SUMMONER


Faq Ver 0.1   11/06/00
Written By Zeorhymer



I. DISCLAIMER -- Basic disclaimer and such.  You can look through this
and hopefully the information provided can be of some use.  There will
probably more faqs coming along with more in-depth stuff in it than
this one.  Time is short so please don't e-mail me about questions
pertaining to the game.  I don't have a good memory of things and more
than likely I won't be able to remember what I did to kill X boss.  I'm
still new at writing these things so bear with me.  Happy Summoning.


II. CAST

Joseph -- Born with the power to summon forth beings from another
dimension, he is the main character in the game.  He will be the Jack-
of-all-trades character that you will play.  You can train him in a
large variety of weaponry as well as good defensive magics.  His most
unique power is the ability to summon monsters to fight for him in
combat.  Be cautious when summoning monsters.  Every time you use such
power, Joseph's total HP will go down.  This greatly shortens his life.
The good news is that Joseph can gain it back when either you leave the
combat space (ie. from random encounters) or unsumming the creatures.
Keep a good eye on the summoned  creatures.  If it dies during combat,
Joseph will permanantly lose the HPs.

TIPS: Joseph may be the Jack-of-all-trades, but I used him like a
warrior through most of the game.  He's skilled in many different types
of weaponry, but I tended to use the sword the most.  To match his
combat abilities, Joseph can equip very powerful armors as well.
Combat wise he's a formidable warrior to be reckoned with.  Don't lax
on his spell casting abilities either.  He learns the ever important
Heal line of spells as well as the defensive Holy spells.  Even though
you have a lot of HPs doesn't mean you can hack everything into pieces
and come out without a scratch.  Healing spells will be used a lot
during the game.

Flece -- Stealth, secrets, assasin, thief, she is all this and much
more.  With the ability to hide, sneak, and pick lock, she will be
invaluable to the party.  Being a thief does have it's downfall.  She
does not have very many HPs so battles will be treacherous.  She also
lacks in the magic department, although she learns Dark spells very
late in her career to be much use.

TIPS: First and foremost, Flece is a thief, use her that way.  Use her
in reconnaissance missions to learn the layout of the area before
tackling on the monsters within.  Make sure she learns Sneak and Hide
to accomplish this mission.  Another skill to improve for her would be
the Appraise skill.  You may not think that this skill is very useful,
but you are dead wrong.  Without this skill, many of the high end
weapons and armor will be unidentified and be totally useless.  Max
this skill out early in the game so you'll be able to take advantage of
it.  During combat, I found that backstab is pretty much useless.  Sure
it works wonders when it hits, but most of the time I wasted lots of AP
healing her.  Monsters seem to go for the ones either closest to them
or the one with few HP.  To counter this, Bow weapons are very handy
indeed.

Rosalind -- Daughter of Yago with an innate ability to manipulate
magical energy she is a powerful yet frail member of the party.  Her
spellcasting ability surpasses that of Jospeh, but she cannot summon
creatures.  Instead she has a wide array of both defensive and
offensive spells at her command.  Due to her affinity for magic, she
cannot wear very much armor.  As with many pure spellcasters, heavy
armor disrupts the magical fields when spells are being cast.

TIPS:  As with lots of mages throughout many games, do not try to
combat hand to hand.  Sure you can do it for a little bit, but it is
more advantageous to fight from afar.  Throughout the game, she has
command over a vast amount of magic.  Heal will be the most important
one to keep the party healthy and happy.  Holy magic can do just as
much, but you would want to save those AP for damage spells since
Joseph can use Holy as well.  AP will go down very quickly when using
spells.  Best way to conserve those points would be to attack from afar
using a bow weapon.  Even though she doesn't do much damage with the
bow, she has magic to back her up.

Jekhar -- Once a friend of Joseph, now just a bodyguard by the order of
the King, Jekhar is a strong warrior to have around.  Right from the
start you know yo have the making of a tank when you see his HP.  He
can take a beating and keeps on slicing.  Not only can he slice and
dice, he can also take it like a man.  Many heavy duty armors are
available to him to absorb all those punishing blows.

TIPS:  Jekhar can use any and all the weapons in the game, but the most
useful ones are the swords.  Axes may be tempting with their large
damage, but I found it difficult to chain attacks with them.  It's just
a personal taste whether or not you like weapons of mass destruction.
Concentrate skills on a couple of weapons as well as Heavy Arms.
You'll need Heavy Arms skill in order to equip all those godly armor.
It's obvious that he will do the gruntwork in fighting so keep him well
healed and covered with protective magic like Bless to keep him going.



III.  BATTLE SYSTEM

The basics of the battle system is covered in the instruction manual.
Tips for battle is simple...chain, chain and chain.  In order to leave
a battle relativly unscathed, you must master the chain attacks.  It
may be deceptively simple, but takes a bit to master.  Not only do you
have to figure out which chain you are going to use, but the type of
weapon is very important.  The faster the weapon that you have
equipped, the more times you swing.  This in turn means that you have
more opportunities to perform a chain attack.  Be careful when
switching to a high damage slow swing weapon.  More often than not, the
slowness of the weapon you are using will throw off your timing and
miss the chain attack.



IV.  WALK THROUGH


Still reading over my notes...Come back later....



V.  EQUIPMENT


ARMORS:  There are many varieties of armor scattered throughout the
land.  Many can be purchased in towns or from merchants that dot the
landscape.  There are some powerful armor which can only be found by
solving the mini-quests which are presented to you.  Take note that not
everyone can equip all the protection gear.  To top it off, your
character must meet skill requirements in order to equip some of these
equipment..  (NOTE: The price listed is the price needed to BUY the
item even though some cannot be bought.  The sell back price is roughly
2/3 of the buy price.)

Jo = Joseph     F = Flece       R = Rosalind    Jk = Jekhar


BOOTS:

Name                    Price   Protect Who     Attributes
-----------------------------------------------------------------------
Battle Boots            7500    15      Jo      Double Attack + 2
Boots of Stleath        50000   10      F       Sneak + 2
Dragon Boots            500     7       R       Magic Resist + 1
Felinus Feet            20      5       F
Heavy Boots             200     7       Jo, Jk, F
Hero's Sabaton          50000   15      Jk      HP + 15
High Leather Boots      50      5       All
Leather Boots           20      3       Jo, F, Jk
Magus Boots             10000   10      R       Magic Resist + 2
Mellifluous Scoh        20      7       R       Magic Resist + 2
Nobleman's Sabaton      25000   15      Jo      AP + 10
Reinforced Boots        500     10      Jo, F, Jk
Sabaton                 1000    13      Jo, Jk
Servant's Boots         5       1       F
Springsteel Boots       5000    15      Jo, F, Jk
Steel Heeled Boots      20      7       F
Studded Boots           300     10      Jo, F, Jk
Summoner Sabaton        50000   15      Jo              AP + 15
Tough Boots             20      7       Jk
Warrior's Boots         25000   15      Jk              HP + 10



LEG ARMOR:

Name                    Price   Protect Who     Attributes
-----------------------------------------------------------------------
Blue Pants              20      6       Jo
Chainmail Legs          5000    10      Jo, F, Jk
Cloth Pants             20      7       Jk
Felinus Pantaloons      5000    3       F       Sneak + 1
Hero's Leggings         10000   20      Jk      Axe + 1
Leather Breeches        100     8       All
Magus Leggings          10000   10      R       Magic Resist + 1
Prowler Leggings        10000   5       F       Sneak + 2
Silk Breeches           100     3       F, R
Studded Leggings        20      5       F
Studded Pants           500     10      All
Summoner Legs           10000   15      J       Summon + 1



GAUNTLETS:

Name                    Price   Protect Who             Attributes
-----------------------------------------------------------------------

Bough-Kote              10000   15      Jo, F, Jk       Piercing + 1
Chainmail Gaunt         10000   15      Jo, F, Jk
Cloth Gloves            100     5       Jo, F, Jk
Dragon Gauntlets        5000    15      Jo              Ap + 10
Gloves of Pilfer        50000   12      F               Pick Lock + 2
Hero's Gauntlets        50000   25      Jk              HP + 15
Horseman's Gaunt        25000   25      Jk              HP + 5
Iron Gauntlets          5000    10      Jo, F, Jk
Leather Armguards       20      9       F
Leather Gauntlets       500     9       Jo, F, Jk
Leather Gloves          250     7       All
Magus Gauntlets         5000    9       R               Heal + 1
Mellifluous Mite        500     8       R
Midnight Gaunt          25000   10      F               Pick Lock + 1
Nobleman's Gaunt        25000   15      Jo              Summon + 1
Plate Gauntlets         25000   20      Jo, Jk
Reaver Gauntlets        5000    15      Jk              Counter + 1
Servant's Gaunt         5       1       F
Shadow Gauntlets        10000   8       F               Pick Lock + 1
Silk Gloves             50      3       All             Magic Resist + 1
Springsteel Gloves      3000    13      Jo, F, Jk
Steel Gauntlets         20000   17      Jo, F, Jk
Summoner Gaunt          50000   20      Jo              Summon + 2
The Black Hand          50000   10      F               Backstab + 1
The Drangon's Want      10000   10      R               Staff + 2
Thief's Gauntlets       5000    10      F               Appraise + 1
Warrior's Gaunt         25000   20      Jk              HP + 10



CHEST:

Name                    Price   Protect Who             Attributes
-----------------------------------------------------------------------

Adamant Bogu-Dou        50000   40      Jk
Arcticus Mantel         100000  35      R
Blessed Suncoat         250     16      Jo, F, Jk       Magic Resist + 1
Boiled Leather          5000    30      Jo, F, Jk
Bone Jerkin             600000  35      R               Holy + 2
Bougu-Dou               10000   35      Jo, F, Jk
Breastplate             100000  45      Jo, F, Jk
Brigandine Chest        50000   40      Jo, Jk
Burnt Robe              500000  35      R               Fire + 4
Chainmail Tunic         10000   40      Jo, F, Jk
Cloth Shirt             20      5       F
Draco Robe              500000  40      R
Haramaki                10000   35      Jo, F, Jk
Hero's Chainmail        50000   40      Jk              Ap + 10
Hero's Platemail        800000  65      Jk
Horseman's Plate        800000  55      Jk
Leather Armor           20      9       Jk
Leather Jerkin          500     20      Jo, F, Jk
Mellifluous Wrap        600000  45      R
Midnight Plate          800000  50      F               Sneak + 1
Nobleman's Plate        600000  55      Jo
Padded Surcoat          1000    15      Jo, F, Jk
Platemail               500000  50      Jo, Jk
Quilted Holy Robe       200     6       R               Holy + 1
Quilted Robe            20      5       R
Robe of Restore         600000  20      R               Heal + 2
Servant's Blouse        5       1       F
Shadow Haramaki         50000   40      F               Hide + 1
Shadow Platemail        600000  40      F               Sneak + 1
Singed Robe             100000  30      R               Fire + 3
Springsteel Leath       10000   30      F
Steelcore Bougu         50000   40      Jo
Studded Leather         1000    25      Jo, F, Jk
Summoner Chain          300000  40      Jo              Summon + 2
Summoner Plate          800000  60      Jo
Tunic                   20      7       Jo
Warrior's Plate         600000  60      Jk


SHIELDS:

Name                    Price           Protect Who     Attributes
-----------------------------------------------------------------------

Blinding Buckler        100             10      All     Blind Charge (10)
Buckler                 100             10      All
Decaying Bulwark        800             14      All
Defender Heater         5000            18      All     Dodge + 1
Defender Kite           50000           200     All     Dodge + 3
Defender Scutum         10000           20      All     Dodge + 2
Guardian Heater         5000            18      All     Parry + 1
Guardian Kite           50000           200     All     Parry + 3
Guardian Scutum         10000           20      All     Parry + 2
Heater Shield           1000            18      All
Kite Shield             10000           200     All
Round Shield            500             15      All
Scutum Shield           5000            20      All



RINGS:  Rings are very powerful in the world of Summoner.  They have
the ability to boost combat skills as well as enhance magical prowess.
Due to the powerful nature of such jewelry, each character may only
wear 2 rings at a time.  There are also special rings which the
Summoner  can only use.  These rings allow him to call forth dangerous
and powerful being to fight for him.

Name                    Price           Attributes
-----------------------------------------------------------------------
Anit-Magic              20000           Resist Magic + 5
Archer's                1000            Bow + 1
Berserker               5000            Axe + 1, Blunt + 1
Frigidis                5000            Resist Ice + 5
Haste                   20000           Speed + 2 AP + 15
Luminous                500             Illuminates the area around the wearer
Onslaught               100000          Counter + 2, Critical Hit + 2, Empower
Pyros                   5000            Resist Fire + 5
of Aggression           10000           Counter Attack + 1, Critical Hit + 1
of Blessings            2500            Holy + 2
of Control              50000           Push + 2, Kick + 2, Trip + 2
of Dexterity            2500            Dodge + 2
of Electrus             2500            Energy + 2
of Expertise            20000           AP + 25
of Flames               2500            Fire + 1
of Grounding            5000            Resist Energy + 5
of Health               5000            HP + 30
of Ice                  2500            Ice + 1
of Invisibility         50000           Invisibility
of Mastery              100000          AP + 40
of Might                50000           HP + 30, AP + 10
of Power                300000          AP + 40
of Preservation         50000           Dodge + 1, Parry + 1, HP + 20
of Proficiency          5000            AP + 10
of Protection           2500            Parry + 2
of Puissance            100000          HP + 50, AP + 25
of Recovery             20000           HP + 50
of Repulsion            50000           Parry + 3, Counter Attack + 3
of Shadows              10000           Hide + 1, Sneak + 1
of Skill                100000          Sword + 1, Axe + 1, Blunt + 1, Heavy + 1
of Slaying              5000            Backstab + 3
of Speed                5000            Speed + 2
of Storms               10000           Energy + 4
of Swiftness            20000           Speed + 4
of the Gods             500000          Speed + 5, HP + 40, AP + 20
of the Night            2500            Dark + 2
of Thieves              2500            Pick Lock + 3
of Warding              25000           Dodge +2, Parry + 2
Swordsman's Ring        1000            Sword + 1

Ring of Darkness                        Dark + 3
Ring of Fire                            Fire +2, Resist Fire + 3
Ring of Forest                          Dodge + 1, Parry + 2
Ring of Four Winds                      AP + 30
Ring of Jade                            Magic Resist + 3
Ring of Light                           Energy + 2, Resist Energy + 3
Ring of Stone                           HP + 40
Ring of Water                           Ice + 1, Heal + 1, Resist Ice + 3



NECKLACES:

Name                    Price           Attributes
-----------------------------------------------------------------------
Aeros Medallion         100000          Ice + 3, Energy + 3
Anti-Magic Torque       80000           Magic Resist + 3
Archer's Medallion      10000           Bow + 3
Bacite Medallion        7500            Holy + 1, Fire + 1
Barbarian's Torque      7500            Axe + 2
Battle Torque           300000          Hp + 60, AP + 30
Berserker's Torque      100000          Sword + 3, Heavy + 3
Blessed Necklace        2000            Speed + 1
Collar of Dexterity     7500            Dodge + 1, Parry + 1
Collar of Health        50000           HP + 30
Collar of Precision     10000           Critical + 2, Aimed Attack + 2
Elemental Necklace      2500            Fire + 1, Ice + 1
Farseeing Necklace      7500            Bow + 2
Fighter's Torque        7500            Sword + 2
Hellfire Necklace       100000          Dark + 3, Fire + 3
Medallion of Night      2500            Dark + 1, Energy + 1
Medallion of Power      10000           Push + 4
Medallion of Vigor      80000           HP + 60
Medallion of Anshu      500000          Regenerate
Necklace of Defense     7500            Dodge + 1, Parry + 1
Necklace of Stealth     25000           Sneak + 2
Shadow Medallion        100000          Sneak + 3 , Hide + 3
Summoner's Torque       50000           Summon + 3
Swordsman's Torque      10000           Sword + 3
Thermal Medallion       100000          Fire + 3
Thief's Torque          7500            Sneak + 2
Torque of Celerity      7500            Speed + 2
Torque of Bashing       7500            Blunt + 2
Torque of Haste         10000           Speed + 3
Torque of Time          25000           Speed + 2, Double Attack + 2
Warding Necklace        7500            Magic Resistance + 2