SUPER ROBOT WARS MX (SRWMX)

for PlayStation 2

Walkthru & Strategy Guide: Cerbers (REAL ROBOT TYPE)

by Daba Mylord ([email protected])

Version 3 (June 25th, 2004)



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VERY IMPORTANT STUFF (READ THESE FIRST):



1) I assume you can read Japanese (at least Katakana and Hiragana).

2) I won't reply e-mails asking for translations and "point-me-outs".

3) I assume you know how to use Support Attacking/Defending.

4) I assume you have experience playing past/older SRW games.

5) I assume you know the names/functions of Seishin (Psycho Spells).

6) Translations are imperfect and rough.

7) Plagiarism is a crime. Don't copy or steal this guide!

8) E-mail me for corrections/contributions. You'll be credited.

9) THIS GUIDE SHALL APPEAR ONLY ON GAMEFAQS.COM AND SRWG (MY FORUM).

10) ACTIVATE WORD WRAP BEFORE VIEWING THIS GUIDE. GO TO THE MENU BAR,

   THEN GO TO >> FORMAT >> WORD WRAP. (CHECK IT TO ENABLE.)



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-={   S U P E R   R O B O T   W A R S   M X   }=-

       Cerbers Walkthru & Strategy Guide





SCENARIO 1



Objectives:

Win condition - Destroy all enemies

Lose condition - Nel Aghama is destroyed



Strategies:

1) Your party starts with Judo (ZZ Gundam), Rue (Z Gundam), Ele (Super Gundam),
Bicha (Hyaku Shiki), Puru and Puru 2 (Quebeley mk II) and Mondo (Mega Rider).
Bright, Tores and Zaekusa in the Nel Aghama. Your party goes against the
Giganos Empire, led by Malliot's 3 subordinates, Carl, Wellner and Durn. Grunt
units in the form of Drows are present for you to kill.


2) ZZ Gundam's Double Beam Rifle is enough to take one grunt down in one shot.
However consider upping the morale of the Puru Twins, as well as Rue and
Judo's. Those who have support defend, should stick beside Nel Aghama, and gain
some of their morale by defending Nel Aghama (by being hit of course) from
enemy attack (from Wellner, Carl and Durn specifically).


3) When dealing with the Drows, do not kill them with Z Gundam's Hi Mega
Launcher. Instead, conserve your EN and counter-attack with Beam Rifles, and if
able, Beam Sabres. You will need your EN when attacking the Giganos Trio.


4) Wellner, Carl and Durn have 8900 HP, and their Gattling Guns are something
to fear, dealing 1300 damage to Nel Aghama, and that's 10% of its total HP!
They will directly attack Nel Aghama without condition, so keep Nel Aghama
surrounded with Super Gundam, Quebeley mk II (Puru) and Mega Rider. When
counter-attacking those three Giganos dodos, choose Nel Aghama's missiles
because they have a higher hit percentage, and when they connect and hit, they
deal around 2900 damage to them. The Mega Particle Cannons are most likely to
miss.


5) Do take care that if Megarider is close by, the Trio will attack it instead
of Nel Aghama. Do take care of Mondo because he's your only repair unit.


6) When the Trio's HP is knocked down to 3000 HP or less, have Bicha cast
"Luck" and use his Hyaku-Shiki to kill two of them. This will take you two
turns (one enemy down per turn). Have Ele cast "Aid" on Bicha too, when killing
one of them, so he gets twice the experience. The rest, you can kill at your
own will. If you want, you can even use Bright to kill the remaining enemy.


7) Once you defeat all enemies, Medius appears, as well as Cerbers. The
scenario conditions change.



*NEW* Objectives:

Win condition - Knock Medius' HP down by 80%

Lose condition - Cerbers or Nel Aghama is destroyed



**BOSS ALERT!**

1) Medius has 16000 HP, and is definitely hard to beat, with Cerbers and Medius
very far away from your party at this point. The thing is, you don't NEED to
decrease Medius' HP down. After a few turns, Medius will retreat, regardless on
whether you damaged it or not. It's up to you if you want to damage it for all
time's sake.





SCENARIO 2



Objectives:

Win condition - Destroy all enemies

Lose condition - One of your units is destroyed



Strategies:

1) Dragonar 1, 2, 3, and EVA-02 sorties. Asuka speaks Deutsche: LCL Fullng. An
fang der Bewegung. Anfang des nerven anschlusses. Ausloses von links-kleidung.
Sinkio-start. Malliot, his 3 subordinates and grunt units sortie to meet you.


2) Make sure that the 3 Dragonars are near each other, with D3 being in the
center because of his EWAC. EVA-02 is plugged to a ship, so Asuka's movements
are limited, but it's not that impacting anyway. Beware, although that the
grunt enemies are easy, they can still hit Dragonars at 53% hit rate, and can
be very deadly (at 800-1200 damage). Make sure D1 is moved in closer so Ken can
attack first. The enemies are smart and will target D3 all the time so take
note of its HP well. For those 3 enemies, make sure 1 Dragonar unit kills 1
grunt.


3) Later your party sorties near Malliot. The objectives change.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Nel Aghama is destroyed



Strategies:

1) When your party draws closer to Malliot, the his Trio will attack your Nel
Aghama party while alliot will solo against the Dragonar Team and EVA-02. Their
Gelphs are still at 8900 HP.


2) Since Hugo is LV7, let Aqua cast "luck" then destroy one of the Trio
members. The rest, do what you did last scenario, have Bicha cast "luck" then
kill the remaining 2. How you deplete their HP is up to you, as they are very
easy. MAKE SURE YOU KILL ALL OF THEM, LEAVING MALLIOT BEHIND AGAINST THE
DRAGONARS.



**BOSS ALERT!**

1) Malliot's Falken has 15000 HP, and his main target is Ken and will ALWAYS
attack Ken. Malliot's Falken is fast and deadly, where missiles deal 3000
damage, gattling guns 2000 damage, and D1's shield is even little help. By now,
the Dragonars have 110 morale, so use the D-Formation Attack (their
Synchro-attack) against Malliot and use EVA-02 to the max. MAKE SURE D3 DOES
NOT ATTACK MALLIOT BECAUSE IT'S LETHAL.


2) Drain Malliot's HP down to 5200. TAKE CARE NOT TO SINK HIS HP DOWN

TO LESS THAN THAT OR HE WILL RETREAT, AND ANY OTHER ENEMY UNIT STILL

ALIVE WILL RETREAT WITH HIM.


3) With the Falken's HP at 5200, sink D1 underwater, directly beside EVA-02.
Make sure that D1 is also beside D3 as well. Have Ele cast "aid" on Ken to
double his experience. Make Ken cast both "endure" and "concentrate", then
attack Malliot with the D-Formation Attack, supported by EVA-02's strongest
attack (the one where she shoots all her projectile weapons).





SCENARIO 3



Objectives:

Win condition - Destroy all enemies

Lose condition - One of your units is killed



Strategies:

1) Debut of RahXephon. The first three episodes of the anime are neatly
condensed into a few minutes, just as you start the scenario. Elphie sorties in
her red jet. Ayato sorties in RahXephon, just in time to meet the Dolem,
Allegreto. Just play along the scenario and watch the scene.


2) Later your party sorties. The objective changes.



*NEW* Objectives:

Win condition - Decrease Medius' HP by 80%

Lose condition - Cerbers or Nel Aghama is defeated



Strategies:

1) You can't move or attack, but you can cast spells. Medius will keep on
attacking Cerbers, so make Hugo casts "flash" or simply defend (to lessen the
damage taken if ever Cerbers gets hit). Later RahXephon appears and then will
leave the map. Elphie then apppears in her red jet, and 6 Dotems appear in the
map. The objective will change yet again.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Elphie's red jet or Nel Aghama is defeated



Strategies:

1) The Dotems are extremely easy, as Elphie can shoot one down with just her
missile. Destroy all 6 using anyone you want, and make sure that those who can
cast "luck" destroys some Dotems as well. No need for special strategies.



***IMPORTANT NOTE!***

Now that the free order system is in place, here's what I'll do: I will pick
the first scenario that appears on top, then as I finish one scenario after the
other, I'll be going down one by one, step by step as I progress, making a
linear pattern. THIS IS VERY IMPORTANT. I WILL NO LONGER REPEAT MENTIONING THIS.





SCENARIO 4



Objectives:

Win condition - Destroy all enemies

Lose condition - Dendoh is destroyed



Strategies:

1) Have Vega whip the Orbiton, then let Dendoh do the final blow, Shippu San
Ren Geki to kill it. Later, Devil Satan 6 appear his army of grunts. Hokuto and
Ginga performs command install and adds more weapons to Dendoh. Your party
sorties later, and the objective changes.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Dendoh or Nel Aghama is destroyed



Strategies:

1) Destroy all enemies as usual, take care to let Grandizer kill a lot, not to
mention Getta Dragon and Getta Q, where they have 2 synchro-attacks, the Twin
Tomahawk and the Double Getta Beam.



**BOSS ALERT!**

1) Devil Satan 6 has 17000 HP and is a bit nutty to kill considering

his defense. One of the main methods is to annoy him by making Vega

whip him over and over, taking care to avoid his Chain Knuckles (they

have 1% hit rate on Vega). His hit rate is even high, even a LV8 Judo

haslow chance of dodging him.


2) The good thing about Devil Satan 6 is that he will not escape, and hence you
don't need any special tactic to beat him up. Just clobber him with any
character you wish. Do remember that Vega has "bless", while Hugo has "luck".
Cast "bless" on the character that kills Devil Satan 6, and make sure to add a
support attack if necessary (preferably from Dendoh, because Hokuto and Ginga
currently have high moral in this scenario).



**TIP!**

The best character to kill Devil Satan 6 is Hugo in his Cerbers because he has
the "great luck" skill that increases cash obtained, and Aqua has "luck". If
you follow this tip, then use Dendoh as the support attacker since Ginga has
support attack ready and his morale is very high. In this case, use Cerbers to
attack with the strongest weapon readily available, and have Dendoh support
attack with any readily available strongest weaopn.





SCENARIO 5



Objective:

Win condition - Destroy all enemies

Lose condition - Nel Aghama is destroyed



Strategies:

1) Deploy your party and fight against 4 Death Armies and 4 Death Birdies. A
very easy fight, but it's best if you give morale to the Dragonar Team for the
time being to enable their synchro-attacks earlier.


2) Later, Domon deploys with Fuun Saiki. An event triggers and you're forced to
enter a Gundam Fight with Sai Si Ci. George Du Sand watches by in his Gundam
Rose. Mission obective changes.



*NEW* Objectives:

Win condition - Halve Dragon Gundam's HP

Lose condition - God Gundam or Nel Aghama is destroyed



Strategies:

1) The objective is easy to accomplish... one God Finger and one God Slash
Typhoon is enough to beat the crap out of Dragon Gundam. An event triggers
again, realizing that both Sai Si Ci and George Du Sand are both infected with
DG Cells. The mission objective changes yet again.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose - God Gundam or Nel Aghama is destroyed



Strategies:

1) Once you gain control of Domon and the rest, make sure to let God Gundam
ride no Fuun Saiki (by choosing "combine" in God Gundam's menu), then fly away
near your party. By then, your repair units would be close by to repair God
Gundam from any damage he may have acquired from Dragon Gundam and Rose Gundam.
Your party will take care of the Death Armies and Birdies on the way. Be alert
because Sai Si Ci and George Du Sand will chase Domon all the way.



**BOSS ALERT!**

1) Dragon Gundam and Rose Gundam are all very easy and won't escape, and
despite the fact that they both have 16000 HP and look very menacing and
fearsome with DG Cells on, they are surprisingly easy. First off, their morale
is normal, and they won't be using their most powerful moves. Limitedly, Dragon
Gundam will just use Fei Long Flag all the time, and Gundam Rose will either
use Chevalier Sabre or Roses Bit. Regardless of what attack they would execute
amongst those, they deal very little damage, and they will always attack Domon.


2) Use Domon to deplete their HP using either Sekiha Tenkyouken or God Finger,
then if you feel like finishing them off using Domon, just don't forget to make
Vega cast "bless" and Ele "aid" on him. With the double experience and money,
Domon's level will soar from 11 to 16 in an instant. The other Gundam is best
killed by Hugo's Cerbers, and again, have Ele cast "aid" on him, and Aqua cast
"luck", and use the Terminus Cannon to kill the other Gundam.





SCENARIO 6



Objectives:

Win condition - Destroy all enemies

Lose condition - Grandizer is destroyed, or if any enemy reaches

                the base



Strategies:

1) Grandizer deploys by himself at the start of the scenario. Malliot and
company deploys with their Metal Armor army. Head for the lower Metal Armors
and dispose of them. An event will trigger and Grandizer will head towards
Malliot's direction. Destroy the grunt Metal Armos, taking care that they don't
even touch the base.


2) Later your party will deploy, so head towards Grandizer's direction and put
some weak units on the base (as in they are standing there) to avoid the enemy
from even touching the base.



**BOSS ALERT!**

1) Unlike the previous scenarios, Malliot's team will attempt to head towards
the base you are protecting, but they will still attack no matter what. Destroy
Wellner, Carl and Durn as quick as possible. This is a good chance to level up
your Dragonar units, or anyone who has "great effort". Remember to make Ino and
Ele cast "Aid" on those who are killing the trio! If you want to cast "luck"
before killing any of them feel free to do so. But it's best if you at least
leave one more "luck" spell (preferably, by Aqua) free. Don't touch Vega's
"bless" spell yet.


2) Malliot, like in the previous scenarios, will retreat if his HP

drops to less than 5000. Also, any of his army left alive will retreat

along with him. To kill him then, you have to decrease his Falken's HP

to 6000. Position Dendoh beside Grandizer or Getta Dragon with Getta

Queen beside it. End your turn, but make sure that Falken's surrounded

that he has no more space to move. On your next turn, have Vega cast

"bless" on either Getta Dragon or Grandizer (depending on who you chose

to kill Malliot). Cast the necessary spells, then attack Malliot using

Double Getta Beam or Grandizer's Kanjuryoku Storm, supported by

Dendoh's Shippu Sanrengeki. Either way, Malliot's Falken will fall.


3) As the scenario progresses, Barentos appears with his small Vega army. They
are very easy and don't need special strategy to kill. Take them out in a
jiffy. Remember that the objective still stands. You will lose if any of them
touch the base.


4) Barentos will not flee if his saucer's HP will fall, so no need to

do whatever strategy to kill it. However, it depends on you on who will

kill him. Since you already spent Vega's "bless", I would suggest you use Hugo
to kill him, again, due to Aqua's "luck" spell and Hugo's "great luck" skill.
You can clean up the scenario in a few minutes.





SCENARIO 7


Objectives:

Win condition - Destroy all enemies

Lose condition - Zeorymer is destroyed



Strategies:

1) Zeorymer debuts. You will go on a solo match as you start the scenario.
Masato and Miku piloting Ten No Zeorymer VS Kaze No Lanstar. There's no need to
worry about this fight, and I would suggest you enjoy this fight as much as
possible.



**BOSS ALERT!**

1) Kaze No Lanstar will use his wind attacks against you (since it's its only
weapon anyway). No it's not too serious, and besides you can snipe Kaze No
Lanstar using your ranged weapon, Enerugi No Hou (Energy Waves). If Kaze No
Lanstar comes close to melee, by all means smack him on the kisser and punch
him.


2) Unfortunately (or is it fortunately) for you, an event will trigger as the
duel progresses. I won't spoil it for you, you just have to see it or yourself.
Regardless of what you are thinking, Zeorymer will leave, and your party will
be deployed, with Dendoh and Vega auto-deployed. Unicorn Drill, Dendoh's first
Data Weapon will also appear. The objectives will change.



*NEW* Objectives:

Win condition - Destroy all enemies, Dendoh reaches Unicorn Drill

Lose condition - Unicorn Drill, Dendoh, Vega's Motorcycle or Nel Aghama is
destroyed



Strategies:

1) There is nothing for you to worry about because everything in this scenario
is fixed. You may want to bring your characters closer to Unicorn Drill to
support it, but the truth is, it doesn't really matter. Just continue with the
scenario and a very important Dendoh event will trigger. Once you defeat all
enemies, the scenario is over.





SCENARIO 8



Objectives:

Win condition - Destroy Ouga

Lose condition - Dendoh is destroyed



Strategies:

1) A very easy fight... just bring Dendoh in and keep on attacking Ouga and an
event will trigger. Watch it, and later you will be asked to deploy your party.
Sortie and Devil Satan 6 along with Diondora will appear. The objectives will
change again.



*NEW* Objectives:

Win condition - Destroy all enemies except the 5th Angel Ramiel

Lose condition - Dendoh or EVA-01 is attacked or if Nel Aghama

                is destroyed



1) First off, Dendoh, EVA-01 and EVA-00, are still and you can't control them.
The Enemies are nearby so you have to move quickly and kill them before they
even go near and attack your EVA units. This is not too hard a task, so bring
some of your party members to meet the Gandorans. DO NOT BRING YOUR ENTIRE
PARTY TO THEM.


2) The reason is this: a few turns later, Ouga appears in the opposite side of
the map. However a surprise awaits you, as Rom Stoll appears in Genryu to help
defend Dendoh. Of course, he can't beat up Ouga alone, so the other party
members that you didn't bring to Devil Satan 6 and Diondora should accompany
Rom. Leo Circle (the Lion Data Weapon) also appears in this map. The objectives
change.



*NEW* Objectives:

Win condition - Destroy all enemies except the 5th Angel Ramiel

Lose condition - Dendoh or EVA-01 is attacked or if Genryu/Baikanfu

                or Nel Aghama is destroyed



Strategies:

1) Later as you progress, Dendoh will be readily available and you will receive
the Leo Circle Data Weapon. Ginga will install it on Dendoh immediately and you
will attack Ouga with it.



**BOSS ALERT!**

1) Devil Satan 6 is still easy, despite having 17000 HP. Before Ouga arrives,
he will defend, but afterwards, he will be easy to the bone. Just clobber him
with your normal attacks, after all he won't escape. Be mindful of his Chain
Knuckles though. Keep your Dragonars and Mobile Suits protected by casting
"concentrate" or "resist" if possible, to prevent things from getting ugly.
Kill Devil Satan 6 with anyone who has the "luck" spell.


2) Diondora has 19000 HP and is a sniper, but she has one weakness that is
soooo tempting to abuse... she will attack the lowest HP allies that are within
target range (and her range is 7). Make sure TFO is within reach, so she will
attack Koji, without success. TFO will surely dodge, and Diondora's hit rate is
0%. This and she doesn't retreat either, so do with her what you will. This is
one of the best times to level up someone you haven't been leveling for quite
some time. You can use Vega to cast "bless" on that person you want to use to
kill Diondora, or you can let Getta Dragon kill her, with Hayato casting "luck"
and Ryouma casting "great effort" before killing.


3) The Phenomena, despite that it's red and looks like a big spikey mine, is
not difficult. You need no strategy to kill it, and you can kill it using
anyone you want, preferably with "luck".


4) Ouga is not difficult, but rather annoying. To defeat him would require
many, many attacks from Baikanfu and Dendoh. If God Gundam is close by, use
Domon to attack Ouga with Sekiha Tenkyouken or God Finger. Do take note that
Ouga will defend often if necessary, making any damage you deal against him to
be halved. If there are many units within range, Ouga will execute its map
weapon, the Senkou Raijingeki. Take care of Dendoh because it is dangerous and
can halve Dendoh's HP. Nevertheless, you can keep on attacking Ouga until he
chooses to "dodge" only as a final resort (when his HP is really low, like 2900
HP). When doing this, you can either use Dendoh to kill him using the Leo
Circle Final Attack (and make sure Ginga casts "lock on" and Vega casts "bless"
on him if you didn't use it yet). If you don't have "bless" anymore and Fuun
Saiki has "luck", then let Fuun Sauki cast it, and Domon cast "concentrate" and
kill Ouga using God Finger (since it has a higher hit percent
age).





SCENARIO 9



Objectives:

Win condition - Destroy all enemies

Lose condition - One of your units is destroyed



Strategies:

1) Raideen and its companion ship Bruger deploys in the scenario. There are 6
Delcums to kill and they are all easy. You will be asked to deploy your party
later, with Domon auto-deploying, so make sure you bring out Fuun Saiki. Kill
all enemies as you wish, then a scene takes place, where Chibodee Crocket
sorties in his Gundam Maxter, and Algo Garski in the Bolt Gundam, with sets of
Death Armies and Death Birdies. Your objectives will change again.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Raideen, God Gundam or Nel Aghama is destroyed



Strategies:

1) There is absolutely no difficulty in defeating the Death Armies and Birdies,
because by now you will have very powerful companions. Your EVA units should be
readily available by now and you would hav deployed them already, making the
battle a bit easier to win.



**BOSS ALERT!**

1) Gundam Maxter has 20000 HP, but still Chibodee is very, very easy. He won't
escape and will commonly use his punches. However, if he attacks using a
projectile, he'll be using his Hurricane Punch, which isn't that deadly.
Killing him is not even sweat-breaking. Use anyone you want to level to kill
him, and not forgetting to cast the necessary spells (if you brought Vega out,
don't forget that Bruger's pilot has "bless" too). You can also poke fun at
Chibodee if you use your EVA units. Watch Chibodee's punches be blocked off
easily by the EVAs' AT Field as if it were nothing.


2) Bolt Gundam, in the other hand has 22000 HP, and don't be overwhelmed by his
sheer bulk and size... he's even more fun to kill because you can snipe him.
Yep you can snipe him, so he's easy bait for Dragonars and Mobile Suits. Algo
will commonly bump on you, and at rare instances, the Gravitron Hammer which
has a measly range of 4, and isn't too deadly. Like Chibodee, you can use your
EVA units to play with him too, and have someone with the "luck" spell kill
him, or cast "bless" on a low-leveled character then have him kill Algo in a
jiffy.





SCENARIO 10



**TIP!**

Before beginning this scenario, upgrade Grandizer's armor and HP, and even
equipping it with armor-boosting items.



Objectives:

Win condition - Destroy all enemies

Lose condition - TFO is destroyed



Strategies:

1) Koji deploys in the TFO and so does Barendos in his Mother Bun and 2
Minifos. Destroy the 2 saucers and an event will trigger. Later, Grandizer will
deploy, and so will Great Mazinger and Mazinger-Z. Unfortunately, the 2
Mazingers are enemies. The objectives change.



*NEW* Objectives:

Win condition - Decrease Mazinger-Z's HP by 60% and convince Koji

Lose condition - Grandizer or Mazinger-Z is destroyed or if Great

                Mazinger is damaged



Strategies:

1) Yes you read right. If Great Mazinger receives any amount of damage, game
over. So beware, your only viable target should be Mazinger-Z, and do take note
of its HP as well. There are 4 Minifos, so take them out easily and plainly.



**BOSS ALERT!**

1) Mazinger-Z has only 5300 HP, so do take care on decreasing its HP.
Therefore, to take care of this, convert Grandizer into Saucer mode and attack
Mazinger-Z using the Spin Saucers. Whenever the Minifos attack Grandizer, don't
retaliate, simply defend. When Mazinger-Z comes in to do the Breast Fire,
retaliate using the Hand Beam (Grandizer's weakest weapon). On your next turn,
convince Koji. Koji will cease attacking, so you can take care of the 4 Minifos
you left behind. After the event, the objectives change.



*NEW* Objectives:

Win condition: Decrease Great Mazinger's HP by 30%

Lose condition: Grandizer or Great Mazinger is destroyed



**BOSS ALERT!**

1) Barendos is in the Great Mazinger and will dish out serious damage if you're
not careful. When he does his first attack, DEFEND, do not retaliate. On your
next turn, make Daisuke cast "iron wall" then attack using Grandizer's
strongest weapon. This will make Great Mazinger lose more than 6000 HP, and
another event will trigger, making Mazinger-Z completely usable. Now that Koji
is on your side, attack Great Mazinger using Mazinger-Z's weakest weapon. This
will make Barendos escape, and he'll appear in his Mother Bun again, with loads
of Vegan Soldiers. Your party will now be asked to deploy.


2) Do take care because Barendos' Vegan army can do support defense. Make sure
you dish out as many combos, and do take advantage of Team attacks all the time
to mash them even more. Other than that, do constant healing because your super
robots will be damaged... at least the one who is closest.


3) Monster Core Core is gooey and jelly, but still easy. All it has is one
Vegatron Beam attack. Very easy, no special strategy required.


4) Barendos, even in the Mother Bun, is also as easy as the Core Core Monster.
No special strategy is required, but remember to do constant healing in case
your HP runs down (due to the grunt monsters, not Barendos). Remember to cast
the necessary spells before killing him. If Judo has "luck" already learned,
you can use Judo to kill him.





SCENARIO 11



**TIP!**

Before starting the scenario, equip armor or mobility-increasing equipment on
Dragonar 3 and Cerbers.



Objectives:

Win condition - Vega's motorcycle reaches the destined point

Lose condition - One of your units is destroyed



Strategies:

1) Being surrounded by Metal Armors, you are to move Vega to the sandy
edgepoint in the map (the game will point you where it is). Vega's in her
motorcycle, while D3 and Cerbers will come to assist. Therefore, take advantage
of D3's EWAC and make sure Cerbers is beside it. Vega in the other hand, should
keep on moving to that sandy point that was pointed to you earlier.


2) BUT YOU REALLY DON'T HAVE TO CHICKEN OUT. You can win the scenario by
defeating all enemies. To do so, make sure Vega kills all land-roving Metal
Armors by whipping them (don't use Missiles during your turn). Use D3 to
decrease the HP of the Metal Armors, and make sure that Cerbers is directly
beside D3 to increase its hit and dodge rate by 30% (due to D3's Strong EWAC).
Don't stay in one place, move towards the flying Metal Armors (but not too
close).


3) Later, Medius will appear and he will make Hugo lose some morale. An event
will take place and it will drain Cerbers' HP a lot, so ni your next turn use
D3 to repair him. With Hugo's morale down, you will need Vega to deplete the HP
of the flying Metal Armors using missiles (because she can't whip flying mechs,
duh). REMEMBER THAT CERBERS SHOULD BE BESIDE D3 FOR THE EWAC. Use Cerbers to
kill the little-HP Metal Armors, and make Hugo cast "charge" to increase his
morale by 10. Soon you'll get Hugo's morale to more than 120 in no time, to
enable the Terminus Cannon.


4) While you are busy clobbering the Metal Armors, make sure Vega attacks
Medius as well, since Medius will NEVER hit Vega. EVER. Take care to NOT
decrease Medius' 16000 HP to more than half. By default, Medius will attack
Cerbers, and will always attack Cerbers. If ever you use D3 to attack it, make
sure Light casts "flash".



**BOSS ALERT!**

1) Medius is surprisingly EASY. However, its pilot will reveal itself, and his
name is Albero, and he will retreat if his HP is down to less than 6700. To
kill him is quite simple. As mentioned above, make sure Vega was also attacking
Medius, after all there's no need to fear since Vega will never be hit. Once
Medius' HP is around 6700, get ready. Position Cerbers beside Vega, and D3
beside Cerbers. Have Vega cast "bless" on herself. Then, use VEGA to attack
Medius using her missiles, supported by Cerbers' Terminus Cannon. You read
right. Vega's special skill will enable the split-screen attack, making her
shoot her missiles while Cerbers shoots Terminus Cannon at the same time.
Believe it or not, even at 6700 HP, Cerbers can be downed by that attack alone.


2) Later, when all enemies are defeated, an event will trigger, and your party
will be asked to deploy. Upon doing so, 4 Nadesico units will appear, and a
High-Mobility Black Serena will appear to make short work of them. Your
objectives will change.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Nel Aghama is destroyed



Strategies:

1) Make sure you deploy God Gundam and Fuun Saiki. When deployed, make God
Gundam ride Fuun Saiki, have Fuun Saiki cast "accelerate", then move to reach
the 4 enemies closer, faster. Those who can cast "accelerate" (such as D1)
should do so as well to reach the enemies in time.


2) Don't be overwhelmed. Even though they have 12000 HP, they are still easy to
beat. Well, that is IF you still meet them at 12000 HP. The pilot of the Black
Serena will use its Distortion Attack and clobber them, and you will eventually
have to lose a unit or two to it. If Domon is close by, make sure he casts
"charge" twice to let him go Hyper Mode and activate God Finger. Have Fuun
Saiki cast "luck" AND IMMEDIATELY KILL THE CLOSEST, LEAST-HP ENEMY IN SIGHT. If
there is another one close by, kill it as quick as you can, even if it's D1.
Remember to cast "aid" and "bless" on anyone who's gonna kill the remaining
enemies, and for God's sake make it QUICK, or Black Serena will destroy them





SCENARIO 12


**TIP!**

Before starting the scenario, upgrade Grandizer and Dendoh's weapons by at
least 3 bars. 4 bars for Grandizer if you have enough money.



Objective:

Win condition - Destroy all enemies

Lose condition - Nel Aghama is destroyed or if an enemy reaches

                the Saotome Lab.



Strategies:

1) Getta Dragon will auto-deploy as well as Nel Aghama. You will be asked to
deploy your party as well, and you are to face Hidler and his Mecha Beasts. Do
take care, because they are a bit tough (not too difficult, but their armor is
tough).


2) Seperate Grandizer, Dendoh, Cellfighter and a repair unit in one group, and
the rest of your party in another group. The Grandizer group should go straight
towards Hidler, and the rest should go towards the Saotome Lab. Have Grandizer
attack and destroy the Mecha Beasts, while for Dendoh, have Ginga cast
"charge", then kill enemies until Dendoh reaches a morale of 120 or more. For
Grandizer, do try to get to more than 120 or 125 morale. For the record,
transform Dendoh to Leo Circle Mode.



**TIP!**

You get 1 morale if you get hit/damaged. Therefore, Dendoh can get 1 morale and
take even lesser damage if you don't let it counter-attack often. Dendoh has
Fire Wall to decrease damage taken, and you will still get 1 morale for getting
hit. For Grandizer, counter-attack with the Hand Beam or until you think you're
in trouble and need to kill a Beast immediately. That's the purpose of the
repair unit in the group: to repair Grandizer since he has no barrier unlike
Dendoh. TAKE TIME BUILDING UP MORALE WHILE YOUR PARTY DEFENDS AND DESTROY
ENEMIES THAT ARE COMING CLOSE TO THE SAOTOME LAB.



3) A few turns later, Hi No Breist and Mizu No Gallowin appears in the other
side of the map. Ten No Zeorymer will also deploy. The objectives never change,
and do not worry. HI NO BREIST AND MIZU NO GALLOWIN WILL RETREAT ONCE THEIR HP
IS HALVED, AND BY DEFAULT, THEY WILL ATTACK ZEORYMER, AND WILL ALWAYS ATTACK
ZEORYMER DURING THEIR TURN.



**BOSS ALERT!**

1) Hidler is one crazy chicken and will retreat at 50% HP. His Mecha Beast has
19000 HP, so he will retreat if HP is at 9500. That's the reason why Grandizer
an Dendoh has to be seperate in a group, because you will use them to kill him.
To defeat Hidler, deplete his HP until 10000 or so left. Then cast "bless" and
"aid" on Grandizer, and let him cast its most powerful attack, supported with
Dendoh's Leo Circle Final Attack.


2) There is nothing to worry about when facing Hi No Breist and Mizu No
Gallowin. Yes the twins are fearsome, but they aren't deadly. Their attacks
will definitely be big-damaging to Zeorymer, but by then your repair units are
nearby. So attack them as normal using Zeorymer, then have him repaired, rinse
and repeat until your targets retreat. You can't defeat them at this point (Hi
No Breist has 35000 HP while Mizu No Gallowin has 36000 HP) and your units
aren't strong enough, it's theoretically impossible (unless some crazy guy in
GameFAQs was able to defeat at least one of them, but I'm not insane and I have
a guide to write, so I let them go anyway).



**TIP!**

This is a good time to level up the pilots in your repair units. Since Masato
is LV22, and he gets big damage from Hi No Breist and Mizu No Gallowin, and
there's no time limit whatsoever, you can let Masaki keep on getting hit, and
repair repair repair until the units' pilots are LV22 or higher. THIS IS VERY
IMPORTANT FOR THOSE WHO WANT TO GET DIJEH-SR LATER IN THE GAME BECAUSE IT
REQUIRES CERTAIN ZZ GUNDAM PILOTS TO HAVE THEIR LEVELS AT THEIR 20S BEFORE
SCEANRIO 23.





SCENARIO 13



Objectives:

Win condition - Destroy all enemies

Lose condition - Elphie's jet is destroyed



Strategies:

1) A RahXephon scenario, and TERRA is under attack by Dolems. Elphie will
deploy in her red jet, so kill as much as you want, but later RahXephon will
deploy, then later, your party. Later, more Dolems will appear and the the
Grave will deploy with them. An event will trigger, causing RahXephon and
Raideen's pilots' morales to go up to 130.



**TIP!**

This is a good time to level up any ZZ Gundam pilot because the Dolems are easy
to beat. Deploy all ZZ Gundam pilots in their Mobile Suits and get them to as
high levels as possible.[/b]



**BOSS ALERT!**

- Grave has 23000 HP but won't escape and is surprisingly easy. Just bring
Raideen closer to RahXephon and make short work of the Dolem with the God Bird
Head Cutter (the strongest attack). Now that Ayato has 130 morale, RahXephon
will have the "Voice" attack and is a very strong one (dealing 7000 or so
damage). Don't forget to cast "bless" and "aid" on the one killing the Dolem!



**TIP!**

DO NOT LET RAHXEPHON DESTROY THE DOLEM. INSTEAD, RAIDEEN SHOULD DESTROY IT.
WHY? BECAUSE RAHXEPHON WON'T JOIN YOU IN YOUR PARTY AFTER THIS SCENARIO SO
DON'T MAKE A MISTAKE AND LET IT GO CHEESY. RAHXEPHON'S VOICE ATTACK HAS NO
DYNAMIC KILL ANYWAY.





SCENARIO 14



**TIP!**

Before starting the scenario, upgrade God Gundam and Cerbers' weapons by 3 to 4
bars, more if able. THIS ONE IS NOT THAT IMPORTANT, BUT IF YOU WANT, YOU CAN
MAKE DOMON LEARN "SUPPORT ATTACK" BECAUSE YOU COULD USE IT IN THIS SCENARIO,
AND PROLLY UNTIL THE END OF THE GAME. It would be cool if Domon can support
attack no?



Objectives:

Win condition - Destroy all enemies

Lose condition - One of your units is destroyed



Strategies:

1) God Gundam (riding Fuun Saiki), Dendoh, Cerbers, Cellfighter and Vega's
motorcycle deploys automatically, and they will be the only ones who will
deploy. You are up against a pack of Death Armies and Death Birdies. MAKE SURE
GOD GUNDAM AND CERBERS DESTROY THEM, AND MAKE SURE THAT BOTH DOMON AND HUGO
CAST "CHARGE".


2) Later, Unicorn Drill and Leo Circle appear in a certain edge of the map. You
will be pointed a certain spot near them. The objectives will change.



*NEW* Objectives:

Win condition - Bring Dendoh to that certain spot

Lose condition - One of your units is destroyed



Strategies:

1) BUT YOU REALLY DON'T HAVE TO BRING DENDOH THERE. Just simply destroy all
enemies, and an event will trigger, leaving only God Gundam, Cellfighter and
Cerbers behind to control. Ouga will appear and you are forced to fight him,
with only God Gundam, Cerbers and Cellfighter, and no repair units.



**TIP!**

Instead of Dendoh reaching that spot, make sure it's CERBERS instead. After the
event, Ouga and Domon will be near the spot where you are to bring Dendoh, and
since there are no repair units, God Gundam will have a hard time. If Cerbers
were near there early, it would make the fight a whole lot easier.



**BOSS ALERT!**

- Ouga isn't easy, but not too difficult either. He's chicken and will retreat
at 50% HP (that's 8500 HP). Therefore, you need Domon to use Sekiha Tenkyouken
on him to dish very big damage. Remember to deplete HP first, and wait until
you get Cerbers to be beside God Gundam before you kill him. To kill Ouga, just
use Sekiha Tenkyouken supported by Cerbers' Terminus Cannon. Just make sure
Fuun Saiki casts "luck" before you kill Ouga ok? IF YOU WANT MORE MONEY, THEN
YOU SHOULD HAVE FOLLOWED MY ADVICE EARLIER TO GIVE DOMON "SUPPORT ATTACK". TO
DO SO, REVERSE. HAVE AQUA CAST "LUCK" AND LET HUGO ATTACK OUGA USING TERMINUS
CANNON SUPPORTED BY GOD GUNDAM'S SEKIHA TENKYOUKEN. This will yield you more
money because of Hugo's "great luck" skill.



**IMPORTANT NOTE!!**

AFTER THE SCENARIO, YOU WILL BE PRESENTED WITH TWO OPTIONS. PICK THE SECOND
OPTION (THIS GUIDE CONTINUES FROM THAT CHOICE).





SCENARIO 16



Objectives:

Win condition - Destroy all enemies

Lose condition - One of your units is destroyed



Strategies:

1) Bringing out a limited party of real robots, you are to destroy all those
Dendoh enemies. However, seeing that structure of a tower nearby, I would
suggest that you bring your party close to it, but not to close directly under
the tower. No need to fear the enemies as they are very easy. Too easy in fact.
Your mothership is of course, Nadesico B, and Saburouta assists you in his
S-Aestevalis. It would be cool if the one who kills the most enemies would be
God Gundam and ZZ Gundam.


2) Later after you destroy all enemies, an event will trigger, causing Devil
Satan 6, Diondora and Ouga to come out, and of course, Rom Stoll deploys in
Genryu then becomes Baikanfu. Dendoh also appears but is in the middle of a lot
of newly deployed enemies. That's the reason why you were instructed to bring
your party a bit closer to the tower, so Dendoh can have backup right away. The
objectives change.



*NEW* Objectives:

Win condition: All units should board Nadesico B before Baikanfu

              within 3 turns

Lose condition: One of your units is destroyed, or not boarded

               Nadesico B within the time limit



Strategies:

1) Again, another reason why your party was instructed to be close to the
tower. Because you need to board Nadesico B within 3 turns, and Baikanfu can't
board. There are also some Gandorans (Machine Robo grunt enemies) to kill, so
if your party is nearby, they can make short work of them in no time at all,
freeing Dendoh of further hardship.



**TIP!**

If you followed the above strategy and Nadesico B is close by, please make use
of its Gravity Blast, since it's a very powerful attack against these bosses
and may prove very useful in depleting their HP. If Nadesico B is far away,
then use Gravity Blast to snipe both Ouga and Devil Satan 6.



*BOSS ALERT!**

1) Diondora has 19000 HP, and will retreat if her HP is less than 6000. She's a
sniper, and tougher than Devil Satan 6 so beware. Use Rom to God Hand Smash her
to a pulp, then finish her off with Dendoh, supported by any of your strongest
ZZ Gundam allies with the strongest attack (my logical guess would be Rue in
her Zeta, executing the Hi-Mega Launcher). You can use Dendoh's Unicorn Drill
Final Attack as the killing blow, although that will mean you need to use the
Hyper Dendoh Dench to refuel its EN because you will need Dendoh to kill the
other 2 bosses.


2) Devil Satan 6 and Ouga have 17000 HP and will both reatreat if heir HPs are
less than 5500. For Ouga, killing him is easy because when Rom deploys in
Genryu and turns into Baikanfu, he's directly beside Ouga and you can attack
using God Hand Smash, and not only that, Rom has "hot blood" as well.
Therefore, attack using God Hand Smash, then when Ouga's HP is reduced to 6000,
you can kill him with support attacks. I would suggest that you level up your
ZZ Gundam team and reach their levels to near 20s for some of them, as early as
possible. Judo can be a good candidate for this, so have Judo cast "luck", use
Hyper Beam Sabre and slash Ouga, then supported by Dendoh with the Leo Circle
Final Attack (or something weaker if the Leo Circle FA is overkill).


3) Devil Satan 6 is a bit farther away, but he's a lot easier than Ouga, and
you can kill him using Z Gundam and supported with Dendoh again (of course,
that would mean that Cellfighter should use its Hyper Dendoh Dench to
regenerate Dendoh's EN if ever you used the Leo Circle FA to kill Ouga). Make
sure you cast the necessary spells again, just to make sure. It would be a
great help if you gave Domon the support attack skill, it would help ZZ Gundam
a lot if God Gundam can support attack using the Sekiha Tenkyouken.


4) If your ZZ Gundam allies are too much for the bosses, then cast "bless" on
Domon and have him do the killing blow to any of the bosses instead. Although
it's better if you attempt to make your ZZ allies kill, if you want to feel a
bit more secure in getting the Dijeh SR later.



**TIP!**

You don't have to retreat and follow the mission objective (since it's waaay
too much money to lose, let alone experience). In fact, you can win the
scenario by just destroying all enemies within 3 turns, instead of making all
allies except Baikanfu board Nadesico B within 3 turns. It's not as difficult
as you think.





SCENARIO 16


Objectives:

Win condition - Nu Gundam reaches the designated point within 4 turns

Lose condition - Nu Gundam is destroyed



Strategies:

1) Amuro makes his game debut and already he's being overpowered by Malliot and
his Giganos subordinates. The computer will point to you a certain spot on top
of what looks like a small colony. Get Nu Gundam there within turns to win.
Malliot is fast in his Falken, and will attack Amuro and always Amuro, no
matter what. Take care and make sure you make Amuro cast "flash" because
Falken's attacks are deadly, and you will most likely miss whenever you attack
Malliot so don't even think, just run. Later when you get to the designated
point, the objectives change.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Nu Gundam is destroyed



Strategies:

1) Your party will deploy, and surprising you is Gundam Rose and Gundam Maxter,
who will join the fight. Unfortunately, 4 enemies from Nadesico also appear.
They are insanely difficult to kill using your grunt party members at the
moment, but they are perfect for leveling up your ZZ team if you want to obtain
Dijeh SR later.


2) Since Gundam Rose and Maxter are a bit far away, make them come to your
party's direction, and make it quick. Chibodee has "accelerate", and that will
make Gundam Maxter move even farther to reach your party on time. As for your
party, move away from Malliot and head towards Gundam Maxter and Gundam Rose's
direction so you can meet halfway, taking care not to get too near Malliot (but
he will eventually catch up with Amuro anyway).


3) Kill the Nadesico enemies first because they are hard to beat. Use God
Gundam, Cerbers and Dendoh to deal massive damage, and when their HP is 1900 or
so, let your ZZ team kill them using either bazookas, swords or Funnels, but
make sure they are supported with more attacks just in case. DO NOT USE BEAM
ATTACKS BECAUSE THE ENEMIES' DISTORTION FIELDS WILL RENDER THEM USELESS. Oh
yeah, the Nadesico enemies will attack only Nadesico, so make sure Megarider is
there, ready to repair Nadesico every turn. When counter-attacking using
Nadesico, use missiles, not the Gravity Blast.



**BOSS ALERT!**

1) Wellner, Carl and Durn are back, and they are more annoying than ever. Since
Carl has EWAC, it would be logical to kill him first (Carl is the blond guy of
the three). Then head towards Wellner, because he has 2 cannons, and then last,
Durn, who is the easiest. They aren't too hard to beat, after all you have
Nadesico and Saburouta in his S Aestevalis with you. Remember not to get
killed, because despite that they are easy, they still deliver very painful
attacks.


2) Malliot will retreat once his HP drops below 7100 HP, so make sure you halve
his life using Dendoh and Cerbers. To finish him off, simply use Domon to make
God Gundam execute Sekiha Tenkyouken supported by either Dendoh's Leo Circle
Final Attack or Cerbers' Terminus Cannon. Don't forget to cast "aid" on Domon,
and make sure Fuun Saiki casts "luck"..





SCENARIO 17



Objectives:

Win condition - Destroy all enemies

Lose condition - Ryoko's Aestivalis is destroyed



Strategies:

1) Starting off the scenario is a one-on-one match of Ryoko's Aestevalis VS the
Black Serena. You can't win, and you will never win. Therefore it's best if you
retreat and move closer to Nadesico B. Cast "resist" if you have to so you can
receive only 10 damage. Oh, another thing, Nadesico B can't move. Later an
event will trigger, causing the Black Serena to retreat and your party to
deploy, along with Battas to fight. Objective changes again.



*NEW* Objectives:

Win condition - Bring all allies to that purple square on the base

Lose condition - Ryoko or Saburouta's Aestevalis is destroyed



Strategies:

1) All the Battas are too easy, so use this as an opportunity to level up your
ZZ team, again to get their level on their 20s already. Make sure that God
Gundam kills one or two, and get the morale Domon needs. Once all enemies are
beaten, bring all your allies (except the Nadesico B, which can't move of
course) to that purple square in the base. Doing so makes them enter the base.
When doing so, more Nadesico enemies arrive, it's those 12000 HP lackeys again.


2) Take a look inside the base closely. You will see a large vent with an
orange-like square in the center. To win the scenario, you need to bring at
least one ally to step on that orange square. There is no time limit, but
killing the 12000 HP Martian Successors are a pain in the ass. If you want to
level up your ZZ team by killing them, it's your call but be prepared to get
lots of headaches, because their attacks are very strong and they have
Distortion Fields to protect them. Oh yeah, they can snipe with their missiles
too. Beware of your low-HP Mobile Suits, they will be in deep trouble. VERY
DEEP TROUBLE.


3) Use God Gundam and Gundam Rose to your advantage. Make them use their
signature attacks on them to decrease the HPs of the Martian Successors, and
well, just let the rest of the party kick their asses. It's not as simple as
you think, but you'll push through with hard work and perseverance. Remember
not to use Beam Rifles at them. Quebely mk IIs are very useful with their
Funnels in terms of attack, but watch out for their defense. Don't rely on the
"concentrate" spell. Instead, rely on "resist" and "iron wall" because you may
never know if you would get hit or not, and most of the time, you do, and will
die.


4) Once you bring an ally on that orange spot on the center of the vent, an
event will trigger, finishing the scenario.





SCENARIO 18



Objectives:

Win condition - Galba FXII designated point

Lose condition - One of your units is destroyed



Strategies:

1) Daimos makes its debut, and already you need help. Daimos is surrounded with
Metal Armors, and worse yet, they are led by Albero in the Medius. Bring Galba
FXII on that reddish square that the game pointed you at. Doing so will allow
you to deploy your party. God Gundam auto deploys riding Fuun Saiki, and both
Domon and Kazuya will get 150 morale. Cerbers will move closer to Medius, so
when you gain control move further away. The objectives will change yet again.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Nadesico B is destroyed



Strategies:

1) The Metal Armors are no challenge at all, so you can easily take them out
without breaking a sweat.



**BOSS ALERT!**

1) Another Medius to kill, and this time he's very easy. Albero won't escape
even with HP down to 1. Just do with him what you will, and it's best if you
let Amuro kill him by executing Fin Funnel. Remember to cast the necessary</pre><pre id="faqspan-2">
spells, especially "aid" on Amuro, so that it will help make you receive
Dijeh-SR later.





SCENARIO 19



**IMPORTANT NOTE!!**

Before you start the scenario, you will be prompted to name your entire group.
The default is "Magnate Ten". Well I dunno why the hell so, but that's the
default. Change it at will if you want, or leave it as is.



Objectives:

Win condition - Destroy all enemies

Lose condition - One of your units is destroyed



Strategies:

1) As you start, it's Venus-A alone against a Bong Metal Beast. It's a very
easy fight, just keep on barraging the beast with missiles until it dies. Oh
yeah, make sure Venus-A lands on the ground, and move her to the edge of the
bridge to gain the terrain bonus for being on the bridge of the base. Once
Venus-A's HP falls down to critical, Great Mazinger will be deployed. Kill the
Bong once and for all.


2) Unfortunately for you, once you kill the Bong, it revives itself, then a
Bigdron attacks Great Mazinger, and finally, Barendos appears in his Mother Bun
saucer, leading even more hordes of Enbanjuu. Another bad thing for you, is
that Bigdron has a certain barrier on, so that means any attack you deal to it
will be 0. So when it attacks Great Mazginer for the 1st time, give it a weak
attack or a Knee Impulse Kick. Getta Dragon together with Getta Q will appear
to give you support, so bring them in and have them kill the newly-revived
Bong. Later your party will deploy to assist you.



**TIP!**

Deploy Grandizer and Double Spacer (with Maria as its pilot). It will make
things a whole lot easier. Remember your ZZ team. Now that you have Nu Gundam
and Hyaku Shiki Kai, consider putting your lowest leveled characters in those
mechs and deploy them. You could use the chance to level them up now to get
Dijeh-SR later.



3) Hi No Breist and Mizu No Gallowin again appear, and so will EVA-01 and 02.
Asuka and Shinji will perform their Unison Kick (the one they did against
Israfel in "Both of You, Dance Like You Want To Win" episode in the anime).
However, instead of the Angel Israfel, they do it on the twin sisters,
targetting Shi-Aen who pilots Hi No Breist. Your party will deploy in the next
turn, so do with them what you will, and again do take note of some of your ZZ
team characters. This is a good time to level some of them. The objectives
change.





SCENARIO 20



Objectives:

Win condition - Destroy all enemies

Lose condition - One of your units is destroyed



Strategies:

1) Mazinger-Z, Diana-A, Boss Borot and Double Spacer auto-deploy to ward off
the invading Gandoran forces of Diondora and Devil Satan 6. The fight is easy
so take out then Gandorans in short notice. A few turns later some Hyaku Oni
enemies appear to make the fight turn tables. Keep on killing the Gandorans and
get Boss Borot out of the way.


2) If you have some ZZ pilots whose levels are less than 25, it's suggested
that you deploy them now and take on the Gandorans (since they are easier than
they Hyaku Onis). That is, if you want Dijeh SR later.



**BOSS ALERT!**

1) Diondora and Devil Satan 6 are very, very easy, and they won't retreat if
they reach a certain amount of HP either. Take advantage of this to level up
your Super Robots. FOR THE RECORD, DO NOT KILL DIONDORA FIRST, BECAUSE ALL
REMAINING LIVING ENEMIES WILL RETREAT WITH HER ONCE YOU DO. Other than that,
just take your time and finish them off as you deem necessary.





SCENARIO 21



Objectives:

Win condition - Destroy all enemies

Lose condition - Zeorymer is destroyed



Strategies:

1) You will begin the scenario with Ten No Zeorymer VS Tsuki No Rose C'est La
Vie (with Ten No Zeorymer being piloted by Masaki, Masato's other personality).
After you are attacked, Masaki will lose to the Masato personality, and as
Masato takes over, his morale drops by 20. You can't win the fight with
Zeorymer alone (especially now with so low morale), so put Zeorymer on top of a
building (for extra defense) and keep on defending for a few turns until you
are prompted to deploy Magnate Ten. Once they do arrive, Hidler and his Hyaku
Oni will appear from the other side of the map to annoy the hell out of you.


2) Since the Hyaku Oni are a bit challenging due to their tough armor, it's
suggested that you keep your ground, and stay on the city. Wait for them to
reach the city, then clobber them since you have more space (unless you want to
punish yourself by battling them while they are in the bridge, or you're
underwater while the rest of the Onis are flying.



**BOSS ALERT!**

1) Tsuki No Rose C'est La Vie has 43000 HP, but is very easy since it won't use
the J Kaizer when attacking or retaliating. Instead, it will keep on using Luna
Flash and Luna Beam. By they way, it will retreat if its HP goes lower than
13000, so that means it's combo time. By now, some (if not most) of your super
robot pilots have learned "hot blood" already. If so, you can use any super
robot pilot with the "hot blood" command and support with Dendoh's Leo Circle
Final Attack to kill Tsuki No Rose C'est La Vie. Another thing to consider:
Tsuki No Rose C'est La Vie will attack Zeorymer if within range. If not, he
will attack a member of the Magnate Ten.



**TIP!**

This is a good time to level up your repair units. Since Zeorymer will be
constantly attacked by Tsuki No Rose C'est La Vie, and the damage will be
great, you can repair and repair and repair and repair him as much as you like
until you can't stand repairing anymore.



2) HIDLER WON'T RETREAT BUT DO NOT KILL HIM FIRST BECAUSE ALL REMAINING ENEMIES
LEFT ALIVE WILL RETREAT. So, just make sure you kill all Hyaku Oni before
killing him and that's it. He's too easy, you don't need special strategies to
kick his ass.





SCENARIO 22



**TIP!**

Upgrade your Dragonar units and equip armor and mobility-boosting items on them
before you start the scenario.



Objectives:

Win condition - Destroy all enemies

Lose condition - One of your units is destroyed



Strategies:

1) A difficult scenario to play. You start off with your 3 Dragonars and
Cerbers. However, Medius appears, and you are shown/pointed a square panel in
the other side of the map. At this point it will be very difficult if you
fought all Giganos enemies with just 4 units, so head towards that square
panel's direction. In a few turns, more Giganos enemies led by Jin and Kanan
will deploy. Thankfully, Jin and Kanan won't attack, but their grunts will, so
destroy them and keep an eye on your Dragonars' HP, especially D2 (since it's
the poorest in dodging). Medius will attack only Cerbers, so make sure that
Cerbers is beside D3 for support defense in case Hugo fails to dodge Albero's
attacks.


2) To make matters worse, Min, Gol and Gun Jiem appear with their own sets of
grunts, and to make matters worse, Min decides to take the initiative and
attack you head on with her soldiers. Depending on the stats of your Dragonar
units, you may or may not retaliate when Min attacks, but its' best if you
defend yourself. During the enemy's turn, if Min sees enough targets within
range, she will use a MAP weapon instead of a normal attack. Flee as far as you
can towards that square panel in the map, and later Magnate Ten will deploy to
assist.



**BOSS ALERT!**

1) First off, Medius. DO NOT KILL MEDIUS FIRST BECAUSE ONCE YOU DO, CERBERS
WILL LEAVE THE MAP. Medius will retreat if HP is half (or a little more lower,
but I'm making an allowance). To defeat Medius you will have to do a
9000-damage combo. By now Hugo should have learned "hot blood" already. So cast
it, and attack using the Terminus Cannon supported by someone else. Terminus
Cannon should make roughly around 7000 or so damage so you just need 2000
damage more to kill him, which is not hard to do. Remember to make sure Medius
is the last one you kill in the scenario.


2) Jin, Kanan, Min, Gol and Gun Jiem will not retreat. However, amongst those
guys, you must kill Min first because she uses MAP weapons. Killing her is no
hard task, and if Ken is LV30 and has learned "hot blood", you can attack her
using their new synchro-attack, the D-Formation Attack S (which is using their
Kouji Bazookas altogether). If you upgraded them as suggested earlier, a
hot-blooded attack would deal around 14000-15000 damage.


3) Gun Jiem is the next to beat up after Min, because he has the most HP and
the most powerful sword attack. He's not difficult to beat, so just clobber him
usnig your super robots. However, do not attack him using your Dragonars until
you are guaranteed that their defense is taken care of, because you wouldn't
want to belittl this guy, his slash can mean instant death of any of your
Dragonars, and that will mean game over if you do.


4) Jin, Kanan and Gol are all easy and require no special strategy to kill.
Just play around with them and have fun (and make sure that if ever you are
sniped by Kanan, DEFEND, don't dodge). Use your super robots to kill them and
make sure they level up because it would be best if your super robot pilots can
learn "hot blood" as soon as possible.





SCENARIO 23



Objectives:

Win condition - Bring EVA-00 and 02 beside Vivace or

               destroy all enemies

Lose condition - EVA-00, EVA-02, Nel Aghama or Nadesico B is destroyed



Strategies:

1) EVA-00 and EVA-02 will auto-deploy in the scenario. Deploy your party and
destroy all Dolems, but don't even bother attacking Vivace, because all damage
you'll deal to her will be 0.


2) There are no bosses to fight in this scenario, so consider this a breather
after the hard battle in the previous scenario. Since there are Grave and
Allegretos, take the opportunity to level your low-leveled super robots, are
Ruri and Bright (especially Ruri since she will learn "bless" when she reaches
enough levels, perhaps 26).



**TIP!**

You really don't need to bring EVA-00 and EVA092 to Vivace and miss all the
fun. Just destroy all enemies and the event will take place, even if you don't
touch your EVA units and bring them to Vivace.





SCENARIO 24



**TIP!**

Before starting the scenario, equip a Jammer and some good armor on Dendoh, and
upgrade Daimos and Dendoh's stats and weapons.



Objectives:

Win condition - Halve Daimos' HP

Lose condition - Dendoh is destroyed



Strategies:

1) When you start the scenario, you will gain control of Dendoh and are going
against Daimos, who will have boss-stats. Your objective is to drain Daimos' HP
by half, and it's not really difficult despite that Dendoh can't equip any Data
Weapons (you have to do it simply, with fists). While you are fighting, move
Dendoh as fast and as far as you can to the city terrain. Details on why will
come later. Once you are successful in accomplishing your mission, some
Nadesico enemies pop out. If you took my tip and installed a Jammer on Dendoh,
then you have nothing to worry about if the enemies fire missiles at you. The
objectives will change.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Nadesico B or Nel Aghama is destroyed



Strategies:

1) Later, Kamiyu will deploy. Now, depending on whether you have been following
my advice earlier or not, Kamiyu will deploy in the Dijeh SE-R if the ZZ Gundam
pilots plus Amuro and Quatro have a combined level total of 250 or higher. If
not, Kamiyu will deploy in the Re-GZ. Anyway, now that Kamiyu's here, bring him
in and attack. In this point, move Daimos and Dendoh towars the city terrain.
Do not let Daimos and Dendoh's pilots cast any spells. Conserve them, because
you will need them later.


2) Later, Hokushin and his band of Boson-Jumping Martian Successors in
Shishikis appear in the map, and Akito will also deploy to fight them. You
can't control him and his Black Serena, so you'll have to make use of what you
have at the moment. Just bring your party to the city terrain closer. Later
Magnate Ten will deploy, so bring out your best super robots, you will need
them to defeat Hokushin and his Shishiki army.


3) Akito, being an uncontrollable character at the moment, will constantly
attack Hokushin, and watch Akito's ass being kicked by Hokushin because his
stats are still low and Hokushin has the upper hand (Akito's hit rate is
50-something percent, and Hokushin's is 70-something percent). However, do take
this into consideration that you have to make sure Hokushin's HP doesn't go
lower than half... the reason is stated below.



**BOSS ALERT!**

1) REMEMBER THAT HOKUSHIN WILL RETREAT IF HIS YATENKOU'S HP IS HALVED. He is
very annoying, let alone very difficult to hit due to his high dodge rate (and
hit rate). You will definitely need to cast many "concentrate" and "lock on"
spells if you want to be sure your attacks connect and hit him. The same thing
applies to his grunt Shishikis, whom are very difficult to stand without any
spells for support. Also, to add more menace to his presence, he has 26000 HP,
and has Distortion Field. If you followed my advice earlier and moved Daimos
and Dendoh to the city terrain early, then reaching Hokushin before Akito
pummels his HP down is easy. To kill him you will need to use Daimos's Reppu
Sekken Tsuki Kai supported by Dendoh's Leo Circle Final Attack because they
have the highest morale at the moment. Don't forget to make them cast the
necessary spells!





SCENARIO 25


Objectives:

Win condition: Destroy all enemies

Lose condition: One of your allies is destroyed



**TIP!**

Before you start the scenario, upgrade Dendoh's stats and equip it with tough
armor. It's also best if you upgrade the Shuffle Union a bit as well.



Strategies:

1) The Shuffle Union, along with Rising and Nobel Gundam, the Dendoh Team and
the Nadesico Team will auto-deploy in this scenario. You are to face Ouga and
his army. Unfortunately for you, you will have no repair units so do take care
in getting hit while playing this scenario. Since the Dendoh enemies that will
face you are easy, take this opportunity to level up the Shuffle Union if their
levels are at the 20's. Also, make sure you bring Dendoh as far as you can, to
the near center of the map. Forget using Dendoh to attack enemies at the time
being. This is quite important.


2) An event will trigger, bringing out the Gattling Boar, Dragon Flare and Bull
Horn Data Weapons. The event continues as Ouga successfully captures Bull Horn.
Your objectives will now change.



*NEW* Objectives:

Win condition: Bring Dendoh beside Dragon Flare and Gattling Boar

Lose condition: Ouga reaches Dragon Flare or Gattling Boar, or either Dendoh,

               Kenryuu/Baikanfu or Nadesico B is destroyed



Strategies:

1) Here's the thing. If you followed my advice and you moved Dendoh to the near
center of the map, you have easier access to Gattling Boar or Dragon Flare, and
thus, preventing Ouga from capturing Gattling Boar (who is obviously closer to
Ouga). After getting Gattling Boar by putting Dendoh beside it, go to Dragon
Flare (who is near your allies at this point). DO NOT RETALIATE WHENEVER OUGA
ATTACKS, BECAUSE ONCE YOU GET ALL 2 DATA WEAPONS, OUGA WILL REGENERATE ITS HP
AS IT INSTALLS THE BULL HORN DATA WEAPON. Once this event triggers, the
objectives will change once again.



*NEW* Objectives:

Win condition: Destroy all enemies

Lose condition: Dendoh, Baikanfu or Nadesico B is destroyed



1) The 4 Knights that accompany Ouga, namely Bug, Virus, Error and Lock are
still easy. Their HP is only a mere difference of 1000 each (from Bug to Lock,
in that order: 14000, 15000, 16000 and 17000 HP). Virus and Error are snipers
(having 6 to 7 range of attacks) while Bug and Lock are point blanks (strong
close range attacks). Knowing this, you're better off to kill the snipers
first. This is easy to accomplish though, since you have Vega in her
motorcycle, just abuse her cool dodging skills and play along with them,
shooting missiles and stuff until you kill each Knight with a character you
wanna level up.


2) Later as you progress in the scenario, Ashura appears with his nasty bunch
of Gandorans, and thus appear the hero of Cronos... Rom Stoll. He appears in
the Kenryuu and starts off with 125 morale. Kill one of the Gandorans, and he
reaches 130 morale. In your next turn you can make Kenryuu transform into
Baikanfu, and Ashura, with his forces, are nothing left but rotten eggs.



**BOSS ALERT!**

1) Ashura, despite having 32000 HP, is easy to beat and you can even take him
down using Baikanfu alone. In fact he's too easy, you don't need special
strategies for this boss. Just do your thing and keep on smacking him with God
Hand Smash until his HP is brittle and then have someone else kill him. Now's a
good time to use the Double God Finger (bring together God Gundam and Nobel
Gundam and finish him painfully).


2) Ouga will load its Bull Horn Data Weapon, so be prepared to take him down...
EASILY. Just bring a tough character along to attack him and make sure he
executes the Bull Horn Final Attack. This in turn will drain his EN until he
has no more EN left to spare. Now that he's "useless", zero in the Shuffle
Union and kick his ass with a character you wish to level up (Dendoh, perhaps).





SCENARIO 26



Objectives:

Win condition - Destroy all enemies

Lose condition - Nel Aghama is destroyed



1) Chi No Dinodilus and Yama No Burstone will deploy with Martian Successors,
invading Tokyo-3. Your objective is to defeat all enemies using your small army
of Mobile Suits, EVAs, Raideen and RahXephon. The scenario is not considerably
hard, but it will be a bit annoying if your patience is short because Shishikis
are there, and their Distortion Fields are a pain in the ass.


2) The ones that should kill often here are obviously, Raideen and RahXephon.
Get Ayato's morale up to 130 as soon as possible, and Raideen should get his up
to around 120, then you can let Akira cast "charge" to increase morale by 10.
Do take note that this scenario is not a money-making scenario so you are
forced to kill some, if not most of the enemies using your Mobile Suits,
because more Gundam pilots have "luck", namely, Judo and Bicha. Put Kamiyu in
the Zeta now and attack. Once you desecrated the enemies, you are to face Chi
No Dinodilus and Yama No Burstone. CONSERVE AKIRA'S SP!!!


3) Chi No Dinodilus will retreat after a few turns, so there's no point in
attacking it. Simply defend whenever it attacks you. Take note that it has very
long attacking ranges.



**BOSS ALERT!**

1) Yama No Burstone is easy, but annoying because it has a very long range
whenever using its missiles (which is ALL THE TIME). It has a whopping 49000 HP
and will retreat if it has only less than 15000 HP left. Therefore, to kill it,
you will need RahXephon and Raideen. If you listened to my advice earlier,
RahXephon would have had the "Voice" attack now, and Raideen has its God Voice
enabled. Attack Yama No Burstone using RahXephon, executing the Voice attack,
then support with Raideen's God Voice (and it's one very noisy combination). If
Raideen's morale isn't high enough, and if you conserved Akira's HP, then let
Akira spend all his SP on "charge" until his morale skyrockets. Don't worry
much on Ayato and RahXephon. Ayato should just cast "hot blood" and that's all
there is to it.





SCENARIO 27



**TIP!**

Before starting the scenario, upgrade your Dragonar units as well as Mazinger
units, but make sure D2 and D3 get better equipment than D1.



Objectives:

Win condition - Destroy all enemies

Lose condition - One of your allies is destroyed



Strategies:

1) The scenario is pretty easy, after all you have a lot of repair units at
your disposal (Venus-A, Diana-A and TFO). Start off by killing Metal Armors
using your Mazinger units because you'll need their morale to be as high as
possible, and as quick as possible (forget raising the morale of Ken in his D1).


2) As you progress in the scenario, Gun Jiem sorties in his unit, and an event
will take place, disabling D1. You can't control Ken, and you can't use
synchro-attacks. D1's HP will be drained to 10 too. Repair D1 immediately to
prevent it from being attacked by any more Metal Armors. The bosses are vast
approaching (especially Gun Jiem).


3) Later again, Jet, Drill, Reina and Triple Jim will appear to support you.
Take note that both Drill and Reina are useless combat-wise because all the
enemies here are flying. Therefore, you may want to move them aside in the
backlines. For one thing, Reina is a repairing type, so you can use her to
repair any unit of yours that are damaged. As for Drill, well, use him as
support because he still has his Blazer Cannon, but of course his ace are his
fists and he can't use it, so what the hell.



**BOSS ALERT!**

1) The 1st boss you'll face is Gol. Although he has a ton of HP, he's poor in
dodging, and well, he's easy. You can beat the crap out of him without even
breaking a sweat.


2) The next will be the pink-haired Min. Again, she's annoying as she was in
her first appearance. You may want to kick her ass REALLY FAST if you want to
prevent her from using her MAP weapon, because it might hit Ken who's stunned.
You have Grandizer anyway, and Duke has the Leadership Attack, so use it with
support by Koji in his Mazinger-Z and kill her quick.


3) After Min will be the blue haired Jin. He's a sniper, so you may want to
experiment and see who he is targetting often. Once you have located that poor
character of yours, move him/her away, and it will draw Jin closer. When he
gets in, KILL HIM. He's weak anyway (gattling cannons deal only 10 damage to my
Mazinger units).


4) Second to the last will be Ganan. He's also a sniper, and like Jin, he's
also weak, whose ass is so easy to kick. You don't need to worry about this
guy. Just move in your units and smack him (you can even play around with him
using D2 and D3).


5) Finally, the big boss, Gun Jiem. His strongest attack is again, the Seiryu
Tou (Blue Dragon Blade), and he's the one you need to watch out. Don't be
carried away, just because he has 26000 HP doesn't mean he's gonna be a
non-challenge. Do remember that even your Mazinger units can take around half
or more than a quarter of their total HP after being cleaved by this guy.
Fortunately for you, since you have Grandizer on your side, you can use Duke's
Leadership Attack and execute Grandizer's strongest attack with support from
another strong character (I guess Mazinger-Z would be it, unless Tetsuya's got
support attack and you have the Great Booster unused). Gun Jiem won't retreat,
and that's the good thing. You can even use Jet to play around with him using
his Tenku Shin Ken. Remember to cast all the necessary spells before killing
any boss, especially this one!





SCENARIO 28


**TIP!**

Before starting the scenario, make sure Ryouma (Getter Dragon pilot) learn the
skill "support attack". Upgrade Getta Dragon and God Gundam's WEAPONS. Also,
equip some good armor on Cerbers.



Objectives:

Win condition - Destroy all enemies

Lose condition - Zeorymer is destroyed



Strategies:

1) It's a one on one battle, Zeorymer VS Tsuki No Rose C'est La Vie. You
obviously can't win against Tsuki No Rose C'est La Vie alone. So constantly
attack him. Remember, don't let Masaki/Masato cast any spells, so conserve
them. Once Zeorymer's HP is down to a certain point, your relatively small
party will deploy. To make matters worse, more Martian Successors, 4 Shishikis,
appear. They are a pain in the ass like before, so forget attacking head on.
Instead, MOVE YOUR PARTY TOWARDS THE OPPOSITE EDGE OF THE MAP (the one at the
right side). That includes Zeorymer.


2) Medius also appears, and this time Albero isn't joking around. Cerbers will
be seperating from your group and go against Medius alone, so do as I say
earlier, move your party towards Cerbers, because Hugo's gonna get some major
ass kicking. Have Aqua cast "hirameki" AT ONCE.


3) Ignore Tsuki No C'est La Vie for now. Don't worry about it, Ritsu will
always attack Zeorymer, and only Zeorymer. Therefore, use Zeorymer as bait and
move towards Cerbers' direction. Later, your G Gundam and Dendoh party (the one
a few scenarios ago) will deploy with Nadesico B. That's the reason why you're
instructed to move your party to Cerbers' direction... so you can meet halfway
with your newly arrived party. Unless you want to punish yourself by facing the
4 Shihikis using Getta Dragon and Daimos alone, be my guest. The objectives
will change.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Zeorymer or Cerbers is destroyed



**BOSS ALERT!**

1) Medius will retreat when its HP is drained in half. This is gonna be
annoying, because all of a sudden Medius has an eye-popping 49000 HP, which is
even more than Tsuki No Rose C'est La Vie's! So this is where you come in. Move
Cerbers towards your party, and then let your party attack Medius. Again, keep
an eye on Cerbers' HP, because Medius will attack Cerbers, and only Cerbers.
Finally, when Medius' HP reaches down to 25000, bring in Getta Dragon (whose
morale should be 150 at this point). If Ryouma has the skill "support attack",
then so much the better. Go give Domon a morale boost by casting spells like
crazy. Domon should cast "charge", but leave enough SP to cast "hot blood".
Don't cast "hot blood" yet. I hope that Fuun Saiki has learned "encourage"
already. If so, cast it on Alenby, and Alenby should cast "charge" until she
has 130 morale. Now that Domon has prolly more than 130 morale, position Domon
beside Getta Dragon, and Getta Q beside Getta Dragon. End your
turn. Medius attacks Cerbers, and Cerbers defends. On your next turn, have
Domon cast "hot blood", and Aqua cast "inspire" on him and Ryouma. Cast "bless"
and "aid" on Domon, then execute the DOUBLE GOD FINGER, supported by Getta
Dragon's DOUBLE GETTA BEAM. This attack hopefully will be strong enough to
destroy Medius. If not, then you will have a hard time killing him. But it's
irrelevant, since Medius won't drop any items, and you will gain only 5100
credits for destroying it. So it's all up to you whether you want to attempt to
kill him or not. Regardless of whether you kill him or not, an event will take
place and Cerbers will go kaboom.


2) Tsuki No Rose C'est La Vie is still being a weirdo and will attack Zeorymer
constantly. So use your party to attack it until its HP drops a certain level
to trigger an event. Watch it until the scenario ends. I wont' spoil it for you.





SCENARIO 29



Objectives:

Win condition - Destroy all enemies

Lose condition - Dendoh or Nadesico B is destroyed



Strategies:

1) You start the scenario with the Magnate Ten, against the 3 last Hau Dragons:
Chi No Dinodilus, Yama No Burstone and Rai No Ohmzack. You can't reach them
since they are very far away. Dendoh will automatically equip itself with the
Gattling Boar Data Weapon. So bring your party upfront to the offensive. Later,
a two-headed Ragou appears in the map, causing Unicorn Drill, Leo Circle and
Dragon Flare to come out. You can't control them either. The objectives change.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Dendoh, Unicorn Drill, Leo Circle, Dragon Flare or Nadesico B
is destroyed



Strategies:

1) Ragou is quick, agile, and to make things worse... CAN MOVE TWICE. It will
attack any Data Weapon that is closest to it, so keep an eye on them. Later,
more Dendoh enemies will appear to support Ragou, and they will also attack any
Data Weapon that is closest in their attack range. So kill the nuisances first,
and then attack Ragou with all your might.


2) Masaki/Masato appears in a VERY SOUPED UP ZEORYMER, with a whopping 52000 HP
(because I upgraded Zeorymer earlier). You can't control him (awww) and he
deploys near the 2 Hau Dragons. So that means, while you are busy killing
Dendoh enemies, Zeorymer is busy fighting the 3 Hau Dragons. Every turn you
make, you can watch those 4 guys duke it out on each other like hell.



**BOSS ALERT!**

1) Ragou is TOUGH. Well not really, but it's tough because it defends whenever
it's your attack phase. Yep, it doesn't retaliate or counter-attack, but
whenever it's gonna attack, it will usually attack Dendoh if Dendoh is in
range. Take the opportunity. Retaliate with any of the Gattling Boar's weapons
whenever Ragou attacks you. Your Data Weapons will help you out too and they
will attack Ragou by default (and since Ragou won't retaliate during your turn,
they're safe for the time being). You can't kill Ragou, because once it reaches
around less than 20000 HP, an event will trigger, causing Ragou to attack both
Unicorn Drill and Leo Circle, infecting them with a Virus. After that's done,
Ragou will retreat. It's up to Zeorymer VS the 3 Hau Dragons now, so move in
for the kill.


2) Unfortunately for you, you can move in, but not for the kill. Once Zeorymer
deals a sufficient amount of damage to Chi No Dinodilus, it will trigger an
event, and it will eliminate all 3 Hau Dragons. Yeah, you can't barely touch
one of them, unless you REALLY SPEED UP and go attack them, but I doubt you can
finish them off anyway, given the time limit (because you have to make sure
that none of your Data Weapons get killed by Ragou earlier). Oh well.



**IMPORTANT NOTE!!**

AFTER THE SCENARIO AND ALL THE EVENTS THAT FOLLOW, YOU WILL BE GIVEN

TWO CHOICES. PICK THE FIRST OPTION TO GO TO SPACE BECAUSE THAT'S WHAT

THIS GUIDE WILL FOLLOW.





SCENARIO 30



Objectives:

Win condition - Nadesico B reaches the designated point within 7 turns

Lose condition - Nadesico B is destroyed or fails to reach the

                designated point within 7 turns



Strategies:

1) This scenario is easy, despite that you only have 1 super robot to depend
on. Nadesico B, Nu Gundam, FA Hyaku Shiki Kai and Dendoh all auto-deploy in
this scenario. You are set to face Malliot and his 3 lackeys. See the orange
square panel in the edge of the map, surrounded by numerous yellow Metal
Armors? You must let Nadesico B reach that point within 7 turns or game over.


2) As you see those yellow Metal Armors blocking the point of entry, now is a
good time to practice the Double Attack system. To execute a Double Attack,
first look for a weapon in a unit's inventory that has the letter "W" on its
stats to the right. Once it does, use that weapon, target an enemy, then a new
window pops up. The 1st will allow you to Double Attack and choose another
enemy that is directly beside your target, and the 2nd will let you just attack
and target that one enemy only. To finish them off quick, use Nadesico's
Gravity Blast and ZZ Gundam's Hi Mega Cannon MAP weapons to finish them off
quick. Don't forget to cast "bless" or "luck" with "aid" or "great effort"
before finishing them off.



**BOSS ALERT!**

1) Malliot is gonna snipe you, and will be supported by Wellner. Make yourself
ready for long ranged cannons. Malliot will be the last boss to kill despite
that he's up in front. Hence, let's start by smacking the 3 clowns first.
Falken has 27000 HP, and the 3 lackeys have around 16000 HP.


2) Attack WELLNER. Yes, Wellner. Concentrate all your attacks on that guy.
Remember that since he's in the center, Carl and Durn will support defend him
FOUR TIMES (two for each character). So, once all 4 support defend chances are
down, you may now smack Wellner silly until his unit is a goner. Now that
Wellner is gone, Carl and Durn can't support defend anyone, and Malliot won't
have an extra soldier to support attack whenever he attacks.


3) With Wellner down, you may now proceed in destroying Malliot, or Durn or
Carl first, whichever you think is more annoying or according to your
preferrences. For Malliot however, you need to halve his Falken's HP, then
smack it with Baikanfu-Drill's synchro attack. If Rom casts "hot blood", damage
can go to as high as 16000 damage in just one attack. Thankfully, none of them
will retreat when their HP goes down. Remember the 7-turn time limit!





SCENARIO 31



Objectives:

Win condition - Destroy all enemies

Lose condition - Dendoh or Nadesico B is destroyed



Strategies:

1) You see those 4 highlighter panels on the crater near you? Take note of that
because you will need it later. Now for combat. Destroy all Dendoh enemies in
the map, including the Knights Bug, Virus, Error and Lock. Take your time to
build up your morale, because you will need it. Once there's only a few enemies
left, an event will trigger, releasing Ragou to attack. It will be supported
with 3 more grunts, and they are easy to kill. When Ragou comes out, the
objectives will change.



*NEW* Objectives:

Win condition: Ragou reaches the designated spot

Lose condition: Nadesico B, Dendoh or Ragou is destroyed



Strategies:

1) Your objective is to get Ragou to those 4 highlighted panels on the crater.
Getting Ragou to step there is kinda tricky, but not difficult. Remember that
Ragou will only attack Dendoh, so that should help put a lid on everything. Use
Dendoh as bait to move Ragou near those 4 panels. With your party nearby, BLOCK
RAGOU'S MOVEMENT RANGE AND CAGE/CONFINE IT. Give Ragou a long, linear movement
space for it to move, reaching the 4 panels as the last stop. Remember that it
moves twice. With Dendoh as bait, Ragou will head towards Dendoh's direction.
Keep on limiting Ragou's movement until it reaches the 4 panels as designated.
Since I find it hard to explain how I did it in words, here's a simple diagaram
to help you out:



**Diagram!**


Legend:

X = Ragou

O = your allies

K = the 4 Panels

D = Dendoh



OOOOO

OXKKO D

O KKO

OOOOO


Of course, there are not that many members on your party, but you get the idea.
Keep letting Dendoh move away, while your party members continue to block Ragou
and limiting its movement until eventually you cave Ragou in. With Ragou caved,
move Dendoh even further away, and Ragou will still attempt to chase it, and
eventually it will hit one of the 4 panels. Mission complete.



Strategies:

2) After successfully capturing Ragou, Devil Satan 6 appears with Bug and a few
more Gandorans. Ragou will be set free and the mission objectives will change
yet again. Destroy all Gandoran soldiers... easily. Dendoh will uninstall both
its Gattling Boar and Dragon Flare Data Weapons, so fists will be its weapons
now. Keep a repair unit beside Dendoh, because it will be damaged... A LOT.



*NEW* Objectives:

Win condition - Leave Ragou with only 5900 HP left

Lose condition - Nadesico B, Dendoh or Ragou is destroyed



**BOSS ALERT!**

1) Bug is very easy, despite having 33000 HP. His armor is a bit average, and
he won't retreat either, so just play along with him using Baikanfu, Drill and
Jet until you whittle away with his HP. With little HP left, finish him off
using any character you want to level up.


2) Devil Satan 6 is again, easy to beat, like in previous scenarios. He won't
retreat, just like Bug. Just be careful not to get hit by his Chain Attacks
because they are still powerful and can kill a Mobile Suit easily in one hit.
Use Baikanfu, Drill and Jet to little by little smack down his HP until you
eventually kill him (perhaps using Reina or Nadesico B, just for the sake of
leveling them up).


3) Ragou will only attack Dendoh during its attack phase, but unlike last time,
it will retaliate whenever you attack it. Keep an eye on Dendoh's HP and repair
it when necessary. Remember that Ragou can dodge your attacks sometimes, so
don't underestimate it. Ragou has 59000 HP, so you need to bring its HP down to
5900 or lower than that to win the scenario. It's not that hard to do so, but
you will want to avoid attacking him with any character who doesn't have
"flash" or "resist". Ragou is also a sniper, so expect your snipers to be hit
unless you cast those defensive spells. Once you accomplish the scenario, an
event triggers and Dendoh will finally get a new Data Weapon, the Kiba Striker.





SCENARIO 32



Objectives:

Win condition - Destroy the Mast Driver within 5 turns

Lose condition - One of your units is destroyed



Strategies:

1) You will gain control Malliot and his 3 lackeys Wellner, Carl and Durn. The
game will point you a certain square in the map, on the top floor. Your
objective is to destroy it within 5 turns. A very easy task. Just head out of
the basement and up you go to the surface. Keep Durn beside Malliot to prevent
any accidental hits. Don't forget to cast "accelerate" while moving. In a few
turns, Wellner, Carl and Durn will go away, leaving Malliot behind. In turn,
Malliot will charge to 150 morale, and you will gain control. At the same time,
Dorchenoff will also appear in a Metal Armor, but it's pointless for you to
kill him, because once his HP is drained to half or lower, Dorchenoff will
regenerate. So ignore him and head towards that orange square as pointed by the
game. Have Malliot cast "hot blood" and then attack it with the Falken's
strongest missile attack. Watcb tbe scene and later, Magnate Ten will deloy.
The objectives will change.



*NEW* Objectives:

Win condition - Destroy the gate at the basement

Lose condition - Nadesico B is destroyed



Strategies:

1) As you could see, there are tons of Metal Armors at the surface, and you
have the basement where Malliot and company came from. For common sense,
remember that Nadesico B can't enter the basement, so that means Ruri and Harry
will stay outside, on the surface. Destroy all the Metal Armors, and once they
are all beaten, bring your entire party down the basement. DO NOT DESTROY THE
WALL UNLESS ALL PARTY MEMBERS ARE DOWN THE BASEMENT. Once they are, destroy it,
and 4 Shishikis will appear, and so will Akito in his Black Serena. Like
before, you can't control Akito. You will be shown a new passageway, with a new
wall to destroy. Ignore it for the moment. Destroy all 4 Shishikis, then move
your entire party towards that new passageway, until they are at the wall. DO
NOT DESTROY THE WALL UNLESS ALL PARTY MEMBERS ARE NEARBY, IN FRONT OF IT.


2) Anyway, once your party has collected themselves in front of the wall,
destroy it. Hokushin will appear in his Yatenkou, together with another set of
Shihikis. Kazuya will cast various spells and gain 150 morale, and hence he
will bring Daimos in front of Hokushin. Akito will gain 150 morale as well and
will Boson Jump in front. Your objective will now change.



*NEW* Objectives:

Win condition - Drain Yatenkou's HP by 50%

Lose condition - Black Serena or Daimos is destroyed



**BOSS ALERT!**

1) Hokushin, like before is annoying and tough. Do take note that he has a
whopping 29000 HP, plus tough armor of 1900 and a Distortion Field to boot.
That's the reason why you're instructed to bring your entire party near the
wall before destroying it. So you could barrage Hokushin's companions quickly
and easily. Now that they are taken care of, there's only Hokushin left.


2) LEAVE THE DAMAGING OF HOKUSHIN TO AKITO. Yes, do NOT attack Hokushin, and
instead let Akito do the dirty work until the Yatenkou's HP is around 16000.
While Akito is busy damaging him, position Baikanfu directly beside Hokushin,
Drill beside Baikanfu, and Dendoh (with Kiba Data Weapon loaded) beside
Baikanfu. Once the Yatenkou's HP is around 16000 as mentioned before, let Rom
cast "hot blood" and "concentrate", with all the necessary "bless" and "aid"
spells by other party members, then have Baikanfu execute its synchro-attack
with Lord Drill, and supported by Dendoh's Kiba Striker Final Attack. Although
Baikanfu's synchro-attack with Drill is already strong enough to take on
Hokushin alone, the Kiba Striker Final Attack just serves as a re-assurance
that the Yatenkou will be destroyed (in case that the synchro-attack wasn't
strong enough to kill him).





SCENARIO 33



Objectives:

Win condition - Destroy all enemies

Lose condition - Dendoh or Nadesico B is destroyed



Strategies:

1) Dendoh will deploy in its Full Armor version, and you will now have two new
recruits: Hikaru and Izumi, making the Buttercup Squadron complete! Use them to
your advantage in this scenario, since they have their signature
synchro-attack, their Formation Attack (which executes at a very cheap price of
10 EN). Also, play along with FA Dendoh and its 4 unique attacks spoofing 4
attacks of 4 mecha series... Xabungle's missiles, Gundam's Beam Rifle,
Raideen's God Gogun and Combattler-V's Chodenji Yoyo (hence called Chodendoh
Yoyo by Ginga and Hokuto, LOL).


2) Later a scene will take place, and you can now enter Aldebaran (that green,
cell-like spaceship). Remember to destroy all enemies first before entering the
ship!!! Once all are destroyed, position all units near the entry point, end
your turn, then on the start of your turn, bring a unit in.


3) Once a unit enters the ship, Altea will deploy in his Ouga, and will call
out all 4 Data Weapons (Unicorn Drill, Leo Circle, Dragon Flare and Gattling
Boar). To make it even cooler, they will all deploy near you, just up front.
Dendoh will remove its Full Armor parts (which is why you should enjoy using it
as mentioned earlier), and the objectives will change.



*NEW* Objectives:

Win condition - Drain Knight Ouga's HP to only 20% left

Lose condition - Nadesico B, Dendoh or any of the 4 Data Weapons

                are destroyed



Strategies:

1) Notice that in the ship, there are more enemies, and there are walls to
destroy. Do remember the walls and where they are located because you will need
to deal with them later.



**BOSS ALERT!**

1) YOU MUST IMMEDIATELY DECREASE OUGA'S HP A LOT AS SOON AS ATTACK IS POSSIBLE.
The reason for this is that Ouga has a MAP weapon and is very, very dangerous.
Altea will execute it if there are many allies within range, even if it means
damaging Data Weapons. If by any chance a Critical hit takes place and it kills
a Data Weapon, game over. Once Ouga's HP is drained by a quarter or so, Altea
will install Viper Whip. Take the opportunity. Have an ally cast "flash" and
attack Ouga, AND MAKE SURE OUGA USES VIPER WHIP FINAL ATTACK. This in turn will
drain Ouga's EN to only 10 left, rendering him near to uselessness. Now you may
topple him down and down. Once Ouga's HP is decreased even further, Altea will
install Bull Horn, which he has an attack that does not require EN. From this
point, you may want to keep on decreasing its HP until Ouga has only 8000 HP
left, then end your turn. Once the enemy finishes its turn and you did your
necessary defensive stuff, you may now proceed t
o kill Ouga with whatever strong attack you have, so take this opportunity to
level up any character you wish (as long as its attack is fatal, or if not, at
least will be supported by another attack to make it fatal).


2) After destroying Ouga, you will notice that there are some more enemies
further in the ship, the objectives will change again.



*NEW* Objectives:

Win condition - Find and locate Ouga in the ship

Lose condition - Nadesico B or Dendoh is destroyed



Strategies:

1) As you noticed before, there were walls that you can destroy. Well, destroy
the wall that is closest to you, and you will enter a room that has a crate.
Take the crate to get an item, and destroy the other wall that is blocking your
way. Once you destroy it, 3 drones are there, ready to attack you. Destroy
them, and notice there are two more walls. DO NOT DESTROY THE WALL AT THE
CENTER. Instead, destroy the wall that is directly opposite/in front of the
wall that you just destroyed. Once you do, you will see an open room, with a
new crate. Get the crate to get an item. Now, destroy all remaining enemies,
until finally, you can destroy that one remaining wall at the center to finally
locate Ouga. Watch the event, and then the scenario ends.





SCENARIO 34



Objectives:

Win condition - Destroy all enemies

Lose condition - Dendoh or Nadesico B is destroyed



**TIP!**

Before you start the scenario, install a Anti-Dust Mechanism on Cell Booster so
it could move on the ground. Install stat-boosting equipment on your Aesties as
well.



Strategies:

1) As you start the scenario, deploy all Aestevalis units, as well as Cell
Booster. Dendoh will auto-sortie. Bring Cell Booster to the ground so it can
move without flying. Giga Gourmet will deploy with his Gulfer army, and he will
activate a barrier that will drain your EN QUICK AND EASY. But not to worry, if
you have installed that Anti-Dust Mechanism on Cell Booster, Cell Booster can
move on the ground. Fortunately for you, if you deployed your Aestevalises,
then you won't have a big problem with the EN drain because their EN is
entirely dependent on Nadesico B. Hence, they will still be able to use their
Distorition Fields and their Distortion Punches, as well as the Formation
Attack of Ryoko, Hikaru and Izumi.


2) Remember that all of your units (except the Aestivalises) will get 0 EN
after a few turns. Dendoh is a bad case, because once Dendoh's EN is 0, you
will not be able to move even if it's on the ground, and you can't attack
either. For Cell Booster, the only unit that can refuel Dendoh, if it's flying,
it can't move, and hence you can't use the Hyper Dendoh Dench. So, if you
followed my advice earlier and you installed the Anti-Dust Mechanism on Cell
Booster to give it an A on Land Terrain, it can move on the ground, and hence
you can still reach Dendoh and re-energize it with its Dench. Otherwise, if
Cell Booster is flying, it can't move with 0 EN, making both Dendoh and Cell
Booster sitting ducks. Do recall if Dendoh is destroyed, game over.


3) A few turns later, Altea will arrive in his Ouga and an event will trigger,
cancelling the barrier, bringing all your EN back to normal. The other half of
Magnate Ten will also arrive in time, only to be greeted by Diondora, Ashura
and their Gandoran army. You will now be able to control Altea and his Ouga.



**BOSS ALERT!**

1) You do not need any special strategies to beat the crap out of Diondora and
Ashura. They both won't retreat, and well, they just have around 40000 and
30000 HP respectively. Just mash them using your super robots or Dragonar
units, and let the fireworks fly if you use Zeorymer against them. Remember to
cast the necessary spells before destroying them, and take the chance to level
up your low-leveled characters that you want to train.


2) DO NOT DESTROY GIGA GOURMET UNLESS ALL ENEMIES ARE DEAD. Otherwise, if you
destroy him, all living enemies will retreat. Now, on to him. He has around
60000 HP, and well, he's still easy. Transform Ouga into normal mode (uninstall
Viper Whip) and bring it close to Dendoh. This will open up a new
synchro-attack, the Shippu Sou Ren Geki. Also, play around with Giga Gourmet
using Ryoko, Hikaru and Izumi's Formation Attack (and have fun doing it). You
will eventually beat him, and without breaking a sweat either.





SCENARIO 35



Objectives:

Win condition - Destroy all enemies

Lose condition - Vermillion or Raideen is destroyed



Strategies:

1) Deploy a LOT of flying units in this scenario because it's water terrain and
it will slow down movement, not to mention weaken some attacks (particularly
from Mobile Suits).


2) RahXephon will temporarily leave your party, and will enter Tokyo Jupiter
(you can't control Ayato either). Vermillion, Raideen and your two motherships
will automatically deploy. Destroy all enemies, pure and simple. Your main
enemies here are easy Dolems, and even though the red Dolems have 15000 HP,
they are still easy to kill. You don't need any more special strategies, and
no, there are no bosses, so consider this a breather from the previous
difficult scenarios.





SCENARIO 36



Objectives:

Win condition - Destroy all enemies

Lose condition - One of your units is destroyed



**TIP!**

Before you start the scenario, equip a Minovsky Craft on both EVA-01 and 02.



Strategies:

1) You will start the scenario with your 4 EVA units. Yes, four of them,
because EVA-03, piloted by Shinji's classmate Touji Suzuhara, will join you. DO
NOT, I REPEAT, DO NOT LET TOUJI KILL ANY OF THE DOLEMS. In fact, it's best if
you don't touch EVA-03 at all. Leave all the kills to Shinji. Don't worry, the
Dolems are easy to beat. If you equip a Minovsky Craft to EVA-01 and 02, you
can use Progressive Knives in the air, removing your need to use Sniper Rifles
against all the flying Dolems (making it cost-effective). DO NOT LET SHINJI
CAST ANY SPELLS. CONSERVE YOUR SP.


2) Here's the reason. Once all Dolems are defeated, EVA-03 will go berserk and
become the 13th Angel Bardiel, and will make short work out of EVA-00 and
EVA-02. Your objective will change yet again.



*NEW* Objectives:

Win condition - Drain Bardiel's HP by more than 70%

Lose condition - EVA-01 is destroyed



Strategies:

1) This part is very easy. If you didn't let Shinji cast any spells, then make
Shinji cast "hot blood" and use the Magrock E Sword against Bardiel. Don't
forget "flash" as well. Do it again and by this time you would have halved
Bardiel's HP. An event will trigger so watch it. Afterwards you will gain
control of RahXephon, and will go one on one against Vibrato.



*NEW* Objectives:

Win condition - Destroy Vibrato

Lose condition - RahXephon is destroyed



**BOSS ALERT!**

1) Vibrato is very, very easy. Its pilot, Asahina, is weak, and well, watch
Ayato go berserk and get really bad sore eyes. Her attacks are easily blocked</pre><pre id="faqspan-3">
by RahXephon's barrier, and its weapons are very high-damaging against her. By
now Ayato has learned "love", so don't cast it yet. Gradually decrease
Vibrato's HP until it's low enough. Once it is, let Ayato cast "love" and use
RahXephon's Voice attack to completely defeat her. Watch the scene that will
follow, it's very, very rare. The scenario will now end.





SCENARIO 37



Objectives:

Win condition - Destroy all enemies

Lose condition - RahXephon is destroyed



Strategies:

1) RahXephon will go solo against an army of Dolems, led by a mysterious ???
guy who pilots the Obbligato with 60000 HP. Later, Ayato will go get his sore
eyes again, and will gain 150 morale, activating RahXephon's voice attack. Once
you depleted the HP of Obbligato by a certain small amount, an event will
trigger, causing RahXephon to be caved in and surrounded by Dolems. Whenever
you will attack them, they will defend and won't retaliate.


2) Meanwhile, the 14th Angel Zeruel will appear, and EVA-02 comes out and
defends NERV, to no avail. EVA-00 also attempts to defend the base by using a
bomb, but fails too. Your objectives will change. Rom, however will appear in
Baikanfu, and the objectives will change.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - RahXephon or Baikanfu is destroyed



Strategies:

1) Do not even bother attack Zeruel. Any attacks you make will be blocked by
its AT Field. Even a hot-blooded God Hand Smash will be blocked by its AT
Field. So keep on letting Rom cast "flash". Later, Magnate Ten will appear on
the surface, and well, everyone except your 2 motherships will gain 150 morale.
Now, Dolems will retaliate whenever you attack them, except the ??? guy, who
will continue to defend and defend.


2) Don't even bother trying to destroy the Obbligato. It drops no items, and
has a barrier to protect it which removes around 1200 to 1500 damage. Besides
all the Dolems he's with are worth more money... the Allegretos, Graves... plus
you can train your low-level characters

as well. Remember to kill them all quick.


3) The reason: once Shinji deploys in EVA-01, an event will trigger, and well,
Zeruel will be eliminated. Once Zeruel is gone, the ??? guy will retreat. Also,
this event will take place after a few turns pass, meaning that it WILL take
place, whether you like it or not, you can't delay it since it's not
trigger-activated. If you kept on attacking Obbligato and he doesn't die, then
you've wasted your time, weapons and spells for nothing.





SCENARIO 38



**IMPORTANT NOTE!**

Deploy Boss in this scenario, preferably in his Bossborot. If you choose to
deploy Bossborot, equip it with your best stat-boosting items like Chogoukin
New-Z.



Objectives:

Win condition - Have Duke convince Morse

Lose condition - Grandizer, Nadesico B or Nel Aghama is destroyed



Strategies:

1) A relatively easy scenario, despite the time limit. Transform Grandizer into
Spacer Mode, or combine it with Double Spacer and head towards Morse. Although
Morse's forces are high-HP Enbanjuu, they pose no challenge, especially if you
bring out Zeorymer. Just bring Masato's morale up to 140, bring Zeorymer in the
center of the Enbanjuu army, let Masato cast "hot blood", let someone cast
"bless" and "aid" on him, then use Zeorymer's Meiou Kougeki MAP weapon to kill
all the Enbanjuus in range instantly. Of course, do this only after you have
leveled some of your important characters, and well, it's also good to kill
some of them individually, casting "bless" and "luck" as necessary. You will
need to do this just to increase morale too. Once you bring Duke to Morse, the
objectives will change.



*NEW* Objectives:

Win condition - Destroy Morse

Lose condition - Grandizer, Nadesico B or Nel Aghama is destroyed



**BOSS ALERT!**

1) Morse is still tremendously easy and well, you don't need any special
strategies to kick his ass. So just bring in any low-leveled character that you
wish to level and just duke it out on him. The 5-turn time limit is gone at
this point so there's no need to rush things. Once you have defeated him, a
scene will take place. Watch it, and the objectives will change yet again.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Grandizer, Nadesico B or Nel Aghama is destroyed



Strategies:

1) Barendos will deploy in a Great Mazinger, and he'll boast by deploying an
army of Mass Produced Great Mazingers. Jiggler will accompany him in his own
Enbanjuu, plus an Enbanjuu army of his own.


2) This is why you are instructed to bring out Boss as you start the scenario.
If you let Boss destroy one of the Mass Produced Great Mazingers, it will cause
Boss to take an MP Great Mazinger and adding it to your inventory. Yes, you
will get to own and use a MP Great Mazinger, so that's another special Mazinger
unit for your Mazinger pilots. Do take note that an MP Great Mazinger has 16000
HP, so make sure Boss can handle his target well. You wouldn't want him to get
killed in the process.



**BOSS ALERT!**

1) Jigler's Enbanjuu is not that difficult, but he has a shield that will
really be annoying at times whenever you attack. Don't be surprised if some of
your attacks deal less damage than usual. You may want to disperse his shield
first by constantly attacking him using your motherships (sniping him is a good
way to make him lose his shield fast). Once the shield counter reaches 0, you
can then pummel him to smithereens.


2) Barendos is in a 56000 HP Great Mazinger, but he's still easy to beat so
don't be overwhelmed by him. The best way to beat him is to have him drain his
EN by letting him constantly use his Thunder Break (and watch him use it like
crazy). He won't escape, naturally so take it easy, you won't break a sweat. If
you deployed your Super Robot Mazinger army you can even use Final Dynamic
Special against him just for kicks.





SCENARIO 39



**TIP!**

Before you start the scenario, upgrade Dendoh, equip stat-boosting items on it,
together with Gear Knight Ouga.



Objectives:

Win condition - Destroy all enemies

Lose condition - Dendoh, Ouga, Nadesico B or Nel Aghama is destroyed



Strategies:

1) This will be a long fight, so make sure you come prepared. For starters, do
NOT deploy any EVA units or Aestivalises. Deploy your best mechs. If you are
deploying God Gundam, make sure you deploy Nobel Gundam as well. Same thing
goes for the Dragonars (those 3 units must always go together). If you are
bringing out Kenryuu/Baikanfu, then deploy Lord Drill.


2) As you start the scenario, you will see that Spiral City has its usual
armies, and 10 mechs, situated at 2 opposite ends of the city. Note that they
are seperated into 2 groups, 5 enemeis each. The center one is a Knight Lock.
If you look closely, they are blocking the entrance to the Spiral City. The 1st
group blocks the front entrance, the 2nd group blocks the back entrance. By
priority, YOU MUST INFILTRATE THE BACK ENTRANCE FIRST. The reason is because
once you enter Spiral City in that entrance, a crate containg a very nice item
awaits you. Once you get the said item, you can go in the front entrance.


3) Take note that the Knight Lock and its surrounding comrades won't retaliate
whenever you attack. Instead they will either defend or attempt to dodge. This
will get pretty annoying for you, but there's still a good solution for this.
USE MAP WEAPONS to clear them out. That way they get a lot of damage (since
they can't pick to defend or dodge). Zeorymer is the best candidate for
clean-up. Meiou Kougeki, when Masato uses "hot blood" can do wonders and kill
all 5 members in just one shot if morale is high enough and if Zeorymer's
weapons are upgraded. Now that you have destroyed the blockers you may now
proceed to go inside. From this point on you can't use your motherships because
obviously, motherships can't fit in there. Make sure you have used them to
their fullest outside the Spiral City while you had the chance.


4) Notice that you are in a dead end, but you will see that your left and right
walls can be taken down. DO NOT DESTROY BOTH WALLS AT THE SAME TIME. DESTROY
ONLY ONE WALL FIRST. Doing so will bring out Giga Abzolute and her army of
Knight Bugs and Knight Errors if you destroy the left wall. If you destroy the
right wall, it will be Giga Witter and his same army of Knight Errors and
Knight Bugs. You will notice that there is a small group of Knight Viruses at
the opposite end of the city. Ignore them for a while and destroy the boss
first (whichever wall you take down first). ONCE YOU HAVE DEFEATED A BOSS AS
WELL AS ITS COMPANIONS, DESTROY THE KNIGHT VIRUSES IN THE OPPOSITE SIDE OF THE
CITY. ONCE YOU HAVE DONE SO, DESTROY THE OTHER WALL TO FACE THE OTHER BOSS. Do
it one at a time because you wouldn't want to be overrun with enemies and get
killed in the process.



**BOSS ALERT!**

1) Giga Abzolute has only one attack... and that's turning herself into a
mercury-like liquid then materializing into blades and stabbing you. Note that
this attack is strong and could be fatal if you are not careful. Also note that
she's standing on a spot where she can regenerate HP and EN. Therefore, you
will need the power of your super robots to continously smash her. If you
deployed God Gundam and Nobel Gundam, then use Double God Finger on her, and do
the same thing with your other units. You have to use synchro-attacks against
her because if your attacks are too weak, the panel that allows her to
regenerate HP and EN will offset your damage, and that will be a waste of time
and resources. Despite that you have to watch her HP all the time, she's still
easy. Do remember that by default, she will attack Dendoh or Ouga, should they
be in range. So do check their HP if ever she decides to attack them because
things could get ugly.


2) Giga Witter is not like Giga Abzolute. He has two attacks, and well, he's
just basically using his body and throwing his body parts at you painfully.
Well that's about it, the other one is just a plain laser. However, his
similarity to Giga Abzolute is that he is also standing on a panel that
regenerates his HP and EN, so you have to continously crush him with
synchro-attacks and stuff. Again, by default, he will attack Dendoh and Ouga if
they are in range, so do take care of them. He's about as easy as Giga Abzolute
too.


3) Once you have defeated both Giga Abzolute and Giga Witter, the Boss of
Spiral City will deploy in the center of Spiral City. Dendoh and Ouga will
automatically move in front of him, so just follow to where they go, since they
are nearby. Your mission objectives will change.



*NEW* Objectives:

Win condition - Destroy the Boss of Spiral City within 4 turns

Lose condition - Ouga or Dendoh is destroyed or if the Boss of Spiral

                City isn't destroyed by 4 turns



**BOSS ALERT!**

1) The Boss of Spiral City has a whopping 76000 HP, and has only one attack...
he'll simply shock your brains out. Not really a hard opponent despite the time
limit. Don't let Dendoh or Ouga load any Data Weapons. Yeah, you read right.
Use normal fists so they could execute their synchro-attack, the Shippu Sou Ren
Geki. Your other characters should quickly move in to the boss and deplete its
HP quick because if you fail, Spiral City will be space barbeque, along with
anyone in it. The Boss is actually a lot easier than Giga Abzolute and Giga
Witter because he stands only on thin air and there is no special regeneration
whatsoever. Don't take your time though. Cast all the "hot blood" you'll ever
need, and keep on executing synchro-attacks. You may even destroy him even on
your 2nd turn if you are very aggressive and have the means.





SCENARIO 40



**TIP!**

Before starting the scenario, if you have enough cash, fully upgrade the
weapons of Getta Dragon, Mazinger-Z, Great Mazinger and Grandizer. Equip a
Minovsky Craft on Grandizer. Yes, you read right. Just do it. Explanation will
follow later. If possible upgrade the weapons of D1.



Objectives:

Win condition - Decrease Largo's HP to 40% left

Lose condition - Nadesico B or Nel Aghama is destroyed



Strategies:

1) A relatively easy scenario. A bunch of Dotems and Metronomes. You could
destroy them all easily. To get ready for Kuuki and his Dolem, the Largo, you
have to get Duke's morale to as high as 150 as possible. Remember that Koji,
Tetsuya and Ryouma's morale should be in a 130 minimum. If you brought out
Domon and he has support attack as a skill, then he should be 150 morale too,
and Alenby should have 130 minimum morale as well. Same thing goes with Ken in
his D1, who should have 150 morale if he has the support attack skill. In this
case, even Tapp and Light should have a minimum morale of 120. Remember, focus
on the CHARACTER that's gonna destroy Largo. Forget the rest. They are just
there to fulfill the synchro-attack obligation since they are required for it
to be executed.



**BOSS ALERT!**

1) Largo is easy at first since you can easily snipe it without worries. The
hard part is when your party gets closer. Largo, by default, will use its MAP
laser when there is more than 1 target in range (and in this case, if your
party gets close, it will DEFINITELY be more than 1 target). Therefore, every
enemy turn, Largo will use its MAP weapon. It will only use its non-MAP laser
only when retaliating. Don't forget that Largo has its En Jin Heki/Sonic
Barrier to decrease 1500 damage from any attack you pull off. Plus, it has
79000 HP, and when it reaches 40% HP (that's 31600 HP), Largo will retreat.
Think that 31600 is hard to pull off? Not really.


2) Defeating Largo took me constant experimentation and a lot of failed
attempts before I got the right combination. If you followed my advice earlier
by equiping the Minovksy Craft to Grandizer, and his weapons are fully
upgraded, along with Mazinger-Z, Great Mazinger and Getta Dragon, then their
strongest synchro-attack, the Final Dynamic Special will have around 7800 or
more attack power. Once you depleted Largo's HP to near 31600 (31700 or so is
sufficient enough with allowance), bring in the 4 super robots needed, and make
sure Grandizer is beside another unit who can execute a synchro-attack (D1, or
Nobel Gundam with God Gundam beside her is good). Have Duke cast "hot blood"
and cast the necessary spells. Execute the Final Dynamic Special, supported
with either the Dragonar Team's D-Formation Attack S or the God-Nobel Gundam
Double God Finger synchro-attack. The reason why Duke should execute it is
because he has the skill "Sentotsu", or the Leadership/Split Screen Atta
ck, which ensures a critical hit by both Grandizer and the supporting allies.


3) EXPLANATION: The reason why Grandizer should have a Minovsky Craft
installed, despite that it can fly if in Spacer Mode or if combined with Double
Spacer, is because Final Dynamic Special has a C rating in water. The
scenario's mostly water terrain. Grandizer can't execute the Final Dynamic
Special in Spacer mode. Grandizer can execute it in robot mode, but it can't
fly, and since it can't fly, it will be in water. Hence, the Final Dynamic
Special, when executed will be very, very weak since it has C rating in water.
So in order to extract full power of the attack, Grandizer has to fly, in robot
mode. To do this, you need the Minovsky Craft installed. Got it? I told you I
Know what I'm saying.


4) There is another alternative method. You can use Tetsuya, Koji or Ryouma to
execute the Final Dynamic Special instead of Duke, but you will need the help
of your motherships or anyone with a MAP weapon. Use your allies with MAP
weapons to attack any of the 3 of them that you want to execute the attack
until its HP gets REALLY critical. This will in turn activate the "Potential"
skill, which increases critical, hit and dodge rate when HP is decreased more
and more. So even without the Leadership/Split Screen Attack skill, there's a
high probability that the Final Dynamic Special will score a critical hit,
depending on the executing unit's HP and Potential skill level.





SCENARIO 41



Objectives:

Win condition - Destroy all enemies

Lose condition - Cerbers Ignite is destroyed



Strategies:

1) When you start the scenario, you will notice Largo is located at the
opposite edge of the map. Ignore him because pursuing him is a waste of time
and the terrain is awful. It's suggested that you move FORWARD (to where your
party is facing) towards the beach/forest terrain.


2) Later Medius will deploy and Cerbers Ignite will break off your party and go
one on one with him. Note that you can never defeat Medius in this scenario
because once you damaged it greatly, it will simply regenerate to full HP so
don't waste resources. So hence, you are to ignore 2 bosses: Largo and Medius.
Make sure you bring back Cerbers Ignite together with your party as soon as
possible because Medius will be very difficult and you will need to defend and
not retaliate whenever it attacks.


3) The reason why you should head to the forest terrain where your party is
originally facing is because Hidler appears with a Hyakki beast army. By now
your party would have been near their deployment points so begin the offensive.



**BOSS ALERT!**

1) Hidler is as easy as he was in the previous encounters. Again you don't need
special strategies to kick his ass even with 19000 HP and all. Just defend
whenever your units' HP is half and he attacks with his blade because it may be
deadly depending on your unit that he is targetting. Once you defeat him
(easily), a beautiful event will take place so enjoy it while you still can.





SCENARIO 42


**TIP!**

Before you start the scenario, equip good armor on Getta Dragon.



Objectives:

Win condition - Destroy all enemies

Lose condition - Getta Robo is destroyed



Strategies:

1) You will start the scenario with only Getta Dragon against 6 Hyakki beasts.
If you equipped Getta Dragon with good armor before you started then they
should be a piece of cake. Destroy them all, and you don't have to hold back on
EN. Use Getta Beam or whatever good attack Getta has to offer, just to beat
them up. After defeating a certain humber of Hyakki beats, King Brai will call
on reinforcements and hence, lots of more Hyakki beasts will deploy. Watch the
scene and later, you'll be prompted to deploy Magnate Ten. Getta Robo will
retreat as well. Your mission objectives will change.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Nel Aghama or Nadesico B is destroyed



Strategies:

1) This is NOT a challenge, I assure you. Don't be overwhelmed by their sheer
numbers and 5-digit HPs. Dragonosaurus will appear as a boss here, but it's not
even difficult. To destroy a huge amount of their numbers just bring Zeorymer
in, get Masato's morale to 140, bring Zeorymer in the middle of the Hyakki mob,
cast the necessary spells and attack using the Meiou Kougeki MAP weapon. Really
powerful stuff, and a good way to earn money and PPs for Masato and Miku. DO
NOT LET ROM AND DOMON CAST ANY SPELLS AS YOU BEGIN YOUR TURN, AND DO NOT LET
THEM KILL AN ENEMY UNIT EITHER. The reason shall now commence:


2) Later on, God Gundam and Kenryuu/Baikanfu will leave the map. You are hereby
forced to finish the entire Hyakki army without these 2 powerhouses. But it's
ok, as long as you have Zeorymer the difficulty will be drop dramatically.
Sooner or later you'll find yourself against only Dragonosaurus.



**BOSS ALERT!**

1) Dragonosaurus is a flyer, and well, poses no challenge despite its 50000++
HP. Although you can't snipe it, you can attack head on and mash it the
old-fashioned, barbaric way. Its bite attack is a bit powerful but not too
deadly provided that your units are well-upgraded (at this time they should
be). You should be able to take it out in just one turn, or perhaps two if
you're holding back. No sweat.


2) After you defeated Dragonosaurus, the big cheese King Brai will deploy in
his own Hyakki beast. Zuril, a Grandizer baddie, will appear and send out Mega
Gilgilgan and 2 Bigtrons, then retreat. Domon and Rom will appear in God Gundam
and Baikanfu respectively, and so will Getta Dragon. That's the reason why you
shouldn't cast any spells in the start of the scenario... it's because once
they deploy, they will start off at full 150 morale. If you cast "charge" or
"force" to add morale then it will all go to waste.


3) Mega Gilgilgan and the Bigtrons are too easy, just like Dragonosaurus.
Again, do not be overwhelmed by their 50000++ HP, they aren't as tough as they
look. They're just ugly. Just remember NOT to snipe Mega Gilgilgan because it
can retaliate, and the Bigtrons have only one simple electric attack that isn't
too deadly. Again, like Dragonosaurus, you don't need any special tactics. You
can dispatch them easily.


4) Brai, however is a different story. His Hyakki beast is slow, but even if it
has 70000+ HP, it won't be pretty if you get hit by its fire breathing. Even
with an armor point of 2000, Brai can halve an 8000 HP Getta Dragon with just
one fire breath. Despite all that, Brai isn't all that difficult... just
painful. Remember that if you're not confident with your units' HP (if it's
halved or whatnot) and Brai attacks it, DEFEND. DO NOT DODGE UNLESS YOU HAVE A
GOOD DODGE RATING OR IF NECESSARY. Never trust a dodge percentage of higher
than 20%. Brai doesn't retreat (after all it's his first and last battle), so
just duke him out with Getta and you'll eventually finish the scenario... and
the Hyakki Empire.





SCENARIO 43


**TIP!**

Before you start the scenario, equip good armor on Dendoh, Ouga and
mobility-increasing items on Vega's motorcycle.



Objectives:

Win condition - Destroy all enemies

Lose condition - One of your units is destroyed



Strategies:

1) As you start, Subaru deploys in his mech, the Knight Legacy, and with him
are Diondora and Devil Satan 6 with some Gandoran grunts. Subaru attempts to
get ahold of Ouga, and so Ouga moves on his own, towards them. The Dendoh team
will be auto-deployed, so get them in to attack. ALWAYS MAKE SURE DENDOH IS
BESIDE AN ALLY. REMEMBER THAT. Later Hokuto will gain control of Ouga, and
Subaru closes in for the attack. Your objectives will change.



*NEW* Objectives:

Win condition - Deplete Knight Legacy's HP to lower than 25000

Lose condition - One of your units is destroyed



Strategies:

1) Knight Legacy isn't difficult despite having 40000 HP, and you can take it
on easily using your Dendoh-Ouga synchro attack, the Shippu Sou Ren Geki. When
Legacy's HP reaches less than 25000, Subaru will retreat and something nasty
happens. The base will be under attack, and so there will be two floors: the
underground and the surface. Vega will go underground only to be met by Zero
and Bug with the Gandoran army, and Vega will be surrounded/blocked. Dendoh
too, will be surrounded with Knight Errors, and to make matters worse, Ouga,
along with Hokuto, will be taken away and a couple of more Knight Bugs, Viruses
and Locks will deploy.


2) This is the reason why Dendoh should be beside an ally. The reason for this
is the Knight Errors won't budge, and will only defend or attempt to dodge. If
an ally is beside Dendoh then the Knight Errors can't completely surround and
cage Dendoh in, so Dendoh can easily move out and escape. Magnate Ten will now
deploy.



*NEW* Objectives:

Win condition - Destroy all enemies

Lose condition - Nel Aghama or Nadesico B is destroyed



Strategies:

1) Split your team into two, the other team will go down to the underground to
help Vega, the othe team will close in and attack Devil Satan 6 and Diondora.
Make sure the heavy-duty muscled mechs get to be at the surface and the
lighter, agile and a few super robots go underground. If you deployed the
Dragonar Team, then bring them down to the underground. Same thing applies to
Mobile Suits. Don't think of deploying Aestevalises. If you deploy them, they
stay at the surface because Nadesico can't go underground, and if an Aesty
isn't at range of Nadesico's EN lining, they will constantly lose EN.



**BOSS ALERT!**

1) Starting at the underground, are Bugman and Zero. First of all, Bugman is a
bit agile, but since Vega is in her motorcycle, you can constantly abuse her
and watch her dodge and dodge virtually EVERYTHING, even attacks from Bugman
and Zero. Apparently, having Vega at the bottom prolly means instant win
already since she's virtually untouchable, and equipping good mobility items on
her motorcycle will make her godly. Bugman and Zero won't retreat, so kill
Bugman first. Do take care not to be hit by Bugman's electricity otherwise if
your unit gets hit, it will be paralyzed and won't be able to move. As for
Zero, DO NOT KILL HIM IF ALL OTHER ENEMIES ARE STILL ALIVE. IF YOU DO, ALL THAT
ARE STILL ALIVE WILL RETREAT. That's the reason why these two are mentioned
first because it's very important.


2) Devil Satan 6 and Diondora are now buffed with 55000+ HP, but they are still
as dumb as last time. They won't pose much of a threat to your party but do
take care that Devil Satan 6's Chain Knuckles are quite powerful and will be
fatal if you belittle it. Although Devil Satan 6 has muscle, Diondora can
snipe, just like last time. They won't budge from their spot, but they won't
retreat after reaching a certain HP. So just smash them repeatedley using
Baikanfu or God Gundam or whomever you brought out to beat the crap out of
them. Brining Nadesico B and Nel Aghama in to kill them is out of the question
because you can't snipe them. Remember to constantly repair anyone who got hit
by Devil Satan 6's claws. You will need it in case Diondora decides to use her
Medusa Blade on Devil Satan 6's target. No special strategies are required in
the offensive, but you have to just keep an eye on your units' HP that's all.





SCENARIO 44


**TIP!**

Before you start the scenario, equip good armor on Dendoh and Baikanfu. Also,
make sure that Masato and Miku learn the skill "SP Recover", and if possible,
"Concentration" (SP consumption is reduced to 80% of original cost).



Objectives:

Win condition - Destroy all enemies

Lose condition - Dendoh, Baikanfu, Power Riser, Nel Aghama

                or Nadesico B is destroyed



Strategies:

1) Dendoh, Cell Booster Valhalla, Baikanfu and Power Riser will auto-deploy.
Bring out your BEST units in this scenario, and Zeorymer is a MUST. No EVA
units, no Aesties. Gulcios will debut and the rest of the Machine Robo baddies
will deploy. This time, Diondora is beside Devil Satan 6, and will be
surrounded with Phenomenas. The same thing applies to Gulcios. However, Bugman
and Ashura will be closer and just be surrounded with Gandorans. Take out
Bugman and Ashura's team first because they are the easiest. Start building
your morale on the Gandoran grunts first. Make priority for Zeorymer.


2) Use Zeorymer to unleash its Meiou Kougeki MAP weapon against the Phenomenas
that surround Diondora/Devil Satan 6/Gulcios. Don't bring ANY other units close
because the Phenomenas can snipe. Zeorymer is the safest because it has tough
armor, can do bunshin and has its Dimensional Link System activated when
reaching 130 morale. Once you bring Zeorymer at the center of the mob of
Phenomenas, cast the necessary spells and use the Meiou Kougeki MAP weapon
quick to clear them all out. Remember that if Zeorymer gets attacked by
Diondora/Devil Satan 6/Gulcios, DEFEND. If you're lucky, Zeorymer might even
bunshin. You are to do this TWICE if you don't want to have a hard time (the
1st time is for Diondora/Devil Satan 6's set of Phenomenas, the 2nd time for
Gulcios' set).


3) Later, Knight Legacy, Zero and Ouga will deploy. As you would notice, Hokuto
will be manipulated by Subaru, and so he will be Ginga's opponent. Although
Subaru and Zero will stay put, Hokuto will get his ass near Ginga as soon as he
can and will ALWAYS attack Ginga if able. Your mission objectives will change.



*NEW* Objectives:

Win condition - Deplete Ouga's HP to 10% left (6300)

Lose condition - Dendoh, Baikanfu, Power Riser, Nel Aghama,

                Nadesico B or OUGA is destroyed



**BOSS ALERT!**

1) First, Ouga. Remember that you can't kill him, or you'll get a game over.
Since Hokuto is gonna attack Ginga all the time if within attack range, abuse
this and make Ginga situated beside your 2 motherships, and just repair them
whenever they support defend Dendoh and get damaged. Another good thing about
Ouga is that you can SNIPE him, so snipe him if able. Despite that he has 62950
HP, it won't be a burden. The real madness starts once you halve his HP. Once
you do, Hokuto will install Viper Whip and will enable Ouga to use Illusion
Flash (equivalent to bunshin). Not only that, Hokuto won't commit the same
mistakes Altea made. Once you make Hokuto use Viper Whip Final Attack, Ouga's
EN drains down to 10, but on its next phase its EN will be replenished, so that
means Hokuto can use Viper Whip Final Attack again, and don't forget that he
can use Illusion Flash. Patience will let you win against him, so just mash and
mash him until Ouga's HP reaches 6295. Don't kill him ok
! Watch the scene, then watch Subaru and Zero retreat.


2) Although Diondora and Devil Satan 6 are still easy, the only main difference
is now Devil Satan 6 can support attack, since after all they are beside each
other. What you have to be afraid of, is Devil Satan 6, not Diondora. Although
Diondora MIGHT miss even if she uses her Medusa Sword on you, Devil Satan 6's
Chain Knuckle will have an increased hit rate, and hence you can get killed (I
learned this the hard way). So for earlier measures, KILL DEVIL SATAN 6 FIRST.
It's not gonna be much of a problem. If you followed my advice and got Zeorymer
to kill all the Phenomenas, then they are prolly damaged brutally by now, so
it's less effort to kill them. They won't be retreating, so once you do kick
their asses, that will be their last. On to Glucios.


3) Glucios is surprisingly easy. So easy in fact, that you can even beat the
crap out of him using Zeorymer alone. He poses no challenge at all so just play
around with him since he won't retreat anyway. Once you finish all enemies an
event will take place. Watch it and you will be kicked into a small arena with
the big bad boss of the Gandorans: Gades. Your entire Machine Robo crew will be
the only ones you can use against him. Your mission objectives will change.



*NEW* Objectives:

Win condition - Deplete Gades' HP by 30%

Lose condition - One of your units is destroyed



Strategies:

1) This won't be a very difficult battle, so do abandon all plans of trying to
kill Gades. You CAN'T defeat Gades the conventional way by beating him up.
After all, it's just Rom, Drill, Jet, Reina and Jim. So I'll just tell you how
to beat the crap out of him. Put Rom in front of Gades, and make sure Drill and
Jet are beside Rom, making Rom in the center of the two. Reina and Jim can just
be directly behind them. Now, depending on who has support attack, you should
execute a synchro-attack. If Drill has the synchro-attack and Jet doesn't, then
execute Baikanfu's synchro-attack with Jet and have Drill support attack, or
vice versa. Rom should be executing it since he has the Sentotsu skill, thus
giving him the Leadership/Split Screen Attack. Once you have depleted his HP by
30% an event automatically take place and thus, ending the scenario. Gades will
drop an item, and Baikanfu will learn its final attack, the Unmei Ryodan Ken
Twin Blade.





SCENARIO 45



Objectives:

Win condition - Destroy all enemies

Lose condition - D1, Ouga or Nel Aghama is destroyed



Strategies:

1) A very easy scenario to provide as a breather after facing the previous,
difficult scenario. D1 and Ouga will auto deploy and you are prompted to deploy
Magnate Ten. You are to face a band of Metal Armors which are easy and provide
no challenge.


2) Later, Subaru appears in his Knight Legacy together with Zero, and Hokuto
faces off against him. Move Ouga again towards your allies and watch Subaru
take the bait and move in closer to Ouga. Remember that Ouga will be his only
target if within range, and he can snipe. Zero will stay in once place and
won't budge.


3) Again, later, Giganos will deploy a set of Gilgasamunes. They are 27000 HP
each, but despite their menacing, samurai-like appearance and their HP, they
are easy to beat. They can be EASILY SNIPED. Don't get close to them or else
they'll slash you to pieces. Once the Giganos soldiers who pilot them have 110
morale they can now snipe you using their missile, but then again, they prolly
won't reach 110 morale anyway since you're gonna kick their ass before that
ever happens.



**BOSS ALERT!**

1) You can't defeat Knight Legacy. EVER. But despite its 40000 HP, Subaru is
still easy (he's not even fatal, not in any aspect). Once you get his HP down
to 12000, an event will take place. Later Subaru will join you and you can use
him as a pilot or subpilot for your Cell Boosters.



**IMPORTANT NOTE!!**

Ken and his Dragonar-1 will leave Magnate Ten after the scenario.





SCENARIO 46


**TIP!**

Before you start the scenario, equip good armor on your Mobile Suits and
upgrade your Dragonar units' mobility, especially D3. Make sure Nel Aghama or
any strong Mobile Suit is equipped with an EWAC (weak).



Objectives:

Win condition - Bring one of your units forward

Lose condition - One of your units is destroyed



Strategies:

1) A rather odd start, as you see, D2, D3, Getta Dragon and Z Gundam deploy.
Your objective is to go forward. That's it. D3 can't move though. So just do
it. Move a unit forward to enemy territory and watch the scene. Ken will appear
in D1 as an enemy, so once he does, get Tapp or Light to convince him.
Afterwards the REAL scenario will start.



*NEW* Objectives:

Win condition - D2 or D3 enters the base

Lose condition - D1, D2, D3 or Nel Aghama is destroyed



Strategies:

1) Ken appears as an enemy here again. You will now deploy your small Mobile
Suit party against the entire Giganos army. Notice that there's a small
entrance in the other side of the map as an entry to the base. You must get D2
or D3 to enter there. This will be very difficult because your party has only
one super robot... Getta Dragon, and well, depending on your ZZ Gundam team, if
their levels are quite low and their Mobile Suits are unupgraded then you'll
have a REALLY hard time, but it's not impossible to win. After all you have
Amuro and Quatro with you as well as Tapp and Light.


2) The entrance is blocked by Martian Successors, so don't be too aggressive to
get in there. It's best if you destroyed all enemies instead. Remember that by
default, Ken will attack Tap, so keep D2 protected. You can attack Ken if you
want, but you shouldn't kill him so it's best to ignore him instead. The threat
at the moment are the 8 Gilgasamunes that you are to battle. They have 27000 HP
like last time, and well, taking them down will be challenge. The enemy will
usually attack D3 or D2 if they are in range, so make sure your Dragonar units
are surrounded with support defenders. For the Gilgasamunes, take them down
SLOWLY, one by one. Use D3 as bait. If you equipped a good-dodging Mobile Suit
witn an EWAC, then D3 should be beside that Mobile Suit and distract the enemy
by making them attack D3 instead. Gradually you'll be able to defeat them all,
but it will take a long time. Once you do destroy them all, get D2 or D3 inside.


3) Once you get in the structure, more enemies will appear and a wall will be
shown. Destroy that wall and an event will take place. Ken will switch back to
your side, and to make it more fun, Malliot, the Blue Eagle of Giganos will
FINALLY join you in his Falken, and so will Min in her Stark Dyne! To top it
off, Min, Malliot and Ken will have 150 morale. As the event continues,
Dorchenoff appears and will retreat, and as he moves away a new wall appears.
Destroy it and a wall appears, then will face a Gilgasamune with 4 Metal
Armors. Get D1 beside Falken and you'll get the Twin Laser Sword
synchro-attack, and at this point it's VERY, VERY STRONG. Destroy the Giganos
brats easily. A new wall will be shown so destroy it to reveal a new, long
pathway. Another Gilgasamune and 4 Metal Armors will appear at the very same
spot that you killed them. Destroy them again, easily. Make your way thru the
long pathway and destroy the last wall. Once you do, Dorchenoff appears in his
own c
ustom colored Gilgasamune, and he's surrounded by the normal green colored
Gilgasamunes.



**BOSS ALERT!**

1) Dorchenoff has a TON of HP, like 79000, and well, his Gilgasamune companions
will support defend him if you attack him directly. The best thing to do then,
is to get rid of his Gilgasamune companions one by one. Remember that you can
snipe them, and you can EASILY accomplish this using your Mobile Suits. Don't
get a set of your units too close, because if you do, Dorchenoff will execute
his missile MAP weapon, and he won't care even if the soldier that is in front
of him gets damaged or dies. Oh yeah, although you can snipe the Gilgasamune
soldiers, you CAN'T snipe Dorchenoff because he can retaliate. So ignore
Dorchenoff for the time being and destroy his soldier companions first.


2) Now as Dorchenoff is left alone, take him out easily using Ken and Malliot.
By now, both of them have the "spirit" spell that multiplies damage by 2.5.
Cast it and execute the Twin Laser Sword against Dorchenoff. By then the damage
will be so great, that even with full HP of 79000, Dorchenoff will have VERY
LITTLE HP LEFT after two Twin Laser Sword attacks... one executed by Ken and
one executed by Malliot. Do take care of Malliot though... Ken has the "resist"
spell but Malliot doesn't, so make sure Malliot DOES DODGE when Dorchenoff
retaliates. So without further a do, finish off Dorchenoff. Yes, he's one of
the easiest bosses in this game that can be slain with just 3 attacks. Plain
and simple. With him down, the scenario ends.





SCENARIO 47



**TIP!**

Before you start the scenario, equip good mobility items on your Aesties.



Objectives:

Win condition: Destroy the Yatenkou (Hokushin)

Lose condition: One of your units is destroyed



Strategies:

1) Another breather scenario, and having a limited party. Ignore Hokushin at
the moment and head towards Kusakabe in his mothership. The Shihikis that
accompany Hokushin will be a pain in the neck, so once they head towards you
and attack your party, immediately dispose of them (because they are the
deadliest in this scenario). Your Machine Robo companions will easily take them
out without any worries (unless of course Drill gets hit). Although Kusakabe
will be surrounded with grunts, they are nothing to worry about. Your Aesties
will do the trick. Ryoko, Hikaru and Izumi can just use their Formation Attacks
all the time, and there's Saburouta as well. No sweat.


2) Later Akito will deploy in his Black Serena, and interesting enough is that
he deploys BEHIND Hokushin. Pretty brave and bold. Like in the previous
instruction, ignore Hokushin and have him support your party to prevent your
Aesties from being destroyed.


3) Despite that Hokushin has 50000 HP, he is a bit tamer now and will attack
Akito, ALL THE TIME. So take this advantage and have Akito retaliate him with
Distortion Attacks everytime because Akito can easily dodge him. Just remember
not to leave to kill Hokushin.



**BOSS ALERT!**

1) Kusakabe is an easy boss, but he gets really annoying later because he will
keep on using his mothership's MAP weapon. Fortunately, his range of attack is
a cross-shaped pattern (meaning it's either his front, back, left or right
side, and doesn't have any diagonal or spread-out MAP range). Keep your party
out of the way of his MAP weapon and you shall be fine. Since he is very easy,
you can just well, play with him until you had enough and decide to blow him
up. Now is a good time to level Daimos or Baikanfu. Do not level Akito. Use him
to damage anyone, but don't let him kill anyone, or anything.


2) You can't get to kill Hokushin. Really. However you can still even attempt
to kill him, after all it's really the mission objective. Just remember that no
matter how much or how strong or "supposed-to-be-fatal" your attack will be,
the game will always leave a small amount of HP to Hokushin left. So before you
"destroy" the Yatenkou, cast "bless" and "aid" on Akito. No kidding. Even if
Akito is just there sitting pretty, cast the spells on him and don't let him
deliver the "killing blow". By now Hokushin's HP is pretty low if you followed
the advice earlier and have Akito retaliate everytime Hokushin attacks him.
Have Baikanfu "kill" the Yatenkou. You will notice that there will be a small
amount of HP left. Once you have done so, an event will trigger, causing Akito
to kill Hokushin, and in turn, giving Akito experience and money. That's why
you are instructed to cast the spells on him instead... he's gonna get all the
credit for killing him. You have now finished the sto
ryline of Nadesico: The Prince of Darkness in this game.





SCENARIO 48



**TIP!**

Before you start the scenario, equip good mobility items on the Shuffle Doumei,
and equip even better armor on Grandizer and your Mazinger team. Equip good
armor on Bossborot. Equip a Solar Cell on Raideen to regenerate its EN per
turn. Upgrade the EN and mobility of the Shuffle Doumei as well.



Objectives:

Win condition: Destroy all enemies

Lose condition: One of your units is destroyed



Strategies:

1) You will begin the scenario with an event, and afterwards, you will solo off
using Grandizer VS Zuril in his Mother Bun and his Enbanjuu and Minifos. This
battle is gonna be easy so dont' be intimidated by being outnumbered. Just kill
a Minifo or two and leave the rest for later. If you feel adventurous then go
kill the Enbanjuu (or even Zuril for that matter), but it's best to go on the
defensive and wait for your party to arrive.


2) Your party will arrive in a shuttle, so deploy all of them and deploy
Bossborot if you want (you will need an EN refueler), and you'll definitely
want to deploy the TFO as a repair unit, and for a very special function later
on. The Shuffle Doumei will be the main targets of your enemies, so get them up
to Super Mode as early as possible. It will really help if all your G Gundam
pilots have learned "SP Recover" already, especially Alenby. With the Enbanjuus
and Minifos you didn't kill using Grandizer earlier, you can give to your
Shuffle Doumei to kill just to up their morale. Later Gandall will deploy in
his own Vega beast, the Gura Gura, along with even more MP Great Mazingers. The
mission objective will change.



*NEW* Objectives:

Win condition: Destroy Zuril and Gandall

Lose condition: One of your units is destroyed



Strategies:

1) Do take note that if you want to make money in this scenario, use Gundam
Rose's Roses Screener MAP weapon to kill some Enbanjuus. Do take note that the
MP Great Mazingers do not yield as much money as the Enbanjuus, so forget
targeting them. But if you have SP Recover and have the SP to spare, then heck
why not. This battle is gonna be long, arduous and tough beacuse you don't have
a mothership (you can't even enter the shuttle that you came in to refuel). If
you have ran out of EN, that's where Bossborot comes in to restore it for you,
and of course it will cost the character 10 morale, so make sure that you
conserve EN well, especially your Shuffle Doumei.



**TIP!**

For conserving EN of the Shuffle Doumei, Dragon Gundam can use Mu En Kiyaku
(kick attack), Bolt can use Bolt Strike or the occasional Gravitron Hammer,
Gundam Maxter can use its Fighting Knuckle and occasional Giant Magnums (guns),
and Gundam Rose can keep on using Chevalier Sabre (because Roses Bit has only 8
ammo to it). For God Gundam, you can occasionally use God Slash Typhoon, but
then it costs 15 EN, unless you want to rain Vulcans all the time, which will
give around 3000 or so damage, which is kinda pissy.



Strategies:

1) Take note that Gandall will be aggressive and he will join his MP Great
Mazingers in the battle. The MP Great Mazingers are also gonna attack those
with the lowest HP, and will use Thunder Break often if necessary (yes they are
merciless).



**BOSS ALERT!**

1) Zuril is in a Mother Bun, and he's immensely easy. It's like battling a
Vegan soldier so there's no need to explain how to kill him. As for Gandall,
even if his Gura Gura has a lot of HP, he's still nothing with your team. Just
use constant Triple Mazinger Blades on him and use the Shuffle Doumei to play
around (but DON'T use their Super Mode weapons). Don't forget to cast the
necessary spells before killing any of them!


2) Once you have defeated Gandall and Zuril, King Vega will deploy in his
mothership, the "King of Vega", and will be accompanied by a set of Bigtrons,
Mother Buns, MP Great Mazingers and a Gilgilgan. Use Raideen to your advantage
and follow this simple pattern once King Vega deploys and the mission objective
will change yet again.



*NEW* Objectives:

Win condition: Destroy all enemies

Lose condition: One of your units is destroyed



Strategies:

1) Take a look at this diagram carefully. It will show the pattern of
deployment of King Vega and his lackeys:



**DIAGRAM!** (Pattern of deployment)



XXXXX


MVM


BGB


 R



Where:

X = MP Great Mazingers (deployed may be erroneous)

M = Mother Bun

V = King of Vega

B = Bigtron

G = Gilgilgan

R = Where you should position Raideen



Look at the diagram closely. With Raideen positioned there, immediately cast
the necessary spells and cast the GOD VOICE MAP WEAPON. Although there is a
mistake in the diagram on how many MP Great Mazingers are deployed, but you
could get the general idea. The MVM and BGB deployment of King Vega and the
Bigtrons and Gilgilgans are accurate though. Also take note of the SPACES in
the diagram above. You will notice that Raideen is not directly in front of
Gilgilgan, but is rather, one square away. The same goes with King Vega, who is
one square away rom Gilgilgan. Only the Mother Buns are directly beside him. So
just use the God Voice MAP weapon and they will get really bad damage.



**BOSS ALERT!**

1) King Vega is like Kusakabe in the previous scenario. His King of Vega is
ridiculous in shape, and gets really annoying only when King Vega uses its MAP
weapon. Again, like Kusakabe, the MAP weapon of the King of Vega is a
Cross-pattern (only front, back, left and right, no diagonal or spread range).
The best way to survive King Vega is to use the bait tactic. If you brought out
the TFO (as advised earlier) and the pilot's level is high enough, King Vega,
as well as any of his companions, will attack TFO, and miss. Yes, even at 0%
hit rate, they will still attack the TFO and won't care if they miss. So while
King Vega is distracted trying to hit your buzzing TFO, mash his King of Vega
with your Mazinger units until his HP is down to a certain amount to trigger an
event. Once the event occurs, King Vega will regenerate his HP and a red line
will appear in the edge of the map. The mission objective will change.



*NEW* Objectives:

Win condition: Destroy King Vega

Lose condition: One of your units is destroyed or if King Vega escapes

               by going to that red line in the edge of the map



Strategies:

1) King Vega will go chicken mode and attempt to escape the map. This will make
it very easy. Simply surround King Vega with your units and gradually mash away
at his HP until he dies. He can't retaliate at this point (and he most prolly
won't, since he isn't even using his MAP weapons). This would make one of the
easiest boss fights ever in this game, and well, consider it a breather after
all the hell you've been through in this scenario. After killing King Vega,
Grandizer's story is finished, and so will the scenario.





SCENARIO 49



Objectives:

Win condition: Destroy all enemies

Lose condition: Cerbers Ignite, EVA-00, EVA-02, RahXephon

               or ALIEL is destroyed



Strategies:

1) Another breather scenario due to the intense difficulty of the previous one.
Just simply destroy all enemies as soon as you deploy your party. Don't bother
killing the ??? guy who pilots the Obbligato in the end of the map. Whenever
you attack him he will defend, so he wont' retaliate. DESTROY ALL OTHER ENEMIES
AS FAST AS YOU COULD. Bring Zeorymer in and attack using the Meiou Kougeki MAP
weapon to kill the Alegrettos and Metronomes in front of Obbligato quickly
(after casting the necessary spells of course).


2) In a few turns, a very long event will trigger and will promptly end the
first half of the scenario. Once you gain control, you will notice that Kaworu
Nagisa has taken control of EVA-02 and is already in front of Lilith. EVA-01
will go solo first, so it's a one-on-one battle between Shinji and Kaworu. Your
mission objectives will change yet again.



*NEW* Objectives:

Win condition: Destroy the 17th Angel Tabris

Lose condition: One of your units is destroyed



**BOSS ALERT!**

1) First off, Kaworu will be unharmed by any attack you make during the
one-on-one fight. So don't even bother attacking him at the time being. You
will notice that Shinji will automatically cast "flash" at the start of your
turn. Later, when your allies arrive, Kaworu's AT Field can now be breached,
and well, he only has one attack, and that's the Progressive Knife. He also has</pre><pre id="faqspan-4">
a cut-in so enjoy it while you still can (and if you enjoy it of course).
Kaworu is a very easy opponent and poses no threat or challenge to you, after
all you do have Zeorymer and RahXephon at your side. Just finish him off and
get it done with. Oh, don't forget to cast the necessary spells before killing
him!





SCENARIO 50



**TIP!**

Equip good items on the Shuffle Doumei and Rising Gundam before starting the
scenario.



Objectives:

Win condition: Destroy all enemies

Lose condition: Shuffle Doumei, Rising Gundam, Cerbers Ignite, Nel Aghama or
Nadesico C is destroyed



Strategies:

1) DG Cells have manifested itself and has taken over the Mast Driver of
Giganos. Michello Charriot of Neo Italy deploys in his Gundam Heaven Sword,
Gentle Chapman of Neo England deploys in his Grand Gundam and a simple DG
Zombie pilots the Walter Gundam (dammit it's not Minister Wong Yung Fat of Neo
Hong Kong). They are situated beside each other, and they are surrounded with
hordes of Death Armies and Birdies. Do take care that both Gundam Heaven Sword
and Grand Gundam can snipe, so watch out for any of your units that get in
their range of attack!


2) You are prompted to deploy Magnate Ten so do so and deploy the best fighters
you have (especially Ken in his Dragonar-1 with Mallion in his Falken), this
will be a long fight. When you kill a certain number of enemies, reinforcements
of Devil Armies and Birdies will appear. This will happen around 3-4 times
(lost count) so expect to be attacked by a horde of these DG Zombies. Not to
worry, at least your morale can soar higher than usual.


3) Later Albero and Eldie deploy in the Medius... as your allies! It's good to
see that, but still it's best if you don't let them kill anything, but that's
your call if you still want to use them at this point after battling them a lot
of times and reaching this far. Once you have destroyed the entire Death Armies
and Birdies, it's time to go against the Shitenou (minus Master Gundam).
Remember to kill all soldiers before the 3 bosses!



**BOSS ALERT!**

1) Gundam Heaven Sword has around 67000 HP, Grand Gundam has nearly 80000 HP
and Walter Gundam with 62950 HP. Since Walter Gundam is piloted by a Zombie
it's no challenge to take it out. However, by priority, the 1st you have to
kill is Gundam Heaven Sword because Michello can support attack, and it's no
joke if Grand Gundam attacks and gets supported because their attacks can be
deadly. Thankfully they don't have support defend, so take down Gundam Heaven
Sword, and to quote Algo Garski, turn it into "Fried Chicken". You can use
Zeorymer for that task, if you so wish. The best way to dispatch of them is to
first group up your party in front of them (while keeping your support units
and repair/refuel units far away as possible) to prepare for synchro-attacks,
and when your turn comes, smash them. Ken and Malliot can make short work of
those two, if you upgraded both Dragonar-1 and Falken's weapons fully. By
letting Ken and Malliot cast "spirit" and attack using the Twin Laser
Sword (their synchro-attack) you can easily take down more than 30000 of
their HP in just one attack. Do it twice and it will be even deadlier.


2) Later, once you kill all 3 bosses, any remaining alive soldiers will retreat
that's why you have to kill them all first before considering trashing the 3 of
them. Same thing, when there are no enemies left in the map, Urube Ishikawa
will appear in the Grand Master Gundam, and behind him pops the Devil Gundam!
If you attack Devil Gundam you will notice that it will regenerate its HP. So
your mission objectives will now change.



*NEW* Objectives:

Win condition: Destroy Grand Master Gundam

Lose condition: Shuffle Doumei, Rising Gundam, Cerbers Ignite,

               Nel Aghama or Nadesico C is destroyed



Strategies:

1) Another thing you should consider is this: although you CAN kill Devil
Gundam despite that the objective calls for destroying Grand Master Gundam, you
will gain no money or PPs for nuking it. Devil Gundam has 150000 HP and still,
you will only get very little experience so it's not worth it. Consider
concentrating on Grand Master Gundam instead.



**BOSS BATTLE!**

1) Urube is very easy. Grand Master Gundam looks menacing but provides no
challenge. Despite its 70000++ HP, it will still be a piece of cake with D1 and
Falken around. So use their Twin Laser Swords and make Urube feel sorry for
himself. Before you kill him, make sure you kill him using a character other
than Domon. Cast an additional "bless" and "aid" at Domon too. After that, then
you can kill him. Once you have defeated Urube, an event will take place and
the Shuffle Doumei will learn their synchro-attack, the Shuffe Doumei Ken.
Since you have cast "bless" and "aid" at Domon he will gain experience and
double money. Afterwards, Urube will appear in the Devil Gundam. The mission
objective will change yet again.



*NEW* Objectives:

Win condition: Destroy Devil Gundam

Lose condition: Shuffle Doumei, Rising Gundam, Cerbers Ignite, Nel Aghama or
Nadesico C is destroyed



Strategies:

1) Despite that Urube went to Devil Gundam and now has 150000 HP, he is still
surprisingly easy. The only thing is that he can snipe you more now and he's
just butt-ugly. Again, it's time to abuse Ken and Malliot and just slash away
at Devil Gundam's HP using the Twin Laser Sword, same thing goes with
Zeorymer's Meiou Kougeki the Shuffle Doumei. Before totally killing off Devil
Gundam using another character, again cast "bless" and "aid" at Domon. Once you
have defeated Urube another event will take place, this time between Domon and
Rain, and they will learn the Sekiha Love Love Tenkyoken. The scenario ends, as
well as G Gundam's story in the game.





SCENARIO 51



**TIP!**

Equip good items on Dendoh, Ouga and Cell Booster Valhalla before starting the
scenario.



Objectives:

Win condition: Nel Aghama and Nadesico C reaches the red point of

              destination within 8 turns or less

Lose condition: Dendoh, Ouga, Cell Booster Valhalla, Nel Aghama or

               Nadesico C is destroyed, or Nel Aghama and Nadesico C

               does not reach the point of destination within 8 turns



Strategies:

1)After a long scenario in the previous fight you are again provided with a
breather. Your objective is simple. The game will show you a highlighted red
panel/square at the edge of the map. Get both of your motherships in that panel
in 8 turns or less, or else game over. Not really a bad thing considering that
the enemies here are just Knight Bugs, Errors and Viruses.


2) Later, Zero will appear to attempt to slow you down and in the process,
damage Nadesico C badly. However, Akito will also appear in his Black Serena to
help you out. Repair Nadesico C as soon as possible. Once you have defeated a
certain number of enemies, a group of Knight Locks will appear near the red
panel. To remedy this, bring Zeorymer in and take them all out using the Meiou
Kougeki MAP weapon. Remember that the group of Knight Locks will appear there
THREE TIMES, so you have to kill 3 large groups of it. This is not a problem
for the mighty Zeorymer. Cast "anticipate" on either Masato or Miku to
replesnish their SP by 50 if ever they run out of SP.


3)After bringing both motherships on the red panel, an event will trigger,
ending the scenario.



**BOSS ALERT!**

1) Zero, is a very easy opponent like before. If you kill him, he will revive
and you won't get any money from him either. Just experience and perhaps PPs
(on the first kill only I think). To kill him easily, all you have to do is
just slice and dice him using Dragonar-1 Custom and Falken (Ken and Malliot)
and he'll blow up in no time, despite having 48000 HP.



**TIP!**

If you kill Zero twice (or was it thrice?), you will receive a Haro and a
Minovsky Craft at the end of the scenario. This one is easily overlooked. If
you killed Zero a second time a small talking event will take place and I think
that's the signal that you are successful. The game will not show a crate come
out (which is the usual when giving items), but once you finish the scenario,
it will tell you that you have received them.





SCENARIO 52



Objectives:

Win condition: Destroy Zero

Lose condition: Dendoh, Nel Aghama or Nadesico C is destroyed



Strategies:

1) Make sure you bring out Dragonar-1 Custom and Falken in this scenario
because you will need their Twin Laser Sword synchro attack. Bring out your
best units, you're in for a long fight. Your mission objective is to destroy
the 48000-HP Zero, but he's not difficult... he stays the same as last time.
You don't need any special strategies to defeat him now after all you've been
through. However, destroy all other enemies first before you destroy Zero.


2) Once you destroy Zero, he will revive (you should be able to expect that by
now), and to make it more fun for you, he will summon Bosses of The Spiral
City, as in BOSSES, 7 or something to that amount. Like you have defeated one
before, it retains the same stats, in 70000 HP, and they are all shocking,
electrifying snipers. So do it the conventional way and take them down one by
one. They won't be a problem if Falken and Dragonar-1 are around of course.
They are all easy, but just watch out that if they snipe you, defend if you
think you can't take their hits if your HP is critical or half (their
electricity can go critical and could kill if you're not careful). So once you
have patiently taken all of them down, focus again on Zero.


3) Once you destroy Zero again, he will of course, revive again (this is
getting repetitive). Help is on the way however, as Ouga and Cell Booster
Valhalla deploy, and an event will trigger, causing Dendoh and Ouga and install
the Phoenix Drive. Altea will take over Ouga, and Hokuto will join Ginga in
Dendoh like before. Seeing that you are still up in two feet, Zero will summon
a new batch of reinforcements... this time THREE Bosses of The Spiral City, now
with 77000 HP each, and accompanied by loads of Knight Errors, Bugs, Viruses
and Locks. This time you will need the power of Zeorymer. Use Zeorymer's Meiou
Kougeki MAP attack TWICE to destroy all the grunt Knights (because they have a
lot of HP, you can't destroy them all in just on shot unlike before, even with
"hot blood" cast). Once all of the Knights are gone, you again have to
concentrate on killing one Boss of The Spiral City, then kill the other, and
the last one, slowly, patiently, one by one. Don't forget that thi
s time they have 77000 HP, so they have 7000 HP more and their attacks are
somehow stronger. So watch out for your HP! Destroy them all first before
destroying Zero, of course.


4) After defeating Zero again, he will again revive (GAAAAAAH) and Vector Up,
becoming Vector Zero and an event will trigger, depleting Vector Zero's HP. The
volcano-like structure in the map will suddenly be accessible to the basement.
Your mission objective will change.



*NEW* Objectives:

Win condition: Bring Dendoh to the basement

Lose condition: Dendoh, Ouga, Cell Booster Valhalla, Nel Aghama

               or Nadesico C is destroyed



Strategies:

1) Once Dendoh goes in, an event will again trigger and finally, the big, bad
King Gulfer will show himself. As mentioned, he's BIG, he's BAD, and he's
REALLY PISSED OFF. With Dragonar-1 Custom and Falken around, bring them in the
basement to support Dendoh... you will need their Twin Laser Sword again. Your
mission objective will change yet again.



*NEW* Objectives:

Win condition: Destroy Zero and King Gulfer IN THE SAME TURN

Lose condition: Dendoh, Nel Agahama or Nadesico C is destroyed or

               if Zero and King Gulfer are NOT destroyed

               IN THE SAME TURN



Strategies:

1) This part will get a bit tricky. Since Zero is infinite and is connected to
King Gulfer, you have to destroy both of them to destroy them completely
without any more reviving. To do that, you will need to constantly deplete King
Gulfer's HP, and of course, Zero's. Since Zero has significantly less HP than
King Gulfer, you will need to watch out for Zero's HP before depleting it
because King Gulfer takes some time to kill.



**BOSS ALERT!**

1) King Gulfer is HUGE, with a HUGE HP of 170000, and a long attack range. not
to mention a LOT of heads. After all, he's a Hydra, and we all know that Hydras
regenerate their heads if you cut one off. It's the same on why Zero revives
himself again and again and is connected to King Gulfer... a Hydra. Anyway,
defeating King Gulfer is an easy but grueling task because he has a ton of HP
and regenerates HP per turn. You will definitely need patience in defeating him.


2) First of all, transform Dendoh back to its normal form and use its newly
acquired weapon, the Akatsuki Blade. Thankfully Dendoh and Ouga can regenerate
their EN fully per turn so no need to worry on bringing Cell Booster Valhalla
there. Using Ken and Malliot, cast "spirit" and slash away using the Twin Laser
Sword. At this point, they should be untouchable by now, or at least can dodge
King Gulfer's attack without casting "concentrate". If you have Akito deployed,
bring him down there to the basement and attack as well. Don't forget to cast
"hot blood" as well. King Gulfer can pack one nasty punch, or bite, for that
matter, and can obviously snipe you by breathing fire. Just continuously slash
at King Gulfer away, and make sure that Hokuto casts "flash" and Ginga cast
"resist" (in case that Dendoh gets hit, this spell will only give Dendoh 10
damage).


3) At the same time, above ground, check on Vector Zero's HP if it's low enough
for you to kill. Remember that the terrain around the volcano-like structure
regenerates 20% HP and EN per turn, so that means you will have to constantly
attack him to keep his HP low.


4) When King Gulfer's HP is low enough to warrant a kill from Dendoh, check if
Vector Zero's HP is the same. Save your game, have Dendoh's pilots cast the
necessary spells and finally deliver the killing slash of the Akatsuki Blade.
Upon killing King Gulfer, Altea yells that you need to kill Vector Zero now
while you have the chance now that King Gulfer's down. So do it and kick Vector
Zero's ass permanently and send him straight to hell. He won't revive anymore
now that King Gulfer's gone with him. You have now ended the scenario, as well
as Dendoh's story in the game.





SCENARIO 53


**TIP!**

Equip good armor on RahXephon and mobility-increasing items on Vermillion
before you start the scenario.



Objectives:

Win condition: Destroy all enemies

Lose condition: One of your units is destroyed



Strategies:

1) After a grueling scenario, you are given a breather again. It's only
RahXephon VS Obbligato and its Dotem companions. The ??? pilot now makes
himself known as Mamoru Torigai, Ayato's friend and Hiroko Asahina's love
interest. Mamoru wants revenge on Ayato for killing Hiroko (who was the Murian
Vibrato that you defeated earlier). Enough of that. When all the Dotems are
close to RahXephon, have Ayato cast "iron wall", bring in the middle of the
Dotems and kill them all. Later Elphie will deploy in the Vermillion to assisst
Ayato, so bring her in to assist in the killing. Give it your all, don't
conserve ammo. Kill all Murians in sight.


2) Once you have depleted Obbligato's HP to a certain degree, an event will
trigger, and this half of the scenario will end. You will now be brought to
Asuka, all alone in her EVA-02. Destroy all Dragoons you see in sight. EVA-02
will now gain its latest attack... the AT Field Attack. Have Asuka cast "lock
on" and bring her in to kill each and every one of them in sight without
breaking a sweat. Even without the Umbilical Cable, EVA-02's EN will regenerate
every turn, so it's like having an S2 Engine on it... but still conserve your
EN and use your Progressive Knife on them.


3) Later, with all Dragoons defeated, Seele will unleash their latest
horror.... the EVA-05s. They come in groups and have 4500 HP. It's no sweat for
Asuka, but however do take note that AT Field Attack sucks up 20 EN per usage,
so if you have only 1 EN left, the AT Field will vanish and the EVA-05 can
easily make mincemeat out of Asuka with just a few slashes. Don't worry because
by now EVA-02's attacks can easily penetrate the AT Field of the EVA-05s, and
it will be an easy job to accomplish, with Asuka counting her kills 1 to 9 in
German.



**IMPORTANT NOTE!**

MAKE SURE THAT YOU KILL THE LAST EVA-05 IN YOUR PHASE, NOT DURING THE
COMPUTER/ENEMY PHASE.



Strategies:

1) Later, with all the EVA-05s defeated, new sets of EVA-05s will appear, and
this time, they have 55000 HP, can snipe and are now meaner and stronger. You
will be prompted to deploy Magnate Ten, and later an event will trigger and
Shinji will appear in EVA-01. The music BGM suddenly plays "Tamashi No
Refrain", the title of the scenario. As noted earlier, you should kill the last
EVA-05 during your turn and not during the enemy turn. The reason for this is
because the EVA-05s will surround Asuka before hand, before you deploy Magnate
Ten and Shinji, plus Magnate Ten will deploy directly near Asuka, and that
means your party is near the souped-up EVA-05s that surrounded Asuka. Once your
party is deployed, the enemy turn has not yet ended. This in turn will give the
EVA-05s nearby the first strike. They will attack Asuka, and since they are
strong enough now, their attacks will pierce through Asuka's AT Field, and a
few slashes will kill her. That's 40000 credits deducted from
you, and that's a LOT. With Asuka gone, the remaining EVA-05s who didn't use
up their turn will start attacking your party, and will commonly attack those
with the lowest HP or something like that. With no party members deploying
beside each other, support defense is impossible, and that would mean they can
concentrate on one target, killing another unit of yours instantly. Once you
deploy your best party, the mission objective will change.



*NEW* Objectives:

Win condition: Destroy all enemies

Lose condition: Nadesico C is destroyed



Strategies:

1) The Dragonar trio will automatically deploy, along with Baikanfu. Do not
believe what others say that you "may" lose a few units in this battle. If you
followed my advice earlier as mentioned above then you won't even worry about
it. Anyway, your party will all have 150 morale so there's no more recharging
or whatnot. There are around 10 souped-up EVA-05s, so they destroy them one by
one. Remember that they can snipe, and they mean business.



**BOSS BATTLE!**

1) EVA-05s have an AT Field alright, so you have to keep on using "hot blood"
and "spirit" when kicking their anemic asses. Bringing out Malliot will help
because D1 is already auto-sortied. This will enable the Twin Laser Sword, and
it will help in killing them off easily. Zeorymer will also be a good asset
against them. For Baikanfu, using the Unmei Ryoudan Ken should be supported
with another attack, because you won't want to waste Rom's Sentotsu skill (the
one that activates the Leadership/Split Screen Attack). The same thing goes
with Grandizer. Akito's Black Serena will be an asset in this battle as well.
Cast "spirit" and attack using the Distortion Attack S to annoy them. Take out
the EVA-05s ONE BY ONE, and keep your units beside each other, making sure that
brittle units (such as your repair units) are beside units that can support
defend, because EVA-05s have the very nasty habit of sniping any unit that
can't retaliate (as observed by most sniping enemies in the h
istory of SRW games).


2) This is a good time to level Shinji if you haven't. After all the Dragoons
and EVA-05s Asuka has killed earlier she would have had a high level already.
Use the Unison Kick often and kill one after the other. Both Asuka and Shinji
have the "spirit" spell so at 150 morale and fully upgraded weapons, Unison
Kick can dish out 18000 damage or so. Remember, it's better to kill off an
enemy one by one, than rather damaging everything and killing all at the same
time. The less attackers, the better.





SCENARIO 54



**TIP!**

Make sure your support pilots, especially Reina Stoll and Triple Jim, have
learned "SP Recover" by now. Equip a Solar Cell on Raideen to regenerate its EN
per turn.



Objectives:

Win condition: Destroy all enemies other than Shinsei Ayato

              and Shinsei Quon

Lose condition: Raideen, Cerbers Ignite, Nel Aghama

               or Nadesico C is destroyed



Strategies:

1) You will now notice that Rei has fused with Lilith and has become gigantic,
much to the horror of Shinji. Ayato and Quon have also turned gigantic and
transformed into Shinsei Ayato and Shinsei Quon. The rest are EVA-05s, the
souped up versions with 55000 HP. Destroy those EVA-05s as quickly as possible.
Dragonar 1 Custom and Falken are required in this scenario if you want to win.
Bring out Daimos as well as Zeorymer. Make sure that your repair units are
situated beside your motherships due to Bright and Ruri's support defend
skills. Like before, EVA-05s have that habit of sniping support units and any
unit that can't retaliate or attack back. Use your support characters'
"encourage" spell to give 10 morale to your main attackers. Don't conserve any
SP if they have SP Regeneration. Cast the spells only 'til it's enough to
enable their attacks. Example, Sekiha Love Love Tenkyoken requires 130 morale.
Just make sure Domon and Rain reach 130 morale. Don't need to boost it fu
rther up to 150 or so.


2) The EVA-05s should be dealt with according to what you did in the previous
scenario. Only this time you get handicap: you have to start from 100 morale
and build it up as you kill them all. You will need the power of your support
pilots (namely Reina and Triple Jim, amongst others) to cast "encourage" on key
pilots to give them 10 morale.


3) Later, a 54000 HP Rai No Ohmzack and a 79000 HP Gilgazamune piloted by a
Giganos soldier together with General Miwa (of Daimos, not RahXephon) will
deploy. Rai No Ohmzack shall be no challege against Zeorymer alone (especially
at this point). The Gilgazamune is a different story. Notice that it's the
Dorchenoff custom Gilgazamune and not the normal green one. In other words, the
Giganos soldier will use a MAP weapon if necessary.


4) Medius will also appear to help you out. Make use of it as much as you can
because this will be the last time you could use it. Obbligato will also deploy
to attack Shinsei Ayato (which of course, he has absolutely no match to). The
mission objective will change.



*NEW* Objectives:

Win condition: Destroy all enemies other than Shinsei Ayato

              and Shinsei Quon

Lose condition: Raideen, Cerbers Ignite, Medius, Nel Aghama

               or Nadesico C is destroyed



**BOSS ALERT!**

1) Rai No Ohmzack is absolutely easy. In fact just a few Meiou Kougeki blows
from Zeorymer and he's down to hell (where he should have been already but
somehow managed to survive). Enjoy Rai No Ohmzack's Proton Beam, because it has
a cool animation and you get to see it rarely anyway (unless you saved a
special save to play the scenario all over again).


2) The 79000 HP Gilgazamune will not hold back despite that it's a Giganos
soldier piloting it. Like Dorchenoff, it has developed the habit of using its
mini-missile MAP weapons. Other than watch out for its missile attacks, you can
easily kill it using D1 and Falken. Give the finishing blow to Daimos. Have
Kazuya cast "love" and use the Reppu Sekken Tsuki Kai to split the Gilgazamune
into two, and of course, finally killing that idiot General Miwa (who has been
a pain in the ass in the Daimos anime for his anti-Bahm personality).


3) Obbligato is now easier to beat. First of all, you can have Shinsei Ayato do
all the dirty work and finish him off using your characters. Don't worry on
being targetted by Shinsei Ayato, Shinsei Quon or Obbligato. Shinsei Ayato and
Shinsei Quon won't attack anyone, and Obbligato will only attack Ayato. You can
confidently bring your characters near Obbligato to watch his HP be wittled
away by Shinsei Ayato. Once Obbligato's HP goes to around 10000 or around
15000, then you can finish him off quick. Watch the scene afterward and the
scenario ends.





SCENARIO 55



**TIP!**

Make sure Haruka learns the "SP Recover" and "Concentrate" skills. Upgrade
ALIEL's mobility and equip good mobility-boosting items on it. Also try to see
if you can get EVERYONE to learn "SP Recover". If they can, let them learn it,
regardless of whether they are main attackers or supporters.



Objectives:

Win condition: Destroy all enemies

Lose condition: Cerbers Ignite, Nel Aghama or Nadesico C is destroyed



Strategies:

1) You have now reached the FINAL CHAPTER of SRWMX. Deploy your best units, and
hopefully you followed the tip on Haruka Shitou (Ayato's lover in RahXephon).
She has the cheapest "encourage" spell in the game (with the "Concentrate"
skill to reduce SP costs to 80%, an "encourage" spell costs only 24 SP). If you
do, you can cast "encourage" like crazy to your key attackers. Zeorymer, D1, D3
Falken, Dendoh, Ouga, God Gundam, Rising Gundam, Baikanfu and Black Serena are
ABSOLUTE MUSTS in deploying. Medius has evolved into a new monstrous form,
without sight of its previous pilots Albero and Eldie. Its pilot is obviously,
the AI1 itself.


2) Destroy the incoming Sinistras that will attack you. They have 40000 HP but
they are generally not tough. Take the opportunity to build your morale now.
Once Zeorymer has reached 140 morale, take Zeorymer DIRECTLY BESIDE MEDIUS. Use
the Meiou Kougeki MAP weapon as often as you could, and Zeorymer can easily
take out all the Dextras and a couple of Sinistras on its range, leaving just 2
groups of 4 Dextras behind (the ones on top). Do not worry about Zeorymer... by
now it has Bunshin and it has a strong armor, barrier and big HP so it will
survive.



**BOSS BATTLE!**

1) Do take note that Medius can snipe at range 12, and will attack any support
unit, or a mothership in its range. Use it as a distraction method. Make sure
that D3 is directly beside Haruka's ALIEL. With only 3000 HP, she will prolly
have the lowest HP on your party if Reina Stoll's Power Rizer is out of the
way. Bait Medius so that it would attack Haruka's ALIEL, and with the help of
D3's strong EWAC, it will give Haruka bonus 30% dodge rate, and hopefully, with
ALIEL's fully upgraded mobility and even better mobility-increasing items
installed, Haruka's dodge rate will be around 26% or less. Use this bait tactic
often and you will have no problems during the enemy phase unless one of your
units gets heavily damaged and Medius decides to attack it other than ALIEL. If
your bait tactic is successful, then just continuously smash Medius using Ken
and Malliot as well as Akito and your other main attackers.


2) Once Medius is defeated, its core, the AI1 Core, will show itself, and
finally the pilot will show itself... a crazed Eldie. Note that the AI1 Core
has 400000 HP, and that's a LOT, plus it has HP recover to make things a lot
more fun! Just like last time, the bait tactic that you did with Medius should
work with Eldie, so attempt to try it again and see if it works. There are
times that she will switch targets and attack Cerbers Ignite, Nadesico C or Nel
Aghama, but it's most likely that she'll attack the lowest-HPed unit you have.


3) AI1's pilot, Eldie, has the skill "Counter", so do watch out. During your
phase, if you attack, she'll attack first, but it's definitely limited to 8~9
times. Do consider casting "resist" or "flash" whenever you can, unless you are
rest assured that her hit rate is 0% even without the aid of spells. When her
Counter level goes out, she will lose her ability to Counter temporarily until
her next turn and that's your chance to go full offensive.


4) AI1's strongest attack, the All In One, is very "biotic" as AI1 will suck
your unit in. A giant Eldie will bombard your unit with the elements and finish
it off by blowing a deadly, fiery kiss. Do consider casting lots of "hot blood"
and "spirit" spells before attacking, especially in the case of Ken and
Malliot. Also do take note that you CAN'T snipe her, because she will retaliate
by summoning a group of Mediuses (their first form) and order them to start
shooting.


5) Later, after decreasing much of AI1's HP, Shinsei Ayato will arrive, and
THANKFULLY YOU CAN CONTROL HIM. Shinsei Ayato will be by record one of the most
powerful characters you can ever control in SRW history... and definitely the
first you can control with 100000 HP. So don't waste any stuff, and take
advantage of this gigantic angel. If you fully upgraded RahXephon's weapons,
Shinsei Ayato's strongest song has a power of 7550, and with "hot blood", he
can dish out more than 15000 damage with just one initial attack. For extra
damage, have your support pilots cast "anticipate" on Shinsei Ayato to recover
his SP by 50, and keep casting "awaken" and "hot blood" before attacking.


6) Make use of Rom Stoll and Duke Freed's Sentotsu (Leadership/Split Screen
Attack) skill whenever attacking. It would be much better if Shinsei Ayato had
the support attack skill. Execute either Baikanfu or Grandizer's most powerful
attacks (synchro-attacks, if able) while being supported by Shinsei Ayato for
even greater damage. Zeorymer can also be a good alternative if Shinsei Ayato
doesn't have the skill. Remember that this is the final scenario so there's no
use holding back and conserving your resources. Use them to your fullest
advantage. If you followed the earlier advice and Shinsei Ayato kept casting
"awaken" and "hot blood" then attacking with his strongest song, you can even
possibly take down AI1 in your 2nd turn.





-={   CONGRATULATIONS! YOU HAVE COMPLETED SUPER ROBOT WARS MX!   }=-





After watching the ED credits and singing to "Yagusoku No Chi" (The Promised
Land) by JAM Project, you will be prompted to save a Clear Save File. Do so and
start a new game!





=====================================================================



FOR MORE INFORMATION:



1) MESSAGE BOARD/FORUM

Super Robot Wars Genesis (SRWG) - http://s7.invisionfree.com/srwg


Visit my forum now! Registration is required for full access to various links
and miscellaneous Mecha goodies. Meet English-speaking SRW fans worldwide and
share your insights about SRW as well as any other off-topic stuff!



2) SRWG LIVE CHATROOM (mIRC)

Using your favorite chat program, connect to Aniverse's server
(irc.aniverse.com), and join the channel #srwg.


Lots of Mecha multimedia and goodies available only to voiced (+v) visitors and
members and if Fserves are online. You can also open your own Fserve there,
just contact me (Daba Mylord), Daichi, or any other Channel OP that isn't
sleeping or dreaming of girls in the beach.



=====================================================================



CREDITS:


1) Weisz - for helping me in writing this guide.

2) Magenta - for supplying names of Nadesico: PoD charas/mechs.

3) SRWG Members - for encouraging me to release this guide.

4) Dragen - for giving me tips and tricks and entertainment LOL!

5) HMV - for shipping to me this game in such a hurry.

6) Banpre - for making this game, although I prefer SRWAlpha 2.

7) GameFAQs - for hosting this guide of course!

8) You - for reading this guide, of course.



=====================================================================



FAQ Copyright by Daba Mylord, 2004

All copyrighted names, etc. are registered trademarks of their owners.


THE SIMPLIFIED GOLDEN RULE:

If you redistribute/reprint my FAQ w/o my consent, I'll kick your ass.
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