<> Suikoden IV <>
<> Character Rune Affinity FAQ <>
<> By OmegaDL50 / David Layfield {RanmaDL50 AT yahoo DOT com} <>
<> Version 1.3 <>
<> Based on the North American Release of Suikoden IV <>
Disclaimer : This document is copyrighted 2005 (C) by David Layfield aka
OmegaDL50 and is not to be used without expressed permission by the author.
This guide must be distributed freely and may not be used for profit or
reproducted either electronical or printed in any way. If copied in part or
whole, proper credit must be given to the original creator of this FAQ.
Remember, Plagiarism is a crime. If I find out my FAQ was stolen you will
be sued.
Suikoden(C) is copyright 1996-2005 by Konami Computer Entertainment.
V1.1 - Fixed formating of the FAQ, corrected numerous errors, made the guide
nicer looking. Added Elemental Rune list. The Guide is technically done, unless
I decide to add onto it and expand it further like how to recruit the 108
Stars, other then that this is pretty much complete.
v1.2 - Added Elemental Rune Combination Spells and a listing of contents
containg a easy to find search index for easier navigation for the FAQ.
V1.3 - Reformated the Character Rune Affinity List and also corrected even
more errors I found.
_______________________________________________________________________________
<> CONTENTS <>
1) Introduction - NTRO
2) Character Rune Affinity List - CRAF
3) List of Elemental Runes - LOER
4) Elemental Rune Combination Spells - ERCS
5) Credits - CRTS
Note : How to use the quick search index. If you wanted to look for the
"Character Rune Affinity List" simply press Ctrl+F and type "CRAF" without the
quotes and it should directly send you to the top of the portion of the FAQ
you searched for.
The purpose of this FAQ is to provide information on the various Runes and the
affinity of each character to the respective rune. Each character has thier
own inherent skill with each of the 5 elemental rune properties found in
Suikoden IV which is not reflected on the characters in-game MAG statistic.
Also this inherent compatibility is not visible on any character statistic
screen, it is a hidden statistic.
The inherent combatibility is based on 4 levels. 1 to 4 stars from here on
referenced by a "*" symbol to represent each level of affinity.
* - bad
** - average
*** - good
**** - excellent
For example:
this is based on both characters have an identical MAG stat and equipped with
the same elemental rune
Snowe who has a Lightning Rune Elemental Affinity of *
and Jeane who has a Lightning Rune Elemental Affinity of ****
In the circumstances of both Jeane and Snowe both equiped with a Lightning Rune
having both an identical MAG in the same battle both casting the same spells.
Jeane will always do more damage because her Affinity with Lightning is higher
then Snowe with a rating of **** and thus Jeane is better suited for using
Lightning Magic then Snowe simply because the affinity is naturally higher.
The point of this is if you are going to equip a elemental magic rune on a
character, thier MAG stat has some consideration on the power of the spell
but it would not be worthwhile to equip a Earth rune on a character with
* affinity with Earth, when he/she has **** affinity for Fire. Then again
multiple Rune slots are for diversity ofcourse.
Also not only does a higher affinity increase the attack/healing power of the
spell, with a higher affinity spells are more likely to be casted quicker
without any delay before any enemy attackers get the chance to strike first.
I tested this extensively by a cheat device and providing my characters with a
infinite supply of "Stone of Magic" items, to alter thier statistics
accordingly to make it so they all have identical MAG stats. Then used various
Runes in same situations to provide concise evidence that a Affinity is present
and has a factor on effects of the spells. Most of the time characters with
level * Affinity compared to a level **** Affinity would do cast thier spells
slower and doing considerably less damage then the character with a **** rank.
In the event when two or more party members in battle have
level 4 Elemental Magic Runes equipped and level 4 spell MP
available. Depending on the Runes, Combination Spells can
becasted. There are 5 elemental combination spells in all
with two effects per spell. Some doing damage to enemies
and healing the entire party simultaneously. Here is a list
of all 5 Elemental combination spells and thier effects.
Note that the required magic is listed in order to create
the combination spell to be casted in Battle.
|---------------------------+------------------------------|
| SCORCHED EARTH | EFFECT |
|---------------------------+------------------------------|
| | |
| FIRE + EARTH | 1500 Damage to all enemies |
| | |
|---------------------------+------------------------------|
| FLAME ARRAY | EFFECT |
|---------------------------+------------------------------|
| | 2000 Damage to single enemy |
| FIRE + LIGHTNING | and 1000 Damage on remaining |
| | enemies |
|---------------------------+------------------------------|
| THUNDER GOD | EFFECT |
|---------------------------+------------------------------|
| | |
| LIGHTNING + WATER | 1500 Damage to single enemy |
| | and fully restores party |
|---------------------------+------------------------------|
| FIERCE WIND FANGS | EFFECT |
|---------------------------+------------------------------|
| | |
| WIND + EARTH | 1500 Damage to all enemies |
| | |
|---------------------------+------------------------------|
| WATER DREAM | EFFECT |
|---------------------------+------------------------------|
| | |
| WATER + WIND | 900 Damage to all enemies |
| | and fully restores party |
|----------------------------------------------------------|