VIOLENCE FIGHT
FAQ/STRATEGY GUIDE
By Robert Johnson (Rej72380)
Created on July 9, 2008
TABLE OF CONTENTS
1) INTRODUCTION
2) BASIC CONTROLS
3) ADVANCED CONTROLS
4) RULES OF PLAY
4.1) OBJECTIVE OF GAME
4.2) HEALTH COUNT
4.3) ROBERT JOHNSON SCORES 1 POINT OVER
4.4) AT THE END OF THE MATCH
5) PLAYABLE CHARACTER LIST
5.1) BAD BLUE A.K.A BAT BLUE
5.2) BEN SMITH
5.3) LICK JOE
5.4) LEE CHEN
6) ROUND-BY-ROUND STRATEGIES
6.1) ROUND 1--PC VS. PC
6.2) ROUND 2--PC VS. PC
6.3) BONUS ROUND--PC VS. TIGER
6.4) ROUND 3--PC VS. PC
6.5) ROUND 4--PC VS. RON MAX
6.6) BONUS ROUND 2--PC VS. TIGER
6.7) ROUND 5--PC VS. TONY WON
6.8) ROUND 6--MIRROR MATCH
7) IN CLOSING
8) CONTACT INFORMATION
9) LEGAL INFORMATION
1) INTRODUCTION
Welcome, fight fans, to my latest guide to appear on GameFAQs.com.
The subject this time around is an early title in the fighting
game genre--Violence Fight. This game has been known for not
only it's cheap A.I., but also for butchering the English
Language at the same time. This guide will give you detailed
information of the four player characters, or "PCs", plus
detailed strategies for each of the game's six rounds, not
including the two bonus rounds you'll be facing as well.
Without further ado, let's get it on!
2) BASIC CONTROLS
If you've never seen an actual Violence Fight arcade machine, you'll
more than likely don't know the controls. There are three buttons--
Punch, Kick and Jump. The Punch button, of course, allows your
character to throw his fist at his opponent. The Kick button will
allow you to karate-kick your opponent. The Jump button is
unheard of in a 1vs1 fighting game but should state the obvious--
It allows your PC to jump. This is vital for getting out of
tricky pincher attacks by the opponent.
3) ADVANCE CONTROLS
Punch button (while opponent is struggling to get up)--Throw
your opponent to the ground for some damage.
Punch button (when near crate, barrel, etc)--Pick up said item.
Press again to throw it at your opponent to slow him down. This does
no damage at all.
Punch + Kick--Allows the PC to duck. Note that holding down those buttons
will not allow the PC to keep in ducking stance. Use this only to get
out of trick situations in the corner.
Jump + Punch--Executes PC's Special Punch Move. See character list
for detailed moves
Jump + Kick--Execute's PC's Special Kick Move. See character list
for detailed moves.
4) RULES OF PLAY
Before you go around beating the living tar out of your opponent,
take the time to go over a few set rules.
4.1) OBJECTIVE OF GAME
Each match consists of up to three rounds. The timer will initially
be set at 100 seconds, or 1 minute, 40 seconds. Your objective is
to get your opponent's life meter to zero to win a round. Winning
two out of three rounds will win the match.
4.2) HEALTH COUNT
Each brawler begins the round with 100 Health points (alot more
if you use the cheats function of MAME or a GameShark for Taito
Legends 2 colleection for PS2 and Xbox). Each successful
blow to your opponent will reduce his Health gradually, based
on certain factors.
4.3) ROBERT JOHNSON SCORES A POINT OVER
For each round won, you gain one point towards winning the
match. If time runs out in a round, the round will end
in a draw. If two of three rounds end in a draw, the brawler
with only one point will be the winner. If the point totals
are tied at the end of all three rounds, the match ends in
a draw.
4.4) AT THE END OF THE MATCH
If you get more points than your opponent, you'll continue on
to the next gameplay round, or "stage" of the game. If your
opponent has more points than you, your game is over and
you'll have the option of continuing the game, at the cost
of one additional quarter.
If the match ends in a draw against the CPU, it will
be the same as a loss, meaning you're screwed out
of another quarter. If the match ends in a draw
of a 2-player match, either player will have to
insert another quarter to continue the single-player
campaign.
5) CHARACTER LIST
This list will follow a simple format:
5.#) CHARACTER NAME HERE
BIRTHDATE: MM/DD/19YY
BIRTHPLACE: Insert town here.
BIO: Biography and profile here.
SPECIAL PUNCH MOVE: Move name and description here.
SPECIAL KICK MOVE: Move name and description here.
5.1) BAD BLUE A.K.A BAT BLUE
BIRTHDATE: 06/11/1938
BIRTHPLACE: Los Angeles, CA
BIO: Bad Blue is the defending champion of the Violent Fight tournament.
He will do his best to keep his crown as the best brawler in
the U.S.A.
As far as attributes are concerned, Mr. Blue is the most
well-balanced of the four characters, with his kick at 80,
his punch at 70, his jump at 55 and his speed at 50. That makes
him an excellent PC for beginners or newcomers to the game.
SPECIAL PUNCH MOVE: Star Dust Punch--This punch emits a blue
aura, much like that of a shining star, blind-siding opponents
as well as damaging them.
SPECIAL KICK MOVE--Rolling Kick--Mr. Blue does a jump
kick and rolls into a mid-air somersaut, with the kick
landing in the opponent's face.
5.2) BEN SMITH
BIRTHDATE: 02/08/1935
BIRTHPLACE: Carson City, NV
BIO: Ben is a former U.S. Marine, which explains the
elite fighting skills he had gained. During his
career, he was nicknamed "Fierce Eagle", due to his
speed and reflexes.
While Ben is lacking in most atributes, he does excels
in the speed category, with a rating of 100. This allows
him to do evasive manuevers around most opponents. He is good
PC to use if you want to do ringside tactics during your
matches.
SPECIAL PUNCH MOVE: Machine Gun Punch--When executed, Ben
throws at least 100 punches per second, much like that
of bullets in a machine gun, hence the move's name.
SPECIAL KICK MOVE: Tornado Kick--Ben does a jump kick and
spins around in a 360 degree angle, hitting opponents in the jaw.
5.3) LICK JOE
BIRTHDATE: 10/25/1925
BIRTHPLACE: Aardmor, OK
BIO: Joe is a former pro wrestler whose career was cut
short due to mass homicide. He was kicked out of the
TWF (Taito Wrestling Federation) for killing 13
opponents during sanctioned matches. He enters
the tournament hoping to redeem himself of his past
sins.
Joe's Kick and Jump attributes are average at best. His best
strength comes with with punching ability, which is rated
at a whopping 100. His sole flaw is his speed, which
is rated at a snail's pace of only 15. If you're considering
playing as Joe, try to bring an all-out offensive
towards your opponents.
SPECIAL PUNCH MOVE: Atomic Chop--Joe jumps in the air
and does a karate chop to an opponent, hitting him in
the face.
SPECIAL KICK MOVE: Drop Kick--As it's name suggest, Joe
jumps in the air and does a kick using both of his feet
dropping onto the opponent's head, for some serious damage.
5.4) LEE CHEN
BIRTHDATE: 07/04/1935
BIRTHPLACE: Miami, FL
BIO: Although a natural-born U.S. citizen, Lee
spent many of his summers of childhood visiting
China with is father, learning the skills of Kung Fu. Lee
enters the tournament hoping to prove his skills to thousands
of fans.
Lee's expertise is in kick attacks, which his rating
is at 100. Of course, by focusing only on kicks, his
punch attribute is at a paltry 15. His other two stats are
average at best.
SPECIAL PUNCH MOVE: Mantis Hands--Lee goes into a
stance that is similar to that of a preying mantis
and sends a punch to the opponent's face.
SPECIAL KICK MOVE: Whirlwind kick--Lee jumps into
the air and does a backflip, while a kick lands
right into the opponent's face.
6) ROUND-BY-ROUND STRATEGIES
Read this section carefully, as you're going to learn at
least one way to exploit the A.I. in this game. It will
take quite a few tries and continues to master this exploit,
but is worth the time spent putting it into practice.
As for format, it goes like this:
6.# ROUND #--PC VS. (INSERT OPPONENT'S NAME HERE)
DESCRIPTION: What your opponent is like.
OPPONENT'S MOVES: What to expect from your opponent. This only
applies to sections 6.3 and 6.5-6.8 of this guide.
VENUE: The location of where the current fight takes place.
STRATEGIES: strategies that, with enough practice, will
make the fight much easier.
6.1) ROUND 1--PC VS. PC
DESCRIPTION: who your opponent is depends on which
character you chose at the start of the game. If you picked
Bad Blue, you'll fight Ben Smith this round. If someonelse,
you'll have Bad Blue as your first opponent.
VENUE: The Warehouse--This is an abandoned warehouse in which
battles take place. It even comes with red white and blue banners,
which gives this venue it's patriotic vibe.
STRATEGIES: With this starting match, try different
fighting tactics to get used to te controls. Of course, if you
don't want to practice your skills, you could always
beat the living tar out of your opponent. Expect very
little problems with this match.
6.2) ROUND 2--PC VS. PC
DESCRIPTION: If you've picked Ben Smith as your character,
you'll face Lick Joe. If anyone else, you' take on Ben
Smith in this match.
VENUE: Construction site--This is a construction site in which
the fight takes place on the top pipes. Due to the nature
of the pipes, moving up or down is not possible in this
venue.
STRATEGIES: The opponent in this match is a little bit
tougher than the first, but can be delt with just the same.
Lay the smackdown on him, but remember to jump back to
create some breathing room, so your opponent doesn't
go homicidal on you.
6.3) BONUS ROUND--PC VS. TIGER
DESCRIPTION: This is a round which tests your skills. The opponent
you'll be facing a tiger, of all creatures on this planet.
OPPONENT'S MOVES: Being a wild cat, the tiger only has one
move--The pounce. However, that pounce is very dangerous,
dealing a ton of damage to your PC. In the Bonus Round, you and
the Tiger begin with only 50 health and the timer is reduced in half.
Should be be victorious (which I doubt will happen), you'll have
the opportunity to increase one of two attributes--Punch or Kick.
If you lose to the tiger, you'll get no bonus.
VENUE: The Tiger Pit--This is the venue where you and
the tiger face off. The crowd is seated safely above the ring,
which means you're lunch if you don't beat the tiger.
STRATEGIES: There are two ways to defeat the tiger, but it's going to
require that you use either Bad Blue or Lick for this. For the Lick
Joe strategy, which was discovered by a YouTube member,
see section 6.6.
For the Bad Blue Strategy, get extremely close to the tiger and
mash the Kick button to attack with a knee kick. Keep repeating
the pattern until the Tiger is dead.
6.4) ROUND 3--PC VS. PC
DESCRIPTION: The final of the PC vs. PC matches, at least for now.
If you've picked Lee Chen, you'll face Lick Joe. If anyone else,
you'll fight Lee Chen.
VENUE: The Rooftop--The battle will take place on top
a apartment complex, with fans in the taller buildings
watching on. There are no throwable objects this time around.
STRATEGIES: It appears the A.I. has gotten into all-win mode,
as you'll surely be beaten to a pulp, unless you master this
exploit!
As you can imagine, the movement of the A.I. depends on your position
of the ring. Notice that if you get a little bit diagonal away
from your opponent, he turns slightly around. If you attack him
in this position, he'll either temporarly flinch, go on
the attack or move inline with you, setting up an attack for
himself.
The best way to exploit that is when the round beings,
move up all the way to the top side of the ring, wait
until your opponent is a character's sprite away from you,
down downward slightly and move on up for the attack. If the
opponent flinches, quickly move up and down and attack again.
If he starts punching or kicking, move upwards to the top and wait until
he gets in line with you and repeat the process. If he does his
special move, immediatly jump back to the top and wait for him
to come to your side
While this tactic is not 100% foolproof, it is the best tactic I
can offer in this guide, so practice it at all times.
6.5) ROUND 4--PC VS. RON MAX
DESCRIPTION: This is the first match of the game where you'll fight
one of two NPC bosses. Ron is a stock farmer from Texas who
has a head that's as hard as steel. He wears a white shirt, blue jeans
and red suspenders. Notice that there are fans throwing
empty beer bottles into the ring, causing unnecessary setbacks
to your plans to win this match.
OPPONENT'S MOVES: Asides from his standard allotment of punches
and kicks, he has two special moves that he'll spam to
no end. The bull charge is where he charges at you, using his
head as a battering ram. It does a ton of damage to your
PC, so watch out. His other special move is a divebomb
attack in which Ron dives head-first into you, resulting
in a ton of damage.
Notice that if he connects a regular hit on you, he'll use the
bull charge just you're getting up, resulting
in an El Cheapo combo that'll make even UMK3's Nightwolf's
shoulder ram look like a water bomb.
VENUE: The Warehouse, Part 2--This is the same area as in Round
1, but with fan interference mixed in by means of empty
beer bottles being thrown onto the ring.
STRATEGIES: If you think you can use the exlpoit I mentioned
in the last section to get an easy victory against Ron, think
again--He'll use his special moves not only as a means to
get out of the exploit, but also as a stall tactic, eating
valuable time off the clock. To Make matters even
worse, a fan can throw a beer bottle at Ron while
you're exploiting him, causing him to get out of exploit.
Nevertheless, use the aforementioned exploit as much as possible.
As to how to win against Ron, since most rounds will end a draw, as
mentioned earlier in the Rules of Play section, try to win one
round against Mr. Max and avoid his special moves as much as
possible, while eating up the clock in order to end the other two
rounds in a draw. Since you'll only need 1 point to win the match,
take advantage of this rule as much as possible.
6.6) BONUS ROUND 2--PC VS. TIGER
DESCRIPTION: This is the same match as earlier, but with
an albino tiger being the opponent this time around.
OPPONENT'S MOVES: If decided to start reading with this section
of the guide, please refer to sectoion 6.3 for the complete move list
for the tiger.
VENUE: The Tiger Pit--You've more than likely been here once
before in your playthrough, so this might be familiar to you.
STRATEGIES: Before we get to strategy, advanced thanks goes
to EricXTest on YouTube, who discovered the Lick Joe
strategy of defeating the tiger
Keep in mind that the Albino tiger will be alot more
aggressive than the regular one, meaning the Bad Blue strategy
will be completely nerfed. Get to a far enough distance
away from the tiger to where when it jump attacks you,
execute Joe's Drop Kick, which will do a ton of damage. Repeat the
pattern until the tiger is dead
6.7) ROUND 5--PC VS. TONY WON
DESCRIPTION: First off, if a certain actor sees this character,
he'll not only pity the fool who designed him, but also
sue Taito for trademark infringement. To be discrete
as possible, he's a tall New Yorker who'll do anything
to win the match, even if it mean breaking every rule in the
book. Also note he's the leader of the Black Will 'O gang,
the organization who set up the Violence Fight
tournament in the very first place.
OPPONENT'S MOVES: Tony defies every precept of this game by
having not two, but three special moves. The first of
them is a jump kick that will reach you even from a sprite's
distance away, causing serious damage to not only your health,
but also you fragile psyche. Tony's second special
move is a makeshift chain whip, which comes out of
nowhere and also hits you at the same length as the
jump kick, but does less damage to you.
His third and final special move is techinally a throw move,
but has special move properties just the same. He grabs you
by the face, crushes it in and throws you onto the ground.
This move can do up to 20 points of damage, turning the
match into a one-side affair. Fortunatly, you can
recognize this move when he tries to grab in the air.
VENUE: The Junkyard--This is just your average garbage dump,
but can be used as a makeshift ring by using old car tires
as the ropes. Notice that the fans from the second Warehouse
stage have followed you here, trying their best to
avenge Ron Max's defeat by throwing empty beer bottles
into the ring.
STRATEGIES: While Tony is not as hard to win against as
Ron was, he's still annoying just the same. Also note that
the glass beer bottle being chucked by the fans
can hit Tony and get him out of your exploit.
As for winning, exploit his A.I. and throw your best attacks at him,
even if it mean knocking him down every once in awhile.
Unfortunately, Mr. Won doesn't flinch as much as previous
opponents did, so try getting attacks
in between his attacks. Also, make sure he
doesn't pin you into the corner, otherwise it's lights'
out for you. If the heat gets to you, jump back to gain some
much neede breathing room.
6.8) ROUND 6--MIRROR MATCH
DESCRIPTION: As the name of this section suggest, it is
a mirror match of your character vs. your character, with
the A.I. controlling the other you. The game refers
to the clone as your "younger brother".
OPPONENT'S MOVES: Since this is a mirror match, your opponent will
have the same moves as you. Consider this as a match against
yourself.
VENUE: Skyscraper Rooftop--The match takes place on the
rooftop of a towering skyscraper. Because the venue is on top
of the tallest building of Los Angeles, the beer bottle-
throwing fans will have a very hard time getting seats to
this event just to heckle you.
STRATEGIES: I have good news and even better news:
The good news is that your opponents attributes will be
the same as yours. The even better news is that the A.I.
has been intentionally dumbed-down, which means you'll
have a much easier time exploiting his A.I.
To that extent, exploit the A.I of your opponent as much as possible
and bring out your best attacks against him.
7) IN CLOSING
I hope you've enjoyed this guide as much I've had creating and
writting it. With enough practice, you'll be able to own
even the toughest of opponents out there.
Good luck and get on fighting!
8) CONTACT INFORMATION
If you got any questions or comments about this or any
of my other guides, drop a line at the following e-mail address:
[email protected]
9) LEGAL INFORMATION:
This document is the copyright (c) 2008 of Robert Johnson.
You are free to post this guide on your website, as long as
the original author's name is retained.
Violence Fight is the trademark of Taito Corp. This guide was
not created, endorsed nor approved by Taito Corp.