SUPER ROBOT WARS ORIGINAL GENERATIONS COMPLETE WALKTHROUGH
by Demitrius (demitel[dot]demitri(at)gmail{dot}com)
Copyright 2007 by Christopher Bailey/Demitrius
========================================
TABLE OF CONTENTS
_________________/
1 - Introduction
2 - Version History
3 - Before Using This Walkthrough
4a - Original Generation (Kyosuke Walkthrough)
4b - Original Generation (Ryusei Walthrough)
4c - Original Generation 2
4d - Original Generation 2.5
5 - Secrets
6 - Appendix
7 - Frequently Asked Questions (FAQ)
8 - Acknowledgements
9 - Legal/Copyright Information
Please use the 'Find' function of your computer's browser to locates a the
specific section of the guide that interests you. For example, if you are
looking for the Secrets section, you would open your 'Find' window and input
"5 - Secrets", without the quotation marks, to find it.
==============================================================================
1 - Introduction
________________/
Super Robot Wars Original Generations is one of the latest installment of the
Super Robot Wars series on the PS2. The game is a reimagining of Super Robot
Wars Original Generation 1 & 2 for the Game Boy Advance with added material.
The added material, aptly titled 'Original Generations 2.5' features a look
into the future Banpresto video game, Super Robot Wars Original Generations
Gaiden. This game is most likely the final installment of the Super Robot
series on the PS2 and is slated for a late December 2007 release.
To date, the previously discuseed Game Boy Advance games are the only games
from the Super Robot series to see an official North American release (by
Atlus). This reimagining features all new scenarios, units, graphics, music,
and more. The biggest additions to the gameplay structure is the Twin Battle
System and the Ammo Creation System. I will briefly touch upon both of these
concepts, as well as walkthrough terminology, in the "Before Using This
Walkthrough" section of the guide.
Please refer to
http://akurasu.net/wiki/index.php?title=Super_Robot_Wars/OGs
for a comprehensive, user-friendly database covering several of the gameplay
mechanics I will discuss, and many I won't, in great detail.
==============================================================================
2 - Version History
___________________/
v1.0 - Walkthrough overhauled. Spelling and grammar checked. Inconsistencies
addressed and corrected. Secrets section completed. Established a
single style of spelling for units, pilots, etc. Reformatted the basic
structure of the walkthrough.
v0.8 - Walkthrough complete (added OG2 and OG2.5)
v0.6 - Finished OG1 Walkthrough for both Kyosuke and Ryusei. Added
information about Apogee Motor drop from Elzam. Added Secrets section.
v0.3 - Added Table of Contents, Version History, Before Using This
Walkthrough, Kyosuke Walkthrough (until the end of the Divine War),
Ryusei Walkthrough (until the end of the Divine War), Secrets (None
as of yet), FAQ, and Legal/Copyright Information
==============================================================================
3 - Before Using This Walkthrough
_________________________________/
This guide is written under the assumption that the reader has a little
knowledge of the Super Robot series and the basic gameplay mechanics of it,
or at the very least, Strategy Role Playing game. As of right now, I have no
intention of including anything in-depth about the gameplay mechanics, both
old and new, of the Super Robot series. If you do require something more
in-depth,
http://akurasu.net/wiki/index.php?title=Super_Robot_Wars/OGs, is
well equipped with the information you desire.
The Twin Battle System:
- The Twin Battle System is similar to the Squad System from the Super Robot
Wars Alpha series. With this system, any two units (except battleships)
can combine together to form a single squad. Here are the prerequisites:
- Both units must have 110 morale
- Both units need to be adjacent to one another
- Both units must still have the capacity to act (i.e. you may move next
to a unit and join with them, THEN attack, but not attack, then move
next to a unit and join them.)
When you join with a unit, you gain access to each pilot's Twin Battle
Spirit Command. This can range from healing negative status effects, to
the highly coveted 'Soul', which increases your unit's next attack by 2.5x.
- The easiest way to get used to the Twin Battle System is to use it as
much as possible. Get used to it early so you can brst utilize it
later and have a Twin Battle squad Support Attack another Twin Battle
squad for 4 attacks in one action.
The Ammo Creation System:
- The Ammo Creation System is a new addition to the Super Robot Wars world
(at least as far as I know). This system allows you to augment the
various attributes of any Solid-type, equippable, magazine-fed, gun. To
gain access to this menu, simply access it from the Intermission Menu.
- The exact location is in the Weapon Equip submenu. The top choice is
to equip a weapon and the bottom choice is for the Ammo Creation.
- Within the Ammo Creation submenu the top choice is to equip a created
ammunition, while the bottom choice is to create ammunition.
- You must use at least two types of ammunition in order to create it.
- You can disassemble ammunition you've made after creating it.
- The qualities are not always positive. An ammunition part that gives a
boost to range may decrease the gun's attack power, for example.
- There are special combination bonuses when you combine certain kinds
of ammo parts. For instance, using 3 types of terrain boosters will
create an ammo that boosts all 4 terrain types.
Format of the Walthrough:
- Here I will post a mock scenario guide with a little description as to
what everything means after the equal ('=') sign:
Example Scenario 01 = The scenario number.
----------\
Difficulty = The difficulty of the scenario as set by your Battle Mastery
Points. The first scenario will always be normal, but after you
claim that first Battle Mastery Point, you will be in Hard Mode.
For this guide, I will always be in Hard Mode.
Terrain: Land = The type of terrain you will encounter (Land, Sea, Space).
Victory Condition: All enemy units defeated = What you need to do in order to
win. This can range from destroying all enemy units to
protecting a specific unit or preventing enemy units from
reaching a designated point.
Failure Condition: Nario destroyed = What you need to NOT do in order to win.
This can range from keeping all or specific units alive
to not destroying a certain enemy.
Battle Mastery Condition: All enemy units destroyed within 3 turns = The
condition you need to clear in order to gain the
Battle Mastery Point. These points control the
difficulty level of the game.*
*The difficulty level may also effect the amount of money and EXP gained from
enemies. For the sake of arguement and completion, this guide is written with
every Battle Mastery Point obtained.
Starting Allies
[0]- Tuper Nario (Nario) = The name of the unit and the name of the pilot in
the '()'. The '[0]' denotes that this is a starting
unit for the scenario.
Starting Enemies
[0]- Lord Loopa (Loopa) = The name of the unit and the name of the pilot in
the '()'. The '[0]' denotes that this is a starting
unit for the scenario.
Allied Reinforcements
[1]- Super Muigi (Muigi) = The name of the unit and the name of the pilot in
the (). The '[1]' denotes that this unit is part
of the first allied reinforcements that appear.
[2]- 4 Units = You select the units that go into battle. You typically select
their placements on the field, but sometimes it's done for you
automatically. The '[2]' denotes that these are the second
allied reinforcements that appear.
Enemy Reinforcements
[1]- Loopa Uroopa x4 = The type of enemy reinforcement and the amount of them.
[2]- Loopa Uroopa [Twin] x2 = Same as above, except the [Twin] denotes that
this is a Twin Battle System using unit (Two
units in one squad).
Spoils*
20-point Star - Lord Loopa [0] = The item you recieve and who you recieve it
from. The '[0]' denotes which group of units
the item comes from.
The body of the each Scenario's walkthough will usually have information
about when enemy or allied reinforcements show up and where they appear. I
try to keep the spoilers to a minimum, save for the unit and pilot names that
will obviously be a spoiler if you read them. The events that transpire
between units and pilots are kept to an absolute minimum or even omitted.
What you will not find, are step-by-step instructions on how to clear every
Victory Condition and every Battle Mastery Condition. Not only is it more or
less insane, but words could not express how time-consuming and nearly
impossible it would be with the countless variables in the game.
==============================================================================
4a - Kyosuke Walkthrough
________________________/
Scenario 01
-----------\
Difficulty: Normal
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Kyosuke destroyed
Battle Mastery Condition: All enemy units defeated within 2 turns
Starting Allies
[0]- Wildraubtier FM (Kyosuke)
Starting Enemies
[0]- 71-Type Military Tank Bardong x2
[0]- F-28 Messer x2
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
- N/A
Cast the Spirit Command, ‘Concentrate’, for safe measure and give priority
to the Bardong units to ensure their destruction on counterattacks.
========================================
Scenario 02
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Kyosuke destroyed
Battle Mastery Condition: All enemy units defeated within 4 turns
Starting Allies
[0]- MP Gespenst Mk-II (Kyosuke)
[0]- MP Gespenst Mk-II (Excellen)
Starting Enemies
[0]- 71-Type Military Tank Bardong x4
[0]- F-28 Messer x3
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Cartridge - Post Scenario
Repair Kit - Post Scenario
Have Kyosuke use ‘Accelerate’ to reach the furthest enemies as quickly as
possible. From Player Phase 2 onward, you will want to cast ‘Concentrate’
on both units to mitigate your chances to incur damage.
========================================
Scenario 03
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: All enemy units defeated before Tausendfuessler
escapes
Starting Allies
[0]- Gespenst Mk-II Type TT (Bullet)
Starting Enemies
[0]- Megilot x7
Allied Reinforcements
[1]- MP Gespenst Mk-II (Kyosuke)
[1]- MP Gespenst Mk-II (Excellen)
[1]- Grungust Reishiki (Zengar)
Enemy Reinforcements
[0]- Megilot x7
Spoils
N/A
The T-Link Ripper (Bullet’s strongest attack) can, and most likely will,
destroy a Megilot in one hit. The Tausendfuessler will retreat to the West,
but it’s impossible for you to not get in the enemy's way. If Bullet takes
damage, cast ‘Invincible’ to mitigate the next hit's damage down to 10 HP.
After you destroy 3 enemy units, allied reinforcements [1] appear from the
West. Hurry and finish off the remaining enemies before the Tausendfuessler
leaves the battlefield. After you do, enemy reinforcements [1] appear and
surround your forces. These are the last enemies of the stage, so feel free
to use all your Spirit Commands and most powerful attacks.
Refrain from giving Zengar any enemy kills. Not only does he not need the
EXP, but it would be far more beneficial to the other characters. You should
employ this strategy for Zengar throughout most of the game.
========================================
Scenario 04
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Tausendfuessler survives
Failure Condition: Tausendfuessler destroyed
Battle Mastery Condition: All enemy units defeated within 5 turns
Starting Allies
[0]- Tausendfuessler (Transport Aircraft Pilot)
Starting Enemies
[0]- F-32 Schwert x10
[0]- Lion Type T (Tenzan)
Allied Reinforcements
[1]- Tausendfuessler (Transport Aircraft Pilot)
[1]- Alteisen (Kyosuke)
[1]- Grungust Reishiki (Zengar)
[1]- MP Gespenst Mk-II (Excellen)
[1]- Gespenst Mk-II Type TT (Bullet)
Enemy Reinforcements
- N/A
Spoils
Cold Metal Knife - Pre Scenario
M950 Machine Gun - Pre Scenario
M13 Shotgun - Pre Scenario
Repair Module - Pre Scenario
Repair Kit - F-32 Schwert [0]
Chobham Armor ? Lion Type T (Tenzan) [0]
Screw Module - Post Scenario
I recommend having the Tausendfuessler defend against any and all attacks it
receives and moving to the East of the map. On Player Phase 3, allied
reinforcements [1] appear from the East.
The Victory Condition changes: All enemies defeated
If you want, have Excellen and Bullet join through the Twin Battle System
into a formidable squad. Exercise caution when engaging Tenzan in battle,
but he doesn’t pose much difficulty.
========================================
Scenario 05
-----------\
Difficulty: Hard
Terrain: Sea
Victory Condition: All enemy units defeated
Failure Condition: Hiryu Kai destroyed
Battle Mastery Condition: All enemy units defeated within 4 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- F-28 Messer (Katina)
[0]- F-28 Messer (Russell)
Starting Enemies
[0]- Garoika x15
Allied Reinforcements
[1]- Tausendfuessler (Transport Aircraft Pilot)
[1]- Alteisen (Kyosuke)
[1]- Grungust Reishiki (Zengar)
[1]- MP Gespenst Mk-II (Excellen)
[1]- Gespenst Mk-II Type TT (Bullet)
[2]- Cybuster (Masaki)
Enemy Reinforcements
[1]- Garoika x7
Spoils
Repair Kit ? Garoika [0]
Anti-Dust Module - Post Scenario
Supply Module - Post Scenario
NOTE: You may want to equip one of your MP Gespenst units with the
Screw Module you received in the last battle.
You may want to keep Katina and Russell beside the Hiryu Kai since they're a
potential liability and could use the accuracy/evasion boost given by the
Leadership Aura of the Hiryu Kai. Also, the Hiryu Kai can offer Support
Defense for other units. Have them all head to the Northwest area of the map
and deal with those enemies. On Player Phase 2, allied reinforcements [1]
appear from the Northeast.
The Gespensts have absolutely deplorable movement in water unless equipped
with a Screw Module, so leave the closest enemies to them. On Enemy
Phase 3, an allied reinforcement [2] and enemy reinforcements [1] appear in
the center of the map.
The Failure Condition is appended: Masaki destroyed
Masaki can handle himself and will most likely gain enough Morale in that 1
Enemy Phase to use his MAPW; making the remainder of the battle much easier.
========================================
Scenario 06
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Prevent enemy units from reaching highlighted area
: All enemy units defeated
Failure Condition: Enemy unit reaches highlighted area
: Hiryu Kai destroyed
Battle Mastery Condition: Tenpest destroyed within 5 turns
Starting Allies
[0]- Hiryu Kai (Lefina)
[0]- Alteisen (Kyosuke)
[0]- MP Gespenst Mk-II (Katina)
[0]- Grungust Reishiki (Zengar)
[0]- 3 Units
Starting Enemies
[0]- F-32 Schwert x4
[0]- Landlion x5
[0]- Lion x6
[0]- Guarlion (Tenpest)
Allied Reinforcements
[1]- Weissritter (Excellen)
Enemy Reinforcements
[1]- Large Missiles x3
Spoils
Cartridge ? Landlion [0]
Servo Motor ? F-32 Schwert [0]
Ammo Creation Part (Morale +, Attack -) ? Landlion [0]
Ammo Creation Part (Terrain +Land) - F-32 Schwert [0]
Apogee Motor ? Tenpest [0]
NOTE: You may want to switch Russell into Excellen’s unit prior to this
scenario since she won’t be using it.
Work hard and fast by having Kyosuke and Zengar take point with their
superior attack, defense, and movement ratings. Have your other units
destroy any of the enemy units that Zengar damages. Tenpest isn't
difficult at all, he just has slightly higher stats than the average
enemy unit. After his defeat, enemy reinforcements [1] and an allied
reinforcement [1] appear from the East.
The Victory Condition changes: Large Missiles reduced to 40% HP or lower
The Failure Condition is appended: Large Missiles destroyed
: Large Missiles reach highlighted area
Excellen can, and likely will, handle this before your units can. In an
absolute, worst-case scenario, Sean of the Hiryu Kai has the ‘Mercy’ Spirit
Command; ensuring the enemy attacked by the battleship will have 10 HP.
========================================
Scenario 07
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Tausendfuessler escapes
: All enemy units defeated
Failure Condition: Tausendfuessler destroyed
: Hiryu Kai destroyed
Battle Mastery Condition: Leona then Julia destroyed (Leona retreats at 30%
HP or lower)
Starting Allies
[0]- Hiryu Kai (Lefina)
[0]- Grungust Reishiki (Zengar)
[0]- 5 Units
Starting Enemies
[0]- Lion x12
[0]- Guarlion (Julia)
[0]- Lion Type F (Leona)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Lion x6
[1]- F-32 Schwert x4
[1]- Landlion x3
[1]- Guarlion (Tomas)
Spoils
Propellant Tank ? Lion Type F (Leona) [0]
Dual Sensor ? Guarlion (Julia) [0]
Propellant Tank ? Lion Type F [1]
Energy Taker ? Lion Type F [1]
Servo Motor ? Guarlion (Tomas) [1]
You may want to utilize the Twin Battle System when possible to aid in this
battle; especially if you want to clear the Battle Mastery Condition. Keep
in mind that you must destroy Leona first and then Julia without either of
them escaping if you want to clear the Battle Mastery Condition. After their
defeat, enemy reinforcements [1] appear from the West.
The Victory Condition changes: Prevent enemy units from reaching highlighted
area
: Tomas destroyed
The Failure Condition is appended: Enemy unit reaches highlighted area
Within 2 Enemy Phases, an enemy unit can easily reach the highlighted area,
however, they move in waves so it’ll be easy to prioritize targets. If
necessary, utilize the Twin Battle System to have a chance of destroying each
enemy in only one attack. Tomas has slightly higher evasion than the other
units, but poses no threat.
========================================
Scenario 08
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Grungust Reishiki destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: Tenpest or Tenzan destroyed within 5 turns (they
retreat at 60% HP or lower)
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Grungust Reishiki (Zengar)
[0]- 5 Units
Starting Enemies
[0]- F-32 Schwert x2
[0]- Landlion x3
[0]- Lion x8
[0]- Guarlion (Tenpest)
[0]- Guarlion (Tenzan)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Guarlion Trombe (Elzam)
[1]- Sealion x4
[1]- Lion x6
[1]- Killer Whale x2
Spoils
Ammo Creation Part (Attack +, Ammo -) ? Lion Type F [0]
Booster ? Guarlion (Tenpest) [0]
Chobham Armor ? Guarlion (Tenzan) [0]
Ammo Creation Part (Terrain +Sea) - Killer Whale [1]
Apogee Motor ? Guarlion Trombe (Elzam) [1]
NOTE: You may want to equip your Screw Module on one of your Gespenst-type
units before this scenario.
Place any of your aquatically inept units into the Hiryu Kai for a turn so
they can deploy later on more favorable terrain. After clearing the Battle
Mastery Condition, enemy reinforcements [1] appear from the South.
The Victory Condition changes: Guarlion Trombe destroyed
You will need to utilize Leadership Auras, the Twin Battle System, Spirit
Commands, and pure luck just to hit Elzam. He, on the other hand, will have
amazing accuracy against your units. Zengar and Kyosuke should really be the
only ones exchanging blows with him without the use of ‘Flash’ or a similar
defensive Spirit Command. Keep in mind that Elzam retreats when reduced to
approximately 7000 HP or lower.
========================================
Scenario 09
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Shuttle launch pad defended
: All enemies defeated
Failure Condition: Shuttle launch pad reached by enemy unit
: Allied unit destroyed
Battle Mastery Condition: All enemy units defeated within 7 turns
Starting Allies
[0]- Gespenst Mk-II Type R (Gilliam)
[0]- Schutzwald (Radha)
Starting Enemies
[0]- F-32 Schwert x8
Allied Reinforcements
[1]- Hiryu Kai (Lefina & Sean)
[1]- 5 Units
Enemy Reinforcements
[1]- 71-Type Military Tank Bardong x5
[1]- Landlion x4
[1]- Lion x8
[1]- Guarlion (Tenzan)
Spoils
Repair Kit - F-32 Schwert [0]
Propellant Tank ? Lion Type F [1]
Repair Kit ? Guarlion (Tenzan) [1]
Slash Ripper - Post Scenario
Mega Beam Rifle - Post Scenario
Beam Coat ? Post Scenario
M13 Shotgun - Post Scenario
Cold Metal Knife - Post Scenario
Hyper Beam Cannon - Post Scenario
SF-29 Ranzen - Post Scenario
Thruster Module - Post Scenario
Repair Kit ? Post Scenario
Both Gilliam and Radha have the Pilot Skill, ‘SP Recovery’. As a result,
you should be able to manage the battle while casting ‘Concentrate’ as it
only costs 10 SP. On Enemy Phase 3, enemy reinforcements [1] appear from the
Southwest.
Initially, only the Bardong units will engage you in combat. The other units
will prioritize reaching the highlighted area. On Player Phase 4, allied
reinforcements [1] appear from the Southeast.
The Failure Condition is appended: All allied units or battleship destroyed
Any units that lack a high movement rating should retreat to the Hiryu Kai
until closer to the battle. Most of the enemy units don’t move from their
position until much later, so bring the fight to them.
========================================
Scenario 10
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: All allied units or battleship destroyed
Battle Mastery Condition: Julia or Leona destroyed by end of Enemy Phase 4
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- 7 Units
Starting Enemies
[0]- SF-29 Ranzen x7
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Cosmolion Type V x10
[1]- Cosmolion Type V (Leona)
[1]- Cosmolion Type V (Julia)
[2]- Grungust Reishiki (Zengar)
Spoils
Ammo Creation Part (Morale +, Ammo -) ? Cosmolion Type V [1]
Ammo Creation Part (Critical +, Accuracy -) ? Cosmolion Type V [1]
Cartridge ? Cosmolion Type V (Leona)
Servo Motor - Cosmolion Type V (Julia)
After you destroy the enemy units, enemy reinforcements [1] appear from the
East.
The Battle Mastery Condition is revealed: Julia or Leona destroyed by end of
Enemy Phase 4
The Cosmolion units all have intermediate HP in comparison to what you’ve
seen so far, so exercise caution. When you do destroy Julia or Leona, the
remaining character retreats along with all surviving enemy units, and an
enemy reinforcement [2] appears in the same general area.
Zengar is moderately difficult, but you only need to reduce him to
approximately 20000 HP or lower to end the scenario.
========================================
Scenario 11
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: R-GUN destroyed
Battle Mastery Condition: All enemy units defeated within 5 turns
Starting Allies
[0]- R-GUN (Viletta)
Starting Enemies
[0]- Barrelion x5
[0]- Cosmolion x8
[0]- Peregrine x2
[0]- Peregrine (Siebel)
Allied Reinforcements
[1]- Hiryu Kai (Lefina & Sean)
[1]- 8 Units
Enemy Reinforcements
- N/A
Spoils
Booster - Barrelion
Cartridge - Cosmolion
You just need to survive until Player Phase 3. Until then, work your way
to the Southwest of the map in preparation of your reinforcements. On Player
Phase 3, allied reinforcements [1] appear from the Southwest.
The Failure Condition is appended: Allied Battleship destroyed
The Peregrine units retreat, but the Battle Mastery Condition is still
in effect. The only problem is that more than half your units start in the
middle of asteroids; severely limiting their movement. I recommend you
deploy all your farthest moving/most powerful units to the panels not
surrounded by asteroids and have the other units board the Hiryu Kai for a
turn until they are out of the asteroid field.
========================================
Scenario 12
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: All enemy units defeated within 6 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- 9 Units
Starting Enemies
[0]- Barrelion x5
[0]- Cosmolion x5
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Cosmolion Type F x4
[1]- Barrelion x2
[1]- Peregrine x2
[2]- MP Gespenst Mk-II x5
Spoils
Energy Taker ? Cosmolion [0]
Repair Kit ? Peregrine [1]
Ammo Creation Part (Range +) ? Peregrine [1]
Ammo Creation Part (Terrain +Space) ? MP Gespenst Mk-II [2]
Energy Taker - Post Scenario
Weapon Breaker - Post Scenario
G-Revolver - Post Scenario
Magna Beam Rifle - Post Scenario
Boosted Rifle - Post Scenario
Assault Blade - Post Scenario
Roche Saber - Post Scenario
Solar Panel - Post Scenario
There's nothing here you haven't faced before. After destroying the enemy
units, enemy reinforcements [1] appear from the East. 1 turn after their
appearance, enemy reinforcements [2] appear from the West.
You can't do anything about them currently, as they are NPC units. Take
caution though, as they will become enemies after the destruction of the
other enemy units. Luckily, they pose no difficulty.
========================================
Scenario 13
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Hiryu Kai reaches highlighted area within 6 turns
Failure Condition: Hiryu Kai does not reach highlighted area within 6 turns
: Hiryu Kai destroyed
Battle Mastery Condition: All enemy units defeated
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- 7 Units
Starting Enemies
[0]- Cosmolion x5
[0]- Cosmolion Type F x3
[0]- SF-29 Ranzen x3
Allied Reinforcements
[1]- Huckenbein Mk-II (Bullet)
Enemy Reinforcements
[1]- Cosmolion x2
[1]- Cosmolion Type V
[2]- Barrelion x5
[3]- Rhinoceros x2
Spoils
Cartridge - Cosmolion Type F [0]
Apogee Motor - Post Scenario
Servo Motor - Post Scenario
Beam Coat - Post Scenario
Have your flying units pass over the Moon Cradle, since they can reap the
benefits of the terrain without the disadvantages of traversing it. Any
units that cannot move far should take refuge in the Hiryu Kai until you
get closer to the battle. After you destroy the initial enemy units,
enemy reinforcements [1] appear from the East.
Make sure you continue in the direction of the highlighted area since the
enemies will move to engage you. The goal here is to be close to the
highlighted area in preparation for the next wave of enemy reinforcements
to give yourself a great advantage. This is the key to clearing the Battle
Mastery Condition. After destroying all enemy units, enemy reinforcements
[2] appear from the North.
When attacking, keep in mind that the Barrelion units have no attack
capable of hitting a unit directly in front of it. After defeating these
enemy units, enemy reinforcements [3] and an allied reinforcement [1] appear
from the North.
Use the usual tactics of the Twin Battle System and Support Attacks to
destroy the enemy units. If you plan it properly, you can gain a huge
payoff from these enemy units. Position the Giganscudo so that it’s MAPW
can hit both enemies. By destroying both of them with Tasuku’s ‘Luck’
Spirit Command cast, you'll gain 36000 credits. The Giganscudo’s MAPW
does approximately 1500 damage without upgrades.
Always consider casting ‘Luck’ on the unit that’s in a position to destroy a
large amount of enemy units in one MAPW or a single, powerful unit that may
have a lot of money.
========================================
Scenario 14
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: Peregrine reduced to 75% HP
Failure Condition: Peregrine escapes battlefield
: Peregrine destroyed
: Allied battleship destroyed
Battle Mastery Condition: Victory Condition cleared within 3 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- 9 Units
Starting Enemies
[0]- Cosmolion x3
[0]- Cosmolion Type F x2
[0]- Barrelion x8
[0]- Peregrine
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Cosmolion Type V
[1]- Guarlion Custom (Leona)
[1]- Guarlion Custom (Julia)
[2]- Grungust Reishiki (Zengar)
Spoils
Ammo Creation Part (Terrain +Sea) ? Barrelion [0]
Ammo Creation Part (Accuracy +) - Cosmolion Type V [1]
Dual Sensor ? Guarlion Custom (Leona)
Chobham Armor ? Guarlion Custom (Julia)
Large Generator ? Grungust Reishiki (Zengar)
You need to reduce the Peregrine to 21750 HP within 3 turns. This isn't
hard at all, so reduce him to just above that mark and then see how many
Barrelion units you can destroy before the Turn Limit. This will help
with the enemy reinforcements that appear soon. After you clear the Battle
Mastery Condition, enemy reinforcements [1] appear from the Northeast.
The Victory Condition changes: All enemies defeated
The Failure Condition changes: Allied Battleship destroyed
You can try and use the Giganscudo’s MAPW to severely damage the enemy
units since they are grouped together. Neither Julia or Leona retreats
this time around, but after you destroy them, an enemy reinforcement [2]
appears near the Hiryu Kai.
A well executed Twin Battle Attack supported by another Twin Battle Attack
can easily reduce the Grungust Reishiki to 50% HP. Zengar retreats when at
approximately 5000 HP or lower, so plan accordingly on how you will destroy
him. Any units that can increase the amount of EXP or money gained are
good candidates.
========================================
Scenario 15
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Peregrine destroyed within 10 turns (Peregrine
retreats at 35% HP or lower)
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- 9 Units
Starting Enemies
[0]- Cosmolion Type F x8
[0]- Peregrine (Siebel)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Cosmolion Type V x12
[1]- Guarlion Custom (Leona)
[1]- Guarlion Custom (Julia)
[1]- Huckenbein Mk-II
Spoils
Chobham Armor ? Guarlion Custom (Leona)
Booster ? Guarlion Custom (Julia)
Bio Sensor ? Peregrine (Siebel)
Use the terrain to your advantage and use the Hiryu Kai as a transport for
any units that need assistance across the terrain, while you work your way to
the Peregrine. On Enemy Phase 4, enemy reinforcements [1] appear from the
Southwest and Northeast near the colony.
Leona and Julia pose the usual amount of danger, but will become deadlier if
they're on one of the satellite installations. Leona retreats when reduced
to 80% HP or lower and Julia retreats when reduced to 40% HP or lower. The
Peregrine retreats when reduced to 13000 HP or lower.
========================================
Scenario 16
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Tausendfuessler destroyed
: Enemy reaches highlighted area
: Allied battleship destroyed
Battle Mastery Condition: Peregrine reduced to 25% HP or lower before end
of Enemy Phase 7
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- 5 Units
Starting Enemies
[0]- Barrelion x3
[0]- Barrelion V x3
[0]- Cosmolion Type F x6
Allied Reinforcements
[1]- Weissritter (Excellen)
[1]- R-GUN (Viletta)
[1]- MP Gespenst Mk-II (Katina)
[1]- Schutzwald (Radha)
Enemy Reinforcements
[1]- Cosmolion Type F x6
[1]- Barrelion V x6
[1]- Peregrine (Siebel)
Spoils
Propellant Tank ? Barrelion [0]
Spider Net - Barrelion V [0]
Ammo Creation Part (Critical +) - Barrelion V [0]
Hybrid Armor - Peregrine (Siebel)
Concentrate on the Barrelion units closest to the Tausendfuessler. After
you destroy all initial enemy units, enemy reinforcements [1] appear from
the South and allied reinforcements [1] appear from the highlighted area.
The Battle Mastery Condition is revealed: Peregrine reduced to 25% HP or
lower before end of Enemy Phase 7
The Barrelion V units should receive priority as the Cosmolion units will
probably fall from counterattacks. The Peregrine retreats when reduced to
7250 HP or lower.
========================================
Scenario 17
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: Allied units reach highlighted area within 8 turns
Failure Condition: Allied units do not reach highlighted area within 8 turns
: Allied unit destroyed
Battle Mastery Condition: All Peregrine units destroyed
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- 9 Units
Starting Enemies
[0]- Cosmolion x3
[0]- Cosmolion Type F x3
[0]- Barrelion x4
[0]- Barrelion Type V
[0]- Peregrine
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Cosmolion x4
[1]- Cosmolion [Twin]
[1]- Barrelion x3
[1]- Barrelion [Twin]
[2]- Cosmolion x3
[2]- Cosmolion [Twin]
[2]- Barrelion x4
Spoils
N/A
You will need to prioritize the Peregrine units if you want a fair chance
at clearing the Battle Mastery Condition. Only attack other enemies under
these conditions: There are no Peregrine units within your unit’s attack
range, your unit is counterattacking, your unit needs morale. Keep in mind
that if a unit reaches the highlighted area, it is immediately removed from
battle.
On Enemy Phase 4, enemy reinforcements [1] appear from the Northwest. If
by Player Phase 5, approximately 4 Peregrine units remain, you're on
schedule. On Enemy Phase 6, enemy reinforcements [2] appear from the
Southwest. Remember, even after destroying all enemy units, your units still
need to reach the highlighted area.
========================================
Scenario 18
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Siebel destroyed within 6 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- 9 Units
Starting Enemies
[0]- Cosmolion Type V x8
[0]- Cosmolion Type V [Twin] x2
[0]- Barrelion V x5
[0]- Barrelion V [Twin]
[0]- Peregrine x2
[0]- Peregrine (Siebel)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Ammo Creation Part (Accuracy +, Ammo -) ? Cosmolion Type V
Chaff Grenade ? Cosmolion Type V
Ammo Creation Part (Attack +) ? Barrelion V
Ammo Creation Part (Post Movement) ? Peregrine (Northwestern)
Booster ? Peregrine (Siebel)
Slash Ripper - Post Scenario
SP Drink - Post Scenario
I recommend placing any units with low movement ratings into the Hiryu Kai
for the first turn. This way, you can have a strong and unified first attack
against the enemy on your next Player Phase. Don’t bother with the
Southeastern Peregrine if you don’t have the time; there’s no item drop.
========================================
Scenario 19
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Zengar destroyed (Zengar retreats when reduced to
40% HP or lower)
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- 9 Units
Starting Enemies
[0]- Cosmolion Type V x13
[0]- Cosmolion Type V [Twin] x2
[0]- Barrelion V x2
[0]- Barrelion V [Twin] x2
[0]- Heavy Barrelion x2
[0]- Albatross x2
[0]- Guarlion Custom (Julia)
[0]- Grungust Reishiki (Zengar)
[0]- Mahato (Maier)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Boost Railgun ? Cosmolion Type V [0]
Multi Sensor ? Guarlion Custom (Julia)
Ichigeki Hissatsu Knowledge ? Grungust Reishiki (Zengar)
Biosensor - Post Scenario
Dual Sensor - Post Scenario
Chobham Armor - Post Scenario
A-Adaptor - Post Scenario
NOTE: It’s highly recommended that you equip all of your Energy Taker
weapons on different units in preparation for this scenario.
NOTE: This scenario presents your final opportunity to get Gilliam’s
level to 23 or above. Your reward for doing so is the Gespenst
Type R on Scenario 31.
NOTE: This scenario presents your final opportunity to get Viletta’s
level to 23 or above. Your reward for doing so is the Huckenbein
008L on Scenario 37.
The first and second wave of enemy units are nothing you haven’t faced
before. The Heavy Barrelion units have a high attack rating, but are
easily evaded. When you reach the final tier of enemy units, focus on
Julia first, followed by Zengar, and ending with the 2 Albatross units.
Maier is tough to destroy if you’re not prepared. His Mahato has a high
attack and defense rating, but it’s his EN Barrier that poses the greatest
threat. Using your Energy Taker weapons is your best means of deactivating
his EN Barrier. If you don't use the Energy Taker on him, then be prepared
to waste about 2-3 turns of attacking just to whittle his energy down to 0
and deactivate his barrier.
========================================
Scenario 20
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Katina, Russell destroyed
Battle Mastery Condition: All enemy units destroyed within 5 turns
Starting Allies
[0]- MP Gespenst Mk-II (Katina)
[0]- MP Gespenst Mk-II (Russell)
Starting Enemies
[0]- Megilot x8
Allied Reinforcements
[1]- Hiryu Kai (Lefina & Sean)
[1]- 7 Units
Enemy Reinforcements
[1]- Irumiya x2
[1]- Irumiya [Twin] x3
[2]- Megilot x4
[2]- Megilot [Twin] x7
Spoils
Ammo Creation Part (Accuracy +. Critical -) ? Irumiya [Twin] [2]
Ammo Creation Part (Terrain +Space) - Megilot [2]
Tesla Drive - Post Scenario
Use the satellite installation for the terrain bonus. In a worst case
scenario, you can use Russell’s ‘Trust’ Spirit Command. On Enemy Phase
2, enemy reinforcements [1] appear from the Northwest. On the next Player
Phase, allied reinforcements [1] appear from the East.
The Failure Condition changes: Allied battleship destroyed
After destroying all the enemies, enemy reinforcements [2] appear from the
South. Destroy them all to end the scenario.
========================================
Scenario 21
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Allied unit reaches highlighted area
Failure Condition: Enemy unit reaches highlighted area
: Allied unit destroyed
Battle Mastery Condition: Allied unit reaches highlighted area within 3 turns
Starting Allies
[0]- Alteisen (Kyosuke)
[0]- Weissritter (Excellen)
[0]- Huckenbein Mk-II (Bullet)
Starting Enemies
[0]- F-32 Schwert x3
[0]- Landlion
[0]- Landlion [Twin] x2
[0]- Lion Type F
[0]- Lion Type F [Twin]
[0]- Stork (Tenpest)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Barrelion x2
[1]- Barrelion [Twin] x2
[1]- Heavy Barrelion (Tenzan)
Spoils
High Spec Radar ? Stork (Tenpest)
Hybrid Armor ? Heavy Barrelion (Tenzan)
Headband - Post Scenario
20000 Credits - Post Scenario
NOTE: You may want to give your units an Energy Taker weapon.
Send 1 of your units, preferably Excellen, to the highlighted area. After
reducing the Stork by approximately 10% HP or more, enemy reinforcements
[1] appear from the South.
The Victory Condition changes: All enemies defeated
The Battle Mastery Condition is still in effect, so continue to have your
unit head for it. After clearing the Battle Mastery Condition, destroy all
enemy units. The Stork has an EN Barrier much like the Mahato. Use similar
tactics to destroy it.
========================================
Scenario 22
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: R-1 reduced to 60% HP or lower
Failure Condition: Allied unit destroyed
Battle Mastery Condition: R-1 reduced to critical HP within 3 turns
Starting Allies
[0]- Alteisen (Kyosuke)
[0]- Weissritter (Excellen)
[0]- Huckenbein Mk-II (Bullet)
Starting Enemies
[0]- R-1 (Ryusei)
[0]- R-2 (Rai)
[0]- Grungust Nishiki (Kusuha)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Ammo Creation Part (Attack +, Critical +) ? R-2 (Rai)
Beam Coat - Post Scenario
Thruster Module - Post Scenario
50000 - Post Scenario
Rip Slasher - Post Scenario
Twin Magna Rifle ? Post Scenario
Have Kyosuke use ‘Accelerate’ and move towards the R-1. The combined effort
of Kyosuke and Excellen should destroy the R-2 in a turn. When you reach
the R-1, you have a myriad of options on maximizing your damage and bringing
it down to the desired HP level.
========================================
Scenario 23
------------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Katina destroyed
: Hiryu Kai destroyed
Battle Mastery Condition: All enemy units defeated within 6 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Giganscudo (Tasuku)
[0]- MP Gespenst Mk-II (Russell)
[0]- Schutzwald (Radha)
Starting Enemies
[0]- Irumiya x4
[0]- Irumiya [Twin]
Allied Reinforcements
[1]- Cybuster (Masaki)
Enemy Reinforcements
[1]- Megilot Aph x4
[1]- Megilot Aph [Twin] x2
[2]- Mishyurei x6
[2]- Mishyurei [Twin] x2
Spoils
Repair Module - Post Scenario
Resupply Module - Post Scenario
NOTE: You may want to equip the Chobham Armor or any other type of armor
on Katina’s unit in preparation for this scenario.
Your units must save Katina from her own poor judgment. Should she get into
serious trouble, have Russell use his ‘Trust’ Spirit Command to restore
Katina’s lost HP.
After destroying the initial enemies, enemy reinforcements [1] appear from
the West. After destroying the enemy reinforcements, enemy reinforcements
[2] appear from the Northwest. A turn after their arrival, an allied
reinforcement [1] appears near your units.
========================================
Scenario 24
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Siebel destroyed (retreats at 45% HP or lower)
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Hiryu Kai (Lefina & Sean)
[0]- Cybuster (Masaki)
[0]- 12 Units
Starting Enemies
[0]- SF-29V Ranzen Kai x4
[0]- SF-29V Ranzen Kai [Twin] x2
[0]- Cosmolion Type V x4
[0]- Cosmolion Type V [Twin] x5
[0]- Peregrine
[0]- Guarlion Custom (Leona)
[0]- Peregrine (Siebel)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Valsione (Ryune)
Spoils
Propellant Tank - SF-29V Ranzen Kai [0]
Ammo Creation Part (Terrain +Land) - SF-29V Ranzen Kai [0]
Multi Sensor ? Guarlion Custom (Leona) [0]
Ammo Creation Part (Critical +, Ammo -) ? Peregrine [0]
Ammo Creation Part (Accuracy +, Ammo -) - Cosmolion Type V [Twin] [0]
Ammo Creation Part (Critical +, Ammo -) ? Cosmolion Type V [Twin] [0]
Ammo Creation Part (Critical +, Ammo -) ? Peregrine (Siebel) [0]
Bio Sensor ? Valsione (Ryune) [0]
Twisted Headband - Post Scenario
Guarlion ? Post Scenario*
NOTE: In order to receive the Guarlion, you must have either Rai or
Tasuku destroy Leona.*
NOTE: I suggest you start getting Ryusei’s kill count higher starting now
to fulfill a prerequisite later.
Do not attack Leona on an Enemy Phase; chances are that the damage you
inflict will be enough to give the Valsione a chance to destroy it. You
don’t want that if you’re trying to claim the unit for yourself. Siebel
is easy to destroy through the use of the ‘Hot Blood’ Spirit Command, the
Twin Battle System, and Support Attacks.
After destroying the enemy units, an enemy reinforcement [1] appears. She
poses no threat to your units and is easy to destroy.
========================================
Scenario 25
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Kai destroyed
Battle Mastery Condition: All enemy units destroyed within 6 turns
Starting Allies
[0]- MP Gespenst Mk-II (Kai)
Starting Enemies
[0]- Lion Type V x7
[0]- Lion Type V [Twin] x3
[0]- Barrelion V x3
[0]- Barrelion V [Twin] x3
[0]- Guarlion x4
[0]- Killer Whale
[0]- Guarlion Custom (Tomas)
Allied Reinforcements
[1]- Hagane (Daitetsu & Tetsuya)
[1]- Hiryu Custom (Lefina & Sean)
[1]- 13 Units
Enemy Reinforcements
- N/A
Spoils
Apogee Motor ? Guarlion [0]
SP Drink - Killer Whale [0]
Repair Kit x2 - Post Scenario
Cartridge x2 - Post Scenario
Propellant Tank x2 - Post Scenario
Armorlion - Post Scenario
NOTE: This scenario presents the last opportunity you have to get Kyosuke
to 50 kills or above. This is part of a larger prerequisite for the
next scenario.
Kai is alone for 3 turns, but he can handle himself perfectly fine if you
utilize the surrounding area’s terrain bonuses. On Enemy Phase 3, allied
reinforcements [1] appear from the East.
The Failure Condition changes: Allied battleship destroyed
If you're dangerously short on kills for Kyosuke, have him head for the
group of Lion Type F units alone.
========================================
Scenario 26
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Masaki or Ryune destroyed
Battle Mastery Condition: Zengar destroyed (retreats at 50% HP or lower)
Starting Allies
[0]- Cybuster (Masaki)
[0]- Valsione (Ryune)
Starting Enemies
[0]- Landlion [Twin] x6
[0]- Lion Type V
[0]- Lion Type V [Twin] x2
[0]- Barrelion
[0]- Barrelion [Twin] x3
[0]- Rhinoceros (Siebel)
Allied Reinforcements
[1]- MP Gespenst Mk-II (Katina)
[1]- MP Gespenst Mk-II (Russell)
[2]- 1 Battleship
[2]- Alteisen
[2]- 9 Units
Enemy Reinforcements
[1]- Guarlion x8
[2]- Landlion [Twin] x4
[3]- Grungust Reishiki (Zengar)
Spoils
Ammo Creation Part (Morale +) ? Guarlion [1]
Ammo Creation Part (Terrain +Air) ? Landlion [Twin] [0]
Cartridge ? Landlion [Twin] [1]
Ammo Creation Part (Ammo +, Accuracy +) ? Barrelion [0]
Mega Booster ? Grungust Reishiki (Zengar) [3]
High Spec Radar ? Rhinoceros (Siebel) [0]
Shishiou Blade ? Post Scenario* (*only if you satisfied the prerequisite)
NOTE: To gain a secret weapon, Kyosuke must have 70 kills or more and you
must have at least 23 Battle Mastery Points. Your reward will be a
Shishiou Blade at the end of the scenario.
Regardless of the situation, cast ‘Concentrate’ on both your units before
you end your turn on Player Phase 2. On Enemy Phase 2, enemy reinforcements
[1] appear and surround your units. On Player Phase 3, allied reinforcements
[1] appear from the West and enemy reinforcements [2] appear from the East.
There’s a good chance that either Masaki or Ryune are in a good position to
utilize their MAPW with great damage potential, however, you may not want to
use it to destroy the majority of the enemy units, since there is no morale
gain for your units for enemy unit destruction caused by MAPW attacks. On
Player Phase 4, allied reinforcements [2] appear from the East.
The Failure Condition changes: Allied battleship destroyed
: Kyosuke destroyed
Try and give the majority of the kills to the units who need them to access
their most powerful attacks. Most importantly, make sure that Kyosuke and
Excellen are able to perform their Cooperative Attack, since it’s most likely
your strongest attack right now. On Enemy Phase 4, an enemy reinforcement
[3] appears from the East.
The Battle Mastery Condition is revealed: Zengar destroyed (retreats at 50%
HP or lower)
Ignore Zengar and try to keep your units away from him so he’ll have to
move off the positive terrain he’s on. Do not destroy Siebel, his
destruction causes Zengar to retreat. Instead, use this opportunity to give
morale to the units who need it and set up your attack plan for Zengar if
you intend to destroy him. Zengar retreats when his unit falls to 13500 HP
or lower, so aim to get as close to that as humanly possible.
One possible method for destroying Zengar, and in my opinion the most
assured, is the following: Start by having Kyosuke and Katina form a squad.
You'll need to have both of them reserve at least 70SP and have their
squad positioned next to Excellen (for access to their Cooperative Attack)
and, for good measure, next to a unit with a Support Attack capability and
decent attack power. Now when both Kyosuke and Excellen have 120 Morale and</pre><pre id="faqspan-2">
are able to use Rampage Ghost, use Katina's Twin Battle Spirit Command,
‘Soul’. This will give Kyosuke 2.5x his attack power. Now Rampage Ghost
should easily deal approximately 21000 damage. This is blatant overkill,
but it is a guarantee that you destroy Zengar and is an effective method
to remember for future scenarios. Also, keep in mind that the only other
characters in the entire game with the TBS Spirit Command, ‘Soul’, are
Ryoto and Kai.
========================================
Scenario 27
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Valsion Kai reduced to 60% HP or lower within 3
turns
Starting Allies
[0]- 1 Battleship
[0]- Cybuster (Masaki)
[0]- Valsione (Ryune)
[0]- 13 Units
Starting Enemies
[0]- Guarlion x5
[0]- Guarlion [Twin] x4
[0]- Valsion Kai (Tenpest)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- F-32 Schwert Kai x5
[1]- F-32 Schwert Kai [Twin]
[1]- Landlion [Twin] x3
[1]- Heavy Barrelion x7
[1]- Stork x3
[1]- Stork (Hans)
Spoils
Large Generator ? Stork (Hance) [1]
High Spec Thruster ? Valsion Kai (Tenpest) [0]
The Guarlion units will get in your way and you don't have a lot of time to
be selective about building morale. Instead, I have Masaki take point and
allow him to gain morale though counterattacks and evasive maneuvers. That
way, on Player Phase 2, you can use all your allies to press forward and
weaken the enemies and finish with Cybuster's MAPW. Don't forget to use
‘Hot Blood’ and ‘Concentrate’ if you need it.
Any Super Robot-type units are good candidates for inflicting the necessary
damage on Tenpest and the Valsion Kai. Remember, use ‘Hot Blood’ before
attacking if necessary and applicable. When you do lower the Valsion Kai's
HP to 60% or lower, enemy reinforcements [1] appear. You have two options
at this juncture, either continue attacking Tenpest until he’s destroyed or
double back and destroy some of the other enemy units for some much needed
morale. I suggest the latter.
Use ‘Concentrate’ as needed to ensure hits and utilize Leadership Auras to
give a slightly sharper edge against the enemy units. There are a lot of
panels with extremely useful terrain bonuses in this scenario and you’ll
need to make full use of them to finish this scenario unscathed. The Stork
units are your biggest problem because of their EN Barriers, but if you
concentrate on one at a time, you’ll be fine. Keep in mind that the Shishiou
Blade has the uncanny ability to penetrate any and all barriers.
========================================
Scenario 28
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Shine defeated within 5 turns
Starting Allies
[0]- 1 Battleship
[0]- 16 Units
Starting Enemies
[0]- Lion Type V [Twin] x6
[0]- Guarlion [Twin] x4
[0]- Barrelion V [Twin] x5
[0]- Stork x2
[0]- Stork (Lily)
[0]- Valsion Kai (Tenzan)
Allied Reinforcements
[1]- Grungust Reishiki (Zengar)
Enemy Reinforcements
[1]- Valsion Kai (Shine)
[1]- Heavy Barrelion [Twin] x5
[1]- Stork x2
[1]- Gray Stork (Adler)
Spoils
Ammo Creation Part (Critical +, Accuracy -) - Stork [0]
Ammo Creation Part (Morale +, Range -) ? Barrelion V [Twin] [0]
Solar Panel ? Valsion Kai (Tenzan) [0]
Repair Kit ? Guarlion [Twin] [0]
Armor Breaker ? Stork [1]
Orichalconium ? Gray Stork (Adler) [1]
Valsion Kai ? Post Scenario
NOTE: In the GBA version of this game, it was necessary that you reduce
Shine’s Valsion Kai to 10% HP or lower to claim the Valsion Kai as your
own. Since this is now mandatory, getting the Valsion Kai is no longer a
secret unit.
Utilize the positive terrain and destroy as many enemy units as you can;
it'll make the enemy reinforcements more manageable. After attacking Lily’s
Stork once, or on Enemy Phase 3, enemy reinforcements [1] appear from the
West and the Valsion Kai moves North into the city.
The Victory Condition changes: Shine's Valsion Kai reduced to 10% HP or lower
before the end of Enemy Phase 6
The Failure Condition changes: Shine's Valsion Kai destroyed
: Turn limit passes
The Battle Mastery Condition is revealed: Shine defeated within 5 turns
All enemy reinforcements will move to engage you, except for Shine. In fact,
Shine won't bother to attack at all. This is a blessing and a curse. You
won't have to incur any damage until you attack her, but you also have to
make the trek all the way to her location to inflict damage on her. When you
do reach her, remember that the first attack against her will always miss
because she has ‘Flash’ cast. Also, her accuracy will always be at 100%
due to ‘Strike’ being cast. The only way around ‘Strike’ is through the use
of ‘Flash’, ‘Invincible’, or simply being able to take the damage incurred.
Other than that, defeating Shine is easier than destroying a Stork. She
doesn't have any sort of EN Barrier or Shield and although she has a high
amount of HP, she doesn't have nearly as much defense to back it up. The
safest way to ensure her defeat, and not her destruction, is through the
Spirit Command ‘Mercy’. Sean (Hiryu Kai), Daitetsu (Hagane), and Ryoto all
have this Spirit Command. After Shine’s defeat, an allied reinforcement
[1] appears from the South.
The Failure Condition is appended: Grungust Reishiki destroyed
Zengar can take care of himself and effortlessly cuts through the Stork's
EN Barriers. Adler won't move from his position, so you'll have to bring
the fight to him to end the scenario. Refrain from giving Zengar any kills,
especially any boss-level kills.
========================================
Scenario 29
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: All enemy units destroyed within 4 turns
Starting Allies
[0]- 1 Battleship
[0]- 15 Units
Starting Enemies
[0]- Megilot Aph x2
[0]- Megilot Aph [Twin] x2
[0]- Irumiya Aph
[0]- Irumiya Aph [Twin] x3
[0]- Mishyurei Aph
[0]- Mishyurei Aph [Twin] x2
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Vaikulu (???)
Spoils
Multi Sensor - Irumiya Aph [0]
Spirit Taker - Mishyurei Aph [0]
Thruster Module - Post Scenario
Anti-Dust Module - Post Scenario
Apogee Motor - Post Scenario
The initial enemy units are easy, but you must use any means you have to
reach them quickly. After the initial enemy units are destroyed, an enemy
reinforcement [1] appears from the center of the map.
The Vaikulu has high evasion and accuracy, but it’s nothing to worry about
since it retreats when reduced to 50% HP or lower. Just attacking it with
your most powerful units and should force it to retreat in a turn.
The Victory Condition changes: All allied units retreat to battleship before
end of Player Phase 6
The Failure Condition changes: All allied units do not retreat to battleship
before end of Player Phase 6
========================================
Scenario 30
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units destroyed
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Ingram destroyed (retreats at 50% HP or lower)
Starting Allies
[0]- 1 Battleship
[0]- Huckenbein Mk-II (Bullet)
[0]- 12 Units
Starting Enemies
[0]- Megilot Aph x6
[0]- Irumiya Aph x2
[0]- Irumiya Aph [Twin] x3
[0]- Mishyurei Aph x3
[0]- Mishyurei Aph [Twin] x2
Allied Reinforcements
[1]- R-1 (Ryusei)
[1]- R-2 Powered (Rai)
[1]- R-3 Powered (Aya)
[2]- Grungust Nishiki (Kusuha)
[3]- Kurogane (Elzam)
Enemy Reinforcements
[1]- Zecalia x9
[1]- Zecalia [Twin] x5
[1]- Fury
[2]- Habakuk x3
[2]- Habakuk [Twin] x2
[2]- Zecalia x2
[2]- Zecalia [Twin] x2
[2]- R-GUN (Ingram)
[3]- Fury
Spoils
Energy Drain - Megilot Aph [0]
Ammo Creation Part (Terrain +Air) ? Habakuk [2]
Propellant Tank ? Zecalia [1]
Ammo Creation Part (Morale +, Attack -) ? Zecalia [1]
Ammo Creation Part (Terrain +Sea) ? Fury [3]
High Spec Targeting Device ? Fury [1]
High Spec CPU ? R-GUN (Ingram) [2]
NOTE: This scenario presents the opportunity to reclaim the R-GUN for
immediate use after this scenario. To do so, you must destroy the
R-GUN.
NOTE: This scenario presents the opportunity to get the Grungust Unit-2. To
do so, you must destroy the R-GUN, but do not clear the prerequisites
for the Huckenbein 008L. You will receive it on Scenario 37.
Don’t waste your Ammo, EN, and SP on these enemies. After you destroy the
enemy units, enemy reinforcements [1] appear from the Northeast and allied
reinforcements [1] appear near the Hiryu Kai.
The Failure Condition is appended: Ryusei, Rai, Aya, Ingram, or Kusuha
destroyed.
Ingram and Kusuha are NPCs for this battle. The new enemies are a little
tough. Your team should have a fair amount of morale at their disposal,
but that doesn't mean you should go all out. Conserve your most powerful
attacks, you'll need them soon enough.
After destroying 7 of the enemy reinforcement groups, enemy reinforcements
[2] appear at the center of the map and an allied reinforcement [2] appears.
The Failure Condition changes: Ryusei or Kusuha destroyed
The Battle Mastery Condition is revealed: Ingram destroyed (retreats at 50%
HP or lower)
The R-GUN will focus on Ryusei, so keep him occupied until reinforcements
can get there. When you attack Ingram once, an enemy reinforcement [3] and
an allied reinforcement [3] appears near the Hiryu Kai.
Ingram retreats at 50% (17500) HP or lower. I recommend using Rampage
Ghost, possibly with someone supporting whichever character initiates it,
to destroy him. His defeat causes the remaining enemies to retreat, so
destroy them first.
========================================
Scenario 31
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Galin destroyed (retreats at 50% HP or lower)
Starting Allies
[0]- 1 Battleship
[0]- Alteisen
[0]- 14 Units
Starting Enemies
[0]- Megilot Aph x2
[0]- Megilot Aph [Twin] x2
[0]- Mishyurei Aph x6
[0]- Zecalia
[0]- Zecalia [Twin] x5
Allied Reinforcements
[1]- Gespenst Mk-II Type R or Gespenst Type R (Gilliam)
Enemy Reinforcements
[1]- Irumiya x6
[1]- Irumiya [Twin] x2
[2]- Habakuk x4
[2]- Habakuk [Twin] x3
[2]- Ezekiel (Galin)
Spoils
Cartridge ? Habakuk [2]
High Spec Radar ? Habakuk [2]
AB Field ? Ezekiel (Galin) [2]
Tesla Drive S - Post Scenario
G Wall - Post Scenario
Bio Sensor - Post Scenario
Twin Magna Rifle - Post Scenario
Roche Saber - Post Scenario
Rip Slasher - Post Scenario
High Spec Thruster - Post Scenario
Beam Coat - Post Scenario
Thruster Module x2 - Post Scenario
Gespenst Mk-II Type R ? Post Scenario*
Graviton Launcher ? Post Scenario **
NOTE: You will receive the Gespenst Type R if you fulfilled the necessary
prerequisite. Otherwise, it’s simply Gilliam’s default unit.*
NOTE: This scenario presents your last opportunity to get Ryusei’s kill
count to 55 or higher. Your reward will be a Graviton Launcher at
the end of the scenario.**
There’s no turn limit, so take your time. When approximately 7 enemy unit
groups remain, enemy reinforcements [1] appear from the West. After
destroying all enemy units or on Enemy Phase 5, enemy reinforcements [2]
appear from the South and an allied reinforcement [1] appears from the North.
The Battle Mastery Condition is revealed: Galin destroyed (retreats at 50% HP
or lower)
You should have a lot of options at your disposal in regards to how you want
to inflict 16000 HP worth of damage or more.
========================================
Scenario 32
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Grungust Nishiki reduced to 10% HP or lower
Failure Condition: Grungust Nishiki destroyed
: Allied unit destroyed
Battle Mastery Condition: Victory Condition met within 2 turns
Starting Allies
[0]- Alteisen (Kyosuke)
[0]- Weissritter (Excellen)
[0]- Huckenbein Mk-II (Bullet)
Starting Enemies
[0]- Megilot Aph x5
[0]- Megilot Aph [Twin]
[0]- Zecalia x4
[0]- Zecalia [Twin]
[0]- Grungust Nishiki (Kusuha)
Allied Reinforcements
[1]- 1 Battleship
[1]- 10 Units
Enemy Reinforcements
[1]- Irumiya
[1]- Irumiya [Twin]
[1]- Habakuk x4
[1]- Habakuk [Twin] x5
[1]- Ezekiel Adom (Geza)
Spoils
Roche Saber ? Pre Scenario
Photon Rifle ? Pre Scenario
Ammo Creation Part (Accuracy +, Critical -) ? Zecalia [0]
Ammo Creation Part (Accuracy +) ? Habakuk [1]
Ammo Creation Part (Terrain Land +) ? Habakuk [Twin] [1]
It’ll take some work, but you’ll have to find the right attack or attacks
to reduce the Grungust Reishiki to the necessary HP level. When you defeat
Kusuha, enemy reinforcements [1] appear from the Southwest.
The Victory Condition changes: All enemies defeated
The Player Phase after the enemy reinforcements appear, allied reinforcements
[1] appear from the East.
The Failure Condition changes: Allied battleship destroyed
You may want to have Kyosuke and Bullet retreat a bit; if only to allow the
rest of you units an opportunity to get in the battle and separate the enemy
forces up.
========================================
Scenario 33
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Ryusei, Rai, Aya destroyed
Battle Mastery Condition: All enemy units, except Vaikulu, destroyed within
7 turns
Starting Allies
[0]- R-1 (Ryusei)
[0]- R-2 Powered (Rai)
[0]- R-3 Powered (Aya)
Starting Enemies
[0]- Mishyurei Aph x3
[0]- Mishyurei Aph [Twin] x2
Allied Reinforcements
[1]- 1 Battleship
[1]- 12 Units
Enemy Reinforcements
[1]- Megilot Aph x2
[1]- Megilot [Twin] x2
[2]- Zecalia x3
[2]- Zecalia [Twin] x4
[2]- Habakuk x6
[2]- Habakuk [Twin] x2
[2]- Vaikulu (???)
Spoils
Spirit Drain ? Zecalia [2]
Mega Generator ? Post Scenario
R-3 is immobile, but can still attack and use Spirit Commands. Please note
that every enemy in this scenario will focus on attacking Aya. On Player
Phase 2, Aya regains her mobility. On Enemy Phase 2, enemy reinforcements
[1] appear from the East. After destroying the enemy units, enemy
reinforcements [2] appear from the Northeast.
The Battle Mastery Condition is revealed: All enemies, except Vaikulu,
defeated within 7 turns
Don't rush too far ahead unless you’re confident in the abilities of yourself
and your units. It's extremely easy to get overwhelmed by the enemy forces
that appear. Don’t worry about conserving Ammo, but try and conserve your
EN and SP. 2 Player Phases after the appearance of the enemy reinforcements
or when only 2 enemy units remain, an event occurs.
The Failure Condition changes: SRX destroyed
On the next Player Phase, allied reinforcements [1] appear from the East.
The Failure Condition is appended: Allied battleship destroyed
Have your units destroy the remaining enemies quickly. After you do, focus
on the Vaikulu. Exercise caution, because the Vaikulu has the ‘After Image’
ability. Basically, any attack you make on the Vaikulu, regardless of 100%
accuracy or not, has a 50% chance of missing. Luckily, the Vaikulu retreats
at approximately 24000 HP or lower.
========================================
Scenario 34
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: Galin destroyed (retreats at 40% HP or lower)
Starting Allies
[0]- MP Gespenst Mk-II (Kai)
[0]- Cybuster (Masaki)
[0]- Valsione (Ryune)
Starting Enemies
[0]- R-GUN (Ingram)
Allied Reinforcements
[1]- Kurogane (Elzam)
[1]- Grungust Reishiki (Zengar)
[2]- 1 Battleship
[2]- Gespenst Mk-II Type R (Gilliam)
[2]- 12 Units
Enemy Reinforcements
[1]- MP Gespenst Mk-II x4
[1]- MP Gespenst Mk-II [Twin] x4
[2]- Mishyurei x3
[2]- Mishyurei [Twin] x3
[2]- Gespenst Type S (Galin
Spoils
Propellant Tank ? MP Gespenst Mk-II [1]
Ammo Creation Part (Critical +) ? MP Gespenst Mk-II [1]
Ammo Creation Part (Critical +, Accuracy -) ? MP Gespenst Mk-II [Twin] [1]
Ammo Creation Part (Ammo +, Range -) - Mishyurei Aph [2]
Seal of the Brave ? Post Scenario*
NOTE: This scenario presents your last opportunity to get Lefina's level
to 35 or higher. Your reward will be a Seal of the Brave optional
part at the end of the scenario.*
You only need to reduce the R-GUN to approximately 80% HP or lower to force
a retreat from it. After he retreats, enemy reinforcements [1] appear
from the Northeast. On the next Player Phase, allied reinforcements [1]
appear from the . Be careful when attacking the MP Gespenst units, as they
like to focus on a single unit until it's destroyed. On the next Player
Phase, allied reinforcements [2] appear from the West and enemy
reinforcements [2] appear from the South.
The Failure Condition changes: Allied battleship destroyed (including
Kurogane)
The Battle Mastery Condition is revealed: Galin destroyed (retreats at 40%
HP or lower)
Give the kills to whoever needs the morale. Galin is stronger than before
because of his new unit, but only poses a mild challenge because of his
EN Barrier.
========================================
Scenario 35
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Kyosuke destroyed
: Allied battleship destroyed
Battle Mastery Condition:
Starting Allies
[0]- 1 Battleship
[0]- Alteisen (Kyosuke)
[0]- 14 Units
Starting Enemies
[0]- Megilot Aph x6
[0]- Megilot Aph [Twin]
[0]- Irumiya Aph x4
[0]- Irumiya Aph [Twin] x2
[0]- Mishyurei Aph x6
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Zecalia [Twin] x4
[1]- Habakuk x2
[1]- Habakuk [Twin] x5
[1]- R-GUN (Ingram)
[1]- Weissritter (Excellen)
Spoils
Cartridge ? Habakuk [1]
Z.O. Armor - Post Scenario
If 6 enemy units remain or on Enemy Phase 2, enemy reinforcements [1] appear
from the Northeast.
The Victory Condition changes: Excellen reduced to 10% HP or lower
The Failure Condition is appended: Excellen destroyed
The Battle Mastery Condition is revealed: Victory Condition met within 4 turns
Excellen's evasive, but not impossible to hit. Try using the Revolver Stake
or another high damage move that will take a considerable amount of HP off.
Then, follow up with any attack from a character with the ‘Mercy’ Spirit
Command. Ingram poses as much of a threat as he did in the previous
scenario.
========================================
Scenario 36
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Masaki, Ryune destroyed
Battle Mastery Condition: Granzon reduced to 70% HP or lower within 3 turns
Starting Allies
[0]- Cybuster (Masaki)
[0]- Valsione (Ryune)
Starting Enemies
[0]- Shu (Granzon)
Allied Reinforcements
[1]- 1 Battleship
[1]- 14 Units
Enemy Reinforcements
[1]- Megilot
[1]- Megilot Aph x2
[1]- Megilot Aph [Twin] x2
[1]- Irumiya Aph x3
[1]- Irumiya Aph [Twin] x2
[1]- Zecalia x2
[1]- Zecalia [Twin] x4
[1]- Ezekiel Adom (Geza)
[1]- Ezekiel Sagoru (Attado)
Spoils
Ammo Creation Part (Critical +, Ammo -) - Irumiya Aph [Twin] [1]
Ammo Creation Part (Post Movement) - Megilot Aph [1]
Ammo Creation Part (Terrain +Space) ? Zecalia [1]
Ammo Creation Part (Attack +) ? Zecalia [Twin] [1]
Mega Booster ? Ezekiel Adom (Geza) [1]
Hyper Jammer ? Ezekiel Sagoru (Attado) [1]
It's not as hard as it looks to clear the Battle Mastery Condition. Use
either character’s ‘Hot Blood’ Spirit Command at your own discretion. After
you reduce the Granzon’s HP to the necessary amount, enemy reinforcements
[1] appear from the Northwest and allied reinforcements [1] appear from the
Southwest.
The Failure Condition changes: Allied battleship destroyed
The Ezekiel Sagoru has the ‘After Image’ ability. Other than that, you
should have no real difficulty handling the units. Keep in mind, both
Masaki and Ryune are more than likely able to use their MAPW. If not, then
utilize either of their ‘Yell’ Spirit Commands or the ‘Encourage’ Spirit
Command from an allied unit. Conversely, you may opt to destroy a few units
through normal means to build up the remaining morale.
========================================
Scenario 37
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Galin destroyed within 6 turns
Starting Allies
[0]- 1 Battleship
[0]- 15 Units
Starting Enemies
[0]- Mishyurei Aph x6
[0]- Zecalia x9
[0]- Ezekiel Ravan
Allied Reinforcements
[1]- Grungust Unit 2 or Huckenbein 008L (Viletta)*
Enemy Reinforcements
[1]- Irumiya Aph x3
[1]- Irumiya Aph [Twin] x2
[1]- Mishyurei Aph x2
[1]- Mishyurei Aph [Twin] x3
[1]- Habakuk [Twin] x7
[1]- Ezekiel Adom (Geza)
Spoils
Giga Generator ? Ezekiel Adom (Geza)
Spirit of Steel ? Post Scenario**
Beam Coat - Post Scenario
Solar Panel - Post Scenario
Large Generator - Post Scenario
NOTE: If you did not destroy the R-GUN on stage 30, Viletta appears in the
Grungust Unit 2. If you did destroy the R-GUN on stage 30 and had
Viletta at level 23 or above by the end of scenario 19, then she
appears in the Huckenbein 008L.*
NOTE: This scenario presents the last opportunity you have to get Daitetsu to
level 38 or above. Your reward will be a Spirit of Steel optional part
at the end of the scenario.**
You'll probably make contact with Galin on Player Phase 5. After you destroy
Galin, enemy reinforcements [1] appear. You may wish to stay on the positive
terrain and wait for the enemy units to come to you instead of moving your
units to engage them. The choice is yours. On the next Player Phase, an
allied reinforcement [1] appears.
========================================
Scenario 38
----------
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
: Allied battleships defended
Failure Condition: NPC battleship or allied battleship destroyed
Battle Mastery Condition: Victory Condition met within 12 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Hagane (Daitetsu & Tetsuya)
[0]- 16 Units
Starting Enemies
[0]- Megilot Aph
[0]- Megilot Aph [Twin] x2
[0]- Irumiya Aph
[0]- Irumiya Aph [Twin] x2
[0]- Mishyurei Aph
[0]- Mishyurei Aph [Twin] x2
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Zecalia x2
[1]- Zecalia [Twin] x6
[1]- Fury x5
[1]- Vaikulu (Attado)
[2]- Missile x8
[2]- R-GUN Rival (Ingram)
Spoils
Ammo Creation Part (Critical +) - Mishyurei Aph [Twin] [0]
Ammo Creation Part (Morale +) ? Zecalia [Twin] [1]
Ammo Creation Part (Ammo +, Attack -) ? Zecalia [Twin] [1]
Ammo Creation Part (Barrier Ignore +, Morale -) ? Fury [1]
T-LINK Sensor - Vaikulu (Attado)
After destroying the initial enemy units, enemy reinforcements [1] appear
from the North. The enemy forces will immediately turn their attention to
the NPC battleships, so try and get your forces there as quickly as possible.
The NPC battleships have a solid defense rating, but a fair amount of attacks
will destroy them. If you can, destroy Attado last. When you destroy Attado,
enemy reinforcements [2] appear from the center of the map.
The Victory Condition changes: R-GUN Rival reduced to 40% HP or lower,
each Missile reduced to 20% HP or lower
The Failure Condition is appended: Missile destroyed
Concentrate on a single missile at a time and try to get in their way so
disable them from reaching the NPC battleships. The missiles are hard to
defeat, but they do have a fair amount of HP; leaving you with a fair amount
of room for error. In a worst case scenario, utilize the ‘Mercy’ Spirit
Command to ensure the Missile’s defeat. The R-GUN Rival has a very large
amount of HP, but you should have a myriad of tactics at your disposal to
deal with it.
========================================
Scenario 39
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: Hiryu Kai, Hagane, and all allied units reach highlighted
area
Failure Condition: Hiryu Kai, Hagane destroyed
Battle Mastery Condition: All enemy units destroyed before all allied units
reach Neviim
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Hagane (Daitetsu & Tetsuya)
[0]- 18 Units
Starting Enemies
[0]- Mishyurei Aph x3
[0]- Mishyurei Aph [Twin]
[0]- Zecalia x4
[0]- Zecalia [Twin] x2
[0]- Habakuk x4
[0]- Habakuk [Twin] x2
[0]- Ezekiel
[0]- Ezekiel [Twin] x3
[0]- Fury x2
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Barrelion V x6
[1]- Guarlion x4
[1]- Guarlion [Twin] x5
[1]- Ezekiel Adom (Geza)
Spoils
Ammo Creation Part (Accuracy +) ? Habakuk [0]
Ammo Creation Part (Ammo +) ? Ezekiel [Twin] [0]
Ammo Creation Part (Barrier Ignore +, Morale -) - Fury
Ammo Creation Part (Accuracy +, Critical -) - Guarlion
G Wall - Ezekiel Adom (Geza)
SP Drink - Post Scenario
Use your Ammo, EN, and SP sparingly. After destroying the enemy units and
move all of your units to the highlighted area, enemy reinforcements [1]
appear and surround your units.
The Victory Condition changes: Geza destroyed
A good idea for this situation is to use the Twin Battle System for a unit
combination of the Spirit Command ‘Soul’ on a MAPW using unit. It probably
won't kill all the enemies, but followed by another MAPW it will mostly
likely clear out the majority of the enemy units. It’s simple after that.
========================================
Scenario 40
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: All allied units defeated
Battle Mastery Condition: Galin destroyed within 6 turns
Starting Allies
[0]- 20 Units
Starting Enemies
[0]- Valsion Kai x4
[0]- Gespenst Type S (Galin)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
G Wall ? Gespenst Type S (Galin)
S-Adapter ? R-GUN Rival (Ingram)
Unfortunately, there’s little morale to gain in this battle. Make do with
what you have and concentrate on Galin. The Valsion Kai units are difficult
with high HP ratings and a tough EN Barrier; they seem to post a bigger threat
than Galin. After you destroy Galin, an enemy reinforcement [1] appears from
the Southeast.
You’ll have to use every tactic previously learned to have a fair chance at
destroying R-GUN Rival, while sustaining minimal casualties. Remember, make
use of the Twin Battle System and the ‘Soul’ Spirit Command; the majority of
your damage will come from it.
Also, don’t neglect to use Support Attacks to give a little extra bit of
effectiveness to your attacks. Finally, remember that certain characters
have the ‘Awaken’ Spirit Command to allow themselves/their squad to act
again and some characters have the ‘Move Again’ Spirit Command to allow an
allied unit/squad the ability to act again. Proper utilization of these
Spirit Commands on your most valuable units with the most powerful attacks
is crucial to destroying the R-GUN Rival.
========================================
Scenario 41
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Judecca destroyed
Failure Condition: All allied units defeated
Battle Mastery Condition: Judecca destroyed within 10 turns
Starting Allies
[0]- 20 Units
Starting Enemies
[0]- Vaikulu Pen x20
[0]- Judecca (Revi)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
N/A
The Vaikulu Pen units are excellent sources of morale, but don't take longer
than approximately 6 turns to destroy them; the rest of your time should be
spend dealing with Revi and the Judecca. The trick here is to set your units
up in a way that allows you to destroy her in a single Player Phase.
It's extremely possible to destroy her in a single Player Phase; provided you
utilize the same tactics from the R-GUN Rival battles. With the proper use of
“Move Again”, you can get about 5 or 6 Rampage Ghosts in a row (using Aya and
her ‘Resupply’ Spirit Command to replenish EN for the attack). The total
damage of these attacks without upgrades can reduce Judecca to approximately
90000 HP or lower. Follow up with your strongest unit attacks (Formation R,
etc.) to destroy Revi.
========================================
Scenario 42
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Septuagint destroyed
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: N/A
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Hiryu Kai (Lefina & Sean)
[0]- 20 Units
Starting Enemies
[0]- F-32 Schwert Kai
[0]- F-32 Schwert Kai [Twin] x2
[0]- F-28 Messer
[0]- F-28 Messer [Twin] x2
[0]- Landlion
[0]- Landlion [Twin] x2
[0]- Stork
[0]- Rhinoceros x2
[0]- Habakuk
[0]- Habakuk [Twin] x2
[0]- Ezekiel x2
[0]- Ezekiel [Twin] x2
[0]- Septuagint (Septuagint)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Fury x4
[2]- Vaikulu Pen x8
Spoils
N/A
The Habakuk and Ezekiel units have an extremely powerful EN Barrier. Your
units will spend a lot of time trying to destroy the enemy units in this
scenario; more than you’d like to spend. This isn't necessarily a bad thing
however, since it does grant the opportunity to gain more morale.
When you start your attack on Septuagint, make absolutely sure that every
single one of your units is in position to use their most powerful attack
and that you utilize all the tactics previously discussed; especially the
ones regarding R-GUN Rival.
When you reduce Septuagint to 65% HP or lower, enemy reinforcements [1]
appear around Septuagint. Ignore them and continue your assault. When you
reduce Septuagint to 45% HP or lower, enemy reinforcements [2] appear and
surround Septuagint. Ignore them too and concentrate solely on Septuagint
for the duration of the scenario. Reducing Septuagint to 25% HP or lower
brings about some changes.
The Victory Condition changes: Septuagint destroyed within 9 turns
The Failure Condition changes: Septuagint not destroyed within 9 turns
: Allied battleship destroyed
You probably won't get anywhere close to the turn limit if you’re using every
conceivable attack at your disposal and ignore the enemy reinforcements and
their attacks. After 1 or 2 Player Phases of attacks, Septuagint should be
destroyed.
Super Robot Wars: Original Generation (Kyosuke Route) END
==============================================================================
4b - Original Generation (Ryusei Walkthrough)
____________________________________________/
Scenario 01
-----------\
Difficulty: Normal
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Elzam destroyed
Battle Mastery Condition: All enemy units defeated within 4 turns
Starting Allies
[0]- Gespenst Mk-II Type R (Elzam)
Starting Enemies
[0]- Megilot x5
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
N/A
NOTE: Because the previous method cannot work with EX-HARD mode, I have
revised the strategy to suit all game modes.
On Player Phase 1, you may cast the Spirit Command ‘Concentrate’ to guarantee
your evasion against the enemy units. Regardless, cast ‘Accelerate’, and
move 8 panels North to reach the Southernmost enemy unit and attack it. On
Enemy Phase 1, counterattack that same enemy unit to destroy it.
On Player Phase 2, move 6 panels North and attack the Northeastern enemy
unit. On Enemy Phase 2, counterattack it to destroy it. On Player Phase 3,
move 3 panels South and end your turn. On Enemy Phase 3, both enemy units
from the West will move to attack you and allow you the opportunity to
counterattack. On Player Phase 4, move 4 panels East, 1 panel South, and
attack the enemy unit there.
On Enemy Phase 4, simply counterattack all enemy units to finish the scenario
and clear the Battle Mastery Condition.
========================================
Scenario 02
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Ryusei destroyed
Battle Mastery Condition: All enemy units defeated within 2 turns
Starting Allies
[0]- Gespenst Mk-II Type TT (Ryusei)
Starting Enemies
[0]- Megilot x4
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
N/A
Cast ‘Concentrate’ and move 1 panel West; enabling you to use your most
powerful attack on the enemy units. On Player Phase 2, cast ‘Concentrate’
again, move 3 panels West, and attack the Westernmost enemy unit. Simply
counterattack every enemy unit on Enemy Phase 2 to clear the Battle
Mastery Condition.
========================================
Scenario 03
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: All allied units defeated
Battle Mastery Condition: Ryusei survives and All enemy units defeated within 4
turns
Starting Allies
[0]- Gespenst Mk-II Type TT (Ryusei)
[0]- Gespenst Mk-II Type TT (Aya)
[0]- Schutzwald (Rai)
Starting Enemies
[0]- 71-Type Military Tank Bardong x4
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- 71st Military Tank Bardong x3
[1]- F-28 Messer x3
Spoils
Beam Sword - Pre Scenario
M950 Machine Gun - Pre Scenario
Propellant Tank - Post Scenario
Repair Kit - Post Scenario
NOTE: You may want to equip the two weapons you receive before you deploy
your units.
Use the terrain to your advantage as there are a lot of panels that grant
terrain bonuses. After destroying the enemy units, enemy reinforcements [1]
appear to the North and South. You’ll have to split into 2 groups to combat
the enemy units. I suggest you send Ryusei South while the others engage the
enemies to the North. Use ‘Concentrate’ for a higher accuracy rating against
the F-32 Messer units.
========================================
Scenario 04
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Tausendfuessler successfully escapes
Failure Condition: Tausendfuessler destroyed
: Ryusei destroyed
Battle Mastery Condition: Tenzan destroyed
Starting Allies
[0]- Gespenst Mk-II Type TT (Ryusei)
[0]- Gespenst Mk-II Type TT (Aya)
[0]- Schutzwald (Rai)
Starting Enemies
[0]- F-32 Schwert x4
[0]- Lion (Tenzan)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Cold Metal Knife - Pre Scenario
M950 Machine Gun x2 - Pre Scenario
Repair Kit - F-32 Schwert [0]
Chobham Armor ? Lion (Tenzan) [0]
NOTE: You may want to equip the 2 weapons you receive before you deploy
your units.
Destroy all the enemy units, except for Tenzan. Destroy him last since his
destruction forces the retreat of the other enemy units.
========================================
Scenario 05
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Ryusei destroyed
Battle Mastery Condition: All Garoika units defeated within 2 turns
Starting Allies
[0]- Gespenst Mk-II Type TT (Ryusei)
[0]- Gespenst Mk-II Type TT (Aya)
[0]- Schutzwald (Rai)
Starting Enemies
[0]- Garoika x8
[0]- Fury
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Granzon (Shu)
Spoils
Repair Kit ? Garoika [0]
Always prioritize enemy units that have not sustained damage. You should
be able to destroy any enemy unit within 2 attacks (attacked once on Player
Phase and counterattacked on Enemy Phase). Keep in mind that none of the
NPC units in this battle will attack the enemy. They will, however,
counterattack. Make sure all your units cast ‘Concentrate’ on the Player
Phase before you destroy the last Garoika unit. After destroying all
Garoika units, an enemy reinforcement [1] appears.
If your units are within range, Shu will not hesitate to use his MAPW. It,
like all of his attacks, are extremely powerful. However, he retreats on the
next Player Phase.
========================================
Scenario 06
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: All allied units destroyed
Battle Mastery Condition: All enemy units defeated within 4 turns
Starting Allies
[0]- MP Gespenst Mk-II (Kai)
[0]- F-28 Messer (Giada)
[0]- F-28 Messer (Garnet)
[0]- F-28 Messer (Latouni)
Starting Enemies
[0]- F-32 Schwert x12
Allied Reinforcements
[1]- Gespenst Mk-II Type TT (Ryusei)
[1]- Gespenst Mk-II Type TT (Aya)
[1]- Schutzwald (Rai)
Enemy Reinforcements
- N/A
Spoils
Servo Motor - F-32 Schwert [0]
Cartridge - F-32 Schwert [0]
Ammo Creation Part (Terrain +Land) ? F-32 Schwert [0]
Ammo Creation Part (Morale +, Attack -) ? F-32 Schwert [0]
Repair Module - Post Scenario
Supply Module - Post Scenario
Screw Module ? Post Scenario
Cast ‘Concentrate’ as needed since the enemy units are evasive and your
units cannot afford to incur any damage. If you can help it, don’t bother
giving Kai any kills because he doesn’t need them. Adopt this policy for
all scenarios with Kai. On Player Phase 3, allied reinforcements [1] appear.
The Failure Condition changes: Ryusei destroyed
If any of your units were damaged previously, use Aya’s ‘Trust’ Spirit
Command to restore the lost HP.
========================================
Scenario 07
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Killer Whale unit reduced to 20% HP or lower
Failure Condition: Killer Whale unit reaches highlighted area
: Killer Whale destroyed
: Ryusei destroyed
Battle Mastery Condition: Tenzan destroyed before end of Player Phase 6
Starting Allies
[0]- MP Gespenst Mk-II (Kai)
[0]- MP Gespenst Mk-II (Irum)
[0]- Gespenst Mk-II Type TT (Ryusei)
[0]- Gespenst Mk-II Type TT (Aya)
[0]- Schutzwald (Rai)
[0]- F-28 Messer (Giada)
[0]- F-28 Messer (Garnet)
[0]- F-28 Messer (Latouni)
Starting Enemies
[0]- F-32 Schwert x10
[0]- Killer Whale x2
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Lion x5
[1]- Lion (Tenzan)
Spoils
Propellant Tank - F-32 Schwert [0]
Dual Sensor ? Lion [1]
Energy Taker ? Lion [1]
Apogee Motor? Lion (Tenzan) [1]
NOTE: You may wish to equip the Screw Module on the Schutzwald to enable
usage of its Twin Beam Cannon underwater and on underwater enemies.
Although there is no turn limit for this scenario yet, you should still try
and destroy as many units as possible in the shortest amount of time. When
5 enemy units remain, or on Enemy Phase 3, enemy reinforcements [1] appear
from the Southeast.
The Battle Mastery Condition is revealed: Tenzan destroyed before end of
Player Phase 6
Shift your attention to the enemy reinforcements, especially Tenzan. After
destroying him, return to defeating the Killer Whale units before they reach
the highlighted area.
========================================
Scenario 08
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
: Hagane hangar defended
Failure Condition: Hagane hangar reached by enemy unit
: Rai destroyed
Battle Mastery Condition: All enemy units, except Elzam, defeated within 5
turns
Starting Allies
[0]- Wildschwein (Ingram)
[0]- Schutzwald (Rai)
[0]- MP Gespenst Mk-II (Kai)
[0]- 5 Units
Starting Enemies
[0]- F-32 Schwert x6
[0]- Lion x15
Allied Reinforcements
[1]- Hagane (Daitetsu & Tetsuya)
Enemy Reinforcements
[1]- F-32 Schwert x3
[1]- Lion x4
[1]- Guarlion Trombe (Elzam)
Spoils
Servo Motor ? F-32 Schwert [0]
Ammo Creation Part (Terrain +Sea) ? F-32 Schwert [0]
Propellant Tank - Lion [0]
Ammo Creation Part (Ammo +, Attack -) ? Lion [1]
Wildraubtier ? Post Scenario
Mega Beam Rifle x2 - Post Scenario
G-Revolver - Post Scenario
Cold Metal Knife - Post Scenario
Repair Kit - Post Scenario
If you’re concerned about the area you need to defend, you can elect to have
one of your units move onto the highlighted panel and stay there. Latouni is
a great candidate for the job since she has ‘Concentrate’. Conversely, you
may want a character with less battle ability (Giada, Garnet) to defend the
area. On Enemy Phase 3, enemy reinforcements [1] appear.
The Battle Mastery is revealed: All enemies, except Elzam, defeated within 5
turns
In regards to the enemy units that are advancing towards the highlighted area,
give priority to the units that have not sustained damage. With this tactic,
you will ensure that the unit guarding the highlighted area has a fair chance
at destroying the enemy unit.
Elzam is powerful, but avoiding him shouldn’t be too difficult since he
focuses solely on Rai. When 3 enemy units remain, or on Player Phase 5, an
allied reinforcement [1] appears.
The Victory Condition changes: Hagane defended
: Elzam defeated
The Failure Condition changes: Hagane destroyed
Have Daitetsu cast ‘Sure Hit’ and ‘Iron Wall’ and engage any enemy units
within the Hagane’s attack radius; it can easily handle the situation. Have
your remaining allied units concentrate on the other enemy units. Elzam will
retreat upon the destruction of all other enemy units.
========================================
Scenario 09
-----------\
Difficulty: Hard
Terrain: Sea
Victory Condition: Hagane reaches highlighted area
Failure Condition: Hagane destroyed
Battle Mastery Condition: All enemy units defeated
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
Starting Enemies
[0]- Killer Whale DS x5
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Repair Kit - Killer Whale DS [0]
Huckenbein 009 - Post Scenario
NOTE: You may wish to equip a Chobham Armor part on the Hagane in preparation
for this scenario.
On Player Phase 1, move the Hagane as far as you can and attack the enemy
closest to you. The enemies will not engage the Hagane on Enemy Phase 1.
The Victory Condition changes: Hagane reaches highlighted area within 5 turns
: All enemies defeated
The Failure Condition is appended: 6 turns elapse
Your goal is to have the ability to engage every enemy on every phase
starting now. To achieve this, cast ‘Iron Wall’ and move the Hagane as far
towards the highlighted area as possible. With this setup, you should be
able to clear the Battle Mastery Condition.
========================================
Scenario 10
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: All enemy units defeated within 4 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- MP Gespenst Mk-II (Latouni)
[0]- Huckenbein 009 (Irum)
[0]- Wildraubtier (Ryusei)
Starting Enemies
[0]- Lion x5
[0]- F-32 Schwert x4
Allied Reinforcements
[1]- 5 Units
Enemy Reinforcements
[1]- Lion x5
[1]- Guarlion Custom (Tenpest)
Spoils
Repair Kit ? Lion [0]
Ammo Creation Part (Morale +, Range -) ? Lion [0]
Ammo Creation Part (Critical +, Accuracy -) ? Guarlion Custom (Tenpest) [1]
Regardless of your tactics, try to destroy the enemy units as quickly as
possible and conserve your SP. When 3 enemy units remain, or on Enemy Phase
2, enemy reinforcements [1] appear from the Northeast/East. Directly before
either of these events occur, make sure all your units use any sort of
evasive or defensive Spirit Command.
The Battle Mastery Condition changes: All enemy units, except Tenpest,
defeated within 4 turns
The Wildraubtier or the Hagane can engage the Northeastern enemy units with
minimal difficulty. The true threat comes from Tenpest after you destroy the
other enemy units. Tenpest has impressively high attack, defense, accuracy,
and evasion ratings compared to any enemy unit you’ve faced so far. Luckily,
he focuses on Latouni for the duration of the scenario and she is capable of
evading his attacks with a fairly high success rate.
Use any and all Spirit Commands that would assist in defeating Tenpest. Be
sure to utilize Support Attacks from any units that have them and use the
Twin Battle System if you desire. Finally, remember that Daitetsu has a
Leadership Aura and any unit within its effect radius gains a boost to their
accuracy and evasion. After, reducing the Guarlion Custom to approximately
15000 HP or lower, allied reinforcements [1] appear.
The Failure Condition changes: Hagane destroyed
Utilizing your allied reinforcements and the aforementioned tactics, Tenpest
becomes much easier to defeat.
========================================
Scenario 11
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Hagane destroyed
: Hagane or all allied units destroyed
Battle Mastery Condition: All enemy units defeated within 6 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- 8 Units
Starting Enemies
[0]- Lion x5
[0]- Sealion x3
[0]- 71st Military Tank Bardong x3
[0]- M-ADATS x15
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Killer Whale
[1]- Large Missile
Spoils
Propellant Tank ? Lion [0]
Cartridge ? Sealion [0]
Energy Taker ? Post Scenario
Weapon Breaker - Post Scenario
Assault Blade - Post Scenario
Apogee Motor - Post Scenario
Servo Motor - Post Scenario
Beam Coat - Post Scenario
You units must move to engage the enemy units, but try and situate them so
you can rush North in a few turns. On Enemy Phase 2, enemy reinforcements
[1] appear from the North. Luckily, the missile isn’t nuclear, so you can
destroy it as opposed to disabling it. On Player Phase 3, the M-ADATS units
stationed on the base are destroyed.
The Failure Condition changes: Hagane destroyed
The Hagane is mobile now, but probably won’t contribute much to the battle.
========================================
Scenario 12
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Irum reaches Tausendfuessler
Failure Condition: Tausendfuessler destroyed
: Irum destroyed
Battle Mastery Condition: All enemy units, except Elzam, destroyed within 6
turns
Starting Allies
[0]- Cybuster (Masaki)
[0]- F-28 Messer (Irum)
Starting Enemies
[0]- F-32 Schwert x4
[0]- Lion x5
[0]- Sealion x2
[0]- Killer Whale x2
[0]- Guarlion Trombe (Elzam)
Allied Reinforcements
[1]- Grungust (Irum)
[2]- Hagane (Daitetsu & Tetsuya)
[2]- 7 Units
Enemy Reinforcements
- N/A
Spoils
Ammo Creation Part (Terrain +Air) ? F-32 Schwert [0]
Cartridge ? Lion [0]
Apogee Motor ? Sealion [0]
Ammo Creation Part (Attack +) - Killer Whale [0]
M13 Shotgun - Post Scenario
Slash Ripper - Post Scenario
G-Revolver - Post Scenario
Mega Beam Rifle - Post Scenario
MP Gespenst Mk-II x2 ? Post Scenario
Anti-Dust Module - Post Scenario
NOTE: You may want to place another character into the Huckenbein 009, since
Irum sorties in an F-28 Messer for this scenario.
Elzam attacks Masaki once and then resigns himself to a neutral position for
the remainder of the scenario. Irum should reach the Tausendfuessler by
Player Phase 2. When he does, an allied reinforcement [1] appears near the
Tausendfuessler.
The Victory Condition changes: All enemy units defeated
The Grungust is powerful and effective against the enemy units, but the Gust
Tank offers powerful ranged attacks and more versatility in this scenario and
I recommend you transform the Grungust into this mode and utilize it until
the enemy units dwindle. On the next Player Phase, allied reinforcements [2]
appear from the North.
The Failure Condition changes: Hagane destroyed
The Battle Mastery Condition changes: All enemy units, except Elzam, destroyed
within 6 turns or Elzam defeated within
6 turns
I don’t suggest deviating from the current plan and continue to destroy all
the enemy units, except for Elzam. However, if you truly want the EXP, then
by all means destroy him when only 1 other enemy unit remains.
========================================
Scenario 13
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Hagane destroyed
Battle Mastery Condition:
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- 8 Units
Starting Enemies
[0]- Cosmolion Type V x8
[0]- Cosmolion Type V (Leona)
[0]- Cosmolion Type V (Julia)
Allied Reinforcements
[1]- Cybuster (Masaki)
Enemy Reinforcements
[1]- Valsione Kai (Bian)
[2]- Lion Type V x7
Spoils
Energy Taker - Cosmolion Type V [0]
Booster ? Cosmolion Type V (Leona) [0]
Chobham Armor ? Cosmolion Type V (Julia) [0]
Cartridge - Lion Type V [2]
Leona and Julia have units with higher HP and other ratings, but don’t offer
much of a challenge otherwise. After you destroy all the enemy units, an
enemy reinforcement [1] appears from the Northeast.
The Battle Mastery Condition changes: Valsione Kai reduced to 80% HP or</pre><pre id="faqspan-3">
lower within 6 turns
Evasion is the key to inflicting damage on the Valsion Kai while keeping
your units healthy. The Hagane and Grungust are the only units that can
incur damage from the Valsion Kai and actually survive. Luckily, reducing
the Valsion Kai’s HP is relatively easy with the combined force of your
units. When Bian retreats, allied reinforcements [1] and enemy
reinforcements [2] appear from the West.
You should be able to get Masaki in a great position to use his MAPW and
allow the remainder of the scenario to progress much smoother.
========================================
Scenario 14
-----------\
Difficulty: Hard
Terrain: Sea
Victory Condition: Hagane reaches highlighted area
: All enemy units defeated
Failure Condition: Hagane destroyed
: Ryusei destroyed
Battle Mastery Condition: All enemy units defeated within 7 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Wildraubtier (Ryusei)
[0]- MP Gespenst Mk-II (Latouni)
[0]- 7 Units
Starting Enemies
[0]- Barrelion x12
[0]- Killer Whale x2
[0]- Barrelion V (Tenzan)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Large Missile x3
[1]- Barrelion x6
[1]- Stork
Spoils
Ammo Creation Part (Accuracy +) ? Barrelion [0]
Repair Kit ? Barrelion [0]
Ammo Creation Part (Terrain Sea +) ? Killer Whale [0]
Hybrid Armor - Barrelion V (Tenzan) [0]
NOTE: You may wish to equip any of your units with Energy Taker weapons in
preparation for this scenario.
The Barrelion units that form a defensive line will all Support Guard for one
another, however, there is a way to bypass this. Two of the enemy Barrelion
units do not receive Support Defense and provide a good starting point for
your attack. Also, ALL and ALLW attacks bypass Support Defense, and what’s
more, ALLW attacks can be chained and attack an enemy unit or squad directly
next to another unit. Using the Twin Battle System and Support Attacks of
your own is also another option.
Once you’ve cross the Barrelion defensive line, enemy reinforcements [1]
appear from the North and South. Destroy the Large Missiles first and then
focus on the Barrelion units. Within the time it takes you to destroy the
Barrelion units, you should have inflicted enough damage on the Killer Whale
units through counterattacks to severely diminish their threat level.
However, the Stork unit is extremely difficult at this point because of its
EN Barrier. If you’ve equipped the Energy Taker weapons, then use them on
the Stork to help diminish its EN supply. Otherwise, use your most powerful
attacks to try and bypass the EN Barrier.
========================================
Scenario 15
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Ryoto reduced to 50% HP or lower
: Tomas destroyed
Failure Condition: Hagane destroyed
Battle Mastery Condition: Tomas destroyed within 7 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Gespenst Mk-II Type TT (Rio)
[0]- 8 Units
Starting Enemies
[0]- Lion x3
[0]- Barrelion x3
[0]- Lion Type F (Ryoto)
[0]- Guarlion Custom (Tomas)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Spider Net ? Barrelion [0]
NOTE: This scenario provides your only opportunity to receive a Lion Type F
unit. To do so, you must not engage Ryoto in combat under any
circumstances. This includes counterattacks.
The only difficulty to this scenario is in destroying Tomas. He defends for
the duration of the scenario so you’re forced to chip away at his high amount
of HP. If any of your characters have learned ‘Hot Blood’, then now is the
time to use it. Try to get as many attacks in per turn on Tomas and reserve
the enemy kills for the units that need the morale (Grungust, etc.).
========================================
Scenario 16
-----------
Difficulty: Hard
Terrain: Sea
Victory Condition: All enemy units defeated
Failure Condition: Hagane destroyed
Battle Mastery Condition: All enemy units, except Tomas and Tenzan, defeated
within 6 turns
Starting Allies
[0]- Hagane
[0]- 10 Units
Starting Enemies
[0]- Sealion x4
[0]- Barrelion x7
[0]- Lion Type F x3
[0]- Rhinoceros x2
[0]- Guarlion Custom (Tomas)
[0]- Guarlion Custom (Tenzan)
Allied Reinforcements
[1]- Lion Type F (Ryoto)
Enemy Reinforcements
[1]- Granzon (Shu)
Spoils
Propellant Tank ? Sealion [0]
Ammo Creation Part (Critical +) ? Rhinoceros [0]
Solar Panel - Guarlion Custom (Tomas) [0]
Chobham Armor - Guarlion Custom (Tenzan) [0]
Large Generator ? Granzon (Shu) [1]
NOTE: If you intend to try and destroy the enemy reinforcement, then I highly
suggest you equip any and all Energy Taker weapons you have on Support
Attack capable units.
The terrain in this scenario is deeper than usual and will make it difficult
to traverse for any unit incapable of flight. To counter this, try placing
any movement-crippled units into the Hagane until you’re able to get closer
to the battle. On Player Phase 2, an allied reinforcement [1] appears.
If you prioritize the Barrelion and Rhinoceros units, you should have little
trouble destroying the enemy units. The only problem is getting all of your
units close enough to engage the enemy units within a timely manner. Tomas
and Tenzan defend for the majority of the scenario. However, on Enemy Phase
4, they will overtly engage your units. Both Tomas and Tenzan retreat when
reduced to approximately 7000 HP or lower. Save your best attacks for them
and strengthen it through the Twin Battle System or a Support Attack. After
defeating all enemy units, an enemy reinforcement [1] appears from the
Southwest.
The Victory Condition changes: Hagane reaches highlighted area
It is not easy, by any means, to destroy the Granzon. It’s not even easy to
inflict significant damage on it. If you want to have a decent chance of
destroying it, you’ll have to have 1 turn of completely focused attacks.
The best way to plan your strategy is to allow your units 1 turn inside the
Hagane to replenish Ammo, HP, and EN. You will need a fair amount of SP
remaining to use evasive or defensive Spirit Commands. You will have to
spend 1 turn positioning your units to maximize your overall damage output.
This means that characters with the Support Attack ability are in a position
to Support Attack as many times as possible in the span of 1 turn. Also, if
you equipped Energy Taker weapons on Support Attack capable units, then you
will want to position them together so they can lead the attack off with a
round of attacks to severely cripple the Granzon’s EN supply. You cannot
waste these attacks, the Granzon is equipped with EN restoration capabilities
and uses it on every Enemy Phase.
Finally, the Granzon has high attack, accuracy, and evasion ratings. Because
of this, the only units that can truly survive an attack from the Granzon
are the Grungust and the Hagane. Luckily, your strongest attackers will most
likely be the Grungust and the Hagane, with Masaki close behind. Remember,
regardless of your decision, the Hagane must reach the highlighted area to
end the scenario.
========================================
Scenario 17
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Hagane reaches highlighted area within 6 turns
Failure Condition: Hagane does not reach highlighted area within 6 turns
: Hagane destroyed
Battle Mastery Condition: Tenpest destroyed
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Schutzwald (Rai)
[0]- 9 Units
Starting Enemies
[0]- Guarlion LB x8
[0]- Guarlion LB [Twin] x3
[0]- Guarlion Trombe (Elzam)
Allied Reinforcements
[1]- R-1 (Ryusei)
Enemy Reinforcements
[1]- Guarlion LB x5
[1]- Guarlion Custom (Tenpest)
Spoils
Tesla Drive ? Pre Scenario
Burst Railgun - Guarlion LB
Burst Railgun - Guarlion LB
Bio Sensor ? Guarlion Trombe (Elzam)
Multi Sensor ? Guarlion Custom (Tenpest)
NOTE: You may want to place another pilot into the Wildraubtier since Ryusei
will not sortie in it for this scenario.
You have two approaches to this scenario. You can destroy all the enemies
and ignore Elzam or defeat Elzam and force the retreat of the remaining enemy
units. Keep in mind that Elzam retreats at approximately 7000 HP or lower.
Luckily, Elzam focuses solely on Rai for the duration of his time in
the scenario. Regardless of the decision you make, have Rai stay within the
Leadership Aura of the Hagane or cast ‘Concentrate’ every turn to avoid any
unnecessary damage. After destroying all initial enemy units, or when the
Hagane reaches within 9 panels of the highlighted area, enemy reinforcements
[1] and allied reinforcements [1] appear and surround the Hagane.
The Battle Mastery Condition is revealed: Tenpest destroyed
Tenpest is very accurate and evasion during this encounter, but he doesn’t
pose a serious threat. Your units should have sufficient morale to inflict
high damage and your new unit should contribute nicely to your overall
battle strength.
========================================
Scenario 18
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Hagane reaches highlighted area
Failure Condition: Hagane destroyed
Battle Mastery Condition: Kurogane destroyed within 7 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- 10 Units
Starting Enemies
[0]- M-ADATS x5
[0]- M-ADATS [Twin]
[0]- Lion Type V x2
[0]- Lion Type V [Twin]
[0]- Landlion [Twin] x3
[0]- Killer Whale x3
[0]- Rhinoceros x3
[0]- Heavy Barrelion (Tenzan)
[0]- Guarlion Custom (Tomas)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Guarlion LB x6
[1]- Gray Stork (Adler)
[1]- Kurogane (Elzam)
Spoils
Ammo Creation Part (Accuracy +, Ammo -) - Killer Whale [0]
Ammo Creation Part (Post Movement) ? Kurogane (Elzam) [0]
Dual Sensor ? Guarlion Custom (Tomas) [0]
Chaff Grenade ? Rhinoceros [0]
Chobham Armor ? Heavy Barrelion (Tenzan) [0]
Ammo Creation Part (Ammo +) ? Gray Stork (Adler) [1]
SP Drink - Post Scenario
NOTE: I suggest equipping any and all Energy Taker weapons in preparation for
this scenario.
The terrain directly North of your units is extremely detrimental to any
units that are incapable of flight. Therefore, you may wish to have them
retreat to the Hagane for a turn until they’re closer to land. When the
Hagane gets close to the highlighted area, typically on Player Phase 3,
enemy reinforcements [1] appear from the North.
The Battle Mastery Condition is revealed: Kurogane destroyed within 7 turns
On the next Player Phase, or when your units get closer to the enemy
reinforcements, the Kurogane moves closer to the battle.
The Victory Condition changes: All allied units, except the Hagane, reach
highlighted area
The Failure Condition changes: Allied unit destroyed
If you're not confident about the survival ability of a unit, then utilize
the terrain bonuses in the area or get them into the Hagane until the enemy
forces become more manageable. Focus all your attention on destroying the
Kurogane and use your Energy Taker weapons, if you have them, to disable its
EN Shield. After it’s disabled, the Kurogane is far more manageable.
Tenzan and Tomas pose a slightly higher threat in comparison to your previous
encounters with them. However, they are still nothing serious; provided you
evade their attacks. Adler is a threat not only for the incredibly powerful
EN Shield on his Gray Stork, but also for the terrain bonus he receives. No
matter what, he will not relinquish his position on the building rooftop so
it will be extremely difficult to destroy him.
Reducing the Gray Stork’s EN with Energy Taker weapons are effective here
(if you ran out from using them on Elzam, then resupply inside the Hagane
for a turn), but you’ll have to treat this Gray Stork like the Granzon
battle fought previously and get as much damage in as possible in 1 or 2
phases of concentrated attacking. Even then, this battle may drag on for
awhile and you may need to decide whether or not you’re fighting a battle of
attrition against the Gray Stork.
Even after destroying all enemy units, you must still move all allied units
to the highlighted area to end the scenario.
========================================
Scenario 19
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Valsion destroyed
Failure Condition: All allied units destroyed
Battle Mastery Condition: Granzon destroyed (retreats at 30% HP or lower)
Starting Allies
[0]- 11 Units
Starting Enemies
[0]- M-ADATS x14
[0]- M-ADATS [Twin] x3
[0]- Landlion [Twin] x4
[0]- Granzon (Shu)
[0]- Valsion (Bian)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Landlion x2
[1]- Landlion [Twin]
[2]- Guarlion LB x6
Spoils
Ichigeki Hissatsu Knowledge ? Granzon (Shu)
Bio Sensor - Post Battle
Dual Sensor - Post Scenario
Chobham Armor - Post Scenario
A-Adapter - Post Scenario
NOTE: I recommend you equip any and all Energy Taker weapons in preparation
for this scenario.
NOTE: You may want to equip Giada’s unit with a Repair Module part and Supply
Module part in preparation for this scenario.
There are three factors working on your side in this scenario. Firstly,
there is no turn limit to completing the scenario. Secondly, the enemy
units, save for the Valsion and the Granzon, are not difficult at all and
their quantities provide an excellent source of morale. Lastly, the glowing
green panels provide HP and EN regeneration for any units that wait on them.
There are three routes to the main area. The center route is the most
direct one with minimal enemy resistance, however, your units will be
crippled morale-wise and the enemy units will retreat from their position to
engage your units; forcing you into a pincer attack. The side routes offer
far more initial enemy resistance, but offer the opportunity to gain some
much needed morale before reaching the main area and helps minimize the
threat of the enemy reinforcements that appear later. Try to give the kills
to the units that need them to access their strongest attacks. When their
morale is high enough; consider giving the kills to other units to increase
their battle ability as well.
On Enemy Phase 3, enemy reinforcements [1] appear near the main area. On
Enemy Phase 4, enemy reinforcements [2] appear near the main area. Both
groups of enemy reinforcements offer no threat to your units. Only after
destroying them all should you consider sending your units to the main
area. I cannot stress this enough, use Quick Save often when you finally
reach Bian and Shu.
You will want to start with Shu as he poses the higher difficulty, in my
opinion, and must be destroyed to clear the Battle Mastery Condition. The
tactics mentioned and practiced in your previous encounter with Shu are all
necessary to destroying him in this scenario. Be careful of counterattacks
from the Granzon, since Shu has an threateningly high accuracy rating. In
fact you may want to keep certain characters, such a Giada, away from this
part of the battle completely.
Giada has no evasive or defensive Spirit Commands at this point and proves
to be nothing more than a liability in this portion of the scenario; making
him a perfect Repair/Resupply unit. To make Giada useful for this scenario,
keep him 11 panels away from Shu (the Granzon has a maximum attack radius of
10 panels) and have him act as a restoration point for any units that are in
desperate need of HP, EN, or Ammo. Keep in mind that using the Resupply
Module on a unit will reduce the resupplied unit’s pilot by 10 morale.
Shu will retreat at 30% HP (13200) or lower. Irum and his Grungust can
easily inflict 12000 HP worth of damage through use of the ‘Hot Blood’
Spirit Command. Pairing him with any other unit with a powerful attack will
guarantee your success. Bian and his Valsion are much easier to deal with
than the Granzon; his EN Shield isn’t as impressive. Repeat the tactics
used for the Granzon to destroy the Valsion.
========================================
Scenario 20
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: All allied units destroyed
Battle Mastery Condition: All enemy units defeated within 5 turns
Starting Allies
[0]- 10 Units
Starting Enemies
[0]- Megilot x8
[0]- Megilot [Twin] x2
Allied Reinforcements
[1]- Cybuster (Masaki)
Enemy Reinforcements
[1]- Megilot x5
[1]- Megilot [Twin] x2
[2]- Irumiya x5
[2]- Irumiya [Twin] x3
Spoils
Ammo Creation Part (Accuracy +, Critical -) ? Megilot [0]
Ammo Creation Part (Terrain +Space) ? Irumiya [2]
None of the enemies pose a threat in this scenario. After destroying the
initial enemy units, enemy reinforcements [1] appear from the North. After
you destroy the enemy reinforcements, enemy reinforcements [2] appear from
the West. On next Enemy Phase, an allied reinforcement [1] appears from the
West.
========================================
Scenario 21
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Allied unit reaches highlighted area
: All enemy units defeated
Failure Condition: Enemy unit reaches highlighted area
: Hagane destroyed
Battle Mastery Condition: Stork destroyed (retreats at 40% HP or lower)
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- 10 Units
Starting Enemies
[0]- F-32 Schwert Kai x5
[0]- F-32 Schwert Kai x5
[0]- Lion Type F x4
[0]- Lion Type F [Twin] x2
[0]- Stork (Tenpest)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Landlion [Twin] x2
[1]- Barrelion V [Twin] x2
[1]- Heavy Barrelion (Tenzan)
Spoils
Hybrid Armor - Tenzan
High Spec Radar - Tenpest
Headband - Post Scenario
20000 - Post Scenario
You may want to split your forces evenly for this scenario. Send any units
with a high movement rating or flight capabilities towards the highlighted
area. Your other units should make the initial enemy units, especially the
Stork, their priority. After inflicting damage on the Stork once, enemy
reinforcements [1] appear from the West. Most of these enemy units will
make a beeline for the highlighted area.
Depending on where your units are when they appear, the enemy reinforcements
may have a decent chance of reaching the highlighted area before you do. To
avoid any complications, hold off on attacking Tenpest for 2 or 3 turns.
To destroy Tenpest and Tenzan, use the tactics discussed in previous
scenarios (destroying the Granzon, etc.).
========================================
Scenario 22
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Kyosuke reduced to 40% HP or lower
Failure Condition: Allied unit destroyed
Battle Mastery Condition: Kyosuke reduced to 40% HP or lower within 4 turns
Starting Allies
[0]- R-1 (Ryusei)
[0]- R-2 (Rai)
[0]- Grungust Nishiki (Kusuha)
Starting Enemies
[0]- Alteisen (Kyosuke)
[0]- Weissritter (Excellen)
[0]- Huckenbein Mk-II (Bullet)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Ammo Creation Part (Attack +, Critical +) ? Weissritter (Excellen)
Beam Coat - Post Scenario
Thruster Module - Post Scenario
Roche Saber - Post Scenario
Boosted Rifle - Post Scenario
Magna Beam Rifle - Post Scenario
Slash Ripper - Post Scenario
70000 - Post Scenario
Have Rai use ‘Accelerate’ and rush after Excellen. His Beam Chakram attack
is capable of destroying the Weissritter in 2 or 3 attacks. To get the job
done quicker, have Ryusei assist Rai. After destroying the Weissritter, you
should have 1 or 2 turns left to defeat the Alteisen. Keep in mind that
destroying the Alteisen will not clear the Battle Mastery Condition.
========================================
Scenario 23
------------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Katina destroyed
: Hiryu Kai destroyed
Battle Mastery Condition: All enemy units defeated within 6 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Giganscudo (Tasuku)
[0]- Gespenst Mk-II (Russell)
[0]- Schutzwald (Radha)
Starting Enemies
[0]- Irumiya x4
[0]- Irumiya [Twin]
Allied Reinforcements
[1]- Cybuster (Masaki)
Enemy Reinforcements
[1]- Megilot Aph x4
[1]- Megilot Aph [Twin] x2
[2]- Mishyurei x6
[2]- Mishyurei [Twin] x2
Spoils
R-GUN ? Post Scenario
Repair Module - Post Scenario
Resupply Module - Post Scenario
SF-29 Ranzen ? Post Scenario
Your units must save Katina from her own poor judgment. Should she get into
serious trouble, have Russell use his ‘Trust’ Spirit Command to restore
Katina’s lost HP.
After destroying the initial enemies, enemy reinforcements [1] appear from
the West. After destroying the enemy reinforcements, enemy reinforcements
[2] appear from the Northwest. A turn after their arrival, an allied
reinforcement [1] appears near your units.
========================================
Scenario 24
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Siebel destroyed (retreats at 45% HP or lower)
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Hiryu Kai (Lefina & Sean)
[0]- Cybuster (Masaki)
[0]- 12 Units
Starting Enemies
[0]- SF-29V Ranzen Kai x4
[0]- SF-29V Ranzen Kai [Twin] x2
[0]- Cosmolion Type V x4
[0]- Cosmolion Type V [Twin] x5
[0]- Peregrine
[0]- Guarlion Custom (Leona)
[0]- Peregrine (Siebel)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Valsione (Ryune)
Spoils
Propellant Tank - SF-29V Ranzen Kai [0]
Ammo Creation Part (Terrain +Land) - SF-29V Ranzen Kai [0]
Multi Sensor ? Guarlion Custom (Leona) [0]
Ammo Creation Part (Critical +, Ammo -) ? Peregrine [0]
Ammo Creation Part (Accuracy +, Ammo -) - Cosmolion Type V [Twin] [0]
Ammo Creation Part (Critical +, Ammo -) ? Cosmolion Type V [Twin] [0]
Ammo Creation Part (Critical +, Ammo -) ? Peregrine (Siebel) [0]
Bio Sensor ? Valsione (Ryune) [0]
Twisted Headband - Post Scenario
Guarlion ? Post Scenario*
NOTE: In order to receive the Guarlion, you must have either Rai or
Tasuku destroy Leona.*
NOTE: I suggest you start getting Ryusei’s kill count higher starting now
to fulfill a prerequisite later.
Do not attack Leona on an Enemy Phase; chances are that the damage you
inflict will be enough to give the Valsione a chance to destroy it. You
don’t want that if you’re trying to claim the unit for yourself. Siebel
is easy to destroy through the use of the ‘Hot Blood’ Spirit Command, the
Twin Battle System, and Support Attacks.
After destroying the enemy units, an enemy reinforcement [1] appears. She
poses no threat to your units and is easy to destroy.
========================================
Scenario 25
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Kai destroyed
Battle Mastery Condition: All enemy units destroyed within 6 turns
Starting Allies
[0]- MP Gespenst Mk-II (Kai)
Starting Enemies
[0]- Lion Type V x7
[0]- Lion Type V [Twin] x3
[0]- Barrelion V x3
[0]- Barrelion V [Twin] x3
[0]- Guarlion x4
[0]- Killer Whale
[0]- Guarlion Custom (Tomas)
Allied Reinforcements
[1]- Hagane (Daitetsu & Tetsuya)
[1]- Hiryu Custom (Lefina & Sean)
[1]- 13 Units
Enemy Reinforcements
- N/A
Spoils
Apogee Motor ? Guarlion [0]
SP Drink - Killer Whale [0]
Repair Kit x2 - Post Scenario
Cartridge x2 - Post Scenario
Propellant Tank x2 - Post Scenario
Armorlion - Post Scenario
NOTE: This scenario presents the last opportunity you have to get Ryusei
to 50 kills or above. This is part of a larger prerequisite for the
next scenario.
Kai is alone for 3 turns, but he can handle himself perfectly fine if you
utilize the surrounding area’s terrain bonuses. On Enemy Phase 3, allied
reinforcements [1] appear from the East.
The Failure Condition changes: Allied battleship destroyed
If you're dangerously short on kills for Kyosuke, have him head for the
group of Lion Type F units alone.
========================================
Scenario 26
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Masaki or Ryune destroyed
Battle Mastery Condition: Zengar destroyed (retreats at 50% HP or lower)
Starting Allies
[0]- Cybuster (Masaki)
[0]- Valsione (Ryune)
Starting Enemies
[0]- Landlion [Twin] x6
[0]- Lion Type V
[0]- Lion Type V [Twin] x2
[0]- Barrelion
[0]- Barrelion [Twin] x3
[0]- Rhinoceros (Siebel)
Allied Reinforcements
[1]- MP Gespenst Mk-II (Katina)
[1]- MP Gespenst Mk-II (Russell)
[2]- 1 Battleship
[2]- Alteisen
[2]- 9 Units
Enemy Reinforcements
[1]- Guarlion Custom x8
[2]- Landlion [Twin] x4
[3]- Grungust Reishiki (Zengar)
Spoils
Ammo Creation Part (Morale +) - Landlion
Ammo Creation Part (Terrain +Air) - Landlion
Cartridge - Landlion
Ammo Creation Part (Ammo +, Accuracy +) - Barrelion
Mega Booster ? Grungust Reishiki (Zengar)
High Spec Radar ? Siebel
Shishiou Blade ? Post Scenario*
NOTE: To gain a secret weapon, Ryusei must have 50 kills or more and you
must have at least 23 Battle Mastery Points. Your reward will be a
Shishiou Blade at the end of the scenario.
Regardless of the situation, cast ‘Concentrate’ on both your units before
you end your turn on Player Phase 2. On Enemy Phase 2, enemy reinforcements
[1] appear and surround your units. On Player Phase 3, allied reinforcements
[1] appear from the West and enemy reinforcements [2] appear from the East.
There’s a good chance that either Masaki or Ryune are in a good position to
utilize their MAPW with great damage potential, however, you may not want to
use it to destroy the majority of the enemy units, since there is no morale
gain for your units for enemy unit destruction caused by MAPW attacks. On
Player Phase 4, allied reinforcements [2] appear from the East.
The Failure Condition changes: Allied battleship destroyed
: Kyosuke destroyed
Try and give the majority of the kills to the units who need them to access
their most powerful attacks. Most importantly, make sure that Kyosuke and
Excellen are able to perform their Cooperative Attack, as it’s most likely
your strongest attack at this point. On Enemy Phase 4, an enemy reinforcement
[3] appears from the East.
The Battle Mastery Condition is revealed: Zengar destroyed (retreats at 50%
HP or lower)
Ignore Zengar and try to keep your units away from him so he’ll have to
move off the positive terrain he’s on. Do not destroy Siebel, his
destruction causes Zengar to retreat. Instead, use this opportunity to give
morale to the units who need it and set up your attack plan for Zengar if
you intend to destroy him. Zengar retreats when his unit falls to 13500 HP
or lower, so aim to get as close to that as humanly possible.
One possible method for destroying Zengar, and in my opinion the most
assured, is the following: Start by having Kyosuke and Katina form a squad.
You'll need to have both of them reserve at least 70SP and have their
squad positioned next to Excellen (for access to their Cooperative Attack)
and, for good measure, next to a unit with a Support Attack capability and
decent attack power. Now when both Kyosuke and Excellen have 120 Morale and
are able to use Rampage Ghost, use Katina's Twin Battle System Spirit Command,
‘Soul’. This will give Kyosuke 2.5x his attack power. Now Rampage Ghost
should easily deal approximately 21000 damage. This is blatant overkill,
but it is a guarantee that you destroy Zengar and is an effective method
to remember for future scenarios. Also, keep in mind that the only other
characters in the entire game with the TBS Spirit Command, ‘Soul’, are
Ryoto and Kai.
========================================
Scenario 27
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Valsion Kai reduced to 60% HP or lower within 3
turns
Starting Allies
[0]- 1 Battleship
[0]- Cybuster (Masaki)
[0]- Valsione (Ryune)
[0]- 13 Units
Starting Enemies
[0]- Guarlion x5
[0]- Guarlion [Twin] x4
[0]- Valsion Kai (Tenpest)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- F-32 Schwert Kai x5
[1]- F-32 Schwert Kai [Twin]
[1]- Landlion [Twin] x3
[1]- Heavy Barrelion x7
[1]- Stork x3
[1]- Stork (Hans)
Spoils
Large Generator ? Stork (Hance) [1]
High Spec Thruster ? Valsion Kai (Tenpest) [0]
The Guarlion units will get in your way and you don't have a lot of time to
be selective about building morale. Instead, I have Masaki take point and
allow him to gain morale though counterattacks and evasive maneuvers. That
way, on Player Phase 2, you can use all your allies to press forward and
weaken the enemies and finish with Cybuster's MAPW. Don't forget to use
‘Hot Blood’ and ‘Concentrate’ if you need it.
Any Super Robot-type units are good candidates for inflicting the necessary
damage on Tenpest and the Valsion Kai. Remember, use ‘Hot Blood’ before
attacking if necessary and applicable. When you do lower the Valsion Kai's
HP to 60% or lower, enemy reinforcements [1] appear. You have two options
at this juncture, either continue attacking Tenpest until he’s destroyed or
double back and destroy some of the other enemy units for some much needed
morale. I suggest the latter.
Use ‘Concentrate’ as needed to ensure hits and utilize Leadership Auras to
give a slightly sharper edge against the enemy units. There are a lot of
panels with extremely useful terrain bonuses in this scenario and you’ll
need to make full use of them to finish this scenario unscathed. The Stork
units are your biggest problem because of their EN Barriers, but if you
concentrate on one at a time, you’ll be fine. Keep in mind that the Shishiou
Blade has the uncanny ability to penetrate any and all barriers.
========================================
Scenario 28
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Shine defeated within 5 turns
Starting Allies
[0]- 1 Battleship
[0]- 16 Units
Starting Enemies
[0]- Lion Type V [Twin] x6
[0]- Guarlion [Twin] x4
[0]- Barrelion V [Twin] x5
[0]- Stork x2
[0]- Stork (Lily)
[0]- Valsion Kai (Tenzan)
Allied Reinforcements
[1]- Grungust Reishiki (Zengar)
Enemy Reinforcements
[1]- Valsion Kai (Shine)
[1]- Heavy Barrelion [Twin] x5
[1]- Stork x2
[1]- Gray Stork (Adler)
Spoils
Ammo Creation Part (Critical +, Accuracy -) - Stork [0]
Ammo Creation Part (Morale +, Range -) ? Barrelion V [Twin] [0]
Solar Panel ? Valsion Kai (Tenzan) [0]
Repair Kit ? Guarlion [Twin] [0]
Armor Breaker ? Stork [1]
Orichalconium ? Gray Stork (Adler) [1]
Valsion Kai ? Post Scenario
NOTE: In the GBA version of this game, it was necessary that you reduce
Shine’s Valsion Kai to 10% HP or lower to claim the Valsion Kai as your
own. Since this is now mandatory, getting the Valsion Kai is no longer a
secret unit.
Utilize the positive terrain and destroy as many enemy units as you can;
it'll make the enemy reinforcements more manageable. After attacking Lily’s
Stork once, or on Enemy Phase 3, enemy reinforcements [1] appear from the West
and the Valsion Kai moves North into the city.
The Victory Condition changes: Shine's Valsion Kai reduced to 10% HP or lower
before the end of Enemy Phase 6
The Failure Condition changes: Shine's Valsion Kai destroyed
: Turn limit passes
The Battle Mastery Condition is revealed: Shine defeated within 5 turns
All enemy reinforcements will move to engage you, except for Shine. In fact,
Shine won't bother to attack at all. This is a blessing and a curse. You
won't have to incur any damage until you attack her, but you also have to
make the trek all the way to her location to inflict damage on her. When you
do reach her, remember that the first attack against her will always miss
because she has ‘Flash’ cast. Also, her accuracy will always be at 100%
due to ‘Strike’ being cast. The only way around ‘Strike’ is through the use
of ‘Flash’, ‘Invincible’, or simply being able to take the damage incurred.
Other than that, defeating Shine is easier than destroying a Stork. She
doesn't have any sort of EN Barrier or Shield and although she has a high
amount of HP, she doesn't have nearly as much defense to back it up. The
safest way to ensure her defeat, and not her destruction, is through the
Spirit Command ‘Mercy’. Sean (Hiryu Kai), Daitetsu (Hagane), and Ryoto all
have this Spirit Command. After Shine’s defeat, an allied reinforcement
[1] appears from the South.
The Failure Condition is appended: Grungust Reishiki destroyed
Zengar can take care of himself and effortlessly cuts through the Stork's
EN Barriers. Adler won't move from his position, so you'll have to bring
the fight to him to end the scenario. Refrain from giving Zengar any kills,
especially any boss-level kills.
========================================
Scenario 29
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: All enemy units destroyed within 4 turns
Starting Allies
[0]- 1 Battleship
[0]- 15 Units
Starting Enemies
[0]- Megilot Aph x2
[0]- Megilot Aph [Twin] x2
[0]- Irumiya Aph
[0]- Irumiya Aph [Twin] x3
[0]- Mishyurei Aph
[0]- Mishyurei Aph [Twin] x2
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Vaikulu (???)
Spoils
Multi Sensor - Irumiya Aph [0]
Spirit Taker - Mishyurei Aph [0]
Thruster Module - Post Scenario
Anti-Dust Module - Post Scenario
Apogee Motor - Post Scenario
NOTE: This scenario presents your last opportunity to get Ingram to level
32 or more and have 20 kills or more. Doing so will reward you with
the Huckenbein 008L on Scenario 37. Alternatively, if you do not
satisfy the prerequisite, you will receive the Grungust Unit-2
The initial enemy units are easy, but you must use any means you have to
reach them quickly. After the initial enemy units are destroyed, an enemy
reinforcement [1] appears from the center of the map.
The Vaikulu has high evasion and accuracy, but it’s nothing to worry about
since it retreats when reduced to 50% HP or lower. Just attacking it with
your most powerful units and should force it to retreat in a turn.
The Victory Condition changes: All allied units retreat to battleship before
end of Player Phase 6
The Failure Condition changes: All allied units do not retreat to battleship
before end of Player Phase 6
========================================
Scenario 30
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units destroyed
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Ingram destroyed (retreats at 50% HP or lower)
Starting Allies
[0]- 1 Battleship
[0]- Huckenbein Mk-II (Bullet)
[0]- 12 Units
Starting Enemies
[0]- Megilot Aph x6
[0]- Irumiya Aph x2
[0]- Irumiya Aph [Twin] x3
[0]- Mishyurei Aph x3
[0]- Mishyurei Aph [Twin] x2
Allied Reinforcements
[1]- R-1 (Ryusei)
[1]- R-2 Powered (Rai)
[1]- R-3 Powered (Aya)
[2]- Grungust Nishiki (Kusuha)
[3]- Kurogane (Elzam)
Enemy Reinforcements
[1]- Zecalia x9
[1]- Zecalia [Twin] x5
[1]- Fury
[2]- Habakuk x3
[2]- Habakuk [Twin] x2
[2]- Zecalia x2
[2]- Zecalia [Twin] x2
[2]- R-GUN (Ingram)
[3]- Fury
Spoils
Energy Drain - Megilot Aph [0]
Ammo Creation Part (Terrain +Air) ? Habakuk [2]
Propellant Tank ? Zecalia [1]
Ammo Creation Part (Morale +, Attack -) ? Zecalia [1]
Ammo Creation Part (Terrain +Sea) ? Fury [3]
High Spec Targeting Device ? Fury [1]
High Spec CPU ? R-GUN (Ingram) [2]
NOTE: This scenario presents the opportunity to reclaim the R-GUN for
immediate use after this scenario. To do so, you must destroy the
R-GUN.
Don’t waste your Ammo, EN, and SP on these enemies. After you destroy the
enemy units, enemy reinforcements [1] appear from the Northeast and allied
reinforcements [1] appear near the Hiryu Kai.
The Failure Condition is appended: Ryusei, Rai, Aya, Ingram, or Kusuha
destroyed.
Ingram and Kusuha are NPCs for this battle. The new enemies are a little
tough. Your team should have a fair amount of morale at their disposal,
but that doesn't mean you should go all out. Conserve your most powerful
attacks, you'll need them soon enough.
After destroying 7 of the enemy reinforcement groups, enemy reinforcements
[2] appear at the center of the map and an allied reinforcement [2] appears.
The Failure Condition changes: Ryusei or Kusuha destroyed
The Battle Mastery Condition is revealed: Ingram destroyed (retreats at 50%
HP or lower)
The R-GUN will focus on Ryusei, so keep him occupied until reinforcements
can get there. When you attack Ingram once, an enemy reinforcement [3] and
an allied reinforcement [3] appears near the Hiryu Kai.
Ingram retreats at 50% (17500) HP or lower. I recommend using Rampage
Ghost, possibly with someone supporting whichever character initiates it,
to destroy him. His defeat causes the remaining enemies to retreat, so
destroy them first.
========================================
Scenario 31
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Galin destroyed (retreats at 50% HP or lower)
Starting Allies
[0]- 1 Battleship
[0]- Alteisen
[0]- 14 Units
Starting Enemies
[0]- Megilot Aph x2
[0]- Megilot Aph [Twin] x2
[0]- Mishyurei Aph x6
[0]- Zecalia
[0]- Zecalia [Twin] x5
Allied Reinforcements
[1]- Gespenst Mk-II Type R or Gespenst Type R (Gilliam)
Enemy Reinforcements
[1]- Irumiya x6
[1]- Irumiya [Twin] x2
[2]- Habakuk x4
[2]- Habakuk [Twin] x3
[2]- Ezekiel (Galin)
Spoils
Cartridge ? Habakuk [2]
High Spec Radar ? Habakuk [2]
AB Field ? Ezekiel (Galin) [2]
Tesla Drive S - Post Scenario
G Wall - Post Scenario
Bio Sensor - Post Scenario
Twin Magna Rifle - Post Scenario
Roche Saber - Post Scenario
Rip Slasher - Post Scenario
High Spec Thruster - Post Scenario
Beam Coat - Post Scenario
Thruster Module x2 - Post Scenario
Gespenst Mk-II Type R ? Post Scenario*
Graviton Launcher ? Post Scenario **
NOTE: This scenario presents your last opportunity to get Kyosuke’s kill
count to 55 or higher. Your reward will be a Graviton Launcher at
the end of the scenario.**
There’s no turn limit, so take your time. When approximately 7 enemy unit
groups remain, enemy reinforcements [1] appear from the West. After
destroying all enemy units or on Enemy Phase 5, enemy reinforcements [2]
appear from the South and an allied reinforcement [1] appears from the North.
The Battle Mastery Condition is revealed: Galin destroyed (retreats at 50% HP
or lower)
You should have a lot of options at your disposal in regards to how you want
to inflict 16000 HP worth of damage or more.
========================================
Scenario 32
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Bullet destroyed
: Allied battleship destroyed
Battle Mastery Condition: Geza destroyed (retreats at 40% HP or lower)
Starting Allies
[0]- 1 Battleship
[0]- Huckenbein Mk-II (Bullet)
[0]- 13 Units
Starting Enemies
[0]- Megilot Aph x4
[0]- Megilot Aph [Twin]
[0]- Zecalia
[0]- Zecalia [Twin] x3
[0]- Habakuk x4
[0]- Habakuk [Twin] x2
[0]- Ezekiel Adom (Geza)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Irumiya Aph x4
[1]- Zecalia [Twin] x4
[1]- Grungust Nishiki (Kusuha)
Spoils
Ammo Creation Part (Accuracy +, Critical -) - Habakuk
Ammo Creation Part (Terrain +Land) ? Zecalia [Twin] [1]
Ammo Creation Part (Accuracy +) ? Zecalia [Twin] [1]
Mega Generator ? Ezekiel Adom (Geza)
The terrain is somewhat unforgiving for flightless units. When 7 enemy
squads remain, enemy reinforcements [1] appear from the West.
The Victory Condition changes: Grungust Nishiki reduced to 10% HP or lower
The Failure Condition changes: Grungust Nishiki destroyed
Ignore the enemy reinforcements until you have destroyed Geza. Geza retreats
at 40% HP (17200), so it's not tough to guarantee his destruction. Use the
‘Mercy’ Spirit Command when you’re dealing the last blow to Kusuha. Although
she's in a Grungust, her defense rating is lower than usual.
========================================
Scenario 33
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: All enemy units destroyed within 7 turns
Starting Allies
[0]- Cybuster (Masaki)
[0]- Valsione (Ryune)
[0]- Weissritter (Excellen)
Starting Enemies
[0]- Granzon (Shu)
[0]- Valsion (Bian)
[0]- Megilot
Allied Reinforcements
[1]- 1 Battleship
[1]- 13 Units
Enemy Reinforcements
[1]- Ezekiel Sagoru (Attado)
[2]- Irumiya x5
[2]- Irumiya [Twin] x2
[2]- Zecalia x3
[2]- Zecalia [Twin] x4
[2]- Habakuk x4
[2]- Habakuk [Twin] x2
Spoils
Spirit Drain ? Zecalia [1]
Hyper Jammer - Post Scenario
NOTE: You may want to equip any accuracy-increasing optional parts on
Excellen’s unit in preparation for this scenario.
Don't bother with the Granzon and Valsion. Instead, keep your units on any
positive terrain and head for the mountainous region in the South. On
Enemy Phase 3, an enemy reinforcement [1] appears from the South.
The Victory Condition changes: Ezekiel Sagoru attacked once by Excellen
You'll need Excellen to inflict damage on Attado once, but it's a bit
difficult with her high evasion. Use the terrain bonuses and Concentrate to
your advantage. When Excellen lands a hit on her, enemy reinforcements
[2] appear from the South and allied reinforcements [1] appear from the West.
The Victory Condition changes: All enemy units destroyed
The Failure Condition changes: All allied units destroyed
The Ezekiel Sagoru doesn't retreat under any conditions, so destroy all the
enemies and use whatever attacks you want against her. Although she has an
EN barrier, it's not that strong. Her true difficulty, however, comes from
her ‘After Image’ ability. When she’s at 130 morale or higher, she will
have a 50% chance of evading any attack. This is regardless of whether or
not ‘Sure Hit’ or any other Spirit Commands are cast to ensure accuracy.
========================================
Scenario 34
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Ryusei, Rai, Aya, or Brooklyn destroyed
: Allied battleship destroyed
Battle Mastery Condition: R-GUN reduced to 40% HP or lower before end of
Enemy Phase 8
Starting Allies
[0]- 1 Battleship
[0]- R-1 (Ryusei)
[0]- R-2 Powered (Rai)
[0]- R-3 Powered (Aya)
[0]- Huckenbein Mk-II (Bullet)
[0]- 12 Units
Starting Enemies
[0]- Megilot Aph x6
[0]- Megilot [Twin]
[0]- Irumiya x4
[0]- Irumiya [Twin] x2
[0]- Mishyurei x4
[0]- Mishyurei [Twin] x2
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Zecalia x4
[1]- Zecalia [Twin] x4
[1]- Habakuk x3
[1]- Habakuk [Twin] x4
[1]- Grungust Nishiki (Kusuha)
[1]- R-GUN (Ingram)
[2]- R-GUN Rival (Ingram)
Spoils
Roche Saber - Pre Scenario
Photon Rifle - Pre Scenario
Ammo Creation Part (Ammo +. Range -) ? Zecalia [1]
Propellant Tank ? Habakuk [1]
Ammo Creation Part (Critical +, Accuracy -) ? Habakuk [1]
Ammo Creation Part (Critical +) ? Habakuk [Twin] [1]
Z.O. Armor - Post Scenario
NOTE: This scenario presents the last opportunity to get Daitetsu to level
35 or above. Your reward will be the Seal of the Brave at the end of
this scenario.
Give the kills to the pilots that need morale. After destroying the
initial enemy units, enemy reinforcements [1] appear from the South.
The Victory Condition changes: Bullet has a battle encounter with Kusuha,
Grungust Nishiki reduced below 10% HP
The Failure Condition is appended: Grungust Nishiki destroyed
After lowering the Grungust Nishiki to 10% HP or lower, the Victory and
Failure Conditions involving her are removed. Destroy Ingram, but
reserve most of your Ammo, EN, and SP. When you destroy him, an enemy
reinforcement [1] appears from the South.
The Battle Mastery Condition is revealed: R-GUN Rival reduced to 40% HP or
lower within 8 turns
This will be a long and hard battle if you don't make every hit count. Make
sure to utilize the tactics from previous scenarios (destroying the Granzon,
etc.). When Ingram's HP reaches approximately 65,000, he will retreat.
========================================
Scenario 35
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Shirogane defended
: All enemy units defeated
Failure Condition: Shirogane destroyed
: Allied unit destroyed
Battle Mastery Condition: All enemy units defeated before end of Enemy Phase 8
Starting Allies
[0]- Kurogane (DC Captain)
[0]- Huckenbein Mk-II Trombe (Elzam)
Starting Enemies
[0]- Megilot Aph x4
[0]- Megilot Aph [Twin]
[0]- Zecalia x3
[0]- Zecalia [Twin] x2
[0]- Fury
Allied Reinforcements
[1]- Grungust Reishiki
[2]- 1 Battleship
[2]- 15 Units
Enemy Reinforcements
[1]- Zecalia x5
[1]- Zecalia [Twin]
[1]- Mishyurei Aph x2
[1]- Mishyurei Aph [Twin] x2
[1]- Habakuk x2
[1]- Habakuk [Twin] x3
[1]- Ezekiel
[1]- Ezekiel & Zecalia x2
Spoils
Cartridge ? Habakuk [Twin] [1]
Beam Coat - Post Scenario
Solar Panel - Post Scenario
Generator - Post Scenario
Beam Sword - Post Scenario
Photon Rifle - Post Scenario
After damaging the Fury, or when half the enemy units remain, an allied
reinforcement [1] appears from the Southeast. After destroying all the enemy
units, or inflicting damage on the Fury, allied reinforcements [2] appear
from the Northeast and enemy reinforcements [2] appear from the Southeast.
The Failure Condition is appended: Allied battleship destroyed
The Battle Mastery Condition is revealed: All enemy units defeated before end
of Enemy Phase 8
Try to get morale for any MAPW using units to make the battle proceed faster.
========================================
Scenario 36
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: All enemies destroyed within 10 turns
Starting Allies
[0]- 1 Battleship
[0]- 16 Units
Starting Enemies
[0]- Irumiya Aph
[0]- Irumiya Aph [Twin] x2
[0]- Zecalia x4
[0]- Zecalia [Twin] x4
[0]- Habakuk x3
[0]- Habakuk [Twin] x3
[0]- Ezekiel x2
[0]- Ezekiel & Zecalia x2
[0]- Ezekiel Ravan (Galin)
[0]- Ezekiel Adom (Geza)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Large Missile x6
Spoils
Ammo Creation Part (Critical +, Ammo -) ? Irumiya [0]
Ammo Creation Part (Post Movement) ? Zecalia [Twin] [0]
Ammo Creation Part (Barrier Ignore +, Morale -) ? Habakuk [0]
Ammo Creation Part (Terrain +Space) ? Ezekiel & Zecalia [0]
Mega Booster ? Ezekiel Ravan (Galin)
T-LINK Sensor ? Ezekiel Adom (Geza)
The only way to clear this scenario on time is to push your units forward and
use the terrain bonuses when you can. Save Ezekiel Adom for last, however,
as events surrounding him bring about enemy reinforcements. Take note that
both Ezekiel Ravan and Ezekiel Adom are receiving terrain bonuses for the
duration of the scenario. When the Ezekiel Adom is reduced to approximately
30% HP or lower, enemy reinforcements [1] appear.
The Victory Condition changes: Large Missiles reduced to 20% HP or lower
The Failure Condition changes: Large Missiles destroyed
: Large Missiles successfully damage allied unit
As with most other MAPW Missiles, you must deactivate, not destroy, them. I
recommend an un-upgraded attack from Giganscudo's MAPW, or similar approach
to will disable the
missiles perfectly.
========================================
Scenario 37
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Ring destroyed
Battle Mastery Condition: Victory Condition met within 7 turns
Starting Allies
[0]- Grungust Unit 2 or Huckenbein 008L (Ring)
Starting Enemies
[0]- Megilot Aph x5
[0]- Irumiya Aph x4
[0]- Irumiya Aph [Twin]
[0]- Mishyurei Aph x3
[0]- Mishyurei Aph [Twin] x3
Allied Reinforcements
[1]- 1 Battleship
[1]- Grungust (Irum)
[1]- 15 Units
Enemy Reinforcements
[1]- Zecalia
[1]- Zecalia [Twin] x3
[1]- Habakuk
[1]- Habakuk [Twin] x3
[1]- Gespenst Type S (Galin)
Spoils
S Adapter ? Gespenst Type S (Galin)
Huckenbein 008L ? Post Scenario*
Soul of Steel ? Post Scenario**
NOTE: You will only sortie in this unit, and subsequently receive it, if you
met the prerequisites. Otherwise, it will be the Grungust Unit-2.*
NOTE: This scenario presents your last opportunity to get Lefina to level
38 or higher. Your reward will be the Soul of Steel at the end of the
scenario.
NOTE: You can now combine the R-series units into SRX at will.
</pre><pre id="faqspan-4">
Use ‘Concentrate’ regardless of what unit Ring is in; just to be safe. Don't
move too far towards the enemy units though, since the Mishyurei Aph units
have incredible accuracy and evasion ratings against Ring. On Player Phase
3, allied reinforcements [1] appear from the Northeast.
The Failure Condition changes: Allied battleship destroyed
After destroying the initial enemy units, enemy reinforcements [1] appear
from the Southeast. Though the Gespenst Type S is new to your units, it
doesn’t post much of a threat.
========================================
Scenario 38
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
: NPC battleships and allied battleships defended
Failure Condition: NPC battleship or allied battleship destroyed
Battle Mastery Condition: All enemy units destroyed and all allied battleships
reach highlighted area
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Hiryu Kai (Lefina & Sean)
[0]- 18 Units
Starting Enemies
[0]- Megilot Aph
[0]- Megilot Aph [Twin] x2
[0]- Irumiya
[0]- Irumiya Aph [Twin] x3
[0]- Mishyurei Aph
[0]- Mishyurei Aph [Twin] x3
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Fury x12
Spoils
Ammo Creation Part (Critical +) - Mishyurei Aph [0]
Ammo Creation Part (Morale +) - Irumiya Aph [0]
Ammo Creation Part (Attack +, Ammo -) ? Fury [1]
Ammo Creation Part (Ammo +) ? Fury [1]
After destroying the initial enemy units, enemy reinforcements [1] appear
near Neviim.
The Victory Condition changes: All NPC battleships and allied battleships
reach the highlighted area
There's no turn limit, so you should be able to manage against the enemy
units. You can, and should, use the ‘Luck’ or ‘Bless’ Spirit Commands for
every Fury unit you destroy; gaining 20000 for each unit. Even after
destroying the enemy units, you must still get every allied battleship to
the highlighted area.
========================================
Scenario 39
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: Hagane reaches highlighted panel within 5 turns
Failure Condition: Hagane does not reach highlighted panel within 5 turns
: All allied units or allied battleship destroyed
Battle Mastery Condition: Hagane reaches highlighted panel within 4 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Hiryu Kai (Lefina & Sean)
[0]- 18 Units
Starting Enemies
[0]- Mishyurei Aph x5
[0]- Zecalia
[0]- Zecalia [Twin] x3
[0]- Habakuk
[0]- Habakuk [Twin] x3
[0]- Ezekiel [Twin] x2
[0]- Ezekiel Ravan (Viletta)
Allied Reinforcements
[1]- Kurogane (Elzam)
[1]- Grungust Reishiki (Zengar)
Enemy Reinforcements
[1]- Habakuk x2
[1]- Habakuk [Twin] x3
[1]- Fury x4
[1]- Ezekiel Adom (Geza)
[2]- Fury x7
Spoils
N/A
Don’t bother with Viletta at all and try to destroy as many units as you can
before you place the Hagane on the highlighted panel; minimizing the amount
of enemies you have to contend with later. After the Hagane reached the
highlighted area, enemy reinforcements [1] appear from the Northeast.
The Victory Condition changes: Hagane reaches highlighted area
On the Enemy Phase after you reach the highlighted area, enemy reinforcements
[2] and allied reinforcements [1] appear from the Northeast.
Send some support for the allied reinforcements if there's none there. Once
again, there’s no turn limit; giving you the opportunity to fight at your own
pace. Ignore Geza, since he’s indestructible and it’s much easier to avoid
him. Keep in mind that the panels on Neviim are excellent sources of defense,
evasion, and HP/EN regeneration for you and the enemy units. When ready to
proceed, move the Hagane to the highlighted area to end the scenario.
========================================
Scenario 40
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: ???
Failure Condition: Kurogane destroyed
Battle Mastery Condition: Valsion Kai's destroyed in 6 turns
Starting Allies
[0]- Kurogane
[0]- 20 Units
Starting Enemies
[0]- Guarlion Custom [Twin] x3
[0]- Heavy Barrelion x2
[0]- Barrelion V [Twin] x2
[0]- Landlion x2
[0]- Landlion [Twin] x2
[0]- Cosmolion [Twin]
[0]- Cosmolion [Twin] x2
Allied Reinforcements
[1]- R-GUN or Gespenst Mk-II Type S (Viletta)*
Enemy Reinforcements
[1]- Valsion Kai x3
[2]- Cybuster (Masaki)
[2]- Valsione (Ryune)
[2]- Grungust (Irum)
[2]- Grungust Nishiki (Kusuha)
[2]- Giganscudo (Tasuku)
[2]- Alteisen (Kyosuke)
[2]- Weissritter (Excellen)
[2]- Wildschwein (Bullet)
[2]- Gespenst Mk-II Type R (Gilliam)
[2]- Guarlion (Leona)
[2]- SRX (Ryusei)
[3]- Barrelion Custom x4
[3]- Guarlion Custom x4
[3]- Vaikulu (Geza)
[3]- Vaikulu (Attado)
Spoils
Ammo Creation Part (Accuracy +, Critical -) - Masaki
Ammo Creation Part (Attack +) - Kyosuke
S-Adapter - Ryusei
Ammo Creation Part (Barrier Ignore +, Morale -) - Excellen
G-Wall - Geza
Large Generator - Attado
SP Drink ? Attado
NOTE: You must have fulfilled the necessary prerequisite to receive the
Gespenst Mk-II Type S. Otherwise, you will receive the R-GUN.
Move your units forward in preparation of the initial enemy units. On
turn 2, the initial enemy units appear from the North.
The Victory Condition is revealed: All enemy units destroyed
There's no real challenge to these enemies, but the Guarlion Custom units
have more HP and defense than usual. Don’t waste time with the enemy units,
but conserve Ammo, EN, and SP. When the enemy units are destroyed, enemy
reinforcements [1] appear from the North.
The Battle Mastery Condition is revealed: Valsion Kai's destroyed in 6 turns
It’s not too difficult to pierce their EN Barrier and destroy them. When you
do, an allied reinforcement [1] appears from the East and enemy reinforcements
[2] appear from the Northeast.
The doppelgangers offer very little difficulty. Utilize the same tactics and
precautions from before and you’ll do fine. After they're destroyed, enemy
reinforcements [3] appear from the Northwest. These units are tough, but
nothing you can’t handle. Of the two Vaikulu units, Geza will move ahead to
engage your units, but Attado will hold her position and snipe any unit that’s
within a 10 panel radius.
Both units have EN Shields that are impressive, but the real pain comes from
their use of ‘After Image’. Regardless of your hit percentage, there' a 50%
chance of your attack missing. The only way around this is to use the ‘Direct
Hit’ Spirit Command. Rai, Leona, Daitetsu, and Elzam are among some of the
pilots that have this ability. Otherwise, I suggest using Quick Save before
any strong or decisive attacks.
========================================
Scenario 41
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Ingram destroyed
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: Ingram destroyed within 7 turns
Starting Allies
[0]- Kurogane
[0]- 20 Units
Starting Enemies
[0]- Zecalia
[0]- Zecalia [Twin]
[0]- Habakuk [Twin] x2
[0]- Ezekiel [Twin] x3
[0]- R-GUN Rival (Ingram)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
N/A
The enemy units are sparse in number, so make sure to give those kills to the
pilots that need them the most. Utilize the tactics discussed when dealing
with the Granzon and other high profile enemy units. As usual, conserve your
best attacks for the R-GUN Rival. Try your best to take down Ingram in as few
Player Phases as possible when you do begin your assault on him. Make sure
to go all out, since conserving Ammo, EN, and SP are of no importance.
Difficulty: Hard
Terrain: Space
Victory Condition: Judecca destroyed
Failure Condition: All allied units or battleship destroyed
Battle Mastery Condition: N/A
Starting Allies
[0]- Kurogane
[0]- Hiryu Kai
[0]- 20 Units
Starting Enemies
[0]- Vaikulu Pen x15
[0]- Judecca (Revi)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
N/A
Not to worry, you’re fully replenish and restored in preparation for this
battle. First off, you may want to keep your battleships out of this battle,
as the enemies have a tendency to aim only at them if they're in range. With
that kind of AI, it won't take long to destroy them. Also, keep in mind that
Judecca has a MAPW and will use it when the opportunity presents itself.
The Vaikulu Pen enemies are extremely easy; despite their overwhelming HP
ratings. Use them to build morale while you try and to move your most
important units to Neviim and make use of the terrain bonus. You will have
a much easier battle if you utilize the terrain bonus of Neviim.
Don't attack Revi until you have everything set up as per previous high
profile enemy unit tactics. Your goal for this particular part of the
battle is to maximize your damage output in as few turns as possible. The
reason behind this is that the Judecca has an impressive HP-restoration
ability and it’s enough to completely compensate for a couple of strong
attacks. You want to do your best at avoiding such a situation.
========================================
Scenario 42
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Septuagint destroyed
Failure Condition: Allied battleship destroyed
Battle Mastery Condition: N/A
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Hiryu Kai (Lefina & Sean)
[0]- 20 Units
Starting Enemies
[0]- F-32 Schwert Kai
[0]- F-32 Schwert Kai [Twin] x2
[0]- F-28 Messer
[0]- F-28 Messer [Twin] x2
[0]- Landlion
[0]- Landlion [Twin] x2
[0]- Stork
[0]- Rhinoceros x2
[0]- Habakuk
[0]- Habakuk [Twin] x2
[0]- Ezekiel x2
[0]- Ezekiel [Twin] x2
[0]- Septuagint (Septuagint)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Fury x4
[2]- Vaikulu Pen x8
Spoils
N/A
The Habakuk and Ezekiel units have an extremely powerful EN Barrier. Your
units will spend a lot of time trying to destroy the enemy units in this
scenario; more than you’d like to spend. This isn't necessarily a bad thing
however, since it does grant the opportunity to gain more morale.
When you start your attack on Septuagint, make absolutely sure that every
single one of your units is in position to use their most powerful attack
and that you utilize all the tactics previously discussed; especially the
ones regarding R-GUN Rival.
When you reduce Septuagint to 65% HP or lower, enemy reinforcements [1]
appear around Septuagint. Ignore them and continue your assault. When you
reduce Septuagint to 45% HP or lower, enemy reinforcements [2] appear and
surround Septuagint. Ignore them too and concentrate solely on Septuagint
for the duration of the scenario. Reducing Septuagint to 25% HP or lower
brings about some changes.
The Victory Condition changes: Septuagint destroyed within 9 turns
The Failure Condition changes: Septuagint not destroyed within 9 turns
: Allied battleship destroyed
You probably won't get anywhere close to the turn limit if you’re using every
conceivable attack at your disposal and ignore the enemy reinforcements and
their attacks. After 1 or 2 Player Phases of attacks, Septuagint should be
destroyed.
Super Robot Wars: Original Generation (Ryusei Route) END
==============================================================================
4c - Original Generation 2
_________________________/
Scenario 01
-----------\
Difficulty: Normal
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: All enemy units defeated within 2 turns
Starting Allies
[0]- Excellence Striker (Raul)
[0]- Excellence Striker (Fiona)
Starting Enemies
[0]- MP Gespenst Mk-II x4
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
N/A
Provided you use your strongest attacks when possible, this battle provides
no difficulty. On your next Player Phase, make sure you send one of your
units in the direction of the enemy unit that's separated from the rest to
ensure their defeat within the turn limit for the Battle Mastery Condition.
========================================
Scenario 02
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
: Ladybird destroyed
Battle Mastery Condition: All enemy units defeated within 3 turns
Starting Allies
[0]- Excellence Striker (Raul)
[0]- Excellence Striker (Fiona)
Starting Enemies
[0]- Solpleasa x4
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
N/A
The Solpleasa units are evasive, but casting ‘Concentrate’ can easily remedy
the situation. Otherwise, it’s a straightforward battle.
========================================
Scenario 03
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Soulgain destroyed
Battle Mastery Condition: All enemy units defeated within 3 turns
Starting Allies
[0]- Soulgain (Axel)
Starting Enemies
[0]- MP Gespenst Mk-II x4
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
N/A
Just keep moving Axel as far into the enemy group as possible; allowing
him the ability to maximize his attack potential as soon as possible.
========================================
Scenario 04
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated within 4 turns
Failure Condition: Allied unit destroyed
: All enemy units not defeated within 4 turns
Battle Mastery Condition: All enemy units defeated within 3 turns
Starting Allies
[0]- Alteisen Nacht (Kyosuke)
[0]- Weissritter (Excellen)
[0]- Huckenbein Mk-II (Bullet)
Starting Enemies
[0]- Lion x8
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
N/A
The enemy units have fairly high accuracy and evasion ratings. To counter
this, have your units use any defensive or evasive Spirit Commands. Also,
you may want to have Kyosuke use ‘Accelerate’ and rush towards the rearguard
enemies; damaging them enough so your other units will have an easier time
destroying them.
========================================
Scenario 05
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Alteisen Nacht, Weissritter do not move or attack
Failure Condition: Alteisen Nacht, Weissritter move or attack
Battle Mastery Condition: All enemy units, except Valsion Kai Type CF and
Guarlion Custom, destroyed within 6 turns
Starting Allies
[0]- Alteisen Nacht (Kyosuke)
[0]- Weissritter (Excellen)
Starting Enemies
[0]- Lion x6
[0]- Landlion x2
[0]- Barrelion x2
[0]- Guarlion x2
[0]- Guarlion Custom “Mumyou” (Murata)
[0]- Valsion Kai Type CF (Lorenzo)
Allied Reinforcements
[1]- MP Gespenst Mk-II (Kai)
[1]- Wildraubtier (Latouni)
[1]- MP Huckenbein Mk-II (Rai)
[1]- MP Huckenbein Mk-II (Rio)
[1]- MP Huckenbein Mk-II (Ryoto)
[1]- Grungust Nishiki (Bullet)
Enemy Reinforcements
- N/A
Spoils
N/A
Take no action on Player Phase 1. On Player Phase 2, allied reinforcements
[1] appear from the Southeast.
The Victory Condition changes: All allied units survive for 6 turns
The Failure Condition changes: Allied unit destroyed
The Battle Mastery Condition is revealed: All enemy units, except Valsion
Kai Type CF and Guarlion Custom
“Mumyou”, defeated within 6 turns
Bullet is unable to move and has severely lowered morale. As a result,
you’ll have to work a little harder to ensure Bullet’s survival. To start,
make sure he casts ‘Invincible’ on every turn. ‘Invincible’ will make sure
that Murata’s attack will be useless, but you should still defend against
Lorenzo’s attack. The other enemy units close to Bullet’s position will try
to attack him, but you can simply evade or defend against them with little
consequence. You can use the Grungust Nishiki to attack, but I’d only
recommend it if it’s to destroy an enemy on a Player Phase.
Don't bother attacking or counterattacking Murata and Lorenzo, they’re not
worth the trouble. On Player Phase 5, the Grungust Nishiki will be fully
replenished on HP, EN, and SP. It also regains the ability to move and gets
a large boost in morale.
Now is the time to concentrate your attacks on Murata. Use your strongest
attacks and bring his HP down to approximately 45% or lower to finish the
scenario. Alternatively, you may simply survive until the end of Enemy
Phase 6 for the enemy units to retreat.
========================================
Scenario 06
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Angelg destroyed
Battle Mastery Condition: All enemy units defeated within 4 turns
Starting Allies
[0]- Angelg (Lamia)
Starting Enemies
[0]- Lion Type F x5
[0]- Landlion x3
Allied Reinforcements
[1]- Shirogane (Lee)
[1]- Alteisen (Kyosuke)
[1]- Weissritter (Excellen)
[1]- Huckenbein Mk-II (Bullet)
Enemy Reinforcements
- N/A
Spoils
N/A
The Angelg starts this battle at 65% HP. To prevent any further problems,
I suggest casting 'Iron Wall' to reduce any damage to 1/4th. Move between
the 2 closest enemy units and use your strongest available attack. After
defeating 2 enemy units, allied reinforcements [1] appear from the North.
The Failure Condition changes: Lamia destroyed
: Shirogane destroyed
Have Lamia continue to use 'Iron Wall' and pursue the enemy units furthest
from your allied reinforcements. This increases the likelihood that you'll
destroy all enemy units by the end of Player Phase 4. For the record, don’t
bother giving Lee any kills, since he doesn’t need them. I suggest adopting
this policy for the duration of the game.
========================================
Scenario 07
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: All enemy units, except Guarlion Custom, defeated
by the end of Enemy Phase 4
Starting Allies
[0]- Calion (Srey)
[0]- Calion (Ibis)
Starting Enemies
[0]- Lion Type F x4
[0]- Guarlion x4
[0]- Guarlion Custom (Archibald)
Allied Reinforcements
[1]- Alteisen (Kyosuke)
[1]- Weissritter (Excellen)
[1]- Huckenbein Mk-II (Bullet)
[1]- Angelg (Lamia)
Enemy Reinforcements
[1]- Lion Type F x5
Spoils
Repair Kit - Post Scenario
Propellant Tank - Post Scenario
Screw Module - Post Scenario
Chaff Grenade - Post Scenario
Have Srey use 'Accelerate' and 'Concentrate' and engage the enemy units
while Ibis supports her. You should be able to destroy at least 3 of the
enemy units in the span of 2 turns. On Enemy Phase 2, enemy reinforcements
[1] appear from the Northwest. On Player Phase 3, allied reinforcements [1]
appear from the North.
The Victory Condition Changes: Guarlion Custom destroyed
The Battle Mastery Condition is revealed: All enemy units, except Guarlion
Custom defeated before the end of
Enemy Phase 4
If there are any remaining enemies behind your units, don't bother with them
unless it's Excellen attacking them (because she has Hit & Away). Besides,
the enemy will come to you, so concentrate on the 5 enemy reinforcements and
work your way to Archibald.
Don't bother with Archibald though. After clearing the Battle Mastery
Condition, he retreats.
========================================
Scenario 08
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Shirogane destroyed
Battle Mastery Condition: Rhinoceros reduced to 70% HP or lower within 4 turns
Starting Allies
[0]- Shirogane (Lee)
[0]- Alteisen (Kyosuke)
[0]- Weissritter (Excellen)
[0]- Huckenbein Mk-II (Bullet)
[0]- Angelg (Lamia)
Starting Enemies
[0]- Solpleasa x5
[0]- Fulgia x5
[0]- Lion Type F x2
[0]- Landlion x2
[0]- Barrelion x2
[0]- Guarlion Custom (Yuuki)
[0]- Guarlion Custom (Carla)
[0]- Rhinoceros (Archibald)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Repair Kit ? Barrelion [1]
Propellant Tank - Lion F [1]
5200 - Post Scenario
NOTE: In order to get two secret units later, Bullet must have a battle
encounter with Yuuki. Yuuki or Carla must then be forced to retreat
through defeat or destroyed. This is 1 of 4 steps required to obtain
the secret units.
NOTE: This scenario presents the first opportunity to destroy Carla. Doing
so will reward you with the Stealth Boomerang on Scenario 39. This is
1 of 4 opportunities to meet this requirement.
The terrain will be hard to traverse for land units. However, I wouldn't
suggest placing them inside the Shirogane for a turn since moving the
Shirogane forward into the battle will only serve as a detriment.
Be careful of placing the Alteisen out alone. The enemies can do some
serious damage or even destroy him when they all concentrate their attacks;
barring a significant to the armor rating of the Alteisen.
Yuuki and Carla are a little evasive, but they're mostly there for show. If
they sustain enough damage to drop their HP to approximately 65% or lower,
they'll retreat. This is important if you’re aiming for either prerequisite.
Use the G-Impact Cannon of the Huckenbein and the combination attack between
Alteisen and Weissritter, Rampage Ghost, to bring the Rhinoceros' HP down
quickly.
========================================
Scenario 09
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: All enemy units, except the Guarlion Custom units,
defeated before the end of Enemy Phase 4
Starting Allies
[0]- MP Huckenbein Mk-II (Rai)
[0]- Wildfalken (Latouni)
[0]- MP Gespenst Mk-II (Kai)
Starting Enemies
[0]- Lion Type F x6
[0]- Barrelion x2
[0]- Lion Type V (Seolla)
[0]- Lion Type V (Arado)
[0]- Guarlion Custom (Yuuki)
[0]- Guarlion Custom (Carla)
Allied Reinforcements
[1]- Shirogane (Lee)
[1]- 4 Units
Enemy Reinforcements
- N/A
Spoils
Servo Motor ? Lion Type V (Arado) [1]
Wildraubtier - Post Scenario
F-32V Schwert Kai - Post Scenario
Repair Module - Post Scenario
Supply Module - Post Scenario
NOTE: You may want to equip the Screw Module on the Huckenbein Mk-II to
enable better movement underwater.
NOTE: In order to get two secret units later, Bullet must have a battle
encounter with Yuuki. This is 1 of 4 steps required to obtain the
secret units.
NOTE: This scenario presents the second opportunity to destroy Carla. Doing
so will reward you with the Stealth Boomerang on Scenario 39. This is
1 of 4 opportunities to meet this requirement.
Latouni is unable to move, attack, or use Sprit Commands for this battle.
To start, have Rai attack any one of the Lion Type F units around him. On
every turn, make sure you attack a different Lion Type F unit, a full HP unit,
which will help tremendously in clearing the Battle Mastery Condition.
I recommend having Kai head in the direction of Latouni as opposed to
holding ground where he is, or even worse, rushing into the enemy units.
On Player Phase 3, allied reinforcements [1] appear from the Southwest.
The Failure Condition changes: All allied units or battleship destroyed
The Battle Mastery Condition is revealed: All enemy units, except the Guarlion
Custom units, defeated by the end
of Enemy Phase 4
Only send Kai to assist Rai if you want. Truthfully, Rai is perfectly
capable of handling the enemies by himself, and before the turn limit for
the Battle Mastery, if you followed my previous advice. Have your units head
for Barrelion units that are most likely pursuing Kai, then work your way to
the rest of the enemies until you've cleared the Battle Mastery Condition.
Yuuki and Carla retreat when their HP falls to approximately 50% or lower.
========================================
Scenario 10
-----------\
Difficulty: Hard
Terrain: Sea
Victory Condition: All enemy units defeated
Failure Condition: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units defeated within 4 turns
Starting Allies
[0]- Shirogane (Lee)
[0]- 7 Units
Starting Enemies
[0]- F-32V Schwert Kai x5
[0]- Solpleasa x5
[0]- Sealion x5
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Barrelion x7
Spoils
Repair Kit ? Barrelion [1]
Cartridge - Barrelion [1]
Use 'Concentrate', or a similar accuracy-increasing Spirit Command to ensure
the success of your attacks against the more evasive enemy units. Before
destroying the last enemy unit, have Lee cast 'Iron Wall' in anticipation of
the enemy reinforcements. After the initial enemy units are destroyed, enemy
reinforcements [1] appear and surround the Shirogane.
Don't worry too much about the situation, since you only need to destroy 3
enemy units to end the scenario.
========================================
Scenario 11
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Grungust reduced to 70% HP or lower
Failure Condition: Ryusei destroyed
: Grungust destroyed
Battle Mastery Condition: All enemy units, except Yuuki, Carla, Arado, and
Seolla, defeated
: Yuuki, Carla, Seolla defeated
Starting Allies
[0]- Arblade (Ryusei)
[0]- Wildschwein (Viletta)
Starting Enemies
[0]- Grungust (Irum)
Allied Reinforcements
[1]- Grungust (Irum)
Enemy Reinforcements
[1]- Solpleasa x7
[1]- Lion Type F x3
[1]- Lion Type F (Arado)
[1]- Landgriz (Seolla)
[1]- Landgriz (Yuuki)
[1]- Landgriz (Carla)
Spoils
Ammo Creation Part (Ammo -, Accuracy +) - Lion Type F [1]
Ammo Creation Part (Critical +) ? Solpleasa [1]
Booster ? Landgriz (Seolla) [1]
R-2 Powered - Post Scenario
Armorlion - Post Scenario
Chobham Armor - Post Scenario
Dual Sensor - Post Scenario
M950 Machine Gun - Post Scenario
Mega Beam Rifle - Post Scenario
NOTE: This scenario presents the only opportunity to obtain the Graviton
Launcher. To claim it, you must have Viletta destroy every enemy
reinforcement (except Yuuki, Carla, Arado, and Seolla). You will
receive the Graviton Launcher on Scenario 22.
Viletta cannot take any action until the Victory Condition is cleared. She
will, however, become a fully functioning allied unit upon the arrival of the
enemy reinforcements.
The Victory Condition is very easy to clear, simply have Ryusei move 4 panels
away from Irum, effectively out of the enemy’s attack radius, and use the
most powerful attack of the Arblade. This should bring the Grungust down to
the required HP level, and when it does, enemy reinforcements [1] appear from
the Southwest.
The Victory Condition changes: Seolla reduced to 30% HP or lower
: Yuuki or Carla reduced to 70% HP or lower
The Failure Condition changes: Allied unit destroyed
The Battle Mastery Condition is revealed: All enemy units, except Yuuki,
Carla, Arado, and Seolla, defeated
: Yuuki, Carla, Seolla destroyed
You'll want to aim for the former Battle Master Condition. If you use all
your units, then simply use the positive terrain to your advantage and let
the enemy come to you; the scenario isn't hard at all.
If, however, you are using only Viletta, then there are a few things you
need to consider. You should have Viletta use 'Concentrate' on every turn;
she has enough SP to back it up. Also, you will want to always have her on
positive terrain. As long as you let the enemies come to her initially, you
will have no trouble clearing the Battle Mastery Condition and satisfying the
Graviton Launcher condition.
After you've finished with that, have your units concentrate on Seolla. It
doesn’t matter who attacks or destroys her in regards to the Graviton
Launcher condition. She retreats when her Landgriz is reduced to 40% HP or
lower, but she can easily fall from a strong attack from the Grungust.
========================================
Scenario 12
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Excellen destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: 4 enemy units defeated within 2 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- R-2 Powered (Rai)
[0]- Weissritter (Excellen)
[0]- Angelg (Lamia)
[0]- 6 Units
Starting Enemies
[0]- Lion Type F x4
[0]- Barrelion x4
[0]- Landgriz (Yuuki)
[0]- Landgriz (Carla)
[0]- Landgriz (Echidna)
[0]- Guarlion Custom (Archibald)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Einst Gurito x6
[1]- Einst Knotsuhen x12
Spoils
Cartridge - Barrelion [0]
Repair Kit - Lion F [0]
Propellant Tank - Lion F [0]
You will have to spend your first turn getting closer to the enemy units, but
you can easily destroy 4 on Player Phase 2. On Enemy Phase 2, enemy
reinforcements [1] appear and surround your units. The Einst have EN
Barriers and pose more of a threat than your previous enemies, but it's
still a straightforward battle. If you can, give kill priority to Bullet,
Lamia, and Kai. They all require either kills or levels to satisfy the
conditions for certain secrets.
========================================
Scenario 13
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Latouni destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units, except Yuuki, Carla, and Seolla,
defeated within 4 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Huckenbein Mk-II (Latouni)
[0]- 8 Units
Starting Enemies
[0]- Fulgia x3
[0]- Landlion x3
[0]- Lion Type V x3
[0]- Barrelion x9
[0]- Landgriz (Yuuki)
[0]- Landgriz (Carla)
[0]- Landgriz (Seolla)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Ammo Creation Part (Accuracy +) ? Fulgia [0]
Propellant Tank ? Barrelion [0]
Ammo Creation Part (Terrain +Space) ? Barrelion [0]
Dual Sensor ? Barrelion [0]
Apogee Motor ? Landgriz (Yuuki) [0]
Apogee Motor ? Landgriz (Carla) [0]
NOTE: Latouni will be using the MP Huckenbein-Mk II for this scenario. I
recommend you equip any optional parts and weapons you want on it, so
Latouni can be of use.
NOTE: In order to get two secret units later, Bullet must have a battle
encounter with Yuuki. Yuuki or Carla must then be destroyed. Forcing
them to retreat is not acceptable. This is 1 of 4 steps required to
obtain the secret units.
NOTE: This scenario presents the third opportunity to destroy Carla. Doing
so will reward you with the Stealth Boomerang on Scenario 39. This is
1 of 4 opportunities to meet this requirement.
Have your units rush forward and attack whenever the opportunity presents
itself. Use 'Concentrate' and other Spirit Commands when needed and you'll
have the Battle Mastery Condition cleared within 3 or 4 turns. Keep in mind
that attacking a Landgriz unit causes Seolla to rush towards Latouni.
The Victory Condition changes: Seolla reduced to 10% HP or lower
The Failure Condition is appended: Seolla destroyed
Reduce Seolla to the necessary HP level or lower to end the scenario.
========================================
Scenario 14
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated within 5 turns
Failure Condition: All enemy units not defeated within 5 turns
: Allied unit destroyed
Battle Mastery Condition: All enemy units defeated within 4 turns
Starting Allies
[0]- Grungust Nishiki (Kusuha)
[0]- Calion (Srey)
[0]- Calion (Ibis)
Starting Enemies
[0]- 71-Type Military Tank Bardong x5
[0]- M-ADATS x4
Allied Reinforcements
[1]- Guarlion (Tsugumi)
Enemy Reinforcements
[1]- M-ADATS [Twin] x5
[1]- Grungust Unit 2
Spoils
N/A
Be mindful of the Calion units and their HP. They can be destroyed in 1 or
2 hits, so make sure you use any defense or evasion-related Spirit Commands
to ensure their safety.
When you destroy the initial enemy units, enemy reinforcements [1] appear from
the North and an allied reinforcement [1] appears from the South. The turn
limit is also lifted. In addition, she and Ibis take a substantial decrease
in morale, so they won't be very effective.
Have Tsugumi fly and move as far West as she can go; preferably on some
positive terrain. No matter what, do not bring her into the battle because
she nothing more than a hassle and a hazard.
The Calion units, although supposedly evasive, will most likely get hit by
any attack above 30% accuracy. To counter this, use Quick Save as often as
possible and appropriate Spirit Commands when necessary.
========================================
Scenario 15
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: 7 enemy units destroyed before Player Phase 7 (HP
to 0)
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Giganscudo (Tasuku)
[0]- Guarlion Custom (Leona)
[0]- MP Gespenst Mk-II (Katina)
[0]- MP Gespenst Mk-II (Russell)
Starting Enemies
[0]- Cosmolion x4
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Cosmolion x5
[1]- Barrelion x4
[1]- Barrelion V x3
[1]- Guarlion Custom (Murata)
Spoils
9500 - Post Scenario*
NOTE: This number seems to be based off the number of units you defeat or
destroy before Player Phase 7.
The initial enemy units will run away from your units. Because of the huge
head start they have, they will succeed. The best thing to do is not pursue
them at all; save for Katina and Russell. Have your other units stand by in
the exact position they’re in. On Enemy Phase 3, enemy reinforcements [1]
appear from the Northeast.
The Victory Condition changes: All enemy units defeated (HP to 40% or lower)
The Battle Mastery Condition is revealed: 7 enemies destroyed before Player
Phase 7 (HP to 0)
The Battle Mastery Condition is somewhat absurd, since there's no definitive
method of ensuring that you destroy the enemy units instead of defeating
them. Use Quick Save before every attack.
A few methods that I found mildly successful was to use Giganscudo's weakest
attack, followed by Guarlion Custom's strongest attack. Another method I saw
some success with was 2 M950 Machine Gun attacks followed by the Gespenst
unit’s strongest attack. On Player Phase 7, all enemy units, except Murata,
will retreat.
The Victory Condition changes: All enemy units destroyed
Get Leona or Tasuku to fall into a critical-HP state to cause the next
series of events. Afterwards, maintain your units until the scenario ends.
========================================
Scenario 16
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated and 1 Garoika reduced to 5% HP or
lower
Failure Condition: Allied unit or battleship destroyed
: All Garoika units defeated
Battle Mastery Condition: Victory Condition met within 2 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Giganscudo Duro (Tasuku)
[0]- Guarlion Custom (Leona)
[0]- MP Gespenst Mk-II (Katina)
[0]- MP Gespenst Mk-II (Russell)
Starting Enemies
[0]- Garoika x10
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- SF-29V Ranzen Kai x8
[1]- Garoika x4
[1]- MP Huckenbein Mk-II x6
Spoils
Energy Taker - Garoika [0]
Thruster Module ? Ranzen Kai [1]
A-Adapter - Post Scenario
Booster - Post Scenario
Repair Module - Post Scenario
Supply Module - Post Scenario
Have you units proceed as normal, but only damage, not destroy, the Garoika
unit closest to the Hiryu Kai. Have Sean cast his ‘Mercy’ Spirit Command and
let the Hiryu Kai attack the enemy unit. With ‘Mercy’ cast the enemy unit
will subsequently be reduced to 10 HP; clearing the Battle Mastery Condition
and the Victory Condition before the end of Player Phase 2. When you clear
the Victory Condition, enemy reinforcements [1] appear from the Northeast.
The Victory Condition changes: All enemy units defeated and 1 MP Huckenbein
Mk-II reduced to 10% HP or lower
The Failure Condition changes: All MP Huckenbein Mk-II units defeated
Have your units stay close to the Hiryu Kai, and reap the benefits of the
Leadership Aura, or have them use the positive terrain bonuses of the
numerous asteroid fields. When it comes time to take care of the MP
Huckenbein Mk-II units, repeat the same tactics you did for the Garoika.
========================================
ROUTE SPLIT:
At this point in the game, after choosing to proceed to the next scenario,
you are presented with 2 options. These are route splits and you must
select which one you wish to travel. The units and pilots that travel on
each path is listed below. Note that the top selection, Ethiopia, equates
to the Earth and the bottom selection, Moon, equates to Space.
Ethiopia Moon
----- -----
Hagane (Daitetsu & Tetsuya) Hiryu Kai (Lefina & Sean)
Alteisen (Kyosuke) Weissritter (Excellen)
R-2 Powered (Rai) Arblade (Ryusei)
Grungust (Irum) Giganscudo Duro (Tasuku)
Huckenbein Mk-II (Bullet) Guarlion Custom (Leona)
MP Gespenst Mk-II (Kai) MP Gespenst Mk-II (Katina)
Angelg (Lamia) MP Gespenst Mk-II (Russell)
MP Huckenbein Mk-II (Latouni)
Wildraubtier
Wildschwein
Armorlion
F-32V Schwert Kai
If you need an influencing factor to your decision, remember that certain
units must fulfill level or kill prerequisites for certain units.
========================================
Scenario 17 (Ethiopia)
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Lamia destroyed
: Latouni destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units defeated within 6 turns
Starting Allies
[0]- Hagane (Daitetsu & Lefina)
[0]- Angelg (Lamia)
[0]- MP Huckenbein Mk-II (Latouni)
[0]- 5 Units
Starting Enemies
[0]- MP Huckenbein Mk-II x17
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- MP Gespenst Mk-II x5
[1]- R-Eins (Ouka)
[1]- R-Eins (Echidna)
Spoils
Ammo Creation Part (Attack +, Ammo -) - MP Gespenst Mk-II [0]
Propellant Tank - MP Gespenst Mk-II [0]
Servo Motor - MP Gespenst Mk-II [0]
Ammo Creation Part (Accuracy +, Critical -) - MP Gespenst Mk-II [1]
Spider Net ? R-Eins (Echidna) [1]
Apogee Motor ? R-Eins (Ouka) [1]
NOTE: This scenario presents the opportunity to fulfill 1 of 3 prerequisites
to acquire a secret unit. After you defeat Echidna, have Lamia move to
the panel that Echidna was defeated on/retreated from and end your turn
there. This means that you cannot have Echidna defeated last.
The enemy units are somewhat tougher than before and have greater numbers,
but not much else. After destroying the initial enemy units, enemy
reinforcements [1] appear from the South and West.
The R-Eins units have high HP, accuracy, and evasion ratings. Needless to
say, they pose a high level of difficulty for your units. Luckily, you your
pilots should have enough morale to access their strongest attacks. Make
sure you use the necessary Spirit Commands, and most importantly, defeat
Echidna first if you’re aiming for the secret unit. Both R-Eins units
retreat at approximately 30% HP or lower.
========================================
Scenario 18 (Ethiopia)
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
: All NPC units defended
Failure Condition: NPC unit destroyed
: Kyosuke destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units defeated within 3 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Alteisen (Kyosuke)
[0]- 6 Units
Starting Enemies
[0]- Einst Gurito x4
[0]- Einst Knotsuhen x7
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Einst Knotsuhen x7
[1]- Peruzein Lihckit (Alfimii)
Spoils
Energy Taker - Einst Knotsuhen [1]
Dustproof Module - Post Scenario
Cartridge - Post Scenario
Repair Kit - Post Scenario
Propellant Tank - Post Scenario
M950 Machine Gun - Post Scenario
Spirit Taker - Post Scenario
Chaff Grenade - Post Scenario
The enemy units will have a preoccupation with Kyosuke most of the time, so
use that to your advantage. The NPC units don't get within attacking range
of the enemy units until NPC Phase 2. By then, you should have destroyed,
or severely weakened, the majority of the enemies. When the enemy units are
destroyed, enemy reinforcements [1] appear from the South.
Alfimii is difficult to handle, but not as much as the R-Eins from the
previous scenario. You only need to reduce her by approximately 20000 HP
or more to end the scenario.
========================================
Scenario 19 (Ethiopia)
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Rhinoceros reaches the highlighted area
: Bullet or Lamia destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units defeated within 10 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Angelg (Lamia)
[0]- Huckenbein Mk-II (Bullet)
[0]- 5 Units
Starting Enemies
[0]- Fulgia x4
[0]- Landlion x2
[0]- Landlion [Twin] x2
[0]- Landgriz x5
[0]- Rhinoceros x3
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- MP Gespenst Mk-II x10
[1]- R-Eins (Yuuki)
[1]- R-Eins (Carla)
[1]- Lazangriff (Echidna)
Spoils
Chobham Armor ? Rhinoceros [0]
Ammo Creation Part (Range +1) ? Rhinoceros [0]
Ammo Creation Part (Post Movement) ? Landgriz [0]
Booster ? R-Eins (Yuuki) [1]
Dual Sensor ? Lazangriff (Echidna) [1]
Your primary concern should be the Rhinoceros units, since you can deal with
the other units during counterattacks. Keep in mind that the Landgriz units
have the ‘Jammer’ passive ability. This means that missile attacks have a
good chance of failing to hit them. After you destroy a Rhinoceros, enemy
reinforcements [1] appear from the West.
Ignore the enemy reinforcements and continue your focus on the Rhinoceros
units. The enemy reinforcements will come to you without fail, and when
they do, present the best opportunity for you to attack. Yuuki, Carla, and
Echidna retreat at approximately 50% HP or lower.
========================================
Scenario 20 (Ethiopia)
-----------\
Difficulty: Hand
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Any enemy unit reaches highlighted area
: All NPC units or allied units or battleship destroyed
Battle Mastery Condition: All NPC Barrelion units survive
Starting Allies
[0]- Shirogane (Lee)
[0]- Weissritter (Excellen)
[0]- R-1 (Ryusei)
[0]- Giganscudo Duro (Tasuku)
[0]- MP Gespenst Mk-II (Katina)
[0]- MP Gespenst Mk-II (Russell)
[0]- Guarlion Custom (Leona)
Starting Enemies
[0]- Solpleasa x6
Allied Reinforcements
[1]- Hagane (Daitetsu & Tetsuya)
[1]- Alteisen (Kyosuke)
[1]- R-2 (Rai)
[1]- Angelg (Lamia)
[1]- Grungust (Irum)
[1]- Huckenbein Mk-II (Bullet)
[1]- MP Gespenst Mk-II (Kai)
[1]- MP Huckenbein Mk-II (Latouni)
Enemy Reinforcements
[1]- Lion Type V x6
[1]- Guarlion x2
[2]- Barrelion x9
Spoils
Servo Motor - Guarlion [1]
Propellant Tank - Barrelion [2]
Chobham Armor - Post Scenario
Apogee Motor - Post Scenario
NOTE: This scenario presents the last opportunity to get Bullet to at least
level 18 and have at least 45 kills. Your reward will be the Shishiou
Blade at the end of Scenario 24.
The Solpleasa units are evasive and accurate, but are manageable. When
you've destroyed the initial enemy units, enemy reinforcements [1] appear
from the South. Be careful, within 2 turns of movement, the enemy units
can successfully reach a part of the highlighted area. To counter this,
check the movement range of each enemy unit and discern which ones should
have priority. Placing a unit directly in their path can significantly
reduce their movement range and buy you some time. Finally, if an enemy
moves onto the highlighted area, they will still attack your allies if they
are in range. This is your absolute, last ditch chance.
When the enemy reinforcements are destroyed, enemy reinforcements [2] appear
from the North. Giganscudo Duro can now move, and I suggest you send him
North to run interference. The NPC Barrelion units sustain a little damage,
but are still a huge liability. The Shirogane still refuses to move, but he
can occasionally hit a unit. I suggest you do so, but only if it's to weaken
a unit and allow someone else to destroy it. Of course, if an NPC unit is in
danger and there’s no other way, let him destroy the enemy unit.
A turn after the enemy reinforcements appear, allied reinforcements [1]
appear from the West. This should help the rest of the battle considerably.
========================================
Scenario 17 (Moon)
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Excellen destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units defeated within 3 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Weissritter (Excellen)
[0]- 5 Units
Starting Enemies
[0]- Einst Gurito x12
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Einst Knotsuhen x5
[1]- Einst Knotsuhen [Twin] x4
[2]- Peruzein Lihckit (Alfimii)
Spoils
Ammo Creation Part (Attack +, Ammo -) - Einst Gurito [0]
Ammo Creation Part (Ammo -, Accuracy +) - Einst Knotsuhen [1]
Propellant Tank - Einst Knotsuhen [1]
Energy Taker - Einst Knotsuhen [Twin] [1]
Use the terrain to your advantage and give priority to the enemies that are
on that same terrain; they'll take longer to destroy. After destroying
the enemy units, enemy reinforcements [1] appear from the Southwest.
You can take your time with these reinforcements, so try and get all your
units on positive terrain and have any damaged unit retreat to the Hiryu Kai
for repairs. When all the enemy reinforcements are destroyed, an enemy
reinforcement [2] appears from the Southwest.
Alfimii is tough, but bearable if you maintain a good position on the positive
terrain. You have two options: wait approximately 4 turns for her to leave on
her own or reduce her to approximately 70000 HP or lower.
========================================
Scenario 18 (Moon)
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Enemy unit reaches highlighted area
: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units defeated within 5 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- R-1 (Ryusei)
[0]- 5 Units
Starting Enemies
[0]- Cosmolion Type F x9
[0]- Cosmolion Type F [Twin] x4
Allied Reinforcements
[1]- MP Huckenbein Mk-II (Ring)
[1]- Schutzwald (Radha)
Enemy Reinforcements
[1]- Barrelion x14
[2]- Guarlion x4
[3]- Garugau (???)
Spoils
Servo Motor ? Cosmolion [0]
Apogee Motor ? Barrelion [1]
Cartridge - Post Scenario
Repair Kit - Post Scenario
Propellant Tank - Post Scenario
M950 Machine Gun - Post Scenario
Spirit Taker - Post Scenario
Chaff Grenade - Post Scenario
Try to have yourself in a position where you can rush up to the Northwest
with minimal effort. I usually have Katina stand guard with the Hiryu Kai,
or even better, on the actual highlighted area as a last line of defense in
case something goes awry. After you destroy the initial enemy units, enemy
reinforcements [1] appear from the Northeast and allied reinforcements [1]
appear from the North.
With the Battle Mastery Condition no longer in effect, you can take a little
more time with these enemies. They will prioritize reaching the highlighted
area, so you may want some units to stand in their way. After destroying 4 of
the enemy reinforcements, enemy reinforcements [2] appear from the Southwest.
The Failure Condition is appended: Arado destroyed
Send a couple of units to assist him as you see fit. After you destroy
all of the Barrelion units, an allied reinforcement [2] appears. At this
point, you should have Arado retreat to safer territory if he’s in any
danger. After destroying the enemy units, an enemy reinforcement [3]
appears next to Arado.
The Victory Condition changes: Garugau reduced to 80% HP or lower
It will take everything in your arsenal to do it, but you can reduce Garugau
to the required HP level within 2 turns. Most importantly, know that the
Garugau will absorb beam-weapon attacks and convert the damage to HP.
========================================
Scenario 19 (Moon)
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Shirogane or all NPC units destroyed
</pre><pre id="faqspan-5">
Battle Mastery Condition: All NPC Lion Type V units survive
Starting Allies
[0]- Shirogane (Lee)
Starting Enemies
[0]- Solpleasa x6
[0]- Fulgia x5
[0]- Landlion x3
[0]- Landgriz x7
[0]- Rhinoceros
Allied Reinforcements
[1]- Giganscudo Duro (Tasuku)
[1]- R-1 (Ryusei)
[1]- Weissritter (Excellen)
[1]- MP Gespenst Mk-II (Katina)
[1]- MP Gespenst Mk-II (Russell)
Enemy Reinforcements
- N/A
Spoils
Spider Net ? Landgriz [0]
Ammo Creation Part (Post Movement) ? Landlion [0]
Ammo Creation Part (Range +1) ? Landgriz [0]
Chobham Armor ? Rhinoceros [0]
Have Lee cast ‘Iron Wall’ and act as a shield for the NPC units. Remember,
don’t bother giving him any kills. On Player Phase 2, allied reinforcements
[1] appear from the Southeast.
Start destroying the enemy units, but make sure you prevent the NPC units
from getting involved. In a worst-case scenario, have Russell use ‘Trust’
on the NPC units to restore up to 2000 HP per use.
========================================
Scenario 20 (Moon)
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Shirogane destroyed
: All allied units destroyed
Battle Mastery Condition: 9 enemy units defeated within 2 turns
Starting Allies
[0]- Shirogane (Lee)
[0]- 6 Units
Starting Enemies
[0]- Solpleasa x9
[0]- Solpleasa [Twin] x3
Allied Reinforcements
[1]- Hagane (Daitetsu & Tetsuya)
[1]- Alteisen (Kyosuke)
[1]- R-2 (Rai)
[1]- Huckenbein Mk-II (Bullet)
[1]- Angelg (Lamia)
[1]- MP Huckenbein Mk-II (Latouni)
[1]- MP Gespenst Mk-II (Kai)
[1]- Grungust (Irum)
Enemy Reinforcements
[1]- Solpleasa x7
[2]- MP Gespenst Mk-II x15
[2]- MP Gespenst Mk-II [Twin] x3
[3]- MP Gespenst Mk-II x6
[3]- R-Eins (Ouka)
[3]- R-Eins (Echidna)
Spoils
Dual Sensor ? R-Eins (Echidna)
Booster ? R-Eins (Ouka)
Chobham Armor - Post Scenario
Apogee Motor - Post Scenario
Dustproof Module - Post Scenario
NOTE: This scenario presents the last opportunity to get Bullet to at least
level 18 and have at least 45 kills. Your reward will be the Shishiou
Blade at the end of Scenario 24.
NOTE: This scenario presents the opportunity to fulfill 1 of 3 prerequisites
to acquire a secret unit. After you defeat Echidna, have Lamia move to
the panel that Echidna was defeated on/retreated from and end your turn
there. This means that you cannot have Echidna defeated last.
Before you do anything with Russell, you'd be wise to use ‘Trust’ on the
Shirogane. Continue to keep the Shirogane above 6000 HP at all times.
Use your accuracy-increasing Spirit Commands if you want a decent chance of
hitting the enemy units. When you destroy 9 enemy units or more, enemy
reinforcements [1] appear from the South. If this happens on an enemy turn,
and there are no allied units around the Shirogane, then it will more than
likely get destroyed. On the next turn, or when 3 enemy units remain, allied
reinforcements [1] appear from the East.
The Failure Condition is appended: Lamia or Latouni destroyed
After destroying all the enemy units, enemy reinforcements [2] appear from
the North. When you destroy those enemy units, enemy reinforcements [3]
appear from the Northwest. The MP Gespenst Mk-II units will prioritize the
Shirogane, but if you've been keeping its’ HP high, it'll be fine. Destroy
all the MP Gespenst Mk-II units before aiming your sights on Echidna. Make
sure you defeat Echidna first and end with Ouka if you’re aiming for the
secret unit. Ouka and Echidna retreat at 50% HP or lower.
========================================
Scenario 21
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Lion Type F survives
Failure Condition: Lion Type F destroyed
Battle Mastery Condition: 15 enemy units defeated by turn 4
Starting Allies
[0]- Lion Type F
Starting Enemies
[0]- Solpleasa x3
Allied Reinforcements
[1]- Hagane (Daitetsu & Tetsuya)
[1]- R-2 (Rai)
[1]- MP Huckenbein Mk-II (Latouni)
[1]- 11 Units
Enemy Reinforcements
[1]- Lion Type F x6
[1]- Barrelion x12
[1]- Guarlion x7
[1]- R-Eins (Archibald)
Spoils
Spider Net ? Guarlion [1]
Cartridge ? Guarlion [1]
Propellant Tank ? Guarlion [1]
Ammo Creation Part (Terrain +Air) ? Barrelion [1]
Ammo Creation Part (Range +, Accuracy +) - Guarlion [1]
Use the Lion Type F pilot's Spirit Commands to restore its HP and head to the
Southeast area of the map. On Player Phase 2, allied reinforcements [1]
appear from the Southeast and enemy reinforcements [1] appear from the West.
The Victory Condition changes: Lion Type F reaches the Hagane
The Failure Condition is appended: Rai destroyed
: All allied units or battleship
destroyed
The Battle Mastery Condition is revealed: 15 enemy units defeated by turn 4
Don't bother with Archibald or with getting the Lion Type F to the Hagane,
since both are detrimental to clearing the Battle Mastery Condition. When
you destroy all the enemy units, except Archibald's, the scenario will end.
========================================
Scenario 22
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: All allied units or battleship destroyed
: Any NPC unit destroyed
Battle Mastery Condition: 15 enemy units defeated within 4 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Gespenst (Gilliam)
[0]- Gespenst Mk-II Type R (Viletta)
[0]- Valsione (Ryune)
Starting Enemies
[0]- Cosmolion & Garoika x6
[0]- Garoika x6
[0]- MP Huckenbein Mk-II x6
[0]- Peregrine x2
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Dorukin (Sikarog)
[1]- Sibelwind (Agiha)
[1]- Greitakin (Mekibos)
Spoils
Booster - Peregrine [0]
Beam Coat - Peregrine [0]
Chobham Armor ? MP Huckenbein Mk-II [0]
Hyper Jammer ? Sibelwind [1]
Armor Breaker ? Dorukin [1]
Weapon Breaker ? Greitakin [1]
NOTE: This stage presents the opportunity to obtain the following: Shishiou
Blade, G-Impact Hammer, Soul of Steel, Seal of the Brave, and a Custom
CPU. To receive these items, you must destroy the enemy reinforcements,
but Greitakin (purple-colored unit) must be destroyed last.
Try your absolute hardest to conserve your SP, except for Gilliam. He has
SP Regenerate and will regenerate 10 SP every turn. After you clear the
Battle Mastery Condition, enemy reinforcements [1] appear.
The Victory Condition changes: Hiryu Kai and all allied units reach the
highlighted area
If you want to escape, place all your units into the Hiryu Kai, have Sean use
'Iron Wall', and rush to the highlighted area while defending against any
damage incurred. The other option, to stay and fight, is a bit complicated.
If you do decide to stay and fight, then I suggest you retreat to Neviim. If
any of your units are low on ammunition, send them into the Hiryu Kai for a
turn to replenish it. HP and EN can be recharged on the terrain panels
of Neviim. What you're aiming for, is a formation on Neviim that restricts
the enemy from resting on the positive terrain by having your units at the
Westernmost edge. Units with the Support Attack ability should be in a
position that allows that skill to be used to its fullest potential. The
bottom line is this: Everyone should be able to attack and receive support
from another allied unit.
One of the most important things to understand about attacking is that all
three of the enemy units have the ability to absorb beam attacks and convert
it into HP for themselves. With this said, do not, under any circumstances,
use beam weaponry. This is denoted by the letter B in the second column of
the weapon selection screen. Interestingly enough, Gilliam’s Neutron Beam
is able to damage the enemy units; despite the fact that it is a beam weapon
in every sense of the word. This is perfect, since it’s the strongest attack
of his Gespenst.
The order I suggest you destroy the enemies is as follows: Sibelwind,
Dorukin, then Greitakin. However, I suggest you focus on the Dorukin. The
reason for this is because the Sibelwind has the lowest amount of HP out of
the three units and focuses on the Valsione (when the Valsion is absent, it
focuses on the Hiryu Kai). Since it focuses on the Valsione, you will damage
it through counterattacks with Cross Smasher. By the time you have Dorukin
down to approximately 30000 HP, you may have already destroyed Sibelwind.
Through sheer luck and a lot of Quick Saving and Loading, I had both the
Sibelwind and the Dorukin destroyed by Turn 20. With Greitakin left, you
soon learn that he's a complete bastard. He makes Gilliam his primary
concern, but this is his only redeeming quality. What makes him a problem
is that if Gilliam is inside the ship, and Greitakin is close enough, he
has no qualms with actually setting foot on Neviim. The HP regeneration,
coupled with the added accuracy and evasion bonuses, makes him completely
unbeatable. He can negate about 10 turns of concentrated attacking if he
remains on positive terrain for a turn. Avoid this at all costs.
Should you end up in this horrible situation, you have only one option if
you don't have a Quick Save at a reasonable point. Have Gilliam cast
'Concentrate', which he should be doing every turn anyway, and send him out
as far away from Neviim as possible. 2 player phases of movement should
place him out of Mekibos’ range. As a result of this, Greitakin has no
choice but to move off of his Neviim panel and pursue Gilliam. Move Gilliam
back to a Neviim panel and reassemble your forces to prevent this from
happening again as best you can.
I had Greitakin destroyed by Turn 29, but it doesn't matter how long you take
to destroy them since nothing changes as a result. After you defeat him, you
receive the following items immediately: Soul of Steel, Seal of the Brave,
Custom CPU, Shishiou Blade, and a G-Impact Hammer.
Sadly, even after destroying all the enemy units, you must still have all
your units reach the highlighted area. When you do, the scenario ends.
========================================
Scenario 23
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: Tausendfuessler never damaged
Starting Allies
[0]- Schutzwald (Radha)
Starting Enemies
[0]- Gunsect x9
Allied Reinforcements
[1]- MP Huckenbein Mk-II (Arado)
[2]- Huckenbein (Ring)
[2]- AM Gunner (Rio)
Enemy Reinforcements
[1]- MP Huckenbein Mk-II x15
[2]- Greitakin (Mekibos)
Spoils
Repair Kit ? Gunsect [0]
Propellant Tank ? Gunsect [0]
Repair Kit ? Gunsect [0]
Ammo Creation Part (Range +, Ammo -) - MP Huckenbein Mk-II [1]
Ammo Creation Part (Critical +, Range -) - MP Huckenbein Mk-II [1]
Servo Motor - MP Huckenbein Mk-II [1]
NOTE: This scenario presents the opportunity to obtain the Boost Hammer,
that Arado has equipped, for permanent use. To do so, Arado must
destroy all of the Gunsect units. You must do this within 4 turns
and will receive the Boost Hammer for immediate use after battle.
Radha has SP Regenerate, and as a result, should cast 'Concentrate' on
every Player Phase. The positive terrain is extremely helpful, but you’ll
want to have Radha move South in anticipation of enemy reinforcements. On
the map, you’ll notice a small gray road that leads South with a Southeast
angle. This line has the same terrain bonus as the facility Radha starts
on and I recommend you keep her on this terrain at all possible times. You
may attack any of the Gunsect units, but do not destroy them if you want to
keep the Boost Hammer.
On Player Phase 2, an allied reinforcements [1] appears from the North. A
single strike from the Boost Hammer will destroy a Gunsect unit easily. Try
and situate Arado in a position to maximize his attack radius. As you’re
destroying the enemy units, keep sending your units South. When you destroy
the enemy units, or on Player Phase 5, enemy reinforcements [1] appear from
the North and allied reinforcements [2] appear from the South.
The Victory Condition changes: Tausendfuessler reaches highlighted area
The Failure Condition is appended: Tausendfuessler destroyed
The Battle Mastery Condition is revealed: Tausendfuessler is never damaged
Ring and Rio are good pilots, so you won't have to worry too much about
them receiving damage. Try to concentrate your attacks in a way that will
allow a clear path for the Tausendfuessler to travel. The Tausendfuessler
will get attacked by at least 2 enemy units; regardless of what you do. If
you destroy as many enemy units as possible, it’ll reduce the amount of
opportunities for the Tausendfuessler to be damaged. You only have worry
about this for 3 turns, luckily. After those 3 turns pass, an enemy
reinforcement [2] appears from the South.
Greitakin still has high accuracy and evasion and will absorb beam damage
like before. After reducing him to 80% HP or lower, or approximately 6 turns
pass, the scenario will end.
========================================
Scenario 24
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: All enemy units defeated before end of Player Phase
3
Starting Allies
[0]- Calion (Srey)
[0]- Grungust Nishiki (Kusuha)
Starting Enemies
[0]- Gunsect x4
[0]- Gunsect [Twin] x8
Allied Reinforcements
[1]- Huckenbein Mk-III Trombe (Ratsel)
[1]- Calion (Ibis)
Enemy Reinforcements
[1]- Gunsect x5
[1]- Gunsect [Twin] x4
[1]- F-32 Schwert x2
[1]- Landlion x4
[1]- MP Huckenbein Mk-II x6
[1]- Garugau (Vigaji)
Spoils
Mega Generator - Post Scenario
Solar Panel - Post Scenario
Hybrid Armor - Post Scenario
Tesla Drive - Post Scenario
Rectangular Launcher - Post Scenario
M13 Shotgun - Post Scenario
Mind Blast - Post Scenario
Shishiou Blade - Post Scenario*
NOTE: You will receive the Shishiou Blade if you met the prerequisite.*
NOTE: This scenario presents 1 of 2 opportunities to get Ratsel 35 kills or
more. This is 1 of 2 requirements to get a secret unit in a later
scenario.
With Kusuha using 'Iron Wall' and Srey using 'Concentrate', there should be
little trouble in destroying the enemy units. Make sure to prioritize
the enemy groups with 2 units if you’re aiming for the Battle Mastery
Condition. Upon their destruction, enemy reinforcements [1] appear from the
North and Southwest and allied reinforcements [1] appear from the Southwest.
The Victory Condition changes: Ladybird reaches the highlighted area
The Failure Condition is appended: Ladybird destroyed
Regardless of how you look at it, Ibis is pathetic in this battle. Her only
use in this scenario should be to use her HP-restoring Spirit Command. I
suggest you place her on some positive terrain and leave her there, or at
least sent her further East on the path the Ladybird will travel. To give her
the greatest chance of survival, it is vital that she not engage the enemy.
With that said, you will be doing a lot of Quick Saving and Quick Loading for
the duration of the scenario. Try to get both Calion units as far away from
the battle as possible if things continually take a turn for the worse. Make
sure you monitor the HP of the Ladybird and act accordingly.
========================================
Scenario 25
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Srey defeated
Failure Condition: Ibis destroyed
Battle Mastery Condition: All enemy units defeated within 6 turns
Starting Allies
[0]- Calion (Ibis)
Starting Enemies
[0]- Calion (Srey)
Allied Reinforcements
[1]- Huckenbein Mk-III Trombe (Ratsel)
[1]- Grungust Nishiki (Kusuha)
[2]- Cybuster (Masaki)
Enemy Reinforcements
[1]- F-32V Schwert Kai x9
[1]- Landlion [Twin]
[1]- Guarlion x8
Spoils
Tesla Drive ? Calion (Srey) [0]
Ammo Creation Part (Morale -, Attack -) ? Guarlion [1]
SP Drink ? Guarlion [1]
Ammo Creation Part (Critical +) - F-32V Schwert Kai [1]
Repair Kit - F-32V Schwert Kai [1]
Grungust Unit 2 - Post Scenario
NOTE: If you are aiming to destroy the Calion and obtain the Tesla Drive, I
recommend you equip any accuracy and evasion increasing optional parts
in preparation. The optional parts acquired from Scenario 22 are
excellent choices.
NOTE: This scenario presents your last opportunity to get Ratsel 35 kills or
more. This is 1 of 2 requirements to get a secret unit in a later
scenario.
Srey and the Calion have has their abilities increased by an insurmountable
amount. If you don't have the optional parts from Scenario 22 equipped,
be prepared to Quick Save often. After you destroy her or a few turns pass,
enemy reinforcements [1] appear from the West and Southeast and allied
reinforcements [2] appear near Ibis.
The Victory Condition changes: All enemy units defeated
The Failure Condition changes: Ladybird destroyed
: Allied unit destroyed
The Battle Mastery Condition is revealed: All enemy units defeated within 6
turns
Your units should have little difficulty against the enemy units. After
destroying 7 enemy units, an allied reinforcement [2] appears from the South.
========================================
Scenario 26
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Arado reaches a panel directly adjacent to Wildfalken
Failure Condition: Wildfalken destroyed
: Allied unit destroyed
Battle Mastery Condition: All enemy units, except Zwaizagain, destroyed
within 6 turns
Starting Allies
[0]- Arblade (Arado)
[0]- Angelg (Lamia)
Starting Enemies
[0]- MP Gespenst Mk-II x5
[0]- Wildfalken (Seolla)
Allied Reinforcements
[1]- Hagane (Daitetsu & Tetsuya)
[1]- Shirogane (Lee)
[1]- Hiryu Kai (Lefina & Sean)
[1]- Alteisen (Kyosuke)
[1]- Weissritter (Excellen)
[1]- 11 Units
Enemy Reinforcements
[1]- MP Gespenst Mk-II x4
[1]- MP Gespenst Mk-II [Twin] x4
[1]- Landlion [Twin] x5
[1]- R-Eins x3
[1]- R-Eins & Landgriz x2
[1]- Lazangriff (Axel)
[2]- Zwaizagain (Vindel)
Spoils
Dual Sensor - MP Gespenst Mk-II [0]
SP Drink - Landlion [Twin] [1]
Propellant Tank - R-Eins [1]
NOTE: To get a secret unit later, Arado must destroy at least 4 of the MP
Gespenst Mk-II units before his unit reaches a panel adjacent to Seolla.
NOTE: This scenario presents the opportunity for Lamia to determine which of
2 secret units you’ll receive later. To make the decision, Lamia must
have either 1 or 2 battle encounters with Axel. A battle encounter is
an exchange of attacks between 2 units; regardless of a Player Phase or
Enemy Phase. Depending on whether you have 1 or 2 encounters, you will
receive 1 of 2 units on scenario 35. Remember, 1 encounter will give
you the Vaisaga unit and 2 encounters will give you the Ashsaviour
unit. Having 0 encounters or 3 or more encounters will yield nothing.
When you come within a panel of Seolla, enemy reinforcements [1] appear from
the North and South.
The Victory Condition changes: All enemy units destroyed
For the Vaisaga, simply move within the Lazangriff unit’s attack radius and
wait until Axel attacks you on the next enemy phase. Axel will only attack
Lamia, so you won’t have to worry about getting his attention. If you want
the Ashsaviour, Lamia should attack Axel and counterattack him; giving the
necessary 2 encounters. Remember, any other action, whether it's defending or
evading, between Lamia and Axel counts as a battle encounter.
After a few turns pass, or the Lazangriff is reduced to approximately 10000
HP or lower, allied reinforcements [1] appear from the Southwest and an enemy
reinforcement [2] appears from the center of the map.
The Failure Condition changes: All allied units or battleship destroyed
The Battle Mastery Condition is revealed: All enemy units, except Zwaizagain,
defeated within 6 turns
Avoid Vindel at all costs and try not to group your characters too much. He
has several powerful attacks with high accuracy ratings and a MAPW. After
you destroy all the other enemy units, Vindel retreats.
========================================
ROUTE SPLIT:
At this point in the game, after choosing to proceed to the next scenario,
you are presented with 2 options. These are route splits and you must
select which one you wish to travel. The units and pilots that travel on
each path is listed below. Note that the top selection, Aviano, equates
to the Earth and the bottom selection, Izu, equates to the Earth as well.
Aviano Izu
----- -----
Hagane (Daitetsu & Tetsuya) Hiryu Kai (Lefina & Sean)
R-1 (Ryusei) Alteisen (Kyosuke)
R-2 Powered (Rai) Weissritter (Excellen)
Gespenst Mk-II Type R (Viletta) Angelg (Lamia)
Huckenbein (Leona) Huckenbein Mk-II (Bullet)
Arblade (Arado) Grungust Nishiki (Kusuha)
Astelion (Ibis) Huckenbein Mk-III Type L (Ryoto)
MP Gespenst Mk-II (Kai) AM Gunner (Rio)
Grungust (Irum) Giganscudo (Tasuku)
MP Huckenbein Mk-II (Latouni) Cybuster (Masaki)
Schutzwald (Radha) Valsione (Ryune)
Wildraubtier MP Gespenst Mk-II (Katina)
Wildschwein MP Gespenst Mk-II (Russell)
Guarlion Custom Grungust Unit 2
Armorlion
F-32V Schwert Kai
If you need an influencing factor to your decision, remember that certain
units must fulfill level or kill prerequisites for certain units.
========================================
Scenario 27 (Aviano)
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Landgriz units defeated without reaching the wall
Failure Condition: 5 turns pass and Landgriz units not defeated
: Allied unit reaches the wall
: All allied units or battleship destroyed
Battle Mastery Condition: All Landgriz units defeated within 4 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- 7 Units
Starting Enemies
[0]- Solpleasa
[0]- Solpleasa [Twin]
[0]- Landlion [Twin] x2
[0]- Sealion x2
[0]- Barrelion V [Twin] x2
[0]- Landgriz x10
[0]- Rhinoceros x3
[0]- Killer Whale
[0]- R-Eins (Yuuki)
[0]- R-Eins (Carla)
[0]- Rhinoceros (Archibald)
Allied Reinforcements
[1]- Fairlion Type S (Latouni)
[1]- Fairlion Type G (Shine)
[1]- R-2 Powered (Rai)
[1]- R-1 (Ryusei)
Enemy Reinforcements
[1]- R-Eins x3
[1]- R-Eins [Twin] x3
[1]- Barrelion V [Twin] x2
[1]- Heavy Barrelion [Twin] x2
Spoils
Ammo Creation Part (Accuracy +, Critical -) ? Rhinoceros [1]
Ammo Creation Part (Terrain +Sea) - R-Eins [1]
Bio Sensor ? R-Eins (Yuuki)
A-Adapter ? R-Eins (Carla)
Headband - Post Scenario
Boosted Rifle - Post Scenario
20000 - Post Scenario
NOTE: In order to get two secret units later, you must defeat either Yuuki or
Carla. This is 1 of 4 steps required to obtain the secret units.
NOTE: This scenario presents the final opportunity to destroy Carla. Doing
so will reward you with the Stealth Boomerang on Scenario 39. This is
1 of 4 opportunities to meet this requirement.
You can't go on or over the wall into the city itself to engage the enemy in
combat. There isn’t a true solution here, but most of the Landgriz units
start moving in the direction of your units on Enemy Phase 2. However, if
any of your units are already in the enemy unit’s range, they won't bother.
You should stay relatively close to area where you start for the Player
Phase 1. Destroy some of the other enemy units to gain morale and then
meet the Landgriz units after they move on Enemy Phase 2. After destroying
the Landgriz units, allied reinforcements [1] appear from the Northwest and
enemy reinforcements [1] appear from the Southwest.
The Victory Condition changes: Archibald's Rhinoceros defeated
The Failure Condition is appended: Shine, Latouni, Rai destroyed
Don't attack Yuuki, Carla, or Archibald. If any of their units fall below
50% HP, they will retreat and so will all the other enemies. Once you have
destroyed the enemy reinforcements, concentrate on any one of them to
end the scenario.
========================================
Scenario 28 (Aviano)
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Shirogane destroyed
Battle Mastery Condition: All enemy units defeated within 8 turns
Starting Allies
[0]- Shirogane (Lee)
Starting Enemies
[0]- Rhinoceros x2
Allied Reinforcements
[1]- Astelion (Ibis)
[2]- Hagane (Daitetsu & Tetsuya)
[2]- 10 Units
Enemy Reinforcements
[1]- MP Gespenst Mk-II x2
[1]- MP Gespenst Mk-II [Twin] x4
[1]- Landlion [Twin] x2
[1]- Solpleasa x2
[1]- Landgriz x3
[1]- Landgriz [Twin]
[1]- R-Eins
[1]- R-Eins [Twin] x2
[1]- Lazangriff (Echidna)
[1]- Calion (Srey)
Spoils
Multi Sensor ? Rhinoceros [0]
SP Drink ? Rhinoceros [0]
Bio Sensor ? Echidna [1]
NOTE: If you’ve been neglecting Srey and the Calion, or are unsure of its
abilities, equip the Scenario 22 Optional Parts or other high-end
Optional Parts in preparation for this battle.
Lee's actions are too ridiculous for words. After 3 turns of hopelessly
chasing after the Rhinoceros units, enemy reinforcements [1] appear from the
South and an allied reinforcement [1] appears from the Northeast. On Player
Phase 6, or after destroying Srey, allied reinforcements [2] appear from the
Northwest.
The Failure Condition changes: All allied units or battleship destroyed
Have everyone rush ahead and focus on those Rhinoceros units. The rest of
the enemy units will get damaged during counterattacks, but it's important
that you try and get everyone's HP down to a reasonable level by Player
Phase 7. Also, have Ibis use the Hagane to replenish her HP, EN, and Ammo.
========================================
Scenario 29 (Aviano)
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Wildfalken reduced to 90% HP or lower
Failure Condition: Arado destroyed
: Wildfalken destroyed
Battle Mastery Condition: All enemy units defeated within 5 turns
Starting Allies
[0]- Lion Type F (Arado)
Starting Enemies
[0]- Wildfalken (Seolla)
Allied Reinforcements
[1]- Hagane (Daitetsu & Tetsuya)
[1]- Fairlion S (Latouni)
[1]- Fairlion G (Shine)
[1]- R-1 (Ryusei)
[1]- R-2 (Rai)
[1]- Astelion (Ibis)
[1]- 5 Units
Enemy Reinforcements
[1]- Solpleasa
[1]- Solpleasa [Twin] x2
[1]- Landlion x4
[1]- Landlion [Twin]
[1]- Barrelion
[1]- Guarlion
[1]- Guarlion [Twin] x2
[1]- Landgriz x2
[1]- R-Eins (Archibald)
Spoils
Ammo Creation Part (Critical +, Accuracy -) - Solpleasa [Twin] [1]
Repair Kit ? Barrelion [1]
Ammo Creation Part (Attack +) - Guarlion [Twin] [1]
Cartridge ? Landgriz [1]
High Spec Radar ? R-Eins (Archibald) [1]
Have Arado cast 'Invincible' and 'Lock On' before moving as close to Seolla
as possible. On the Enemy Phase, counterattack with the strongest weapon on
the Lion Type F. On the next Player Phase, cast the same Spirit Commands and
attack with the same weapon. After you've cleared the Victory Condition,
enemy reinforcements [1] appear from the Northeast and allied reinforcements
[1] appear from the Northwest.
The Victory Condition changes: Wildfalken reduced to 30% HP or lower
The Failure Condition is appended: All allied units or battleship
destroyed
Make sure to give the kills to the units who need morale the most. This way,
you can take out Archibald and Seolla fast. Save Seolla for last though.
========================================
Scenario 30 (Aviano)
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Arado or Latouni destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: 15 enemies defeated within 3 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Wildwurger (Arado)
[0]- Fairlion S (Latouni)
[0]- 9 Units
Starting Enemies
[0]- 71 Bardong x6
[0]- Landlion [Twin] x2
[0]- Barrelion V [Twin] x4
[0]- Landgriz x2
[0]- Landgriz [Twin] x2
[0]- Guarlion x4
[0]- Rhinoceros x3
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Fulgia x4
[1]- Landlion x2
[1]- Landlion [Twin] x2
[1]- Barrelion [Twin] x2
[1]- Guarlion [Twin] x2
[1]- Heavy Barrelion x2
[2]- Rapie’c’age (Ouka)
[3]- Perigelmir (Srisazu)
Spoils
Mega Generator - Post Scenario
Apogee Motor - Post Scenario
Mega Booster - Post Scenario
Armor Breaker - Post Scenario
When you defeat 15 enemy units, enemy reinforcements [1] appear from the
North. Be careful, since a lot of the enemy units can Support Attack and
Support Defend each other. Since you should have already cleared the Battle
Mastery Condition at this point, you should take it slow for the remainder
of the scenario. Make a note to conserve SP and utilize the Hagane for HP,
EN, and Ammo replenishment. After destroying all the enemy units, an enemy
reinforcement [2] appears from the Northwest.
The Victory Condition changes: Rapie’c’age reduced below 70% HP.
She will cast 'Lock On', 'Concentrate', and 'Flash' on every turn. However,
she also focuses on Arado and Arado alone. With that said, you should have
Arado use 'Invincible' on every turn to capitalize on her flaw. Someone must
waste an attack on Ouka to remove the ‘Flash’ effect. Ironically, any
character with 'Flash' is a good candidate for this. When the Rapie’c’age is
reduced to 70% HP or lower, an enemy reinforcement [3] appears from the East.
The Victory Condition changes: All enemy units defeated
Srisazu is no different than Ouka, so use the same tactics to reduce him to
70% HP or lower.
========================================
Scenario 27 (Izu)
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Kyosuke destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units defeated within 4 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Alteisen (Kyosuke)
[0]- Weissritter (Excellen)
[0]- 10 Units
Starting Enemies
[0]- MP Gespenst Mk-II x5
[0]- MP Gespenst Mk-II & Solpleasa x5
[0]- MP Gespenst Mk-II [Twin] x3
Allied Reinforcements
[1]- Grungust Sanshiki (Zengar)
[1]- Huckenbein Mk-III Trombe (Ratsel)
Enemy Reinforcements
[1]- Sladegelmir (Wodan)
Spoils
Ammo Creation Part (Terrain +Sea) - MP Gespenst Mk-II [0]
Ammo Creation Part (Accuracy +, Critical -) - MP Gespenst Mk-II [0]
Servo Motor - MP Gespenst Mk-II [0]
Propellant Tank - MP Gespenst Mk-II [0]
Use 'Accelerate' on any units that have it and let the others retreat to the
Hiryu Kai for a turn so they may have better positioning on the next Player
Phase. Kyosuke and Excellen should have no problem dealing with the enemy
units near them, but you will want them to be in a position where they can
easily move within the Hiryu Kai's Leadership Aura. After you destroy all
initial enemy units, an enemy reinforcement [1] appears near the Hiryu Kai.
The Sladegelmir poses a high level of difficulty because of its Machine Cells,
which give it incredible HP-regeneration capabilities. It can regenerate
approximately 30% of its maximum HP every turn. Spend your next few turns
getting your units in a position to launch their strongest attacks and use
any other unit's Support Attack. After 4 turns, or reducing Sladegelmir to
50% HP or lower, allied reinforcements [1] appear from the South.
The Victory Condition changes: Sladegelmir reduced to 40% HP or lower
The Failure Condition changes: Zengar destroyed
If your units are able to attack and are in a good position, then you should
be able to bring the Sladegelmir down to the required HP level a player phase.
========================================
Scenario 28 (Izu)
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Allied unit reaches Tausendfuessler
Failure Condition: Tausendfuessler destroyed
: Allied unit destroyed
Battle Mastery Condition: Victory Condition cleared within 4 turns
Starting Allies
[0]- Grungust Sanshiki (Bullet & Kusuha)
[0]- Huckenbein Gunner (Ryoto & Rio)
Starting Enemies
[0]- Einst Gemyut & Einst Gurito x6
[0]- Landlion & Lion Type F x4
[0]- Lion Type V [Twin]
[0]- Guarlion x4
[0]- R-Eins (Archibald)
Allied Reinforcements
[1]- Hiryu Kai (Lefina & Sean)
[1]- 8 Units
Enemy Reinforcements
[1]- Peruzein Lihckit (Alfimii)
[2]- Einst Knotsuhen x2
[2]- Einst Knotsuhen & Einst Gurito x4
[2]- Einst Gurito
[2]- Einst Gurito & Knotsuhen x4
[2]- Einst Gemyut x5
Spoils
SP Drink - Einst Gemyut & Einst Gurito
Servo Motor - Einst Gemyut
Bio Sensor - Post Scenario
Headband - Post Scenario
Boosted Rifle - Post Scenario
20000 - Post Scenario
NOTE: In order to get two secret units later, you must clear the Battle
Mastery Condition and not destroy any of the Neo DC units. It’s of
no consequence if the Einst units destroy them. This is 1 of 4
steps required to obtain the secret units.
The Neo DC units pose no threat to you and will actually prioritize the
Einst units. Make the best out of their complete suicide and have the
Huckenbein Gunner head for the Tausendfuessler while the Grungust Sanshiki
takes care of the Einst units.
If, however, you’re trying to clear the conditions for the secret unit,
you’ll have to change you plan. The Huckenbein Gunner can quickly reach
the Tausendfuessler and destroy the enemy units barricading it all well
within 4 turns. You must fight this urge. The two Einst groups closest
to the Guarlion units will constantly move towards the Huckenbein Gunner,
and so, you must constantly keep the Huckenbein Gunner around the Guarlion
units. This way, the Guarlion units can attack and destroy themselves.
Regardless of your methods, after reaching the Tausendfuessler, an enemy
reinforcement [1] appears from the center of the map.
The Victory Condition changes: Peruzein Lihckit defeated
The quickest way to get the next series of events going is to try and destroy
Archibald. Inflicting a certain amount of damage on Alfimii, or waiting
approximately 5 turns, will have the same effect. Regardless, allied
reinforcements [1] appear from the North and enemy reinforcements [2] appear
and surround your units.
The Victory Condition changes: All enemy units defeated
The Failure Condition is appended: All allied units or battleship
destroyed
Just destroy the enemy units to end the scenario. Give the kills and EXP
to the pilots who need them for any secret requirements you're aiming for.
========================================
Scenario 29 (Izu)
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Kyosuke, Excellen, Lamia destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: Victory Condition cleared within 10 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Alteisen (Kyosuke)
[0]- Weissritter (Excellen)
[0]- Angelg (Lamia)
[0]- 8 Units
Starting Enemies
[0]- MP Gespenst Mk-II x8
[0]- MP Gespenst Mk-II [Twin] x3
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Solpleasa x4
[1]- Solpleasa [Twin] x2
[2]- R-Eins x7
[3]- Landgriz x10
[3]- Lazangriff (Echidna)
[4]- Soulgain (Axel)
Spoils
Ammo Creation Part (Attack +) - MP Gespenst Mk-II [0]
Ammo Creation Part (Critical +, Accuracy -) - R-Eins [2]
Repair Kit - R-Eins [2]
Cartridge ? Landgriz [3]
Bio Sensor ? Lazangriff (Echidna) [3]
After destroying 6 enemy units, enemy reinforcements [1] appear from the
Northwest. Personally, I send the Huckenbein Gunner to deal with those
units because of its high movement-rating and MAPW. After you destroy
another 6 enemy units, enemy reinforcements [2] appear from the Northeast.
Once again, a single strong unit can handle them. Personally, I send
Ryukooh/Koryuoh to deal with them and gain more than enough morale for
their strongest attacks. After you destroy another 6 enemy units, enemy
reinforcements [3] appear from the South near the Hiryu Kai.
These new enemy units will prioritize the Hiryu Kai. If your battleship
is not properly equipped or upgraded, then it may need to defend every
attack to survive. On Enemy Phase 4, an enemy reinforcement [4] appears
from the South.
I suggest you do your best to keep Kyosuke healthy, since Axel will make a
beeline for him. After you've destroyed all the other enemy units, it's a
simple matter of concentrating all your firepower on Axel. The Soulgain has
HP-regenerative capabilities, but you only need to reduce him to 50% HP or
lower to end the scenario.
========================================
Scenario 30 (Izu)
-----------\
Difficulty: Hard
Terrain: Sea
Victory Condition: All enemy units defeated
Failure Condition: Ratsel destroyed
Battle Mastery Condition: Sibelwind destroyed
Starting Allies
[0]- Huckenbein Mk-III (Ratsel)
Starting Enemies
[0]- Garoika x3
[0]- Garoika [Twin] x2
[0]- Sealion [Twin] x2
[0]- Killer Whale x2
[0]- Sibelwind (Agiha)
Allied Reinforcements
[1]- Hiryu Kai (Lefina & Sean)
[1]- Cybuster (Masaki)
[1]- Valsione (Ryune)
[1]- 9 Units
Enemy Reinforcements
[1]- Guarlion x 5
[1]- Guarlion [Twin] x 5
[2]- Sealion x5
[2]- Sealion [Twin]
[2]- Lion Type V
[2]- Barrelion V x3
[2]- Guarlion x5
[2]- MP Gespenst Mk-II
[2]- MP Gespenst Mk-II [Twin] x4
[2]- Heavy Barrelion
Spoils
Hybrid Armor - Killer Whale [0]
Multi Sensor - Killer Whale [0]
Custom Radar ? Sibelwind (Agiha) [0]
Mega Generator - Post Scenario
Apogee Motor - Post Scenario
Mega Booster - Post Scenario
Armor Breaker - Post Scenario
Cast 'Concentrate' to help in evading any attacks from Sibelwind. After
destroying 8 enemy units, enemy reinforcements [1] appear and surround
Ratsel. After destroying another 8 enemy units, or on Player Phase 3,
allied reinforcements [1] appear from the East and enemy reinforcements
[2] appear from the Southwest.
The Battle Mastery Condition is revealed: Sibelwind destroyed
Destroy every enemy until to gain the necessary morale for destroying the
Sibelwind. Agiha will focus on Masaki for the majority of the battle, so
keep him well protected and you'll be able to easily dispatch the enemy
units with little interference from her. With no turn limit, you can take
the battle at your own pace and ensure your clearing of the Battle Mastery
Condition. Agiha retreats at 20% HP or lower.
========================================
Scenario 31
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: All allied units destroyed
Battle Mastery Condition: All enemy units, except Peruzein Lihckit,
destroyed before Enemy Phase 7
Starting Allies
[0]- Weissritter (Excellen)
Starting Enemies
[0]- Einst Knotsuhen
Allied Reinforcements
[1]- Cybuster (Masaki)
[1]- Valsione (Ryune)
[1]- Angelg (Lamia)
[1]- Astelion (Ibis)
[2]- Alteisen (Kyosuke)
Enemy Reinforcements
[1]- Einst Knotsuhen x4
[2]- Einst Gurito x4
[3]- Einst Gemyut x3
[4]- Einsteisen
[4]- Einsteisen [Twin] x5
[4]- Peruzein Lihckit (Alfimii)
Spoils
Ammo Creation Part (Range +, Attack -) - Einst Gurito [2]
Weapon Breaker - Einst Gemyut [3]
Ammo Creation Part (Terrain +Air) ? Einsteisen [5]
NOTE: This scenario presents your final opportunity to get Lamia 55 kills
or more. This is 1 of 2 prerequisites to get a secret unit on
Scenario 35.
After destroying the enemy units, enemy reinforcements [1] appear from the
Northwest. After destroying those enemy units, enemy reinforcements [2]
appear from the North. Don’t bother conserving Ammo or EN as you need to
destroy these enemy units as quickly as possible. After destroying them,
or on Enemy Phase 4, enemy reinforcements [3] appear from the South.
On the next Player Phase, allied reinforcements [1] appear from the
Northeast. Have them assist in destroying the enemy units. When the enemy
units are destroyed, or on the next Player Phase, enemy reinforcements [4]
appear from the Northwest.
When all the enemies are defeated, or on the next Player Phase, enemy
reinforcements [4] appear.
The Battle Mastery is revealed: All enemies, except Peruzein Lihckit,
destroyed before Enemy Phase 7
On the next turn, an allied reinforcement [1] appears from the North. It
will be close, but it's possible to destroy all the enemy units within the
turn limit. Just keep the pressure up on the enemy units and Alfimii.
========================================
Scenario 32
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Ryusei, Rai, Aya destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units defeated within 9 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- R-1 (Ryusei)
[0]- R-2 (Rai)
[0]- R-3 (Aya)
[0]- Ryukooh/Koryuoh (Kusuha & Bullet)
[0]- Huckenbein Boxer Type L (Ryoto)
[0]- 9 Units
Starting Enemies
[0]- Einst Knotsuhen x3
[0]- Einst Gurito x4
[0]- Einst Gemyut x3
[0]- Einsteisen x11
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Einst Knotsuhen x6
[1]- Einst Gurito x6
[2]- Einst Knotsuhen x6
[2]- Einst Gurito x6
[3]- Einst Gemyut x3
[3]- Einsteisen x3
[4]- Einst Regiseia (???)
Spoils
Hybrid Armor - Post Scenario
Multi Sensor - Post Scenario
AB Field - Post Scenario
Hyper Beam Cannon - Post Scenario
Rectangular Launcher - Post Scenario
Energy Taker+ - Post Scenario
Energy Drain+ - Post Scenario
80000 - Post Scenario
Send a few of your better units to deal with the Einsteisen units. Any unit
in need of morale later, or even better, kills, is a good candidate. After
destroying 3 enemy units, enemy reinforcements [1] appear from the North. It
would be in your best interest to keep some units close to your battleships
in anticipation of future enemy units.
After destroying 12 enemy units, enemy reinforcements [2] appear near the
center of the map and may pose a threat your battleships if you’re not
prepared. When you've destroyed 12 more enemy units, enemy reinforcements
[3] appear near the center of the map. This is the last group of enemy
reinforcements until you destroy every enemy, so now is the time to reclaim
full control over the battle. However, try to conserve your best attacks
and take care of any serious Ammo or EN concerns before destroying the last
enemy unit. After destroying all the enemy units, an enemy reinforcement
[4] appears from the North.
The Einst Regiseia has the ability to regenerate HP, so only attack it when
you have all your units nearby. A strong, united effort by your units should
bring it down below approximately 75% HP with relative ease. When you do,
its HP will be restored and you'll have to bring it down below approximately
75% again for the scenario to end.
========================================
Scenario 33
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units, except Echidna and Wodan,
destroyed within 3 turns
Starting Allies
[0]- Shirogane (Daitetsu & Tetsuya)
[0]- Hiryu Kai (Lefina & Sean)
[0]- Alteisen (Kyosuke)
[0]- Weissritter (Excellen)
[0]- 13 Units
Starting Enemies
[0]- Fulgia x4
[0]- MP Gespenst Mk-II x2
[0]- MP Gespenst Mk-II [Twin] x4
[0]- Landgriz x4
[0]- R-Eins x4
[0]- Lazangriff (Echidna)
[0]- Sladegelmir (Wodan)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Cartridge ? Fulgia [0]
Ammo Creation Part (Critical +, Accuracy -) ? Landgriz [0]
Ammo Creation Part (Morale +, Ammo -) - MP Gespenst Mk-II [0]
Ammo Creation Part (Terrain +Sea) - R-Eins [0]
Propellant Tank - R-Eins [0]
Cartridge ? Fulgia [0]
NOTE: This scenario presents the last opportunity to get Arado 55 kills or
more. This is 1 of 2 prerequisites to get a secret unit later.
This scenario is a nice reprieve from the recent difficulty. Don’t bother
conserving Ammo, EN, or SP. You’re only goal is to destroy the enemy units
as quickly as possible. Since there are no enemy reinforcements, this should
be fairly easy. Ignore Echidna and Wodan as their retreat will cause all
enemy units to retreat.
========================================
Scenario 34
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: All allied units destroyed
Battle Mastery Condition: 9 enemy units defeated within 5 turns
Starting Allies
[0]- MP Huckenbein Mk-II/Wildwurger Type L (Mai)*
Starting Enemies
[0]- Guarlion x10
[0]- Killer Whale
Allied Reinforcements
[1]- R-1 (Ryusei)
[1]- R-3 (Aya)
[1]- Fairlion S (Latouni)
[1]- Wildwurger (Arado)
[2]- R-GUN (Viletta)
[2]- R-2 (Rai)
[3]- Hagane (Daitetsu & Tetsuya)
[3]- Hiryu Kai (Lefina & Sean)
[3]- 9 Units
Enemy Reinforcements
[1]- Rapie’c’age (Ouka)
[2]- Sealion
[2]- Sealion [Twin]
[2]- Guarlion
[2]- Guarlion [Twin] x3
[2]- Heavy Barrelion x8
[2]- Wildfalken (Seolla)
Spoils
High Spec Radar ? Wildfalken (Seolla)
Wildwurger Type L - Post Scenario**
Repair Kit - Post Scenario
Super Repair Kit - Post Scenario
SP Drink - Post Scenario
NOTE: The unit Mai pilots depends on whether or not you've met the conditions
outlined in the Secrets section.*
NOTE: If you have the Wildwurger Type L, and wish to keep it, then you must
destroy at least 5 enemy units before the end of Turn 5.**
After destroying 5 enemy units, on Player Phase 5, or when Mai's unit falls
to a critical-HP state, an enemy reinforcement [1] appears from the Southwest
and allied reinforcements [1] appear from the Southeast. Continue to destroy
the enemy units while ignoring Ouka to the best of your ability. She’ll
typically focus on Latouni, but will settle for Arado if he’s in range. On
the next Player Phase, enemy reinforcements [2] appear from the Southwest and
allied reinforcements [2] appear from the Southeast.
The Victory Condition changes: Rapie’c’age, Wildfalken defeated
The Failure Condition is appended: Rapie’c’age destroyed
: Wildfalken destroyed
The Battle Mastery Condition is revealed: 9 enemy units destroyed within 5
turns
There are a number of ways to clear the Battle Mastery Condition within the
turn limit. Sending SRX into the middle of the enemy units is one, though
not advised, method. Don’t send your units too far ahead. If you do, it
will cause the allied reinforcements to appear early and remove the Battle
Mastery Condition for the scenario. After clearing the Battle Mastery
Condition, allied reinforcements [3] appear from the Southeast.
The Victory Condition changes: All enemy units defeated
The Failure Condition changes: Arado, Latouni, Ryusei, Viletta, Mai destroyed
: All allied units or battleships destroyed
Concentrate on the regular enemies first to build morale. Bring Seolla down
to approximately 22000 HP and use 'Hot Blood' on SRX to finish her off with
the H.T.B. Cannon (the Cooperative Attack between SRX and R-GUN). Ouka
retreats at approximately 60000 HP or lower.
========================================
Scenario 35
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: All allied units destroyed
Battle Mastery Condition: 15 enemy units destroyed within 6 turns
Starting Allies
[0]- Angelg/Ashsaviour/Vaisaga (Lamia)*
Starting Enemies
[0]- Fulgia x5
[0]- MP Gespenst Mk-II x6
[0]- R-Eins x5
[0]- Trilobite
[0]- Shirogane (Lee)
[0]- Soulgain (Axel)
Allied Reinforcements
[1]- Gespenst Type RV (Gilliam)
[1]- Huckenbein Mk-III Trombe (Ratsel)
[1]- Grungust Sanshiki (Zengar)
[2]- Hagane (Daitetsu & Tetsuya)
[2]- Hiryu Kai (Lefina & Sean)
[2]- Alteisen (Kyosuke)
[2]- 12 Units
Enemy Reinforcements
[1]- R-Eins x9
[1]- R-Eins [Twin] x2
[1]- Landgriz & R-Eins x3
Spoils
SP Drink ? Fulgia [0]
Ammo Creation Part (Attack +) - MP Gespenst Mk-II [0]
Ammo Creation Part (Ammo +) - R-Eins [0]
Ammo Creation Part (Terrain +Land) ? Trilobite [0]
High Mobility Thruster - Landgriz & R-Eins [1]
Biosensor - R-Eins [1]
* The unit Lamia launches in for this scenario is determined by whether or
not you fulfilled the conditions for either the Ashsaviour or Vaisaga. If
you did not fulfill the conditions for either of them, or made a mistake on
one of them, then Lamia will sortie in the Angelg. Regardless of if you
fulfilled the condition or not, you will still have the Angelg at the end
of the scenario along with whichever secret unit you have in this scenario.
Cast 'Flash' if you have it, if not, then use 'Iron Wall' and find the
nearest positive HP/EN-regenerating terrain. Don't bother attacking or
counterattacking Axel. Instead, start working on any of the other enemy</pre><pre id="faqspan-6">
units that aren't on positive terrain, but don't waste any of your Ammo
since the enemy units defend and you have a near-endless supply of EN. On
Player Phase 3, allied reinforcements [1] appear from the Southeast.
The Battle Mastery Condition is revealed: 15 enemy units destroyed within
6 turns
The enemy units attack on the upcoming Enemy Phase. I suggest you get all
your units onto positive terrain and prioritizing the enemy units already on
it. After you destroy 15 enemy units, enemy reinforcements [2] appear from
the West. On Player Phase 7, allied reinforcements [2] appear from the North.
The Failure Condition is appended: Lamia, Kyosuke, Gilliam, Zengar, Ratsel
destroyed
Have your units finish off the remaining enemy units to gain some much needed
morale. Afterwards, it’s a simple matter of concentrating your attacks on
the Soulgain. Axel isn't difficult at all, unless your units are severely
lacking in morale. After you defeat him, the scenario ends.
========================================
Scenario 36
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: Allied unit reaches highlighted area
Failure Condition: Allied unit does not reach highlighted area within 6 turns
: All allied units or battleships destroyed
Battle Mastery Condition: Allied unit reaches highlighted area within 4 turns
Starting Allies
[0]- Cybuster (Masaki)
[0]- Valsione (Ryune)
[0]- Astelion (Ibis)
[0]- R-3 (Aya)
Starting Enemies
[0]- Garoika x2
[0]- Garoika [Twin] x2
[0]- Landlion [Twin] x3
[0]- MP Huckenbein Mk-II x3
[0]- MP Huckenbein Mk-II [Twin] x3
[0]- Barrelion V x4
[0]- Barrelion V [Twin]
Allied Reinforcements
[1]- Hagane (Daitetsu & Tetsuya)
[1]- Hiryu Kai (Lefina & Sean)
[1]- 14 Units
Enemy Reinforcements
[1]- Garoika x2
[1]- Garoika [Twin] x2
[1]- Garoika Nai & Garoika x4
[1]- Lion Type V x6
[1]- Heavy Barrelion x4
Spoils
N/A
Try to give the kills to your MAPW using units to help tremendously against
the enemy forces. The sooner you can gain the morale, the sooner you can
unleash your character's MAPW; severely crippling the enemy forces. After
destroying a Barrelion V unit, an NPC unit appears.
The Failure Condition changes: Srey destroyed
After reaching the highlighted area, allied reinforcements [1] appear from
the South.
The Victory Condition changes: Hagane and Hiryu Kai reach highlighted area
The Failure Condition changes: All allied units or battleships destroyed
After getting either battleship closer to the highlighted area, enemy
reinforcements [1] appear from the West and East. If you've kept your
units close to the battleships, and moved the battleships first, then
you've little to worry about. For safety's sake, you may consider casting
'Iron Wall' on both of your battleships. After destroying all enemy units,
or when both battleships reach the highlighted area, the scenario ends.
========================================
Scenario 37
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Ratsel reaches highlighted area
Failure Condition: All allied units or battleship destroyed
Battle Mastery Condition: Victory Condition cleared within 4 turns
Starting Allies
[0]- Grungust Sanshiki (Zengar)
[0]- Huckenbein Mk-III Trombe (Ratsel)
Starting Enemies
[0]- Gunsect x2
[0]- Gunsect [Twin] x2
[0]- Landlion [Twin] x2
[0]- MP Huckenbein Mk-II x2
[0]- MP Huckenbein Mk-II & Landlion x2
[0]- Barrelion V x4
[0]- Barrelion V & Lion Type V x2
Allied Reinforcements
[1]- Sladegelmir (Wodan)
[2]- Hagane (Daitetsu & Tetsuya)
[2]- Hiryu Kai (Lefina & Sean)
[2]- 15 Units
Enemy Reinforcements
[1]- Guarlion x2
[1]- Guarlion [Twin]
[1]- Garoika Nai x3
[1]- Heavy Barrelion x2
[1]- MP Huckenbein Mk-II [Twin] x3
[1]- Garugau (Vigaji)
Spoils
Ammo Creation Part (Critical +) - MP Huckenbein Mk-II
Ammo Creation Part (Terrain +Sea) - Barrelion V & Lion Type V
Ammo Creation Part (Barrier Ignore +, Will -) - Barrelion V
Ichigeki Hissatsu Knowledge - Post Scenario
Twisted Headband - Post Scenario
Dustproof Module - Post Scenario
Tesla Drive S - Post Scenario
Mega Generator - Post Scenario
G Wall - Post Scenario
Repair Kit - Post Scenario
Propellant Tank - Post Scenario
Cartridge - Post Scenario
Super Repair Kit - Post Scenario
SP Drink - Post Scenario
NOTE: This scenario presents the opportunity to gain two weapons. To obtain
them, you must not allow Zengar to destroy any enemy units after he
receives the Daizengar unit. I recommend not even attacking any enemy
units to absolutely ensure your reception of the weapons. Your reward
will be the G-Impact Hammer and Neo Chakram shooter on Scenario 42.
Use 'Accelerate' to help reaching the highlighted area. When you get close
to the enemy units, use the positive terrain to your advantage. Have both
units concentrate on a Barrelion V unit to create an entry route for Ratsel.
After Ratsel reaches the highlighted area, enemy reinforcements [1] appear
from the Northwest. Zengar will be fine as long as you maintain a strong
defense through use of 'Iron Wall', positive terrain, and defending when
necessary. 3 turns after Ratsel reaches the highlighted area, an allied
reinforcement [1] appears near Zengar.
The Failure Condition is appended: Wodan destroyed
After another 3 turns, allied reinforcements [2] appear from the East.
The Failure Condition changes: Zengar or Ratsel destroyed
: All allied units or battleship destroyed
Remember, don't give Daizengar any kills if you want those secret weapons. I
recommend deploying only the units that need kills or levels, since the
scenario deadlines for all of them are approaching.
========================================
Scenario 38
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All allied units and battleships reach highlighted area
Failure Condition: Masaki destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: Victory Condition met within 9 turns
Starting Allies
[0]- Hagane (Daitetsu & Tetsuya)
[0]- Hiryu Kai (Lefina & Sean)
[0]- Cybuster (Masaki)
[0]- 16 Units
Starting Enemies
[0]- Sealion [Twin] x2
[0]- MP Huckenbein Mk-II
[0]- MP Huckenbein Mk-II & Landgriz x2
[0]- Landgriz
[0]- Landgriz & MP Huckenbein Mk-II x2
[0]- Landlion x2
[0]- Heavy Barrelion x2
[0]- R-Eins x2
[0]- R-Eins [Twin] x2
[0]- Rhinoceros
[0]- Killer Whale x2
[0]- Stork x2
[0]- Sibelwind (Agiha)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Dorukin (Sikarog)
Spoils
High Spec Sensor ? Sibelwind (Agiha) [0]
Super Repair Kit ? Rhinoceros [0]
SP Drink ? Stork [0]
You need to move fast, but under no circumstances should you throw any of
your units into a group of enemy units. After you engage Agiha in battle,
or when one of your battleships reaches land, an enemy reinforcement [1]
appears near the Hagane.
The Victory Condition changes: All enemy units defeated, and all allied units
and battleships reach highlighted area
The Failure Condition changes: All enemy units not defeated, and all allied
units or battleships do not reach highlighted
area within 12 turns
Aim to defeat Agiha, since she’s the easiest, and both she and Sikarog will
retreat. The Stork units and R-Eins units will pose a much higher level of
difficulty than you’d imagine unless you’re well prepared. Remember, even
after destroying all the enemy units, you'll still have to move all of your
units and battleships to the highlighted area.
========================================
Scenario 39
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Yuuki or Carla defeated
Battle Mastery Condition: All enemy units, except Greitakin and Garugau,
defeated within 5 turns
Starting Allies
[1]- Lazangriff/Lazangriff Raven (Yuuki)*
[1]- Landgriz/Lazangriff Raven (Carla)*
Starting Enemies
[0]- Garoika Nai [Twin] x2
[0]- MP Gespenst Mk-II [Twin] x4
[0]- Barrelion
[0]- Barrelion [Twin] x2
[0]- Heavy Barrelion x3
[0]- R-Eins [Twin] x2
[0]- Greitakin (Mekibos)
[0]- Garugau (Vigaji)
Allied Reinforcements
[1]- Hagane (Daitetsu & Tetsuya)
[1]- Hiryu Kai (Lefina & Sean)
[1]- Alteisen (Kyosuke)
[1]- Weissritter (Excellen)
[1]- Angelg (Lamia)
[1]- Ryukooh/Koryuoh (Kusuha & Bullet)
[1]- Gespenst Type RV (Gilliam)
[1]- Daizengar (Zengar)
[1]- Valsione (Ryunne)
[1]- 9 Units
Enemy Reinforcements
[1]- Shirogane (Lee)
[1]- MP Ashsaviour x11
[1]- Lazangriff (Echidna)
[1]- Sladegelmir (Wodan)
[1]- Soulgain (Axel)
[1]- Weissaviour (Lemon)
Spoils
Ammo Creation Part (Will +, Attack -) ? Barrelion [0]
Ammo Creation Part (Post Movement) - MP Gespenst Mk-II [Twin] [0]
Ammo Creation Part (Attack +, Critical +) - R-Eins [Twin] [0]
SP Drink - MP Ashsaviour [1]
Cartridge - MP Ashsaviour [1]
Super Repair Kit - MP Ashsaviour [1]
High Spec Radar ? Post Scenario
NOTE: Yuuki and Carla will appear in the “Raven” version of their units if
you satisfied the prerequisites.*
Regardless of the units they deploy in, both Yuuki and Carla can handle
themselves with minimal difficulty. On Player Phase 3, allied reinforcements
[1] appear from the Northeast.
The Failure Condition changes: Yuuki, Carla, Bullet, Kusuha, Kyosuke,
Excellen, Zengar, Lamia, Gilliam destroyed
: All allied units or battleship destroyed
Destroying the enemy units is of no serious matter. However, you should make
it a priority to get your units on positive terrain in anticipation of the
enemy reinforcements. Also, make sure that all of your characters use any
defensive or evasion-based Spirit Commands if you know you’ll be finishing
the initial enemy units on an Enemy Phase. After destroying the initial
enemy units, enemy reinforcements [1] appear from the Northwest.
All your units will have severely reduced HP. Luckily, the positive terrain
and Spirit Commands will help greatly in maintaining your units. Most of
your units that were automatically deployed for this scenario are going to
be targeted by one of the enemy units. To counter this, use 'Flash',
'Invincible', or any other applicable Spirit Command. The easiest way to
end this scenario is to reduce Echidna to approximately 20000 HP or lower.
========================================
Scenario 40
-----------\
Difficulty: Hard
Terrain: Sea
Victory Condition: Wildfalken reduced to 30% HP or lower
Failure Condition: Allied unit destroyed
: Wildfalken destroyed
Battle Mastery Condition: All enemy units, except Wildfalken, destroyed
within 4 turns
Starting Allies
[0]- Wildwurger (Arado)
[0]- Fairlion S (Latouni)
[0]- Fairlion G (Shine)
Starting Enemies
[0]- MP Gespenst Mk-II x4
[0]- MP Gespenst Mk-II [Twin] x2
[0]- R-Eins x4
[0]- R-Eins [Twin]
[0]- Wildfalken (Seolla)
Allied Reinforcements
[1]- Hiryu Kai (Lefina & Sean)
[1]- 15 Units
Enemy Reinforcements
[1]- R-Eins x3
[1]- R-Eins [Twin] x6
[1]- Perigelmir (Srisazu)
[1]- Perigelmir (Ansazu)
[1]- Rapie'c'age (Ouka)
Spoils
Multi Sensor - R-Eins [1]
Mega Generator - R-Eins [Twin] [1]
Thruster Module - Post Scenario
Orichalconium - Post Scenario
Super Repair Kit - Post Scenario
Repair Kit - Post Scenario
Sp Drink - Post Scenario
Spirit Taker+ - Post Scenario
Spirit Drain - Post Scenario
Armor Breaker - Post Scenario
Seal of the Brave ? Post Scenario*
Soul of Steel ? Post Scenario*
NOTE: I highly recommend equipping the Fairlion units and the Wildwurger with
any high spec Optional Parts prior to this scenario. Also, any weapons
capable of performing well underwater would be helpful.
NOTE: If you are playing a replay game, meaning you’ve beaten Original
Generation 2 and loaded that data to start a new game, then you will
receive these items as a replay bonus.*
If you haven’t been using any of the units starting this battle, it will be
difficult to clear the Battle Mastery Condition. Regardless, concentrate on
Seolla and reduce her HP to approximately 40% or lower. When you do, enemy
reinforcements [1] appear from the East.
The Victory Condition changes: All enemy units defeated
The Fairlion units and the Wildwurger aren’t made for aquatic combat. If you
haven’t equipped any additional weapons, then don’t make too much of an effort
in combating the enemies. This holds especially true for Shine, since she has
a very poor accuracy rating and is very handicapped underwater. Regardless,
when 3 turns pass, allied reinforcements [1] appear from the South.
The Failure Condition changes: Arado, Seolla, Latouni destroyed
: All allied units or battleship destroyed
Once either Srisazu or Ansazu falls to approximately 65% HP or lower, they
both will retreat. Be careful, much like the Soulgain, both units have HP
Regeneration.
========================================
Scenario 41
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units destroyed
Failure Condition: Raul destroyed
Battle Mastery Condition: All enemy units destroyed within 10 turns
Starting Allies
[0]- Excellence Striker (Raul)
Starting Enemies
[0]- Einst Knotsuhen x8
[0]- Einst Gemyut x3
Allied Reinforcements
[1]- Angelg/Ashsaviour/Vaisaga (Lamia)
[1]- Gespenst Type RV (Gilliam)
Enemy Reinforcements
[1]- Einst Gemyut x3
[2]- MP Ashsaviour x4
[2]- Landgriz & MP Ashsaviour x2
[2]- Ashsaviour (Axel)
Spoils
Alteisen Riese - Post Scenario
Siegerlion - Post Scenario
G-Impact Stake - Post Scenario*
Neo Chakram Shooter - Post Scenario*
Striker Frame - Post Scenario
Cosmo-Driver Frame - Post Scenario
NOTE: You will only receive these items if you fulfilled the necessary
prerequisite for them.*
Prioritize the Einst Gemyut units in the rearguard, since they have a higher
HP and defense rating. On Player Phase 3, enemy reinforcements [1] appear
from the Northwest. I suggest heading for the enemy reinforcements and
prioritizing them, since the initial enemy units will give chase now. Don’t
worry about EN, you'll get a full recharge on Player Phase 4 and your unit
has EN Regeneration anyway. Just focus on attacking the enemy unit with the
highest HP amount. When 5 enemy units remain, enemy reinforcements [2]
appear. from the Northeast.
Don’t bother engaging Axel in combat. Although he will avidly pursue your
unit, he is only a distraction from destroying the other enemy units. On
Player Phase 8, allied reinforcements [1] appear from the Northwest.
The Failure Condition changes: Allied unit destroyed
After the destruction of the other enemy units, focus on Axel to force his
retreat from the battle and end the scenario.
========================================
ROUTE SPLIT:
At this point in the game, after choosing to proceed to the next scenario,
you are presented with 2 options. These are route splits and you must
select which one you wish to travel. The units and pilots that travel on
each path is listed below. Note that the top selection, Earth Cradle,
equates to the Earth and the bottom selection, Moon Cradle, equates to Space.
Earth Cradle Moon Cradle
----- -----
Kurogane (Tetsuya & Eita) Hiryu Kai (Lefina & Sean)
R-1 (Ryusei) Alteisen Riese (Kyosuke)
R-2 Powered (Rai) Angelg (Lamia)
R-3 Powered (Aya) Ryukooh/Koryuoh (Kusuha & Bullet)
Gespenst Mk-II Type R (Viletta) Huckenbein Mk-III Type L (Ryoto)
R-GUN Powered (Mai) AM Gunner (Rio)
Giganscudo Duro (Tasuku) Astelion (Ibis)
Siegerlion (Leona) Cybuster (Masaki)
Lazangriff/Lazangriff Raven (Yuuki) Valsione (Ryune)
Landgriz/Landgriz Raven (Carla) MP Gespenst Mk-II (Kai)*
Wildwurger (Arado) Gespenst Type RV (Gilliam)
Wildfalken (Seolla) Grungust (Irum)
Daizengar (Zengar) Huckenbein (Ring)
Aussenseiter (Ratsel) MP Gespenst Mk-II (Katina)
Fairlion Type S (Latouni) MP Gespenst Mk-II (Russell)
Fairlion Type G (Shine) Excellence Cosmo-Driver (Raul)
Schutzwald (Radha) Arblade
Wildraubtier Wildschwein
Wildwurger Type L Wildwurger Type L
Huckenbein Mk-III Trombe** Huckenbein Mk-II
MP Huckenbein Mk-II Huckenbein Mk-III Trombe***
Grungust Unit 2 Grungust Nishiki
F-32V Schwert Kai Armorlion
NOTE: If you satisfied the prerequisites, Kai will receive the Gespenst Mk-II
Type S after selecting a route.*
NOTE: If you satisfied the prerequisites, the Huckenbein Mk-III Trombe will be
replaced with the Huckenbein Mk-III Type R after selecting a route.**
NOTE: If you satisfied the prerequisites for the Huckenbein Mk-III Type R, but
chose the Moon Cradle route, the Huckenbein Mk-III Trombe will not be
available. You will, however, still receive the unit when the route
split has ended. The same can be said in regards to choosing the Earth
Cradle route. You will receive the Gespenst Mk-II Type S after the
split ends if you satisfies the necessary prerequisites.
========================================
Scenario 42 (Earth Cradle)
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Kurogane reaches highlighted area
Failure Condition: Kurogane does not reach highlighted area within 8 turns
: All allied units or battleship destroyed
Battle Mastery Condition: Kurogane reaches highlighted area within 6 turns
Starting Allies
[0]- Kurogane (Tetsuya & Eita)
[0]- Lazangriff/Lazangriff Raven (Yuuki)
[0]- Landgriz/Landgriz Raven (Carla)
[0]- 14 units
Starting Enemies
[0]- Einst Gurito x2
[0]- Einst Gurito [Twin]
[0]- Einst Knotsuhen x2
[0]- Einst Knotsuhen [Twin]
[0]- Einst Gemyut x3
[0]- Fulgia x3
[0]- Landgriz [Twin] x2
[0]- Barrelion V x2
[0]- Barrelion V [Twin] x2
[0]- Rhinoceros
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Einst Gemyut x2
[1]- Einst Gemyut [Twin] x2
[1]- Einsteisen x6
[2]- Einst Gurito x3
[2]- Einst Gurito [Twin] x3
[2]- Einst Gemyut x2
[2]- Einst Gemyut [Twin] x3
[2]- Einsteisen x3
[2]- Einsteisen [Twin] x2
Spoils
Ammo Creation Part (Terrain +Land) - Fulgia [0]
Ammo Creation Part (Terrain +All) ? Landgriz [Twin] [0]
Super Repair Kit - Rhinoceros [0]
Cartridge ? Einst Gemyut [1]
Ammo Creation Part (Morale +, Ammo -) ? Einsteisen [1]
SP Drink - Einsteisen [2]
Propellant Tank - Einst Gurito [Twin] [2]
Have the Kurogane move as far as possible on every Player Phase. When the
Kurogane moves 2 times, enemy reinforcements [1] appear and surround the
Kurogane. The Einst Gemyut units will use movement-impeding missiles on the
Kurogane, and in conjunction with the enemy unit’s position, you more than
likely will be unable to move for a turn.
When 5 enemy units remain, enemy reinforcements [2] appear from the Northwest
in front of the highlighted area. Depending on how well you’re managing the
enemy units and how much time you have, destroy as many enemy units as you
can before you absolutely have to move the Kurogane to the highlighted area.
========================================
Scenario 43 (Earth Cradle)
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Kurogane reaches highlighted area
Failure Condition: Kurogane does not reach highlighted area within 10 turns
: Zengar or Ratsel destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: 11 enemy units defeated before Player Phase 3
Starting Allies
[0]- Kurogane (Tetsuya & Eita)
[0]- Daizengar (Zengar)
[0]- Aussenseiter (Ratsel)
[0]- 14 Units
Starting Enemies
[0]- Einsteisen
[0]- Einsteisen [Twin] x2
[0]- Einst Gurito
[0]- Einst Gurito [Twin]
[0]- Einst Gemyut
[0]- Einst Gemyut [Twin]
[0]- Landlion [Twin] x2
[0]- Barrelion V
[0]- Barrelion V [Twin]
[0]- Heavy Barrelion x2
[0]- R-Eins x2
[0]- Landgriz
[0]- Landgriz [Twin] x3
[0]- Stork x2
[0]- Rhinoceros
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Sladegelmir (Wodan)
Spoils
Biosensor ? Stork [0]
Hybrid Armor ? Stork [0]
SSP Drink ? Rhinoceros [0]
Don’t leave any enemy units weakened, since the Einst and the Neo DC will
constantly attack each other. If you’re aiming to clear the Battle Mastery
Condition, know that only the kills that your units get go towards the total
amount. After destroying 11 enemy units, an enemy reinforcement [1] appears
from the North.
Take your time as your press North towards Wodan. Eventually, you'll be left
with no enemy units, except the Sladegelmir. The Sladegelmir has the ability
to regenerate HP, but he’s even more lethal because of the positive terrain
he’s defending. Only initial your attack on him when every one of your units
is in range to use their most powerful attacks. Once you've reduced him to
approximately 95000 HP or lower, all allied units, except Zengar, retreat.
The Victory Condition changes: Sladegelmir destroyed
The Failure Condition changes: Zengar destroyed
It would be in your best interest to have Zengar retreat to the positive
terrain, but try to keep Wodan away from it in the process. Use your Spirit
Commands as necessary to keep yourself alive and in the fight.
========================================
Scenario 44 (Earth Cradle)
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Arado, Seolla, Latouni, Rai, Ratsel, Radha destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: Rhinoceros destroyed within 5 turns
Starting Allies
[0]- Kurogane (Tetsuya & Eita)
[0]- R-2 (Rai)
[0]- Aussenseiter (Ratsel)
[0]- Wildwurger (Arado)
[0]- Wildfalken (Seolla)
[0]- Fairlion Type S (Latouni)
[0]- Schutzwald (Radha)
[0]- 9 Units
Starting Enemies
[0]- Fulgia x2
[0]- Fulgia [Twin]
[0]- Landlion x4
[0]- Landlion [Twin] x2
[0]- Landgriz
[0]- Landgriz [Twin] x2
[0]- R-Eins x2
[0]- R-Eins & Landgriz x2
[0]- Rhinoceros (Archibald)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- MP Ashsaviour x4
[1]- MP Ashsaviour [Twin] x4
[1]- Giganspada (Archibald)
[1]- Rapie’c’age (Ouka)
[2]- Lazangriff (Cuervo)
[2]- Perigelmir (Srisazu)
[2]- Perigelmir (Ansazu)
[2]- Rhinoceros (Agira)
Spoils
Ammo Creation Part (Terrain +Space) - Fulgia [Twin] [0]
Ammo Creation Part (Accuracy +) ? Landlion [0]
Mega Generator - Rhinoceros (Archibald) [0]
Ammo Creation Part (Critical +, Ammo -) - R-Eins & Landgriz [0]
Propellant Tank - MP Ashsaviour [1]
Cartridge - MP Ashsaviour [1]
Solar Panel - Giganspada (Archibald) [1]
Hyper Jammer - Perigelmir (Srisazu) [2]
S-Adapter - Perigelmir (Srisazu) [2]
T-LINK Sensor - Rhinoceros (Agira) [2]
Gespenst Mk-II Type S ? Post Scenario*
NOTE: You will receive this unit if you cleared the necessary prerequisites.*
Reaching Archibald and destroying him within the turn limit is not hard to
accomplish. You should be able to defeat the majority of the enemy units and
reach him by, at the latest, Player Phase 4. The enemy units surrounding you
are great sources of morale, but the Landgriz units will try your patience
for the duration of the battle. Conserve your Ammo, EN, and SP as best you
can in preparation for the enemy reinforcements. After destroying Archibald,
enemy reinforcements [1] appear from the North and Northeast.
The Victory Condition changes: Rapie’c’age reduced to 40% HP or lower
The Failure Condition is appended: Rapie’c’age destroyed
As usual, Ouka will have 'Lock On', 'Flash', and 'Concentrate' cast on
herself at the beginning of every Enemy Phase. The best approach to the
situation is to completely ignore Ouka and focus on the MP Ashsaviour units
and the Giganspada. Your goal is to bring the Giganspada down to 75% HP or
lower. When you do, the Rapie’c’age will be disabled.
The Victory Condition changes: Latouni convinces Ouka
Once again, ignore the Victory Condition and keep laying into Archibald's
Giganspada. After reducing the Giganspada to 65% HP or lower, enemy
reinforcements [2] appear from the Northeast.
The Victory Condition changes: All enemy units destroyed
Ignore the new enemy units and prioritize Archibald until you’ve finally
destroyed him. Both Perigelmir units cast 'Lock On', 'Flash', and
'Concentrate', so exercise the usual level of caution with them. They have
HP Regeneration as usual, but all of your pilots should have reached their
maximum morale by this point. Use your most powerful attacks and focus on a
single Perigelmir unit at a time to maximize your damage potential. Save
Agira for last since she poses almost no threat.
========================================
Scenario 42 (Moon Cradle)
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: Hiryu Kai reaches highlighted area
Failure Condition: Hiryu Kai does not reach highlighted area within 10 turns
: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units destroyed by end of Player Phase 8
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Alteisen (Kyosuke)
[0]- Ryukooh/Koryuoh (Kusuha & Bullet)
[0]- Grungust (Irum)
[0]- Huckenbein (Ring)
[0]- Excellence Cosmo-Driver (Raul)
[0]- 10 Units
Starting Enemies
[0]- Einst Knotsuhen x2
[0]- Einst Knotsuhen [Twin] x2
[0]- Einst Knotsuhen & Einst Gurito x2
[0]- Einst Gurito x3
[0]- Einst Gurito & Einst Knotsuhen x2
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Einst Gemyut x4
[1]- Einst Gemyut & Einsteisen
[1]- Einsteisen x4
[1]- Einsteisen & Einst Gemyut
[2]- Einst Gurito x4
[2]- Einst Gemyut x2
[2]- Einst Gemyut & Einsteisen x2
[2]- Einsteisen x2
[2]- Einsteisen & Einst Gurito x2
Spoils
Ammo Creation Part (Morale +, Ammo -) - Einst Gurito [0]
Ammo Creation Part (Terrain +All) - Einst Knotsuhen [Twin] [0]
Ammo Creation Part (Terrain +Space) - Einst Knotsuhen & Einst Gurito [0]
Cartridge - Einst Gemyut [1]
Biosensor - Einst Gemyut & Einsteisen [1]
Hybrid Armor ? Einsteisen [2]
SSP Drink - Einsteisen & Einst Gemyut [2]
Deal with the enemy units as quickly as possible, but don’t strand any of
your units deep in enemy territory unless you’re sure of their battle
ability. When the Hiryu Kai gets closer to the highlighted area, enemy
reinforcements [1] appear and surround the Hiryu Kai. To be better prepared
for this, the Hiryu Kai should always move first on a Player Phase. With
this, your units can maneuver accordingly to engage the enemy units.
The Battle Mastery Condition is revealed: All enemy units destroyed by end of
Player Phase 8
Now is the time for your MAPW using units to shine. Regardless, your units
should be in the perfect position to defend the surrounded Hiryu Kai. When
approximately 5 enemy units remain, enemy reinforcements [2] appear from the
Northeast. Just keep the path for the Hiryu Kai as unobstructed as possible
and it should reach the highlighted area within 6 turns.
========================================
Scenario 43 (Moon Cradle)
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: Kyosuke convinces Excellen
Failure Condition: Kyosuke destroyed
: Rein Weissritter destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: Victory Condition cleared within 4 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Alteisen Riese (Kyosuke)
[0]- Ryukooh/Koryuoh (Kusuha & Bullet)
[0]- 13 Units
Starting Enemies
[0]- Einst Gurito x8
[0]- Einst Gurito & Einst Knotsuhen x10
[0]- Rein Weissritter (Excellen)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Peruzein Lihckit (Alfimii)
[2]- Einst Gemyut x3
[2]- Einst Gemyut & Einsteisen
[2]- Einsteisen x3
[2]- Einsteisen & Einst Gemyut
[3]- Einst Gurito x2
[3]- Einst Gurito & Einst Knotsuhen x2
[3]- Einst Knotsuhen x2
[3]- Einst Knotsuhen & Einst Gurito x2
[4]- Einsteisen x6
[4]- Einsteisen & Einst Gemyut x2
[5]- Einsteisen x6
[5]- Einsteisen & Einst Gemyut x2
[6]- Einst Knotsuhen x4
[6]- Einst Gurito x4
Spoils
S-Adapter - Peruzein Lihckit (Alfimii) [1]
Cartridge - Einst Gemyut [2]
Propellant Tank - Einst Gurito [2]
SP Drink ? Einsteisen [4]
Repair Kit - Einst Gurito [5]
The enemy units like to play defensive at first, but they quickly go on the
offensive and even use a straight-line MAPW. It doesn't post much of a
threat, but it is a nuisance. After Kyosuke reaches Excellen, a new option
appears on the command menu to convince her. If Kyosuke is directly next to
Excellen, the option will be the second one from the bottom. After you
convince Excellen, an enemy reinforcement [1] appears near Excellen. If you
destroyed all the other enemy units prior to convincing Excellen, then enemy
reinforcements [2] will also appear and surround your units. Otherwise,
they’ll appear after you’ve destroyed the initial enemy units.
The Victory Condition changes: Peruzein Lihckit destroyed
After reducing Alfimii to 90000 HP or lower, enemy reinforcements [3] appear
and surround your units. After destroying 2 enemy reinforcements, enemy
reinforcements [4] appear and surround your units. Destroy another 12 enemy
units and enemy reinforcements [5] appear and surround your units. After
destroying another 12 enemy units, enemy reinforcements [6] appear and
surround your units.
If you’re aiming to destroy Alfimii, keep in mind that she will retreat at
approximately 30000 HP or lower. This shouldn't be a problem since all of
your pilots should have their morale maxed and a wide array of attacks.
========================================
Scenario 44 Part 1 (Moon Cradle)
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: Garugau defeated
Failure Condition: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units, except Garugau, defeated within
6 turns
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Grungust (Irum)
[0]- 11 Units
Starting Enemies
[0]- Garoika x2
[0]- Garoika Nai & Garoika x2
[0]- MP Huckenbein Mk-II
[0]- MP Huckenbein Mk-II & Lion Type V x2
[0]- Lion Type V & MP Huckenbein Mk-II x2
[0]- Heavy Barrelion x7
[0]- Albatross x4
[0]- Garugau (Vigaji)
Allied Reinforcements
- N/A
Enemy Reinforcements
- N/A
Spoils
Ammo Creation Part (Critical +, Range -) - MP Huckenbein Mk-II [0]
Ammo Creation Part (Accuracy +) - Garoika Nai & Garoika [0]
Ammo Creation Part (Terrain +Land) - Heavy Barrelion [0]
Mega Generator ? Albatross [0]
Solar Panel ? Albatross [0]
Hybrid Armor ? Albatross [0]
Super Repair Kit ? Albatross [0]
This scenario presents a plethora of high HP units with high defensive
ratings. There are no enemy reinforcements, and as a result, your units
should not hold back on their attacks. Don’t worry, you’ll receive a
dull repair and resupply for the second part of the scenario. When given
the option, prioritize the Albatross units.
Scenario 44 Part 2 (Moon Cradle)
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Ring reaches highlighted area
Failure Condition: Ring, Lamia, Ibis destroyed
Battle Mastery Condition: N/A
Starting Allies
[0]- Huckenbein (Ring)
[0]- Angelg (Lamia)
[0]- Astelion (Ibis)
Starting Enemies
[0]- Garoika Nai x2
[0]- Garoika Nai [Twin] x2
[0]- Landlion x2
[0]- Gunsect x4
[0]- MP Huckenbein Mk-II
[0]- MP Huckenbein Mk-II [Twin] x3
[0]- Heavy Barrelion x5
Allied Reinforcements
[1]- Calion (Srey)
[2]- Hiryu Kai (Lefina & Sean)
[2]- Grungust (Irum)
[2]- 11 Units
Enemy Reinforcements
[1]- Greitakin (Mekibos)
[2]- Garugau (Vigaji)
Spoils
Cartridge ? Landlion [0]
Propellant Tank - Garoika Nai [0]
SP Drink - Heavy Barrelion [0]
Repair Kit - Heavy Barrelion [0]
T-LINK Sensor ? Garugau (Vigaji) [1]
Huckenbein Mk-III Type R ? Post Scenario*
NOTE: You will receive this unit if you cleared the necessary prerequisites.*
The NPC units will act as a distraction and easily fall to the enemy units,
but don’t worry, you don’t have to protect them. After destroying the enemy
units, or on Player Phase 3, an enemy reinforcement [1] appears from the West
and an allied reinforcement [1] appears near your units.
The Failure Condition changes: Ring, Lamia, Ibis, Srey, destroyed
Just destroy the enemy units currently around you. If you want to be bold,
you can attempt to take the Moon Cradle back and destroy all the enemy units
there. If you reduce Mekibos to approximately 80% HP or lower, allied
reinforcements [1] appear from the South and enemy reinforcements [2] appear
from the West. Conversely, you can wait a few turns for the same effect.
The Victory Condition changes: All enemy units defeated
The Failure Condition changes: All allied units or battleship destroyed
: Srey destroyed
You have a lot of firepower to use against the Garugau. Just be careful of
his movements and try your best to keep him from the positive terrain of the
Moon Cradle. Also, keep your units on the Moon Cradle to benefit the most.
========================================
Scenario 45
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: Rein Weissritter reduced to 80% HP or lower
Failure Condition: Kyosuke destroyed
: Rein Weissritter destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: All enemy units defeated within 5 turns
Starting Allies
[0]- Kurogane (Tetsuya & Eita)
[0]- Hiryu Kai (Lefina & Sean)
[0]- Alteisen Riese (Kyosuke)
Starting Enemies
[0]- Einsteisen x6
[0]- Einsteisen [Twin] x2
[0]- Rein Weissritter (Excellen)
Allied Reinforcements
[1]- Ryukooh/Koryuoh (Kusuha & Bullet)
[1]- Angelg (Lamia)
[1]- 16 Units
Enemy Reinforcements
[1]- Einst Gurito x6
[1]- Einst Knotsuhen & Einst Gemyut x2
[1]- Einst Gemyut x2
[1]- Einst Gemyut & Einst Knotsuhen x2
[1]- Einst Gemyut [Twin] x3
[1]- Peruzein Lihckit (Alfimii)
Spoils
Super Repair Kit - Einst Gurito [1]
High Spec Thruster - Peruzein Lihckit (Alfimii) [1]
NOTE: I recommend you equip a few extra weapons on Kyosuke in preparation for
this scenario. The Neo Chakram Shooter is a great choice.
To clear the Battle Mastery Condition, Kyosuke must destroy all the enemy
units and then reduce Excellen’s HP to the required amount. Although a
daunting task, it’s made easier since Kyosuke auto-casts several Spirit
Commands on himself. You'll most likely have half the enemy forces destroyed
within a single turn. If you’ve equipped any additional weapons and Optional
Parts on the Alteisen Riese, this is exponentially easier. Keep in mind that
the Rein Weissritter has HP Regeneration. Regardless of how, after you clear
the Victory Condition, enemy reinforcements [1] appear from the South of
Excellen and allied reinforcements [1] appear from the South.
The Victory Condition changes: Peruzein Lihckit destroyed
Alfimii retreats at approximately 30000-35000 HP or lower. It'll require
the combined efforts of the Twin Battle System, the 'Soul' Spirit Command,
Support Attacks, and Cooperative Attacks to destroy her. When you do, turn
your attention to Excellen.
The Victory Condition changes: Rein Weissritter reduced below 5% HP
Remember, Ryoto and Sean are the only characters with the “Mercy” Spirit
Command. However, the Rein Weissritter has a high HP amount and you have a
good chance of reducing her to the necessary HP amount normally.
========================================
Scenario 46
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: All allied units or battleships destroyed
Battle Mastery Condition: Greitakin destroyed
Starting Allies
[0]- Kurogane (Tetsuya & Eita)
[0]- Hiryu Kai (Lefina & Sean)
[0]- Cybuster (Masaki)
[0]- Grungust (Irum)
[0]- Huckenbein (Ring)
[0]- 16 Units
Starting Enemies
[0]- Garoika Nai x2
[0]- Cosmolion [Twin] x2
[0]- Cosmolion Type V & Guarlion x2
[0]- Guarlion
[0]- Guarlion & Cosmolion Type V x2
[0]- MP Giganspada x8
[0]- Albatross x2
[0]- Greitakin (Mekibos)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- MP Huckenbein Mk-II x2
[1]- MP Huckenbein Mk-II [Twin] x3
[1]- MP Ashsaviour x4
[1]- R-Eins x4
[1]- R-Eins [Twin] x2
[2]- MP Ashsaviour x12
Spoils
Ammo Creation Part (Accuracy +, Critical -) - Cosmolion [Twin] [0]
Ammo Creation Part (Accuracy +, Range -) - Cosmolion Type V & Guarlion [0]
Repair Kit - MP Huckenbein Mk-II [1]
Propellant Tank - MP Ashsaviour [2]
Ammo Creation Part (Barrier Ignore + Morale -) ? Albatross [0]
Ammo Creation Part (Attack +) - MP Giganspada [0]
Biosensor - MP Ashsaviour [2]
Cartridge ? Albatross [0]
SSP Drink - MP Ashsaviour [2]
G-Territory - Greitakin (Mekibos) [0]
The difficulty in this scenario comes from the unfavorable terrain you’ll
have to engage the enemy in. The asteroid field does serve as positive
terrain, but the reduced movement rating seems hardly worth it. Proceed
with caution, because after you destroy 18 enemy units, enemy reinforcements
[1] appear from the South.
After destroying an Albatross unit, enemy reinforcements [2] appear from
the South. If you're good on morale for your units, feel free to utilize
any of your MAPW attacks to severely weaken or destroy the enemy units. The
Greitakin retreats at 30000 HP or lower. To counter this, you'll have to
repeat the tactics previously used when destroying Alfimii.
========================================
Scenario 47
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Kyosuke, Excellen, Lamia destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: Soulgain reduced to 30% HP or lower within 5 turns
Starting Allies
[0]- Kurogane (Tetsuya & Eita)
[0]- Hiryu Kai (Lefina & Sean)
[0]- Alteisen Riese (Kyosuke)
[0]- Rein Weissritter (Excellen)
[0]- Angelg (Lamia)
[0]- 17 Units
Starting Enemies
[0]- Einst Knotsuhen x4
[0]- Einst Gurito x4
[0]- Einsteisen [Twin]
[0]- Garoika Degu [Twin] x4
[0]- MP Ashsaviour
[0]- MP Ashsaviour [Twin] x4
[0]- Cosmolion [Twin] x2
[0]- Cosmolion & Garoika Degu x2
[0]- MP Giganspada x7
[0]- Trilobite x2
[0]- Soulgain (Axel)
[0]- Shirogane (Lee)
[0]- Lazangriff (Echidna)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Einst Gurito
[1]- Einst Gurito [Twin] x2
[1]- Einst Knotsuhen
[1]- Einst Knotsuhen [Twin] x2
[1]- Einst Gemyut x2
[1]- Einst Gemyut [Twin]
[1]- Einsteisen x2
[1]- Einsteisen [Twin]
[1]- Peruzein Lihckit (Alfimii)
Spoils
Ichigeki Hissatsu Knowledge - Soulgain (Axel) [0]
Mega Generator - Peruzein Lihckit (Alfimii) [1]
Orichalconium - Shirogane (Lee) [0]
Axel, will most likely converge on your units by Enemy Phase 3. He will
prioritize Kyosuke, of course, and still has his HP Regeneration. Use the
enemy units around you for the much needed morale gain and prioritize
destroying the Einst. Although it's a 3-way battle, I find it much easier
to side with the Shadow-Mirror units and attack the Einst units, since
they're much easier to destroy and will supply morale much faster.
Use previous tactics to destroy Axel. Be careful though, because when he
retreats, all Shadow-Mirror units, except for the Shirogane, retreat. In
addition, enemy reinforcements [1] appear from the Northwest.
The enemy reinforcements position is perfect for any MAPW using units. If
none are available to capitalize on the situation, then you'll have to clear
up some of the units before going after the Peruzein Lihckit. Use the same
tactics that have proven useful to you and destroy her. When you do, all
enemy Einst units will retreat. Lee is simple enough, just throw everything
you have at him until he's destroyed.
========================================
Scenario 48
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Kyosuke, Lamia, Gilliam destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: 20 enemies destroyed in 5 turns
Starting Allies
[0]- Kurogane (Tetsuya & Eita)
[0]- Hiryu Kai (Lefina & Sean)
[0]- Alteisen Riese (Kyosuke)
[0]- Angelg (Lamia)
[0]- Cybuster (Masaki)
[0]- Valsione (Ryune)
[0]- Gespenst Type RV (Gilliam)
[0]- 15 Units
Starting Enemies
[0]- Gunsect x2
[0]- Gunsect & Landgriz x2
[0]- Landgriz x2
[0]- Garoika Degu x3
[0]- Cosmolion [Twin] x2
[0]- MP Giganspada x4
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Heavy Barrelion x4
[1]- Heavy Barrelion [Twin] x2
[2]- MP Ashsaviour x4
[2]- MP Ashsaviour [Twin]
[2]- Giganspada x2
[2]- Soulgain (Axel)
[3]- Sibelwind (Agiha)
[3]- Dorukin (Sikarog)
[4]- Dikastes (Wendoro)
Spoils
Ammo Creation Part (Accuracy +) - MP Ashsaviour [2]
Custom Thruster - Soulgain (Axel) [2]
Twisted Headband - Dorukin (Sikarog) [3]
Custom Sensor - Sibelwind (Agiha) [3]
Z.O. Armor - Dikastes (Wendoro) [4]
After you destroy half the enemy forces, enemy reinforcements [1] appear
from the Northwest. Have your best units move ahead and concentrate on
the Heavy Barrelion units while the rest catch up. Keep in mind, you
should not waste your SP on these enemy units. You can, however, waste
your Ammo and EN and use the battleships to resupply as needed. In addition
to the battleships, the glowing green panels scattered throughout the map
serve as positive terrain and will replenish lost HP and EN.
After an allied unit moves past the Heavy Barrelion defense line, enemy
reinforcements [2] appear from the West. If available, a single MAPW will
clear up the congestion here quite a bit. Axel hasn't changed since the
last scenario, so try and destroy him within a turn of concentrated attacks.
After destroying Axel and his Soulgain, enemy reinforcements [3] appear from
the Northwest. They appear on the 2 restoration panels. Even if you
place units on them in advance, they will be moved aside. Start with
Sikarog, because after the destruction of either unit, the other will have
a plethora of Spirit Commands cast on them. Sibelwind has very low HP in
comparison to the Dorukin, so even with all of those Spirit Commands cast,
she doesn't pose much of a threat to your units. One of the Spirit Commands
cast, however, is ‘Iron Wall’ and you want to wait a turn and let the
effects wear off before you attack. If you want to be really crafty, you can
reduce both enemy units to a critical-HP state before destroying either of
them; ensuring the easy destruction of the other.
After destroying the enemy units, an enemy reinforcement [4] appears from the
Southwest. The Dikastes has a MAPW, HP and EN Regeneration, an ALL attack,
and the G-Territory Unit Skill. However, he is the last unit you have to
contend with, so make it count and use everything you have against him. Keep
in mind that this unit, unlike the other Inspector units, does not have the
ability to absorb EN attacks and convert it to HP.
========================================
Scenario 49
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Kyosuke, Excellen, Lamia, Kusuha, Bullet, Gilliam destroyed
: All allied units or battleship destroyed
Battle Mastery Condition: Peruzein Lihckit destroyed
Starting Allies
[0]- Kurogane (Tetsuya & Eita)
[0]- Hiryu Kai (Lefina & Sean)
[0]- Alteisen Riese (Kyosuke)
[0]- Rein Weissritter (Excellen)
[0]- Angelg (Lamia)
[0]- Gespenst Type RV (Gilliam)
[0]- Ryukooh/Koryuoh (Kusuha & Bullet)
[0]- 15 Units
Starting Enemies
[0]- Einst Gurito x3
[0]- Einst Gurito & Einst Gemyut x2
[0]- Einsteisen [Twin] x2
[0]- Einsteisen & Einst Gemyut x2
[0]- Peruzein Lihckit (Alfimii)
[0]- Einst Regiseia (???)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- MP Ashsaviour x9
[1]- MP Ashsaviour [Twin] x6
[1]- Lazangriff x4
[1]- MP Giganspada x3
[1]- Trilobite
[1]- Weissaviour (Lemon)
[1]- Zwaizagain (Vindel)
Spoils
High Spec Thruster - Peruzein Lihckit (Alfimii) [0]
Giga Generator - Einst Regiseia [0]
S-Adapter - Weissaviour (Lemon) [1]
High Spec CPU - Post Scenario
If you have a policy of leaving battleship units behind, you may want to
abandon that policy for the duration of this scenario. The reason for this
is because the enemy reinforcements will appear exactly where your units
begin the scenario. You’ve encountered all the enemy units here before, and
with no turn limit, it’s much easier to contend with them. The only aspect
that could pose any difficulty to you is destroying Alfimii.
Alfimii is no different than before. She retreats at approximately 25000 HP
or lower. Just pay attention to her HP level as your engaging her if you’re
aiming to clear the Battle Mastery Condition. The Einst Regiseia has a large
amount of HP, however, no barrier or special defense. He does have a fairly
noticeable HP and EN Regeneration though. After reducing the Einst Regiseia
to 100000 HP or lower, enemy reinforcements [1] appear from the South.
You have two options in regards to how you want to deal with the enemy
reinforcements. If you have a few MAPW using units that can move into
position with little problem, you can unleash several of their attacks and
greatly damage, or destroy, the enemy reinforcements. However, if you’ve
been neglecting these units or aren’t confident in their abilities, I would
consider ignoring the enemy reinforcements altogether and continue your
assault on the Einst Regiseia until it’s destroyed.
The Trilobite is an annoying enemy because of its high HP and defense levels,
but the real problem comes from the Zwaizagain. This unit has stat-ratings
that are similar to, but exceed, the Dikastes. To make matters worse, he
can regenerate lost HP. You may want to keep your battleships within range
of all your units, so they may retreat to replenish and resupply as needed.
========================================
Scenario 50
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: Peruzein Lihckit destroyed
Failure Condition: All allied units or battleship destroyed
Battle Mastery Condition: N/A
Starting Allies
[0]- Kurogane (Tetsuya & Eita)
[0]- Hiryu Kai (Lefina & Sean)
[0]- 19 Units
Starting Enemies
[0]- Einst Regiseia (???) x10
[0]- Peruzein Lihckit (Alfimii)
Allied Reinforcements
[1]- Peruzein Lihckit (Alfimii)
Enemy Reinforcements
[1]- Stern Neo Regiseia
Spoils
N/A
Patience and perseverance is the key to clearing this scenario with minimal
difficulty. The Einst Regiseia units aren’t on the same statistical level
as their predecessor and are have 120000 HP each. Don’t needlessly waste
your SP and have naturally evasive units take the point position when you
attack and spare your other units from unnecessary damage. Use your Ammo
and EN as you see fit, but you must reserve your SP at all costs for the
enemy reinforcement.
After destroying the Peruzein Lihckit, an enemy reinforcement [1] appears
from the center of the map and an allied reinforcement [1] appears near the
center of the map.
The Victory Condition changes: Stern Neo Regiseia destroyed
At this point, you will want to consider a myriad of options on how to reduce
550000 HP to 0 HP. The best method, in my opinion, is to focus all your
efforts on using your strongest attack as many times as possible. To do this,
you’ve have to use methods touched upon in tactics from Original Generation 1
and the methods you’ve devised from this game as well. Usage high-SP Spirit
Commands, such as ‘Enable’ and ‘Zeal’, will be pivotal in destroying the
enemy unit; especially ‘Enable’. Otherwise, maintain the necessary links
between pilots and units to make full use of the Twin Battle System, Support
Attacks, Cooperative Attacks, and Leadership Auras.
Super Robot Wars: Original Generation 2 END
==============================================================================
4d - Original Generation 2.5
___________________________/
Scenario 01
-----------\
Difficulty: Normal
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Kouta destroyed
Battle Mastery Condition: All enemy units defeated within 2 Turns
Starting Allies
[0]- Fighter Roar (Kouta)
Starting Enemies
[0]- Gunsect x4
Allied Reinforcements
[1]- Compatible Kaiser (Kouta)
Enemy Reinforcements
[1]- Garoika x2
[1]- Garoika [Twin] x2
[1]- Barrelion x2
Spoils
N/A
NOTE: This scenario presents the opportunity to acquire a Seal of the Brave
Optional Part. To do so, you must move the Compatible Kaiser to a
uniquely shaped building on the map. The location of this building is
(13,1). In other words, from the Southwest corner of the map, you must
move 13 spaces East and 1 space North.
Move Fighter Roar to a position on a rooftop, thus gaining a terrain bonus,
and attack the Northernmost Gunsect unit. You'll want to maintain a position
that allows you to attack as many of the Gunsect units as possible within a
given phase. On Player Phase 2, move Fighter Roar as necessary to attack the</pre><pre id="faqspan-7">
remaining enemy units. After destroying the initial enemy units, enemy
reinforcements [1] appear from the West.
The Garoika units will most likely make contact with Fighter Roar first, but
he is more than capable of destroying them. After destroying 2 of the enemy
reinforcements, an allied reinforcement [1] appears from the North.
The Compatible Kaiser can easily defeat the enemy units. Make sure you head
for the previously discussed point on the map if you want the item.
========================================
Scenario 02
-----------
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: All enemy units defeated within 4 Turns
Starting Allies
[0]- Compatible Kaiser (Kouta)
[0]- Valefar (???)
[0]- Ialdabaoth (???)
Starting Enemies
[0]- Lion x3
[0]- Landlion x3
[0]- Barrelion x2
[0]- Guarlion
Allied Reinforcements
[1]- MP Gespenst Mk-II/Gespenst Mk-II Type S* (Kai)
[1]- Guarlion (Lamia)
Enemy Reinforcements
- N/A
Spoils
N/A
NOTE: If you are playing this game from an Original Generation 2 save with
the Gespenst Mk-II Type S unlocked, Kai will sortie in it.*
Always utilize the terrain bonuses provided by the building rooftops. You
should have little trouble defeating the enemy units, especially since you
have 2 additional units to assist. When 3 enemy units remain, allied
reinforcements [1] appear from the Southwest.
If Kai sorties in the MP Gespenst Mk-II, be mindful of its low evasion and
act accordingly. The Barrelion units don't move from their position to
engage your units, so bring the fight to them to end the scenario.
========================================
Scenario 03
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: 5 enemy units destroyed within 2 Turns
Starting Allies
[0]- Kurogane (Ratsel)
[0]- Daizengar (Zengar)
[0]- Lazangriff/Lazangriff Raven (Yuuki)*
[0]- Landgriz/Landgriz Raven (Carla)*
Starting Enemies
[0]- Lion Type V x3
[0]- Landlion [Twin] x3
[0]- Barrelion V x2
Allied Reinforcements
[1]- Excellence Striker (Raul)
Enemy Reinforcements
[1]- Guarlion x3
[1]- Guarlion Custom "Mumyou" (Murata)
Spoils
N/A
NOTE: If you are playing this game from an Original Generation 2 save with
the Lazangriff Raven and Landgriz Raven unlocked, Yuuki and Carla will
sortie in them.*
NOTE: If you are playing this game from an Original Generation 2 save with
the Stealth Boomerang unlocked, Carla will have it equipped.
The enemies will not attack your units during Enemy Phase 1. This is a bit
of a setback if you want to clear the Battle Mastery Condition. However,
even though they won't attack, they will counterattack and start attacking on
Enemy Phase 2. Have your units spread out a bit, so that the majority of the
enemy units are capable of being attacked. If necessary, don't be afraid of
wasting a high-damage attack or Spirit Command to ensure a kill. After
defeating 6 enemy units, enemy reinforcements [1] appear from the Northwest
and an allied reinforcement [1] appears near the Kurogane.
The Victory Condition changes: Guarlion Custom "Mumyou" destroyed
Murata has an absurdly high evasion rating. All your units should use the
Spirit Command, ‘Lock On’, and I wouldn't recommend attempting to attack him
without it. Murata has a preference for attacking Zengar, but that doesn't
mean you should leave your wounded units hanging around. If any of your
units are badly damaged, have them seek refuge inside the Kurogane. Murata
retreats at 20000 HP or lower.
========================================
Scenario 04
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Hagane destroyed
: Ladybird destroyed
Battle Mastery Condition: Ladybird remains undamaged
Starting Allies
[0]- Hagane (Tetsuya & Eita)
[0]- R-1 (Ryusei)
[0]- R-2 Powered (Rai)
[0]- R-3 Powered (Aya)
[0]- R-GUN Powered (Viletta)
[0]- MP Huckenbein Mk-II (Mai)
[0]- Huckenbein Mk-III Type L (Ryoto)
[0]- AM Gunner (Rio)
[0]- Grungust (Irum)
Starting Enemies
[0]- F-32V Schwert Kai x6
[0]- Lion Type V x5
[0]- Guarlion x3
[0]- Guarlion LB x2
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Lion Type V x13
[1]- Guarlion x4
[1]- Guarlion LB
Spoils
N/A
The F-32V Schwert Kai units are the ones to worry about in regards to
preventing Ladybird from incurring damage. They will ignore your units
completely and focus solely on reaching, attacking, and eventually destroying,
the Ladybird. Use 'Concentrate' and 'Lock On' to have a fair chance of
destroying the enemy units. After destroying the initial enemy units, enemy
reinforcements [1] appear from the West.
The Failure Condition is appended: Mironga destroyed
The Mironga is very capable of handling itself and handles the enemy units
within its attack range well. Have your units maintain a tight formation
and the enemy units won’t pose a threat.
========================================
Scenario 05
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
: All units survive until Player Phase 5
Failure Condition: Allied unit destroyed
Battle Mastery Condition: 3 enemy units destroyed within 3 Turns
Starting Allies
[0]- Astelion AX (Ibis & Tsugumi)
[0]- G-Raptor (Bullet)
[0]- G-Bison (Kusuha)
Starting Enemies
[0]- Guarlion (Lamia)
[0]- Wildraubtier (FM) (Latouni)
[0]- MP Huckenbein Mk-II (Seolla)
[0]- MP Huckenbein Mk-II (Arado)
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Mironga x7
Spoils
N/A
Ibis should focus on Lamia, while Bullet and Kusuha focus on Arado. Both
Lamia and Latouni are evasive, but Lamia is a little easier to manage. The
same goes for Arado being easier to manage than Seolla. When it comes time
for Ibis to engage Latouni, I recommend using the Chaff Grenade. It’s the
only status-inducing weapon the Astelion AX has and sports an extremely high
accuracy rating; making Latouni a breeze to hit. After destroying all the
enemy units, enemy reinforcements [1] appear from the South.
The Victory Condition changes: All enemy units defeated
The Battle Mastery Condition is revealed: 3 enemy units destroyed within 3
Turns
There are a lot of areas that offer terrain bonuses and I suggest you use all
of them to your advantage. Your units will inevitably sustain a moderate
amount of damage. Luckily, Latouni and Tsugumi both have HP-restoration
Spirit Commands. The MP Huckenbein Mk-II units that Seolla is piloting also
has a Repair Module. The Mironga units have 'Accelerate', 'Concentrate',
and 'Flash' cast on them, and as a result, will cause you to waste an attack
before you can actually inflict damage on them. Before destroying your 3rd
enemy unit, have Ibis cast 'Invincible' on herself. After destroying 3 enemy
units, the remaining enemy units will cast a multitude of Spirit Commands.
The Victory Condition changes: 1 enemy destroyed
The condition is simple clear if you understand the limitations of your units
and the overwhelming advantage the Mironga units have. The Mironga units will
focus on the Astelion AX. With that in mind, you will want to keep her
healthy and on any panel that grants terrain bonuses. Make sure you have Ibis
defend against every enemy attack if you hope to have her survive. If she
does not have 'Invincible' cast, there is no possible way for her to survive 4
attacks from the Mironga units.
========================================
Scenario 06
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: 3 enemy units destroyed within 2 Turns
Starting Allies
[0]- Compatible Kaiser (Kouta)
Starting Enemies
[0]- Bartool x6
Allied Reinforcements
[1]- Alteisen Riese (Kyosuke)
[1]- Rein Weissritter (Excellen)
[1]- Grungust Sanshiki (Bullet)
[1]- MP Gespenst Mk-II/Gespenst Mk-II Type S (Kai)
[2]- Hagane (Tetsuya & Eita)
[2]- ART-1 (Ryusei)
[2]- R-2 Powered (Rai)
[2]- R-3 Powered (Aya)
[2]- R-GUN Powered (Viletta)
[2]- Huckenbein Mk-III Type L (Ryoto)
[2]- AM Gunner (Rio)
[2]- MP Huckenbein Mk-II (Mai)
Enemy Reinforcements
[1]- Bartool x9
[1]- Bartool [Twin] x3
Spoils
SP Drink - Bartool [0]
A-Adapter - Bartool [1]
Ammo Creation Part (Barrier Ignore +, Morale -) - Bartool [Twin] [1]
Armorlion - Post Scenario
Grungust Unit 2 - Post Scenario
Grungust Nishiki - Post Scenario
Wildschwein - Post Scenario
Huckenbein - Post Scenario
MP Huckenbein Mk-II - Post Scenario
F-32V Schwert Kai - Post Scenario
Graviton Launcher - Post Scenario*
Shishiou Blade - Post Scenario**
NOTE: If you are playing this game from an Original Generation 2 save with
the Graviton Launcher (Viletta kills method) unlocked, you will receive
it at the end of the scenario.
NOTE: If you are playing this game from an Original Generation 2 save with
the Shishiou Blade (Bullet level/kills method) unlocked, you will
receive it at the end of the scenario.
Have Kouta cast 'Lock On' or 'Concentrate' to hit the enemy units. Once
again, you must position Kouta in a manner that allows him to attack as many
of the enemy units surrounding him as possible. To ensure that you destroy
the 3 Bartool units within the turn limit, give priority to the Bartool units
that are in range and cannot be destroyed by counterattacks. After destroying
3 enemy units, allied reinforcements [1] appear from the South.
After destroying the initial enemy units, enemy reinforcements [1] appear from
the Northeast. These enemy units seem to have much higher accuracy and
evasion ratings than before, and require the aid of Spirit Commands to be
dealt with properly. After you destroy an enemy unit, allied reinforcements
[2] appear from the Southeast.
The Failure Condition changes: Hagane destroyed
The battle becomes significantly easier at this point, so I suggest keeping
Kai's battle involvement to an absolute minimum if he’s not in the Gespenst
Mk-II Type S. In fact, if he’s not piloting it, you may even opt to have him
head straight for the Hagane and eliminate his being a liability altogether.
========================================
Scenario 07
-----------
Difficulty: Hard
Terrain: Land
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: Guarlion Custom "Mumyou" reduced to 45% HP or lower
within 8 Turns.
Starting Allies
[0]- Astelion AX (Ibis)
[0]- Valsione (Ryune)
Starting Enemies
[0]- Mironga x6
[0]- Lion Type V x2
[0]- Guarlion Custom "Mumyou" (Murata)
Allied Reinforcements
[1]- Grungust Reishiki (Rishu)
[2]- Cybuster (Masaki)
Enemy Reinforcements
[1]- Mironga x3
[1]- Mironga [Twin] x2
[1]- Mironga (Kyle)
Spoils
Apogee Motor - Lion Type V [0]
NOTE: This scenario presents 1 of 2 steps necessary to obtain a secret unit
in a later scenario. To do so, Ryune must have a battle encounter
with Kyle’s Mironga.
You won't have the luxury of using terrain bonuses for this scenario, but,
the difficulty of the Mironga units has been greatly reduced. Make your
way to Murata and utilize Support Attacks from both pilots as needed. On
Player Phase 3, an allied reinforcement [1] appears from the West.
Continue to utilize the few Support Attacks available, and eventually, you
may want to have Ryune and Ibis form a squad together. Rishu can use his
strongest attack immediately and I suggest you do so; inflicting at least
10000 HP worth of damage. When the Guarlion Custom "Mumyou" is reduced to
70% HP or lower, enemy reinforcements [1] appear from the North and an
allied reinforcement [2] appears from the Northwest.
The Victory Condition changes: Kyle's Mironga reduced to 80% HP or lower
: All units survive until the Player Phase 11
Cybuster should change to Cybird and use 'Concentrate' to increase its
evasion against the enemy attacks. Even then, I suggest moving him towards
your other units and use terrain bonuses for cover. Continue the assault on
Murata until clearing the Battle Mastery Condition.
After defeating Murata, you can either defend yourself on positive terrain
until the turn limit is reached, or reduce Kyle's Mironga to 80% HP or
lower. It’s not difficult at all to defeat him and it coincides perfectly
with the step required to obtaining the unit.
========================================
Scenario 08
-----------\
Difficulty: Hard
Terrain: Land & Sea
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: All enemy units defeated within 6 Turns
Starting Allies
[0]- Kurogane (Ratsel)
[0]- Daizengar (Zengar)
[0]- Excellence Flyer (Raul)
[0]- Lazangriff (Yuuki)
[0]- Landgriz (Carla)
Starting Enemies
[0]- Garoika Nai x6
[0]- Garoika Nai [Twin] x3
Allied Reinforcements
[1]- Compatible Kaiser (Kouta)
Enemy Reinforcements
[1]- Thugater (???)
[1]- Eleos (???)
[1]- Garoika Nai & Garoika x4
[1]- Garoika Nai [Twin] x2
Spoils
Ammo Creation Part (Morale +, Ammo -) - Garoika Nai [Twin] [1]
The enemies are easy to destroy, but try to conserve your Ammo, EN, and SP
for the enemy reinforcements. After you destroy the enemy units, enemy
reinforcements [1] and an allied reinforcement [1] appear from the South.
The Victory Condition changes: Eleos or Thugater reduced to 30% HP or lower
The Failure Condition changes: Kouta destroyed
: Kurogane destroyed
The Battle Mastery Condition is revealed: All enemy units defeated within 6
Turns
I suggest concentrating on the Eleos, since it has a lower accuracy and
attack power than the Thugater. Don't bother attacking the Garoika-type
units, you can easily destroy them through counterattacks.
========================================
Scenario 09
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Kyle's Mironga destroyed
Failure Condition: Allied unit destroyed
Battle Mastery Condition: All enemy units, except Guarlion Custom “Mumyou”
and Kyle’s Mironga, defeated.
Starting Allies
[0]- Cybuster (Masaki)
[0]- Valsione (Ryune)
[0]- Astelion AX (Ibis & Tsugumi)
[0]- Grungust Reishiki (Rishu)
Starting Enemies
[0]- Bartool x9
[0]- Bartool [Twin] x3
[0]- Mironga x2
[0]- Mironga [Twin]
[0]- Mironga (Kyle)
[0]- Guarlion Custom "Mumyou" (Murata)
Allied Reinforcements
[1]- Hagane (Tetsuya & Eita)
[1]- 14 Units
[1]- Granzon (Shu)
Enemy Reinforcements
[1]- Bartool x14
[1]- Bartool [Twin] x4
Spoils
Ammo Creation Part (Range +, Ammo -) - Bartool [1]
Super Repair Kit - Bartool [1]
Mironga ? Post Scenario
NOTE: This scenario presents 1 of 2 steps necessary to obtain a secret unit
after this scenario. To do so, you must destroy every enemy unit and
defeat and/or destroy Murata. Afterwards, you must have Ryune destroy
Kyle. You will receive the Mironga after the scenario ends.*
NOTE: I suggest you equip your best armor Optional Parts on the Valsion in
preparation for this scenario.
Use Spirit Commands like 'Concentrate' and 'Lock On' to help increase your
success in battle, but use them sparingly. The Bartool units are split into
groups of 3 units and will Support Defend each other. To counter this, you
should make the destruction of the center unit of each group your first
priority; severing the Support Defend link. As always, utilize terrain
bonuses whenever possible.
Once you reduce Kyle’s Mironga to 50% HP or lower, or reduce the Guarlion
Custom “Mumyou” to 60% HP or lower, allied reinforcements [1] appear from
the Northeast and enemy reinforcements [1] appear and surround your units.
In my opinion, the latter option is more viable, since the Mironga will fully
regenerate its HP. In addition, Murata is a better choice because he will
need to be destroyed first if you’re aiming for the secret unit.
The Victory Condition changes: Kyle's Mironga destroyed within 3 Turns
The Failure Condition changes: Hagane destroyed,
: Masaki, Ryune, Ibis, Rishu destroyed
: Victory Condition not cleared within turn limit
The Battle Mastery Condition is revealed: All enemy units, except Guarlion
Custom “Mumyou” and Kyle’s Mironga,
defeated.
More than likely, the Valsione is within Kyle's attack radius. If she does
not have 'Flash' cast, then she'll be killed by Kyle's attacks without a
doubt. Even if she defends, she can't withstand 2 attacks from Kyle. To
counter this, make sure she has ‘Flash’ cast prior to ending your turn and
do not let her attack (unless it will destroy an enemy). This way, Kyle's
first attack will always miss and the second one can easily be defended
against. Another option is to place her beside someone with Support Defend
and have them take 1 of the hits for her. Otherwise, Kyle’s predictability
makes him somewhat easy to destroy.
========================================
Scenario 10
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: All enemy units defeated
Failure Condition: Allied unit destroyed
Battle Mastery Condition: Ialdabaoth destroyed
Starting Allies
[0]- Hiryu Kai (Lefina & Sean)
[0]- Giganscudo Doro (Tasuku)
[0]- Siegerlion (Leona)
[0]- MP Gespenst Mk-II (Katina)
[0]- MP Gespenst Mk-II (Russell)
Starting Enemies
[0]- Bartool x8
Allied Reinforcements
[1]- Calion (Srey)
[2]- Kurogane
[2]- Daizengar (Zengar)
[2]- Gespenst Type RV (Gilliam)
[2]- Excellence Cosmo-Driver (Raul)
[2]- Lazangriff/Lazangriff Raven (Yuuki)
[2]- Landgriz/Landgriz Raven (Carla)
[3]- Compatible Kaiser (Kouta)
Enemy Reinforcements
[1]- Bartool x9
[2]- Garoika x6
[2]- Garoika Nai [Twin]
[2]- Agares (Alion)
[2]- Hypokrisis (???)
[2]- Ialdabaoth (Folka)
Spoils
High Spec Radar - Bartool [2]
Don’t worry about EN and SP when attacking the enemy units. After you
destroy the initial enemy units, enemy reinforcements [1] appear from the
Northeast and an allied reinforcement [1] appears from the Southeast. Use
the asteroid field for its terrain bonus while casting 'Concentrate' to
ensure the survival of Srey and her Calion. After you destroy 2 enemy units,
allied reinforcement [2] appear from the East.
The Failure Condition changes: Kurogane destroyed
: Srey, Raul destroyed
On the next Player Phase, enemy reinforcements [3] appear from the South and
an allied reinforcement [3] appears from the Northwest.
The Victory Condition changes: Hypokrisis or Ialdabaoth destroyed
The Failure Condition is appended: Srey, Raul, Kouta destroyed
The Battle Mastery is revealed: Ialdabaoth destroyed
The allied and enemy units are scattered about, but the scenario is very
manageable. The Garoika-type units serve no other purpose but to give your
units some much needed morale. Try and give priority to Zengar on kills,
since you'll want him able to use his strongest attack and gain a level to
gain access to his 'Hot Blood' Spirit Command.
Folka will concentrate on the Compatible Kaiser and Kouta for the duration of
the scenario. This is fine when you consider that by the time you get your
units over there, the personal war between Folka and Kouta should bring the
Ialdabaoth down to 60% HP or lower. Folka retreats when his unit reaches
20000 HP or lower, so use the Twin Battle System (Zengar and Kouta are great
candidates) to destroy Folka and clear the Battle Mastery Condition. Don't
bother with the Hypokrisis or Agares; they're not worth the time or effort.
========================================
Scenario 11
-----------\
Difficulty: Hard
Terrain: Space
Victory Condition: Hagane or Hiryu Kai reaches highlighted area by Phase 5
Failure Condition: Hagane, Hiryu Kai destroyed
: Victory Condition not met by Phase 6
Battle Mastery Condition: 80 Bartool units destroyed
Starting Allies
[0]- Hagane (Tetsuya & Eita)
[0]- Hiryu Kai (Lefina & Sean)
[0]- 16 Units
Starting Enemies
[0]- Bartool x6
[0]- Bartool [Twin] x12
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Bartool (Kusuha)
[1]- Bartool (Arado)
[1]- Bartool (Seolla)
[1]- Bartool (Latouni)
[2]- Bartool x10
Spoils
Ammo Creation Part (Range +) - Bartool [0]
Ammo Creation Part (Attack +) - Bartool [0]
SSP Drink - Bartool [0]
As you should know by now, the Bartool units are notorious for concentrating
on a single unit and attempting to overwhelm it. This is perfect for your
MAPW users, so try and get their morale up as quickly as possible. When the
Hagane or the Hiryu Kai reaches closer to the highlighted area, on Player
Phase 2, enemy reinforcements [1] appear from the center of the map.
The Victory Condition changes: Kusuha, Arado, Seolla, Latouni reduced to 10%
HP or lower and Hagane or Hiryu Kai reaches
highlighted area by end of Player Phase 5
The Failure Condition changes: Hagane, Hiryu Kai, Kusuha, Arado, Seolla,
Latouni destroyed
The Bartool units your allies are trapped in have the same HP and Defense as
the other units, so inflicting damage won't be a problem, but not destroying
them will. Ryoto, Rishu, and Sean have the 'Mercy' Spirit Command and I
suggest you use them to guarantee satisfactory results. When 10 Bartool
units remain, enemy reinforcements [2] appear and surround your units. This
will occur continuously until you reach the highlighted area. Whenever
you're ready to move on, have either battleship reach the highlighted area.
========================================
Scenario 12
-----------\
Difficulty: Hard
Terrain: Land
Victory Condition: Allied unit reaches the highlighted area
Failure Condition: All allied units or battleship destroyed
: Kyosuke destroyed
Battle Mastery Condition: N/A
Starting Allies
[0]- Hagane (Tetsuya & Eita)
[0]- Hiryu Kai (Lefina & Sean)
[0]- Alteisen (Kyosuke)
[0]- Weissritter (Excellen)
[0]- 18 Units
Starting Enemies
[0]- Bartool x14
[0]- Bartool [Twin] x7
Allied Reinforcements
- N/A
Enemy Reinforcements
[1]- Bartool [Twin] x3
[1]- Bartool (Lamia)
[2]- Mironga & Giganspada x2
[2]- Bartool & Giganspada x2
[2]- Valsione Kai Type CF (Jurgen)
Spoils
N/A
NOTE: After finishing this battle and saving the clear data, any secret that
required a clear save from Original Generation 2 will not be applicable
when you load your Original Generation 2.5 clear data. If you want
those secrets, you must load your Original Generation 2 data again.
Maintain a tight formation. Under no circumstances should you strand any
of your allied units inside the enemy ranks. After destroying 3 enemy
units, enemy reinforcement [1] appear from the North.
The Victory Condition changes: Kyosuke destroys Lamia
Lamia's attack power is quite high, so exercise extreme caution in reducing
her HP. Otherwise, she isn't too tough. You can destroy her with any unit
you want, but she will simply replenish all her HP. Once you destroy her
with Kyosuke, enemy reinforcements [2] appear from the North.
The Victory Condition changes: Valsion Kai Type CF destroyed
Fortunately, these are the last enemy units of the scenario; allowing you to
use your best attacks and spend your SP as needed. The Valsion Kai Type CF
has a ridiculous amount of HP, a strong EN Barrier, is immune to the status-
effects of weapons, has a Hyper Jammer, and has the ODE System installed.
There are no real strategies for this battle. You’ll need a culmination of
everything you’ve learned up to this point to destroy Jurgen. Remember,
because of the ODE System, you’ll have to choose a unit to, more or less,
be a martyr and waste their attack to remove the ‘Flash’ effect.
Super Robot Wars: Original Generation 2.5 END
==============================================================================
5 - Secrets (in coordination with
http://akurasu.net)
__________/
Original Generation 1
---------------------\
Characters
----------
Kai Kitamura (Kyosuke route ONLY)
- Simply play Kyosuke's route and he'll join automatically after scenario 34.
Weapons
----------
Shishiou Blade (Kyosuke route)
- Kyosuke must have 70 or more kills and you must have 23 or more Battle
Mastery Points by the end of Scenario 26. You will receive it after
Scenario 26.
Shishiou Blade (Ryusei route)
- Ryusei must have 50 or more kills and you must have 23 or more Battle
Mastery Points by the end of Scenario 26. You will receive it after
Scenario 26.
Graviton Launcher (Kyosuke route)
- Ryusei must have 55 or more kills and you must have 29 or more Battle
Mastery Points by the end of Scenario 31. You will receive it after
Scenario 31.
Graviton Launcher (Ryusei route)
- Kyosuke must have 55 or more kills and you must have 29 or more Battle
Mastery Points by the end of Scenario 31. You will receive it after
Scenario 31.
Optional Parts
----------
Seal of the Brave (Kyosuke route)
- Lefina must be level 35 or above and you must have 27 or more Battle
Mastery Points by the end of Scenario 34. You will receive it after
Scenario 34.
Seal of the Brave (Ryusei route)
- Daitetsu must be level 35 or above and you must have 27 or more Battle
Mastery Points by the end of Scenario 34. You will receive it after
Scenario 34.
Spirit of Steel (Kyosuke route)
- Daitetsu must be level 38 or above and you must have 30 or more Battle
Mastery Points by the end of Scenario 34. You will receive it after
Scenario 37.
Spirit of Steel (Ryusei route)
- Lefina must be level 38 or above and you must have 30 or more Battle
Mastery Points by the end of Scenario 34. You will receive it after
Scenario 37.
Units
----------
Lion Type F (Ryusei route ONLY)
- On Scenario 15, you cannot attack or counterattack Ryoto and his Lion Type
F. You will receive this unit after Scenario 15.
Gespenst Type R (Kyosuke route ONLY)
- Gilliam must be level 23 or above by the end of Scenario 19. You will
receive this unit after Scenario 31.
Huckenbein 008L (Kyosuke route)
- Viletta must be at level 23 or above by the end of Scenario 19. You will
receive this unit after Scenario 37.
Huckenbein 008L (Ryusei route)
- Ingram must be at level 32 or above and have 20 kills or more by the end
of Scenario 30. You will receive this unit after Scenario 37.
Guarlion Custom
- Rai or Tasuku must destroy Leona and her Guarlion Custom. You will receive
this unit after scenario 24.
Valsion Kai
- In Scenario 28, you must reduce Shine and her Valsion Kai to 10% HP or
lower within 4 turns of her arrival. This is the Battle Mastery Condition
for that scenario as well, but the terms are still applicable even after
getting a game over and retrying the scenario.
R-GUN
- You must destroy the R-GUN on scenario 30. You will receive this unit
after scenario 30.
Grungust Unit 2 (Kyosuke route)
- You must destroy the R-GUN on scenario 30, however, you must not clear the
Huckenbein 008L conditions. You will receive this unit after Scenario 37.
Grungust Unit 2 (Ryusei route)
- You must destroy the R-GUN on Scenario 30, however, you must not clear the
Huckenbein 008L conditions. You will receive this unit after Scenario 37.
Gespenst Mk-II Type S (Ryusei route ONLY)
- You must destroy the R-GUN on Scenario 30. You will receive this unit
after Scenario 40.
Other
----------
SRX (Ryusei route ONLY)
- Although you will be able to use SRX for a scenario in Kyosuke’s route, you
can only retain the ability to transform on Ryusei’s route. You will be
able to transform at will from Scenario 37 onward.
========================================
Original Generation 2
---------------------\
Weapons
----------
Shishiou Blade
- Bullet must be level 18 or above and have 45 kills or more by the end of
Scenario 20. You will receive it after Scenario 24.
Graviton Launcher
- Viletta must destroy all enemy units, except Seolla, Yuuki, and Carla, by
herself on Scenario 11. Her unit will have it equipped on Scenario 22.
Boost Hammer
- Arado must destroy all Gunsect units by himself on Scenario 23 within 4
Turns. You will receive it after Scenario 23.
G-Impact Stake
- Daizengar may not destroy any enemy units on Scenario 37. You will receive
it before Scenario 42.
Neo Chakram Shooter
- Daizengar may not destroy any enemy units on Scenario 37. You will receive
it before Scenario 42.
Stealth Boomerang
- Destroy Carla at least once in any of her appearances as an enemy. Her
unit will have it equipped on Scenario 39.
Stealth Boomerang (Alternative Method)
- If you are playing on ‘Easy’ on Scenario 35, Gilliam will have it equipped
on his unit.
Optional Parts
----------
Seal of the Brave
- You must be playing a ‘replay’ game. This means that you have completed
Super Robot Wars: Original Generation 2, saved the clear data, and started
a new game by loading the data. You will receive it after Scenario 40.
Spirit of Steel
- You must be playing a ‘replay’ game. This means that you have completed
Super Robot Wars: Original Generation 2, saved the clear data, and started
a new game by loading the data. You will receive it after Scenario 40.
Units
----------
Ashsaviour
- On Scenario 17 (Ethiopia route) or Scenario 20 (Moon route), move Lamia to
the panel where Echidna was defeated/destroyed within the same turn that it
occurred. On Scenario 26, Lamia must have exactly 2(TWO) battle encounters
with Axel. Lamia must have 55 kills or more by the end of Scenario 31. You
will receive it after Scenario 35.
Vaisaga
- On Scenario 17 (Ethiopia route) or Scenario 20 (Moon route), move Lamia to
the panel where Echidna was defeated/destroyed within the same turn that it
occurred. On Scenario 26, Lamia must have exactly 1(ONE) battle encounter
with Axel. Lamia must have 55 kills or more by the end of Scenario 31. You
will receive it after Scenario 35.
Huckenbein Mk-III Type R
- Ratsel must have 35 kills or more by the end of Scenario 25. You must
clear the Battle Mastery Condition of Scenario 37. Bullet, Kusuha, Ryoto,
Rio, Tasuku, and Leona must be at a combined level of 185 (avg. level of 31
per character) or above by the end of Scenario 40. You will receive it on
Scenario 42 (Earth Cradle route) or after Scenario 44 (Moon Cradle route).
Gespenst Mk-II Type S
- Kai must be level 33 or above and have 55 kills or more by the end of
Scenario 40. You will receive it on Scenario 42 (Moon Cradle route) or
after Scenario 44 (Earth Cradle route).
Wildwurger Type L
- Arado must destroy 4 Gespenst units or more before him and Seolla encounter
each other (both units directly next to each other). Arado must have 55
kills or more by the end of Scenario 33. On Scenario 34, Mai will sortie
in the Wildwurger Type L. Mai must destroy 5 enemy units or more before
allied reinforcements appear.
Landgriz Raven and Lazangriff Raven
- On Scenario 8, Bullet must have a battle encounter with Yuuki. You must
then defeat or destroy Yuuki and Carla. It is of insurmountable importance
that you remember who you defeated/destroyed first (I recommend Carla).
- On Scenario 9, Bullet must have a battle encounter with Yuuki. You must
then defeat or destroy Yuuki OR Carla. The one you defeat MUST be the same
character you defeated/destroyed FIRST in Scenario 8.
- On Scenario 13, Bullet must have a battle encounter with Yuuki. You MUST
then DESTROY Yuuki OR Carla. The character you destroy MUST be the same
character you defeated/destroyed FIRST in the previous scenarios.
- On Scenario 27 (Aviano route), you must DESTROY Yuuki OR Carla. The
character you destroy MUST be the same character you defeat/destroyed FIRST
in the previous scenarios.
- On Scenario 28 (Izu route), you must NOT DESTROY any of the Neo DC units
and clear the Battle Mastery Condition for the scenario. The Einst units
are allowed to destroy the Neo DC units.
- Yuuki and Carla will sortie in these units on Scenario 39.
NOTE: The Landgriz Raven and Lazangriff Raven are easily the most debatable
units in Original Generations in regards to their acquisition. The
basic formula has been established for obtaining these units, however,
I have found the method inadequate in specificity after 3 separate
experiments. As a result, I have created this method above through
use of the established method in conjunction with my own discoveries
through application of the established method. If you find that the
established method works fine and that my method is too constricting,
or that another method worked for you, then that’s fantastic. Don’t
bother me with it, however, since I’ve tested this method twice and
can firmly stand behind it as a proven method.
Other
----------
Inspector’s Spoils
- On Scenario 22, you must destroy all 3 Inspector units. You must destroy
Mekibos (purple unit) last. The items you receive are: Spirit of Steel,
Seal of the Brave, High Spec CPU, Shishiou Blade, and G-Impact Stake. You
will receive these items immediately after the defeat of Mekibos.
==============================================================================
6 - Appendix (in coordination with
http://akurasu.net)
____________/
Optional Parts List
---------------\
Booster (ブースター)
- MOV +1
Mega Booster (メガブースター)
- MOV +2
Apogee Motor (アポジモーター)
- MOV +1/EVA +5.
Servo Motor (サーボモーター)
- EVA +5.
Bio Sensor (バイオセンサー)
- EVA +20.
High Spec Thruster (高性能スラスター)
- EVA +25.
High Spec CPU (高性能電子頭脳)
- MOV +2/EVA +25/RNG +1 (excluding weapons with RNG of 1 and MAPW)/ACC +20%
Tesla Drive (テスラ・ドライブ)
- Unit Flight/Rank A AIR
Tesla Drive S (テスラ・ドライブS)
- MOV +1/Unit Flight/ Rank S AIR
Thruster Module (スラスターモジュール)
- Rank S SPACE
Anti-Dust Module (防塵装置)
- Rank S LAND
Screw Module (スクリューモジュール)
- Rank S SEA
A-Adapter (A-アダプター)
- Rank A All Terrains
S-Adapter (S-アダプター)
- Rank S All Terrains
Chobham Armor (チョバムアーマー)
- HP +500/DEF +100
Hybrid Armor (ハイブリッドアーマー)
- HP +1000/DEF +150
Orichalconium (オリハルコニウム)
- HP +1000/DEF +200
Z.O. Armor (Z.O.アーマー)
- HP +1500/DEF +250
Large Generator (大型ジェネレーター)
- EN +50
Mega Generator (メガジェネレーター)
- EN +100
Giga Generator (ギガジェネレーター)
- EN +200
Solar Panel (ソーラーパネル)
- Recover 10% MAX EN on Player Phases
Beam Coat (ビームコート)
- Apply [Beam Coat] Skill to Unit
AB Field (ABフィールド)
- Apply [AB Field] Skill to Unit
G. Wall (G・ウォール)
- Apply [G. Wall] Skill to Unit
G. Territory (G・テリトリー)
- Apply [G. Territory] Skill to Unit
Hyper Jammer (ハイパージャマー)
- Apply [After Image] Skill to Unit
Seal of the Brave (勇者の印)
- DEF +200/EVA +25/ACC +30%
Spirit of Steel (鋼の魂)
- DEF +250/EVA +30/ACC +35%
Dual Sensor (デュアルセンサー)
- ACC +10%
Multi-Sensor (マルチセンサー)
- ACC +20%
High Spec Targeting Device (高性能電子頭脳)
- ACC +30%
T. Link Sensor (T-LINKセンサー)
- ACC +40%
Ichigeki Hissatsu Knowledge (一撃必殺の心得)
- CRIT +20%
High Spec Radar (高性能レーダー)
- RNG +1 (excluding weapons with RNG of 1 and MAPW)
Repair Kit (リペアキット)
- Recover all HP (Consumable)
Propellant Tank (プロペラントタンク)
- Recover all EN (Consumable)
Cartridge (カートリッジ)
- Recover all Ammo (Consumable)
Super Repair Kit (スーパーリペアキット)
- Recover all HP/EN/Ammo (Consumable)
SP Drink (SPドリンク)
- Recover 50 SP (Consumable)
SSP Drink (SSPドリンク)
- Recover all SP (Consumable)
Headband (ハチマキ)
- Will +5 at scenario start
Twisted Headband (ねじりハチマキ)
- Will +10 at scenario start
========================================
Pilot Skill List
----------------\
Prevail (底力)
- When HP is low, ACC/EVA/CRIT/DEF stats will be raised
Offensive Support (援護攻撃)
- Allows the pilot to provide offensive support to an adjacent ally
Defensive Support (援護防御)
- Allows the pilot to provide defensive support to an adjacent ally
Counter (カウンター)
- Allows the pilot to attack first when targeted by the enemy
In-fight (インファイト)
- Increases the damage dealt by melee weapons; Increase unit movement
Gunfight (ガンファイト)
- Increases the damage dealt by ranged weapons; Increase weapon range
SP Up (SPアップ)
- Increases a pilots maximum Spirit Points (+6 to MAX SP)
Command (指揮官)
- Increases nearby ally's ACC/EVA stats
SP Regenerate (SP回復)
- Restores 10 Spirit Points every turn
Mental (Focus) (集中力)
- Reduces the SP cost for Spirit Commands to 80%
Hit & Away (ヒット&アウェイ)
- Enables movement after attacking
Attacker (アタッカー)
- Increases offensive power by 20% when the pilot's Will is more then 130
Revenge (リベンジ)
- Increases damage dealt by counterattacks by 20%
Predict (見切リ)
- +10 to EVA, ACC, & Skill on 130 Morale
EN Save (Eセーブ)
- E-Save (70% EN usage)
Ammo Save (Bセーブ)
- B-Save (1.5x Ammo)
Learning (ラーニング)
- When sub pilot in Twin Battle System, same EXP and PP gain as main pilot
Resolve (闘爭心)
- Morale +5 at scenario start
Morale (戦意高揚)
- Morale +2 every turn
Morale + (Evade) (気力+ (回避))
- Morale +1 when unit evades attack
Morale + (Hit) (気力+ (命中))
- Morale +1 when unit hits enemy
Morale + (Damaged) (気力+ (ダメージ))
- Morale +2 when unit is damaged by enemy
Morale + (Destroyed) (気力+ (?破))
- Morale +1 when enemy is destroyed
Assist Attack (連携攻?)
- Support Attack at 100% damage
Focused Attack (集束攻?)
- Twin Battle System Main -> Sub/Sub -> Main damage penalty reduced by 20%
Guard (ガード)
- Damage reduced to 80% when morale reaches 130
Will Limit Break (気力限界突破)
- MAX Morale Limit increased to 170
Mechanic (修理技能)
- 1.2x HP restored by Repair Module
Resupply (補給技能)
- Use Resupply Module after moving
EXP UP (EXPアップ)
- 1.2x EXP gained
Telekinetic Power (念動力)
Bonus to ACC/EVA stats
Genius (天才)
+20 to ACC/EVA/CRIT stats
Lucky (ラッキー)
On activation ACC/EVA/CRIT become 100%
Fortune (強運)
Receives 20% more credit when destroying enemy units
Foresight (予知)
When pilot's morale is 130 or more, +30 EVA during enemy phase
========================================
Unit Skill List
---------------\
HP Recovery (L) (HP回復 (大))
- Recover 30% of MAX HP each Player Turn
HP Recovery (M) (HP回復 (中))
- Recover 20% of MAX HP each Player Turn
HP Recovery (S) (HP回復 (小))
- Recover 10% of MAX HP each Player Turn
EN Recovery (L) (EN回復 (大))
- Recover 30% of MAX EN each Player Turn
EN Recovery (M) (EN回復 (中))
- Recover 20% of MAX EN each Player Turn
EN Recovery (S) (EN回復 (小))
- Recover 10% of MAX EN each Player Turn
After Image (分身)
- Requires 130 Morale; 50% chance to evade any attack regardless of accuracy
Jammer (ジャマー)
- 50% chance of disabling Missile attacks
Mind Block (マインドブロック)
- Will-Down, SP-Drain and SP-Block have no effect
Cockpit Block (コクピットブロック)
- Skill-Down, Inactive have no effect
Energy Block (エナジーブロック)
- EN-Down, EN-Drain has no effect
Weapon Block (ウェポンブロック)
- ATK-Down, RNG-Down, ACC-Down have no effect
Beam Coat (ビームコート)
- Cost 5 EN per activation; Decrease Beam type damage by 900
AB Field (ABフィールド)
- Cost 10 EN per activation; Decrease Beam type damage by 1200
E Field (Eフィールド)
- Requires 120 Morale/Costs 15 EN per activation; Decrease damage by 1500
G. Wall (G.ウォール)
- Requires 120 Morale/Costs 5 EN per activation; Ignore damage below 800
G. Territory (G.テリトリー)
- Requires 120 Morale/Costs 15 EN per activation; Ignore damage below 1800
Telekinesis Field (念動フィールド)
- Requires 110 Morale/Costs 5 EN per activation; Ignore damage below
(TK skill level x 200)
Telekinesis Field S (念動フィールド S)
- Requires 110 Morale/Costs 5 EN per activation; Ignore damage below
(TK skill level x 250)
Distortion Field (歪曲フィールド)
- Costs 10 EN per activation; Reduce damage taken by 50%
Beam Absorption (ビーム吸収)
- Recover HP when hit with Beam weapons
========================================
Ammo Creation Part List
-----------------------\
ATK Up, Ammo Down (攻撃力+ 弾数-)
- +200 ATK, Ammunition -2
ATK Up, Range Down (攻撃力+ 射程-)
- +200 ATK, Maximum Weapon Range -2
Range Up, ATK Down (射程+ 攻撃力-)
- Range +2, -200 ATK
Range Up, Ammo Down (射程+ 弾数-)
- Range +2, Ammunition -2
Hit Up, Range Down (命中+ 射程-)
- Hit Range +40, Maximum Weapon Range -2
Hit Up, Critical Down (命中+ クリティカル-)
- Hit Rate +20, Critical Rate -40
Critical UP, Range Down (クリティカル+ 射程-)
- Critical Rate +40, Maximum Weapon Range -1
Critical Up, Hit Down (クリティカル+ 命中-)
- Critical Rate +80, Hit Rate -40
Will Up, ATK Down (気力+ 攻撃力-)
- Will Requirement -5, ATK -100
Will Up, Ammo Down (気力+ 弾数-)
- Will Requirement -5, Ammunition -1
Weaken Barrier, Will Down (バリア弱体 気力-)
- Half barrier effect, Will Requirement +5
Through Barrier, Will Down (バリア貫通 気力-)
- Ignore barrier effect, Will Requirement +10
Terrain Adaptation Sky (地形適応空+)
- Increase Terrain Adaptation on Sky
Terrain Adaptation Land (地形適応陸+)
- Increase Terrain Adaptation on Land
Terrain Adaptation Sea (地形適応海+)
- Increase Terrain Adaptation on Sea
Terrain Adaptation Space (地形適応宇+)
- Increase Terrain Adaptation on Space
Move & ATK (行動後攻撃可能)
- Can attack after moving the unit
ATK Up (攻撃力+)
- ATK +100
Range Up (射程+)
- Range +1
Hit Up (命中+)
- Hit Rate +20
Critical Up (クリティカル+)
- Critical Rate +40
Will Up (気力+)
- Will Requirement -5
ATK Up, Critical Up (攻撃力+ クリティカル+)
- ATK +200, Critical Rate +30
Range Up, Hit Up (射程+ 命中+)
- Weapon Range +1, Hit Rate +40
Terrain Adaptation (地形適応+)
- Increase All Terrain Adaptation
========================================
Spirit Command List
-------------------\
Hot Blood (熱血)
- Next attack deals 2x damage
Flash (ひらめき)
- 100% chance to evade the next attack
Invincible (不屈)
- The next attack that hits this unit will deal 10 damage
Iron Wall (鉄壁)
- For 1 turn, decrease damage received from enemy to 1/4
Concentrate (集中)
- For 1 turn, ACC/EVA rates increase by 30%
Strike (必中)
- For 1 turn, ACC becomes 100%; Does not override Alert
Attune (感応)
- For 1 turn, ACC becomes 100%; Does not override Alert
Accelerate (加速)
- +3 to MOV, effect remains until unit moves
Awaken (覚醒)
- Unit can act again after moving/attacking; Does not stack
Guts (根性)
- Recovers 30% of MAX HP
Guts (L) (ド根性)
- Fully recovers HP
Trust (信頼)
- Recovers 2000 HP
Faith (友情)
- Fully recovers HP
Renew (補給)
- Recover all EN and Ammo
Spirit (気合)
- +10 to Will
Drive (気迫)
- +30 to Will
Encourage (激励)
- +10 to Will
Mercy (てかげん)
- If next attack would destroy enemy, their HP reduced to 10 instead. Only
works when the enemy's Skill stat is lower than the attacker's
Snipe (狙撃)
- +2 to weapons range except for MAP and weapons with 1 range.
Direct Hit (直撃)
- The next attack ignores enemy barriers and defensive skills, including
support defense (except for Lucky and After Image)
Scan (偵察)
- View an enemy's stats.
Exhaust (脱力)
- 10 to Will.
Love (愛)
- Use Accelerate, Hot Blood, Flash, Strike, Spirit, Luck and Gain at once
Luck (幸運)
- Gain 2x credits after the next attack
Bless (祝福)
- Gain 2x credits after the next attack (can be cast on ally)
Gain (努力)
- Gain 2x experience after the next attack
Cheer (応援)
- Gain 2x experience after the next attack (can be cast on ally)
Sense (直感)
- Use Strike & Flash at once
Enable (再動)
- Allow an ally that has already acted this turn to act again
Assault (突撃)
- For one turn, use any weapon (except MAPW) after moving
========================================
Twin Battle Spirit Command List
-------------------------------\
Bonds (絆)
- Recover 50% of HP
Rouse (L) (大激励)
- +5 to Morale
Training (修行)
- Receive 2x PP after the unit's next attack
Prediction (予測)
- Decrease evasion chances
Confusion (かく乱)
- Decrease ACC of enemy units
Soul (魂)
- Increase attack power of next attack by 2.5x
Continuous Attack (連撃)
- If the next attack destroys its target, this unit will be able to act again
Alignment (同調)
- For 1 turn, each stat of each pilot is set to the higher value of the two
Fighting Spirit (闘志)
- For 1 turn, all attacks have a 100% CRIT chance
Hope (期待)
- Recover 50 SP
Prayer (祈り)
- Remove negative status effects
Shiver (戦慄)
- -5 to Morale of all enemies with a Skill stat lower than the user's
==============================================================================
7 - Frequently Asked Questions (FAQ)
____________________________________/
Q - Where's your list for [insert topic here]?
A - If there isn't a list for it, then I didn't feel it to be vitally needed
or just didn't feel like doing it. The primary focus of this guide is to
address the scenarios and secrets. Everything else is secondary. If you
want the comprehensive lists missing from this document, then I strongly
suggest:
http://akurasu.net/wiki/index.php?title=Super_Robot_Wars/OGs for
your needs. If the question you have isn't answered there, then try the
message boards.
Q - Where's [Insert mobile suit/Aestivalis/Go Nagai creation/etc.]?
A - This is Super Robot Wars: Original Generation. This means that every type
of unit found here is exclusive to Banpresto and no one else. You will
not find Gundams, Aestivalis', Go Nagai creations or anything else aside
from Banpresto Originals. If you are interested in a game that does
contain those types of mecha, then I reccomend any of the other SRW games
that are not from the Original Generation line.
Q - Did you know you made a mistake here?
A - Probably not. Of course, that depends on what you and I define as a
mistake. If the mistake in question is a disagreement over a character
or units name spelling, then you can stop right there. Translating from
Japanese to English is not an exact scienece and liberties can, and often
are, taken with names. The English names are derived from their Japanese
counterparts and are perfectly acceptable. For the record, I'm well aware
that the Atlus translation has established names for these chracters, but
I'm not a fan of some of them. I am, however, a fan of their great work.
Q - Where can I can I get a ROM or ISO image of the game?
A - Wow, was not ready to put this one in the FAQ. Don't ask me for this,
seriously. Go buy the game. In a world where almost everyone is guilty
of some crime on the internet, be it grandoise or miniscule, I cannot</pre><pre id="faqspan-8">
just supply information like that if I had it. If you're the kind of
person who downloads these kinds of things, then you should know fully
well that emailing me and asking for it will get you nowhere. In closing,
just buy the game and get over it.
Q - This part of your guide doesn't make sense. Will you fix it for me?
A - That depends on what it is that doens't make sense. I've done my best to
make this guide as painless to read as possible, so I'd be quite surprised
to find something that doesn't make sense. If there's truly a glaring
problem, then please email me and I'll look into it when possible.
FORMAT FOR EMAILING ME! YOU WILL BE IGNORED IF YOU DO NOT FOLLOW THE RULES!
- Your subject line should look like this:
"Super Robot Wars [Original Generations 1/2/2.5] - Scenario/Section ##"
- Choose which game in the brackets and change the ## to the section or
scenario number. Drop the quotation marks and the brackets, obviously.
- You can find my contact information at the top of this document.
==============================================================================
8 - Acknowledgements
____________________/
Daichi for his comprehensive wiki-structured database:
http://akurasu.net/wiki/index.php?title=Super_Robot_Wars/OGs
The numerous members of SRWG.org who helped in the past
The numerous people who emailed me about any inconsistencies
==============================================================================
9 - Legal/Copyright Information
_______________________________/
This document may be not be reproduced, rewritten, or cited under any
circumstances except for personal and/or private use without my expressed,
written permission. It may not be placed on any web site or otherwise
distributed publicly without advance written permission by me, Christopher
Bailey, the sole writer and creator of this written walkthrough. Use of this
guide on any other web site or as a part of any public display is strictly
prohibited and a violation of copyright. If you see any website with a
walkthrough that looks suspiciously like mine, please contact me using the
email address at the top of this document.
Copyright 2007 by Christopher Bailey/Demitrius
All character and unit names/designs from this video game are the sole
property of Banpresto Co. (recently merged with Namco Bandai).