===============================================================================
              Super Robot Taisen Original Generations
                            By CrunchyBeverage ([email protected])
===============================================================================


Table of Contents
-----------------
1) Introduction
2) Disclaimer
3) Version History
4) Menu Translations & Other Information
-I) Pilot Training
-II) Unit Customization
-III) Ammo Creation
-IV) Parts
-V) Unit Special Abilites
-VI) Twin Battle System
5) Combination Attacks
6) Walkthrough
-I) Original Generations 1
-II) Original Generations 2
-III) Original Gerenations 2.5
7) Secrets
8) Thanks
9) Legal

===============================================================================
1) Introduction
===============================================================================

Super Robot Taisen Original Generations (PS2) is a remake of two other
Original Generation games for the GBA. And was created for the 15th
anniversary of the Super Robot Taisen franchise. This game was created with
Banpresto's own designs and characters rather than licensed anime/game
characters.

===============================================================================
2) Disclaimer
===============================================================================
You are free to use this FAQ for personal reference but if you plagiarize any
sections, I'll have to Royal Heart Breaker you. (Oh I'll do it alright, the
dance and everything!)

The only place allowed to host this FAQ is:

GameFAQS - http://www.gamefaqs.com

You can also contact me with any questions that pertain to Original Generations
that AREN'T answered in this FAQ, or any corrections to mistakes I've made.
Obvious typos and grammatic errors are fine, but please do not e-mail me about
name or attack translations.

Also before e-mailing me about things that are missing in this walkthrough
or which character/unit is which. Check out Daichi's wiki

http://akurasu.net/wiki/index.php?title=Super_Robot_Wars/OGs

and OK's database.

http://srwog.velv.net/

Also, do not bother to email me and ask whether you can host this FAQ on your
site, the answer is no. GameFAQs is the only place I particularly feel like
trusting, while sites that have to go soliciting for FAQs strike me as
desperate to get a reputation even a tenth of that GameFAQs has. So don't
bother, I won't even reply to your emails.

I also have no obligation to respond your e-mails, make sure they're in
English, clear and polite or else I won't even read it.

You can contact me at ([email protected])

===============================================================================
3) Version History
===============================================================================

v0.20 - July 07th 2007   - First version, Intro, Disclaimer, Version History,
                          Menu Translations & Other Information, Combination
                          attacks, Secret, Thanks, Legal, and Kyosuke Route of
                          OG1 added.

v0.30 - July 16th 2007   - Ryusei OG1 route completed, updated secrets and ammo
                          creation.

v1.00 - August 12th 2007 - OG2 and OG2.5 completed, updated secrets and Unit
                          bonuses. (Feel free to email me suggestions for new
                          sections and information you'd like to see.)

===============================================================================
4) Menu Translations & Other Information
===============================================================================

-----------
Status

-Pilot Overview

-Unit Overview

-Search

-----------
Custom

-Pilot Training

-Unit Customization

-Weapons Customization

-Weapons Selection
--Equip Selection
--Special Bullets
--->Equip
--->Create

-Pilot Change

-----------
Parts

-Unit Parts
--Equip Parts
--Sell Parts

-Frame Parts

-----------
System

-System

-Data
--Save
--Load


Next Scenario
-----------

-------------------------------------------------------------------------------
I) Pilot Training
-------------------------------------------------------------------------------

Your pilots will be given PP from completing Battle Masteries and destroying
enemy units. PP can be used to upgrade pilot stats, skills and terrain
capabilities. One stat upgrade requires 10PP, each terrain rank up requires
60PP, and the amount of PP varies for skills.
All stats have a maximum of 400.

-----------
Pilot Stats
-----------
Melee
Range
Defense
Maneuvering*
Evade
Hit

Maneuvering is the only one I need to explain since the rest are quite
self-explanatory.

Maneuvering affects how often your attacks get a critical hit and how often
you receive a critical hit from the enemy. It also affects how often some
skills e.g. Counter occur.

------------
Pilot Skills
------------

You can overwrite existing pilot skills with exception to Special Pilot
skills which usually has a * next to it.


Page 1
------

=Prevail= - 20PP (+5 for each level)

  When HP is low, Hit, Evasion, Defense and Crit rate are raised
  proportionally to Prevail skill level.

=Offensive Support= - 50PP (+10 for each level)

  Provides an extra attack to an adjacent allied unit. Number of support
  attacks per-turn is equal to the skill level.

=Defensive Support= - 50PP (+10 for each level)

  Provides cover for an adjacent allied unit receiving an
  attack. Number of defensive supports per-turn is equal to the skill level.

=Counter= - 20PP (+5 for each level)

  The pilot attacks first when being attacked during the enemy phase.

=Infight= - 20PP (+5 for each level)

  Increases damage by melee weapons and increases movement range.

=Gunfight= - 20PP (+5 for each level)

  Increase damage by range weapons and increases weapon range.

Page 2
------

=SP Up= - 30PP (+5 for each level)

  Increases a pilot's maximum SP by 6 each level.

=Command= - 30PP (+10 for each level)

  Increases Accuracy and Evasion for all nearby allies.

=SP Regenerate= - 80PP

  Restores 10 SP per turn.

=Mental= - 80PP

  Reduce the SP cost for Seishin (Spirit) Commands to 80%

=Hit & Away= - 70PP

  Allows the unit to move after attacking, barring the previous stated fact if
  you've already moved.

=Attacker= - 80PP

  Activates at 130 Will, increases attack by 1.2x.

Page 3
------

=Revenge= - 40PP

  Damage done on the counterattack will increase by 1.2x.

=Predict= - 90PP

  Activates at 130 Will, adds 10 to Evasion, Maneuvering and Hit.

=EN Save= - 80PP

  Reduces EN usage to 70%

=Ammo Save= - 80PP

  1.5x Ammo

=Learning= - 100PP

  When used as a sub in a twin unit, the unit will gain the same amount of EXP
  and PP as the main unit in the twin unit.

=Resolve= - 50PP

  +5 Will at the beginning of the stage.

Page 4
------

=Morale= - 60PP

  +2 Will at the beginning of every turn.

=Will+ (Evade)= - 60PP

  +1 Will when the unit evades successfully.

=Will+ (Accuracy)= - 65PP

  +1 Will when the unit hits the enemy successfully.

=Will+ (Damage)= - 60PP

  +2 Will when the units takes damage from an enemy.

=Will+ (Destroyed)= - 65PP

  +1 Will when an enemy is destroyed.

=Cooperative Attack= - 75PP

  Damage done by the sub unit in a twin unit is increased to 100%.

Page 5
------

=Focused Attack= - 75PP

  The 65% damage you do to an enemy sub unit is raised by 20% to 85%.

=Guard= - 85PP

  Activates at 130 morale, damage taken is reduced to 80%.

=Will Limit Break= - 100PP

  Raises the Will Limit from 150 to 170

=Mechanic= - 65PP

  The amount repaired when using the repair command is raised by 1.2x

=Resupply= - 70PP

  Allows the unit to resupply after moving.

=EXP Up= - 100PP

  Rasies the amount of Exp gained by 1.2x.

Special Pilot Abilities
-----------------------

You cannot overwrite these skills

=Telekinesis Power=

  Bonus to Hit and Evasion stats.

=Genius=

  +20% to Hit, Evasion, and Critical Hit rates.

=Lucky=

  When activated, Hit, Evasion, and Critical Hit rates become 100%.

=Fortune=

  Receive 1.2x the credit when destroying enemy units.

=Foresight=

  Activates at 130 Will, +30 to evade during Enemy Phases.

------------------
Terrain Adaptivity
------------------

-Sky

-Ground

-Water

-Space

-------------------------------------------------------------------------------
II) Unit Customization
-------------------------------------------------------------------------------

Here is where you upgrade the stats of your unit, if you fully upgrade a unit
you get bonus options for that unit including a unique bonus.

-----
Stats
-----

-HP

-EN

-Mobility

-Armour

-What percentage of the unit is upgraded.

------------------
Full Upgrade Bonus
------------------

-HP +10%

-EN +10%

-Mobility +10%

-Armour +10%

-Movement Range +1

-Unique Unit Bonus

-----------------
Unique Unit Bonus
-----------------

=Original Generations 1=

Alteisen:               Terrian raised to S Rank for all default weapons
Armourlion:             Armour +10% & HP +10%
Cybuster:               Mobility +15% & EN +15%
F-28 Messer:            Mobility +15%
Gespenst Type R:        Ammo for default weapons is raised by 4
Gespenst Mark II R:     Mobility +15% & HP +20%
Gespenst Mark II S:     HP +20% & EN +15%
Gespenst Mark II TT:    Armour +20%
Giganscudo:             Armour +10% & EN +15%
Grungust Type 0:        Power of melee attacks are raised by 200
Grungust:               Power of all weapons are raised by 200
Grungust Type 2:        TK Field +300
Guarlion:               Weapon weight limit +30
Hagane:                 Armour +20%
Hiryuu Kai:             Hit rate for weapons +20%
Huckebein 008L:         Weapon weight limit +40 & EN +20%
Huckebein 009:          Weapon weight limit +50
Huckebein MKII Trombe:  Weapon weight limit +50
Huckebein Mark II:      Weapon weight limit +50
Kurogane:               Armour +20%
R-1:                    Power for Telekinetic attacks raised by 200
R-2:                    Power for Ranged attacks raised by 200
R-3:                    TK Field +300
R-Gun:                  EN +20%
Schutzwald:             AB Field
SF-29 Rangzen:          Mobility +15%
SRX:                    Additional Parts Slot +1
Valsione:               Double Image rate +20%
Valsion Kai:            Armour +15% EN +15%
Weissritter:            Ammo for default weapons is raised by 2
Wildraubtier:           Mobility +20%
Wildschwein:            Armour +20%

=Original Generations 2=

Alteisen Nacht:         S Rank for all default weapons
Alteisen Riese:         S Rank for all default weapons
AM Gunner:              EN +15%
Angelg:                 EN Regen (S)
Ash Saber:              Power of ranged attacks are raised by 200
Astelion:               Mobility +20%
Arblade:                Weapon weight limit +30
Ausenseiter:            Power of ranged attacks are raised by 200
Calion:                 Mobility +20%
DyGenGuard:             Power of melee attacks are raised by 200
Excellence (Fiona):     Mobility +10% & EN +10%
Excellence (Raul)       Mobility +10% & HP +10%
F-32V Schwert Kai:      Mobility +15%
Fairlion Type G/S:      Mobility +20%
Gespenst Type RV:       Ammo for default weapons is raised by 4
Giganscudo Duro:        Armour +10% & EN +15%
Grungust Type 3         Power of melee weapons are raised by 200
Grungust Unit 2:        Power of melee attacks are raised by 200
Guarlion Custom:        Mobility +15% & EN +10%
Huckebein:              Weapon weight limit +50 & EN +20%
Huckebein Gunner L/R:   EN +15%
Huckebein MKII M:       Weapon weight limit +30
Huckebein MKIII Trombe: Mobility +10% & EN +10%
Huckebein MKIII Type L: Armour +15% & HP +20%
Huckebein MKIII Type R: Mobility +10% & EN +10%
R-Gun Powered:          EN +20%
Randgrith (Raven):      Weapon weight limit +50
Rathgrith (Raven):      Weapon weight limit +30
Rein Weissritter:       Mobility +10% & EN +10%
Ryukooh / Koryuoh       EN Regen (S)
Shirogane:              Armour +20%
Siegerlion:             Mobility +15% & EN +10%
Vysaga:                 Double Image rate +20%
Wild Falken:            Ammo for default weapons is raised by 2
Wild Wurger:            Mobility +15% & Armour +15%
Wild Wurger Type L:     Mobility +15% & Armour +15%

=Original Generations 2.5=

ART-1:                  Power for Telekinetic attacks raised by 200
Astelion AX             Movement +1 & Mobility +10%
Compatible Kaiser       Power of all weapons are raised by 100
Grungust Type 0         Power of melee attacks are raised by 200
Mironga                 Mobility +15%

-------------------------------------------------------------------------------
III) Ammo Creation
-------------------------------------------------------------------------------
One of the new systems in OGs, it allows you to create customized ammo that
give upgraded or downgraded effects to equippable weapons that use ammo.
You need atleast two materials to make one, but you can fit three materials.
There are also bonus effects given to certain combinations.
And since this system is still new, I'm still currently working parts of it
out. But here is all the information that I know so far.

---------
Materials
---------
Attack Up, Range Down:        +200 to attack, -2 to range
Attack Up, Ammo Down:         +200 to attack, -2 to ammo
Range Up, Attack Down:        +2 to range, -200 to attack
Range Up, Ammo Down:          +2 to range, -2 to ammo
Hit Up, Range Down:           +40 to hit, -2 to range
Hit Up, Critical Down:        +20 to hit, -40 to critical rate
Critical Up, Range Down:      +40 to critical rate, -1 to range
Critical Up, Hit Down:        +80 to critical rate, -40 to hit
Will Up, Attack Down:         -5 to will requirement, -100 to power
Will Up, Ammo Down:           -5 to will requirement, -1 to ammo
Terrian Adaptation Sky Up:    +1 rank to the weapon's sky adapatation
Terrian Adaptation Ground Up: +1 rank to the weapon's ground adapatation
Terrian Adaptation Water Up:  +1 rank to the weapon's water adapatation
Terrian Adaptation Space Up:  +1 rank to the weapon's space adapatation
Post Movement Attack:         Enables post movement attack for the weapon
Barrier Weaken Up, Will Down: More damage to a barrier, +5 will requirement
Barrier Pierce Up, Will Down: Ignores barriers, +10 to will requirement
Attack Up:                    +100 to attack
Range Up:                     +1 to range
Hit Up:                       +20 to hit
Critical Up:                  +40 critical rate
Will Up:                      -5 to will requirement
Power Up, Critical Up:        +200 to attack, +40 to critical rate
Range Up, Hit Up:             +1 to range, +40 to hit
Terrian Adaptation All Up:    +1 rank to all the weapon's terrain adaptation

-------------
Bonus Effects
-------------

The lined material is the base material, make sure it goes in the first
slot, the 2nd and 3rd also have to be in order for the bonus effect to take
place. The bonus effect will stack onto the desired effect as well.
(Anything with a 'Level' Beside it is an effect on the enemy when you use
the weapon on them.)

Example
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Base Material
-------------
+ 2nd material + 3rd material = bonus effect
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Attack Up, Ammo Down
--------------------
+ Range Up, Ammo Down + Will Up, Ammo Down = Armour Down Level 3
+ Range Up, Ammo Down + Attack Up          = Crit+15
+ Range Up, Ammo Down + Range Up           = Attack+100, Hit+20
+ Hit Up, Range Down  + Hit Up, Crit Down  = Hit+10, Will-5
+ Crit Up, Hit Down   + Attack Up          = Attack-100, Range+1

Attack Up, Range Down
---------------------
+ Range Up, Attack Down                         = Hit+10, Crit+10,
                                                 Barrier Weaken
+ Range Up, Attack Down + Barrier Weak, Will Up = Will-15, Barrier Pierce
+ Hit Up, Range Down    + Crit Up Range Down    = Range+1, Post Movement
+ Will Up, Power Down   + Will Up, Ammo Down    = Post Movement

Attack Up, Crit Up
------------------
+ Crit Up, Range Down + Crit Up, Hit Down  = Mobilty Down Level 2
+ Hit Up, Range Up    + Terrian Adaptation = Barrier Weaken

Range Up, Attack Down
---------------------
+ Hit Up, Range Down   + Attack Up, Crit Up   = Attack+100, Hit Down Level 3
+ Will Up, Attack Down + Will Up, Attack Down = Armour Down Level 2

Range Up, Ammo Down
-------------------
+ Crit Up, Hit Down + Crit Up = Attack+100, Will-5

Hit Up, Range Down
------------------
+ Hit Up, Crit Down           = Hit+20, Hit Down Level 2
+ Hit Up, Crit Down + Hit Up  = Crit+30, Hit Down level 2
+ Hit Up            + Crit Up = Movement Range Down Level 1

Hit Up, Crit Down
-----------------
+ Crit Up, Hit Down = Barrier Weaken

Crit Up, Range Down
-------------------
+ Crit Up, Hit Down + Crit Up            = Mobilty Down Level 2
+ Crit Up, Hit Down + Attack Up, Crit Up = Hit+40, Mobilty Down Level 2
+ Range Up          + Crit Up            = Mobilty Down Level 3
+ Hit Up            + Crit Up            = Movement Range Down Level 1
+ Hit Up            + Range Up, Hit Up   = Movement Range Down Level 1

Crit Up, Hit Down
-----------------
+ Crit Up + Crit Up = Attack +100

Barrier Weaken Up, Will Down
-------------------------
+ Barrier Weaken Up, Will Down                  = Attack Down Level 2
+ Barrier Pierce Up, Will Down                  = Attack Down Level 3
+ Will Up + Will Up                             = Hit+30, *Ability Down Level 3
+ Attack Up, Range Down + Range Up, Attack Down = Will-15, Barrier Pierce
(*All Enemy Pilot Stats reduced by 30!)

Will Up
-------
+ Will Up = Hit+20, Ability Down Level 2

Attack Up, Crit Up
------------------
+ Crit Up, Range Down + Crit Up, Hit Down = Mobility Down Level 2
+ Range Up, Hit Up + Terrian Adaptation   = Will-5, Barrier Weaken

Crit Up
-------
+ Attack Up + Attack Up = Hit+10


Terrian Sky Up
--------------
+ Terrian Ground Up + Terrian Water Up = Terrian Space Up
+ Terrian Ground Up + Terrian Space Up = Terrian Water Up
+ Terrian Water Up + Terrian Space Up  = Terrian Ground Up

Terrian Ground Up
-----------------
+ Terrian Water Up + Terrian Space Up = Terrian Sky Up

-------------------------------------------------------------------------------
IV) Parts
-------------------------------------------------------------------------------

Page 1
------

Booster:      +1 to Movement Range
Megabooster:  +2 to Movement Range
Apogee Motor: +1 to Movement Range/+5 to Mobility
Servo Motor:  +5 to Mobility
Biosensor:    +20 to Mobility

Page 2
------

High Efficiency Thruster:         +25 to Mobility
High Efficiency Electronic Brain: +2 Move/+25 Mobility/+1 Atk Range/+20 Hit
Tesla Drive:                      Enables flight and raises unit and weapon's
                                 terrain adapt to A
Tesla Drive S:                    Enables flight/+1 Move/ Sky terrian
                                 adaptation raised to S
Thruster Module:                  Unit and weapon's Space terrian adaptation
                                 raised to S
Dustproof Apparatus:              Unit and weapon's Rround terrian adaptation
                                 raised to S

Page 3
------

Screw Module:   Unit and weapon's Water terrian adaptation raised to S
A-Adapter:      All Terrian Adapation raised to A
S-Adapter:      All Terrian Adapation raised to S
Chobham Armour: +500HP/ +100 Armour
Hybrid Armour:  +1000HP/ +150 Armour
Orihalconium:   +1000HP/ +200 Armour

Page 4
------

Z.O.Armour:     +1500HP/ +250 Armour
Big Generator:  +50 EN
Mega Generator: +100 EN
Giga Generator: +200 EN
Solar Panel:    Regen 10% EN at the begining of every turn
Beam Coat:      Negates 900 Damage from Beam attacks, uses 5EN

Page 5
------

AB Field:      Negates 1200 Damage from Beam attacks, uses 10EN
G.Wall:        Activates 120 Will and negates 800 damage, uses 5EN
G.Territory:   Activates at 120 Will negates 1800 damage, uses 15EN
Hyper Jammer:  Activates at 130 Will and gives Double Image
Hero's Mark:   +200 Armour/ +25 Mobility/ + 30% Hit
Soul of Steel: +250 Armour/ +30 Mobility/ +35% Hit

Page 6
------

Dual Sensor:                      Hit +10%
Multisensor:                      Hit +20%
High Efficiency Targeting Device: Hit +30%
T-Link Sensor:                    Hit+40%
One-Hit Kill Technique:           Critical Rate + 20
High Efficiency Radar:            +1 to Attack Range (Map and 1-Range weapons
                                 excluded)

Page 7
------
Repair Kit:       Recovers all HP, Single Use
Propellant Tank:  Recovers all EN, Single Use
Cartridge:        Recovers all Ammo, Single Sse
Super Repair Kit: Recovers all HP, EN and Ammo, Single Sse
SP Drink:         Recovers 50SP, Single Use
SSP Drink:        Recovers all SP, Single Use

Page 8
------
Hachimaki (Headband):             +5 Will on Sortie
Nejirihachimaki (Towel Headband): +10 Will on Sortie

-------------------------------------------------------------------------------
V) Unit Special Abilites
-------------------------------------------------------------------------------

Some abilities come pre-equipped on some units, others such as Beam Coat and
G.Territory can be equipped onto an unit.

Beam Coat:            Negates 900 Damage from Beam attacks, 5EN per use
AB Field:             Negates 1200 Damage from Beam attacks, 10EN per use
E Field:              Activates at 120 Will and negates 1500 Damage, 15 EN
G.Wall:               Activates 120 Will and negates 800 damage, 5EN per use
G.Territory:          Activates at 120 Will and negates 1800 damage, 5EN
TK Field:             Activates at 120 Will and negates 200 damage
                     (+200 each level), 5EN per use
Speical Weapon Block: Blocks all special effects
Will Block:           Blocks attacks that affect Will
SP Block:             Blocks attacks that affect SP
Spirit Block:          Blocks the effects of spirits
Breaker Canceller:    Negates the effects of Armour/Weapon Breaker
HP Regen (S):         Regens 10% HP at the beginning of each turn
EN Regen (S):         Regens 10% EN at the beginning of each turn
EN Regen (M):         Regens 20% EN at the beginning of each turn
EN Regen (L):         Regens 30% EN at the beginning of each turn
Double Image:         50% chance of evading attacks, activates at 130 Will
Jammer:               50% chance of evading missle attacks

Enemy Only Special Abilities
----------------------------

TK Field S:       Negates 50% of damage, 10EN per use
Distortion Field: Negates 50% of damage, 10EN per use
Beam Absorption:  Turns damage from beam attacks into HP
Net Canceller:    Blocks the effect of movement lowering nets
Chaft Canceller:  Blocks the effect of hit lowering chaft
HP Regen (M):     Regens 20% HP at the beginning of each turn
HP Regen (L):     Regens 30% HP at the beginning of each turn
SP Attack Block:  Blocks the effects of Spirit Taker and Spirit Drain
Weapon Block:     Blocks effects that affect weapons
Energy Block:     Blocks effects that affect EN
Robot Block:      Blocks all effects that affect the unit (eg movement down)
Cockpit Block:    Blocks effects that affect the cockpit (eg ability down)
Mind Block:       Blocks effects that affects the mind(eg will down, SP absorb)
Pilot Block:      Blocks all effects that affect the Pilot
Full Block:       Blocks everything

-------------------------------------------------------------------------------
VI) Twin Battle System
-------------------------------------------------------------------------------

Another new aspect of OGs is the Twin Battle System. When a unit is at 110
will, you can unite with another unit that's also at 110 will to form a
twin unit. This gives both units a stat bonus, and allows the sub unit to
attack along with the main unit regardless of whether or not it has the
Offensive Support skill.

Uniting
-Both units must be a 110 Will.
-Both units must be one square away, diagonal works too.
-Cannot unite with a battleship.
-If one unit cannot fly, both units will be unable to fly.
-Can join post-movement but uses up the movement turn of both units.
-Can switch the main and sub
-Movement Range is the average between the two.

When attacking
-When attacking a single unit, both the main and sub will attack.
-When attacking a twin unit, both mains will attack each other, both subs
will attack each other.
-ALLW attacks can attack both members of a Twin Unit, but cannot be supported
by a sub or with a support attack.


Bonuses
-Twin Command Spirits are unlocked, but they drain the SP of both units.
-Spirits such as Love, Accel, Zeal, Faith, Scan, Luck, Bless, Gain, Cheer and
Enable affect both the main and the sub.
-By far the biggest merit of the Twin System is the Twin Support. Where you
can have a Twin Unit support another Twin Unit resulting in four attacks.
Both supporting units must have Offensive Support.
-Stat bonuses are as follows
(Bonuses when main and sub are of the same type will henceforth be referred
 to as "W")
--Melee (Sword Icon): Damage done by Melee attacks are increased by 5%
                (W): Melee attacks +5%, Movement Range +1
--Range   (Gun Icon): Damage done by Range attacks are increased by 5%
                (W): Range attacks +5%, Weapon Range +1
--TK         (Flash): Damage done by TK attacks are increased by 5%
                (W): TK Attacks +5%, TK Level +1
--Hit    (Crosshair): Hit +5%
                (W): Hit +5%, Critical Rate +50%
--Evade(Running Man): Evasion +5%
                (W): Evasion +5%, Both Units gain Double Image ability
--Defense   (Shield): Damage taken -5%
                (W): Damage taken -5%, Barrier Effect +200
--All Purpose (Star): Hit +5%, Evade +5%
                (W): Melee & Range Attacks +5%, Hit +10%, Evade +10%

===============================================================================
5) Combination Attacks
===============================================================================

---------------
Formation R OG1
---------------
Post Move: No
Range 1-3
EN: 60 (All Units)
Will: 120 (All Units)

R-1: T-Link Knuckle
R-2: Hi-Zol Launcher (ALL Ver)
R-3: Strike Shield

---------------
Formation R OG2
---------------
Post Move: No
Range 1-3
EN: 30 (All Units)
Will: 110 (All Units)

R-1: T-Link Knuckle
R-2: Hi-Zol Launcher (ALL Ver)
R-3: Strike Shield

-----------------
Rampage Ghost OG1
-----------------
Post Move: Yes
Range 1-4
EN: 60 (All Units)
Will: 120 (All Units)

Alteisen: Revolving Stake
Weissritter: Oxtounge Launcher W

-----------------
Rampage Ghost OG2
-----------------
Post Move: Yes
Range 1-4
EN: 35 (All Units)
Will: 120 (All Units)

Alteisen: Revolving Stake
Weissritter: Oxtounge Launcher W

---------------------------
Rampage Ghost (New Version)
---------------------------
Post Move: Yes
Range 1-5
EN: 35 (All Units)
Will: 120 (All Units)

Alteisen Reise: Revolving Bunker
Rein Weissritter: Howling Launcher X

-------------------
Royal Heart Breaker
-------------------
Post Move: Yes
Range 1-4
EN: 25 (All Units)
Will: 110 (All Units)

Fairlion S: Sonic Driver
Fairlion G: Sonic Driver

-------------------
Tornado Blade
-------------------
(Tatsumaki Zankantou)

Post Move: Yes
Range 1-3
EN: 65 (All Units)
Will: 130 (All Units)

DyGenGuard: Colossal Storm (Zankantou Unyou no Tachi)
Aussenseiter: Sturm Angriff

----------
HTB Cannon
----------
(Tenjou Tenge Ichigeki Hisatsu Hou)

Post Move: No
Range 1-7 (Viletta) 3-9 (Mai)
EN: 70 Each (Viletta) 100 Each (Mai)
Will: 130 Each (Viletta) 140 Each (Mai)

SRX: TK Burst Slash (Tenjou Tenge Nendou Bakusai Ken)
R-Gun Powered: Hi-Twin Launcher

----------------
Twin Bird Strike
----------------
Post Move: Yes
Range 1-5
EN: 30 (All Units)
Will: 115 (All Units)

Wild Wurger: Stag Beetle Crusher
Wild Falken: Oxtounge Rifle W


===============================================================================
6) Walkthrough
===============================================================================

The numerical values for this walkthrough are for Normal mode only, the
hitpoints for enemies are significantly higher for EX-Hard mode. The number of
enemies is also specifically for Hard Mode, the number and types of enemies are
different. Throughout this walkthrough I will be getting all the skillpoints
and assume you will be too.

If you are unfamiliar with with the characters please visit srwog.velv.net
you'll start to recognize and remember characters within no time.



-------------------------------------------------------------------------------
I) Original Generation 1
-------------------------------------------------------------------------------

Scenario 1
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Kyosuke is defeated

 Mastery Conditions: Eliminate all enemies within two turns

Starting Ally Forces:
 Wildraubtier [Kyosuke]

Starting Enemy Forces:
 F-28 Messer          (2000HP) x2
 Type-71 Tank Bardong (2900HP) x2


-
Cast concentrate and rush ahead, pretty hard to mess up the starting stage.
-

-------------------------------------------------------------------------------

Scenario 2
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Kyosuke is defeated

 Mastery Conditions: Eliminate all enemies within four turns

Starting Ally Forces:
 Gespenst Mark II [Kyosuke]
 Gespenst Mark II [Excellen]

Starting Enemy Forces:
 F-28 Messer          (2000HP) x3
 Type-71 Tank Bardong (2900HP) x4

-
Cast Accelerate on Kyousuke if you wish and rush ahead. If you have trouble
hitting the Messers, well thats what Concentrate is there for.
-

Bonus Items:
 Cartridge
 Repair Kit

-------------------------------------------------------------------------------

Scenario 3
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is shot down

 Mastery Conditions: Eliminate all enemies before the Tausendfuessler reaches
                     the edge of the map

Starting Ally Forces:
 Gespenst Mark II Type TT

Non-playable Ally:
 Tausendfuessler

Starting Enemy Forces:
 Megillot (3000HP) x7

(When three Megillots are destroyed)
 Ally Reinforcements:
   Gespenst Mark II [Kyosuke]
   Gespenst Mark II [Excellen]
   Grungust Type 0

(When initial winning conditions are met)
 Enemy Reinforcements:
   Megillot (3000HP) x7

 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Any Allied Unit is shot down

-
As long as Bullet is in their way, the Megillots will opt to attack Bullet.
So cast Endure and position him between the western batch of Megillots and
the Tausendfuessler. An event will occure the ATX team will arrive to help
after you destroy three of the Megillots. You should have no problem
completing the the battle mastery now.

Afterwards, seven more Megillots will arrive, and you'll have to deal
with them without the Grungust Type 0, which still shouldn't be too big of a
deal.
-

-------------------------------------------------------------------------------

Scenario 4
Kyosuke Route

Mission Objectives
 Victory Conditions: Tausendfuessler must survive
 Failure Conditions: Tausendfuessler is destroyed

 Mastery Conditions: Destroy all enemies within five turns

Starting Ally Forces:
 Tausendfuessler

Starting Enemy Forces:
 Lion Type T  (5000HP) [Tenzan]
 F-32 Schwert (2600HP) x10

(After three turns)
 Ally Reinforcements:
   Alteisen
   Gespenst Mark II
   Gespenst Mark II Type TT
   Grungust Type 0
   Tausendfuessler

(After three turns)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Tausendfuessler is destroyed

Items:
 Repair Kit     (F-32 Schwert)
 Chobham Armour (Lion Type T)

-
Reinforcements will arrive in three turns to the west, which means you really
only have two turns for the battle mastery. Try and get the Tausendfuessler as
close to the little mountain bump sticking out from the western edge as
possible. Just rush up and use your spirits with your brand spanking new
Alteisen, there should be no problems.
-

Bonus Items:
 Cold Metal Knife*
 M950 Machine Gun x2*
 M13 Shotgun*
 Repair Apparatus*
 Screw Module

 *At the beginning of the scenario

-------------------------------------------------------------------------------

Scenario 5
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Hiryuu Kai is destroyed

 Mastery Conditions: Eliminate all enemies within four turns

Starting Ally Forces:
 Hiryuu Kai  [Lefina]
 F-28 Messer [Katina]
 F-28 Messer [Russel]

Starting Enemy Forces:
 Garoika (3700HP) x15

(On Turn 2)
 Ally Reinforcements:
   Alteisen                 [Kyosuke]
   Gespenst Mark II         [Excellen]
   Gespenst Mark II Type TT [Bullet]
   Grungust Type 0
   Tausendfuessler

(On Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Garoika (3700HP) x7

(On Turn 2 Enemy Phase)
 Ally Reinforcements:
   Cybuster [Masaki]

Items:
 Repair Kit (Garoika)

-
It shouldn't be hard to hold out until turn two. Reinforcements will
arrive by the North-Eastern corner, though the Gespensts don't move very well
in Water so unless you slap a Screw Module on it, you won't be using them.

The Garoikas most likely will not be able to lay a finger on Katina or Russel
so move them to the north-western corner to deal with the Garoikas there.

When the enemy phase comes around, more Garoikas will arrive. As will
Cybuster in a flashy manner. Now it becomes a matter of picking the Garoikas
off.

Too bad Masaki doesn't join you yet though.
-

Bonus Items:
 Dustproof Apparatus
 Supply Apparatus

-------------------------------------------------------------------------------

Scenario 6
Kyosuke Route

Mission Objectives
 Victory Conditions: 1) Do not let an enemy reach the flashing point
                     2) Destroy all enemies
 Failure Conditions: 1) An enemy reaches the flashing point
                     2) Hiryuu Kai is destroyed

 Mastery Conditions: Defeat Tempest within 5 turns

Starting Ally Forces:
 Hiryuu Kai       [Lefina]
 Alteisen         [Kyosuke]
 Gespenst Mark II [Katina]
 Three Units of choice

Starting Enemy Forces:
 Guarlion     (7000HP) [Tempest]
 F-32 Schwert (2600HP) x4
 Land Lion    (4800HP) x5
 Lion         (3900HP) x6


(After all enemies are defeated)
 Enemy Reinforcements:
   Missiles (5000HP) x3

(After all enemies are defeated)
 Ally Reinforcements:
   Weissritter [Excellen]

(After all enemies are defeated)
 Updated Mission Objectives
   Victory Conditions: 1) Reduced the missles to below 40% HP without
                          detonating the missles
                       2) Destroy all enemies
   Failure Conditions: 1) A missle is destroyed
                       2) A missle reaches the flashing point
                       3) Hiryuu Kai is destroyed

Items:
 Terrian Adaptation Sky Up (F-32 Schwert)
 Cartridge                 (Land Lion)
 Servo Motor               (F-32 Schwert)
 Apogee Motor              (Guarlion)
 Cartridge                 (Lion)
 Will Up, Attack Down      (Land Lion)

-
Go after the F-32s first, as they can zip across the map. Once those are down
it again becomes a matter of picking off the rest of the enemies. Even
Tempest is a pushover compared to his GBA counterpart. All the enemies will
retreat when Tempest is destroyed. Before destroying everything, if you have
some time begin to move some units back to the base.

When everything is gone, three missiles will fly toward your base from the
north-eastern side. The Weissritter flies in to intercept with a flashy pose.
So now just knock the Missiles to below 40% HP without blowing them up, which
isn't a very hard task. After that the Mission is over.
-

-------------------------------------------------------------------------------

Scenario 7
Kyosuke Route

Mission Objectives
 Victory Conditions: 1) Tausendfuessler reaches the north edge of the map
                     2) Destroy all enemies
 Failure Conditions: 1) Tausendfuessler is destroyed
                     2) Hiryuu Kai is destroyed

 Mastery Conditions: Defeat both Leona and Julia
                     (Julia retreats at under 30%HP)

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Grungust Type 0
 Five units of choice

Non-playable Ally:
 Tausendfuessler

Starting Enemy Forces:
 Guarlion    (7000HP) [Julia]
 Lion Type F (4500HP) [Leona]
 Lion        (3900HP) x12

(After Starting Enemy Forces retreat)
 Enemy Reinforcements:
   Guarlion     (7000HP) [Thomas]
   F-32 Schwert (2600HP) x6
   Land Lion    (4800HP) x3
   Lion         (3900HP) x6

(After Starting Enemy Forces retreat)
 Mission Objectives
   Victory Conditions: 1)Do not let an enemy reach the flashing point
                       2) Destroy all enemies
   Failure Conditions: 1) An enemy reaches the flashing point
                       2) Hiryuu Kai is destroyed

Items:
 Propellant Tank (Lion Type F)
 Dual Sensor     (Guarlion)
 Propellant Tank (F-32 Schwert)
 Servo Motor     (Guarlion)
 Energy Taker    (Lion)

-
You'll probably want to rush after Leona and Julia, since they will all
retreat after the Tausendfuessler reaches the edge, which will take two
turns. Which means you probably won't get all the Lions either.

Also, the entire enemy squadron retreats when Julia is defeated so target
Leona first. Also remember to use Russel's Trust spirit if the
Tausenfuessler takes damage.

This is going to be noted now, after all the enemies retreat, a new
batch will arrive directly west of the base and the conditions will change
to not allow any enemy to reach the flashing point similar to the previous
scenario. Which means you need to leave a couple units at the base.

Use an Armour Break (Grungust Type 0 has it) on Julia after Leona is defeated
use your judgement on which attack leaves her above 30%HP and finish her off
afterwards, or you can use a twin attack if you want to.

After the new batch of enemy reinforcements arrive, just keep the F-32 and
the two Land Lions that rush towards the base at bay. Afterwards, just pick
them off as usual. Save Thomas for last since when he is shot down the
scenario will end.
-

-------------------------------------------------------------------------------

Scenario 8
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) The Grungust Type 0 is destroyed
                     2) The Battleship is destroyed

 Mastery Conditions: Within 5 turns, defeat either Tenzan or Tempest
                     (They both retreat under 60%HP)

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Grungust Type 0
 Five units of choice

Starting Enemy Forces:
 Guarlion     (7000HP) [Tempest]
 Guarlion     (7000HP) [Tenzan]
 F-32 Schwert (2600HP) x2
 Land Lion    (4800HP) x3
 Lion         (3900HP) x8

(After Starting Enemy Forces retreat)
 Enemy Reinforcements:
   Guarlion Trombe (18000HP) [Elzam]
   Killer Whale    (16000HP) x2
   Sea Lion        (4600HP)  x4
   Lion            (3900HP)  x6

(After Start Enemy Forces retreat)
 Updated Mission Objectives
   Victory Conditions: Destroy Guarlion Trombe
   Failure Conditions: 1) Grungust Type 0 is destroyed
                       2) Allied Battleship is destroyed

Items:
 Booster                     (Guarlion [Tempest])
 Chobham Armour              (Guarlion [Tenzan])
 Attack Up, Range Down       (Lion)
 Terrian Adaptation Water Up (Killer Whale)
 Apogee Motor                (Guarlion Trombe [Elzam])

-
Load up the Gespensts in the Hiryuu Kai first since they won't be able to
move very well in the water. Start building morale by blowing stuff up.

Now about the mastery, you only need one, as all the enemy units retreat
when either Tempest or Tenzen are destroyed or retreat. So pick one, hurt
him a little bit, use an armour breaker and finish him off with a support
attack or a twin attack.

A familiar tune will ring out after Tenzan and Tempest retreat, move into
the water and keep in mind that beam attacks are useless underwater. Save
some SP for Elzam at the end, since he retreats below 30%HP (5500HP) you
should finish him off with an assist/twin attack. (Zankantou would do too)
-

-------------------------------------------------------------------------------

Scenario 9
Kyosuke Route

Mission Objectives
 Victory Conditions: 1) Shuttle Launch Pad is defended
                     2) Destroy all enemies
 Failure Conditions: 1) An enemy reaches the Shuttle Launch Pad
                     2) Allied unit is shot down

 Mastery Conditions: Destroy all enemies within seven turns

Starting Ally Forces:
 Gespenst Mark II Type R [Gilliam]
 Schutzwald              [Radha]

Starting Enemy Forces:
 F-32 Schwert (2600HP) x8

(Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Guarlion Custom                 (18000HP) [Tenzan]
   Type-71 Ceremonial Tank Bardong (2900HP)  x5
   Land Lion                       (4800HP)  x4
   Lion                            (3900HP)  x8

(Turn 3)
 Ally Reinforcements:
 Hiryuu Kai [Lefina]
 Five Units of Choice

 Updated Mission Objectives
   Victory Conditions: 1) Shuttle Launch Pad is defended
                       2) Destroy all enemies
   Failure Conditions: 1) An enemy reaches the Shuttle Launch Pad
                       2) Allied Battleship is destroyed

Items:
 Repair Kit      (F-32 Schwert)
 Propellant Tank (Lion)
 Repair Kit      (Guarlion Custom)

-
I found this stage to be a bit tricky, and always seem to not have enough
time.

Now, the the Western four Schwerts won't rush towards the Shuttle pad but to
Gilliam, so you can just ignore them since they'll come towards you.

The Southern four will ignore you and rush towards the base. So set your
priority on them.

Reinforcements for both sides will arrive soon, when, however will depend on
the situation.

Now you'll probably never really look at the Shuttle Pad again. Just rush up
as quick as you can, since with the exception of the tanks the other enemies
don't move. So put everyone in the Hiryuu and wing it to Tenzan.

Gilliam should already by in the middle of the enemes weakening everything.
Attack Tenzan every turn if you can, the other enemies you can deal with on
the counterattack.

Tenzan won't retreat so just gang up on him and he'll go down. The rest
should have gone down from your counter attacks. (Just remember to cast
concentrate on anyone that has it on every turn that you expect to fight)
-

Bonus Items:
 Slash Ripper
 Mega Beam Rifle
 Beam Sword
 M13 Shotgun
 Cold Metal Knife
 Hyper Beam Cannon
 SF-29 Rangzen
 Thrust Module
 Repair Kit

-------------------------------------------------------------------------------

Scenario 10
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Battleship is destroyed

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Seven units of choice

Starting Enemy Forces:
 SF-29 Rangzen (2400HP) x7

(After Starting Enemy Forces are eliminated)
 Enemy Reinforcements:
   Cosmolion Type V (7700HP)  [Leona]
   Cosmolion Type V (15000HP) [Julia]
   Cosmolion Type V (7700HP)  x10

 Mastery Conditions: Defeat either Julia or Leona within four turns

(After Enemy Reinforcements are eliminated)
 Enemy Reinforcements:
   Grungust Type 0 (HP)

Items:
 Servo Motor           (Cosmolion Type V [Julia])
 Cartridge             (Cosmolion Type V [Leona])
 Critical Up, Hit Down (Lion F)
 Will Up, Ammo Down    (Lion F)

-
To clarify, either Julia or Leona must be defeated 'by' turn four, it doesn't
mean four turns after they arrive. Julia and Leona will arrive directly east
of your units after all the Rangzens are destroyed. Move a unit or two
forward to take out the Rangzens by Counterattack and move the rest, east.

An un-upgraded Alteisen would have real trouble dealing with the Cosmolions,
so it would make a good candidate to deal with the Rangzens.

Leona is definately the easier kill here, but you get more money and a better
item from Julia.

Once either Julia or Leona is defeated, an old friend comes to visit. If this
is your first playthrough you're not going to destroy the Type 0, just chip
his HP down past 70% and the stage will end.
-

-------------------------------------------------------------------------------

Scenario 11
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: R-GUN is destroyed

 Mastery Conditions: Destroy all enemies within 5 turns

Starting Ally Forces:
 R-GUN [Viletta]

Starting Enemy Forces:
 Peregrine (29000HP) [Siebel]*
 Peregrine (29000HP) x2*
 Barrelion (7800HP)
 Cosmolion (4200HP)

 *Will retreat after turn three

(Turn 3)
 Ally Reinforcements:
   Hiryuu Kai [Lefina]
   Eight units of choice

Items:
 Booster   (Barlion)
 Cartridge (Cosmolion)

-
Siebel retreats after turn three or under 90%, but the quickest you can get
Siebel to under 90% is probably turn 2 enemy phase, which is basically three.

The enemies are nothing special and you should be able to power through in
five turns or less.
-

-------------------------------------------------------------------------------

Scenario 12
Kyosuke

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Battleship is destroyed

 Mastery Conditions: Destroy all enemies within six turns

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Nine units of choice

Starting Enemy Forces:
 Barrelion (7800HP) x5
 Cosmolion (4200HP) x5

(Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Peregrine        (29000HP) x2
   Barrelion        (7800HP)  x2
   Cosmolion Type F (4800HP)  x4

(Turn 3)
 Non-playable Ally:
   Gespenst Mark II (4370HP) x5

 Enemy Reinforcements:
   Gespenst Mark II (4370HP) x5

Items:
 Energy Taker              (Cosmolion)
 Repair Kit                (Peregrine)
 Range Up                  (Peregrine)
 Terrian Adaptation Sky Up (Gespenst Mark II)

-
First batch of enemies aren't anything special, the reinforcements come from
the east, so you might want to set up some units there. Once they arrive,
start picking at the Peregrines. Some Gespensts will arrive, but they're
pretty useless, they become enemy units after the 2nd batch of reinforcements
are destroyed so keep an eye on them.
-

Bonus Items:
 Energy Taker
 Weapon Breaker
 G-Revolver
 Magna Beam Rifle
 Boosted Rifle
 Assault Blade
 Roshe Saber
 Solar Panel

-------------------------------------------------------------------------------

Scenario 13
Kyosuke Route

Mission Objectives
 Victory Conditions: Within Six turns, move Hiryuu Kai to the designated point
 Failure Conditions: 1) Hiryuu Kai fails to reach the designated point within
                        six turns
                     2) Hiryuu Kai is destroyed

 Mastery Conditions: Destroy all enemies

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Seven units of choice

Starting Enemy Forces:
 SF-29 Rangzen    (2400HP) x3
 Cosmolion        (4200HP) x5
 Cosmolion Type F (4800HP) x3

(Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Cosmolion        (4200HP) x2
   Cosmolion Type V (5400HP) x3

(Turn 3 Enemy Phase)
 Enemy Reinforcements:
   Barrelion (7800HP) x5

(Under 7 enemy units remain)
 Enemy Reinforcements:
   Rhinoceros (25000HP)

(Under 7 enemy units remain)
 Ally Reinforcements:
   Huckebein Mark II

Items:
 Cartridge (Cosmolion Type F)

-
Move toward the spot while taking out enemies, none of these should be a
real threat to your units at this point. When the Rhinoceros ships arrive
just concentrate on taking them out, while leaving everything else to
counterattacks. Just remember not to move the Hiryuu Kai to the point and
concentrate on taking everything out if you want the battle mastery.
-

Bonus items:
 Apogee Motor
 Servo Motor
 Beam Coat

-------------------------------------------------------------------------------

Scenario 14
Kyosuke

Mission Objectives
 Victory Conditions: Reduce the Peregrine to under 75% HP
 Failure Conditions: 1) The Peregrine escapes to the western edge
                     2) The Peregrine is destroyed
                     3) Your Battleship is destroyed

 Mastery Conditions: Reduce the Peregrine to under 75% HP within three turns

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Nine units of choice

Starting Enemy Forces:
 Peregrine        (29000HP)
 Barrelion        (7800HP)  x8
 Cosmolion        (4200HP)  x3
 Cosmolion Type F (4800HP)  x2

(After completeing initial winning conditions)
 Enemy Reinforcements:
   Guarlion Custom  (18000HP) [Leona]
   Guarlion Custom  (18500HP) [Julia]
   Cosmolion Type V (7000HP)  x7

 Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Your Battleship is destroyed

(Enemy Phase after Initial Mission Objectives are complete)
 Enemy Reinforcements:
   Grungust Type 0 (27000HP)

Items:
 Hit Up                      (Cosmolion Type V)
 Terrian Adaptation Water Up (Barrelion)
 Chobham Armour              (Guarlion Custom [Julia])
 Dual Sensor                 (Guarlion Custom [Leona])
 Large Generator             (Grungust Type 0)

-
You need to take about 7250 damage off the Peregrine within three turns.
Which isn't that hard of a task considering the Alteisen could probably</pre><pre id="faqspan-2">
accomplish this alone.

Julia and Leona won't retreat this time so feel free to chip away at them.
Just don't exhaust all of your SP on them, you still have the Type-0 to deal
with.

The Type-0 will however, retreat under 5500 HP, but thanks to the Twin Battle
System, it's not really that big of a concern.
-

-------------------------------------------------------------------------------

Scenario 15
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Mothershp is destroyed

 Mastery Conditions: Destroy the Peregrine within ten turns.
                     (The Peregrin will retreat under 35% HP)

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Nine units of choice

Starting Enemy Forces:
 Peregrine        (29000HP) [Siebel]
 Cosmolion Type F (4800HP)  x8

(Turn 3 Enemy Phase)
 Enemy Reinforcements:
   Guarlion Custom   (18500HP) [Leona]
   Guarlion Custom   (18000HP) [Julia]
   Huckebein Mark II (10800HP)
   Cosmolion Type V  (7000HP)  x12

Items:
 Booster        (Peregrine)
 Biosensor      (Guarlion Custom [Julia])
 Chobham Armour (Guarlion Custom [Leona])

-
You're going to have to pack one hell of a wallop for the Peregrine, since
you need to take down 10150HP in one go. (Twin support attack anyone?)

The Columna gives 30% to Hit, Evade, HP Regen and EN Regen. So just camp
on it for an easy ride though this scenario.

Leona retreats at 12950 HP and Yuria retreats at 7200, so attack accordingly.
Yuria can be taken out with a Twin attack, but Leona will probably need a
Twin squadron attack assisted by another Twin Squadron. (Make sure both
assisting units have Support attack.)
-

-------------------------------------------------------------------------------

Scenario 16
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Tausendfuessler is destroyed
                     2) An Enemy reaches the Columna
                     3) Battleship is destroyed

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Five units of choice

Starting Enemy Forces:
 Barrelion        (7800HP) x3
 Barrelion V      (8700HP) x3
 Cosmolion Type F (4800HP) x6

(Turn 3)
 Enemy Reinforcements:
   Peregrine        (30000HP) [Siebel]
   Barrelion V      (8700HP)  x6
   Cosmolion Type F (4800HP)  x6

(Turn 3)
 Ally Reinforcements:
   Gespenst Mark II [Katina]*
   R-GUN            [Viletta]*
   Schutzwald       [Radha]*
   Weissritter      [Excellen]*

   *Depends on what unit you set them to

 Mastery Conditions: Reduce the Peregrine to 25% or less within 7 turns

Items:
 Propellant Tank (Barrelion)
 Spider Net      (Barrelion V)
 Hybrid Armour   (Peregrine)
 Critical Up     (Barrelion V)

-
First batch of enemies are easy to deal with, and none of them will make a
rush to the Columa. In the second batch however, the Barrelion V's will make
a run for it. Consider them the top priority but still nothing to worry about
once the girls arrive. (Hooray for yoga!)

The Peregrine will retreat under 7500HP, but you can destroy it if you want
a Hybrid Armour, not much stopping you.
-

-------------------------------------------------------------------------------

Scenario 17
Kyosuke Route

Mission Objectives
 Victory Conditions: Within 8 turns, move all of your allied units into the
                     designated spot
 Failure Conditions: 1) Failure to complete winning condidtion within eight
                        turns
                     2) Any allied unit is destroyed

 Mastery Conditions: Destroy all Peregrines

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Nine units of choice

Starting Enemy Forces:
 Peregrine        (29000HP) x6
 Barrelion        (7800HP)  x4
 Barrelion        (8700HP)  x3
 Cosmolion        (4200HP)  x3
 Cosmolion Type F (4800HP)  x3

(Turn 4 Enemy Phase)
 Enemy Reinforcements:
   Barrelion (7800HP) x5
   Cosmolion (4200HP) x5 (1 Twin Unit)

(Turn 6 Enemy Phase)
 Enemy Reinforcements:
   Barrelion        (7800HP) x4
   Cosmolion Type F (4800HP) x5 (1 Twin Unit)

-
This is quite the frustrating mission, in order to destroy all the Peregrines
in time, you basically have to ignore everything else. Of course I'm asuming
this is your first playthrough, and you aren't cheating.

If you haven't upgraded anything yet this will be incredibly hard. Of course
if any of your units kick the bucket, it's an automatic game over. So don't
take any chances.

You might be able to take out most of the enemies with counter attacks, but
watch your EN and Ammo, you might need it at the end. Unload everything on
turn 7 since on 8 you have to have all your units move to the flashing point.
-

-------------------------------------------------------------------------------

Scenario 18
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Battleship is destroyed

 Mastery Conditions: Shoot down Siebel within six turns

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Nine units of choice

Starting Enemy Forces:
 Peregrine        (29000HP) [Siebel]
 Peregrine        (29000HP) x2
 Barrelion        (87000HP) x7  (1 Twin Unit)
 Cosmolion Type V (5400HP)  x11 (2 Twin units)

Items:
 Hit Up, Range Down   (Cosmolion Type V)
 Chaft Grenade        (Cosmolion Type V)
 Attack Up            (Barrelion)
 Post Movement Attack (Peregrine)
 Booster              (Peregrine [Siebel])

-
Simple stage, rush over to Siebel and shoot him down within six turns and the
scenario will end despite that it says "Destroy all enemies." So you might
want to try and destroy everything else first.
-

Bonus Items:
 Slash Ripper
 SP Drink

-------------------------------------------------------------------------------

Scenario 19
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Battleship is destroyed

 Mastery Conditions: Destroy the Type 0 (Retreats under 40% HP)

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Nine units of choice

Starting Enemy Forces:
 Macht            (45000HP) [Maier]
 Albatross        (32000HP) x2
 Grungust Type 0  (27000HP)
 Guarlion Custom  (19800HP) [Julia]
 Cosmolion Type V (7700HP)  x18 (2 Twin Units)
 Barrelion V      (8700HP)  x6  (2 Twin Units)
 Heavy Barrelion  (9900HP)  x2

Items:
 Multisensor            (Guarlion Custom [Julia])
 Burst Railgun          (Cosmolion Type V)
 One-Hit Kill Technique (Type 0)

-
The Type-0 will retreat at 10800HP, so let a good twin/support attack rip on
him.

Energy takers aren't too useful in OGs anymore so it's probably not really
worth the effort to go out of your way to Twin with someone that has Fury,
cast it and then use it. So just pound at Maier until he goes down.
-

Bonus Items:
 Biosensor
 Dual Sensor
 Chobham Armour
 A-Adapter

P.S. Put some items on Katina and Russel, make sure they're at least in
Gespensts. You can even put them in Alteisen or Weissritter to make things
easier in the next scenrio.

-------------------------------------------------------------------------------

Scenario 20
Kyosuke

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Katina or Russell are defeated

 Mastery Conditions: Clear the stage within 5 turns

Starting Ally Forces:
 Katina's Unit
 Russell's Unit

Starting Enemy Forces:
 Megillot (3450HP) x8

(Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Yirmeyah (3800HP) x8 (3 Twin Units)

(Turn 3)
 Ally Reinforcements:
   Hiryuu Kai [Lefina]
   Seven units of choice

 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Battleship is destroyed

(When all other enemies are destroyed)
 Enemy Reinforcements:
   Megillot (3450HP) x18 (7 Twin Units)

Items:
 Hit Up, Critical Down       (Yirmeyah)
 Terrian Adaptation Space Up (Megillot)

-
First wave should be no problem if you prepared Katina and Russell this
stage. Enemy reinforcements come from the North-West, there should also be no
trouble with them once your reinforcements arrive. But send a strong unit or
two to the new enemy reinforcements and move everyone else south in
anticipation for the 3rd batch. (South a tad bit east, basically a bit south
of the center of the map.)

If you get rid of all the Twin Units, you can kill the rest on counterattack.
-

Bonus Item:
 Tesla Drive

-------------------------------------------------------------------------------

Scenario 21
Kyosuke Route

Mission Objectives
 Victory Conditions: Reach the designated point
 Failure Conditions: 1) An enemy reaches the designated point
                     2) An allied unit is shot down

 Mastery Conditions: Reach the designated spot within three turns.

Starting Ally Forces:
 Alteisen          [Kyousuke]
 Weissritter       [Excellen]
 Huckebein Mark II [Bullet]

Starting Enemy Forces:
 Stork        (33000HP) [Tempest]
 F-32 Schwert (2600HP) x3
 Land Lion    (4500HP) x3 (One Twin unit)
 Lion Type F  (4500HP) x5 (Two Twin units)

(After reaching designated spot)
 Enemy Reinforcements:
   Heavy Barrelion (25000HP) [Tenzan]
   Barrelion       (7800HP)  x6

(After reaching designated spot)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: An allied unit is shot down

Items:
 High Efficiency Radar (Stork [Tempest])
 Hybrid Armour         (Heavy Barrelion [Tenzan])

-
Accelerate with Kyosuke and the mastery should be no problem. Afterwards
just mop up the remaining enemies. If you find yourself hurt and need to
repair, the terrain on top of the castle offers some neat bonuses.
-

Bonus Items:
 Hachimaki
 20000 Credits

-------------------------------------------------------------------------------

Scenario 22
Kyosuke Route

Mission Objectives
 Victory Conditions: Reduce R-1's HP to under 60%
 Failure Conditions: Any allied unit is shot down

 Mastery Conditions: Complete the winning objective within three turns,
                     however Ryusei must not die.

Starting Ally Forces:
 Alteisen          [Kyousuke]
 Weissritter       [Weissritter]
 Huckebein Mark II [Bullet]

Starting Enemy Forces:
 R-1             (8200HP) [Ryusei]
 R-2             (9600HP) [Rai]
 Grungust Type 2 (8125HP) [Kusuha]

Items:
 Attack Up, Critical Up (R-2 [Rai])

-
A neat little stage, just rush up and attack Ryusei, an attack or two will
do Ryusei in. Go after Rai first if you want an ammo part.
-

Bonus Items:
 Beam Coat
 Thruster Module
 50000 Credits
 Rip Slasher
 Twin Magna Rifle

P.S. You should prep Lefina, Russel, Tasuku, Radha and Katina for the next
stage

-------------------------------------------------------------------------------

Scenario 1
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Elzam is defeated

 Mastery Conditions: Destroy all enemies within four turns

Starting Ally Forces:
 Gespenst Mark II Type R [Elzam]

Non-playable Ally Forces:
 Tausendfuessler

Starting Enemy Forces:
 Megillot (3000HP) x5

-
This is probably the trickest first stage, atleast in terms of the battle
mastery. Five bugs, four turns, and an attack with the range of one. First,
cast accel and attack the one closest to you, it'll die on the counter attack.
I recommend doing a quick save here.

Now, the top two won't move until turn two enemy phase, and the bottom two
won't move until turn three enemy phase. Now since it should be turn 2, you'll
want to lure the top two down. Megillots have a range of 1-5, so you need to
find a spot one square out of their range. And that spot happens to be right
between the bottom two. Park yourself between the two southern ones and let
the northern ones come to you.

Now on this enemy phase, you need to lure the one on the left. So find a spot
one square out of his attack range while still touching the other two you lured
down. (That square happens to be one square North-East of me) If you've done
everything correctly so far quick save here.

Now the rest of scenario requires a bit of luck, you'll need to land a critical
hit on the two that have still have full HP. But thanks to Elzam's Genius skill
it shouldn't be too much of a problem. The other two should have fallen to
counterattacks, just move and finish the last one off.
-

-------------------------------------------------------------------------------

Scenario 2
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Ryusei is defeated

 Mastery Conditions: Destroy all enemies within two turns

Starting Ally Forces:
 Gespenst Mark II Type TT [Ryusei]

Starting NPC Forces:
 Type-81 PT Carrier

Starting Enemy Forces:
 Megillot (3000HP) x4

-
Cast Concentrate and move between the group of three and the lone Megillot
allowing you to counterattack all of them. Keep this up and you'll get the
battle mastery.
-

-------------------------------------------------------------------------------

Scenario 3
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: All allied units are destroyed

 Mastery Conditions: Defeat all enemies within four turns without Ryuusei's
                     unit being destroyed

Starting Ally Forces:
 Gespenst Mark II Type TT [Ryusei]
 Gespenst Mark II Type TT [Aya]
 Schutzwald               [Rai]

Non-playable Ally Forces:
 Type-81 PT Carrier [Ingram]

Starting Enemy Forces:
 Type-71 Tank Bardong (2900HP) x4

(When initial enemy forces are destroyed)
 Enemy Reinforcements:
   F-28 Messer          (2000HP) x3
   Type-71 Tank Bardong (2900HP) x3

-
Put Ryusei ontop of the building have Rai and Aya follow behind him. Just
keep in mind that Rai has Hit and Away, so be sure to use the Twin Beam
Cannon before moving. After you defeat the first batch Messers show up to the
south and Bardongs show up to the north. Split up and take them out for the
easy battle mastery.
-

Bonus Items:
 Beam Sword*
 M950 Machine Gun*
 Propellant Tank
 Repair Kit

 *Given at the begining of the stage

-------------------------------------------------------------------------------

Scenario 4
Ryusei Route

Mission Objectives
 Victory Conditions: The Tausendfuessler reaches the Eastern edge of the map
 Failure Conditions: 1) The Tausendfuessler is destroyed
                     2) Ryusei is defeated

 Mastery Conditions: Defeat Tenzan

Starting Ally Forces:
 Gespenst Mark II Type TT [Ryusei]
 Gespenst Mark II Type TT [Aya]
 Schutzwald               [Rai]

Non-playable Ally Forces:
 Tausendfuessler
 Type-81 PT Carrier [Ingram]

Starting Enemy Forces:
 Lion Type T  (4500HP) [Tenzan]
 F-32 Schwert (2600HP) x3

Items:
 Repair Kit     (F-32 Schwert)
 Chobham Armour (Lion Type T)

-
Just move up and start taking the enemies out. Make sure to save Tenzan for
last since the scenario ends when he is defeated. (It also ends when the
Tausendfuessler reaches the edge of the map but that takes about seven turns.)
-

Bonus Items:
 Cold Metal Knife*
 M950 Machine Gun*

 *Given at the begining of the stage

-------------------------------------------------------------------------------

Scenario 5
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Ryusei is defeated

 Mastery Conditions: Destroy all the Garoikas within two turns

Starting Ally Forces:
 Gespenst Mark II Type TT [Ryusei]
 Gespenst Mark II Type TT [Aya]
 Schutzwald               [Rai]

Non-playable Ally Forces:
 Granzon
 Shirogane [Daitetsu]
 Gespenst Mark II     x3
 Type-71 Tank Bardong x3

Starting Enemy Forces:
 Huleh   (50000HP)
 Garoika (3000HP) x7

Items:
 Repair Kit (Garoika)

-
The Garoikas are really weak, and as long as you get close enough for them to
target you everything will be fine. None of the NPCs will really do much unless
they're attacked, and most of them don't do much damage so get in close. The
stage ends when either all the Garoikas are destroyed, the Huleh is brought
down to 70%HP or on the 3rd Player Phase.
-

-------------------------------------------------------------------------------

Scenario 6
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: All allies are destroyed

 Mastery Conditions: Destroy all enemies within four turns

Starting Ally Forces:
 F-28 Messer      [Garnet]
 F-28 Messer      [Giado]
 F-28 Messer      [Latooni]
 Gespenst Mark II [Kai]

Starting Enemy Forces:
 F-32 Schwert (2600HP) x12

(Turn 3)
 Ally Reinforcements:
   Gespenst Mark II Type TT [Ryusei]
   Gespenst Mark II Type TT [Aya]
   Schutzwald               [Rai]

(Turn 3)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Ryusei is defeated

Items:
 Servo Motor                  (F-32 Schwert)
 Terrian Adaptation Ground Up (F-32 Schwert)
 Will Up, Attack Down         (F-32 Schwert)
 Cartridge                    (F-32 Schwert)

-
The three Messers should be able to handle most if not all of the enemies on
this stage. Nothing much to it.
-

Bonus Items:
 Repair Apparatus
 Supply Apparatus
 Screw Module

-------------------------------------------------------------------------------

Scenario 7
Ryusei Route

Mission Objectives
 Victory Conditions: Reduce the Killer Whale's HP to under 20%
 Failure Conditions: 1) The Killer Whales reaches north-eastern edge
                     2) The Killer Whales are destroyed
                     3) Ryusei is defeated

Starting Ally Forces:
 F-28 Messer              [Garnet]
 F-28 Messer              [Giado]
 F-28 Messer              [Latooni]
 Gespenst Mark II         [Kai]
 Gespenst Mark II         [Irm]
 Gespenst Mark II Type TT [Ryusei]
 Gespenst Mark II Type TT [Aya]
 Schutzwald               [Rai]

Non-playable Ally Forces:
 Tausendfuessler

Starting Enemy Forces:
 Killer Whale (16000HP) x2
 F-32 Schwert (2600HP)  x8

(When all F-32 Schwerts are destroyed)
 Enemy Reinforcements:
   Lion (3900HP) [Tenzan]
   Lion (3900HP) x5

 Mastery Conditions: Defeat Tenzan within three turns of his arrival

Items:
 Propellant Tank (F-32 Schwert)
 Dual Sensor     (Lion)
 Energy Taker    (Lion)
 Apogee Motor    (Lion [Tenzan])

-
Take out the F-32s first to bring out Tenzan, and since he has the same HP as
a regular Lion, he won't be too much trouble. Once Tenzan is down, you can
concentrate on the Killer Whales. The scenario ends once you get them both
down to 20% HP.
-

-------------------------------------------------------------------------------

Scenario 8
Ryusei Route

Mission Objectives
 Victory Conditions: 1) Destroy all enemies
                     2) Protect the Launch Bay of the Hagane
 Failure Conditions: 1) An enemy reaches the Launch Bay of the Hagane
                     2) Rai is defeated

Starting Ally Forces:
 Gespenst Mark II [Kai]
 Schutzwald       [Rai]
 Wildschwein      [Ingram]
 Five units of choice

Starting Enemy Forces:
 F-32 Schwert (2600HP) x6
 Lion         (3900HP) x15

(Turn 3 Enemy Phase)
 Enemy Reinforcements:
   Guarlion Trombe (18000HP) [Elzam]
   Lion            (3900HP) x6
   F-32 Schwert    (2600HP) x3

 Mastery Conditions: Destroy all enemies except Elzam within five turns

(Turn 5)
 Ally Reinforcements:
   Hagane [Daitetsu]

(Turn 5)
 Updated Mission Objectives
   Victory Conditions: 1) The Hagane's survival
                       2) With the exception of Elzam, destroy all enemies
   Failure Conditions: The Hagane is defeated

Items:
 Propellant Tank             (F-32 Schwert)
 Servo Motor                 (Lion)
 Terrian Adaptation Water Up (Lion)
 Range Up, Attack Down       (Lion)

-
The enemies are quite spread out which makes the battle mastery a bit more
annoying. The ones on the far east side will have an easier time getting
to the launch bay, so throw someone in between them. Latooni is a great choice
for this since she can actually dodge consistantly in the Messer. Throw her
in the middle of all the enemies while moving back toward the launch bay so
when the enemies get close enough you can throw her ontop of the point
preventing any enemies from getting onto the space.

Once the Hagane arrives it should be able to kill most of the leftover units
surrounding the launch bay with counterattacks. Hopefully the Lions are hurt
from Latooni's attacks. (Remember to cast Strike and Guard on the Hagane)

Your other units should be trying to take out the enemies that probably won't
be surrounding the Hagane by turn 4. You can ignore Elzam on this stage, once
you take care of all the units except for Elzam the scenario will end.
-

Bonus Items:
 Wildraubtier
 Mega Beam Rifle
 G.Revolver
 Cold Metal Knife
 Repair Kit

-------------------------------------------------------------------------------

Scenario 9
Ryusei Route

Mission Objectives
 Victory Conditions: Hagane reaches the point of designation
 Failure Conditions: Hagane is destroyed

 Mastery Conditions: Destroy all enemies

Starting Ally Forces:
 Hagane [Daitetsu]

Starting Enemy Forces:
 Killer Whale (7500HP) x5

(Turn 2)
 Updated Mission Objectives
   Victory Conditions: 1) The Hagane reaches the southern edge within 5 turns
                       2) Destroy all enemies
   Failure Conditions: 1) Failure to reach the southern edge within 5 turns
                       2) Hagane is destroyed

Items:
 Repair Kit (Killer Whale)

-
Easy stage, make your way to the group of 4, cast Defend/Iron Wall when in
range and counterattack. Thats basically all you have to do.
-

Bonus Items:
 Huckebein 009

-------------------------------------------------------------------------------

Scenario 10
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

 Mastery Conditions: Destroy all enemies within four turns

Starting Ally Forces:
 Hagane           [Daitetsu]
 Gespenst Mark II [Latooni]
 Huckebein 009    [Irm]
 Wildraubiter     [Ryusei]

Starting Enemy Forces:
 F-32 Schwert (2600HP) x4
 Lion         (3900HP) x5


(Three enemy units left or Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Guarlion Custom (18000HP) [Tempest]
   Lion            (3900HP) x5

 Updated Mastery Conditions: Destroy all enemies within exception to Tempest
                             within four turns

(When Tempest is under 80% HP or Turn 4)
 Ally Reinforcements:
   Five Units of Choice

(When Tempest is under 80% HP or Turn 4)
 Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: The Hagane is destroyed

Items:
 Repair Kit            (Lion)
 Will Up, Ammo Down    (Lion)
 Critical Up, Hit Down (Guarlion Custom [Tempest])

-
Tempest will probably be annoying to take down so do yourself a favour and
conserve SP. The battle master shouldn't be much of a problem considering
all of the starting units have atleast one attack that can possibly one-shot
kill any of the Lions and Schwerts.

The main problem with Tempest is that most of your pilots at this point in the
game won't have too many defensive spirits which really limits who can attack.
At any rate, start chipping Tempest down and remember to cast Bless and Cheer
on whoever is about to finish him.
-

-------------------------------------------------------------------------------

Scenario 11
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Hagane is destroyed
                     2) All other allied units with exception to the Hagane
                        are destroyed

 Mastery Conditions: Destroy all enemies within six turns

Starting Ally Forces:
 Hagane [Daitetsu]
 Eight Units of Choice

Starting Enemy Forces:
 Lion                 (3900HP) x5
 M-ADATS*             (4000HP) x15
 Sea Lion             (4600HP) x3
 Type-71 Tank Bardong (2900HP) x4

 *11 of them will be destroyed on turn 3

(When you approach the enemy base)
 Enemy Reinforcements:
   Killer Whale (16000HP)
   Missle       (5000HP)

(Turn 3)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Hagane is destroyed

Items:
 Propellant Tank (Lion)
 Cartridge       (Sea Lion)

-
The Hagane won't be able to move initially, so just leave it behind and
start taking out the grunts. Once you get close to the base the enemy
reinforcements will arrive. The missle is no problem at all, just blow it up
like a usually grunt. Once Cybuster destroys all of the M-ADATS on the base
just start picking off the rest but try and leave enough time to destroy the
Killer Whale.
-

Bonus Items:
 Energy Taker
 Weapon Breaker
 Assault Blade
 Apogee Motor
 Servo Motor
 Beam Coat

-------------------------------------------------------------------------------

Scenario 12
Ryusei Route

Mission Objectives
 Victory Conditions: Move Irm next to the Tausendfuessler
 Failure Conditions: 1) The Tausendfuessler is destroyed
                     2) Irm is defeated

 Mastery Conditions: Defeat Elzam within six turns

Starting Ally Forces:
 Cybuster    [Masaki]
 F-28 Messer [Irm]

Non-playable Ally Forces:
 Tausendfuessler

Starting Enemy Forces:
 Guarlion Trombe (19800HP) [Elzam]
 Killer Whale    (16000HP) x2
 Lion            (3900HP)  x5
 F-32 Schwert    (2600HP)  x4
 Sea Lion        (4600HP)  x2

(When Irm reaches the Tausendfuessler)
 Ally Reinforcements:
   Grungust [Irm]

(When Irm reaches the Tausendfuessler)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Irm is defeated

(One turn after Irm reaches the Tausendfuessler)
 Ally Reinforcements:
   Hagane [Daitetsu]
   Seven units of choice

(After 2nd Ally Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Hagane is destroyed

 Updated Mastery Conditions: Defeat Elzam within six turns OR all other
                             enemies with the exception of Elzam

Items:
 Terrian Adaptation Sky Up (F-32 Schwert)
 Apogee Motor              (Sea Lion)
 Cartridge                 (Lion)
 Power Up                  (Killer Whale)

-
Elzam doesn't really move or attack on this stage so don't worry about him
too much. Just get Irm next to the Tausendfuessler to get the Grungust.

The stage ends when either Elzam is defeated or when everyone else except for
Elzam. I left one Schwert up and destroyed everything else, but it's up to you.
-

Bonus Items:
 M13 Shotgun
 Slash Ripper
 G.Revolver
 Mega Beam Rifle
 Gespenst Mark II x2
 Dustproof Apparatus

-------------------------------------------------------------------------------

Scenario 13
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Hagane is destroyed

Starting Ally Forces:
 Hagane [Daitetsu]
 Eight units of choice (With exception to Masaki)

Starting Enemy Forces:
 Cosmolion Type V (17000HP) [Julia]
 Cosmolion Type V (7700HP)  [Leona]
 Cosmolion Type V (7000HP)  x8

(When the Troye Unit is destroyed)
 Enemy Reinforcements:
   Valsion (45000HP) [Bian]

 Mastery Conditions: Within three turns of Bian's arrival, reduce the Valsion
                     to under 80% HP. (36000HP)

(When the Valsion is reduced to 80% HP)
 Ally Reinforcements:
   Cybuster [Masaki]

(When the Valsion is reduced to 80% HP)
 Ally Reinforcements:
   Lion Type V (5200HP) x7

Items:
 Chobham Armour (Cosmolion Type V [Julia])
 Booster        (Cosmolion Type V [Leona])
 Energy Taker   (Cosmolion Type V)
 Cartridge      (Lion Type V)

-
The Troye unit isn't really worth mentioning so just take them out to bring out
Bian and his Valsion. It's a really tough unit, try not to attack it without
any defensive spirits else that unit will just get slaughtered. Start chipping
away, three turns should be enough to take down 20%.

Once Bian retreats, Masaki will arrive at atleast 130 Will (Higher if you're on
a lower difficulty) so you can weaken the Lions with a Cyflash then start
picking them off.
-

-------------------------------------------------------------------------------

Scenario 14
Ryusei Route

Mission Objectives
 Victory Conditions: 1) Hagane reaches the southern each of the map
                     2) Destroy all enemies
 Failure Conditions: 1) Hagane is destroyed
                     2) Ryusei is destroyed

 Mastery Conditions: Destroy all enemies within seven turns

Starting Ally Forces:
 Hagane       [Daitetsu]
 Latooni's Unit
 Wildraubtier [Ryusei]
 Seven Units of Choice

Starting Enemy Forces:
 Barrelion V  (9700HP)  [Tenzan]
 Killer Whale (16000HP) x2
 Barrelion    (7800HP)  x12

(Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Missle (5000HP) x3

(Turn 4)
 Enemy Reinforcements:
   Stork     (33000HP)
   Barrelion (7800HP) x6

Items:
 Accuracy Up                 (Barrelion)
 Repair Kit                  (Barrelion)
 Terrian Adaptation Water Up (Killer Whale)
 Hybrid Armour               (Barrelion V [Tenzan])

-
The M13 Shotgun is quite useful here against the line of Barrelions, as is
the twin unit system, but you can't use that until 110 Will so the shotgun
is the best bet for starting. The missiles that arrive on turn 2 aren't much
of a threat so just blow them up like usual.

On the 4th turn more reinforcements arrive and Ryusei will move near Tenzan and
cast some spirit commands. You might want to send someone over to help Ryusei
out a bit, the rest can handle the reinforcements.
-

-------------------------------------------------------------------------------

Scenario 15
Ryusei Route

Mission Objectives
 Victory Conditions: 1) Lower Ryoto's HP to under 50%
                     2) Defeat Thomas
 Failure Conditions: Hagane is destroyed

 Mastery Conditions: Destroy Thomas within seven turns

Starting Ally Forces:
 Hagane                   [Daitetsu]
 Gespenst Mark II Type TT [Rio]
 Eight Units of Choice

Starting Enemy Forces:
 Guarlion Custom (18000HP) [Thomas]
 Lion Type F     (4500HP)  [Ryoto]
 Barrelion       (7800HP)  x3
 Lion            (3900HP)  x3

Items:
 Spider Net (Barrelion)
 Booster    (Lion Type F [Ryoto])

-
Ignore Ryoto and make sure he's alive throughout the entire thing, he'll
always target Rio so keep Alert/Flash on her. The scenario ends when you
reduce his Lion to under 50%HP, and you get a Booster if you manage to destroy
him. Whoopie, a Booster in return for losing a battle mastery, not worth it.

All Thomas will do is defend, which can get a little annoying but atleast he
doesn't attack or counterattack. Seven turns is more than enough for him.
-

-------------------------------------------------------------------------------

Scenario 16

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Hagane is defeated

 Mastery Conditions: Within six turns, defeat all enemies, Thomas and
                     Tenzan may retreat.

Starting Ally Forces:
 Hagane [Daitetsu]
 Everyone in whatever mechs you put them in

Starting Enemy Forces:
 Guarlion Custom (18500HP) [Tenzan]
 Guarlion Custom (18000HP) [Thomas]
 Rhinoceros      (25000HP) x2
 Barrelion       (7800HP)  x7
 Lion Type F     (4500HP)  x3
 Sea Lion        (4600HP)  x4

(Turn 2)
 Ally Reinforcements:
   Lion Type F [Ryoto]

(When all initial enemies are destroyed)
 Enemy Reinforcements:
   Granzon (25000HP) [Shuu]

(When all initial enemies are destroyed)
 Updated Mission Objectives
   Victory Conditions: Move Hagane to the edge of the map
   Failure Conditions: Hagane is defeated

Items:
 Propellant Tank (Sea Lion)
 Critical Up     (Rhinoceros)
 Solar Panel     (Guarlion Custom [Thomas]
 Chobham Armour  (Guarlion Custom [Tenzan]
 Big Generator   (Granzon [Shuu])

-
The Hagane starts off with half it's HP but don't cast Guts until it really
needs it. If you haven't upgraded this scenario might be a little tricky.
Do the usual attack the ones with higher HP and leave the weaker ones for the
counterattack. And becareful when fighting Tenzan and Thomas.

Thomas retreats at 40% HP and Tenzan at 30% HP, use Valor, Twin attacks,
doesn't really matter, as long as you get the job done before turn 6.

The Granzon isn't actually that hard right now, just start chipping his HP
down, I find Energy Takers to be less useful in this game, it's easier just to
pound his HP down. Of course you don't need to fight him but you get some
EXP, Cash and a Big Generator so you might as well.
-

-------------------------------------------------------------------------------

Scenario 17
Ryusei Route

Mission Objectives
 Victory Conditions: Move the Hagane to the southern edge of the map within
                     six turns
 Failure Conditions: 1) The Hagane fails to reach the southern edge of the
                        map within six turns
                     2) The Hagane is destroyed

Starting Ally Forces:
 Hagane     [Daitetsu]
 Schutzwald [Rai]
 Nine Units of choice

Starting Enemy Forces:
 Guarlion Trombe (19800HP) [Elzam]
 Guarlion LB     (7500HP)  x14 (Three Twin Units)

(When the Hagane gets close to the southern edge)
 Enemy Reinforcements:
   Guarlion Custom (19800HP) [Tempest]
   Guarlion LB     (7500HP)  x5

(When the Hagane gets close to the southern edge)
 Ally Reinforcements:
   R-1 [Ryusei]

 Mastery Conditions: Destroy Tempest

Items:
 Burst Railgun (Guarlion LB)
 Burst Railgun (Guarlion LB)
 Biosensor     (Guarlion Custom [Tempest])
 Multisensor   (Guarlion Custom [Elzam])

-
I hate water, I really do. Either way, don't waste the Tesla Drive that you
get at the beginning of the stage, equip it on someone that is crap under
water and can't fly.

Elzam only go after Rai, and since he can't dodge all that well, especially
against Elzam, he'll probably be left to defend every turn. Once the Hagane
gets close enough, Tempest will arrive, move next to the Hagane and will
knock down the Hagane's HP down to half of what it is now. Ryusei will sortie
in R-1 and defend the next attack.

A valored Calamity Sword by Irm helps quite a bit, should take about a turn
to take down Tempest. If you have enough time, go for Elzam, he retreats at
30% (5940HP) which a Cosmo Nova can take care of, a twin or support attack
works just fine too. Move the Hagane to the edge to finish the stage.
-

Bonus Items:
 Tesla Drive*

 *At the beginning of the stage

-------------------------------------------------------------------------------

Scenario 18
Ryusei Route

Mission Objectives
 Victory Conditions: Move the Hagane to the designated point
 Failure Conditions: The Hagane is destroyed

Starting Ally Forces:
 Hagane [Daitetsu]
 Everyone in whatever unit you put them in

Starting Enemy Forces:
 Guarlion Custom (18000HP) [Thomas]
 Heavy Barrelion (24500HP) [Tenzan]
 Killer Whale    (16000HP) x3
 Rhinoceros      (25000HP) x3
 Lion Type V     (5200HP)  x4 (One Twin Unit)
 Land Lion       (5280HP)  x6 (Three Twin Units)
 M-ADATS         (4000HP)  x8 (One Twin Unit)

(When the Hagane gets close to the designated point)
 Enemy Reinforcements:
   Kurogane    (39000HP) [Elzam]
   Grey Stork  (38000HP) [Adler]
   Guarlion LB (7500HP)  x6

 Mastery Conditions: Destroy the Kurogane within seven turns

(When the Hagane reaches the point/When you damage the Kurogane)
 Mission Objectives
   Victory Conditions: With exception to the Hagane move all allied units to
                       the designated point
   Failure Conditions: Any allied unit is destroyed

Items:
 Hit Up, Range Down   (Killer Whale)
 Chaft Grenade        (Rhinoceros)
 Post Movement Attack (Kurogane [Elzam])
 Chobham Armour       (Heavy Barrelion [Tenzan])
 Dual Sensor          (Guarlion Custom [Thomas])
 Range Up             (Grey Stork [Adler])

-
Move up and start taking out enemies, the Hagane starts at half it's HP again
so be careful with the Killer Whales and M-ADATS in it's path. You might need
to send someone out of his way for the M-ADATS to the east. Move the Hagane
towards the flashing point and enemy reinforcements will arrive. You don't
actually need to move the Hagane to the point. If you damage the Kurogane, the
Hagane will automatically move to the point and an event will happen. Therefore
you can use the Hagane to destroy the M-ADATS to the east and just go after
the Kurogane to make the Hagane zip to the point.

The Kurogane will be next to the Hagane after the event, and of course you need
to destroy it before turn 7 is over. Thankfully, it drains a massive amount of
EN. A few attacks will deplete it's EN to 0 and then it just becomes an easy
target.

Afterwards you have an unlimited amount of time to move all your units to
the designated point. Of course no allied units are allowed to be destroyed
from now on so remember to quick save often. The only enemy that really is
annoying is Adler and his Grey Stork. E-Field, and with a 20% EN and HP regen
because of the terrian. You'll probably need to concentrate all your
firepower on him to take him down. After you do, just move everyone on the
point to end the stage.
-

Bonus Items:
 SP Drink

-------------------------------------------------------------------------------

Scenario 19
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy the Valsion
 Failure Conditions: All allied units are destroyed

 Mastery Conditions: Destroy the Granzon (Retreats under 30% HP)

Starting Ally Forces:
 All eleven units

Starting Enemy Forces:
 Valsion (45000HP) [Bian]
 Granzon (44000HP) [Shuu]
 Land Lion (5040HP) x8 (Four Twin Units)
 M-ADATS   (4000HP) x21 (Three Twin Units)

(Turn 3 Enemy Phase)
 Enemy Reinforcements:
   Land Lion (4800HP) x4 (One Twin Unit)

(Turn 4 Enemy Phase)
 Enemy Reinforcements:
   Guarlion LB (7500HP) x6

Items:
 One-Hit Kill Technique (Granzon [Shuu])

-
Fighting the Valsion and the Granzon at the same time, oh boy. To be honest,
it's not actually that hard, I didn't need Energy Takers or anything. The
grunts are more of the same, The M-ADATS are still just as weak so you probably
don't need to worry until you get to Bian and Shuu.

Go for Shuu first, chip his HP down to 13200 or so, then make a quick save if
you haven't been doing so. The easiest option at this point is a Valored
Calamity Sword, that alone should be enough, but if you want to, you can put
him in a Twin unit just incase or if you want someone to share the exp/pp.

Bian is more or less than same except he doesn't retreat. Destroy him to end
the stage.
-

Bonus Items:
 Biosensor
 Dual Sensor
 Chobham Armour
 A-Adapter

-------------------------------------------------------------------------------

Scenario 20
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: All allies are destroyed

 Mastery Conditions: Clear the stage within five turns

Starting Ally Forces:
 Ten units of choice

Starting Enemy Forces:
 Megillot (3000HP) x12 (Two Twin Units)

(When all initial enemies are defeated / Turn 3 Enemy Phase)
 Enemy Reinforcements:
   Megillot (3000HP) x9 (Two Twin Units)

(When all reinforcements are destroyed / Turn 5 Enemy Phase)
 Enemy Reinforcements:
   Yirmeyah (3800HP) x11 (3 Twin Units)

(One turn after Yirmeyahs arrive)
 Ally Reinforcements:
   Cybuster [Masaki]

Items:
 Hit Up, Critical Down (Megillot)
 Terrian Adaptation Space Up(Yirmeyah)

-
An easy stage after taking down the DC, Masaki leaves to go after Shuu at the
beginning of the stage, but you can easily handle this stage anyways. Take out
the first batch to bring out the 2nd batch, they'll pop up from where the
buildings are. After you take those out, more arrive from where the first
batch was. One turn after, even more arrive but Masaki returns and takes them
out in an event. Finish them all off to finish the stage.
-

-------------------------------------------------------------------------------

Scenario 21
Ryusei Route

Mission Objectives
 Victory Conditions: 1) Reach the designated point
                     2) Destroy all enemies
 Failure Conditions: 1) An enemy reaches the designated point
                     2) The Hagane is destroyed

 Mastery Conditions: Destroy the Stork (Retreats at 40%HP)

Starting Ally Forces:
 Hagane [Daitetsu]
 Ten Units of Choice

Starting Enemy Forces:
 Stork            (33000HP) [Tempest]
 F-32 Schwert Kai (3000HP)  x7 (One Twin Unit)
 Lion Type F      (4500HP)  x8 (Two Twin Units)

(When the Stork is damaged / Turn 4 Enemy Phase)
 Enemy Reinforcements:
   Heavy Barrelion (HP) [Tenzan]
   Barrelion V     (HP) x4 (Two Twin Units)
   Land Lion       (HP) x6 (Three Twin Units)

(When you reach the point)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: The Hagane is destroyed

Items:
 High Efficiency Radar (Stork [Tempest])
 Hybrid Armour         (Heavy Barrelion [Tenzan])

-
Send a unit or two to the front gate while the rest of the units fights the
enemy. Tenzan shows up just to the west of Tempest if you damage the Stork.
Most of the enemy reinforcements will go for the front gate so don't damage
Tempest for awhile. As usual, a valored Calamity Sword is good enough to taking
down the last 13200 HP on Tempest. Just mop up afterwards.
-

Bonus Items:
 Hachimaki
 20000 Credits

-------------------------------------------------------------------------------

Scenario 22
Ryusei Route

Mission Objectives
 Victory Conditions: Reduce Alteisen's HP to under 40%
 Failure Conditions: Any allied unit is shot down

 Mastery Conditions: Complete the winning objective within four turns,
                     however Kyosuke must not die.

Starting Ally Forces:
 R-1             [Ryusei]
 R-2             [Rai]
 Grungust Type 2 [Kusuha]*

 *Cannot act

Starting Enemy Forces:
 Alteisen          (8000HP) [Kyosuke]
 Huckebein Mark II (9000HP) [Bullet]
 Weissritter       (7500HP) [Excellen]

Items:
 Power Up, Critical Up (Weissritter [Excellen])

-
Simple stage, a couple attacks will get Alt under 40% HP, go after Excellen
first if you want the item.
-

Bonus Items:
 Beam Coat
 Screw Module
 Roshe Saber
 Boosted Rifle
 Magna Beam Rifle
 Slash Ripper
 70000 Credits

-------------------------------------------------------------------------------

Scenario 23

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Katina is defeated
                     2) Battleship is defeated

 Mastery Conditions: Clear the map within 6 turns

Starting Ally Forces:
 Hiryuu Kai       [Lefina]
 Gespenst Mark II [Russel]
 Schutzwald       [Radha]
 Giganscudo       [Tasuku]

Non-playable Ally:
 Gespenst Mark II [Katina]

Starting Enemy Forces:
 Yirmeyah (3800HP) x6 (One Twin Unit)

(After Starting Enemy Forces are destroyed)
 Enemy Reinforcements:
   Megillot Ach (3600HP) x8 (Two Twin Units)

(After Enemy Reinforcements are destroyed)
 Enemy Reinforcements:
   Mishlei (4500HP) x10

(After Enemy Reinforcements are destroyed)
 Non-playable Ally Reinforcements:
   Granzon [Shuu]

(Turn after Granzon arrives)
 Ally Reinforcements:
   Cybuster [Masaki]

-
Katina goes flying off ahead, though if you took Kyosuke's route and got to
prepared for this stage by equipping items during the intermission you should
have no problem. If Katina gets into trouble (More likely if you took Ryusei's
route) you can still heal her though.

Once Shuu arrives things get easier. You can also try and get a MAP attack
off with the Giganscudo on the last batch of enemies. And when Masaki
arrives, that just makes things even easier.

Masaki will finally join after this stage.
-

Bonus Items:
 Repair Apparatus
 Supply Apparatus
 R-GUN         (On Ryusei's Route)
 SF-29 Rangzen (On Ryusei's Route)

-------------------------------------------------------------------------------

Scenario 24

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: An Allied Battleship is destroyed

 Mastery Conditions: Destroy Siebel's unit (Retreats under 45%HP)

Starting Ally Forces:
 Hagane     [Daitetsu]
 Hiryuu Kai [Lefina]
 Cybuster   [Masaki]
 12 Units of choice

Non-playable Ally:
 Valsione [Ryuune]

Starting Enemy Forces:
 Peregrine          (34000HP) [Siebel]
 Peregrine          (29000HP)
 Guarlion           (7000HP)  [Leona]
 SF-29V Rangzen Kai (3400HP)  x8  (Two Twin units)
 Cosmolion Type V   (5400HP)  x14 (Five Twin units)

(After all other enemy forces are eliminated)
 Enemy Reinforcements:
   Valsione [Ryuune]

Items:
 Propellant Tank              (SF-29V Rangzen Kai)
 Multisensor                  (Gaurlion [Leona])
 Terrian Adaptation Ground Up (SF-29V Rangzen Kai)
 Biosensor                    (Peregrine [Siebel])
 Critical Up, Range Down      (Peregrine)
 Critical Up, Range Down      (Cosmolion Type V)
 Hit Up, Range Down           (Cosmolion Type V)


-
A few things to note, Alteisen and Weissritter can use Rampage Ghost now.
Just put them next to each other or in a twin unit.

Make sure to deliver the finishing blow to Leona with either Rai or Tasuku.
She'll be recruited after this stage either way, but she'll get her
Guarlion if you use Rai or Tasuku for the finishing blow.

Make sure you don't get too close to 45% (15300HP) for Siebel, else
Ryuune might mess it up. After you destroy Siebel, Ryuune becomes an enemy.
Take her down to end the stage.
-

Bonus Item:
 Nejiri Hachimaki

-------------------------------------------------------------------------------

Scenario 25

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Kai is defeated

 Mastery Conditions: Destroy all enemies within six turns

Starting Ally Forces:
 Gespenst Mark II [Kai]

Starting Enemy Forces:
 Killer Whale    (16000HP)
 Guarlion Custom (18000HP) [Thomas]*
 Barrelion V     (8700HP) x9  (* Twin Units)
 Lion Type V     (5200HP) x13 (* Twin Units)
 Guarlion        (7000HP) x4

 *Retreats with the Transport

(Turn 3)
 Ally Reinforcements:
   Hagane     [Daitetsu]
   Hiryuu Kai [Lefina]
   Thirteen units of choice

(Turn 3)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: An allied Battleship is destroyed

Items:
 Apogee Motor (Lion Type V)
 SP Drink     (Killer Whale)

-
Kai can hold his own here, just cast concentrate, plop him over a building
and sit back and watch as nothing can hit him. Once The Jet Magnums become
available he can start one-shot killing the Lion Type V's.

Hold out until turn 3 when your reinforcements will arrive. Send one or two
fast units to help out Kai a bit and the rest, east. 16000HP shouldn't be
anything to you now really, one or two hot blooded attacks will do the
Killer Whale in. Once all the enemies are defeated, the stage ends.

Also note that in the next stage you'll get the chanceto obtain the Shishio
Blade if your main character has the right number of kills by the end of
this stage.
(50 for Ryusei, 75 for Kyousuke)
-

Bonus Items:
 Repair Kit      x2
 Cartridge       x2
 Propellant Tank x2
 Armourlion

P.S. Equip some items that increase dodging on Cybuster and Valsione.
    Or upgrade their speed.
-------------------------------------------------------------------------------

Scenario 26

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

Starting Ally Forces:
 Cybuster [Masaki]
 Valsione [Ryuune]

Starting Enemy Forces:
 Rhinoceros  (30000HP) [Siebel]
 Barrelion V (8700HP)  x7  (Three Twin Units)
 Land Lion   (5520HP)  x12 (Six Twin Units)
 Lion Type F (5520HP)  x5  (Two Twin Units)

(Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Guarlion (7000HP) x8

(Turn 3)
 Ally Reinforcements:
   Gespenst Mark II [Katina]
   Gespenst Mark II [Russel]

(Turn 3)
 Enemy Reinforcements:
   Land Lion (5520HP) x8 (Four Twin Units)

(Turn 4)
 Ally Reinforcements:
   Alteisen [Kyosuke]
   One ship of choice
   Nine Units of choice

(Turn 4)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Allied Battleship is destroyed
                       2) Kyousuke is defeated

(Turn 4 Enemy Phase)
 Enemy Reinforcements:
   Grungust Type 0 (27000HP)

 Mastery Conditions: Destroy the Type 0 (Retreats under 50%HP)

Items:
 Will UP                     (Guarlion)
 Terrian Adaptation Water Up (Land Lion)
 Cartridge                   (Land Lion)
 Range Up, Hit Up            (Barrelion V)
 Mega Booster                (Type 0)
 High Efficiency Radar       (Rhinoceros)

-
Lots of reinforcements in this stage. Hopefully Masaki and Ryuune are
equipped with items that hel8p the dodge rate. If you're not too confident on
that front, you should just sit this stage out until turn 4. Though you'll be
forced to fight some Guarlions.

You will get the Shishiou Blade on this stage if you manage to destroy the
Type 0 and your main character has clocked the appropriate number of kills
before this stage ends.
(50 for Ryusei and 75 for Kyousuke)

Despite what the objectives say, the scenario ends when Siebel is defeated,
which means you should save him for last. The Type 0 retreats at 13500HP, so
get a twin attack ready for him. When you're good and ready, go after Siebel
to end this stage.
-

Bonus Items:
 Shishio Blade (If requirements are met)
</pre><pre id="faqspan-3">
-------------------------------------------------------------------------------

Scenario 27

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Battleship is destroyed

 Mastery Conditions: Within three turns, reduce the Valsion Kai to under 60%
                     HP

Starting Ally Forces:
 Cybuster [Masaki]
 Valsione [Ryuune]
 One Ship of choice
 Thirteen units of choice

Starting Enemy Forces:
 Valsion Kai (30000HP) [Tempest]
 Guarlion    (8050HP)  x13 (Four Twin Units)

Enemy Reinforcements:
 Stork            (33000HP) [Hans]
 Stork            (33000HP) x3
 F-32 Schwert Kai (3600HP)  x7 (One Twin Unit)
 Heavy Barrelion  (9900HP)  x8
 Land Lion        (5520HP)  x6 (Three Twin Units)

Items:
 High Efficiency Thruster (Valsion Kai)
 Large Generator          (Stork [Hans])

-
You essentially only have one turn to attack the Valsion Kai, it takes two
turns to get there. And you have to make do with P attacks for the third.

Cast accelerate on anyone that has it and rush over to the Valsion Kai.
Use Hot Blood/Valor if you think you need to.

After you get the mastery the GEIM system activates and the Valsion Kai
restores itself while a sizable DC army shows up. You can choose what to do
from now on. Plenty of terrian bonuses that restore HP/EN so you can abuse
Cyflash and Psycho Blast if you want. The stage ends when all enemies are
destroyed.
-

-------------------------------------------------------------------------------

Scenario 28

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Battleship is destroyed

Starting Ally Forces:
 One Ship
 Sixteen units of choice

Starting Enemy Forces:
 Valsion Kai (30000HP) [Tenzan]
 Stork       (33000HP) [Lily]
 Stork       (33000HP) x2
 Barrelion V (8700HP)  x10 (Five Twin Units)
 Land Lion   (5200HP)  x12 (Six Twin Units)
 Guarlion    (7000HP)  x8  (Four Twin Units)

(Turn 3 Enemy Phase)
 Enemy Reinforcements:
   Valsion Kai     (30000HP) [Shine]
   Grey Stork      (39000HP) [Adler]
   Stork           (33000HP) x2
   Heavy Barrelion (9900HP) x10 (Five Twin Units)

(Turn 3 Enemy Phase)
 Updated Mission Objectives
   Victory Conditions: Within Six turns reduce Shine's Valsion to under 10% HP
   Failure Conditions: 1) Shine's Valsion is destroyed
                       2) Six turns have passed
                       3) Battleship is destroyed

 Mastery Conditions:
   Reduce Shine's Valsion to 10% or less within five turns

(When Winning conditions are met)
 Ally Reinforcements:
   Grungust Type 0

(When Winning conditions are met)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Battleship is destroyed
                       2) Grungust Type 0 is destroyed

Items:
 Will Up, Range Down   (Guarlion)
 Solar Panel           (Valsion Kai [Tenzan])
 Critical Up, Hit Down (Stork)
 Repair Kit            (Guarlion)
 Armour Breaker        (Stork)
 Orihalconium          (Grey Stork)

-
Since Shine arrives at Turn three, you essentially have two turns, which is
actually more than enough with Hot Blood/Valor. Shine moves to the middle
when she arrives so try and fight around there. Once you get her below 3000HP
she'll retreat, Lily's Stork will be destroyed and the Type 0 will arrive.

From this point on, you can go about your usual business and finish off the
rest of the enemies.
-

Bonus Items:
 Valsion Kai (If battle mastery is completed)

-------------------------------------------------------------------------------

Scenario 29

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Battleship is destroyed

 Mastery Conditions: Destroy all enemies within four turns

Starting Ally Forces:
 One ship
 Fifteen units of choice

Starting Enemy Forces:
 Megillot Ach (3600HP) x6 (Two Twin Units)
 Mishlei Ach  (5000HP) x5 (Two Twin Units)
 Yirmeyah Ach (4200HP) x7 (Three Twin Units)

(After Initial enemies are defeated)
 Enemy Reinforcements:
   Vayyikra (65000HP)

(When Vayyikra retreats)
 Updated Mission Objectives
   Victory Conditions: Within x Turns, retreat to the battleship
   Failure Conditions: Battleship is destroyed

Items:
 Multisensor  (Yirmeyah Ach)
 Spirit Taker (Mishlei Ach)
-
The first part is quite simple, just well, blow stuff up. The battle mastery
isn't at all hard to get. After all the enemies are destroyed, the Vayyikra
shows up to the west of where the Megillots were. Just pound on her for a bit
and she'll retreat.

Once she retreats, you have two turns from when she retreats to load everyone
in you battleship, once you do, the stage will end.

Oh and if you're going for the Huckebein OO8L on Ryusei's route, Ingram
better be level 32 by now.
-

Bonus items:
 Thruster Module
 Dustproof Apparatus
 Apogee Motor


-------------------------------------------------------------------------------

Scenario 30

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: The Battleship is destroyed

Starting Ally Forces:
 One Battleship
 Huckebein Mark II [Bullet]
 Twelve Units of choice

Starting Enemy Forces:
 Megillot Ach (3600HP) x6
 Mishlei Ach  (5000HP) x7 (Two Twin Units)
 Yirmeyah Ach (4200HP) x8 (Three Twin Units)

(After Initial Enemies are destroyed)
 Enemy Reinforcements:
   Huleh     (50000HP)
   Zechariah (8300HP)  x19 (Five Twin Units)

(After Initial Enemies are destroyed)
 Ally Reinforcements:
   R-1             [Ryusei]
   R-2             [Rai]
   R-3             [Aya]
   R-Gun           [Ingram]*
   Grungust Type 2 [Kusuha]*

   *Non-playable

(After Initial Enemies are destroyed)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Ryusei, Rai, Aya, Ingram or Kusuha are defeated.
                       2) The Battleship is destroyed

(After Six Zechariahs are destroyed)
 Enemy Reinforcements:
   R-Gun     (35000HP) [Ingram]
   Habakkuk  (10000HP) x7 (Two Twin Units)
   Zechariah (8300HP)  x6 (Two Twin Units)

(After Six Zechariahs are destroyed)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Ryusei or Kusuha is defeated.
                       2) The Battleship is destroyed

   Mastery Conditions: Destroy Ingram (Retreats under 50%HP)

(R-Gun is under 80% HP)
 Enemy Reinforcements:
   Huleh (50000HP)

(R-Gun is under 80% HP)
 Ally Reinforcements:
   Kurogane

Items:
 Energy Drain                     (Megillot Ach)
 Will Up, Attack Down             (Zechariah)
 Propellant Tank                  (Zechariah)
 High Efficient Sensor            (Huleh)
 Terrian Adaptation ALL Up        (Huleh)
 Terrian Adaptation Space Up      (Habakkuk)
 High Efficiency Electronic Brain (R-Gun)

-
Well this is a nice an eventful mission, go destroy the first wave of enemies
to get the next wave to arrive to the North West. You get reinforcements as
well but Ingram and Kusuha aren't playable. After you destroy six of the
Zechariahs, Ingram will destroy the R-3 Powered along with more enemy
reinforcements arriving.

Finishing Bosses off before they retreat has become much easier with the twin
system so I won't even touch on that anymore. Another Huleh will arrive
when you knock Ingram below 80% of his HP as will Elzam with the Kurogane.

While you can Destroy the R-Gun without destroying all the enemies first and
still get the mastery unlike the GBA version, you might miss out on some
neat items. So like usual save the best for last. This mission will end when
the R-Gun retreats or is destroyed. (You also get to keep the R-Gun if you
destroy it.)
-

-------------------------------------------------------------------------------

Scenario 31

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Battleship is destroyed

Starting Ally Forces:
 One Battleship
 Alteisen [Kyosuke]
 Fourteen Units of Choice

Starting Enemy Forces:
 Megillot Ach (3600HP) x6  (Two Twin Units)
 Mishlei Ach  (5000HP) x6
 Zechariah    (8300HP) x11 (Five Twin Units)

(When five platoons are left)
 Enemy Reinforcements:
   Yirmeyah Ach (4200HP) x11 (Two Twin Units)

(Turn 4 Enemy Phase)
 Enemy Reinforcements:
   Ezekiel  (32000HP) [Galuin]
   Habakkuk (10000HP) x10 (Three Twin Units)

 Mastery Conditions: Within seven turns, destroy the Ezekiel.
                     (Retreats under 50%HP)

(Turn 4 Enemy Phase)
 Ally Reinforcements:
   Gespenst Type R or Gespenst Mark II R [Gilliam]

Items:
 High Efficiency Radar (Habakkuk)
 Cartridge             (Habakkuk)
 AB Field              (Ezekiel [Galuin])

-
Pretty standard stuff with not much to note. Galuin can probably be killed
with one twin attack with his full HP if you go all out so he's not that big
of a deal.

Gilliam returns in this stage, but his unit depends on if you've met the
requirements of the Type R. (If you went Kyosuke's route) In anycase theres
plenty of time in this stage everyone so just go about your business as usual.
-

Bonus Items:

 Tesla Drive S
 G Wall
 Biosensor
 Twin Magna Rifle
 Roshe Saber
 Rip Slasher
 High Efficiency Thruster
 Beam Coat
 Thruster Module x2
 Gespenst Mark II Type R

 Graviton Launcher*

 *If Requirements are met

-------------------------------------------------------------------------------

Scenario 32
Kyosuke Route

Mission Objectives
 Victory Conditions: Reduce the Grungust Type 2's HP to under 10%
 Failure Conditions: 1) Grungust Type 2 is destroyed
                     2) Any allied units are destroyed

 Mastery Conditions: Complete Winning objective within two turns

Starting Ally Forces:
 Alteisen          [Kyosuke]
 Weissritter       [Excellen]
 Huckebein Mark II [Bullet]

Starting Enemy Forces:
 Grungust Type 2 (13000HP) [Kusuha]
 Zechariah       (8300HP)  x6 (One Twin Units)
 Megillot Ach    (3600HP)  x7 (One Twin Units)

(After initial winning objectives are complete)
 Enemy Reinforcements:
   Ezekiel Adom (43000HP) [Gaza]
   Habakkuk     (10000HP) x14 (Five Twin Units)
   Yirmeyah Ach (4200HP)  x7  (Three Twin Units)

(After initial winning objectives are complete)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Any allied units are destroyed

(One turn after Enemy Reinforcements appear)
 Ally Reinforcements:
   One Battleship
   Ten units of choice

Items:
 Hit Up, Critical Down        (Zechariah)
 Hit Up                       (Habakkuk)
 Terrian Adaptation Ground Up (Habakkuk)

-
Rush up quickly over to the Type 2, you might need to use Hot Blood/Valour
depending on how much you've upgraded your weapons. Or you can just use it
for the hell of it, just remember to save before hand.

Feel free to go nuts with Excellen's SP seeing as she gets kidnapped right
after. Kyosuke and Bullet are on their own against Tenz...Gaza for a turn.

After you're reinforcements arrive it's business as usually, go clean up
the rest of the enemies. Ezekiel Adom retreats at about 12000HP, doesn't
drop anything but you might as well finish him off anyways.
-

Bonus Items:
 Roshe Saber*
 Photon Rifle*

 *Before stage

P.S. If you want an easier time on the next stage, equip better weapons on
the SRX team or upgrade existing ones. (I put the Shishiou Blade on Aya and
a Shotgun on Ryusei. I also put a Megabooster and Nejiri Hachimaki on Aya.

-------------------------------------------------------------------------------

Scenario 33
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Either Ryusei, Rai or Aya are defeated.

Starting Ally Forces:
 R-1 [Ryusei]
 R-2 [Rai]
 R-3 [Aya]*

 *Stationary for first turn

Starting Enemy Forces:
 Mishlei Ach (5000HP) x7 (Two Twin Units)

(Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Megillot Ach (3600HP) x6 (Two Twin Units)

(Turn 4)
 Enemy Reinforcements:
   Vayyikra  (65000HP) [Levi]
   Habakkuk  (10000HP) x8  (Two Twin Units)
   Zechariah (8300HP)  x11 (Four Twin Units)

 Mastery Conditions: Within seven turns, defeat all enemies with exception of
                     the Vayyikra

(After SRX is formed)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: SRX is defeated

(One turn after SRX is formed)
 Ally Reinforcements:
   One Battleship
   Twelve Units of choice

(One turn after SRX is formed)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) SRX is defeated
                       2) Battleship is destroyed

(If/When SRX deforms)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Mothership is destroyed

Items:
 Spirit Taker (Zechariah)

-
There is a way to make the mastery much easier but it's a bit tricky.
Aya needs to have 40% HP or less by Turn 4, and there needs to be less than
three enemies left on the map. Which means most of the Mishleis and Megillots
have to go before Levi arrives. Let Aya get hit until less than 40% HP and
dodge the rest. Make sure to move Aya to the east a bit so you're closer
to the Megillots. A Hot Blooded Map attack will finish most off. Make sure
not to hold back on SP since it all gets refilled when SRX is formed.

Now when Levi arrives and you have less than three enemies on the map.
Destroy one and SRX will form. (Though it only lasts three turns)
The formations of SRX is automatic if all enemies were destroyed before Levi
arrives.

Now you have an extra two turns for the battle mastery, and since your
reinforcements arrive a turn after SRX they arrive on turn 5 instead of 7.
The mastery should be no problem now.

Levi retreats at 30% HP which is about 19500HP. Doesn't drop any items, but
you might as well go for it anyways as you get a Mega Generator after the
stage if you destroy her.
-

Bonus Item:
 Mega Generator*

 *If the Vayyikra is destroyed

-------------------------------------------------------------------------------

Scenario 34
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is shot down

Starting Ally Forces:
 Cybuster         [Masaki]
 Gespenst Mark II [Kai]
 Valsione         [Ryuune]

Starting Enemy Forces:
 R-Gun (35000HP) [Ingram]

(After R-Gun retreats)
 Enemy Reinforcements:
   Gespenst Mark II (8000HP) x12 (Four Twin Units)

(One turn after R-Gun Retreats)
 Ally Reinforcements:
   Kurogane
   Grungust Type 0

(Two turn after R-Gun Retreats)
 Ally Reinforcements:
   One Battleship
   Gespenst Type R or Gespenst Mark II R [Gilliam]
   Thirteen units of choice

(Two turn after R-Gun Retreats)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Battle is destroyed (Kurogane included)

(Two turn after R-Gun Retreats)
 Enemy Reinforcements:
   Gespenst Type S (46000HP) [Galuin]
   Mishlei Ach     (5500HP)  x9 (Three Twin Units)


 Mastery Conditions: Defeat Galuin (Retreats under 40%HP)

Items:
 Critical Up           (Gespenst Mark II)
 Critical Up, Hit Down (Gespenst Mark II)
 Propellant Tank       (Gespenst Mark II)
 Range Up, Ammo Down   (Mishlei Ach)

-
Ingram isn't too hard, he'll retreat under 70% HP so just keep pounding him
for awhile and he'll retreat. Afterwards, Enemy Reinforcements will arrive
near Kai. A turn later The Type 0 and Kurogane will arrive to help, and boy
are they helpful.

There aren't that many enemies in this stage and you'll need all the morale
you can get. After a turn of beating down Gespensts, your reinforcements as
well as Galuin will arrive. To destroy him, you'll need to take him down from
40% of his HP instead of 25% in the GBA version. His G-Wall makes it harder
but it can still be done quite easily.

Also another note in is that if Lefina is at level 35 by the end of this
stage, you'll get a Hero's Mark. (You could probably get her to 35 just from
this stage alone if she's atleast 30 at the start, it'll just take a big
longer.) The stage will end when Galuin is destroyed.
-

Bonus Items:
 Hero's Mark*

 *If Requirements are met

-------------------------------------------------------------------------------

Scenario 35
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Kyosuke is defeated
                     2) Battle is destroyed

Starting Ally Forces:
 One Battleship
 Alteisen [Kyosuke]
 Fourteen Units of Choice

Starting Enemy Forces:
 Megillot Ach (3960HP) x8 (One Twin Units)
 Mishlei Ach  (5500HP) x6
 Yirmeyah Ach (4620HP) x8 (Two Twin Units)

(Turn 2 Enemy Phase)
 Enemy Reinforcements:
   R-Gun       (35000HP) [Ingram]
   Weissritter (9500HP)  [Excellen]
   Habakkuk    (10000HP) x12 (Five Twin Units)
   Zechariah   (8300HP)  x8 (Four Twin Units)

(Turn 2 Enemy Phase)
 Updated Mission Objectives
   Victory Conditions: Reduce Weissritter's HP to less than 10%
   Failure Conditions: 1) Weissritter is destroyed
                       2) Kyosuke is defeated
                       3) Battleship is destroyed

 Mastery Conditions: Complete the objectives within 4 turns

(When Weissritter's HP is reduced to less than 10%)
 Ally Reinforcements:
   Weissritter [Excellen]

(When Weissritter's HP is reduced to less than 10%)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Battleship is destroyed
                       2) Kyosuke is defeated

Items:
 Cartridge (Habakkuk)

-
Rush up and start taking out the enemies. After another turn, Ingram and
a brainwashed Excellen arrive. Since Excellen only has 9500, 10% is quite
dangerous to get. Make sure to save before you attempt it or use someone
with the 'Mercy' spirit.

After you reduce Excellen down to 10% HP she rejoins you at full HP, now you
can go whack Ingram around since he doesn't retreat this time. Make sure to
destroy everything before Ingram though since the stage ends when he is
destroyed.
-

Bonus Item:
 Z.O. Armour

P.S. For an easier time getting the mastery for the next stage,
equip some good weapons and items on Cybuster and Valsione.

-------------------------------------------------------------------------------

Scenario 36
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Masaki or Ryuune are defeated

 Mastery Conditions: Within three turns, reduce Granzon's HP to under 70%

Starting Ally Forces:
 Cybuster [Masaki]
 Valsione [Ryuune]

Starting Enemy Forces:
 Granzon (44000HP) [Shuu]

Enemy Reinforcements:
 Ezekiel Adom  (43000HP) [Gaza]
 Ezekiel Sagol (40000HP) [Atad]
 Megillot      (3000HP)
 Megillot Ach  (3960HP)  x6  (Two Twin Units)
 Yirmeyah Ach  (4620HP)  x7  (Two Twin Units)
 Zechariah     (9545HP)  x10 (Four Twin Units)

Ally Reinforcements:
 One Battleship
 Fourteen units of choice

Items:
 Post Movement Attack        (Megillot Ach)
 Terrian Adaptation Space Up (Zechariah)
 Attack Up                   (Zechariah)
 Critical Up, Range Down     (Megillot Ach)
 Hyper Jammer                (Ezekiel Sagol)
 Mega Booster                (Ezekiel Adom)

-
The mastery isn't all that hard even if you haven't upgraded anything.
Though if Cybuster can't dodge himself you should use Valsione's assist
attack to absorb the Energy Takers if Shuu tries to shoot one at Masaki.
You have plenty of options, Two Hot Blooded Cross Smashers + Hot Blooded
Discutter. Or you can use Kiai/Spirit twice to get his morale to 120 so you
can attack and counter with Akashic Buster if you want.

Either way, once you get his HP down below 30800, Shuu will turn into a
Megillot. Well, not really, this Shuu was just an illusion made by Atad.
And she'll be impressed that Masaki saw through it.

At any rate, your reinforcements will arrive now so it's time to get to work.
It's the usual grunt enemies that you're used to seeing along with two
Ezekiels. Sagol has the Bunshin/Double Image ability so use Lock On before
attacking her. Neither Atad or Gaza retreat so go nuts. The stage ends
when all enemies are destroyed.
-

-------------------------------------------------------------------------------

Scenario 37
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Battleship is destroyed

 Mastery Conditions: Defeat Galuin within six turns

Starting Ally Forces:
 One Battleship
 Fourteen Units of Choice

Starting Enemy Forces:
 Ezekiel Lavan (45000HP) [Galuin]
 Mishlei Ach   (5000HP)  x6
 Zechariah     (8300HP)  x9

(After Galuin is defeated)
 Enemy Reinforcements:
   Ezekiel Adom (43000HP) [Gaza]
   Habakkuk     (10000HP) x14 (Seven Twin Units)
   Mishlei Ach  (5000HP)  x8  (Three Twin Units)
   Yirmeyah Ach (4620HP)  x7  (Two Twin Units)

(Turn after Galuin is defeated)
 Ally Reinforcements:
   Huckebein 008L or Grungust [Viletta]

Items:
 Giga Generator (Ezekiel Adom [Gaza])

-
The enemy grunt movements will be odd and spasmodic, pay no mind to this and
rush to Galuin. Blow up all the grunts that get in your way but don't bother
going out of your way to chase them. After destroying Galuin, Gaza will show
up to the north. This becomes a standard mission now so just destroy
everything.

Viletta will arrive a turn after, she'll arrive in the Huckebein 008L if
you've met the requirements for it earlier in the game. This is also your
last chance to get the Soul of Steel. Daitetsu has to be atleast level 38 by
the end of this stage and you also need atleast 30 battle masteries.
-

Bonus Items:

 Soul of Steel*
 Beam Coat
 Solar Panel
 Big Generator

 *If Requirements are met

-------------------------------------------------------------------------------

Scenario 38
Kyosuke Route

Mission Objectives
 Victory Conditions: 1) Destroy all enemies
                     2) Survival of allied battleships
 Failure Conditions: Any allied battleships are destroyed

 Mastery Conditions: Finish this mission within 12 turns

Starting Ally Forces:
 Hagane     [Daitetsu]
 Hiryuu Kai [Lefina]
 Sixteen Units of choice

Non-Playable Ally Forces
 Great Ark
 Peregrine x2

Starting Enemy Forces:
 Megillot Ach (3960HP) x5 (Two Twin Units)
 Mishlei Ach  (5000HP) x5 (Two Twin Units)
 Yirmeyah Ach (4830HP) x5 (Two Twin Units)

(After Starting Enemy Forces are destroyed)
 Enemy Reinforcements:
   Vayyikra  (65000HP) [Atad]
   Huleh     (50000HP) x5
   Zechariah (9545HP)  x14 (Six Twin Units)

(After Enemy Reinforcements are destroyed)
 Enemy Reinforcements:
   R-Gun Rivale   (160000HP) [Ingram]
   Nuclear Missle (10000HP) x8

(After Enemy Reinforcements are destroyed)
 Updated Mission Objectives
   Victory Conditions: Reduce R-Gun Rivale's HP to below 40%HP, Reduce the
                       Nuclear Missle to under 20% HP
   Failure Conditions: 1) Any allied battleships are destroyed
                       2) Nuclear Missles are destroyed

Items:
 Critical Up
 Will Up
 Range Up, Attack Down        (Zechariah)
 Barrier Weaken Up, Will Down (Huleh)
 T-Link Sensor                (Vayyrikra [Atad])

-
Move up and take out the starting enemies, make sure you move over to the
Peregrines over in the corner before taking all of the intial batch out.
The enemy reinforcements will arrive directly west of the battleships, so
move there post haste and take out the Hulehs.

Atad has Bunshin so try now to attack her without Lock-On, else there's a
chance it'll just go to waste.

After you take care of Atad, Ingram shows up with a bunch of nukes. Get a
few units to start lowering the nukes to 20%HP and have everyone else
converge on Ingram. (Getting rammed by a nuke hurts a lot! Becareful not to
let them actually get a hit off.)

This will take quite awhile considering Ingram's barrier negates about half
your damage, and you need to chip off about 96000HP. Keep at it and
eventually you'll get his HP past down 64000, forcing Ingram to retreat and
ending this scenario.
-

-------------------------------------------------------------------------------

Scenario 39
Kyosuke Route

Mission Objectives
 Victory Conditions: Hiryuu Kai and Hagane reach the designated spot
 Failure Conditions: Hiryuu Kai or Hagane are destroyed

 Mastery Conditions: Before reaching the designated spot, destroy all enemies

Starting Ally Forces:
 Hagane     [Daitetsu]
 Hiryuu Kai [Lefina]
 Eighteen Units of Choice

Starting Enemy Forces:
 Huleh       (50000HP) x2
 Ezekiel     (14000HP) x7 (Three Twin Units)
 Habakkuk    (10000HP) x8 (Two Twin Units)
 Mishlei Ach (5000HP)  x5 (One Twin Units)
 Zechariah   (8300HP)  x8 (Two Twin Units)

(After Both Hiryuu Kai and Hagane reach the designated spot)
 Enemy Reinforcements:
   Ezekiel Adom (53750HP) [Gaza]
   Barrelion V  (10875HP) x6
   Guarlion     (8750HP)  x14 (Five Twin Units)

(After Both Hiryuu Kai and Hagane reach the designated spot)
 Mission Objectives
   Victory Conditions: Destroy Gaza
   Failure Conditions: Hiryuu Kai or Hagane are destroyed

Items:
 Hit Up                       (Habakkuk)
 Range Up                     (Ezekiel)
 Barrier Pierce Up, Will Down (Huleh)
 Hit Up, Critical Down        (Guarlion)
 G Wall                       (Ezekiel Adom [Gaza])

-
How simple could this stage get? Basically telling you to have fun and blow
stuff up, so do just that. Move foward blowing everything out of the sea of
stars until you get to the Neviim. Take out everything on it before you move
your battleships on it and you'll get the battle mastery.

At this point Gaza will arrive with some DC units (haven't seen those for
awhile) around the Neviim. Make sure to save Gaza for last though, as the
stage ends when he is destroyed.
-

Bonus Items:
 SP Drink

-------------------------------------------------------------------------------

Scenario 40
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: All allied units are destroyed

 Mastery Conditions: Defeat Galuin within six turns

Starting Ally Forces:
 Twenty Units of Choice

Starting Enemy Forces:
 Gespenst Type S (46000HP) [Galuin]
 Valsion Kai     (33000HP) x4

Enemy Reinforcements:
 R-Gun Rivale (160000HP)

Items:
 G Wall    (Gespenst Type S [Galuin])
 S Adapter (R-Gun Rivale    [Ingram])

-
You're not going to have much chance to build up morale here. So just rush
up and start chipping away at everyone. Just pay attention to the six turn
limit for the mastery. Don't use too much SP here because you have Ingram
to deal with right after and it's a very hard fight. Make use of support
attacks and if you have a unit that can't survive without using mass amounts
of SP, then hide behind someone in a Twin Unit. Eventually, you'll manage
to bring Galuin and the Valsion Kais down. But in comes Ingram, and this time
it's for all the marbles.

His Axion Buster is 2-9 so unless you're right next to him, you can't really
hide in a Twin Unit, but the good news is that you can use all that SP you've
been conserving, though I would wait for the right moment. Though he has
500EN and Medium EN regeneration, there will be times during the battle
where he'll have 0EN thus rendering his barrier null. How many times during
the battle will depend entirely on you.

Energy Drains work, so use those when his EN is low. To get his EN low in
the first place, try and make him use Axion Buster a lot, that takes up about
40 EN per use. One attack takes up 5EN on his barrier so a support attack
will take up 10. It might take a turn or two but his EN will slowly drain
down to 0, at that point unleash hell, use an armour breaker, use as much SP
as you can, attack with the strongest attacks and it'll take a giant chunk
out of his health.

Keep at it an eventually Ingram will fall. You're almost there.
-

-------------------------------------------------------------------------------

Scenario 41
Kyosuke Route

Mission Objectives
 Victory Conditions: Destroy the Judecca
 Failure Conditions: All allied units are destroyed

 Mastery Conditions: Destroy the Judecca within ten turns

Starting Ally Forces:
 Twenty Units of Choice

Starting Enemy Forces:
 Judecca      (280000HP*) [Levi]
 Vayyikra Ben (29000HP)   x20

 *HP is considerably less depending on how many battle masteries you have
 (40: 280000HP 39-35: 240000HP 34-0: 200000HP)

-
You have to remember that theres a time limit on the mastery here so rush
up the corridor and take out anything in your way but don't go chasing the
enemies around. Quickly rush up with your best units and take the four green
dots and camp there.

Keep in mind four of them come from behind so don't keep your
weaker units in the back either. Take note of Judecca's MAP attack make sure
that any unit you send within range of it can take a hit or can dodge it.

Quickly deal with the Vayyikra Bens arround her and get into position to
attack, again make use of support attacks as you'll need them. Have the
units that you don't feel confident about sending around Judecca shooting
in so they won't fall victim to her MAP attack. Feel free to send them in
once she uses it twice though.

Armour Breaker makes this fight much easier, you most likely won't get it past
her Nendou Field but if you use a Chokugeki spirit (Rai and Elzam have it)
you can ignore her barrier for an attack, which is enough to lower her Armour
by 30%. Do this at the start of the turn and release everything you got.
Keep doing this and she'll fall by turn 10. Scroll down to Scenario 42.
-

-------------------------------------------------------------------------------

Scenario 32
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Bullet is defeated
                     2) Allied Battleship is defeated

 Mastery Conditions: Destroy Gaza (Retreats at 40%HP)

Starting Ally Forces:
 Huckebein Mark II [Bullet]
 Battleship of choice
 Thirteen units of choice

Starting Enemy Forces:
 Ezekiel Adom (43000HP) [Gaza]
 Habakkuk     (10000HP) x8 (Two Twin Units)
 Megillot Ach (4320HP)  x6 (One Twin Units)
 Zechariah    (8300HP)  x7 (Three Twin Units)


(Less than 12 enemies left / Turn 4)
 Enemy Reinforcements:
   Grungust Type 2 (13000HP) [Kusuha]
   Yirmeyah Ach    (5040HP)  x4
   Zechariah       (8300HP)  x8 (Four Twin Units)


(When Enemy Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Reduce the Grungust's HP to under 10%
   Failure Conditions: 1) The Grungust Type 2 is destroyed
                       2) Allied Battleship is defeated

Items:
 Hit Up, Critical Down        (Habakkuk)
 Hit Up                       (Zechariah)
 Terrian Adaptation Ground Up (Zechariah)
 Mega Generator               (Ezekiel Adom [Gaza])

-
Start destroying grunts to bring out Kusuha, she'll arrive to the west with
some enemies. Now don't get the Grungust down to 10% HP quite yet, the stage
will be complete and you'll miss the mastery condition.

Gaza will retreat at 17200HP, after you take him down, along with all the other
grunts, go after Kusuha. The Mercy spirit makes it much easier, the stage will
end when you knock her down to 10% of her HP.
-

-------------------------------------------------------------------------------

Scenario 33
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is defeated

 Mastery Conditions: Clear the map within seven turns

Starting Ally Forces:
 Cybuster    [Masaki]
 Valsione    [Ryuune]
 Weissritter [Excellen]

Starting Enemy Forces:
 Granzon  (44000HP) [Shuu]*
 Valsion  (45000HP) [Bian]*
 Megillot (3000HP)

 *Turn into Megillots when Excellen hits Atad)

(Turn 3 Enemy Phase)
 Enemy Reinforcements:
   Ezekiel Sagol (40000HP) [Atad]

(Turn 3 Enemy Phase)
 Updated Mission Objectives
   Victory Conditions: Excellen lands a hit on Atad
   Failure Conditions: Any allied unit is defeated

(When Excellen hits Atad)
 Enemy Reinforcements:
   Habakkuk     (10000HP) x8 (Two Twin Units)
   Yirmeyah Ach (5040HP)  x9 (Two Twin Units)
   Zechariah    (8300HP)  x11 (Four Twin Units)

(When Excellen hits Atad)
 Ally Reinforcements:
   One battleship of choice
   Fifteen units of choice

(When Ally reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Allied Battleship is destroyed

Items:
 Spirit Drain (Zechariah)

-
Ignore the Granzon and Valsion and park yourself on one of the buildings and
wait for Turn 3 EP. Atad arrives to the south so try and sit on one of the
southern buildings. Once she does, case concentrate on Excellen and with the
terrian bonus from the buildings, you should have a fairly good chance of
hitting her.

Afterwards, reinforcements will arrive on both sides, these shouldn't really
be a problem. Atad won't retreat but has Double Image so cast Strike before
attacking her just to be safe. Finish the stage within seven turns for the
mastery.
-

Bonus Items:
 Hyper Jammer

-------------------------------------------------------------------------------

Scenario 34
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Ryusei, Rai, Aya or Bullet are defeated
                     2) Allied battleship is destroyed

Starting Ally Forces:
 R-1               [Ryusei]
 R-2               [Rai]
 R-3               [Aya]
 Huckebein Mark II [Bullet]
 One Battleship of choice
 Twelve units of choice

Starting Enemy Forces:
 Megillot Ach (3960HP) x8 (One Twin Units)
 Mishlei Ach  (5000HP) x8 (Two Twin Units)
 Yirmeyah Ach (4200HP) x8 (Two Twin Units)

(When initial enemy forces are defeated)
 Enemy Reinforcements:
   Grungust Type 2 (16250HP) [Kusuha]
   R-Gun           (40250HP) [Ingram]
   Habakkuk        (12000HP) x11 (Four Twin Units)
   Zechariah       (9960HP)  x12 (Four Twin Units)

Updated Mission Objectives
 Victory Conditions: Have Bullet lower Kusuha's Grungust to under 10%HP
 Failure Conditions: 1) Ryusei, Rai, Aya or Bullet are defeated
                     2) Kusuha is defeated
                     3) Allied battleship is destroyed

(When the R-Gun is destroyed)
 Enemy Reinforcements:
   R-Gun Rivale (160000HP) [Ingram]

 Mastery Conditions: Within 8 turns, bring the R-Gun Rivale's HP to under 40%

(When R-Gun Rivale's HP is reduced under 110000HP)
 Ally Reinforcements:
 SRX [Ryusei]

Items:
 Range Up, Ammo Down   (Zechariah)
 Propellant Tank       (Zechariah)
 Critical Up           (Habakkuk)
 Critical Up, Hit Down (Habakkuk)

-
Take out the first batch of enemies to bring out Kusuha and Ingram. Unlike the
previous time you had to face Kusuha, the first thing you should do is attack
her. Except this time you have to be more careful, the mercy spirit will NOT
work on her. You need to have Bullet deal the blow for the event to happen.
It's possible to get her below 10%HP then give another weak attack with Bullet.

Once you complete this you can go after Ingram, you can't exactly take your
time but don't rush it either you'll need your SP and EN for the R-Gun Rivale.
Once it arrives start pounding it until the SRX team forms, you only need to
get it's HP to 64000HP so might as well think of it was the half-way mark. The
SRX should help quite a bit. At this point Ingram should also be running out of
EN, even with his 20% EN Regen it should be no problem to get his EN to 0.
Force him to retreat to end the stage.

Also note that Daitetsu must be level 35 by the end of this stage if you
want the Hero's Mark.
-

Bonus Items:
 Roshe Saber*
 Photon Rifle*
 Z.O.Armour
 Hero's Mark**
 *At the beginning of the stage
 ** If Requirements are met

-------------------------------------------------------------------------------

Scenario 35
Ryusei Route

Mission Objectives
 Victory Conditions: 1) Survival of the Shirogane
                     2) Destroy all enemies
 Failure Conditions: 1) Shirogane is destroyed
                     2) Any allied unit is destroyed

Starting Ally Forces:
 Kurogane
 Huckebein Mark II Trombe [Elzam]

Non-Playable Ally Forces:
 Shirogane

Starting Enemy Forces:
 Huleh        (50000HP)
 Megillot Ach (3600HP) x6 (One Twin Unit)
 Zechariah    (8300HP) x7 (Two Twin Units)

(When the Huleh is damaged / Turn 3)
 Ally Reinforcements:
   Grungust Type 0

(When the Huleh is below 90%HP / All enemies except the Huleh are destroyed)
 Ally Reinforcements:
   One Battleship of choice
   Fifteen Units of choice

(When the Huleh is below 90%HP / All enemies except the Huleh are destroyed)
 Enemy Reinforcements:
   Ezekiel     (14000HP) x3
   Habakkuk    (10000HP) x8 (Three Twin Units)
   Mishlei Ach (5000HP)  x6 (Two Twin Units)
   Zechariah   (8300HP)  x9 (One Twin Units)
   (Two Twin Units consisting of one Ezekiel and one Zechariah)

Updated Mission Objectives
 Victory Conditions: 1) Survival of the Shirogane
                     2) Destroy all enemies
 Failure Conditions: 1) Shirogane is destroyed
                     2) Allied battleship is destroyed

 Mastery Conditions: Within four turns of the arrival of the Hagane/Hiryuu Kai
                     destroy all enemies

Items:
 Cartridge (Habakkuk)

-
You start off with just the Kurogane and Trombe, you don't need to hold back
SP seeing as they retreat when your people arrive. Damage the Huleh once to
bring out the Type 0 to help. Another attack will probably probably knock the
Huleh below 90% HP and bring out your people but I would hold off on it. You
might as well finish off all the grunts to make it a little easier later on.
Also try and finish them all off on the Player Phase instead of the Enemy
Phase. If you kill the last one on the Enemy Phase it's like taking a turn off
the mastery condition since it counts the number of turns from when they
arrive.

The rest of the stage is standard stuff, rush ahead and don't look back.
-

Bonus Items:
 Beam Coat
 Solar Panel
 Large Generator
 Beam Sword
 Photon Rifle

-------------------------------------------------------------------------------

Scenario 36
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Allied Battleship is destroyed

 Mastery Conditions: Clear the map within ten turns

Starting Ally Forces:
 One Battleship of choice
 Sixteen units of choice

Starting Enemy Forces:
 Ezekiel Adom  (51600HP) [Gaza]
 Ezekiel Lavan (40000HP) [Galuin]
 Ezekiel       (16800HP) x5  (One Twin Unit)
 Habakkuk      (12500HP) x9  (Three Twin Units)
 Yirmeyah Ach  (4830HP)  x5  (Two Twin Units)
 Zechariah     (8300HP)  x11 (Three Twin Units)
 (One Twin Units consisting of one Ezekiel and one Zechariah)

(When Ezekiel Adom is at 40%HP or less)
 Enemy Reinforcements:
   Large Missile (5000HP) x6

(When Ezekiel Adom is at 40%HP or less)
Updated Mission Objectives
 Victory Conditions: 1) Reduce the Missile's HP to under 20%, destroy the
                        other enemies
 Failure Conditions: 1) A Missile is destroyed
                     2) A missile moves next to an allied battleship
                     3) Allied Battleship is destroyed

Items:
 Critical Up, Range Down      (Yirmeyah Ach)
 Post Movement Attack         (Zechariah)
 Barrier Weaken Up, Will Down (Ezekiel)
 Terrian Adaptation Space Up  (Habakkuk)
 Mega Booster                 (Ezekiel Lavan [Galuin])
 T-Link Sensor                (Ezekiel Adom [Gaza])

-
Most of this scenario is quite standard, so move up and start blowing things
up. However, the terrain that Gaza is currently standing on gives him a nice
HP/EN Regen factor. Also when you get him down to about 40%HP he'll bring out
the missiles from the northeastern corner of the map. They'll likely head
straight toward your battleship. But getting them below 1000HP should be no
problem as long as you're careful. Most MAP attacks will be able to do it.

Just keep an eye on your mastery condition turn limit while dealing with the
missiles.
-

-------------------------------------------------------------------------------

Scenario 37
Ryusei Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Ring is Defeated

 Mastery Conditions: Clear the stage within seven turns

Starting Ally Forces:
 Huckebein 008L or Grungust Type 2 (Red) [Ring]

Starting Enemy Forces:
 Megillot Ach (3600HP) x5
 Mishlei Ach  (5000HP) x9 (Three Twin Units)
 Yirmeyah Ach (4200HP) x6 (One Twin Units)

(Turn 3)
 Ally Reinforcements:
   Grungust [Irm]
   Battleship of choice
   Fifteen Units of choice
(Turn 3)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Allied battleship is destroyed

(When all initial enemies are defeated)
 Enemy Reinforcements:
   Gespenst Type S (46000HP) [Galuin]
   Habakkuk        (12500HP) x7 (Three Twin Units)
   Zechariah       (10375HP) x7 (Three Twin Units)

Items:
 S-Adapter (Gespenst Type S [Galuin]

-
Ring will sortie in a Huckebein if Ingram was level 32 by scenario 39, if you
didn't meet that requirement she'll sortie in in a red Grungust Type 2. Either
way she can hold her own until turn three. Once your reinforcements arrive,
send a few fast units to take care of the units on the western side, but make
sure to hurry up. Make sure your stronger units can get to the Southeastern
corner on short notice since thats where the reinforcements arrive from.

Also Lefina must be atleast level 38 by the time this stage finishes if you
want the Soul of Steel.

Galuin is pretty weak so theres no need to worry about him too much, a few
valored/hot blooded attacks will bring him down quickly. You'll get to keep the
Huckebein if you met the requirements.
-

Bonus Items:
 Huckebein 008L*
 Soul of Steel*
 *If requirements are met

-------------------------------------------------------------------------------

Scenario 38
Ryusei Route

Mission Objectives
 Victory Conditions: 1) Destroy all enemies
                     2) Survival of all allied battleships
 Failure Conditions: Any allied battleship is destroyed

 Mastery Conditions: Destroy all enemies before all the battleships move into
                     the Neviim

Starting Ally Forces:
 Hagane     [Daitetsu]
 Hiryuu Kai [Lefina]
 Eighteen Units of Choice

Starting Enemy Forces:
 Megillot Ach (3600HP) x5 (Two Twin Units)
 Mishlei Ach  (5750HP) x7 (Three Twin Units)
 Yirmeyah Ach (4830HP) x7 (Three Twin Units)

Non-playable Ally Forces:
 Great Ark
 Peregrine x2
 Shirogane

(After Initial enemies are defeated)
 Enemy Reinforcements:
   Huleh (50000HP) x4
   Huleh (60000HP) x4
   Huleh (62500HP) x4

(After Initial enemies are defeated)
 Updated Mission Objectives
   Victory Conditions: All allied battleships move onto the Neviim
   Failure Conditions: Any allied battleship is destroyed

Items:
 Will Up              (Yirmeyah Ach)
 Critical Up          (Mishlei Ach)
 Range Up             (Huleh)
 Power Up, Range Down (Huleh)

-
The Mastery Condition technically says Destroy all enemies before completion
of the winning objectives but that doesn't quite make sense right now.
The Hagane and Hiryuu won't be able to move until you take out the first batch
of grunts. Do so to bring out the Hulehs, now you need to take all 12 of them
down before all four of battleships move into the sqaure. Shouldn't be too hard
of a task.
-

-------------------------------------------------------------------------------

Scenario 39
Ryusei Route

Mission Objectives
 Victory Conditions: Move the Hagane to the designated point within 5 turns
 Failure Conditions: 1) Victory Condition is not met
                     2) Any allied battleship is destroyed

 Mastery Conditions: Move the Hagane to the designated poitn within 4 turns

Starting Ally Forces:
 Hagane     [Daitetsu]
 Hiryuu Kai [Lefina]
 Eighteen units of choice

Starting Enemy Forces:
 Ezekiel Lavan (58500HP) [Viletta]
 Ezekiel       (18200HP) x6 (Three Twin Units)
 Habakkuk      (13000HP) x7 (Three Twin Units)
 Mishlei Ach   (5000HP)  x5
 Zechariah     (8300HP)  x7 (Three Twin Units)

(After Hagane reaches the designated point)
 Enemy Reinforcements:
   Ezekiel Adom (60200HP) [Gaza]
   Huleh        (57500HP) x4
   Habakkuk     (12500HP) x8 (Three Twin Units)

(After Hagane reaches the designated point)
 Updated Mission Objectives
   Victory Conditions: Move the Hagane to the designated point
   Failure Conditions: Any allied battleship is destroyed

(One Turn After Hagane reaches the designated point)
 Enemy Reinforcements:
   Huleh (62500HP) x8

(One Turn After Hagane reaches the designated point)
 Ally Reinforcements:
   Kurogane [Elzam]
   Grungust Type 0

-
Keep moving the Hagane forward and the battle mastery should be no problem. You
can also ignore Viletta since Gaza will destroy her unit. For the 2nd part
you just need to move the Hagane to the flashing point to end the stage so you
can just ignore the Hulehs if you want. But I'm not one to pass up money or exp
and they're worth quite a bit.

Don't bother with Gaza either, when you deplete his HP he'll just regen, he's
also worth only about 9000 credits too so it's not much. He does make for some
nice exp if anyone needs to level.
-

-------------------------------------------------------------------------------

Scenario 40
Ryusei Route

Mission Objectives
 Victory Conditions: None
 Failure Conditions: Kurogane is destroyed

Starting Ally Forces:
 Kurogane [Daitetsu]
 Twenty units of choice

Starting Enemy Forces:
 N/A

(Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Barrelion V     (8700HP)  x4 (Two Twin Units)
   Cosmolion       (4200HP)  x5 (Two Twin Units)
   Guarlion Custom (18000HP) x6 (Three Twin Units)
   Heavy Barrelion (9900HP)  x2
   Land Lion       (4800HP)  x6 (Two Twin Units)

(Turn 2 Enemy Phase)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Kurogane is destroyed

(When all enemies are defeated)
 Enemy Reinforcements:
   Valsion Kai (36000HP) x3

 Mastery Conditions: Defeat all enemies within six turns

(When all Valsion Kais are defeated)
 Ally Reinforcements:
   Gespenst Mark II Type S or R-GUN [Viletta]

(When all Valsion Kais are defeated)
 Enemy Reinforcements:
   Alteisen                (10800HP) ["Kyosuke"]
   Cybuster                (13230HP) ["Masaki"]
   Gespenst Mark II Type R (5130HP)  ["Gilliam"]
   Giganscudo              (16200HP) ["Tasuku"]
   Grungust                (9450HP)  ["Irm"]
   Grungust Type 2         (16900HP) ["Kusuha"]
   Guarlion                (18000HP) ["Leona"]
   SRX                     (13500HP) ["Ryusei"]
   Valsione                (12150HP) ["Ryuune"]
   Weissritter             (10125HP) ["Excellen"]
   Wildschwein             (8775HP)  ["Bullet"]

(When all enemies are defeated)
 Enemy Reinforcements:
   Vayyikra         (87750HP) [Atad]
   Vayyikra         (81250HP) [Gaza]
   Barrelion Custom (25000HP) x4
   Guarlion Custom  (22500HP) x4

Items:
 Hit Up, Critical Down     (Cybuster ["Masaki"])
 Power Up                  (Alteisen ["Kyosuke"])
 Barrier Pierce, Will Down (Weissritter ["Excellen"])
 S-Adapter                 (SRX ["Ryusei"])
 G.Wall                    (Vayyikra [Gaza])
 Large Generator           (Vayyikra [Atad])

-
Nothing for the first two turns, though on the 2nd enemy phase, they'll come
from all around,the Guarlion Customs however, will be to the north. The rest
of the cannon fodder are really weak, they'll be no problem. Afterwards, you'll
have a couple turns to take care of three Valsion Kais. 36k HP is child's play
by now, even though you should only have about two turns to do this, it's more
than enough, even if you haven't upgraded.

Once you get the battle mastery, out from the northeastern corner, comes more
of Atad's mind games. Honestly I expected more from them, once you take care
of all of them more reinforcements arrive from the opposite side of the map.
Now you have to run all the way there. The Vayyikra's have Double Image so
remember to cast Strike/Lockon before attacking else there is a 50% chance that
you'll miss. Take your time however, the stage will end once all enemies are
destroyed. You might want to put an armour breaker on someone if you haven't
already.
-

Bonus Items:
 SP Drink

-------------------------------------------------------------------------------

Scenario 41
Ryusei Route
 Part 1

Mission Objectives
 Victory Conditions: Defeat Ingram
 Failure Conditions: Allied Battleship is destroyed

 Mastery Conditions: Defeat Ingram within seven turns

Starting Ally Forces:
 Kurogane [Daitetsu]
 Twenty Units of Choice

Starting Enemy Forces:
 R-Gun Rivale (200000HP) [Ingram]
 Ezekiel      (18200HP)  x6 (Three Twin Units)
 Habakkuk     (13000HP)  x4 (Two Twin Units)
 Zechariah    (10790HP)  x3 (One Twin Units)

Items:

-
As you can see, not much cannon fodder to build up will/morale with. Move up
and take out what you can to gain a bit of will. Ingram isn't actually too hard
it's the seven turn limit that might be a bit problematic if you haven't
upgraded too much. Use an Armour Breaker on him on each turn where you go full
out on him and that should increase the damage he takes. Energy Takers don't</pre><pre id="faqspan-4">
really help or hurt for him. As long as it's the weaker units using the
Energy Takers. I had Radha, Russel and Garnet twin up with someone to use them
every turn, didn't help all that much but doesn't hurt to do it either. Don't
bother holding back since you'll be replenished for part two the scenario.
Once you finish him off we're off to part 2 of the scenario.
-


Scenario 41
Ryusei Route
 Part 2

Mission Objectives
 Victory Conditions: Destroy the Judecca
 Failure Conditions: Allied battleship is destroyed

Starting Ally Forces:
 Kurogane   [Daitetsu]
 Hiryuu Kai [Lefina]
 Twenty Units of choice

Starting Enemy Forces:
 Judecca      (280000HP*) [Levi]
 Vayyikra Ben (29000HP)   x20

 *HP is considerably less depending on how many battle masteries you have
 (40: 280000HP 39-35: 240000HP 34-0: 200000HP)

-
The Neviim, use it, abuse it. Plenty of fodder to build up will/morale here,
make use of it. The Judecca has a MAPW that she'll use when too many people
get close. Send in some units that can take a hit or dodge it to make her use
it twice.

Have your ranged attackers set up shop on the Neviim and the rest crowd around.
Again, Energy Takers don't help too much but Armour Breakers are still awesome.
If you can't get the Armour Breaker past her Nendou Field but if you use a
Chokugeki/Fury spirit (Rai and Elzam have it) you can ignore her barrier for
an attack, which is enough to lower her Armour by 30%. Do so and pound her into
submission.
-

-------------------------------------------------------------------------------

Scenario 42

Mission Objectives
 Victory Conditions: Destroy Septuagint
 Failure Conditions: An allied battleship is destroyed

 Mastery Conditions: N/A

Starting Ally Forces:
 Hagane (Kurogane on Ryusei's route)
 Hiryuu Kai
 Twenty Units of Choice

Starting Enemy Forces:
 Septuagint       (320000HP*)
 Rhinoceros       (35000HP)   x2
 Stork            (33000HP)
 Ezekiel          (16800HP)   x6 (Two Twin Units)
 F-28 Messer      (2500HP)    x5 (Two Twin Units)
 F-28 Schwert Kai (3750HP)    x5 (Two Twin Units)
 Habakkuk         (12000HP)   x5 (Two Twin Units)
 Land Lion        (6000HP)    x5 (Two Twin Units)

 *HP is considerably less depending on how many battle masteries you have
 (41: 320000HP 40-35: 280000HP 34-30: 240000HP)

(Septuagint is lowered to 80%HP)
 Enemy Reinforcements:
   Huleh (60000HP) x4

(Septuagint is lowered to 50%HP)
 Enemy Reinforcements:
   Vayyikra Ben (29000HP) x8

(Septuagint is lowered to 35%HP)
 Updated Mission Objectives
   Victory Conditions: Destroy Septuagint within five turns
   Failure Conditions: 1) Failure to destroy Septuagint within five turns
                       2) An allied battleship is destroyed

-
You can take your time until the end of this stage, where
you'll have five turns to take Sept from 35% HP - 0. Start taking out the
cannon fodder to build up morale. When you're ready move up to Sept and start
chipping his health away. Keep in mind the spaces around Septuagint recover
HP/EN, feel free to use some stronger EN based attacks on it. But make sure
to conserve bit for when you lower it's HP to 35%.

The reinforcements that arrive when you lower it's HP to 80% and 50% aren't
much of a big deal, you can either just ignore them or destroy them if you
find them annoying. Once you reach the 35% mark, you'll have five turns to
destroy it. At this point release everything you've got, armour breakers
certainly help, it should go down after a turn or two. Congratulations,
you've finished the OG1 portion of the game, now onto OG2.
-

-------------------------------------------------------------------------------
II) Original Generation 2
-------------------------------------------------------------------------------

Scenario 1

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

 Mastery Conditions: Destroy all enemies within two turns

Starting Ally Forces:
 Excellence Striker [Raul]
 Excellence Striker [Fiona]

Starting Enemy Forces:
 Gespenst Mark II (3800HP) x4

-
Simple stage, the Gespenst are no match for the Excellence frames, just
counterattack to get the battle mastery.
-

-------------------------------------------------------------------------------

Scenario 2

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Any allied unit is defeated
                     2) Ladybird is destroyed

 Mastery Conditions: Destroy all enemies within three turns

Starting Ally Forces:
 Excellence Striker [Raul]
 Excellence Striker [Fiona]

Starting NPC Forces:
 Ladybird

Starting Enemy Forces:
 Sorpresa (3700HP) x4

-
Another simple stage, move up and blow up the Sorpresas for the easy win.
-

-------------------------------------------------------------------------------

Scenario 3

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Soul Gain is destroyed

 Mastery Conditions: Destroy all enemies within three turns

Starting Ally Forces:
 Soul Gain [Axel]

Starting Enemy Forces:
 Gespenst Mark II (3800HP) x4

-
Hooray! You get to use Axel for a stage, have fun.
-

-------------------------------------------------------------------------------

Scenario 4

Mission Objectives
 Victory Conditions: Destroy all enemies within four turns
 Failure Conditions: 1) Any allied unit is destroyed
                     2) Failure to destroy all enemies with in 4 turns

 Mastery Conditions: Destroy all enemies within 3 turns

Starting Ally Forces:
 Alteisen Nacht    [Kyosuke]
 Weissritter       [Excellen]
 Huckebein Mark II [Bullet]

Starting Enemy Forces:
 Lion (3900HP) x8

-
Oh wow, Alteisen painted blue and Excellen calling it the Nacht. either way
I still don't really need to make any comments yet.
-

-------------------------------------------------------------------------------

Scenario 5

Mission Objectives
 Victory Conditions: Alteisen Nacht and Weissritter do nothing for one turn
 Failure Conditions: Alteisen Nacht or Weissritter attacks or moves

Starting Ally Forces:
 Alteisen Nacht [Kyosuke]
 Weissritter    [Excellen]

Starting Enemy Forces:
 Valsion Kai Type CF      (123000HP) [Lorenzo]
 Guarlion Custom "Mumyou" (63000HP)  [Murata]
 Barrelion                (7800HP)   x2
 Guarlion                 (5200HP)   x2
 Land Lion                (4800HP)   x2
 Lion                     (3900HP)   x6

Ally Reinforcements:
 Gespenst Mark II                [Kai]
 Grungust Type 2                 [Bullet]
 Huckebein Mark II M             [Rai]
 Huckebein Mark II M             [Rio]
 Huckebein Mark II M             [Ryoto]
 Wildraubtier                    [Latooni]

(Turn 2)
 Updated Mission Objectives
   Victory Conditions: Have all allied units survive until turn 6 enemy phase
   Failure Conditions: Any allied unit is defeated

   Mastery Conditions: Destroy all enemies by turn 6 player phase with
                       exception to the Valsion Kai Type CF and Guarlion
                       Custom "Mumyou"

-
Bullet has no choice but to sit there until turn 5, Murata will also aim for
him at the begining of each turn so make sure to cast Endure. The turn limit
for the battle mastery is more than enough, just make sure to defend/evade
everything that Lorenzo and Murata throw at you (usually Bullet) unless
you're feeling bored.
-

-------------------------------------------------------------------------------

Scenario 6

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: The Angelg is destroyed

 Mastery Conditions: Destroy all enemies within four turns

Starting Ally Forces:
 Angelg [Lamia]

Starting Enemy Forces:
 Land Lion   (4800HP) x3
 Lion Type F (4200HP) x5

(When two enemies are destroyed)
 Ally Reinforcements:
   Shirogane         [Lee]
   Alteisen          [Kyosuke]
   Huckebein Mark II [Bullet]
   Weissritter       [Excellen]

(When two enemies are destroyed)
 Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Lamia is defeated
                       2) Shirogane is destroyed

-
The first mission in the GBA version, exactly the same too. Move Lamia to the
two closes Lions and have her destroy them. Once you down two enemy units
the ATX team will arrive near the Land Lions. The rest should come naturally.
(Also, Phantom Phoenix locked until level 10? Thats rather pointless. Guess
it's a reference to the level 20 limit in SRW A.)
-

-------------------------------------------------------------------------------

Scenario 7

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

Starting Ally Forces:
 Calion [Ibis]
 Calion [Sleigh]

Starting Enemy Forces:
 Guarlion Custom (16000HP) [Archibald]
 Guarlion        (5200HP)  x4*
 Lion Type F     (4200HP)  x4

 Withdraws after Turn 2 Enemy Phase*

(Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Lion Type F (4200HP) x5

(Turn 3)
 Ally Reinforcements:
   Alteisen          [Kyosuke]
   Angelg            [Lamia]
   Huckebein Mark II [Bullet]

(Turn 3)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies with exception to the Guarlion
                       Custom
   Failure Conditions: Any allied unit is destroyed

   Mastery Conditions: Destroy all enemies with exception to the Guarlion
                       Custom within four turns

-
Move Ibis and Sleigh ontop of the building closest to the Lions and start
fighting them. An event will occure on turn two where some Huckebeins get
stolen, and on turn three your reinforcements will arrive.

Ibis and Sleigh will then retreat, but you have more than enough units to
finish the job. Move up and start taking out everything while ignoring
Archibald for the easy battle mastery.
-

Bonus Item:
 Repair Kit
 Propellant Tank
 Screw Module
 Chaft Grenade

-------------------------------------------------------------------------------

Scenario 8

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Shirogane is destroyed

 Mastery Conditions: Reduce the Rhinoceros to under 70%HP within 4 turns

Starting Ally Forces:
 Shirogane         [Lee]
 Alteisen          [Kyosuke]
 Angelg            [Lamia]
 Huckebein Mark II [Bullet]
 Weissritter       [Excellen]

Starting Enemy Forces:
 Rhinoceros      (32000HP) [Archibald]
 Guarlion Custom (16000HP) [Carla]
 Guarlion Custom (16800HP) [Yuuki]
 Barrelion       (7800HP) x2
 Fylgia          (4200HP) x5
 Land Lion       (4800HP) x2
 Lion Type F     (4200HP) x2
 Sorpresa        (3700HP) x5

Items:
 Propellant Tank (Lion Type F)
 Repair Kit      (Barrelion)

-
This stage is easy, this is also the first stage where you can flag the secret
for the Rathgrith Raven and the Randgrith Raven for Yuuki and Carla. Just have
Bullet have a battle encounter with Yuuki, then force him and Carla to retreat.
-

Bonus Items:
 5200 Cash

-------------------------------------------------------------------------------

Scenario 9

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is defeated

Starting Ally Forces:
 Gespenst Mark II     [Kai]
 Huckebein Mark II M  [Rai]
 Wild Falken          [Latooni]*

*Immobilized

Starting Enemy Forces:
 Guarlion Custom (16000HP) [Carla]
 Guarlion Custom (17800HP) [Yuuki]
 Lion Type V     (5400HP)  [Arado]
 Lion Type V     (5400HP)  [Seolla]
 Barrelion       (7800HP)  x2
 Lion Type F     (4200HP)  x6

(Turn 3)
 Ally Reinforcements:
   Shirogane [Lee]
   Four Units of Choice

(Turn 3)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Allied battleship is destroyed

 Mastery Conditions: Destroy all enemy units with exception to the Guarlion
                     Customs within four turns

Items:
 Servo Motor (Lion Type V [Arado])

-
I really hated this stage on the GBA version, not much better here. If you
want the battle mastery you're going to need to soft reset a few times since
Kai only has about a 50% chance to dodge.

Here how it goes, Rai deals with the 4 Lions surrounding him and only the
four Lions. Kai deals with the two Barrelions and Arado. and the two remaining
Lions Fs will be dealt with by the ATX team. The four lions surrounding Rai
won't attack and will only defend until turn three, so just pound on them until
then.

The Barrelions have a 1-8 range so as long as Kai stays out of that they'll
move to him along with Arado. The remaining two Lion Type Fs won't move along
with Carla and Yuuki. On turn two, Seolla steals the Falken and retreats, so
don't worry about her. Kai will have a really hard time at this point, since
he can only last two hits and you have a 50% chance of being hit, this part
might require a little quicksave/soft reset.

On turn three your allied reinforcements will arrive, have them rush up and
take out the two lions. The Lions around Rai will also start start attacking
so let them have it on the counter attack. This is also the 2nd scenario with
a requirement for the Ravens, you just need to have Bullet have a battle
encounter with Yuuki. The stage will end when Yuuki is reduced below 70% HP.
-

Bonus Items
 Wildraubtier
 F-32V Schwert Kai
 Repair Apparatus
 Supply Apparatus

-------------------------------------------------------------------------------

Scenario 10

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Allied battleship is destroyed

 Mastery Conditions: Complete the Victory Condition within 4 turns

Starting Ally Forces:
 Shirogane [Lee]
 Seven units of choice

Starting Enemy Forces:
 F-32V Schwert Kai (3600HP) x5
 Sea Lion          (4600HP) x5
 Sorpresa          (3700HP) x5

(When all intial enemies are destroyed)
 Enemy Reinforcements:
   Barrelion (7800HP) x8

Items:
 Repair Kit (Barrelion)
 Cartridge  (Barrelion)

-
Try and get some kills for Bullet on this stage if you want a Shishiou Blade
(The one that requires Bullet being level 18 and having 45kills by scenario 21)
Theres not much to this stage, just move up and start taking enemies out, four
turns is quite generous. When you destroy them, all 8 Barrelions will show up
near the Shirogane. The Hagane will arrive and destroy them when you kill three
barrelions or the Shirogane is reduced to 70%HP, this event will also end the
scenario. If you killed the intialy batch of enemieson the Enemy Phase the
latter is  more likely to happen.

If you want a Repair Kit and a Cartridge you should put Guard on Lee on the
turn where you destroy the last enemy unit so he survives the onslaught of the
Barrelions. The Barrelion furthest to the Northwest has an item as well as the
one further to the east. (The top one)
-

-------------------------------------------------------------------------------

Scenario 11

Mission Objectives
 Victory Conditions: Reduce the Grungust's HP to under 70%
 Failure Conditions: 1) Ryusei is defeated
                     2) Irm is defeated

Starting Ally Forces:
 Arblade [Ryusei]
 Wildschwein [Viletta]

Starting Enemy Forces:
 Grungust (7500HP) [Irm]

(When Victory Condition is met)
 Enemy Reinforcements:
   Randgrith   (18000HP) [Carla]
   Randgrith   (8500HP)  [Seolla]
   Randgrith   (18000HP) [Yuuki]
   Lion Type F (4620HP)  [Arado]
   Lion Type F (4200HP)  x3
   Sorpresa    (3700HP)  x7

(When Victory Condition is met)
 Ally Reinforcements:
 Grungust [Irm]

Updated Mission Objectives
 Victory Conditions: 1) Reduce Seolla's HP to under 30%
                     2) Yuuki or Carla's HP is reduced to under 70%
 Failure Conditions: Any allied unit is destroyed

 Mastery Conditions: Destroy all enemies with exception to Yuuki, Carla,
                     Seolla and Arad. OR destroy Yuuki, Carla or Seolla.

Items:
 Hit Up, Range Down (Lion Type F)
 Critical Up        (Sorpresa)
 Booster            (Randgrith [Seolla])

-
Easy stage, attack Irm once with the Blade Tonfas to bring out the enemies.

If you use Viletta to kill off all the grunts in this stage you get a
Gravion Launcher, I highly recommend you do this, it makes the fight with the
inspectors much easier. And even if you don't plan on fighting the Inspectors
later get it anyways, it's an awesome weapon. Anyways, just have Viletta on
the buildings and fight off the grunts, you can ignore Carla, Seolla and Yuuki
for now. Once you get the battle mastery you can focus on Seolla.
-

Bonus Items:
 R-2 Powered
 Armourlion
 Chobham Armour
 Dual Sensor
 M950 Machine Gun
 Mega Beam Rifle

-------------------------------------------------------------------------------

Scenario 12

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Excellen is defeated
                     2) Allied Battleship is defeated

 Mastery Conditions: Destroy four enemies within 2 turns

Starting Ally Forces:
 Hagane      [Daitetsu]
 Angelg      [Lamia]
 R-2 Powered [Rai]
 Weissritter [Excellen]
 Six Units of Choice

Starting Enemy Forces:
 Guarlion Custom (18400HP) [Archibald]
 Randgrith       (18000HP) [Carla]
 Randgrith       (18000HP) [Echidna]
 Randgrith       (18000HP) [Yuuki]
 Barrelion       (7800HP) x4
 Lion Type F     (4200HP) x4

(Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Einst Glied   (6800HP) x6
   Einst Knochen (5000HP) x12

Items:
 Propellant Tank (Lion Type F)
 Repair Kit      (Lion Type F)
 Cartridge       (Barrelion)

-
Do yourself a favour and go after the Lions for the battle mastery, which
shouldn't be too hard. On turn 2 when the Einst arrive, the nDC will retreat
to let you deal with them, it's also a good time to build up Bullet's kills.
Clean up all the Einst to end the stage.
-

-------------------------------------------------------------------------------

Scenario 13

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Latooni is defeated
                     2) Allied mothership is destroyed

 Mastery Conditions: Destroy all enemies with the exception of Yuuki, Carla
                     and Seolla within 4 turns

Starting Ally Forces:
 Hagane               [Daitetsu]
 Huckebein Mark II M  [Latooni]
 Eight units of choice

Starting Enemy Forces:
 Randgrith   (20700HP) [Carla]
 Randgrith   (20700HP) [Seolla]
 Randgrith   (20700HP) [Yuuki]
 Barrelion   (8970HP)
 Barrelion   (7800HP) x8
 Fylgia      (4200HP) x3
 Land Lion   (4800HP) x3
 Lion Type V (5400HP) x4

(Turn 3 Enemy Phase)
 Updated Mission Objectives
 Victory Conditions: Lower Seolla's HP to under 10%
 Failure Conditions: 1) Latooni is defeated
                     2) Seolla is defeated
                     2) Allied mothership is destroyed

Items:
 Terrian Adaptation Space Up (Fylgia)
 Propellant Tank             (Barrelion)
 Dual Sensor                 (Barrelion)
 Hit Up                      (Barrelion)
 Apogee Motor                (Randgrith [Yuuki])
 Apogee Motor                (Randgrith [Carla])

-
The battle mastery isn't all too hard to get, as long as you put strong units
close to the Barrelions so you can counter attack them.
On turn 3 Seolla will recognize Lat and start aiming for her. If you've
completed the first two requirements for the Ravens, you'll want to continue
off here, so just ignore Seolla. If you missed the requirements just chip
Seolla down. Yuuki and Carla run at 50% HP so knock either of them down around
there and Rampage Ghost either of them with a Calamity Blade twin. Remember to
have a battle encounter between Bullet and Yuuki. The event involving Seolla
will automatically occur when you destroy Yuuki or Carla as well.
-

-------------------------------------------------------------------------------

Scenario 14

Mission Objectives
 Victory Conditions: Destroy all enemies within five turns
 Failure Conditions: 1) Any allied unit is shot down
                     2) Failure to destroy all enemies within five turns

 Mastery Conditions: Destroy all enemies within four turns

Starting Ally Forces:
 Calion          [Ibis]
 Calion          [Sleigh]
 Grungust Type 2 [Kusuha]

NPC Units:
 Guarlion [Tsugumi]
 Grungust Unit 2

Starting Enemy Forces:
 M-ADATS              (4000HP) x4
 Type-71 Tank Bardong (2900HP) x6

(When all intial enemies are destroyed)
 Enemy Reinforcements:
   Grungust Unit 2 (20000HP)
   M-ADATS         (4000HP) x10 (Five Twin Units)

(When all intial enemies are destroyed)
 Ally Reinforcements:
   Guarlion [Tsugumi]

(When all intial enemies are destroyed)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Any allied unit is shot down

-
The M-ADATS don't attack so make sure to aim for them every turn. Ibis is the
only one you should worry about, but with her Resolve spell she should be
fine. Once you complete the mastery conditions, you'll have more goodies to
blow up back at the base. Tsugumi and Ibis will be reduced to 80 Will so
you'll mostly be relying on Kusuha and Sleigh, make sure to put Tsugumi on
the nearby building so she actually has a chance of surviving.

Once you destroy 5 M-ADATS, Ibis will reduce the Grungust to 14000HP and
everyone's Will, will be raised. Destroy all enemies to end the stage.
-

-------------------------------------------------------------------------------

Scenario 15

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

Starting Ally Forces:
 Hiryuu Kai       [Lefina]
 Gespenst Mark II [Katina]
 Gespenst Mark II [Russel]
 Giganscudo       [Tasuku]
 Guarlion Custom  [Leona]

Starting Enemy Forces:
 Cosmolion (4620HP) x4

(Turn 3 Enemy Phase)
 Enemy Reinforcements:
   Guarlion Custom "Mumyou" (63000HP) [Murata]
   Barrelion V              (8600HP)  x3
   Barrelion                (8400HP)  x4
   Cosmolion Type V         (5940HP)  x5

(Turn 3 Enemy Phase)
 Updated Mission Objectives
   Victory Conditions: Force all enemies to retreat
                       (All Enemies retreat at 40%HP)
   Failure Conditions: Any allied unit is destroyed

 Mastery Conditions: Destroy seven units by Player Turn Seven

(Turn 7)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Any allied unit is destroyed

-
The first batch of Cosmolions will just run away, honestly don't even bother
chasing them. Tasuku and Leona will be sent back to the Hiryuu Kai's spot on
turn 2 anyways, and you might as well keep the Gespenst nearby anyways.

On Turn 3 Enemy Phase Murata and more enemies will arrive along with a rather
annoying battle mastery. All enemies retreat and under 40%HP and you need
to reduce 7 of them to 0 HP. The first 5 Cosmolions are freebies really,
make sure to have a quick save ready in case something goes wrong.

Tasuku can take out them in two attacks, Leona can get them down to around
40% until she can use Sonic Breaker. You can also use Lefina to support you
for some extra damage. You should have gotten all 5 Cosmolion Type Vs to go
towards your kill count. The Barrelions are next, get them down with counter
attacks and go nuts. Katina has Valor, Tasuku can attack supported by Lefina
or you can twin some units. Hopefully, you got the Mastery before turn 7.

One turn 7 all grunts will retreat and Murata will move next to Tasuku. You
need to chip him below 90% HP to initiate an event. The Giganscudo will be
messed up pretty badly (though somehow Tasuku has enough time to gawk at
Lefina's outfit.) and you'll get an upgrade to the Giganscudo.

You most likely won't be able to defeat Murata beofre turn 9 Player Phase
where he'll retreat. So feel free to do whatever until then.
-

Bonus Items:
 7600 Credits

P.S. If you're planning on taking on the Inspectors take this opportunity to
upgrade the Hiryuu Kai if you're going with the Ethiopia route. It will help
quite a bit.

-------------------------------------------------------------------------------

Scenario 16

Mission Objectives
 Victory Conditions: Leave one Garoika alive at 5% HP
 Failure Conditions: 1) Any allied unit is destroyed
                     2) All Garoikas are destroyed

 Mastery Conditions: Complete the victory condition within two turns

Starting Ally Forces:
 Hiryuu Kai       [Lefina]
 Gespenst Mark II [Katina]
 Gespenst Mark II [Russel]
 Giganscudo Duro  [Tasuku]
 Guarlion Custom  [Leona]

Starting Enemy Forces:
 Garoika (3700HP) x10

(After Victory Condition is completed)
 Enemy Reinforcements:
   Garoika              (3700HP) x4
   Huckebein Mark II M  (5800HP) x6
   SF-29 V Rangzen Kai  (3700HP) x8

(After Victory Condition is completed)
 Mission Objectives
   Victory Conditions: Leave one Huckebeins MKII M alive at 10% HP
   Failure Conditions: 1) Any allied unit is destroyed
                       2) All Huckebeins MKII Ms are destroyed
Items:
 Energy Taker    (Garoika)
 Thruster Module (SF-29 V Rangzen Kai)

-
Not very hard, just move Leona to the front and let her counterattack
everything, she should be able to destroy everything, so make sure to leave
one alive. On the next turn cast Mercy with Sean and attack it with the
Hiryuu Kai. It's the same deal with the Huckebeins except you don't have a
time limit.
-

Bonus Items:
 A-Adapter
 Booster
 Repair Apparatus
 Supply Apparatus

-------------------------------------------------------------------------------
                                 -----------
                                 Route Split
                                 -----------
         -Ethiopia-                   |           -Moon-
                                      |
         Daitetsu (Hagane)            |           Lefina   (Hiryuu Kai)
         Bullet   (Huckebein MKII)    |           Excellen (Weissritter)
         Irm      (Grungust)          |           Katina   (Gespenst MKII)
         Kai      (Gespenst MKII)     |           Leona    (Guarlion)
         Kyosuke  (Alteisen)          |           Russell  (Gespenst MKII)
         Lamia    (Angelg)            |           Ryusei   (Arblade)
         Latooni  (Huckebein MKII M)  |           Tasuku   (Giganscudo)
         Rai      (R-2)               |
         (Wildraubiter)               |
         (Wildschwein)                |
         (Armourlion)                 |
         (F-32 Schwert Kai)           |


Ethiopia has the first Shishiou Blade. (I highly doubt Bullet has level 18 with
45 kills right now, I'm nowhere near it, so you'll need Ethiopia to complete
it.)

You can tweak up Lefina a bit more on the Moon route to prepare for the
Inspectors fight.

-------------------------------------------------------------------------------

Scenario 17
Ethiopia Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Lamia is defeated
                     2) Latooni is defeated
                     3) Allied battleship is defeated

 Mastery Conditions: Destroy all enemies within six turns

Starting Ally Forces:
 Hagane               [Daitetsu]
 Angelg               [Lamia]
 Huckebein Mark II M  [Latooni]

Starting Enemy Forces:
 Gespenst Mark II (6900HP) x17

(When all initial enemies are destroyed)
 Enemy Reinforcements:
   R-Ein            (32000HP) [Ouka]
   R-Ein            (32000HP) [Echidna]
   Gespenst Mark II (6900HP)  x5

Items:
 Propellant Tank       (Gespenst Mark II)
 Servo Motor           (Gespenst Mark II)
 Attack Up, Range Down (Gespenst Mark II)
 Hit Up, Critical Down (Gespenst Mark II)
 Spider Net            (R-Ein [Echidna])
 Apogee Motor          (R-Ein [Ouka])

-
Gespensts are no problem, I took this chance and put Bullet in the Armourlion
and let him get his kill count up for the Shishiou Blade. Just remember to
finish all of them by turn 6.

Echidna and Ouka will arrive after you finish off everything, remember to move
Lamia to the spot where Echidna was after Echidna is destroyed or you force
her to retreat. Both Ouka and Echidna retreat at 12800HP (40%) so blowing
them up might be a problem if you haven't upgraded.

I suppose the most logical thing to do is to put Kai in the Grungust since he
should be the only person that has Valor right now. My Alteisen's Revolving
Stake is maxed out and Bullet has Support attack so I just did a Calamity
Blade twined with a Revolving Stake supported by Latooni twined with Bullet.
It worked for both Ouka and Echidna but the safest thing to do is the put Kai
in a unit with a really strong attack if you want the spoils.
-

-------------------------------------------------------------------------------

Scenario 18
Ethiopia Route

Mission Objectives
 Victory Conditions: 1) Destroy all enemies
                     2) Defense of allies
 Failure Conditions: 1) Any allied units are destroyed (NPCs included)
                     2) Kyosuke is defeated
                     3) Allied battleship is destroyed

 Mastery Conditions: Destroy all enemies within three turns

Starting Ally Forces:
 Hagane   [Daitetsu]
 Alteisen [Kyosuke]
 Six Units of Choice

Ally NPC Forces:
 F-32 Schwert x3
 Land Lion    x3

Starting Enemy Forces:
 Einst Glied   (6800HP) x4
 Einst Knochen (5000HP) x7

(When all initial Enemy Forces are destroyed)
 Enemy Reinforcements:
   Personlichkeit (135000HP) [Alfimi]
   Einst Knochen  (5000HP)   x7

Items:
 Energy Drain (Einst Knochen)

-
Simple stage, head up and start destroying the Einst, three turns is enough,
most of them will go for Kyosuke anyways. Again I tried to drum up some kills
for Bullet.

Once you shoot down the initial enemies, Alfimi makes her debut. The stage
will end 5 turns after she arrives or when you knock her below 90% HP.
-

Bonus Items:
 Dustproof Apparatus
 Cartridge
 Repair Kit
 Propellant Tank
 M950 Machine Gun
 Spirit Drain
 Chaft Grenade

-------------------------------------------------------------------------------

Scenario 19
Ethiopia Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Any Rhinoceros units reach the western edge of the map
                     2) Bullet or Lamia are defeated
                     3) Allied Battleship is destroyed

 Mastery Conditions: Clear the map within 10 turns

Starting Ally Forces:
 Hagane [Daitetsu]
 Angelg [Lamia]
 Bullet's Unit
 Five Units of Choice

Starting Enemy Forces:
 Rhinoceros (32000HP) x3
 Fylgia     (4200HP)  x3
 Land Lion  (4800HP)  x6 (Two Twin Units)
 Randgrith  (8500HP)  x5

(Once a single Rhinoceros is destroyed)
 Enemy Reinforcements:
   Rathgrith        (44000HP) [Echidna]
   R-Ein            (33600HP) [Yuuki]
   R-Ein            (33600HP) [Carla]
   Gespenst Mark II (7590HP)  x10

Items:
 Post Movement Attack (Randgrith)
 Chobham Armour       (Rhinoceros)
 Range Up             (Rhinoceros)
 Booster              (R-Ein [Yuuki])
 Dual Sensor          (Rathgrith [Echidna])

-
This is a rather chaotic stage, try and trap the Rhinoceros' by surrounding
them with four units, or atleast slow them down by blowing their path. Once
you destroy a Rhino, enemy reinforcements will arrive. Try and have two Rhinos
have the same amount of HP so you can take out two in one turn. (Three would
be better but thats just expecting too much.) It'll save a big headache trying
to get past the Gespenst's support defend if they move next to them. Save
SP with Daitetsu, the Gespsenst will all go after the Hagane, you probably
won't have enough SP to cast Strike AND Guard for more than one turn so just
cast Guard and turtle.

Once a second Rhino is defeated Carla will rush up and get shot down by Bullet.
Yuuki will also move up next to Bullet. Yuuki's R-Ein retreats at 50%HP-16800HP
a Valored Calamity Sword twined with any other strong attack will do the trick.
(Hopefully Irm is at level 15 so he has Valor.) Echidna will also retreat at
50%HP, though she has significantly more HP than Yuuki, the Dual sensor really
isn't worth all the trouble. Force her to retreat to end the scenario.
-

-------------------------------------------------------------------------------

Scenario 20
Ethiopia Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) An enemy units reaches the base
                     2) Any allied unit is destroyed (Not counting Barrelions)

 Mastery Conditions: All friendly Barrelions must survive

Starting Ally Forces:
 Shirogane [Lee]
 Gespenst Mark II [Katina]
 Gespenst Mark II [Russel]
 Giganscudo Duro  [Tasuku]
 Guarlion Custom  [Leona]
 R-1              [Ryusei]
 Weissritter      [Excellen]

NPC Ally Forces:
 Barrelion x4

Starting Enemy Forces:
 Sorpresa (3885HP) x6

(When all initial enemies are destroyed)
 Enemy Reinforcements:
   Guarlion    (5720HP) x2
   Lion Type V (5400HP) x6

(When all Enemy Reinforcements are destroyed)
 Enemy Reinforcements:
 Barrelion (8820HP) x9

(One turn after Enemy Barrelions arrive)
 Ally Reinforcements:
   Hagane   [Daitetsu]
   Alteisen [Kyosuke]
   Angelg   [Lamia]
   Irm's Unit
   Kai's Unit
   Bullet's Unit
   Rai's Unit
   Latooni's Unit

Items:
 Servo Motor     (Guarlion)
 Propellant Tank (Barrelion)

-
Your success in this scenario might depend on how much the RNG likes you.
The Sorpresas aren't much threat, just send out Excellen and Ryusei on one
side and Leona on the other. I put Russel on the base over on Leona's side
just in case. Likewise for Katina on Excellen's side.

After you take out the Sorpresas, four units arrive on each side in the
southern corners. Leona's Sonic Breaker can take out the Lions on it's own.
Jot down where the Lions will move (They'll always go straight as far as they
can, you can view their movement range by just pressing X over them, use L3
to jot down where they'll be.) And put your units 2 squares from where they'll
move so they'll attack you. Otherwise they'll just ignore you, also Russel
better be at the corner of the base on Leonas side. (This might take lots of
soft resetting.)

Leona can take the Lions down pretty far, in case both of the Lions live
("Both" being the 2 closest to the base) Russel has to finish one off while
blocking the southern one.

Once you get the 2nd batch of enemy reinforcements out of the way, Barrelions
show up north of the base. You can now move the Duro so put him on a building
and to counter attack. Your reinforcements will arrive a turn after, thankfully
the Barrelions are slow and will take two turns to get to your base.

Hurry to the enemy barrelions before your ally Barrelions do something stupid
and get themselves killed. Try to use Tetsuya and Russel to keep their HP
above 4k. Pick them off to end the scenario.

Just a note, this by the time you clear the next stage Bullet has to be level
18 and have 45 kills or above if you want the Shishiou Blade.
-

Bonus Items:
 Chobham Armour
 Apogee Motor

-------------------------------------------------------------------------------

Scenario 17
Moon Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Excellen is defeated
                     2) Allied battleship is destroyed

 Mastery Conditions: Destroy all enemies within three turns

Starting Ally Forces:
 Hiryuu Kai  [Lefina]
 Weissritter [Excellen]
 Five Units of Choice

Starting Enemy Forces:
 Einst Glied (6800HP) x12

(After initial enemies are destroyed)
 Enemy Reinforcements:
   Einst Knochen (5000HP) x13 (Four Twin Units)

(After all enemy reinforcements are destroyed)
 Enemy Reinforcements:
   Personlichkeit (135000HP) [Alfimi]

Items:
 Attack Up, Range Down (Einst Glied)
 Hit Up, Critical Down (Einst Knochen)
 Propellant Tank       (Einst Knochen)
 Energy Taker          (Einst Knochen)

-
Use the +20% Hit/Evade Bonus of the Stone Circle to your advantage, well not
so much advantage as to put you on par with some of the Einst. After you
take out the Glied, hopefully within three turns, most Einst show up. At this
point the Knochen should be fodder compared to the Glied, go ahead and wipe
them.

After you do, Alfimi make her debut, at this point, you can wait four turns
for her to leave or if you feel up to it, knock her down to 50% HP, which
actually isn't as hard as it sounds as long as you have enough left over SP.
Though for some units you need a little luck (and a little soft resetting) to
dodge her attacks. Either way the stage ends when she leaves.
-

-------------------------------------------------------------------------------

Scenario 18
Moon Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) An enemy units reaches either of the designated areas
                     2) Allied battleship is destroyed

 Mastery Conditions: Destroy all initial enemies within five turns

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 R-1        [Ryusei]
 Five Units of choice

Starting Enemy Forces:
 Cosmolion Type F (4800HP) x17 (Four Twin Units)

(After all initial enemies are defeated)
 Enemy Reinforcements:
 Barrelion (8400HP) x14

(After all initial enemies are defeated)
 Ally Reinforcements:
   Huckebein Mark II M  [Ring]
   Schutzwald           [Radha]

(When you destroy 5 Barrelions)
 Enemy Reinforcements:
   Guarlion (6200HP) x4

(When you destroy 5 Barrelions)
 NPC Reinforcements:
   Wild Falken Type L [Arad]

(One turn after the Wild Falken arrives)
 Ally Reinforcements:
   Wild Falken Type L [Arad]

(After all enemies are destroyed)
 Enemy Reinforcements:
   Galgau (170000HP) [Vigagi]

(After Vigagi arrives)
 Updated Mission Objectives
   Victory Conditions: Reduce the Galgau's HP to under 80%
   Failure Conditions: Allied battleship is destroyed

Items:
 Servo Motor  (Cosmolion Type F)
 Apogee Motor (Barrelion)

-
Move up and take out the first batch of Cosmolions, the five turn limit is
generous enough, the Duro's MAPW attack helps if you don't think you're going
to make it. Once you're done with the Cosmolions, a considerable amount of
Barrelions show up to the north-east corner of the map, they make take longer
to destroy but they're slower to you can take your time, Ring and Radha also
arrive to help.

Once you destroy five of them, Guarlions show up from the South-west, right
when Arad is trying to escape too. A turn later, Arad decides to help out and
takes out two of them. The remaining two can easily be disposed by Arad so
no need to worry about him. Just concentrate on the Barrelions.

After disposing of the Barrelions, you'll have your first encounter with an
Inspector. He'll take out Arad in an event, not much you can do about that.
Your goal is to knock him to 136000HP, remember that he has Beam Absorb, so
any beam attacks will heal him. Or you can wait five turns and he'll leave, I
had no choice since he stepped on some terrain that heals him 20% HP/EN every
turn.
-

Bonus Items:
 Cartridge
 Repair Kit
 Propellant Tank
 M950 Machine Gun
 Spirit Taker
 Chaft Grenade

-------------------------------------------------------------------------------

Scenario 19
Moon Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed (excluding NPC units)

 Mastery Conditions: All friendly Lion Type V units survive

Starting Ally Forces:
 Shirogane [Lee]

Ally NPC Forces:
 Lion Type V x4

Starting Enemy Forces:
 Rhinoceros (32000HP)
 Fylgia     (4200HP) x5
 Land Lion  (4800HP) x3
 Randgrith  (8500HP) x7
 Sorpresa   (4020HP) x5

(Turn 2)
 Ally Reinforcements:
 Giganscudo Duro [Tasuku]
 Excellen's Unit
 Katina's Unit
 Leona's Unit
 Russell's Unit
 Ryusei's Unit

Items:
 Spider Net           (Randgrith)
 Post Movement Attack (Land Lion)
 Range Up             (Randgirth)
 Chobham Armour       (Rhinoceros)

-
Cast Strike/Lock-On on Lee (Guard/Strike is optional but might as well.) and
move up to intercept the Sorpresas. Your units will arrive on Turn 2, quickly
clear up anything that could hurt the Lions. (By hurt I mean the Lions
getting counterattacked.) Send up the Duro to get hit to gain some Will/Morale
and use his MAPW. Make sure the Lions are at Full HP because they'll definately
attack the Rhino, and they can only take two hits from the Rhino. Clear all
the enemies to finish the stage.
-

-------------------------------------------------------------------------------

Scenario 20
Moon Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Shirogane is destroyed
                     2) Any allied unit is destroyed

 Mastery Conditions: Destroy nine enemy units within two turns

Starting Ally Forces:
 Six units of choice

Starting NPC Forces:
 Shirogane [Lee]

Starting Enemy Forces:
 Sorpresa (4440HP) x15 (Three Twin Units)

(When 8 enemies are destroyed or Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Sorpresa (4625HP) x7

(When four of the reinforcing Sorpresas are destroyed / Turn 4)
 Ally Reinforcements:
   Hagane              [Daitetsu]
   Alteisen            [Kyosuke]
   Angelg              [Lamia]
   Gespenst Mark II    [Kai]
   Huckebein Mark II   [Bullet]
   Huckebein Mark II M [Latooni]
   R-2 Powered [Rai]

(When Ally Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Shirogane is destroyed
                       2) Lamia or Latooni are defeated
                       3) Any allied battleship is destroyed

(When all enemies are destroyed)
 Enemy Reinforcements:
   Gespenst Mark II (6900HP) x21 (Three Twin Units)

(When all enemies are destroyed)
 Enemy Reinforcements:
   R-Ein            (32000HP) [Ouka]
   R-Ein            (32000HP) [Echidna]
   Gespenst Mark II (6900HP) x6

Items:
 Dual Sensor (R-Ein [Echidna])
 Booster     (R-Ein [Booster])

-
The first thing you want to do is heal the Shirogane a bit, the Sorpresas can
hurt. Another thing to keep in mind is that the Sorpresas will try and evade
on the player phase and will only go for the Shirogane on the Enemy Phase.
So if you move too far ahead they'll just ignore you and head for the
Shirogane. The easiest thing to do is put the Giganscudo one square away from
the middle one directly east of the Shirogane. (Use Guard/Ironwall and Strike/
Lockon too.) Enough of them will aim for the Gigan, to build up his Will/Morale
to unlock his MAPW. (Make sure to attack them back though) On the 2nd turn
cast Strike/Lockon and let the MAPW do the rest of the work, that should be
enough for the Battle Mastery and to bring out the next batch of enemies to the
south.

Bring down four of the new Sorpresas to bring your reinforcements, at this
point, try and conserve SP, you'll need it in a bit. Once you take out all
the Sorpresas a bunch of Gespenst come from the north, feel free to take your
time with them, just remember to conserve SP. After you dispatch all the
Gespenst, Ouka and Echidna arrive with R-Eins, with guess what, more Gespensts.

Ouka and Echidna retreat at 50%HP (16000HP) so you have to set up your units
correctly to get the items. Echidna was taken down by Excellen twined with
Lamia supported by the Hagane. (I got a Crit with Rampage Ghost and Phantom
Phoenix.) Remember to move Lamia to the spot where Echidna retreated on to
start the Ashsaber/Vysaga secret. (Also save atleast 50 SP for Irm)

Ouka is a little tougher, took a Rampage Ghost (Kyosuke) twined with a Valored
Calamity Blade (Irm), since Irm only had enough SP to cast Valor once, I saved
it for Ouka. The stage ends when all enemies are destroyed.
-


-------------------------------------------------------------------------------

Scenario 21

Mission Objectives
 Victory Conditions: Lion Type F's Survival
 Failure Conditions: Lion Type F is destroyed

Starting Ally Forces:
 Lion Type F

Starting Enemy Forces:
 Solpresa (3885HP) x3

(Turn 2)
 Ally Reinforcements:
   Hagane [Daitetsu]
   R-2    [Rai]
   Latooni's Unit
   Eleven units of choice

(Turn 2)
 Enemy Reinforcements:
   R-Ein       (40000HP) [Archibald]
   Barrelion   (7800HP)  x12
   Guarlion    (6200HP)  x7
   Lion Type F (4200HP)  x6

(Turn 2)
 Updated Mission Objectives
   Victory Conditions: Lion Type F moves next to the Hagane
   Failure Conditions: 1) Friendly Lion Type F is destroyed
                       2) Rai is defeated
                       3) Allied battleship is destroyed

 Mastery Conditions: Destroy 15 units within four turns (with exception to
                     the R-Ein)

Items:
 Range Up, Hit Up          (Barrelion)
 Terrian Adaptation Sky Up (Barrelion)
 Spider Net                (Guarlion)
 Cartridge                 (Guarlion)
 Propellant Tank           (Guarlion)
 SSP Drink                 (R-Ein [Archibald])

-
You start off with a Lion here, just move east for now. On turn 2 here comes
the knights in shining armour to rescue the damsel in distress. As well as
Archibald and some grunts. Destroying 15 of them before turn 4 isn't exactly
hard plenty of ways to do it. (Gigan's MAPW always helps)

The stage will end when either the Lion Type F moves next to the Hagane, when
all enemies (With exception to the R-Ein are destroyed) or if you reduce
Archibald to 60%/24000HP. You can also try and destroy Archibald if you really
want that SSP drink, though it's really hard at this point.
-

-------------------------------------------------------------------------------

Scenario 22

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Any allied units are destroyed (excluding NPC units)
                     2) All NPC units are destroyed

 Mastery Conditions: Destroy 15 enemy units within 4 turns

Starting Ally Forces:
 Hiryuu Kai      [Lefina]
 Gespenst        [Gilliam]
 Gespenst Type R [Viletta]
 Valsione        [Ryuune]

Starting NPC Forces:
 Albatross x2
 Peregrine x2

Starting Enemy Forces:
 Peregrine            (35000HP) x2
 Cosmolion            (4830HP)  x6
 Garoika              (3700HP)  x12
 Huckebein Mark II M  (6670HP)  x6
 (Six Twin Units of Cosmolion/Garoikas)

(When Mastery Condition is met)
 Enemy Reinforcements:
   Graterkin (150000HP) [Mekibos]
   Drukin    (190000HP) [Sikalog]
   Silbelwind (110000HP) [Aguija]

(When enemy reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Move all allied units to the eastern edge of the map
   Failure Conditions: Any allied unit is destroyed

Items:
 Chobham Armour (Huckebein Mark II M)
 Booster        (Peregrine)
 Beam Coat      (Peregrine)
 Armour Breaker (Drukin [Sikalog])
 Hyber Jammer   (Silbelwind [Aguija])
 Weapon Breaker (Graterkin [Mekibos])

-
If you plan on fighting the Inspectors, do not use any SP except for Gilliam's
Focus/Concentrate once every turn. The 4 turn limit is quite generous and you
should have no problem reaching it, the problem is when you reach it. Make
sure to quick save often, in case you reach the 15th unit on the Enemy Phase.
If you do, the Inspectors will arrive and you'll have to dodge them for a turn.
Doesn't sound too hard but since you'll probably be off the White Star, and
that'll give them quite a boost in the percentage of hitting one of your units.

Or you can count to 14, evade everything else and do it on your player turn,
so you can retreat back to the White Star. This is however only necessary if
you actually plan to fight the inspectors, since you get a bunch of neat items.
If you're not just move over to the eastern edge yada yada yada. If you do
stay to fight however, this will be a very long and tedious battle with lots
of soft resetting. However, as long and as tedious as it is, it's not exactly
hard once you get the hang of it. Remember not to use any beam attacks on them
with exception to the Neutron Beam which has a Barrier Piercing property which
can actually ignore their Beam Absorb.

Move all your units to the south-eastern edge of the White Star (the terrian
that gives bonuses, you can check with X.) Make sure they the Inspectors
won't move onto the panels either else this will be impossible. Who the
Inspectors will attack will go after is pretty much set in stone, granted
that they're in range. Mekibos will go after Gilliam, Sikalog will go after
Lefina and Silbelwind will go after Ryuune, leaving Viletta unchecked. However,
if you move Gilliam or Ryuune into the Hiryuu Kai to restock, their rival will
move one space next to the Hiryu Kai to attack. This is obvious bad if the
Hiryuu Kai is in the middle of the White Star so make sure to have it on the
edge with a spot open that isn't on a regenerative terrian panel. If they do
move onto one, move their rival out to get them off.

The order to destroy them should be Sikalog, Aguija and finally Mekibos, make
sure you destroy Mekibos last or else you won't get the items. Remember not
to use ANY SP for Sikalog, he can be dealt with without wasting an except for
Gil's Focus/Concentrate.

For Sikalog, make sure he's atleast 2 square away from Lefina. Gilliam should
cast Focus/Concentrate every turn, and Ryuune should rely on her Double Image/
Bunshin ability to dodge. Hiryuu Kai should attack with it's strongest attack,
except when supporting, sort of a waste of EN to do so. If Lefina is running
low on EN and HP, do nothing but defend for a turn or two. As for Gil and
Ryuune, they should just evade every Enemy Phase. Both Mekibos and Aquija lose
Will/Morale when you evade their attack. And trust me, Aquija is MUCH less</pre><pre id="faqspan-5">
annoying when she doesn't have Bunshin/Double Image.

Villeta should be 6 square away and taking pot shots at Sikalog (Hopefully,
you got the Graviton Rifle.) Sikalog has prevail and will get stronger
as his HP goes down, Viletta won't be able to dodge at all when he's in the
red, Ryuune can rely on Bunshin and Gil has a decent chance with
Focus/Concentrate. Soft reset when you get hit, keep at it and his 1900000 will
be depleted soon. Hopefully Ryuune has been dodging Aquija and her Will/Morale
is quite low at this point, she's next.

Aguija has the lowest armour and HP of the three, she's also what you've been
saving your SP for. Her dodge rate is insane, and you'll need Spirit Commands
to take her down. Hopefully she won't reach 130 morale before she is destroyed
or else you'll have a hell of a time trying to hit her. Cast Focus on Viletta
and soft reset until she hits. Gil should be fine with Focus but cast Sense
if she gets to 130 Will/Morale. Have Ryuune cast Strike since she'll be
counterattacking her too. Lefina should cast Strike when she uses her strongest
attack. She also has Previal but it should be less of a problem. Keep at it
and you'll bring her down, now onto Mekibos.

Mekibos can be whittled down, hopefully you have some SP left, otherwise
Support attacks can be handy. Though this part might take the most soft resets
of all. Keep at it and you'll break him soon for some very nice items.
Oh by the way, the Peregrines drop some items, clean them up if you want them
or you can just leave.
-

Bonus Items:
 Shishiou Blade*
 G Impact Stake*
 Soul of Steel*
 Hero's Mark*
 High Effiency Electronic Brain*
 *If you destroyed the Inspectors (Mekibos last)

-------------------------------------------------------------------------------

Scenario 23

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

 Mastery Conditions:

Starting Ally Forces:
 Schutzwald [Radha]

Starting Enemy Forces:
 Gunsect (4000HP) x9

(Turn 2)
 Ally Reinforcements:
   Huckebein Mark II M [Arado]

(When all initial enemies are destroyed / 2 turns after Arad arrives)
 Enemy Reinforcements:
   Huckebein Mark II M (5800HP) x15

(When Huckebeins MKII Ms arrive)
 Ally Reinforcements:
   Huckebein [Rin]
   AM Gunner [Rio]

(When Huckebeins MKII Ms arrive)
 NPC Reinforcements:
   Tausendfuessler [Ryoto]

(When all initial enemies are destroyed / 2 turns after Arad arrives)
 Updated Mission Objectives
   Victory Conditions: Survival of the Tausendfuessler
   Failure Conditions: 1) The Tausendfuessler is destroyed
                       2) Any allied unit is destroyed

 Mastery Conditions: The Tausendfuessler does not receive any damage

(When the Tausenfuessler is within 5 turns of the southern edge)
 Enemy Reinforcements:
   Graterkin (150000HP) [Mekibos]

(After Graterkin arrives)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Any allied unit is destroyed


Items:
 Repair Kit              (Gunsect)
 Repair Kit              (Gunsect)
 Propellant Tank         (Gunsect)
 Servo Motor             (Huckebein Mark II M)
 Critical Up, Range Down (Huckebein Mark II M)
 Range Up, Ammo down     (Huckebein Mark II M)

-
The first part is easy, a little more annoying if you want to keep the
Boost Hammer that Arado has, but still relatively easy. First, only Arad may
destroy the Gunsects, Radha may hurt them but not destroy them, so just in
case, don't use the Twin Beam Cannons, the G.Railgun is good enough for
the counter attack. Cast Concentrate/Focus then move south and counterattack
everything with a weak attack. (Move south to prepare for the Battle Mastery,
trust me, it's very annoying.)

When Arad arrives, he should have a bunch of weakened enemies to deal with.
Keep moving Radha south and have Arad counterattacking everything. He only
has 1-4 attack range so do one side then the other, if you stay in the middle
you might not get it done in time. It is highly recommended that you land the
final blow on Player Phase. Otherwise the MP Huckes get a headstart.

When both sides get reinforcements move up, but don't let the AM Gunner get
too far ahead, it's rather soft. There will be Huckes that will just ignore
you and head for the Tausenfuessler, most of them are in the middle. The rest
will aim for your units. Take out the one that ignore you, or atleast try to
take out as many as you can. You'll likely be relying on the Tausendfuessler
dodging the attacks, (it actually has about a 50% rate to dodge) so make sure
to quick save often.

After he reaches close to the edge, Mekibos will arrive to give you hell, just
ignore him for now and finish off the rest of the MP Huckes for some items.
After you finish off the Huckebeins, feel free to try and reduce Mekibos to 80%
HP tend the stage. You can also just wait 5 turns for Ryoto to sortie in the
Huckebein Mark III to hold him off while your units retreat.
-

Bonus Items:
 Boost Hammer*
 *If requirements were met

-------------------------------------------------------------------------------

Scenario 24

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied units is destroyed

 Mastery Conditions: Destroy all enemies by Turn 3 Player Phase

Starting Ally Forces:
 Calion          [Sleigh]
 Grungust Type 2 [Kusuha]

Starting Enemy Forces:
 Gunsect (4000HP) x20 (Eight Twin Units)

(After all initial enemies are destroyed)
 Enemy Reinforcements:
   Galgau               (170000HP) [Vigagi]
   F-32 Schwert         (3500HP)   x2
   Gunsect              (4000HP)   x13 (Four Twin Units)
   Land Lion            (4800HP)   x4
   uckebein Mark II M   (5800HP)   x6

(After all initial enemies are destroyed)
 Ally Reinforcements:
   Calion                    [Ibis]
   Huckebein Mark III Trombe [Ratsel]

(After all initial enemies are destroyed)
 NPC Reinforcements:
   Ladybug

(After Ally Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: The Ladybug reaches the designated point
   Failure Conditions: 1) The Ladybug is destroyed
                       2) Any allied units are destroyed

-
Kusuha and Sleigh can easily take care of the initial Gunsects, as long as you
cast Guard/Iron Wall and Focus/Concentrate, it should be fine. Though you'll
need to make Sleigh move further back for the four in the rear. Try and finish
off the last Gunsect on the Player Phase, you have something to protect so it
becomes a horrible mess if you give the enemy reinforcements an extra turn.

'Mystery Gourmet' arrives to help out the situation, and what you do with him
also helps with a secret unit. You need Ratsel to get 35 kills by the time you
clear the next stage if you want to get another Huckebein Mark III. Of course
thats not the only requirement, it's rather long. Ratsel starts with 17, so
you only need 18 more, and I actually managed to get him to 35 on this stage
alone. I moved him in range for the Twin Gunsects and three of the Land Lions
and thats +11 to his kills right there. Make sure to cast Focus on him every
turn since Vigagi will only go for him. (Quick save too)

On the Ladybug's side, becareful with Ibis, she's extremely fragile and can't
dodge too well either. Keep her near the Ladybug and have Sleigh zoom back to
help out. If the Ladybug gets the trouble you can heal it with either Ibis
or Ratsel.

After Rastel is done on the other side move him back to help out and to get his
kill count higher as well. It should be fine if you didn't finish off the
initial gunsects on the Enemy Phase, the stage ends when the Ladybug reaches
the designated point.
-

Bonus Items:
 Big Generator
 Solar Panel
 Hybrid Armour
 Tesla Drive
 Rectangular Launcher
 M13 Shotgun
 Mind Boost
 Shishiou Blade*
 *If requirements were met on scenario 18

P.S. If you got the items from the Inspectors, you should really put them on
    Ibis, she'll need it for the next stage. If you didn't get the Inspector
    items, well then you'll probably lose out on a Tesla Drive.

-------------------------------------------------------------------------------

Scenario 25

Mission Objectives
 Victory Conditions: Defeat Sleigh
 Failure Conditions: Ibis is defeated

Starting Ally Forces:
 Calion [Ibis]

Starting Enemy Forces:
 Calion (20000HP) [Sleigh]

(After Sleigh leaves)
 NPC Reinforcements:
   Ladybug

(After Sleigh leaves)
 Enemy Reinforcements:
   F-32 Schwert (3500HP) x9
   Guarlion     (5200HP) x8
   Land Lion    (4800HP) x2 (One Twin Unit)

(After Sleigh leaves)
 Ally Reinforcements:
   Grungust Type 2           [Kusuha]
   Huckebein Mark III Trombe [Ratsel]

(After Ally Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) The Ladybug is destroyed
                       2) Any allied units are destroyed

 Mastery Conditions: Within four turns after Sleigh leaves, clear the map

(When 12 enemies are destroyed)
 Ally Reinforcements:
   Cybuster

Items:
 Tesla Drive          (Calion [Sleigh])
 SP Drink             (Guarlion)
 Will Up, Attack Down (Guarlion)
 Repair Kit           (F-32 Schwert)
 Critical Up          (F-32 Schwert)

-
Sleigh drops a Tesla Drive here, but even with all the Inspector items it'll
require a bit of soft resetting to destroy her Calion. So if you don't have the
items, well you might as well just get Ibis destroyed to advance the events.

Lots of grunts arrive after either destroying Sleigh or being massacred by her.
This is the last chance to get Ratsel up to 35 kills, though you only have
about four turns to accomplish it. But if you got most of them on the previous
scenario, it should be no problem.

Cast Guard and Strike on Kusuha (you'll need strike to hit the planes) and move
to the southern batch, and move Ratsel to the western batch. Once you destroy
enough enemies Cybuster will arrive to help, send him to whoever needs help
finishing off the enemies by the turn limit. Clear out all the grunts to finish
the scenario.
-

Bonus Item:
 Grungust Unit 2

P.S. If you got the Boost Hammer, equip it on Arad's Arblade, and you might as
    well equip some items that raise the unit's mobility.

-------------------------------------------------------------------------------

Scenario 26

Mission Objectives
 Victory Conditions: Move Arad next to the Wild Falken
 Failure Conditions: 1) Wild Falken is destroyed
                     2) Any allied unit is destroyed

Starting Ally Forces:
 Angelg  [Lamia]
 Arblade [Arado]

Starting Enemy Forces:
 Wild Falken      (34000HP) [Seolla]
 Gespenst Mark II (8280HP) x5

(After Arad moves next to Seolla)
 Enemy Reinforcements:
   Rathgrith        (44000HP) [Axel]
   Gespenst Mark II (8280HP)  x12 (Four Twin Units)
   Land Lion        (4800HP)  x10 (Five Twin Units)
   R-Ein            (7600HP)  x5
   Randgrith        (8500HP)  x2
   (Two Twin Units of R-Ein/Randgrith)

(Three turns after Arad moves next to Seolla)
 Ally Reinforcements:
   Hagane      [Daitetsu]
   Hiryuu Kai  [Lefina]
   Shirogane   [Lee]
   Alteisen    [Kyosuke]
   Weissritter [Excellen]
   Eleven Units of Choice

(Three turns after Arad moves next to Seolla)
 Enemy Reinforcements:
   Zweizergain (320000HP) [Vindel]

(After Ally Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Any allied battleship is destroyed

   Mastery Conditions: Within 2 turns of the Zweizergain's arrival, destroy
                       all enemies with exception of the Zweizergain.

Items:
 Dual Sensor     (Gespenst Mark II)
 SP Drink        (Land Lion)
 Propellant Tank (R-Ein)

-
There are two secrets on this stage, one is the first part of the Wild Wurger L
and the other is the 2nd part of either the Ash Saber or Vysaga. The first
part of this scenario deal with the former. You need to have Arado destroy 4
Gespenst before Seolla moves next to him. (Might as well go for all 5.)

Don't move into Seolla's movement range else she'll move right next to Arad,
be two squares away from her furthest movement range and start blasting the
Gespenst. She'll be able to shoot you now, but atleast she won't move next to
you. You can use Lamia to weaken some but make sure Arad gets the finishing
blow. Once you deal with all the Gespensts, move Arad next to Seolla to move
on to the next part of the scenario.

Axel arrives with a ton of grunts that don't do much for now under Axel's order
of letting him duel Lamia. Now comes part 2 for the Ash Saber/Vysaga, if you
want the Ash Saber, you need to have two and only two battle encounters with
Axel, and for the Vysaga it's one battle encounter. Basically, for the Ash
Saber, attack Axel once, and let him attack you on the counter attack, which is
two encounters. For the Vysaga, don't attack him, let him attack you for one
battle encounter. Afterwards run away so he can't attack you again. In the mean
time Arad can do whatever he wants just as long as he doesn't die since he's
underfire constant from the Falken.

After three turns, your forces arrive with way too many units and not enough
space to deploy all of them (the ones I wanted to anyways). Zweizergain arrives
as well and the Mastery Condition is finally revealed. Just ignore him and
destroy everything else, which should finish the scenario.
-

-------------------------------------------------------------------------------

                                 -----------
                                 Route Split
                                 -----------
         -Aviano-                     |           -Izu-
                                      |
         Daitetsu (Hagane)            |           Lefina   (Hiryuu Kai)
         Arado    (Arblade)           |           Bullet   (Huckebein MKII)
         Ibis     (Astelion)          |           Excellen (Weissritter)
         Irm      (Grungust)          |           Katina   (Gespenst MKII)
         Kai      (Gespenst MKII)     |           Kusuha   (Grungust Type 2)
         Latooni  (Huckebein MKII M)  |           Kyosuke  (Alteisen)
         Leona    (Huckebein)         |           Lamia    (Angelg)
         Radha    (Schutzwald)        |           Masaki   (Cybuster)
         Rai      (R-2 Powered)       |           Rio      (AM Gunner)
         Ryusei   (R-1)               |           Russell  (Gespenst MKII)
         Viletta  (Gespenst Type R)   |           Ryoto    (Huckebein MKIII)
         (Wildraubiter)               |           Ryuune   (Valsione)
         (Wildschwein)                |           Tasuku   (Giganscudo Duro)
         (Guarlion Custom)            |           (Armourlion)
                                      |           (F-32 Schwert Kai)
                                      |           (Grungust Unit 2)


On the Aviano route, you get the chance to get Arado kills up 50, but you still
have two scenarios after the split where you get the chance to get it to 50.
You can also work on Kai's kill count despite that his secret is due on stage
40.

On Izu route, you get to work on Lamia's kill count, which you need to get up
to 55 by the time you clear 31. Also the levels of Bullet, Kusuha, Tasuku,
Leona, Ryoto and Rio, have to equal 185 when combined by stage 40, a chance to
work on that too on both routes.

As for the Raven units, you get a chance for them on both routes so thats no
problem.

-------------------------------------------------------------------------------

Scenario 27
Aviano Route

Mission Objectives
 Victory Conditions: Destroy the Randgriths without your forces going past the
                     city wall.
 Failure Conditions: 1) Failure to complete the Victory Condition within five
                        turns
                     2) Any allied unit moves past the wall
                     3) Allied Battleship is destroyed

 Mastery Conditions: Destroy all Randgriths within four turns

Starting Ally Forces:
 Hagane [Daitetsu]
 Seven untis of choice

Starting Enemy Forces:
 Rhinoceros   (42000HP) [Archibald]
 R-Ein        (32000HP) [Yuuki]
 R-Ein        (32000HP) [Carla]
 Killer Whale (32000HP)
 Rhinoceros   (32000HP) x3
 Barrelion V  (8600HP)  x4 (Two Twin Units)
 Land Lion    (5500HP)  x4 (Two Twin Units)
 Randgrith    (9350HP)  x10
 Sea Lion     (4600HP)  x2
 Sorpresa     (3700HP)  x3 (One Twin Unit)

(When Victory Condition is met)
 Ally Reinforcements:
   Fairlion Type G [Shine]
   Fairlion Type S [Latooni]
   R-1             [Ryuusei]
   R-2 Powered     [Rai]

(When Victory Condition is met)
 Enemy Reinforcements:
   Barrelion V     (8600HP)  x4 (Two Twin Units)
   Heavy Barrelion (10890HP) x4 (Two Twin Units)
   R-Ein           (7600HP)  x8 (Three Twin Units)


(After Ally Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy Archibald's Rhinoceros
   Failure Conditions: 1) Latooni, Shine or Rai are defeated
                       2) Allied battleship is destroyed

Items:
 Terrian Adaptation Water Up (R-Ein)
 Hit Up, Critical Down       (Rhinoceros)
 Biosensor                   (R-Ein [Yuuki])
 A-Adapter                   (R-Ein [Carla])

-
You're not allowed to fight over the city, which makes the battle mastery in
this scenario a tad bit annoying. At any rate, the Randgriths don't move on the
first enemy phase, but they will on the 2nd enemy phase as long as you're not
already in their range. The Randgriths have a range of 1-8, so as long as
you're 9 squares away, they'll move to you on the 2nd turn. Just clean them up
for the battle mastery when they do move towards you.

Afterwards reinforcements arrive in the form of the uhh...Fairlions, oh yeah,
R-1 and R-2 as well. I really have no words for the Royal Heart Breaker either,
it's well....just watch it.

Anyways, With Concentrate on, only Archibald has a chance to hit them, everyone
else gets 0%. Most of their attacks will drain up EN real quick so send a few
units to help. But, leave Archibald, Yuuki and Carla alone until you have
destroyed all the other enemy units. If any of them are knocked below 70% HP
then all enemy units retreat.

Also, this is the last step in getting the Raven Units just destroy either
Carla or Yuuki, which is rather easy. Despite the fact that they retreat at
70%HP (22400HP) Twin Kai with Irm and a Souled Calamity Blade along with
whatever Kai is with will do. If you don't have any faith in Kai, you can
support it with a R.H.B.
-

Bonus Items:
 Hachimaki
 Boosted Rifle
 20000 Credits

-------------------------------------------------------------------------------

Scenario 28
Aviano Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

 Mastery Conditions: Clear the map within 8 turns

Starting Ally Forces:
 Shirogane [Lee]

Starting Enemy Forces:
 Rhinoceros (32000HP) x2

(When Lee reaches the southern island)
 Enemy Reinforcements:
   Calion          (20000HP) [Sleigh]
   Rathgrith       (44000HP) [Echidna]
   Land Lion       (5520HP)  x4 (Two Twin Units)
   Gespenst Mark II(8510HP)  x10 (Four Twin Units)
   R-Ein           (7600HP)  x5 (Two Twin Units)
   Randgrith       (9350HP)  x5 (One Twin Unit)
   Solpresa        (3700HP)  x2

(When Lee reaches the southern island)
 Ally Reinforcements:
   Astelion [Ibis]

(When Ibis reaches 20%HP / Two turns after Ibis arrives)
 Ally Reinforcements:
   Hagane [Daitetsu]
   Ten Units of Choice

(When the Hagane arrives)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Allied battleship is destroyed

Items:
 Multisensor (Rhinoceros)
 SP Drink    (Rhinoceros)
 Biosensor   (Rathgrith [Echidna])

-
Move Lee to the southern Island to bring out the reinforcements and Ibis. The
fastest way to bring out your forces is to get Ibis down to 20%HP or lower, but
if your Astelion is unupgraded, the Calion can destroy it with one hit and it
takes two defended hits to get Ibis down to 20%. So you might as well wait out
the two turns, you just have to rush to finish the Mastery Condition.

Once your forces arrive waste no time in rushing up to take them out. Move Ibis
back to your main force as well. If you've run out of time by the begining
of turn 8, aim for Echidna, if she retreats so will everything else, and it
will also net you the battle mastery.

It's not hard to get the item Echidna drops, she retreats at 30%HP (13200HP)
which should be easy by now.
-

-------------------------------------------------------------------------------

Scenario 29
Aviano Route

Mission Objectives
 Victory Conditions: Reduce the Wild Falken to 90% HP or under
 Failure Conditions: 1) Arado is defeated
                     2) Wild Falken is destroyed

 Mastery Conditions: Clear the map by Turn 5 Player Phase

Starting Ally Forces:
 Lion Type F [Arado]

Starting Enemy Forces:
 Wild Falken [Seolla]

(When Arad is reduced to 30% HP / Victory Condition is complete)
 Enemy Reinforcements:
   R-Ein     (38400HP) [Archibald]
   Barrelion (7800HP)  x1
   Guarlion  (5200HP)  x5 (Two Twin Units)
   Land Lion (5760HP)  x6 (One Twin Units)
   Randgrith (9350HP)  x2
   Sorpresa  (5760HP)  x7 (Three Twin Units)

(When Arad is reduced to 30% HP / Victory Condition is complete)
 Ally Reinforcements:
   Hagane [Daitetsu]
   Astelion [Ibis]
   Fairlion Type G [Shine]
   Fairlion Type S [Latooni]
   R-1             [Ryusei]
   R-2 Powered     [Rai]
   Wild Wurger     [Arado]
   Five Units of choice

(After Ally Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Reduce the Wild Falken to under 30%
   Failure Conditions: 1) Wild Falken is destroyed
                       2) Arado or Latooni is defeated
                       3) Allied battleship is destroyed

(After Seolla retreats)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Arado or Latooni is defeated
                       2) Allied battleship is destroyed

Items:
 High Efficiency Radar (R-Ein [Archibald])
 Cartridge             (Randgrith)
 Repair Kit            (Barrelion)
 Attack Up             (Guarlion)
 Critical Up, Hit Down (Sorpresa)

-
Despite what the Victory Condition says, you can also advance the events by
getting Arad down to 30% HP, which is easier than getting Seolla down to
90%HP. Move north three panels and attack Seolla on turn 2 Player Phase,
which should be enough to get Arad down to advance the scenario.

At this point you can just clean up now. Just knock Seolla down to below 30% HP
to force her to retreat, then concentrate on Archibald who doesn't retreat. Of
course you can finish off whoever you want first.
-

-------------------------------------------------------------------------------

Scenario 30
Aviano Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Arad or Latooni is defeated
                     2) Allied battleship is destroyed

 Mastery Conditions: Shoot down 15 enemy units within three turns

Starting Ally Forces:
 Hagane          [Daitetsu]
 Fairlion Type S [Latooni]
 Wild Wurger     [Arad]
 Nine Units of Choice

Starting Enemy Forces:
 Rhinoceros           (32000HP) x3
 Barrelion V          (9900HP)  x8 (Four Twin Units)
 Guarlion             (5200HP)  x4
 Land Lion            (5760HP)  x4 (Two Twin Units)
 Randgrith            (9350HP)  x6 (Two Twin Units)
 Type-71 Tank Bardong (3480HP)  x6

(After 15 enemies are destroyed)
 Enemy Reinforcements:
   Barrelion       (9660HP)  x4 (Two Twin Units)
   Fylgia          (5040HP)  x4
   Guarlion        (7130HP)  x4 (Two Twin Units)
   Heavy Barrelion (10385HP) x2
   Land Lion       (5760HP)  x6 (Two Twin Units)

(When all enemies are destroyed)
 Enemy Reinforcements:
   Rapiecage (120000HP) [Ouka]

(When the Rapiecage arrives)
 Updated Mission Objectives
   Victory Conditions: Reduce the Rapiecage to under 70% HP
   Failure Conditions: 1) Arad or Latooni is defeated
                       2) Allied battleship is destroyed

(When the Rapiecage is below 70%HP)
 Enemy Reinforcements:
   Bergelmir (110000HP) [Thurisuz]

(When the Bergelmir arrives)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Arad is defeated
                       2) Allied battleship is destroyed

-
The Mastery isn't too hard, just smash your way through two sets of enemies,
fight off the 2nd batch from the buildings that give bonuses. You'll need all
the EN you can save.

Now prepare for Ouka in her new Rapiecage, what make it even worse is that she
casts Strike (Lockon), Alert (Flash) and Focus (Concentrate) every single turn.
Though she only aims for Arado, so cast Resolve (Endure) on Arad to hold her
off. Waste an attack on her then pound her a bit with anyone that has Alert
or Resolve. You'll need to reduce her to 84000HP but do not spend all your SP
once you force Ouka to retreat, you'll have one of the Machine Children to
play with.

You can wait five turns and he'll retreat, or you can quickly knock him down
to 80% HP to force him to retreat. He does the whole Strike, Alert and Focus
thing so you need to apply the same tactics that you used for Ouka to him. If
you don't have any SP to accomplish this, you might as well run away from him
for five turns. Either way the scenario will end when he retreats.
-

Bonus Items:
 Big Generator
 Apogee Motor
 Mega Booster
 Armour Breaker

-------------------------------------------------------------------------------

Scenario 27
Izu Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Kyosuke is defeated
                     2) Allied Battleship is destroyed

 Mastery Conditions: Complete the Victory Condition within four turns

Starting Ally Forces:
 Hiryuu Kai  [Lefina]
 Alteisen    [Kyosuke]
 Weissritter [Excellen]
 Ten Units of choice

Starting Enemy Forces:
 Gespenst Mark II (6900HP) x19 (Five Twin Units)
 Sorpresa (3700HP) x4
 (Four Twin Untis of Gespenst/Sorpresa)

(When all enemies are destroyed)
 Enemy Reinforcements:
   Thrudgelmir (160000HP) [Wodan]

(4 turns after Wodan arrives)
 Ally Reinforcements:
   Grungust Type 3
   Huckebein Mark III [Ratsel]

(After Ally Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Reduce the Thrudgelmir to under 40% HP
   Failure Conditions: 1) Ratsel or the Type 3 is destroyed
                       2) Allied battleship is destroyed
Items:
 Propellant Tank             (Gespenst Mark II)
 Terrian Adaptation Water Up (Gespenst Mark II)
 Servo Motor                 (Gespenst Mark II)
 Hit Up, Critical Down       (Gespenst Mark II)

-
Thrash the Gespensts, they should only be a minor thorn in your side when they
support defend each other but that can be overcome with some ALL attacks.
Build up Will for all those who need it, since this is the only batch of
enemies and you'll need your strongest attacks later.

Once they're all down, Wodan will arrive and he'll be a real pain. Don't attack
him yet, instead just wait four turns. You can also get his HP down to 60% to
force the event, but he'll just cast Guts and regen everything he's lost so it
ends up being a giant waste of SP and EN. Spend the next 4 turns setting up on
the buildings around him, he'll also target Kyosuke which is a problem if you
haven't upgraded, have him on the buildings, cast concentrate every turn and
just hope for the best. (Translation: Quick save abuse)

After your reinforcements arrive in four turns, you need to take him down to
40% HP, which is rather hard considering he regens 30% of his HP every turn.
Though it's possible to just wait another four turns for him to leave, there is
no fun just doing that. It's possible to take him down to 64000HP in one turn
if you go all out and abuse everyone's support attack for extra damage.
Whichever method you decided to go with, the stage ends when Wodan retreats.
-

-------------------------------------------------------------------------------

Scenario 28
Izu Route

Mission Objectives
 Victory Conditions: Any allied unit moves next to the Tausendfuessler
 Failure Conditions: 1) Tausendfuessler is destroyed
                     2) Any allied unit is destroyed

 Mastery Conditions: Complete the Victory Objective within four turns

Starting Ally Forces:
 Grungust Type 3         [Bullet]
 Huckebein Gunner Type L [Ryoto]
 Tausendfuessler

Starting Enemy Forces:
 R-Ein       (32000HP) [Archibald]
 Lion Type V (6000HP)  x2 (One Twin Unit)
 Lion Type F (4200HP)  x4
 Land Lion   (4800HP)  x4
 Guarlion    (6200HP)  x4
 (Four Twin Units with Lion Type F/Land Lion)

 Einst Gemuet (10000HP) x6
 Einst Glied  (6800HP)  x6
 (Six Twin Units with Einst Gemuet/Einst Glied)

Starting NPC Forces:
 Randgrith [Carla]
 Rathgrith [Yuuki]

(When an allied unit moves next to the Tausenfuessler)
 Enemy Reinforcements:
   Personlichkeit (135000HP) [Alfimi]

(After Alfimi arrives)
 Updated Mission Objectives
   Victory Conditions: Destroy the Personlichkeit
   Failure Conditions: 1) Tausendfuessler is destroyed
                       2) Any allied unit is destroyed

(Five turns after Alfimi arrives)
 Enemy Reinforcements:
   Einst Gemuet  (10000HP) x5
   Einst Glied   (6800HP)  x9
   Einst Knochen (5000HP)  x10
   (Eight Twin Units of Einst Glied/Einst Knochen)

(Five turns after Alfimi arrives)
 Ally Reinforcements:
   Ryukooh    [Kusuha]
   Hiryuu Kai [Lefina]
   Eight Units of Choice

(After Ally Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Tausendfuessler is destroyed
                       2) Allied battleship is destroyed

Items:
 SP Drink    (Einst Gemuet/Einst Glied)
 Servo Motor (Einst Gemuet)

-
This is also part of getting the Ravens, according to the information thats
floating around, you need to complete the battle mastery without destroying
any DC units. As you can see, with four Guarlions guarding the Tausendfuessler
it's not going to be an easy task. You however, can get the Einst to do the
dirty work for you but this will require a bit of luck. I didn't even bother
to attack anything on this stage, but the easiest way to open a slot next
to the Tauseenfuessler is as follows.

Move Ryoto directly west, then cut to the southwestern corner in the following
turns. Why? The two Einst closest to the Guarlions will follow you no matter
where you are. So you need to get past the Guarlions for them to move towards
you in range of the Guarlions. (Guarlions will attack them but won't move,
Einst will only go after you.) Once you get an open slot, move next to it to
advance the scenario. And it doesn't matter what Bullet and Kusuha do, just
don't attract the attention of the two Einst that you need.

After Alfimi arrives, run around and finish off the Einst ignoring Alfimi
unless you really think you can get her to below 60%HP to force the event
within five turns. Once your reinforcements arrive, clean up the Einst to
finish the stage.
-

Bonus Items:
 Boosted Rifle
 Hachimaki
 Biosensor
 20000 Credits

-------------------------------------------------------------------------------

Scenario 29
Izu Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Kyosuke, Excellen or Lamia is defeated
                     2) Allied Battleship is destroyed

 Mastery Conditions: Clear the map within 10 turns

Starting Ally Forces:
 Hiryuu Kai  [Lefina]
 Alteisen    [Kyosuke]
 Angelg      [Lamia]
 Weissritter [Excellen]
 Eight Units of Choice

Starting Enemy Forces:
 Gespenst Mark II (7400HP) x14 (Three Twin Units)

(When 6 enemies are destroyed)
 Enemy Reinforcements:
   Sorpresa (4440HP) x8 (Two Twin Units)

(When 6 more enemies are destroyed)
 Enemy Reinforcements:
   R-Ein (8360HP) x7

(Guess the pattern (6 enemies))
 Enemy Reinforcements:
   Rathgrith (44000HP) [Echidna]
   Randgrith (8500HP)  x10

(Three turns after Echidna arrives)
 Enemy Reinforcements:
   Soul Gain (150000HP) [Axel]

Items:
 Attack Up             (Gespenst Mark II)
 Cartridge             (Randgrith)
 Repair Kit            (R-Ein)
 Critical Up, Hit Down (R-Ein)
 Biosensor             (Rathgrith [Echidna])
-
Destroy six Gespensts to bring out Sorpresas from the northwestern corner, an
additional six enemies on the kill list means some R-Eins from the northeastern
corner will arrive. Another six enemies will bring out Echidna and some
Rathgriths from the south. Three turns later, Axel sorties, and he'll only
want Kyosuke.

Deal with all the enemies before fighting Axel since he has a 30% HP Regen,
making it impossible to chip him down. Echidna retreats at 30% HP (13200HP)
which is no problem now than you're starting to get Valor on most of your
pilots.

Once everything is taken care of, turn your attention to Axel and knock him
down to 60% HP to end the scenario.
-

-------------------------------------------------------------------------------

Scenario 30
Izu Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Ratsel is defeated

Starting Ally Forces:
 Huckebein Mark III Trombe [Ratsel]

Starting Enemy Forces:
 Silbelwind    (110000HP) [Aguija]
 Killer Whale (32000HP) x2
 Garoika      (4400HP)  x7 (Two Twin Units)
 Sea Lion     (4600HP)  x8 (Four Twin Units)

(Eight Units are destroyed)
 Enemy Reinforcements:
   Guarlion (5200HP) x12 (Three Twin Units)

(2 turns after Enemy Reinforcements arrive / 16 enemies are destroyed)
 Ally Reinforcements:
   Hiryuu Kai [Lefina]
   Cybuster   [Masaki]
   Valsione   [Ryuune]
   Eight units of choice

(2 turns after Enemy Reinforcements arrive / 16 enemies are destroyed)
 Enemy Reinforcements:
   Barrelion V      (9900HP)  x3
   Gespenst Mark II (8140HP)  x9 (Four Twin Units)
   Guarlion         (5200HP)  x5
   Heavy Barrelion  (10890HP) x2
   Lion Type V      (5400HP)  x4
   Sea Lion         (4600HP)  x7 (One Twin Units)

(After Ally Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Allied battleship is destroyed

   Mastery Conditions: Destroy the Silbelwind

Items:
 High Efficiency Radar (Silbelwind [Aguija])
 Hybrid Armour         (Killer Whale)
 Multisensor           (Killer Whale)

-
No turn limit here you're free to take your time. You'll start out with just
Ratsel here, so cast concentrate and start taking out enemies. Eventually Shuu
will arrive and destroy everything but Silbelwind and the Killer Whales. Too
bad he'll leave along with Ratsel. Though Augija will bring out more fodder for
you to destroy.

Start taking them out to build up Will and maybe Lamia's kill count if she
needs it. Once everything is gone, concentrate on Silbelwind, remember to cast
Strike/Lockon since she has Bunshin/Double Image. She'll retreat at 15% HP
(22000HP) but thats no problem at this point, you should know what to do.
Destroy her for the mastery and to end this scenario.
-

Bonus Items:
 Large Generator
 Apogee Motor
 Mega Booster
 Armour Breaker

P.S. Equiping a nice melee weapon like the Shishiou Blade, G Impact Stake or
    the Boost Hammer on Excellen makes the next stage go by a bit easier.
    (Some items that help her mobility also helps.)

-------------------------------------------------------------------------------

Scenario 31

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

Starting Ally Forces:
 Weissritter [Excellen]

Starting Enemy Forces:
 Einst Knochen (5000HP)

(When the initial enemy is destroyed / Turn 2 Enemy Phase)
 Enemy Reinforcements:
   Einst Knochen (5000HP) x4

(When all enemy reinforcements are destroyed / Turn 3 Enemy Phase)
 Enemy Reinforcements:
   Einst Glied (6800HP) x9

(When all Einst Glied are destroyed / Turn 4 Enemy Phase)
 Enemy Reinforcements:
   Einst Gemuet  (10000HP) x5

(Player Phase after the Einst Gemuet arrive)
 Ally Reinforcements:
   Astelion [Ibis]
   Angelg   [Lamia]
   Cybuster [Masaki]
   Valsione [Ryuune]

(When all Einst Gemuet are destroyed / Turn 5 Enemy Phase)
 Enemy Reinforcements:
   Personlichkeit (135000HP) [Alfimi]
   Einst Eisen    (9000HP)   x11 (Five Twin Units)

 Mastery Conditions: Destroy all enemies with exception to the Personlichkeit
                     by Turn 7 Player Phase

(Turn 6 / Alfimi is lowered to 90%HP)
 Ally Reinforcements:
   Alteisen [Kyosuke]

Items:
 Range Up, Attack Up       (Einst Glied)
 Weapon Breaker            (Einst Gemuet)
 Terrian Adaptation Sky Up (Einst Eisen)

-
This scenario will be much easier if Excellen has a nice strong melee weapon
otherwise you'll likely run out of ammo, also some Einst tend to try and move
right up to her.

You'll have about four waves of Einst until some of your reinforcements arrive
to help. Remember you only have 7 turns for the Mastery so you can't exactly
take your time. Once Alfimi arrives, it'll finally show you the Mastery
Condition, so get to work. You have 2-3 turns to take down 11 Einst Eisens,
which again, Isn't all too hard if Excellen has good melee weapon. Make use of
Ibis and Ryuune's assist attack as well. Just remember that all the Einst will
aim for Excellen (Alfimi will aim for Kyosuke when he arrives.) So keep her
Focus up.

Also remember that this is the last scenario in where you can get Lamia's Kill
Count up to 55 for the Ash Saber/Vysaga. If you haven't gotten it, she better
be close, since you don't get much of a chance to get her kills up.

Once you get the battle mastery, keep Resolve up on Kyosuke and wait til Turn 9
Enemy Phase for Alfimi to leave. She'll also leave if you can get her HP down
to 60% (81000HP). Take the weapons and items off the units that were sortied
on this stage and put it on someone that needs it for the next scenario, since
you won't be able to sortie the units that were out on this scenario.
-

-------------------------------------------------------------------------------

Scenario 32

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Ryusei, Rai, or Aya are defeated
                     2) Any allied battleship is destroyed

 Mastery Conditions: Clear the Map within 9 turns

Starting Ally Forces:
 Hagane                 [Daitetsu]
 Hiryuu Kai             [Lefina]
 Huckebein Boxer Type L [Ryoto]
 R-1                    [Ryusei]
 R-2 Powered            [Rai]
 R-3 Powered            [Aya]
 Nine units of choice

Starting Enemy Forces:
 Einst Eisen   (9000HP)  x11
 Einst Gemuet  (10000HP) x3
 Einst Glied   (6800HP)  x4
 Einst Knochen (5000HP)  x3

(After destroying four enemies)
 Enemy Reinforcements:
   Einst Glied   (6800HP)  x6
   Einst Knochen (5000HP)  x6

(After destroying sixteen enemies)
 Enemy Reinforcements:
   Einst Glied   (6800HP)  x6
   Einst Knochen (5000HP)  x6

(After destroying twenty eight enemies)
 Enemy Reinforcements:
   Einst Eisen   (9000HP)  x3
   Einst Gemuet  (10000HP) x3

(After all enemies are destroyed)
 Enemy Reinforcements:
   Einst Regisseur (250000HP)

-
Prepare for waves and waves of Einst, which also means loads and loads of
status effects. The Einst Eisens to the south are the only batch that will
every be there, the rest arrive from the north. So just send a few strong units
to deal with the Einst to the south and have everyone head north.

Next part is very very simple, smash everything that moves. After destroying
a certain number of Einst, more and more will arrive, use the buildings for
cover and regeneration while destroying them.

After you get to the end, it's time to play with the director, not to worry
it's not very hard. Drain about 80% HP off of it and you'll get the SRX (about
time) to help. He regenerates so chip his HP to about 80% again to end the
scenario.
-

Bonus Items:
 Hybrid Armour
 Multisensor
 AB Field
 Hyper Beam Cannon
 Rectangular Launcher
 Energy Taker+
 Energy Drain+
 80000 Credits

-------------------------------------------------------------------------------

Scenario 33

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied battleship is destroyed

 Mastery Conditions: Destroy all enemies with exception to Thrudgelmir and
                     Rathgrith within three turns

Starting Ally Forces:
 Hagane      [Daitetsu]
 Hiryuu Kai  [Lefina]
 Alteisen    [Kyosuke]
 Weissritter [Excellen]
 Thirteen units of choice

Starting Enemy Forces:
 Rathgrith        (44000HP)  [Echidna]
 Thrudgelmir      (160000HP) [Wodan]
 Fylgia           (4620HP)   x4
 Gespenst Mark II (7935HP)   x10 (Four Twin Units)
 R-Ein            (8360HP)   x8
 Randgrith        (9350HP)   x4

Items:
 Critical Up, Hit Down       (Randgrith)
 Will Up, Ammo Down          (Gespenst Mark II)
 Cartridge                   (Fylgia)
 Propellant Tank             (R-Ein)
 Terrian Adaptation Water Up (R-Ein)

-
You'll lose Lamia for two stages due to obvious reasons. Also Arado must have
50+ kills by the end of this scenariofor the 2nd part of the Wild Wurger L
secret, assuming you completed the requirement on scenario 26.

This scenario is rather simple and short, three turns to destroy all the grunts
while ignoring Wodan and Echidna. Once all enemies except Wodan and Echidna
are destroy, the scenario ends.
-

-------------------------------------------------------------------------------

Scenario 34

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

 Mastery Conditions:

Starting Ally Forces:
 Huckebein Mark II M or Wild Wurger Type L [Mai]

Starting Enemy Forces:
 Killer Whale (32000HP)
 Guarlion     (6200HP)  x10

(Five enemies are destroyed / Mai is reduced to 40% HP / Turn 5)
 Enemy Reinforcements:
   Rapiecage (120000HP) [Ouka]

(Five enemies are destroyed / Mai is reduced to 40% HP / Turn 5)
 Ally Reinforcements:
   Fairlion Type S [Latooni]
   R-1             [Ryusei]
   R-3 Powered     [Aya]
   Wild Wurger     [Arad]

(2 turns after Ally Reinforcements arrive)
 Ally Reinforcements:
   R-Gun Powered [Viletta]
   R-2 Powered*  [Rai]
   SRX           [Ryusei]

   *Forms SRX

(2 turns after Ally Reinforcements arrive)
 Enemy Reinforcements:
   Wild Falken     (34000HP) [Seolla]
   Guarlion        (7130HP)  x7 (Three Twin Units)
   Heavy Barrelion (11385HP) x8
   Sea Lion        (5290HP)  x3 (One Twin Unit)

(After Ally Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies with exception to the Rapiecage and
                       Wild Falken
   Failure Conditions: 1) Any allied unit is destroyed
                       2) Rapiecage is destroyed
                       3) Wild Falken is destroyed

   Mastery Conditions: With exception to the Killer Whale, Wild Falken and
                       Rapiecage, destroy nine enemies within two turns of
                       the arrival of the 2nd batch of Ally Reinforcements.
                       (The enemies destroyed before the mastery is revealed
                       do not count toward the kill count.)

(Mastery conditon is completed / Three turns after SRX Forms)
 Ally Reinforcements:
   Hagane     [Daitetsu]
   Hiryuu Kai [Lefina]
   Nine Units of choice

(After Battleships arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Arad, Latooni, Ryusei, Viletta or Mai are defeated
                       2) Any allied battleship is destroyed

Items:
 High Efficiency Radar (Wild Falken [Seolla])

-
If Mai deploys in the Wurger L you'll need to complete a certain task on this
scenario to keep it, so quick save now in case something screws up. You need to
advance the events by destroying five enemies instead of the two other
possibilities to keep the Type L. Cast Concentrate/Focus and move foward into
the Guarlions. You'll have about a 30% Dodge rate, so if you get hit twice
you'll need to reset. Keep it up and you'll eventually destroy five of them
to advanced the events.

Mai and Aya will be disabled from shock for awhile, so you only have Ryu, Lat
and Arado for a bit. You might want to use the time here to leave a few grunts
weakened to make the battle mastery a bit easier later on.

Once the 2nd group of ally reinforcements arrive, the mastery will be revealed
so lets get a move on it, the SRX will probably be able to fulfill it single-
handedly. Afterward, the rest of your reinforcements arrive and the objectives
change again.

Seolla retreats at 10200HP, so make sure to lower her down before you destroy
her for a High Efficiency Radar. Leave Ouka for last, since lowering her to
50% HP will end the stage.
-

Bonus Items:
 Repair Kit
 Super Repair Kit
 SP Drink

 Wild Wurger Type L*
 *If requirements are met

-------------------------------------------------------------------------------

Scenario 35

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

Starting Ally Forces:
 Angelg, Ash Saber or Vysaga [Lamia]

Starting Enemy Forces:
 Soul Gain        (150000HP) [Axel]
 Shirogane        (120000HP) [Lee]
 Trilobite        (100000HP)
 Fylgia           (4830HP)   x5
 Gespenst Mark II (7590HP)   x6
 R-Ein            (8360HP)   x5

(Turn 3)
 Ally Reinforcements:
   Gespenst Type RV          [Gilliam]
   Grungust Type 3
   Huckebein Mark III Trombe [Ratsel]

 Mastery Conditions: Destroy 15 enemy units by turn 6

(Battle Mastery condition is met / Turn 7)
 Enemy Reinforcements:
   R-Ein     (8360HP) x5 (Two Twin Units)
   Randgrith (9350HP) x3
   (Three Twin Units of R-Ein/Randgrith)

(Two turns after Enemy Reinforcements arrive)
 Ally Reinforcements:
   Hagane     [Daitetsu]
   Hiryuu Kai [Lefina]
   Alteisen   [Kyosuke]
   Twelve units of choice

(After Battleships arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Lamia, Kyosuke, Gilliam, Ratsel or the Type 3 is
                          destroyed
                       2) Any allied battleship is destroyed

Items:
 Will Up                      (Fylgia)
 Range Up                     (Gespenst Mark II)
 Terrian Adaptation Ground Up (R-Ein)
 SP Drink                     (R-Ein)
 Biosensor                    (R-Ein)
 High Efficiency Thruster     (Trilobite)

-
The unit Lamia sorties in depends on if you've met the requirements for the
Ash Saber or Vysaga. Either way, the grunts won't attack you for the first
two turns, so move onto a building and start chipping their HP off. You should
just ignore Axel and cast Alert so he doesn't manage to hurt you on the enemy
phase.

Once reinforcements arrive, start killing to aim for the battle mastery, just
remember to put them on buildings for the terrian boost. Once you meet the
mastery requirements, more enemy reinforcements will arrive. At this point
simply just weaken most of the enemies, you'll need the Will for the rest of
the allied reinforcements to take down Axel to 50% HP later. Well, not so much
"need" as "much more convenient."

When your guys arrive, start picking off the weakened enemies and build up
will for anyone that needs it. As stated above, you'll need to knock Axel
down to 50% HP, and his 30% HP Regen make it a bit of a pain. Axel will only
aim for Kyosuke from now on so cast Resolve every turn so Alt doesn't get blown
to bits.

Once everyone else is taken care of, spend a turn or two setting up around Axel
so you can knock down 750000HP in one turn. If you brought the Wurger L out,
let a Stun Shock rip out at the beginning of the turn to immobilize him so you
don't need to worry about his counterattack. If you want to use an Armour
Breaker remember that he has Robot Block and will nullify the effect. You need
to twin whoever has the Armour Breaker up with anyone that has the spirit
command Fury and cast it before you use it. That will ignore his Robot Block
and take off a chunk of his armour. If you're having trouble remember, to make
use of assist attacks to help with the damage. The scenario ends when Axel is
reduced to 50% HP.
-

P.S. Add items that increase mobility on Cybuster, Astelion, R-3 Powered and
    Valsione, it helps for the next stage. While you're at it, add some Armour
    increasing items on the Grungust Type 3.

-------------------------------------------------------------------------------

Scenario 36

Mission Objectives
 Victory Conditions: Masaki or Ibis reach the designated point
 Failure Conditions: 1) Failure to complete the Victory Condition within six
                        turns
                     2) Any allied unit is shot down

 Mastery Conditions: Complete the Victory Condition within four turns

Starting Ally Forces:
 Astelion    [Ibis]
 Cybuster    [Masaki]
 R-3 Powered [Aya]
 Valsione    [Ryuune]

Starting Enemy Forces:
 Barrelion V          (9900HP) x6 (One Twin Unit)
 Garoika              (4625HP) x6 (Two Twin Units)
 Land Lion            (5520HP) x6 (Three Twin Units)
 Huckebein Mark II M  (8500HP) x9 (Three Twin Units)

(When a Barrelion V is destroyed)
 NPC Reinforcements:
   Calion [Sleigh]

(After Sleigh arrives)
 Updated Mission Objectives
   Victory Conditions: Masaki or Ibis reach the designated point</pre><pre id="faqspan-6">
   Failure Conditions: 1) Failure to complete the Victory Condition within six
                          turns
                       2) Any allied unit is shot down
                       3) Sleigh is defeated

(When the Victory Condition is met)
 Ally Reinforcements:
   Hagane [Daitetsu]
   Hiryuu Kai [Lefina]
   Fourteen Units of Choice

(After Battleships arrive)
 Updated Mission Objectives
   Victory Conditions: Hagane or Hiryuu Kai reaches the designated point
   Failure Conditions: Any allied battleship is destroyed

(When either battleship moves close to the designated spot)
 Enemy Reinforcements:
   Garoika         (4810HP)  x10 (Two Twin Units)
   Garoika Nai     (5850HP)  x4
   Heavy Barrelion (11880HP) x4
   Lion Type V     (7200HP)  x6

-
Cast Focus and head straight up, hopefully you have some items that enhance
mobilty since you'll really need it against these enemies. Make a B-line to
the Barrelions and start taking them out, the assist defend will make it a bit
annoying but it's manageable. Once you destroy a Barrelion, Sleigh arrives to,
well I suppose to help, but she'll leave when you reach the spot, which makes
her appearance a bit pointless.

Move either Cybuster or the Astelion on the point and your battleships will
arrive. Theres no hurry to rush to the spots now, so take your time and pick
off all the enemies. Once a battleship reaches the forest more enemies will
arrive to attempt to impede your progress. You're not actually required to move
the battleships to the spot, just finish off all the enemies and they'll
automatically move there, finishing this scenario.
-

-------------------------------------------------------------------------------

Scenario 37

Mission Objectives
 Victory Conditions: Ratsel reaches the designated point
 Failure Conditions: Any allied unit is destroyed

 Mastery Conditions: Complete the Victory Condition within 4 turns

Starting Ally Forces:
 Grungust Type 3
 Huckebein Mark III Trombe [Ratsel]

Starting Enemy Forces:
 Barrelion V          (9900HP) x6
 Gunsect              (5200HP) x4 (One Twin Unit)
 Land Lion            (5520HP) x6 (Two Twin Units)
 Lion Type V          (5940HP) x2
 Huckebein Mark II M  (8160HP) x4
 (Two Twin Units of Barrelion V/Lion Type V)
 (Two Twin Units of MP Huckebein MKII/Land Lion)

(After Victory Condition is met)
 Enemy Reinforcements:
   Galgau               (170000HP) [Vigagi]
   Garoika Nai          (5850HP)   x2
   Guarlion             (7440HP)   x3 (One Twin Unit)
   Huckebein Mark II M  (8160HP)   x6 (Three Twin Units)

(After Enemy Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: The Type 3 is destroyed

(Three turns after enemy reinforcements arrive / Type 3 is lowered to 60% HP)
 Ally Reinforcements:
   Thrudgelmir [Wodan]

(After Wodan arrives)
 Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Any allied unit is destroyed

(One turn after Wodan arrives)
 Ally Reinforcements:
   DyGenGuard*

   *Disabled for two turns

(Two turns after DyGenGuard launches)
 Ally Reinforcements:
   Ausenseiter [Ratsel]
   Hagane      [Daitetsu]
   Hiryuu Kai  [Lefina]
   15 units of choice

(After your battleships arrive)
 Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) DyGenGuard or Ausenseiter is destroyed
                       2) An allied battleship is destroyed

Items:
 Critical Up                  (Huckebein MKII M)
 Barrier Weaken Up, Will Down (Barrelion V)
 Terrian Adaptation Water Up  (Barrelion/Lion Type V)

-
Cast Focus and Accel on Ratsel and move west, remember that he has Hit and Away
so you can use more powerful attacks and move on the same turn. Get both units
on the buildings for the terrian bonus and open up a slot to get Ratsel inside.
Also, if you're going for the bonus Huckebein MKIII, the 2nd requirement is to
obtain the battle mastery for this stage.

Once Ratsel gets inside, Vigagi appears with more grunts, hope you slapped some
items on the Grungust Type 3 when you had the chance to. If you don't casting
Guard can always fix that problem. Hold them off for three turns or get the
Grungust Type 3 to 60% HP and Wodan will arrive to help. And you also get to
control him rather than Wodan being an NPC like in the GBA version. After
another turn, the DyGenGuard will sortie with get an FMV introduction, too bad
it they haven't quite sorted out the kinks yet.

Fight for another two turns until Wodan tosses the Zankantou over, and watch
the following events that take place. Vigagi will retreat when your guys get
there, just clean up and this point, but, if you want another G Impact Stake
and a Neo Chakram Shooter, don't destroy any enemy units with the DyGenGuard.
Simple secret to complete for some good weapons.
-

Bonus Items:
 One-Hit Kill Technique
 Nejirihachimaki
 Dustproof Apparatus
 Tesla Drive S
 Mega Generator
 G Wall
 Repair Kit
 Propellant Tank
 Cartridge
 Super Repair Kit
 SP Drink

-------------------------------------------------------------------------------

Scenario 38

Mission Objectives
 Victory Conditions: Hagane or Hiryuu Kai reach the designated point
 Failure Conditions: 1) Masaki is defeated
                     2) An allied battleship is destroyed

 Mastery Conditions: Clear the stage within nine turns

Starting Ally Forces:
 Hagane     [Daitetsu]
 Hiryuu Kai [Lefina]
 Cybuster   [Masaki]
 Sixteen units of choice

Starting Enemy Forces:
 Silbelwind          (110000HP) [Aguija]
 Killer Whale        (32000HP)  x2
 Rhinoceros          (42000HP)  x3
 Stork               (72000HP)  x2
 R-Ein               (32000HP)  x6 (Four Twin Units)
 Heavy Barrelion     (9900HP)   x2
 Huckebein Mark II M (8500HP)   x5
 Land Lion           (4800HP)   x2
 Sea Lion            (5980HP)   x4 (Two Twin Units)
 Randgrith           (18000HP)  x5
 (Four Twin Units of Huckebein MKII M/ Randgirth)

(When a battleship reaches the shore / Battle encounter with Sibelwind)
 Enemy Reinforcements:
   Drukin (190000HP) [Sikalog]

(After enemy reinforcements arrive)
 Mission Objectives
   Victory Conditions: Destroy all enemies, then move all allied units into
                       the designated point
   Failure Conditions: 1) Failure to complete the Victory Condtion within 11
                          turns of the enemy reinforcements
                       2) An allied battleship is destroyed

(After all enemies are destroyed)
 Mission Objectives
   Victory Conditions: Move all allied units into the designated point
   Failure Conditions: Failure to complete the Victory Condtion within 11
                       turns of the enemy reinforcements
Items:
 Super Repair Kit                 (Rhinoceros)
 SP Drink                         (Stork)
 High Efficiency Targeting Device (Sibelwind [Aguija])
 High Efficiency Targeting Device (Drukin [Sikalog])

-
Simple stage, beat everything up then move into the southeastern corner. Don't
be intimidated by the HP of all the enemies on this stage, as long as you
manage your SP well, there shouldn't be a problem, and make sure to quick save
often, you never know when the RNG will decide to be nasty.

The usual rules apply here, abuse anyone with assist attack, go for the ones
with higher HP and leave the weaker ones for the counterattack, et cetera,
et certa. Once you reach the shores with either of the ships, Sikalog arrives
to be a giant pain in the ass, just ignore him. Both Aguija and Sikalog will
retreat when either of them is reduced to 30% HP. (33000HP for Aguija and
57000HP for Sikalog.) Obviously Aguija is the easier target since she has
less HP and significantly weaker armour, which makes her quite easy to actually
destroy for the item. Aguija shouldn't take very long to deal with once you've
forced the two Inspectors to retreat, you can spend the rest of your SP on the
ships. Gilliam's Gespenst RV is helpful with draining the EN of the Storks
to get rid of their annoying field.

Just remember you need to destroy all enemies and then move to the point
within nine turns for the battle mastery so don't leave someone back near the
shore on turn 8 who can't get to the point in time.
-

-------------------------------------------------------------------------------

Scenario 39

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Yuuki or Carla are defeated

 Mastery Conditions: Destroy all enemies with exception to the Galgau and the
                     Graterkin within five turns

Starting Ally Forces:
 Randgrith or Randgrith Raven [Carla]
 Rathgrith or Rathgrith Raven [Yuuki]

Starting NPC Forces:
 Rhinoceros [Van]
 Land Lion  x4

Starting Enemy Forces:
 Graterkin        (150000HP) [Mekibos]
 Galgau           (170000HP) [Vigagi]
 Barrelion        (8400HP)   x5 (Two Twin Units)
 Garoika Nai      (5625HP)   x4 (Two Twin Units)
 Gespenst Mark II (9250HP)   x8 (Four Twin Units)
 Heavy Barrelion  (11880HP)  x3
 R-Ein            (9500HP)   x4 (Two Twin Units)

(Turn 3)
 Ally Reinforcements:
   Hagane      [Daitetsu]
   Hiryuu Kai  [Lefina]
   Alteisen    [Kyosuke]
   DyGenGuard
   Koryuoh     [Bullet]
   Valsione    [Ryuune]
   Weissritter [Excellen]
   Gilliam's Unit
   Lamia's Unit

(Turn 3)
 Updated Mission Objectives
  Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Yuuki, Carla, Bullet, Kusuha, Kyosuke, Excellen,
                          Lamia, Gilliam or the DyGenGuard is defeated.
                       2) An allied battleship is destroyed

(When Master Condition is completed / Turn 7 Enemy Phase)
 Enemy Reinforcements:
   Shirogane    (144000HP) [Lee]
   Soul Gain    (165000HP) [Axel]
   Weiss Saber  (126500HP) [Lemon]
   Thrudgelmir  (200000HP) [Wodan]
   Rathgrith    (48400HP)  [Echidna]
   Ash Saber M  (9680HP)   x11


Items:
 Will Up                (Barrelion)
 Post Movement Attack   (Gespenst Mark II)
 Attack Up, Critical Up (R-Ein)
 Super Repair Kit       (MP Ash Saber)
 Cartridge              (MP Ash Saber)
 SP Drink               (MP Ash Saber)

-
Yuuki and Carla deploy in the Raven units if you managed to complete the secret
for them oh so long ago. Either way, Raven or no Raven, they can hold their own
against the Barrelions. Just move them up to the buildings (Yuu has Hit and
Away if you didn't notice.) and start bombarding everything.

On turn three your allied reinforcements show up, at this point you have three
more turns to destroy all the grunt units on the map. Rush over to the west
with your faster units to take out the enemies far to the west while picking
off the ones around the middle with your slower units. Becareful though, the
Gespenst are a giant pain, you'll likely need to use Strike to actually be able
to hit them. Feel free to use quite your SP if you're running out of time.

After the battle mastery is completed, pack of Shadow Mirror units arrive.
Axel will attack Kyosuke exclusively, likewise for Lemon and Excellen, Wodan
and DyGenGuard, and Echidna and Lamia. Keep defensive spirits up and you should
be fine, also if you need to heal everyone quick from Mekibos' MAPW, twin
Latooni up with anyone and use her special Twin Spirit command to heal everyone
by 50%.

Three of the Ash Sabers drop some items, if you don't want them, just reduce
Echidna to under 50% HP to end the scenario. If you want the items, use some
MAPW attacks on them to pick them off. Then go after Echidna since she's the
easiest.
-

P.S. Put some good weapons on the Fairlions and the Wild Wurger, and some items
    that raise the Wurger's mobility.

-------------------------------------------------------------------------------

Scenario 40

Mission Objectives
 Victory Conditions: Reduce the Wild Falken's HP to below 30%
 Failure Conditions: 1) Any allied unit is defeated
                     2) Wild Falken is destroyed

 Mastery Conditions: Destroy all enemies with exception to the Wild Falken
                     within four turns.

Starting Ally Forces:
 Fairlion Type G [Shine]
 Fairlion Type S [Latooni]
 Wild Wurger     [Arado]

Starting Enemy Forces:
 Wild Falken      (34000HP) [Seolla]
 Gespenst Mark II (7400HP)  x8 (Two Twin Units)
 R-Ein            (7600HP)  x6 (One Twin Unit)

(When Victory Condition is completed)
 Enemy Reinforcements:
   Rapiecage (120000HP) [Ouka]
   Bergelmir (110000HP) [Thurisuz]
   Bergelmir (125000HP) [Anthuz]
   R-Ein     (9120HP)   x16 (Six Twin Units)

(When Enemy Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Any allied unit is defeated

(Three turns after Enemy Reinforcements arrive)
 Ally Reinforcements:
   Hiryuu Kai [Lefina]
   Fifteen units of choice


Items:
 Big Generator (R-Ein)
 Multi Sensor  (R-Ein)

-
If you put some good weapons on the Fairlions and some mobility items on the
Wurger, this should be no problem. Cast Focus on Arado, Lat and Shine too if
they need it against the grunts. Go for the Twin units first and get everything
else on the counter attack for the mastery, then go after the Falken.

After enemy reinforcements arrive, you'll be stuck in the water unable to move
for three turns. You should just wait it out, cast Resolve with Arado every
turn sinec Thurisuz will aim for him, just keep dodging until your
reinforcements show up.

This is also the last stage where you can get Kai to level 33 with 55 kills or
more for his Gespenst Type S.  Also if you've met the previous two requirements
for the Huckebein Mark III Type R, there is also a requirement that ends at
this scenario. The sum of the levels of Bullet, Kusuha, Tasuku, Leona, Ryoto
and Rio must equal 185 by the time the scenario ends.

After you finish off the R-Eins, pick one of the Machine Children and reduce
his HP down to 50% to clear the scenario. Try and do it in one turn, they have
a 20% HP Regen every turn, also remember to cast Strike before attacking, or
theres a chance Double Image/Bunshin will activate.
-

Bonus Items:
 Thruster Module
 Orihalconium
 Super Repair Kit
 Repair Kit
 SP Drink
 Spirit Taker+
 Spirit Drain
 Armour Breaker

-------------------------------------------------------------------------------

Scenario 41

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Raul is defeated

 Mastery Conditions: Clear the map within ten turns

Starting Ally Forces:
 Excellence Striker [Raul]

Starting NPC Force:
 Ladybird

Starting Enemy Forces:
 Einst Gemuet  (10000HP) x3
 Einst Knochen (5000HP)  x8

(Turn 3)
 Enemy Reinforcements:
   Einst Gemuet  (10000HP) x8

(Turn 6)
 Enemy Reinforcements:
   Ash Saber (67000HP) [Axel]
   Ash Saber (8800HP)  x6
   Randgrith (8500HP)  x2

(Turn 8)
 Ally Reinforcements:
   Gespenst Type RV [Gilliam]
   Lamia's Unit

(After Allied Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Any allied unit is destroyed

-
Time for a brand new stage, hope you didn't forget about Raul since scenario 2.
Try not to use any SP, since the Einst are the major concern of this scenario.
Move up and start taking out the Einst, don't worry about HP and EN since you
it'll be recharged on on turn 4 when you the Excellence switches frames.

Once that happens, try and not take any hits. Since within two turns, Axel
arrives and all the Einst will be destroyed. Start using your SP, you'll need
to hold them off for two more turns until Gilliam and Lamia arrive. Ignore Axel
and go after the grunts, when two enemies are left (excluding Axel), they'll
retreat and the scenario will end.
-

Bonus Items:
 G Impact Stake*
 Neo Chakram Shooter*
 Striker Frame
 Cosmodriver Frame
 * If requirements were met on Scenario 37

 You'll also get the Alteisen Riese and Sieguarlion after the stage.

-------------------------------------------------------------------------------

                                 -----------
                                 Route Split
                                 -----------
         -Earth Cradle-               |           -Space-
                                      |
         Tetsuya (Kurogane)           |           Lefina  (Hiryuu Kai)
         Arado   (Wild Wurger)        |           Kyosuke (Alteisen Riese)
         Aya     (R-3 Powered)        |           Kai     (Gespenst Type S*)
         Carla   (Randgrith [Raven])  |           Gilliam (Gespenst Type RV)
         Latooni (Fairlion Type S)    |           Katina  (Gespenst MKII)
         Leona   (Sieguarlion)        |           Russel  (Gespenst MKII)
         Mai     (R-Gun Powered)      |           Ibis    (Astelion)
         Radha   (Schutzwald)         |           Ring    (Huckebein)
         Rai     (R-2 Powered)        |           Ryoto   (Huckebein MKII L)
         Ratsel  (Ausenseiter)        |           Rio     (AM Gunner)
         Ryusei  (R-1)                |           Masaki  (Cybuster)
         Seolla  (Wild Falken)        |           Ryuune  (Valsione)
         Shine   (Fairlion Type G)    |           Irm     (Grungust)
         Tasuku  (Giganscudo Duro)    |           Kusuha  (Ryukooh)
         Viletta (Gespenst Type R)    |           Bullet  (Koryuoh)
         Yuuki   (Rathgrith [Raven])  |           Lamia   (Angelg/Vysaga*)
         (DyGenGuard)                 |           Raul    (Excellence Frame)
         (F-32 V Schwert Kai)         |           (Arblade)
         (Grungust Unit 2)            |           (Gespenst MKII)
         (Huckebein Mark III Type R*) |           (Wildschwein)
         (Huckebein Mark II M)        |           (Wild Wurger Type L*)
         (Wildraubiter)               |           (Huckebein MKII)
         (Wild Wurger Type L*)        |           (Grungust Type 2)
                                      |           (Armourlion)

         *Secret Units, may change depending on if you acquired them

-------------------------------------------------------------------------------

Scenario 42
Earth Cradle Route

Mission Objectives
 Victory Conditions: The Kurogane reaches the designated point
 Failure Conditions: 1) Failure to complete the Victory Condition within eight
                        turns
                     2) Allied battleship is destroyed

 Mastery Conditions: Complete the Victory Condition within six turns

Starting Ally Forces:
 Kurogane [Tetsuya]
 Carla's Unit
 Yuuki's Unit
 Fourteen units of choice

Starting Enemy Forces:
 Rhinoceros  (48300HP)
 Barrelion V (11250HP) x6 (Two Twin Units)
 Fylgia      (5250HP)  x3
 Randgrith   (10625HP) x4 (Four Twin Units)

 Einst Gemuet  (10000HP) x3
 Einst Glied   (7480HP)  x4 (One Twin Unit)
 Einst Knochen (5500HP)  x4 (One Twin Unit)

(When the Kurogane approches the designated point)
 Enemy Reinforcements:
   Einst Eisen  (9000HP)  x8
   Einst Gemuet (10000HP) x6 (Two Twin Units)

(When there are eight Enemy Units left)
 Enemy Reinforcements:
   Einst Eisen  (9000HP)  x8 (Two Twin Units)
   Einst Gemuet (10000HP) x7 (Two Twin Units)
   Einst Glied  (6800HP)  x7 (Two Twin Units)
   (One Twin Unit of Einst Eisen/Einst Gemuet)

Items:
 Terrian Adaptation Ground Up (Fylgia)
 Terrian Adaptation All Up    (Randgrith)
 Cartridge                    (Einst Eisen)
 Will Up, Ammo Down           (Barrelion V)
 Propellant Tank              (Einst Glied)
 SP Drink                     (Einst Gemuet)
 Super Repair Kit             (Rhinoceros)

-
As long as you don't take any unnecessary detours, the Kurogane will get to
the designated point. Of course hordes of Einst will try and impede you,
wouldn't want this stage to be too easy now. The Einst reinforcements will
surround the Hagane when it gets close to the point (About 2/3rds of the way)
and they'll only attack the Hagane. Whats annoying about the Einst
reinforcements is that they defend during the Player Phase which makes them
hard to get rid of. At any rate, cast Guard on the Kurogane once you get close
so it won't blow up.

Once there are about eight enemies left, more Einst will come out and block
the way. Clear it out and make sure the Kurogane can get there on time. On the
last turn, go all out and take out as many as you can before finishing the
scenario.
-

Bonus Items:
 Huckebein Mark III Type R*
 *Before the scenario if requirements were met

-------------------------------------------------------------------------------

Scenario 43
Earth Cradle Route

Mission Objectives
 Victory Conditions: The Kurogane reaches the designated point
 Failure Conditions: 1) Failure to complete the Victory Condition within ten
                        turns
                     2) DyGenGuard or the Ausenseiter is destroyed
                     3) Allied battleship is destroyed

 Mastery Conditions: Destroy 11 units by Player Phase 3 (With your own units)

Starting Ally Forces:
 Kurogane    [Tetsuya]
 DyGenGuard
 Ausenseiter [Ratsel]
 Fourteen units of choice

Starting Enemy Forces:
 Rhinoceros      (42000HP)
 Stork           (72000HP)
 Stork           (73000HP)
 Barrelion V     (11250HP) x5 (One Twin Unit)
 Heavy Barrelion (11880HP) x2
 Land Lion       (5280HP)  x4 (Two Twin Units)
 R-Ein           (9120HP)  x2
 Randgrith       (10200HP) x7 (Three Twin Units)

 Einst Eisen  (10800HP) x5 (Two Twin Units)
 Einst Gemuet (12000HP) x3 (One Twin Unit)
 Einst Glied  (8160HP)  x3 (One Twin Unit)

(When the Mastery Condition is met)
 Enemy Reinforcements:
   Thrudgelmir (160000HP) [Wodan]

(When Wodan is reduced to less than 60%HP)
 Updated Mission Objectives
   Victory Conditions: Thrudgelmir is destroyed
   Failure Conditions: DyGenGuard is destroyed

Items:
 Hybrid Armour (Stork)
 Biosensor     (Stork)
 SSP Drink     (Rhinoceros)

-
Try not to leave any any enemy units near death heading into the Enemy Phase
for the first three turns, your kill might be stolen possibly hindering the
progress of the mastery condition. Once you have completed the battle mastery,
Wodan replaces the three Barrelions ontop of the Earth Cradle. Finish off
all the enemies and concentrate on Wodan, once you reduce his HP to under 60%
everyone but Ratsel's jockey will enter the Earth Cradle. At this point just
hold him off for three turns and enjoy the FMV.
-

-------------------------------------------------------------------------------

Scenario 44
Earth Cradle Route

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Arado, Seolla, Latooni, Rai, Ratsel or Radha are
                        defeated
                     2) Allied battleship is destroyed

 Mastery Conditions: Destroy the Rhinoceros within five turns

Starting Ally Forces:
 Kurogane    [Tetsuya]
 Ausenseiter [Ratsel]
 R-2 Powered [Rai]
 Arado's Unit
 Latooni's Unit
 Radha's Unit
 Seolla's Unit
 Nine Units of choice

Starting Enemy Forces:
 Rhinoceros (42000HP) [Archibald]
 Fylgia     (5250HP)  x4 (One Twin Unit)
 Land Lion  (5520HP)  x8 (Two Twin Units)
 R-Ein      (9500HP)  x4
 Randgrith  (10625HP) x7 (Two Twin Units)
 (Two Twin Units of R-Ein/Randgrith)

(When the Rhinoceros is destroyed)
 Enemy Reinforcements:
   Giganspada  (130000HP) [Archibald]
   Rapiecage   (120000HP) [Ouka]
   Ash Saber M (8800HP)   x12 (Four Twin Units)

(When the Rhinoceros is destroyed)
 Updated Mission Objectives
   Victory Conditions: Reduce the Rapiecage to under 40% HP
   Failure Conditions: 1) The Rapiecage is destroyed
                       2) Arado, Seolla, Latooni, Rai, Ratsel or Radha are
                          defeated
                       3) Allied battleship is destroyed

(Victory Condition is met / Archibald is reduced to 80% HP)
 Updated Mission Objectives
   Victory Conditions: Have Latooni convince Ouka
   Failure Conditions: 1) The Rapiecage is destroyed
                       2) Arado, Seolla, Latooni, Rai, Ratsel or Radha are
                          defeated
                       3) Allied battleship is destroyed

(Victory Condition is met / Archibald is reduced to 70%HP)
 Enemy Reinforcements:
   Bergelmir  (110000HP) [Thurisuz]
   Bergelmir  (125000HP) [Anthuz]
   Rathgrith  (44000HP)  [Cuervo]
   Rhinoceros (42000HP)  [Aguila]

(Victory Condition is met)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) The Rapiecage is destroyed
                       2) Arado, Seolla, Latooni, Rai, Ratsel or Radha are
                          defeated
                       3) Allied battleship is destroyed

(Cuervo reaches Ouka/Archibald is reduced to 40% HP/Aguila reduced to 50%HP)
 Ally Reinforcements:
   Rapiecage [Ouka]

Items:
 Terrian Adaptation Space Up (Fylgia)
 Hit Up                      (Land Lion)
 Critical Up, Range Down     (Randgrith)
 Cartridge                   (Ash Saber M)
 Propellant Tank             (Ash Saber M)
 Solar Panel                 (Giganspada)
 T-Link Sensor               (Rhinoceros)
 Hyper Jammer                (Bergelmir [Thurisuz])
 S-Adapter                   (Bergelmir [Anthuz])

-
First part is very simple, move up and destroy anything in your way leading up
to Archibald. Blow up his Rhino, and enemy reinforcements will arrive in the
form of Ouka, some Mass Produced Ash Sabers and Archibald in the Giganspada?!

No need to get Ouka down, just take out the Ash Sabers since they can be
dangerous, then concentrate on Archibald. Getting Archibald down to 80% HP has
the same effect as getting Ouka down to 40%. After the event keep reducing
Archibald's HP to 70% and the next batch of enemy reinforcements will arrive.

From here, just continue knocking down Archibald down to 40% to force the next
event to occur. Cuervo becomes an NPC, and Ouka will help out, and the Machine
Children cast Strike, Alert and Focus for one turn. Finishing off Archibald
isn't too hard, afterwards go ahead and waste all your SP on the Machine
Children. (Don't forget to cast Strike since they have Double Image) And well
Aguila is uhh...in a Rhino.
-

Bonus Item:
 Gespenst Mark II Type S*
 *If requirements are met

-------------------------------------------------------------------------------

Scenario 42
Space Route

Mission Objectives
 Victory Conditions: Move the Hiryuu Kai to the designated point
 Failure Conditions: 1) Failure to complete the Victory Condition within ten
                        turns
                     2) Allied Battleship is destroyed

Starting Ally Forces:
 Hiryuu Kai       [Lefina]
 Alteisen Riese   [Kyosuke]
 Excellence Frame [Raul]
 Grungust         [Irm]
 Huckebein        [Ring]
 Ryukooh          [Kusuha]

Starting Enemy Forces:
 Einst Glied   (7820HP) x7
 Einst Knochen (5750HP) x10 (Two Twin Units)
 (Four Twin Units consisting of an Einst Glied and an Einst Knochen)

(When the Hiryuu Kai moves across about 1/3rd of the way)
 Enemy Reinforcements:
   Einst Eisen  (11250HP) x8
   Einst Gemuet (12500HP) x6
   (Two Twin Units consisting of an Einst Eisen and an Einst Gemuet)

 Mastery Conditions: Destroy all enemies within 8 turns

(About 23 kills)
 Enemy Reinforcements:
   Einst Eisen  (10350HP) x6
   Einst Gemuet (11500HP) x4
   Einst Glied  (7820HP)  x6
   (Two Twin Units consisting of an Einst Eisen and an Einst Glied)
   (Two Twin Units consisting of an Einst Eisen and an Einst Gemuet)

Items:
 Terrian Adaptation All Up   (Einst Knochen)
 Terrian Adaptation Space Up (Einst Knochen/Einst Glied)
 Will Up, Ammo Down          (Einst Glied)
 Cartridge                   (Einst Gemuet)
 SSP Drink                   (Einst Eisen)
 Biosensor                   (Einst Gemuet)
 Hybrid Armour                (Einst Eisen)

-
Keep moving everyone up and eventually lots of Einst will surround the Hiryuu
Kai. Use a map attack or two to clear them and if you don't have one ready at
the moment, just clear a path so the Hiryuu Kai can keep on moving.

Once you destroy enough Einst (23 kills for me atleast) more will spawn near
the exit point. Destroy them all before turn 8 for the battle mastery, then
move the Hiryuu Kai to the point to finish the stage.
-

Bonus Item:
 Gespenst Mark II Type S*
 *Before the scenario if requirements are met

-------------------------------------------------------------------------------

Scenario 43
Space Route

Mission Objectives
 Victory Conditions: Have Kyosuke convince Excellen
 Failure Conditions: 1) Kyosuke is defeated
                     2) Rein Weissritter is destroyed
                     3) Allied battleship is defeated

 Mastery Conditions: Complete the Victory Condition within four turns

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Ryukooh    [Kusuha]
 Kyosuke's Unit
 Twelve units of choice

Starting Enemy Forces:
 Rein Weissritter (145000HP) [Excellen]
 Einst Glied      (7820HP) x18
 Einst Knochen    (5750HP) x10
 (Ten Twin Units consisting of an Einst Glied / Einst Knochen)

(When the Victory Condition is met)
 Enemy Reinforcements:
   Personlichkeit (135000HP) [Alfimi]
   Einst Eisen    (10350HP) x5
   Einst Gemuet   (12500HP) x5
   (Two Twin Units consisting of an Einst Eisen and an Einst Gemuet)

(When the Victory Condition is met)
 Updated Mission Objectives
   Victory Conditions: Destroy the Personlichkeit
   Failure Conditions: 1) Kyosuke is defeated
                       2) Rein Weissritter is destroyed
                       3) Allied battleship is defeated

(When 10 enemies are left)
 Enemy Reinforcements:
   Einst Glied   (7820HP) x6
   Einst Knochen (5750HP) x6
   (Four Twin Units consisting of an Einst Glied / Einst Knochen)

(When 10 enemies are left)
 Enemy Reinforcements:
   Einst Eisen  (10350HP) x8
   Einst Gemuet (11500HP) x2
   (Two Twin Units consisting of an Einst Eisen and an Einst Gemuet)

(When 10 enemies are left)
 Enemy Reinforcements:
   Einst Eisen  (10350HP) x5
   Einst Gemuet (11500HP) x5
   (Two Twin Units consisting of an Einst Eisen and an Einst Gemuet)

(When 10 enemies are left)
 Enemy Reinforcements:
   Einst Glied   (7820HP) x5
   Einst Knochen (5750HP) x5

Items:
 SP Drink        (Einst Eisen)
 Cartridge       (Einst Gemuet)
 Repair Kit      (Einst Glied)
 Propellant Tank (Einst Glied)
 S-Adapter       (Personnlichkeit [Alfimi])

-
Prepare for waves and waves of Einst here, but the first priority is the battle
mastery which is really simple, just have Kyosuke move next to Excellen and
choose the Persuade option by turn 4, try and destroy as many Einst as you can
before talking to her. Once you complete the Victory Condition, Alfimi arrives
with some Einst, (Alfimi and the Einst fodder are actually two diffent waves,
but they usually arrive consecutively based on how many enemy units you've
destroyed.) have someone that can dodge near Excellen and Alfimi to draw their
fire, and start blowing up the Einst.

Five waves later, start picking on Alfimi, she'll retreat at 13500HP so make
sure to use a big attack around so you can net her S-Adapter.
-

-------------------------------------------------------------------------------

Scenario 44
Space Route
 Part 1

Mission Objectives
 Victory Conditions: Destroy all enemies with exception to the Galgau
 Failure Conditions: Allied battleship is destroyed

 Mastery Conditions: Complete the Victory Condition within six turns

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Grungust   [Irm]
 Ten Units of choice

Starting Enemy Forces:
 Galgau              (170000HP) [Vigagi]
 Albatross           (50000HP)  x4
 Cosmolion Type V    (5940HP)   x4
 Garoika             (4625HP)   x4
 Garoika Nai         (5625HP)   x2
 Heavy Barrelion     (10890HP)  x7
 Huckebein Mark II M (7480HP)   x5
 (Two Twin Units consisting of an Garoika and an Garoika Nai)
 (Two Twin Units consisting of an Cosmolion Type V and an Huckebein MKII M)

Items:
 Hit Up                       (Garoika / Garoika Nai)
 Critical Up, Range Down      (Huckebein Mark II M)
 Terrian Adaptation Ground Up (Heavy Barrelion)
 Solar Panel                  (Albatross)
 Hybrid Armour                (Albatross)
 Super Repair Kit             (Albatross)
 Mega Generator               (Albatross)

-
Scneario 44 is split into two parts, of course you won't have Ring, Ibis or
Lamia for the first part. Of course you won't really need them considering
the objective is to basically blow up grunts.

Ignore Vigagi and just go at it, the Albatross ships are annoying since all
they do is defend on the Player Phase, but you shouldn't hold back, all your
units will be replenished by the next part.
-

-------------------------------------------------------------------------------

Scenario 44
Space Route
 Part 2

Mission Objectives
 Victory Conditions: Ring reaches the designated point
 Failure Conditions: Ring, Lamia or Ibis is defeated

Starting Ally Forces:
 Astelion  [Ibis]
 Huckebein [Ring]
 Lamia's Unit

Starting NPC Units:
 R-Ein x6

Starting Enemy Forces:
 Garoika Degu        (5880HP)  x2
 Garoika Nai         (5440HP)  x4
 Gunsect             (5000HP)  x4
 Heavy Barrelion     (11880HP) x5
 Huckebein Mark II M (8160HP)  x7
 Land Lion           (5760HP)  x2

(Allied unit move about halfway across the map)
 Enemy Reinforcements:
   Graterkin (150000HP) [Mekibos]

(After Mekibos arrives)
 Ally Reinforcements:
   Calion [Sleigh]

(After Sleigh arrives)
 Updated Mission Objectives
   Victory Conditions: Ring reaches the designated point
   Failure Conditions: Ring, Lamia, Ibis or Sleigh is defeated

(Three turns after Ally Reinforcements arrive)
 Ally Reinforcements:
   All units that were present for part 1

(Three turns after Ally Reinforcements arrive)
 Enemy Reinforcements:
   Galgau              (170000HP) [Vigagi]

(After Vigagi arrives)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) Allied battleship is defeated
                       2) Sleigh is defeated

Items:
 SP Drink        (Land Lion)
 Cartridge       (Garoika Degu / Garoika Nai)
 Repair Kit      (Barrelion)
 Propellant Tank (Barrelion)
 T-Link Sensor   (Galgau [Vigagi])

-
Send a unit up past the halfway mark to make Mekibos pop out, try not to kill
too many enemy units as you'll need the Will later. Wait about three turns for
your reinforcements to arrive then build up Will to fight Vigagi with. Gather
your forces around the Moon Cradle for the terrian bonus while fighting the
grunts, obviously don't let Vigagi get on the Moon Cradle.

Once all the fodder is gone, pummel Vigagi to end the scenario.
-

Bonus Item:
 Huckebein Mark III Type R*
 *If requirements are met

-------------------------------------------------------------------------------

Scenario 45

Mission Objectives
 Victory Conditions: Reduce the Rein Weissritter to under 80% HP
 Failure Conditions: 1) Kyosuke is defeated
                     2) Rein Weissritter is destroyed
                     3) An allied battleship is destroyed

 Mastery Conditions: Complete the victory condition within five turns

Starting Ally Forces:
 Hiryuu Kai*    [Lefina]
 Kurogane*      [Tetsuya]
 Alteisen Riese [Kyosuke]
 *Immobilized

Starting Enemy Forces:
 Rein Weissritter (145000HP) [Excellen]
 Einst Eisen      (9000HP)   x10 (Two Twin Units)

(After Victory Condition is completed)
 Enemy Reinforcements:
   Personlichkeit  (135000HP) [Alfimi]
   Einst Glied     (7820HP)   x9
   Einst Knochen   (5750HP)   x4
   -Einst Knochen  (5000HP)   x2
   Einst Gemuet    (11500HP)  x8 (One TWin Unit)
   -Einst Gemuet   (10000HP)  x2
   (Four Twin Units consisting of an Einst Knochen and an Einst Gemuet)
   (Three Twin Units consisting of an Einst Glied and an Einst Gemuet)

(After Victory Condition is completed)
 Ally Reinforcements:
   Ryukooh [Kusuha]
   Lamia's Unit
   Sixteen units of choice

(After Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy the Personlichkeit
   Failure Conditions: 1) Kyosuke is defeated
                       2) Rein Weissritter is destroyed
                       3) An allied battleship is destroyed

(After Alfimi retreats or is destroyed)
 Updated Mission Objectives
   Victory Conditions: Reduce the Rein Weissritter to under 5%HP
   Failure Conditions: 1) Kyosuke is defeated
                       2) Rein Weissritter is destroyed
                       3) An allied battleship is destroyed

Items:
 Super Repair Kit         (Einst Glied)
 High Efficiency Thruster (Personlichkeit [Alfimi])

-
You'll only have Kyosuke against the initial enemy forces, you have to take
about 29000HP off the Rein Weissritter, but considering you have five turns
to accomplish this task, it's rather easy.

Alfimi arrives and Excellen breaks the field she put up blocking your units
from leaving the ship. Afterwards, take out the Einst grunts first before going
for Alfimi, since they'll all retreat when Alfimi is forced to retreat or is
destroyed.

Alfimi will retreat at 27000HP so make sure to send her off with a strong
Valored twin attack for the item that she drops. After she leaves, reduce the
Rein Weissritter to under 7250HP/5% to finish the scenario.
-

-------------------------------------------------------------------------------

Scenario 46

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Allied battleship is destroyed

 Mastery Conditions: Destroy the Graterkin (retreats at 20%HP / 30000HP)

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Kurogane   [Tetsuya]
 Cybuster   [Masaki]
 Irm's Unit
 Ring's Unit
 Sixteen Units of choice

Starting Enemy Forces:
 Graterkin         (150000HP) [Mekibos]
 Albatross         (50000HP)  x2
 Cosmolion         (4620HP)   x4 (Two Twin Units)
 Cosmolion Type V  (6210HP)   x2
 -Cosmolion Type V (5940HP)   x2
 Garoika Degu      (5390HP)   x2
 Giganspada M      (19550HP)  x3
 -Giganspada M     (17000HP)  x2
 Guarlion          (7130HP)   x3
 -Guarlion         (6820HP)   x2
 (Four Twin Units consisting of a Cosmolion V and a Guarlion)

(When fifteen enemy units are destroyed)
 Enemy Reinforcements:
 Ash Saber M         (10560HP) x4
 Cosmolion           (5040HP) x2
 Huckebein Mark II M (6960HP) x8 (One Twin Unit)
 R-Ein               (9120HP) x6
 (Two Twin Units consisting of a Huckebein MKII M and a Cosmolion)
 (Two Twin Units consisting of a Huckebein MKII M and an R-Ein)

(When an Albatross is destroyed)
 Enemy Reinforcements:
   Ash Saber M (8800HP) x12

Items:
 Hit Up, Critical Down     (Cosmolion)
 Hit Up, Range Down        (Guarlion)
 Repair Kit                (Huckebein MKII M)
 Propellant Tank           (Ash Saber M)
 Attack Up                 (Giganspada M)
 Barrier Weaken, Will Down (Guarlion / Cosmolion Type V)
 Biosensor                 (Albatross)
 SSP Drink                 (Albatross)
 Cartridge                 (Ash Saber M)
 G Territory               (Graterkin [Mekibos])

-
No turn limit here, time to have some fun. This is a very straight forward
scenario without too much to worry about and not many noteworthy moments.
Just go about business as usual and start taking out the enemies, once you've
destroyed enough enemy units, more grunts will sortie though it's still not
much to worry about. Once you down an Albatross, some rather weak Ash Saber Ms
will arrive, just wring them through the Cannon Fodder Processing Plant as
usual.

The only thing you should pay some attention to is Mekibos' MAPW attack. It can
possibly well, hurt you, or destroy a weak unit if it's under 3k HP. Send in
a few stronger and faster units around Mekibos and let him waste the two
charges before amassing around him.

Mekibos retreats at 30000k here, so make sure to plan your attack ahead of time
for the battle mastery and a G Territory.
-

-------------------------------------------------------------------------------

Scenario 47

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Kyosuke, Excellen or Lamia is defeated
                     2) An allied battleship is destroyed

 Mastery Conditions: Reduce the Soul Gain's HP to under 50% within five turns

Starting Ally Forces:
 Hiryuu Kai     [Lefina]
 Kurogane       [Tetsuya]
 Alteisen Riese [Kyosuke]
 Excellen's Unit
 Lamia's Unit

Starting Enemy Forces:
 Soul Gain     (150000HP) [Axel]
 Shirogane     (121000HP) [Lee]
 Rathgrith     (57200HP)  [Echidna]
 Trilobite     (10000HP)  x2
 Ash Saber     (10560HP)  x3 (One Twin Unit)
 -Ash Saber    (9680HP)   x6 (Three Twin Units)
 Cosmolion     (5040HP)   x4 (Two Twin Units)
 -Cosmolion    (4200HP)   x4
 Garoika Degu  (5880HP)   x4 (Two Twin Units)
 -Garoika Degu (4900HP)   x4
 Giganspada M  (17000HP)  x7
 (Four Twin Units consisting of a Garoika Degu and a Cosmolion)

 Einst Eisen    (10350HP) x2 (One Twin Unit)
 Einst Glied    (7820HP)  x2
 -Einst Glied   (6800HP)  x2
 Einst Knochen  (5750HP)  x2
 -Einst Knochen (5000HP)  x2

(When Axel retreats)
 Enemy Reinforcements:
   Personlichkeit  (135000HP) [Alfimi]
   Einst Eisen     (11250HP)  x4 (One Twin Unit)
   Einst Glied     (8500HP)   x5 (Two Twin Units)
   Einst Knochen   (6250HP)   x5 (Two Twin Units)
   Einst Gemuet    (12500HP)  x4 (One Twin Unit)

Items:
 Multisensor            (Trilobite)
 One-Hit Kill Technique (Soul Gain [Axel])
 Mega Booster           (Personlichkeit [Alfimi])
 Orihalconium           (Shirogane [Lee])

-
Your priorities should be set on Axel right from the very begining. Getting him
down to 30% is fairly easy, but if you want the item he drops, it becomes an
entirely different story. To be honest a One-Hit Kill Technique isn't all
that great, but I destroyed him just because I could. Kill the Einst for
Will before the Shadow Mirror units slaughter them.

There is enough time to build up enough will to unlock your Combination
Attacks, once you have enough will set up around him and knock him down to
45kHP. I had to use four Combination Attacks and that barely managed to finish
him thanks to his Level 9 Prevail. At any rate when the battle mastery is met,
all of the Shadow Mirrors with exception to Lee retreats. (And Echidna for
obvious reasons) You're only missing a Multisensor from the northern Trilobite
but it's really not worth getting.

Once Axel retreats, Alfimi arrives with more Einst, if you're hurting for some
reason or out of EN, lure the Einst over to the White Star to fight for some
terrian bonuses though it probably won't be necessary. Neither Lee or Alfimi
will retreat, but all the Einst will leave when Alfimi is destroyed.
-



-------------------------------------------------------------------------------

Scenario 48

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Kyosuke, Lamia or Rilliam is defeated
                     2) An allied battleship is destoryed

 Mastery Conditions: Destroy 20 enemy units within five turns

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Kurogane   [Tetsuya]
 Cybuster   [Masaki]
 Valsione   [Ryuune]
 Gilliam's Unit
 Kyosuke's Unit
 Lamia's Unit
 Fifteen units of choice

Starting Enemy Forces:
 Cosmolion    (4620HP)  x4 (Two Twin Units)
 Garoika Degu (5635HP)  x3
 Giganspada M (18700HP) x4
 Gunsect      (4600HP)  x4
 Randgrith    (9775HP)  x2
 -Randgrith   (9350HP)  x2
 (Two Twin Units consisting of a Gunsect and a Randgrith)

(When 12 enemy units are destroyed)
 Enemy Reinforcements:
   Heavy Barrelion (10395HP) x8 (Two Twin Units)

(When an allied unit moves past the line of Barrelions)
 Enemy Reinforcements:
   Soul Gain    (150000HP) [Axel]
   Ash Saber M  (10120HP)  x6 (One Twin Unit)
   Giganspada M (19550HP)  x2

(When the Soul Gain is destroyed)
 Enemy Reinforcements:
   Drukin     (190000HP) [Sikalog]
   Silbelwind (110000HP) [Aguija]

(Once both the Drukin and the Silbelwind are destroyed)
 Enemy Reinforcements:
   Dikastis (301500HP) [Wendolo]

(Dikastis at 60%HP)
 NPC Reinforcements:
   Graterkin [Mekibos]

Items:
 Hit Up                           (Ash Saber M)
 High Efficiency Thruster         (Soul Gain [Axel])
 High Efficiency Targeting Device (Silbelwind [Aguija])
 Nejirihachimaki                  (Drukin [Sikalog])
 Z.O.Armour                       (Dikastis [Wendolo])


-
There are four very tough bosses on this stage so it's a no-brainer to conserve
your SP, go as far as to not use any for pilots that don't have SP Regen,
but at this point everyone should have SP Regen anyways. The walls will
probably impeed the progess of your slower units, you can stack them in your
battleships to move them up if you want. Once you've destroyed enough units
a wall of Barrelions will pop up, the annoying part is that they all assist
defend each other but it's nothing a few ALL attacks or maybe a MAPW attack
can't handle.

Once your units move past the wall, Axel and some more enemy units will arrive.
Take care of the Ash Sabers and Giganspadas first then set up around Axel.
Remember he has a 30% HP Regen and you really need to conserve anything you
can so try and take him down in one turn to not waste unnecessary SP/EN, just
what you need to bring him down in one turn.

The next part is very important, put two units on the green panels close to
Axel before you destroy the Soul Gain. Once you destroy the Soul Gain, Sikalog
and Aguija will arrive on where the green panels are, or at least they would
have if you didn't steal them. Trust me when I say you don't want them having a
20% HP Regen every turn. Don't use unnecessary SP against them, just slowly
chip both of them down.

Sikalog will cast Guard, Strike, Yell and Valor if you bring down Aguija first.
Aguija will cast the same plus Focus if you bring down Sikalog first. But thats
just for one turn and isn't much danger for the remainder of the battle.
However, you can also bring them both down to 1000HP at the same time and
quickly finish both of them off at the same time.

When you do, Wendolo will appear, hopefully you have lots SP left since he has
a 10% HP Regen and a lot of HP. He has Full Block so twin someone up with Fury
before using status effects against him. You might want to put your units in
your ships to rest for a bit (except for Kyosuke, Lamia and Gil since they
can't) before fighting him. He also has a MAPW attack with three charges so
send in your faster units to force him to waste his charges before gathering
around him.

Wendolo however, does not absorb beam attacks so feel free to use them against
him. Attack him with everything you have and he'll go down eventually, ending
this long scenario.
-

-------------------------------------------------------------------------------

Scenario 49

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) Kyosuke, Excellen, Lamia, Kusuha, Bullet or Gilliam
                        is destroyed
                     2) An allied battleship is destroyed

 Mastery Conditions: Destroy the Personlichkeit (Retreats at 20%HP)

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Kurogane   [Tetsuya]
 Ryukooh    [Kusuha]
 Excellen's Unit
 Gilliam's Unit
 Kyosuke's Unit
 Lamia's Unit

Starting Enemy Forces:
 Personlichkeit  (135000HP) [Alfimi]
 Einst Regisseur (250000HP)
 Einst Eisen     (10800HP)  x6 (Two Twin Units)
 Einst Glied     (81600HP)  x5
 Einst Gemuet    (12000HP)  x4
 (Two Twin Units consisting of an Einst Eisen and an Einst Gemuet)
 (Two Twin Units consisting of an Einst Glied and an Einst Gemuet)

(After Einst Regisseur is reduced to 40%HP (100000HP))
 Enemy Reinforcements:
   Zweizergain (320000HP) [Vindel]
   Weiss Saber (115000HP) [Lemon]
   Trilobite   (100000HP)
   Ash Saber   (10560HP)  x21
   Giganspada  (20400HP)  x3
   Randgrith   (44000HP)  x4

Items:
 High Efficiency Thruster         (Personlichkeit [Alfimi])
 Giga Generator                   (Einst Regisseur)
 S Adapter                        (Weiss Saber)

-
Not too many initial enemies to feast upon, but it's enough for now. Take out
all the grunts then concentrate on Alfimi first. She retreats at 27000HP so
chip her down and then destroy her with a strong valored attack. (Twin it if
you don't think thats enough, Alfimi only has Pilot Block so Armour Breaker
still works on her, unlike most bosses around this point.) Also don't get
Regisseur down to 60% before destroying Alfimi or else she retreats and you
lose the battle mastery.

Switch your attention to the Regisseur now, he has a 10% HP regen but it's
managable. Just don't spend too much SP for pilots that don't have SP Regen, if
you still have anyone left without SP Regen anyways. Once you get him down to
40%HP Vindel, Lemon and the rest of the Shadow Mirror grunts pop up from where
you originally sortied from. Just ignore them for now, atleast until you've
taken care of the Regisseur.

Once you've destroyed the Regissuer, start taking out the Shadow Mirror lackies
if you still need Will, Lemon's unit is actually quite weak and can be taken
care of quite easily. Just ignore Vindel for now, since he has a small HP
Regen. Both Lemon and Vindel have Full Block so remember to use Fury before
using status effect attacks on them. Once everyone but Vindel is gone, set
your units up and pound him into submission. Remember to use Strike before
attacking since the Zweizergain has Double Image. Employ the usual strategy
for bosses and he'll go down soon.
-

Bonus Items:
 High Efficiency Electronic Brain

-------------------------------------------------------------------------------

Scenario 50</pre><pre id="faqspan-7">

Mission Objectives
 Victory Conditions: Destroy the Personlichkeit
 Failure Conditions: Any allied battleship is destroyed

Starting Ally Forces:
 Hiryuu Kai [Lefina]
 Kurogane   [Tetsuya]
 Nineteen Units of Choice

Starting Enemy Forces:
 Personlichkeit  (135000HP) [Alfimi]
 Einst Regisseur (250000HP) x4
 Einst Regisseur (120000HP) x7

(After defeating Alfimi)
 Enemy Reinforcements:
   Stern Neu Regisseur (550000HP)*

 *HP is considerably less depending on how many Battle Masteries you have
 (49-48: 550000HP 47-44: 500000HP 43-0: 450000HP)

(After defeating Alfimi)
 Ally Reinforcements:
   Personlichkeit [Alfimi]

(After Stern Regisseur appears)
 Updated Mission Objectives
   Victory Conditions: Destroy the Stern Neu Regisseur
   Failure Conditions: Any allied battleship is destroyed

-
You basically have no grunts to build Will off of, you'll have to make do with
the seven weaker Regisseurs. Hopefully everyone has SP Regen, and you can just
move from Regisseur to Regisseur taking them out, keep an eye on which units
gain will by dodging, attacking or getting hit and use it to your advantage by
letting them dodge a lot or getting hit with Resolve. Obviously, don't let
anyone get hit without Resolve since they hurt. Ignore the four in the
middle since they'll go away later.

This will take awhile but once all seven are down go for Alfimi, reduce her HP
to 0 and the final boss of OG2 will reveal itself. Put your units in the ship
and rest awhile to regen SP. If you're playing a no-upgrade run, hope
you conserved your SP. Once everyone is ready, gather around the Stern Neu
Regisseur and get ready. Like all the major bosses, he has Full Block so Twin
up with someone with Fury before using an Armour Breaker on him. Thankfully
he only has a 10% HP regen (thats still quite a bit considering how much HP
he has.) so just keep pounding him. Like most enemy MAPW attacks, it has crap
for accuracy, so as long as you keep the slower units with Endure or something
everything should be fine, just keep in mind that anything can happen so quick
save often. He may be the last boss but he'll eventually fall if you use the
same tactics you've been using against all bosses. Two turns of going all out
should put it in it's place.

Congratulations, you've completed the 2nd portion of Original Generations, now
that the main course is finish, lets move onto dessert.

-------------------------------------------------------------------------------
III) Original Generation 2.5
-------------------------------------------------------------------------------

Scenario 1

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Kouta is defeated

 Mastery Conditions: Destroy all enemies within two turns

Starting Ally Forces:
 Fighter Roa [Kouta]

Starting Enemy Forces:
 Gunsect (4000HP) x4

(When all starting enemy forces are eliminated)
 Enemy Reinforcements:
   Barrelion (7800HP) x2
   Garoika   (3700HP) x6 (Two Twin Units)

(When two of the enemy reinforcements are destroyed)
 Ally Reinforcements:
   Compatible Kaiser [Kouta]

Items:
 Hero's Mark*

-
Like any first scenarios are ever complicated, move Kouta in range of all the
Gunsects and destroy them with counter attacks for the mastery.

Afterwards, destroy two of the enemy reinforcements to bring out Compatible
Kaiser. The rest of the scenario should be no problem now.

However, you can get a Hero's Mark by moving to a specific spot on the map.
After witnessing a conversation between two ??? characters, move the Compatible
Kaiser to a building to the south. From the south eastern corner, move nine
squares to the west (Not counting the actual corner) then one to the north.
The colour of the building is a bit darker than the rest and the roof of it
has some stuff on it, you can't miss it. After getting it, destroy the enemies
to end the scenario.
-

-------------------------------------------------------------------------------

Scenario 2

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

 Mastery Conditions: Destroy all enemies within four turns

Starting Ally Forces:
 Compatible Kaiser [Kouta]
 Jaldaboth         [???]
 Valefor           [???]

Starting Enemy Forces:
 Barrelion (7800HP) x2
 Land Lion (4800HP) x3
 Lion      (3900HP) x3
 Guarlion  (5200HP) x1

(When there are three enemies left)
 Ally Reinforcements:
   Gespenst Mk II (Type S)* [Kai]
   Guarlion                 [Lamia]
   *If your OG2 save has the Type S unlocked

-
We start right where we left off, concentrate on the enemies to the north since
Kai and Lamia arrive from where the southern enemies are. You can send a unit
to the south if you want.

When three enemies are left, the Valefor will attack the Kaiser and leave along
with the Jaldaboth. Finish off the left over enemies for the easy mastery.
-

-------------------------------------------------------------------------------

Scenario 3

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

 Mastery Conditions: Destroy five enemies within two turns

Starting Ally Forces:
 Kurogane           [Ratsel]
 Dygenguard
 Randgrith (Raven)* [Carla]
 Rathgrith (Raven)* [Yuuki]
 *If your OG2 save has the Ravens unlocked

Starting Enemy Forces:
 Barrelion V (8600HP) x2
 Land Lion   (4800HP) x6 (Three Twin Units)
 Lion Type V (5400HP) x3

(When six enemy units are destroyed)
 Enemy Reinforcements:
   Guarlion Custom "Mumyou" (63000HP) [Murata]
   Guarlion                 (6200HP)  x3

(When six enemy units are destroyed)
 Ally Reinforcements:
   Excellence Striker

(After reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy the Guarlion Custom "Mumyou"
   Failure Conditions: Any allied unit is destroyed

-
The enemies don't attack you for the first turn, so you'll be relying on the
Turn 2 Enemy Phase counter attacks to net you the mastery. Just make sure the
twin units are weakened on turn 2 to make it easier.

Once you destroy six enemies, Murata will arrive and attack the Kurogane. (Hope
you still reemmber him from the early OG2 stages.) Raul will also join the
fight. Finish off all the remaining enemies then knock the Mumyou down to 30%HP
to force him to retreat.
-

-------------------------------------------------------------------------------

Scenario 4

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: 1) The Hagane is destroyed
                     2) The Ladybird is destroyed

 Mastery Conditions: Do not let the Ladybird take any damage

Starting Ally Forces:
 Hagane                 [Tetsuya]
 AM Gunner              [Rio]
 Grungust               [Irm]
 Huckebein MKII M       [Mai]
 Huckebein MKIII Type L [Ryoto]
 R-1                    [Ryusei]
 R-2 Powered            [Rai]
 R-3 Powered            [Aya]
 R-Gun Powered          [Viletta]

Starting NPC Forces:
 Ladybird

Starting Enemy Forces:
 F-32 Schwert Kai (3600HP) x6
 Guarlion         (5200HP) x3
 Guarlion LB      (7500HP) x2
 Lion Type V      (5400HP) x5

(When all initial enemies are destroyed)
 Enemy Reinforcements:
   Guarlion    (5200HP) x4
   Guarlion LB (7500HP) x2
   Lion Type V (5400HP) x13

(When all initial enemies are destroyed)
 NPC Reinforcements:
   Mironga

(After NPC reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) The Hagane is destroyed
                       2) The Ladybird is destroyed
                       3) The Mironga is destroyed

-
The planes are your top priority, they'll head straight for the Ladybird and
ignore you. But as long as you get in the way the rest of the enemies will aim
for whoever is closest. Destroy all the enemies and the Mironga will sortie,
don't worry about it and concentrate on the new enemies on your side. The
scenario will end when all enemy reinforcements are destroyed.
-

-------------------------------------------------------------------------------

Scenario 5

Mission Objectives
 Victory Conditions: 1) Destroy all enemies
                     2) Survive until Turn 5 Player Phase
 Failure Conditions: Any allied unit is destroyed

 Mastery Conditions:

Starting Ally Forces:
 Astelion AX [Ibis]
 G-Bison     [Kusuha]
 G-Raptor    [Bullet]

Starting NPC Forces:
 Type-81 PT Carrier

Starting Enemy Forces:
 Guarlion         (4620HP) [Lamia]
 Huckebein MKII M (4400HP) [Arado]
 Huckebein MKII M (4400HP) [Seolla]
 Wildraubtier     (4070HP) [Latooni]

(After initial enemies are defeated)
 Ally Reinforcements:
 Grungust Type 3  [Bullet]
 Guarlion         [Lamia]
 Huckebein MKII M [Arado]
 Huckebein MKII M [Seolla]
 Wildraubtier FM  [Latooni]

(After initial enemies are defeated)
 Enemy Reinforcements:
   Mironga (6700HP) x7

(After enemy reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: Any allied unit is destroyed

   Mastery Conditions: Destroy three enemies within five turns

-
Don't worry about SP here, feel free to go nuts since it'll be replenished
later. Once you've finished, you get to fight Mirongas, and they cast Alert,
Accel and Focus every turn, hooray! Try and fight over buildings so you get
some terrian bonuses. Pick three and only three, since the rest will recover
once you destroy the 3rd one. Before you destroy the last one make sure
everyone is in a good position, specifically, the Grungust Type 3 being the
closest to the majority of the Mirongas with Guard casted. Because once you
destroy the last one, they'll all cast Strike, Alert, Guard, Accel and Focus.
And I don't think many of your units can take too many hits from them.

Focus on one and put everything into bringing that one down to end the
scenario.

-------------------------------------------------------------------------------

Scenario 6

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is defeated

 Mastery Conditions: Destroy three Bartolls within two turns

Starting Ally Forces:
 Compatible Kaiser [Kouta]

Starting Enemy Forces:
 Bartoll (7700HP) x6

(Three enemies are destroyed / Turn 3)
 Ally Reinforcements:
   Alteisen Riese           [Kyosuke]
   Grungust Type 3          [Bullet]
   Gespenst MK II (Type S)* [Kai]
   Rein Weissritter         [Excellen]
   *If your OG2 save has the Type S unlocked

(When all initial enemies are destroyed)
 Enemy Reinforcements:
   Bartoll (7700HP) x15 (Three Twin Units)

(One reinforcing Bartoll is destroyed / Turn after enemy reinforcements arrive)
 Ally Reinforcements:
   Hagane                 [Tetsuya]
   AM Gunner              [Rio]
   ART-1                  [Ryusei]
   Grungust               [Irm]
   Huckebein MKII M       [Mai]
   Huckebein MKIII Type L [Ryoto]
   R-2 Powered            [Rai]
   R-3 Powered            [Aya]
   R-Gun Powered          [Viletta]

(After the Hagane arrives)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: The Hagane is destroyed

Items:
 SP Drink                  (Bartoll)
 A-Adapter                 (Bartoll)
 Barrier Weaken, Will Down (Bartoll)

-
Go ahead and waste SP with Kouta, he won't be around after allied
reinforcements arrive anyways. Like usual, most of the damage comes from the
counterattack, you can finish three Bartolls off by turn 2 player phase.

Once you do, you'll get reinforcements in the form of the ATX Team, take down
the remaining three Bartolls to bring out more Bartolls. Destroy one of the
new batch and you'll get some more reinforcements. Mop up and finish the
scenario.
-

Bonus Items:
 Armourlion
 Grungust Unit 2
 Grungust Type 2
 Wildschwein
 Huckebein
 Huckebein Mark II
 F-32V Schwert Kai
 Huckebein MKII M
 Graviton Launcher*
 Shishiou Blade*
 *If your save in OG2 has them unlocked
 (Shishiou Blade must be the one through Bullet and not the Inspectors)

-------------------------------------------------------------------------------

Scenario 7

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

 Mastery Conditions: Reduce the Mumyou's HP to under 45% within eight turns

Starting Ally Forces:
 Astelion AX [Ibis]
 Valsione    [Ryuune]

Starting Enemy Forces:
 Guarlion Custom "Mumyou" (63000HP) [Murata]
 Lion Type V              (5400HP)  x2
 Mironga                  (6700HP)  x6

(Turn 3 / Four enemy units are destroyed)
 Ally Reinforcements:
   Grungust Type 0 [Rishuu]

(When Murata's HP is under 70%)
 Enemy Reinforcements:
   Mironga (88000HP) [Kyle]
   Mironga (6700HP)  x7 (Two Twin Units)

(When Murata's HP is under 70%)
 Ally Reinforcements:
   Cybuster [Masaki]

(After Enemy Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: 1) Kyle's Mironga is reduced to under 80% HP
                       2) Survive for 11 turns
   Failure Conditions: Any allied unit is destroyed

Items:
 Lion Type V (Apogee Motor)

-
Park yourself over the hanger for a terrain bonus and just snipe from there.
Ryuune's Cross Smasher can take out a Mironga with one hit, but her accuracy
is terrible. Don't waste all your SP yet, use concentrate if you know more than
three Mirongas are going to attack you on the Enemy Phase, otherwise just use
the hanger to your advantage. Make sure to have Ryuune supporting Ibis'
attacks as well.

On turn three Rishuu will arrive and cast lots of spirit commands, take
advantage of the fact that he has Guard on and rush right to Murata to do as
much damage as you can while Guard is still up. When Murata's HP is under 70%
Kyle and a bunch of Mironga will appear from the north, as well as Cybuster.
Move Ibis and Ryuune over there to take them out, feel free to use seishin
commands now. Using two MAPW attacks on the Mirongas will cripple or destroy
most of them, spend whatever SP you have left on Kyle, if you don't have enough
just wait it out.

Meanwhile on Rishuu's, once Guard wears off, cast Resolve every turn and wait
until the counterattack while just finishing off any grunts near him. In a
few turns, Murata's HP will go below 28350 and he'll retreat.

You just need to knock Kyle's HP below 70400, but he has Double Image/Bunshin
so you need to cast Strike just incase. The scenario will end when you reach
turn 11 or Kyle is forced to retreat.
-

-------------------------------------------------------------------------------

Scenario 8

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied units are destroyed

Starting Ally Forces:
 Kurogane           [Ratsel]
 Dygenguard
 Excellence Flyer   [Raul]
 Randgrith (Raven)* [Carla]
 Rathgrith (Raven)* [Yuuki]
 *If your OG2 save has the Ravens unlocked

Starting Enemy Forces:
 Garoika Nai (4500HP) x12 (Three Twin Units)

(When all initial enemies are destroyed)
 Ally Reinforcements:
   Compatible Kaiser [Kouta]

(When all initial enemies are destroyed)
 Enemy Reinforcements:
   Eleos       (140000HP) [???]
   Teugatel    (130000HP) [???]
   Garoika     (3700HP)   x4
   Garoika Nai (4500HP)   x8 (Two Twin Units)
   (Four Twin Units consisting of a Garoika and a Garoika Nai)

(After Enemy Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Reduce the Eleos or the Teugatel to under 30% HP within
                       six turns
   Failure Conditions: 1) Kouta is defeated
                       2) The Kurogane is destroyed

   Mastery Conditions: Complete the Victory condition within six turns

Items:
 Will Up, Ammo Down (Garoika Nai)

-
Despite how it looks you're under quite a strict time limit here, so hurry
hurry hurry. Try and destroy all the enemies by turn 2 so you have plenty of
time for the battle mastery. The reinforcements arrive on the southwestern
island so move towards there with your units with Hit and Away.

Don't waste Kouta's SP unless you're using his most powerful attack, also
if you're running low on HP with Raul just switch his frame. Compatible Kaiser
and DyGenGuard both are S rank on the ground so make sure they're not in the
air while fighting. Have it in a way so that Raul is assiting both Kouta and
DyGenGuard, when they attack to add a little damage in. Teugatel starts to
attack Kouta two turns after she arrives and Eleos starts to attack Raul at
that time too.

Ratsel should be drilling them, and Yuuki and Carla should be sniping them
from a far while supporting each other. Raul also has Valor if you want to
finish it quicker. Keep it up and evetually you'll get Teugatel below
39000HP to finish the scenario.
-

P.S. Upgrading the mobility of Cybuster, Valsione and the Astelion AX will
    make the next scenario much easier, but because the money supply is rather
    limited in 2.5, it's understandable not to want to spend it. You can also
    equip items that raise mobility on these three units as well (whatever you
    still have anyways.)

-------------------------------------------------------------------------------

Scenario 9

Mission Objectives
 Victory Conditions: Destroy Kyle's Mironga
 Failure Conditions: Any allied unit is destroyed

Starting Ally Forces:
 Astelion AX     [Ibis]
 Cybuster        [Masaki]
 Grungust Type 0 [Rishuu]
 Valsione        [Ryuune]

Starting Enemy Forces:
 Guarlion Custom "Mumyou" (63000HP) [Murata]
 Mironga                  (88000HP) [Kyle]
 Bartoll                  (7700HP)  x15 (Three Twin Units)
 Mironga                  (6700HP)  x4  (One Twin Unit)

(Turn 4 / Kyle or Murata's HP is reduced below 60%)
 Ally Reinforcements:
   Hagane  [Tetsuya]
   Granzon [Shuu]
   Fourteen units of choice

(Turn 4 / Kyle or Murata's HP is reduced below 60%)
 Enemy Reinforcements:
   Bartoll (7700HP) x22 (Four Twin Units)

(After Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy Kyle's Mironga within three turns of the
                       Hagane's arrival
   Failure Conditions: 1) The Hagane is destroyed
                       2) Masaki, Ryuune, Ibis or Shuu are defeated
                       3) Failure to complete the Victory condition

   Mastery Conditions: Destroy all enemies with exception to Kyle's Mironga
                       and the Guarlion Custom "Mumyou"

Items:
 Range Up, Ammo Down (Bartoll)
 Super Repair Kit    (Bartoll)

-
Save SP for Ryuune and Rishuu since you'll need it later for for Murata and
Kyle later, but you can use SP for Masaki and Ibis, since they'll likely be
out front fighting most of the time. Take down as many Bartolls as you can
before turn 4, because once your units arrive, you have 3 turns to take down
all of the Bartolls/Mirongas and as well as Kyle.

Kyle will also activate the ODE system giving him Zeal, Strike and Alert. He'll
also only aim for Ryuune, so you need to have Flash on Ryuune when the turn
ends so he'll miss her with his first attack. For his second attack, either
defend or have someone with Assist defend next to her, remember to heal them
up on the Player Phase.

Murata will only aim for Rishuu, so make sure he has Resolve on him headed into
the Enemy Phase. He's completely optional so destroy him if you can. For the
grunts, stay out of their range so lure them into the middle where your
group should be, MAPW attacks help once they're closer to you, so make use of
that. They shouldn't be too hard to destroy once they're closer.

Kyle's Mironga only has 1000 Armour, and it goes down to 250 if you use an
Armour Breaker on him. As long as you have Strike casted and you can survive
a counter attack, anyone can do tons of damage to him. Make sure to have
Ryuune deal the finishly blow to him if you want his Mironga, of course you
need to complete the mastery condition too.
-

Bonus Item:
 Mironga*
 *If requirements were met from the scenario.

-------------------------------------------------------------------------------

Scenario 10

Mission Objectives
 Victory Conditions: Destroy all enemies
 Failure Conditions: Any allied unit is destroyed

Starting Ally Forces:
 Hiryuu Kai      [Lefina]
 Gespenst MKII   [Katina]
 Gespenst MKII   [Russel]
 Giganscudo Duro [Tasuku]
 Siegerlion      [Leona]

Starting Enemy Forces:
 Bartoll (7700HP) x8

(After all initial enemies are destroyed)
 Enemy Reinforcements:
   Bartoll (7700HP) x9

(After all initial enemies are destroyed)
 Ally Reinforcements:
   Calion [Sleigh]

(One turn after Sleigh arrives)
 Ally Reinforcements:
   Kurogane [Ratsel]
   Dygenguard
   Excellence Cosmo Driver [Raul]
   Gespenst Type RV        [Gilliam]
   Randgrith               [Carla]
   Rathgrith               [Yuuki]

(After the Kurogane arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy all enemies
   Failure Conditions: 1) The Kurogane is destroyed
                       2) Sleigh or Raul is defeated

(When two more enemies are destroyed after the Kurogane's arrival)
 Enemy Reinforcements:
   Agares      (120000HP) [Alion]
   Hypocrisis  (150000HP) [???]
   Jaldaboth   (80000HP)  [Folka]
   Garoika     (3700HP) x6
   Garoika Nai (4500HP) x4 (Two Twin Units)

(When two more enemies are destroyed after the Kurogane's arrival)
 Ally Reinforcements:
   Compatible Kaiser [Kouta]

(After Enemy Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Destroy the Hypocrisis or the Jaldaboth
   Failure Conditions: 1) The Kurogane is destroyed
                       2) Sleigh, Raul or Kouta is defeated

   Mastery Conditions: Destroy the Jaldaboth (Retreats at 25% HP / 20000HP)

Items:
 High Efficiency Radar (Bartoll)
 Megabooster           (Agares)

-
The Hiryuu crew will leave when Sleigh arrives to make the most of it, don't
need to hold back SP, but since theres no turn limit, you don't have to rush
either. Once you've destroyed all the Bartolls, more arrive along with Sleigh.
It's goign to be Sleigh vs 9 Bartolls for one turn, when you counterattack use
the Homing Missles since they take about 1/2 their HP off and actually has a
good chance of hitting. One turn later, the Kurogane crew arrives, destroy
two more enemy units to bring out the Shura (and Lalia) as well as Kouta.

Try and get Kouta to level 22 and Ratsel's Jockey to 23 (to learn Valor) so
the battle mastery is easier. Jaldaboth isn't too hard, only thing to watch
out for is his Double Image ability, but it only has a range of 6 so you can
just take pot shots at him with your ranged units. A valored twin attack with
Compatible Kaiser and DyGenGuard is more than enough. (you could probably get
him down from 30k with it)

Agares drops a Megabooster but he's a rather annoying unit to kill, if you want
a challenge or really want that mega booster, go for it, as long as you save
your SP with DyGenGuard and Compatible Kaiser. Have someone with high evasion
(Sleigh in an asteroid field for a terrian bonus) be the bait, and have
everyone else move out of his range and take shots from far away while
assisting each other. You'll need to save SP so you might need to keep
resetting until it hits. But it's not like you need to destroy his unit or
anything. Make sure to ignore the Hypocrisis, if you get to down to 70% HP
the scenario will finish and you'll lose the battle mastery.
-

P.S. There are tons of things you can do to make the next stage easier, none
    of them are really necessary, but if you want an easier time.
    Grungust Type 0's Armour & Drill Boost Knuckle
    Armourlion's Armour & Roshe Saber
    Mironga's Mobility & End Breaker
    Huckebein Boxer's Armour & Fang Slasher

    Upgrading two of them will make the next scenario really easy, doing all
    four is basically cruise control. Put some items on them to enhance either
    their armour or mobility. Russel or Tasuku are good candidates for any of
    the units that are based on armour since they have Guard. Put someone
    that can dodge in the Mironga.

    Again this is all optional, you can easily complete the mastery condition
    without doing any of this. Putting a Big Generator on Cybuster and
    Valsione helps too, I really recommend putting a Generator on them.
    Also a good time to start equipping consumables or just sell them for cash

-------------------------------------------------------------------------------

Scenario 11

Mission Objectives
 Victory Conditions: Move the Hagane or the Hiryuu Kai into the designated
                     point within five turns
 Failure Conditions: 1) Hagane or Hiryuu Kai is destroyed
                     2) Reach Turn 6

 Mastery Conditions: Before completing the Victory Condition
                     destroy 80 Bartolls (Yes, 80)

Starting Ally Forces:
 Hagane     [Tetsuya]
 Hiryuu Kai [Lefina]
 Sixteen units of choice

Starting Enemy Forces:
 Bartoll (7700HP) x30 (Twelve Twin Units)

(When either the Hagane or Hiryuu Kai get close to the designated point)
 Enemy Reinforcements:
   Bartoll (7700HP) [Arado]
   Bartoll (7700HP) [Kusuha]
   Bartoll (7700HP) [Latooni]
   Bartoll (7700HP) [Seolla]
   Bartoll (7700HP) x10

(When Enemy Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Lower Kusuha, Arado, Seolla and Latooni to under 10% HP
                       and move the Hagane or the Hiryuu Kai into the
                       designated point within five turns
   Failure Conditions: 1) Hagane, Hiryuu Ka, Kusuha, Arado, Seolla or Latooni
                          is destroyed
                       2) Reach Turn 6

(When there are ten enemy units left on the map*)
 Enemy Reinforcements:
   Bartoll (7700HP) x10
   *Infinite

Items:
 SSP Drink (Bartoll)
 Range Up  (Bartoll)
 Attack Up (Bartoll)

-
80 Bartolls, if you upgraded what I recommended it will be no problem, if not,
it's a bit of a challenge but still not all that hard. Keep one of the ships
moving to the center at all times and you'll be in time for the turn limit.
Bringing out Cybuster and Valsione helps quite a bit as well. Move up and
take out the initial enemies, if you've been moving the ships every turn, the
third move will bring out the first batch of reinforcements. Wsing someone
with Mercy helps to complete the new Victory condition, Ryoto, Rishuu and Sean
have Mercy, but lets assume Sean isn't going to be using it. You can probably
get whoever is left down to 770HP by just soft resetting with trial and error.
(A valored Cyflash killed them on my save)

Now for the mastery, put the Upgraded units by where the grunt Bartolls arrive,
the attack I recommended to upgrade shouldn't cost anything and will destroy
them within one hit, having two near the top two points is good enough as long
as there is someone near the bottom two who can destroy them even if it takes
EN/Ammo. If you didn't upgrade, you'll be relying on Cybuster and Valsione's
MAPW attacks more, so save it until their EN and SP. Hopefully you have a
Generator on them so you can use their MAPW attacks twice or more.Use Mai, Aya
or Radha to cast Attune on them to save some SP, then use a Valored MAPW where
there are the most enemies. Also put units that can take a lot of hits or
can pretty much evade everything with Focus near them to help out your kills
and continue mapping them on the player phase.

Just move a ship onto the designated spot on turn 5 to end the scenario.
-

P.S. Give SP Regen to as many pilots as you can, you'll need it in the next
    scenario. Go ahead and spend all your money here and equip whatever
    consumable items you have if you didn't do that on the previous scenario.

-------------------------------------------------------------------------------

Scenario 12

Mission Objectives
 Victory Conditions: An allied unit reaches the designated point
 Failure Conditions: 1) An allied battleship is destroyed
                     2) Kyosuke is defeated

Starting Ally Forces:
 Hagane           [Tetsuya]
 Hiryuu Kai       [Lefina]
 Alteisen Riese   [Kyosuke]
 Rein Weissritter [Excellen]
 Eighteen units of choice

Starting Enemy Forces:
 Bartool (7700HP) x28 (Seven Twin Units)

(When an allied unit moves close enough to the designated point)
 Enemy Reinforcements:
   Bartoll (98000HP) [Lamia]
   Bartoll (7700HP)  x6 (Three Twin Units)

(After Enemy Reinforcements arrive)
 Updated Mission Objectives
   Victory Conditions: Have Kyosuke deal the finishing blow to Lamia
   Failure Conditions: 1) An allied battleship is destroyed
                       2) Kyosuke is defeated

(When all enemies are defeated)
 Enemy Reinforcements:
   Valsion Kai Type CF (300000HP) [Jurgen]
   Bartoll             (98000HP)  x2
   Giganspada M        (17000HP)  x4
   Mironga             (88000HP)  x2


(After Jurgen arrives)
 Updated Mission Objectives
   Victory Conditions: Destroy the Valsion Kai Type CF
   Failure Conditions: An allied battleship is destroyed

-
The last scenario, hopefully you wasted all your money on upgrades, you'll
likely need it. Move up and start taking out the Bartolls, if you move on the
row infront of the three Bartolls in the back, that will spawn the next
batch of enemy reinforcements, including Lamia with 98000HP.

Take out all the Bartolls then concentrate on Lamia, don't send too much SP,
you'll need it for the boss. She has Bunshin so cast Strike with anyone that
has SP regen and slowly chip her down. Make sure Kyosuke gets the last hit on
her to advance the events. Once Jurgen comes out, it's time to go all out.

Ignore the grunts around him, they're just a waste of resources, start setting
up around the Valsion and on the turn that you're ready to attack, start it off
with an Armour Breaker, since he has Robot Block, you'll need to use Fury along
with it, so twin up with anyone that has Fury. (Leona, Kai, Excellen all do)

He has no HP Regen, so just start chipping him down, just becareful with the
grunts to the side, they can hurt if they hit. The Valsion will most likely
take about two turns, the 2nd turn actually being easier because he'll likely
be out of EN for his barrier. Once his EN goes down he'll lose his ALL attack,
and be left with a blind spot taking up two spaces around him.
Keep up the barrage and he'll go down.
-

Congratulations, you've completed Original Generations, enjoy the "ending."

See you again in Gaiden!


-------------------------------------------------------------------------------

===============================================================================
7) Secrets
===============================================================================

These secrets are from OG1 and OG2, most of them have been comfirmed to still
work, but there might be some minor changes. E-mail me if you find some.

There have been reports of some secrets not working, if it's a kill number or
a level requirement try getting it above the recommended.
I've tried all of the OG1 secrets and have received all of them.

-------------------------------------------------------------------------------
Original Generations 1
-------------------------------------------------------------------------------

=[Units]=

-----------------------------------------

-Gespenst R-
(Kyosuke's Route Only)

Scenario 20:
By the time you clear Scenario 20 Gilliam must be level 23 or above.

Scenario 31:
Gilliam will arrive as a reinforcement in this unit.

-----------------------------------------

-Huckebein 008L-

(Ryuusei's Route)

Scenario 29:
By the time you clear Scenario 29 Ingram must be level 32 or above
(Ingram must have more than 20 kills?)

Scenario 37:
Ring will arrive with this unit.
(You will receive a red Grungust if you fail to meet these conditions.)

(Kyosuke's Route)

Scenario 20:
By the time you clear Scenario 20 Viletta must be level 23 or above.

Scenario 37:
Viletta will arrive with this unit.
(You will receive a red Grungust if you fail to meet these conditions.)

-----------------------------------------

-Guarlion-

Scenario 24:
Shoot down Leona's Guarlion with either Rai or Tasuku.

Leona will always aim for Rai, if you counter attack her make sure she has
enough HP to take a hit from Ryuune.

-----------------------------------------

-Valsion Kai-

Scenario 28:
Met the requirements of the battle mastery on scenario 28.

-----------------------------------------

-R-GUN-

Scenario 30:
Destroy the R-GUN (Ingram)

-----------------------------------------

-Gespenst Mark II S-
(Ryuusei's Route Only)

Scenario 30:
Destroy the R-GUN (Ingram)

Scenario 40:
Viletta will arrive with this unit.

-----------------------------------------

=[Weapons & Parts]=

-----------------------------------------

-Shishiou Blade-

By the time you clear Scenario 26 the following conditions must be met

1) You must have more than 23 battle masteries
2) If your main character is Ryuusei, he must have more than 50 kills
2) If your main character is Kyosuke, he must have more than 75 kills

-----------------------------------------

-Graviton Launcher-

By the time you clear Scenario 31 the follow conditions must be met

1) You must have more than 29 battle materies
2) The opposing main character must have more than 55 kills
(Kyosuke must have more than 55 kills if Ryuusei is your main character
and vice versa)

-----------------------------------------

-Hero's Mark-

By the time you clear Scenario 34 the follow conditions must be met

1) You must have more than 27 battle masteries
2) (Ryuusei's Route) Daitetsu must be level 35 or above
2) (Kyosuke's Route) Lefina must be level 35 or above

-----------------------------------------

-Soul of Steel-

By the time you clear Scenario 37 the follow conditions must be met

1) You must have more than 30 battle masteries
2) (Ryuusei's Route) Lefina must be level 38 or above
2) (Kyosuke's Route) Daitetsu must be level 38 or above

-------------------------------------------------------------------------------
Original Generations 2
-------------------------------------------------------------------------------

=[Units]=

-----------------------------------------

-Rathgrith Raven & Randgrith Raven-

1) On Scenario 8 have Bullet have a battle encounter with Yuuki, force him and
  Carla to retreat afterwards. (You can also destroy them)

2) On Scenario 9 have Bullet have a battle encounter with Yuuki.

3) On Scenario 13 have Bullet attack Yuuki, destroy him or Carla afterwards.

4) On Scenario 27 Aviano Route, Destroy Yuuki or Carla.

4) Or on Scenario 28 Izu Route, complete the battle mastery without destroying
  any Neue DC units. (Let the Einst destroy one unit so you can reach the
  Tausendfuessler.)

5) On Scenario 39, Yuuki and Carla will deploy in the Ravens.

-----------------------------------------

-Ash Saber-

1) On Scenario 17 Ethiopia Route or Scenario 20 Moon Route after destroying
Echidna's Unit (or forcing it to retreat) move Lamia to the square Echidna
was on before she was destroyed/forced to retreat. (There will NOT be a
confirmation event.)

2) On Scenario 26, make sure Lamia and Axel have two battle encounters.
(Lamia attacks Axel on Player Phase and Axel attacks on Enemy Phase counts
 as two)

3) By the time you clear Scenario 31 Lamia must have 55 kills or above.

4) On Scenario 35 Lamia will sortie in Ash Saber.

-----------------------------------------

-Vysaga-

(Yes, this unit CAN be unlocked on the first playthrough.)

1) On Scenario 17 Ethiopia Route or Scenario 20 Moon Route after destroying
Echidna's Unit (or forcing it to retreat) move Lamia to the square Echidna
was on before she was destroyed/forced to retreat. (There will NOT be a
confirmation event.)

2) On Scenario 26, make sure Lamia and Axel have only one battle encounter.
(Axel attacking Lamia once counts as one, so make sure to let him attack you
 instead of attacking Axel with Lamia.)

3) By the time you clear Scenario 31 Lamia must have 55 kills or above.

4) On Scenario 35 Lamia will sortie in Vysaga.

-----------------------------------------

-Huckebein Mark III Type R-

1) By the time you clear Scenario 25 Ratsel must have 35 kills or above.

2) Meet the requirements of the battle mastery on scenario 37.

3) By the time you clear Scenario 40 Bullet, Kusuha, Tasuku, Leona, Ryoto and
  Rio must have a combined level of 185

4) You will get receive this unit before Scenario 42 (Earth Cradle Route) or
  after Scenario 44 (Moon Cradle Route)

-----------------------------------------

-Wild Wurger Type L-

1) On Scenario 26 have Arad destroy at least 4 Gespensts before moving next to
  Seolla and the Wild Falken

2) By the time you clear Scenario 33 Arad must have 50 kills or above.
  (If conditions 1 & 2 are completed, Mai will sortie in the Wild Wurger L
   on scenario 34.)

3) On Scenario 34 make sure that by Turn 4 Enemy Phase, Mai has destroyed
  five Guarlions without letting the Wild Wurger L's HP be reduced under
  40%. You'll keep the unit after the scenario.

-----------------------------------------

-Gespenst Mark II Type S-

1) By the time you clear Scenario 40 Kai must be at least level 33 and have
  55 kills.

2) You will get receive this unit before Scenario 42 (Moon Cradle Route) or or
  after Scenario 44 (Earth Cradle Route)

-----------------------------------------

=[Weapons & Parts]=

-----------------------------------------

-Stealth Boomerang-

1) Shoot down Carla once in any of the Scenarios she appears in.
 (8, 9, 11, 13, 19, Aviano Route 27)

2) Carla will have it in her equipment on Scenario 39

-----------------------------------------

-Graviton Launcher-

1) On Scenario 11, have Viletta finish off all enemies with exception to
  Arad, Seolla, Yuuki and Carla.

2) It will be in Viletta's equipment on Scenario 22

-----------------------------------------

-Shishiou Blade-

1) By Scenario 21, Bullet must be level 18 and have more than 45 kills.

2) You will get this weapon after Scenario 24

-----------------------------------------

-Inspector Items-
(Shishiou Blade, G Impact Stake, Soul of Steel, Hero's Mark, High Effiency
Electronic Brain)

1) Destroy the Inspectors on Scenario 22, make sure to destroy Mekiboz last.

-----------------------------------------

-Boost Hammer-

1) On Scenario 23 have Arad destroy all initial Gunsects before Turn 4
  Enemy Phase. You'll receive it after the stage.

-----------------------------------------

-G Impact Stake & Neo Chakram Shooter-

1) On Scenario 37, Do not destroy any enemies with DyGenGuard after receiving
it.

2) You'll receive these weapons after Scenario 41

-------------------------------------------------------------------------------
Original Generations 2.5
-------------------------------------------------------------------------------

=[Units]=

-----------------------------------------

-Mironga-

1) Meet the requirements of the battle mastery on scenario 9.

2) Destroy Kyle's Mironga with Ryuune on the same scenario.

3) You'll receive the Mironga after the scenario.

-----------------------------------------

-Rathgrith Raven & Randgrith Raven-

1) Load an OG2 save that has the Raven units unlocked

-----------------------------------------

-Gespenst Mark II Type S-

1) Load an OG2 save that has the Gespenst MKII Type S unlocked

-----------------------------------------

=[Weapons & Parts]=

-----------------------------------------

-Hero's Mark-

1) On the first scenario of OG2.5 move the Compatible Kaiser to a uniquely
  shaped building to the south of the map.
  (From the south eastern corner, move nine squares to the west then one to
   the north, the roof of the building should have stuff on it.)

-----------------------------------------

-Shishiou Blade, Graviton Launcher & Stealth Boomerang-

1) Load an OG2 save that has the three weapons unlocked
  (The Shishiou Blade must the be the one unlocked through Bullet's kills.)

-----------------------------------------

===============================================================================
8) Thanks
===============================================================================

WarZengar             - For a lot of things

Jilkon                - For some translations

xofrevlis             - For some more translations among other things

Spatvark              - BIG thanks For letting me steal his legal and
                       disclaimer sections and for helping me format

Negata                - For uhhh, now I remember, for the novelty factor.

Daichi                - For your wiki

http://akurasu.net/wiki/index.php?title=Super_Robot_Wars/OGs

Orochi Kusanagi       - For your Banpresto Originals Database

http://srwog.velv.net/

===============================================================================
9) Legal
===============================================================================

Copyright 2007 Ray Chang

This unofficial document is protected by the international Copyright law. All
content within is created and owned by Ray Chang. Absolutely no profit must
be made from this work; it may not be reproduced, in part or in whole, and/or
altered in any way or under any circumstances without the prior consent from
the author, except for personal and private use. All copyrights and trademarks
contained within are  owned by their  respective holders.  No copyright
infringement was intended during the creation of this document.

"Super Robot Taisen," and all related names and characters are owned by
Banpresto.