removing anything.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           2. Legal Stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


You may download and print this FAQ, but under no circumstances can you
put this FAQ on your web page without our permission.  You MAY NOT ALTER
IT IN ANY WAY or claim it as your own.

From this point on, I will only be sending FAQ updates to GameFAQs, IGN,
and Tekken Zaibatsu.  Anyone who has recevived permission to host any of
the Tekkenomics FAQs also has permission to host any of our future
text-based FAQs (unless specified), and can obtain updates from any of
the previously mentioned websites.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        3. FAQ Description
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Ever since Tekken Tag Tournament, I noticed that all available moves
in the Tekken games were not included in the move lists of each
character.  Now that Tekken 4 has been released, I have decided to
take the time to put together a list of all of the moves that I have
noticed that somehow evaded the command lists.  This FAQ only covers
the moves that are missing in the PS2 Tekken 4 (U.S. Version) command
lists.  These moves should work on the Arcade and other PS2 Versions of
Tekken 4, but I only tested these moves on the U.S. Version.

Because Tekken has so many moves that can be linked together, not all
the commands for these moves were included in the move lists.  Listed
in here are moves and button combinations not found specifically in any
of the move lists within the Tekken 4 PS2 game.  Also included are
commands with unique properties.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           4. Comments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The purpose of this FAQ is to try to inform the Tekken 4 players of the
commands that are available to them, aside from what they have been
provided with in the in-game move lists.  These moves were obtained
various ways: experimenting with button combinations while in practice
mode, learning and trying to perform the same moves used by the computer,
and some just by chance.  A few of the moves were obtained with the help
of "Catlord's Moves List" which can be found at GameFAQs (www.gamefaqs.com),
Tekken Zaibatsu's Movelists (www.tekkenzaibatsu.com), and some Tekken
fans: Tonymitsu and Velari Lockheart.

I have done a little bit of research, and I've found that there are some
moves in this FAQ that cannot be found in any other Tekken 4 Movelist
currently available.  With that said, I hope you find this FAQ useful.

If you happen to see any move(s) listed in this FAQ that are actually
listed in the command lists within the U.S. version of the Tekken 4 PS2
game, please e-mail me and tell me the name of the move and its command
list number.

An example is Lei Wulong's Play Dead: number 016 / 116, which means
command #16 out of 116 total.  The number I need would be just #16.

You will receive credit for noticing commands like this whenever I
create the next version of this FAQ.  You will also receive credit for
noticing any typos or any other mistakes with the commands.  Thank you
in advance.

IMPORTANT: When sending an e-mail, please put something about "Tekken"
or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             5. Legend
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of the notations that I will be using throughout this FAQ.
This Legend is very similar to the one used by Tekken Zaibatsu, however
there are a few differences.


RECENT CHANGES: FH to F#, BH to B#, UH to U#, DH to D#, HOLD to #,
               DRM to DRU, DRG to DGN, FLEA to FLE, FLS to FLK, HND to HSP,
               HNT to HBS, HTM to HMS, IND to INS, KND to KNDA, LF to LFS,
               LS to LFF, MNP to MNT, NGV to RLX, PDF to FUFT, PDH to FUFA,
               PHI to AOP, PHX to AOP, PLD to FDFA, RDP to VTS, RF to RFS,
               RND to RDS, RS to RFF, RUN to WR, SWF to FDFT, SWH to FDFA,
               WC to FC, WOB to GRND, WOBFT to FUFT, WOG to GRND,
               WOSFT to FDFT
NEW ADIITIONS: HCB, HCF, LWV, RWV


--------
Buttons:
--------


Notation     Meaning
--------     -------

 1           Left Punch (Square)
 2           Right Punch (Triangle)
 3           Left Kick (X)
 4           Right Kick (Circle)

----------
Direction:
----------


Notation     Meaning
--------     -------

 f           Press Forward (Towards opponent)
 F           Hold Forward (Towards opponent)
 F#          Hold Forward until next D-Pad command <UPDATE>
 b           Press Backward (Away from opponent)
 B           Hold Backward (Away from opponent)
 B#          Hold Back until next D-Pad command <UPDATE>
 u           Press Up
 U           Hold Up
 U#          Hold Up until next D-Pad command <UPDATE>
 d           Press Down
 D           Hold Down
 D#          Hold Down until next D-Pad command <UPDATE>
 D/B#        Hold Down/Back until next D-Pad command <UPDATE>
 D/F#        Hold Down/Forward until next D-Pad command <UPDATE>
 QCB         Quarter Circle Backward; Down to Back (d,d/b,b)
 QCF         Quarter Circle Forward; Down to Forward (d,d/f,f)
 HCB         Half Circle Backward (f,d/f,d,d/b,b) <NEW>
 HCF         Half Circle Forward (b,d/b,d,d/f,f) <NEW>


NOTE1: D-pad represents the arrows (up, down, left, right) on the
      PS2 controller or Arcade stick

NOTE2: "F#" requires you to hold forward for a longer period of time
      than "F".


--------------
FAQ Notations:
--------------


Notation     Meaning
--------     -------

 ALT         Alternative; another way to execute the same exact move
 ALTER       Another way to perform the move, although the move is not
                exactly the same.
 ( _ )       Or; Choose one of the moves within the parenthesis to do
 ~           Press button immediately after
 /           Press indicated directional buttons at the same time
 +           Press buttons at same exact time
 N           Leave joy pad neutral
 *           Short pause between button presses
 **          Medium pause between button presses
 ***         Long pause between button presses
 [ ]         Optional command(s)
 { }         Action within these must be completed in order for the command
                to be executed correctly
 :           The command following this requires "just frame" input
 ( )...      Repeat the pattern within the brackets
 ;           Separates different moves used within a combo <NEW>


----------------
Action Notation:
----------------


Notation     Meaning
--------     -------

 BLK         Attack must be blocked by opponent
 BT          Back Towards Opponent
 BWALL       Your fighter's back must be near a wall
 CH          During Counter Hit/Attack
 FC          While Crouching <UPDATE>
 GRAB        Opponent must be grabbed from the front
 HIT         While opponent is being hit (damaged)
 HIT*        After opponent is hit (damaged)
 OBT         Opponent's Back is towards you
 ParL        Left punch must be parried
 ParR        Right punch must be parried
 Parry       Move is parried
 RevL        While opponent is reversing your left attack
 RevR        While opponent is reversing your right attack
 SS          Sidestep
 SSL         Sidestep Left
 SSR         Sidestep Right
 SSW         During Sidestep Walk
 TAC         During Tackle
 WR          While your fighter is running <UPDATE>
 WR*         While your fighter is running from far away <UPDATE>
 WR**        While your fighter is running from very far away <UPDATE>
 WS          While standing from a crouch; While Rising


-------------------
Grounded Positions: <NEW>
-------------------


Notation     Meaning
--------     -------

 FDFA        Face down & feet away
 FDFT        Face down & feet towards
 FUFA        Face up & feet away
 FUFT        Face up & feet towards
 GRND        While lying on ground
 KNDA        Right after the opponent knocks to you the floor


NOTE: You might see the following alternative notations used:
 FDFA = SLD (Slide position)
 FDFT = FCD (Face Down position)
 FUFA = PLD (Play Dead position)
 FUFT = KND (Knockdown position)


------------------------
Fighter Specific Legend:
------------------------


Notation     Meaning              Fighter
--------     -------              -------

 AOP         Art of Phoenix/      Lei Wulong, Ling Xiaoyu <UPDATE>
               Phoenix Stance
 BCK         During Backdrop      King
 CAB         During Cannonball    King
              Buster
 CRA         Crane Stance         Lei Wulong
 CRB         Crab Hold            Nina Williams
 DC          Dragon Charge        Marshall Law
 DC2         Dragon Charge 2      Marshall Law
 DCT         Dragon Charge        Marshall Law
              Transition
 DC2T        Dragon Charge 2      Marshall Law
              Transition
 DGN         Dragon Stance        Lei Wulong <UPDATE>
 DRU         Drunken Master       Lei Wulong <UPDATE>
 FKS         Fake Step            Marshall Law
 FLE         During Flea          Yoshimitsu <UPDATE>
 FLK         Flicker Stance       Steve Fox <UPDATE>
 HBS         Hunting              Kuma / Panda <UPDATE>
 HMS         Hitman               Lee Chaolan / Violet <UPDATE>
 HSP         Handstand            Christie Monteiro / Eddy Gordo <UPDATE>
 INS         Indian Stance        Yoshimitsu <UPDATE>
 LFF         Left Stance          Hwoarang <UPDATE>
 LFS         Left Flamingo        Hwoarang <UPDATE>
 LWV         Left Weave           Steve Fox <NEW>
 MED         Meditation           Yoshimitsu
 MNT         Mount Position       Craig Marduk
 PAN         Panther Stance       Lei Wulong
 RDS         Rain Dance           Ling Xiaoyu <UPDATE>
 RFF         Right Stance         Hwoarang <UPDATE>
 RFS         Right Flamingo       Hwoarang <UPDATE>
 RLX         Negativa/            Christie Monteiro / Eddy Gordo <UPDATE>
               Relaxed Position
 RWV         Right Weave          Steve Fox <NEW>
 SIT         During Sit           Kuma / Panda
 SNA         Snake Stance         Lei Wulong
 SOM         After Soul Omen      Jin Kazama
 STL         Move has been        Yoshimitsu
              stolen/copied
 SUS         During Slap U        Yoshimitsu
              Silly
 TAUNT2      After Taunt 2        Bryan Fury
 TGR         Tiger Stance         Lei Wulong
 TRP         Triple Slaps         Nina Williams
 VTS         Vale Tudo Stance/    Craig Marduk <UPDATE>
               Ready Position


NOTE: You might see the following alternative notations used:
 AOP = PNX (Phoenix) - Lei Wulong or Ling Xiaoyu
 FLE = POG (Pogo Stance) - Yoshimitsu
 RLX = NEG (Negativa) - Christie Monteiro / Eddy Gordo



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      6. Legend Examples
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1) [ ] = Optional command

  Bryan Fury
    Vulcan Cannon Body Blow
        D/F#+1, 1, [1], [1], 2

    This move can be expanded to these moves...
       Vulcan Cannon Body Blow 1
            D/F#+1, 1, 2
       Vulcan Cannon Body Blow 2
            D/F#+1, 1, 1, 2
       Vulcan Cannon Body Blow 3
            D/F#+1, 1, 1, 1, 2


2) ( _ ) = or

  Steve Fox
    Left Right Left to Swaying
         1, 2, 1, b+(3 _ 4)

    This move can be performed by doing:
       1, 2, 1, b+3
    or by doing...
       1, 2, 1, b+4
    Only one of these commands are needed.


3) + = and

  Christie Monteiro
    Cabra Macaco Throw (ALT)
         d/f+1+2

    Press "d/f" and "1" and "2" all at the same exact time.


4) DCT and DC2T (Explaination)

  Explanation: You are performing a move that can be transitioned
  into "DC" or "DC2" if you were to press b, f afterwards.

  Marshall Law
    DC2-DC Instant Transition
         DC2T ~ b, f, b, f


5) "Indian Stance Motion Taunt" (Explaination)
  Yoshimitsu
    Indian Stance Motion Taunt
         INS 3+4#, (1 _ 2), (u _ d _ f _ b)
  While in the Yoshimitsu's Indian stance, hold down "3+4".  While
  still holding these buttons, press "1" or "2".  Then while you are
  still holding down "3+4", press any directional D-PAD button.
  You will hear Yoshimitsu's taunt whenever you press any D-PAD
  button.

  NOTE1: During this entire hidden move, you will be holding down the
         "3+4" buttons.

  NOTE2: Pressing the "1" or "2" buttons will give you two different
         taunts.

  NOTE3: When Yoshimitsu is wearing his bug outfit, you will know that
         you are doing this hidden move correctly if you see his wings
         retract.


6) AOP BT (Explaination)

  Ling Xiaoyu
    Reverse Phoenix Mistrust
         AOP BT 4

    "AOP BT" means that you are in the AOP stance with your back
    towards your enemy.  This can occur when you are in "AOP"
    and the opponent jumps over you or sidesteps around you.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
               7. Fighter Specific Legend Commands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, you will find the ways in order to perform the
moves listed under the "Fighter Specific Legend".  Listed in here
will just be some of the ways, not all.


Bryan Fury
    Taunt 2 (TAUNT2)                1+3+4, 1+4#

Christie Monteiro
    Handstand (HSP)                 f+1+2
    Negativa/                       d+3+4 <or> 3~4, N <or> 1,2,4,4
      Relaxed Position (RLX)          <or> 1,2,4,3 <or> SS+3 <UPDATE>

Craig Marduk
    Mount Position (MNT)            VTS 1+2
    Ready Position/                 3+4
      Vale Tudo Stance (VTS)

Hwoarang
    Left Flamingo (LFS) <UPDATE>    f+3 <or> RFF f+3
    Left Stance (LFF) <UPDATE>      N {Default Stance}
    Right Flamingo (RFS) <UPDATE>   f+4 <or> RFF f+4
    Right Stance (RFF) <UPDATE>     3+4

Jin Kazama
    Soul Omen (SOM)                 b+1+2#, d, u, b, f

King
    Backdrop (BKD)                  f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
    Cannonball Buster (CAB)         SS+2+4

Kuma
    Hunting (HBS)                   3+4
    Play Dead (FDFA) <UPDATE>       HBS d+3+4
    Sit (SIT)                       d+3+4

Lee Chaolan
    Hitman (HMS)                    3+4

Lei Wulong
    Back Turn (BT)                  b+3+4
    Crane (CRA)                     (u _ u/f _ u/b)+3
    Drunken Master (DRU)            f+3+4 <or> SS+2,2,F <or> b,B+1,F
    Phoenix Illusion (AOP)          b+1+4
    Play Dead (FUFA) <UPDATE>       d+3+4
    Reverse Play Dead (FUFT) <NEW>  BT,d+3+4
    Reverse Sidewind (FDFT) <NEW>   BT,d+1+2 <or> 4~3
    Sidewind (FDFT) <UPDATE>        d+1+2
    Snake Stance (SNA)              (SS+1+4 _ SS+2+3 _ f+2+3)

Ling Xiaoyu
    Phoenix (AOP)                   d+1+2
    Rain Dance (RDS)                b+3+4

Marshall Law
    Dragon Charge (DC)              d+1+2
    Fake Step (FKS)                 b+1+2

Nina Williams
    Triple Slaps (TRP)              1,2,3 {HIT}, 1+2

Steve
    Flicker Stance (FLK)            (b+1+2 _ 1+2)
    Left Weave (LWV) <NEW>          3
    Right Weave (RWV) <NEW>         4

Yoshimitsu
    Indian Stance (INS)             d+3+4
    Meditation (MED)                3+4
    Stolen Move (STL)               1+4 <NEW>

Every Fighter
    Sidestep (SS)                   (u _ d)
    Sidestep Walk (SSW)             (U _ D)
    While Crouching (FC)            (D/B _ D/F)
    While Rising (WS)               FC N
    While Running (WR)              (f,f,f _ f,F#)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        8. Hidden Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The following is a list of moves for each fighter that is not listed
within their in-game move lists.



-------------------------------------------------------------------
                         A. Bryan Fury
-------------------------------------------------------------------


Cremation Fakeout Punch
    1, 4, 2 ~ f+1, 4

Cremation Fakeout Punch Mist Step
    1, 4, 2 ~ f+1, (u _ d)

Cremation Fakeout Punch Mist Step Wolf's Tail
    1, 4, 2 ~ f+1, (u _ d), 4

Crouching Hammer Driver
    FC+1+2

Destructive Back Knuckle Mist Step Fakeout
    1, 4, 2, 1, (u _ d)

Destructive Back Knuckle Mist Wolf's Tail
    1, 4, 2, 1, (u _ d), 4

Double Back Knuckle Mist Step Fakeout
    b+2, 1, (u _ d)

Double Back Knuckle Mist Step Wolf's Tail
    b+2, 1, (u _ d), 4

Fisherman's Slam (ALT)
    WS+2, B+2

Furious One Two Low Kick
    f+1, 2, 3

Furious Backspin Kick
    3+4

Furious Rush to Low Kick
    f+1, 2, 1, 4

Fury-less Rush
    1, 2, 1, 2

Hands of Doom Fakeout Punch
    b+2 ~ f+1, 2

Incomplete Bruiser Combo to Taunt
    TAUNT2 f+2, 1, 4 {HIT*}, 2 * [1], [4]

Lair's Dance Fakeout Punch
    1, 4, 2 ~ f+1, 2

Parry to Gut Punch
    b+1+2 {ParR}, 2

Parry to Mach Breaker
    b+1+2 {ParL}, 2

Rising Mist Step
    QCF+(Any WS move)

Slash Kick Power Charge
    f, F+3#

Stomach Blow (ALT)
    d+2

Triple Spin Kick (ALT)
    4, 3, 4

Vertical Orbital Heel Kick
    u+4

Vertical Rolling Driver
    u+3

Vulcan Cannon Body Blow
    D/F#+1, 1, [1], [1], 2

Wolf Bite Fakeout Punch
    b+2 ~ f+1, 4

Wolf Bite Fakeout Punch Mist Step
    b+2 ~ f+1, (u _ d)

Wolf Bite Fakeout Punch Wolf's Tail
    b+2 ~ f+1, (u _ d), 4


-------------------------------------------------------------------
                 B. Christie Monteiro / Eddy Gordo
-------------------------------------------------------------------


Note: Christie Monteiro and Eddy Gordo have the same command list.


10 Hit Combo 2.1
    4~3, 4, 2, 4, 3, 3

10 Hit Combo 2.2
    4~3, 4, 2, 4, 3, 4, 4

10 Hit Combo 2.21
    4~3, 4, 2, 4, 3, 4, [4], B

10 Hit Combo 2.3
    4~3, 4, 2, 4, 3 ** 3

10 Hit Combo 2.4
    4~3, 4, 2, 4, 3, 4, 1+2

10 Hit Combo 2.5
    4~3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1)

10 Hit Combo 2.51
    4~3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1), 2

10 Hit Combo 2.6
    4~3, 4, 2, 4, 3 * 4, 4, 3+4

10 Hit Combo 2.7
    4~3, 4, 2, 4, 3, (* 4, 3)...

Air Mail (ALT)
    {Approach from Behind} d/f+1+2

Back Handspring Halt
    3+4, B

Barbed Wire Infinite
    d/b+4, (4)...

Cabra Macaco Throw (ALT)
    D/F+2+4

Calypso Low Variation
    HSP 1, 3, 4, 4

Circus to Handstand
    HSP 2, 4, B

Combo Jilar Firekick
    1, 2, 4, 3

Combo Jilar Scoot Kick
    1, 2, 4, 4

Dos Sol to Handstand
    SS+4 ~ 3, B

Firekick (ALTER)
    (u _ u/b)+3+4

Firekick to Negativa (ALT)
    u/f+3+4, B

Forearm Attack
    d/f+1

Hammer Head (ALT)
    FC+1+2 ~ 1

Handslaps Mirage to Crouch
    1+2, 3 ~ D

Handstand Leg Whip Mars Attcak Flip
    HSP 1, 3 * 4, 4, 3+4

Handstand Low Kick
    HSP ** 3

Handstand Mid Kick
    HSP ** 4

Handstand Side Flop
    HSP 1, 3, 4, 4

Handstand Somersault
    HSP 1+2

Handstand Somersault Infinite
    HSP (1+2 **)...

Handstand to Hot Plate Special
    HSP 1, 3 ** 3

Handstand to Negativa
    HSP N

Handstand to Standing
    HSP B

Helicopter Infinite
    HSP (4 **)...

Hot Plate Special Cancel
    SS+3 ~ D

Hot Plate Special to Handstand Cancel
    SS+3 ~ B

Hot Plate Special to Handstand Perch Flop Kick
    SS+3 {(HIT* _ BLK)}, B, 3+4

Island Mirage Handstand Delay
    d/f+3, U#

Island Mirage to Forward Roll
    d/f+3, F#

Island Mirage to Standing
    d/f+3, B#

Jumping Jacks Drop Kick
    u/f+3 * 3

Knee Slicer Low Front Stinger Halt
    RLX 4, 3+4, B

Knee Slicer Low Front Stinger Halt Kick
    RLX 4, 3+4, 3

Left Jab to Island Mirage Handstand
    1, 3, N

Left Jab to Island Mirage Negativa
    1, 3, D

Leg Whip Mars Attack Hot Plate Special
    b+4, 3 ** 3

Leg Whip Mars Attack Infinite
    b+4, 3, (* 4, 3)...

Leg Whip Mars Attack Low
    b+4, 3, 4, 4

Leg Whip Mars Attack to Crying Needle
    b+4, 3, 4, 1+2

Leg Whip Mars Attack to Hammer Head
    b+4, 3, 4, 1+2, (1+2 _ 1)

Leg Whip Mars Attack to Screw Driver
    b+4, 3, 4, 1+2, (1+2 _ 1), 2

Low Front Stinger Halt
    RLX 3+4, B

Mirage to Crouch
    d/f+3+4 ~ D

Missile Launcher
    {Approach from Left Side}  d/f+1+2

Negativa Advancing Low Kick
    RLX f, 4

Negativa Advancing Mid Kick
    RLX f, 3

Negativa Circle Kick
    RLX (f _ b) ** 4

Negativa Face Jammer
    RLX (f _ b) ** 3

Negativa Hot Plate Special
    RLX 1, 4, 3 ** 3

Negativa Low Kick
    RLX 3

Negativa Mid Kick
    RLX 4

Negativa Retreating Low Kick
    RLX b, 4

Negativa Retreating Mid Kick
    RLX b, 3

Negativa Retreating Rising Cross-Chop
    RLX b, 1+2

Negativa Reverse Spring Kick
    RLX b, 3+4

Negativa Rising Cross-Chop
    RLX f, 1+2

Negativa to Au Maladro to Handstand
    RLX 2, 4, B

Negativa to Au Maladro to Slippery Kick
    RLX 2, 4, 3+4, 4, 4

Negativa to Crying Needle
    RLX (f _ b)+1+2

Negativa to Hammer Head
    RLX (f _ b)+1+2, (1+2 _ 1)

Negativa to Screw Driver
    RLX (f _ b)+1+2, (1+2 _ 1), 2

Negativa to Hot Plate Special
    RLX 1, 4, 3 * 3

Negativa to Leg Whip Mars Attack Crying Needle
    RLX 1, 4, 3, 4, 1+2

Negativa to Leg Whip Mars Attack Hammer Head
    RLX 1, 4, 3, 4, 1+2, (1+2 _ 1)

Negativa to Leg Whip Mars Attack Screw Driver
    RLX 1, 4, 3, 4, 1+2, (1+2 _ 1), 2

Negativa to Leg Whip Mars Attack Flip
    RLX 1, 4, 4, 3+4

Negativa to Leg Whip Mars Attack Flip Combo
    RLX 1, 4, 3 * 4, 4, 3+4

Negativa to Leg Whip Mars Attack Infinite
    RLX 1, 4, 3, (* 4, 3)...

Negativa to Leg Whip Mars Attack Low
    RLX 1, 4, 3, 4, 4

Negativa to Leg Whip Thong Bikini Hot Plate Special
    RLX 1, 4, 3, 3

Negativa to Mela-Lua Negativa
    RLX 1, 3, D

Negativa to Standing
    RLX (d/b _ d/f _ u/b _ u/f)

Reverse Caranguejo Throw
    BT 2+4 ~ B

Reverse Low Front Stinger
    BT RLX 3+4

Reverse Low Front Stinger Cancel
    BT RLX 3+4, 3

Reverse Negativa Low Kick
    BT RLX 3

Reverse Negativa Mid Kick
    BT RLX 4

Reverse Negativa to Armada Combo
    BT RLX 1, 4

Reverse Negativa to Au Maladro Combo
    BT RLX 1, 3

Reverse Negativa to Flare Combo
    BT RLX 2, 3

Reverse Negativa to Mela-lua Combo
    BT RLX 2, 4

Reverse Rio Special
    BT 2+4

Rio Deal
    BT 2+4 ~ F

Rising Front Stinger
    WS+3+4

Rising Front Stinger to Handstand
    WS+3+4, B

Rising Front Stinger to Negativa
    WS+3+4, D

Roundhouse (ALT)
    u+4

Running Lunging Brushfire
    WR+3

Running Lunging Brushfire to Handstand
    WR+3, B

Running Lunging Brushfire to Negativa
    WR+3, D

Samba Slippery Kick to Crying Needle
    f+4, 3+4, 4, 1+2

Samba Slippery Kick to Hammer Head
    f+4, 3+4, 4, 1+2, (1+2 _ 1)

Samba Slippery Kick to Screw Driver
    f+4, 3+4, 4, 1+2, (1+2 _ 1), 2

Samba Slippery Kick to Handstand
    f+4, 3+4, B

Samba Slippery Kick to Side Flop
    f+4, 3+4, 4, 4

Satellite Moon Hot Plate Special
    4~3 * 3

Satellite Moon Hot Plate Special Cancel
    4~3 * 3 ~ D

Satellite Moon Hot Plate Special Cancel to Handstand
    4~3 * 3 ~ B

Satellite Moon Hot Plate Special to Handstand
    4~3 * 3, B

Satellite Moon to Freeze Pose
    4~3 * B

Screw Driver
    FC+1+2, (1+2 _ 1), 2

Shadow Dancer
    {Approach from Right Side} d/f+1+2

Sidestep to Jumping Jacks
    d, (u _ u/b _ u/f)+3

Sidestep to Jumping Jacks Drop Kick
    d, (u _ u/b _ u/f)+3 * 3

Sidestep to Jumping Jacks Evil Stinger
    d, (u _ u/b _ u/f)+3, 3+4

Sidestep to Jumping Jacks Mirage
    d, (u _ u/b _ u/f)+3, 3

Sidestep to Jumping Jacks Negativa
    d, (u _ u/b _ u/f)+3, D

Slippery Kick Side Flop to Handstand
    3 ~ 4, 4, [4], B

Slippery Kick to Crying Needle
    3 ~ 4, 4, 1+2

Slippery Kick to Hammer Head
    3 ~ 4, 4, 1+2, (1+2 _ 1)

Slippery Kick to Screw Driver
    3 ~ 4, 4, 1+2, (1+2 _ 1), 2

Thong Bikini to Circle Hot Plate Special
    d/b+3 * 4, 3 ** 3

Thong Bikini to Circle Kick Infinite
    d/b+3 * 4, (3 * 4)...

Thong Bikini to Circle Kick Low
    d/b+3 * 4, 3, 4, 4

Thong Bikini to Circle Kick Mid
    d/b+3 * 4, 3, 3

Thong Bikini to Hammer Head
    d/b+3~4, 1+2, (1+2 _ 1)

Thong Bikini to Screw Driver
    d/b+3~4, 1+2, (1+2 _ 1), 2

Thong Bikini to Leg Whip Mars Attack Flip
    d/b+3 * 4, 4, 3+4

Twister Front Stinger to Handstand
    SS+4, 3+4, B

Twister Front Stinger to Negativa
    SS+4, 3+4, D

Vasuuna (ALTER)
    (u _ u/b)+1+2

Vasuuna to Crouch
    (u _ u/b _ u/f)+1+2, D

Wheel Kicks Sao Paulo Special to Handstand
    SS+3+4, 3+4, 3+4, B

Wheel Kicks Sao Paulo Special to Negativa
    SS+3+4, 3+4, 3+4, u/f+3+4, (B _ D)

While Rising Alternate
    QCF+(Any WS move)


-------------------------------------------------------------------
                        C. Craig Marduk
-------------------------------------------------------------------


Bull Charge Throw
    FC+1+2 {HIT}, B

Crouching Power Bomb <UPDATE>
    FC D+2+4

Dismount
    MNT 3+4

Foot Stomp (ALTER)
    (u/f _ u/b)+3+4

Mount Punch Fake Left
    MNT (1 _ 2), (1 _ 2), (1 _ 2), 1 ~ 2

Mount Punch Fake Right
    MNT (1 _ 2), (1 _ 2), (1 _ 2), 2 ~ 1

Mounted Spear
    WR*

Power Knuckle to Power Bomb
    1+2, d+2+4

Ready Position Cancel
    VTS (3+4 _ d/b)

Ready Position Cyclone Kick
    VTS 3

Ready Position Foot Stomp
    VTS (u/b _ u/f)+3+4

Ready Position Heel Stab
    VTS 1

Ready Position High/Mid Autoguard
    VTS N

Ready Position Jump Kick
    VTS (u/b _ u/f)+(3 _ 4)

Ready Position Low Left Kick
    VTS (d/b _ d/f)+3

Ready Position Low Parry
    VTS D/F {Parry}

Ready Position Low Right Kick
    VTS  d/b+4

Ready Position Push Away Kick
    VTS 4

Ready Position Shin Breaker
    VTS d/f+4

Ready Position Tornado Chop
    VTS 2

Ready Position Side Step
    VTS (u _ d)

Ready Position Side Step Cancel
    VTS d+3+4

Ready Position Side Step Foot Stomp
    VTS u+3+4

Ready Position Side Step Jump Kick
    VTS u+(3 _ 4)

Ready Position Side Step Jumping Punch
    VTS u+1

Ready Position Side Step Low Kick
    VTS d+(3 _ 4)

Ready Position Side Step Poke
    VTS d+1

Ready Position Side Step to Mounted Punches
    VTS (u _ d)+1+2

Ready Position to Crouch Advance
    VTS D/F

Ready Position to Crouch Guard
    VTS D/B

Ready Position to Position Change
    VTS 1+3 ~ (F _ B _ U _ D)

Reverse Double Leg Takedown <UPDATE>
    BT VTS 1+2

Running Bicycle Kick
    WR+3


-------------------------------------------------------------------
                       D. Heihachi Mishima
-------------------------------------------------------------------


Basic Right Uppercut
    d/f+2

Dark Step Dragon Uppercut
    f, N, d, d/f, 1

Dark Step Rising Uppercut
    f, N, d, d/f, 2

Dark Step Tsunami Kick
    f, N, d, d/f, 4, 4

Death Row
    1, 2, 2, 1+2, (u _ d), 1+2

Death Row (ALT)
    1, 2, 2, 1, (u _ d), 1+2

Demon Executioner (ALT)
    1, 2, 2, 1

Demon Shout (ALT)
    f+2, 1

Diamond Hell Sweeps
    f, N, d, D/F+4 : 4 : 4

Diamond Hell Sweeps Thunder Godfist
    f, N, d, D/F+4 : 4 : 4 : N+1

Diamond Hell Sweeps Tsunami Kick
    f, N, d, D/F+4 : 4 : 4, N+4, 4

Diamond Thunder Godfist
    f, N, d ~ D/F+1

Electric Wind Godfist
    f ~ N ~ d ~ d/f+2

Fake Executioner (ALT)
    1, 2, 2, 1, (u _ d)

Hammer Punch to Crouch
    d+1 ~ D

Heaven's Wrath Counter
    b+2+4 {Opponent Mid/High attack}

Rising Demon Scissors
    WS+4 ~ 3

Rising Uppercut Juggler
    f, N, d, D/F#+2#

Spinning Backfist
    f+2

Spinning Demon Uppercut (ALTER)
    f, N, d, D/F+4, [4], N, 1

Twin Hammers Stunner
    B+1+2#


-------------------------------------------------------------------
                           E. Hwoarang
-------------------------------------------------------------------


Note: Always begin in the Left Stance unless indicated otherwise.


Back Turned High Kick (LFF)
    LFF BT 3

Back Turned High Kick (RFF)
    RFF BT 4

Basic Right Uppercut
    d/f+2

Boot Camp (LFF)
    f+3 ~ 4

Boot Camp (RFF)
    RFF f+4 ~ 3

Blizzard Kicks to Crouch
    4, 4, 4, 3, D

Cheap Shot Reinforcement
    RFF f+3 ~ 4

Dark Cheap Shot Snap Kick
    f, N, d, d/f+3 ~ 3

Dark Left Flamingo Feint
    f, N, d, d/f+3

Deja Vu
    LFS 4 ~ 3

Dishonorable Discharge
    F#+1, 2, 4

Disrepect Combo
    LFS 2, 2, 3

Doggle Lift Reinforcement
    f+4 ~ 3

Firecracker (RFF)
    RFF d+4, 4

Flamingo Low to Right Hook Kick Combo
    LFS d+3, 4, 4

Head Splitter
    WS+3

Honorable Discharge
    F#+1, 2, 3

Jump Kick (ALT)
    u/b+3

Left Flamingo Cutter Left (ALT)
    LFS d+3

Left Flamingo Cutter Right (ALT)
    LFS (d/f _ d)+4

Left Flamingo Left Kick
    LFS 3

Left Right to Left Flamingo (Extra Damage)
    f+1, 2, 3

Left Right to Right Flamingo (Extra Damage)
    f+1, 2, 4

Right Flamingo Cutter Left (ALT)
    RFS (d/f _ d)+3

Right Flamingo Cutter Right (ALT)
    RFS d+4

Right Kick to Right Flamingo
    RFF 4, (U _ D _ B _ F)

Right Side Kick to Right Flamingo
    RFF d/f+4, (U _ D _ B _ F)

Right Stance Fade-Away Kick
    RFF u/b+4

Roundhouse Jump Kick
    (u/f _ u)+4

Rusty Chainsaw Kick
    RFF 2, 4, 3

Smash Low Right Mid Combo
    (RFF _ LFF) d+3, 4, 4


-------------------------------------------------------------------
                        F. Jin Kazama
-------------------------------------------------------------------


Arm Breaker
    TAC 1+2

Attack Reversal
    b+1+2 ~ f, f, b+2+4

Blade Kick Daemon Soul
    d/f+4 {HIT*}, d+1+2

Dark Step Spinning Back Kick
    f, N, d, D/F+3

Demon Laser Annihilator
    b, f+2, 1 : d+2

Double Chamber Punch Daemon Soul
    1+2 {HIT*}, d+1+2

Electric Wind Hook Fist
    f ~ N, d ~ d/f+2

Feint Kick Combo Daemon Soul
    1, 3 ~ 3, 3 {HIT*}, d+1+2

Feint Stinger
    1, 3 ~ 3

Front Thrust Kick Daemon Soul
    f+4 {HIT*}, d+1+2

Heat Seeker Daemon Soul
    f+3 ~ 3, 3 {HIT*}, d+1+2

Kazama Style 5 Hit Combo to Daemon Soul
    1, 3, 2, 1, 4, d+1+2

Kazama Style 6 Hit Combo to Daemon Soul
    f, F+3, 1, 3, 2, 1, 4, d+1+2

L.L.R.K. to Daemon Soul
    f, N, d, D/F+4 {HIT*}, d+1+2

L.L.R.K. to Spinning Flare Kick (ALT)
    f, N, d, D/F+4 ~ 3

Laser Annihilator (ALT)
    b, f+2, 1, (d _ d/b)+2#

Laser Scraper (ALT)
    b, f+2, 1, (d _ d/b)+2

Left Axe Kick to Feint Kick Combo
    f, F+3, 1, 3 ~ 3, 3

Left Axe Kick to Feint Kick Combo Daemon Soul
    f, F+3, 1, 3 ~ 3, 3 {HIT*}, d+1+2

Left Axe Kick to Stinger
    f, F+3, 1, 3 ~ 3

Left Jump Kick
    u/f, N+3

Left Roundhouse Daemon Soul
    f+3 {HIT*}, d+1+2

Left Sidekick Daemon Soul
    d/f+3 {HIT*}, d+1+2

Reverse Double Lift Kick
    BT d+3+4

Right Backfist to Left Roundhouse Daemon Soul
    b+2, 3 {HIT*}, d+1+2

Rising Spinning Flare Kick
    WS+4 ~ 3

Soul Omen
    b+1+2#, d, u, b, f

Soul Rage 5 Hit Stinger Combo
    SOM 1, 2, 3, F+1, 3 ~ 3

Soul Rage 6 Hit Combo
    SOM 1, 2, 3, F+1, 3 ~ 3, 3

Soul Rage 6 Hit Combo to Daemon Soul
    SOM 1, 2, 3, F+1, 3 ~ 3, 3 {HIT*}, d+1+2

Soul Rage 8 Hit Combo
    SOM 1, 2, 3, 1, 3, 2, 1, 4

Soul Rage 8 Hit Combo to Daemon Soul
    SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2

Soul Rage Lunging Low Roundhouse
    SOM f, N, d, D/F+4

Soul Rage Lunging Low Roundhouse to Spinning Flare Kick
    SOM f, N, d, D/F+4 ~ 3

Soul Rage Right Roundhouse Punch
    SOM f, N, d, D/F+2

Spinning High Kick (ALT)
    (u _ u/b)+3

Sunset Kick
    u/f, N+4

Tidal Wave (Extra Damage)
    u/f+1+2 ~ u/b+3+4

Ultimate Punch to Arm Breaker
    TAC (1,2,1 _ 2,1,2), 1+2


-------------------------------------------------------------------
                        G. Julia Chang
-------------------------------------------------------------------


10 Hit Combo 3 to Crouch
    2, 1, 1, 2, 3, 3, 2, 1, 4, D

Glorious Cannon
    d+2, 3, 1

Liquid Sweep
    b+3

Power Charge Tequila Sunrise Elbow Smash
    (WS+2 _ 3~2), 2#

Running Body Elbow
    WR+2

Running Lightning Bolt
    WR+1, 2

Running Rapid Counter Attack
    WR+1

Spin and Triple Spinning Low Kick
    3+4, 4, 4, D+4

Spin and Triple Spinning Kicks
    3+4, 4, 4, 4

Spin and Triple Spinning Kicks Slash Uppercut
    3+4, 4, 4, 1

Sweep Low Kick (ALT)
    D#+4, 4


-------------------------------------------------------------------
                      H. Kazuya Mishima
-------------------------------------------------------------------


Crouching Ultimate Tackle
    FC+1+2

Dark Step to Dragon Uppercut to Middle Kick
    f, N, [d], d/f, 1, 3

Dark Step to Dragon Uppercut to Spinning Low Kick
    f, N, [d], d/f, 1, 4

Dark Step Rising Uppercut
    f, N, d, d/f, 2

Dark Step Tsunami Kick
    f, N, d, d/f, 4, 4

Dark Step Ultimate Tackle
    f, N, d, D/F+1+2

Devil Heel Lancer
    f, N, D/F+3

Devil Step
    f, N, d/f, N

Electric Wind Godfist
    f ~ N ~ d ~ d/f+2

Front Kick to Jab (Extra Damage)
    f+3, 1

Lightning Uppercut to Lightning Screw Uppercut
    b+1+4, b

Mist Step Electric Wind Godfist
    f, N ~ d/f+2

Rising Demon Scissors
    WS+4 ~ 3

Risng Sun (Vertical)
    u+4, 4

Roundhouse to Triple Spin Kick (Vertical)
    u+4, 4, 4, 4

Soul Annihilator (ALT)
    F#+1+2, 2

Ultimate Tackle (ALT)
    d/f+1+2

While Rising Devil Step
    f, N, d/f, WS (Any WS move)


-------------------------------------------------------------------
                             I. King
-------------------------------------------------------------------


9 Hit Combo 1
    f+2, 1, 1, 2, 4, 4, 4, 1, 3

9 Hit Combo 2
    f+2, 1, 1, 2, 4, 4, 4, 1, 1

9 Hit Combo 3
    f+2, 1, 1, 3, 3, 4, 4, 1, 3

9 Hit Combo 4
    f+2, 1, 1, 3, 3, 4, 4, 1, 1

9 Hit Combo 5
    f+2, 1, 1, 3, 3, 4, 3, 2, 1+2

10 Hit Combo 1 to Crouch
    1, 2, 1, 1, 2, 4, 4, [4], D

10 Hit Combo 3 to Crouch
    1, 2, 1, 1, 3, 3, 4, [4], D

Backdrop to Cannonball Buster
    BKD 2, 2, 1+2

Body Jab
    d/f+2

Cannonball Buster Sidestep Cancel
    SS+2+4, B

Cannonball Buster to Power Bomb
    CAB 1, 2, 3+4

Crouching Power Bomb <UPDATE>
    FC D+2+4

Crouching Stagger Kick
    FC D/F+4, 4, 4

Crouching Stagger Kick 2
    FC+3+4, 4, 4

Crouching Stagger Kick Spinning Uppercut
    FC D/F+4, 2

Crouching Stagger Kick Spinning Uppercut 2
    FC+3+4, 2

Crouching Stagger Kick Spinning Uppercut (During Counter)
    {CH} FC D/F+4, [4], [4], 2

Crouching Stagger Kick Spinning Uppercut (During Counter) 2
    {CH} FC+3+4, [4], [4], 2

Crouching Stagger Kicks (During Counter)
    {CH} FC D/F+4, 4, 4, 4

Crouching Stagger Kicks (During Counter) 2
    {CH} FC+3+4, 4, 4, 4

Dark Step Burning Knuckle
    f, N, d, d/f, N, 1+2#

Dark Step Ultimate Tackle
    f, N, d, D/F+1+2

Dark Step Ultimate Tackle (ALT)
    f, N, d, d/f, (D/B _ D _ D/F)+1+2

Delayed Capital Punishment
    f, N, d, d/f, N, 1+2#, {Release 1+2}

Drop Step Exploder
    f+3+4

High Elbow Drop (ALTER)
    (u _ u/b)+2+4

Jab Uppercut to Jumping Power Bomb
    f+2, 1, d+2+4

Jab Uppercut to Suplex
    f+2, 1, 2+4

Reverse Moonsault Body Press
    BT 1+4

Reverse Special Stretch Bomb (ALT)
    d/f+1+2

Reverse Special Stretch Bomb Sidestep
    SS+2+4 {GRAB}

Rising K's Flicker
    WS+2

Running Exploder (ALT)
    WR+3+4

Running Stagger Kick
    WR* 4, 4, 4

Running Stagger Kick Spinning Uppercut
    WR* 4, 2

Running Tomahawk
    WR+2+4

Shin Kick
    d/f+4

Spinning Elbow
    1+2

Stagger Kick Spinning Uppercut (During Counter)
    {CH} d+3+4, [4], [4], 2

Ultimate Punch to Arm Twist
    TAC (1,2,1 _ 2,1,2), 1+2, 1+2

Ultimate Punch to Cross Arm Lock
    TAC (1,2,1 _ 2,1,2), 1+2

Ultimate Punch to Leg Cross Hold
    TAC (1,2,1 _ 2,1,2), 3+4

Ultimate Punch to Stretch Combo
    TAC (1,2,1 _ 2,1,2), 3+4 : 1+2


-------------------------------------------------------------------
                        J. Kuma / Panda
-------------------------------------------------------------------


Note: Kuma and Panda have the same command list.


Crouching to Hunting <UPDATE>
    FC D+3+4

Deadly Claw to Hunting
    b+1+2, 3+4

Double Hammer 2 to Hunting
    WS+1+2, 1+2, F

Fatal Claw
    b ~ f+2+3#

Hunting Advance
    HBS f

Hunting Retreat
    HBS b

Hunting Roll
    HBS f, F

Hunting Roll Low Kick
    HBS f, F+3

Hunting Roll Mid Kick
    HBS f, F+4

Hunting Roll to Crouch
    HBS f, F, D

Hunting Roll to Hunting
    HBS f, F+3+4

LA-Z-Boy
    SIT f

LA-Z-Boy Mid Kick
    SIT f, 4

LA-Z-Boy Low Kick
    SIT f, 3

LA-Z-Boy to Crouching
    SIT f, D

LA-Z-Boy to Hunting
    SIT f, 3+4

Left Bear Claw
    HBS 1

Pancake Press to Sit Punches 1
    u/f+3+4, SIT 1, 2, 1, 2

Pancake Press to Sit Punches 2
    u/f+3+4, SIT 2, 1, 2, 1

Play Dead to Hunting
    FDFA 3+4, D

Play Dead to Scavenger
    FDFA 3+4

Recliner
    SIT b

Recliner Mid Kick
    SIT b, 4

Recliner Low Kick
    SIT b, 3

Recliner to Crouching
    SIT b, D

Recliner to Hunting
    SIT b, 3+4

Rushing Uppercut R High
    D/F#+2, 1, 2, F+1

Rushing Uppercut R Low
    D/F#+2, 1, 2, D+1

Salmon Hunter Just Frame
    b ~ f+2+3 {HOLD 2} : b, f+3

Straight Punch
    f+1

Tuck and Roll
    FC D/F+1+2

Tuck and Roll Mid Kick
    FC D/F+1+2, 4

Tuck and Roll Low Kick
    FC D/F+1+2, 3

Tuck and Roll to Crouch
    FC D/F+1+2, D

Tuck and Roll to Hunting
    FC D/F+1+2, 3+4

While Rising Hunting to Standing
    HBS u, WS (Any WS move)


-------------------------------------------------------------------
                     K. Lee Chaolan / Violet
-------------------------------------------------------------------


Note: Lee Chaolan and Violet have the same command list.


Basic Right Uppercut
    d/f+2

Catapult Drop (ALTER)
    FC (U _ U/B)+3+4

Catapult Kick High (ALTER)
    FC (U _ U/B)+4

Catapult Kick Low (ALTER)
    FC (u _ u/b)+4

Catapult Kick Low to Hitman
    FC (u/f _ u _ u/b)+4, 3

Crouching Hitman
    FC+3+4

Double Fang Fakeout to Mist Step
    b+1, 1 ~ f

Double Fang to Hitman
    b+1, 1, 3+4

Fake to Hitman
    FC u/f, N, 3+4

Freaker Jab Infinite
    HMS (1)...

Freaker Jab to Scatter Kick
    HMS 1, 3

Golden Tail
    d, D/F+4

High Mid Kick Combo
    3, 3

Hitman Advance
    HMS f

Hitman Cancel
    HMS b

Hitman Cancel to Shin Slicer
    HMS b, 4

Hitman Cancel to Scatter Kick
    HMS b, 3

Hitman Sidestep
    HMS (u _ d)

Hitman to Crouch
    HMS D

Jump Kick Juggler
    U/F+4

Laser Edge Kick Combo to Hitman
    D#+4, 4, 4, 4, 3

Lee Cutter to Hitman
    b, B+4, 3

Lee Screw Left to Hitman
    SSR 3, 4

Lee Screw Right to Hitman
    SSL 4, 3

Lee Screw to Hitman
    SS+3+4, 3+4

Left Lee Knuckle Combo
    1, 2, 2

Left Punch to Acid Rain Kick Combination
    1, 3 : 3 : 3

Left Rave War Combo
    1, F+2, 2, 2

Left Right Combo to Mist Step
    1, 2 ~ f

Low Kick to Silver Cyclone
    d+4 ~ N, 4 ~ 3

Low Shaolin Hammer Kicks
    d+4, N, 4, 3, 3

Low Shaolin Spin Kicks
    d+4, N, 4, 3, 4

Mist Kick Fakeout
    b+3 ~ 3

Mist Kick to Hitman
    b+3, 4

Rear Cross Punch to Mist Step
    SS+2 ~ f

Right Front Kick
    d/f+4

Right Front Kick to Hitman
    d/f+4, 3

Right Left Mid Kick to Hitman
    1, 2, 4, 3

Rising Catapult Drop
    WS (u/f _ u _ u/b)+3+4

Rising Catapult Kick High
    WS (U/F _ U _ U/B)+4

Rising Catapult Kick Low
    WS (u/f _ u _ u/b)+4

Rising Right Kick to Hitman
    WS+4 ~ 3

Running Shredder Kick Combo High
    WR+3, 4, 4

Running Shredder Kick Combo Low
    WR+3, 4, d+4

Running Shredder Kick Combo Mid
    WR+3, 4, f+4

Shaolin Hammer Kicks
    4, 3, 3

Shin Kick to Lee Somersault
    d+4, 4, u+3

Silver Bullet
    3 ~ f+3

Silver Bullet Combo
    d+3, 3, f+3

Silver Heel to Hitman
    b+4, 3

Silver Hammer Kick Combo
    d+3, 3, 3

Striker Kick to Hitman
    HMS 1, 4, 3

Tsunami Kick
    WS+3, 3

Weak Triple Fang
    B+1, 1, 2

While Rising Hitman
    HMS (U _ D), WS (Any WS move)


-------------------------------------------------------------------
                           L. Lei Wulong
-------------------------------------------------------------------


9 Hit Combo Reverse Uppercut
    b+1, 2, 1, 3+4, 3+4, 3+4, 1 * 2

10 Hit Combo 1 to Back Turn
    b+1, 2, [1]

10 Hit Combo 1 to Reverse Uppercut
    b+1, 2, 1 * 2

10 Hit Combo 3 to Back Turn
    b+1, 2, 1, 3+4, 3+4, 3+4, 1, [1]

Asteroid Kick
    u/f+3+4

Axis Shifting Tornado Kick to Reverse Play Dead
    f+3 ~ 4, [u], [u], D

Axis Shifting Tornado Kick Reverse Uppercut
    f+3~4 * 2

Baby Snake
    SNA 1

Back Turn Cancel
    b+3+4 ~ b

Basic Right Kick (Extra Damage)
    f, f+4

Beating Kick Mid Combo Crane
    F+4 * 2, 1, 2, 4, (u _ d)

Crane High/Mid Guard
    CRA (u _ d) {Opponent High/Mid Attack}

Crane Low Auto-Hop
    CRA N, {Opponent Low Attack}

Crane to Panther Stance
    CRA u

Crane to Snake Stance
    CRA d

Crouching to Play Dead <UPDATE>
    FC D+3+4

Crouching to Sidewind <UPDATE>
    FC D+1+2

Crouching Low Back Spin <UPDATE>
    BT FC D+1

Crouching Low Kick to Snake <UPDATE>
    BT FC D+4, (u _ d)

Defense Breaker Crane
    f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d)

Defense Breaker Low Kick
    f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 3

Defense Breaker Mid Kick
    f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4

Don't Drink and Drive
    DGN 1 {GRAB} ** 1+2

Dragon to Snake Stance
    DGN d

Dragon Roar to Tiger Stance
    DGN 2, F

Dragon Spark to Tiger Stance
    DGN 1+2, F

Dragon Wolf Strike
    DGN 4 ~ 1, 2, 2

Dragon Wolf Strike to Dragon Stance
    DGN 4 ~ 1, 2, 2 ~ f

Dragon Wolf Strike to Lift Up Cannon
    DGN 4 ~ 1, 2, 2, 4, 3, 3

Dragon Wolf Strike to Panther Stance
    DGN 4 ~ 1, 2, 2, 2, f

Drunken Master Parry
    f+3+4 {Parry Mid/High Punch}

Drunken Master Rapid Fists to Drunken Master
    DRU 2, 2, F

Drunken Master Tiger Lash to Drunken Master
    DRU 1, F

Drunken Rapid Fists to Drunken Master Walk
    SS+2, 2, F

Drunken Tiger Lash to Drunken Master Walk
    b, B+1, F

Flit Flip Flop Forward
    3+4, [3+4], [3+4] ~ f

High and Low Kicks (Extra Damage)
    f+3, 3

Hopping Crane Kick (ALTER)
    (u _ u/b)+3

Hopping Phoenix Strike
    AOP 3, [3], [3], [3], 4

Low Kick to Snake Stance
    d/b+4 ~ (u _ d)

No Respect
    1+2

Out of Control Alcoholic
    SNA 1+3 {GRAB} ** 1+2

Panther Beating Mid Kick Combo Crane
    PAN 4 * 2, 1, 2, 4, (u _ d)

Panther Defense Breaker
    PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1

Panther Low Autoguard
    PAN N

Panther Stance Low Parry
    PAN f {Opponent Low/Special Mid Attack}

Panther to Snake Stance
    PAN u

Panther's Tail to Phoenix Stance
    PAN 3, B

Phoenix Illusion Cancel
    AOP (u _ d)

Phoenix Strike Triple Tornado Kicks
    AOP b+4, (u, u _ U#)

Play Dead to Crouch Guard
    (PDF _ FUFA _ FDFT _ FDFA), D/B

Razor Rush Mid Kick Stutter
    f, N, 1 * 2 * 1 * 2 * 4

Retreating High and Low Kicks
    b+3, 3

Retreating Leaping Double Slicer
    (FUFA _ FDFT) b ** 3, 4

Reverse Crouching to Reverse Play Dead <UPDATE>
    BT FC D+3+4

Reverse Crouching to Reverse Sidewind <UPDATE>
    BT FC D+3+4

Reverse Double Slicer Just Frame
    BT d+4 : 4

Reverse Low Kick to Snake Stance
    BT d+4 ~ (u _ d)

Reverse Play Dead
    BT d+3+4

Reverse Sidewind
    BT d+1+2

Reverse Sidewind Double Slicer
    FDFT 3 ~ 4, 4

Reverse Timber
    BT u/b+2

Rising Double Slicer
    FUFA u, 3, 4

Rolling Leaping Double Slicer
    (FUFA _ FDFT) f * 3, 4

Rush Combo Low Kick (ALT)
    f, N, 1+4, 2, 3, d+4

Rush Combo Mid Kick (ALT)
    f, N, 1+4, 2, 3, 4

Rushing Snake to Snake Stance
    SNA 1, 1, [1], [1], [1], [1], F

Scythe Kick to Crane Stance
    b+4, f

Serpent Strike to Snake Stance
    1 ~ 1, F

Snake Bites Lift Cannon
    SNA 2, 2, 4, 3, 3

Snake Bites to Dragon Stance
    SNA 2, [2], F

Snake Bites to Panther Stance
    SNA 2, 2, 2, F

Snake Palm Fist to Dragon Stance
    SS+1, (U _ D)

Snake Palm Fist to Tiger Stance
    SS+1, F

Snake Stance (ALT)
    (SS+2+3 _ f+2+3)

Stance Advance
    (CRA _ DGN _ PAN _ SNA _ TGR) f

Stance Cancel
    (CRA _ DGN _ PAN _ SNA _ TGR) D

Stance Mid/High Auto-guard
    (DGN _ SNA _ TGR) N

Stance Retreat
    (CRA _ DGN _ PAN _ SNA _ TGR) b

Tiger One Two Kick Low
    TGR 3 * D+4

Tiger One Two Kick Mid
    TGR 3 * 4

Tiger Razor Rush Crane
    TGR 3, 1, 2, 1, 2, 4, (u _ d)

Tiger Razor Rush Dragon
    TGR 3, 1, 2, (u _ d)

Tiger Razor Rush Panther
    TGR 3, 1, 2, 1, (u _ d)

Tiger Razor Rush Snake
    TGR 3, 1, (u _ d)

Tiger Razor Rush Tiger
    TGR 3, 1, 2, 1, 2, (u _ d)

Tiger Stance Mid/High Parry
    TGR f {Opponent Mid/High Attack}

Tiger to Dragon Stance
    TGR d

Timber
    u/b+2

Tornado Kick Reverse Uppercut
    3 ~ 4 * 2

Tornado Kick to Reverse Play Dead
    3 ~ 4, [u], [u], D

Triple Axis Shifting Tornado Kick
    f+3 ~ 4, (u, u _ U#)

Triple Tornado Kick
    3 ~ 4, (u, u _ U#)

Twin Snake Strikes to Crane Stance
    f+1+2, F

Twin Snake Strikes to Crane Stance (ALT)
    F#+1+2

Twin Snake Strikes to Panther Stance
    f+1+2, (U _ D)

Vertical Side Kick
    (u _ u/b)+3+4


-------------------------------------------------------------------
                   M. Ling Xiaoyu / Miharu Hiyamo
-------------------------------------------------------------------


Note: Ling Xiaoyu and Miharu Hiyamo have the same command list.


4 Hit Combo to Phoenix
    u+4, 1, 2, 4

6 Hit Combo to Rain Dancer
    u+4, 1, 2, 1+2, 1, 3

7 Hit Combo to Phoenix
    u+4, 1, 2, 1+2, 1, 3, 4

Back Layout to Crouch
    RDS f, F+3+4, D

Bayonet McTwist (ALT)
    1, d+2, (u _ d _ f _ d)

Butterfly Wave Crest Heavy
    AOP d, 1+2

Cloud Kick (Less Damage)
    3

Cradle Throw Cancel
    AOP (1+3 _ 2+4), (U _ D _ F _ B)

Crazy Daisy to Phoenix
    AOP u+4, d+1+2

Crazy Daisy to Rain Dance
    AOP (u+4, U _ U#+4)

Crouching Back Circle Breaker <UPDATE>
    BT FC D+3

Crouching Back Circle Breaker Forward <UPDATE>
    BT FC D+3, d

Crouching to Phoenix
    FC+1+2

Cyanide (Vertical)
    u+4

Dragonfly Kick (ALTER)
    (u _ u/b)+3

Dragonfly Kick to Phoenix (ALTER)
    (u _ u/b)+3, d+1+2

Fire Extinguisher
    FC+3, 2

Firecracker Roll Low Kick
    AOP 4 ~ 3, (f _ b), 3

Firecracker Roll Mid Kick
    AOP 4 ~ 3, (f _ b), 4

Flare Kick to Phoenix (Vertical)
    u+4, d+1+2

Flower Garden to Phoenix
    AOP f+4

Great Wall Left to Rain Dance
    b+1 {HIT}

Great Wall Right to Rain Dance
    b+2 {HIT}

Jasmine Blossom Wakeup Call
    WS 2# ~ f

Lotus Twist Forward
    FC D/F+2

Lotus Twist to Rain Dance
    FC D/F+2, 1, D/F

Phoenix Advance
    AOP f

Phoenix Cancel
    AOP u

Phoenix Jump
    AOP (U/B _ U _ U/F)

Phoenix Mistrust
    AOP BT 4

Phoenix Quick Advance
    AOP f, f

Phoenix Quick Retreat
    AOP b, b

Phoenix Retreat
    AOP b

Phoenix Twin Kick Forward
    b+4 ~ B

Quick Shady Lotus (ALT)
    FC D/F#+2

Quick Shady Lotus Forward
    FC D/F+2

Rain Dance Cancel
    RDS b

Rain Dance Crouch Advance <UPDATE>
    RDS D/F

Rain Dance False Salute
    RDS 1+3+4

Rain Dance Greetings
    RDS 2+3+4

Rain Dance Quick Advance
    RDS f, f

Rain Dance Sidekick
    RDS (f _ b)+3

Rain Dance Sidestep
    RDS (u _ d)

Reverse Phoenix Correction
    AOP BT (f _ b)

Reverse Phoenix Dark & Stormy
    AOP BT 2, 1, 4

Reverse Phoenix Falcon's Beak
    AOP BT 1

Reverse Phoenix High Kick
    AOP BT 3

Reverse Phoenix Mistrust
    AOP BT 4

Reverse Phoenix to Rain Dance
    BT AOP u

Rising Fire Dancer
    WS d+3, 2, 1, 4

Single Fan Forward (ALT)
    u+1, (u _ d _ f _ b)

Single Map Sweep to Phoenix
    FC D/F+4

Sprinkler
    RDS 2

Storming Flower to False Salute
    {CH} d/b+1

Sunset Fan Flapping Wings
    d+1, D

Swallow Dance to Phoenix
    f, F+4 {BLK}, 4 ** D

Thunder Strike Cancel
    b+1+2, 1+2, b, b

While Rising Cradle Throw Cancel
    AOP (1+3 _ 2+4), (U _ D _ F _ B), WS (Any WS move)

While Rising Phoenix
    AOP u, WS (Any WS move)


-------------------------------------------------------------------
                          N. Marshall Law
-------------------------------------------------------------------


Backflip (ALTER)
    (f _ b)+3+4

Backflipper (ALTER)
    (f _ b)+3+4, 3

Basic Left Kick Less Damage
    f+3

Catapult Kick (ALTER)
    FC (U+4 _ U/B+4)

Crescent Kick Combo to Dragon Charge 2
    4, u+3, b, f

Crouching Body Blow to Somersault
    FC+2, 3

Crouching Dragon Somersault Kicks
    FC (u/f _ u _ u/b)+4, 3

Crouching Somersault Kick
    FC (u/f _ u _ u/b)+4

DC2-DC Instant Transition
    DC2T ~ b, f, b, f

Double Spin Kicks to Dragon Charge 2
    4, 3, b, f

Dragon Backflipper
    (DC _ DC2 _ FKS) 3+4, 3

Dragon Breath
    QCF+1, [1], [1], [1], 2

Dragon Breath to Dragon Charge
    QCF+1, [1], [1], [1], 2, b, f

Dragon Cannon to Dragon Charge 2
    f, F+3, b, f

Dragon Charge - Dragon Roar Transition
    (DCT _ DC2T) * b, F+1

Dragon Charge 2 Facelift
    DC2 2+4

Dragon Low High Combo Somersault
    d+3, 3, 4

Dragon Judgment to Dragon Charge
    SS+2, [1], [2], b, f

Dragon Somersault Kicks
    U/F+4, 3

Elbow Spring Kick Cancel
    d/b+2, 4, D

Fake Step Dragon Judgment
    FKS 2, 1, 2, 1

Fake Step Dragon Judgment to Dragon Charge
    FKS 2, [1], [2], b, f

Fake Step Junkyard Kick
    FKS 4, 3

Fake Step Dragon Knuckle Combo
    FKS 1, f+1

Flash Jab
    QCF+1

Frogman Cancel
    D+3+4, D

Front Kick to Somersault
    d/f+4, 3

High Kick to Somersault (Extra Damage)
    f+3, u+4

Jumping Kick to Somersault (ALTER)
    (u _ u/b)+3, 4

Junkyard Kick to Dragon Charge 2
    b+2, 3, 4, b, f

Machine Gun Arrow Knee Strike
    1, 1, [1], [1], 2, 3

Machine Gun Arrow Somersault
    1, [1], [1], [1], 2, U/F+3

Machine Gun Arrow Somersault Fake
    1, [1], [1], [1], 2, U/F+3, 4

Machine Gun Arrow Somersault Fake Dragon Charge 2
    1, [1], [1], [1], 2, U/F+3, 4, b, f

Machine Gun Arrow to Dragon Charge
    1, [1], [1], [1], 2, b, f

Machine Gun Arrow to Rave Battle Combo
    1, [1], [1], [1], 2, 2

Machine Gun Arrow to Rave War Combo
    1, [1], [1], [1], F+2, 2, 2

Machine Gun Arrow to Rave War Combo to Dragon Charge
    1, [1], [1], [1], F+2, 2, 2, b, f

Parry to Dragon Charge
    b+2+4 {Opponent Mid/High Attack}, b, f

PK Combo to Dragon Charge 2
    QCF+1, 4, b, f

Rainbow Kick (ALTER)
    FC (U _ U/B)+3+4

Rave War Combo to Dragon Charge
    F+2, 2, 2, b, f

Reverse Frogman
    BT d+3+4

Reverse Frogman Cancel
    BT d+3+4, D

Reverse Rainbow Kick
    BT FC (U/F _ U _ U/B)+3+4

Rising Kick to Dragon Charge 2
    WS+4, b, f

Rising Catapult Kick
    WS (U/F _ U _ U/B)+4

Rising Rainbow Kick
    WS (u/f _ u _ u/b)+3+4

Rising Somersault Kick
    WS (u/f _ u _ u/b)+4

Shaolin Spin Kicks to Dragon Charge 2
    4, 3, 4, b, f

Side Kick to Dragon Charge
    WS+3, b, f

Somersault (ALTER)
    (U _ U/B)+3

Somersault Fake (ALTER)
    (U _ U/B)+3, 4

Somersault Fake to Dragon Charge 2
    (U/F _ U _ U/B)+3, 4, b, f

Somersault Kick (ALTER)
    (U _ U/B)+4


-------------------------------------------------------------------
                         O. Nina Williams
-------------------------------------------------------------------


Arm Breaker
    TAC 1+2

Basic Kick Knockdown
    f+3

Bermuda Shorts
    d/f+1, 2, 4

Blonde Bombshell
    2, f+1+2

Blonde to Right High Kick (Extra Damage)
    f+4, 3, 4

Blonde to Right Low Kick (Extra Damage)
    f+4, 3, D+4

Blonde to Right Uppercut (Extra Damage)
    f+4, 3, 2

Creeping Snake to Low Kick Combo
    d/f+3, 2, D+3, 4

Creeping Snake to Low Kick Uppercut
    d/f+3, 2, D+3, 2

Crouching Below the Belt Combo
    FC+1 ~ 2, 4

Crouching Elbow to Arm Grab Flip
    FC+2+4 ~ b

Crouching L & R Low Kick <UPDATE>
    FC D+3, 4

Crouching Left Spin Low Kick to Right Upper
    FC+3, 2

Crouching Reverse Neck Breaker
    FC D+2+4

Crouching Right Low Kick to Back Spin Chop
    FC+4, 1

Crouching Shoulder Through Arm Breaker
    FC+2+4, 1, 2, 1, 2, 1, 3

Crouching Shoulder Through Buster
    FC+2+4, 1, 2, 1

Crouching Sit Spin to High Right Kick
    FC+3, N, 4

Crouching Special Mid Kick
    FC+4

Crouching Toe Kick
    FC+2, 4

Dark Step Backhand Slap
    f, N, d, D/F, 1+2

Dark Step Bad Habit
    f, N, d, D/F, 3

Dark Step Crab Hold
    f, N, d, D/F, 3+4

Dark Step Kneel Kick
    f, N, d, D/F, 4

Double Explosion 3
    d/f+1, 2, F+1+2

Double Explosion 4
    d/f+1, 2, 1, 2, F+1+2

Double Smash to Triple Slaps
    1, 2, 3 {HIT}, 1+2

Left Right Spider Knee to Triple Slaps
    2, 3 {HIT}, 1+2

Leg Cross Hold
    TAC 3+4

Mist Step 10 Hit Combo 2
    QCF 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Mist Step 10 Hit Combo 4
    QCF 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Mist Step 10 Hit Combo 6
    QCF 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Mist Step Bad Habit
    QCF 3

Mist Step Kneel Kick
    QCF 4

Mist Step to Uppercut
    QCF 2

Mist Step Uppercut Jab
    QCF 1, 2

Mopping the Floor
    FC D/F+4

Nibbling Snake
    2, 1, 4

Poisonous Snake
    d/f+1, 2, 1, 4

Reverse 10 Hit Combo 1
    BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4

Reverse 10 Hit Combo 3
    BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3

Reverse 10 Hit Combo 5
    BT (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3

Reverse Bermuda Triangle
    BT (1 _ 2), 2, 4

Reverse Biting Snake
    BT (1 _ 2), 2, 1, 4

Reverse Double Explosion 1
    BT (1 _ 2), 2, f+1+2

Reverse Double Explosion 2
    BT (1 _ 2), 2, 1, 2, f+1+2

Reverse Left Right Triple Slaps Combo
    BT (1 _ 2), 2, 3 {HIT}, 1+2

Reverse Mist Step
    QCB, N

Reverse Neck Breaker
    2+4 ~ D

Right Left Combo
    2, 1

Right Low Kick to Back Spin Chop Side Step
    d+4, 1, (u _ d)

Right Low Kick to Back Spin Chop Side Step to Lift Shot
    d+4, 1, (u _ d), 2

Rising 10 Hit Combo 2
    WS+1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Rising 10 Hit Combo 4
    WS+1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Rising 10 Hit Combo 6
    WS+1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Rising Bermuda Shorts
    WS+1, 2, 4

Rising Blonde Bomb
    WS+1+2

Rising Double Explosion 3
    WS+1, 2, F+1+2

Rising Double Explosion 4
    WS+1, 2, 1, 2, F+1+2

Rising Spider Knee to Triple Slaps
    WS+3 {HIT}, 1+2

Rising Poisonous Snake
    WS+1, 2, 1, 4

Rising Uppercut Jab Combo
    WS+1, 2

Rising Uppercut Jab to Triple Slaps
    WS+1, 2, 3 {HIT}, 1+2

Running Blonde Bomb
    WR* f+1+2

Running Jump Kick Grab
    WR+3

Sidekick Jab Combo Sidestep
    d/f+3, 2, (U _ D)

Sidekick Jab Combo Sidestep Lift Shot
    d/f+3, 2, (U _ D), 2

Sidekick Slap Combo Sidestep
    d/f+3, 1, (U _ D)

Sidekick Slap Combo Sidestep Lift Shot
    d/f+3, 1, (U _ D), 2

Snakeshot Reverse Rolling Dash to Attack Reversal
    SS+1, B, b+2+4

Snakeshot Reverse Rolling Dash to Attack Reversal (ALT)
    SS+1, B#, 2+4

Snakeshot Reverse Rolling Dash to Betrayer
    SS+1, B, 1+4

Snakeshot Reverse Rolling Dash to Over the Back Toss
    SS+1, B, 2+4

Snakeshot Reverse Rolling Dash to Spider Knee
    SS+1, B ~ 3

Snakeshot Reverse Rolling Dash to Spider Knee Triple Slaps
    SS+1, B ~ 3 {HIT}, 1+2

Snakeshot Rolling Dash to 10-Hit Combo 2
    SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Snakeshot Rolling Dash to 10-Hit Combo 4
    SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Snakeshot Rolling Dash to 10-Hit Combo 6
    SS+1, F, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Snakeshot Rolling Dash to Backhand Slap
    SS+1, F, 1+2

Snakeshot Rolling Dash to Bad Habit
    SS+1, F, 3

Snakeshot Rolling Dash to Crab Hold
    SS+1, F, 3+4

Snakeshot Rolling Dash to Double Explosion 3
    SS+1, F, 1, 2, F+1+2

Snakeshot Rolling Dash to Double Explosion 4
    SS+1, F, 1, 2, 1, 2, F+1+2

Snakeshot Rolling Dash to Kneel Kick
    SS+1, F, 4

Snakeshot Rolling Dash to Right Uppercut
    SS+1, F, 2

Snakeshot Rolling Dash to Spider Knee Combo
    SS+1, F, 1, 2, 3

Snakeshot Rolling Dash to Uppercut Jab
    SS+1, F, 1, 2

Special Mid Kick
    d+4

Spider Knee to Triple Slaps <UPDATE>
    b ~ f+3 {HIT}, 1+2

Spike Combo to Right Uppercut Delay
    3, 3, f+2

Ultimate Punch to Arm Breaker
    TAC (1,2,1 _ 2,1,2), 1+2

Ultimate Punch to Leg Cross Hold
    TAC (1,2,1 _ 2,1,2), 3+4

Uppercut Jab Spider Knee
    d/f+1, 2, 3

Uppercut Jab Spider Knee to Triple Slaps
    d/f+1, 2, 3 {HIT}, 1+2

While Rising Reverse Mist Step
    QCB, WS (Any WS move)

While Rising Snakeshot Reverse Rolling Dash
    SS+1, B ~ (Any WS move)


-------------------------------------------------------------------
                         P. Paul Phoenix
-------------------------------------------------------------------


Body Blow
    d/f+1

Crouching Ultimate Tackle
    FC+1+2

Hammer Punch to Crouch
    d+1 ~ D

Hammer Punch to TNT
    d+1, 4, 2 : 1+2

Reverse Neck Throw
    OBT (f, F+1+2 _ 2+4~f)

Running Double Hop Kick High
    WR+3, 4, 4

Running Double Hop Kick Low
    WR+3, 4, d+4

Running Triple Kick Combo
    WR+3, 4, f+4

Shredder (ALTER)
    (u _ u/b)+3, 4

TNT
    d+4 : 2 : 1+2

Ultimate Punch 2 to Arm Breaker
    TAC 1, 2, 1, 1+2

While Rising Mist Step
    QCF, WS (Any WS move)


-------------------------------------------------------------------
                         Q. Steve Fox
-------------------------------------------------------------------


Back Turn to Normal stance
    BT (3 _ 4)

Bar Brawl (ALT)
    2 ~ 1

Bob & Weave Left
    4, 3

Bob & Weave Right
    3, 4

British Edge Combo 2 to Crouch
    1, 2, 1, d+2, D

British Edge Combo to Ducking
    1, 2, 1, 2, f+(3 _ 4 _ 3+4)

British Edge Combo to Ducking In
    1, 2, 1, 2, F+(3 _ 4 _ 3+4)

British Edge Combo to Ducking Left
    1, 2, 1, 2, 3

British Edge Combo to Ducking Right
    1, 2, 1, 2, 4

British Edge Combo to Swaying
    1, 2, 1, 2, b+(3 _ 4 _ 3+4)

Crouch Clinching Grab
    FC+2+4, (1 _ 2 _ 3 _ 4)

Crouch Ducking
    FC d/f+(3 _ 4 _ 3+4)

Crouch Ducking In
    FC D/F+(3 _ 4 _ 3+4)

Crouch Ducking Left
    FC+3

Crouch Ducking Right
    FC+4

Crouching Cyclone Left (Right)
    FC+3+4, (U _ D)

Crouching Quick Spin
    FC+3+4

Double Jab Body Blow to Flicker
    1, 1, f+1 ~ b

Duck and Cover
    f+(3 _ 4 _ 3+4), f

Ducking (ALT)
    f+(3 _ 4)

Ducking In (ALT)
    F+(3 _ 4)

Ducking In to Ducking Left Infinite
    U/F#+(4 _ 3+4)

Ducking In to Ducking Right Infinite
    D/F#+(3 _ 4 _ 3+4)

Ducking Left Cobra Weave
    3, d+3, 3, F#

Ducking Left to Ducking In
    3, f+3

Ducking Left to Ducking In Infinite
    3, U/F#+3#

Ducking Left to Ducking Right
    3, d+3

Ducking Left to Swaying
    3, b+3

Ducking Left to Swaying Infinite
    3, U/B#+3#

Ducking Right Cobra Weave
    4, u+4, 4, F#

Ducking Right to Ducking In
    4, f+4

Ducking Right to Ducking In Infinite
    4, D/F#+4#

Ducking Right to Ducking Left
    4, u+4

Ducking Right to Swaying
    4, b+4

Ducking Right to Swaying Infinite
    4, D/B#+4#

Ducking to Ducking In
    f+(3 _ 4 _ 3+4), f

Flicker Stance (ALT)
    1+2

Flicker Stance to Ducking
    FLK f+(3 _ 4 _ 3+4)

Flicker Stance to Ducking In
    FLK F+(3 _ 4 _ 3+4)

Flicker Stance to Ducking Left
    FLK 3

Flicker Stance to Ducking Right
    FLK 4

Flicker Stance to Quick Spin
    FLK 3+4

Flicker Stance to Swaying
    FLK b+3+4

Infinite Jackhammer Left Right Combo
    4, 3, F#+(1, 2)...

Infinite Jackhammer Right Left Combo
    3, 4, F#+(2, 1)...

Jab Body Blow to Flicker
    1, f+1 ~ b

Jackhammer Left Right Combo
    4, 3, F#+1, 2

Jackhammer Right Left Combo
    3, 4, F#+2, 1

Knee Clipper to Crouch
    d/b+2, D

Left Right Left Flicker Stance to Swaying
    1, 2, 1 ~ B, b+(3 _ 4 _ 3+4)

Left Right Left to Ducking
    1, 2, 1, f+(3 _ 4 _ 3+4)

Left Right Left to Ducking In
    1, 2, 1, F+(3 _ 4 _ 3+4)

Left Right Left to Ducking Left
    1, 2, 1, 3

Left Right Left to Ducking Right
    1, 2, 1, 4

Left Right Left to Swaying
    1, 2, 1, b+(3 _ 4)

Power Hook Combo (ALT)
    FLK 1, u+1

Punisher to Sway Technique
    f+(3 _ 4 _ 3+4), f+2, (3 _ 4 _ f+3 _ F+3 _ b+3)

Quick Edge Combo 1 to Ducking
    2, 1, 2, f+(3 _ 4)

Quick Edge Combo 1 to Ducking In
    2, 1, 2, F+(3 _ 4)

Quick Edge Combo 1 to Ducking Left
    2, 1, 2, 3

Quick Edge Combo 1 to Ducking Right
    2, 1, 2, 4

Quick Edge Combo 1 to Swaying
    2, 1, 2, b+(3 _ 4)

Quick Edge Combo 2 to Crouch
    2, 1, d+2, D

Reverse Cyclone
    BT 3+4, (u _ d)

Reverse Quick Spin
    BT 3+4

Right Left Combo
    2, 1

Right Left Flicker Stance to Swaying
    2, 1 ~ B, b+(3 _ 4 _ 3+4)

Right Left to Ducking
    2, 1, f+(3 _ 4)

Right Left to Ducking In
    2, 1, F+(3 _ 4)

Right Left to Ducking Left
    2, 1, 3

Right Left to Ducking Right
    2, 1, 4

Right Left to Swaying
    2, 1, b+(3 _ 4)

Right Uppercut to Ducking
    d/f+2, f+(3 _ 4)

Right Uppercut to Ducking In
    d/f+2, F+(3 _ 4)

Right Uppercut to Ducking Left
    d/f+2, 3

Right Uppercut to Ducking Right
    d/f+2, 4

Right Uppercut to Swaying
    d/f+2, b+(3 _ 4)

Rocket Launcher to Flicker to Swaying
    f, F+1 ~ B, b+(3 _ 4 _ 3+4)

Running Stun Gun
    WR* f+1+2

Short Edge Mid Combo
    {CH} f+1 : 2

Spitfire Punches to Flicker Stance
    FLK 1, [1], [1] ~ B

Swaying (ALT)
    b+(3 _ 4)

Swaying to Ducking
    b+(3 _ 4 _ 3+4), f+(3 _ 4 _ 3+4)

Swaying to Ducking In
    b+(3 _ 4 _ 3+4), F+(3 _ 4 _ 3+4)

Swaying to Ducking Left
    b+(3 _ 4 _ 3+4), 3

Swaying to Ducking Left Infinite
    U/B#+(3 _ 4)#

Swaying to Ducking Right
    b+(3 _ 4 _ 3+4), 4

Swaying to Ducking Right Infinite
    D/B#+4#

Twin Gut Hook
    3#, 1, 1

Twin Gut Hook to Cobra Weave
    3#, 1, 1 {HIT*}, F#

Untouchable Ducking
    f+(3 _ 4)#, ((u _ d _ f _ b))...

Untouchable Ducking In
    F+(3 _ 4)#, (b _ d _ u), ((u _ d _ f _ b))...

Untouchable Left
    3#, (d _ f _ b), ((u _ d _ f _ b))...

Untouchable Right
    4#, (u _ f _ b), ((u _ d _ f _ b))...

Untouchable Swaying
    b+(3 _ 4)#, (U _ d _ f), ((u _ d _ f _ b))...

Uppercut Cross Combo to Sway
    d/f+1, 2 ~ (3 _ 4 _ f+3 _ F+3 _ b+3)

Wildman Combo 3
    d+2 ~ 1, f+2


-------------------------------------------------------------------
                         R. Yoshimitsu
-------------------------------------------------------------------


Avoiding the Puddle (ALTER)
    (u _ u/b)+4

Back Handspring to Poison Wind Gold Fist
    MED 3+4, D/B+1

Confused Suicide
    f, f+1+4, (u _ d _ f _ b)

Crouching to Bad Stomach
    FC D/B+1+2

Crouching to Indian Stance <UPDATE>
    FC D+3+4

Death Slash (ALT)
    d+1 ~ D

Flea Digger to Flea Dance
    FLE d, (3 _ 4)

Flea Digger to Indian Stance
    FLE d, d+3+4

Flea Digger to Kangaroo Kick
    FLE d, 3+4

Flea Digger to Skull Splitter
    FLE d, 1+2

Flea to Yoga Levitation
    FLE d+3+4 ~ D

Indian Levitation Movement
    INS 3+4# (Any D-Pad Direction)

Indian Stance Cancel
    d+3+4, (u _ d _ f _ b)

Indian Stance Healing Cancel
    INS (u _ d)

Indian Stance Motion Taunt
    INS 3+4#, (1 _ 2), (u _ d _ f _ b)

Indian Stance Motion Taunt Single
    INS 3+4#, (1 _ 2), (U _ D _ F _ B)

Indian Stance Motionless Taunt
    INS 3+4 ~ (3 _ 4)#, (1 _ 2)

Indian Stance Motionless Taunt 2
    INS 3+4#, (1 _ 2)#, {Release 3+4}, d

Indian Stance Motionless Taunt 2 Single
    INS 3+4#, (1 _ 2)#, {Release 3+4}, D

Indian Stance Multiple Stone Fists
    INS 2, D/B#+2, [2], [2], [2]

Indian Stance Special Taunt
    INS 3+4 ~ (3 _ 4)#, 1+2

Indian Stance Special Taunt 2
    INS 3+4#, 1+2#, {Release 3+4}, d

Indian Stance Special Taunt 2 Single
    INS 3+4#, 1+2#, {Release 3+4}, D

Jumping Flea (ALTER)
    FLE (u/f _ u/b)

Jumping Oni Kick
    (u _ u/b)+3

Manji Spin Low Kicks Front Kick (ALT)
    D/B#+3, 3, [3], [3], [3], N, 4

Manji Spin Low Kicks Indian Stance
    D/B#+3, 3, [3], [3], [3], d+3+4

Meditation 180 Degree Spin
    MED b ~ 3+4

Meditation 360 Degree Spin
    MED (f _ b), 3+4

Meditation Cancel
    MED (f _ b)

Meditation Cancel Side Step
    MED (u _ d)

Meditation Harakiri to Manji Blood Dance
    MED 1+4, B#+1, 1, 1, 1, 1

Meditation High Punch
    MED (f _ b)+1

Meditation Low Kick
    MED d/b+(3 _ 4)

Meditation Manji Backfist 2
    MED (f _ b)+2

Meditation Oni Killer
    MED 2+4 ~ F

Meditation Position Change
    MED 1+3 ~ (U _ D _ F _ B)

Meditation Sidekick
    MED (f _ b)+(3 _ 4)

Meditation Soul Possession
    MED 2+3 ~ F

Meditation Soul Siphon
    MED 2+3

Meditation Sword Face Smash
    MED 2+4

Oni Kick Combo (Extra Damage)
    f+3, 3

Oni Kick Combo to Indian Stance
    3, 3, d+3+4

Reverse Flea
    BT 1+2

Reverse Harakiri
    BT d+1+4

Reverse Harakiri to Manji Blood Dance
    BT d+1+4, B#+1, 1, 1, 1, 1

Reverse Indian Stance
    BT d+3+4

Reverse Indian Stance Vacuum Dance
    BT INS (3+4 _ 3~4 _ 4~3 _ f _ b)

Reverse Meditation Cancel to Back Turn
    MED b~3+4, (f _ b)

Revsrse Meditation Cancel Side Step to Back Turn
    MED b~3+4, (u _ d)

Reverse Stone Fists
    BT D/B#+2, 2, 2, 2, 2

Running Fubuki
    WR+4

Samurai Cutter (ALT)
    FC B+1

Slap U Silly to Manji Spin Kicks
    b+1, [1], [1], D/B#+3, 3, 3

Slap U Silly to Manji Spin Kicks Front Kick
    b+1, [1], [1], D/B#+3, 3, (f+4 _ N, 4)

Slap U Silly to Manji Spin Kicks Indian Stance
    b+1, [1], [1], D/B#+3, 3, d+3+4

Solar Kick Face Splitter
    f, F+1+2, u+2+3, 1+2

Solar Kick Harakiri
    f, F+1+2 * d+1+4

Solar Kick Harakiri Manji Blood Dance
    f, F+1+2 * d+1+4, B#+1, 1, 1, 1, 1

Solar Kick Stone Fists
    f, F+1+2, d/b+2, 2, 2, 2, 2

Solar Kick Soul Possession
    f, F+1+2 * (1+4 _ 2+3) ~ F

Solar Kick Soul Siphon
    f, F+1+2 * (1+4 _ 2+3)

Solar Kick Soul Stealer
    f, F+1+2 * u+1+4

Solar Kick Sword Poke Windmill
    f, F+1+2, u+2+3, 1

Solar Kick Sword Stab
    f, F+1+2, u+2+3

Soul Calibur <UPDATE>
(When Yoshimitsu's sword turns red, he has copied a move from the opponent
and can perform it by pressing "1+4". To find a list of the moves that
Yoshimitsu can steal, check out the "Tekken 4: Yoshimitsu FAQ" by MHamlin:
http://www.gamefaqs.com/console/ps2/file/518042/21248)
    STL 1+4

Sword Smash to Crouch
    {CH} f, F+2 * D

Sword Smash to Yoga Meditation
    {CH} f, F+2 * d+3+4

Sword Smash to Yoga Meditation Cancel
    {CH} f, F+2 * d+3+4, (Press Any Button)

Sword Stab Combo
    4, 4, 2, 2, 1

Tackle Sword Stab
    TAC (1 _ 2)

Triple Roundhouse Combo (Extra Damage)
    f+4, 4, 4

Whirlwind to Meditation
    SS+4, 3+4

Yoga Stillness
    d+3+4 ~ D

Zig Zag (Extra Damage)
    f+3, 4


-------------------------------------------------------------------
                   S. Combot / Every Fighter
-------------------------------------------------------------------


In this section, you will find moves that are missing for all of
the fighters.  Because Combot has the ability to use the move set
of every fighter, he will be able to perform these hidden moves,
no matter whose move set he uses.


Advancing Grounded Low Kick <UPDATE>
    GRND f, N+3

Advancing Grounded Mid Kick <UPDATE>
    GRND f, N+4

Advancing Weighted Punch
    u/f+2

Auto-Guard
    N

Back Turn Right Low Punch
    BT d+2

Back Turn Right Low Punch to Crouch
    BT d+2 ~ D

Chicken (Left)
    RevL f+1+3

Chicken (Right)
    RevR f+2+4

Crouch Advance
    D/F

Crouching Grab 1
    FC+2+4

Crouching Grab 2
    FC+2+4 ~ f

Crouching Position Change
    FC+1+3 ~ (U _ D _ F _ B)

Crouching Right Poke
    FC+2

Delayed Sidestep Attack
    SS ** (Any SS move)

Ground Roll Background
    GRND 1

Ground Roll Background to Reverse Grounded Position
    GRND 1, D

Ground Roll Foreground
    GRND d+1

Ground Roll Foreground to Reverse Grounded Position
    GRND d+1 ~ D

Ground Roll Low Kick
    FUFT (1 _ d+1), 3

Ground Roll Mid Kick
    FUFT (1 _ d+1), 4

Grounded Ankle Kick
    FUFT d+(3 _ 4)

Grounded Low Kick
    GRND 3

Grounded Mid Kick
    GRND 4

Grounded Reverse Low Kick
    FDFT 3

Jumping Downward Punch
    U/F, N, 1

Jumping Weighted Punch
    U/F, N, 2

Low Guard
    (D/B _ FCD)

Mid/High Guard
    B

Position Change 1 (ALT)
    1+3 ~ B

Quick Advance
    f, f

Quick Roll (Background)
    KNDA (1 _ 2)

Quick Roll (Foreground)
    KNDA (3 _ 4)

Quick Roll Back
    KNDA B

Quick Retreat
    b, b

Recovery Auto-Guard
    GRND u, N

Retreating Grounded Low Kick <UPDATE>
    GRND b, N+3

Retreating Grounded Mid Kick <UPDATE>
    GRND b, N+4

Retreating Jumping Left Punch
    u/b+1

Reverse Advancing Weighted Punch
    BT u/f+2

Reverse Crouch
    BT D

Reverse Position Change
    BT 1+3 ~ (U _ D _ F _ B)

Reverse Retreating Weighted Punch
    BT u/b+2

Reverse Weighted Punch
    BT u+2

Right Straight Arm Jumping Punch
    u/f, n, 1

Run
    (f, f, f _ f, F#)

Sidestep
    (u _ d)

Sidestep Walking
    (U _ D)

Sidestep Walking Grab
    (U _ D)#, 2+4

Sidestep Walking Position Change
    (U _ D)#, 1+3 ~ (u _ d _ f _ b)

Spring Forward
    KNDA F

Trample Attack <UPDATE>
    {Grounded Opponent} WR

Unblockable Tackle
    WR*

Universal Low Parry
    d/f {Opponent Low/Special Mid Attack}

Wall Attack
    BWALL b, b, u/b

Weighted Punch
    u+2

While Rising Alternate (Long Range)
    U/F, WS (Any WS move)

While Rising Alternate (Short Range)
    u/f, WS (Any WS move)

While Rising Jump
    (u/f _ U/F), WS (Any WS move)

While Rising to Crouch
    WS ~ D


-------------------------------------------------------------------
                      T. Every Fighter Exception
-------------------------------------------------------------------


In this section, you will find the names of the only fighters that
cannot perform the indicated move, or the move is not missing for
that fighter, or the move is under their section as a different name.


Back Turned High Left Kick
All except Hwoarang, King, Ling, Steve
    BT 3

Back Turned High Right Kick
All except Hwoarang, Lei, Ling, Steve
    BT 4

Back Turned Left Jump Kick
All except Steve
    BT (u _ u/f)+3

Back Turned Low Kick
All except Ling, Steve
    BT d+(3 _ 4)

Back Turned Low Left Punch
All except Lei
    BT d+1

Back Turned Right Kick Juggler
All except Steve
    BT (u _ u/f)+4

Basic Left Punch (Extra Damage)
All except Christie, Craig, Kuma, Julia, Jin
    f+1

Crouching Back Turned Low Left Kick <UPDATE>
All except Ling, Steve
    BT FC D+3

Crouching Back Turned Low Right Kick <UPDATE>
All except Steve
    BT FC D+4

Crouching Left Poke
All except Kuma
    FC+1

Crouching Left Low Kick
All except Steve
    FC+3

Crouching Low Parry
All except Christie Monteiro, Kuma
    FC d/f {Opponent Low/Special Mid Attack}

Crouching Right Low Kick
All except Nina, Steve
    FC+4

Counter Hit Juggler
All except Heihachi, Hwoarang, Jin, Nina, Steve, Yoshimitsu
    {CH} 4

Jumping Front Kick
All except Steve
    U/F, N, 4

Jumping Left Punch
All except Ling
    (u _ u/f)+1

Jumping Low Kick
All except Steve Fox
    U/F * 3

Jumping Side Kick
All except Steve
    U/F, N, 3

Left Low Kick
All except Bryan, Craig, Hwoarang, Lee, Marshall, Steve
    d+3

Left Mid Jump Kick
All except Steve
    u/f, N, 3

Left Punch Poke 1
All except Heihachi, Jin, Ling, Paul, Steve, Yoshimitsu
    d+1

Left Punch Poke 2
All except Ling
    d/b+1

Left Side Kick
All except Bryan, Christie, Craig, Jin, Julia, Lee, Marshall, Steve
    d/f+3

Left Vertical Jump Kick
All except Bryan, Hwoarang, Jin, Lei, Ling, Paul, Steve, Yoshimitsu
    u+3

Retreating Left Jump Kick
All except Hwoarang, Jin, Lei, Ling, Marshall, Steve
    u/b+3

Retreating Right Jump Kick
All except Hwoarang, Yoshimitsu
    u/b+4

Reverse Grab 1
All except Hwoarang
    BT 2+4

Reverse Grab 2
All except Hwoarang
    BT 2+4 ~ F

Right Front Kick
All except Bryan, Christie, Craig, Jin, King, Paul, Steve
    d/f+4

Right Low Kick
All except Bryan, Craig, Jin, Julia, Nina, Steve
    d+4

Right Mid Jump Kick
All except Steve
    u/f, N, 4

Right Punch Poke 1
All except Bryan, Craig, Steve
    d+2

Right Punch Poke 2
All except Bryan, Marshall, Nina, Steve, Yoshimitsu
    d/b+2

Right Vertical Jump Kick
All except Bryan, Christie, Hwoarang, Ling, Steve, Yoshimitsu
    u+4

Rising Cross-Chop
All except Hwoarang, Lei, Ling
    FUFT (f _ b), 1+2

Rising Left Uppercut
All except Bryan, Christie, Craig, Kuma
    WS+1

Rising Right Mid Kick
All except Christie, Craig, Julia, Ling, Steve
    WS+4

Running Tackle
All except Craig
    WR**

Sliding Dash
All except King, Steve, Yoshimitsu
    WR* 4

Standing While Rising Kick
All except Steve
    GRND (f _ b) ** (3 _ 4)

Ultimate Punch 1
All except Kazuya, King, Paul, Yoshimitsu
    TAC 2, 1, 2, 1, 2

Ultimate Punch 2
All except Yoshimitsu
    TAC 1, 2, 1, 2, 1

Ultimate Punch 3
All except Yoshimitsu
    TAC 2, 1, 2, 2, 1

Ultimate Punch 4
All except Yoshimitsu
    TAC 1, 2, 1, 1, 2

Weighted Punch (ALTER)
All except Lei
    (u/b _ u/f)+2

While Rising Back Turn Cancel
All except Ling
    BT (D/F _ D/B), N, WS (Any WS move)


-------------------------------------------------------------------
                        U. Fighter Specific
-------------------------------------------------------------------


In this section, you will find the names of the only fighters that
can perform the indicated move, or the move.


Basic Left Kick (Extra Damage)
Kazuya, Kuma, Lei, Yoshimitsu
    f+3

Basic Left Uppercut
Heihachi, Hwoarang, Kuma, Lee, Lei, Marshall, Nina
    d/f+1

Basic Right Kick (Extra Damage)
Kuma, Marshall, Nina, Yoshimitsu
    f+4

Basic Right Punch (Extra Damage)
Julia, King, Kuma, Lee, Nina, Steve
    f+2

Dark Step
Bryan, Heihachi, Hwoarang, Jin, Kazuya, King, Nina, Paul
    f, N, d, D/F, N

Delayed Jump Kick Juggler
Bryan, Christie, Craig, Julia, Kazuya, King, Lee, Lei, Marshall, Paul
    u/f * 4

Flying Jump Side Kick
Julia, Ling
    WR+3

Left Jump Kick
Craig, Julia, Kazuya, King, Kuma, Marshall, Nina
    u/f+3

Mist Step
Bryan, Heihachi, Nina, Paul
    QCF, N

Right Jump Kick Juggler
Julia, King, Kuma, Lei, Paul
    u/f+4

Right Uppercut Juggler
Kuma, Lei, Marshall, Nina, Paul, Yoshimitsu
    d/f+2

Rising Left High Kick
Heihachi, Julia, Kazuya, King, Kuma, Ling, Paul, Yoshimitsu
    WS+3

Rising Left Mid Kick
Lee, Lei
    WS+3

Rising Right Uppercut
Hwoarang, Kuma, Lee, Lei, Nina, Steve, Yoshimitsu
    WS+2

Running Jump Side Kick
Bryan, Heihachi, Hwoarang, Jin, Kazuya, Kuma, Lei, Marshall
    WR+3

Spring Cross-Chop
Paul, Yoshimitsu, Steve
    FUFT b, 3+4

Spring Kick
Bryan, Heihachi, Jin, Julia, Kazuya, Kuma, Lee, Marshall, Nina
    FUFT b, 3+4

Spring Kick to Back Turned
Christie, King
    FUFT b, 3+4

Vertical Jump Kick Juggler
Julia, King, Kuma, Lee, Lei, Paul
    u+4

While Rising Dark Step
Heihachi, Jin, Kazuya, King
    f, N, d, d/f, WS (Any WS move)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     9. Special Hidden Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section is dedicated to moves that can only be performed under
specific circumstances with specific fighters.


Headbutt Carnival Counter
Heihachi - Bryan, Heihachi, Jin, Kazuya, Lei, Paul
Heihaci must be fighting against one of the above fighters on the
right, then when he does his "Headbutt Carnival" (f, f+1+4), then the
above fighter must press 1 or 2 to counter with another headbutt.
Note: 1 or 2 must be pressed at the exact moment that the headbutt
     connects.


Headbutt Carnival Counter Counter
Bryan, Heihachi, Jin, Kazuya, Lei, Paul - Heihachi
After one of the above fighters on the left counters the "Headbutt
Carnival" of Heihachi, then Heihaci can then press 1 or 2 to counter
with yet another headbutt.  The counters can go on forever, or until
someone dies.
Note: 1 or 2 must be pressed at the exact moment that the headbutt
     connects.


Mach Breakable
Steve - Bryan
When Steve throws a left punch at Bryan Fury, and Bryan parries the
left punch and does his "Parry to Mach Breaker " (b+1+2 {ParL}, 2),
then Steve can hold the back button, B, and then Steve will
automatically go right into his sway to avoid the mach breaker.


Slap Happy
Nina - Christie (Not Eddy), Julia, Ling/Miharu, Nina
When Nina performs her "Slap" (b+2), or her "Double Slap" (b+2, 2)
against one the females above on the right, then they can counter
with their own slap by pressing 2, or 2,2.
Note: The person must be hit by the slap in order for the counter
     to work.


Slap Happy Counter
Christie (Not Eddy), Julia, Ling/Miharu, Nina - Nina
Nina can also counter the countered slap with another slap by
pressing 2, or 2,2.  The counters can go on forever, or until
someone dies.
Note: The person must be hit by the slap in order for the counter
     to work.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      10. Unverified Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of moves that I haven't been able to perform, but
I have seen them performed in combo videos.  All of the commands
are taken from Tekken Zaibatsu.


----------------
Heihachi Mishima
----------------


Delayed Thunder Godfist to Diamond Hell Axe
    f, N, d, D/F, 1, d, u (Holding 1), (u _ u/f)+3,4

Delayed Thunder Godfist to Saffire Thunder Godfist
    f, N, d, D/F, 1, d, u (Holding 1), d/f+1

Omen Thunder Godfist
    f, N, d/f+1


--------------
Kazuya Mishima
--------------


Demon Hell Sweeps
    f, N, d, D/F+4 : 4



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      11. Buffered Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section is a list of moves that can be buffered.  This may
help you to pull of some moves, or maybe even some of the
multi-throws.  Listed will be the the way to perform the move
using buffered input.


----
King
----

Cannonball Buster
    {During Reverse Special Stretch Bomb} 1+2, 1+2, 1+2

Giant Swing
    {During Power Bomb} 1+2, 1+2, 3+4, 3+4

Power Bomb
    {During German Suplex} 1+2, 1+2, 3+4


----
Nina
----

Arm Break
    {During Betrayer or Backhand Slaps} 1+2, 3+4, 1+2, 1+2

Commando Arm Lock
    CRB 3+4, 3+4, 1+2

Double Arm Break
    {During Arm Break} 3+4, 1+2, 3+4, 1+2, 1+2

Double Snap
    {During Heel Hold} 1+3, 1+3, 2+4, 2+4

Falling Arm Break
    {During Arm Break} 1+2, 1+2, 3+4, 3+4, 1+2

Heel Hold
    CRB 3+4, 1+2, 1+2

Neck Crusher
    TRP 1+2, 3+4, 1+2, 1+2, 1+2


-------------
Every Fighter
-------------

Ultimate Punch
    TAC 1+2, 1+2, 1+2, 1+2, 1+2



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      12. Useful Hidden Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of hidden moves that you will find to be very
useful in battle.  Look in the "Hidden Moves" section for the
commands.


Bryan Fury
    Vulcan Cannon Body Blow
    While Rising Snake Edge


Christie Monteiro
    Jumping Jacks Drop Kick
    Slippery Kick to Crying Needle


Craig Marduk
    Bull Charge Throw
    Ready Position Side Step to Mounted Punches
    Running Bicycle Kick


Heihachi Mishima
    Dark Tsunami Kick
    Death Row (ALT)
    Rising Uppercut Juggler
    Spinning Demon Uppercut 2


Hwoarang
    Deja Vu
    Head Splitter
    Smash Low Right Mid Combo


Jin Kazama
    Attack Reversal
    L.L.R.K. to Spinning Flare Kick (ALT)
    Left Axe Kick to Feint Kick Combo
    Soul Omen


Julia Chang
    Delayed Tequila Sunrise Elbow Smash
    Liquid Sweep
    While Rising Double Sweep


Kazuya Mishima
    Devil Heel Lancer
    Ultimate Tackle (ALT)


King
    Cannonball Buster to Power Bomb
    Crouching Stagger Kick Spinning Uppercut
    Jab Uppercut to Suplex
    Reverse Moonsault Body Press


Kuma
    Deadly Claw to Hunting
    Fatal Claw
    Pancake Press to Sit Punches 1
    Rushing Uppercut R Low


Lee Chaolan
    Laser Edge Kick Combo to Hitman
    Left Right Combo to Mist Step
    Right Left Mid Kick to Hitman


Lei Wulong
    Asteroid Kick
    Drunken Master Parry
    Out of Control Alcoholic
    Panther Defense Breaker
    Scythe Kick to Crane Stance


Ling Xiaoyu
    Single Map Sweep to Phoenix
    While Rising Crescent Moon Kick


Marshall Law
    Dragon Somersault Kicks
    Parry to Dragon Charge


Nina Williams
    Spike Combo to Right Uppercut Delay
    Snakeshot Rolling Dash to Backhand Slap
    Snakeshot Rolling Dash to Crab Hold


Paul Phoenix
    Hammer Punch to TNT
    While Rising Neutron Bomb


Steve Fox
    British Edge Combo to Ducking Right
    Spitfire Punch to Flicker Stance


Yoshimitsu
    Indian Levitation Movement
    Jumping Flea (ALTER)
    Soul Calibur
    Sword Smash to Yoga Meditation


Combot
    Back Turn Right Low Punch
    Grab While Crouching
    Universal Low Parry
    Weighted Punch


Every Fighter Exception
    Crouching Low Parry
    Right Low Kick
    Right Punch Poke


Fighter Specific
    Delayed Jump Kick Juggler
    Right Jump Kick Juggler
    Right Uppercut Juggler



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   13. Sample Combos / Juggles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Listed by the fighter's name will be the Hidden move used to
perform the combo.


Bryan Fury -> Fisherman's Slam (ALT)
    WS+2,B+2; f,F+2

Christie Monteiro -> Back Summy to Scoot Kick Combo
    d/f+3+4; 1,2,4,4

Christie Monteiro -> Slippery Kick to Crying Needle
    3~4,4,1+2

Craig Marduk -> Ready Position Hell Stab <UPDATE>
    f,F+1+2; VTS 1

Heihachi -> Dark Step Dragon Uppercut <UPDATE>
    f,N,d,d/f,1; QCF+1

Heihachi -> Rising Uppercut Juggler
    f,N,d,D/F#+2#; f+1,b+2,1

Hwoarang -> Dishonorable Discharge
    b+3; F#+1,2,4

Hwoarang -> Rusty Chainsaw Kick <UPDATE>
    RFF f+4~4; RFF 2,4,3

Jin Kazama -> Feint Stinger
    b,f+2,1,d/f+2; 1; 1,3~3

Jin Kazama -> Front Thrust Kick Daemon Soul
    f,N,d,D/F+4; f+4 {HIT*}, d+1+2

Julia Chang -> Right Punch Poke
    u/f+4; d+2; FC d/f+4,3

Kazuya Mishima -> Basic Left Kick (Extra Damage)
    WS+2; d/f+2; f+3,1; d/f+1,f+2

King -> Jumping Side Kick
    U/F,N,3; d+3+4,2

King -> While Rising Leg Breaker
    FC d/f+1; WS+4; d+3+4, 2

Kuma -> Deadly Claw to Hunting
    b+1+2; 3+4; HBS 3+4

Lee Chaolan -> Lee Cutter to Hitman
    b,B+4~3; HMS 4

Lee Chaolan -> Left Right Combo to Mist Step
    u/f+4; u/f+4; 1,2~f; 1,2~f; 1,2~f; f+4

Lei -> Right Jump Kick Juggler
    u/f+4; 1; u/f+3

Ling Xiaoyu -> Rain Dance Sidekick
    d/f+2~1; 1;d+2; RDS f+3

Ling Xiaoyu -> Sprinkler
    RDS f+3+4,3+4; RDS 2,2,2; RDS 4

Marshall Law -> Dragon Somersault Kicks
    WS+2; U/F+4,3

Nina Williams -> Double Explosion 4
    d/b+3+4; d/f+1,2,1,2,F+1+2

Paul Phoenix -> TNT
    f,F+2,2; d+4:2:1+2

Steve Fox -> British Edge Combo to Ducking Right <UPDATE>
    1,2,1,2,4; RWV 2

Yoshimitsu -> Reverse Harakiri
    MED 3+4; BT d+1+4



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          14. Secrets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section is for secrets within Tekken 4 that you can't find in
the instruction manual.



=============================
    Unlockable Stages
=============================


Unlock Hon-Maru Stage
---------------------
Beat Tekken Force mode with any fighter on any difficulty setting.


Unlock Statue Stage
-------------------
Beat Story mode with Steve Fox.



=============================
  Characters and Outfits
=============================


Time Release Characters
-----------------------
Characters are unlocked by completing Arcade or Story mode with
different fighters.  The order in which the characters are released
are unlocked:

1) Jin Kazama
2) Lee Chaolan/Violet
3) Nina Williams
4) Lei Wulong
5) Bryan Fury
6) Julia Chang
7) Kuma/Panda
8) Heihachi Mishima
9) Combot


Unlock Miharu
-------------
Beat story mode with Ling Xiaoyu.  Select Miharu by highlighting
Ling and then press the circle button.


Unlock Eddy Gordo
-----------------
Beat story mode with Christie Monteiro.  Select Eddy by
highlighting Christie and then press the triangle button.


Play as Schoolgirl Ling
-----------------------
Beat Story mode or Arcade mode with Ling Xiaoyu.  Highlight Ling
and then press the triangle button.


Play as Panda
-------------
Highlight Kuma and then press the triangle or circle button.


Play as Lee Chaolan / Violet
----------------------------
When playing as Violet in Arcade or Story mode, Violet will
automatically change into Lee for the fight against Heihachi.

When you beat Story mode with Violet, the Violet icon will
change to Lee Chaolan.  Highlight Lee and then press square
or X button to play as Lee. Press triangle or circle button
to play as Violet.



=============================
           Hints
=============================


Pre-Match Power Up
------------------
Yoshimitsu can regain health during his Indian Stance Healing
(d+3+4, N), before the match officially begins.  This can be very
useful during Survival and Team Battle Modes.


Pre-Match Stances
-----------------
There are some characters with the ability to go into their
specialized stances before the match officially begins.

Craig Marduk     Ready Position      3+4

Hwoarang         Disrespect          1+2
                Motion Switch       3+4

Kuma/Panda       Hunting             3+4

Lee Chaolan      Hitman              3+4

Lei Wulong       Crane               f+2+3, SSR, SSR
                Dragon              f+2+3, SSL
                Panther             f+2+3, SSR
                Snake               (f+2+3 _ SS+2+3)
                Tiger               f+2+3, SSL, SSL

Yoshimitsu       Back Turn           d+3+4, (f _ b)
                Indian Stance       d+3+4



=============================
           Other
=============================


Noise Pollution
---------------
If you hold the down button the on the controller before the match begins,
then you will be able to hear Combot making clanking noises whenever he
is hit or when he blocks.
NOTE: The sound effect ends as soon as the match is over.


Unlock Theater Mode and Replay Data Save
----------------------------------------
Beat story mode with any fighter.


Movie Director
--------------
You can change the order your Game Replays are displayed by pressing
the "square" button after the replay files are loaded from the
memory card, while in under "Replay" in Theater mode.

1) By date and time, starting with the most recent save (Default)
2) Group by fighter on left side (Player 1)
3) Group VS battles together, then CPU battles, by date and time
4) Group by fighter on right side (Player 2)
5) Same as #4
  NOTE: This should be ordered by location, but there must be an
  error in the programming.
6) Go back to #1


What Was That Move?
-------------------
You can display the name of each command/move that you perform in
a match by pressing the "select" button during the match.  Pressing
the "select" button again will disable this option.


In-Game Reset
-------------
Press "start" and "select" simultaneously to return to the Menu
screen at any time, except while in the Options menu.


Move Distribution
-----------------
To view how often you have executed a certain move in the game,
go to the "Command List" and press "L1" or "R1".  This will break
each move down percentage-wise to how often that move was performed
during a match or practice mode.


Command Continuous Playback
---------------------------
In practice mode, you can have a move repeated continuously by first
recording it with the command capture, then by playing it with
"SELECT + SQUARE" buttons.


Repeat Team Battle Results
--------------------------
The results of Team Battle can be repeated by pressing the "select"
button.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        15. Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I've received some questions about this FAQ through e-mail, so I
decided to create a section where I will give my reply to those
questions.


----------
Question 1 - Jin's Soul Omen
----------

Q: I can actually perform Jin's soul omen which is b+1+2#, d, u, b, f
  and two of the SOM moves,
  Soul Rage Right Roundhouse Punch f,N,d,d/f+2 and
  Soul Rage Lunging Low Roundhouse f,N,d,D/F+4
  but I just couldn't perform the other moves although I've tried them
  so many times and I'm sure I follow the exact combo.
  These are the combos that i can't do:
  Soul Rage 5 Hit Stinger Combo
       SOM 1, 2, 3, f+1, 3~3
  Soul Rage 6 Hit Combo
       SOM 1, 2, 3, f+1, 3~3, 3
  Soul Rage 6 Hit Combo to Daemon Soul
       SOM 1, 2, 3, f+1, 3~3, 3 {HIT*}, d+1+2
  Soul Rage 8 Hit Combo
       SOM 1, 2, 3, 1, 3, 2, 1, 4
  Soul Rage 8 Hit Combo to Daemon Soul
       SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2
  I saw other people performed the moves though...why is it so??
  i mean can you tell me the exact way and tips of doing the rest of SOM
  moves??


A: First, right after you execute Jin's soul omen "b+1+2#, d, u, b, f",
  you have a window of 5 seconds to perform any Soul Omen with the letters
  "SOM" in front of it.  And as far as I can tell, you can perform any move
  that doesn't have a "SOM" in front of it and still be able to do any "SOM"
  move within the 5 seconds.

  Now, here are some tips on the SOM moves:

  Soul Rage 5 Hit Stinger Combo
       SOM 1, 2, 3, F+1, 3~3
  Soul Rage 6 Hit Combo
       SOM 1, 2, 3, F+1, 3~3, 3
  Soul Rage 6 Hit Combo to Daemon Soul
       SOM 1, 2, 3, F+1, 3~3, 3 {HIT*}, d+1+2
  For these moves, I found it a little difficult to do myself.
  The way that I found that helps a lot is to HOLD down the F
  when you get to it and just keep on holding it until the combo
  is over.  I'll change the "f" to "F" in the next FAQ version.
  Thanks for pointing that out.

  Soul Rage 8 Hit Combo
       SOM 1, 2, 3 * 1, 3, 2, 1, 4
  Soul Rage 8 Hit Combo to Daemon Soul
       SOM 1, 2, 3 * 1, 3, 2, 1, 4, d+1+2
  For the last two moves, I found it helpful if you add a little pause
  between the "1, 2, 3" and the rest of the combo.  Also, for the
  last combo "Soul Rage 8 Hit Combo to Daemon ", it isn't
  necessary to hit the opponent on the last hit to do the d+1+2
  part (like some of the other moves that do require a hit).  Just do
  it right after the last "4" and you should be able to do it.


----------
Question 2 - Ling's Jasmine Blossom
----------

Q: I'm having trouble with the move Jasmine Blossom with the player Ling
  Xiaoyu.  Can you please explain the move in detail as I'm not sure on
  what "while rising" means.


A: I believe that the move that you are referring to is the:
  Jasmine Blossom Wakeup Call
       WS+2 {HOLD} ~ f

  The way I wrote it even seems a bit confusing to me after not seeing
  it for a while.  It should be written as:
  Jasmine Blossom Wakeup Call
       WS+2#, f
  This will be changed in the next FAQ version.

  Now I will explain the "while rising" part.
  While rising is meant to explain the moment when a fighter is in the
  progress of returning to their default fighting position from the
  crouching position, or a move that ends in them crouching.

  You can get to the crouching position by pressing d/b.  By leaving the
  controller neutral, you will go into WS mode.

  There are a number of moves for Ling that will make her go into WS mode
  after performing the move.  Some of these are: d+2 <or> d+4 <or> 4~3.
  After one of these moves are performed, 1/2 to 1 second later, Ling will
  go into WS mode.  This is when you see her on her way back to standing in
  her normal fighting stance.

  Now, for the Jasmine Blossom Wakeup Call "WS+2#, f", when you are
  in WS mode you want to hold down the "2" button.  Just doing this will
  perform the Jasmine Blossom.  But to do the Jasmine Blossom Wakeup Call,
  you want to hold down the "2" button, then press the "f" button when see
  her moving her right hand.  The move will result in Ling going back to her
  normal stance instead of going to Rain Dance.



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                       16. Special Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Name                    Reason
----                    ------

Paulinstein             For helping me to find more Hidden Moves.

Namco                   For creating another incredible game.

Catlord                 For creating one of the best Tekken 4 movelists,
                       which I used to discover more Hidden Moves.

Tekken Zaibatsu         For creating one of the best Tekken 4 movelists,
                       which I used to discover more Hidden Moves.

Tonymitsu               For e-mailing me some great Hidden Moves for
                       Steve Fox.

Velari Lockheart        For e-mailing me some great Hidden Moves for
                       Christie Monteiro.

Ryan 'jra64' Abella     For convincing me to remove partial strings
                       that have no unique properties, and for
                       noticing a grammatical error.

Cloud                   For e-mailing me a Hidden Move for Bryan Fury.

Tekken 4 Strategy       Providing info about the "Chicken" move.
Guide

szemigi                 For letting me know the correct spelling for
                       Miharu's last name.



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                     17. About Tekkenomics
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The main purpose of "Tekkenomics" is to provide you with Tekken FAQs/Guides
and to keep you updated on Tekken news and information.

"Tekkenomics" was originally the name of the website created by me
(Wild Man X), with help from Paulinstein and Drake the Demon, which first
came online on November 6, 2004.  However, due to someone engaging in
piracy on our hosting server the website went down in April 2007.  With
the release of Tekken 6 approaching for consoles, I decided to bring back
Tekkenomics, but in the form of a blog back in June 2009.

"Tekkenomics" contains various Tekken related material, some of which is
difficult to find on any other Tekken based website.  The blog will
contain exclusive articles, original FAQ files, move lists, combos/juggles,
combo videos, in-game matches, Tekken commercials, PC desktop wallpaper,
PSP wallpaper, CG art, fan-based material, and other things.

If you're having problems visiting the "Tekkenomics Blog" at
http://www.tekkenomics.com, then you can also visit it at the following
link: http://tekkenomics.wordpress.com

If you were wondering how we came up with the name "Tekkenomics", back in
my high school days in the year 2000, Paulinstein, me, and some other high
school friends would get together to play Tekken 3 on the PlayStation 1.
At the time, we were also enrolled in Economics. Whenever we would get
together to play, we would say that we were going to study some
"Tekkenomics".  So, basically: "Tekken" + "Economics" = "Tekkenomics".

There are a few references on the web to the name "Tekkenomics" that
aren't related to us or our blog.  There are some members on the Tekken
Zaibatsu forums that go by the names "Tekkenomics", "Tekkenomics_101",
and "TekkenNomics Jr." that aren't related to us. On Tekken Zaibatsu,
we go by the names "Wild Man X", "Paulinstein", and "Drake the Demon".
The things on the web that ARE related to us are at: GameFAQs, Neoseeker,
IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger, Hotmail,
GMail, YouTube, PicasaWeb, Blogger, WordPress, ImageShack, and Twitter.



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                    18. About The Author
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I have been a fan of the Tekken series since 2000.  A few of my friends
got me into the series with Tekken 3.

My first FAQ was "Hidden Moves" for Tekken 4.  Writing this FAQ, I've
learned some new things about Tekken along the way that I probably
wouldn't have learned otherwise.  My FAQs are a way for me to share
what I have learned.

Lei Wulong is my main fighter, and has been since Tekken 3.  When I bought
Tekken Tag Tournament for the PS2, I decided to learn how to play with all
of the fighters, and this has carried over to Tekken 4, Tekken 5, and
Tekken: Dark Resurrection.  So, you can rest assured that I do atleast
know a little bit about what I'm talking about :)

I am currently residing in Southern California (in the United States),
but have not been to any of the arcades in the area in a long time.  I
used to play at the University of California, Riverside.

I hope that you've enjoyed my FAQs!



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                           19. Closing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Feel free to e-mail me any questions or comments about this FAQ or
the Tekkenomics Blog.  When sending e-mail, please make sure that
"Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject
name, or it will most likely be deleted.  Also, I only speak English.


Please let me know if you are confused about any part of this FAQ.
I will do my best to clarify any part that may seem confusing.


I hope you find this FAQ helpful.  Thanks for your time.



                            Tekkenomics
                     Class is now in session!!!

                 Copyright 2000-2009 - Tekkenomics



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EoF