TTTTTTTTTTTTTTTTTT      TTTTTT
 TTTTTTTTTTTTTTTTTTTTTTT       TTTTT
TTTT     TTTTTTTTTTTTTTTTTTTT     TTTT
TTTT       TTTTTTTTTTTTTTTTTTTTTTTT
  TTTTTT      TTTTTTTTTTTTTTTTTT                   Tales of Symphonia
              TTTTTTTT                             Meltokio Coliseum Guide
              TTTTTTTT                  OOOO       By Eric Ryder ~ "Aeriko"
              TTTTTTTT                OOOOOOOO     Version 1.50
              TTTTTTTT               OOO    OOO
              TTTTTTTT               OOO    OOO
              TTTTTTTT    A L E S     OOOOOOOO  F
              TTTTTTTT                  OOOO
              TTTTTTTT
              TTTTTTTT              SSSSSSSSSSSS
              TTTTTTTT         SSSSSSSSSSSSSSSSSSSSSS
              TTTTTTTT       SSSSSSSSSSSSSSSSSSSSSSSSSS
              TTTTTTTT     SSSSSSS                 SSSSSS
             TTTTTTTTTT   SSSSSSS                 SSSSSSSS
           TTTTTTTTTTTTTT SSSSSS
                           SSSSS
                            SSSSSSS
                              SSSSSSSSSSS
                                 SSSSSSSSSSSSSSS
                                    SSSSSSSSSSSSSSSSS
                                           SSSSSSSSSSSSS
                                              SSSSSSSSSSSS
                               SSSSSSSSSSSS       SSSSSSSSSS
                            SSSSSSSS    SSSSSSS     SSSSSSSSS
                         SSSSSSSS          SSSSSS    SSSSSSSS
                        SSSSSSS            SSSSSS      SSSSSS  Y M P H O N I A
                        SSSSS     SSSS   SSSSSS       SSSSSSS
                        SSSSS       SSSSSSSS         SSSSSSS
                        SSSSSSS                    SSSSSSS
                         SSSSSSSS               SSSSSSSSS
                           SSSSSSSSSSSSSSSSSSSSSSSSSS
                               SSSSSSSSSSSSSSSSSSS
                                  SSSSSSSSSSSSS

_______________________________________________________________________________

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*******************************************************************************


   TABLE OF CONTENTS:

                   1.  Obligatory Legal Stuff ~ (OLS)

                   2.  Version History ~ (VRH)

                   3.  Introduction ~ (ITR)

                   4.  Enabling the Coliseum ~ (ENC)

                   5.  The Coliseum ~ (CSM)

                       5A.  Singles Matches ~ (SIM)
                               -Beginner Class
                               -Intermediate Class
                               -Advanced Class

                       5B.  Party Matches ~ (PAM)
                               -Beginner Class
                               -Advanced Class

                   6.  Character-Specific Strategies ~ (CSS)
                               -Colette ~ (CSSCOL)
                               -Genis ~ (CSSGEN)
                               -Raine ~ (CSSRAI)
                               -Sheena ~ (CSSSHE)
                               -Kratos ~ (CSSKRA)
                               -Zelos ~ (CSSZEL)
                               -Presea ~ (CSSPRE)
                               -Regal ~ (CSSREG)

                   7.  Extras/Secrets ~ (EXS)

                   8.  Credits ~ (CRD)
                               -Contributions to This Guide ~ (CNG)
                               -About the Author ~ (AAU)

 To help make navigating this guide easier, i've placed initials in the
 beginning of each section. Use your browser's Ctrl+F function to search for
 each section. Example: Hit Ctrl+F then type (CRD) for the "Credits" section.


*******************************************************************************
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
 1.    Obligatory Legal Stuff ~ (OLS)
===============================================================================


 This guide is Copyright ©2004 Eric Ryder "Aeriko". All rights reserved.

 All trademarks and copyrights contained in this document are owned by their
 respective trademark and copyright holders.

 This FAQ is not to be reproduced in any form except for private and/or
 personal use only. It may not be placed on any other website(s) or otherwise
 distributed publicly in any form without advance written permission.

 Websites allowed to use this guide:
       www.gamefaqs.com

 If you're dying to use or contribute to my guide, e-mail me at
 spyder(at)zeldaclassic.com with "ToS FAQ" or something in the subject and
 i'll get back to you. GameFAQs got this guide first because CjayC is one of
 the most trustworthy webmasters I know. If I don't think you're as honest as
 him you won't be getting permission.

 If you see this guide full or in part anywhere else besides the site(s)
 listed above, PLEASE let me know and send me the URL. There may be a reward**
 involved.

 This is my guide, I didn't spend all this time making it so someone could rip
 it off. Please be respectful. ^_^


===============================================================================
 2.    Version History ~ (VRH)
===============================================================================


 Total hours spent making this guide up to this point: 20:30

 ~~~~~~~~~~~~~~~~
 Current Version:
 ~~~~~~~~~~~~~~~~

 Version 1.50 - September 3, 2004 (3 hours, 45 minutes)
 Mental State: Tired of Reading E-mails! >_<;
        A HUGE update! After 5 1/2 weeks, my Inbox has reached critical mass!
        I Added a LOT of contributor strategies and suggestions. I still need
        more though, but be sure to check the new "Contributions to This
        Guide" sub-section under "Credits" to see what I will and won't take.


 ~~~~~~~~~~~~~~
 Past Versions:
 ~~~~~~~~~~~~~~

 Version 1.10 - July 27, 2004 (45 minutes)
 Mental State: Disgruntled
        Had to fix some minor formatting errors, but there are probably still
        more left. We'll see how this turns out...

 Version 1.00 - July 25, 2004 (4 hours)  FIRST GAMEFAQS RELEASE!!!
 Mental State: Glee ^_^
       It took long enough! Completed adding my info to all sections including
       "Character-Specific Strategies". Also finally beat Garr, Meredy, and
       Farah Oersted. Added my strategy on them to "Extras/Secrets". Also
       proofread and edited the whole guide, and distributed copies to all my
       friends. Oh yeah, and you're finally reading this now because this is
       my first submission of this guide to GameFAQs! Go me. ^_^

 Version 0.90 - July 23, 2004 (3 hours)
 Mental State: Ambitious
       "The Coliseum" finished, "Single's Matches" started and finished,
       started on "Party Matches", added "About the Author", More added to
       "Credits", tweaked with "Obligatory Legal Stuff". Can I go to bed now?

 Version 0.75 - July 22, 2004 (5 hours)
 Mental State: Determined
       Added a BUNCH of content. "Introduction", "Enabling the Coliseum",
       "Extras/Secrets", "Credits", "The Coliseum". All of these were first
       started in this version. Fleshed out the rest of the sections with an
       ~~~UNDER CONSTRUCTION~~~ sign.

 Version 0.50 - July 20, 2004 (4 hours)  ~First Version~
 Mental State: Dead Tired
       My first draft basically, all the bare-bones. Got the "Obligatory Legal
       Stuff" section done. ASCII Title and "Table of Contents" finished also.
       I did this at 3 AM, it wasn't pretty. >_<


===============================================================================
 3.    Introduction ~ (ITR)
===============================================================================


 Hello everyone! Welcome to my very first FAQ, the Meltokio Coliseum Guide. I
 decided to write this because I found the information in the BradyGames guide
 to be GROSSLY inadequate, although I will give credit for all of the
 Monster's stats and when you can enter the Coliseum to their guide.
 Everything else I found out on my own and believe me, the prizes you can win
 are definitely worth it. Many of the best weapons in the game can be found
 as prizes in the Single's Advanced Class, and some of the best armor is in
 the Party Advanced Class.

 This guide was written under the assumption that you've been playing this
 game for quite a while. You don't even get to see the Coliseum until you're
 40+ hours or so into the game, and when you do see it, you can't even enter
 until you're almost at the Final Boss fight. So there won't be controller
 configuration instructions or basic fighting techniques. Many other guides
 can fill that role much better than I can. What you'll find here is a
 comprehensive list of all monsters you will fight in the Coliseum, their HP
 data, location, and weakness to the elements given as follows:

       Data Key
       HP:     Hit Points.
       TP:     Technique Points.
       STRONG: What the monster is resistant to.
       WEAK:   What the monster is weak to.
       LOC:    First location where you encounter this Monster.

       Monster Name Here
       HP:     99,999
       TP:     999
       STRONG: Water,Wind,Fire,Earth
       WEAK:   Thunder,Ice,Light,Dark
       LOC:    Palmacosta Human Ranch(or wherever)

  ~*All of these HP/TP values are from fights on the "Normal" Battle Rank*~
 ~*I may at a future date also add values from the "Hard" and "Mania" Ranks*~

 They will also be sorted into the classes you'll fight them in for easy
 reference, followed by a general strategy against them. Also under the
 Character-Specific section you'll find my strategy for each playable
 character. Including, in my opinion, the best Techs to use. Although in the
 future if I get enough submissions you'll see other people's strategies also,
 with full credit given to them of course.

 Let's stop chit-chatting and get to fighting! ^_^


===============================================================================
 4.    Enabling the Coliseum ~ (ENC)  ~*POSSIBLE STORY SPOILERS*~
===============================================================================


 So how do you know when the game will let you into the Coliseum? Although
 there is some limited story sequences and small things you can do at the
 Coliseum, the game won't actually let you start fighting there until you get
 to the point in the story where Zelos has to get his Cruxis Crystal from his
 little sister, Seles, who's locked-up in the SE Abbey. Opening the Coliseum,
 along with many other side-quests, happens when you finish this simple task.


===============================================================================
 5.    The Coliseum ~ (CSM)
===============================================================================


 Finally, down to the central focus of this guide, the Meltokio Coliseum!
 This section will be split up into two, the Single's Matches and the Party
 Matches. Those sub-sections will be further split by class, each with its
 fights, prizes, and enemy data.

 If all your after is a list of who wins what title and weapon after the
 Advanced Matches, here you go. Keep in mind though, these weapons only become
 available AFTER using the Vinheim Key to open the final door in Derris-
 Kharlan AND viewing the story scene inside, but NOT stepping into the final
 teleporter. Otherwise you'll only recieve a Recovery/Medicine/Restoration
 Set, no matter how many times you beat it!

       Character       Title                   Weapon
       ~~~~~~~~~       ~~~~~                   ~~~~~~
       Lloyd           Sword of Swords         Valkyrie Saber
       Colette         Super Girl              Angel's Halo
       Genis           Ultimate Kid            Final Player
       Raine           Gladiator Queen         Crystal Rod
       Sheena          Rose of Battle          Divine Judgement
       Kratos          Conqueror               Excalibur
       Zelos           Grand Champion          Excalibur/Last Fencer**
       Presea          Deadly Flower           Bahamut's Tear
       Regal           King of the Coliseum    Kaiser Greaves

 ** See the Extras/Secrets Section for details on how to obtain this.

 As a rule, the Coliseum Titles that you obtain are VERY nice, often adding
 many stat-bonuses to your character at level-up. They are generally not the
 best though. For example, Lloyd's "Sword of Swords" title adds 3-4 points to
 all of his stats at level-up. However, his title of "Eternal Swordsman" is
 better because it adds 7 to HP and STR, and 6 to DEF and ACC. As a fighter,
 Lloyd doesn't need INT at all, and his EVA is pretty good, so it's not as
 important to level those up.

 I know this is an understatement, but your betting quite a bit of money on
 these fights and there's a Memory Circle just inside. SAVE THE GAME before
 you fight, don't waste your money!

 Another understatement: Make sure your character has the most up-to-date
 armor and weapons! And finally, this is important in the Single's Matches, if
 your character does NOT have healing abilities, i.e. Lloyd, Presea, Genis,
 etc., make SURE you have a Healing Bracelet on them! It replenishes 10% of
 your total HP for every enemy you defeat! That's the only way to restore
 health in the Coliseum! Besides food after battle of course. Also a
 Faerie/Emerald Ring is recomended, you don't wanna run out of TP!

 Now, on to the battles! ^_^


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 5A.    Singles Matches ~ (SIM)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


   ~*All Single's Matches are written with Lloyd as the Player Character.*~
 ~*Other character strategies are handled in the Character-Specific Section*~

 Single's Matches are available right off the bat, but you have to work your
 way up from the Beginner Class to Intermediate Class, and finally the
 almighty Advanced Class.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Single's Match: Beginner Class  ENTRY FEE: 5,000 Gald
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 These are so easy i'm not even gonna give a actual descriptive strategy. Just
 hack-and-slash to win!


 1st Match:    Rogue
 ~~~~~~~~~>    HP:     2,000
               TP:     38
               STRONG: NONE
               WEAK:   NONE
               LOC:    Meltokio Area

 No general strategy needed. KILL HIM!

 2nd Match:    Duelist
 ~~~~~~~~~>    HP:     5,230
               TP:     0
               STRONG: NONE
               WEAK:   NONE
               LOC:    Heimdall Area

 Just block, then counter. Hell, just jump behind him and start a
 4-hit combo -> Beast. Do whatever you want, have fun!

 Final Match:  Heavy Armor
 ~~~~~~~~~~~>  HP:     5,500
               TP:     0
               STRONG: NONE
               WEAK:   NONE
               LOC:    Heimdall Area

 This guy may give you a bit 'o trouble. If you were totally new to this game
 that is! Dodge his huge, slow axe-swings, then get in there and cut him up
 with a Sword Rain variant like Beta or Sonic. He'll fall in no time.

 Your prize for putting up with this farce is 12,000 Gald and a Medicine Set.

 Congratulations! You've just beaten the biggest waste of GameCube computing
 power ever, the Beginner Class! ^_^


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Single's Match: Intermediate Class  ENTRY FEE: 10,000 Gald
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 You may have some trouble here if you rushed through the game a lot. I'll
 put some advice here, but it's still your basic hack-and-slash.


 1st Match:    Boxer Iris
 ~~~~~~~~~>    HP:     3,380
               TP:     150
               STRONG: Water
               WEAK:   Fire
               LOC:    Gaoracchia Forest

 This guy is pretty easy, I found the Duelist to be tougher. Block his 4-5
 punches and counter with more of your favorite Sword Rain. Tossed salad
 anyone? ^_^

 2nd Match:    Coffinmaster
 ~~~~~~~~~>    HP:     3,750
               TP:     200
               STRONG: NONE
               WEAK:   Light
               LOC:    Temple of Darkness

 OMG TH1S D00D W1LL R0X0R J00 W1TH H1S B0XX! Not. The usual Block -> Sword
 Rain will suffice here, but be careful to not get swallowed up by whatever
 that thing is inside the coffin, you'll be unable to move for awhile and
 he'll get some free hits on you. I also like to jump over and Beast him
 in the back.

 3rd Match:    Feather Magic
 ~~~~~~~~~>    HP:     3,580
               TP:     68
               STRONG: Wind,Thunder
               WEAK:   Earth
               LOC:    Temple of Ice

 Annoyance. That's the word I would use for all flying enemies such as this
 one. This girl's not that powerful, any strong combination will do her in.
 The problem is getting off the combo before she rises into the air again.
 Like I said, just plain annoying. Let's move on.

 Final Match:  Sasquatch
 ~~~~~~~~~~~>  HP:     9,800
               TP:     0
               STRONG: Ice
               WEAK:   Fire
               LOC:    Meltokio Area

 This guy's got quite a big leap in the HP department. 9,800 will take a
 little while. The good news is that since he has no TP, that means no
 magic. The bad news is that the Sasquatch has a nasty lick attack which
 hits you with Curse, meaning no Techs! This equals Block -> 4-hit standard
 combo. Also Rising Falcon's not bad if you still can use Techs. Just whittle
 away at him while avoiding his earthquakes and punches and you'll get...

 Your prize for conquering this class:  26,000 Gald and a Restoration Set!

 Well that wasn't too bad. The real challenge lies ahead in Advanced Class!


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Single's Match: Advanced Class  ENTRY FEE: 30,000 Gald! o_O;
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 This is what I meant by saving your game before starting! even at level 70,
 I still couldn't win steadily. Also, if you beat this class with Zelos in
 your party (not Kratos), you'll have the chance to fight a special battle
 at the end against his sister, Seles. Defeat her to win Zelos' best sword,
 the Last Fencer! See the Extras/Secrets Section for info on that fight.
 When you're ready, let's do this!


 My equipment at Level 70 looked like this:

               Lloyd
               HP:     5,096   TP:     485
               Weapon: Kusanagi Blade/Nebilim
               Body:   Star Mail
               Head:   Golden Helm
               Arm:    Hyper Gauntlet
               Acc. 1: Faerie Ring
               Acc. 2: Heal Bracelet

 I'm not saying that you MUST have this equipment, I'm just giving you an
 idea of what I was wearing when I finally beat the Advanced Class. Note the
 Kusanagi Blade and the Nebilim, both are MUCH more powerful than the
 Material Blade, the supposedly "ultimate" weapon of this game. The Kusanagi
 is obtained by defeating the Sword Dancer's third and final form, and the
 Nebilim you get after completing Abyssion's Dark Arms quest. I'm sure there
 are other FAQs that can tell you how and where to quest for these swords.

 With that out of the way, on to the first fight!

 1st Match:    Velocidragon            Dragon Rider
 ~~~~~~~~~>    HP:     2,300           HP:     2,680
               TP:     0               TP:     0
               STRONG: Fire            STRONG: NONE
               WEAK:   Ice             WEAK:   NONE
               LOC:    Luin Area       LOC:    Luin Area

 Two on one!? C'mon that's just plain dirty fighting right there. These two
 will prove to be your hardest battle yet, and you'd probably fail on your
 first time in the Advanced Class because this duo didn't leave you with
 enough HP to make it the rest of the way. That is unless you know what's
 coming. I always take out the Dragon Rider first, because his attacks are the
 fastest. Just treat him like the Rogue/Duelists from before and watch out for
 the dragon, he's very slow, but powerful. Try to lead the Rider away from his
 pet before starting a combo. After the Rider's dead, you should've only lost
 about 500 HP. Take out the Dragon with your usual Block -> Sword Rain. Just
 try to conserve as much HP as possible, you've got 4 more matches to go! >_<

 2nd Match:    Crush Tortoise
 ~~~~~~~~~>    HP:     9,400
               TP:     0
               STRONG: Water,Ice
               WEAK:   Thunder
               LOC:    Latheon Gorge

 As would be expected of a Tortoise, it moves quite slowly. What's unexpected
 is that this guy's got really quick attacks! You have a very small window
 from when he stops attacking and when he starts guarding. Somehow you've got
 to sneak your attack in between those two actions, otherwise you'll be
 hitting for 20 instead of 200! Timing is the key here, just be sure to
 conserve your health. You should only lose about 500 HP here, but you'll gain
 that back from the Heal Bracelet at the end of the battle.

 3rd Match:    Drake
 ~~~~~~~~~>    HP:     11,850
               TP:     1,000
               STRONG: Fire,Thunder
               WEAK:   Ice
               LOC:    Gaoracchia Forest Area

 I love this fight because I feel like i'm playing dirty. An important thing
 to remember is that this Drake has only TWO attacks: A purple flame-breath
 that spews in front of him, and the magic spell Spark Wave. Note that the
 Drake can't do ANYTHING about you if you stand directly beneath him! If you
 see him casting Spark Wave, give him a quick slash to the underbelly.
 Otherwise, just spend your time running underneath to get behind him, knock
 him to the ground, and start your combo! Rinse and repeat till this dragon's
 dead! You should be able to defeat this dragon without taking a single hit.
 that means +500 HP from the Heal Bracelet, and whatever you decided to cook.

 4th Match:    Ice Warrior
 ~~~~~~~~~>    HP:     4,320
               TP:     0
               STRONG: Water,Ice
               WEAK:   Fire,Thunder
               LOC:    Temple of Ice

 I hate this guy. No predictable pattern, brutal attacks, and iron defense.
 this will be the longest 4,320 hit points you'll ever see. I'll start by
 describing his attacks and what to do about them:

 Horizontal Slash ~> 300-350 dmg. Block it and counter-combo.

 Vertical Slash ~> 300-350 dmg. Same as above.

 Ice Bullets ~> 300-350 dmg x4 hits. Block these or you'll be hurting big-time.

 Ice Charge ~> 300-350 dmg + Guard Break. Run backwards as soon as you see him
 charge this up. it looks like a blue ring charging around his body, he then
 slashes, causing what appears to be several icy spikes to burst out of the
 ground, flinging you backwards regardless if you were blocking or not.

 So basically the only time you can hit him is after the Horizontal/Vertical
 Slash, and even then he's got the Crush Tortoise's response time. Not to
 mention that your attacks will NOT always cause him to stagger. Expect to
 take some serious damage after this fight. If you've got between 1/2 and
 2/3 HP at the end of this battle, you'll have a fighting chance against...

 Final Match:  Dragon Knight
 ~~~~~~~~~~~>  HP:     13,500
               TP:     0
               STRONG: NONE
               WEAK:   NONE
               LOC:    Meltokio Area(Coliseum Only)

 If you thought the Ice Warrior was tough, he was crap compared to this guy.
 Still no predictable pattern, More brutal-er attacks, and even more iron-y
 defense.(Look I can make up words!) Here are all of his attacks:

 Horizontal Slash ~> 400+ dmg. Block this and be caused to drift back quite a
 ways.

 Stab ~> 400+ dmg. Same as above.

 Horizontal Slash + Stab ~> 400+ dmg x2. You'll drift back even more after
 blocking this, otherwise you'll be flung away.

 Hover + Fire Breath ~> 500+ dmg x4 to x8. Get hit by this and you're a goner.
 Run under him quickly to evade and launch an attack of your own while his
 back is turned!

 Triple Fireball ~> 350+ dmg x3. If you're close enough when he does this move
 and you block all 3, then you have a free shot to start your combo!

 So basically, you dodge and block until he either does his Fire Breath or his
 Triple Fireball. In the case of Fire Breath, treat it like you did the Drake
 in Match 3, run under and behind him and start your combo. The Triple
 Fireball is much more common though, with this you have to make sure you are
 in striking distance when he starts spewing fire. At the end of the 3rd
 Fireball, stop blocking and lay into him with a Tetra-Slash + Beast Sword
 Rain, it'll cause many hits plus knock him back away from you, preventing you
 from getting trapped with your back against the wall.

 Even when you block this dragon's attacks, each hit will still cause 90+ dmg,
 you need to make sure you have plenty of HP left over from the Ice Warrior's
 battle to even stand a chance of surviving. Good Luck!

 Should you manage to defeat the Dragon, You'll win 40,000 Gald, a Recovery
 Set, and a Krona Symbol!(First time only.)

 In addition, you'll also recieve your title and the Coliseum Weapon designed
 for your character. In this case you'll get Lloyd's "Sword of Swords" Title
 and the Valkyrie Saber! Congratulations!

 REMEMBER: You can only get the Coliseum Weapons AFTER using the Vinheim Key
 to open the final door in Derris-Kharlan AND viewing the story scene inside,
 but NOT stepping into the final teleporter. Otherwise you'll only get the
 Gald and the Recovery Set! >_<


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 5B.    Party Matches ~ (PAM)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


 Party Matches become available after you beat Single's Match: Advanced Class
 for the first time. You also have to put up with a Beginner Class here, but
 it goes straight to Advanced from there. The dynamic is a little bit
 different than your standard random battle, in the Coliseum you're only
 allowed 3 poeple for your team. As always, feel free to experiment but I
 recomend every party you make should have Lloyd(controlled by the player),
 and Raine(your healer, duh). The third person is up to you, I use Presea for
 her solid defense rating, or Kratos/Zelos for their backup heals.

 An important thing you should do before fighting is to set Raine's
 "Revitalize" spell to your Up-C or Down-C shortcut. these battles don't last
 long enough for you to be concerned with TP, Just keep chain-casting your
 Revitalize shortcut and it will make the battles much easier, Raine's AI
 isn't always the brightest you know... ^_^

 And a final tip, set Raine's Strategy to Protect Friend, Heal, and L-Range
 Magic. As for your Third person, set them to Scatter, At Once, and
 Frontlines.(Except for Genis of course.)

 For each Party Match, I'm going to assume you have Lloyd and Raine.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Party Match: Beginner Class  ENTRY FEE: 15,000 Gald
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Simple fights, you really don't even need Raine here, but she's good in a
 pinch. Let's hurry past this.


 1st Match:    Sorceress               Ranger
 ~~~~~~~~~>    HP:     1,980           HP:     2,120
               TP:     250             TP:     0
               STRONG: NONE            STRONG: NONE
               WEAK:   NONE            WEAK:   NONE
               LOC:    Meltokio Area   LOC:    Gaoracchia Forest Area

               Rogue   x2
               HP:     2,000
               TP:     0
               STRONG: NONE
               WEAK:   NONE
               LOC:    Meltokio Area

 You could find a similar fight to this right outside the Meltokio City gates!
 Treat it accordingly. Go after the Sorceress first, then the Ranger, then the
 Rogues. You've done this many times in the past, rinse and repeat please. ^_^

 2nd Match:    Sorceress               Ranger
 ~~~~~~~~~>    HP:     1,980           HP:     2,120
               TP:     250             TP:     0
               STRONG: NONE            STRONG: NONE
               WEAK:   NONE            WEAK:   NONE
               LOC:    Meltokio Area   LOC:    Gaoracchia Forest Area

               Duelist x2
               HP:     5,230
               TP:     0
               STRONG: NONE
               WEAK:   NONE
               LOC:    Heimdall Area

 What the hell!? This is basically the same group you just got done killing,
 but now Duelists have joined the fray. It doesn't matter though, the same
 order applies. Go Sorceress, Ranger, then Duelists. Make sure your hitting
 that "Revitalize" shortcut often, and don't let anyone hit your healer.

 3rd Match:    Seahorse                Kraaken
 ~~~~~~~~~>    HP:     1,890           HP:     7,320
               TP:     0               TP:     0
               STRONG: Water           STRONG: Water
               WEAK:   Fire,Thunder    WEAK:   Thunder,Ice
               LOC:    Altamira Area   LOC:    Heimdall Area

               Super Star x2
               HP:     2,100
               TP:     0
               STRONG: Water,Ice
               WEAK:   Thunder
               LOC:    Izoold Area

 *Sigh* I'm getting tired of these super-easy battles. I usually save the
 Kraaken for last, athough it doesn't really matter. If you fail here take
 your game back to the store or sell it to someone who would appreciate a
 good RPG. You wouldn't deserve it anymore. ^_^

 4th Match:    Specter x2              Grim Reaper x2
 ~~~~~~~~~>    HP:     2,000           HP:     1,980
               TP:     0               TP:     100
               STRONG: Dark            STRONG: NONE
               WEAK:   Fire,Light      WEAK:   Light
               LOC:    Tower of Mana   LOC:    Tower of Mana

 A slight notch up in difficulty. Go for the Reapers first, since they can
 cast a couple spells on you. Also, have Raine cast Ray in this battle, it'll
 do some major damage 'cause they're Undead. Only one more match to go...

 Final Match:  Coffinmaster            Pharaoh Knight x3
 ~~~~~~~~~~~>  HP:     3,750           HP:     5,620
               TP:     200             TP:     0
               STRONG: NONE            STRONG: Dark
               WEAK:   Light           WEAK:   Light
               LOC:    Temp. of Drk    LOC:    Temple of Darkness

 Finally a decent challenge! This Coffinmaster is just as annoying as the one
 in the Single's rounds. Take him out first, then gang up on the Knights. A
 good thing to do when Raine's not casting Revitalize is to have her
 chain-cast the Photon, Ray, or Holy Lance spell. All three do major damage to
 this group of Undead, making the fight MUCH shorter.

 Congratulations! You just beat the Party Match: Beginner Class! Your prize
 today is 20,000 Gald and a Medicine Set! Don't you feel special? ^_^


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Party Match: Advanced Class  ENTRY FEE: 40,000 Gald! @_@;
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 SAVE YOUR GAME. That's a lot of money to blow on a failed Coliseum attempt.
 I think that this Advanced Class is easier than the Single's one, but
 that's only because you have a healer here. Also, if you manage to triumph
 over this class, you'll have the opportunity to participate in a special
 "Exhibition Match" against Garr, Meredy, and Farah Oersted from previous
 Tales games. See the Extras/Secrets Section for info on that battle.


 1st Match:    Druid   x2              Beast Ogre
 ~~~~~~~~~>    HP:     3,810           HP:     3,420
               TP:     420             TP:     0
               STRONG: NONE            STRONG: NONE
               WEAK:   NONE            WEAK:   NONE
               LOC:    Temp. of Drk    LOC:    Gaoracchia Forest Area

 This is actually your first fight in the Party Matches where you're not
 outnumbered! Take advantage of this by having the 2 frontline fighters take
 out the Druids first, the Ogre is way too slow catch Raine and inturrupt
 her. A fairly easy match, let's go on to the next one.

 2nd Match:    Boar    x2              Baby Boar x3
 ~~~~~~~~~>    HP:     6,840           HP:     3,760
               TP:     0               TP:     0
               STRONG: NONE            STRONG: NONE
               WEAK:   NONE            WEAK:   NONE
               LOC:    Ymir Forest     LOC:    Ymir Forest

 You fought these guys left and right when you went to the Ymir Forest on the
 way to Heimdall earlier in the game, nothing's changed. I find it easier to
 focus on one Boar at a time, then slaughter the babies. Other than blocking
 the Boar's charges and countering with your own combo, there's not really
 much I can say about this fight. Make bacon out of them and get on to the
 next fight.

 3rd Match:    Feather Magic x2        Red Mantis x2
 ~~~~~~~~~>    HP:     3,580           HP:     2,780
               TP:     68              TP:     0
               STRONG: Wind,Thunder    STRONG: Water
               WEAK:   Earth           WEAK:   Fire,Thunder,Ice
               LOC:    Temple of Ice   LOC:    Heimdall Area

 I actually lost this fight the first time I was here because I failed to
 protect Raine. She died, and the rest of us soon after. In this battle you
 have to be everywhere at once, Slashing the Feather Magic's to prevent a
 spell, then rushing over to Raine to guard her from Mantis attacks. The key
 here is to stop the F.M.'s while keeping Raine alive. Mashing your
 "Revitalize" shortcut also helps too.

 4th Match:    Cutlass                 Evil Teddy x2
 ~~~~~~~~~>    HP:     9,800            HP:     7,800
               TP:     0               TP:     800
               STRONG: NONE            STRONG: NONE
               WEAK:   NONE            WEAK:   Fire
               LOC:    Torent Forest   LOC:    Meltokio Area(Coliseum Only)

 This is one nasty fight. The Cutlass will almost always stop you in the
 middle of your combo, and if you don't go after the Teddies first, they will
 start chain-casting magic on you! Since your options of handling this fight
 are limited, Make sure you and your third person are ganging up on one of the
 Evil Teddies, stopping only to inturrupt the other bear's spell. While this
 is happening keep hitting your "Revitalize" shortcut, hopefully the Cutlass
 is focusing on you and not the tender healer. Once one bear is down the fight
 becomes simple, you and your third split up and take out the remaining two.
 Try to make it so you end the fight right after a casting of Revitalize,
 you'll need that HP in the next fight.

 Final Match:  Druid   x2              Dragon Knight
 ~~~~~~~~~~~>  HP:     3,810           HP:     13,500
               TP:     420             TP:     0
               STRONG: NONE            STRONG: NONE
               WEAK:   NONE            WEAK:   NONE
               LOC:    Temp. of Drk    LOC:    Meltokio Area(Coliseum Only)

 The final battle of the Party Matches, and it's just a rehash of old fights?
 I was expecting a little more than this, seeing as how this fight is kind of
 simple. As usual take out any mages in an enemy party first, this means
 Druids this time. Watch out for the Dragon though, he likes to swing his
 spear around a lot, and if you're not blocking, you'll be sent flying! After
 the Druids are gone it's all about going berserk on the Dragon Knight.
 You don't have to worry about HP conservation due to Raine's presence,
 so lay into this guy and plaster the hapless Dragon. Just make sure to
 alternate with your shortcuts, Up-C for Revitalize, Down-C for Ray, so on and
 so forth. Defeating this group earns you your prize of...

 Congratulations! You've just cleared the Party Match: Advanced Class!
 You'll get 50,000 Gald and a Recovery Set. Also, you'll get your chance to
 fight Garr, Meredy, and Farah Oersted from previous Tales games! If you win
 against them, you'll also get some of the best armor in the game! See the
 "Extras/Secrets" section below for information on how to deal with this
 extremely lethal trio.


===============================================================================
 6.    Character-Specific Strategies ~ (CSS)
===============================================================================

 Serving as more of an Appendix to "The Coliseum", the Character-Specific
 Strategies section will give special advice for playing as each of the
 characters below. Lloyd will not be found here because his strategy was
 explained above in each Single's Match fight.


 ~~~~~~~~~~~~~~~~~~
 Colette ~ (CSSCOL)
 ~~~~~~~~~~~~~~~~~~

 Here are two guides so far. If you know another way to use her let me know.


 CONTRIBUTED BY: XionTeikiatsu

 1st Match:

 If you have Torrential Para Ball, good for you. If you don't, I recommend
 you get it, unless there's something better that doesn't cost an entire
 crapload of TP that I'm not aware of. This match will be one of the
 hardest. I hope you've mastered backdodging, because Colette NEEDS to do
 this a lot. Basically, you want to have them attack first, then backdodge
 and pelt them with Torrential Para Ball before they can block. As long as
 you live through this battle, you'll be fine.

 2nd Match:

 Back yourself into the corner and block. Colette's defense should be enough
 to reduce the damage while your accessories heal you. You should gain
 about... 40 HP per recovery. Sit back and block, maybe find something else
 to do, because it's gonna take awhile for Colette to heal completely. When
 she does... smack the thing once after blocking it's attack, and hold block
 again. Repeat until it's dead.

 3rd Match:

 Simple as always, although Colette's combo might ruin the simplicity. Run
 under it, and press Neutral A. Her chakram should ring up and around to dash
 the thing in the back and knock it to the ground. Keep pressing Neutral A
 slow enough that it doesn't combo, but fast enough that it doesn't get up
 and it'll die eventually.

 4th Match:

 Ouch, I hate this one. Ray Thrust is your friend. If you're too close, try
 a Torrential Para Ball. There's no easy way out of this battle... as long
 as you live, you can regenerate HP in the next one.

 Final Match:

 Alright, bait and dodge tactic here. When he spits fireballs at you,
 IMMEDIATELY use Ray Thrust. It takes Colette some time to recover, so if
 you don't use it before the second fireball hits, he's probably gonna take
 a step forward and back you into the corner. Note, Colette is PATHETIC
 at defending herself when she's getting beaten into a corner. Especially
 against this guy. When he flies up into the air, quickly dash under and
 behind if you think you can make it. Chances are, you can, unless you start
 running late. When he lands, or rather, when you finish turning around,
 pelt him in the back with a Torrential Para Ball, and start blocking.
 Unless the thing's stunned. Then you wanna use Torrential Para Ball again.
 Colette isn't the fastest character... even if you run, she WILL get hit.
 It's better to be knocked away for 100 or so damage by a slash, which is
 easily recovered by the Holy Symbol and Yata Mirror. Eventually... he
 should fall to Colette's unstoppable power.


 CONTRIBUTED BY: Eruhin

 Colette has got to be the worst character in Advanced Class!  Granted it
 can be done, but there were numerous times I was yelling at Colette on
 screen. Before you go into the matches I must INSIST that you have the
 compound EX Skill "Angel's Tear" (Resurrect-3, Angel Song-4, Stat Boost-4,
 Eternal-3) which will allow you to resurrect once per battle, a must for
 this girl. Also, I had Colette set to T-type skills, so you may have to
 adjust a bit for spells. Set Ring Cyclone/Whirlwind and Stardust Cross to
 whatever hotkey position you feel is most comfortable for you...you'll be
 using them a lot! Also I like to have my characters cook Miso Stew (large
 HP and MP boost), so make sure you have the recipe and plenty of the
 ingredients.

 1st Match:

 For the first guy, he's pretty tough considering you have two to worry
 about. Be prepared in case the velocidragon spits a fireball and guard if
 he does. Then move in close enough to cast Stardust Cross to knock the rider
 off. Target the rider first  Note: make sure the rider and the V-Dragon are
 on one side of you at all times, NOT boxing you in or you're basically done
 for. After that, move in and let the rider and dragon try to attack and
 quickly back-up so they don't hit you. Quickly move back in and Ring
 Cyclone/Whirlwind the rider. Lather, Rinse, Repeat. The dragon and rider
 won't necessarily attack at the same time, so be prepared for that. After the
 rider's gone, give yourself some room on both sides and move close to the
 dragon. When he tries to attack, quick back up so he doesn't hit, and then
 cast Stardust Cross.  Do this until he's dead.

 2nd Match:

 Try to keep this guy far away from you.  Depending on how he attacks you,
 this may be easy or hard to pull off.  If he stays a good distance away,
 just constantly use Stardust Cross.  However, pause a little bit to see if
 he's going to jump close to you, in which case you should try to dodge it by
 running underneath.  If he does get to close, use Ring Cyclone/Whirlwind to
 make him back off.  If he stays close too long you can sustain some
 unnecessary damage.

 3rd Match:

 OK, this is your break fight, where you can get some decent HP/TP back. As
 soon as the match starts, run under the drake.  Let him finish his attack,
 and then quickly jump up and hit him, and he will fall to the ground. The
 important thing to remember is that he can't attack while down, so keep him
 there. I used Up A attacks because lateral ones are too slow, and the drake
 has too much time to return to the air. I don't use any techs just to save
 on TP. If he does manage to get into the air, avoid his attacks until he's
 done and then continue.

 4th Match:

 I hate this guy. However, he does have somewhat of an attack pattern.  Wait
 and see what he does first from a distance. If he pulls out his ice gun, run
 out of range as these will be your worst problem. If he starts to walk
 towards you, get just close enough to use Stardust Cross. After you do that,
 run away, and see what he does again. If you uses his ice gun, run out of
 range, if not, repeat your attack. Be careful though, as if you get too
 close to the wall, you will not be able to escape his ice gun, and you will
 lose a lot of HP. When you notice you are really close to the back, get in
 close so that he tries to hit you with his sword. Dodge it, and then quickly
 jump over him and attack from the other side.  Be forewarned, he often uses
 his ice gun consecutive times, so don't attack just because he used it once.

 Final Match:

 OK, this is a battle of skill as well as luck. The best method of attack is
 to wait until he uses his three fireball attack. As he's spitting out the
 last one, come up just out of range and use Stardust Cross, and then quickly
 back up as he doesn't take much time to recover. If he uses his lance, you
 may be in trouble if too close to the wall. If you are too close, wait for
 this guy to jump in the air to use his firebreath, and then run underneath
 and continue from the other side.


 ~~~~~~~~~~~~~~~~
 Genis ~ (CSSGEN)
 ~~~~~~~~~~~~~~~~

 Along with Raine, Genis was my most-contributed character. Normally I
 wouldn't take a huge guide like this, but I felt that it was OK this
 time. ^_^


 CONTRIBUTED BY: Teabean

 In order to win with Genis in the coliseum (or any character, really),
 only three requirements need to be met.
 1) 3% of the characters HP must equal about 120 or more (4000+)
 2) You must have a Holy Symbol
 3) Enemy damage incurred while blocking cannot exceed 120 points per
 period of regeneration (about three seconds).

 The third stipulation is by far the most difficult to achieve, but if it
 can be done, the implications should be very clear. Genis can block
 forever! The fewer HP Genis has, or the more damage past whats being
 regenerated is incurred, the more Genis will need to be jumping up and
 back to avoid attacks in order to recoup the losses. Which is not to say
 that one cant beat the coliseum using the following strategies if the
 three stipulations above arent met... Just that its not really surefire
 anymore.

 Suggested Preparation:
 Get Genis the Spirit Up (Compound EX skill from Eternal and Spirit) as
 soon as possible. More TP is always good.
 Give Genis as many max HP, and DEF boosting plants as possible.
 Neither of these are really necessary, but they do help.

 Suggested Accessories:
 Persian Boots  Acquired from the end of Niflheim. If no Persian Boots
 are available, substitutes that reduce physical damage are recommended.
 Holy Symbol

 Suggested Techs:
 Fireball, Lightning Blade/Spark Wave (though any mid-level spell that hits
 multiple times in the same spot will do fine)

 Suggested EX skills:
 Dash (2)
 Guard Plus (2)
 Speed Cast (4)
 Spell Save (4)

 1st Match:

 So you've got a couple high level EX skills to help you cast those spells
 faster. Guess what? They're useless this round! Its possible to land a
 low level spell (use icicle if anything) at the start of the fight, but
 after that, you'll by relying on the kendama to get you through. Scary
 thought, no? If you wished to trade your own HP for that of the
 Velocidragon/Dragon Riders, spell save will allow you to cast some of
 the higher level spells, but expect to be interrupted a fair bit.

 For a more defensive approach, just block and take a swing with the
 kendama when you can (that is, when you can attack without being kicked,
 bitten, or cut in the face). Openings will appear that allow you to
 take two swings, and if so, by all means do so. Particularly against the
 dragon rider, do not be discouraged if he blocks the first hit. Genis
 slow speed becomes an unexpected bonus, as the second hit will come
 right as the dragon rider starts to attack. I prefer the forward+attack,
 down+attack combination.

 As with any character, target the rider first. Once he's down, it's a
 matter of moderate skill to keep from taking any damage at all from the
 velocidragon. You can jump over his bites and kicks if your timing and
 coordination are on, and just wait for the Holy Symbol to recoup
 whatever HP losses you took (which, if you were following instructions
 to the letter, should be zero =). When youre comfortable with your HP
 situation, proceed to alternate between blocking and attacking to polish
 off the dragon. For the dragon, I preferred the down+attack, down+attack
 combo.

 2nd Match:

 If you were able to make it through the velocidragon fight alright, this
 one shouldn't be a problem (the damage per second from the tortoise is
 much slower). Just trade him a blocked blow for a kendama to the face
 and the fight will be over sooner than you know it!

 Thats a lie, actually. It'll take forever. But the longer the fight, the
 more good that Holy Symbol is doing you! =D

 If for some bizarre reason youre actually losing HP on this one (and the
 length of the fight provides a great indicator of this)... the
 defensive strategy probably wont get you through the later fights (read:
 turn around, head to Niflheim, and start doing some leveling up)

 3rd Match:

 Freebie! Just jump and attack to bring the drake to the ground. Genis is
 still slow when performing aerials, so dont be surprised if the drake
 somehow manages to get up out of the dirt and take to the skies again.
 This is one of the few fights in which you may (and I stress that its
 totally unnecessary) utilize spells quite freely. Just be sure to cancel
 and jump attack the flying beast if it starts charging up its own spell.

 After a hundred or more hits (no joke) with the kendama, the drake will
 fall and youre off to match 4!

 4th Match:

 Step one: Run as far away as possible!

 Step two: Keep casting fireball, dont stop!

 Step three: Watch the ice warrior burn.

 Step four: Pop open the champagne, you're off to match five!

 If only it were that simple. In a nutshell, though, the best and fastest
 way to bring this guy down is, indeed, to use the low level fire spell.
 You'll get a shot or two off as a freebie at the start, but will then
 likely find yourself struggling to keep a breathing distance after that.
 So take the freebies first.

 A few useful notes on the ice warriors behavior before moving forward:
 *The charged attack grows in frequency as its HP decreases. The design,
 I'm sure, was meant to make the fight more difficult as time goes on, but
 it also creates a weakness in his seemingly impenetrable armor.
 *The first (and sometimes second, third, fourth, fifth, and on and on)
 attack that the ice warrior makes will always fall short *when it is
 first coming into range*. What does this mean? At the start, if you are
 backed against the wall and see ice projectiles headed towards you,
 they're going to fall short. If youve been standing in one spot, and the
 ice warrior steps close enough to start swinging his sword, its going to
 miss. However, if its close enough to be swinging (and missing) and you
 see it raise its blaster arm, rest assured, those projectiles are
 definitely going to hit. So block. The exception to this is the charged
 attack, which the ice warrior gets much closer to use than it needs to
 be.

 All that said, after you've taken the freebies and the ice warrior is
 almost breathing down your throat, just keep charging more fireballs
 until you see him charge or raise the blaster arm, then block. Whatever
 you do, never move towards the ice warrior of your own accord during
 this fight.

 However, the warrior won't have the same mentality, and will indeed move
 closer. If you are struck by the sword (dont try to block just because
 it seems like hes too close! Chances are you'll just be interrupting your
 own casting for nothing), just get up and block, waiting for the next
 blow. If the next hit is a normal sword strike, block it, then jump over
 his head (for a charged attack or blaster shot, just jump over his head,
 sans blocking. The charge should allow you plenty of time to make it to
 the other side, out of the corner). If you are a smidgen too slow (or
 he a smidgen too fast), hell follow up with a sidelong swipe once youre
 on the other side that will send Genis skidding. Tap block as you skid
 to flip upright. But hey! Since you're on the other side, and he threw
 you quite a ways, just charge up those fireballs and blast away! Fall
 back if the blaster projectiles come into range. Repeat until you're
 cornered in the opposite corner and get out of the corner again using
 the above method.

 As the fight goes on, the warrior will start using the charge attack
 more. This also means more time to jump over him and run away! So use it
 wisely.

 If you find yourself running low on HP, just block block block until the
 Holy Symbol brings you back up.

 Try to enter the next fight with as much health as possible.

 You should also have a fair amount of TP, as youve been sticking with
 the low level spells. Dont worry if you dont think you have enough TP.
 You can get as much as you need from the next fight (or even get through
 the next fight without TP usage at all).

 Final Match:

 Now, your first thought might be to run away from the giant reptile that
 not only has a mass about a hundred times more than yours but also
 carries a shield bigger than you and a halberd that might well double as
 a lamp post during Meltokios night-time hours. Dont listen to that
 voice of reason. Run *towards* this monstrosity. In fact, get so close
 that Genis head is practically butted up against the creature's abdomen.
 Now stay there.

 Believe it or not, thats actually the safest place in the whole arena
 but only for Presea and Genis (or Sheena while shes blocking). Why is
 this? Well, that answer ought be obvious as soon as the dragon fires off
 its first salvo of fireballs. Youd think he could angle a smidgen lower
 but oh well. You're invulnerable! Almost.

 You'll still need to block the halberd, so if you see the big pole move
 erratically, block! Even blocking, youll be thrown back, but dont
 release the block button until you know the dragon has stopped swinging.
 If it follows up with three fireballs, just suck it up and block those,
 too. You should have plenty of HP to handle it. Once the knight has
 stopped attacking, run back to the safe-zone.

 When you've gotten comfortable with maintaining that position, heres how
 to inflict damage:

 When the dragon begins a breath attack (and only a breath attack), start
 casting a mid level spell. The casting time will run through the
 duration of the breath attack *and* through the start of the knights *next*
 attack. What does this mean? Youll only be casting a spell when the
 dragon commits two breath attacks in a row.

 This happens quite frequently, though, but heres the real beauty of it:
 Since the spell will be cast after the start of the dragons second
 attack, you will regain control of Genis in time to block the third
 attack if its a halberd swipe. The significance of which is that you
 know what the first attack is (safe), you know what the second attack is
 and still are able to block if its a halberd swing since the spell has
 not yet been cast (safe), and you can act upon what the third attack is
 as well (safe).

 Congratulations, the dragon knight can't lay a real hit on you!

 If you run out of TP, just hit him with the kendama when you can (this
 is not a pretty business, though, and can take eons to either build up
 enough TP for another spell or defeat the knight).

 After the long, hard road of seemingly endless blocking, you no longer
 need to use Genis ever again! =D

 Enjoy the new title and Genis' paradoxically powerful yet still weak
 weapon.


 ~~~~~~~~~~~~~~~~
 Raine ~ (CSSRAI)
 ~~~~~~~~~~~~~~~~

 I got a LOT of e-mails regarding Raine also, here's what I thought was
 the most in-depth. Normally I wouldn't take a huge guide like this, but
 since Raine is so hard to play as I thought it would be OK. ^_^


 CONTRIBUTED BY: Gentle Ben

 Raine was at level 67 when I got her through Advanced Class, and I had
 her equipped thusly:

 Weapon: Deck Brush (purchased in the rebuilt Luin)
 Body: Heavenly Robe
 Head: Maid's Hairband
 Arm: Star Bracelet
 Acc. 1: Extreme Symbol (so she can actually do some decent damage with
         that stick)
 Acc. 2: Mystic Symbol (so she can fire off spells in a timely fashion)

 Ex skills are crucial in the coliseum, of course.  Here's what I had for
 her:

 Lv4: Spell Save (I love this skill)
 Lv3: Add Combo (3 hits are much better than 2)
 Lv3: Speed Cast
 Lv2: Neutralizer

 I don't know if Speed Cast and the Mystic Symbol work cumulatively or
 not, but anyway, that's what I did.

 And the tech configuration:

 B: First Aid
 B+Up: Photon
 B+Down: Photon
 B+Side: Photon
 C Up: Force Field
 C Down: Force Field

 Ray seems to take longer to cast than Photon, and it's sort of an area
 affect thing, which doesn't help against a single enemy.  Stick to
 Photon.

 And cooking, as always in the coliseum, should be set to Miso Stew.
 Maybe go out in the field and cook a few times to get her skills up,
 since she's such a worthless chef.

 Okay, let's get to it, round by round:

 1st Match:

 Dodge backwards if you want, then launch into an opening Photon.
 The dragon will probably spit a fireball at you.  DON'T block it--if you
 let it hit you and it interrupts your spell, you can start casting again
 and the spell will fire almost immediately.  The Photon will separate
 them, and the lower-HP Rider is your first target.  Give him the old
 3-hit combo-block-repeat, drill.  When the dragon runs up to kick you in
 the face, just block until it goes away again.  The rider should be dead
 before too long.  Now, you could alternate hitting and blocking against
 the dragon, but a beautiful thing about this enemy is it often staggers
 long enough that you can start another combo before it can attack.  So
 just wail on A until the critter bites it.  COOK.

 2nd Match:

 You're probably hurting after the first fight, and Raine's tepid
 soup probably didn't quite do the trick.  So take advantage of the
 tortoise's lack of speed to cast First Aid once or twice.  If your HP is
 pretty decent, go for an opening Photon.  If it leaps toward you,
 though, your spellcasting is done.  But remember: it's almost always
 better to let yourself get hit in order to take advantage of Spell Save
 than to cancel the spell yourself by blocking.  The Tortoise is actually
 pretty easy--just hit-hit-hit-block.  Even if it goes into its shell and
 blocks your first two swings, keep going--it often comes out too soon
 and takes the third hit on the chin.  It won't be long before it
 succumbs to the awesome might of your janitor broom.  Cook.

 3rd Match:

 Dear Lord, how much harder would Advanced Class be if the Drake was
 not in it?  Fighting this thing with Raine is exactly like fighting it
 with anyone else.  Back off and wait for it to use its breath stream
 attack, then run under it, jump up and smack it down from behind.  You
 can then just keep doing normal combos: the length of Raine's weapon
 will keep the Drake from escaping into the air.  Relax and watch your TP
 max out.  Then cook: you should be full power now.

 4th Match:

 For a spellcaster like Raine, a slow enemy like this is just what
 the doctor ordered.  And since the Drake fight left you fat with Miso
 and HP, you can dodge backward twice and launch right into Photon.  You
 might even get two off before it gets too close.  Note that the ice
 bullets are an exception to the don't-block-when-spellcasting rule.
 They just cause too much damage, so screw your spell and block (in fact,
 Force Field would probably be a good idea, but I didn't think of it at
 the time).  When the Warrior reaches your side of the arena, it's a
 simple matter of running up to him, blocking, then leaping over and
 running to the opposite corner.  Then, Photon time.  You'll probably
 take some damage, as some of his attacks will get you when your are
 behind him and running away.  But if you cast First Aid when neccessary
 and stick to the plan, you'll get him.  Cook.

 Final Match:

 This would be much easier if Raine had the ups to leap over him
 like Regal does.  But since she doesn't, nail him with a Photon right
 away.  This is by far your trickiest battle, because you're trying to
 strike a delicate balance.  If you are all the way to one side of the
 arena, sometimes the Knight will stay just far enough away that his
 spear won't hit you, and his fireballs will just scorch your toes.  That
 is where you need him to be.  If he gets closer than that, you'd better
 pray that he takes to the air so you can run to the other side.  If he
 does, smack him in the ass with your broom a few times before retreating
 to the corner.  Once there, cast First Aid like it's going out of style
 and Photon whenever the opportunity presents itself.  The nice thing
 about Photon is it knocks him back a bit, which buys you some time.
 Spell Save is your best friend here.  Good luck!


 ~~~~~~~~~~~~~~~~~
 Sheena ~ (CSSSHE)
 ~~~~~~~~~~~~~~~~~

 Have not finished yet. I need a Sheena contribution badly! ^_^;


 ~~~~~~~~~~~~~~~~~
 Kratos ~ (CSSKRA)
 ~~~~~~~~~~~~~~~~~

 Although I wrote this, feel free to send in an alternate strategy. ^_^


 CONTRIBUTED BY: Aeriko~!

 Kratos can be easy or hard depending on how you set your EX skills. For an
 easy, enjoyable time here, set your Compound Ex Skill to "Super Blast"
 (6-hit normal combo + Techs) by using 3 Lvl 3 EX Gems. Choose Slasher,
 Eternal, and Super Chain. Also, set your last EX Gem as a Lvl 4 with Speed
 Cast. Now that that's done, your best Techs to set should be Super Lighting
 Blade and Light Spear Cannon. Fierce Demon Fang and Hell Pyre are also
 recommended. Your shortcuts should be First Aid and a mid-level attack spell
 like Thunder Blade or Grave.

 Going through Coliseum is a cakewalk with Kratos. Superior offense, mixed
 with light healing spells like First Aid make you unstoppable, and free
 to make more mistakes. the downside is getting caught mid-spellcast is never
 a good thing, so make sure you put plenty of distance between you and the
 enemy before you cast. As for killing them, just use your 6-hit normal combo
 followed by Super Lightning Blade or Light Spear Cannon on every enemy.
 You'll have your Excalibur in no time. ^_^


 ~~~~~~~~~~~~~~~~
 Zelos ~ (CSSZEL)
 ~~~~~~~~~~~~~~~~

 Have not finished yet due to choosing Kratos for the ending. Kratos'
 strategy will work fine here, seeing as how they're so similar. ^_^


 ~~~~~~~~~~~~~~~~~
 Presea ~ (CSSPRE)
 ~~~~~~~~~~~~~~~~~

 Same thing as with Kratos, feel free to send in an alternate strategy. ^_^


 CONTRIBUTED BY: Aeriko~!

 Ahh, my favorite character! You'll have quite a time trying to earn Presea's
 Bahamut's Tear. She is quite slow, and she only has a 2-hit normal combo. The
 one thing she does have going for her is a lot of her attacks knock the enemy
 back quite far. Use this to your advantage by setting up some knock-back
 Techs like Eternal Damnation and Eternal Devastation. Endless Infliction is
 her best multi-hit Tech, but it doesn't work well on heavy enemies. Also be
 sure to set Beast for use after almost every combo. As for her Compound EX
 Skills, I like to use Suppress, which you get by using a Lvl 2 Vitality,
 Lvl 3 Guard Plus, and a Lvl 4 Heavy Hit. I also like to combine Heavy Hit
 with a Lvl 1 Strong for the Compound EX Skill Variable, but it's up to you.

 Before you start, be sure to set up a Heal Bracelet on her, a Holy Symbol
 also works well. She'll need all the HP she can get! As for playing as her,
 try to be even more cautious of HP-loss than Lloyd. Only attack when you are
 sure you can get off a full combo. It's a good idea to play through Advanced
 Class as Lloyd a few times to get a feel for the various enemy attacks before
 playing with Presea. Good luck! ^_^


 ~~~~~~~~~~~~~~~~
 Regal ~ (CSSREG)
 ~~~~~~~~~~~~~~~~

 Here's a quickie for Regal, it's all I have so far so if you've got a strat
 help us out! ^_^

 CONTRIBUTED BY: CYBORG0326

 Onto Regal, Faerie Ring and Holy Symbol.  The key here is Mirage, he can go
 behind the opponent and just beat him senseless.  Keep your stats up, if you
 go low on HP the last two matches will put a hurting on you.

 EX Skills:     Combo EX Skills:
 4:Flash        Counter
 2:Vitality     Aerial Jump
 3:Add combo    C. Combo
 4:Guilt


===============================================================================
 7.    Extras/Secrets ~ (EXS)
===============================================================================

 So far these are the only two "secrets" I know of in the Coliseum.


 ~~~~~~~~~~~~
 Fight Seles:
 ~~~~~~~~~~~~

 To fight Seles, Zelos' older sister, beat Singles Advanced Class with any
 character twice, but Zelos has to be in your party(not Kratos). The first
 time you'll get the Excalibur, Kratos' best weapon. Beat it a second time
 and you'll fight Seles as a Boss. After you defeat her, you'll recieve the
 Last Fencer sword! Which is Zelos' best weapon, and an Elemental Circlet.
 ~*SHE IS NOT AN EASY FIGHT*~ Level 70+ only or you'll get mangled!

       Seles
       HP:     12,000
       TP:     800
       STRONG: Water,Wind,Fire,Earth
       WEAK:   NONE

 I haven't had a chance to fight Seles yet, seeing as how I chose Kratos for
 the ending. Here are a couple good ways to go about whomping on Zelos'
 sister. If you feel that your strategy is better, drop me a line and I'll
 consider putting it in. ^_^


 CONTRIBUTED BY: Cypher

 Player Character: Lloyd

 She is a relitivly easy fight, just guard, use Guardian when she is going to
 use one of her spells/techs, and beat on her with your best tech's (I used
 Rising Falcon to get in close, then my 4 hit normal combo -> Tiger Blade
 -> Sonic Sword Rain, and it was a pretty easy fight). Repeat steps 1
 through 3 till golden brown. after the fight, Seles and her man slave
 try to sweet talk Zelos into letting Seles come with you, Zelos says she'd
 only get in the way, and they walk off in a fit. :)


 CONTRIBUTED BY: PokeDigiManiac

 Player Character: Lloyd

 She's pretty easy if you know what you're doing. However, before you fight
 her, make sure you practice backsteps. (Hit the direction opposite to what
 you're facing on the control stick while guarding, and you hop back. This is
 VITAL.) At first, she just whacks you with her purse for a two-hit combo (and
 it actually hurts some), so just guard + combo the hell out of her. I
 recommend Sword Rain. She will also probably start with ice-based spells -
 interrupt them or get out of the way. She casts Absolute (small radius spell,
 and if you see it, you can move fast out of the way) and Ice Lancer (shoots
 ice in one direction - jump or get hurt. It wasn't that painful for me). It's
 very easy to interrupt her. (Again, Sword Rain is recommended, as well as
 Beast.) She will also pull a huge sword out of somewhere and either perform a
 two-hit combo or a several-hit jumping combo. If you're guarding (and you
 should be), then she will finish her several-hit jump combo with her back to
 you - perfect opportunity to nail her with another combo of your own. After a
 little bit, her hat (SO CUTE) falls off, and she starts to go into
 hyperdrive. This is where backsteps become imperative. In addition to her
 other attacks, she starts doing a move (I don't remember the name... terribly
 sorry.) that involves shooting lots of little stars at you while she whirls
 this wand around her head, and then the wand promptly grows a star-shaped
 boulder at one end and she smashes the hell out of you with it. This attack
 WILL automatically Guard-Break and does quite a bit of damage. If you don't
 know it's coming, you will die. (That's how she killed me the first two or
 three or seven times...) However, all you have to do to avoid it is backstep.
 Easy. Rinse, repeat, and combo and she'll go down and hand over her shiny
 stuff. ^_^


 CONTRIBUTED BY: CYBORG0326

 Player Character: Zelos

 For Zelos, after you're done you have to fight Seles. Seles is harder than
 the dragon and has some really cruel melee and spells. The Key here is to
 have really high HP and keep your TP up.

 Don't even try elemtental attacks, waste of TP. Instead, equip Spirit
 Symbol and Faerie Ring. When she casts Absolute, back dash and heal with
 First Aid.  What you have to watch out for is Freeze Lancer, because you
 can't dodge that.  Use Guardian when the icicles of doom and pain come to
 sodomize your poor human flesh. When your stats are up, use Double Demon
 Fang and Super Lightning Blade. Double Demon Fang will stop her from
 casting spells, and Super Lightnning Blade does pretty decent damage. After
 a while, she'll start to attack you, her melee attacks do 500 each, so jump
 over her quickly and run like you just lifted a 7/11. Keep up the Double
 Demon Fang and First Aid spamming until you finally put that little twerp
 in her place.


 Also, thanks to Cjt and a bunch of other e-mails for pointing out that you
 do NOT need the Vinheim Key to reach Seles. >_<


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Fight against Tales Series characters:
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 To fight against 3 characters from previous Tales games you must first
 win Party Match: Advanced Class. After getting your standard 50,000 Gald and
 items, the audience will be treated to a special "Exhibition Match" in which
 your 3 characters square off against Garr, Meredy, and Farah Oersted. If you
 manage to defeat them, you'll recieve the Mumbane (Lloyd's best armor), a
 Star Cloak (Genis/Regal's best armor) and another Krona Symbol.
 ~*AGAIN, NOT AN EASY FIGHT*~ I would suggest Level 70+ before you even try.

       Garr                            Meredy
       HP:     20,000                  HP:     16,000
       TP:     150                     TP:     1,450
       STRONG: Earth,Thunder,Ice,Dark  STRONG: NONE
       WEAK:   NONE                    WEAK:   NONE

       Farah Oersted
       HP:     20,000
       TP:     150
       STRONG: Fire
       WEAK:   NONE

 UPDATE 7/25/04: I finally beat these guys! It took me a while to figure this
 out, YOU CAN USE ITEMS IN THIS BATTLE! Every other Coliseum match prevents
 item usage, but since this is an exhibition match, anything goes! With that
 understood, this fight merely becomes extremely difficult, not impossible.
 Before you try this, bring 20 of each item: Lemon and Pineapple Gels, Life
 Bottles, and a few Miracle Gels and Energy Tablets. You can also bring an
 All-Divide if you like, but I managed without using any of mine.

 First, a little insight into your enemy. Garr is an archer-swordsman. Meredy
 is a mage of some kind with all of Genis' high-level magic spells like
 Indignation and even Meteor Storm! And Farah Oersted, a hand-to-hand fighter
 with moves extremely similar to Regal's(copied?). Any of these 3 fought alone
 would be enough to constitute a boss-fight in the normal game. With all 3 of
 them here together you'll really get your money's worth.

 Now that you know who you're fighting, what can you do about it? Chances are
 that you won't beat them on your first try, meaning that you'll have to start
 over from the beginning of Advanced Class. But don't give up! Think about all
 that awsome armor you're gonna get from killing these guys.

 I've side-tracked this conversation long enough, here's the strategy...

 I began the fight by going after Meredy, their caster. With 16,000 HP she has
 the lowest life, but that's still quite a bit. Also, when you kill her,
 SHE WILL RESURRECT HERSELF once! It was quite annoying watching her come
 back just to kill us all off after I thought she was dead. During this time
 make sure you're hitting your "Revitalize" shortcut often so Raine doesn't
 have a chance to cast her own spell choices. Also, pass out Life Bottles and
 Pineapple/Lemon Gels when appropriate. I used 12 Life Bottles in this fight
 and Raine got her "Never Say Never" title for dying 5 times in one battle!
 Anyway, after Meredy's gone(finally), your next target should be Farah
 Oersted because she's one nasty damage-dealer. No matter what you do, you
 won't really get a chance to Stun her out of a combo, so just do your best
 damage to her. At least she won't rise from the dead. Have I mentioned that
 you should be hitting that "Revitalize" shortcut all this time? Anyway, with
 Farah gone, the battle is no longer life-threatening, merely slow and time-
 consuming. Garr has some serious defense for an Archer, probably because he's
 wearing your Mumbane armor. He's also got this nasty Area-of-Effect skill for
 when your all ganging up on him called Decisive Slice. Be sure to
 "Revitalize"/Lemon Gel appropriately.

 After a whole stack of Life Bottles, Lemon Gels, and a bunch of Pineapple
 Gels, you're finally triumphant! Congratulations! You now have two of the
 best sets of armor in the game, the Mumbane and the Star Cloak! Oh yeah and a
 Krona Symbol too(Whoop-dee-do). ^_^

 EDIT: 9/1/04:  Thanks to Drum Kero for pointing this out:

 Upon playing today, I noticed something shocking in the "Characters from the
 other Tales" game fight. Meredy IS NOT the only one who can revive. Upon
 testing and killing everyone first, it seems that the computer AI is set to
 revive whoever YOU KILL FIRST. Be it Garr, Meredy, OR Farah, it will revive
 whoever you killed FIRST and only ONE TIME after that, its just like a normal
 battle. Thus, if you really want to get Meredy out of your hair, and you have
 Gels/Bottles to spare, I would(and did) have everyone gang up on Garr(in my
 opinion the easiest of the three) and kill them, and let him revive. That
 leaves Ferrah and Meredy to only die once, kill them off, and it leaves you
 alone with Garr yet again.


===============================================================================
 8.    Credits ~ (CRD)
===============================================================================


 Thanks goes out to CjayC, for creating the best game information resource in
 the world! I'd have been frustrated many-a-time in my games if it weren't for
 GameFAQs.com

 Kudos to myself for finally contributing to a game after reading everyone
 else's guides for all these years.

 Congratulations to Namco for actually creating the first game to pull me away
 from Final Fantasy XI for any appreciable amount of time since I started
 playing it way back in October 2003.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Contributions to This Guide ~ (CNG)
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Once again, if you wish to contribute to this guide my e-mail is:
       spyder(at)zeldaclassic.com
 And make sure the Subject has "ToS" in it somewhere so I don't mistake it for
 spam. ^_^

 There won't be any credit given for minor spelling and grammatical error
 corrections. If I put those in, the list would become WAY too long. ^_^;

 I will give credit for all other contributions, but if I get too many for one
 section I'll only keep the best 3-5. Also, in the case of 2 extremely similar
 strategies, credit will be given to the one that looks the best and has the
 most detail. This is a community guide, my aim was to have it so players are
 helping players, I only created a place to begin. ^_^

 DISCLAIMER: If I find your contributions useful, I reserve the right to edit
 it to fit my Guide. I won't delete or change your information, I'll just make
 sure it fits in here. ^_^

 I am no longer accepting guides for Raine, Genis, and the Seles fight at this
 time. I was never taking Lloyd guides(except for fighting Seles) so that
 hasn't changed. Here's what I'm taking so far:

 ACCEPT:            REJECT:

 Colette            Raine
 Kratos             Genis
 Sheena             Seles
 Zelos
 Presea
 Regal
 Garr, Meredy,
 and Farah Oersted

 Also I'll take anything extra like Recipes to use and where you get them. ^_^

 Thanks again to everyone who helped me out with this guide! These names are
 already next to their strategies, but I'll put them here again for good
 measure. You guys rock! ^_^


          CONTRIBUTORS:

          Cjt
          Gentle Ben
          PokeDigiManiac
          Drum Kero
          Teabean
          Cypher
          CYBORG0326
          XionTeikiatsu
          Eruhin


 ~~~~~~~~~~~~~~~~~~~~~~~~
 About the Author ~ (AAU)
 ~~~~~~~~~~~~~~~~~~~~~~~~

 I live near Portland, Oregon and i'm 20 years old. I work at a GameStop, and
 i'm currently studying for my Bachelor's in Game Art and Design. I have a
 beautiful girlfriend named Danielle, we've been together for over 4 years.

 The name Aeriko comes from Final Fantasy XI in which I play a Level
 50-something Mithra Thief/Ninja on the Fairy Server. I also have a
 Tarutaru by the name of Nooblet, he's a Level 30-ish Black Mage/White Mage.

 Shout-outs to my FFXI friends!(Not in any particular order): Moonkitty,
 Warheit, Munchkin, Zabeimabe, Alandrea, Agreshon, Snk, Proxxis, Psychostu,
 Alundras, Larionov, Legace, Lucion, Lerko, Chibichaos, Elrina, Himura,
 Tonberrylord, Maphrael, Mossimo, Nephi, Dogma, Ancients, Kitora, Tilo,
 Requinus...

 And everyone else in the Rhapsody and BlackTower Linkshells.
 You guys are "Teh bestest"!

 If you see me online, give me a /tell and let me know what you think! ^_^

 ~*Windurst Rules!*~
 http://www.nuklearpower.com/daily.php?date=040117


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 **  Reward will probably consist of a written "pat-on-the-back" e-mail, but
     if you catch a more serious crime, who knows? ^_^

 Copyright ©2004 Eric Ryder "Aeriko". All rights reserved.
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