Tales of Symphonia Boss FAQ
Boss Guide Version: 1.20
Created by: Andrea Petriella (e-mail:
[email protected])
Version Date: 2/18/2007
Contents
A. Introduction
B. Version history
C. Boss Details
D. Basics
E. Bosses
1. Vidaar
2. Exbelua
3. Botta
4. Ktugach/Ktugachling
5. Clumsy Assassin/Guardian Wind
6. Magnius
7. Kilia
8. Adulocia/Amphitra
9. Windmaster
10. Iapyx
11. Resolute Assassin/Guardian Lightning
12. Kvar/Energy Stones
13. Iubaris
14. Undine
15. Fairess/Yutis/Sephie (Sylph)
16. Efreet
17. Remiel
18. Kratos
19. Pronyma
20. Convicts
21. Convict
22. Defense System
23. Volt
24. Yuan/Botta
25. Winged Dragon/Baby Dragons
26. Gnome
27. Celsius/Fenrir
28. Rodyle
29. Shadow
30. Aska/Luna
31. Forcystus/Exbone
32. Plantix
33. Kratos
34. Yggdrasill
35. Zelos or Gatekeeper/Angel Swordsmen
36. Pronyma/Idun
37. Yggdrasill
38. Kratos
39. Origin
40. The Fugitive/The Judged/The Neglected
41. Mithos (Part 1)
42. Mithos (Part 2)
F. Extra Bosses
1. Sword Dancer (First Battle)
2. Sword Dancer (Second Battle)
3. Sword Dancer (Third Battle)
4. Abyssion
5. Maxwell
6. Seles
7. Garr, Farah Oersted, Meredy
8. Kuchinawa
G. FAQ
H. Legal Notes
I. Thanks
-------------
Introduction
-------------
This is a guide to the excellent RPG "Tales of Symphonia", created by
Namco. Since this is a guide specifically to the game's many bosses, it
will go as in-depth as possible on that specific topic. Also, this FAQ
is for the Normal mode. So, if you want to know how to beat a boss for
"Tales of Symphonia", here are my strategies. :)
What to look forward to:
1. Maybe some extra things
----------------
Version History
-August 27, 2006
I put the introduction and the beginning parts together. I completed
the strategies for all the bosses up until Iubaris.
-August 28, 2006
Yay, my second day writing this FAQ! I did strategies up to Volt.
September 20, 2006
Wow, talk about lazy. :P School started on August 30, and I've been
forgetting about this FAQ until now. Strategies up to Shadow now.
September 21, 2006
I plan to finish this FAQ after several more days. I've completed up to
the battle with Pronyma in the Tower of Salvation.
September 22, 2006
Finished up to Mithos (Part 1). I'm most definitely gonna finish this
FAQ before this month ends. :)
September 30, 2006
Finished all the strategies for the non-optional bosses. Put together
the Legal Notes and Thanks.
November 28, 2006 - Version 1.0
I added the strategies in the "Extra Bosses" category. This is the
first version to go up on GameFAQS. Expect updates sometime. ;)
December 5, 2006 - Version 1.13
I added the FAQ section of the walkthrough. I also fixed some spelling
errors and added some more info on Abyssion.
December 8, 2006 - Version 1.15
I added SuperCheats and Neoseekers to my Thanks list, since they
accepted my FAQ to their websites. :)
----------------
-------------
Boss Details
-------------
This is how the whole format of the stats and whatnot of the bosses is
like:
Boss Name: Name of the boss.
Location: Where the boss is found.
Hit Points (HP): The amount of health the boss has. Once it depletes to
0, he/she/it will be defeated.
Tech Points (TP): The amount of points the boss has available to use
Techs.
Weakness (W): Any weakness to any element.
Resistance (R): Any Resistance from any element.
Experience (EXP): The amount of experience (EXP) gained.
Gald: The amount of money gained.
Item(s) Found: Any item the boss drops after battle.
Strategy: Simply put, my strategy. ;)
-------
Basics
-------
This section is dedicated to the basic things I did for these bosses:
-Once you acquire the Sword Rain techs with Lloyd, you'll want to use
them constantly. They're a great way of knocking bosses out of their
attacks.
-Raine is the party's backbone. She has incredible healing spells and
great support skills. Don't go into a boss fight without her, except
for very few cases.
-Genis is excellent for exploiting weaknesses, so he's a good choice
for a party member. His magic is powerful, and he's the only pure magic
caster in the game. When he runs out of TP, NEVER let him run up to
enemies and hit them. He will most likely die if he does that,
especially in boss battles.
-In boss battles with multiple enemies, separate them and defeat them
one by one instead of en masse. With those multiple enemy boss battles
that have the layout of the main boss with his/her/its underlings, kill
the underlings first.
-------
Bosses
-------
1. Name: Vidaar
Location: Martel Temple
HP: 4000
TP: 30
W: None
R: None
EXP: 115
Gald: 25
Item(s) found: Life Bottle
For the first boss of the game, he's pretty damn powerful, so you have
two options: Either stand back and throw Demon Fangs until you run out
of TP, or you can directly confront the boss. If you're good at
blocking, I suggest confronting the boss. Use a Tetra Slash combo
against him, and then block his retaliation.
Vidaar has three weapons, and therefore has three attacks: 1) He swings
his sword in the air, trying to knock you up. 2) He smashes his hammer
down upon you, and 3) He swings his mace at you, knocking you back.
They aren't that dangerous if you block them.
After a little bit through the battle, a cut scene comes. Lloyd, Genis,
and Colette are weakening against Vidaar, but as Vidaar was about to
hit you with his mace, a mysterious warrior hits Vidaar away and tells
you to move out of the way. The battle commences after that. This
mysterious fighter is totally awesome. He's more powerful than Lloyd,
and he has a healing ability, First Aid. This is when you want to
definitely go close combat on Vidaar's ass. :) Genis should keep casting
Fireball or whatever on Vidaar, and Colette should stick to Ray Thrust
to avoid Vidaar's attacks. However, when the mystery man joins your
party, Vidaar gains a devastating attack in which he slams down his
hammer REALLY hard and guard breaks you, no matter what. Overall, with
the mystery man in your party, this fight becomes very easy.
2. Name: Exbelua
Location: Iselia Village
HP: 5000
TP: 38
W: None
R: None
EXP: 280
Gald: 320
Item(s) Found: Panacea Bottle
Even though you only have Lloyd and Genis for this battle, it's not
terribly difficult.
Exbelua's attacks aren't that numerous. One is Impact Hammer, which
Exbelua slams its arm on the ground, creating two little shockwaves
that damage. On the next one, Exbelua swings its arm upwards, knocking
you up in the air if you aren't blocking. Lastly, there's its most
powerful attack, Insane Cell. Exbelua grabs its head as though in pain
and creates a dark shockwave around it that hits for a lot of...hits.
This attack is dangerous and you should block or back step from it.
As Lloyd, rush in and go combo crazy on Exbelua, blocking its
retaliation after every combo. Genis should constantly cast magic. Once
Genis runs out of TP, use an Orange Gel right away on him. You don't
want him running to Exbelua and hitting it with normal attacks, which
endangers him greatly. Basically, you should just keep Exbelua
occupied, causing a lot of damage while keeping it away from Genis.
3. Name: Botta
Location: Sylvarant Base
HP: 4200
TP: 224
W: None
R: None
EXP: 475
Gald: 1500
Item(s) found: Poison Charm
Botta's really fun, and he's your first somewhat challenging opponent,
as he uses physical attacks and magic, is powerful, and, unlike the
last two bosses, is rather fast. First, his attacks:
His first attack is a basic attack with his sword, not that dangerous.
Second is a spin attack with his sword that knocks you back. Third is
Brick Break, when he spins his sword once in the air, and then sticks
it into the ground, causing rocks to hit the target, causing multiple
hits of damage. Then, there're the two magic attacks. One is Fireball,
which Genis already has, and the other is Stalagmite. Stalagmite is
very dangerous, and if aimed at Genis and Colette, it might KO them if
they're even barely below half HP. It's crucial to avoid this attack at
the best of your abilities. Lastly, Botta also goes into Overlimit, in
which a dark cloud forms around him. He'll take less damage and won't
stagger.
Now, this is how to beat him. First off, beat the two Foot Soldiers he
has with him. That way, they won't interrupt your assault against Botta
himself. With them out of the way, the battle becomes a bit easier.
Attack Botta, and then guard against his retaliation. Try the best you
can to avoid his magic. Command Kratos to heal the characters that are
half HP or below, so that they can be safer. Use Apple/Orange Gels and
Life Bottles, if necessary, to keep the party in tip-top shape. Genis
should keep casting magic from a distance, and Colette should mainly
stick to her mid-range techs. Botta will go down after a while.
4. Name: Ktugach
Location: Triet Ruins-Seal Room
HP: 5000
TP: 50
W: Water and Ice
R: fire
EXP: 628
Gald: 85
Item(s) found: Red Quartz
Name: Ktugachling (x2)
HP: 1500
TP: 180
W: Water and Ice
R: Fire
EXP: 60
Gald: 15
Item(s) found: None
This is your first battle against creatures of an elemental type. Since
this is a battle to release a seal, Colette has to be in the party.
Therefore, I suggest the party to consist of Lloyd, Colette, Genis, and
Kratos. Raine still only has First Aid at this point, and since Kratos
has more HP and can do good damage, leave Raine out.
The Ktugach only has one physical attacks and 1 magical attack. Its
physical attack is the Ktugach sticking the top of its head towards you
and shooting a bunch of spikes, causing multiple hits of damage. It's
not that bad, but block it anyways. Its other attack is Eruption,
Fireball's upgrade. The moment you see the circle of Eruption under
you, use Guardian right away (the tech Kratos gave you before entering
the ruins). It's your only hope of guarding against the attack. The
Ktugachlings only have Fireball as an attack.
One of the reasons this battle is pretty easy is because the enemies
have very little attacks at their disposal. Naturally, go after the
Ktugachlings first before focusing on the Ktugach. Have Lloyd go combo
crazy, Kratos attack and heal, Genis cast Aqua Edge and Icicle, NOT
Fireball, and have Colette do anything. You can still be severely hurt
if you don't block the Ktugach's physical attack and Eruption.
5. Name: Clumsy Assassin
Location: Ossa Trail
HP: 1800
TP: 131
W: None
R: None
EXP: 200
Gald: 128
Item(s) found: Holy Bottle
Name: Guardian-Wind
HP: 2000
TP: 400
W: None
R: None
EXP: 250
Gald: 250
Item(s) found: Magic Lens
This battle is very easy overall. The Clumsy Assassin is weaker than
her Guardian-Wind, so focus your attacks on her first before turning on
the guardian.
The Clumsy Assassin's normal physical attack combo is almost as fast as
Lloyd's, so you want to take a little caution for that. Her special
attack is Pyre Seal, which uses her cards and energy to blow you away
and knock you down. Those are about the only things to mention about
her attacks. Guardian-Wind only has a couple physical attacks, one in
which it hits you in the air. It attacks as fast as Sheena's.
Go in with a party of Lloyd, Colette, Raine, and Kratos. Despite the
"Wind" in the guardian's name, it has no resistance to Wind or
anything. Although the Clumsy Assassin's stats are lower than the
Guardian-Wind's, she's potentially more dangerous, so knock her out
quickly. Kratos and Raine have the healing covered very well, so you
shouldn't worry too much about your HP. Colette's Angel Feathers does a
good amount of damage, so use it. Use Tiger Blade and Tempest on the
Guardian, as it hovers a little above the ground. You shouldn't have
any problems with this pathetic battle.
6. Name: Magnius
Location: Palmacosta Human Ranch
HP: 8500
TP: 120
W: None
R: Fire
EXP: 675
Gald: 1700
Item(s) found: Warrior Symbol, EX Gem Lv1
Although tougher than Botta, Magnius can still be handled well if you
pour attacks on him constantly and heal frequently. Despite this, he
has more than twice the attack power of Botta and roughly twice as much
defense.
Coupled with his good attack power are several powerful moves. One is
the familiar Beast tech, Lloyd's powerful knock-back move, which he
uses quite a bit. Another attack of his occurs when Magnius lifts one
of your characters in the air, then causes an explosion with his hand
that blows the character away. Be careful of this one, as it has a good
damage potential. Third is Hell Hound, when Magnius sticks out his arm,
then causes an explosion, knocking the taget away. The magic attacks
are Eruption and Flame Lance. With Flame Lance, a ball of fire hits the
target, then explodes. This is probably Magnius' most powerful attack.
It can be avoided, though.
That being said, I recommend Lloyd, Genis, Raine, and Kratos. This is
also your first boss battle with Unison Attacks, so utilize that as
soon as possible. Two powerful Compound Unison Attacks are Lightning
Tiger and Photon Tempest. Eliminate the two Desian underlings before
focusing on the Grand Cardinal himself. Make sure Genis uses anything
but Fireball and Eruption, and the same goes for Kratos. Lloyd and
Kratos should go combo + Tetra Slash on Magnius' ass. Raine and Kratos
should heal frequently to keep the characters' HP high. Eventually,
Magnius shall fall.
7. Name: Kilia
Location: Palmacosta-Government Building
HP: 10000
TP: 400
W: Light
R: Dark
EXP: 500
Gald: 500
Item(s) found: Heal Bracelet
Unlike Magnius, Kilia is easy. Even though she has 1500 more HP than
him, she's almost a joke compared to Magnius.
The only attack to mention is Acid Rain, which lowers the Defense of
all enemies in the area. The rest of her moves are normal physical
strikes.
Go with Lloyd, Colette, Raine, and Kratos. Photon, Angel Feathers, and
the Photon Tempest moves will wreak havoc upon Kilia. Lloyd and Kratos
will have no problem holding Kilia away from Colette and Raine. Once
half her HP is gone, she sprouts wings and a tail, and hovers above the
ground. She doesn't become any harder, so don't worry.
8. Name: Adulocia
Locaton: Thoda Geyser-Seal Room
HP: 10000
TP: 248
W: Lightning
R: Water, Ice
EXP: 825
Gald: 765
Item(s) found: Mermaid's Tear
Name: Amphitra (x2)
HP: 2300
TP: 120
W: Fire, Lightning
R: Water, Ice
EXP: 150
Gald: 200
Item(s) found: None
First, let's start with the move sets of the enemies. The Adulocia has
one special move, in which it fires a bunch of bubbles at a single
target. This move can do a lot of damage, so block it. The magic attack
it has is Spread, the water geyser move that's Aqua Edge's upgrade.
It's also powerful, so careful. The Amphitras have no special moves,
only physical attacks.
Naturally, you want to take out the Amphitras first. Use a party of
Lloyd, Colette, Genis and Raine/Kratos. Command Genis to use Fire and
Lightning techs on the two Amphitras, then use only Lightning techs
against the Adulocia. Lightning Tiger works very well here. Have
Colette cast Angel Feathers, Genis cast lightning magic, Lloyd combo
+Tetra Slash, and Raine cast First Aid/Nurse. It's not too difficult to
win this battle.
9. Name: Windmaster
Location: Asgard Ruins
HP: 10000
TP: 220
W: None
R: Wind
EXP: 1325
Gald: 800
Item(s) found: Map of Balacruf, Talisman
The Windmaster has one special attack. The Windmaster spins towards the
target, swinging the scythe attached to it's lower section. This move
is more powerful than the Adulocia's bubbles, so be more careful. The
magic attack is Wind Blade, which isn't really anything to worry about.
Use a party of Lloyd, Genis, Raine, and Kratos. Lloyd should do his
typical combo + Tetra Slash, Genis should cast anything but Wind magic,
Raine should heal, and Kratos should do what Lloyd and Raine do: attack
and heal. This battle really isn't any harder than the
Adulocia/Amphitra battle.
10. Name: Iapyx
Location: Balacruf Mausoleum-Seal Room
HP: 14000
TP: 88
W: None
R: Wind, Lightning
EXP: 1324
Gald: 2000
Item(s) found: Paralysis Charm, Spirit Bangle
Iapyx has two special attacks: Attack Feather and React Feather. Attack
Feather allows Iapyx to shoot a bunch of feathers at the target. The
other one, React Feather, is Iapyx shooting feathers twice in a row.
React Feather is used mostly near the end of the battle. The magic tech
is Air Thrust, Wind Blade's upgraded form.
The annoying aspect of Iapyx is that it's a little difficult to knock
him out of attacks without help. Use Lloyd, Colette, Raine and Kratos
for this battle. Have Lloyd do his combo + Tetra Slash thing, Colette
cast Angel Feathers, Raine use First Aid/Nurse, and Kratos attack and
heal. Have Lloyd work in conjunction with Colette's Angel Feathers or
Kratos' physical strikes to knock Iapyx off balance more often. Since
Iapyx hovers a bit off the ground, Tiger Blade and Tempest techs work
well. Iapyx is a little annoying with its feather shooting, and its Air
Thrust, but as long as you do the usual: keep everyone near max HP,
heal TP, block, etc., then you'll win.
11. Name: Resolute Assassin (Sheena Fujibayashi)
Location: Balacruf Mausoleum
HP: 4500
TP: 164
W: None
R: None
EXP: 300
Gald: 450
Item(s) found: Dark Bottle
Name: Guardian-Lightning
HP: 5000
TP: 400
W: None
R: None
EXP: 250
Gald: 250
Item(s) found: Fine Pellets, Magic Lens
Sheena and her Guardian are back for a rematch! :O Still, this battle
is as easy as it was at the Ossa Trail, and the move sets of the two
haven't changed. Use Lloyd, Genis, Raine, and Kratos. Use the same
strategy as you did the last time you fought these two, and you won't
have a problem.
12. Name: Kvar
Location: Asgard Human Ranch
HP: 10000
TP: 340
W: None
R: Lightning
EXP: 1680
Gald: 1500
Item(s) found: Holy Ring, EX Gem Lv1
Name: Energy Stone (x3)
HP: 5500
TP: 100
W: None
R: Water, Wind, Fire, Earth, Lighting, Ice, Light, Dark
EXP: 300
Gald: 765
Item(s) found: None
Kvar's physical strike is always followed with a Lightning strike, so
backstep once Kvar hits you. His one special attack is Lightning
Strike, which is a stream of 3-4 Lightning strikes aimed at the target.
The magic techs are Lightning spell itself and Spark Wave, one of
Lightning's variations. This tech inflicts lots of hits, and does
decent damage. The Energy Stones' only attack is to charge into you
slowly while hitting you multiple times with a lightning shield.
The Energy Stones are a pretty bad pain in the butt, and you only have
3 characters in this battle. Go into this battle with Lloyd, Genis, and
Kratos. Lloyd should work on picking the energy Stones off one by one
until they're all gone, then focus on the second Grand Cardinal. Genis
will have trouble doing damage to the Energy Stones. Aside from that,
have him cast anything but Lightning magic. Kratos should, of course,
work between helping Lloyd and healing the party. Lloyd does a good job
in this battle against the Energy Stones and Kvar. Just be careful of
the Lightning Strike and Spark Wave moves.
13. Name: Iubaris
Location: Tower of Mana-Seal Room
HP: 16800
TP: 1500
W: Dark
R: Fire, Lightning, Light
EXP: 2650
Gald: 2500
Item(s) found: Brass
Iubaris is a powerful creature with a couple knockback attacks. Its one
special attack is that it summons a black portal behind it, from which
several cavaliers charge through and ram through your characters. It's
magic tech is Photon.
Use Lloyd, Colette, Raine, and Kratos for this battle. Lloyd and Kratos
might face a little trouble from Iubaris' charge attack that sends the
target halfway across the stage. Don't use Compound Unison attacks like
Lightning Tiger, Photon Tempest, or Fiery Beast, as they won't do much.
Pow Blade or Cross Thrust would work just fine. Lloyd should do fine
preoccupying Iubaris with techs such as Sword Rain, Beast, and Tiger
Blade. Colette's only good for Holy Song, so let her use that. Raine
should heal, and Kratos should heal and attack. Since Iubaris' weakness
is Dark, the only way to do super effective damage is to use a Black
Quartz on Lloyd's and/or Kratos' weapons and hacking away. I've found
that Heavy Tiger Blade will Guard Beak Iubaris every time Iubaris is
blocking. It will fall, one time or another.
14. Name: Undine
Location: Thoda Geyser-Seal Room
HP: 18000
TP: 320
W: None
R: Water, Ice
EXP: 2110
Gald: 765
Item(s) dropped: Guardian Symbol
This is your first Summon Spirit battle. Undine has no special attacks.
She has two magic attacks: Aqua Edge and Spread. Being a Summon Spirit,
her Spread really hurts, so Guardian, etc. against that.
During Summon Spirit battles, Sheena must be in the party. So...in this
battle, use Lloyd, Sheena, Raine, and Kratos. Undine's sword strikes
and quick magic casting will totally beat down on your characters that
are fighting at melee range. She just gets faster at half HP and below.
Make sure Raine and Kratos do their duties as healers. Lloyd should try
to use Tetra Slash combos with Sword Rain to stun and knock Undine out
of as many attacks as possible. Sheena should do what Lloyd does and
Tetra Slash combo with some of her moves. Since she doesn't have as
good a damage potential as Lloyd, she will do less damage, but enough
to help.
15. Name: Fairess/Yutis/Sephie (Sylph)
Location: Balacruf Mausoleum
HP: 6190/6480/7320 (10000/12000/13000)
TP: 250/80/220
W: None
R: Wind
EXP: 690/770/880
Gald: 285/290/320
Item(s) dropped: Saffron/Sage/Savory
The Sylph Summon Spirit consists of three fairies. Sephie, who wields a
sword, is very strong and is the quickest of the three. She attacks
your characters with furious sword slashes and the Wind Blade spell.
Yutis, who uses a bow, constantly warps around the field, annoying and
interrupting the party with her arrows. Finally, there's Fairess, who
attacks with a shield. Although she has the least HP and gives less EXP
and Gald then the other two, she's the strongest and has the most
defense.
Use Lloyd, Sheena, Raine, and Kratos. Go after Sephie first. She's the
most frequent attacker, she'll probably cause the most damage, and
she'll interrupt attacks a lot. Just pummel her, while guarding against
her fast sword attacks. Once she's down, go for Yutis. As I said
before, her bow attacks can get really annoying, due to the fact that
she'll interrupt a lot of your attacks. It also doesn't help that she
warps around the battlefield half the time. Once she's KO'd, Fairess
will be your last target. Fairess doesn't physically attack too
frequently, but she casts Wind Blade and Air Thrust a lot, so use your
defense techs to guards against them. You might have trouble healing
due to all the interruptions, but by taking the Sylphs down one by one,
you'll pull through just fine.
NOTE: If you wait until after you visit Tethe'alla to fight Sylph,
their HP will nearly double, so fight them before going to the Tower of
Salvation for the first time.
16. Name: Efreet
Location: Triet ruins-Seal Room
HP: 18000 (30000)
TP: 850
W: None
R: Fire
EXP: 2430
Gald: 945
Item(s) found: Attack Symbol
Efreet is a powerful summon spirit. As a melee character, you should
tread lightly around Efreet. He has one special attack. It's similar to
Magnius' lifting you in the air and causing an explosion. Efreet's
version causes at least 3 explosions. His two magic techs are Eruption
and Explosion. BE VERY CAREFUL OF THIS MOVE! Explosion is the most
powerful Fire spell in the entire game, and it'll take a big chunk of
your HP if you don't use a defense tech against it.
Go in with Lloyd, Sheena, Raine, and Kratos. Use Lloyd and keep Efreet
as preoccupied as you can, with Sheena helping you. Raine should
constantly heal, just in case one of your characters gets severaly
wounded my Explosion. Kratos should probably take a better healing
stance than attacking, as Efreet will probably do a lot of damage.
Watching your characters' health points is crucial to surviving.
Howver, if you manage to guard and Guardian all of Efreet's attacks,
then you won't be too troubled.
NOTE: Like Sylph, if you wait until after you've visited Tethe'alla,
Efreet's HP will increase by a decent bit.
17. Name: Remiel
Location: Tower of Salvation
HP: 16000
TP: 258
W: None
R: Light
EXP: 2795
Gald: 1840
Item(s) found: Rune Bottle, EX Gem Lv1
Wow, now you have to fight Remiel. Remiel's basic attack is shooting a
couple light arrows from a distance and swinging his hand at you,
knocking you on the ground. He uses two magic attacks: Photon and Holy
Lance. Holy Lance targets a single character and is pretty powerful, so
watch out for that.
Since Lloyd, Genis, Sheena, and Raine were thee only ones not excluded
from the party, you'll have to fight with them. Aside from Photon,
every other spell will work on him fine. Fiery Beast is a great
Compound Unison; Remiel has no resistance to Fire and it does nice
damage. Basically, what you want to do is confront Remiel with physical
attacks and Techs from Lloyd and Sheena while Genis casts a lot of
magic Techs from the back. Even though Photon won't do much damage, it
can stun Remiel when he's about to attack you, leaving him open for an
assault. Raine should mostly cast Nurse to keep the party's HP above
50% to keep them out of danger. Although he might be a bit powerful,
Remiel isn't all that hard, considering what the next battle's like.
Cook up a good recipe after this, because this next battle's intense.
18. Name: Kratos
Location: Tower of Salvation
HP: 22500
TP: 1500
W: None
R: Light
EXP: 3280
Gald: 2900
Item(s) found: Life Bottle, EX Gem Lv3
NOOOOO!!! Why do we have to fight Kratos? ;_; He's my favorite
character! But, there's nothing you can do about it. I actually loved
this battle. Kratos attacks you fast and hard, and pretty much never
stops attacking. His techs include Light Spear, Victory Light Spear,
Lightning Blade, Super Lightning Blade, Double Demon Fang, and Fierce
Demon Fang, and he loves to Tetra Slash combo you. His Magic attacks
are Thunder Blade, Air thrust, and Grave.
Now that you know his attacks, be prepared for an intense battle. As
Lloyd, you'll be blocking at least half the time from Kratos'
relentless assault. Sheena won't be blocking so much, so if she drops
in the red HP zone, pull back and use an Apple Gel or a Lemon Gel on
her. If Sheena goes into Overlimit, make sure she has over 100 TP, and
make her summon Efreet. Efreet is a very powerful summon, and it'll
knock off a good chunk of Kratos' HP. Fiery Beast is still great here.
The thing about Kratos is that he'll attack everyone more than any
other boss that came before. Even though you're preoccupying him with
Lloyd and Sheena, he might run past you and devastate Genis and Raine.
He'll also cast magic at them, so be prepared to use a lot of gels in
this battle. Once again, Photon is a key to knock Kratos out of one of
his attacks and leave him wide open for a good combo by Lloyd. Once he
drops below half HP, however, he'll cast his magic techs VERY quickly,
as though he needs no time to cast them. Once again, blocking is a very
important concept in this battle, since Kratos never stops attacking
unless he's stunned. One of the worst parts is that he can go into
Overlimit. Once he does, break off from all attacking and block him
until his Overlimit goes away.
Even if you don't win this battle, the storyline continues nonetheless.
However, it would be in your best interest to win, for the experience,
Gald, and items.
19. Name: Pronyma
Location: Fooji Mountains
HP: 18000
TP: 750
W: Light
R: Dark
EXP: 3000
Gald: 1500
Item(s) found: Rosemary, EX Gem Lv2
Oh, geez. For being the leader of the Desian Five Grand Cardinals,
she's even easier than Remiel! -.- Her special attacks are Leonazium
and Agarazium. Leonazium is Pronyma's equivalent of Beast, except that
its range is a little bit longer than Lloyd's tech. Agarazium is a tech
in which rings of magic pop upwards from under the target and knocks
him or her into the air. Her magic attacks are Bloody Lance, the dark
equivalent of Holy Lance, Dark Sphere, the dark equivalent of Photon,
Acid Rain, Aqua Laser, Spread, and her most powerful attack, Prism
Sword, which is when a bunch of swords crash down onto the target,
finishing with a big, central sword that causes an explosion.
Ironically, it's a Light spell, which is what Pronyma's weak against.
She has lots of magic, as you can see.
Go into this battle with Lloyd, Colette, Raine, and Zelos. Since
Pronyma's weak against Light, Colette's and Raine's Light affinity
spells will hit Pronyma, hard. Photon Tempest is awesome here. So,
command Colette to use nothing but Angel Feathers and Judgment. Raine
should alternate between Photon and healing. Zelos should assume
Kratos' role, attack and heal. Lloyd should just run in there and smash
Pronyma. He'll be guarding a lot, though, as Pronyma will most likely
focus on him the most. Lastly, Pronyma goes into Overlimit, so pull
back and guard until she exits it. All in all, easier than Remiel,
partly due to her weakness to Light.
20. Name: Convicts (x3)
Location: Meltokio Sewer
HP: 6300
TP: 300
W: None
R: None
EXP: 300
Gald: 150
Item(s) found: None
This battle's as easy as the battles with Sheena and her guardians.
They have no special attacks or magic whatsoever, only simple club
swinging attacks. Just beat them up as quickly as possible using anyone
you want.
21. Name: Convict
Location: Gaoracchia Forest
HP: 12000
TP: 320
W: None
R: None
EXP: 2250
Gald: 1500
Item(s) found: Elixer
Even though the Convict has a couple techs like Eagle Dive, he isn't
much harder than the Convicts in the sewer. The only thing you need to
watch out for is him going into Overlimit. Other than that, use any
characters you want and beat him up.
22. Name: Defense System
Location: Toize Valley Mine
HP: 12000
TP: 100
W: None
R: None
EXP: 2350
Gald: 0
Item(s) found: Metal Sphere, Mythril (x4) (Guard Arms)
The Defense System itself doesn't attack at all. It's actually
protected by three things: The first thing is the Auto Repair Unit
(5500 HP), which, while functioning, lowers the amount of damage the
Defense System takes by half or less. Second are the Orbits (3000 HP
each), which are the two black laser shooters that...shoot lasers at you.
Third, and last, are the four Guard Arms (8000 HP each), which lie
above the Defense System, trying to interrupt you.
It doesn't really matter who goes into this battle, as long as you at
least include Lloyd and Raine. The first thing you want to focus on is
the Auto Repair Unit. Once you get that out of the way, the Defense
System takes normal damage. After that, take out the two Orbits so that
they don't interrupt your characters from attacking and healing. After
that, assault the Defense System. Ignore the Guard Arms, as they aren't
that distractive, and just pound the Defense System until it's
defeated. Note that the Auto Repair Unit will come back if you take too
long. If it does, destroy it again, then keep hitting the Defense
System.
23. Name: Volt
Location: Temple of Lightning-Seal Room
HP: 24000
TP: 240
W: None
R: Lightning
EXP: 3580
Gald: 2800
Item(s) found: Emerald Ring
Time to pay Volt back for what he did to Mizuho. :) His basic attack is
a move called Strike, a move that sends a stream of lightning towards
the target. It can be blocked. When Volt's HP gets to its half point,
it'll start using another move, Cardinal Strike, more often. This move
is basically a 4-way Strike move; that means it goes up, down, left,
and right. The last special attack Volt has is impossible to block: it
creates a magic circle around it, and after a couple seconds after it's
formed, it inflicts many hits upon whoever is trapped inside it. Its
two magic attacks are Thunder Blade and Spark Wave.
Go into this battle with Lloyd, Sheena, Raine, and Zelos/Genis. Make
sure Zelos or Genis aren't casting any lightning spells on Volt. Volt
tends to focus on characters at melee range, so Raine and Zelos are
safe for the most part when they're healing. Lloyd does a good job
preoccupying Volt, and he has enough HP to sustain Volt's relentless
assault. Sheena might not be too fortunate. Since she isn't totally
melee material like Lloyd, she'll probably be in danger more often than
your other characters, since she'll be fighting alongside Lloyd, so
focus a lot on her HP. If Genis is in your party, his spells are pretty
powerful at this point, so he's good to have here, as long as he isn't
casting lightning spells. Zelos is good for a support character. Volt
goes into Overlimit, so careful of that.
24. Name: Yuan
Location: Tethe'alla Base
HP: 16000
TP: 652
W: None
R: Lightning
EXP: 4890
Gald: 3150
Item(s) found: EX Gem Lv4
Name: Botta
HP: 12000
TP: 580
W: None
R: Earth
EXP: 1680
Gald: 2800
Item(s) found: None
Yuan, the leader of the Renegades himself, now wants to kick your ass
alongside Botta. Fortunately, you won't let them do that, would you? :P
Nonetheless, this will be the first time you'll be attacked so
aggressively since Kratos.
Yuan uses a dual-bladed staff and attacks with broad and frequent
chops. His one special attack is Thunder Explosion: Yuan jumps in the
air, then slams down with his staff, causing a ranged explosion of
thunder. He starts using this attack a lot when he hits half HP. His
three magic attacks are Thunder Blade, Spark Wave, and Indignation.
Indignation...THIS is a move you better look out for. Probably more
powerful than Explosion, if it isn't guarded against, it could take at
least a third of Lloyd's HP, which is a lot. However, it takes several
seconds to detonate and cause damage, so it gives you enough time to
guard against.
Botta hasn't really changed much besides his HP and TP. He ditches
Fireball in this battle. He now has a nifty 2-3 hit basic combo, and
the strongest Earth spell, Ground Dasher. Better be careful, because
this move inflicts lots of hits and lots of damage if not guarded. As
dangerous as Explosion, it's also incredibly difficult to guard the
whole spell.
So...go into this battle with Lloyd, Genis, Raine, and Zelos. It's a
pretty good idea to have two healers, considering the amount of damage
these guys do together. PRISM STARS FOR THE WIN!!! This Compound Unison
will be one of the keys to cause substantial damage to this duo. Go
after Botta first, since he's the weakest. Although this allows Yuan to
go all freaky upon everyone else, ignore that unless your other party
members' HP get in the red zone. Botta's not hard to put down, and once
he's out of the way, time to beat Yuan up. For some reason, Yuan LOVES
to interrupt healers, and he'll go after Raine a lot. Lloyd should use
Sword Rain techs constantly to knock Yuan off from his attacks. I think
Yuan can go into Overlimit too. With Botta out of the way, your party
will take noticeably less damage, since you're there to help keep Yuan
at bay. :)
25. Name: Winged Dragon
Location: Dragon's Nest
HP: 18000
TP: 400
W: None
R: None
EXP: 2450
Gald: 1200
Item(s) found: Venom, Flare Cape
Name: Baby Dragon (x2)
HP: 12000
TP: 800
W: None
R: None
EXP: 1250
Gald: 500
Item(s) found: None
Argh! This is arguably the most annoying battle in this game, all
because of the Baby Dragons. There is always something attacking you,
and your healer(s) will be interrupted constantly.
The Winged Dragon only has one special attack, which is called Nest
Crack. It's basically the dragon version of Ground Dasher, except that
it's not a magical attack. Because it isn't a magical attack, you can
block it without a defensive tech. The Baby Dragons have no special
attacks or magic, but they don't need them. They're always on top of
you, whipping up whirlwinds, blowing fireballs at you, and jabbing at
you with their faces.
Melee is the way to go here. Lloyd, Raine, and Zelos are a must. For
your fourth member, use either Presea, Regal, or Sheena. Have Raine
spam Nurse throughout the battle, because you'll always be taking
damage. Normally I would say focus on the enemies one by one, but not
now. Have Lloyd focus on one Baby Dragon, and your other melee
character on the other. Leave the Winged Dragon alone for now, and
focus on killing the babies first. Ironically, for as much as the
battle is annoying at first, once one Baby Dragon is killed, the battle
actually becomes much easier. So...once one is killed, it's smooth
sailing from then on. The Winged Dragon is easy once it's alone.
26. Name: Gnome
Location: Temple of Earth-Seal Room
HP: 28000
TP: 682
W: None
R: Earth
EXP: 5890
Gald: 4280
Item(s) found: Holy Symbol
Gnome is one freaky looking Summon Spirit, with the spinning red bow
and all. He's also the only non-polite Summon Spirit.
Now, for his attacks. He uses a shovel, which is kinda dumb, but it
still hurts if you don't block his basic attack with it. He has two
special attacks: one is when he jumps up in the air and lands on his
target, knocking him or her down. Easily noticed and easily blocked.
For his second one, Gnome dives forwards into the ground, driving
himself forwards and inflicting multiple hits of damage to his target.
He has three magic attacks: Stone Blast, Stalagmite, and Ground Dasher.
Of course, guard against the Ground Dasher before Gnome screws you over
with it.
Go into this battle with Lloyd, Genis, Sheena, and Raine. You only need
one healer for this battle, since there will be most likely only two
characters at most sustaining any large amount of damage. Although
Gnome has no weakness to Wind, it still does a bit more damage than the
other elements anyways. Once again, have Lloyd and Sheena combo
together to knock Gnome out of his attacks, have Genis cast Air Thrust
or Cyclone, and Raine heal. Generally, this is an easy Summon Spirit
battle, since Gnome doesn't bother your healer too much, and he hardly
ever goes into Overlimit.
27. Name: Celsius
Location: Temple of Ice-Seal Room
HP: 18000
TP: 600
W: Fire
R: Water, Ice
EXP: 5120
Gald: 5800
Item(s) found: Spirit Symbol
Name: Fenrir
HP: 12000
TP: 300
W: Fire, Lightning
R: Water, Ice
EXP: 2600
Gald: 1380
Item(s) found: Blue Quartz
Wheeee, a Summon Spirit with an elemental weakness! This battle would
be way too simple if Celsius was alone, so she brought her pet wolf
Fenrir. Although her HP is rather low at this stage of the game, her
attacks can still hurt.
Celsius is, simply put, a melee fighter with a couple magic attacks.
Her two special techs are: 1) Beast (Wow, the melee enemies love
stealing this from Lloyd >_<) 2) Swallow Dance, which is one of Regal's
techs, 3) Ice Spear, a technique in which Celsius thrusts her arm into
the ground and makes several icicles sprout from the ground around her.
If this tech hits a party member, he/she will fall to the ground.
Celsius only uses this tech once she drops to around a quarter of her
HP. Her two magic attacks are Ice Tornado and Freeze Lancer. With
Freeze Lancer, Celsius hurls many shards of ice at her target, so
defense tech against it. Fenrir only has simple melee attacks,
including one in which he curls up into a ball and rolls into his
target.
Go with Lloyd, Genis, Sheena, and Raine. Genis' Explosion will turn the
competition to your favor. Naturally, go after Fenrir first. You should
be able to knock him out without too much difficulty, then go after the
Summon Spirit of ice. Lloyd and Sheena will have their hands full
keeping Celsius away from Raine and Genis. Fiery Beast is awesome here,
as it'll do great damage against Celsius' weakness. Celsius is yet
another Overlimiter, so take notice. This battle would have taken a tad
bit longer if Celsius didn't have a weakness.
28. Name: Rodyle
Location: Remote Island Human Ranch
HP: 35000
TP: 500
W: None
R: Earth
EXP: 6240
Gald: 5800
Item(s) found: None
It's finally time to wipe Rodyle out. Rodyle has one special tech: He
creates a ball of light energy near his chest and detonates it,
knocking anyone near it down. He doesn't really use it until he hits
half HP. His physical attacks are just pretty powerful, slow arm
swinging maneuvers with the blade attached to his arm. His two magic
attacks are Stalagmite and Gravity Well.
Go into this battle with Lloyd, Genis, Raine, and any other character
of your choice. Rodyle's arm swings hurt quite a bit if you don't block
them. Thankfully, he's pretty slow, so it's easy to block him. Once
again, Prism Stars is totally awesome here. Now, the thing you want to
watch out for is the way he normally executes Gravity Well. He
literally needs no time to cast it. He'll stick up his arm after a
combo and Gravity Well will suddenly occur, without any notice its
coming. If you can learn to Guard against that and his Overlimit frenzy
for the most part, then you'll have less trouble in dealing with this
Grand Cardinal.
29. Name: Shadow
Location: Temple of Darkness-Seal Room
HP: 30000
TP: 800
W: None
R: None
EXP: 6320
Gald: 4500
Item(s) found: Dark Seal
Shadow combines his slap attacks with a couple dark spells. Thankfully,
this boss doesn't have special techs with him. His magic attacks are
Dark Sphere and Bloody Lance. He might have other magic attacks, but
I'm not sure.
Lloyd, Sheena, Raine, and Zelos are the way to go in this battle.
Shadow is capable of dishing out a lot of damage with his attacks, so
two healers will be efficient for this battle. Raine's Light spells
will cause sufficient damage, so you might want to have her cast a
Photon or Ray at the times your whole party's HP totals are high. The
worst part about this battle is the fact that Shadow will sometimes
sink into the ground, move to another character, reemerge, then attack
him/her. What's also bad is that whenever he sinks into the ground, it
normally means he's moving towards your healer, mainly Raine. In this
case, Raine is in a bit more danger than usual in this battle. Of
course, Shadow will go into Overlimit. >_< As usual, only block when he
gets to this point, because he'll rend you apart if you don't block.
30. Name: Luna
Location: Tower of Mana-Seal Room
HP: 18000
TP: 720
W: None
R: Light
EXP: 3250
Gald: 4800
Item(s) found: Moonstone
Name: Aska
HP: 19650
TP: 600
W: None
R: Water, Wind, Fire, Earth, Lightning, Ice, Light
EXP: 3480
Gald: 2800
Item(s) found: Rare Pellets
With Aska back at her side, Luna is ready to form the pact with Sheena.
Luna is more magic oriented while Aska goes for the physical assaults.
Luna only has one physical strike with her staff, but she has 4 magic
techs: Photon, Ray, Holy Lance, and Judgment Ray. Judgment Ray is
simply a single strike of the Judgment spell.
Aska doesn't really have much in his repertoire. Only physical strikes
and a light burst that's similar to Rodyle's, except stronger. Also,
like Rodyle, he doesn't really use it until he drops to half HP or
below.
Go with Lloyd, Sheena, Raine, and Zelos. The best thing you want to do
in this battle is to push Aska back, far away from Luna. Therefore, you
can pound on Aska without any fear of him interfering with your other
members attacks, which should be mainly focused on Luna. Although
Aska's a bird, he doesn't hover above the ground, so ground techs like
Demon Fang and Beast work well enough. Once Aska's down, it's time to
face Luna. Since she's the magic-oriented one of the duo, her attacks
are a bit harder to control. Luna also goes into Overlimit. Anywho, by
the time you're finished with Aska, your party members should have
already taken at least a couple thousand hit points away from Luna.
31. Name: Forcystus
Location: Iselia Human Ranch
HP: 20000
TP: 400
W: None
R: Wind
EXP: 7100
Gald: 5800
Item(s) found: Faerie Ring
Name: Exbone
HP: 6000
TP: 320
W: None
R: Wind
EXP: 0
Gald: 0
Item(s) found: None
Ironically, Forcystus is the second-to-last Grand Cardinal you face in
battle, considering he's the master of the first human ranch you ever
visited.
Forcystus is rather powerful, with a couple intiidating moves. His two
special attacks are: 1) He shoots 3 bullets at you from his abnormal
arm. 2) He does a 3-hit uppercut maneuver bringing him into the air,
then he smashes down to the ground to create a huge shockwave.
Forcystus' 3 magic techs are: Air Thrust, Cyclone (the most powerful
Wind spell, a multiple hit magic attack like Ground Dasher), and Air
Blade. Cyclone and Air Blade can get really nasty if you don't guard
them. The one and only attack the Exbones have is Wind Blade.
I went with Lloyd, Genis, Raine and Kratos (YAY!) in this battle. Take
out the Exbones first, so that their Wind Blades don't interfere with
your attacks on Forcystus. The Exbones are super easy to take down,
since they don't have any physical attacks whatsoever. Once they're
down, focus on Forcystus. His attack power and defense are pretty high,
so blocking and guard techs are very crucial to stop Forcystus from
causing substantial damage to your characters. His Air Blade can get in
the way of your healers, so make sure that they keep on healing, even
though they've been stricken. Another Overlimit guy. I found that Twin
Tiger Blade is a really useful tech here; it Guard Breaks Forcystus a
lot. You basically want Genis for the sole purpose of Prism Stars. Two
healers is good, too. Also, note that he takes more damage from Light
spells than anything else, so that Compound Unison is excellent here.
32. Name: Plantix
Location: Latheon Gorge
HP: 36000
TP: 250
W: Fire
R: Earth
EXP: 7500
Gald: 1250
Item(s) found: Blue Sephira
Easy, easy, easy. For a boss at this stage of the game, Plantix is very
simple. Its two normal methods of attack are whipping your party
members by vines from the ground and dropping seeds(?) from the air.
It's special attack is Beetle Rush, in which Plantix sends a swarm of
beetles forwards to harm you. However, this attack has a rather slim
chance of hitting characters at melee rage.
There are two different kinds of parties you can use here. Party #1
(Lloyd, Genis, Raine, Zelos) is best for exploiting Plantix's weakness
and for great healing. Party #2 (Lloyd, Presea, Regal, Zelos) is the
melee unit. As a matter of fact, melee units are in less danger in this
battle than magic users. Therefore, Party #2 would be the better option
in this battle. You don't really need to heal that much in this battle,
anyways. Once it reaches half HP, Plantix opens its flower head,
revealing a skull. This is when you can start using Unison Attacks on
it. You can't lose in this battle, it's too easy.
33. Name: Kratos
Location: Tower of Salvation
HP: 25000
TP: 980
W: None
R: Light, Lightning
EXP: 7600
Gald: 4800
Item(s) found: EX Gem Lv4, Energy Tablets
Although Kratos helped you out with Forcystus, he's still with Cruixis;
therefore, you must get by him to continue! Like your last battle with
him, you don't have to beat him to continue. However, like before, you
want to beat him for the experience, Gald, and items.
Kratos is exactly the same as before: he strikes fast, hard, and as
persistently as ever. Alas, he added a new tech to his repertoire:
Judgment. Yes, Judgment. When he uses it, prepare to face uber damage
if you're unlucky enough. He goes into Overlimit here, too, that
Kratos. ):
Go with Lloyd, Genis, Raine, and Zelos in this battle. Since Kratos'
strategy hasn't changed a bit, use the same starategy as the first
battle against him. This time, though, you can benefit from two
healers. This way, you can recover more from Kratos' attacks that are
hellbent on beating your ass. :P
34. Name: Yggdrasill
Location: Tower of Salvation-Descent
HP: 40000
TP: 3000
W: Dark
R: Light
EXP: 0
Gald: 0
Item(s) found: None
I'm not even gonna go into strategy for this battle. The only thing you
need to do is cause 10000 damage to him, and he retreats. You'll fight
him again, and that's when he won't be a wuss.
35a. Name: Zelos
Location: Tower of Salvation
HP: 28000
TP: 1200
W: None
R: Light, Lightning
EXP: 9300
Gald: 9800
Item(s) found: Mystic Symbol
NOOOOO!!! Why do we have to fight Zelos? ;_; He's my second favorite
character! He is exactly the same as fighting with Kratos for your
second time, except that Zelos has a higher HP and TP total while
Kratos had a higher attack and defense. Other than that, exactly the
same.
Use the same strategy that I used for Kratos (33.) and it'll work out
just as well against this poor playboy/flirt. ): RIP, Zelos, RIP...
NOTE: There's a way to prevent this battle, and instead trigger another
totally different battle here. You'll only fight Zelos for two reasons:
1) You have a bad relationship with him as Lloyd, and 2) During the
Flanoir event, you talked to Kratos. As long as you have a good
relationship with Zelos and you talk to anyone but Kratos (especially
Zelos himself), then you won't be forced to kill him.
35b. Name: Gatekeeper
Location: Tower of Salvation
HP: 18000
TP: 800
W: None
R: Light
EXP: 8880
Gald: 8970
Item(s) found: Mystic Symbol
Name: Angel Swordian (x2)
HP: 7480
TP: 130
W: None
R: None
EXP: 236
Gald: 348
Item(s) found: Lemon Gel
If you don't fight Zelos, then you're gonna fight a much easier battle
against an angel called the Gatekeeper, backed up by two normal angel
enemies. All three of the enemies mostly use a bunch of sword attacks.
I'm not sure about the magic these guys have, so I won't list it for
now.
Go with the party you used to fight Kratos (33.). You won't have
trouble killing the Swordians and beating down the Gatekeeper. The one
kinda dangerous thing is when the Gatekeeper goes into Overlimit. At
that point, he starts to go trigger happy with his swords, so block
until the Overlimit subsides.
36. Name: Pronyma
Location: Tower of Salvation-Ruins
HP: 32000
TP: 850
W: Light
R: Dark
EXP: 7000
Gald: 4800
Item(s) found: Red Savory
Name: Idun (x2)
HP: 11000
TP: 0
W: None
R: None
EXP: 1200
Gald: 1200
Item(s) found: Black Quartz
Oh yeah, the leader of the Desian Grand Cardinals is back for a
rematch, along with two Idun sidekicks! Her move set hasn't changed at
all. Of course, she's stronger than the last battle with you. The Iduns
have no special attacks or magic techs, only simple physical strikes.
You want to go into this battle with Lloyd, Genis, Sheena, and Raine.
Attack and destroy the two Iduns first, then employ the same tactic
against Pronyma like before. The reason Sheena's here is for two
reasons: 1) Using S. Seal: Light on everyone's weapons, and 2)
Summoning Luna if she ever goes into Overlimit. As you can see, now
with S. Seal: Light in Sheena's hands, you'll be able to cause a damn
good load of damage upon her with everyone. Prism Stars will utterly
rape her, hard. Raine can handle the healing herself, but it wouldn't
hurt to pop in a gel or two if someone's doing badly, right? :)
37. Name: Yggdrasill
Location: Tower of Salvation-Ruins
HP: 40000
TP: 3000
W: Dark
R: Light
EXP: 8320
Gald: 4800
Item(s) found: EX Gem Lv4, Energy Tablets
Told you he wouldn't be a wuss this time around. Yggdrasill attacks
almost always with hardcore magic spells that really hurt. His
disadvantage is that he's weak to Dark, which is awesome. Basically,
his normal physical attack is slapping you. His one special attack is
Outburst, the scary, blue explosion technique he used constantly after
you beat Kratos (18.); however, this time around, you can physically
block it, which takes another big load off your back. His magic techs
are: Photon, Ray, Holy Lance, Ground Dasher, Thunder Blade,
Indignation, Judgment Ray, and Death Eater. Death Eater is like
Judgment Ray, except that 3-4 Judgment blasts come down, not 1.
Go into this battle with Lloyd, Genis, Raine, and Kratos (YAY!)/Zelos.
Use any Compound Unison BUT Photon Tempest and Prism Stars here. You
don't really need Sheena, though, as you already have several Black
Quartzes in your inventory to use against Yggdrasill. As I said before,
Yggdrasill's main method of attack is very powerful magic spells, and
they really hurt. Since this is the case, you'll be using your defense
techs a lot during this fight; unfortunately, since those techs cost a
lot of TP at this stage of the game, you'll be using lots of TP-healing
gels here. Due to the damage you'll be taking, having two healers is a
must. End this battle with an aplomb, folks! ;)
38. Name: Kratos
Location: Torrent Forest
HP: 12000
TP: 1400
W: None
R: Light, Lightning
EXP: 9990
Gald: 5520
Item(s) found: None
Don't you love the battle theme of this fight? Lloyd vs. Kratos, Son
vs. Father in a crazy one-on-one duel. Kratos still hasn't changed his
strategy. However, he lost Judgment, which makes sense, because you
might be destroyed if he still had that.
Unlike the battle with Sheena vs. Kuchinawa, you can actually use items
in this battle. You'll have to depend on them now, because there's no
healer to support you. Unfortunatley, once he hits half HP, he still
casts spells at lightning speed, which will get annoying. The best part
is that he doesn't go into Overlimit, so that's all good. Finishing
this battle will get you a hefty EXP and Gald reward. :)
39. Name: Origin
Location: Torrent Forest
HP: 40000
TP: 800
W: None
R: None
EXP: 10240
Gald: 9870
Item(s) found: Reflect Ring
Finally, the last Summon Spirit you're required to defeat. Origin has a
healthy mix of sword attacks and magic. He has no special attacks, but
he has several magic attacks, which include: Atlas, Absolute, Earth
Bite, and Thunder Arrow, probably Origin's most powerful magic tech.
Note that all those techs are also Genis' Strike type combination
techs. Origin can possibly be easier than Shadow because he has a
weaker attack power.
Go with whoever you want in this battle as long as it includes Lloyd
and Raine. With four swords, he's bound to do at least decent damage.
He fires his magic techs a lot, which makes him a bit of a handful.
Anywho, since he has no elemental weakness or resistance, you're free
to use whatever magic attack you wish to use. Origin will go into
Overlimit sometime. Tetra Slash constantly with Lloyd and heal
constantly with Raine. As long as those two do their job, you'll have a
good chance of winning. Origin will start using his Thunder Arrow
attack more as he hits half HP, which starts to get a bit irritating,
since you'll most likely be at low TP and won't use defense techs for
long before your TP runs out. So, of course, TP healing items are once
again crucial to keep the combos going.
40. Name: The Fugitive/The Judged/The Neglected
Location: Welgaia-Patio area (magic circle)/Prison area (blood
stain)/Refresher area (shining glass)
HP: 20000
TP: 500
W: None
R: Water, Lightning, Light, Dark/Wind, Earth, Light, Dark/Fire,
Ice, Light, Dark
EXP: 2800
Gald: 3200
Item(s) found: Magic Ring/Attack Ring/Defense Ring
Ok, I'm not even gonna go into any extensive strategies with these
guys. These guys are more like sub-bosses instead of bosses, and
they're really easy. They're also all exactly the same in terms of
attacks, but I don't really need to list them, since you should be able
to kill them quickly.
Go with anyone you want. All you need to do is combine physical attacks
with techs, and you'll clean up.
NOTE: As you probably should have figured out before, these are three
separate battles. However, since all three are exactly the same
(besides Location, R, and Item(s) found), I grouped them together.
41. Name: Mithos, Final Battle (Part 1)
Location: Vinheim
HP: 55000
TP: 5000
W: None
R: Light
EXP: 8280
Gald: 1690
Item(s) found: None
Here it is, the first of two parts of the final battle...Mithos isn't
holding back, and he's totally focused on utterly destroying you.
He has most of the magic techs that he used when he was in Yggdrasill
form: Photon, Ray, Holy Lance, Ground Dasher, and Indignation. However,
instead of Outburst, Judgment Ray, and Death Eater, Mithos has
Judgment, Absolute, more physical attacks (which are basically bursts
of light energy), and his most ridiculously cheap attack: He sends a
light wave across the battle field that inflicts one or more physical
AND magical ailments on every single party member. This is the attack
that will use up a lot of your time curing the ailments, while Mithos
is already charging up for another attack, and it sucks when he uses
Judgment after it. He obviously goes into Overlimit. :P
It'll be more difficult to win if you only have one healer. There fore,
definitely have Lloyd, Raine, and Kratos/Zelos. Genis' magic does good
damage, especially if he has Meteor Storm. However, the only way he'll
even cast a decent amount of magic is if he has the "Concentrate"
Compound EX Skill; that way, he won't stagger from Mithos' relentless
assault. Another choice for a 4th member is Regal, for (Grand) Healer.
With him, you can benefit from 3 healers, which is very awesome, as
Mithos does a lot of damage.
The biggest problems in this battle are Judgment and his ailment-
inflicting attack. Judgment easily does at least 1000 damage with each
hit, so you'll have your hands full with that. Again, his ailment-
inflicting attack uses up a lot of your time, and it will make you more
vulnerable against Mithos. He teleports a lot too, so be prepared from
an attack from behind. Raine is very susceptible in this battle, and
there's a 50-50 chance she'll die at least once or twice, even with the
necessary precautions taken. Mithos is also a lot like Kratos in the
fact that he's incredibly persistent. Don't blow all your items in this
battle, as there's another part coming up right after this...
42. Mithos, Final Battle (Part 2)
Location: Vinheim
HP: 60000
TP: 1500
W: None
R: Light, Dark
EXP: 0
Gald: 0
Item(s) found: EX Gem Max
Wow, this battle was surprisingly disappointing. After fighting the
last battle, this feels rather easy. Mithos will decide to fight you in
a robot-type machine, and that's a mistake on his part.
In this form, Mithos loses a lot of his good attacks, which are:
Photon, Ray, Holy Lance, Judgment, Absolute, and Ground Dasher. Instead
of those, he gets: Thunder Blade, Spark Wave, Flame Lance, and
Explosion. He retains one of his original physical attacks, and now
also employs normal blade attacks. Mithos has also become slower, which
puts him at a further disadvantage.
You keep the party you had from the last battle, as well as their HP/TP
losses and status ailments. Heal them, then continue you're ownage
against Cruxis' leader. You should be able to finish this battle more
quickly than the last one. For the last battle, this is quite a joke.
-------------
Extra Bosses
-------------
Welcome to the "Extra Bosses" section! This section is here because
there are boss enemies that have nothing to do with the storyline, but
are there if you want some really neat rewards and (mostly) good
challenges. Here are the strategies:
1. Sword Dancer (First Battle)
Location: Ossa Trail - Mine Area
HP: 8888
TP: 38
W: Light
R: None
EXP: 150
Gald: 2000
Item(s) found: EX Gem Lv1, EX Gem Lv2, Gives Yata Mirror after
victory
This is your first encounter of three with the Sword Dancer enemy. This
four-armed skeleton fighter is incredibly powerful and attacks with
nasty multiple-hit sword strikes. Even if you block, he'll do an
average of 250 damage. Have your battle party at least level 15 or 16
to fight this guy. He only has two types of sword slashes, but they're
all he needs to try to kill you. He combos them together often, so
block them.
Lloyd, Colette, Raine, and Kratos is they way to go in this battle. Due
to the Sword Dancer's weakness to Light affinity spells, Colette's
Angel Feathers will do a great amount of damage. If Raine is at least
level 18, you can use Photon as well and do even more damage. Kratos
should just heal the whole time, maybe attack occasionally. Raine
should heal a lot, and Lloyd's there to keep the enemy from getting too
close to everyone else. The Sword Dancer can pretty much kill you or
nearly kill you with only one or two moves, but in this battle, he's
easily predictable, and it's actually quite simple to guard against his
attacks. Make sure you have lots of HP and TP healing items. He'll go
down after a while.
NOTE: The Sword Dancer will stay at the Ossa Mine until you ride the
dragons to the Tower of Salvation. If you want to fight all three Sword
Dancers, beat this one before it comes time to go to the Tower of
Salvation.
2. Sword Dancer (Second Battle)
Location: Gaoracchia Forest
HP: 33333
TP: 4444
W: Light
R: None
EXP: 8600
Gald: 15000
Item(s) found: EX Gem Lv4, Gives Yasakani Jewel after victory
My God, this battle against the Sword Dancer is much nastier than the
one in the Ossa Mine. If you didn't beat the first Sword Dancer, you
won't find this one. Anywho, in addition to his two original sword
moves, he adds a spinning sword maneuver that causes even more damage
than the other two! If you get hit with the three sword moves chained
together, you'll die unless you use an All-Divide. If you're around
level 40, you can beat this Sword Dancer without an All-Divide, but
it'll be pretty difficult; however, it's best to have Raine at least at
46 because she learns Ray at that level, and you can only do the Prism
Stars unison if you have that magic tech. The Sword Dancer is super
powerful this time around and his defense is high enough that you won't
do much damage. So, I suggest using an All-Divide if you don't know
what to expect. You'll end up doing little damage, but at least the
Sword Dancer will do less uber damage. The last thing you should know
is that he casts magic now, so it's even harder this time around to
keep your healing units surviving longer. The magic attacks the Sword
Dancer uses are basically Spark Wave and Flame Lance.
Go with Lloyd, Genis, Raine, and Zelos. The first time I beat the Sword
Dancer, I didn't have Ray, so it took a very long time to beat him.
With Ray, however, you can perform Prism Stars as long as Genis has at
least one Advanced Magic spell of the Tech type. Prism Stars + Light
weakness = Awesome. Every time the Unison gauge fills, use the combo.
It'll cause major damage to the Sword Dancer and cause him to fall,
giving time to use a healing item. Lloyd will have a very hard time
keeping the Sword Dancer at bay himself, so have Zelos be able to
sometimes help Lloyd out while supporting Raine with healing duty.
Lloyd should end his combos with Tiger Blade techs or Sword Rain techs,
since they prove very efficient. Even though Genis is mainly here for
Prism Stars, his magic still really hurts, especially with Spread,
Raging Mist, and, if you have it, Ground Dasher. Overall, even at level
40, as long as you can use Photon Tempest or something, you can still
beat without TOO much trouble. If you're level 46 with Ray, however,
this battle actually becomes quite a bit easier.
NOTE: This Sword Dancer disappears after you visit the Tower of Mana to
fight Aska and Luna.
3. Sword Dancer (Third Battle)
Location: Iselia Forest (Exit to Dirk's House)
HP: 99999
TP: 8888
W: Light
R: None
EXP: 15000
Gald: 30000
Item(s) found: EX Gem Max, Gives Kusanagi Blade after victory
Four words: Watch-Out-For-Indignation! I can't express that enough. You
get struck by the tech, low HP characters will most likely die in one
hit, and high-HP melee characters will be near death. An All-Divide is
perfect for this battle, since the Sword Dancer is seriously crazy
powerful. He gains a couple more magic spells too, but Indignation is
the one to worry about. The moment the tech flashes on screen, break
off from all attacking and run the hell away, using a defensive tech
just before the lightning ignites and explodes.
The party should be Lloyd, Genis, Raine and Kratos/Zelos. Raine and
Kratos/Zelos should heal NONSTOP, unless you want Kratos/Zelos, to hit
the Sword Dancer every 20000 HP drop or something. Genis should
constantly cast Indignation, Explosion, or Ground Dasher. Lloyd needs
to link together as many normal sword attacks + Techs as possible to
keep the Sword Dancer off balance for as long as possible. Tiger Blade
and Sword Rain techs are, again, really good for Lloyd to use in this
battle. Once again, though, his defense is a bit too high to pull off
any really good damage, so the key to winning this battle is Prism
Stars. Every single time the Unison gauge fills up, use it, then
repeat. Each Prism Stars should take away at least 4000-5000 at this
point in the game if you haven't used an All-Divide. Without this
unison, this battle will take too long. Remember: Raine and
Kratos/Zelos must NEVER stop healing, so constantly pop TP healing
items to keep them routinely healing. After each Indignation attack,
focus on healing yourself too before the Sword Dancer reaches you and
slaughters you. Good luck. After beating this highly worth-it opponent,
he relinquishes the Kusanagi Blade, one of Lloyd's two best weapons.
NOTE: This Sword Dancer will stay until you want to fight the final
boss. Take your time; you have plenty of training time and strategizing
before fighting. :P
4. Abyssion
Location: Temple of Darkness - Seal Room
HP: 120000
TP: 8200
W: None
R: None
EXP: 8000
Gald: 6800
Item(s) found: Jet Boots, Hyper Gauntlet
The first thing most people probably think is "Holy Crap, this guy's
insane!!! ):" That's the first thing I thought when I first delved into
this battle. Abyssion is as strong as the third Sword Dancer, which is
really powerful. To make matters worse, he can get at least 2-3 times
more attacks in than the Sword Dancer 3 can. He moves a lot faster and
attacks a lot faster than the Sword Dancer 3. Not only that, he can
cast spells at enemy Kratos speed, meaning super fast. Then there's the
fact that his HP is 20001 more than the third Sword Dancer! Here's the
catch, though: He's intimidating and overpowering in the beginning, but
once you start really knocking his HP off, he gets easier...until he
starts using two spells that I'll describe later. This doesn't mean
he'll ever be easy; he's still as tough as, or tougher than, the third
Sword Dancer, and he's not nearly as predictable, which makes Abyssion
even tougher. The main concern in this battle is speed and defense more
than anything. This is another battle with which an All-Divide is
incredibly useful.
Go with Lloyd, Genis, Raine, and Kratos/Zelos. Since Lloyd is pretty
fast, he's capable of counter-attacking Abyssion effectively. The key
is to strike fast and hard the moment Abyssion pauses after an attack
or he falters after a strike or two from you or your teammates. That
way, you can inflict decent damage with a decent combo on him. You must
inflict as many hits as possible after he pauses, or else he'll keep
continuing his assault. Raine and Kratos/Zelos need to keep their
nonstop healing progress too, or else you're pretty much dead. Prism
Stars will do a lot of damage and is a good way of dealing good damage.
Try your best as Lloyd to keep Abyssion away from everyone else so he
won't interrupt spell casting, but that'll prove to be hard; therefore,
give Genis, Raine, and Zelos the Concentrate EX Skill to have 100%
success of casting spells, unless they die.
Abyssion has a healthy mix of physical and magic techs. One physical
tech he has is Raging Beast (Beast tech stealers. ): ) This move can do
a decent amount of damage and knock you down. Abyssion normally casts
second level spells, like Spread and Flame Lance, which aren't
necessarily bad, but in Abyssion's hands, it means he can use those
spells to knock you off balance and screw you over with a fast follow-
up combo. Ah, but wait; that's not the worst part! Once you get
Abyssion to about a third of his HP, he'll start using the two spells
you'd never want to see used against you: Meteor Swarm and Indignation
Judgment. Those two spells are reason enough for Abyssion being hard.
It isn't too difficult to cope with Abyssion until this point, when you
have to do nothing but heal, while he's already attacking again. I
freaked out the moment Indignation Judgment flashed on screen. What a
move...:)
Quite a strategy, eh? Overall, though, Abyssion's actually not much
more difficult than the Sword Dancer 3. Aside from Meteor Swam and
Indignation Judgment, you shouldn't have that much more trouble. After
Abyssion is beaten, the true power of the Devil's Arms is unlocked.
5. Maxwell
Location: Exire - Graveyard Area
HP: 60000
TP: 800
W: None
R: None
EXP: 10800
Gald: 8250
Item(s) found: Spirit Robe
For the final Summon Spirit you can get, not to mention it's a secret
one, Maxwell is rather easy overall. He's mostly a magic user, so
employing defense techs is a good idea in this battle. He's easy at the
beginning, then he's still easy until he pulls off Meteor Swarm, which
is Maxwell's only really dangerous move. The aftermath of that move
requires more healing than usual, but then it's ok again. :)
Lloyd, Genis/Presea, Raine, Kratos/Zelos are good for this battle. Use
Genis if you want some hard-hitting magic spells, use Presea for some
hack n' slash action alongside Lloyd. Both of them work well in this
battle. Raine should heal pretty much all the time, but Kratos/Zelos
can attack sometimes, considering Maxwell isn't that much stronger than
Shadow, so they don't need to heal as much as normal. Overall, this
battle shouldn't be much trouble.
6. Seles
Location: Meltokio Coliseum
HP: 12000
TP: 800
W: None
R: Water, Wind, Fire, Earth
EXP: 8960
Gald: 12000
Item(s) found: Last Fencer, Elemental Circlet
I put Seles up as a "boss" because she's one of the final battles in
the Coliseum, and she's way better than the normal enemies. The battle
against her is a one-on-one battle using Zelos in Advanced Class. This
battle should be treated somewhat like the previous one-on-one battles
before. This time around, however, you're faced with an opponent who
uses magic until her TP runs out. This is rather bad, since there are
spells like Absolute and Freeze Lancer that are cast, and they do lots
of damage unless they're blocked/back-stepped. You can't use items
either, so you need to be careful.
As Zelos, it's a really good idea to equip the Faerie Ring, since it
cuts the amount of TP he has to use by a lot, so Zelos can heal and use
attacking techs more. Giving Zelos the Concentrate Compound EX Skill is
really useful too, since he can cast First Aid uninterrupted by Seles'
assault. However, even though Seles runs out of TP eventually, she
still has a couple annoying special attacks, including a hammer move
that causes a good bit of damage. A good tactic is that once Seles
starts running towards you after she runs out of TP, jump over her,
then strike her back. This is actually pretty good and lets you get in
many good hits. Keep up the healing and back striking strategy and you
should win.
7. Garr, Farah Oersted, Meredy
Location: Meltokio Coliseum
HP: 20000 (Garr and Farah Oersted), 16000 (Meredy)
TP: 150 (Garr and Farah Oersted), 1450 (Meredy)
W: None
R: Earth, Lightning, Ice, Dark (Garr), Fire (Farah Oersted), None
(Meredy)
EXP: 3200 (Garr), 3300 (Farah Oersted), 2100 (Meredy)
Gald: 4800 (Garr), 2800 (Farah Oersted and Meredy)
Item(s) found: Mumbane (Garr), Star Cloak (Farah Oersted), Krona
Symbol (Meredy)
Lookie here, three characters from the previous Tales games are here to
get a piece of you! Fortunately for you, you won't let them do that,
right? :) Pray that you don't, because these three characters are a bit
fearsome as a trio, so you need to tread carefully. In this match, you
only have three party members, but you can use items, which is
splendid, because you'd have a much harder time without them. This
match is the final match of the Advanced Class party battles.
Hopefully, you have Lloyd and Raine at the very least. For the third
member, I suggest Kratos/Zelos. Your first target HAS to be Meredy. No
buts, it has to be Meredy. She has Resurrection, and she doesn't
hesitate to use it. Also, with 1450 TP, she can keep casting it for a
long time. Just use Lloyd and smack her as hard and as fast as you can
until she falls, but not too recklessly, or you'll probably find
trouble. For some reason, Farah Oersted, like Yuan, LOVES to go after
Raine and interrupt her; therefore, occasionally strike Farah a few
times to keep her off Raine. After you've killed Meredy, don't go after
the other two just yet; she revives. >.< After she revives, beat her
down until she's dead, then go after Garr. Garr is more annoying than
Farah is and he strikes at a distance with his bow. Once again, keep
Farah away from Raine as well, but hopefully Kratos will be there to
help fight Farah while you're preoccupying Garr. Once Garr's down, it's
really easy to beat down Farah Oersted. Congrats, you won a fun battle!
:)
8. Kuchinawa
Location: Mizuho - Isle of Decision
HP: 10000
TP: 60
W: None
R: None
EXP: 4800
Gald: 2860
Item(s) found: Asura
Why is Sheena's defense so bad? ): Before even attempting this battle,
make sure Sheena's at least level 53-55, preferably 60, with a Black
Onyx and a Holy Symbol equipped. Also give her the Guard Plus EX Skill
so her guarding can be more effective. Not being able to use items
either is also something that screws Sheena over, but they aren't
really needed, since you need to beat Kuchinawa without items. ;)
Kuchinawa is consistent with his attacking, usually by running to you
using close combat techniques. He has two special attacks: one is when
he jumps and throws shuriken to the ground, making a fiery explosion.
The second is when he creates a shockwave right next to you. His basic
attacks are basic kunai slashes and throwing shuriken.
Kuchinawa is vulnerable during two maneuvers: his fire shuriken move
and running towards you. When Kuchinawa runs towards Sheena, do what
Zelos did against Seles; jump over him and strike his back with a three
hit combo followed by Pyre Seal. Each combo + Pyre Seal should knock
off about 1300 damage each time. However, if you have Demon Seal (Level
60), that tech alone does over 1000 damage, so put that at the end of
each three hit combo, doing over 1600 damage instead. When Kuchinawa
jump to throw his fire shuriken, run under the attack and do Sheena's
combo + Pyre/Demon Seal. Repeat until he falls.
NOTE: You don't have to win this battle. I strongly recommend it,
though, as you win a powerful card for Sheena if you win.
----
FAQ
----
Q: I CAN'T FIND THIS BOSS! HELP!
I've listed only the location where the boss is found. If you want a
walkthrough on how to find him/her/it, go look at the walkthroughs.
Q: WHEN I LOST TO KRATOS FOR THE FIRST TIME, I GOT TO CONTINUE THE GAME
ANYWAYS. IS THIS NORMAL?
Yes.
Q: WHAT'S SO GOOD ABOUT BEATING ABYSSION?
You unlock the full potential of the Devil's Arms. See an item or a
full walkthrough for more details.
------------
Legal Notes
------------
This FAQ is Copyright(c) November 2006 Andrea Petriella. You can always
use this FAQ for your own PERSONAL use. If you want to share some of
the info on this FAQ without actually posting it, at least give some
credit to me. If you want to post this FAQ on your website or whatever,
contact me via e-mail:
[email protected]
-------
Thanks
-------
I give thanks to:
1. Me for writing this FAQ.
2. My parents for bringing me into this world so I can write FAQS. :P
3. Namco and Nintendo for making this superb game.
4. SSM for persuading and reminding me to keep writing this FAQ. :)
5. Of course...GameFAQs, for putting this FAQ on the website.
6. SuperCheats, for posting this FAQ on the website.
7. Neoseeker, for posting this FAQ on the website.
8. IGN, for posting this FAQ on the website.
9.
[email protected], for reminding me of Celsius' Ice Spear attack.
--------
End FAQ
--------