Walkthrough for Genso Suikoden 3

Written by vyse2001, a.k.a cludski and B.Chard
First Started on 08/03/02
Contact via the Suikoden Three message boards or my email address -
[email protected] or [email protected]
This document Copyright 2002 C.Pinnock and B.Chard
First Submitted on 08/04/02
Last submitted on 08/17/02
Version 0.15

PLEASE NOTE BEFORE READING, THIS DOCUMENT HAS BEEN WRITTEN BY TWO
PEOPLE, MYSELF AND B.CHARD, AND ALTHOUGH IT IS MY NAME ON THE FRONT
OF THE GAMEFAQS LINK, HE DESERVES JUST AS MUCH CREDIT, WE HOPE THAT
BY WORKING TOGETHER WE WILL BE ABLE TO DELIVER TO YOU YOUR
WALKTHROUGH FASTER AND WITH MORE ACCURATE INFORMATION.

Contents:
i) Copyright info and version info
ii) introduction
iii) getting started
iv) Hugo's chapter 1
v) Geddoe's chapter 1
vi) Chris' chapter 1
vii) Next updates
viii) disclaimer

Welcome ladies and gentlemen to cludski's (and B's) walkthrough to
the recently released Genso Suikoden Three on Playstation 2.  Third
in the highly acclaimed series, I simply could not wait to get my
hands on this masterpiece of gaming bliss. Thus I present to you this
walkthrough to help those whom are struggling to find their way
through this game. I have virtually no knowledge of the Japanese
language, and this guide is by no means a translation, it is more a
step by step guide on where to go to complete this game, and is thus
mostly spoiler free. First of all we need to get set up....

Getting started:

Find yourself 1 Japanese Playstation 2,
one copy of game,
one slot on memory card,
comfy chair (preferably with cushions),
and Cheese and crackers (personal taste).

Beginning:

Watch intro movie, orgasm, press start. Select New Game. First option
is to upload Suikoden 2 and Suikogaiden 2 data, I have neither of
these in Japanese and therefore I am unaware of the effects of doing
so. The option select is already on no for uploading the data, so
simply press circle to proceed. The next screen is for naming your
hero. The third option is to name him in Romanji, which I imagine
most of you people who cant read a lick of Japanese will be doing. I
personally called my hero Luffie. After this you are taken to the
trinity trite character select screen, where to begin with you will
have a choice of three characters. These are Hugo, (the young looking
one with blondish black hair), Geddoe (the one with the eye patch),
and Chris (woman with lots of silvery hair). You can watch a little
intro for each character before you decide which one you are going to
pick to use to start off with. I started off with Hugo.

Hugo Chapter 1:

After watching Hugo tearing across the terrain on his horse along
with his companions Sergeant Joe (the duck), and Fuba (the giant
bird), we see them entering the village. A few comments are made
about Hugo always being out on his horse riding, and how he believes
himself to be the fastest in the land. Conversation soon turns to
food and our prospective hero heads into the Karayan village.

The village of Karaya:

We start off in the house of the village tribes leader, Lucia, who is
also Hugo's mother. After a small amount of talk Lucia requests that
Hugo come and see her after he has eaten. Sergeant jokes that he may
be in trouble or something. Finally in control we return to go and
see Lucia but learn that she is at Lulus house. This is our first
destination. Several choices are now at hand for Hugo. He can either
go straight to Lulu's house or have a look around the village shops.
I chose the latter. There are several types of shops in Suikoden. The
first is the item shop; this is represented by a little bottle
usually outside the door of the item store. When talking to the
storeowner, the first option is to buy and the second is to sell, the
third is for rare finds and the forth is to exit the menu. I suggest
Picking up one hp restorative. When the correct item is highlighted a
little 100hp sign will be displayed in the bottom left corner of the
screen, this is the item you want. After buying your potion, you can
check out the blacksmiths. A hammer sign represents this, and in this
shop you can sharpen your weapons to make them stronger. The first
option is to sharpen the weapon, the second is to cancel. After
choosing sharpen you can then choose which character we open to
sharpen. The level of the weapon and how much it will cost to sharpen
it to the next level is displayed on the bottom right. At the moment
Hugo will not have enough money to sharpen any of his parties
weapons. It is best now to proceed to Lulu's house. This can be found
very near the entrance to the village on the left hand side. As you
approach it an event will begin. You will see a large man shining a
suit of armour. He talks about how this armour is very important to
him, and belonged to a noble warrior long ago. Sooner or later Lucia
turns up and you are entrusted on a mission to deliver a document to
the senate at Bine del Zex that indicates that the tribe is willing
to begin a peace treaty. The man carrying the armour will also ask u
to deliver a small pentagram looking object to the light fellow house
in Bine del Zex. The trip is about a weeks worth (sergeant comments
to bring plenty of clean underwear), and you are also to take a
little boy with funky red hair called Lulu. After this scene, the
villagers show you out of the village and there are big hugs all
around. The companions set off on their errand.

Amur Plains:

Rather than use a free reaming world map like in previous Suikodens,
Genso Suikoden Three uses a point and click style where u click on
your path to reach your destination, but there are various forests
and plains on that path that you must cross through first to get to
your destination. The end result is far more effective than the usual
world map used and actually makes things more rewarding. The first
area to get across is just a short stretch of grass.  In this area
you will encounter enemies in the form of random battles. All the
battles here are very easy and require no strategy. The small blue
crystal that you see is for saving, I suggest that you do this.
Simply walk up to the crystal and press circle. The fist option is to
save, the second is to cancel. If you are saving over a previously
saved file you will need to make sure you overwrite it by pressing up
after pressing circle for the first time. To exit the Amur Plains,
simply follow the path to exit them (yes its that simple).

A Brief Explanation Of The Battle System:

To start with there will be three icons at the top of the screen to
choose from, the first is to fight, the second is to run, and the
third is to Auto. What this does is to make everyone attack for the
turn so you can concentrate on reaching your next location rather
than tediously entering commands to defeat a few highly weak bunny
rabbits. If you choose run, there is a chance you will escape, you
will not however receive any money, skill points (see later) or
experience.

Brass Castle:

After traversing the Green Plains we reach Brass Castle. There will
be a scene as you walk towards it. After the scene I suggest you make
use of the save cone on your right.  After entering the castles main
compound you will see some more shops. These are the rune masters
(represented by the orb), the armourers (... the armour), and the
skills shop (... the book). Skills are new to the Suikoden series. Each
character comes with various skills that can be upgraded at the skill
shop via the use of skill points earned in battle. These skills are
very important in strengthening your character and can have
devastating effects when the right combination of skills is equipped.
At this point there is still no point in visiting any of them, as
money will still be tight. Half way through the compound you will
enter the main castle where there will be a scene where Lulu bumps
into a small knight clad boy whom is accompanied by some fierce
looking warriors. The little boy apologizes and is bustled onwards.
Hugo notes that Chris' surname (one of the knights) is the same as
that of the warrior's house to whom he is meant to deliver the
pentagram looking thing. Afterwards carry on walking through until
you reach another save point on your right, save then move onto the
forest.

Zexen Forest:

Upon entering the forest you will soon reach two paths. At this
juncture there will be a sparkling bit of grass. Whenever you see one
of these go up to it and press circle, as you will harvest a herb or
some other item. Both paths hold a herb but I suggest taking the left
path, as it is more linear and easier to navigate. There will have
been a distinct increase in the strength of the enemies here compared
to those on the Amur Plains. Always try to eliminate the ladybugs
first as the have a group attack that is quite damaging. The little
green holly berries are nothing to worry about. Always remember to
keep your health above half to be sure of making it through the next
battle. You should have acquired many potions through battles on the
Amur plains. If not, now might be a good time to back track and pick
up a few more. You levels should increase fairly rapidly until about
level 14 or 15, this is a good level to reach your destination at.
Halfway across the left hand path you will get a cut scene between a
knight clad in blue armour and a little short midget. These two are
Fred captain of the Maxmillian knights, and Rico his squire. He asks
whether you have heard word of the fire hero, either response will
end with his departure. Continue on through the forest to finally
reach your destination.

Bine Del Zex:

After all that work your party has finally reached its destination.
Make use of the save cone before entering the town and then proceed
onwards. You will get a cut scene as you enter the town. Your first
impression is likely to be, oh my god this place is huge. This is
where the aid of the map is important. By pressing start you can
toggle the map on and off. Grey buildings represent buildings you
can't go inside, red buildings, ones you can. The first objective is
to deliver the pendant item entrusted to you. The Light fellow
household is found on the West side of the city, you can't miss it;
it is heavily covered by flowers and trees. After this its time to
visit city hall to deliver the peace treaty. The guard talks about
how the hall is in session, and that you will have to come back
another day, sergeant doesn't see the point in arguing. The team
should now go to the inn and rest and save. The next day return to
city hall, yet again you will not be allowed inside, return to the
inn and rest again. Pass two more days doing the same sequence and
eventually you will be allowed inside. There you deliver the peace
agreement, but there appears to be a degree of scepticism on the
Zexen side. Afterwards return to the inn again, you will get a scene
at night where two large looking members of Chris' squad come to look
for you, (one looks a bit like Solon Jhee). You escape through the
window and take the only route through the city. You will now face
your first boss battle.

BOSS: Zexen knight platoon

First of all the fact that Fuba is no longer in your party will make
things more difficult from the start. Also Lulu's defence is so weak
that he will be dead in three hits. His attack is also too weak to do
effective damage. The best role for him is therefore as a damage
soaker; have him continuously heal himself so as to draw attention
away from your two main attackers, Hugo and the Sergeant. Have these
two attack each soldier in turn until all four are defeated. If all
has gone well all three party members will be alive at the end of the
battle causing their levels to zoom up to level 20. This will make
the next fight against the same type of enemies much easier.
After defeating another Knight platoon, you will get to the city
gate; here the two soldiers who you spied from your window before
escaping out of it meet you. Choose the second option to view a cool
little scene with Fuba and escape the city. Once out of the city,
save and heal up. The heroes decide the best course of action is
simply to return to Karaya village and report what happened. Go
through Zexen forest, the enemies will be of the same easy standard
as before. This time take the right path, at the beginning there will
be a corpse; check it to receive an item. Continue through the forest
like before to reach Brass castle.

Sewers:

Yet again save before doing anything else. Fuba will depart to make
the group less conspicuous, leaving you back with your party of
three. In the main castle there will be a scene where you are
discovered. Our heroes hide in the chimney to escape their pursuers,
and are then emptied into the sewers. The sewers are a completely
linear dungeon, simply continue straight ahead. There will however be
a distinct increase in the toughness of enemies here, especially the
yellow spiders. Make sure all characters are fully healed after each
battle to ensure success in the next. You will exit the sewers on the
other side of Brass castle, save, and then head back to the Amur
plains.

Tragedy:

Heading through the amur plains the heroes will note as the sun is
setting that there is an awful lot of smoke coming from the direction
of Karaya. After saving and exiting the plains you will reach the
village, slaughtered troops lie on the floor as houses are ablaze.
Lulu runs ahead, screaming for vengeance, the rest of the party
follow. Lulu draws his knife, and runs towards the nearest knight,
quicker than a flash she draws her sword and runs him through, he
falls to the floor, dead. Hugo runs up, clutches him, he has failed
in his duty to protect him, fire in his eyes he gets ready to die
fighting the knight who felled his friend. The Sergeant holds him
back, and the rest of the knights leave without incident. The next
day in the early mist, the heroes pay their respects to their fallen
comrade. This marks the end of Hugo's first chapter.


Geddoe Chapter 1:

Bine Del Zexse

After watching the prologue where Geddoe and two other people chat.
Geddoes chapter will begin at a pub where some mercenaries will talk
and Ace will go to Geddoe's room to wake him up and from there you
get control of Geddoe. Take Geddoe downstairs and the other
mercenaries will exchange some words. When you get outside you can
control your party around the city and go into shops. I suggest you
visit the item shop (picture of bottle) and by a restorative potion.
After you've looked around the city go to the gate that is at the
top of the ramp and you will see the characters chat again before
entering it.
A bit north you will find a save point which you should use and then
continue to head north to exit the city. You're destination from here
will eventually take you to Harmonia, but before you are to
investigate the grasslands to see if the fire hero reappeared there.

You will now be on the world map for the first time and you will want
to head to the only available destination to the east which is Zexen
Forest.

Zexen Forest

Whilst travelling through here you will encounter enemies through
random battles. Battles are quite simple. The first icon is to
control your characters manually, the second is to run and the third
is auto attack. Select fight and more icons will appear. The first is
to do a normal attack, the second is to defend, the third is to use
your runes (magic/special attacks), the fourth is to use an item your
characters might have equipped to them and I'm not to sure about the
last one. Since the battles are easy it would be wise to use auto or
just do normal attacks. For winning battles you get money (p) exp
points and skill points. You can use money to purchase items and
equipment or sharpening your swords. When you get 999 exp pts you
will get a level up and skill points are used to increase your rune
levels.

On the first area follow the path to the next area. In the next area
walk down a bit and head to your right to find a man dead. Press
circle to pick up an item off him then head back. Walking down a bit
further will trigger a scene where a man and a young girl will speak
to Geddoe. It doesn't matter how you reply because he runs off
whatever you answer. At the fork head either way because you will end
up in the same place. If you go right (the way I go) you'll come
across a herb that you can pick up then continue to follow the path.
When you get to the point where both paths meet up you will find
another herb. After this follow the path down to reach the world map.

Once again you're on the world map so head to the nearest location,
Fort Brass.

Fort Brass

The first thing to do here is to save your game then head on along
the path to enter the town. The only thing to do here at the moment
is to use the shops to get the latest equipment and upgrade your
weapons. After you have finished your business in here head back out
to the world map and head to the Yaza plains.

Yaza Plains

Not here long but if you want you can stay and level up for a bit
otherwise just head straight up. On the world map go to the only
other available destination.

Great Cavern

Upon entering you will see an event where Geddoe and the other
mercenaries meet with the lizard type inhabitants, but after a brief
chat they're allowed to enter. The cavern is the home of the lizards
and there are some shops around here. The shop in the bottom left is
an inn, the one in the bottom right is where you will be going a bit
later, the middle right is a weapon/armour shop. I advise you to
upgrade Geddoe's and Ace's weapons and then buy the most armour you
can with the rest of the money. The middle left is an item shop, top
left is a skill shop and top right is a trade shop. To progress
further speak with the green lizard near the right ramp and follow
him up to the north door.  Geddoe will go in and speak with some man
and then update the rest of the party. Remember the door in the
bottom right? Head there now to continue. In the next area follow the
lizards to engage in your first boss battle.

Three Lizards

Use Geddoe's level three thunder rune and attack with everyone else.
When Geddoe finally casts the thunder spell the lizards will fall.
For winning this battle you should get at least one level up.

The green lizard from before will now join you temporarily. Continue
down the path and into the next area. Head through the left door here
and continue to follow the path outside. The lizards you fought
earlier have just been killed by Chris and the rest of the platoon.
This battle is hard for this part in the game but no need to worry as
there's no way to win it.

After the battle Chris and the rest of the soldiers leave and then
the green lizard. Don't waste healing potions on yourself, instead go
to the inn and rest there. Now go to the north room and after the
event you'll be back on the world map.

You're next destination is Karaya village but if you want you can
head to Fort brass again, whatever you choose to do head east after.

Amur Plains

Get fights here to level up a bit then head to the next area. Use the
save point in the next area and then continue east to get to the
world map again and then head to Karaya Village.

Karaya Village

As you enter a girl with a bow will attack you, as you can expect
this is a boss battle.

Karayan Women and henchman

Follow the normal routine. Level three thunder with Geddoe and attack
with everyone else. The thunder should wipe out all of the enemies.
For winning this battle you get a helmet and a load of experience
points.

The first thing to do here is to shop around upgrading your skills
and weapons. After you've finished shopping head to the house in the
south and your party will split up. In control of Ace and Joker head
back to the entrance to see an event involving the girl you fought
earlier and then you will be back on the world map. On the world map
head back to the Amur plains.

Amur Plains

The girl from Karaya will be searching for the mysterious girl
(sarah) she saw a moment ago so the first thing to do here is to save
your game then go where the girl went which is just off the main path
to the north. Joker and Ace will have a chat with her then she will
run off again. The scene now switches back to Geddoe who is speaking
with the man you met earlier in Karayan Village. A villager running
in with some urgent news for the man will cut the chat short. Queen
will come in after to let Geddoe know and both of them will go
outside.
Back with Joker and Ace and they have caught up with the karayan
girl who has also caught up with the sarah. Joker will come to the
rescue and Ace will drag the Karayan girl away. After their next chat
Joker will point out smoke rising from the direction of Karaya and so
u should head back to Karaya using the save point as you go.

Karaya Village

When you get back here you'll once again be with Geddoe and Queen and
the situation is now clear, the village is under attack and here you
will get a choice, make sure to use the bottom one to avoid the fight
with that mean looking dude. If you choose the top one you will have
a very hard boss battle and I'm not sure whether you can win it or
not (as I've always gone with the second option). Geddoe and Queen
will attempt to run and you'll see a cool cut scene. Geddoe and Queen
will come to a stop at a top of a hill where you are joined by the
rest of your members. After this event you'll be back on the world
map with some new places to visit. First go east to the mountain
pass.

Mountain Pass

The first thing to do here is to save your game then head up the path
and when you reach the fork head left (right leads to a dead end)
into the next screen. Here head up the long path until you reach the
next fork and head right. Follow the path in the next screen and save
your game before exiting that area. When you walk down a bit you will
see your next boss so make sure everyone's healed before you approach
it.

Boss: Giant Tortoise

This boss has three parts to it, two heads and a main body. With
Geddoe do his level 3 thunder spell, with Joker do his level 3 fire
rune (make sure no ones near when you use it) and then with the
Karayan girl do one of here stat boosting spells. If you get low on
hp have the Karayan girl use her heal all spell. Make sure you kill
the right head first as this is the one that can heal, then the left
head, then finally the body.

After the battle open the chest to get a load of goodies and then
head down the path by the man. In the next area follow the path down
to exit the mountain pass. On the world map head east.

Kaleria

The first thing to do around here is shop. Buy new equipment, upgrade
weapons, assign/buy runes etc. After you've finished shopping go
through the entrance in the north. After walking forward Ace will
leave the party so head back to the inn and the party will have
drinks there before some men enter. Watch the event and chapter 1
will end and you will be taken back to the trinity trite selection.

Trinity Trite Selection

Once back here select Chris to play her chapter 1.

Chris Chapter 1

If you haven't already seen her prologue you'll see it now. Chris
will ride down a street full of people then after, when she's sitting
down she speaks to her friend there. If you just watched the prologue
select Chris again to begin chapter 1.

Bine Del Zexse

After watching the event you'll get to control Chris in the town walk
to the left to get a choice, choose the top one and Chris will rest
and you'll then see another event involving Chris and some of her
men. Once In control of Chris (and her fast horse) use the save point
then exit into the world map. Your destination is Fort Brass so first
thing to do is head to Zexen Forest.

Zexen Forest

The random encounters here are extremely easy seeing as most of your
party are on horses. Follow the path into the next screen and keep
going until you reach the fork. Here head left into the next screen.
Follow the path around collecting the herb on the way and then when
the two paths meet up there is another herb to get. From here follow
the paths to exit the forest. On the world map head to Fort Brass.

Fort Brass

Use the save point as soon as you enter then keep going forward to
enter the town. You'll see a lengthy event here and you'll see a
familiar face, (and event) Hugo! After the event you'll be in one of
the rooms with the little boy. Head out and go right and down the
stairs. Go through the large double doors and then walk towards the
screen. You'll be outside again and if you head right you'll see
another event. After head back to the small boy and then choose the
top option. You'll now see another event with Chris and the others
outside. Soon Chris and the others will be informed about the lizards
and now you'll be taken into a war battle.

This war can't be won so the best thing to do is keep using auto. The
objective of this battle is to get Chris to the circle that appears
on the right, once your enemies overwhelm you, when you do the battle
will end.

Chris and the others retreat and a conversation follows, the party
decide to go to the village of the attackers, Karaya Village.

Amur Plains

You will now be in Amur plains and on your horses again. Use the save
point which is by where you start then try to level your characters
up by 2 or 3 levels then head out the area. Back on the world map
head to Karaya Village.

Karaya Village

Once in control of Chris head into the now burning village and watch
the event involving Hugo. When you get control again organize your
party and head down for a boss fight.

Karayan Soldiers

This is quite simple if you took my advice earlier and levelled up a
bit. With Chris use her rune, with the blonde man use his rune that
affects a group of enemies and with the purple haired person use the
bow rune. Keep attacking and using these strategies to win this
battle. You will fight another battle after this one and then Chris
will notice that there are lots of dead people and then you will
leave Karaya automatically.

Fort Brass

Back in Fort Brass you will see another event and then will be in
control of Chris again in her room. Head into one of the inn doors
next to you to meet up with the rest of the party. Head down the
hallway to see Precival and another soldier then head back to the
entrance of the town. You'll meet up with one of the soldiers so
after that exit the town.

Zexen Forest

Just passing through so head through to get back to the world map.

Bine Del Zexse

Back in the town you can get more supplies or upgrade your weapons
but then head to the church. Watch the event there then you'll be
taken back to the meeting room from the beginning. After the meeting
head back to Chris' house. The next event marks the end of the
chapter.

Trinity Trite Selection

-------------------------------------

Updates:

0.1 - 08/04/02 - This is the first version, its all a little rough
around the edges, a little imprecise in places, and there is not much
here. Expect corrections within a few days, and a full update soon.

0.2 -08/17/02 - Added Geddoe chapter 1 walkthrough and Chris chapter
1 walkthrough
Written by Chardas
First started on 14/8/02
Contact by email address- [email protected]

Next update will contain a castle faq and further walkthrough

Disclaimer:

This walkthrough is joint Copyright C.Pinnock and B.Chard 2002, (as
it is a joint effort where both members have put in equal effort) and
may only be distributed (at the moment) on http://www.gamefaqs.com/
and other already approved sites. If anyone wishes to use this on
their website the must contact me ([email protected]) first and
ask for my permission, and finally give myself and B.Chard full
credit.