Tales of Symphonia, the U.S. version, for the Nintendo GameCube
Equipment Guide, version 2.2, by jamescom1
Hello. This is my equipment guide for Tales of Symphonia, in which I'll list
and describe all the equipment in the game. (Yes, I like stating the obvious.)
Table of Contents Line Number
-------------------------------------------------- ---------------
Equipment listed by type ................................................... 68
Weapons ........................................................... 78
Twin Blade 84
Dagger 221
Ring 285
Kendama 357
Rod 446
Card 538
Sword 641
Ax 727
Leg Guard 822
Armor (Body) ..................................................... 933
Armor 939
Guard 1029
Cloak 1102
Robe 1178
Armor (Head) .................................................... 1266
Helmet 1272
Hat 1323
Ribbon 1373
Circlet 1410
Armor (Arm) ..................................................... 1463
Shield 1469
Gauntlet 1530
Bracelet 1575
Gloves 1616
Accessories ..................................................... 1664
Charm 1670
Ring 1742
Symbol 1810
Cape 1861
Boots 1914
Jewel 1959
Doll 2045
Equipment listed by character ............................................ 2070
Lloyd 2076
Colette 2163
Genis 2246
Raine 2311
Sheena 2394
Kratos/Zelos 2477
Presea 2576
Regal 2660
Equipment listed by alphabet ............................................. 2725
Equipment locations 2813
Equipment with added effects ............................................. 4074
Elemental Defense 4080
Added Damage 4228
HP/TP Regeneration 4327
Luck 4372
Devil's Arms ............................................................. 4428
Version & Contact 4509
Credits .................................................................. 4551
Legal 4568
END OF FILE ______________________________________________________________ 4583
===============================================================================
Equipment listed by type
-------------------------------------------------------------------------------
Equipment Name
In-game description
Stats
Added Effects
_________
/ \
--==< WEAPONS >==--
\_________/
Total weapons = 139
--==< TWIN BLADE >==--
24 Twin Blades
Angel's Tear
A sword that conjures an image of an angel's tear.
Slash = 750
Thrust = 730
Defenser
A sword used for both offense and defense.
Slash = 500
Thrust = 495
Defense = 15
Dragon Tooth
A long sword made from a dragon's tooth.
Slash = 440
Thrust = 470
Added damage to dragons
Elemental Brand
A brand with five elemental laws inscribed on its blade.
Slash = 530
Thrust = 510
Knight's Saber
A saber crafted for use by the King's knights.
Slash = 100
Thrust = 90
Kotetsu
An excellent blade made by a legendary craftsman of the same name.
Slash = 350
Thrust = 320
Kusanagi Blade
A weapon used by the eastern gods to defeat evil spirits.
Slash = 930
Thrust = 850
Added damage to undead
Masamune
A very sharp blade. Nicknamed "Gauntlet Cutter."
Slash = 190
Thrust = 165
Material Blade
A weapon composed of a blade of fire and a blade of ice.
Slash = 820
Thrust = 820
Mumei
A very sharp sword. Its forger is unknown.
Slash = 115
Thrust = 100
Muramasa
A blade so sharp that enemies don't feel the blow.
Slash = 590
Thrust = 560
Nebilim
A cursed weapon. Its background is a mystery.
Slash = 0
Thrust = 0
Evasion = -20
Luck = -20
Nimble Rapier
A thin sword. Can slice like the wind.
Slash = 265
Thrust = 295
Ninja Sword
A sword once held by a legendary female ninja.
Slash = 860
Thrust = 820
Attack Attribute = Darkness
Ogre Sword
A curved sword crafted and polished to its very best.
Slash = 320
Thrust = 300
Added damage to undead
Osafune
A fine blade named after an eastern country.
Slash = 220
Thrust = 200
Paper Fan
Makes a loud noise when it hits someone.
Slash = 850
Thrust = 750
Accuracy = 30
Luck = 30
Rapier
A sword designed specifically for thrust attacks.
Slash = 130
Thrust = 155
Saint Rapier
A holy sword designed specifically for thrust attacks.
Slash = 410
Thrust = 440
Attack Attribute = Light
Shiden
A blade treasured by the noble family of the same name.
Slash = 410
Thrust = 380
Attack Attribute = Lightning
Sinclaire
A saber that's refined to be more effective.
Slash = 235
Thrust = 265
Valkyrie Saber
A saber with the name of a Valkyrie inscribed on its blade.
Slash = 850
Thrust = 930
Wasier Rapier
A rapier that belonged to a renowned lord.
Slash = 600
Thrust = 630
Defense = 15
Wooden Blade
A blade made of wood, but dangerous if swung.
Slash = 70
Thrust = 60
--==< DAGGER >==--
9 Daggers
Assault Dagger
A sharp dagger that is easy to use.
Attack = 410
Accuracy = 15
Attack Attribute = Wind
Added damage to beasts
Crystal Dagger
A beautiful dagger made of mystic metal.
Attack = 750
Accuracy = 30
Added damage to beasts
Small TP regeneration
Earth Dagger
A short sword with the power of earth.
Attack = 250
Accuracy = 10
Attack Attribute = Earth
Added damage to beasts
Fafnir
A cursed dagger made from the bone of a wicked dragon.
Attack = 0
Accuracy = 0
Flame Dagger
A dagger with a corrugated blade shaped like a flame.
Attack = 530
Accuracy = 15
Attack Attribute = Fire
Added damage to beasts
Gladius
A meticulously crafted steel dagger.
Attack = 620
Accuracy = 20
Added damage to beasts
Hydra Dagger
A dagger with an extremely sharp crystal blade.
Attack = 220
Accuracy = 10
Attack Attribute = Water
Added damage to beasts
Stiletto
A blade that is easy to use due to its compact size.
Attack = 130
Accuracy = 10
Added damage to beasts
Toy Dagger
It's surprisingly sharp for a plastic pink dagger!
Attack = 700
Accuracy = 30
Evasion = 80
Luck = -50
--==< RING >==--
16 Rings
Angel's Halo
A halo which gives mystic power to its user.
Attack = 850
Chakram
Designed to return to its owner when thrown.
Attack = 68
Duel Ring
A chakram reinforced for increased durability.
Attack = 130
Evil Eye
A cursed weapon. Kills the weak with one glance.
Attack = 0
Flying Disk
A lightweight disk. Great for playing fetch with Noishe.
Attack = 100
Lunar Ring
A crescent-shaped weapon. Cuts through the air like a moonbeam.
Attack = 500
Mystic Ring
Primarily used as a ceremonial tool, but can also be used as a weapon.
Attack = 235
Mythril Ring
A chakram made of mythril, a metal with mysterious power.
Attack = 350
Ray Thrust
A light-bending chakram. Resembles the Air Thrust spell.
Attack = 320
Attack Attribute = Light
Shuriken
A special aerial weapon from the East.
Attack = 410
Slicer Ring
A ring-shaped weapon designed for use in battle.
Attack = 160
Solar Spinner
A chakram shaped like the sun.
Attack = 590
Stardust
A chakram with a trajectory resembling a trail of stars.
Attack = 750
Stinger Ring
A chakram equipped with spikes instead of a blade.
Attack = 280
Tambourine
Break out the tambourine and get the party started!
Attack = 740
Accuracy = -20
Luck = 50
Toroid
Nicknamed "Coin." No one knows how it was made.
Attack = 670
--==< KENDAMA >==--
15 Kendamas
Cool Orbit
Icy weapon that's cold to the touch.
Attack = 250
Intelligence = 5
Attack Attribute = Ice
Cor Leonis
Translates to "Lionheart." A weapon for the brave.
Attack = 464
Intelligence = 9
Disaster
A cursed weapon that's evil to the core. Use with caution.
Attack = 0
Intelligence = -30
Accuracy = -30
Evasion = 100
Luck = -50
Duel Star
It can do some damage when swung with force.
Attack = 120
Intelligence = 3
Falling Star
The star-shaped ball puts enemies in a world of pain.
Attack = 188
Intelligence = 4
Final Player
Its attack power helps you stay in the game. Don't give up!
Attack = 650
Intelligence = 12
Fine Star
A colorful weapon. The harder it's swung, the more pain it inflicts.
Attack = 80
Intelligence = 2
Northern Lights
Swing this weapon and a rainbow-colored aura appears.
Attack = 504
Intelligence = 10
Nova
A wooden stick and ball attached with a string. Not very powerful.
Attack = 60
Intelligence = 1
One World
A powerful weapon. Symbolizes your quest to join the two worlds.
Attack = 680
Intelligence = 14
Phantasmagoria
Its shifting, floating colors look like a vision from a dream.
Attack = 600
Intelligence = 0
Defense = 20
Accuracy = 50
Evasion = 10
Shadow Dancer
A weapon that summons shadows form the darkness.
Attack = 416
Intelligence = 8
Attack Attribute = Darkness
Shining Star
A weapon that sparkles and shines when swung.
Attack = 356
Intelligence = 7
Southern Cross
A weapon that guides you to victory.
Attack = 550
Intelligence = 11
Thunderbolt
Shock the bad guys silly with this electrifying weapon.
Attack = 304
Intelligence = 6
Attack Attribute = Lightning
--==< ROD >==--
15 Rods
Ancient Rod
Ancient wisdom is said to be sealed in the gem on the top of the rod.
Attack = 364
Intelligence = 8
Battle Staff
A staff good for bashing enemies.
Attack = 115
Intelligence = 2
Crystal Rod
A supreme rod used by an ancient mage.
Attack = 640
Intelligence = 12
Deck Brush
A mystic brush protected by the spirit of wind.
Attack = 550
Intelligence = 0
Accuracy = 50
Evasion = 20
Luck = 30
Attack Attribute = Wind
Earth Rod
A rod with the power of earth.
Attack = 192
Intelligence = 3
Attack Attribute = Earth
Gale Staff
A staff with the power of wind.
Attack = 268
Intelligence = 5
Attack Attribute = Wind
Gem Rod
A rod decorated with a cheap gem on the top.
Attack = 140
Intelligence = 2
Hanuman's Staff
A staff that once belonged to a legendary hero.
Attack = 524
Intelligence = 11
Heart of Chaos
A cursed weapon that pulses with evil energy.
Attack = 0
Intelligence = 50
Accuracy = -30
Luck = -30
Holy Staff
A staff blessed by the gods.
Attack = 436
Intelligence = 9
Attack Attribute = Light
Small HP regeneration
Phoenix Rod
A rod that draws its power from phoenix feathers.
Attack = 316
Intelligence = 6
Attack Attribute = Fire
Rod
A simple rod made of oak.
Attack = 80
Intelligence = 1
Ruby Wand
A wand decorated with a ruby on the top.
Attack = 212
Intelligence = 4
Rune Staff
Mystical staff with a rune engraved into the metal.
Attack = 472
Intelligence = 10
Thunder Scepter
A scepter with the power of thunder.
Attack = 336
Intelligence = 7
Attack Attribute = Lightning
--==< CARD >==--
14 Cards
Acalanatha
A card with a picture of Acalanatha.
Attack = 720
Attack Attribute = Fire
Elemental Defense:
(Fire,Darkness) +2
Added damage to undead
Asura
A card with a picture of Asura.
Attack = 650
Added damage to undead
Card of Earth
A card with a picture of a mole. It is resistant to earth.
Attack = 240
Attack Attribute = Earth
Elemental Defense:
Earth +2
Added damage to plants
Card of Fire
A card with a picture of a bear. Resistant to fire.
Attack = 270
Attack Attribute = Fire
Elemental Defense:
Fire +2
Added damage to beasts
Card of Ice
A card with a picture of a wolf. Resistant to ice.
Attack = 430
Attack Attribute = Ice
Elemental Defense:
Ice +2
Added damage to humans
Card of Lightning
A card with a picture of a mouse. Resistant to lightning.
Attack = 350
Attack Attribute = Lightning
Elemental Defense:
Lightning +2
Added damage to insects
Card of Water
A card with a picture of a bird. Resistant to water.
Attack = 175
Attack Attribute = Water
Elemental Defense:
Water +2
Added damage to aquatics
Card of Wind
A card with a picture of a cat. Resistant to wind.
Attack = 380
Attack Attribute = Wind
Elemental Defense:
Wind +2
Added damage to birds
Divine Judgment
A sacred weapon powerful enough to battle the gods.
Attack = 810
Added damage to undead
Gates of Hell
A cursed card with a picture of a feather from an evil black bird.
Attack = 0
Defense = -40
Intelligence = 10
Accuracy = -20
Evasion = 60
Luck = 10
Money Bag
Fill it with coins and it packs a wallop!
Attack = 760
Accuracy = 10
Evasion = 10
Luck = 50
Receive 2X more Gald
Spell Card
Mysterious characters and patterns are written on the card.
Attack = 135
Added damage to undead
Vajra
A card with a picture of Vajra.
Attack = 520
Added damage to undead
Yaksa
A card with a picture of Yaksa.
Attack = 590
Added damage to undead
--==< SWORD >==--
14 Swords
Aqua Brand
A magic sword with the power of water. The blade is always wet.
Attack = 350
Attack Attribute = Water
Added damage to humans
Baseball Bat
Bottom of the ninth, bases loaded, two men out...it's all up to you!
Attack = 750
Defense = -30
Accuracy = 40
Luck = -20
Ether Sword
An indestructible sword made of a strange invisible substance.
Attack = 590
Added damage to humans
Excalibur
A legendary sword that emits light. Once possessed by an ancient hero.
Attack = 800
Added damage to humans
Flamberge
A sword with a blade that resembles a flame.
Attack = 650
Attack Attribute = Fire
Ice Coffin
A sword made of ice as clear and pure as crystal.
Attack = 500
Attack Attribute = Ice
Added damage to humans
Laser Blade
A sword made of light using ancient technology.
Attack = 710
Attack Attribute = Light
Added damage to humans
Last Fencer
A sword forged from a rare ore.
Attack = 920
Added damage to humans
Lightning Sword
Electricity runs through the blade of this sword.
Attack = 470
Attack Attribute = Lightning
Added damage to humans
Long Sword
A sword made with 3 feet of iron.
Attack = 85
Added damage to humans
Sand Saber
Sand pours from this sword with every swing.
Attack = 440
Attack Attribute = Earth
Added damage to humans
Silver Sword
A silver sword with a finely crafted blade.
Attack = 265
Added damage to undead
Soul Eater
A sword known to devour the souls of its victims.
Attack = 0
Defense = -50
Intelligence = -50
Accuracy = -30
Evasion = -30
Luck = -30
Steel Sword
A simple sword made of steel.
Attack = 160
Added damage to humans
--==< AX >==--
16 Axes
Bahamut's Tear
A powerful ax that can even annihilate the legendary dragon.
Attack = 920
Added damage to dragons
Bardiche
A weapon with a jagged blade. Tears enemies apart.
Attack = 520
Added damage to plants
Battle Ax
An ax designed specifically for use in battle.
Attack = 360
Added damage to plants
Battle Pick
A hammer with superior destructive power.
Attack = 700
Added damage to plants
Crescent Ax
An ax with a blade in the shape of a crescent moon.
Attack = 450
Attack Attribute = Light
Added damage to plants
Diablos
Chaos can be heard pulsing within this weapon.
Attack = 0
Accuracy = -20
Evasion = -20
Luck = -20
Francesca
An iron ax that's easy to handle.
Attack = 330
Added damage to plants
Gaia Cleaver
A special ax with the power of the spirit of earth.
Attack = 999
Attack Attribute = Earth
Added damage to plants
Great Ax
A mighty ax held with both hands.
Attack = 390
Added damage to plants
Halberd
An excellent weapon. Combines attributes of a hatchet and a spear.
Attack = 560
Added damage to plants
Mythril Ax
An ax made of mythril, a metal with mysterious power.
Attack = 590
Added damage to plants
Ogre Ax
An ax with a blade as big as an ogre.
Attack = 830
Evasion = -20
Luck = -20
Added damage to plants
Pow Hammer DX
Makes a fun squeaking noise when it hits someone.
Attack = 900
Accuracy = 30
Luck = 20
Added damage to humans
Strike Ax
An ax bearing the power of the spirit of lightning.
Attack = 780
Attack Attribute = Lightning
Added damage to plants
Tomahawk Lance
An ax that strikes down foes with deadly accuracy.
Attack = 490
Added damage to plants
War Hammer
An enormous hammer designed for powerful attacks.
Attack = 630
Accuracy = -5
Added damage to plants
--==< LEG GUARD >==--
16 Leg Guards
Apocalypse
A cursed weapon with a dark, evil aura.
Attack = 0
Defense = -20
Accuracy = -20
Aqua Greaves
Greaves with the power of the spirit of water.
Attack = 590
Defense = 10
Attack Attribute = Water
Added damage to immaterials
Bear Claw
A weapon that leaves scars like a bear's claws.
Attack = 535
Defense = 8
Added damage to immaterials
Crystal Shell
A weapon with mystic crystals attached.
Attack = 610
Defense = 12
Added damage to immaterials
Diamond Shell
Greaves with diamonds embedded in the metal.
Attack = 800
Defense = 15
Added damage to immaterials
Dragon Fang
A weapon with sharp dragon fangs attached.
Attack = 710
Defense = 15
Added damage to immaterials
Dynast
Only one with the heart of a dynast can equip this weapon.
Attack = 920
Defense = 18
Added damage to immaterials
Flare Greaves
Greaves with the power of the spirit of fire.
Attack = 670
Defense = 12
Attack Attribute = Fire
Added damage to immaterials
Ghost Shell
A weapon cursed by evil spirits.
Attack = 500
Defense = 10
Luck = -10
Attack Attribute = Darkness
Added damage to immaterials
Glory Arts
Receiving this powerful weapon is the ultimate honor.
Attack = 850
Defense = 0
Accuracy = 30
Evasion = 30
Luck = 30
Iron Greaves
Greaves made of iron.
Attack = 440
Defense = 8
Added damage to immaterials
Kaiser Greaves
The one who wears this weapon holds the title of Kaiser.
Attack = 880
Defense = 16
Attack Attribute = Light
Added damage to immaterials
Leather Greaves
Greaves made of leather.
Attack = 400
Defense = 5
Added damage to immaterials
Mythril Greaves
Greaves made of mythril, a metal with mysterious power.
Attack = 570
Defense = 10
Added damage to immaterials
Power Greaves
Reinforced greaves that increase strength.
Attack = 460
Defense = 5
Added damage to immaterials
Venom
A weapon made with venomous snake fangs.
Attack = 480
Defense = 8
Attack Attribute = Earth
Added damage to immaterials
______________
/ \
--==< ARMOR (BODY) >==--
\______________/
Total armor (body) = 65
--==< ARMOR >==--
19 Armor
Battlesuit
Armor made of small metallic plates. The joints are protected by chain mail.
Defense = 38
Breastplate
Upper-body armor overlaid with metal plating.
Defense = 34
Brunnhilde
Armor made with special Cruxis technology.
Defense = 50
Chain Mail
Thick upper-body chain mail.
Defense = 15
Dragon Mail
Mail made of hardened dragon scales that are protected by a magical spell.
Defense = 65
Elemental Defense:
Fire +2
Golden Armor
Armor that belonged to an ancient legendary hero.
Defense = 70
Elemental Defense:
(Water,Wind,Fire,Light) +2
Hard Leather
Armor made with layers of durable leather.
Defense = 13
Iron Mail
Upper-body armor overlaid with iron plating.
Defense = 25
Lamellar Leather
Armor carefully crafted from the highest quality leather.
Defense = 22
Mumbane
Armor protected by the spirits of earth, lightning ice, and darkness.
Defense = 70
Elemental Defense:
(Earth,Lightning,Ice,Darkness) +2
Mythril Armor
Armor made of mythril, a metal with mysterious power.
Defense = 46
Rare Plate
A perfectly crafted masterpiece.
Defense = 60
Reflect
A magical suit of armor.
Defense = 56
Ring Mail
Extremely thick upper-body chain mail.
Defense = 20
Rune Mail
Mystical armor with a rune engraved into the metal.
Defense = 50
Intelligence = 10
Silver Mail
Armor made of silver.
Defense = 42
Soft Leather
Armor made of softened, layered leather that does not hinder mobility.
Defense = 10
Splint Mail
Upper-body chain mail inlayed with a metal chest plate for added protection.
Defense = 30
Star Mail
Armor created from star magic. Resistant to fire.
Defense = 65
Elemental Defense:
Fire +2
--==< GUARD >==--
14 Guards
Elemental Guard
Hero's armor made by the power of elves and spirits.
Defense = 66
Elemental Defense:
(Water,Wind,Fire,Earth) +2
Elven Protector
A light, maneuverable armor crafted by elves.
Defense = 30
Evasion = 20
Fine Guard
Armor made with high quality leather.
Defense = 13
Iron Guard
Armor reinforced in places with iron.
Defense = 20
Leather Guard
Armor crafted with tanned leather.
Defense = 9
Lunar Guard
Armor created from lunar magic.
Defense = 23
Luck = 20
Mana Protector
Armor created with magitechnology.
Defense = 62
Mythril Guard
Armor made of mythril, a metal with mysterious power.
Defense = 46
Prism Guard
A shiny, mysterious armor. Resistant to all elements except darkness.
Defense = 66
Elemental Defense:
(Water,Wind,Fire,Earth,Lightning,Ice,Light) +2
(Non-Elemental,Darkness) -2
Rare Guard
A perfectly crafted masterpiece.
Defense = 56
Rune Guard
Mystical armor with a rune engraved into the metal.
Defense = 48
Intelligence = 10
Silver Guard
Silver armor adorned with ornamental carvings.
Defense = 40
Solar Guard
Armor created from solar magic. Resistant to fire and light.
Defense = 50
Elemental Defense:
(Fire,Light) +2
Star Guard
Armor created from star magic. Resistant to light and darkness.
Defense = 62
Elemental Defense:
(Light,Darkness) +2
--==< CLOAK >==--
15 Cloaks
Amber Cloak
A cloak decorated with amber.
Defense = 21
Battle Cloak
A cloak made of silver wolf fur. Gives its wearer animal-like reflexes.
Defense = 39
Accuracy = 10
Evasion = 10
Cloak
A cloak made of durable cloth.
Defense = 8
Druid Cloak
A cloak made only for high-ranking wizards.
Defense = 28
Elder Cloak
The preferred cloak of elderly elves.
Defense = 39
Holy Cloak
A cloak blessed by a supreme god.
Defense = 45
Small HP regeneration
Mage Cloak
A cloak suited for inexperienced magic-users. Infused with some magic power.
Defense = 17
Intelligence = 3
Mortality Cloak
A cloak completely covered with hand-written characters.
Defense = 60
Mythril Mesh
A cloak made of threads processed form mythril metal
Defense = 42
Phoenix Cloak
A cloak made from phoenix feathers. It is said to glow red like a flame.
Defense = 54
Elemental Defense:
Fire +4
Rune Cloak
A mystical cloak with a rune painted on the cloth.
Defense = 48
Intelligence = 10
Silk Cloak
A cloak made of silk. Wear it to look refined.
Defense = 33
Luck = 5
Star Cloak
A cloak with star-like glitter and filled with magical power. Resistant to
fire.
Defense = 60
Elemental Defense:
Fire +2
Warlock Garb
A supreme cloak that can only be worn by powerful magic-users.
Defense = 54
White Cloak
A cloak that can only be worn by those with a pure heart.
Defense = 11
--==< ROBE >==--
17 Robes
Ancient Robe
A robe with ancient characters written on the lining.
Defense = 40
Feather Robe
A feather-light robe that reduces damage from wind-based attacks by 50%.
Defense = 14
Elemental Defense:
Wind +2
Heavenly Robe
A mysterious robe from the heavens. Has no visible seams.
Defense = 54
Holy Robe
A robe that is blessed by the gods.
Defense = 49
Small HP regeneration
Kannazuki
A robe for female ninjas. Reduces damage from wind-based attacks by 50%.
Defense = 60
Elemental Defense:
Wind +2
Minazuki
The preferred robe of mid-level female ninjas.
Defense = 40
Misty Robe
A robe made of cloth as thin as mist.
Defense = 23
Evasion = 20
Moon Robe
A robe with a moon embroidery that emits light.
Defense = 21
Nagazuki
A robe for female ninjas. A seal of protection is drawn on the lining.
Defense = 49
Robe
A robe made of thick cloth.
Defense = 10
Rune Robe
Mystical robe with a rune painted on the cloth.
Defense = 44
Intelligence = 10
Shaman Dress
A dress with a bright red skirt. Usually worn during ceremonies.
Defense = 54
Elemental Defense:
Light +4
Darkness +2
Silk Robe
A robe that gives its wearer grace.
Defense = 36
Luck = 5
Spirit Robe
A priceless robe protected by all of the Summon Spirits.
Defense = 60
Elemental Defense:
(Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +2
White Robe
A robe that can only be worn by those with a pure heart.
Defense = 20
Witch's Robe
Its design is plain, but it glows with magical power.
Defense = 29
Yayoi
A robe for female ninjas. Specially made for extra durability.
Defense = 21
______________
/ \
--==< ARMOR (HEAD) >==--
\______________/
Total armor (head) = 34
--==< HELMET >==--
10 Helmets
Armet Helm
An iron helmet that covers the face and head.
Defense = 10
Cross Helm
A type of Armet Helm. More refined than the original.
Defense = 14
Duel Helm
Gift given to a hero in an ancient land.
Defense = 17
Golden Helm
A helmet once possessed by an ancient monarch.
Defense = 30
Iron Helm
A helmet made of iron. Exposes the lower half of the face.
Defense = 6
Leather Helm
A helmet that only protects the head.
Defense = 4
Rare Helm
A perfectly crafted masterpiece. Resistant to lightning.
Defense = 24
Elemental Defense:
Lightning +2
Rune Helm
Mystical helmet with a rune engraved into the metal.
Defense = 20
Intelligence = 10
Sigurd
A helmet made using special Cruxis technology.
Defense = 24
Star Helm
A helmet made of unknown substances. Very light, yet strong and resistant
to fire.
Defense = 26
Elemental Defense:
Fire +2
--==< HAT >==--
8 Hats
Aifread's Hat
The hat of the legendary pirate, Aifread.
Defense = 21
Intelligence = 12
Beret
A fashionable hat that also protects from the elements.
Defense = 3
Intelligence = 1
Cleric's Hat
A hat for members of the clergy. Has healing properties.
Defense = 8
Intelligence = 2
Small HP regeneration
Headband
Wearing it makes you feel like you're ready for battle.
Defense = 18
Intelligence = 5
Accuracy = 10
Evasion = 10
Pointed Hat
A finely crafted hat. They don't make 'em like this anymore!
Defense = 13
Intelligence = 4
Rune Hat
Mystical hat with a rune painted on the fabric.
Defense = 15
Intelligence = 10
Star Cap
A magical hat that twinkles like a star. Resistant to fire.
Defense = 20
Intelligence = 10
Elemental Defense:
Fire +2
Straw Hat
A round hat. Be careful not to lose it on windy days.
Defense = 10
Intelligence = 3
--==< RIBBON >==--
8 Ribbons
Blue Ribbon
A beautiful blue ribbon.
Defense = 10
Hairpin
A hair ornament worn by the women from Mizuho.
Defense = 24
Magical Ribbon
A ribbon with strong magical power.
Defense = 28
Maid's Hairband
You can't call yourself a maid without one!
Defense = 26
Pretty Ribbon
A very cute ribbon.
Defense = 20
Ribbon
A cute red ribbon.
Defense = 4
Striped Ribbon
A ribbon with stripes.
Defense = 14
Tartan Ribbon
A ribbon with a checkered tartan pattern.
Defense = 17
--==< CIRCLET >==--
8 Circlets
Circlet
An iron circlet engraved with patterns.
Defense = 3
Intelligence = 1
Elemental Circlet
A circlet protected by the Summon Spirits. Resistant to water, wind, fire
and earth.
Defense = 25
Intelligence = 15
Elemental Defense:
(Water,Wind,Fire,Earth) +2
Gold Circlet
A circlet made of gold.
Defense = 5
Intelligence = 4
Holy Circlet
A circlet engraved with the words of a deity.
Defense = 12
Intelligence = 9
Small HP regeneration
Mythril Circlet
A circlet made of mythril, a metal with mysterious power.
Defense = 11
Intelligence = 8
Rune Circlet
A mystical circlet with a rune engraved into the metal.
Defense = 13
Intelligence = 10
Silver Circlet
A circlet made of silver. Increases concentration.
Defense = 9
Intelligence = 2
Star Circlet
A mysterious circlet that shines like a star. Resistant to fire.
Defense = 20
Intelligence = 14
Elemental Defense:
Fire +2
_____________
/ \
--==< ARMOR (ARM) >==--
\_____________/
Total armor (arm) = 36
--==< SHIELD >==--
11 Shields
Arredoval
A shield made using special Cruxis technology.
Defense = 30
Beam Shield
A shield with a peculiar color and shape. Reduces light-based damage by
half.
Defense = 25
Elemental Defense:
Light +2
Blue Shield
Also known as the Abandoned Shield.
Defense = 30
Evasion = 30
Lid Shield
Fire-resistant kitchenware. Can also be used as a shield.
Defense = 5
Elemental Defense:
Fire +2
Mythril Shield
A shield made of mythril, a metal with mysterious power.
Defense = 28
Omega Shield
A shield bearing the omega symbol. Has healing effects.
Defense = 15
Small HP regeneration
Rare Shield
A richly decorated shield of top-notch quality. Resistant to water.
Defense = 33
Elemental Defense:
Water +2
Red Shield
A shield that raises your fighting spirit.
Defense = 21
Rune Shield
A mystical shield with a rune engraved into the metal.
Defense = 30
Intelligence = 10
Star Shield
A shield shaped like a star. Resistant to fire and darkness.
Defense = 35
Elemental Defense:
(Fire,Darkness) +2
Wooden Shield
A shield made of durable wood.
Defense = 8
--==< GAUNTLET >==--
8 Gauntlets
Claw Gauntlet
An iron gauntlet with claws attached. Raises Attack.
Defense = 10
Attack = 50
Hyper Gauntlet
Once possessed by a legendary hero. Raise Accuracy.
Defense = 21
Accuracy = 10
Iron Gauntlet
A little heavy, but provides some defense.
Defense = 6
Leather Glove
A leather gauntlet. It provides little defense, but doesn't restrict
movement.
Defense = 3
Mythril Gauntlet
A gauntlet made with mythril, a metal with mysterious power.
Defense = 13
Rare Gauntlet
An extremely well-made gauntlet. Resistant to earth.
Defense = 18
Elemental Defense:
Earth +2
Rune Gauntlet
A mystical gauntlet with a rune engraved into the metal.
Defense = 15
Intelligence = 10
Star Gauntlet
A gauntlet created from star magic. Resistant to fire.
Defense = 20
Elemental Defense:
Fire +2
--==< BRACELET >==--
8 Bracelets
Angel Bracelet
A bracelet of happiness with an angel engraved on it.
Defense = 8
Luck = 3
Bracelet
A very plain metal bracelet.
Defense = 2
Draupnir
A magical bracelet. Allows its wearer to triumph over evil.
Defense = 12
Iron Bracelet
A bracelet made of iron.
Defense = 4
Lapis Bracelet
A bracelet with lapis lazuli.
Defense = 7
Luck = 5
Mythril Bracelet
A bracelet made of mythril, a metal with mysterious power.
Defense = 10
Shield Ring
A ring that produces a semi-transparent shield when worn.
Defense = 14
Star Bracelet
A bracelet made of an unknown substance. Resistant to fire.
Defense = 13
Elemental Defense:
Fire +2
--==< GLOVES >==--
9 Gloves
Bridal Gloves
White gloves made for a bride. Raise Luck.
Defense = 6
Luck = 10
Cute Mittens
A pair of very cute mittens.
Defense = 9
Gloves
Gloves made with thin material. They provide little defense.
Defense = 1
Katz Mittens
A pair of mittens in the shape of a cat's paw.
Defense = 11
Kitchen Mittens
Mittens used for cooking. Resistant to fire.
Defense = 3
Elemental Defense:
Fire +2
Lovely Mittens
Very lovely mittens.
Defense = 10
Penguinist Gloves
They protect your hands from cold winds. Resistant to ice.
Defense = 3
Elemental Defense:
Ice +2
Pretty Mittens
A pair of very pretty mittens.
Defense = 5
Silk Gloves
A pair of sleek and stylish gloves.
Defense = 8
_____________
/ \
--==< ACCESSORIES >==--
\_____________/
Total accessories = 73
--==< CHARM >==--
14 Charms
Amulet
Protects from all Status Effects, but sometimes fails.
May nullify physical ailments
Blue Talisman
A protective charm. Increases Defense by 15%.
Drain Charm
A charm that protects against Curse and Weak.
Elemental Defense:
Darkness +2
Nullify Curse
Nullify Weak
Heal Bracelet
Restores 10% of Max HP for every enemy defeated.
Recover HP on enemy defeat
Manji Seal
A charm made in Mizuho. Raises its wearer's Accuracy.
Accuracy = 15
Paralysis Charm
A charm that protects against Paralysis.
Elemental Defense:
Lightning +2
Nullify Paralysis
Poison Charm
A charm that protects against Poison.
Elemental Defense:
Water +2
Nullify Poison/Deadly Poison
Spirit Bangle
Restores 5% of Max TP for every enemy defeated.
Recover TP on enemy defeat
Stone Charm
A charm that protects against Petrify and Heavy.
Elemental Defense:
Earth +2
Nullify Petrify
Nullify Heavy
Stun Bracelet
A bracelet that reduces the duration of Stun by 50%.
Decrease stun duration by half
Stun Charm
A charm that protects against Stun.
Elemental Defense:
Light +2
Nullify Stun
Talisman
A protective charm. Increases Defense by 5%.
Yasakani Jewel
Item used by the eastern gods to defeat evil spirits.
Nullify all physical ailments
Yata Mirror
Item used by the eastern gods to defeat evil spirits.
Small HP regeneration
Small TP regeneration
--==< RING >==--
14 Rings
Attack Ring
Engraved with the word "Attack." Raises Attack by 10%.
Increased battle damage
Defense Ring
Engraved with the word "Defense." Raises Defense by 10%.
Decreased battle damage
Emerald Ring
A ring with special powers. Reduces TP consumption by 1/3.
Consume 1/3 less TP
Faerie Ring
A ring engraved with a fairy. Reduces TP consumption by 50%.
Consume 1/2 less TP
Force Ring
A ring engraved with a war god. Reduces physical damage.
Elemental Defense:
Non-Elemental +2
Holy Ring
A ring that eases the wearer's mind. Recovers 1% of Max HP at a fixed rate
during battle.
Small HP regeneration
Magic Ring
Engraved with the word "Magic." Raises Magic Offense by 10%.
Increased damage from magic
Protect Ring
A ring engraved with a war god. Raduces physical damage, but raises
elemental damage.
Elemental Defense:
Non-Elemental +2
(Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) -2
Reflect Ring
A ring engraved with a goddess. Reduces elemental damage.
Elemental Defense:
(Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +1
Resist Ring
A ring engraved with a goddess. Reduces elemental damage, but raises
physical damage.
Elemental Defense:
(Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +1
Non-Elemental -2
Revive Ring
If you're lucky, it might resurrect you from KO during battle.
Spirit Ring
A ring that eases the wearer's mind. Recovers 1% of Max TP at a fixed rate
during battle.
Small TP regeneration
Strike Ring
A ring that makes the wearer disposed toward S-Type.
Technical Ring
A ring that makes the wearer disposed toward T-Type.
--==< SYMBOL >==--
12 Symbols
Attack Symbol
An experienced warrior's crest. Raises Accuracy.
Dark Seal
Acquire 50% more Exp, but increase damage and cursed for the duration of
the battle.
Demon's Seal
Acquire 100% more Exp, but causes Status Effects during battle.
Extreme Symbol
Considerably increases Attack.
Attack = 200
Evasion = -99
Guardian Symbol
A warrior's crest. Increases Defense by 10%.
Holy Symbol
A holy relic. Restores 3% of Max HP at a fixed rate.
Large HP regeneration
Krona Symbol
Protects against all Status Effects.
Nullify all physical ailments
Mystic Symbol
A mysterious emblem. Reduces the time it takes to cast a spell.
Casting time decreased
Penguinist Quill
It looks like it might be resistant to ice....
Elemental Defense:
Ice +1
Rabbit's Foot
A rabbit's foot. Increases Luck.
Luck = 30
Spirit Symbol
A spiritual relic. Restores 3% of Max TP at a fixed rate.
Large TP regeneration
Warrior Symbol
A warrior's crest. Increases Strength by 10%.
--==< CAPE >==--
8 Capes
Aqua Cape
A cape that reduces water and ice elemental attack damage.
Defense = 8
Evasion = 5
Elemental Defense:
(Water,Ice) +2
Cape
A generic cape made of cloth. A standard accessory for rookies.
Defense = 1
Evasion = 1
Elven Cape
A light green cape made by elves. Increases Evasion.
Defense = 7
Intelligence = 5
Evasion = 15
Flare Cape
A cape that reduces fire and earth elemental damage.
Defense = 8
Evasion = 5
Elemental Defense:
(Fire,Earth) +2
Leather Cape
A cape made of leather. A standard accessory for an adventurer.
Defense = 3
Evasion = 3
Rune Cape
A mystical cape with a rune painted on the fabric.
Defense = 14
Intelligence = 10
Evasion = 7
Thief's Cape
The cape of choice for thieves. Raises Evasion.
Defense = 6
Evasion = 10
Thunder Cape
A cape that reduces lightning and wind elemental damage.
Defense = 8
Evasion = 5
Elemental Defense:
(Wind,Lightning) +2
--==< BOOTS >==--
8 Boots
Boots
A very generic-looking pair of boots.
Defense = 2
Elven Boots
A very light pair of boots. Increases battle movement speed.
Defense = 9
Increased battle speed
Heavy Boots
A pair of boots that will make the wearer Heavy, but increase resistance to
damage.
Defense = 15
Decreased battle speed
Jet Boots
A pair of boots that increases walking and battle movement speed.
Defense = 15
Increased battle speed
Leather Boots
A must for any serious adventurer.
Defense = 4
Persian Boots
A pair of shoes in the shape of a cat's paws. Reduces all types of damage.
Elemental Defense:
(Non-Elemental,Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +2
Rune Boots
A pair of mystical boots with a rune painted on the material.
Defense = 15
Intelligence = 10
Water Spider
A pair of water-resistant boots. Reduces water elemental damage.
Defense = 10
Elemental Defense:
Water +2
--==< JEWEL >==--
13 Jewels
Amethyst
A gem received from the Summon Spirit of Darkness. Represents love, hope,
and truth.
Attack Attribute = Darkness
Elemental Defense:
Darkness +2
Aquamarine
A gem received from the Summon Spirit of Water. Prevents accidents at sea.
Attack Attribute = Water
Elemental Defense:
Water +2
Black Onyx
A jewel that increases Max HP by 30%.
Defense = 5
Diamond
The hardest known mineral. Has the power to drive away evil.
Attack = 20
Defense = 20
Intelligence = 20
Accuracy = 20
Evasion = 20
Luck = 20
Garnet
A gem received from the Summon Spirit of Fire. Prevents disease.
Attack Attribute = Fire
Elemental Defense:
Fire +2
Magic Mist
A crystal with smoke sealed inside. Increases getaway speed.
Increased escape speed
Moonstone
A jewel that increases Max TP by 30%.
Intelligence = 5
Opal
A gem received from the Summon Spirit of Wind. Difficult to handle and
affects those who possess it.
Attack Attribute = Wind
Elemental Defense:
Wind +2
Ruby
A gem received from the Summon Spirit of Earth. A symbol of love, happiness,
and courage.
Attack Attribute = Earth
Elemental Defense:
Earth +2
Sapphire
A gem received from the Summon Spirit of Ice. Has the power to extinguish
flames.
Defense = 20
Attack Attribute = Ice
Elemental Defense:
Ice +2
Sardonyx
A gem received from the Summon Spirit of Lightning. Will help you find your
soul mate.
Attack Attribute = Lightning
Elemental Defense:
Lightning +2
Topaz
A gem received from the Summon Spirit of Light. Keeps both the mind and
body healthy.
Attack Attribute = Light
Elemental Defense:
Light +2
Turquoise
A gem received from Origin. Protects you from danger.
Large HP regeneration
Large TP regeneration
--==< DOLL >==--
4 Dolls
Blue Sephira
A sculpture of a goddess. Equip it to earn 100% more Gald.
Receive 2X more Gald
Reverse Doll
A voodoo doll. Automatically resurrects a KO'd ally.
Sephira
A sculpture of a goddess. Equip it to earn 50% more Gald.
Receive 1.5X more Gald
Snow Hare
A lucky charm from Flanoir.
Defense = 5
Accuracy = 10
Evasion = 10
Luck = 10
===============================================================================
Equipment listed by character
-------------------------------------------------------------------------------
_______
/ \
--==< LLOYD >==--
\_______/
--==< LLOYD : WEAPONS >==--
Kusanagi Blade Sla 930, Thr 850, Added damage to undead
Ninja Sword Sla 860, Thr 820, Atk Darkness
Paper Fan Sla 850, Thr 750, Acc 30, Lck 30
Valkyrie Saber Sla 850, Thr 930
Material Blade Sla 820, Thr 820
Angel's Tear Sla 750, Thr 730
Wasier Rapier Sla 600, Thr 630, Def 15
Muramasa Sla 590, Thr 560
Elemental Brand Sla 530, Thr 510
Defenser Sla 500, Thr 495, Def 15
Dragon Tooth Sla 440, Thr 470, Added damage to dragons
Saint Rapier Sla 410, Thr 440, Atk Light
Shiden Sla 410, Thr 380, Atk Lightning
Kotetsu Sla 350, Thr 320
Ogre Sword Sla 320, Thr 300, Added damage to undead
Nimble Rapier Sla 265, Thr 295
Sinclaire Sla 235, Thr 265
Osafune Sla 220, Thr 200
Masamune Sla 190, Thr 165
Rapier Sla 130, Thr 155
Mumei Sla 115, Thr 100
Knight's Saber Sla 100, Thr 90
Wooden Blade Sla 70, Thr 60
Nebilim Sla 0, Thr 0, Eva -20, Lck -20
--==< LLOYD : ARMOR (BODY) >==--
Mumbane Def 70, Def (Earth,Lightning,Ice,Darkness) +2
Star Mail Def 65, Def Fire +2
Rare Plate Def 60
Reflect Def 56
Rune Mail Def 50, Int 10
Mythril Armor Def 46
Silver Mail Def 42
Battlesuit Def 38
Breastplate Def 34
Splint Mail Def 30
Iron Mail Def 25
Lamellar Leather Def 22
Ring Mail Def 20
Chain Mail Def 15
Hard Leather Def 13
Soft Leather Def 10
--==< LLOYD : ARMOR (HEAD) >==--
Golden Helm Def 30
Star Helm Def 26, Def Fire +2
Rare Helm Def 24, Def Lightning +2
Aifread's Hat Def 21, Int 12
Rune Helm Def 20, Int 10
Star Cap Def 20, Int 10, Def Fire +2
Headband Def 18, Int 5, Acc 10, Eva 10
Duel Helm Def 17
Rune Hat Def 15, Int 10
Cross Helm Def 14
Pointed Hat Def 13, Int 4
Armet Helm Def 10
Straw Hat Def 10, Int 3
Cleric's Hat Def 8, Int 2, Small HP regeneration
Iron Helm Def 6
Leather Helm Def 4
Beret Def 3, Int 1
--==< LLOYD : ARMOR (ARM) >==--
Hyper Gauntlet Def 21, Acc 10
Star Gauntlet Def 20, Def Fire +2
Rare Gauntlet Def 18, Def Earth +2
Rune Gauntlet Def 15, Int 10
Mythril Gauntlet Def 13
Claw Gauntlet Def 10, Atk 50
Iron Gauntlet Def 6
Leather Glove Def 3
_________
/ \
--==< COLETTE >==--
\_________/
--==< COLETTE : WEAPONS >=--
Angel's Halo Atk = 850
Stardust Atk = 750
Tambourine Atk = 740, Acc -20, Lck 50
Toroid Atk = 670
Solar Spinner Atk = 590
Lunar Ring Atk = 500
Shuriken Atk = 410
Mythril Ring Atk = 350
Ray Thrust Atk = 320, Atk Light
Stinger Ring Atk = 280
Mystic Ring Atk = 235
Slicer Ring Atk = 160
Duel Ring Atk = 130
Flying Disk Atk = 100
Chakram Atk = 68
Evil Eye Atk = 0
--==< COLETTE : ARMOR (BODY) >==--
Elemental Guard Def 66, Def (Water,Wind,Fire,Earth) +2
Mana Protector Def 62
Rare Guard Def 56
Solar Guard Def 50, Def (Fire,Light) +2
Rune Guard Def 48, Int 10
Mythril Guard Def 46
Silver Guard Def 40
Elven Protector Def 30, Eva 20
Lunar Guard Def 23, Lck 20
Iron Guard Def 20
Fine Guard Def 13
Leather Guard Def 9
--==< COLETTE : ARMOR (HEAD) >==--
Magical Ribbon Def 28
Maid's Hairband Def 26
Elemental Circlet Def 25, Int 15, Def (Water,Wind,Fire,Earth) +2
Hairpin Def 24
Pretty Ribbon Def 20
Star Circlet Def 20, Int 14, Def Fire +2
Tartan Ribbon Def 17
Striped Ribbon Def 14
Rune Circlet Def 13, Int 10
Holy Circlet Def 12, Int 9, Small HP regeneration
Mythril Circlet Def 11, Int 8
Blue Ribbon Def 10
Silver Circlet Def 9, Int 2
Gold Circlet Def 5, Int 4
Ribbon Def 4
Circlet Def 3, Int 1
--==< COLETTE : ARMOR (ARM) >==--
Shield Ring Def 14
Star Bracelet Def 13, Def Fire +2
Draupnir Def 12
Katz Mittens Def 11
Lovely Mittens Def 10
Mythril Bracelet Def 10
Cute Mittens Def 9
Angel Bracelet Def 8, Lck 3
Silk Gloves Def 8
Lapis Bracelet Def 7, Lck 5
Bridal Gloves Def 6, Lck 10
Pretty Mittens Def 5
Iron Bracelet Def 4
Kitchen Mittens Def 3, Def Fire +2
Penguinist Gloves Def 3, Def Ice +2
Bracelet Def 2
Gloves Def 1
_______
/ \
--==< GENIS >==--
\_______/
--==< GENIS : WEAPONS >==--
One World Atk 680, Int 14
Final Player Atk 650, Int 12
Phantasmagoria Atk 600, Int 0, Def 20, Acc 50, Eva 10
Southern Cross Atk 550, Int 11
Northern Lights Atk 504, Int 10
Cor Leonis Atk 464, Int 9
Shadow Dancer Atk 416, Int 8, Atk Darkness
Shining Star Atk 356, Int 7
Thunderbolt Atk 304, Int 6, Atk Lightning
Cool Orbit Atk 250, Int 5, Atk Ice
Falling Star Atk 188, Int 4
Duel Star Atk 120, Int 3
Fine Star Atk 80, Int 2
Nova Atk 60, Int 1
Disaster Atk 0, Int -30, Acc -30, Eva 100, Lck -50
--==< GENIS : ARMOR (BODY) >==--
Star Cloak Def 60, Def Fire +2
Warlock Garb Def 54
Rune Cloak Def 48, Int 10
Holy Cloak Def 45, Small HP regeneration
Mythril Mesh Def 42
Elder Cloak Def 39
Silk Cloak Def 33, Lck 5
Druid Cloak Def 28
Amber Cloak Def 21
Mage Cloak Def 17, Int 3
White Cloak Def 11
Cloak Def 8
--==< GENIS : ARMOR (HEAD) >==--
Aifread's Hat Def 21, Int 12
Star Cap Def 20, Int 10, Def Fire +2
Headband Def 18, Int 5, Acc 10, Eva 10
Rune Hat Def 15, Int 10
Pointed Hat Def 13, Int 4
Straw Hat Def 10, Int 3
Cleric's Hat Def 8, Int 2, Small HP regeneration
Beret Def 3, Int 1
--==< GENIS : ARMOR (ARM) >==--
Shield Ring Def 14
Star Bracelet Def 13, Def Fire +2
Draupnir Def 12
Mythril Bracelet Def 10
Angel Bracelet Def 8, Lck 3
Lapis Bracelet Def 7, Lck 5
Iron Bracelet Def 4
Bracelet Def 2
_______
/ \
--==< RAINE >==--
\_______/
--==< RAINE : WEAPONS >==--
Crystal Rod Atk 640, Int 12
Deck Brush Atk 550, Int 0, Acc 50, Eva 20, Lck 30, Atk Wind
Hanuman's Staff Atk 524, Int 11
Rune Staff Atk 472, Int 10
Holy Staff Atk 436, Int 9, Atk Light, Small HP regeneration
Ancient Rod Atk 364, Int 8
Thunder Scepter Atk 336, Int 7, Atk Lightning
Phoenix Rod Atk 316, Int 6, Atk Fire
Gale Staff Atk 268, Int 5, Atk Wind
Ruby Wand Atk 212, Int 4
Earth Rod Atk 192, Int 3, Atk Earth
Gem Rod Atk 140, Int 2
Battle Staff Atk 115, Int 2
Rod Atk 80, Int 1
Heart of Chaos Atk 0, Int 50, Acc -30, Lck -30
--==< RAINE : ARMOR (BODY) >==--
Spirit Robe Def 60, Def (Water,Wind,Fire,Earth
Lightning,Ice,Light,Darkness) +2
Heavenly Robe Def 54
Holy Robe Def 49, Small HP regeneration
Rune Robe Def 44, Int 10
Ancient Robe Def 40
Silk Robe Def 36, Lck 5
Witch's Robe Def 29
Misty Robe Def 23, Eva 20
Moon Robe Def 21
White Robe Def 20
Feather Robe Def 14, Def Wind +2
Robe Def 10
--==< RAINE : ARMOR (HEAD) >==--
Magical Ribbon Def 28
Maid's Hairband Def 26
Elemental Circlet Def 25, Int 15, Def (Water,Wind,Fire,Earth) +2
Hairpin Def 24
Pretty Ribbon Def 20
Star Circlet Def 20, Int 14, Def Fire +2
Tartan Ribbon Def 17
Striped Ribbon Def 14
Rune Circlet Def 13, Int 10
Holy Circlet Def 12, Int 9, Small HP regeneration
Mythril Circlet Def 11, Int 8
Blue Ribbon Def 10
Silver Circlet Def 9, Int 2
Gold Circlet Def 5, Int 4
Ribbon Def 4
Circlet Def 3, Int 1
--==< RAINE : ARMOR (ARM) >==--
Shield Ring Def 14
Star Bracelet Def 13, Def Fire +2
Draupnir Def 12
Katz Mittens Def 11
Lovely Mittens Def 10
Mythril Bracelet Def 10
Cute Mittens Def 9
Angel Bracelet Def 8, Lck 3
Silk Gloves Def 8
Lapis Bracelet Def 7, Lck 5
Bridal Gloves Def 6, Lck 10
Pretty Mittens Def 5
Iron Bracelet Def 4
Kitchen Mittens Def 3, Def Fire +2
Penguinist Gloves Def 3, Def Ice +2
Bracelet Def 2
Gloves Def 1
________
/ \
--==< SHEENA >==--
\________/
--==< SHEENA : WEAPONS >==--
Divine Judgment Atk 810, Added damage to undead
Money Bag Atk 760, Acc 10, Eva 10, Lck 50, Receive 2X more Gald
Acalanatha Atk 720, Atk Fire, Def (Fire,Darkness) +2, Added damage to
undead
Asura Atk 650, Added damage to undead
Yaksa Atk 590, Added damage to undead
Vajra Atk 520, Added damage to undead
Card of Ice Atk 430, Atk Ice, Def Ice +2, Added damage to humans
Card of Wind Atk 380, Atk Wind, Def Wind +2, Added damage to birds
Card of Lightning Atk 350, Atk Lightning, Def Lightning +2, Added damage to
insects
Card of Fire Atk 270, Atk Fire, Def Fire +2, Added damage to beasts
Card of Earth Atk 240, Atk Earth, Def Earth +2, Added damage to plants
Card of Water Atk 175, Atk Water, Def Water +2, Added damage to aquatics
Spell Card Atk 135, Added damage to undead
Gates of Hell Atk 0, Def -40, Int 10, Acc -20, Eva 60, Lck 10
--==< SHEENA : ARMOR (BODY) >==--
Kannazuki Def 60, Def Wind +2
Shaman Dress Def 54, Def Light +4, Darkness +2
Nagazuki Def 49
Rune Robe Def 44, Int 10
Minazuki Def 40
Silk Robe Def 36, Lck 5
Witch's Robe Def 29
Misty Robe Def 23, Eva 20
Yayoi Def 21
White Robe Def 20
Feather Robe Def 14, Def Wind +2
Robe Def 10
--==< SHEENA : ARMOR (HEAD) >==--
Magical Ribbon Def 28
Maid's Hairband Def 26
Elemental Circlet Def 25, Int 15, Def (Water,Wind,Fire,Earth) +2
Hairpin Def 24
Pretty Ribbon Def 20
Star Circlet Def 20, Int 14, Def Fire +2
Tartan Ribbon Def 17
Striped Ribbon Def 14
Rune Circlet Def 13, Int 10
Holy Circlet Def 12, Int 9, Small HP regeneration
Mythril Circlet Def 11, Int 8
Blue Ribbon Def 10
Silver Circlet Def 9, Int 2
Gold Circlet Def 5, Int 4
Ribbon Def 4
Circlet Def 3, Int 1
--==< SHEENA : ARMOR (ARM) >==--
Shield Ring Def 14
Star Bracelet Def 13, Def Fire +2
Draupnir Def 12
Katz Mittens Def 11
Lovely Mittens Def 10
Mythril Bracelet Def 10
Cute Mittens Def 9
Angel Bracelet Def 8, Lck 3
Silk Gloves Def 8
Lapis Bracelet Def 7, Lck 5
Bridal Gloves Def 6, Lck 10
Pretty Mittens Def 5
Iron Bracelet Def 4
Kitchen Mittens Def 3, Def Fire +2
Penguinist Gloves Def 3, Def Ice +2
Bracelet Def 2
Gloves Def 1
______________
/ \
--==< KRATOS/ZELOS >==--
\______________/
--==< KRATOS/ZELOS : WEAPONS >==--
Last Fencer Atk 920, Added damage to humans
Excalibur Atk 800, Added damage to humans
Baseball Bat Atk 750, Def -30, Acc 40, Lck -20
Crystal Dagger Atk 750, Acc 30, Added damage to beasts, Small TP regeneration
Laser Blade Atk 710, Atk Light, Added damage to humans
Toy Dagger Atk 700, Acc 30, Eva 80, Lck -50
Flamberge Atk 650, Atk Fire
Gladius Atk 620, Acc 20, Added damage to beasts
Ether Sword Atk 590, Added damage to humans
Flame Dagger Atk 530, Acc 15, Atk Fire, Added damage to beasts
Ice Coffin Atk 500, Atk Ice, Added damage to humans
Lightning Sword Atk 470, Atk Lightning, Added damage to humans
Sand Saber Atk 440, Atk Earth, Added damage to humans
Assault Dagger Atk 410, Acc 15, Atk Wind, Added damage to beasts
Aqua Brand Atk 350, Atk Water, Added damage to humans
Silver Sword Atk 265, Added damage to undead
Earth Dagger Atk 250, Acc 10, Atk Earth, Added damage to beasts
Hydra Dagger Atk 220, Acc 10, Atk Water, Added damage to beasts
Steel Sword Atk 160, Added damage to humans
Stiletto Atk 130, Acc 10, Added damage to beasts
Long Sword Atk 85, Added damage to humans
Fafnir Atk 0, Acc 0
Soul Eater Atk 0, Def -50, Int -50, Acc -30, Eva -30, Lck -30
--==< KRATOS/ZELOS : ARMOR (BODY) >==--
Golden Armor Def 70, Def (Water,Wind,Fire,Light) +2
Dragon Mail Def 65, Def Fire +2
Rare Plate Def 60
Reflect Def 56
Brunnhilde Def 50
Rune Mail Def 50, Int 10
Mythril Armor Def 46
Silver Mail Def 42
Battlesuit Def 38
Breastplate Def 34
Splint Mail Def 30
Iron Mail Def 25
Lamellar Leather Def 22
Ring Mail Def 20
Chain Mail Def 15
Hard Leather Def 13
Soft Leather Def 10
--==< KRATOS/ZELOS : ARMOR (HEAD) >==--
Golden Helm Def 30
Star Helm Def 26, Def Fire +2
Rare Helm Def 24, Def Lightning +2
Sigurd Def 24
Aifread's Hat Def 21, Int 12
Rune Helm Def 20, Int 10
Star Cap Def 20, Int 10, Def Fire +2
Headband Def 18, Int 5, Acc 10, Eva 10
Duel Helm Def 17
Rune Hat Def 15, Int 10
Cross Helm Def 14
Pointed Hat Def 13, Int 4
Armet Helm Def 10
Straw Hat Def 10, Int 3
Cleric's Hat Def 8, Int 2, Small HP regeneration
Iron Helm Def 6
Leather Helm Def 4
Beret Def 3, Int 1
--==< KRATOS/ZELOS : ARMOR (ARM) >==--
Star Shield Def 35, Def (Fire,Darkness) +2
Rare Shield Def 33, Def Water +2
Arredoval Def 30
Blue Shield Def 30, Eva 30
Rune Shield Def 30, Int 10
Mythril Shield Def 28
Beam Shield Def 25, Def Light +2
Hyper Gauntlet Def 21, Acc 10
Red Shield Def 21
Star Gauntlet Def 20, Def Fire +2
Rare Gauntlet Def 18, Def Earth +2
Omega Shield Def 15, Small HP regeneration
Rune Gauntlet Def 15, Int 10
Mythril Gauntlet Def 13
Claw Gauntlet Def 10, Att 50
Wooden Shield Def 8
Iron Gauntlet Def 6
Lid Shield Def 5, Def Fire +2
Leather Glove Def 3
________
/ \
--==< PRESEA >==--
\________/
--==< PRESEA : WEAPONS >==--
Gaia Cleaver Atk 999, Atk Earth, Added damage to plants
Bahamut's Tear Atk 920, Added damage to dragons
Pow Hammer DX Atk 900, Acc 30, Lck 20, Added damage to humans
Ogre Ax Atk 830, Eva -20, Lck -20, Added damage to plants
Strike Ax Atk 780, Atk Lightning, Added damage to plants
Battle Pick Atk 700, Added damage to plants
War Hammer Atk 630, Acc -5, Added damage to plants
Mythril Ax Atk 590, Added damage to plants
Halberd Atk 560, Added damage to plants
Bardiche Atk 520, Added damage to plants
Tomahawk Lance Atk 490, Added damage to plants
Crescent Ax Atk 450, Atk Light, Added damage to plants
Great Ax Atk 390, Added damage to plants
Battle Ax Atk 360, Added damage to plants
Francesca Atk 330, Added damage to plants
Diablos Atk 0, Acc -20, Eva -20, Lck -20
--==< PRESEA : ARMOR (BODY) >==--
Prism Guard Def 66, Def (Water,Wind,Fire,Earth,Lightning,Ice,Light) +2
(Non-Elemental,Darkness) -2
Star Guard Def 62, Def (Light,Darkness) +2
Rare Guard Def 56
Solar Guard Def 50, Def (Fire,Light) +2
Rune Guard Def 48, Int 10
Mythril Guard Def 46
Silver Guard Def 40
Elven Protector Def 30, Eva 20
Lunar Guard Def 23, Lck 20
Iron Guard Def 20
Fine Guard Def 13
Leather Guard Def 9
--==< PRESEA : ARMOR (HEAD) >==--
Magical Ribbon Def 28
Maid's Hairband Def 26
Elemental Circlet Def 25, Int 15, Def (Water,Wind,Fire,Earth) +2
Hairpin Def 24
Pretty Ribbon Def 20
Star Circlet Def 20, Int 14, Def Fire +2
Tartan Ribbon Def 17
Striped Ribbon Def 14
Rune Circlet Def 13, Int 10
Holy Circlet Def 12, Int 9, Small HP regeneration
Mythril Circlet Def 11, Int 8
Blue Ribbon Def 10
Silver Circlet Def 9, Int 2
Gold Circlet Def 5, Int 4
Ribbon Def 4
Circlet Def 3, Int 1
--==< PRESEA : ARMOR (ARM) >==--
Hyper Gauntlet Def 21, Acc 10
Star Gauntlet Def 20, Def Fire +2
Rare Gauntlet Def 18, Def Earth +2
Rune Gauntlet Def 15, Int 10
Mythril Gauntlet Def 13
Katz Mittens Def 11
Claw Gauntlet Def 10, Atk 50
Lovely Mittens Def 10
Cute Mittens Def 9
Silk Gloves Def 8
Bridal Gloves Def 6, Lck 10
Iron Gauntlet Def 6
Pretty Mittens Def 5
Kitchen Mittens Def 3, Def Fire +2
Leather Glove Def 3
Penguinist Gloves Def 3, Def Ice +2
Gloves Def 1
_______
/ \
--==< REGAL >==--
\_______/
--==< REGAL : WEAPONS >==--
Dynast Atk 920, Def 18, Added damage to immaterials
Kaiser Greaves Atk 880, Def 16, Atk Light, Added damage to immaterials
Glory Arts Atk 850, Def 0, Acc 30, Eva 30, Lck 30
Diamond Shell Atk 800, Def 15, Added damage to immaterials
Dragon Fang Atk 710, Def 15, Added damage to immaterials
Flare Greaves Atk 670, Def 12, Atk Fire, Added damage to immaterials
Crystal Shell Atk 610, Def 12, Added damage to immaterials
Aqua Greaves Atk 590, Def 10, Atk Water, Added damage to immaterials
Mythril Greaves Atk 570, Def 10, Added damage to immaterials
Bear Claw Atk 535, Def 8, Added damage to immaterials
Ghost Shell Atk 500, Def 10, Lck -10, Atk Darkness, Added damage to
immaterials
Venom Atk 480, Def 8, Atk Earth, Added damage to immaterials
Power Greaves Atk 460, Def 5, Added damage to immaterials
Iron Greaves Atk 440, Def 8, Added damage to immaterials
Leather Greaves Atk 400, Def 5, Added damage to immaterials
Apocalypse Atk 0, Def -20, Acc -20
--==< REGAL : ARMOR (BODY) >==--
Mortality Cloak Def 60
Phoenix Cloak Def 54, Def Fire +4
Rune Cloak Def 48, Int 10
Holy Cloak Def 45, Small HP regeneration
Mythril Mesh Def 42
Battle Cloak Def 39, Acc 10, Eva 10
Silk Cloak Def 33, Lck 5
Amber Cloak Def 21
White Cloak Def 11
Cloak Def 8
--==< REGAL : ARMOR (HEAD) >==--
Aifread's Hat Def 21, Int 12
Star Cap Def 20, Int 10, Def Fire +2
Headband Def 18, Int 5, Acc 10, Eva 10
Rune Hat Def 15, Int 10
Pointed Hat Def 13, Int 4
Straw Hat Def 10, Int 3
Cleric's Hat Def 8, Int 2, Small HP regeneration
Beret Def 3, Int 1
--==< REGAL : ARMOR (ARM) >==--
Shield Ring Def 14
Star Bracelet Def 13, Def Fire +2
Draupnir Def 12
Mythril Bracelet Def 10
Angel Bracelet Def 8, Lck 3
Lapis Bracelet Def 7, Lck 5
Iron Bracelet Def 4
Bracelet Def 2
===============================================================================
Equipment listed by alphabet
-------------------------------------------------------------------------------
After listing all of the equipment by type and by character, I figured that I
might as well sort them alphabetically, too. I also decided to list all the
locations of the equipment in this section. I'm sure that I missed a few
locations somewhere in this list, so if you know a location that I have not
listed, then send an e-mail to me.
Locations are described by the following words:
START: A character begins with the item already equipped.
FIND: The item is found in a chest (not on the world map) or, in the case of
the Palmacosta Human Ranch, in some bright white shiny sparkly light
thingy detectable only by radar using the Sorcerer's Ring.
WORLD MAP: The item can be found on the world map.
DROP: An enemy drops the item IN BATTLE. A dropped item appears inside the
Item(s) Found box right after you win a battle.
STEAL: Colette can steal the item.
BUY: The item can be bought in a shop. Use Regal's Personal EX Skill to
decrease prices by 10%.
CUSTOMIZE: The item can be customized.
RUNE BOTTLE: The item can be obtained by using a Rune Bottle on another item.
EVENT: The item is received through some event in the game. This includes
items dropped by enemies OUTSIDE OF BATTLE (such as the elemental
jewels).
(special prefix)
FINAL: If you see FINAL prefixed to one of the words above, then this means
that you must be at the very end of the game; that is, you must have
walked through the door behind the Dark Dragon in Vinheim and have
watched the subsequent scene before you can obtain the item this way.
Also, I have to set some things straight about some of the locations...
Advanced Coliseum: This refers to the Coliseum in Meltokio. You have the
option of fighting solo or as a party of three. If you
fight solo in the Advanced Class, then you win a prize.
Derris-Kharlan: For the purposes of this guide, the final area of Derris-
Kharlan, Mithos's castle, will be referred to as Vinheim.
Flanoir: After the Flanoir doctor scene, the shop in Flanoir sells different
equipment, and the shop also opens customization. To note this, I
type (before) for before the scene and (after) for after the scene.
If neither is typed, then it doesn't matter if it's before or after.
"Flanoir scene": "Flanoir scene" or "Flanoir doctor scene" refers to the scene
that happens when Altessa is injured, and you have to go to
Flanoir to ask the doctor for help. While the doctor is at
Altessa's house, Lloyd meets with one of his party members.
After this scene, a lot of sidequests become available.
Hima: I think the equipment selection in Hima changes when you go there right
before you go to the Tower of Salvation for the first time. Again, this
change will be reflected with the words "before" and "after," with
neither word appearing if the item can be found both before and after.
I'm still not 100% sure if this is correct, though.
Luin: The original Luin refers to Luin before it's destroyed. It also refers
to Luin after ten donations to restore it to its former glory. The
improved Luin refers to Luin after the 11th donation, after which Luin
has new weapons to sell. I type (original) or (improved) to
differentiate between the two states of Luin. If neither is typed,
then it does not matter if it's original or improved.
Tower of Salvation: There are actually three different Tower of Salvation
areas in the game: "the final seal" that contained the
Eternal Sword, the area above the final seal where Lloyd
and everyone else were escaping from Welgaia, and the area
below the final seal where Lloyd and everyone else raced
to save Colette after being betrayed by Zelos. Confused?
Well, I'll refer to the area above the final seal as
(escaping from Welgaia) and the area below the final seal
as (rescuing Colette).
_____________________
/ \
--==< EQUIPMENT LOCATIONS >==--
\_____________________/
Acalanatha
FIND: Torent Forest
Aifread's Hat
EVENT: After rebuilding Luin, find Aifread in Luin and give him Lyla's
Letter to begin a sidequest. After completing the sidequest, talk
to Max in Izoold to receive Aifread's Hat.
Amber Cloak
BUY: Hima (before)
Amethyst
EVENT: Received after forming a pact with Shadow
Amulet
FINAL CUSTOMIZE: Dirk
Ancient Robe
FIND: Temple of Ice
BUY: Flanoir
Ancient Rod
FIND: Temple of Earth
BUY: Altamira
Angel Bracelet
FIND: Gaoracchia Forest
BUY: Ozette
Angel's Halo
FINAL EVENT: Received for winning Advanced Coliseum as Colette
Angel's Tear
FIND: Torent Forest
BUY: Flanoir (after)
Apocalypse
FIND: Welgaia (refer to the Devil's Arms section of this guide)
Aqua Brand
BUY: Sybak
CUSTOMIZE: Sybak, Mizuho, Ozette
Aqua Cape
FIND: Tethe'alla Base
FINAL CUSTOMIZE: Altessa
Aqua Greaves
FIND: Iselia Human Ranch
Aquamarine
EVENT: Received after forming a pact with Undine
Armet Helm
FIND: Tower of Mana
CUSTOMIZE: Hima, Meltokio
Arredoval
START: Kratos (joining your party for the second time)
Assault Dagger
CUSTOMIZE: Mizuho, Ozette
Asura
DROP: Kuchinawa (No. 228)
BUY: Flanoir (after)
Attack Ring
DROP: The Judged (No. 211)
RUNE BOTTLE: Defense Ring
FINAL CUSTOMIZE: Altessa
Attack Symbol
DROP: Efreet (No. 198)
FINAL CUSTOMIZE: Dirk
Bahamut's Tear
FINAL EVENT: Received for winning Advanced Coliseum as Presea
Bardiche
FIND: Temple of Earth
Baseball Bat
BUY: Luin (improved)
Battle Ax
BUY: Sybak
Battle Cloak
FIND: Temple of Lightning
BUY: Flanoir (before)
Battle Pick
FIND: Latheon Gorge
BUY: Flanoir (after)
CUSTOMIZE: Flanoir (after), Heimdall
Battle Staff
FIND: Ossa Trail
BUY: Palmacosta, Luin (original)
Battlesuit
FIND: Toize Valley Mine
Beam Shield
FIND: Tethe'alla Base
BUY: Flanoir (before)
Bear Claw
FIND: Altamira
CUSTOMIZE: Altamira
Beret
START: Genis
BUY: Triet
Black Onyx
FIND: Fooji Mountains
BUY: Flanoir
Blue Ribbon
FIND: Balacruf Mausoleum (x2)
Blue Sephira
DROP: Plantix (No. 247)
RUNE BOTTLE: Sephira
FINAL CUSTOMIZE: Dirk
Blue Shield
FIND: Vinheim
Blue Talisman
RUNE BOTTLE: Talisman
FINAL CUSTOMIZE: Dirk
Boots
BUY: Iselia
Bracelet
FIND: Triet Ruins
BUY: Palmacosta, Luin (original)
Breastplate
FIND: Meltokio sewer
BUY: Ozette
Bridal Gloves
BUY: Sybak
Brunnhilde
START: Kratos (joining your party for the second time)
Cape
BUY: Triet
Card of Earth
FIND: Asgard Human Ranch
BUY: Meltokio, Mizuho
Card of Fire
FIND: Fooji Mountains
BUY: Meltokio, Mizuho
Card of Ice
FIND: Tethe'alla Base
BUY: Flanoir
Card of Lightning
FIND: Meltokio sewer
BUY: Mizuho
Card of Water
START: Sheena
BUY: Mizuho
Card of Wind
BUY: Mizuho
Chain Mail
BUY: Palmacosta, Luin (original)
Chakram
START: Colette
BUY: Iselia
Circlet
START: Sheena
FIND: Triet Ruins, Thoda Geyser (x2)
BUY: Palmacosta
Claw Gauntlet
BUY: Meltokio
Cleric's Hat
FIND: Asgard Human Ranch
BUY: Hima (before)
Cloak
START: Genis, Regal
Cool Orbit
FIND: Fooji Mountains
BUY: Meltokio
Cor Leonis
FIND: Iselia Human Ranch
Crescent Ax
FIND: Toize Valley Mine
Cross Helm
BUY: Ozette
Crystal Dagger
FIND: Torent Forest
Crystal Rod
FINAL EVENT: Received for winning Advanced Coliseum as Raine
Crystal Shell
FIND: Ymir Forest
BUY: Heimdall
CUSTOMIZE: Heimdall
Cute Mittens
BUY: Altamira
Dark Seal
DROP: Shadow (No. 203)
FINAL CUSTOMIZE: Dirk
Deck Brush
BUY: Luin (improved)
Defense Ring
DROP: The Neglected (No. 210)
RUNE BOTTLE: Magic Ring
FINAL CUSTOMIZE: Altessa
Defenser
FIND: Temple of Ice
BUY: Altamira
Demon's Seal
FIND: Vinheim
FINAL CUSTOMIZE: Dirk
Diablos
FIND: Latheon Gorge (refer to the Devil's Arms section of this guide)
Diamond
EVENT: Received after forming a pact with Origin
Diamond Shell
FIND: Tower of Salvation (rescuing Colette)
Disaster
FIND: Altamira (refer to the Devil's Arms section of this guide)
Divine Judgment
FINAL EVENT: Received for winning Advanced Coliseum as Sheena
Dragon Fang
FIND: Tower of Salvation (escaping from Welgaia)
CUSTOMIZE: Flanoir (after)
Dragon Mail
DROP: Dark Dragon (No. 176)
Dragon Tooth
FIND: Tethe'alla Base
BUY: Flanoir (before)
Drain Charm
FIND: Gaoracchia Forest
BUY: Mizuho, Ozette, Altamira, Flanoir
Draupnir
FIND: Latheon Gorge
CUSTOMIZE: Heimdall
Druid Cloak
BUY: Meltokio
CUSTOMIZE: Meltokio
Duel Helm
FIND: Temple of Lightning
BUY: Flanoir
Duel Ring
BUY: Palmacosta, Luin (original)
CUSTOMIZE: Triet, Luin
Duel Star
BUY: Palmacosta, Asgard, Luin (original)
CUSTOMIZE: Luin
Dynast
FINAL EVENT: Return to the Meltokio castle prison for a scene with Regal.
Speak to Levin at the Hot Spring when Regal is Level 80.
Earth Dagger
CUSTOMIZE: Asgard, Luin
Earth Rod
CUSTOMIZE: Asgard
Elder Cloak
BUY: Flanoir (before)
Elemental Brand
BUY: Altamira
CUSTOMIZE: Altamira
Elemental Circlet
DROP: Seles (No. 231)
Elemental Guard
FIND: Vinheim
Elven Boots
WORLD MAP: A piece of land a little bit south of Latheon Gorge
FINAL CUSTOMIZE: Altessa
Elven Cape
FINAL CUSTOMIZE: Altessa
Elven Protector
BUY: Meltokio, Ozette
Emerald Ring
DROP: Volt (No. 199)
FINAL CUSTOMIZE: Altessa
Ether Sword
FIND: Iselia Human Ranch
BUY: Heimdall
Evil Eye
EVENT: Toize Valley Mine (refer to the Devil's Arms section of this guide)
Excalibur
FINAL EVENT: Received for winning Advanced Coliseum as Kratos/Zelos
Extreme Symbol
EVENT: Received once for winning Advanced Coliseum with three
characters
FINAL CUSTOMIZE: Dirk
Faerie Ring
DROP: Forcystus (No. 221)
FINAL CUSTOMIZE: Altessa
Fafnir
FIND: Gaoracchia Forest (refer to the Devil's Arms section of this guide)
Falling Star
CUSTOMIZE: Asgard, Luin
Feather Robe
BUY: Palmacosta, Asgard, Luin (original)
Final Player
FINAL EVENT: Received for winning Advanced Coliseum as Genis
Fine Guard
FIND: Ossa Trail
BUY: Palmacosta, Asgard, Luin (original)
Fine Star
BUY: Triet
Flamberge
START: Kratos (joining your party for the second time)
Flame Dagger
BUY: Altamira
CUSTOMIZE: Altamira
Flare Cape
DROP: Winged Dragon (No. 188)
FINAL CUSTOMIZE: Altessa
Flare Greaves
FIND: Latheon Gorge
Flying Disk
BUY: Triet
CUSTOMIZE: Triet
Force Ring
DROP: Hell Knight (No. 56)
RUNE BOTTLE: Reflect Ring
Francesca
START: Presea
BUY: Meltokio
Gaia Cleaver
FINAL EVENT: Return to Ozette and speak to Ralph when Presea is Level 80.
Gale Staff
CUSTOMIZE: Meltokio, Sybak, Mizuho, Ozette
Garnet
EVENT: Received after forming a pact with Efreet
Gates of Hell
FIND: Temple of Earth (refer to the Devil's Arms section of this guide)
Gem Rod
BUY: Asgard
CUSTOMIZE: Palmacosta, Luin
Ghost Shell
FIND: Temple of Earth
BUY: Altamira
Gladius
FIND: Ymir Forest
BUY: Heimdall, Flanoir (after)
CUSTOMIZE: Heimdall
Glory Arts
BUY: Luin (improved)
Gloves
BUY: Triet
Gold Circlet
BUY: Luin (original), Meltokio
CUSTOMIZE: Asgard, Luin
Golden Armor
FINAL EVENT: Talk to Koton at Hakonesia Peak to buy the Golden Armor for
100,000 Gald. You must have given him the Spiritua Statue
before going to Tethe'alla for the first time; otherwise, he
will never sell the Golden Armor to you.
Golden Helm
FIND: Derris-Kharlan
Great Ax
FIND: Meltokio sewer
Guardian Symbol
DROP: Undine (No. 196)
RUNE BOTTLE: Warrior Symbol
FINAL CUSTOMIZE: Dirk
Hairpin
FIND: Iselia Human Ranch
Halberd
BUY: Altamira
CUSTOMIZE: Altamira
Hanuman's Staff
FIND: Tower of Salvation (rescuing Colette)
Hard Leather
CUSTOMIZE: Triet
Headband
FIND: Temple of Darkness
Heal Bracelet
DROP: Kilia (No. 187)
BUY: Flanoir
RUNE BOTTLE: Spirit Bangle
FINAL CUSTOMIZE: Dirk
Heart of Chaos
EVENT: Koton (refer to the Devil's Arms section of this guide)
Heavenly Robe
FIND: Tower of Salvation (rescuing Colette)
Heavy Boots
BUY: Meltokio, Altamira
Holy Circlet
FIND: Tower of Salvation (escaping from Welgaia)
BUY: Flanoir (after)
Holy Cloak
FIND: Remote Island Human Ranch
Holy Ring
DROP: Kvar (No. 218)
RUNE BOTTLE: Spirit Ring
FINAL CUSTOMIZE: Altessa
Holy Robe
FIND: Tower of Salvation (escaping from Welgaia)
BUY: Flanoir (after)
Holy Staff
FIND: Remote Island Human Ranch
Holy Symbol
DROP: Gnome (No. 197)
RUNE BOTTLE: Spirit Symbol
FINAL CUSTOMIZE: Dirk
Hydra Dagger
BUY: Asgard
CUSTOMIZE: Luin
Hyper Gauntlet
DROP: Abyssion (No. 235)
Ice Coffin
FIND: Temple of Ice
BUY: Altamira
Iron Bracelet
FIND: Asgard Human Ranch
BUY: Hima (after)
Iron Gauntlet
BUY: Asgard
CUSTOMIZE: Asgard, Luin
Iron Greaves
FIND: Toize Valley Mine
Iron Guard
FIND: Balacruf Mausoleum
CUSTOMIZE: Asgard, Luin
Iron Helm
BUY: Asgard
Iron Mail
FIND: Tower of Mana
Jet Boots
DROP: Abyssion (No. 235)
Kaiser Greaves
FINAL EVENT: Received for winning Advanced Coliseum as Regal
Kannazuki
FINAL EVENT: Talk to Chief Igaguri in Mizuho to receive the Kannazuki.
First, you have to fight Kuchinawa and awaken Chief Igaguri
before you can receive the Kannazuki.
Katz Mittens
BUY: Katz' Village
Kitchen Mittens
BUY: Asgard
Knight's Saber
BUY: Triet
Kotetsu
BUY: Sybak
CUSTOMIZE: Sybak, Mizuho
Krona Symbol
DROP: Meredy (No. 234)
EVENT: Received once for winning Advanced Coliseum with one
character
FINAL CUSTOMIZE: Dirk
Kusanagi Blade
EVENT: Defeat the Sword Dancer in Iselia Forest to get the Kusanagi Blade.
You must have won the previous Sword Dancer battles at Ossa Trail
and Gaoracchia Forest; otherwise, Sword Dancer will not appear in
Iselia Forest.
Lamellar Leather
FIND: Asgard Ranch
Lapis Bracelet
BUY: Meltokio
CUSTOMIZE: Meltokio
Laser Blade
FIND: Tower of Salvation (escaping from Welgaia)
CUSTOMIZE: Flanoir (after)
Last Fencer
DROP: Seles (No. 231)
Leather Boots
BUY: Palmacosta
Leather Cape
BUY: Luin (original), Hima
Leather Glove
FIND: Iselia Forest
BUY: Triet
Leather Greaves
START: Regal
Leather Guard
START: Colette, Presea
BUY: Triet
Leather Helm
START: Kratos, Zelos
BUY: Palmacosta, Luin (original)
Lid Shield
DROP: Soldier (No. 85), Duelist (No. 86)
Lightning Sword
FIND: Tethe'alla Base
BUY: Flanoir (before)
Long Sword
START: Kratos
BUY: Triet
Lovely Mittens
FIND: Iselia Human Ranch
Lunar Guard
FIND: Tower of Mana
Lunar Ring
BUY: Altamira
CUSTOMIZE: Altamira
Mage Cloak
FIND: Palmacosta Human Ranch
BUY: Asgard
CUSTOMIZE: Palmacosta, Asgard, Luin
Magic Mist
WORLD MAP: A little to the east of the southern entrance to Hakonesia Peak
BUY: Altamira
Magic Ring
DROP: The Fugitive (No. 209)
RUNE BOTTLE: Attack Ring
FINAL CUSTOMIZE: Altessa
Magical Ribbon
FIND: Derris-Kharlan
Maid's Hairband
FIND: Ymir Forest
Mana Protector
FIND: Torent Forest
Manji Seal
BUY: Mizuho
Masamune
BUY: Asgard
CUSTOMIZE: Palmacosta, Luin
Material Blade
EVENT: Received from Dirk and Kratos
Minazuki
FIND: Remote Island Human Ranch
Misty Robe
FIND: Fooji Mountains
BUY: Meltokio
Money Bag
BUY: Luin (improved)
Moon Robe
FIND: Tower of Mana
BUY: Hima (after)
Moonstone
DROP: Luna (No. 201)
BUY: Flanoir
Mortality Cloak
FIND: Vinheim
Mumbane
DROP: Garr (No. 232)
Mumei
FIND: Triet Ruins
Muramasa
FIND: Iselia Ranch
Mystic Ring
CUSTOMIZE: Asgard, Luin
Mystic Symbol
DROP: Zelos Wilder (No. 236), Gatekeeper (No. 246)
FINAL CUSTOMIZE: Dirk
Mythril Armor
FIND: Temple of Ice
BUY: Altamira
Mythril Ax
FIND: Remote Island Human Ranch
Mythril Bracelet
FIND: Temple of Earth
BUY: Altamira
Mythril Circlet
FIND: Temple of Earth
BUY: Altamira
Mythril Gauntlet
FIND: Temple of Ice
BUY: Altamira
Mythril Greaves
FIND: Remote Island Human Ranch
Mythril Guard
FIND: Temple of Earth
BUY: Altamira
Mythril Mesh
BUY: Altamira
Mythril Ring
BUY: Sybak
CUSTOMIZE: Sybak, Mizuho
Mythril Shield
FIND: Temple of Ice
BUY: Altamira
Nagazuki
FIND: Tower of Salvation (escaping from Welgaia)
Nebilim
EVENT: Abyssion (refer to the Devil's Arms section of this guide)
Nimble Rapier
BUY: Meltokio
CUSTOMIZE: Hima
Ninja Sword
FIND: Vinheim
Northern Lights
BUY: Heimdall, Flanoir (after)
Nova
START: Genis
BUY: Iselia
Ogre Ax
FIND: Tower of Salvation (rescuing Colette)
Ogre Sword
BUY: Meltokio, Sybak
CUSTOMIZE: Meltokio
Omega Shield
FIND: Palmacosta Human Ranch
BUY: Meltokio
One World
FINAL EVENT: Go to the Tethe'alla Bridge. Talk to the Sea-Katz to play a
game of Red Light/Green Light. If you win, the Sea-Katz will
give you the One World.
Opal
EVENT: Received after forming a pact with Sylph
Osafune
BUY: Hima (before)
CUSTOMIZE: Asgard, Luin
Paper Fan
BUY: Luin (improved)
Paralysis Charm
DROP: Iapyx (No. 185)
BUY: Asgard, Luin (original), Meltokio, Altamira, Flanoir
Penguinist Gloves
EVENT: A man in Flanoir creates Penguinist Gloves.
Penguinist Quill
DROP: Penguinist (No. 120)
STEAL: Penguinist (No. 120)
Persian Boots
EVENT: Living Armor
Phantasmagoria
BUY: Luin (improved)
Phoenix Cloak
FIND: Tower of Salvation (rescuing Colette)
Phoenix Rod
FIND: Gaoracchia Forest
Pointed Hat
BUY: Sybak
CUSTOMIZE: Sybak, Mizuho, Ozette
Poison Charm
DROP: Botta (No. 229)
BUY: Palmacosta, Luin (original), Meltokio, Altamira, Flanoir
Pow Hammer DX
BUY: Luin (improved)
Power Greaves
FIND: Temple of Lightning
BUY: Flanoir (before)
Pretty Mittens
BUY: Hima (before)
Pretty Ribbon
FIND: Gaoracchia Forest
BUY: Ozette
Prism Guard
FIND: Vinheim
Protect Ring
FIND: Sylvarant Base
RUNE BOTTLE: Resist Ring
Rabbit's Foot
BUY: Luin (original)
FINAL CUSTOMIZE: Dirk
Rapier
BUY: Palmacosta, Luin (original)
Rare Gauntlet
BUY: Flanoir (after)
Rare Guard
FIND: Tower of Salvation
BUY: Flanoir (after)
Rare Helm
BUY: Flanoir (after)
Rare Plate
BUY: Flanoir (after)
Rare Shield
FIND: Latheon Gorge
Ray Thrust
BUY: Meltokio, Sybak
CUSTOMIZE: Meltokio
Red Shield
CUSTOMIZE: Hima, Meltokio
Reflect
CUSTOMIZE: Heimdall
Reflect Ring
DROP: Origin (No. 205)
RUNE BOTTLE: Force Ring
Resist Ring
FIND: Ymir Forest
RUNE BOTTLE: Protect Ring
Reverse Doll
WORLD MAP: Southwest of Meltokio in some trees in a small mountain
niche
RUNE BOTTLE: Blue Sephira
FINAL CUSTOMIZE: Dirk
Revive Ring
FIND: Remote Island Human Ranch
WORLD MAP: Among the small islands in northwest Tethe'alla
FINAL CUSTOMIZE: Altessa
Ribbon
START: Presea
BUY: Triet
Ring Mail
DROP: Skeleton (No. 41)
BUY: Asgard
Robe
START: Raine, Sheena
BUY: Triet
Rod
START: Raine
BUY: Triet
Ruby
EVENT: Received after forming a pact with Gnome
Ruby Wand
CUSTOMIZE: Luin, Hima
Rune Boots
BUY: Heimdall
FINAL CUSTOMIZE: Altessa
Rune Cape
WORLD MAP: A little northwest of the SE Abbey
BUY: Heimdall
FINAL CUSTOMIZE: Altessa
Rune Circlet
FIND: Iselia Human Ranch
BUY: Heimdall
Rune Cloak
FIND: Iselia Human Ranch
BUY: Heimdall, Flanoir (after)
Rune Gauntlet
FIND: Iselia Human Ranch
BUY: Heimdall
Rune Guard
FIND: Iselia Human Ranch
BUY: Heimdall
Rune Hat
BUY: Heimdall
Rune Helm
FIND: Iselia Human Ranch (Disc 2 only)
Rune Mail
FIND: Iselia Human Ranch
BUY: Heimdall
Rune Robe
FIND: Iselia Human Ranch
BUY: Heimdall
Rune Shield
FIND: Iselia Human Ranch
BUY: Heimdall
Rune Staff
FIND: Iselia Human Ranch
BUY: Heimdall, Flanoir (after)
Saint Rapier
FIND: Toize Valley Mine
Sand Saber
FIND: Toize Valley Mine
Sapphire
EVENT: Received after forming a pact with Celsius
Sardonyx
EVENT: Received after forming a pact with Volt
Sephira
WORLD MAP: East of Altessa's House in the circle of trees
RUNE BOTTLE: Reverse Doll
FINAL CUSTOMIZE: Dirk
Shadow Dancer
FIND: Temple of Darkness
Shaman Dress
FIND: Tower of Salvation (rescuing Colette)
Shiden
BUY: Mizuho
CUSTOMIZE: Mizuho, Ozette
Shield Ring
FIND: Torent Forest, Vinheim
Shining Star
FIND: Temple of Lightning
BUY: Altamira, Flanoir (before)
Shuriken
BUY: Mizuho, Altamira
CUSTOMIZE: Mizuho, Ozette
Sigurd
START: Kratos (joining your party for the second time)
Silk Cloak
BUY: Ozette
Silk Gloves
BUY: Ozette
CUSTOMIZE: Ozette
Silk Robe
FIND: Toize Valley Mine
Silver Circlet
FIND: Tethe'alla Base
BUY: Flanoir (before)
Silver Guard
FIND: Tethe'alla Base
BUY: Flanoir (before)
Silver Mail
FIND: Tethe'alla Base
BUY: Flanoir (before)
Silver Sword
BUY: Meltokio
CUSTOMIZE: Asgard, Luin
Sinclaire
BUY: Hima (after)
CUSTOMIZE: Asgard, Luin
Slicer Ring
BUY: Luin (original)
CUSTOMIZE: Palmacosta, Luin
Snow Hare
EVENT: Flanoir scene if you chose Colette
Soft Leather
START: Lloyd, Kratos, Zelos
BUY: Iselia, Triet
Solar Guard
FIND: Ymir Forest
CUSTOMIZE: Heimdall
Solar Spinner
FIND: Iselia Human Ranch
BUY: Heimdall
CUSTOMIZE: Heimdall
Soul Eater
EVENT: Sand Worm (refer to the Devil's Arms section of this guide)
Southern Cross
FIND: Tower of Salvation (rescuing Colette)
Spell Card
BUY: Mizuho
Spirit Bangle
DROP: Iapyx (No. 185)
BUY: Flanoir
RUNE BOTTLE: Heal Bracelet
FINAL CUSTOMIZE: Dirk
Spirit Ring
FIND: Meltokio sewer
RUNE BOTTLE: Holy Ring
FINAL CUSTOMIZE: Altessa
Spirit Robe
DROP: Maxwell (No. 204)
Spirit Symbol
DROP: Celsius (No. 200)
RUNE BOTTLE: Holy Symbol
FINAL CUSTOMIZE: Dirk
Splint Mail
BUY: Meltokio
Star Bracelet
FIND: Tower of Salvation (rescuing Colette)
Star Cap
FIND: Latheon Gorge
Star Circlet
FIND: Tower of Salvation (rescuing Colette)
Star Cloak
DROP: Farah Oersted (No. 233)
Star Gauntlet
FIND: Tower of Salvation (rescuing Colette)
Star Guard
FIND: Tower of Salvation (rescuing Colette)
Star Helm
FIND: Tower of Salvation (rescuing Colette)
Star Mail
FIND: Tower of Salvation (rescuing Colette)
Star Shield
FIND: Tower of Salvation (rescuing Colette)
Stardust
FIND: Torent Forest
Steel Sword
BUY: Palmacosta, Asgard, Luin (original)
CUSTOMIZE: Palmacosta, Luin
Stiletto
START: Zelos
FIND: Triet Ruins
Stinger Ring
FIND: Tower of Mana
CUSTOMIZE: Hima
Stone Charm
FIND: Remote Island Human Ranch
BUY: Asgard, Altamira, Flanoir
Straw Hat
FIND: Sylvarant Base
BUY: Meltokio
Strike Ax
CUSTOMIZE: Flanoir (after)
Strike Ring
WORLD MAP: A little to the southwest of Balacruf Mausoleum
Striped Ribbon
BUY: Meltokio
Stun Bracelet
FIND: Thoda Geyser
BUY: Luin (original), Flanoir
Stun Charm
FIND: Asgard Human Ranch
BUY: Altamira
FINAL CUSTOMIZE: Dirk
Talisman
DROP: Windmaster (No. 180)
BUY: Flanoir
RUNE BOTTLE: Blue Talisman
Tambourine
BUY: Luin (improved)
Tartan Ribbon
BUY: Hima
Technical Ring
WORLD MAP: On the peninsula to the southwest of the Tower of Mana
Thief's Cape
BUY: Altamira
FINAL CUSTOMIZE: Altessa
Thunder Cape
FIND: Toize Valley Mine
FINAL CUSTOMIZE: Altessa
Thunder Scepter
FIND: Temple of Lightning
BUY: Altamira, Flanoir (before)
Thunderbolt
FIND: Meltokio sewer
Tomahawk Lance
FIND: Tethe'alla Base
BUY: Flanoir
Topaz
EVENT: Received after forming a pact with Luna
Toroid
FIND: Latheon Gorge
BUY: Flanoir (after)
CUSTOMIZE: Flanoir (after)
Toy Dagger
BUY: Luin (improved)
Turquoise
EVENT: Received after forming a pact with Maxwell
Vajra
FIND: Remote Island Human Ranch
Valkyrie Saber
FINAL EVENT: Received for winning Advanced Coliseum as Lloyd
Venom
DROP: Winged Dragon (No. 188)
War Hammer
FIND: Iselia Human Ranch
BUY: Heimdall
Warlock Garb
FIND: Torent Forest
Warrior Symbol
DROP: Magnius (No. 217)
RUNE BOTTLE: Guardian Symbol
FINAL CUSTOMIZE: Dirk
Wasier Rapier
BUY: Heimdall
CUSTOMIZE: Heimdall
Water Spider
BUY: Mizuho
FINAL CUSTOMIZE: Altessa
White Cloak
BUY: Triet, Palmacosta, Luin (original)
White Robe
FIND: Asgard Ranch
CUSTOMIZE: Asgard, Luin
Witch's Robe
FIND: Gaoracchia Forest
BUY: Ozette
Wooden Blade
START: Lloyd
BUY: Iselia
Wooden Shield
START: Kratos, Zelos
BUY: Triet
Yaksa
BUY: Heimdall
Yasakani Jewel
EVENT: Defeat the Sword Dancer in Gaoracchia Forest to get the Yasakani
Jewel. You must have won the previous Sword Dancer battle at Ossa
Trail; otherwise, Sword Dancer will not appear in Gaoracchia Forest.
Yata Mirror
EVENT: Defeat the Sword Dancer in Ossa Trail to get the Yata Mirror.
Yayoi
CUSTOMIZE: Asgard, Luin
===============================================================================
Equipment with added effects
-------------------------------------------------------------------------------
___________________
/ \
--==< ELEMENTAL DEFENSE >==--
\___________________/
Major thanks to Majestic Fantasian for all of the elemental defense values.
Note: Apparently, in this game, physical attacks count as an "element."
Therefore, take care when equipping the Prism Guard or Resist Ring.
UPDATE: It's not just physical attacks but all non-elemental attacks (i.e.
Meteor Storm) that count as its own separate "element." I have
adjusted the rest of the document accordingly.
Some equipment have a defense against certain types of elements. This is
represented by a hidden numerical value for each element. These numerical
values are added together from all of a character's equipment, and the
resulting numbers determine what the character's elemental defenses are.
If elemental defense is -2 or less:
"Weak" : Damage taken is doubled.
If elemental defense is -1, 0, or 1:
Damage taken is normal.
If elemental defense is 2, 3, or 4:
"Reduce" : Damage taken is halved.
If elemental defense is 5 or 6:
"Invalid" : Damage taken is nullified.
If elemental defense is 7 or more:
"Absorb" : Damage taken is absorbed.
Go to the Status screen and press C-Down for a list of equipped defenses.
Note: If elemental defense is -1 or 1, then the element's symbol will appear
on the Status screen, but no word will be displayed next to it.
Example:
Presea equips the following equipment:
Prism Guard, Elemental Circlet, Penguinist Gloves, Reflect Ring, Persian Boots
The elemental defenses from all of the equipment are added:
Non-Elemental = 0
Water = 7
Wind = 7
Fire = 7
Earth = 7
Lightning = 5
Ice = 7
Light = 5
Darkness = 1
Water, Wind, Fire, Earth, and Ice are absorbed.
Lightning and Light are nullified.
Non-Elemental and Darkness are normal damage.
Another example:
When fighting Volt, equip Sheena with the Card of Lightning and two Paralysis
Charms. Sheena will be immune to all Lightning-elemental attacks. Volt uses
only Lightning-elemental attacks, so Sheena will be immune to all damage from
Volt! Just make sure to cast S.Seal: Water or something similar on Sheena.
--==< WEAPONS >==--
Acalanatha Def (Fire,Darkness) +2 Sheena
Card of Earth Def Earth +2 Sheena
Card of Fire Def Fire +2 Sheena
Card of Ice Def Ice +2 Sheena
Card of Lightning Def Lightning +2 Sheena
Card of Water Def Water +2 Sheena
Card of Wind Def Wind +2 Sheena
--==< ARMOR (BODY) >==--
Dragon Mail Def Fire +2 Lloyd
Elemental Guard Def (Water,Wind,Fire,Earth) +2 Colette
Feather Robe Def Wind +2 Raine,Sheena
Golden Armor Def (Water,Wind,Fire,Light) +2 Kratos,Zelos
Kannazuki Def Wind +2 Sheena
Mumbane Def (Earth,Lightning,Ice,Darkness) +2 Lloyd
Phoenix Cloak Def Fire +4 Regal
Prism Guard Def (Water,Wind,Fire,Earth,Lightning,Ice,Light) +2 Presea
(Non-Elemental,Darkness) -2
Shaman Dress Def Light +4; Darkness +2 Sheena
Solar Guard Def Light +2 Colette,Presea
Spirit Robe Def (Water,Wind,Fire,Earth, Raine
Lightning,Ice,Light,Darkness) +2
Star Cloak Def Fire +2 Genis
Star Guard Def (Light,Darkness) +2 Presea
Star Mail Def Fire +2 Lloyd
--==< ARMOR (HEAD) >==--
Elemental Circlet Def (Water,Wind,Fire,Earth) +2 Colette,Raine,Sheena,Presea
Rare Helm Def Lightning +2 Lloyd,Kratos,Zelos
Star Cap Def Fire +2 Lloyd,Genis,Kratos,Zelos,Regal
Star Circlet Def Fire +2 Colette,Raine,Sheena,Presea
Star Helm Def Fire +2 Lloyd,Kratos,Zelos
--==< ARMOR (ARM) >==--
Beam Shield Def Light +2 Kratos,Zelos
Kitchen Mittens Def Fire +2 Colette,Raine,Sheena,Presea
Lid Shield Def Fire +2 Kratos,Zelos
Penguinist Gloves Def Ice +2 Colette,Raine,Sheena,Presea
Rare Gauntlet Def Earth +2 Lloyd,Kratos,Zelos,Presea
Rare Shield Def Water +2 Kratos,Zelos
Star Bracelet Def Fire +2 Colette,Genis,Raine,Sheena,Regal
Star Gauntlet Def Fire +2 Lloyd,Kratos,Zelos,Presea
Star Shield Def (Fire,Darkness) +2 Kratos,Zelos
--==< ACCESSORIES >==--
Aqua Cape Def (Water,Ice) +2
Amethyst Def Darkness +2
Aquamarine Def Water +2
Drain Charm Def Darkness +2
Force Ring Def Non-Elemental +2
Flare Cape Def (Fire,Earth) +2
Garnet Def Fire +2
Opal Def Wind +2
Paralysis Charm Def Lightning +2
Penguinist Quill Def Ice +1
Persian Boots Def (Non-Elemental,Water,Wind,Fire,Earth,
Lightning,Ice,Light,Darkness) +2
Poison Charm Def Water +2
Protect Ring Def Non-Elemental +2
(Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) -2
Reflect Ring Def (Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +1
Resist Ring Def (Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +1
Non-Elemental -2
Ruby Def Earth +2
Sapphire Def Ice +2
Sardonyx Def Lightning +2
Stone Charm Def Earth +2
Stun Charm Def Light +2
Thunder Cape Def (Wind,Lightning) +2
Topaz Def Light +2
______________
/ \
--==< ADDED DAMAGE >==--
\______________/
You probably know that weapons can have an element associated with its attack.
However, some weapons also inflict extra damage against certain enemy types.
Go to the Status screen and press C-Down to see any weapon damage bonuses.
Example:
Fenrir, the monster that accompanies Celsius, is an Ice-elemental Beast.
Therefore, Zelos's Flame Dagger is a good weapon to use because Fenrir is weak
against fire, AND daggers inflict added damage to beasts.
--==< LLOYD >==--
Dragon Tooth Added damage to dragons
Kusanagi Blade Added damage to undead
Ogre Sword Added damage to undead
--==< SHEENA >==--
Acalanatha Added damage to undead
Asura Added damage to undead
Card of Earth Added damage to plants
Card of Fire Added damage to beasts
Card of Ice Added damage to humans
Card of Lightning Added damage to insects
Card of Water Added damage to aquatics
Card of Wind Added damage to birds
Divine Judgment Added damage to undead
Spell Card Added damage to undead
Vajra Added damage to undead
Yaksa Added damage to undead
--==< KRATOS/ZELOS >==--
Assault Dagger Added damage to beasts
Crystal Dagger Added damage to beasts
Earth Dagger Added damage to beasts
Flame Dagger Added damage to beasts
Gladius Added damage to beasts
Hydra Dagger Added damage to beasts
Stiletto Added damage to beasts
Aqua Brand Added damage to humans
Ether Sword Added damage to humans
Excalibur Added damage to humans
Ice Coffin Added damage to humans
Laser Blade Added damage to humans
Last Fencer Added damage to humans
Lightning Sword Added damage to humans
Long Sword Added damage to humans
Sand Saber Added damage to humans
Silver Sword Added damage to undead
Steel Sword Added damage to humans
--==< PRESEA >==--
Bahamut's Tear Added damage to dragons
Bardiche Added damage to plants
Battle Ax Added damage to plants
Battle Pick Added damage to plants
Crescent Ax Added damage to plants
Francesca Added damage to plants
Gaia Cleaver Added damage to plants
Great Ax Added damage to plants
Halberd Added damage to plants
Mythril Ax Added damage to plants
Ogre Ax Added damage to plants
Pow Hammer DX Added damage to humans
Strike Ax Added damage to plants
Tomahawk Lance Added damage to plants
War Hammer Added damage to plants
--==< REGAL >==--
Aqua Greaves Added damage to immaterials
Bear Claw Added damage to immaterials
Crystal Shell Added damage to immaterials
Diamond Shell Added damage to immaterials
Dragon Fang Added damage to immaterials
Dynast Added damage to immaterials
Flare Greaves Added damage to immaterials
Ghost Shell Added damage to immaterials
Iron Greaves Added damage to immaterials
Kaiser Greaves Added damage to immaterials
Leather Greaves Added damage to immaterials
Mythril Greaves Added damage to immaterials
Power Greaves Added damage to immaterials
Venom Added damage to immaterials
____________________
/ \
--==< HP/TP REGENERATION >==--
\____________________/
Some equipment give you automatic HP and/or TP regeneration; that is, they
slowly and gradually restore your HP and/or TP at a fixed rate (every few
seconds). Items like Holy Ring and Spirit Ring are obvious, but some weapons
and armor bestow regenerative status as well. Go to the Status screen and
press C-Down for a list of any status effects.
Small HP Regeneration = 1% HP every few seconds
Small TP Regeneration = 1% TP every few seconds
Large HP Regeneration = 3% HP every few seconds
Large TP Regeneration = 3% TP every few seconds
--==< WEAPONS >==--
Crystal Dagger Small TP Regeneration Kratos,Zelos
Holy Staff Small HP Regeneration Raine
--==< ARMOR (BODY) >==--
Holy Cloak Small HP Regeneration Genis,Regal
Holy Robe Small HP Regeneration Raine
--==< ARMOR (HEAD) >==--
Cleric's Hat Small HP Regeneration Lloyd,Genis,Kratos,Zelos,Regal
Holy Circlet Small HP Regeneration Colette,Raine,Sheena,Presea
--==< ARMOR (ARM) >==--
Omega Shield Small HP Regeneration Kratos,Zelos
--==< ACCESSORIES >==--
Yata Mirror Small HP Regeneration, Small TP Regeneration
Holy Ring Small HP Regeneration
Spirit Ring Small TP Regeneration
Holy Symbol Large HP Regeneration
Spirit Symbol Large TP Regeneration
Turquoise Large HP Regeneration, Large TP Regeneration
______
/ \
--==< LUCK >==--
\______/
There are lots of equipment that affect Luck. Luck affects various things,
such as Sheena's and Zelos's Personal EX Skills. If you can get Sheena's Luck
over 200, then her Personal EX Skill will evade enemies 100% of the time. If
Zelos's Luck is over 90, then he will receive better items from the ladies
(like Miracle Gels, Energy Tablets, and the ever elusive Hourglasses).
--==< WEAPONS, LUCK DOWN >==--
Baseball Bat Luck = -20 Kratos,Zelos
Diablos Luck = -20 Presea
Disaster Luck = -50 Genis
Ghost Shell Luck = -10 Regal
Heart of Chaos Luck = -30 Raine
Nebilim Luck = -20 Lloyd
Ogre Ax Luck = -20 Presea
Soul Eater Luck = -30 Kratos,Zelos
Toy Dagger Luck = -50 Kratos,Zelos
--==< WEAPONS, LUCK UP >==--
Deck Brush Luck = 30 Raine
Gates of Hell Luck = 10 Sheena
Glory Arts Luck = 30 Regal
Money Bag Luck = 50 Sheena
Paper Fan Luck = 30 Lloyd
Pow Hammer DX Luck = 20 Presea
Tambourine Luck = 50 Colette
--==< ARMOR (BODY) >==--
Lunar Guard Luck = 20 Colette,Presea
Silk Cloak Luck = 5 Genis,Regal
Silk Robe Luck = 5 Raine,Sheena
--==< ARMOR (ARMS) >==--
Angel Bracelet Luck = 3 Colette,Genis,Raine,Sheena,Regal
Bridal Gloves Luck = 10 Colette,Raine,Sheena,Presea
Lapis Bracelet Luck = 5 Colette,Genis,Raine,Sheena,Regal
--==< ACCESSORIES >==--
Diamond Luck = 20
Rabbit's Foot Luck = 30
Snow Hare Luck = 10 Lloyd
===============================================================================
Devil's Arms
-------------------------------------------------------------------------------
Many people have questions regarding the Devil's Arms and their use as well as
their locations. I felt that it warranted its own section.
SHORT ANSWER: As a character kills more enemies, that character does more
damage with a Devil's Arm.
LONG, BORING, DRAWN-OUT ANSWER:
First of all, I have to tell you about the "kill count." That's the name I
gave to the hidden stat that counts the number of enemies a character has
killed. Ever since the beginning of your file, the game has kept track of the
total number of enemies that each individual character has killed. That is,
the game keeps track of Lloyd's number of kills, Kratos's number of kills, etc.
Kill counts may be transferred to your next game by buying the Battle Info in
the Grade Shop. As far as I know, there is no way to actually look at your
kill count. By the way, kill counts are not the same thing as encounters.
Kill counts = number of kills, and encounters = number of battles.
The Devil's Arms, as you may have found out, have 0 Attack. What it does not
tell you is that the Devil's Arms actually add a modifier to the damage
algorithm. It simply adds the kill count to the damage. So basically, the
Devil's Arms add 1 damage to your attacks for every enemy you kill.
Unfortunately, there is a limit; you cannot just increase your Attack ad
infinitum by killing enemies indefinitely. I think the limit is around 3000,
which is still plenty since no weapon gives you 3000 Attack.
Note that, even after obtaining all of the Devil's Arms, their true power (the
kill count modifier) will remain locked until you go to the bottom of the
Temple of Darkness and defeat Abyssion.
LOCATIONS OF THE DEVIL'S ARMS:
Lloyd's Nebilim is in Flanoir. After obtaining the Evil Eye, head to Flanoir
where a man named Abyssion will give you the Nebilim as well as the ability to
detect the other Devil's Arms.
Colette's Evil Eye is in the Toize Valley Mine. After using the boulder trap
to crush the Naploosa Bacura, check its debris to discover the Evil Eye. This
should be your first Devil's Arm to get.
Genis's Disaster is in Altamira. Go to the Altamira Hotel and pay for a room.
Choose to stay up during the night (if you do not get this option, then you are
not far enough in the game). Head to the Casino/Theatre area. There should be
a man on the bridge that connects the Casino and Theatre. Give him 1000 Gald
to receive the Disaster.
Raine's Heart of Chaos is at Hakonesia Peak. After obtaining the other eight
Devil's Arms, return to Flanoir and talk to Abyssion for a scene. Then fly to
Hakonesia Peak where Raine will negotiate with Koton for the Heart of Chaos.
Sheena's Gates of Hell are in the Temple of Earth. After a certain point in
the game, a gnomelette eventually appears inside Altessa's House. Speak to the
gnomelette, then return to the area inside the Temple of Earth where the Dragon
resides. Just past the Dragon are the Gates of Hell (the weapon, not an actual
entrance to Hell).
Kratos's/Zelos's Fafnir is in the Gaoracchia Forest. Enter the forest from the
Mizuho side or the Ozette side. Go northwest two screens. In the screen that
you're in is the chest containing the Fafnir. You may have to use the light
from the Sorcerer's Ring to clear out the plants.
Kratos's/Zelos's Soul Eater is in the Triet Desert. In Triet, there are two
people who, after talking to them, trigger a point in the Triet Desert where
the Sand Worm guards the Soul Eater. Defeat the Sand Worm to retrieve the Soul
Eater.
Presea's Diablos is in Latheon Gorge. In the second "screen" of Latheon Gorge
is a chest containing the Diablos.
Regal's Apocalypse is in Welgaia. In Welgaia is a building with an elevator
inside it. In one of the rooms on the first floor of this building is a chest
containing the Apocalypse.
===============================================================================
Version & Contact
-------------------------------------------------------------------------------
E-mail:
[email protected]
AIM: JAK1357924680
Version 1.0 - November 8, 2004
Yay, I finished this equipment guide. Contact me if there's any problem
with this guide, even if it's a minor grammatical error. I plan to cover
all the locations of the equipment in the next update.
Version 1.01 - November 25, 2004
I forgot to sort the armor (head) for Colette, heh. I am progressing very
slowly in Tales of Symphonia (due to newly released games), so it may be a
while before I get the locations of all the equipment.
Version 2.0 - December 18, 2004
The equipment locations are mostly done. I'll have to replay the game yet
again to wrap up some loose ends, but I think the equipment locations
section in this version is pretty accurate. I also added a Devil's Arms
section. It's a little incomplete since some Devil's Arms (like Disaster)
won't appear until you get other Devil's Arms, and I have yet to record it.
Version 2.1 - February 20, 2005
Okay, I have finally stopped playing Paper Mario: The Thousand-Year Door
just long enough to update this guide. For one thing, I added the starting
equipment for Kratos, Raine, and Sheena to the equipment locations section
(can't believe I forgot that). I also changed Physical to Non-Elemental
(see the elemental defense section). I also reworded the Devil's Arms
section to better describe kill counts and whatnot. I still have to update
the Devil's Arms locations part, though.
Version 2.2 - May 6, 2005
Oops, the Elder Cloak can be found in Flanoir only BEFORE the Flanoir
doctor scene. Thanks to Vincent for pointing that out to me. Also added
two new subsections: HP/TP Regeneration and Luck. And I STILL have to do
the Devil's Arms section...
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Credits
-------------------------------------------------------------------------------
God, without whom everything would be meaningless.
My family, who always supports me and is the reason I can even write a guide.
Namco, for making this game.
Nintendo, for paying for the English localization
Majestic Fantasian, from which I got the values of the elemental defenses.
http://www.din.or.jp/~albion/tales/
Babelfish, with which I able to (somewhat) read Majestic Fantasian.
My friend Vince for discovering an error in my guide.
And you, the reader, for using this guide.
===============================================================================
Legal
-------------------------------------------------------------------------------
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
Copyright 2004-2005 James Akasaka.
===============================================================================
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