===============================================================================
Super Robot Taisen Original Generation Gaiden
By CrunchyBeverage (
[email protected])
===============================================================================
Table of Contents
-----------------
1) Introduction
2) Disclaimer
3) Version History
4) Menu Translations & Other Information
-I) Pilot Training
-II) Unit Customization
-III) Ammo Creation
-IV) Parts
-V) Unit Special Abilites
-VI) Twin Battle System
5) Combination Attacks
6) Walkthrough
7) Secrets
8) Shuffle Battle (Under Construction)
9) Thanks
10) Legal
===============================================================================
1) Introduction
===============================================================================
Super Robot Taisen Original Generation Gaiden (PS2) is a direct sequel to Super
Robot Taisen Original Generations. Two new features added to the game includes
a card-battle mini-game called Shuffle Battle, the other new feature is the
Free-Battle Mode, which allows you to watch any battle animation under any
circumstance. This game was created with Banpresto's own designs and
characters rather than licensed anime/game characters. Many parts to this
walkthrough will be similar to my OGs walkthrough since I'm so lazy.
===============================================================================
2) Disclaimer
===============================================================================
You are free to use this FAQ for personal reference.
The only place allowed to host this FAQ is:
GameFAQS -
http://www.gamefaqs.com
You can also contact me with any questions that pertain to Original Generations
that AREN'T answered in this FAQ, or any corrections to mistakes I've made.
Obvious typos and grammatic errors are fine, but please do not e-mail me about
name or attack translations. (I tend to make a lot of mistakes and I know it,
so any help would be appreciated.)
Also before e-mailing me about things that are missing in this walkthrough
or which character/unit is which. Check out Daichi's wiki
http://akurasu.net/wiki/index.php?title=Super_Robot_Wars/OGG
and OK's database.
http://srwog.velv.net/
Also, do not bother to email me and ask whether you can host this FAQ on your
site, the answer is no. GameFAQs is the only place I particularly feel like
trusting, while sites that have to go soliciting for FAQs strike me as
desperate to get a reputation even a tenth of that GameFAQs has. So don't
bother, I won't even reply to your emails.
I also have no obligation to respond to your e-mails, make sure they're in
English, clear and polite or else I won't even read it.
You can contact me at (ReinWeissritter (at) gmail.com)
===============================================================================
3) Version History
===============================================================================
v 0.80 - January 1st 2008 - Live version, full walkthrough completed.
Upcoming Updates: Shuffle Battle Mode Translation
Please e-mail on on suggestions on things you would like to see in this
walkthrough. (Or maybe for the next one.)
===============================================================================
4) Menu Translations & Other Information
===============================================================================
-----------
Status
-Pilot Overview
-Unit Overview
-Search
-----------
Custom
-Pilot Training
-Unit Customization
-Weapons Customization
-Weapons Selection
--Equip Selection
--Special Bullets
--->Equip
--->Create
-Pilot Change
-----------
Parts
-Unit Parts
--Equip Parts
--Sell Parts
-Frame Parts
-----------
System Funds - # of Battle Masteries - # of Deployable Units in the
next stage
-System
-Data Previously completed scenario - # of turns
--Save
--Load
Next Scenario
-----------
-------------------------------------------------------------------------------
I) Pilot Training
-------------------------------------------------------------------------------
Your pilots will be given PP from completing Battle Masteries and destroying
enemy units. PP can be used to upgrade pilot stats, skills and terrain
capabilities. One stat upgrade requires 10PP, each terrain rank up requires
60PP, and the amount of PP varies for skills.
All stats have a maximum of 400.
-----------
Pilot Stats
-----------
Melee
Range
Defense
Maneuvering*
Evade
Hit
Maneuvering is the only one I need to explain since the rest are quite
self-explanatory.
Maneuvering affects how often your attacks get a critical hit and how often
you receive a critical hit from the enemy. It also affects how often some
skills e.g. Counter occur.
------------
Pilot Skills
------------
You can overwrite existing pilot skills with exception to Special Pilot
skills which usually has a * next to it.
Page 1
------
=Prevail= - 20PP (+5 for each level)
When HP is low, Hit, Evasion, Defense and Crit rate are raised
proportionally to Prevail skill level.
=Offensive Support= - 50PP (+10 for each level)
Provides an extra attack to an adjacent allied unit. Number of support
attacks per-turn is equal to the skill level.
=Defensive Support= - 50PP (+10 for each level)
Provides cover for an adjacent allied unit receiving an
attack. Number of defensive supports per-turn is equal to the skill level.
=Counter= - 20PP (+5 for each level)
The pilot attacks first when being attacked during the enemy phase.
=Infight= - 20PP (+5 for each level)
Increases damage by melee weapons and increases movement range.
=Gunfight= - 20PP (+5 for each level)
Increase damage by range weapons and increases weapon range.
Page 2
------
=SP Up= - 30PP (+5 for each level)
Increases a pilot's maximum SP by 6 each level.
=Command= - 30PP (+10 for each level)
Increases Accuracy and Evasion for all nearby allies.
=SP Regenerate= - 80PP
Restores 10 SP per turn.
=Mental= - 80PP
Reduce the SP cost for Seishin (Spirit) Commands to 80%
=Hit & Away= - 70PP
Allows the unit to move after attacking, barring the previous stated fact if
you've already moved.
=Attacker= - 80PP
Activates at 130 Will, increases attack by 1.2x.
Page 3
------
=Revenge= - 40PP
Damage done on the counterattack will increase by 1.2x.
=Predict= - 90PP
Activates at 130 Will, adds 10 to Evasion, Maneuvering and Hit.
=EN Save= - 80PP
Reduces EN usage to 70%
=Ammo Save= - 80PP
1.5x Ammo
=Learning= - 100PP
When used as a sub in a twin unit, the unit will gain the same amount of EXP
and PP as the main unit in the twin unit.
=Resolve= - 50PP
+5 Will at the beginning of the stage.
Page 4
------
=Morale= - 60PP
+2 Will at the beginning of every turn.
=Will+ (Evade)= - 60PP
+1 Will when the unit evades successfully.
=Will+ (Accuracy)= - 65PP
+1 Will when the unit hits the enemy successfully.
=Will+ (Damage)= - 60PP
+2 Will when the units takes damage from an enemy.
=Will+ (Destroyed)= - 65PP
+1 Will when an enemy is destroyed.
=Cooperative Attack= - 75PP
Damage done by the sub unit in a twin unit is increased to 100%.
Page 5
------
=Focused Attack= - 75PP
The 65% damage you do to an enemy sub unit is raised by 20% to 85%.
=Guard= - 85PP
Activates at 130 morale, damage taken is reduced to 80%.
=Will Limit Break= - 100PP
Raises the Will Limit from 150 to 170
=Mechanic= - 65PP
The amount repaired when using the repair command is raised by 1.2x
=Resupply= - 70PP
Allows the unit to resupply after moving.
=EXP Up= - 100PP
Rasies the amount of Exp gained by 1.2x.
Special Pilot Abilities
-----------------------
You cannot overwrite these skills
=Telekinesis Power=
Bonus to Hit and Evasion stats.
=Genius=
+20% to Hit, Evasion, and Critical Hit rates.
=Lucky=
When activated, Hit, Evasion, and Critical Hit rates become 100%.
=Fortune=
Receive 1.2x the credit when destroying enemy units.
=Foresight=
Activates at 130 Will, +30 to evade during Enemy Phases.
------------------
Terrain Adaptivity
------------------
-Sky
-Ground
-Water
-Space
-------------------------------------------------------------------------------
II) Unit Customization
-------------------------------------------------------------------------------
Here is where you upgrade the stats of your unit, if you fully upgrade a unit
you get bonus options for that unit including a unique bonus.
-----
Stats
-----
-HP
-EN
-Mobility
-Armour
-What percentage of the unit is upgraded.
------------------
Full Upgrade Bonus
------------------
-HP +10%
-EN +10%
-Mobility +10%
-Armour +10%
-Movement Range +1
-Unique Unit Bonus
-----------------
Unique Unit Bonus
-----------------
Agares: Movement +1 & Mobilty +10%
Alteisen Riese: S Rank for all default weapons
AM Gunner: EN +15%
Angelg: EN Regen (S)
Arblade: Weapon weight limit +30
Armourlion: Armour +10% & HP +10%
ART-1: Power for Telekinetic attacks raised by 200
Ash Saber: Power of ranged attacks are raised by 200
Astelion AX: Movement +1 & Mobility +10%
Cybuster: Mobility +10% & EN +15%
DyGenGuard: Power of melee attacks are raised by 200
Eleos: Full Block ability
Excellence (All Frames): Mobility +20% & HP +10%
Fairlion Type G/S: Mobility +20%
F-32V Schwert Kai: Mobility +15%
(G) Compatible Kaiser: Power of all weapons are raised by 100
Gespenst MKII (Kai): S Rank Terrain except in the sky
Gespenst MKII (Katina): Armour +15% & HP +15%
Gespenst MKII (Russel): Armour +20%
Gespenst MKII (Alberto): Ammo for default weapons is raised by 2
Gespenst MKII (Folia): Ammo for default weapons is raised by 2
Gespenst MKII (Hugo): Ammo for default weapons is raised by 2
Gespenst MKII R: Mobility +15% & HP +20%
Gespenst MKII S: HP +20% & EN +15%
Gespenst MKII Kai (Kai): S Rank Terrain except in the sky
Gespenst Type RV: Ammo for default weapons is raised by 4
Giganscudo Duro: Armour +10% & EN +15%
Granzon: Beam Absorb ability
Grungust: Power of all weapons are raised by 200
Grungust Type 0: Power of melee attacks are raised by 200
Grungust Type 2: TK Field +300
Grungust Type 3 Power of melee weapons are raised by 100
Grungust Unit 2: Power of all weapons are raised by 200
Hagane: Armour +20%
Hiryuu Kai: Hit rate for weapons +20%
Huckebein: Weapon weight limit +40 & EN +20%
Huckebein Gunner L/R: EN +15%
Huckebein Mark II: Weapon weight limit +50
Huckebein MKII M: Weapon weight limit +30
Huckebein MKIII Type L: Armour +10% & HP +10% (Same as the Boxer)
Huckebein MKIII Type R: Mobility +10% & EN +10% (Same as the Boxer)
Ialdabaoth: Mobility +10% & EN +10%
Kurogane: Armour +20%
Mironga Mobility +15%
Personlichkeit: S Rank for all default weapons
R-1: Power for Telekinetic attacks raised by 200
R-2: Power for Ranged attacks raised by 200
R-3: TK Field +300
R-Gun: EN +20%
Randgrith (Raven): Weapon weight limit +50
Rathgrith (Raven): Weapon weight limit +30
Rein Weissritter: Mobility +10% & EN +10%
Ryukooh / Koryuoh EN Regen (S)
Schutzwald: AB Field
Siegerlion: Mobility +15% & EN +10%
Soul Gain: Power of melee weapons are raised by 200
SRX: Additional Parts Slot +1
Valfore: Mobility +10% & EN +10%
Valsione: Double Image rate +20%
Vysaga: Double Image rate +20%
Wild Falken: Ammo for default weapons is raised by 2
Wild Wurger: Mobility +15% & Armour +15%
Wild Wurger Type L: Mobility +15% & Armour +15%
Wildraubtier: Mobility +20%
Wildschwein: Armour +20%
-------------------------------------------------------------------------------
III) Ammo Creation
-------------------------------------------------------------------------------
One of the new systems in OGs, it allows you to create customized ammo that
give upgraded or downgraded effects to equippable weapons that use ammo.
You need atleast two materials to make one, but you can fit three materials.
There are also bonus effects given to certain combinations.
And since this system is still new, I'm still currently working parts of it
out. But here is all the information that I know so far.
---------
Materials
---------
Attack Up, Range Down: +200 to attack, -2 to range
Attack Up, Ammo Down: +200 to attack, -2 to ammo
Range Up, Attack Down: +2 to range, -200 to attack
Range Up, Ammo Down: +2 to range, -2 to ammo
Hit Up, Range Down: +40 to hit, -2 to range
Hit Up, Critical Down: +20 to hit, -40 to critical rate
Critical Up, Range Down: +40 to critical rate, -1 to range
Critical Up, Hit Down: +80 to critical rate, -40 to hit
Will Up, Attack Down: -5 to will requirement, -100 to power
Will Up, Ammo Down: -5 to will requirement, -1 to ammo
Terrian Adaptation Sky Up: +1 rank to the weapon's sky adapatation
Terrian Adaptation Ground Up: +1 rank to the weapon's ground adapatation
Terrian Adaptation Water Up: +1 rank to the weapon's water adapatation
Terrian Adaptation Space Up: +1 rank to the weapon's space adapatation
Post Movement Attack: Enables post movement attack for the weapon
Barrier Weaken Up, Will Down: More damage to a barrier, +5 will requirement
Barrier Pierce Up, Will Down: Ignores barriers, +10 to will requirement
Attack Up: +100 to attack
Range Up: +1 to range
Hit Up: +20 to hit
Critical Up: +40 critical rate
Will Up: -5 to will requirement
Power Up, Critical Up: +200 to attack, +40 to critical rate
Range Up, Hit Up: +1 to range, +40 to hit
Terrian Adaptation All Up: +1 rank to all the weapon's terrain adaptation
-------------
Bonus Effects
-------------
The lined material is the base material, make sure it goes in the first
slot, the 2nd and 3rd also have to be in order for the bonus effect to take
place. The bonus effect will stack onto the desired effect as well.
(Anything with a 'Level' Beside it is an effect on the enemy when you use
the weapon on them.)
Example
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Base Material
-------------
+ 2nd material + 3rd material = bonus effect
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Attack Up, Ammo Down
--------------------
+ Range Up, Ammo Down + Will Up, Ammo Down = Armour Down Level 3
+ Range Up, Ammo Down + Attack Up = Crit+15
+ Range Up, Ammo Down + Range Up = Attack+100, Hit+20
+ Hit Up, Range Down + Hit Up, Crit Down = Hit+10, Will-5
+ Crit Up, Hit Down + Attack Up = Attack-100, Range+1
Attack Up, Range Down
---------------------
+ Range Up, Attack Down = Hit+10, Crit+10,
Barrier Weaken
+ Range Up, Attack Down + Barrier Weak, Will Up = Will-15, Barrier Pierce
+ Hit Up, Range Down + Crit Up Range Down = Range+1, Post Movement
+ Will Up, Power Down + Will Up, Ammo Down = Post Movement
Attack Up, Crit Up
------------------
+ Crit Up, Range Down + Crit Up, Hit Down = Mobilty Down Level 2
+ Hit Up, Range Up + Terrian Adaptation = Barrier Weaken
Range Up, Attack Down
---------------------
+ Hit Up, Range Down + Attack Up, Crit Up = Attack+100, Hit Down Level 3
+ Will Up, Attack Down + Will Up, Attack Down = Armour Down Level 2
Range Up, Ammo Down
-------------------
+ Crit Up, Hit Down + Crit Up = Attack+100, Will-5
Hit Up, Range Down
------------------
+ Hit Up, Crit Down = Hit+20, Hit Down Level 2
+ Hit Up, Crit Down + Hit Up = Crit+30, Hit Down level 2
+ Hit Up + Crit Up = Movement Range Down Level 1
Hit Up, Crit Down
-----------------
+ Crit Up, Hit Down = Barrier Weaken
Crit Up, Range Down
-------------------
+ Crit Up, Hit Down + Crit Up = Mobilty Down Level 2
+ Crit Up, Hit Down + Attack Up, Crit Up = Hit+40, Mobilty Down Level 2
+ Range Up + Crit Up = Mobilty Down Level 3
+ Hit Up + Crit Up = Movement Range Down Level 1
+ Hit Up + Range Up, Hit Up = Movement Range Down Level 1
Crit Up, Hit Down
-----------------
+ Crit Up + Crit Up = Attack +100
Barrier Weaken Up, Will Down
-------------------------
+ Barrier Weaken Up, Will Down = Attack Down Level 2
+ Barrier Pierce Up, Will Down = Attack Down Level 3
+ Will Up + Will Up = Hit+30, *Ability Down Level 3
+ Attack Up, Range Down + Range Up, Attack Down = Will-15, Barrier Pierce
(*All Enemy Pilot Stats reduced by 30!)
Will Up
-------
+ Will Up = Hit+20, Ability Down Level 2
Attack Up, Crit Up
------------------
+ Crit Up, Range Down + Crit Up, Hit Down = Mobility Down Level 2
+ Range Up, Hit Up + Terrian Adaptation = Will-5, Barrier Weaken
Crit Up
-------
+ Attack Up + Attack Up = Hit+10
Terrian Sky Up
--------------
+ Terrian Ground Up + Terrian Water Up = Terrian Space Up
+ Terrian Ground Up + Terrian Space Up = Terrian Water Up
+ Terrian Water Up + Terrian Space Up = Terrian Ground Up
Terrian Ground Up
-----------------
+ Terrian Water Up + Terrian Space Up = Terrian Sky Up
-------------------------------------------------------------------------------
IV) Parts
-------------------------------------------------------------------------------
Page 1
------
Booster: +1 to Movement Range
Megabooster: +2 to Movement Range
Apogee Motor: +1 to Movement Range/+5 to Mobility
Servo Motor: +5 to Mobility
Biosensor: +20 to Mobility
Page 2
------
High Efficiency Thruster: +25 to Mobility
High Efficiency Electronic Brain: +2 Move/+25 Mobility/+1 Atk Range/+20 Hit
Tesla Drive: Enables flight and raises unit and weapon's
terrain adapt to A
Tesla Drive S: Enables flight/+1 Move/ Sky terrian
adaptation raised to S
Thruster Module: Unit and weapon's Space terrian adaptation
raised to S
Dustproof Apparatus: Unit and weapon's Rround terrian adaptation
raised to S
Page 3
------
Screw Module: Unit and weapon's Water terrian adaptation raised to S
A-Adapter: All Terrian Adapation raised to A
S-Adapter: All Terrian Adapation raised to S
Chobham Armour: +500HP/ +100 Armour
Hybrid Armour: +1000HP/ +150 Armour
Orihalconium: +1000HP/ +200 Armour
Page 4
------
Z.O.Armour: +1500HP/ +250 Armour
Big Generator: +50 EN
Mega Generator: +100 EN
Giga Generator: +200 EN
Solar Panel: Regen 10% EN at the begining of every turn
Beam Coat: Negates 900 Damage from Beam attacks, uses 5EN
Page 5
------
AB Field: Negates 1200 Damage from Beam attacks, uses 10EN
G.Wall: Activates 120 Will and negates 800 damage, uses 5EN
G.Territory: Activates at 120 Will negates 1800 damage, uses 15EN
Hyper Jammer: Activates at 130 Will and gives Double Image
Hero's Mark: +200 Armour/ +25 Mobility/ + 30% Hit
Soul of Steel: +250 Armour/ +30 Mobility/ +35% Hit
Page 6
------
Dual Sensor: Hit +10%
Multisensor: Hit +20%
High Efficiency Targeting Device: Hit +30%
T-Link Sensor: Hit+40%
One-Hit Kill Technique: Critical Rate + 20
High Efficiency Radar: +1 to Attack Range (Map and 1-Range weapons
excluded)
Page 7
------
Repair Kit: Recovers all HP, Single Use
Propellant Tank: Recovers all EN, Single Use
Cartridge: Recovers all Ammo, Single Sse
Super Repair Kit: Recovers all HP, EN and Ammo, Single Sse
SP Drink: Recovers 50SP, Single Use
SSP Drink: Recovers all SP, Single Use
Page 8
------
Hachimaki (Headband): +5 Will on Sortie
Nejirihachimaki (Towel Headband): +10 Will on Sortie
-------------------------------------------------------------------------------
V) Unit Special Abilites
-------------------------------------------------------------------------------
Some abilities come pre-equipped on some units, others such as Beam Coat and
G.Territory can be equipped onto an unit.
Beam Coat: Negates 900 Damage from Beam attacks, 5EN per use
AB Field: Negates 1200 Damage from Beam attacks, 10EN per use
E Field: Activates at 120 Will and negates 1500 Damage, 15 EN
G.Wall: Activates 120 Will and negates 800 damage, 5EN per use
G.Territory: Activates at 120 Will and negates 1800 damage, 5EN
TK Field: Activates at 120 Will and negates 200 damage
(+200 each level), 5EN per use
Speical Weapon Block: Blocks all special effects
Will Block: Blocks attacks that affect Will
SP Block: Blocks attacks that affect SP
Spirit Block: Blocks the effects of spirits
Breaker Canceller: Negates the effects of Armour/Weapon Breaker
HP Regen (S): Regens 10% HP at the beginning of each turn
EN Regen (S): Regens 10% EN at the beginning of each turn
EN Regen (M): Regens 20% EN at the beginning of each turn
EN Regen (L): Regens 30% EN at the beginning of each turn
Double Image: 50% chance of evading attacks, activates at 130 Will
Jammer: 50% chance of evading missle attacks
Enemy Only Special Abilities
----------------------------
TK Field S: Negates 50% of damage, 10EN per use
Distortion Field: Negates 50% of damage, 10EN per use
Beam Absorption: Turns damage from beam attacks into HP
Net Canceller: Blocks the effect of movement lowering nets
Chaft Canceller: Blocks the effect of hit lowering chaft
HP Regen (M): Regens 20% HP at the beginning of each turn
HP Regen (L): Regens 30% HP at the beginning of each turn
SP Attack Block: Blocks the effects of Spirit Taker and Spirit Drain
Weapon Block: Blocks effects that affect weapons
Energy Block: Blocks effects that affect EN
Robot Block: Blocks all effects that affect the unit (eg movement down)
Cockpit Block: Blocks effects that affect the cockpit (eg ability down)
Mind Block: Blocks effects that affects the mind(eg will down, SP absorb)
Pilot Block: Blocks all effects that affect the Pilot
Full Block: Blocks everything
-------------------------------------------------------------------------------
VI) Twin Battle System
-------------------------------------------------------------------------------
The Twin Battle System remains unchanged from OGs.
When a unit is at 110 will, you can unite with another unit that's also at 110
will to form a twin unit. This gives both units a stat bonus, and allows the
sub unit to attack along with the main unit regardless of whether or not it
has the Offensive Support skill.
Uniting
-Both units must be a 110 Will.
-Both units must be one square away, diagonal works too.
-Cannot unite with a battleship.
-If one unit cannot fly, both units will be unable to fly.
-Can join post-movement but uses up the movement turn of both units.
-Can switch the main and sub
-Movement Range is the average between the two.
When attacking
-When attacking a single unit, both the main and sub will attack.
-When attacking a twin unit, both mains will attack each other, both subs
will attack each other.
-ALLW attacks can attack both members of a Twin Unit, but cannot be supported
by a sub or with a support attack.
Bonuses
-Twin Command Spirits are unlocked, but they drain the SP of both units.
-Spirits such as Love, Accel, Zeal, Faith, Scan, Luck, Bless, Gain, Cheer and
Enable affect both the main and the sub.
-By far the biggest merit of the Twin System is the Twin Support. Where you
can have a Twin Unit support another Twin Unit resulting in four attacks.
Both supporting units must have Offensive Support.
-Stat bonuses are as follows
(Bonuses when main and sub are of the same type will henceforth be referred
to as "W")
--Melee (Sword Icon): Damage done by Melee attacks are increased by 5%
(W): Melee attacks +5%, Movement Range +1
--Range (Gun Icon): Damage done by Range attacks are increased by 5%
(W): Range attacks +5%, Weapon Range +1
--TK (Flash): Damage done by TK attacks are increased by 5%
(W): TK Attacks +5%, TK Level +1
--Hit (Crosshair): Hit +5%
(W): Hit +5%, Critical Rate +50%
--Evade(Running Man): Evasion +5%
(W): Evasion +5%, Both Units gain Double Image ability
--Defense (Shield): Damage taken -5%
(W): Damage taken -5%, Barrier Effect +200
--All Purpose (Star): Hit +5%, Evade +5%
(W): Melee & Range Attacks +5%, Hit +10%, Evade +10%
===============================================================================
5) Combination Attacks
===============================================================================
---------------
Formation R
---------------
Post Move: Yes
Range 1-3
EN: 30 (All Units)
Will: 110 (All Units)
R-1: T-Link Knuckle
R-2: Hi-Zol Launcher (ALL Ver)
R-3: Strike Shield
---------------------------
Rampage Ghost
---------------------------
Post Move: Yes
Range 1-5
EN: 35 (All Units)
Will: 120 (All Units)
Alteisen Reise: Revolving Bunker
Rein Weissritter: Howling Launcher X
-------------------
Royal Heart Breaker
-------------------
Post Move: Yes
Range 1-4
EN: 25 (All Units)
Will: 110 (All Units)
Fairlion S: Sonic Driver
Fairlion G: Sonic Driver
-------------------
Tornado Blade
-------------------
(Tatsumaki Zankantou)
Post Move: Yes
Range 1-3
EN: 65 (All Units)
Will: 130 (All Units)
DyGenGuard: Colossal Storm (Zankantou Unyou no Tachi)
Aussenseiter: Sturm Angriff
----------
HTB Cannon
----------
(Tenjou Tenge Ichigeki Hisatsu Hou)
Post Move: No
Range 1-7 (Viletta) 3-9 (Mai)
EN: 70 Each (Viletta) 100 Each (Mai)
Will: 130 Each (Viletta) 140 Each (Mai)
SRX: TK Burst Slash (Tenjou Tenge Nendou Bakusai Ken)
R-Gun Powered: Hi-Twin Launcher
-------------------------------
Tenjou Tenge Nendou Rengeki Ken
-------------------------------
(Anyone that can confirm the name for me, please e-mail me.)
Post Move: Yes
Range 1-5
EN: 15 (All units)
Will: 10 (All Units)
R-1: T-Link Knucke
ART-1: T-Link Blade Knuckle
----------------
Twin Bird Strike
----------------
Post Move: Yes
Range 1-5
EN: 20 (All Units)
Will: 115 (All Units)
Wild Wurger: Stag Beetle Crusher
Wild Falken: Oxtounge Rifle W
===============================================================================
6) Walkthrough
===============================================================================
I still have no clear way to explain this but here goes. There are three game
modes in the game, Normal, EX-Hard and Special. EX-Hard is obtained by beating
the game once on Normal mode, which is the default mode and the only one
available for your first playthrough. Special is obtained by beating the game
on EX-Hard mode. Now there is another difficulty modifier within the game
which is determined by how many battle masteries you obtain. The game will
automatically preset you to Easy, Normal or Hard. Like my OGs walkthrough, the
numerical values for this walkthrough are for Normal game mode + Hard mastery
mode only. They differ for any other combination. Thank you Banpresto, for
making that so bloody hard to explain, though it's probably because I'm really
bad at explaining things, yet I'm writing a walkthrough.
If any part of the walkthrough is confusing feel free to e-mail me and I'll
get back to you as soon as possible. You can e-mail me for any general question
as well. You can e-mail me in regards to any inconsistancies in names, spelling
errors, grammar errors, or general errors. It's usually 3am when I'm writing
this so a lot of these go unnoticed by me. One subject which I don't want to
debate is the choice of names, as long as the point gets through I don't really
care how if you disagree with the choice of names.
I hope you find some use in this walkthrough, thanks for reading.
-------------------------------------------------------------------------------
Scenario 1
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Complete the victory condition within three turns
Starting Ally Forces:
Gespenst Mark II [Alberto]
Gespenst Mark II [Folia]
Gespenst Mark II [Hugo]
Starting Enemy Forces:
Einst Gemuet (10000HP) x2
Einst Glied (6800HP) x2
Einst Knochen (5000HP) x3
(After Initial Victory Condition is completed)
Enemy Reinforcements:
Einst Regisseur (80000HP)
-
We start off the game with the "Cry Wolf" team, consisting of Alberto,
Hugo, and Folia. Got to hand it to Terada, the man likes secrets and surprises.
Most of the Einst start off at hurt so the mastery should be no problem. Even
Alberto alone can handle all of the Einst.
After you complete the victory condition an Einst Regisseur arrives, you only
need to take off about 10k HP to finish the stage. Your other option is to wait
five turns, but that would just be boring.
-
Bonus Items:
Repair Kit x2
Propellant Tank x2
-------------------------------------------------------------------------------
Scenario 2
Mission Objectives
Victory Conditions: Have an allied unit reach the designated area
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Complete the victory condition within four turns
Starting Ally Forces:
Gespenst Mark II [Alberto]
Gespenst Mark II [Folia]
Gespenst Mark II [Hugo]
Starting Enemy Forces:
Giganspada M (17000HP) x1
Garoika Kai (4500HP) x3
Gunsect (4000HP) x3
-
Have Folia and Hugo clear out Alberto's route before he moves and then just
simply rush him up to the area to finish this stage.
-
-------------------------------------------------------------------------------
Scenario 3
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Kai is defeated
Mastery Conditions: Complete the victory condition within three turns
Starting Ally Forces:
Gespenst Mark II [Kai]
Starting Enemy Forces:
Huckebein Mark II M (3500HP) x5
-
The easiest thing to do here to meet the mastery condition is to move Kai to a
location where the split missile can reach all the Huckebeins and just
counterattack for two turns.
-
Bonus Items:
M950 Machine Gun
Slash Ripper
Servo Motor
Chobham Armour
Dual Sensor
Hit Up, Critical Down
Terrain Adaptation Ground Up
-------------------------------------------------------------------------------
Scenario 4
Mission Objectives
Victory Conditions: Destroy the Wendigo
Failure Conditions: All allied units are destroyed
Mastery Conditions: Complete the victory condition without suffering a
casualty.
Starting Ally Forces:
Huckebein Mark II M x3
Starting Enemy Forces:
Wendigo (28000HP)
(Turn 3 Player Phase)
Ally Reinforcements:
Gespenst Mark II [Kai]
(After reinforcements arrive)
Updated Mission Objectives
Victory Conditions: Destroy the Wendigo
Failure Conditions: Kai is defeated
Items:
SP Drink (Wendigo)
-
Move the Huckebeins to the buildings for the terrain bonus, and group them up
for defensive support. Thankfully they all have some sort of repairing seishin
command, so use that when necessary. If you don't want to risk the skill point
you can just have them do nothing until Kai arrives on turn 3.
When Kai arrives, move him over to a building and start attacking the Wendigo.
With the terrain bonus Kai should be able to single-handedly destroy the
Wendigo. On turn 5, Kai will charge up to 150 will and receive a new attack.
A Valored Jet Magnum S should do about 13k damage. With the new attack, quickly
finish off the Wendigo to end the mission.
-
Bonus Items:
M13 Shotgun
Chaff Grenade
Repair Kit
Propellant Tank
Critical Up, Range Down
Terrain Adaptation Water Up
-------------------------------------------------------------------------------
Scenario 5
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Complete the victory condition within four turns
Starting Ally Forces:
Angelg [Lamia]
Gespenst Mark II [Folia]
Gespenst Mark II Kai [Alberto]
Gespenst Mark II Kai [Hugo]
Gespenst Mark II Kai [Kai]
Starting NPC Forces:
Ladybird
Starting Enemy Forces:
Heavy Barrelion (9900HP)
Barrelion (7800HP) x2 (One Twin Unit)
Land Lion (4800HP) x3
Lion Type F (4200HP) x5
Solpresa (3700HP) x2
-
Move towards the Barrelions while cutting through and destroying the other
groups of Lions. All your units for this stage are extremely strong compared to
the Neue DC forces so you should be able to make the mastery condition with
ease.
-
-------------------------------------------------------------------------------
Scenario 6
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Kouta is defeated
Mastery Conditions: Destroy all enemies within two turns
Starting Ally Forces:
Fighter Roa [Kouta]
Starting Enemy Forces:
Gunsect (4000HP) x4
(When all starting enemy forces are eliminated)
Enemy Reinforcements:
Barrelion (7800HP) x2
Garoika (3700HP) x6 (Two Twin Units)
(When two of the enemy reinforcements are destroyed)
Ally Reinforcements:
Compatible Kaiser [Kouta]
Items:
High Efficiency Electronic Brain*
-
Well doesn't this scenario look familiar, well it just means less work for me.
Move Kouta in range of all the Gunsects and destroy them with counter attacks
for the mastery.
Afterwards, destroy two of the enemy reinforcements to bring out Compatible
Kaiser, along with new introduction animation. Compatible Kaiser can blast
through everything quite easily so the rest of the stage shouldn't be a
problem.
However, in OGs you could get a Hero's Mark by moving Kouta to a specific
spot on the map. While there isn't a hidden Hero's Mark in this stage, there is
a High Efficiency Electronic Brain hidden in the same spot.
After witnessing a conversation between two ??? characters, move the Compatible
Kaiser to a building to the south. From the south eastern corner, move nine
squares to the west (Not counting the actual corner) then one to the north.
The colour of the building is a bit darker than the rest and the roof of it
has some stuff on it, you can't miss it. After getting it, destroy the enemies
to end the scenario. You might as well put the new item on Kaiser during the
intermission to make the next stage a bit easier.
-
-------------------------------------------------------------------------------
Scenario 7
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Destroy all enemies within three turns
Starting Ally Forces:
Compatible Kaiser [Kouta]
Ialdabaoth [???]
Valefor [???]
Starting Enemy Forces:
Barrelion (7800HP) x3
Land Lion (4800HP) x5
Lion (3900HP) x4
Guarlion (5200HP) x1
(When there are three enemies left)
Ally Reinforcements:
Mass Produced Gespenst Mk II Kai [Kai]
Angelg [Lamia]
Items:
Critical Up, Accuracy Down (Guarlion)
Cartridge (Barrelion)
-
Another familiar stage, except there are a bunch of new enemies and it gives
less time for the mastery condition. Try and concentrate on the enemies to the
north since Kai and Lamia arrive from where the southern enemies are. You can
send a unit to the south if you want.
When seven enemies are left, the Valefor will attack the Kaiser and leave along
with the Ialdabaoth. Try and get this to happen on the 2nd turn player phase so
you can get an extra turn in with Kai and Lamia. Use seishin commands for Kai
and Lamia and counterattack everything to oblivion while Kouta takes care of
the leftovers to the north. As long as Kai and Lamia don't miss anything the
battle mastery should be yours.
-
-------------------------------------------------------------------------------
Scenario 8
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Destroy five enemies within two turns
Starting Ally Forces:
Kurogane [Ratsel]
Dygenguard
Randgrith Raven [Carla]
Rathgrith Raven [Yuuki]
Starting Enemy Forces:
Barrelion (7800HP) x2
Land Lion (4800HP) x3
Lion Type V (5400HP) x3
Lion (3900HP) x2
(Two twin units of Barrelion/Lion)
(When six enemy units are destroyed)
Enemy Reinforcements:
Guarlion Custom "Mumyou" (48000HP) [Murata]
Lion Type V (5400HP) x3
(When six enemy units are destroyed)
Ally Reinforcements:
Excellence Striker
(After reinforcements arrive)
Updated Mission Objectives
Victory Conditions: Destroy the Guarlion Custom "Mumyou"
Failure Conditions: Any allied unit is destroyed
Items:
Servo Motor (Lion)
Dual Sensor (Lion Type V)
Tesla Drive (Guarlion Custom "Mumyou" [Murata])
-
The enemies don't attack you for the first turn, so you'll be relying on the
Turn 2 Enemy Phase counter attacks to net you the mastery. Just make sure the
twin units are weakened on turn 2 to make it easier. Just the Ravens on the
sides of the Land Lions and Type Vs can finish the battle mastery.
Once you destroy six enemies, Murata will arrive and attack the Kurogane. Raul
will also join the fight. Finish off all the remaining enemies then knock the
Mumyou down to 30% HP to force him to retreat. If you want a Tesla Drive, leave
Murata at about 14-15k HP then set up a Twin Attack with DyGenGuard and the
Excellence assisted by the two Ravens to destroy him.
-
Bonus Suits:
Ash Saber
-------------------------------------------------------------------------------
Scenario 9
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: 1) The Hagane is destroyed
2) The Ladybird is destroyed
Mastery Conditions: Do not let the Ladybird take any damage
Starting Ally Forces:
Hagane [Tetsuya]
AM Gunner [Rio]
Grungust [Irm]
Huckebein MKII M [Mai]
Huckebein MKIII Type L [Ryoto]
R-1 [Ryusei]
R-2 Powered [Rai]
R-3 Powered [Aya]
R-Gun Powered [Viletta]
Starting NPC Forces:
Ladybird
Starting Enemy Forces:
Guarlion LB (7500HP) x2
Lion Type V (5400HP) x5
Guarlion (5200HP) x3
F-32 Schwert Kai (3600HP) x6
(When all initial enemies are destroyed)
Enemy Reinforcements:
Heavy Barrelion (9900HP)
Lion Type V (5400HP) x13
Guarlion (5200HP) x4
(When all initial enemies are destroyed)
NPC Reinforcements:
Mironga
(After NPC reinforcements arrive)
Updated Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: 1) The Hagane is destroyed
2) The Ladybird is destroyed
3) The Mironga is destroyed
Items:
Assault Blade (Guarlion LB)
Booster (Guarlion)
Cartridge (Heavy Barrelion)
-
The planes are your top priority since they'll head straight for the Ladybird
and ignore you. But as long as you get in the way, the rest of the enemies will
aim for whoever is closest to them. This means on the first turn, make sure to
move someone (Aya is probably your best bet.) in between the Lions and the
Ladybird so they aim for Aya first.
Destroy all the enemies and the Mironga will sortie, don't worry about it and
concentrate on the new enemies on your side. The scenario will end when all
enemy reinforcements are destroyed.
-
Bonus Suits:
Armourlion
Wildschwein
F-32V Schwert Kai
Arblade
Gespenst Mark II Type R
-------------------------------------------------------------------------------
-----------
Route Split
-----------
-Earth Route - | -Space Route-
Tetsuya | Lefina
Arad | Katina
Aya | Leona
Bullet | Russel
Excellen | Ryuune
Ibis | Tasuku
Irm | Ratsel
Kai | Ratsel's Friend
Kouta | Carla
Kusuha | Yuuki
Kyousuke | Raul
Lamia | Kouta
Latooni | Sleigh
Mai |
Rai |
Rio |
Rishuu |
Ryoto |
Ryuune |
Ryuusei |
Seolla |
Shuu |
Viletta |
This is the one and only route split of the game. The Earth route continues on
with the OG2.5 stages that follow the SRX and ATX team while the Space Route
follows the Kurogane and the R Originals. The only one new scenario is
10-Space Route involving the Hiryuu Kai. You get a tad bit more exp for more
units on the Earth Route and a chance to get a Mironga which isn't all that
important.
Due to the fact that there isn't a stable group since the game is just jumping
around, only the pilot'ss names shall be written if they show up on that
specific route. (Not counting Scenario 11, it's the same for both sides.)
-------------------------------------------------------------------------------
Scenario 10
Earth Route
Mission Objectives
Victory Conditions: 1) Destroy all enemies
2) Survive until Turn 5 Player Phase
Failure Conditions: Any allied unit is destroyed
Starting Ally Forces:
Astelion AX [Ibis]
G-Bison [Kusuha]
G-Raptor [Bullet]
Starting NPC Forces:
Type-81 PT Carrier
Starting Enemy Forces:
Guarlion (4620HP) [Lamia]
Huckebein MKII M (4400HP) [Arado]
Huckebein MKII M (4400HP) [Seolla]
Wildraubtier (4070HP) [Latooni]
(After initial enemies are defeated)
Ally Reinforcements:
Grungust Type 3 [Bullet]
Guarlion [Lamia]
Huckebein MKII M [Arado]
Huckebein MKII M [Seolla]
Wildraubtier FM [Latooni]
(After initial enemies are defeated)
Enemy Reinforcements:
Mironga (6700HP) x7
(After enemy reinforcements arrive)
Updated Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Destroy three enemies within four turns
-
Don't worry about SP since everything will be replenished later.
Once you've finished, you get to fight Mirongas, and they cast Alert,
Accel and Focus every turn, hooray! Try and fight over buildings so you get
some Terrain bonuses. Pick three and only three, since the rest will recover
once you destroy the 3rd one. Have the Grungust Type 3 out front with Guard
casted to take all the hits, counterattack with something weak to get rid of
the Alert command on the enemy phase.
Before you destroy the last one make sure everyone is in a good position,
specifically, the Grungust Type 3 being the closest to the majority of the
Mirongas with Guard casted as mentioned above. Because once you destroy the
last one, they'll all cast Strike, Alert, Guard, Accel and Focus. And I don't
think many of your units can take too many hits from the Mirongas.
Focus on one and put everything into bringing that one down to end the
scenario.
-
-------------------------------------------------------------------------------
Scenario 11
Earth Route
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is defeated
Mastery Conditions: Destroy three Bartolls within two turns
Starting Ally Forces:
Compatible Kaiser [Kouta]
Starting Enemy Forces:
Bartoll (7700HP) x6
(Three enemies are destroyed / Turn 3)
Ally Reinforcements:
Alteisen Riese [Kyosuke]
Grungust Type 3 [Bullet]
Gespenst MK II Kai [Kai]
Rein Weissritter [Excellen]
(When all initial enemies are destroyed)
Enemy Reinforcements:
Bartoll (7700HP) x15 (Three Twin Units)
(One reinforcing Bartoll is destroyed / Turn after enemy reinforcements arrive)
Ally Reinforcements:
Hagane [Tetsuya]
AM Gunner [Rio]
ART-1 [Ryusei]
Grungust [Irm]
Huckebein MKII M [Mai]
Huckebein MKIII Type L [Ryoto]
R-2 Powered [Rai]
R-3 Powered [Aya]
R-Gun Powered [Viletta]
(After the Hagane arrives)
Updated Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: The Hagane is destroyed
Items:
Terrain Adaptation Sky Up (Bartoll)
A-Adapter (Bartoll)
Ammo Up, Attack Down (Bartoll)
-
This scenario is exactly the same as the other route.
Go ahead and waste SP with Kouta, he won't be around after allied
reinforcements arrive anyways. Like usual, most of the damage comes from the
counterattack, you can finish three Bartolls off by turn 2 player phase quite
easily.
Once you do, you'll get reinforcements in the form of the ATX Team; take down
the remaining three Bartolls to bring out more Bartolls. Destroy one of the
new batches and you'll get some more reinforcements. Mop up the rest of the
enemies to finish the scenario.
-
Bonus Items:
Repair Apparatus
Supply Apparatus
Spider Net
Spirit Taker
Apogee Motor
Chobham Armour
Screw Module
Large Generator
Bonus Units:
Huckebein Mark II
Grungust Type 2
-------------------------------------------------------------------------------
Scenario 12
Earth Route
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Destroy the Guarlion Custom "Mumyou" within four turns
Starting Ally Forces:
Astelion AX [Ibis]
Valsione [Ryuune]
Starting Enemy Forces:
Guarlion Custom "Mumyou" (48000HP) [Murata]
Lion Type V (5400HP) x2
Mironga (6700HP) x6
(Turn 3 / Four enemy units are destroyed)
Ally Reinforcements:
Grungust Type 0 [Rishuu]
(When Murata's HP is under 70%)
Enemy Reinforcements:
Mironga (40000HP) [Kyle]
Mironga (6700HP) x7 (Two Twin Units)
(When Murata's HP is under 70%)
Ally Reinforcements:
Cybuster [Masaki]
(After Enemy Reinforcements arrive)
Updated Mission Objectives
Victory Conditions: 1) Kyle's Mironga is reduced to under 80% HP
2) Survive for 11 turns
Failure Conditions: Any allied unit is destroyed
Items:
Attack Up (Guarlion Custom "Mumyou")
Servo Motor (Mironga)
Multisensor (Mironga)
-
The Battle Mastery is quite tricky on this stage, Murata has less HP but
you only have half the time to deplete all of it. You don't need to save SP
for Kyle such is the case in OGs, he doesn't have a whole lot of HP which
will free up some SP use. Make sure Ibis has enough to case Focus every turn
for at least four turns though. You'll need a bit of luck to hope that Ibis
doesn't get hit more than once from Murata though so quick save often.
Send Ibis up and only use her EN attacks on Murata. Ryuune can hang back on
the base takinge care of the Mirongas, she'll have some trouble dodging the
Mirongas even if you use Focus.
On turn three Rishuu will arrive and cast lots of spirit commands, take
advantage of the fact that he has Guard on and rush right to Murata to do as
much damage as you can while Guard is still up. When Murata's HP is under 70%
Kyle and a bunch of Mironga will appear from the north, as well as Cybuster.
Have Ibis use her Offensive Support capabilites to help Rishuu and to get
another attack in and just hope she doesn't miss. Make sure Ibis is taking out
the grunts with attacks that don't require EN. Rishuu is likely to take a
hit from Murata on Turn 4 Enemy Phase which should leave him at 500HP or so.
The Mumyou should be destroyed by now so rush back to the base to heal up.
(Four attacks from Rishuu and 4-6 from Ibis)
</pre><pre id="faqspan-2">
You just need to knock Kyle's HP below 32000, but he has Double Image/Bunshin
so you need to cast Strike just incase. Rishuu alone is enough to take care of
Kyle, just make sure Endure is up when Rishuu attacks. The scenario will end
when you reach turn 11 or Kyle is forced to retreat.
-
P.S. You can actually deploy units for the first time on the next stage so make
sure to fiddle with your units in the intermission. Upgrading the mobility
of the Astelion AX, Cybuster and Valsione will help tremendously during
the next scenario. If you don't want to spend money you can also just
equip items on them.
-------------------------------------------------------------------------------
Scenario 13
Earth Route
Mission Objectives
Victory Conditions: Destroy Kyle's Mironga
Failure Conditions: Any allied unit is destroyed
Starting Ally Forces:
Astelion AX [Ibis]
Cybuster [Masaki]
Grungust Type 0 [Rishuu]
Valsione [Ryuune]
Starting Enemy Forces:
Guarlion Custom "Mumyou" (48000HP) [Murata]
Mironga (40000HP) [Kyle]
Bartoll (7700HP) x15 (Three Twin Units)
Mironga (6700HP) x4 (One Twin Unit)
(Turn 4 / Kyle or Murata's HP is reduced below 60%)
Ally Reinforcements:
Hagane [Tetsuya]
Granzon [Shuu]
Fourteen units of choice
(Turn 4 / Kyle or Murata's HP is reduced below 60%)
Enemy Reinforcements:
Bartoll (7700HP) x22 (Four Twin Units)
(After Reinforcements arrive)
Updated Mission Objectives
Victory Conditions: Destroy Kyle's Mironga within three turns of the
Hagane's arrival
Failure Conditions: 1) The Hagane is destroyed
2) Masaki, Ryuune, Ibis or Shuu are defeated
3) Failure to complete the Victory condition
Mastery Conditions: Destroy all enemies with exception to Kyle's Mironga
and the Guarlion Custom "Mumyou"
Items:
Accuracy Up, Critical Down (Bartoll)
Cartridge (Bartoll)
High Efficiency Radar (Guarlion Custom "Mumyou")
Solar Panel (Mironga [Kyle])
-
Save SP for Ryuune and Rishuu since you'll need it later for Murata and
Kyle later, but you can use SP for Masaki and Ibis, since they'll likely be
out front fighting most of the time. Take down as many Bartolls as you can
before turn 4, because once your units arrive, you have 3 turns to take down
all of the Bartolls/Mirongas and as well as Kyle.
Kyle will also activate the ODE system giving him Zeal, Strike and Alert. He'll
also only aim for Ryuune, so you need to have Flash on Ryuune when the turn
ends so he'll miss her with his first attack. For his second attack, either
defend or have someone with Assist defend next to her, remember to heal them
up on the Player Phase.
Murata will only aim for Rishuu, so make sure he has Resolve on him headed into
the Enemy Phase. He's completely optional, so destroy him if you can. For the
grunts, stay out of their range so lure them into the middle where your
group should be, MAPW attacks help once they're closer to you, so make use of
that. They shouldn't be too hard to destroy once they're closer.
Kyle's Mironga only has 1000 Armour, and it goes down to 250 if you use an
Armour Breaker on him. As long as you have Strike casted and you can survive
a counter attack, anyone can do tons of damage to him. Make sure to have
Ryuune deal the finishing blow to him if you want his Mironga, of course you
need to complete the mastery condition too.
-
Bonus Item:
Energy Taker
Screw Module
Beam Coat
SP Drink
Terrain Adaptation Space Up
Bonus Unit:
Mironga*
*If requirements were met from the scenario.
-------------------------------------------------------------------------------
Scenario 10a
Space Route
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Complete the Victory Condition by Turn 2 Player Phase
Starting Ally Forces:
Hiryuu Kai [Lefina]
Gespenst Mark II [Katina]
Gespenst Mark II [Russel]
Valsione [Ryuune]
Starting Enemy Forces:
Tadpole (3800HP) x8
-
Very simple stage, just put Katina put up a bit and she should be able to kill
all of the weird tadpole things by counterattacking.
-
-------------------------------------------------------------------------------
Scenario 10b
Space Route
Mission Objectives
Victory Conditions: Destroy all the Tadpoles by the end of Turn 3 Player
Phase
Failure Conditions: 1) Failure to meet the victory condition
2) Any allied unit is destroyed
Starting Ally Forces:
Giganscudo Duro [Tasuku]
Siegerlion [Leona]
Starting Enemy Forces:
Flatfish (29000HP)
Tadpole (3800HP) x11
(After Initial Mission Objectives are completed)
Updated Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Items:
Attack Up (Flatfish)
-
The Giganscudo Duro starts out immobilized and at half it's HP, but this part
is still really easy. Cast Focus on Leona and move up to take out the Tadpoles
while Tasuku defends everything the Flatfish throws at him. Afterwards just
cast Guard with Tasuku and attack the Flatfish a few times. The Flatfish should
easily be dispatched.
-
-------------------------------------------------------------------------------
Scenario 11
Space Route
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is defeated
Mastery Conditions: Destroy three Bartolls within two turns
Starting Ally Forces:
Compatible Kaiser [Kouta]
Starting Enemy Forces:
Bartoll (7700HP) x6
(Three enemies are destroyed / Turn 3)
Ally Reinforcements:
Alteisen Riese [Kyosuke]
Grungust Type 3 [Bullet]
Gespenst MK II Kai [Kai]
Rein Weissritter [Excellen]
(When all initial enemies are destroyed)
Enemy Reinforcements:
Bartoll (7700HP) x15 (Three Twin Units)
(One reinforcing Bartoll is destroyed / Turn after enemy reinforcements arrive)
Ally Reinforcements:
Hagane [Tetsuya]
AM Gunner [Rio]
ART-1 [Ryusei]
Grungust [Irm]
Huckebein MKII M [Mai]
Huckebein MKIII Type L [Ryoto]
R-2 Powered [Rai]
R-3 Powered [Aya]
R-Gun Powered [Viletta]
(After the Hagane arrives)
Updated Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: The Hagane is destroyed
Items:
Terrain Adaptation Sky Up (Bartoll)
A-Adapter (Bartoll)
Ammo Up, Attack Down (Bartoll)
-
This scenario is exactly the same as the other route.
Go ahead and waste SP with Kouta, he won't be around after allied
reinforcements arrive anyways. Like usual, most of the damage comes from the
counterattack, you can finish three Bartolls off by turn 2 player phase quite
easily.
Once you do, you'll get reinforcements in the form of the ATX Team; take down
the remaining three Bartolls to bring out more Bartolls. Destroy one of the
new batches of Bartolls and you'll get some more reinforcements. Mop up the
rest of the enemies to finish the scenario.
-
Bonus Items:
Repair Apparatus
Supply Apparatus
Spider Net
Spirit Taker
Apogee Motor
Chobham Armour
Screw Module
Large Generator
Bonus Units:
Huckebein Mark II
Grungust Type 2
-------------------------------------------------------------------------------
Scenario 12
Space Route
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied units are destroyed
Starting Ally Forces:
Kurogane [Ratsel]
Dygenguard
Excellence Flyer [Raul]
Randgrith Raven [Carla]
Rathgrith Raven [Yuuki]
Starting Enemy Forces:
Garoika Nai (4500HP) x12 (Three Twin Units)
(When all initial enemies are destroyed / Turn 4)
Ally Reinforcements:
Compatible Kaiser [Kouta]
(When all initial enemies are destroyed / Turn 4)
Enemy Reinforcements:
Eleos (140000HP) [???]
Teugatel (130000HP) [???]
Garoika Nai (4500HP) x8 (Two Twin Units)
(After Enemy Reinforcements arrive)
Updated Mission Objectives
Victory Conditions: Reduce the Eleos or the Teugatel to under 30% HP
Failure Conditions: 1) Kouta is defeated
2) The Kurogane is destroyed
Mastery Conditions: Complete the Victory condition within five turns
Items:
Servo Motor (Garoika Nai)
Multisensor (Garoika Nai)
-
Despite how it looks you're under quite a strict time limit here, so hurry
hurry hurry. Try and destroy all the enemies by turn 2 so you have plenty of
time for the battle mastery. The reinforcements arrive on the southwestern
island so move towards there with your units with Hit and Away.
Choose one of the two and start pounding on them; they're both just as annoying
so it really doesn't matter which one. If you start to run low on HP with Raul
just switch his frame. Compatible Kaiser and DyGenGuard both are S rank on the
ground so make sure they're not in the air while fighting. Teugatel starts to
attack Kouta two turns after she arrives and Eleos starts to attack Raul at
that time too.
Ratsel should be drilling them, and Yuuki and Carla should be sniping them
while supporting each other. Keep it up and evetually you'll get the
Eleos/Teugatel down below 30% HP.
-
-------------------------------------------------------------------------------
Scenario 13
Space Route
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Complete the Victory condition within three turns
Starting Ally Forces:
Hiryuu Kai [Lefina]
Calion [Sleigh]
Gespenst Mark II [Katina]
Gespenst Mark II [Russel]
Giganscudo Duro [Tasuku]
Siegerlion [Leona]
Starting Enemy Forces:
Bartoll (7700HP) x13
(After all initial enemies are destroyed)
Enemy Reinforcements:
Bartoll (7700HP) x13 (Four Twin Units)
(One turn after Enemy Reinforcements arrives)
Ally Reinforcements:
Kurogane [Ratsel]
Dygenguard
Excellence Cosmo Driver [Raul]
Randgrith Raven [Carla]
Rathgrith Raven [Yuuki]
(After the Kurogane arrive)
Updated Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: 1) The Kurogane is destroyed
2) Sleigh or Raul is defeated
(When two more enemies are destroyed after the Kurogane's arrival)
Enemy Reinforcements:
Agares (130000HP) [Alion]
Hypocrisis (150000HP) [???]
Ialdabaoth (80000HP) [Folka]
Garoika Nai (4500HP) x4 (Two Twin Units)
Garoika (3700HP) x6
(When two more enemies are destroyed after the Kurogane's arrival)
Ally Reinforcements:
Compatible Kaiser [Kouta]
(After Enemy Reinforcements arrive)
Updated Mission Objectives
Victory Conditions: Destroy the Hypocrisis or the Ialdabaoth
Failure Conditions: 1) The Kurogane is destroyed
2) Sleigh, Raul or Kouta is defeated
Items:
Cartridge (Bartoll)
Accuracy Up, Critical Down (Bartoll)
SSP Drink (Agares [Alion])
-
The Battle Mastery is quite easy to achieve, and since the Hiryuu Kai's crew
will leave after all the initial enemies are destroyed, you don't need to
conserve MP. Keep moving Leona north-east while Sleigh weakens the ones at the
north-eastern side. Make sure not to waste Sleigh's entire SP supply though,
she'll be here until the end. It's going to be Sleigh vs 13 Bartolls for one
turn after you destroy the intial batch, but she'll likely be far away from
them, move over to them and try to hurt as many as you can.
One turn later, the Kurogane crew arrives. Destroy two more enemy units to
bring out the Shura (and Lalia) as well as Kouta. This is rather simple
compared to the OGs version of this scenario. Concentrate on Ialdaboath or the
Hypocrisis until one of them retreats to end the stage. You need to force the
Ialdaboath down to 25% HP or so and the Hypocrisis to about 50% HP. It's a
little less for Folka but he has a small HP regen so it evens out. The
Hypocrisis has an E-Field though and Folka's insane dodge rate can be fixed
with some seishin commands.
Alion drops an SSP Drink but it's honestly not worth the effort to destroy the
Agares for it.
-
Bonus Item:
Energy Taker
Screw Module
Beam Coat
SP Drink
Terrain Adaptation Space Up
-------------------------------------------------------------------------------
Scenario 14
Mission Objectives
Victory Conditions: Move the Hagane or the Hiryuu Kai into the designated
point within seven turns
Failure Conditions: 1) Hagane or Hiryuu Kai is destroyed
2) Reach Turn 8
Mastery Conditions: Before completing the Victory Condition
destroy 50 Bartolls
Starting Ally Forces:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Sixteen units of choice
Starting Enemy Forces:
Bartoll (7700HP) x30 (Twelve Twin Units)
(When either the Hagane or Hiryuu Kai get close to the designated point)
Enemy Reinforcements:
Bartoll (7700HP) [Arado]
Bartoll (7700HP) [Kusuha]
Bartoll (7700HP) [Latooni]
Bartoll (7700HP) [Seolla]
Bartoll (7700HP) x10
(When Enemy Reinforcements arrive)
Updated Mission Objectives
Victory Conditions: Lower Kusuha, Arado, Seolla and Latooni to under 10% HP
and move the Hagane or the Hiryuu Kai into the
designated point within seven turns
Failure Conditions: 1) Kusuha, Arado, Seolla or Latooni are shot down
2) Hagane or Hiryuu Kai are destroyed
3) Reach Turn 8
(When there are ten enemy units left on the map*)
Enemy Reinforcements:
Bartoll (7700HP) x10
*Infinite
Items:
Booster (Bartoll)
Barrier Weaken Up, Will Down (Bartoll)
-
This stage is much easier than the OGs counterpart, the 50 Bartolls can be
killed by going through the stage normally. Just make sure to cast seishin
commands as needed, the Bartolls can be quite nasty as you know. Gather the
Bartolls together at let a MAP attack go if you have Masaki or Ryuune out.
Make sure to use Mai or Aya to cast Attune on them before using the MAP attack.
When one of your two battleships gets close to the designated area, more
Bartolls will arrive. Now you need to rescue Kusuha, Arado, Seolla and Latooni.
Using someone with Mercy helps to complete the new Victory condition, Ryoto,
Rishuu and Sean have Mercy, but remember it only works on someone with a lower
skill stat. (In the pilot data screen the stat is on the right hand side in the
middle between Range and Hit.) You can probably use some weaker attacks to
get them to below 10% HP, for example, Vulcans from any of the R-series units.
After rescuing your friends, just keep destroying Bartolls until you've hit
the required kills for the Battle Mastery. Move either battleship into the
point to end the scenario when you're ready.
-
Bonus Items:
Repair Apparatus
Supply Apparatus
-------------------------------------------------------------------------------
Scenario 15
Mission Objectives
Victory Conditions: An allied unit reaches the designated point
Failure Conditions: 1) An allied battleship is destroyed
2) Kyosuke is defeated
Starting Ally Forces:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Alteisen Riese [Kyosuke]
Rein Weissritter [Excellen]
Compatible Kaiser [Kouta]
Eighteen units of choice
Starting Enemy Forces:
Bartool (7700HP) x28 (Seven Twin Units)
(When an allied unit moves close enough to the designated point /
Five enemies are remaining)
Enemy Reinforcements:
Bartoll (60000HP) [Lamia]
Bartoll (7700HP) x6 (Three Twin Units)
(After Enemy Reinforcements arrive)
Updated Mission Objectives
Victory Conditions: Have Kyosuke deal the finishing blow to Lamia
Failure Conditions: 1) An allied battleship is destroyed
2) Kyosuke is defeated
(When all enemies are defeated)
Enemy Reinforcements:
Valsion Kai Type CF (300000HP) [Jurgen]
(After Jurgen arrives)
Updated Mission Objectives
Victory Conditions: Destroy the Valsion Kai Type CF
Failure Conditions: An allied battleship is destroyed
Mastery Conditions: Complete the Victory Condition within eight turns
Items:
AB Field (Bartoll)
Biosensor (Bartoll [Lamia])
Mega Booster (Valsion Kai Type CF [Jurgen])
-
Move up and start taking out the Bartolls, if you move on the row with the
indent between the Bartolls, more of them will arrive, including Lamia with
60000HP. Enemy reinforcements will also spawn when you take the Bartolls down
to the last five.
Take out all the Bartolls then concentrate on Lamia, don't spend too much SP,
you'll need it for the boss. She has Bunshin so cast Strike with anyone that
has SP regen and slowly chip her down. Make sure Kyosuke gets the last hit on
her to advance the events. Once Jurgen comes out, it's time to go all out.
No grunts around him this time, start setting up around the Valsion and on the
turn that you're ready to attack, start it off with an Armour Breaker, he only
has Pilot block this time so no need to worry. The eight turn limit for the
Battle Mastery is generous enough to give you lots of time to spare.
He has no HP Regen, so just start chipping him down, it should take 2-3 turns
of attacks to destroy him depending on if you've upgraded or not.
-
-------------------------------------------------------------------------------
Scenario 16
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Clear the map within four turns
Starting Ally Forces:
Gespenst Mark II Kai [Alberto]
Gespenst Mark II [Folia]
Gespenst Mark II Kai [Hugo]
Starting Enemy Forces:
Swordian's Dagger (5500HP) x3
Halpas (4700HP) x6
(Turn 2 enemy phase)
Enemy Reinforcements:
Halpas (4700HP) x3
Items:
Accuracy Up, Range Down (Halpas)
Critical Up (Swordian's Dagger)
-
Move forward, and on the 2nd turn cast Focus with Alberto and if you want to be
safe, cast Guard too. Just start mowing down the Halpases until you get in
range of the Daggers. Blast the daggers to finish the stage and for the easy
Battle Mastery.
-
Bonus Item:
Repair Kit x2
Propellant Tank x2
Cartridge x2
-------------------------------------------------------------------------------
Scenario 17
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Alberto, Folia or Hugo is defeated
Mastery Conditions: Clear the map within four turns
Starting Ally Forces:
Gespenst Mark II Kai [Alberto]
Gespenst Mark II [Folia]
Gespenst Mark II Kai [Hugo]
Starting NPC Forces:
Wendigo (35000HP) x2
Frons (4800HP) x2
Tergum (3900HP) x2
Starting Enemy Forces:
Bofry (6500HP) x5
Swordian's Dagger (5500HP) x4
Halpas (4700HP) x8 (Four Twin Units)
-
The Swordian's Daggers are actually the most dangerous of the bunch because of
their Stunshock which immobilizes a unit for one turn if it hits. Otherwise
there isn't much to worry about in this scenario. The NPCs will probably steal
some kills and you're in a rather tight time constraint here it's probably best
to let them.
If you want a gamble with getting hit with a Stunshock, make sure to quicksave
before hand, otherwise just dodge them and shoot them with one shot of the
F2W Cannon (Long Range) on player phase. Try and have Folia close to the
enemies to take them on the counterattack so they won't go after the weaker
NPCs. (You don't lose anything if they die but it's a waste of a perfectly
good counterattack.)
-
-------------------------------------------------------------------------------
Scenario 18
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is defeated (With exception to the
Wendigo)
Starting Ally Forces:
Gespenst Mark II Kai [Alberto]
Gespenst Mark II [Folia]
Gespenst Mark II Kai [Hugo]
Starting NPC Forces:
Wendigo (35000HP) x3
Starting Enemy Forces:
Jetzt Regisseur (200000HP)
(Turn Three Enemy Phase)
Enemy Reinforcements:
Teugatel (130000HP) [Tiz]
Garoika (3700HP) x12
Mastery Conditions: Within eight turns, destroy the Teugatel
(The Teugatel retreats at 10% HP/13000HP)
(Turn 5 Enemy Phase)
Enemy Reinforcements:
Jetzt Glied (7800HP) x4
Jetzt Knochen (6000HP) x4
(Turn 5 Enemy Phase)
Ally Reinforcements:
Personlichkeit [Alfimi]
Soul Gain [Axel]
(When the Teugatel is knocked down to 50k HP)
Enemy Reinforcements:
Jetzt Glied (7800HP) x4
Jetzt Knochen (6000HP) x4
(When the Teugatel is knocked down to 50k HP)
Ally Reinforcements:
Granzon [Shuu]
Items:
Solar Panel (Teugatel [Tiz])
Range Up, Ammo Down (Jetzt Glied)
Energy Taker (Jetzt Knochen)
-
Just ignore the Jetzt Regisseur and leave it to the Wendigos. Start heading
east to the forest in anticipation of the Teugatel. When it does arrive, use
whatever SP you have to hurt it. Don't worry about SP for now it'll be
recharged after some events. After Axel and Alfimi arrive waste no time and
keep chipping the Teugatel down to about 13k HP. A valored Kirin can do about
20k damage so use it when she's down to around there.
On the other end have Shuu use his MAP attack to take out all the spare Jetzt
units. Afterwards, you can fight the Jetzt Regisseur or just leave it alone
for the Wendigos to distract until turn 13 when it retreats.
-
-------------------------------------------------------------------------------
Scenario 19
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Kouta is defeated
Starting Ally Forces:
Fighter Roa [Kouta]
Starting Enemy Forces:
Andras (180000HP) [Magnus]
Flaus (8800HP) x11
Bofry (6500HP) x16 (Eight Twin Units)
Halpas (4700HP) x8 (One Twin Units)
(Turn 4)
Ally Reinforcements:
Kurogane [Ratsel]
Compatible Kaiser [Kouta]
Cybuster [Masaki]
DyGenGuard
Excellence Flyer [Raul]
Wild Falken [Seolla]
Wild Wurger [Arado]
Wildraubtier [Latooni]
(After Ally Reinforcements arrives)
Updated Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: 1) Kurogane is destroyed
2) Kouta is defeated
(Turn 7 Enemy Phase)
Enemy Reinforcements:
Ialdabaoth (130000HP) [Folka]
Swordian's Dagger (5500HP) x3
Mastery Conditions: Destroy the Ialdabaoth (Retreats at under 20%HP/26000HP)
Items:
Dual Sensor (Halpas)
Chobham Armour (Flaus)
One-Hit Kill Technique (Ialdabaoth [Folka])
-
Roa is too small to hit so go out and destroy some enemies until turn 4 when
you can some reinforcements. You can just ignore Andras throughout the entire
level, he poses no real threat anyways. Just keep destroying grunts to build
up Will.
Folka (Phorka, whatever, I'm not going to switch to Kulogwane either.) starts
out with 50 Will, so he won't be that tough to beat. Just knock him down to
around 26000 HP and finish him off with a twin Valored attack using Kaiser
and DGG.
-
(Just a friendly reminder to purchase SP Regen for every pilot as soon as
possible.)
-------------------------------------------------------------------------------
Scenario 20
Mission Objectives
Victory Conditions: Destroy the Valefor
Failure Conditions: Folka is defeates
Starting Ally Forces:
Ialdabaoth [Folka]
Starting Enemy Forces:
Valefor (140000HP) [Fernando]
Agares (130000HP) [Alion]
Bofry (6500HP) x2
Halpas (4700HP) x4
(One Twin Unit of a Bofry/Halpas)
(Turn 2)
Ally Reinforcements:
Compatible Kaiser [Kouta]
(Turn 2)
Enemy Reinforcements:
Teugatel (130000HP) [Tiz]
Heavy Barrelion (9900HP) x3
Land Lion (4800HP) x5
Garoika Nai (4500HP) x14 (Seven Twin Units)
Fylgia (4200HP) x5
(Five Twin Units of Land Lion/Fylgias)
(After Enemy Reinforcements arrives)
Updated Mission Objectives
Victory Conditions: Destroy the Valefor
Failure Conditions: Folka or Kouta are defeated
(Turn 3)
Ally Reinforcements:
Kurogane [Ratsel]
Excellence Flyer [Raul]
Seven Units of Choice
(Not much of a choice actually)
(After the Kurogane Reinforcements arrives)
Updated Mission Objectives
Victory Conditions: Destroy the Valefor
Failure Conditions: 1) Kurogane is destroyed
2) Folka is defeated
Mastery Conditions: Before completeing the Victory Condition, lower the
Agares's HP to 50%. (65000HP)
Items:
Multisensor (Heavy Barrelion)
Dustproof Apparatus (Garoika)
Barrier Pierce, Will Down (Valefor [Fernando])
-
You can ignore Fernando for now and start heading towards the cliffs in the
north-east. Once both Kouta and the Kurogane arrive, the grunts should be
somewhat close to your main force. Start taking them out to build up Will while
ignoring the three bosses. Fernando always attacks Folka and Tiz will try to
attack Raul, so make sure those two can survive constant pestering.
Once you're ready start chipping away at Alion, he has a 10% HP regen so make
sure to do more than 13000 per turn. Don't spend too much SP on him, just
whatever you need to hit him past his Bunshin ability and to survive his
counterattack. Once you've knocked Alion below 65000, you'll get the battle
mastery and he'll retreat. You can ignore Tiz throughout the entire stage,
she'll retreat at 50% HP and isn't worth the resources.
Focus everything you have on Fernando now, you don't need to conserve Folka's
SP, once Fernando reaches 100k HP he'll regen a bit while Folka will recharge
and gain two new attacks. Once you destroy the Valefor, the scenario will end.
-
-------------------------------------------------------------------------------
Scenario 21
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Kouta is defeated
Starting Ally Forces:
Fighter Roa [Kouta]
Starting Enemy Forces:
Eleos (140000HP) [Despoiniz]
Teugatel (130000HP) [Tiz]
(Turn 3)
Ally Reinforcements:
Ialdabaoth [Folka]
Agent Fighter [Raul]
(Turn 3)
Enemy Reinforcements:
Giganspada M (17000HP) x2
Heavy Barrelion (9900HP) x6 (Two Twin Units)
Lion Type V (5400HP) x12 (Four Twin Units)
Guarlion (5200HP) x6
Gunsect (4000HP) x8 (Three Twin Units)
(Two Twin Units of Giganspada Ms/Heavy Barrelions)
(Two Twin Units of Guarlions/Lion Type Vs)
(After Reinforcements arrives)
Updated Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Destroy the Teugatel (Retreats under 20%HP/26000HP)
(Turn 4)
Ally Reinforcements:
Hagane [Tetsuya]
AM Gunner [Rio]
Gespenst Mark II Kai [Kai]
Grungust [Irm]
Huckebein Mark III Type L [Ryoto]
R-1 [Ryusei]
R-2 Powered [Rai]
R-3 Powered [Aya]
R-Gun Powered [Viletta]
Schutzwald [Rahda]
(After Reinforcements arrives)
Updated Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: 1) Hagane is destroyed
2) Kouta or Raul is defeated
(Turn 5)
Ally Reinforcements:
Compatible Kaiser [Kouta]
Items:
Large Generator (Heavy Barrelion)
Accuracy Up, Range Down (Guarlion)
High Efficiency Targetting Device (Eleos [Despoiniz])
Biosensor (Teugatel [Tiz])
-
There isn't anything that is out of the ordinary for this scenario. Kouta is
too small to hit, so you can go and attack whatever and not worry. Once
everyone is assembled, start taking out the grunts and abuse the fact that most
of the terrain helps with EN. Eleos drops a High Efficiency Targetting Device
but at the cost of a Battle Mastery so it's best to just ignore her. Get the
Teugatel down to about 26k HP then use a Valored twin attack with any
combination involving SRX, Compatible Kaiser and Ialdabaoth to get the
battle mastery.
-
P.S. Warning, water stage next, put a screw module on someone and priortize
units that can fly.
-------------------------------------------------------------------------------
Scenario 22
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: 1) An allied Battleship is destroyed
2) Kouta is defeated
Mastery Conditions: Shoot down Hypocrisis before the G-Thundergate
(Hypocrisis retreats at 20%HP/ 30000HP)
Starting Ally Forces:
Hagane [Tetsuya]
Kurogane [Ratsel]
Compatible Kaiser [Kouta]
Fourteen Units of Choice
Starting Enemy Forces:
Hypocrisis (150000HP) [Lalia]
G-Thundergate (95000HP) [Emmy]
Giganspada M (17000HP) x14 (Two Twin Units)
Barrelion (8400HP) x9 (One Twin Unit)
Guarlion (6200HP) x5
Sea Lion (4600HP) x14 (Three Twin Units)
(Three Twin Units of Guarlions/Barrelions)
Items:
Screw Module (Sea Lion)
Propellant Tank (Guarlion)
Hybrid Armour (Giganspada M)
High Efficiency Radar (Hypocrisis)
Biosensor (G-Thundergate)
-
I got sick of water stages in OG1, but I suppose once more can't hurt, most of
the units that you have can fly anyways. You'll have to ignore the
G-Thundergate throughout this stage, just make sure Kouta has some way to
defend himself against Emmy's constant pestering which can get pretty annoying.
The Battle Mastery is pretty much the same as the previous couple of stages,
destroy all the grunts to build up Will, chip the boss down to a percentage
(this time 20 of course) and let a powerful twin attack go. Once you do so
all enemy forces retreat, ending the stage.
-
-------------------------------------------------------------------------------
Scenario 23
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Starting Ally Forces:
R-1 [Ryusei]
ART-1 [Mai]
Starting Enemy Forces:
Guarlion Custom "Mumyou" (130000HP) [Murata]
Lion Type F (5250HP) x12
(Mumyou is reduced to 70% HP)
Ally Reinforcements:
Hiryuu Kai [Lefina]
Alteisen Reise [Kyousuke]
Gespenst Mark II [Katina]
Gespenst Mark II [Russel]
Giganscudo Duro [Tasuku]
Rein Weissritter [Excellen]
Siegerlion [Leona]
Valsione [Ryuune]
Wildraubtier [Latooni]
(After Ally Reinforcements arrives)
Updated Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: An allied Battleship is destroyed
Mastery Conditions: Destroy the Guarlion Custom "Mumyou"
(Retreats under 20% HP)
(Turn 6 Enemy Phase / Mumyou is reduced to 50% HP)
Enemy Reinforcements:
Bartoll (7700HP) x15
(One turn after Enemy Reinforcements arrive)
Ally Reinforcements:
Hagane [Tetsuya]
Eight units of choice
Items:
Will Up, Ammo Down (Bartool)
Apogee Motor (Bartool)
Armour Breaker (Guarlion Custom "Mumyou" [Murata])
-
Neither Ryu nor Mai should need to use any SP for the Lion Type Fs, but on the
second turn, Murata starts to attack so make sure to cast Focus. Once you've
dealt with all the Lions, it might be a good idea to form a Twin Unit for some
bonuses. You'll need to knock Murata down to about 90k HP to advance the
events.
Once reinforcements arrive, the Mastery Condition is revealed and it's, well,
another kill x unit that retreats at x%HP. Continue to chip him down until
enemy reinforcements arrive just tad south of your forces. One turn later,
the Hagane arrives on the south-western island and Murata will regain 30% of
his HP.
The Battle Mastery should be routine now, though since Murata has a lot of
armour you might need to have someone Offensively Support whoever is doing the
initial twin attack. (I use Ialdabaoth and Compatible Kaiser a lot for these
situations.)
-
Bonus Items:
Hybrid Armour
Energy Taker +
Mind Blast
40000 Credits
P.S. More fighting over water next, remember to prep your units.
-------------------------------------------------------------------------------
Scenario 24
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: An allied Battleship is destroyed
Mastery Conditions: Destroy all enemies with exception to the Valsion Kai CF
within five turns.
Starting Ally Forces:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Altaisen Reise [Kyousuke]
Rein Weissritter [Excellen]
Fourteen units of choice
Starting Enemy Forces:
Valsion Kai Type CF (130000HP) [???]
Giganspada M (17000HP) x4 (Two Twin Units)
Bartoll (7700HP) x19
Mironga (6700HP) x8
(Eight Twin units of Bartolls/Mirongas)
Items:
Cartridge (Bartoll)
Accuracy Up (Bartoll)
A-Adapter (Giganspada M)
-
An easy stage, if you get in a tight spot near the end a valored Cyflash can
kill most of the Bartolls. But that shouldn't be necessary, as long as you
keep moving forward you should meet the Battle Mastery Conditions. Lamia
retreats at 50% HP so just knock her down to finish the stage.
-
-------------------------------------------------------------------------------
Scenario 25
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Starting Ally Forces:
Koryuoh
Starting Enemy Forces:
Chuujin (10000HP)
(After defeating the initial Chuujin)
Enemy Reinforcements:
Chuujin (155000HP)
Mastery Conditions: Destroy the Chuujin (Retreats under 20%HP / 31000HP)
(Turn 4)
Enemy Reinforcements:
Flaus (8800HP) x8
Bofry (6500HP) x18 (Two Twin Units)
Halpas (4700HP) x8 (Three Twin Units)
(Eight Twin Units of Bofries/Flauses)
(Turn 4)
Ally Reinforcements:
Astelion AX [Ibis]
Fairlion Type G [Shine]
Gespenst Type RV [Gilliam]
Grungust Type 0 [Rishuu]
(6 Turns after Ally Reinforcements arrive)
Ally Reinforcements:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Eleven Units of Choice
Items:
Spirit Drain (Chuujin)
Repair Kit (Bofry)
Critical Up (Flaus)
-
Take out the Chuujin anyway you want, it'll come back right away and it'll be
much stronger. Koryuoh will be disabled and Kusuha will be at 80 Will. Quickly
move towards the hangar while ignoring it. It has a 10% HP recovery effect so
theres no real point in fighting it at this point. After reinforcements arrive
for both sides, just hang back on the hangar and wait for things to come.
(I suppose you can head out into the grunts and fight but there isn't much of
a hurry and you don't need to use much SP while on the hangar.)
The Chuujin will only attack Kusuha, so just keep ignoring it while taking
out grunts to build up Will again. Also you can waste Kusuha and Bullet's SP as
they'll regain it back later once the Hagane arrives. Once allied
reinforcements do arrive, you can start chipping the Chuujin down with the five
units that should already have high Willpower while the reinforcements takes out
the rest of the grunts.
Ryukooh twined with Grungust Type 0 while being supported by anyone else should
be able to take out the Chuujin from 20% HP or so.
-
Bonus Items:
Attack Up, Ammo Down
Tesla Drive
G Wall
Super Repair Kit
SP Drink
G Impact Stake
Graviton Launcher
Weapon Breaker
Hero's Mark*
Shishiou Blade*
Bonus Suits:
Huckebein
Huckebein Mark III Type R
Wildwurger Type L
Gespenst Type S
Grungust Unit 2
Fairlion Type S
*Seem to be secret items, currently there is no information availble. Updates
will be posted as soon as more information is discovered.
P.S. Load some good items on Ialdaboath, DyGenGuard, Cybuster, Compatible
Kaiser, Excellence and Valsione, you won't get a chance for the latter
three after this. (Evasion for Ialdaboath and Cybuster, Armour for
DyGenGuard, Accuracy and Armour for Compatible Kaiser, Accuracy and
Evasion for Valsione and a bit of evasion for Excellence.)
-------------------------------------------------------------------------------
Scenario 26
Mission Objectives: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Starting Ally Forces:
Cybuster [Masaki]
DyGenGuard
Ialdabaoth [Folka]
Starting Enemy Forces:
Flaus (8800HP) x4
Bofry (6500HP) x8
(When the initial enemies are destroyed)
Enemy Reinforcements:
Andras (????HP) [Magnus]
Flaus (8800HP) x20 (Ten Twin Units)
Grimoire (7700HP) x12
(Two Turns after enemy reinforcements arrive)
Enemy Reinforcements:
Valefor (140000HP) [Fernando]
Mastery Conditions: Destroy the Valefor and do not destroy the Andras
(Valefor retreats at 10%HP / 14000HP)
(One turn after Fernando arrives)
Ally Reinforcements:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Fourteen Units of Choice
(After Ally Reinforcements arrives)
Updated Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: 1) An allied Battleship is destroyed
2) Folka is defeated
Items:
Propellant Tank (Flaus)
Will Up, Attack Down (Grimoire)
One-Hit Kill Technique (Valefor [Fernando])
-
Take out the initial grunts to further events, but make sure when you do finish
off all the initial grunts, that your units have some sort of defence measure.
(Focus for Cybuster and Ialdabaoth, Guard for DyGenGuard) Everyone moves to a
fixed position and get surrounded by enemies, and DyGenGuard loses the
Zankantou.
Fernando arrives from the south-west two turns after Magnus arrives, and will
only aim for Folka. Magnus will also try and aim for DyGenGuard, so just have
him ready with Endure just in case.
Lure everyone to the middle where your units spawn and build up will by
destroying the Flauses, who by the way, if you haven't noticed yet, have
horrible range. Once everything is clear (besides Fernando and Magnus of
course.) start pounding him down to 10% HP. Once you do, you can finish him
off with just about anyone, 14k HP isn't too much at this stage of the game.
-
-------------------------------------------------------------------------------
Scenario 27
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Starting Ally Forces:
Compatible Kaiser [Kouta]
Excellence [Raul]
Valsione [Ryuune]
Starting Enemy Forces:
Bartoll (7700HP) x8
(After Initial enemies are defeated)
Enemy Reinforcements:
Eleos (140000HP) [Despoiniz]
Teugatel (130000HP) [Tiz]
G-Thundergate (95000HP) [Emmy]
(After Enemy Reinforcements arrives)
Updated Mission Objectives
Victory Conditions: Lower the G-Thundergate to below 30%HP
Failure Conditions: 1) Any allied unit is destroyed
2) The G-Thundergate is destroyed
Mastery Conditions: Complete the Victory Condition within 5 turns of
Emmy's arrival.
-
Short stage, but can be a bit annoying if you didn't put good items on Kouta,
Raul and Ryuune. While it's still doable, it's just a bit harder. First off
you need to get Will for Compatible Kaiser without spending way too much SP
on survival and hitting the Bartolls. Have Raul in front weakening them for
the first turn, then have Compatible Kaiser up for the 2nd turn with Guard
and Strike to finish them off. (Thats 40 SP with SP Regen, better than having
him out there for two turns.)
When dealing with Emmy, have Raul with Endure on Defensively Support Kouta on
the Enemy Phase since Kouta probably won't have some sort of defence up
and Raul can probably dodge Emmy's counterattack on the Player Phase. The stage
will end after Emmy is lowered down to 30% HP.
-
-------------------------------------------------------------------------------
Scenario 28
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Clear the map within seven turns
Starting Ally Forces:
Compatible Kaiser [Kouta]
Excellence [Raul]
Personlichkeit [Alfimi]
Soul Gain [Axel]
Valsione [Ryuune]
Starting NPC Forces:
Excellence Stiker [Fiona]
Starting Enemy Forces:
Eleos (140000HP) [Despoiniz]
Teugatel (130000HP) [Tiz]
Wendigo M (17000HP) x4
(When either Eleos or Teugatel are lowered to 70% HP)
Ally Reinforcements:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Altaisen Reise [Kyousuke]
Rein Weissritter [Excellen]
Eleven units of choice
(When Allied Reinforcements arrive)
Enemy Reinforcements:
Valsion Kai Type CF (130000HP) [Lamia]
Bartoll (8855HP) x29 (Eight Twin Units)
Mironga (7705HP) x4
(Four Twin units of Bartolls/Mirongas)
(After Enemy Reinforcements arrives)
Updated Mission Objectives
Victory Conditions: Lower the Valsion Kai Type CF to under 10% HP
Failure Conditions: 1) The Valsion Kai Type CF is destroyed
2) An allied battleship is destroyed
3) Kyousuke, Excellen, Axel, Alfimi, Raul or Kouta is
defeated
Items:
Attack Up, Range Down (Bartool)
Accuracy Up (Mironga)
Spirit Taker (Bartool)
-
Kouta starts at 150 Willpower, and everyone else starts at 120. Quickly take
out the Wendigos and then choose either Eleos or Teugatel to lower down to 70%
HP. You want to be quick but not spend too much SP, use Alfimi to cast Attune
on anyone that needs Strike to save a bit of SP. Once you lower them down to
70% HP, they'll retreat and you have a whole new mess to deal with.
Move up and start taking out the Bartolls, they've all been upgraded so
becareful of them. (50% to hit a Fairlion, bleh.) Once all the Bartolls and
Mirongas have been taken care of, start pounding on Lamia. It shouldn't take
more than one turn to get her down to 10% HP, you can even use an armour
nreaker to move things along even faster. Once you complete this stage, you'll
get Lamia back with both the Angelg and the Vysaga.
-
Bonus Units:
Vysaga
-------------------------------------------------------------------------------
Scenario 29
Mission Objectives
Victory Conditions: Reduce all the Swordian's Daggers to under 20% HP within
three turns
Failure Conditions: 1) A Swordian's Dagger is destroyed
2) Failure to meet the Victory Condition within the turn
limit
3) Any allied battleship, Folka, Raul, Fiona or Kouta is
shot down.
Mastery Conditions: Destroy the Agares (Retreats under 25% HP / 32500 HP)
Starting Ally Forces:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Compatible Kaiser [Kouta]
Excellence Eternal [Fiona]
Excellence Lightning [Raul]
Twelve Units of Choice
Starting Enemy Forces:
Mardict (240000HP) [Altis]
Agares (130000HP) [Alion]
Flaus (11000HP) x1
Grimoire (9625HP) x8
Bofry (8125HP) x16 (Three Twin units)
Swordian's Dagger (5500HP) x4
(One Twin Unit of a Flaus/Bofry)
(Eight Twin units of (Grimoires/Bofries)
(When the initial Victory Condition is completed)
Enemy Reinforcements:
Eleos (141000HP) [Despoiniz]
Teugatel (131000HP) [Tiz]
G-Thundergate (95000HP) [Emmy]
(After Enemy Reinforcements arrives)
Updated Mission Objectives
Victory Conditions: 1) Lower the G-Thundergate to under 50% HP
2) Destroy all enemies with exception to the
G-Thundergate
Failure Conditions: 1) The G-Thundergate is destroyed
2) An allied battleship is destroyed
3) Folka, Raul, Fiona or Kouta is defeated
(After Lowering the G-Thundergate to 50%HP)
Updated Mission Objectives
Victory Conditions: 1) Destroy all enemies
Failure Conditions: 1) An allied battleship is destroyed
2) Folka, Raul, Fiona or Kouta is defeated
Items:
Orihalconium (Eleos [Despoiniz])
Orihalconium (Teugatel [Tiz])
Mega Booster (Agares [Alion])
-
Your major priority are the Daggers for now, make sure to bring out Rishuu
for his Mercy command. Rishuu can probably take out three of them leaving one
left. The Daggers can be annoying based on their habbit of switching from
defending to evading, though there are many ways to get through this. One way
is to have someone with a beam attack them supported by another non-beam
attack. They absorb beam attacks so they'll be set to evade, so it won't
minimize the damage from the supporter. You could also just carefully knock
them down with ship vulcans, or if you've been using Ryoto or the Hiryuu Kai
enough, you can have them use Mercy if Sean or Ryoto's manuvering stat is
higher than the dagger's.
Once you've completed the primary objective Emmy arrives along with Despoiniz
and Tiz. You might as well complete the Battle Mastery now while they move
towards you, so knock Alion down to arround 32500HP and let loose a strong
twined attack.
Despoiniz and Tiz both carry Orihalconium, but when one retreats the other
one does too. (They both retreat at under 10% HP too) However there is a trick
to getting them both, and it makes the scenario a bit more interesting. First
ignore Emmy, getting Tiz or Despoiniz to under 40% HP has the same result as
getting Emmy down to 50% HP. Second, you need to actually destroy the Teugatel.
Of course you need to do 52400+ damage to her, (Folka Twined with SRX supported
by Raul and Fiona worked nicely here.) After you destroy the Teugatel, she'll
go through the events and be restored with 11% HP. Now, you need to destroy the
Eleos, since it registered Tiz's death, she'll drop the item when she retreats.
And when Eleos is destroyed, she'll also drop the item, and now you have both
Orihalconiums. (If not everyone has SP Regen conserve SP when you destroy the
Eleos)
However, you have one more test in front of you, if you've been giving everyone
SP Regen, there should be no problem here. Just start pounding Altis down, once
he reaches about 40% of his HP, he'll retreat, ending the scenario.
-
P.S. From here on out, Stunshock is very useful for all bosses and should be
heavily considered. (Wild Wurger L has it, put Leona or someone with the
Spirit Command Fury in it.) Make sure to have a Cartridge on whoever has
the Stunshock so you can have more than one shot per scenario if you need
it.
-------------------------------------------------------------------------------
Scenario 30
Mission Objectives
Victory Conditions: Alberto reaches the designated point
Failure Conditions: Any allied unit is destroyed
Mastery Conditions: Complete the Victory Condition within three turns
Starting Ally Forces:
Gespenst Mark II Kai [Alberto]
Gespenst Mark II [Folia]
Gespenst Mark II Kai [Hugo]
Starting Enemy Forces:
Jetzt Regisseur (200000HP)
Jetzt Glied (8970HP) x9
Jetzt Knochen (6900HP) x10
(When Victory Condition is completed)
Ally Reinforcements:
Personlichkeit [Alfimi]
Soul Gain [Axel]
(One Turn after Ally Reinforcements arrive)
Ally Reinforcements:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Fifteen units of choice
(After the Hagane and Hiryuu Kai arrive)
Updated Mission Objectives
Victory Conditions: 1) Destroy all enemies
Failure Conditions: 1) An allied battleship is destroyed
2) Axel or Alfimi is defeated
(When Jetzt Regisseur is lowered to 50% HP)
Enemy Reinforcements:
Chuujin (155500HP)
Items:
Spirit Taker + (Chuujin)
Attack Up, Critical Up (Jetzt Regisseur)
-
The only way to meet the Mastery Condition is to twin up Alberto and Hugo and
use Hugo's Accel to get Alberto close to the point. So move them both up and
make sure they're next to each other or diagonal from each other. Fight some
Jetzt units to build up Willpower, then twin up and off you go. Also, it's best
if you just don't kill too many grunts, you'll need them for Willpower when
reinforcements arrive.
Once you reach the point with Alberto, Alfimi and Axel and will arrive and the
Cry Wolves will be, let's say, forced to retreat. Once the Hagane and Hiryuu
arrive, take out the grunts to build up whatever little Willpower you can.
Start chipping down the Regisseur while protecting your units with defensive
seishin commands. Make use of Offensive Support abilities to help chip
Regisseur down. Once you've gotten enough Willpower just by fighting it, use</pre><pre id="faqspan-3">
the Fury seishin command with Axel and let an Armour Breaker go to make it
go faster. Once the Regisseur reaches 50% HP, the Chuujin will arrive.
If you destroy the Regisseur before the Chuujin, the Chuujin will retreat, so
make sure the Chuujin first if you want that Spirit Taker +.
Continue to chip down the Regisseur while the Chuujin makes its way towards
you. Try and keep the Regisseur at low HP so you can finish it off whenever you
want. The Chuujin has really poor armour and can probably be killed in one
turn. Spend some SP doing so then kill the Regisseur afterwards.
-
Bonus Items:
High Efficiency Targeting Device
Tesla Drive S
G Territory
Super Repair kit
SSP Drink
SP Drink
Terrain Adaptation All Up
Range Up, Hit Up
Neo Chakrum Shooter
40000 Credits
Soul of Steel*
Boost Hammer*
*Probably a secret, no clue how to get it yet. Walkthrough will updated when
more information is made available.
-------------------------------------------------------------------------------
Scenario 31
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: 1) An allied battleship is destroyed
2) Folka is defeated
Mastery Conditions: Destroy all enemies within three turns
Starting Ally Forces:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Ialdabaoth [Folka]
Fifteen units of choice
Starting Enemy Forces:
Flaus (10560HP) x10 (Five Twin Units)
Grimoire (9240HP) x14 (Four Twin Units)
Bofry (7800HP) x7 (Two Twin units)
(When all initial enemies are defeated)
Enemy Reinforcements:
Andras (216000HP) [Magnus]
Valefor (168000HP) [Fernando]
Flaus (10560HP) x23
Grimoire (9240HP) x23
(Twenty-three twin units of Flauses/Grimoires)
Items:
Repair Kit (Grimoire)
Propant Tank (Flaus)
Dustproof Apparatus (Flaus)
Towel Headband (Valefor [Fernando])
Giga Generator (Andras [Magnus])
-
The Flaus don't attack during enemy phase so you'll need to rush up to them and
take them out while counter attacking the Grimoires and Bofries. Needless to
say, don't just ignore the Frimoires and Bofries either. Once you've finished
with the initial batch, the rush ends and you can take your time with the rest
of the scenario.
Fernando will only aim for Folka, so make sure Folka has some way to dodge or
defend against his attacks. After taking down all the grunts you can
turn your attention to the bosses. An event will occur when you lower the
Valefor's HP to 30% or if you lower the Andras' HP to 50%. If you want the
Towel Headband that Fernando drops, you'll need to knock him down to 50400HP
and destroy him in one shot. Once you've dealt with the Valefor, hit Andras
with an armour breaker and stunshock then attack him until the Andras is
destroyed to end the scenario.
-
-------------------------------------------------------------------------------
Scenario 32
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: 1) An allied battleship is destroyed
2) Folka is defeated
Mastery Conditions: Destroy 12 enemy units within two turns
Starting Ally Forces:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
(Apotheosized) Ialdabaoth [Folka]
Fifteen units of choice
Starting Enemy Forces:
Flaus (11440HP) x8
Grimoire (10010HP) x8
Bofry (8450HP) x8
(Turn 3)
Enemy Reinforcements:
Mardict (240000HP) [Altis]
Items:
Will Up (Grimoire)
Post Movement Attack (Mardict [Altis])
-
Quickly rush up to the main bunch of units, make sure to send two fast units to
each side to help the kill count. The rest of this stage is just one boss, and
Altis hasn't changed since the last time you fought him. He has Full Block, so
you'll need someone with Fury to launch the stunshock and the armour breaker.
(Rishuu is a wonderful candidate for the Armour Breaker.) Once you have that
armour breaker up, unleash everything you have and he should go down in a turn
or two.
-
P.S. You should get in the habit of having more than one person with Armour
Breaker, Rishuu has one and there should be an equipable one in your
weapon inventory. Make sure to put it on someone with the Fury Seishin
Command though.
-------------------------------------------------------------------------------
Scenario 33
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: 1) An allied battleship is destroyed
2) Folka is defeated
Mastery Conditions: Destroy all enemies with exception to the Peirines within
six turns
Starting Ally Forces:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
(Apotheosized) Ialdabaoth [Folka]
Fifteen units of choice
Starting Enemy Forces:
Peirines (170000HP) [Maythis]
Sitri (7000HP) x32 (Twelve Twin Units)
(When Victory Condition is completed)
Enemy Reinforcements:
Extim (350000HP) [Alkaid]
Flaus (11440HP) x8 (Three Twin Units)
Grimoire (10010HP) x8 (Three Twin Units)
Bofry (8450HP) x8 (Three Twin Units)
Halpas (6110HP) x8 (Three Twin Units)
(When Victory Condition is completed)
Ally Reinforcements:
Agares [Alion]
Valefor [Fernando]
(When the Extim is destroyed)
Enemy Reinforcements:
Raha Extim (450000HP) [Alkaid]
Items:
SP Drink (Sitri)
Propellant Tank (Sitri)
High Efficiency Thruster (Peirines [Maythis])
-
The Mastery Condition can be completed in two turns, so it's rather generous.
Hopefully everyone has SP Regen by now; the last couple of scenarios will over
load you with high HP enemy units. Once all the Sitris are down, start to chip
down Maythis, you can use a bit of SP but don't go overboard with it.
Once Maythis is down, spend some people to take care of the new grunts, again
try and conserve SP. Once you're ready gather around Alkaid and begin to set
up. He has a 30% HP Regen so try to down him in one turn and at most, two.
Spend all your SP to make him go down within one turn since your SP will be
recharged after you destroy the Extim. Just make sure to remember that he
turns into an even more powerful form afterwards. Make full use of offensive
support capabilities and Armour Breaker (With Fury, since he has Full Block.)
to make it go faster. Don't hold back on SP for the first form either, your SP
will be recharged after you destroy the Extim.
Once the Raha Extim arrives, don't hold back, fury stunshock and fury armour
breaker him. Use the same strategy as his previous incarnation except don't
hold back anything and he should go down in one or two turns.
-
Bonus Items:
S Adapter
SSP Drink
-------------------------------------------------------------------------------
Scenario 34
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: 1) An allied battleship is destroyed
2) Raul or Fiona is defeated
Mastery Conditions: Destroy Algo's Mironga within three turns
Starting Ally Forces:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Excellence [Fiona]
Excellence [Raul]
Thirteen Units of Choice
Starting Enemy Forces:
Glasyalabolas (161500HP) [Misal]
Mironga (40000HP) [Algo]
Bartoll (7700HP) x23 (Eight Twin Units)
(When all inital enemies are destroyed)
Enemy Reinforcements:
Teugatel (130000HP) [Tiz]
Hypocrisis (150000HP) [Lalia]
Flatfish (29000HP) x3
Wendigo M (17000HP) x5
Tadpole (5100HP) x12
(When all inital enemies are destroyed)
Ally Reinforcements:
Granzon [Shuu]
Personlichkeit [Alfimi]
Soul Gain [Axel]
(When Teugatel or Hypocrisis is lowered to 40% HP)
Enemy Reinforcements:
Duminuss Triton (370000HP) [Duminuss]
Items:
Range Up (Bartoll)
Hyper Jammer (Mironga [Algo])
Z.O. Armour (Glasyalabolas [Misal])
T-Link Sensor (Teugatel [Tiz])
T-Link Sensor (Hypocrisis [Lalia])
-
40k HP is nothing at this point so the battle mastery isn't much to worry
about. Start chipping Misal down, when you finish him off, all the Bartolls
will retreat, so make sure to kill them all before finishing off Misal.
Once the initial batch of enemies are dealt with, Tiz, Laia and some Wendigos
appear to the north of you, and some Flatfish and Tadpoles appear in the
other three sides. You'll also get some more allies around two of those points
so use them to take care of the fish things.
Both Tiz and Lalia carry T-Link Sensors, but you can only get one of them, when
either is lowered to 40% HP or below, Duminuss arrives and unit with both. So
just concentrate on Tiz and get her down hear 52000HP and finish her off in one
blow for the T-Link Sensor.
Duminuss is just a standard boss with a ton of HP, let an armour breaker/stun
shock fly along with the Fury seishin and unleash everything you have until you
destroy it.
-
P.S. If you've been saving your money now is the time to use it, the next stage
is probably the most frustrating in the entire game. Put parishable items
on people as well (I used up all three SSP Drinks on Aya on the next
scenario.) Also put some Cartridges on whoever has Stunshock.
-------------------------------------------------------------------------------
Scenario 35
Mission Objectives
Victory Conditions: Destroy the Dark Brain
Failure Conditions: An allied battleship is destroyed
Mastery Conditions: Destroy all enemies with exception to the Dark Brain
Starting Ally Forces:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Excellence [Raul]
G Compatible Kaiser [Kouta]
Eighteen Units of Choice
Starting Enemy Forces:
Dark Brain (380000HP)
Swordian's Guard (220000HP) x6
(When the Dark Brain is destroyed)
Enemy Reinforcements:
Dark Brain (580000HP)
-
This scenario is going to take a long time to beat, patience is everything.
No real grunts to beat up on, only the Swordian's Guards which all have
tremendously high HP and high armour.
Well to start, make use of Alfimi's Rouse spirit command to boost up some
people's Willpower. Anyone that has SP Regen as well as some sort of Will
boosting spirit command should use it once or so. Let the Guards come to you,
so you get some time for the SP to recover. Of course the hard way is just to
fight them slowly and build Willpower up while doing that. You'll be doing that
anyways to get the rest of your units up but spamming spirit commands helps a
ton.
Keep anyone that used SP commands in the back so they don't have to waste
more SP fighting for now. Now move everyone up to fight, spend the necessary
SP to defend agains their attacks and thats it. Make sure to send up
someone with very very high evasion and let them evade while everyone else hits
them from behind. Make sure to quick save around the start of every turn, the
Guards are very powerful, and can do over 8k on a hit. On a side note, the
Guards also have Beam Absorb so don't use any attacks that have a "B"
besides it.
You might want to consider casting Bless and Cheer on whoever kills one, and
get a little more out of it. This will definitely take a long time, but once
they're all dead everyone should be at max Will. Take a few turns to recover SP
if needed and head towards the Dark Brain to set up.
The Dark Brain has a 30% HP Regen so try and kill it within one turn. Let an
armour breaker go with Fury and attack it. Eventually when it goes down, it'll
change into its 2nd form which is probably the toughest enemy in the game.
Do the same thing as you did as Raha Extim, but it might take even longer.
While it has 580000HP, you still fight it just the same as any other boss.
fury stunshock and fury armour breaker combo him and spam Enable on your
strongest unit. Hopefully you have some Cartridges on whoever is in the
Wurger L, if he survives the first turn, reload and let another stunshock go.
Also make sure to put more cartridges on the Wurger L before the next scenario.
Keep pounding him and he'll go down soon enough.
-
-------------------------------------------------------------------------------
Scenario 36
Final Scenario
Mission Objectives
Victory Conditions: Destroy all enemies
Failure Conditions: An allied battleship is destroyed
Starting Ally Forces:
Hagane [Tetsuya]
Hiryuu Kai [Lefina]
Cybuster [Masaki]
Nineteen Units of Choice
Starting Enemy Forces:
Neo Granzon (390000HP) [Shuu]
Valsion Kai (156000HP) x7
-
As nice as nostalgic as it is to see Neo Granzon back, Shuu is a complete
pushover compared to Dark Brain. Even the Valsions are a bit meek compared to
the Swordian's Guards. This scenario is basically a mini-version of the
previous one. That being said, Shuu can still put up a fight, as can the
Valsions.
No need for weird strategies here, just move up and start fighting the Valsion
Kais, everyone will start with 10 extra Will here. Fight the Valsion Kais like
you did the Guards in the last stage, they'll go down soon enough. But when
you destroy the last one, Shuu will cast a bunch of spirit commands and if he's
using his MAP attack, it's going to hurt. So before destroying the last one,
use a stunshock on him if you have cartridges on the Wurger L. All his spirit
commands basically go to waste. And just keep stunning him so he can't get his
MAP attack off, to render him harmless. With Shuu stunned, it shouldn't take
more than a turn or two to kill him. Bosses haven't been the same since
Stunshock came into play.
-
Congratulations on beating Super Robot Taisen Original Generation Gaiden!
-EX-Hard Mod is unlocked
-Shuffle Battle mode is updated
-Free Battle mode is updated
-Can now view attacks in the Big Robot Encyolopedia (Press triangle when
reading
about the unit.)
-Ialadbaoth is now in the Movie Collection
===============================================================================
7) Secrets
===============================================================================
As of the time of this writing, there are not too many comfirmed secrets, they
will be updated when more information is released.
=[Units]=
-----------------------------------------
-Mironga-
1) Meet the requirements of the battle mastery on scenario 13 earth route.
2) Destroy Kyle's Mironga with Ryuune on the same scenario.
You'll receive the Mironga after the scenario.
-----------------------------------------
=[Weapons & Parts]=
-----------------------------------------
-High Efficiency Electronic Brain-
1) On the scenario 6 move the Compatible Kaiser to a uniquely shaped building
to the south of the map.
(From the south eastern corner, move nine squares to the west then one to
the north, the roof of the building should have stuff on it.)
-----------------------------------------
-Shishiou Blade-
1) Received after scenario 25, no information on how to obtain it.
-----------------------------------------
-Hero's Mark-
1) Received after scenario 25, no information on how to obtain it.
-----------------------------------------
-Soul of Steel-
1) Received after scenario 30, no information on how to obtain it.
-----------------------------------------
-Boost Hammer-
1) Received after scenario 30, no information on how to obtain it.
-----------------------------------------
===============================================================================
8) Shuffle Battle
===============================================================================
Under Construction, haven't had time to touch it yet.
===============================================================================
9) Thanks
===============================================================================
WarZengar - For a lot of things
Spatvark - BIG thanks For letting me steal his legal and
disclaimer sections and for helping me format
===============================================================================
10) Legal
===============================================================================
Copyright 2007 Ray Chang
This unofficial document is protected by the international Copyright law. All
content within is created and owned by Ray Chang. Absolutely no profit must
be made from this work; it may not be reproduced, in part or in whole, and/or
altered in any way or under any circumstances without the prior consent from
the author, except for personal and private use. All copyrights and trademarks
contained within are owned by their respective holders. No copyright
infringement was intended during the creation of this document.
"Super Robot Taisen," and all related names and characters are owned by
Banpresto.